<span class="mu-i">For a young race interstellar war is unfathomable. The distances between worlds are vast and the time frames stretch over decades. A battle may be long over by the time reinforcements arrive, a force’s weapons obsolete before their first deployment. Worse still each world is unique, differences in gravity, atmospheric pressure and temperature ranges mean a warmachine that dominates one planet becomes useless on another. Any military force deployed abroad would have to be capable of adapting to the conditions on site. It must be self-replicating and self-improving; it must be capable of evolution… So it was when the Architects went to war with the Engineers. The former deployed advanced AI cores capable of analysing planetary conditions and fabricating drones suited to local environment. The latter deployed a genetically engineered swarm of warrior creatures that could rapidly evolve to overcome any threats encountered. These two philosophies, similar yet different in subtle ways, would be pitted against each other across countless worlds… </span>>cont
CognisQM !!dRaoHSlU++3
>>5316452 >Welcome to Evo Skirmish a co-operative tactical game where each player takes the role of a creature in a swarm of warrior creatures. Fight, evolve, die, respawn as an evolved killing machine and do it all again, but watch out: the enemy AI learns from it's mistakes too... >To join simply put on a trip, declare your interest and choose to spawn as either a Basic Drone or a Basic Flyer. I will accept up to 10 active players. >cont CognisQM !!dRaoHSlU++3
>>5316465 Here's the gene repository. You can spawn as either a basic drone or a basic flyer and begin evolving from there.
I'll leave sign ups open over night, game will start in roughly 10 hours.
Flygirl !!JbgXBtfaiYI
>>5316467 >Spawn as Basic Flyer {Name: Flygirl}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
BuggedOut !!PO9RPTF4M4r
>>5316467 >Spawn as Basic Drone {Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
Lego Technic !!weXUV6EJ4P3
Lego Technic !!weXUV6EJ4P3 ID:1PIQs5gz Sat 25 Jun 2022 16:40:11 No. 5316559 Report >>5316467 >Spawn as Basic Flyer {Name: Lego Technic}
{HP 1/1, MOV 5}
{>Rapid Strikes, -Flyer}
Tanker !!8C1UuC+54vi
>>5316467 >Spawn as Basic Drone {Name: Tanker}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
Roach !!gjBcDOAUOf1
>>5316467 >Spawn as Basic Drone {Name: Roach}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
Skitters
>>5316467 >Spawn as Basic Drone {Name: Skitters}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
ZzZzZzZ
>>5316467 >Spawn as Basic Flyer {Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
Anonymous
>>5316465 Is hive transformation instant, or protracted like evolution?
Googly !Nqmso.ZjH2
>>5316467 >Spawn as Basic Drone {Name: Googly}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
Spydar Jones !!Qvh/rTXy8T7
Spydar Jones !!Qvh/rTXy8T7 ID:tIAlShSz Sun 26 Jun 2022 00:46:20 No. 5317101 Report CognisQM !!dRaoHSlU++3
((Alright guys I need to prepare a few more things before we begin so bear with me.))
>>5317007 When you build a hive a cocoon like structure will be placed on the map during the enemy phase and the hive will spawn with the evolved features at the end of the turn.
>>5316482 >>5316525 >>5316559 >>5316573 >>5316610 >>5316635 >>5316691 >>5317038 >>5317101 Approved (not that there was anything to approve at this point.)
Take moment to read the intelligence brief in pic related while I get this going.
>standby... Flygirl !!JbgXBtfaiYI
>>5317335 (One thing I'm kinda curious about, how will evolution work form a player-input standpoint? Do we tell you exactly what we want and you accept/deny/tweak it ("i want to strengthen my exoskeleton for a defense buff"), or can we just give a general idea and you work off that ("gimme more defense")? Maybe a bit of both?)
CognisQM !!dRaoHSlU++3
>>5317348 >>5317335 Okay, here's the backgroundless .png template so you guys can illustrate your changes. You don't <span class="mu-s">have</span> to draw a picture if you don't want to, you can just describe you evolution and leave it to me to visualize it. I have to redraw each new sprite anyway to incorporate it into my map.
<span class="mu-s">Evolution Guidelines</span>
>Evolutions will usually have a mechanical effect, you can suggest what effect you'd like to have, or you can just describe the change and leave the crunch to me. Either way I have the final word how it translates into the rules. I may add drawbacks to balance an especially powerful evolution or veto it entirely. >Evolution must be a gradual process in response to the environmental or enemy challenges. You can't just tech straight to ultralisk. >Given that you are playing super organisms you can evolve a bit faster than a traditional evo, but it still must be incremental. >Prepping map, standby... CognisQM !!dRaoHSlU++3
Okay people, please add your assigned number to your trip and green text your actions for easier processing.>1 Flygirl >2 Buggedout >3 Lego Technic >4 Tanker >5 Roach >6 Skitters >7 ZzZzZzZ >8 Googly >9 Spydar Jones <span class="mu-s">Remember:</span> This is a drop-in, drop-out game. I must limit the number of <span class="mu-s">active</span> players for my own sanity. However if you get tired of playing, just drop out so someone else can spawn in and play. If you're gonna miss a turn, ask someone to bot your critter so the team's plans don't go to shit because you were afk.>Declare actions. Turn will be processed roughly 10 hours from now, then we'll go to daily processing during the week.
[ !!ZNg68FTk2A4
>>5317391 |>>Move 4N 6NW (Movement+Action)
{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
(Question: Can movement be staggered? i.e. move 1 space, attack, then move 2?)
CognisQM !!dRaoHSlU++3
>>5317405 >Can movement be staggered? i.e. move 1 space, attack, then move 2? No. You gotta use it or lose it.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 26 Jun 2022 03:47:55 No. 5317419 Report Quoted By:
>>5317405 (I just noticed my name got messed up, oops.)
[6] Skitters
>>5317391 >Move 3 west then look outward into the darkness in vigilance for now {Name: Skitters [6]}
{HP 1/1 | MOV 3}
{>Crushing Bite |-Hexaped movement}
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 26 Jun 2022 04:16:36 No. 5317474 Report >>5317391 (Skitters' turn made me think of another question: Is overwatching/action-priming allowed here?)
Mama's Maw !swXjIsa.RY
>>5317391 >Spawn as Basic Flyer CognisQM !!dRaoHSlU++3
>>5317474 Sure. I'll allow it. When you use your action you can say you're reserving it. Just don't put in confusing trigger conditions.
>>5317490 I'll deploy you real quick so you can act this turn.
>10 Mama's Maw [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 26 Jun 2022 04:53:48 No. 5317543 Report >>5317507 >Move 3 NW >Act: Move 2SW (Edge of the Coast) >Spawn as Basic Drone {Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
CognisQM !!dRaoHSlU++3
Quoted By:
Quick addendum in response to a question asked in the discord:>Does the defensive bonus from the petrified forest apply to flyers? No, the bonus applies only to ground based targets.
[10] Mama's Maw !swXjIsa.RY
[10] Mama's Maw !swXjIsa.RY ID:p4lra3RG Sun 26 Jun 2022 06:12:47 No. 5317642 Report [6] skitters
>>5317468 I did not see the qm move my icon I’m not upset just wondering if he noticed
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 26 Jun 2022 06:23:00 No. 5317654 Report >>5317650 (It was just a mini-update to include Mama's Maw, he hasn't done any proper processing yet.)
[6] skitters
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:DclcrOtI Sun 26 Jun 2022 06:58:00 No. 5317693 Report >>5317391 >Evolve to gain a ranged attack Preferably hard hitting, sniper type o thing.
Anyone got an idea how to start disrupting the AI asap?
[6] skitters
Quoted By:
>>5317693 I plan on getting arms eventually
[7] ZzZzZzZ
>>5317391 {Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
> Move, [N]x5. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 26 Jun 2022 07:40:54 No. 5317726 Report >>5317720 (If you're not using your action, you can spend it to move again, by the way.)
[7] ZzZzZzZ
>>5317720 >>5317726 (Action Amended)
{Name: ZzZzZzZ}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
> M: Move, [N]x5. > A: Move, [N]x5 [5] Roach !!gjBcDOAUOf1
>>5317391 >Evolve thick fur to ignore the detrimental effects of blizzards Strain !!8Og8gGv6k3r
>>5317391 >Spawn as a flyer Can the Hive handle 1 more?
CognisQM !!dRaoHSlU++3
>>5317849 Sorry. Gotta draw the line somewhere, but stick around, maybe someone else will drop out.
>>5317831 You know the main reason a blizzard slows everything down is also because of the high wind speeds and deep snow. It's gonna take more than thick fur to mitigate that.
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:NPi/0dvn Sun 26 Jun 2022 12:09:35 No. 5317866 Report >>5317861 Real shame, bugs with thick fur sounded cool. Maybe Roach could get thick wings to come in pair with thick fur?
[5] Roach !!gjBcDOAUOf1
>>5317861 >Use Act to Move again >Move N N N N N CognisQM !!dRaoHSlU++3
>>5317866 Actually the fur might help but to complete the effect, you'd need to elaborate more on what other features the bug would develop to mitigate the blizzard.
[5] Roach !!gjBcDOAUOf1
>>5317870 oh ok
>Evolve thick fur, elongated legs to traverse the deep snow, and more developed leg muscles to ignore the detrimental effects of blizzards if this works, ignore
>>5317868 CognisQM !!dRaoHSlU++3
[4]Tanker !!8C1UuC+54vi
>>5317391 >Evolve a thicker carapace to better protect the squishy bits against enemy attacks >+HP, +DEF CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
Quoted By:
The swarm spreads out.>standby...
CognisQM !!dRaoHSlU++3
The swarm spreads out... You have discovered an indigenous life-form: the Glacial Yak. It appears to be a bovine animal that feeds off glacier ice.>standby...
Anonymous
Quoted By:
>>5317924 Son of a bitch I just woke up
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:US5R+rm8 Sun 26 Jun 2022 14:08:17 No. 5317937 Report Quoted By:
>>5317924 Oh no, it's those funny cows that
shit fire.
Does evolving next to a Hive save our new forms automatically, or do we have to end the next turn close to a Hive as well?
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:US5R+rm8 Sun 26 Jun 2022 14:10:42 No. 5317939 Report >>5317924 Oh no, it's those funny cows that
shit fire .
Does evolving next to a Hive save our new forms automatically, or do we have to end the next turn close to a Hive as well?
CognisQM !!dRaoHSlU++3
>>5317924 ((No visible enemy action so I'm skipping straight to the aftermath phase.))
Curious... The Glacial Yak sometimes violently excretes flammable waste gas. <span class="mu-i">Be careful about ending your turn behind one.</span>
>Evolution complete! Stanby... CognisQM !!dRaoHSlU++3
>>5317943 At the command of one of the hive consciousnesses a flyer drone evolves ranged attack capabilities. The forward limbs evolve organs that that use an intense muscle contraction to fire a chitin spike at lethal velocities.
For some reason the carapace also gains a gilded sheen that does nothing besides giving the creature an almost imperceptible confident swagger.
The snow drone evolves a thick fur covering, stronger leg muscles and an extra pair of legs to resist windchill and maintain their movement speed in blizzard conditions.
The armoured drone has developed thicker carapace which increases its overall survivability. <span class="mu-s">Futher improvements in this area may come with drawbacks, or require evolution in other areas.</span>
All the above evolutions have been saved as new species in the genetic repository.
>Declare actions, turn will be processed on Monday 9am, GMT+8. CognisQM !!dRaoHSlU++3
Quoted By:
>>5317939 >Does evolving next to a Hive save our new forms automatically? Yes, unless the hive gets destroyed during the enemy phase.
Here's the current genetic repository. I need to format it better for scalability and maybe add some info about what mechanical perks each species has.
But it's late and I need to unfuck my sleep cycle so I'm giving you pic related for now.
ZzZzZzZ
Rolled 5, 1 = 6 (2d10) >>5317946 > Act: Perform {Rapid Strikes} on Glacial Yak @ [SE]x1. > Mov: Fly [NW]x4. [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 26 Jun 2022 16:04:10 No. 5318033 Report >>5317943 >[Evolve] to Gain Water Walk and be able to move/stand in water {Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
[4]Tanker !!8C1UuC+54vi
>>5317946 >Move SW 3 >Move SW 1, NW 1, SW 1 Any of our Flyboys feel like heading to the central lake island to spawn a new Hive? That would be an excellent staging ground for forward aerial spawns.
[6] skitters
>>5317946 >[Evolve] gain long arms with manipulators This will me to climb through the petrified forest faster but also allow for improvised weaponry like throwing rocks and clubs to swat away flyers
{Name: Skitters [6]}
{HP 1/1 | MOV 3}
{>Crushing Bite |-Hexaped movement}
[6] skitters
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:Bn4zI/Lt Sun 26 Jun 2022 17:06:28 No. 5318096 Report >>5317946 >Move 4SW, 1NW >Become hive >>5318034 Be the change you wanna see.
[8]Googly
>>5317943 >Evolve Builder Limbs that can create structures from available building materials {Name: Googly}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Drone Carapace, Hexaped Mov}
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 26 Jun 2022 18:18:01 No. 5318191 Report Rolled 6, 1 = 7 (2d10) >>5317943 |>Move 3NW, 1N, 1NW
>Attack the Yak to my south {Rapid Strikes: Roll 2d10, take highest.} {Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
(Can flyers fly over grounded units? I'm moving going off the assumption they can't for now.)
[5] Roach !!gjBcDOAUOf1
>>5317943 >Use Act to Move again >Move NW NW N N NW CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>Stanby for enemy phase...
CognisQM !!dRaoHSlU++3
>>5318656 Glacial Yaks seem to have social bonds, <span class="mu-i">killing one may turn nearby yaks hostile.</span>
We have visual contact with the AI units. One appears to be a standard combat walker, the other appears to be a light gunship. A scout? Or the vanguard of a much larger force?
>Standby for aftermath. (This will take a while since I need to create all the new evolutions...) CognisQM !!dRaoHSlU++3
>>5318672 The hive re-engineers a drone to walk on water. Achieving this will require elongated legs with specialised “feet”. Unfortunately the stricter weight limit means the drone must lose it’s defensive carapace, and the loss of gripping talons means it can no longer climb cliff faces or mountain sides. On the plus side it’s increased agility on water makes it harder to hit.
((The grabby hands and builder arms are similar enough that I'm gonna roll them into one adaptation.))
Two drones simultaneously evolve a pair of long dexterous arms. This enables them to more effectively manipulate objects, throwing them as an improvised ranged attack. They can also navigate forest more easily climbing and swinging from trees. Their new found dexterity allows them to build crude structures out of local materials, although without any kind of bonding agent <span class="mu-s">further evolution might be required to become a true builder</span>.
CognisQM !!dRaoHSlU++3
>>5318699 >Declare actions, turn will be processed 11:45AM Tuesday morning. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 27 Jun 2022 02:55:53 No. 5318717 Report Rolled 8, 8 = 16 (2d10) >>5318707 >Attack the Yak to my SE {Rapid Strikes: Roll 2d10, take highest.} |>Move 1NW
{Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Rapid Strikes | -Flyer}
CognisQM !!dRaoHSlU++3
Quoted By:
>>5318191 >Can flyers fly over grounded units? They can, they just can't end their turn in the same hex.
[6] skitters
>>5318707 {Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Pound chest and chittering out word
Skitters proceeds to swing from branch to branch to support his fellow in defending the new nest
Moving 4 west
[6] skitters
Quoted By:
>>5318748 Sorry forgot to green text
CognisQM !!dRaoHSlU++3
Okay some hotfixes and clarifications: Posting the current genetic respository now as just a list of units you can spawn from the hive, the whole evolution chart will be a separate thing just so you can see how far you've come. Hotfix: Giving the ranged flyer's attack the roll 2d10, pick the highest quality since I felt the base attack was too weak. Given that it was the first ranged adaptation it's supposed to be weak, but an unmodified range 3 attack might be a bit too weak. Also: When re-spawning from a hive, you can take your turn immediately. By the same token if you <span class="mu-s">start your turn next to a hive</span> you can change your creature to any one in the genetic repository at no cost then take your turn. Skirmish moves slow and it sucks to spend a whole turn just spawning or swapping out your critter.
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Mon 27 Jun 2022 04:56:52 No. 5318876 Report >>5318699 >>5318707 >Move 3NW >Move 3NW {Aggressive Scouting}
{Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Aquatic Agility, Water Strider, Lesser Hexaped Mov}
CognisQM !!dRaoHSlU++3
>>5318857 Based on discussion in the discord I am adding the following rules:
When creating a hive you may choose to forgo evolving the hive and instead do one of the following:
>Evolve the current creature you are sacrificing to create the hive. >Evolve another creature that is saved in the genetic repository. >Evolve the cocoons. Provided the hive survives the enemy phase, all changes will automatically be saved to the genetic repository.
Finally, hive cocoons have 3 hitpoints and no defensive bonuses. Damaged sustained during gestation will carry over to the mature hive's HP.
[7] ZzZzZzZ
Rolled 4, 6 = 10 (2d10) >>5318707 > Mov: Fly [NE]x1, [SE]x2. >Act: Perform {Rapid Strikes} on Glacial Yak @ x1. [6] skitters
>>5318888 Can I store my creatures genetic code in a nearby hive
CognisQM !!dRaoHSlU++3
>>5318942 >Can I store my creatures genetic code in a nearby hive? Yes, by ending your turn next to one.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 27 Jun 2022 06:00:36 No. 5318946 Report Quoted By:
>>5318942 (That's done automatically whenever you end your turn next to a hive, or when you sacrifice yourself to spawn a new hive.)
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:YsU0IzHb Mon 27 Jun 2022 08:04:05 No. 5319009 Report >>5318707 >Respawn as Golden Twoshooter in Hive_2 Anonymous
>>5318945 Has the maximum number of active players been reached?
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 27 Jun 2022 08:14:16 No. 5319017 Report Rolled 10, 4 = 14 (2d10) >>5318707 >>5319009 >--Botting for [3] >-Spawn NW of the newest hive as a Gold Bug |>Move 1SW 2NW
>Shoot at the gunship {Double Shot: Roll 2d10, take highest. 3 Range.} {Name: Lego Technic [#3]}
{HP 1/1 | MOV 5}
{>Double Shot | -Flyer}
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 27 Jun 2022 08:19:46 No. 5319019 Report Quoted By:
>>5319012 (Yes, and I don't think you're the only person waiting to get in, either.)
[5] Roach !!gjBcDOAUOf1
Rolled 7 + 2 (1d10 + 2) >>5318707 >Move NE N N >Attack adjacent Yak [4]Tanker !!8C1UuC+54vi
>>5318707 >Move S 2 >Move SW 2, NW 1 [8]Googly !Nqmso.ZjH2
>>5318707 >-Spider Monkey >Move 2W 1NW >Build a Ramp SW to more easily move around the mountain {Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:miOyW6N+ Tue 28 Jun 2022 03:55:13 No. 5319996 Report Sorry guys, my schedule turned out to ne tighter than I thought today. Processing will ne delayed until tomorrow.
Anonymous
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tncIdgSZ Tue 28 Jun 2022 07:48:52 No. 5320208 Report BTW I am kicking Spydar Jones for inactivity. No posts from them in two consecutive turns, not even bot requests. There is now one open slot.
Spydar Jones !!Qvh/rTXy8T7
Spydar Jones !!Qvh/rTXy8T7 ID:c8Hn9glU Tue 28 Jun 2022 08:07:22 No. 5320214 Report Quoted By:
>>5320208 Thanks/sorry. I just came to post my resignation. I was excited to play, but other things came up and I doubt I'll be able to keep up.
Best of luck to everyone!
Eurypterus !!A5ANDj+KATg
>>5320208 In case it's first come first served, I'd like to claim this free slot.
Eurypterus !!A5ANDj+KATg
Rolled 9, 4 = 13 (2d10) >>5318707 >Spawn as a Gold Bug SW of the western hive >Move 5 NW >Attack AI flyer MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tncIdgSZ Tue 28 Jun 2022 09:08:13 No. 5320251 Report Quoted By:
Anonymous
Anonymous
>>5320535 and are there any non blurry version of the drawn creatures?
Anonymous
>>5319996 >>5320539 Seconding this. Also please upload the actually transparent sheet of units/hives.
CognisQM !!dRaoHSlU++3
>>5318717 >>5318748 >>5318876 >>5318940 >>5319009 >>5319017 >>5319093 >>5319242 >>5319469 >>5320229 Okay I'm gonna start processing then afterwards I'll see if I have enough time to prepare some supplementary materials, including those backgroundless .pngs.
CognisQM !!dRaoHSlU++3
>>5321122 Tanker: Movement interrupted! You have encountered an enemy in the fog!... also more yaks.
Bugged Out: Unfortunately your water walking adaptation made you give up the ability to climb glacier walls.
>Standby for enemy phase... [5] Roach !!gjBcDOAUOf1
>>5321190 My move was to NE, not NW
CognisQM !!dRaoHSlU++3
>>5321217 Damn skirmish syndrome, I've fixed it for this phase.
>>5321190 The machines are upon us! Incoming gunships! They are also erecting some structures next to those mountains. This is most worrying.
>Standby for aftermath... CognisQM !!dRaoHSlU++3
Mother's Maw has been kicked for inactivity.
>>5320535 Seeing as I just kicked a player, yeah we have a slot free.
>>5321246 Battle is truly joined, the hive mind is tagging known enemy positions, we shall see if we can analyze the current enemy forces.
>Declare actions, turn will be processed on Thursday 10am GMT+8 CognisQM !!dRaoHSlU++3
Quoted By:
There's a few extra things I wanna post today.
>>5320539 >>5320552 ...but first off the backgroundless version of all extant swarm creatures... and a Yak.
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Wed 29 Jun 2022 03:11:35 No. 5321297 Report >>5321275 >Move 1NW, 1SW, 1NW >Act: Move 2SW (3 Tiles total cost right?) {Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Aquatic Agility, Water Strider, Lesser Hexaped Mov}
CognisQM !!dRaoHSlU++3
Quoted By:
>>5321297 You can't really move north anymore, you're basically trapped between a glacier cliff and a mountain side... in a blizzard.
Anonymous
Quoted By:
>>5321190 (Bit late on it, but I move NW, not NE. My whole gambit was to try and get the Yak to take care of the bot for me if it worked out.)
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Wed 29 Jun 2022 03:31:35 No. 5321331 Report >>5321275 >Evolved into something that can also Mountain/Cliff climb good CognisQM !!dRaoHSlU++3
Quoted By:
I will not provide intelligence reports every turn as they take extra time to put together and sometimes my schedule is tight. However I will try to post some on a semi-regular basis, if only to keep myself honest about enemy capabilities. The combat walker and engineer are known staples of Architect design. They were likely the initial template units that the AI core adapted for this planet shortly after landing. The gunship and fabricator likely had to be developed on site. The latter is concerning but expected, the AI core itself is probably far from out main hive cluster and will need to set up forward positions if it is to launch a sustained attack.
CognisQM !!dRaoHSlU++3
Quoted By:
Next the updated gene repository. Grabby drone has now been saved.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Wed 29 Jun 2022 03:53:50 No. 5321363 Report >>5321275 >--Respawn as a Gold Bug N of [H1] >>Evolve: Try to replicate the Yak's explosive gases, releasing it via the Gold Bug's shooter-arms to focus the flames down to a point to blowtorch open the bots. Also take on a bit of the Yak's appearance as a cosmetic. {Name: Flygirl [#1]}
[Stats now printing...]
CognisQM !!dRaoHSlU++3
Quoted By:
Also here's the evolution chart for your viewing pleasure. Wow 5 separate species with more to come. I'm so proud.
[6] skitters
>>5321275 {Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Already discovering enemy constructs I move up to the other side of the barricade in the high branches of trees to support my brother pounding my chest to intimidate the encroaching inter lopers
[6] skitters
Anonymous
>>5321363 could this perhaps be used to melt glaciers
[5] Roach !!gjBcDOAUOf1
>>5321275 >Move SW >Create Hive >Evolve Hives with Pheromone Aura, which grants movement speed and attack power to friendly creatures in a limited range [5] Roach !!gjBcDOAUOf1
Quoted By:
>>5321435 (my idea is for the buff to be gained by any friendly creature that starts the turn inside the aura)
Recessive Genes
>--Respawn as a basic flyer south west of [H2] >evolve independent wing flight muscle groupings increasing control and agility of flight idea is so these gun drones dont have any melee attacks if you get close they cant really do anything.>big eyes to take it all in directly wired to the brain allowing for faster reactions along with interdependently beating wings allows for increased agility with omni-directional flight
[5] Roach !!gjBcDOAUOf1
>>5321446 unfortunately, in cognis games, unless there is a minimum range, ranged units can shoot in melee, and the intel showed no minimum range MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tncIdgSZ Wed 29 Jun 2022 05:42:10 No. 5321449 Report Quoted By:
>>5321428 Realistically it just wouldn't be possible to melt an entire glacier with one bug, but this game is kinda running on Starcraft logic so I'll allow it.
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tncIdgSZ Wed 29 Jun 2022 05:43:53 No. 5321452 Report >>5321446 >>5321447 I can make so this adaptation grants a buff when attacking or being attacked at close range.
Recessive Genes
Quoted By:
>>5321452 its more a dodge thing i was going for if possible
Eurypterus !!A5ANDj+KATg
>>5321275 >Spawn near the eastern hive as a gold bug >Evolve fly-like eye-nerve complex to dodge incoming fire. [3] Lego Technic
>>5321363 W-What if our bugs
held hands and made a White Gold Bug that uses pressurized gas to shoot spikes at a longer range and inflicts greater damage?
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tncIdgSZ Wed 29 Jun 2022 10:44:17 No. 5321709 Report Quoted By:
>>5321696 You'd have to [spolier]evolve hands first...[/spoiler:lit]
Or you could just evolve the gas bug again...
[8]Googly !0dcKrqf1b6
Rolled 7 (1d10) >>5321275 >Move 3SW >Throw a friggin' rock at G1! {Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
[4]Tanker !!8C1UuC+54vi
Rolled 4 (1d10) >>5321275 >Attempt to bite the shit out of B1 >Move 1 S, 2SW [7] ZzZzZzZ
Rolled 9, 8 = 17 (2d10) >>5321275 > Mov: Fly [SE]x1, x2. > Act: Perform {Rapid Strikes} on Glacial Yak @ [NW]x1. [3] L3go T3chnik !!weXUV6EJ4P3
[3] L3go T3chnik !!weXUV6EJ4P3 ID:nSQh35Th Wed 29 Jun 2022 18:29:01 No. 5322106 Report >>5321275 >>Evolve Gold Bug with gas pockets to improve shooting range/damage >>Spawn South of Western hive Start making hives and sharpening knives or we're gonna get fucked up faster than you can say "Cognis is cheating". CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>Eurypterus assigned number 9 >Standby for enemy phase...
CognisQM !!dRaoHSlU++3
>>5322626 Our Hive is under attack!
...
Unknown air unit coming in fast. I hope our new flyer evolutions can stand up to it, otherwise we might be in a... <span class="mu-i">dangerzone!</span>
>Standby for aftermath Recessive Genes
i guess i am not in was waiting on being confirmed so i could ad the number to the name never use a tripcode before
CognisQM !!dRaoHSlU++3
>>5322672 Oh very sorry, I forgot to assign you a number but I am processing your evolution. You can have the number 11. You will be placed on the map in the aftermath phase.
Recessive Genes
>>5322678 is it okay if i dont draw in your style? also thanks for making a exception for me
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Thu 30 Jun 2022 03:49:02 No. 5322684 Report >>5322683 (As long as you can get what you want across, it's probably fine. Cognis will redraw it in his style anyways.)
CognisQM !!dRaoHSlU++3
>>5322683 >is it okay if i dont draw in your style? No problem. as
>>5322684 said I will have to redraw it myself anyway to put it on my map, but I will try to match any given pictures to the best of my ability.
>also thanks for making a exception for me This isn't an exception, you legit claimed an empty slot and I forgot to process you. Real sorry about that.
Recessive Genes
Quoted By:
>>5322685 i guess its quite fitting that i am Recessive genes seems like one of the drones got a twin sorta
CognisQM !!dRaoHSlU++3
>>5322639 The Hive minds feverishly work on a slew of new evolutions…
The basic flyer’s musculature and nervous system is overhauled, enhanced optics and neural processing allow the species to rapidly detect incoming threats. Independent wing muscle groups give the capability of omni-directional flight. These two abilities together grant the flyer an almost uncanny ability to evade incoming attacks.
The Goldbug line is taken in three different directions.
The first replaces the chitin spike throwers with a gas-based weapon inspired by the glacial yak. Although the hive’s version is more efficient and focuses the ignited gases into a hot cutting torch. While effective range is severely reduced it’s ability to defeat armour is vastly improved.
The second augments the chitin spike launchers with gas propulsion, granting greater range and damage potential, a mundane, yet crucial improvement.
The third evolution enhances the goldbug’s eyes with a fly like nerve complex similar to that of the dodge flyer, but <span class="mu-s">without the omnidirectional flight capability</span> the defensive benefit of this new awareness is not as great.
The newest hive evolves a serious of pores and glands that allow it to exude an adrenal cocktail, galvanizing nearby swarm creatures.
Finally, the lone water strider, stuck between a rock and a hard place, reverses it’s water walking adaptations, growing an extra pair of legs with gripping feet to navigate vertical surfaces. The lessened weight restrictions even allow it to regain a light defensive carapace. Unfortunately since it was away from the hives, <span class="mu-s"> the water walker species has been lost.</span>
BTW if you guys wish to name your new evolutions feel free to do so, so far I've been naming them myself as the mood takes me.
>Standby... CognisQM !!dRaoHSlU++3
>>5322709 >11 Recessive Genes ((I got a bit of time so I'm gonna linger and post some supplementary materials.))
>Declare actions. Turn will be processed at 10:30am Friday GMT+8 [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Thu 30 Jun 2022 04:40:08 No. 5322735 Report >>5322726 >>Evolve: Attempt to merge the Super Fly and Yakolev genetic lines, gaining both increased dodging capabilities and blowtorch arms (and also the stylish yak fur and white coloration, of course) {Name: Flygirl [#1]}
[Stats now printing (again)...]
(I'd be trying to name these myself, but I've got the creativity of a wet rock, so I'd rather just leave it up to you unless I come up with something by chance.) CognisQM !!dRaoHSlU++3
Oof the Genetic Repository is getting huge. I might have to start omitting certain older species if it gets too big. Rest assured <span class="mu-s">You will always be able to spawn units that have been added to the repository even if they are not shown in the latest version.</span> This is purely a visual space saving measure.
Also following discussion in the discord I am adding the following rules update: Since the players are limited to 10 active units while the AI can keep spawning from fabricators in the interest of fairness I am imposing a 10 active unit cap on the bots. <span class="mu-s">This does not apply to structures.</span>
As of now between the visible units and units hidden by the fog, the AI have more than 10 units in play. They will not spawn more until cap has been freed up.
Speaking of the discord, here's the invite link:
https://discord.gg/YwG5y9FH Rest assured for those who do not like discord all important information will be posted in thread.
CognisQM !!dRaoHSlU++3
Quoted By:
Finally here's the latest template pic of all extant swarm species. I'd like to stress that while I will do my best to provide people with the supplementary materials(updated gene repo, template image, intel report) as often as I can they take extra time to prepare so I might not be able to give you new ones every turn.
Anonymous
>>5322740 Perhaps allow for additional spawning? Thinking of evolving swarming perhaps
CognisQM !!dRaoHSlU++3
Quoted By:
>>5322764 I'd rather not solve problems by "adding more stuff", mental load is a serious problem when running a skirmish. I've learned the hard way that giving the QM too many things to think about seriously bogs down the game and saps their will to run.
That's not to say you can't propose an evolution that let's you spawn more units, just know that I will be extremely cagey about anything that increases my processing load.
[6] skitters
Rolled 10 (1d10) {Name Skitters} {Grabby Drone} {HP 1/1 | MOV 3+1(from spider monkey)} {>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey } >Move north 4times past the other units so I can get in the mix >Throw rock at drone
[6] skitters
[7] ZzZzZzZ
>>5322726 > Mov: Fly [SW]x1. Land upon Glacial Yak Corpse. > Act: Consume Biomass upon tile and Evolve. Gain +1 to evasion. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Thu 30 Jun 2022 06:24:08 No. 5322831 Report Quoted By:
>>5322823 (Evolving is a full-turn action, meaning you can't do anything else when doing it. Also, you don't need biomass to evolve yourself, you only need biomass to create a new hive.)
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Thu 30 Jun 2022 06:33:21 No. 5322847 Report >>5322726 >Move 1SW, 1S, 1SW >Sacrifice Self to become Hive {Name: BuggedOut}
{HP 1/1 | MOV 3}
{>Crushing Bite | -Light Carapace, Octaped Mov, Climb Gud}
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:oa8DcDCS Thu 30 Jun 2022 06:41:11 No. 5322856 Report >>5322847 Would you like an evolution with that hive? Maybe build on an existing hive adaptation or one of the species in the genetic
repository.pm MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:oa8DcDCS Thu 30 Jun 2022 06:46:43 No. 5322861 Report >>5322823 I think what you're trying to do is create a hive which comes with a free ebolution for either the hive, your critter, or an existing critter in the genetic repository.
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:82/2wW9D Thu 30 Jun 2022 08:20:43 No. 5322934 Report Rolled 3, 4 = 7 (2d10) >>5322726 I'm going to assume I'm out of the hive
>Move 5NW >Attack A1 MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:oa8DcDCS Thu 30 Jun 2022 08:27:25 No. 5322937 Report Quoted By:
>>5322934 Whoops, yeah you've spawned.
Googly !Nqmso.ZjH2
Rolled 3 (1d10) >>5322726 >-Spider Monkey >Snatch G2 out of the air and get it with the power of the Crushing Bite! (+2hit) >Move 2SW 2NW {Name Googly}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
[5] Roach !!gjBcDOAUOf1
Rolled 9 + 3 (1d10 + 3) >>5322823 you only need biomass to make a hive, normally evolving doesn't require any biomass
>>5322861 I thought evolving a hive immediately evolved all other hives. Will any new hives by default be the new hive? I don't want to spend my free evolution on a hive upgrade if it only upgrades one.
>>5322726 >Spawn on H3 to NW as Snow Drone (map doesn't have designation for it, the hive I just made) >Attack adjacent drone (also lacking designation, feeling the love for this side of the field :) ) >Move SW NW SW SW [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:zF/f3a2h Thu 30 Jun 2022 13:51:51 No. 5323133 Report Rolled 8, 4 = 12 (2d10) >>5322726 >Move [2NW] >Shoot [3NW] Brakka brakka.
Is it possible to group-evolve multiple *basic* hives from death screen to catch 'em up? The hivemind nature would hint at this being doable but idk.
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Thu 30 Jun 2022 14:30:18 No. 5323173 Report >>5322856 Ah well then
>Evolve the Hive Adrenal Support Hive to add Ranged Self-Defence Capabilities so they can shoot incoming enemies within a certain range. MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:oa8DcDCS Thu 30 Jun 2022 14:53:54 No. 5323189 Report >>5323122 >>5323133 I never gave much thought to how branching hive evolution would work since nobody really controls a hive.
Okay for now I'll just auto evolve all the existing hives to the support hive plus whatever defence Park's evolution adds. If anyone wants to branch a new hive species then they should let me know when they evolve the hive, I figure something out then.
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5323189 sweet, thanks cognis
Recessive Genes
>>5322726 i would like to evolve more speed and save the evolution i am thinking if we get over run i just well RUN away if not are we all going to fight back this attack?
so middle drone is being attacked are anyother being so we coordinate a assault?
[4]Tanker !!8C1UuC+54vi
Rolled 2 (1d10) >>5322726 >Move 2 SE, 1 S >Attack the southern Yak from my position Recessive Genes
Quoted By:
>>5323691 actually did you guys already kill G3 G2 and G4?
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>>5323938 A1:"I'm hit! I'm hit! EJECTING!... wait, I'm hardwired to the plane... ARRRRRRGH!"
>Standby for enemy phase. CognisQM !!dRaoHSlU++3
>>5323964 Tanky has enraged the Herd!
H3's adrenaline mist has driven a nearby Yak into a murderous rage! Fortunately the hive's carapace withstands the Yak's attacks... for now.
>Standby for evolution and aftermath CognisQM !!dRaoHSlU++3
>>5323986 The hive mind haphazardly tries to enhance the reaction times of the basic flyer. This results in an unstable mutation. The new creature is in a constant state of agitation, while this boosts it’s evasion and attack power there is a small chance of a spontaneous stroke or heart attack.
The super torch flyer combines dodge capabilities and a powerful torch weapon. However the caloric requirements of the gas weapon, enhanced nervous system and independent muscle groups mean that the flyer’s body is at the limit of it’s capabilities. <span class="mu-s">Further enhancing this species will require addition adaptations to offset this, lest it suffer a draw back.</span>
The new armed adrenal support hive grows a set of hybrid chitin gas cannons similar to the long ranged flyer making it a solid support structure.
>Climber drone and Super Torch Flyer have now been added to the genetic repository. >Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5324023 Detecting ambient temperature change, the glaciers are retreating, multiple enemy units have fallen into the sea. It seems the planet is transitioning to the <span class="mu-i">hot season</span>.
We predict the glaciers might retreat even further, take this into account when planning your strategies.
>Declare actions, turn will be processed. sometime on Saturday GMT+8. (within the next 36 hours) CognisQM !!dRaoHSlU++3
Here's the latest template.
CognisQM !!dRaoHSlU++3
Quoted By:
Oh one last rules update, this came up during processing:>Up to two units may occupy the same hex, but they must be a flyer and a ground based unit. There cannot be two flyers or two ground units in the same hex. This is mainly to avoid visual clutter. While I have no issue with allowing units to stack up from a game play stand point, stuffing too many sprites into the same hex makes it harder to keep track of things.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Fri 01 Jul 2022 04:30:48 No. 5324056 Report Rolled 10, 10 = 20 (2d10) >>5324045 |>Move 3NW, 3N
>Attack the Yak to my NW {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from Adrenaline) {Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
[5] Roach !!gjBcDOAUOf1
>>5324056 this is an incredible roll, but your range is 1
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5324059 Nevermind, I misread your move as 1 N, not 3 N. Imagine evolving hives to increase movespeed then forgetting about movespeed.
Recessive Genes
Rolled 6, 6 = 12 (2d10) >>5324045 11 "super fly" attack g5
rapid strikes 2d10
[6] skitters
Rolled 6 (1d100) >>5324045 {Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>Skitters notices friend is dead chitters pounds his chest in rage bellying out a yell king would be proud of and picks up rock to throw at evil dumb drone G2 >Throw rock at drone [7] ZzZzZzZ
>>5324045 > Act: Evolve stronger wing structure to facilitate rapid, omni-directional aerial maneuvers. (+1 Evasion) CognisQM !!dRaoHSlU++3
>>5324077 You rolled a d100, so that will translate to a miss in d10 probability. Please use the correct die sized next time.
I'm sure it was an honest mistake, but please understand I must take dice based mishaps very seriously, lest other people start <span class="mu-i">accidentally</span> rolling wrong.
[6] skitters
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9TdOb/0+ Fri 01 Jul 2022 08:05:26 No. 5324230 Report Rolled 2, 6 = 8 (2d10) >>5324045 >Attack A2 >Buzz menacingly [8]Googly !Nqmso.ZjH2
>>5324045 >Spawn at H4, as a Grabby drone. >Evolve addtional eyes and a stronger abdomen with a spinneret in it, to gain the ability to weave strong silk that will help in building more complex structures such as traps and bridges. [5] Roach !!gjBcDOAUOf1
>>5324045 >Move SW SW SW >Create a Hive >Evolve Hives with Reactive Carapace, which dramatically hardens itself upon being impacted at high velocity, making it more resistant to ranged attacks, but not helping against melee attacks which don't come at the speed of ranged projectiles. >This evolution turns the Hives Purple Oh, does every single enemy bot only have ranged attacks? Oops! [3] Lego 5G Cloud Computing !!weXUV6EJ4P3
[3] Lego 5G Cloud Computing !!weXUV6EJ4P3 ID:fnqQWyv1 Fri 01 Jul 2022 14:20:13 No. 5324402 Report >>5324045 >Evolve Gold Bug+ Using intel gathered in combat against the weird, heavy insects, hive mind makes an attempt to improve the squishy, crude Gold Bug Plus.
>>Golden Chitin becomes somewhat metal-like and thicker in the most exposed areas, like armor plating (gains defense, metallic tint). >>Gas launchers and spikes are adapted to function more efficiently, like the guns observed on drones. These new elements are also made of metallic chitin (improved fire rate). >Becomes "Golden Protobug" May it be the first of many.
>Spawn [NE] I'd draw but the resolution is too low for me to bother. [3] Lego 5G
>>5324045 >>5324402 *>Spawn [NE] of H2
[4]Tanker !!8C1UuC+54vi
>>5324045 Man I ain't having any luck with the dice in this quest.
>Spawn as an Armoured Drone south of H2 >Evolve: Grow a pair of frontal, thickly armoured limbs to help block attacks. +DEF on attacks made against the frontal arc of the Guard Drone >Gain Skill - Guard: Tighten the front limbs in to an impenetrable shield. Additional +DEF on attacks made against it's frontal arc, -MOV while keeping the shield up >Alter Attack: Crushing Bite > Crushing Blow. With the armoured limbs blocking it's mandibles, the Guard Drone forgoes it's bite in favour of a powerful strike with it's forward limbs. +3 to Attack Rolls [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sat 02 Jul 2022 00:50:07 No. 5324988 Report Rolled 7, 4 = 11 (2d10) >>5324045 >Spawn has a "Super Yakolev" from [H4]'s SW >Move 1 South >Fire torch @ [A3] {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from Adrenaline) {Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sat 02 Jul 2022 00:52:46 No. 5324993 Report >>5324988 >{Name: Flygirl [#1]} [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sat 02 Jul 2022 01:00:01 No. 5325005 Report Quoted By:
>>5324993 >Copy Pasta is a bitch {Name: BuggedOut [#2]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
[3] Lego Cockroach !!weXUV6EJ4P3
[3] Lego Cockroach !!weXUV6EJ4P3 ID:MANjmMJc Sat 02 Jul 2022 05:44:30 No. 5325197 Report >>5324993 >he actually reads all the posts >he's read my autistic write-in what didja think of my bug lore?
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sat 02 Jul 2022 05:45:45 No. 5325198 Report Quoted By:
>>5325197 (I actually don't, I just happened to read that one since I thought I glimpsed my name in it.)
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
A2:"G0053! G00000053!">Standby for enemy phase
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>>5325399 Slapping on enhanced wing musculature does indeed improve the angry flyer's evasion, but it also compound's the strain's instability.
Extra metallic body parts have increased the gold bug's weight trading speed for defence and power.
The other new species have evolved accordingly.
((In a hurry, so not much time to write lore for you guys tonight, sorry)).
>All new species except the beserk flyer have been added to the genetic repository. >Standby for aftermath CognisQM !!dRaoHSlU++3
>>5325414 The <span class="mu-i">hot season</span> is now in full swing. The glaciers have retreated back to the planet's poles, dormant volcanoes become active, belching clouds of ash into the air, and the land erupts with new life.
>Declare actions. No turn processing tomorrow since I will be busy, but I will try to post a new intel card since there is a lot you need to know about the hot season. I will say now that you can walk over the lily pads. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sat 02 Jul 2022 15:19:03 No. 5325444 Report >>5325436 |>Move 2N 3NW
>Overwatch: Attack any enemy that gets within range. {Double Torch: Roll 2d10, take highest.} (+2 to attack) {Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
[6] skitters
Rolled 5 (1d10) >>5325436 {Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitter still angry throws rock at A2 robot drone
[6] skitters
Quoted By:
>>5325448 I wonder what the pilots have nicknamed skitters?
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9TdOb/0+ Sat 02 Jul 2022 15:52:33 No. 5325474 Report >>5325436 >Spawn as spider drone near H4 >Evolve an ability to camouflage myself with local materials using the web as adhesive [7] ZzZzZzZ
>>5325436 -Stats-
HP: 1 || Mov: 5
-Attacks-
Rapid Strikes: Melee, roll 3d10, use highest. Max 2 dmg. Take 1 dmg on 1.
-Traits-
Flyer: Immunity to ground obstacles.
Overextension: Variant may risk self-harm (10%) to move an additional space.
Erratic Flight: +2 evasion.
> Mov: Fly [SW]x1, land upon Glacial Yak corpse. > Act: Erect new Hive. Evolve self. Coat exoskeleton exterior with a photoreactive compound designed to disrupt the normal passage of light, generating a shimmering visual effect around the variant which distorts its profile but also highlights its presence. [+Aggro], [-Opposed Accuracy] [5] Roach !!gjBcDOAUOf1
>>5325436 >Spawn NE of H5 as Snow Drone >Evolve Snow Drone into Snow Assault Drone, gaining the trait Overcharged Metabolism; the creature processes and uses energy at an incredible rate, gaining increased movespeed and rapid strikes (roll 2d10). However, this rate of energy consumption is unsustainable, thus the creature can only survive 3 turns. [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:ATPWnRCF Sat 02 Jul 2022 18:47:14 No. 5325675 Report Rolled 4, 1, 1 = 6 (3d10) >>5325436 >Move [2NW], [2SW] >Fire at =A2= {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1/1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
protobug flying with all that gear must sound like death [4]Tanker !!8C1UuC+54vi
>>5325436 >Move 6 NW If it takes two movements from the cliff to the first lilypad
>Move 4 NW, 1 N [8]Googly !Nqmso.ZjH2
>>5325436 >Evolve again, develop a body capable of moving underwater. Combined with an air bubble made from the spider drone's silk, this will allow for amphibious movement underwater and on land. Also make the silk waterproof too, to go along with it. CognisQM !!dRaoHSlU++3
((Don't really have time to process today but I'll leave you this new intelligence report and an updated genetic repository.)) We have recorded enough combat data to analyze the capabilities of the enemy fighters. Updated information on the planetary conditions has also been provided.
CognisQM !!dRaoHSlU++3
Quoted By:
>>5326769 ((The latest genetic repository. It's getting really big. I'm thinking of hosting supplementary materials on world anvil, but I might have to take a day off from processing during the week to to set it all up.))
[3] A Purely Hypothetical Concerned Flyer !!weXUV6EJ4P3
[3] A Purely Hypothetical Concerned Flyer !!weXUV6EJ4P3 ID:k1SirSMj Sun 03 Jul 2022 13:20:17 No. 5326776 Report >>5326769 >deals 1 damage to flyers moving through it on a 4+ >>on a 4+ So you take 1 damage if you move through 5 VAsh tiles in a row and then 1 extra damage for each additional VAsh tile on top of that?
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:cP6jRP6z Sun 03 Jul 2022 14:07:47 No. 5326811 Report >>5326776 It's not per tile. It's if you move through an volcanic ash at all during your turn. So damage will only be rolled for once whether it's 1 tile or 4 tiles.
Anonymous
>>5326811 So what does "on a 4+" mean?
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 03 Jul 2022 14:31:01 No. 5326830 Report >>5326826 (If you move through it as a flyer, a die'll be rolled, and if it's 4+ you take 1 damage.)
Anonymous
Quoted By:
>>5326830 I can't understand how I failed to understand that sentence, even though I considered that as an option...
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Mon 04 Jul 2022 02:53:33 No. 5327506 Report >>5325436 >Spawn as Spider Drone SW of H4 >Move 5NW (Trait+Adrenaline) Anonymous
Can one move attack then move again if you got the points?
Anonymous
Anonymous
>>5327786 wonder if it could be evolved called something like strafing or gurella warfare
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:cP6jRP6z Mon 04 Jul 2022 14:05:20 No. 5327884 Report Quoted By:
>>5327879 I'm open to the idea, but generally abilities like that make things harder to process so I might implement it differently.
Also, sorry guys no update tonight. I'll try to get one done tomorrow.
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>>5328824 >Standby for enemy phase... CognisQM !!dRaoHSlU++3
>>5328833 It seems these amphibian creatures are <span class="mu-i">hardwired to eat flying creatures.</span> Be careful when deploying our flyers to coastal equatorial regions.
>Standby... CognisQM !!dRaoHSlU++3
>>5328835 The hive takes the spider drone species in two different directions.
The first evolves a special sensor dampening web. Allowing it to create coverings that can hide itself and it’s allies from even the machine’s advanced sensors.
The second evolves a tail for swimming and special water proof silk that can be used to store air for trips underwater. Together these adaptations allow the creature to traverse the seas without fear of surface attack.
The berserker flyer evolves a photo-reactive carapace that broadcasts it’s presence to all nearby enemies but confounds their ability to get an accurate weapons lock.
Finally the snow drone evolves a hyper active metabolism, increasing attack speed at the cost of it’s lifespan.
>Camo Spider, Diver Spider and Snow Assault Drone added to genetic repository. >Standby for aftermath. [5] Roach !!gjBcDOAUOf1
>>5328862 No movespeed buff for Snow Assault Drone? :(
CognisQM !!dRaoHSlU++3
>>5328864 Apologies. I forgot about that detail, the assault snow drone has 4 movement. I've amended it in my master file.
>Declare actions. I might be busy tomorrow night so I'm not sure if I'll have enough time to do some proper processing. Hopefully I can at least update the supplemental materials. I'll keep you guys posted. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Tue 05 Jul 2022 14:25:57 No. 5328877 Report Rolled 4, 10 = 14 (2d10) >>5328872 |>Move 2NW 1SW
>Torch the jet to my south {Double Torch: Roll 2d10, take highest.} (+2 to attack) {Name: Flygirl [#1]}
{HP 1/1 | MOV 5}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
[5] Roach !!gjBcDOAUOf1
>>5328872 Is this fog of war accurate, or can I assume there are no hostiles to my North, North West, and West?
CognisQM !!dRaoHSlU++3
Quoted By:
>>5328886 Sorry, forgot to update the fog. There are no enemies visible to you. You can assume there are no hostiles.
[7] ZzZzZzZ
>>5328872 -Stats-
HP: 1 || Mov: 5
-Attacks-
Rapid Strikes: Melee, roll 3d10, use highest. Max 2 dmg. Take 1 dmg on 1.
-Traits-
Flyer: Immunity to ground obstacles.
Overextension: Variant may risk self-harm (10%) to move an additional space.
Erratic Flight: +2 evasion.
Aggro Sink: Hostiles will prioritize this variant.
Shimmering Carapace: +1 evasion vs ranged. +3 evasion if targeted from 2+ tiles away.
>Act: Spawn of H5 as {Aggro Flyer}. > Mov: Fly [NW]x5. MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:cP6jRP6z Tue 05 Jul 2022 15:11:38 No. 5328922 Report Quoted By:
>>5328917 Oh right I forgot; Aggro flyer is now added to the gene repository too.
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9TdOb/0+ Tue 05 Jul 2022 15:22:38 No. 5328930 Report Rolled 6 (1d10) >>5328872 >Move SW 3S >Throw stuff at B2 [6] skitters
>>5328872 {Name Skitters}
{Grabby Drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>move toward hive and adapt into camo spider [3] Lego Lovecraft !!weXUV6EJ4P3
[3] Lego Lovecraft !!weXUV6EJ4P3 ID:vFu5S2g5 Tue 05 Jul 2022 17:11:36 No. 5329002 Report >>5328872 >Spawn [N] of ⟨H1⟩ >Move [1N, 2NW] >Be Hive >Upgrade most recent hive >>Exits start utilizing pressurized gas to allow insect deployment at longer distances (Spawning Ground range increased by +1, exits have black arrows pointing outside for seemingly no reason) >>Hivemind pushes the idea of Gold Plating (+defense, puts gold plates on the purple surface) >Becomes "Boosting Adrenal Battle Hive" >Upgrade all hives We gotta go FASTER.
[6] skitters
>>5329002 Idea some one with arms pick up these frogs to use as ranged weaponry
[5] Roach !!gjBcDOAUOf1
>>5328872 >Move NW SW SW NW NW >Create a Hive >Evolve Cocoons with Abundant Stem Cell Reserves, granting whatever spawns from the Cocoon to regenerate damage taken as a Cocoon over time after it hatches (1 HP per turn). This Resiliency also allows the Cocoons to take more damage before being destroyed, gaining +1 HP. For example, a Hive Cocoon takes 2 damage as a Cocoon, then hatches into a Hive. It spawns with 3/5 HP, and after a turn, regens to 4/5, and after another, to 5/5. Does not regenerate HP taken after hatched, so if it goes to 4/5, then takes 1 damage, it would only regen back up to 4/5 since it was due for 1 more. MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:cP6jRP6z Wed 06 Jul 2022 02:01:18 No. 5329600 Report Quoted By:
>>5329031 I'll allow it. Species with hands can grab the frogs by performing a successful melee attack on them. They can also throw the frogs up to two spaces away.
Remember: The frogs will continue to indiscriminately eat ANY nearby flyers while held.
Ressesive Genes
>>5328872 I would like too evolve the ability too land as a alternate method of traveling
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:cP6jRP6z Wed 06 Jul 2022 03:25:49 No. 5329698 Report >>5329671 You don't need to evolve that. I just never made rules for it since I didn't want to clutter the stat cards.
For now all flyers that have legs can walk on the ground with -2 to their movement. Just say your walking when you declare your move action.
You can move through forests without penalty, but need 2 movement to traverse mountains and cliff faces.
Frogs will still attempt to eat you on the ground.
[8]Googly !Nqmso.ZjH2
>>5328835 >-Spider monkey >Move 3SW 1NW >Build an underwater air pocket with silk [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:Vaf/wqyG Wed 06 Jul 2022 11:19:11 No. 5329994 Report Rolled 8, 5 = 13 (2d10) >>5328872 >Spawn as Camo Spider SW of H4 >Move 4NW, 1SW (Hive+Special Mov) >Attack A2 (+2) Recessive Genes
>>5329698 hmmmm then i guess i will evolve FROG Mimicry
CognisQM !!dRaoHSlU++3
No processing tonight people. Instead I'm going to take the time to catch up on some book keeping and supplemental materials generation. Hopefully this will make things smoother for both me and you in the long run.
Anonymous
>>5330037 Is there room for another player?
CognisQM !!dRaoHSlU++3
>>5330064 Right now I'm afraid not.
[5] Roach !!gjBcDOAUOf1
>>5330064 People sometimes drop out, and people have dropped out even this game. If you wait around, there's a decent chance you could take someone's spot.
Anonymous
Quoted By:
>>5330065 >>5330079 I'll be around then. This looks fun.
CognisQM !!dRaoHSlU++3
Quoted By:
Alright everyone I've done a bit of tinkering and started hosting the genetic repository, Intel card and Unit template on World Anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis Right now I'm just using it as an image dump but it's got lot's of nifty features. After I finish running this skirmish I might sit down and see what else I can do with it.
Check it out, the statblock for the new flying enemy has been added to the enemy intel section.
[4]Tanker !!8C1UuC+54vi
>>5328872 >Move NW, SW, 3S, SE, S >Face SW Let see if we can't get a hive up on this Island too.
Anonymous
>>5330064 >>5330065 how many active players do we even have rn
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:815Sid9M Thu 07 Jul 2022 09:46:03 No. 5331227 Report Quoted By:
>>5331219 10
>>5330029 Better post your action then.
Anonymous
>>5328872 >11 Evolve trait frog mimicry perhaps evolving too become fleshy as armor does not really matter would be interesting for later switching between invertebrate and vertebrate
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
What is that large thing... this is worrying.>Standby for Enemy phase...
CognisQM !!dRaoHSlU++3
>>5331296 The hive's adrenaline mists has caused one of the amphibian creatures to <span class="mu-i">indiscriminately attempt to eat any nearby unit</span>
Oh crap, whatever that thing is, it's fully operational now. I hope it's not as tough as it looks.
>Standby... CognisQM !!dRaoHSlU++3
>>5331303 The Hive begins converting the super-fly to look more like one of indigenous amphibians, beyond aesthetic changes this doesn't appear to affect it's capabilities at all. <span class="mu-s">Further evolution will be required</span>
Taking inspiration from the hybrid cannons the hive evolves a set of gas assisted muscles around the spawning tubes, allowing fresh units to be "deployed" at a greater distance.
Cocoons now have enhanced healing.
>Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5331315 >Declare actions, I may or may not have time to process tomorrow so I'll let you know then. Saturday I will certainly process a turn. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Thu 07 Jul 2022 14:33:34 No. 5331336 Report >>5331324 >Create a hive >Hive evolution: Hives begin to generate stem cells long after hatching from the cocoon, allowing them to regenerate HP at any time (maybe at a slower rate? +1HP/2turns or something?) {Name: Flygirl [#1]}
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9TdOb/0+ Thu 07 Jul 2022 14:46:20 No. 5331341 Report Rolled 9 (1d10) >>5331324 >Grab the amphibian N and throw it at A1 [5] Roach !!gjBcDOAUOf1
Quoted By:
>>5331341 Who would win?
Entirely autonomous gen 5 air-superiority jet fighter capable of superior maneuverability, equipped with air-to-air missiles and futuristic pulse lasers
or
frog throwy boi
[7] ZzZzZzZ
>>5331324 =Aggro Flyer=
[HP: 1/1] // [Mv: 5/5]
<Rapid Strikes>
{Flyer}, {Aggro}, {Overextertion}, {Erratic Flight}, {Shimmering Carapace}
(QM, an error seems to have occurred. I was spawned at H6 instead of H5. I'd advise shifting the text layer above the grid layer to help avoid future instances of this happening.)
> Mov: Fly [SW]x5. > Act: Fly [SW]x5. [6] skitters
Rolled 9 + 2 (1d10 + 2) >>5331324 {Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters has an idea can the hive accept foreign dna such as these frogs?
>Skitters shall quickly grapple the nearest frog with webbing and arms [6] skitters
[5] Roach !!gjBcDOAUOf1
>>5331324 >Spawn SW SW of H8 as Snow Assault Drone H8 is mislabeled as H6, it is the furthest west Hive
>Move SW SW SW SW S >Create Hive >Evolve Snow Assault Drone into Storm Drone, gaining Enlarged Mandibles: now deals 2 damage on a successful hit >This evolution also gives the Drone a permanent scowl to intimidate the enemy [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:Wn7hHZxW Thu 07 Jul 2022 17:48:40 No. 5331531 Report Rolled 10, 7, 2 = 19 (3d10) >>5331324 >Spawn Protobug [2S] of ⟨H6⟩ >Move [1S, 1SW] Stack with Camo Sp::::der
>Fire at ≡S1≡ It's within 4 tiles!
{Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
[5] Roach !!gjBcDOAUOf1
>>5331531 you'll probably want to specify which H6, there are 2
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:Wn7hHZxW Thu 07 Jul 2022 18:05:11 No. 5331548 Report Quoted By:
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Fri 08 Jul 2022 04:48:50 No. 5331984 Report Rolled 6 (1d10) >>5331324 >Move 1N, 1NW, 1SW, 1S (Forest gave +1) >Attack A3 (+2 from Crushing Bite unless forced to throw) Anonymous
>>5331324 > 11 move downwards in a straight line as far as possible basically scouting to see if we are being flanked
Recessive Genes
Quoted By:
>>5332098 basically i am really worried about our blind side
[8]Googly !Nqmso.ZjH2
>>5331324 >Move 1SW 2S >Gum up the fabricator arms of the dock with silk, preventing them from working until the silk restraints are damaged. Anonymous
>>5332098 I think you can use your action to move twice as far as normally.
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:9av2TsDf Fri 08 Jul 2022 11:17:23 No. 5332158 Report Quoted By:
Having a night out with some buddies so no processing tonight. I might have some time when I get home to do some bookeeping but no promises.
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5332132 I think "as far as possible" covers that
[4]Tanker !!8C1UuC+54vi
>>5331324 >Move 2SW, 1NW >Spawn Hive >Evolution: The Hive incorporates the extended carapace of the Armoured Drone to give itself additional protection against attacks Anonymous
Quoted By:
>>5332721 Should we start developing seperate hives? Feels likee eventually they are going too start growing slower
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>>5333190 We've found the core. The enemy has some new units but they're on their last legs!
>Standby for enemy phase. CognisQM !!dRaoHSlU++3
>>5333210 Their giant ship barely scratched the hive! The battle is all but won!
>Standby CognisQM !!dRaoHSlU++3
>>5333232 <span class="mu-s">Alas Roach's hive was destroyed before they could complete their evolution.</span>
The main hive species has reached the limit of it's genetic complexity, the booster regen hive sacrifices the reactive armour to gain regeneration capability.
The armoured booster battle hive evolves higher durability, this is a comparatively simple evolution so previous traits have been retained.
<span class="mu-s">However both hives are now branched as new species. When creating and evolving hives, please specify which species you are using.</span>
>Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5333260 Our scouting has paid off, the machines do indeed have forward positions on our flanks. We are studying their new designs as we speak...
>Declare actions. Turn will be processed on Sunday 9pm UTC+8. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sat 09 Jul 2022 16:40:36 No. 5333287 Report Rolled 5, 9 = 14 (2d10) >>5333276 >-Deploy 2S of [H8] as a Super Yakolev |>Move 1SE 5S
>Torch [S1] {Double Torch: Roll 2d10, take highest.} (+2 to attack, +1 from adrenaline) {Name: Flygirl [#1]}
{HP 1/1 | MOV 5+1}
{>Double Torch | -Flyer -Super Dodge -Heat Weapon}
CognisQM !!dRaoHSlU++3
Quoted By:
Gene Repo, Enemy Intel and backgroundless templates have been updated on world anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis [9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9PsS4cxF Sat 09 Jul 2022 18:44:28 No. 5333426 Report >>5333276 >Move 3N NW >Move 3NW SW [5] Roach !!gjBcDOAUOf1
>>5333276 So you wanna kill my cocoons huh? Think that's funny? I'll show you funny you glorified trash heaps.
>Spawn SW SW of H2 as Snow Assault Drone >Move SW S >Create Armored Booster Battle Hive >Evolve Cocoons with Mortal Acidic Burst; Cocoons have evolved to generate and use large quantities of highly potent acid during growth, and to explosively rupture upon taking enough damage to destroy the cocoon. This will deal damage to everything in range 1 of the cocoon, and due to the sheer amount of acid, makes dodging difficult if not impossible. [3] Lego Technical Difficulties !!weXUV6EJ4P3
[3] Lego Technical Difficulties !!weXUV6EJ4P3 ID:j+xaoqII Sat 09 Jul 2022 21:14:48 No. 5333593 Report Rolled 7, 1, 3 = 11 (3d10) >>5333232 >Deploy a Protobug [1S, 1SW] of ⟨H8⟩ >Drift [2SW, 1S] >Drive-by shoot the ≣Core≣ {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, MOV 4, DEF 1}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
[6] skitters
>>5333276 {Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters now equipped with a gilli suit and a sniper shall move toward position to act as a hidden sniper btw he also has ghillied the froge
[6] skitters
>>5333638 >Skitters now equipped with a gilli suit and a sniper shall move toward position to act as a hidden sniper btw he also has ghillied the froge basically overwatch [6] skitters
[8]Googly !Nqmso.ZjH2
>>5333276 >Move 1SW 2NW >Become a hive. Evolve the armored hive to have it spew a mist that throws off sensors and targeting system within close proximity, defending itself and the bugs around it from ranged attacks. [5] Roach !!gjBcDOAUOf1
Quoted By:
>>5333845 you're going to need to sacrifice an evolution on the hive to get that evolution:
>>5333260 >The main hive species has reached the limit of it's genetic complexity Especially since that isn't a "simple" evolution
CognisQM !!dRaoHSlU++3
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 10 Jul 2022 13:28:27 No. 5334487 Report Rolled 8 (1d10) >>5333276 >Throw rock at D3 >Move 4NE CognisQM !!dRaoHSlU++3
>>5334470 We'll need to bring some more powerful weapons to bear if we're gonna crack the core.
>>5334487 I'll accept this late entry just this once since several people didn't post.
>Standby for enemy phase... CognisQM !!dRaoHSlU++3
>>5334493 More of the wildlife have been enraged by the hive adrenaline.
>Standby CognisQM !!dRaoHSlU++3
>>5334515 Cocoons have evolved to generate and use large quantities of highly potent acid during growth, and to explosively rupture upon taking enough damage to destroy the cocoon. This will deal damage to everything in range 1 of the cocoon, and due to the sheer amount of acid, makes dodging difficult if not impossible.
The armoured scrambler hive replaces it's adrenaline mist with radar dampening photo-reactive spray, making it very hard to be targeted.
>Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5334529 >Declare Actions, not sure what I'm doing tomorrow so I may or may not have time to process, I'll keep you updated. CognisQM !!dRaoHSlU++3
Quoted By:
Known enemy units and the genetic repository has been updated on the world anvil.
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis Anonymous
>>5334540 >Spawn aggro fly 11 at H9 then evolve combine with acid cocoon to become banewing [5] Roach !!gjBcDOAUOf1
>>5334540 >Spawn SW NW of H8 as Assault Snow Drone >Move SW NW SW NW NW >Create a Hive >Evolve Booster Battle Hive into Glacial Battle Hive, gaining the trait Glacial Climbing Spikes: The hive has grown strong spikes along its body, capable of climbing up an advancing glacier, or down a retreating glacier, allowing it to survive the changing seasons. This sacrifices the High Pressure Spawning Tubes. This turns some of the Hive light blue. >Evolve H8, H5, and H6 into Glacial Battle Hive If someone else doesn't evolve the Southern Hives to survive the cold season glaciers returning, they are going to die. I can't do it because I can only evolve one strain at a time, and I'm not spending a second turn to evolve those hives.
Also, we need to start thinking about how we can kill that AI Core. It has +5 defense and 20 HP. We barely have anything that sometimes does 2 damage on good rolls, and not much with any good roll bonuses. Does anyone have any ideas for what things we can evolve to kill the Core? (not just "+5 damage", what would we evolve that reasonably does that?)
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 10 Jul 2022 16:12:31 No. 5334631 Report >>5334540 >-Spawn 2NW of H12 as a Super Yakolev |>Move 1NW, 2N, 1NW
>Create a Regen hive >Cocoon Evo: i can't think of any flavor text for this but i want the cocoons to have the shimmering/reactive carapace defense buff {Name: Flygirl [#1]}
[6] skitters
>>5334540 {Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
This is the first time skitters has died so respawning as camo spider to the newly established scrambler hive to combat the coming drones
Anonymous
>>5334580 Bombs and or cybernetics
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:jfZ61Lo5 Sun 10 Jul 2022 18:15:22 No. 5334810 Report Rolled 3, 9, 9 = 21 (3d10) >>5334540 >Spawn Protobug [2N] of ⟨H8⟩ >Shoot =D5= >{Name: Lego Technic} >{Species: Golden Protobug} >{HP 1, DEF 1, MOV 4, RNG 4} >{>Extended Rapid Shot, -Flyer, -Metallic Carapace} [6] skitters
Quoted By:
>>5334799 My b a l l s o f s t e e l have been enhanced
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 10 Jul 2022 19:07:48 No. 5334889 Report Quoted By:
>>5334580 Corrisveness to reduce buff and hp
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:9PsS4cxF Sun 10 Jul 2022 19:15:54 No. 5334896 Report Rolled 1, 4 = 5 (2d10) >>5334540 >Spawn as Super Yakovlev at H12 Attack V1
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 10 Jul 2022 19:44:02 No. 5334913 Report Quoted By:
>>5334540 >Spawn SW of H12 as a Camo Spider >Move 2SW, 2NW >Become Hive, Evolve the Camo Spider to have the ability to Weave Corrosive bomb that destroy Terrain and Structures of metal [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Sun 10 Jul 2022 19:46:46 No. 5334916 Report >>5334540 >Spawn S of H8 as a Camo Spider >Move 1S, 2SW, 1S >Become Hive, Evolve the Camo Spider to have the ability to Weave Corrosive bomb that destroy Terrain and Structures of metal (can be thrown) CognisQM !!dRaoHSlU++3
Quoted By:
Sorry guys, no update tonight.
[8]Googly !Nqmso.ZjH2
>>5334540 >Spawn in as a Camo Spider S of H12 >Evolve stronger arms and better vision, to throw objects harder, farther, and more accurately (Call it the Sniper Spider) [4]Tanker !!8C1UuC+54vi
Rolled 10, 3 = 13 (2d10) >>5334540 >Spawn SW of H8 as Guard Drone >Evolve: The two forelegs evolve similar carpace as the front legs, allowing for further protection against frontal attacks while the main body grows larger. The two pairs of hind legs become more muscular to help compensate for the added weight, but the larger mass makes it difficult to traverse certain types of terrain. >+1HP >Modify Block: Gain +3 Defence on the frontal 180° arc at the cost of -1 movement. >Modify Hexaped Movement: Can move over forests, debris and cliff faces for 2 movement points. Can not move through mountains. I'll also roll for H8 attacking Combat Walker D3.
CognisQM !!dRaoHSlU++3
CognisQM !!dRaoHSlU++3
>>5336312 The hover assault ship has been sunk!
>Standby for enemy phase... CognisQM !!dRaoHSlU++3
>>5336324 Wow... I was sure that hive was doomed, but the machines couldn't even hit what was right in front of them...
>Standby Anonymous
Quoted By:
>>5336340 You have two number 6 player units next to two different hives
CognisQM !!dRaoHSlU++3
>>5336340 The Bane Wing is born in the acid, molded by it. It is now a volatile, wretched creature driven by unstable impulses, drawn to battle and liable to explode at any time.
The guard drone sacrifices it's mobility for even more durability. <span class="mu-s">This species must grow larger to continue evolving in this direction, this could have the potential for even more powerful abilities but becoming larger than 1 hex will make it more difficult to spawn.</span>
Front arc defence already covered 180 degrees so I'll just give you plus 4 The camo spider evolves more muscular arms and specialized eye stalks for increased throwing power and accuracy.
The sapper spider evolves acid glands and acid resistant webbing. It can now basically make it's own grenades.
The cocoons have evolved a cameleonic outer skin which makes them harder to hit. However the cocoon genome has a much lower threshold for adaptations since it must grow quickly around evolving creatures. <span class="mu-s">Cocoons cannot be evolved further without reverting one of their traits.</span>
>Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5336376 (Wrong pic and forgot the blurb for the glacial hive)
The glacial battle hive evolves a set of small hooked appendages along it's underside. This allows it to crawl up glaciers at a... well... glacial pace. Not fast enough for any real strategic repositioning, but it will stop the hive from being destroyed by the cold season.
>Standby for aftermath... CognisQM !!dRaoHSlU++3
>>5336382 Exposure to hive adrenaline and a constant diet of it's own kind has caused one of the amphibians to mutate into something more aggressive. This is concerning...
The glaciers begin their advance, the volcanoes cease their ash productions, the amphibians prepare to hibernate... the cold season returns...
>ZzZz has not posted for 2 consecutive turns and has been kicked, we now have an open slot. >Declare actions, if I'm not too busy I'll try to to process between 8-9PM UTC+8. CognisQM !!dRaoHSlU++3
Quoted By:
>>5336408 Whoops forgot to heal H12. It recovered 1HP.
Anonymous
>>5336408 >ZzZz has not posted for 2 consecutive turns and has been kicked, we now have an open slot. Excellent. I'm still here. Can I join?
[5] Roach !!gjBcDOAUOf1
>>5336414 Yes you can, the slot has opened up, just give yourself a name. It'll probably be several hours before you get assigned a number, since QM is going to sleep right now, but I expect you should be able to post actions for this turn.
Zygentomon !!NYPvnmXZAwJ
>>5336419 Alright, thanks. This name'll do. I'll wait for the QM to confirm before posting an action.
Also, the discord invite has expired.
[5] Roach !!gjBcDOAUOf1
>>5336408 >Spawn as Assault Snow Drone S of H14 >Move S S S SW >Create a Hive >Evolve Armoured Booster Battle Hive (not the current scrambler one) into Armoured Corrosive Artillery. This evolution replaces the Extended Hybrid Cannon with an Immense Corrosive Cannon, which launches an upscaled version of the Sapper Spider's Corrosive Bomb, dealing more damage with a higher bonus to attack. This weapon also has a larger range, but also gains a minimum range of 2. Due to the intense requirements needed to support such a weapon, this Hive has diverted resources from the ability to spawn creatures, hence the removal of "Hive" from the name, and it loses the "Spawning Ground", "Adrenal Aura", and "High Pressure Spawning Tube" traits. [9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:6sfcvFfW Tue 12 Jul 2022 17:04:14 No. 5336460 Report Rolled 10, 1 = 11 (2d10) >>5336408 >Move 2NW N >Attack AI base Recessive Genes
the frogs are really changing i guess they are getting ready for hibernation or a short mating season or a predatory species that mimics or its a female
Recessive Genes
Quoted By:
>>5336475 interesting the machines uses heaters too protect against the glaciers they must be using there limitation of being near mountainous areas as a strength using the heat directly from the volcano to carve a valley into the glacier i wonder if it will close up around them or from a line defending them but slowing them down
[3] Lego Territory !ADGsUpTp1c
[3] Lego Territory !ADGsUpTp1c ID:CI+t1oBt Tue 12 Jul 2022 17:32:42 No. 5336486 Report Rolled 8, 6, 5 = 19 (3d10) >>5336408 >Move [3S, 1NW] >Massacre =D3= {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 1}
>>5336422 https://discord.gg/YykpBaBk [3] Lego Territory !!weXUV6EJ4P3
[3] Lego Territory !!weXUV6EJ4P3 ID:CI+t1oBt Tue 12 Jul 2022 17:49:45 No. 5336498 Report Quoted By:
Recessive Genes
Quoted By:
hmmm so i got alot of acid now and too make a hive you need a bunch of organics i wonder could i make a gastric pouch to squirt this acid to chemically react with the water producing heat and melting the ice and then liquefy and store these nutrients internally too then be made into a hive a sort of social stomach that does not use it for itself
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Tue 12 Jul 2022 19:23:51 No. 5336578 Report >>5336340 (Uh, Cognis? I wanted to move and create a hive, not attack. I spawned out of H12, but I have no idea where you actually created the hive I tried to make.)
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 12 Jul 2022 19:30:35 No. 5336585 Report Quoted By:
>>5336408 (He probably mixed you up with 9 by some accident of 2 Super Yakolev's)
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Tue 12 Jul 2022 19:32:02 No. 5336587 Report >>5336408 (Screw it. Take two!)
>-Spawn 2NW of H13 as a Basic Flyer so that you don't get me confused this time |>Move 3SW
>Create a regen hive >Evo: N/A {Name: Flygirl [#1]}
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5336587 Weirdly enough, your evolution for cocoons went through, so it's not a total loss. Also, I have a hive building 1 NW of where you're trying to build:
>>5336426 , so you'll probably want to reconsider your location.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Tue 12 Jul 2022 19:39:47 No. 5336598 Report >>5336408 (Changing my actions.
...Take three.)
>-Spawn 2SW of H12 as a Basic Flyer |>Move 2NW
>Create a regen hive >Evo: N/A {Name: Flygirl [#1]}
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 12 Jul 2022 19:42:21 No. 5336602 Report Rolled 5, 1 = 6 (2d10) >>5336408 >Spawn 2NW of H13 >Move 3SW (or only 2 if spot occupied) >Throw Corrosive Bomb at AI Core 2SE (Adrenal aura +1 and Vs Structure +3) [6] skitters
>>5336408 {Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
Skitters notices sudden temperature shift and the mech being built now bereft of his amphibious weaponry he builds a snowy wall by packing ice and gilli webbing that has caught powdered snow in order to create an extra piece of cover
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 12 Jul 2022 22:31:26 No. 5336726 Report Quoted By:
>>5336602 >Spawn has Sniper drone [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 12 Jul 2022 22:41:10 No. 5336733 Report >>5336602 >>5336408 >Spawn has Sapper Drone MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:9av2TsDf Wed 13 Jul 2022 01:41:40 No. 5337063 Report Quoted By:
>>5336578 Apologies, I was a little tired during processing last night so I made a few oopsies. Will try to be more through next time.
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:9av2TsDf Wed 13 Jul 2022 01:51:49 No. 5337078 Report >>5336422 Oh, approved, you are number 7 now. Feel free to spawn something from the current genetic repository.
[4]Tanker !!8C1UuC+54vi
>>5336408 >Move 4S I should have the movement neccessary with the Adrenaline buff to get out of the forest.
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Wed 13 Jul 2022 06:18:01 No. 5337436 Report >>5336408 Spawn as Sapper Spider in H6
Evolve Sapper Spider into Artillery Spider. Give it a cannon that can fire an empowered version of the corrosive bombs over longer range and Sniper Spider's eyes. Sacrifice its arms and all unrelated functions for this.
>>5337078 Thanks for having me!
Anonymous
>>5336408 >11 evolve gastric subsections allowing for non-lethal venting of chemical compounds and intake of dissolved nutrients for transportation inside separate social stomachs for the purpose of hive construction. become bloaterfly
Recessive Genes
>>5337534 does anyone else wonder if the machines can turn this around?
ALSO does anyone else notice the crazy eyes some animals now have of both species? i think we got a parasite going on
Anonymous
>>5337537 (The crazy eyes are from our hives' adrenal auras.)
Recessive Genes
>>5337538 i wonder if it had unintended effect on the wildlife as its growing way larger and clawed in the case of the frog or if its a natural part of its life cycle or a part of the cycle we triggered.
been pondering if we could use the wildlife as a attack force or cultivating them to increase there population as if the machine wanted to really get rid of us and not caring for the extra cover they would just clear cut all organics be they immobile or mobile
[3] Lego Behavioral Programming !!weXUV6EJ4P3
[3] Lego Behavioral Programming !!weXUV6EJ4P3 ID:d0hFcHUK Wed 13 Jul 2022 10:05:44 No. 5337559 Report >>5337541 I don't think cows will be of much help, but controlling that big-ass adrenal frog to camp their flyers would be kino.
Anonymous
Quoted By:
>>5337541 >Exposure to hive adrenaline and a constant diet of it's own kind has caused one of the amphibians to mutate into something more aggressive. This is concerning... [8]Googly !Nqmso.ZjH2
>>5336408 >-Spider Monkey >Move 3NW >Throw a rock at the AI core Recessive Genes
Quoted By:
>>5337559 could do something like bat riding spiders and direct its path of destruction perhaps making a even harder chemical concoction for godzilla frog
Anonymous
Cognis !!dRaoHSlU++3
Cognis !!dRaoHSlU++3
>>5337632 Tanker: Movement Blocked
>Standby for Enemy Phase Cognis !!dRaoHSlU++3
((Sorry, it looks like I forgot to process the hive guns in the player phase. I have done so now and moved tanker accordingly))
>>5337639 Another amphibian is driven to indiscriminate gluttony. It tries to knaw on tanker's hard shell to no avail. The large mutated frog has a similar experience with the central hive.
...
That walker drill is a hive buster! Our explosive cocoon has destroyed it, but the machines will almost certainly create more.
>Standby... Cognis !!dRaoHSlU++3
>>5337646 The artillery spider sacrifices all build capability to evolve an abdomen mounted acid mortar. It's hands are replaced with the sniper's stalk eye configurations, allowing it to better view it's targets.
The bane wing stabilizes it's acid producing organisms, replacing it's volatility with the ability to break down and store biomass.
>Standby for aftermath... Cognis !!dRaoHSlU++3
>>5337652 The core has placed some kind of missile launcher in one of it's fabrication bays... I don't like this. We have gathered enough data to put together profiles of the machine's new units.
>Declare actions. Turn will be processed Thursday night 8-9PM UTC+8 Cognis !!dRaoHSlU++3
[5] Roach !!gjBcDOAUOf1
Can people *please* try to kill that drill? We're not going to make any progress here as long as they have drills. Btw, that shield robot next to it has 3 HP and can block hits for adjacent units, aka the drill. I'd really like to make an artillery hive near the Core, but I can't without it getting murdered by the drill.
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Wed 13 Jul 2022 16:17:50 No. 5337751 Report Rolled 9, 3 = 12 (2d10) >>5337688 >Attack D6 [7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Wed 13 Jul 2022 16:21:16 No. 5337755 Report >>5337702 Yeah, the drill can kill a hive a turn and lift our siege entirely if it's not dealt with. But it's not just the drill. The AI has a critical mass of bots around the core that make our offensive pretty difficult, but it's bottlenecked on production speed. Maybe it'd be better if we focused on clearing out bots and blowing up its infrastructure for a couple turns before we resumed attacking the Core? That Research Center and those factories are much softer target, and they'll make our siege of the Core easier in the long-term.
>>5337541 I can think of a few ways to weaponize the fauna:
A) Parasite bug that infests a critter's nervous system and allows the player to control it
B) Bug that spawns parasites to infest critters. Not directly controlled by a player, just making them friendly to us and aggressive towards the machines. Bonus for self-replicating parasites that encourage the host to procreate.
C) Bug that lays eggs in the fauna, with the eggs using the biomass to rapidly hatch into swarms that seek and attack the nearest machine.
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Wed 13 Jul 2022 16:46:19 No. 5337777 Report Rolled 7, 3, 9 = 19 (3d10) >>5337688 >Respawn as Artillery Spider NW of H13 >Attack D6 with Corrosive Mortar [6] skitters
Rolled 3 + 2 (1d10 + 2) >>5337688 {Name Skitters}
{Cammo drone}
{HP 1/1 | MOV 3+1(from spider monkey)}
{>Crushing Bite| -Throw Object |-Hexaped movement | -Dexterous Arms spider monkey }
>An idea occurs to skitters with his new spider web and he attempts to mount the hooves beast to get to charge the drone manufacturer [6] skitters
[6] skitters
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Wed 13 Jul 2022 19:37:12 No. 5337942 Report >>5337688 >-Spawn as an Artillery Spider 1SW of the hive that is to the SW of the AI core (you forgot to mark the hive btw.) >>Evolve: Widen the mortar cannon's hole, increasing spread (aoe) but reducing potency (less damage). {Name: Flygirl [#1]}
[Stats now printing...]
(Let's hope this works...)
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Wed 13 Jul 2022 19:41:30 No. 5337948 Report >>5337942 (I should also note that I don't know if the artillery spider still uses the web-acid-grenades or if it's just globs of acid, but I was working off the assumption it was just globs of acid.
Mostly because I forgot about the sapper drone's attack in the first place. )
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5337751 your attack has a range of 1, you'll need to get closer to attack D6
Recessive Genes
>>5337833 >>5337830 do you want air support? and if your mount dies i can use it to make a hive where ever we need it i am also a great distraction that ignore damage i guess? its how defense works right it blocks damage under a certain threshold?
Recessive Genes
>>5337948 if its still containers of acid you could do it in the style of a airburst where it detonates above in the air as a delivery method
>>5337755 generally more animals is a good thing we got pheromones that works on all kinds of species so perhaps a aphrodisiac would also be a good thing
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5337972 No, that is not how defense works. Defense increases the amounted needed to roll to score a hit with an attack. It is opposed by bonuses to hit. By default, a 6 is needed to roll to hit. See:
>>5316465 [3] Lego Warcrimes !!weXUV6EJ4P3
[3] Lego Warcrimes !!weXUV6EJ4P3 ID:8MXEMX/r Wed 13 Jul 2022 20:33:57 No. 5337984 Report Rolled 4, 1, 10 = 15 (3d10) >>5337688 It is time to end the tongue menace
>Move [3SE, 1S] >LAND, hide the wingsu >Shoot the big schizo frog-looking motherfucker [4SE] {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 2}
Recessive Genes
>>5337984 could we perhaps atleast keep samples of this abomination?
Anonymous
>>5337975 You're right, pheromones would work nicely. Pheromones to increase reproduction, make them hate the machines and identify us as friendly.
Recessive Genes
anyone else noticing how the machines have now mainly become mostly just ground based melee units after the amount of scramblers and ranged defenses we have set up.
And those escort units are really super effective as adjacent units damage can get willingly shunted to them with a shield generator that produces 1 constantly regenerating single HP so a circle or triangle formation of them would be frightening spreading the damage.
any ideas for counters? i see we are going for acid AOE damage should be effective with how they are going to cluster overwhelming the generators, but should we go for more exotic paths, we got metallic carapace as a trait so cybernetics atleast will not be rejected from the bodies immune system if needed and stuff being made is looking pretty tasty, we now got the acid bomb could perhaps be coupled with the overcharged metabolism for a power boost for living missile attacks.but i worry they will develop acid resistance.
>>5338034 i had a weird idea coupled with that what if we just mutate a hive to have teats? would nourish them identify it as a maternal figure and allow us to constantly dose them with mixtures and hulk them up with seeming endless fonts of biomass
Anonymous
Quoted By:
>>5337996 I don't make the rules, ask cognis.
Unrelated, but why don't you put your number in the name? >>5338038 >after the amount of scramblers and ranged defenses we have set up That's also because AI's air units were eaten by frogs en masse.
>any ideas for counters? Bugs so big they can separate enemy units by ramming into their shield bubbles. Telepathic shield disruptors.
Ion guns. Just EMP. >what if we just mutate a hive to have teats oh god, why
Anonymous
Quoted By:
>>5338038 >any ideas for counters? Zerg rushing should work in the short term. The AI can build 2 units at the core, +2 from the factories. If we kill more than that and blow up the factories, we can whittle them down over time. Evolving a more powerful weapon that can one shot them would also work nicely, or maybe EM-sheathed projectiles that can bypass shields.
>that what if we just mutate a hive to have teats oh god, why
Anonymous
Quoted By:
>>5338038 >counters We can have a grab or push mechanic which either grabs and drags an enemy from range towards us, or something that pushes an enemy away.
[4]Tanker !!8C1UuC+54vi
Rolled 8 (1d10) >>5337777 Solid hit on the Praetorian. If Eurypterus attack goes through it means it's down, and hopefully I can kill the Hive Buster if the dice are on my side.
>>5337688 >Activate Guard >Move 1SW, 1NW, 1SW >Attack Hive Buster I think this should be acceptable movement, I've moved through a frog earlier in the thread so hopefully I won't have to kill it first. If I can't move past it my action is:
>Kill Frog As for the current situation, we've got a solid siege on the AI Core right now and the northern flank is all but secure barring the Fabrication Unit. The AI Core has deployed a Missile Launcher, which I assume is for self-defense, sacrificing a construction slot for it. If we keep between 3 or 4 units on the core we can surpress any units spawning out of it for the time being.
The rest of the team should sweep south as fast as possible, clean out the Reaserch Center and try to break the Fabrication unit and secure the side of the mountain currently under Fog of War. The Machines most likely have another Fabricator there and maybe more Research Centers.
Also if the player controlling unit 11, I forget who it is, could snipe the Engineering Walker this turn that would be great. As long as we actively hunt and snipe those Engineers until we're certain the only production building remaning is the Core, the AI will not be able to sneak off and build new fabricators. At that point we win since we have much more biomass to throw at the AI Core than it has metal to ward us off with.
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5338241 Well, I'm not sure the frog you moved through earlier was actively hostile, but the attempt is appreciated
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:olfGy2yE Thu 14 Jul 2022 02:24:21 No. 5338281 Report Quoted By:
>>5338038 >i had a weird idea... If you want to domesticate the local wildlife you're going to have to do more than just lactate. How will you encourage the animals to come to you for food? Once they've grown comfortable around the swarm how will you control them?
Alright guys PSA:
When posting actions please use green text so it's easier for me to find them. Also please put your assigned number in your trip so I can find you on the map.
I've been very generous with interpreting vague commands in this game but the mental load is getting to me. [b:lit]The easier you make it for me to figure out what you want me to do, the less likely I am to make a processing error.[/b:lit]
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:olfGy2yE Thu 14 Jul 2022 02:30:07 No. 5338285 Report Quoted By:
>>5337996 You know you don't need to assimilate the wildlife to evolve their traits. Unless you want to study the creature's specific biology the Swarm is quite capable of evolving gas organs and sticky tongues without having to consume yaks and frogs respectively.
[5] Roach !!gjBcDOAUOf1
>>5337688 >Spawn NW NW of H13 as Camo Spider >Move SW NW SW SW NW (3 Base, 1 from Adrenal, 1 from Spider starting in Tree Hex)
>Create Pit at NE (marked location in picrel) >Create a Wall if a pit isn't valid, pits were listed in the possible constructions With the results of how people's actions will be interpreted and resolved being in question, I find it too risky to plant a hive right now. In the meantime, I will start some work to make it more viable to plant by making it harder for the bots to reach my desired location. Maybe next turn, circumstances will allow for it. Much thanks to people attacking the bots.
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Thu 14 Jul 2022 02:58:58 No. 5338297 Report Rolled 4, 10, 3 = 17 (3d10) >>5337688 >Spawn Artillery Spider 2NW of H13 >Fire Corrosive Mortar 2S, 1SW at AI Core [8]Googly !Nqmso.ZjH2
>>5337688 >Deploy as a Sniper Spider north of H13 >Evolve: Modify the ghillie suit organ to instead be hardened bone spikes that easily be detached and thrown. The bone spikes are a two-stage projectile, once thrown, the gas inside the spike will launch the tip of the spike even faster. [11]Recessive Genes
>>5337688 >11 bloaterfly attack d2 while staying at the side of h12 did the bane wing technically end a turn at the hive it evolved from or did they hive die from the ice before that?
Cognis !!dRaoHSlU++3
Cognis !!dRaoHSlU++3
>>5338670 >>5337751 Eurypterus: The super yakolev only has a range of one, I misprocessed this last turn and didn't make it clear the attack should have failed so I auto moved you into position for this turn. I will not do this again.
Skitters: You mount the Yak, unfortunately this is a <span class="mu-s">wild animal</span> one does not simply jump on it's back and expect it to do one's bidding. I runs around randomly in confusion and fear. <span class="mu-s">You will have to tame it</span>
>Standby for enemy phase... [11]Recessive Genes
>>5338640 fuck did i forget to roll and thats why it missed?
Cognis !!dRaoHSlU++3
>>5338695 >>5338708 I rolled for you... you still missed.
>Standby... Cognis !!dRaoHSlU++3
>>5338711 The marksman spider sheds it's ghilli suit and spinneret in favour of growing explosive quills. The composite chitin spikes have second stage gas propulsion giving them greater stopping power.
The Aerial Denial Artillery spider modifies the original design, modifying the acid projectile for greater area dispersal at the cost of damage potential.
>Standby for aftermath... Cognis !!dRaoHSlU++3
>>5338728 An even more powerful drill... this is concerning. We will analyze these new units now.
>Declare actions. I'll be busy all day tomorrow, next turn will be processed sometime on Saturday UTC+8 time. [2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:Vaf/wqyG Thu 14 Jul 2022 14:57:31 No. 5338754 Report Rolled 3, 2, 10 = 15 (3d10) >>5338750 >Spawn Artillery Spider 1NW, 1SW of H13 >Fire Corrossive Mortar @AI Core (+4) Cognis !!dRaoHSlU++3
Genetic Repository and Enemy Intel have been updated on world anvil:
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis As of now I will only update the unit templates on request since nobody seems interested in drawing their own evolutions.
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Thu 14 Jul 2022 15:34:24 No. 5338776 Report >>5338750 The AI is building units faster than we kill them. We have to do something.
>Move 2SW >Evolve: change attack to spewing webs that gum up AI building facilities and robot joints Skitters [6]
>>5338750 >Respawn as Marksman "porcupine close to the snow wall I had made (Also I know the yac wouldn’t do what I wanted and wanted to try and steal its wild rampage into the machine)
[5] Roach !!gjBcDOAUOf1
>>5338750 >Move N >Create Hive >Evolve Armoured Booster Battle Hive (not the current scrambler one) into Corrosive Artillery Obelisk. This evolution replaces the Extended Hybrid Cannon with an Immense Corrosive Cannon, which is an upscaled version of the Artillery Spider's Corrosive Mortar, dealing more damage with a higher bonus to attack. This weapon also has a larger range, but also gains a minimum range of 2. Due to the intense requirements needed to support such a weapon, this Hive has diverted resources from the ability to spawn creatures, hence the removal of "Hive" from the name, and it loses the "Spawning Ground", "Adrenal Aura", and "High Pressure Spawning Tube" traits. >Excluding the brown armor and red reactive armor, the Obelisk is purple It is time for the big gun hive, and soon I will join the melee personally.
[5] Roach !!gjBcDOAUOf1
Quoted By:
>>5338845 you can move and act the same turn you spawn
Skitters [6]
Quoted By:
>>5338845 It was a long shot
Also imagine the look on those drone operators faces
Skitters [6]
Rolled 7 + 1 (1d10 + 1) >>5338845 Name: skitters
Marksman "Porcupine" Spider
HP: 1
Movement: 3
Attacks:
-Crushing Bite: Melee, +2 to attack roll.
-Throw Spine: Range 4, +1 to attack roll, 2d10 take the
best, Deals 2 damage on roll of 10. (max 2 damage)
Traits:
-Drone Carapace: +1 defence.
-Hexaped Movement: Can move over forests and debris
without penalty. Can move through mountains and cliff
faces for 2 movement per hex.
-Monkey Spider: Gain +1
>move back to cover and start throwing javelins in that general area Anonymous
>>5338760 So, no more new graphics for evolutions?
[5] Roach !!gjBcDOAUOf1
>>5338857 We still do get graphics for evolutions, he's just not releasing the templates because people weren't drawing their own evolutions, see for an example:
>>5324049 Anonymous
Quoted By:
>>5338860 Oh, that's what template means in this context. I misunderstood.
[11]Recessive Genes
Quoted By:
>>5338860 i was working on that but i fucked up and forgot to save my slovenly abomination
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Thu 14 Jul 2022 18:46:29 No. 5338923 Report >>5338750 >Spawn as Artillery Spider near H6 >Evolve Artillery Spider into Heavy Artillery Spider. Its Mortar becomes bigger and expels its payload with more force. The acid it excretes becomes even more corrosive, changing to clear coloured instead of green. Its sniper eyestalks evolve a second eye each for better accuracy over long range. Its legs become heavier and sturdier to withstand the increased force, like the Heavy Guard Drone's. It loses its Bite attack and the mandibles alter their shape so they can plant themselves in the ground to brace the Spider for firing its enlarged gun. The increased offensive power of the new form comes with numerous drawbacks: It loses the ghili suit, its carapace softens and no longer confers a defensive bonus, it has a maximum lifespan similar to other overcharged drones, and the need to brace for firing makes it able to move OR attack in a single turn but not both, and the gun cannot be fired in close range. [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 19:03:15 No. 5338935 Report >>5338750 Can I get purely visual dragonfly wings for my new evolution or do they have to come with stats? Asking cause im planning a big upgrade and im not sure if the super dodge wouldn't make it too op.
I mean, I'll take dodge if it's possible, but if I can't I still want the cool dragonfly wings.
[11]Recessive Genes
>>5338935 funny thing i am drawing something like that right now want too see what i got?
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 19:09:29 No. 5338938 Report >>5338936 >drawing something s-sure...
[11]Recessive Genes
>>5338938 damn thats some good buggo GAT ratatata goes the machine gun.
tinkering with the idea of a bomb on the side but the main thing is working on wings and trying to match the QMs style i am not good with legs so i have just done the main body with assymetrical eyes one giant lobe directly coating motor neurons for near 360 field of view with super reaction speed and a trio of monocular zooming eyes
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Thu 14 Jul 2022 19:36:41 No. 5338974 Report >>5338923 >>5338750 I have been informed that my last action, respawning across the map while still alive, would not be allowed going forward. In that case, change my spawn location to
>Spawn as Artillery Spider two hexes NW of H15 >Evolve Artillery Spider into Heavy Artillery Spider as described above. [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 19:43:02 No. 5338980 Report >>5338950 Thanks, I just felt like sketching the gun (because it looks confusing on sprite) and the rest went well enough for me to want to finish it.
>picrel bajezoos that's some good shit
I like the neural supercomputer and eye-zoom idea
>trying to match the QMs style you don't have to do that, he redraws every sprite to match the game's style anyway
[11]Recessive Genes
>>5338980 damn thats some stepping from a desperado with a glock to cock, true that it will be redrawn but i should make it easier and if its close enough it could be shrunk and used directly, also i am tempted to start trying to draw hollow knight references for units
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 20:09:57 No. 5339011 Report >>5338998 Hey, can you use that torchbug to liquefy the missile launcher strapped to the AI core? I have a feeling it's targetable seperately.
I would, but (°–°) in my way needs to be euthanized first. Btw, Cognis left big frog's body for you to play with... er, take samples of.
Also:
>>5317359 >I have to redraw each new sprite anyway to incorporate it into my map. He said he's not using any bootleg art to keep game's style consistent.
[3] Lego Pest Control !!weXUV6EJ4P3
[3] Lego Pest Control !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 20:23:17 No. 5339022 Report >>5338750 >Walk [1SW] >Euthanize •Frog• that bit {Tanker} in the ass [4SW] {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 3}
[11]Recessive Genes
>>5339011 ah oh yeah i can control units outside my own? also i wonder if in that case if we could all combine our evolutionary potential in one creature? imagine it 11 evolutions in one making some kaiju creature
[3] Lego Pest Control !!weXUV6EJ4P3
[3] Lego Pest Control !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 20:27:54 No. 5339026 Report >>5339024 Oh whoops, I got you and [9] mixed up. I'd still ask you to try and blow the rocket launcher up if it's possible. It had AoE of 7 and just killed two of our units in one sweep lol
[11]Recessive Genes
>>5339026 i am thinking of becoming a as big as possible bomb as possible and just kamikazi attacking
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:KoCSdPoH Thu 14 Jul 2022 20:46:42 No. 5339038 Report [11]Recessive Genes
>>5339038 you have no idea i am considering if it would be possible of using the whole hives biomass to make one big bomb too clear the whole field of all units possibly contaminating the environment.
the whole reason for ground combat is its the least destructive and capturing the planet but what if we just dont take this into consideration? possibly to big too actually trigger on its own or doing anything
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Thu 14 Jul 2022 21:08:30 No. 5339058 Report Rolled 1, 3 = 4 (2d10) >>5338750 |>Move 2NE, climbing over the hive
>Mortar the hex 2NE of myself (in the middle of D2, D5, and the two new unmarked enemies) {Corrosive Mortar: Roll 2d10 take highest. (+1 to attack (+3 vs. buildings), Blast Radius 1)} {Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Crushing Bite >Corrosive Mortar | -Drone Carapace -"Ghilli Suit" -Hexaped Movement}
[5] Roach !!gjBcDOAUOf1
>>5339057 Probably not possible, especially because it would commandeer everyone else's bugs and creations. Doesn't mean you can't make a bio wmd through other means though.
Anonymous
Quoted By:
>>5339057 Bug bomb wing the B.B.W so would it be allowed
Anonymous
Quoted By:
>>5339059 One can evolve hives but yeah probably right about that
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:55/GqBiR Thu 14 Jul 2022 22:53:37 No. 5339146 Report >>5339057 We should make one that activates only in case where we're about to suffer a total annihilation (like a flavored bug-defeat variant).
No-u-ke. Love the drawing. It's SO fucking satisfying and looks like a squishy homing bio-mininuke. I need one rn.
[11]Recessive Genes
>>5339146 thank you we should atleast construct a mini version fully kitted out hyper metabolism and everything launched out of a pressurized hive. and for alternate endings what if? what if we and the robots unite to take revenge on our creators making us fight in a meaningless war?
Anonymous
>>5339190 Well, since bugs and drones don't have self-awarness or high intelligence, I guess hivemind and AI would have to talk it out. Kinda dissatisfying, but I could get real guns. Cyborg bugs are tempting, but wrong and horrifying on many levels. So many things to consider.
Let's wage war like there's no tomorrow, for this map.
Also yeah let's just build a mediumnuke and modify rear-end base to become an orbital launch platform. Then we can turn AI into hiroshimAI.
Ressesive Genes
Quoted By:
>>5339293 Well the airplane we shoot down could talk talking about being wired in
[11]Ressesive Genes
Rolled 9 (1d10) >>5338750 >11 move to same tile as AI core missile launcher >attack newly spawned drill [11]Ressesive Genes
Quoted By:
Rolled 3, 1 = 4 (2d10) >>5340002 Fuck meant to be 3d10 need to roll 2d10 to see if i died
[8]Googly !Nqmso.ZjH2
Rolled 2, 9 = 11 (2d10) >>5338750 >Move 1NW 2SW >Throw Spike at the missile launcher on the AI core [4]Tanker !!8C1UuC+54vi
Rolled 1 (1d10) >>5338750 >Turn South >Attack the Shielded Robot Cognis !!dRaoHSlU++3
Quoted By:
Feeling a bit lethargic today. I almost certainly will make a ton of processing errors if I update now. I'll process tomorrow morning after a good night's sleep.
Cognis !!dRaoHSlU++3
Cognis !!dRaoHSlU++3
>>5342329 >Standby for enemy phase... Cognis !!dRaoHSlU++3
>>5342341 The machines have a lot of area denial weapons, we need to spawn more durable units to siege the core.
>Standby... Cognis !!dRaoHSlU++3
>>5342348 The artillery spider is evolved into the heavy artillery spider. Its Mortar becomes bigger and expels its payload with more force. The acid it excretes becomes even more corrosive, changing to clear coloured instead of green. Its sniper eyestalks evolve a second eye each for better accuracy over long range. Its legs become heavier and sturdier to withstand the increased force, like the Heavy Guard Drone's. It loses its Bite attack and the mandibles alter their shape so they can plant themselves in the ground to brace the Spider for firing its enlarged gun. The increased offensive power of the new form comes with numerous drawbacks: It loses the ghili suit, its carapace softens and no longer confers a defensive bonus, it has a maximum lifespan similar to other overcharged drones, and the need to brace for firing makes it able to move OR attack in a single turn but not both, and the gun cannot be fired in close range.
The armoured booster battle hive is evolved into the corrosive artillery obelisk. It gives up much of it's hive support adaptations, including the the ability to spawn units in favour of a massive acid mortar.
Finally the super yakolev replaces it's torch weapons with web dispensers designed to clog enemy mechanisms, temporarily disabling them.
>Standby for aftermath... [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 17 Jul 2022 13:44:15 No. 5342374 Report Quoted By:
Cognis !!dRaoHSlU++3
>>5342371 And they've just gone and slapped guns on the core. I kinda expected more... that new flyer looks worrying though.
((After some discussion on discord I have decided AoE attacks affect friendlies.))
>Declare Actions, turn will be processed between 8-9pm Monday UTC +8. Cognis !!dRaoHSlU++3
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Sun 17 Jul 2022 14:16:44 No. 5342391 Report >>5342385 >Fire Mortar at 1NW of the Core [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 17 Jul 2022 14:17:03 No. 5342392 Report Rolled 3, 6, 8, 10 = 27 (4d10) >>5342385 >-Spawn 1NE 1N of H15 as a Heavy-Artillery Spider >Shoot 3SE (in the middle off all those chucklenuts) {Corrosive Mortar+: Roll 4d10, take highest, max 3 damage. (+3 to attack (+6 vs. buildings), Blast Radius 1)} {Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Corrosive Mortar+ | -Lumbering Hexaped Movement, -Needs to brace, Overcharged Metabolism (1/3)}
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Sun 17 Jul 2022 14:17:46 No. 5342394 Report Rolled 9, 5, 4, 1 = 19 (4d10) >>5342391 And I forgot to rol...
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Sun 17 Jul 2022 14:27:33 No. 5342402 Report >>5342385 >Move 5 SE, save genes >Web up D2 [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 17 Jul 2022 14:28:30 No. 5342407 Report Quoted By:
>>5342402 (That hive got destroyed. Also there's an enemy on the space you're trying to land on.)
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Sun 17 Jul 2022 14:33:21 No. 5342411 Report >>5342402 (Oh, and also, I just fuckin' obliterated that entire group.)
[11]Ressesive Genes
Skitters [6]
Rolled 1 + 2 (1d10 + 2) >>5342385 Name: skitters
Marksman "Porcupine" Spider
HP: 1
Movement: 3
Attacks:
-Crushing Bite: Melee, +2 to attack roll.
-Throw Spine: Range 4, +1 to attack roll, 2d10 take the
best, Deals 2 damage on roll of 10. (max 2 damage)
Traits:
-Drone Carapace: +1 defence.
-Hexaped Movement: Can move over forests and debris
without penalty. Can move through mountains and cliff
faces for 2 movement per hex.
-Monkey Spider: Gain +1
>punch tiny robot [11]Ressesive Genes
Quoted By:
>>5342542 Whhoops did not notice update also damn nice explosion
Skitters [6]
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Sun 17 Jul 2022 16:15:47 No. 5342566 Report >>5342371 Whoops
Change
>>5342402 to
>Move 2NE SE >Web up AI's missle launcher [11]Ressesive Genes
So bombers now stuck between should i go godzillo frogger or lancer anti-air
[11]Ressesive Genes
>>5342622 Could i get the discord invite again too see if there is a secret bug channel to share secret schematics
Anonymous
[11] Recessive Genes
Quoted By:
>>5342666 thanks i have joined in
[5] Roach !!gjBcDOAUOf1
>>5342392 Heavy Artillery Spider is not in the genetic repository, he evolved it away from a Hive, so you can't spawn as it.
[5] Roach !!gjBcDOAUOf1
>>5342411 >>5342542 He did not obliterate everything, because the thing he is trying to spawn as isn't in the genetic repository. Important detail you might want to take note of.
[3] Lego Valhalla !!weXUV6EJ4P3
[3] Lego Valhalla !!weXUV6EJ4P3 ID:3wrNxwF9 Sun 17 Jul 2022 21:16:09 No. 5342949 Report Rolled 2, 4, 1 = 7 (3d10) >>5342385 Time to introduce that stealth bomber to stealth organic lead.
>Fly [2NW, 1SW] >Shoot •=B1=• [2S, 2SW] {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 4}
I'm happy this bug is surviving so far.
Anonymous
Quoted By:
>>5342923 Shit, I did did not realize we could spawn two hexes away but not save the design.
[11]Ressesive Genes
>>5342949 Turning into a senior soon did they live long enough too see the seasons turn?
Anonymous
>>5343019 Y-Yeah actually. He spawned on turn 11
>>5334810 , right before summer ended.
He's not a senior, our lifespan is cut unnaturally short after just a couple months due to bullets, lasers and explosives.
[11] Recessive Genes
>>5343037 actually is this the oldest we have ever gotten?
and remember oxygen is toxic as it oxidizes our cells its why anti-oxidants are supposed to be good for ya
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 00:45:17 No. 5343143 Report Quoted By:
>>5342923 >>5342924 (god fucking dammit)
MobileCommand !!mnC2oC1O05s
MobileCommand !!mnC2oC1O05s ID:catl10TB Mon 18 Jul 2022 00:46:06 No. 5343145 Report >>5342923 >>5342924 Okay it seems several things are happening that have caused confusion.
Time for some clarifications:
>Yes the new heavy artillery bug and web flyer should not be in the repo. I totally forgot about that. However given that some people have already declared actions assuming they were I will give it to you this time, but I will be more mindful of this going forward. >Unless explicitly stated, a unit can be assumed to have NO ability to traverse water, mountains and cliff faces. >Heavy artillery bug cannot move ON TO a mountain hex but it can move OFF of one if it started it's turn there. >Melee flyers can't attack the tactical bomber unless they have their own high altitude capability. [5] Roach !!gjBcDOAUOf1
Rolled 5, 4, 3 = 12 (3d10) >>5342385 >Spawn S SW of H13 as Golden Protobug (+1 from Adrenal Aura)
>Attack B1 >Move N Death to scary looking flying machines!
[11] Recessive Genes
>>5342385 >evolve ontop dead frog egg laying tube forced down its dead throat pulsating bulging seemingly breathing life into it until it turned sick and twisted legs merging into hideous limbs jaws breaking elongating srabling against the tube eyes bulging hideously rotating in there sockets, eyesockets not moving as the face becomes more gaunt then the skull could have actually ever allowed CRACK the spine bends bulging upwards rippling with muscles as the tube is forced out it leaps backward roaring without a sound until SHLICK it chests erupts splitting in half bloodlessly hideous hissing finally erupts from it eyes extending rippling in green and red writhing
>hideous rippling amalgamation of hormone pumped frog and Bloaterfly organs its FROGGER what does it even remember of what was before? [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 01:12:48 No. 5343160 Report >>5343145 (To be honest, I didn't even go heavy arti because I thought it was in the repo, I just genuinely forgot about that mechanic entirely for a second.)
[11]Ressesive Genes
Quoted By:
>>5343157 Likely very fucking large as it got biomass from a frog overflowing into two tiles and alot of eggs from the hive THATS alot of meat that more then a hive its hopefully 3 tiles around a tile intersection with its bodyshape from above being like a triangle
[11]Ressesive Genes
Quoted By:
>>5343160 We do save constanly as we mostly evolve next to hives after spawning atleast i do so not something that have had to be thought of
[3] !!weXUV6EJ4P3
Quoted By:
>>5343068 prolly the oldest
if anyone can contest that, it'd be the glacier grifters
>oxygen picrel, please don't make me laff
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Mon 18 Jul 2022 03:44:25 No. 5343313 Report Rolled 4, 9, 2, 2 = 17 (4d10) >>5342385 >Spawn as Heavy Artillery Spider 2NE of H13 >Fire Heavy Artillery at AI Core 5SW Cognis !!dRaoHSlU++3
Cognis !!dRaoHSlU++3
>>5343685 We have decimated the machine forces, keep up the bombardment!
>Standby for enemy phase... Cognis !!dRaoHSlU++3
>>5343703 The machines are hitting back, they've almost cleared out the area around the core. It's now or never!
>Standby... [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 13:55:00 No. 5343713 Report Quoted By:
>>5343710 (Just 8 HP to go...! Just a few good artillery strikes and the core's done for!)
Cognis !!dRaoHSlU++3
>>5343710 What... have you done? WHAT HAVE YOU DONE!?
>Standby for aftermath... Cognis !!dRaoHSlU++3
>>5343723 >Declare actions. Turn will be processed 8pm-9pm Tuesday UTC +8. [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 14:28:41 No. 5343734 Report Rolled 2, 1, 5, 9 = 17 (4d10) >>5343731 >Attack the core! {Corrosive Mortar+: Roll 4d10, take highest, max 3 damage. (+3 to attack (+6 vs. buildings), Blast Radius 1)} {Name: Flygirl [#1]}
{HP 1/1 | MOV 3}
{>Corrosive Mortar+ | -Lumbering Hexaped Movement, -Needs to brace, Overcharged Metabolism (2/3)}
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Mon 18 Jul 2022 14:32:58 No. 5343742 Report Rolled 9, 2, 1, 3 = 15 (4d10) >>5343731 >Fire Heavy Artillery at AI Core 5SW Cognis !!dRaoHSlU++3
>>5343731 Whoops, forgot to spawn new machine units. Here's the corrected pic. You can repost actions if you wish.
[11] Recessive Genes
>>5343749 now this is exciting we got super large fabrication from the machine pretty close to our point of origin flipping the battle field from east against west into south vs north
[5] Roach !!gjBcDOAUOf1
Rolled 8, 2, 4 = 14 (3d10) >>5343749 >Shoot B1 >Move NE SE NE How many golden protobug shots does it take to shoot down a Tactical Bomber?
>>5343752 I mean, the Core is still in the West and not at all in the South, and our point of origin is irrelevant.
[7] Zygentomon !!NYPvnmXZAwJ
[7] Zygentomon !!NYPvnmXZAwJ ID:pSGJpCBj Mon 18 Jul 2022 14:48:57 No. 5343761 Report Rolled 7, 7, 2, 7 = 23 (4d10) >>5343749 >Spawn as Heavy Artillery Spider 2SE of H15 >Fire at the Core [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 14:51:46 No. 5343764 Report Quoted By:
[9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Mon 18 Jul 2022 15:08:49 No. 5343780 Report Rolled 3, 2, 6, 5 = 16 (4d10) >>5343749 Damn you, AI, and your imba power of overwatch!
>Spawn near H15 as Heavy Artillery Spider >Fire at the core [1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 15:12:03 No. 5343784 Report Quoted By:
>>5343780 (I think that's done it! Have we finally won?!)
[3] Lego Machinegun !!weXUV6EJ4P3
[3] Lego Machinegun !!weXUV6EJ4P3 ID:iXQ8mdRO Mon 18 Jul 2022 15:43:32 No. 5343809 Report Rolled 4, 3, 2 = 9 (3d10) >>5343749 >Stare daggers at the funny looking kite that just nuked our hive Tryin to get data on that bomber
>Dump mags in •=B1=• >Move [3NE, 1N] {Name: Lego Technic}
{Species: Golden Protobug}
{HP 1, DEF 1, MOV 4, RNG 4}
{>Extended Rapid Shot, -Flyer, -Metallic Carapace}
{Turns survived: 5}
At this point he should get a neural evolution lol
I kinda wanna collect some machine parts so our hivemind can make better and more accurate replicas. >>5343757 Let's see!
[5] Roach !!gjBcDOAUOf1
>>5343809 I already killed B1, so I would prefer you mag dump the drill that has its shields down, but ok
also doesn't matter a ton since the core is dead Anonymous
>>5343816 How do you know?
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Mon 18 Jul 2022 16:03:18 No. 5343825 Report Quoted By:
>>5343823 (It was at 12 damage (out of 20) at the start of the turn.
>>5343734 I did 2 damage,
>>5343742 BuggedOut did 1 damage,
>>5343761 Zygentomon did 3 damage,
>>5343780 and Eurypterus did 2 damage.)
[5] Roach !!gjBcDOAUOf1
>>5343823 We know the stats of our bugs and those of the bots, so we know the results of our rolls before needing to see them displayed on the map.
[11]Ressesive Genes
Quoted By:
>>5343829 Hope AI Suprises us
[3] Le schigo !!weXUV6EJ4P3
[3] Le schigo !!weXUV6EJ4P3 ID:MlBycaJR Mon 18 Jul 2022 20:17:08 No. 5344017 Report >>5343749 >>5343829 >not posting all new intel in the thread [5] Roach !!gjBcDOAUOf1
[11] Recessive Genes
Quoted By:
>>5344017 want me to post it but also compress it really badly and mangle it?
Skitters [6]
Rolled 1 + 1 (1d10 + 1) >>5343749 Respawn as same insect type as before and begin throwing javelins at the construct that hit me
Skitters [6]
Quoted By:
>>5344323 Welp looks like the gods don’t like me
[11]Ressesive Genes
Quoted By:
>>5344323 Definition of insanity
[4]Tanker !!8C1UuC+54vi
Rolled 4, 10, 3, 6 = 23 (4d10) >>5343749 >Spawn as Heavy Artillery Bug NE of H15 >Bombard the AI Core because Overkill is best kill Looks like the game ends before I have time to become an Ultralisk. Sad.
[11]Ressesive Genes
Wonder if betrayal is possible no rules against attacking other units of our faction and if this would thus prevent the final killing blow
[5] Roach !!gjBcDOAUOf1
[11]Ressesive Genes
>>5344367 So we can prolong this war enough to get off this planet taking revenge on both of our creators
[5] Roach !!gjBcDOAUOf1
>>5344374 What if I'm fine being used as an unfeeling tool for perpetual warfare across the galaxy? It's pretty fun.
Anonymous
Quoted By:
>>5344374 Our creators rule, their creators drool. Glory to the swarm! Death to traitors!
[3] Lego Piece !!weXUV6EJ4P3
[3] Lego Piece !!weXUV6EJ4P3 ID:drVkMpvu Tue 19 Jul 2022 11:05:06 No. 5344621 Report Quoted By:
>>5344363 >>5344374 Bitch you better not
[8]Googly !Nqmso.ZjH2
>>5343749 >Respawn as a Spike-thrower marksman >Evolve bioelectric cells on the spikes, to stun/damage fragile electronic components without having to get through armor [11]Ressesive Genes
Quoted By:
>>5344375 Can fight our creator for better war so we are not waiting for them to clear us out
Cognis !!dRaoHSlU++3
Cognis !!dRaoHSlU++3
>>5344656 The core is down, we almost didn't make it, but it was only a matter of time.
This planet is ours, with the swarm presence firmly established the architects will not be able to invade it without a massive investment in resources.
>Swarm Victory >Standby for evolution chart... Cognis !!dRaoHSlU++3
>>5344662 https://www.youtube.com/watch?v=LkZzRXqGB9c And here we go, the obligatory evolution chart. It's interesting to see what was expanded upon and what was an evolutionary dead end.
So what did you guys think of the game? Feel free to leave feed back. I put this together in a hurry so the planet didn't have much in the way of local fauna or "secrets". If I run this again I will definitely change two things:
>More neutral stuff on the planet to explore and interact with. >Victory point based win condition. (Score points for completing objectives rather than just trying to wipe each other out. Annihilation victories take forever, and I was already starting to feel QM fatigue from this game. If the machines had been luckier and the QM less lenient we might have been here all year.) Also is everyone fine with me hosting the supplemental materials on World Anvil? There's a lot of extra info the players need access to and dumping fresh images in thread is a bit of a pain for me.
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 19 Jul 2022 14:14:31 No. 5344741 Report >>5344713 I love World Anvil it's my new home. If you can start posting some of the stuff in thread and then in world anvill it'll be perfect.
It was fun. Reminded me of the fun RTS Starcrafts or Dawn of War game and the Evolve into you dream bug was a nice add on. At the start though I was a bit unimaginative what with the simple stuff I created (Oh look Aqua Drone and Climber Drone were my lost ideas! Very Inspired) but I got into it and started us on the Sapper Drone. Feelsgoodman. Though it was put together in a hurry you got your definite basics down (like always) and that's great.
Keeping us at low HP at the start through most of the game made me care a little less about if i'd live or die by next turn. The true stress is trying to evolve and not get caught by the enemies stopping you (on the bug side, it'll be drastically different for Robo side from what I witnessed.) Nice work non the less.
>More Neutral stuff Interesting, It'll be good becausse we could get some more stuff going. Though I did expect the volcano's to erupt or something. Guess next time I should evolve something to make the eruption happen/travel between volcanoes. Would be fun. Perhaps even making true alliances with the local fauna.
>Victory points Yes please, I didn't mind how it went but it did seem to take a long time to get there or to a point we could actually kill the AI core (thanks Sapper Drone. Me love you long time my creation.) Make sure to plan fairly how points are distributed and...well that's pretty much it.
Thanks for running! Can't wait for whatever you decide to run next. Even if it's a past system (maybe it'll put to vote? Who knows? We all love "democracy"xD).
Stay healthy and excellent =)))
-[2] BuggedOut
[2] BuggedOut !!PO9RPTF4M4r
[2] BuggedOut !!PO9RPTF4M4r ID:gBBf4wbC Tue 19 Jul 2022 14:17:44 No. 5344744 Report >>5344713 OH Almost forgot!
>Question May we know what that huge platform at HF1 was for or a glimpse/teaser trailer. I can sorta guess like a big mech or an "ultimate weapon" but you know maybe you'll keep us guessing.
[1] Flygirl !!JbgXBtfaiYI
[1] Flygirl !!JbgXBtfaiYI ID:lyvI77Lf Tue 19 Jul 2022 14:23:26 No. 5344747 Report Quoted By:
>>5344713 I'm not really the type to offer constructive criticism (at least when it's not spur-of-the-moment "it sucks lol"-type crap), so I'll just say that I had fun with it even if I wasn't especially creative with my evolutions.
And just for the heck of it, have some alternative credits music
also play zeroranger it's good shit :
https://www.youtube.com/watch?v=zHgMwSpfqLo [5] Roach !!gjBcDOAUOf1
>>5344741 Enjoyed the game a lot, can't wait for any potential continuation.
I'm fine with things being on WorldAnvil and it's convenient for me, but my worry is that people won't bother looking at it, and things being in thread is much more visible and obvious.
I think it was too easy and consequence free to just die and respawn anywhere. In my opinion, there should be some negative consequence to your death such that you want to avoid it if possible. Maybe all units, including player units, take 1 full turn just to spawn. Maybe only a limited number can spawn from any given hive in one turn. Maybe spawning consumes a limited "biomass" resource. Many ways you could do it, but I don't like that we can spawn for free and act instantly after dying.
I loved the change in seasons, and I thought the dynamic world was a really cool idea. The environment could have been more impactful though; outside of the central area completely denying fliers, I didn't feel like the environment did much to influence gameplay outside of providing biomass and restricting movement. I'd love to see an expansion of environment diversity and impact. Also, the yak farts, while humorous, were way too easy to avoid, even if you were oblivious to the mechanic.
Can we get a full fog-less version of the map? I'd like to see what that fabricator in the North got up to, and what else happened in the South.
Cognis !!dRaoHSlU++3
Quoted By:
>>5344741 Thanks for the feedback, much appreciated.
>>5344744 >May we know what that huge platform at HF1 was for or a glimpse/teaser trailer. Nothing, I hadn't designed it yet. Since it would take at least two turns to build what I wanted I created the platform before I created what it would build. There was a unit I had planned that I didn't get to deploy though... >Can we get a full fog-less version of the map? I'd like to see what that fabricator in the North got up to, and what else happened in the South. Nothing much DESU the hidden fabricators in the south just made tactical bombers in the end and the north fabricator didn't make anything you hadn't seen. I think it pumped out an air superiority fighter before I ran into the unit cap.
Anonymous
Quoted By:
>>5344713 That was fun, even if I only joined at the end. I'm looking forward to the next game, hopefully bigger and a little more balanced.
I actually found having World Anvil open on another tab more convenient than searching the thread for that info.
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:nI8U5dmS Tue 19 Jul 2022 17:41:53 No. 5344926 Report >>5344713 Thanks for running, love your skrims.
I have a question: is it possible to make hive manufacture metal bugs similar to Ultra-Mecha Fly? Doubt I'll be able to play AI and that's my best alternative.
Also post unfogged map. [9] Eurypterus !!A5ANDj+KATg
[9] Eurypterus !!A5ANDj+KATg ID:v2XPG3f9 Tue 19 Jul 2022 18:15:18 No. 5344958 Report >>5344713 Thanks for running! I had fun.
World Anvil is alright, much better than scrolling up the thread any time you need a reference.
Mega Mercs when? [3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:iDeS/XaI Tue 19 Jul 2022 20:03:47 No. 5345070 Report Quoted By:
>>5344958 >>5344713 >World Anvil is alright, much better than scrolling up the thread I agree with this, but I'd appreciate an intelligence report memo whenever a new unit is added to the worldevil database.
Ideally have all the enemy units also posted here, but I understand if that's too much work. Cognis !!dRaoHSlU++3
>>5344756 >Can we get a full fog-less version of the map? >>5344926 >Also post unfogged map. Fine, but there's not much else to see, just some Yaks I forgot to make visible, a bomber and the mecha flies I never got to use.
>>5344926 >is it possible to make hive manufacture metal bugs similar to Ultra-Mecha Fly? The short answer is yes, the long answer is you gotta tell me how you evolve to become that, especially if you want to make full on machine bugs rather than just a biological equivalent with similar capabilities.
>World Anvil Feedback I think going forward I'll post small images with only the new stuff in thread but keep the compiled master versions on world anvil.
Cognis !!dRaoHSlU++3
>>5345587 Oh wait, there was a research facility up north you guys never found just one hex below the top of the map. Forgot to make that one visible before exporting.
[3] Lego Technic !!weXUV6EJ4P3
[3] Lego Technic !!weXUV6EJ4P3 ID:26UQHMGC Wed 20 Jul 2022 11:28:06 No. 5345625 Report >>5345587 >the long answer Well, either evolve hivemind until it can manufacture biological organisms with metallic properties (what I was going for with gold and mimicking guns, strapping armor plates to a bug), or make a hive that works as a small factory to make legit mechanical shells and then supply them with a nervous system, creating proper cyborgs.
Dunno how I'll end up going about it, that depends on circumstances and opportunities we get.
I only know that I like machines. >map So you've already deployed two UMFs, huh? We got lucky.
Anonymous
>>5345625 in the discord i advised hiding the bomber same reach but its unseen thats why i hoped it would be extended by a round or 2 as then AI could have had any chance.
also we would probably be really good catching dissolved metal from water using bacteria
>>5345590 nice not bad as skitter was sort of trying to destroy the research center eventually
Skitters [6]
Quoted By:
>>5345625 I’m thinking we should create some form of symbiosis instead of competition between our factions, imagine the potential! Not to mention I’m pretty sure they shot first thinking we where some diabolical destructive force while we merely killed a couple heads of cattle and froge, we did not that much to this planets ecosystem in the long run
Skitters [6]
Quoted By:
>>5346060 More like creating a no go zone between the research center and the hive