>>5350775>>5351135The tribe is wary of Hanilara. She has only a few disciples who she trusts enough to practice her new magic abilities around. She fears the rest of the tribe may ostracize her if they found her to be practicing witchcraft. The tribe never had rules about it in the past, as witchcraft was unknown to them, but there's a heavy uneasy feeling hanging in the canyons, as these new powers are a direct result of the curse that is decimating our tribe.
In a distant cliffside far from home, Hanilara practices her new powers with the help of her tribe members. They are (Choose up to two):
>Sikarra, Hanilara's strongest enforcer and newest friend, helps her to learn STONE MAGIC, calling on rockslides and earthquakes.>Alinana, Hanilara's childhood friend, helps her to learn RIVER MAGIC, calling upon the local fresh waters and the life within them.>Undarna, the tribe's outcast hermit, helps Hanilara to understand the secrets of SHADE MAGIC, calling on darkness to perform wanton tricks of light, and even turning shade into a physical force.>Fierra, the tribe's greatest hunter, helps Hanilara to learn AIR MAGIC, calling on things to levitate or be bound by unseen forces.>Celencia, the closest thing the tribe has to a priest, helps Hanilara learn PLANT MAGIC, calling on the roots of earth for all sorts of organic solutions.These disciples seem to be attached to Hanilara's unholy aura in an unnaturally intense way, they serve without question or hesitation. In addition to whatever Magic(s) you choose, Hanilara is also beginning to discover her powers in Vampire Magic, calling on charms and manipulating blood.
Upon heading back from training her new abilities, one of the subordinates sees a wounded creature in the valley and shouts: "Look! What kind of creature is that? It sounds hurt... Can we get a closer look?"
The Head Undead Harpy obliges.
>What creature did you find and bring back to domesticate at home in the Canyon Ruins? Roll 1d100 (best of 3)1-15 - Wretched Slime Rat
16-45 - Sleepy Weresloth
46-60 - Baby wyvern
61-75 - Lone Thunderwolf
76-100 - Magical Frankenjackal
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>Also, feel free to give our home a better name than "Canyon Ruins". If no alternative is chosen, our home will henceforth be known as "Breezehold".