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You are little white, a crystal dragon. A young one, hatched fourteen days ago.
In your first day in this harsh word, you learn the necessary skills every dragon needs to survive, flight, fighting and breathing.
You also specialized in strategy thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your <span class="mu-s">Mother</span>.
Your crystalline bloodline gives you natural affinity with light, wind and divination magic. Your scales immunize you to light and cold damages.
You also accumulated significant riches, stored in your prized crystal necklace : an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
Last time, you met your siblings, starting on a conflicting relationship. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunter, which killed <span class="mu-r">Father</span>.
What about <span class="mu-s">Mother</span>? Well, let's not talk about <span class="mu-s">Mother</span>.
Now you have bounded as a pack with <span class="mu-g">Little green</span>, the hard headed and tough fighter emerald dragon, <span class="mu-r">Little Purple</span>, the cunning and tinkering Amethyst dragon and <span class="mu-b">Little blue</span>, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her three cubs.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
A vision granted you the knowledge of the skavens coming back for their outpost with a small army, so you recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair.
The humans are lead by a young noble, Hector known as the well endowed. Despite showing some greed and ambition, he managed to salvage a bad situation involving one of his men and the griffons which cohabitation harder than anticipated.
While flying out for training your whole pack acrobatics and air dodge, you spotted the rat army, and took advantage of a strategic mistake to eliminate a jezzai sniper squad and take your own their riffle and a mighty ratmen artillery.
In your first day in this harsh word, you learn the necessary skills every dragon needs to survive, flight, fighting and breathing.
You also specialized in strategy thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your <span class="mu-s">Mother</span>.
Your crystalline bloodline gives you natural affinity with light, wind and divination magic. Your scales immunize you to light and cold damages.
You also accumulated significant riches, stored in your prized crystal necklace : an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
Last time, you met your siblings, starting on a conflicting relationship. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunter, which killed <span class="mu-r">Father</span>.
What about <span class="mu-s">Mother</span>? Well, let's not talk about <span class="mu-s">Mother</span>.
Now you have bounded as a pack with <span class="mu-g">Little green</span>, the hard headed and tough fighter emerald dragon, <span class="mu-r">Little Purple</span>, the cunning and tinkering Amethyst dragon and <span class="mu-b">Little blue</span>, your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her three cubs.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, then become friend with the monster of the third floor.
A vision granted you the knowledge of the skavens coming back for their outpost with a small army, so you recruited nearby humans to serve as canon fodder against the rat tide coming right for your lair.
The humans are lead by a young noble, Hector known as the well endowed. Despite showing some greed and ambition, he managed to salvage a bad situation involving one of his men and the griffons which cohabitation harder than anticipated.
While flying out for training your whole pack acrobatics and air dodge, you spotted the rat army, and took advantage of a strategic mistake to eliminate a jezzai sniper squad and take your own their riffle and a mighty ratmen artillery.