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Monsterpunk Quest #2

!v4KpMIaunA ID:vAsUXlsc No.5366180 View ViewReplyOriginalReport
The monsters have taken over earth! 115 years ago.
After multiple generations of war, subjugation and conquest, man- and monsterkind has learned to coexist together - somewhat. Make no mistake, the demons, feyfolk, angels and their like continue to run the world, but to build and maintain a stable empire, dogmatic tyranny gave way for pragmatic mutualism. After mankind had been completely overthrown within months, monsters turned their ire towards rivaling factions, making up the bulk of the conflicts that arose since the dawn of the apocalypse. And while the three remaining monster factions hold as much resentment for each other as they did at the beginning of the apocalypse, they all grew to temper their ideals and granted the humans they once enslaved more rights, moving the civilized parts of the world towards a society where the former apex species of earth can live relatively stable - though mostly oppressed - lives.

You are Sergey Ivanovich Kovlov, a wannabe diver in a small town at the edge of the Principality of Arcadia, a feudal empire controlled by the noble fairy class. Wishing to be part of something more, you've volunteered to assist a crew of council technicians setting up a classified device around his hometown. You managed to ask several questions to Dame Gwynn, a serious but polite drow changeling, Sir Pan, a stoic fairy and the eccentric Dr. Nevada, a human-fairy hybrid known as a elf, about their lives. Unfortunately, they make it clear that career paths are heavily controlled by the council, and you are destined to be a serf working mundane jobs for the rest of your life.
After finishing their project in the dead of night, you're sent back home, feeling disillusioned, but you decide to head back to at least watch the experimental tech in action. Out in the wilderness, you are attacked by Gwynn, threatening you to go back home immediately. She escorts you back, but the newly built devices go live, and detonate in a violent blast, leaving literally nothing behind. Gwynn insists your town is still safe and wants you to go with her, but you run away, hiding behind a tree. You're exhausted, she knows where you are, but you are not leaving without a fight.