CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 04:31:17 No. 5467883 Report >>5467881 Welcome to Mega Mercs.
This is a tactical turn based collective game where each player takes on the role of a mech pilot, or vehicle crew. To join read the rule sheet and then select a unit and loadout from the construction rulesheet.
This mission is a stand alone mission, while new players are welcome I warn you that this mission is designed to be challenging and there will be a human commander controlling the enemy forces.
QM twitter:
https://twitter.com/CognisQM Skirmish Discord:
https://discord.gg/TYa8f4J7 For the discord adverse I will post all important information here and be happy to answer any questions in thread.
A PDF version of the rules is given here but all materials can also be found on my World Anvil Page under Mega Mercs
https://www.worldanvil.com/w/the-cognis-player-knowledge-repository-cognis >Cont CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 04:36:28 No. 5467887 Report >>5467883 To join post with a name and trip code, then fill out the template below:
Name:
Unit Type: [Mech/Vehicle]
Base Unit: [Vehicle/ Mech]
Loadout: (List hardpoints, and what's in them)
Playable units and equipment can be found in the PDF or under the Player Stats Cards on the World Anvil page.
Budget for your entry is 2000 Cred.
I am will to accept up to 12 active players.
Given that I have to put considerable effort into making a custom sprite and stat card for each unit please add:
>This is my final loadout In green text when you are ready to submit your entry for approval.
>Standby for briefing... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 04:38:13 No. 5467888 Report >>5467887 Briefing:
“This is a high priority sortie order, yesterday our forces managed to repel a Droiq assault force backed by a YOLO super-heavy vehicle. Droiqubar has long used such vehicles to project it’s power across the desert. Here in Qadrus our homefield advantage is too great, but in turn we are hard pressed to deploy into the desert and seize the key resource fields. The Droiqs know this and use their YOLOs as anchors for their strike groups to keep us contained. Once such strike group got overconfident and took severe losses leaving it’s YOLO vulnerable to attack.”
“The Droiqs are already pulling it back as fast as they can, but they’ve over extended themselves and won’t be able to get any real reinforcements to it in time. That’s where you come in: we need you to deploy quickly and destroy the YOLO. Each YOLO represents a massive investment by Droiqubar, losing even one is a huge material loss that will weaken their hold on the region. I can’t stress how important it is that we don’t squander this opportunity.”
“The YOLO itself is heavily armoured with a powerful CWIS system that protects against incoming artillery and missiles. It is also equipped with a devastating dual railgun turret that can lay down direct and indirect fire. For more details on the vehicle itself refer to the attached intel packet. Although in general the best way to deal with this thing is to get in close.”
“Unfortunately, that’s easier said than done. Despite the losses we inflicted intelligence estimates around 6 units of the accompanying strike group are still active. These units are heavily armed and armoured and will pose a big threat.”
“There is one thing we have going for us though: there’s a sandstorm moving into the region. While the storm passes through the area sensors and long ranged attacks will be severely impaired. This will give us a chance to get in close. However this effect goes both ways so be careful not to stumble directly into the enemy. Once the storm passes the Droiqs will almost certainly try to reinforce the position. Expect airborne forces and/or close air support. The faster you do the fewer complications you’ll have to deal with.”
“Most of your forces will be deploying to the east and trying to catch up to the enemy. However we can insert units further to the west in order to surprise the enemy. The deployment will be limited to units with lighter chassis though.”
“I can’t stress how important it is that we don’t squander this opportunity. Complete this mission and you’ll be looking at a paycheck fatter than my ex. Dismissed.”
>Cont CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 04:40:04 No. 5467889 Report >>5467888 Take note of the desert terrain. we don't want you firing your cannons into a sand dune.
Primary Objectives:
>Destroy the YOLO. >Do not let it move off of the western edge of the map. Mission Parameters:
>Sandstorm in effect for the first 2 turns. Sensors offline, max vision range at 4. Ranged attacks suffer a cumulative -10% accuracy penalty per hex beyond range 4. Indirect fire weapons scatter 2-6 hexes on miss regardless of any other modifiers. Homing weapons will also suffer from the accuracy penalty, base accuracy will be set at 100% if the target is locked. >Deployment zones Charlie and Delta can only have 5 units max, and only if they are using the following chassis: Cobra K-A1, Cirrus Mk2, Cloudburst, Errant, Squire. >Standby for Intelligence packet... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 04:47:11 No. 5467892 Report >>5467889 Don't believe everything you read. You know what they say about military intelligence. That's not to say the intel is bad, just that it's hard to separate what's true from what's been obfuscated by the fog of war.
Anonymous
>>5467883 Is this a beta test, or the real deal? I.e. should I make a permanent character?
Anonymous
>>5467883 Also, how would you evaluate World Anvil? I always see ads for it, but is it really worth the money?
Anonymous
>>5467892 It doesn't seem that the WA page actually has the vehicle and weapon lists.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 08:43:50 No. 5468033 Report Quoted By:
>>5468023 >>5468024 Technically still a beta, namely testing the money system and late game stuff. I don't really have time to run a full blown campaign these days. I just want to complete the system for now.
>>5468024 Personally I was willing to shell out, but I've noticed that the original tier I bought which used to be the cheapest paid tier is no longer available and the financial cost between the free tier and the first paid tier is huge.
If you just need a place to host some text and image files and you want something that isn't paste bin or imgur. I'd say the free version of World Anvil will suit your needs.
If you're a serious GM who has metric fuck tons of lore, rules and stats that need a home I would say that the tools it provides are definitely helpful but it's up to you personally whether the yearly subscription is worth it.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 19 Nov 2022 08:45:05 No. 5468034 Report Quoted By:
>>5468032 Look under Operation Dust Bunny then Player Stat Unit Cards
Obscurant !!6PwjGNn2CG8
Quoted By:
>>5467887 >Name: Obscurant >Unit Type: Vehicle >Base Unit: Squire (800) >Loadout: >Chassis Upgrades: Squire Stealth Enhancement (200) >Primary Turret Mount: Heavy Particle Cannon (600) >Pintle Mount: Drone Controller (50) >Drones: Terror Drones (300) >Total cost: 1950 Reserving spot, not 100% decided on the loadout yet.
Anonymous
If we coordinate well, we can have a stealthied Errant throw an EMP charge onto the YOLO to disable its point defense, then the rest of the characters hit it with artillery from deployment. It'll require a lot of cooperation though.
Anonymous
>>5468049 I am willing to believe it. I can take the Errant usually in Cog mecha mercs I play vehicle maybe a change of pace for this time is in order so we can get it going.
Anonymous
>>5468067 Just remember that a human would be controlling the enemy. They might take take advantage of the first 2 turns when artillery is ineffective to use their escorts to attack the deployment zones.
I'll prepare three builds, depending on what the others do:
>If everyone else deploys as artillery: Unit Type: Mech
Base Unit: Errant Mk2
Loadout:
Chassis Upgrades: Errant Stealth Plating 2
Left Arm: 1x Demolition Charge, 1x EMP Charge
Right Arm: 1x Demolition Charge, 1x EMP Charge
Left Torso: 1x Demolition Charge, 1x EMP Charge
Right Torso: Target Marker, Smoke Launcher
Total Cost: 1725
>If someone else deploys as Errant and everyone else as artillery: Unit Type: Vehicle
Base Unit: Squire
Loadout:
Chassis Upgrades: Squire Stealth Enhancement
Primary Turret Mount: Howitzer
Pintle Mount: Basic Sensors, Artillery FCS
Total cost: 1525
>If none of the above happens: Unit Type: Mech
Base Unit: CirrusMk2
Loadout:
Chassis Upgrades:
Left Arm: Demolition Charge
Right Arm: EMP Charge
Left Shoulder: Demolition Charge
Right Shoulder EMP Charge
Left Torso: Electro-Spike
Right Torso: Smoke Launcher
Centre Torso: Cirrus Mobility System
Total cost: 1625
Anonymous
Quoted By:
>>5468067 Ah, and of course the YOLO will be on the move, so all the arty will have to deploy as Squires in Charlie and Delta
Anonymous
>>5468081 What's the benefit of a Squire with a Howitzer over a Particle Cannon? It doesn't seem worth it imo.
Anonymous
Anonymous
>>5468110 That seems more like a penalty than a benefit, with the scatter and the interception chance, with the slightly higher range being the only benefit.
Anonymous
>>5468119 It's only for use with a EMP-slinging Errant, so no interception. AS for the benefits of indirect fire, it allows you to shoot from behind a cliff where the enemy can't get back at you.
Anonymous
Quoted By:
>>5468121 Also it would hit top armor, the thinnest one.
Anonymous
>>5468049 Isn't the fact that the YOLO can intercept the EMP charge a problem with this build?
Anonymous
>>5468180 Yes however. If we can shoot at it and make it waste its intercept shots in a turn a bit before the throw. Maybe it works? Also got to make sure these charges can't be used as mines.
Anonymous
Quoted By:
>>5468180 Also. If the YOLO only as self intercept. Then the AoE of the Charge will still touch it If the Onager rider is close though it may be dicey.
Anonymous
>>5468183 Then it might be better to spam EMP missiles, or Particle Cannons. 40% chance of EMP triggering with every hit but no intercept chance.
Anonymous
>>5468192 i am terrible at numbers. can you explain how you ended up at 40% chance EMP?
Anonymous
>>5468198 Particle cannons have a 40% crit chance and they trigger EMP with every crit, unless I'm misunderstanding something about the rules.
Clueless
>>5467881 >Name:Clueless >Unit Type: Mech >Loadout: >mech: Cumulus 1000 >>C Torso: Nimbus ECM System 250 >>L Torso: Soliton Radar 125 >>R Torso: ADVANCED ECCM Module 200 >>L arm Mount: Aegis smart gun 250 >>R Arm mount: Light Auto cannon + Smartgun 175 >>>2000 Anonymous
>>5468180 Damn, I didn't notice charges can be intercepted. Then particle cannons (and maybe also railguns) really look like our best bet.
Anonymous
>>5468200 I just realized that the "!" is the crit damage not the crit chance. Thats why I was confused. Though I feel like I would leave that to more overt people. I'd just be the advance. Also I don't necessarily have to go hit the YOLO. Just spot it and harrass the enemy with these.
Anonymous
>>5468202 >>5468200 Wait a minute. If I observe the Intel images properly then. Yeah the YOLO seems to have ranged interceptors
Ranged uninteruptable railgun will probably be the staple to stun it. But I do maintain that this build would be ok at harrassing the escorts.
Anonymous
>>5468202 Railguns have almost the same stats as particle cannons, but have lower accuracy and trade the EMP on crit for AP. I don't think it's worth it.
>>5468204 What other options do the light vehicles have?
Anonymous
>>5468208 YOLO has 3 armor on the front and 2 on the sides, so AP gives the railgun 25-30% bonus damage.
Anonymous
>>5468207 Depending on where YOLO starts, it will escape in 4 to 8 turns. We'll need a lot of damage output.
Anonymous
Quoted By:
>>5468211 Fair point, I may have gotten too fixated on critfishing to cripple it.
Anonymous
Quoted By:
>>5468213 I guess this is where we run in a spot of bother. Sinece Demo charges are kinda the best at doing that damage to its unknown HP pool unless...Linebreakers get involved with their hammers and Skate system. (basically we gotta commit) unless we throw them out the bus and go for the cool new options or skate Big Guyes with double fists...Linebreakers following with interceptors?
(This is a lot of coordination jeez)
Anonymous
Fuck I forgot that Hacking can probably fix 90% of our problems if we can beat the YOLO
Anonymous
>>5468221 Actually no, YOLO's weapons are impervious to hacking. You can disable its sensors and point defense though.
Anonymous
>>5468223 Its got Auto resist though. But you know what. Maybe we're thinking too hard about this. Were just rushing to destroy the fucker after all so we could jst stick to. Rush the big bad with everything we got and hope for results. Hack it, shoot it, punch it etc...We may get hit by it's escorts but focusing on them litteraly slows us down. Best we play for overtime.
Anonymous
>>5468225 Actually I'm thinking of making a special anti-Linebacker build (when else will I have intel to do that?) to take it off the others' backs.
Anonymous
Quoted By:
>>5468229 Right. I think i'll go for the Bomberman suit.and see where that leads me. I'll take a bit more Demolition and an actual gun though so if I spend it all I ain't doing fuck all but rush down melee attacks.
Carillon
Quoted By:
There may be camouflaged mechs we don't know about, the spy-sat wouldn't have spotted those. Name: Carillon Unit Type: Mech Base Unit: (600) Crocodile Arms: (300) Twin Crocodile Combat Lasers External: (100) ECM Suite Internal: (550) Drone Control (Repair) Chassis: (200) Internal Reinforcement, Light Composite
Guy !!mCrMGxvA1M0
Name: [Guy] Unit Type: [Mech] Base Unit: [Errant MK2] (1000) LArm: [Falcon Canister Launcher] (200) RArm: [Falcon Canister Launcher] (200) LTorso: [Basic Sensor Suite] (50) | [Hi-Res Optical Scanner] (75) RTorso: [Target Marker] (25) | [Rapid-Fire FCS] (75) Chassis: [Heavy Errant Stealth Plating] (200) Total cost: (1825)>This is my final loadout oh boy time to get memed on by interceptors
[Indigo][Chernobog] !!jdrrjUNdOlE
[Indigo][Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Sat 19 Nov 2022 18:30:32 No. 5468343 Report >>5467883 Pilot: Irina Dvorak
Callsign: Indigo
Mech Name: Chernobog
Unit Type: [Mech]
Base Unit: [Linebreaker] (1200)
Loadout:
[Chassis] - Reactive Armour 2 (200)
[Torso Turret] - Gauss Rifle (250)
[L-Arm] - Tactical Shield (100)
[R-Arm] - Impact Hammer (250)
>Total cost: 2000 Default Combat Focus: Defensive
>This is my final loadout The thought of crossing hammers with another Linebreaker has Indigo equal parts sweating and itching to go.
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sat 19 Nov 2022 18:34:39 No. 5468346 Report Quoted By:
Alright, let's try it. Special anti-Linebreaker mech. Name: Takemikazuchi Unit Type: Mech Base Unit: Summit MK2 (1200) LArm: Buckler (75), Electro Spike (75) RArm: Plasma Edge (300) LTorso: Smoke Launcher (50) RTorso: Smoke Launcher (50) Chassis: Internal Reinforcement (100), Reactive Armor (150) Total cost: (2000)
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sat 19 Nov 2022 18:35:40 No. 5468347 Report Quoted By:
Anonymous
>Imagine having 2 people focus mister Linebreaker because the briefing told us to watch out but they didn't coordinate this and have similar builds Truly a classic
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sat 19 Nov 2022 18:57:22 No. 5468370 Report >>5468356 The only actual similarity in our builds is that they're melee though.
I'll try a general glass cannon instead. It's a map custom made for close combat, would be a miss not to try a melee build.
Name: Takemikazuchi
Unit Type: Mech
Base Unit: Summit MK2 (1200)
LArm: Plasma Edge (300)
RArm: Plasma Edge (300)
LTorso: Empty
RTorso: Smoke Launcher (50)
Chassis: Skate System (150)
Total cost: (2000)
Clueless
>>5468201 >>Name:Clueless >>Unit Type: Mech >>Loadout: >>mech: Cumulus 1000 >>>C Torso: Nimbus ECM System 250 >>>L Torso: Soliton Radar 125 >>>R Torso: ADVANCED ECCM Module 200 >>>L arm Mount: Aegis smart gun 250 >>>R Arm mount: Light Auto cannon + Smartgun 175 >>Total:2000 >This is my Final Loadout Anonymous
>>5467887 Name: [Sandstone]
Unit Type: [Mech]
Base Unit: [Errant MK2] (1000)
LArm: [Demolition Charge]+[EMP Spike] (150)
RArm: [Demolition Charge]+[EMP Spike] (150)
LTorso: [Smoke Launcher] (50) | [Demolition Charge] (75)
RTorso: [Target Marker] (25) | [Emp Charge] (75)
Chassis: [Heavy Errant Stealth Plating] (200)
Total cost: (1725)
I think i'll rock this for the op. Though this gets very close range.
Obscurant !!6PwjGNn2CG8
>Name: Obscurant >Unit Type: Vehicle >Base Unit: Squire (800) >Loadout: >Chassis Upgrades: Squire Stealth Enhancement (200) >Primary Turret Mount: Heavy Particle Cannon (600) >Pintle Mount: Drone Controller (50) >Drones: Terror Drones (300) >Total cost: 1950 >This is my final loadout Time to make it official
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sat 19 Nov 2022 20:03:57 No. 5468435 Report Quoted By:
>>5468370 >This is my final loadout Carillon !HOZlQYR1MY
>>5468081 I was thinking of swapping my internal reinforcement for jump jets, how about teaming up for the sandstorm to sweep a cliff for hostiles? If you pick the cirrus that is, we have a lot of errants and no artillery.
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sat 19 Nov 2022 20:23:12 No. 5468449 Report >>5468445 Unfortunately, this is me, and I've just finalized my loadout.
We do need someone with jump jets though, you're right. The enemy will definitely have someone on the cliffs.
Sandstone
Quoted By:
>>5467887 >This is my final loadout: >>5468398 Sandstone
Quoted By:
Rolled 2 (1d2) >Deploy: Charlie= 1 Delta= 2
Obscurant !!6PwjGNn2CG8
Quoted By:
>>5467887 >>5468422 Forgot to link my post
Carillon !HOZlQYR1MY
>>5468449 I guess this'll do, if I'm going alone. Maybe I can pick off a sniper. Sandstorm should cover my jump jets activating, Beacon doesn't matter if sensors are disabled.
Name: Carillon
Unit Type: Mech
Base Unit: (600) Crocodile
Arms: (300) Twin Crocodile Combat Lasers
External: (100) ECM Suite
Internal: (200) Drone Control (+Scout Drone)
Chassis: (300) Jump Jets, Light Reactive
total: 1500
> this is my final loadout CMV
>>5467887 Name: CMV
Unit Type: Vehicle
Base Unit: Zenith MBT (1000)
Loadout:
Chassis Upgrades: Zenith Stealth Modification (200)
Primary Turret Mount: Mk1-E Lancer Cannon (250), Target Marker (25)
Right Aux Turret Mount: Gauss Rifle (250)
Left Aux Turret Mount: Gauss Rifle (250)
Total cost: 1975
Invisible cunt with decent sting ready to give some ranged fire support.
Also should i join to discord server and if i do can i lurk there or do i have to be active.
Anonymous
is anyone taking networking stuff for me the dummy thicc all artillery fucker can link up too and destroy your enemies while you are hidden?
Anonymous
Quoted By:
>>5469037 There is quite a bit of discussion on the discord, but it's not necessary to join. Yiu can definitely just join, lurk and see what everyone is talking about.
>>5469156 Not me, but I think we have someone doing it, yeah.
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:Z+jXuJ5p Sun 20 Nov 2022 08:54:59 No. 5469379 Report Quoted By:
>>5469156 We have two Errants with markers, so I'd say yes.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 20 Nov 2022 14:23:26 No. 5469607 Report Gonna start approving builds now
>>5468321 Guy>>5468343 Indigo>>5468387 Clueless>>5468398 Sandstone>>5468422 Obscurant>>5468370 Takemikazuchi>>5468577 CarillionAll approved. We have 7/12 players.
I gotta go to bed soon so I won't have time to assemble the sprites. Suffice to say anyone else looking to join has plenty of time to sign up.
CMV
Quoted By:
>>5469037 >This is my final build I can be flexible and switch between offence and defence when necessary
Anonymous
>>5469607 Does YOLO count as cover?
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 20 Nov 2022 15:47:42 No. 5469681 Report Okay guys I've done some thinking and decided to drop a hotfix before we get any deeper into the game. The World anvil has been updated too.
Here's the notes:
<span class="mu-s">Change Notes</span>
>Line breaker and Summit feel overpriced for their base stats. >Summit mobility increased to 4 and attack action changed to attack/utility. >Line breaker now has integrated (Free) internal reinforcement and core shielding. >Line breaker loses 2 internal HP in exchange (Don't worry if you don't know what that means) >Predator Mk1-E is a little overpriced given it's base stats. >Predator Mk1-E has base cost reduced to 1000 and cloaking device cost reduced to 100. >Squire's Mk3 HV Lancer cannon has had APDS damage bumped to 8 from 6. (Too underpowered for it's size and cost) >Rampart's Siege cannon now has 70% accuracy and 6 range because otherwise it's a size 4 weapon with exactly the same stats as the Onager's size 3 version.
And yes you can change your builds even if you've locked them in. (But once you lock em again no take backsies.)
>>5469037 CMVApproved
>>5469661 No, slang from last decade will not save y- Oh you meant the super heavy. It blocks line of sight.
Anonymous
Quoted By:
>>5469681 You didn't actually reduce the Predator's cloak's cost in the attached pdf.
Speaking of the Predator, I don't see a lot of reasons to take it over the Lord. They have basically the same stats, but the Lord has more slots. The Predator's special weapon uncloaks it, and has the same stats as the Lord's otherwise, except for 2 more damage. The Predator also has 2 utility actions, but nothing to spend them on. And it can't mount the cloak and a FCS at the same time!
Basically all the Predator has over the Lord seems to be a weapon that isn't shot down by point defense.
Warlock deeznutz
Quoted By:
Name: Warlock Unit Type: Mech Base Unit: Cumulus (1000cr) LTorso Mount: Drone Controller+Recon Drone (200cr) RTorso Mount: Drone Controller+Recon Drone (200cr) CTorso Mount: Nimbus ECM (250cr) LArm Mount: HMG (50cr), EMP Missile (100cr) RArm Mount: HMG (50cr), EMP Missile (100cr) Chassis Upgrade: Smoke Launcher (50cr) (2000cr) I'm not sure if this is a good idea
Warlock !bTwra1KgeA
>Reposting to fix trip Name: Warlock Unit Type: Mech Base Unit: Cumulus (1000cr) LTorso Mount: Drone Controller+Recon Drone (200cr) RTorso Mount: Drone Controller+Recon Drone (200cr) CTorso Mount: Nimbus ECM (250cr) LArm Mount: HMG (50cr), EMP Missile (100cr) RArm Mount: HMG (50cr), EMP Missile (100cr) Chassis Upgrade: Smoke Launcher (50cr) (2000cr) I'm not sure if this is a good idea
Carillon !HOZlQYR1MY
>>5469681 I played around a bit more with the summit but I still can't fit two ion beams, it's such a cool crocodile upgrade too. I'll swap the Crocodile for an Errant instead. +1 speed, explosives, sensor damping, who could say no?
Name: Carillon
Unit Type: Mech
Base Unit: (1000) Errant
Arms: (400) Twin Canister Launchers
Left Torso: (150) Rocket Pod, Demo Charge
Right Torso: (200) Drone Control (+Scout Drone)
Chassis: (250) Jump Jets, Blast Plating
> Final build >>5469794 Looks great to me, those drones can find all the stealthed Errants the enemy is piloting
Warlock !bTwra1KgeA
>>5470003 Given how much countermeasures they have I was thinking of swapping the EMP missiles and HMGs for Mortars
Carillon !HOZlQYR1MY
>>5470016 Mortars can be shot down too, big bullet icon. You know, I just thought of this but EMP missiles might be really smart for countering those air reinforcements they'll be getting after the sandstorm clears. EMP one hit kills flying units, after all.
Warlock !bTwra1KgeA
>>5470035 Good call
Name: Warlock
Unit Type: Mech
Base Unit: Cumulus (1000cr)
LTorso Mount: Drone Controller+Recon Drone (200cr)
RTorso Mount: Drone Controller+Recon Drone (200cr)
CTorso Mount: Nimbus ECM (250cr)
LArm Mount: HMG (50cr), EMP Missile (100cr)
RArm Mount: HMG (50cr), EMP Missile (100cr)
Chassis Upgrade: Smoke Launcher (50cr)
(2000cr)
>Final build RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sun 20 Nov 2022 22:15:15 No. 5470070 Report >>5467887 >budget 2000 >Name: >Unit Type: [Mech] >Base Unit: [ONAGER MK2] -1200 >Loadout: >LIGHT HOWITZER: -200 >LIGHT HOWITZER: -200 400 left used for
>Advanced Sensor Suite: -125 >Artillery FCS: -75 RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sun 20 Nov 2022 22:17:46 No. 5470076 Report Quoted By:
>>5470070 oh my name code name is RX-75 but a friend called me CHADtank due my loadout even if i am not a tank
Moses !!RxnIAc49+V6
Quoted By:
>>5467881 >But just because the world ended didn’t mean the war did. I like that line
As of 8 hours ago, Cognis said we'd have "plenty of time", and there's a spot or two left... I'm building my guy right now but just in case I'm too late, I'll just rip off Carillon's old loadout here
>>5468577 , but add a Terror Drone for 500 to round it out
>Name: [0] Moses >Unit Type: Mech >Base Unit: (600) Crocodile >Arms: (300) Twin Crocodile Combat Lasers >External: (100) ECM Suite >Internal: (200) Drone Control >Chassis: (300) Jump Jets, Light Reactive >Additional: (500) Terror Drone Total cost 2k
Not necessarily my final build, but if it is, I won't cry
Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:C+sMmaRR Sun 20 Nov 2022 23:23:57 No. 5470132 Report >>5469681 I decided to change my build a bit. This is my final build.
Name: Takemikazuchi
Unit Type: Mech
Base Unit: Summit MK2 (1200)
LArm: Plasma Edge (300)
RArm: Plasma Edge (300)
LTorso:
RTorso: Smoke Launcher (50)
Chassis: Jump Jets
Total cost: (2000)
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 21 Nov 2022 03:26:06 No. 5470465 Report Newly approved/ resubmitted
>>5470003 Carillon>>5470040 Warlock>>5470132 TakemikazuchiPreviously approved with the right to edit:
>>5468321 Guy>>5468343 Indigo>>5468387 Clueless>>5468398 Sandstone>>5468422 Obscurant8/12 Players
Guy !!mCrMGxvA1M0
Quoted By:
>>5470465 (You forgot about CMV, it should be 9/12.)
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 21 Nov 2022 04:09:51 No. 5470513 Report Quoted By:
>>5470465 Forgot about CMV
So 9/12 players.
I forgot that Errants can't mount jump jets so I've contacted Carillion on the side and he agreed to change his loadout to this:
Name: Carillon
Unit Type: Mech
Base Unit: (600) Crocodile
Arms: (300) Twin Crocodile Combat Lasers
External: (100) ECM Suite
Internal: (200) Drone Control (+Scout Drone)
Chassis: (300) Jump Jets, Light Reactive
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 21 Nov 2022 04:25:04 No. 5470542 Report >>5470465 >budget 2000 >Name:RX-75 CHADtank >Unit Type: [Mech] >Base Unit: [ONAGER MK2] -1200 >Loadout: >LIGHT HOWITZER: -200 >LIGHT HOWITZER: -200 >Advanced Sensor Suite: -125 >Artillery FCS: -75 CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 21 Nov 2022 04:26:01 No. 5470545 Report Quoted By:
I've set up the sprites and stat cards for the first three players. These guys are locked in now. I need to head to work soon. So prep work will continue tomorrow where we should have more finalized builds and hopefully we can start on Wednesday.
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 21 Nov 2022 04:35:23 No. 5470565 Report Quoted By:
>>5470542 confirmed build as i have weighted it enough and is done with indecision.
i will be acting as a sensor tower for large unit outlines and artillery for those that link up and lock on targets for me in range
Obscurant !!6PwjGNn2CG8
Quoted By:
>>5470465 My build is fine, I don't want to edit it.
Moses !!RxnIAc49+V6
I'm gonna switch to a Tank, for... Reasons...>Name: Moses >Unit Type: Tank >Base Unit: Zenith MBT (1,000) Primary Turret Mount>Heavy Particle Cannon (600) Right Aux Turret>Mortar (150) Left Aux Turret >Smoke Launcher (50) >Main Gun FCS (75) Chassis>Zenith Amphibian Mod (75) Total cost 1,950>This is my final loadout Tempted to go stealth Squire with X-Bow on the Pintle, but I guess I'm a boring bitch
[Indigo][Chernobog] !!jdrrjUNdOlE
[Indigo][Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Mon 21 Nov 2022 10:24:23 No. 5470800 Report >>5470757 Any particular reason for the Amphibious mod? There's no water on the map, and Ablative Armour gives you more HP for the same cost.
Moses !!RxnIAc49+V6
>>5470800 Is this the only map we're deploying on? I'm open to swapping to a better option
Anonymous
>>5470805 We should be able to change loadouts for the next mission if and when it happens.
Sandstone
>>5470805 >>5470820 For now this is the only map. So I suggest you don't take amphibious. Also IF there was a next possible map (Cognis will probably reconfirm later.) We'll get the option to swap and trade.
Richie !bEf2TopPRw
Quoted By:
>>5467881 Looking to beta test a mostly stock new tank, i expect to eat railgun and die
Name:"Big" Richard Johnson
Unit Type: tank
Base Unit: rampart
Loadout: Turret:rampart siege cannon
Pintle:point defense turret
Chassis:siege stabilizers , composite armor (1)
Submitting for inspection
Moses !!RxnIAc49+V6
>>5470820 >>5470826 Cool, cool, much appreciated for the heads up, comrades.
Will update my load out very shortly
Moses !!RxnIAc49+V6
>>5470757 >>5471069 Take three.
Removed Amphib Mod for other neato stuff in my fat chAssis.
>Name: Moses >Unit Type: Tank >Base Unit: Zenith MBT (1,000) Primary Turret Mount
>Heavy Particle Cannon (600) Right Aux Turret
>Mortar (150) Left Aux Turret
>Smoke Launcher (50) >Main Gun FCS (75) Chassis
>ED Armor Lvl. 1 (100) (Gotta protect muh heavy particle cannon and Auto Aux Turrets from EMP, and my HP is somewhat sturdy already) >Target Marker (25) <tuodaol lanif ym si sihT
>? >This is my final loadout CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 22 Nov 2022 01:26:14 No. 5471502 Report Quoted By:
>>5470542 >>5471117 Approved.
That makes 11/12 confirmed players.
Pester
>>5467887 First time playing Mega Mercs but I'll give it a shot, do tell if I do something wrong here.
Name: Pester
Unit Type: Vehicle
Base Unit: Cloudburst AGCV (800)
Loadout:
>Turret Rain Maker Tank Gun (300)
>Pintle ECCM (200)
>Turret Equipment Network Support module (150)
>Chassis Field Survival Modification (250)
ED Armour 1 (100)
Used 1900 creds.
If nothing is wrong then:
>This is my final loadout CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 22 Nov 2022 04:53:40 No. 5471712 Report I just finished assembling the sprites for all finalized players. Your loadouts are now <span class="mu-s">Locked in</span> There is now only one open slot left. Those of you who have been fully approved please choose a deployment zone.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 22 Nov 2022 04:58:11 No. 5471714 Report >>5471551 Rejected. The Cloudburst Chassis only has room for one upgrade. Choose either field survival or ED armour.
[ !!Uv9T+iVfJjq
>>5471712 >Deploy at Charlie Name: [#?|Guy]
Unit Type: [Mech]
Base Unit: [Errant MK2] | [26/26HP | 50EVA | 4MOV | 8VIS | 40ECM]
(for future reference, would you prefer compact stat sheets like this, or would you want the full sheet with all the equipment and such?)
[?|Guy] !!mCrMGxvA1M0
Quoted By:
>>5471716 (oops, shit, i fucked up my name/trip.)
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 22 Nov 2022 05:03:07 No. 5471721 Report Quoted By:
>>5471716 It's up to you. I transcribe everyone's stats on to the side of the map. So I have no real need for people to repost their stat block after unit creation. If it helps you keep track of things then go for it.
Clueless
Quoted By:
>>5467888 Deploy me at bravo please
Carillon !HOZlQYR1MY
Quoted By:
>>5471712 I'll also deploy to Bravo, try sweep the cliff as planned.
Obscurant !!6PwjGNn2CG8
Quoted By:
>>5471712 >Deploy at Delta Sandstone !!XjoOHjzTogs
[0]Moses !!RxnIAc49+V6
Quoted By:
>>5467888 >>5471712 >Deploy at Alpha >If possible, in the lower right span, please CMV
Quoted By:
>>5471712 Bravo deployment
Pester
>>5471714 Them toss the ED
Name: Pester
Unit Type: Vehicle
Base Unit: Cloudburst AGCV (800)
Loadout:
>Turret Rain Maker Tank Gun (300)
>Pintle ECCM (200)
>Turret Equipment Network Support module (150)
>Chassis Field Survival Modification (250)
>This is my final loadout Takemikazuchi !!A5ANDj+KATg
Takemikazuchi !!A5ANDj+KATg ID:POqZanVp Tue 22 Nov 2022 09:08:24 No. 5471913 Report Quoted By:
>>5471712 >Deploy in the top-left corner of Alpha [Indigo][Chernobog] !!jdrrjUNdOlE
[Indigo][Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Tue 22 Nov 2022 09:14:38 No. 5471916 Report Quoted By:
>>5471712 Deploy at Alpha please, spread out a bit from Moses so we don't immediately get fucked by artillery.
[Indigo][Chernobog] !!jdrrjUNdOlE
[Indigo][Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Tue 22 Nov 2022 13:30:26 No. 5472044 Report Quoted By:
Current deployment list: Alpha:>Moses >Takemikazuchi >Indigo Bravo:>Clueless >CMV >Carillon Charlie:>Guy Delta:>Obscurant >Sandstone Yet to deploy:>Warlock >RX-75 Yet to be accepted:>Richie >Pester
Warlock !bTwra1KgeA
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 23 Nov 2022 02:13:06 No. 5472903 Report >>5471910 Approved
We are now officially full.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 23 Nov 2022 03:30:29 No. 5473023 Report Quoted By:
Apologies all. RL has caught up with me so I was unable to finish all the prep work I need to do. Hopefully I can get the mission started tomorrow.
Gunbig !/kpTavBGFs
Gunbig !/kpTavBGFs
Submitting vehicle since someone was so kind in conceding their spot. Name>Gunbig (can be bastardized as Gambit) Unit Type>Mech, quadruped Base unit>Lord Mk2 -1000 /////Loadout////// Chassis>Therm-Optic Camo Plating (2) -200 Right Torso Mount:>Mk2-GJ Lancer Cannon -300 Left Arm Mount:>EMP Charge -75 >Swarmer micro missiles -150 >EMP missile -100 Right Arm Mount:>ECM suite -100 >Main Gun FCS -75 Tomorrow morning (in about 7 hours) I want to ensure this is my final loadout
Pester !4QNAoK1wuY
Quoted By:
>>5472903 Grand.
>Deploy at Delta RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Wed 23 Nov 2022 08:12:23 No. 5473223 Report any recommendations on where i should deploy i need to be in cover or something like that and preferably near enough a scout to use there eyes
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Wed 23 Nov 2022 08:18:50 No. 5473230 Report >>5473223 all around even at chalie i should be able to indirectly bombard the cliffs directly to the right.
bravo i should be able to near directly bombard the center of the search and destroy zone.
alpha i should be able to hit the edge of the zone.
delta i should be able to hit some of the cliffs to the right.
would also like to be near someone with defenses against railguns or missiles
Anonymous
Quoted By:
>>5473230 You can't deploy at Charlie or Delta. I think Alpha and Bravo are around the same, so just toss a coin.
Anonymous
Quoted By:
>>5473223 >>5473230 >Deployment zones Charlie and Delta can only have 5 units max, and only if they are using the following chassis: Cobra K-A1, Cirrus Mk2, Cloudburst, Errant, Squire. You'll have to deploy at Alpha or Bravo. Both zones have significant network defence and access to scout zones but neither have have point defence
Gunbig !/kpTavBGFs
Quoted By:
>>5473089 >This is my final loadout CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 23 Nov 2022 15:29:01 No. 5473478 Report >>5473089 Can confirm this is legit, approved.
Pick your deployment zone.
Anonymous
Quoted By:
>>5473478 My deployment zone will be alpha
Anonymous
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Wed 23 Nov 2022 22:43:05 No. 5474009 Report Quoted By:
>>5473478 >Bravo deployment zone
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Thu 24 Nov 2022 04:15:07 No. 5474354 Report All units deployed to the mission area. Network connection secured, tactical display coming online, tagging friendlies.>1 Gunbig >2 Warlock >3 Takemikazuchi >4 Guy >5 Indigo >6 Clueless >7 Sandstone >8 Obscurant >9 CMV >10 RX-75 >11 Moses >12 Pester All units confirm your ID tags for C3 interface. ((Add your numbers to your trip so I can find your actions more easily.)) What a mess… wrecks everywhere and the sand storm means we can’t see shit. We’ll have to keep our recon drones docked till it blows over. Alright everyone, weapons free, commence operation!>Declare actions I’ll try to start processing the turn at 9am UTC+8 on Friday. Depending on how fast I can process and how quickly I can co-ordinate with the enemy commander we’ll be doing 1 turn every 24-48 hours.
Anonymous
Quoted By:
>>5474354 Good luck Guy, lol
Captcha: VAG VVJ
[4 | Guy] !!mCrMGxvA1M0
>>5474354 >{F}Evasion Focus >>{M+W}Move 4SE, 3NE, 1SE, face S 6 Clueless
>>5474354 >U:Mass E fortification >W:Aegis mode >M:Use my movement to stay close to 10 [11]Moses !!RxnIAc49+V6
>>5474354 "Integrated Advanced Optics: ENGAGE!"
"Target Marker: ENGAGE!"
>tility: Use Target Marker on empty space on the flaming wreck at the bottom of the crater... Just in case... >[M]ove: South x4 >[C]ommander: Increase vision range "Integrated Optical Eyeballs Mk. 1: ENGAGE!!" "I know it's a fucking sandstorm out right now, but a tank commander can dream, can't he?" [10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Thu 24 Nov 2022 07:53:20 No. 5474527 Report >>5474354 RX-75 reporting in tactical advice requested could my rounds be traced and my position revealed if i use my howitzers while all the sensors are blinded currently?
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Thu 24 Nov 2022 08:22:50 No. 5474544 Report Quoted By:
>>5474527 we probably should coordinate our moves and firing positions
[12] Pester !4QNAoK1wuY
I overlooked the Stat Stacking rules, oh well silly me guess I have some redundancies in case I get critically hit.
>>5474354 >Munition: Start with SFTAM >U: Overwatch with Lock-on at the first target that comes into sight. >C: Hands on giving Utility move: Used in tandem with action above to provide Locking on action. >M: x8 North and face SE Pester communicates through the secure net: "I can provide indirect fire support provided that you lock on targets for me. I'll sit behind this cliff until direct fire is more worthwhile or if no hostiles are in range.
[05] Indigo [Chernobog] !!jdrrjUNdOlE
[05] Indigo [Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Thu 24 Nov 2022 11:43:38 No. 5474613 Report >>5474354 "Ah, can barely see past the end of my hammer! Whoever brought the sensors, can you please call targets?"
>[Focus] Defensive >[W&A] Overwatch with Gauss Rifle or Hammer >[M] Engage Skates: 5 South, 1 SW taking cover behind the dune >[Shield Facing] SW Remind me, what are the rules for plowing over/through wrecks?
[1]Takemikazuchi !!A5ANDj+KATg
[1]Takemikazuchi !!A5ANDj+KATg ID:EcnSC7UA Thu 24 Nov 2022 13:02:12 No. 5474639 Report >>5474354 >Evasion focus >M+W move sw nw sw nw 4sw, face s >A/U Electronic Defense [1] Gunbig !/kpTavBGFs
>>5474639 To the Takemikazuchi, their call sign is One (1), I repeat, their call sign is One!!
[1] Gunbig !/kpTavBGFs
>>5474639 hmm... ooh I assume you are plotting the movement thinking you are in the spot 1
[11]Moses !!RxnIAc49+V6
>>5474449 >>5474354 *Use Target Marker on the flaming wreck at bottom of crater.
I meant to omit the "empty space" part to clarify my intent
[2] Warlock deeznutz
Quoted By:
>>5474354 "Stay cautious, we're flying blind."
[M]ove: S1, SW2
tility: Activate Mass E-Fortification [W]ild: Reserve jamming action for the first enemy contact to appear in range [F]ocus: Evasion [2] Warlock133742069
Quoted By:
>>5474354 doxxed my secure trip. This will be my new one "Stay cautious, we're flying blind."
[M]ove: S1, SW2
tility: Activate Mass E-Fortification [W]ild: Reserve jamming action for the first enemy contact to appear in range [F]ocus: Evasion [2] Warlock !940Ys9x8Jc
>>5474354 doxxed my secure trip. This will be my new one "Stay cautious, we're flying blind."
[M]ove: S1, SW2
tility: Activate Mass E-Fortification [W]ild: Reserve jamming ac [11]Moses !!RxnIAc49+V6
>>5474661 It has come to my attention that the "crater" is actually an inverted crater. Our enemy gets more and more clever at every turn.
[12] Pester !4QNAoK1wuY
>>5474707 Roger 11, I have an inverted pit in front of me. We have been outplayed, repeat, we have been outplayed.
[11]Moses !!RxnIAc49+V6
Quoted By:
>>5474710 There's only a short amount of time left until the cliffs, too, become inverted...
...!
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Thu 24 Nov 2022 15:38:15 No. 5474721 Report Quoted By:
>>5474707 >>5474710 That's a sand dune.
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:M91XueJZ Thu 24 Nov 2022 17:25:16 No. 5474758 Report >>5474652 Oops
>>5474660 Movement is correct, I have jump jets
[1] Gunbig !/kpTavBGFs
Quoted By:
Lord Mk2 will gallop to the cliff and hug the wall, facing south. The focus action will be evasion.
I wasn't sure if I should display the movement in full or just display it from point A to B so I made both!
>>5474758 Okay, super
Anonymous
Quoted By:
Lord Mk2 will gallop to the cliff's wall, hoping to be in the cover of the dune
>>5474758 Okay, super
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Thu 24 Nov 2022 21:17:48 No. 5474900 Report >>5474354 >[F]ocus: Evasion Focus >[M]ove: 4 NE >[W]ildcard: Move 3 North, 1 NE >[A]ttack: Overwatch pile bunkers Eastwards CMV [9]
>>5474354 >Move Nx3 NEx3 >Commander action: Hands on >A+U: Overwatch fire maingun on any enemy in range "Getting on top of dunes and preparing to fire on hostiles"
[8] Obscurant !!6PwjGNn2CG8
[8] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Thu 24 Nov 2022 22:50:10 No. 5474965 Report >>5474354 >Commander gives extra Utility action >Utility + Attack actions: Overwatch with Particle Cannon >Move 5NE 3SE, Face NE CMV [9]
>>5474939 Oh i forgot.
>Face NW [10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Fri 25 Nov 2022 00:45:45 No. 5475051 Report Quoted By:
>>5474939 >>5474971 you may have gotten NE and NW mixed up as you are just driving over the dune to the other side so you have no cover and are on flat ground
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Fri 25 Nov 2022 01:12:43 No. 5475070 Report Sorry guys I need to take care of something. Processing has been delayed by about 90 mins.
Anonymous
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Fri 25 Nov 2022 02:10:13 No. 5475133 Report >>5474354 >>5474354 >fire howitzers individually at red marked locations using attack/move actions >then move to designated location using black arrow using my WILDCARD continue facing NW >FOCUS EVASION FOCUS i have mirrored my actions to confuse if i am in ALPHA OR BRAVO
[11]Moses !!RxnIAc49+V6
>>5475070 No problema, chief. You finish that chunk of pumpkin pie, we won't stop you.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Fri 25 Nov 2022 02:48:07 No. 5475180 Report Quoted By:
[11]Moses !!RxnIAc49+V6
Quoted By:
I'm so fucking ready
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Fri 25 Nov 2022 03:41:14 No. 5475222 Report Operator: "They've got infantry hiding amongs the wrecks and ATGMs set up on the cliffs!" "RX-75 Check fire! Your shots are scattering onto friendlies. The sand storm will cause indirect attacks to scatter all over the place! Saint help us, you just stripped half of Indigo's ERA! Were you not <span class="mu-s">paying attention during the breifing!?</span>">Standby for enemy phase...
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Fri 25 Nov 2022 05:05:04 No. 5475265 Report >>5475222 Operator: "They're popping smokes and falling back, don't over extend yourself."
[Sandstone]: Warning leg actuator damage! Warning, leg actuator...
((Minor correction: Indigo only lost 2 reactive during player phase, then one more during the enemy phase for a grand total of 3 this turn.))
>Standby for aftermath phase... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Fri 25 Nov 2022 05:13:33 No. 5475271 Report >>5475265 >Declare actions, no definite deadline for processing, Roughly Saturday morning UTC+8 [4 | Guy] !!mCrMGxvA1M0
>>5475271 >{F}Fire Control Focus >{W+A}Reserve action: Fire canister launchers at first spotted enemy, besides the already-spotted infantry >{M}Move 3S [3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:LjA0HOSR Fri 25 Nov 2022 08:52:51 No. 5475367 Report Rolled 4, 8 = 12 (2d10) >>5475271 Welp, I was hoping to take down a mech before dying, but some infantry will have to do. Just a reminder never to trust intel and always take armor.
>Melee focus >M: Move 3S >A/U: double sword slash through AT-1 and S-2 >W: Move 4NW, jump over enemies and cliffs as needed I wonder, did AT-1 hit me with a dumbfired missile, or do their missiles not need a lock to shoot? Or they can somehow overwatch lock+attack?
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:LjA0HOSR Fri 25 Nov 2022 08:54:36 No. 5475369 Report Rolled 65, 60 = 125 (2d100) >>5475367 Wrong dice
[1] Gunbig !/kpTavBGFs
>>5475369 Takemikazuchi, I can fire at S-1 and definitely destroy this unit. I only have big guns so firing at them would be a waste, but would this mean you survive?
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 13:35:14 No. 5475457 Report >>5475452 I've run away from S-1's LOS anyway. Probably best not to uncloak yourself for such a target.
Also, to destroy an infantry squad you need either a multi-hit or an AoE weapon, which I don't think you have
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 13:37:36 No. 5475458 Report >>5475457 Ah, you have swarmers. But they can't lock onto infantry.
Anonymous
>>5475458 My Big Gun doesn't break stealth. But if you say infantry can't be brought down with one big hit, then damn... I better move southwards then and end my turn in overwatch.
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 13:47:23 No. 5475465 Report Quoted By:
>>5475463 >Gunbig Yeah, each hit just kills one guy.
There's some weapons with AOE radius of 0, this is specifically to use them against infantry.
Anonymous
What the- look at this guys, look at them!!! There are three guys... quick, we must reference the vehicles and ID 'em to shit!! Homework (we can share)>What chassis is the mech that shot indigo. We can estimate how far they went. I am betting it is inside the smoke right currently >What mechs can have the smoke launcher. Okay every mech and tank can have ths moke launcher, eks d lmao. Then how far do you think the mech/tank went? I bet they moved 2-5 tiles at most to position themselves better and keep shooting at the eastward forces OR they moved south-west to engage sandstone, which is more likely, because I bet their west-front is weak and the YOLO is exposed. >What is the weapon the stealthied mech/tank shot with and how far are they now. I bet they moved a full 6 hexes and they only have one action and the stealth light weapon is the X-bow.
Anonymous
The mech that hid in the smoke is crocodile, it has:>Two crocodile combat lasers >EMP missiles (doubt) >Smoke launcher >¿¿¿??? It shot dual linked and retreated into the smoke, having up to 6 movement if they are using M+W, which I believe they did. I suspectt hey are behind the smoke ring, not in the middle ring.
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 14:38:10 No. 5475495 Report >>5475482 Nope, popping smoke is an Utility action, so they had to spend their W on it. They're in the ring.
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 14:42:08 No. 5475499 Report Quoted By:
>>5475482 And yes, those are EMP missiles.
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 14:46:36 No. 5475501 Report >>5475479 It's impossible to ID the stealth unit, but since it wasn't overwatching, it's entirely possible that it had to move into position and is still in that hex.
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:bQOYUGa1 Fri 25 Nov 2022 14:51:21 No. 5475506 Report >>5475495 Unless the smoke was put up by another mech to confuse us. But I don't think there's a point in doing that.
Anonymous
>>5475506 I got the idea that the smoke was popped by another unit, because if it wasn't the we should be able to see *exactly* where did the enemy croc moved before poppin' the smoke... or maybe not?
Damn it, I cannot tell! But what are the chances of *another* unit having smoke and being moved to the eastern front?
QM, can you tell us if the enemy croc moved to where the ring is and then popped the smoke? If not, can we know if it was this unit the one that popped the smoke?
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 15:09:44 No. 5475519 Report >>5475516 We can't see it, because it moved into the sandstorm: vision is restricted to 4 hexes.
Anonymous
>>5475519 Ah... that's why we could only see it walking away one tile DUH
Thanks, thanks. Then this was the unit that popped a smoke, there is a stealthied unit possibly being in the same spot they fired and there is a high chance another vehicle is within reach. The other three vehicles and the YOLO cannot fire this turn and cannot reach/be reached...
This is all my thinking of course! There are another 11 contributors that think somethihg
[11]Moses !!RxnIAc49+V6
I can launch a mortar at the infantry in the western central (between Alpha and Bravo) and grind down what's left of them with my heavy particle cannon, I believe the mortar will gib 'em. Leaving you guys closer to the front to activate reserved or defensive actions, or go after different targets, or find a defendable spot to fight from. Formal actions coming in a few hours, I'm all ears for other strategies, too.
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 15:23:02 No. 5475524 Report >>5475501 >>5475479 The stealth unit is almost certainly an Errant, mostly because of the angle of attack it shot me from - that's an arm mounted weapon, probably a Falcon Canister.
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 15:24:36 No. 5475525 Report >>5475523 I think you mean Eastern Central?
Please don't fire more mortar shells near me, I'd hate to die to friendly fire!
[8] Obscurant !!6PwjGNn2CG8
[8] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Fri 25 Nov 2022 15:24:54 No. 5475526 Report >>5475520 I believe you're right. Of the six known mechs, he's using three to delay you. I believe he's going to use the other two to escort the YOLO either to the southwest or the northwest, whatever he thinks will be safer, and the last mech as a defense/reserve. This is the strategy that I would have used if I were him.
Anonymous
>>5475526 The six known mechs don't include any stealth ones, so he has at least 7
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Fri 25 Nov 2022 15:33:29 No. 5475533 Report >>5475524 Operator: "Canister launchers don't have a muzzle flash. Whatever that was, it was probably something that was just barely out of your sight range and obscured by the storm. QAF intelligence tells me that YOLO strike groups don't usually include stealth units. Of course, they also didn't think there'd be infantry in the AO so... up to you if you wanna take them at their word."
[11]Moses !!RxnIAc49+V6
Quoted By:
>>5475525 Lolololol yes! Woops
>>5475523 Eastern* not western
Anonymous
>>5475524 And it didn't shoot twice because it used up their W to get there or retreat most likely. Also it only has one of those guns because then it would have used their twin-linked ability.
>>5475523 I am against you using artillery untill the storm clears. In retrospect, RX-75 shouldn't have either even less so when indigo moved into danger... one complaint is that QM said that indirect fire scatters 2-6 hexes but they didn't implement a wind-direction feature!
Anonymous
>>5475533 This is strange. They should've had the same 4 sight range as us, and sensors don't work, so how did they shoot from out of range?
Anonymous
Quoted By:
>>5475529 It was just confirmed that the opposition is balanced around unit power, not accounting for coordination advantage. So we're looking at about 8-9 mechs, I'd say
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 15:55:24 No. 5475547 Report >>5475533 Ah, thanks Command.
>>5475540 It was probably one hex back, but with a really long barrel on the gun that dipped into the next hex. Maybe a Lord or Zenith.
Anonymous
>>5475547 What I mean is they had the same 4 vision range as us. How did they shoot from farther away?
[11]Moses !!RxnIAc49+V6
>>5475537 I almost forgot about the potential for scatter, was so focused on annihilating the troops. I briefly thought about going RAMMING SPEED but the infantry have the ability to dive out of the way.
I just remember there is a Plasma Blast function on my main gun that also deals AoE damage. I'm most likely gonna go for it, everyone try to stay at least a few hexes clear of the infantry
[12] Pester !4QNAoK1wuY
Rolled 8, 56 = 64 (2d100) >>5475271 >U: Load IF Rounds >A: x2 IF Rounds at S-3 Infantry next to Unit 7. -10 to hit due to sandstorm. >C: Look around - I am assuming the storm wears off at the end of the turn. --------------------
"Hey [Seven] you got some locusts on your flank, let me get them off of you."
CMV [9]
Rolled 79, 84 = 163 (2d100) >>5475222 "Okey preparing for blind fire in new smoke formation steer clear this might get messy. Also i try to put bullet into that infantry nest.
>Move NWx2 >Commander action: Hands on swap main gun ammunition to HE Shells
>Free aux mount fire on infantry nest >Attack action: Main gun to NE smoke >>5475549 My guess is they shot like i did. I had personally no visuals but you had and that let me take a shot even if it was "blind" one.
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 16:40:14 No. 5475574 Report >>5475563 You'll need to move more than that, the wrecks are mech-sized and block LoS.
[11]Moses !!RxnIAc49+V6
>>5475550 >>5475271 [C]ommander (Utility): Set Heavy Particle Cannon to Plasma Blast mode
[A]ction: Fire H.P.C. at the nearby infantrymen I-1, vaporize them into a smoky black residue on the glassed sand
[M]ove: SW x3, hopefully this'll keep me out of the firing line of any mecha or tanks
I choose to not activate the automated aux turrets this turn
>>5475537 I believe the wind-direction feature you're looking for is mentioned as being a d6.
[11]Moses !!RxnIAc49+V6
Quoted By:
Rolled 32 (1d100) Forgot my roll, sorry. GET GLASSED, PUNY MEN!!
Anonymous
>>5475580 Note that Cognis can easily miss actions without greentext. Already happened this turn
[11]Moses !!RxnIAc49+V6
>>5475580 >These are my moves for this turn >>5475583 ;-)
[11]Moses !!RxnIAc49+V6
>>5475592 Okay full repost just because now I'm paranoid
>[C]ommander (Utility): Set Heavy Particle Cannon to Plasma Blast mode >[A]ction: Fire H.P.C. at the nearby infantrymen I-1, vaporize them into a smoky black residue on the glassed sand >[M]ove: SW x3, hopefully this'll keep me out of the firing line of any mecha or tanks Anonymous
>>5475271 "Stay cool, hold out until the storm passes. Charlie and Delta will flush them out."
>[M+M]: S 2, SW 2 >: E-Fortress >[F]: Evasion [8] Obscurant !!6PwjGNn2CG8
[8] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Fri 25 Nov 2022 18:13:03 No. 5475634 Report >>5475271 >Move 5N 1NE, face NE >Commander gives Utility action >U+A: Shoot the YOLO and only the YOLO with particle cannon if I see it. [05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 19:08:22 No. 5475676 Report Quoted By:
>>5475627 Missed your name and trip
[2] Warlock !940Ys9x8Jc
>>5475627 Oh snap
"Stay cool, hold out until the storm passes. Charlie and Delta will flush them out."
>[M+M]: S 2, SW 2 >: E-Fortress >[F]: Evasion [7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Fri 25 Nov 2022 20:03:23 No. 5475712 Report >>5475271 >[F]: Evasion Focus >[M]ove: 2 SE, 1NE >[W]: Utility Action use Smoke Launchers to cover the area >[A]: Overwatch Electro Spikes NE for any melee targets who approach ---------
Thanks [7], moving up. Lemme get near you [8] were going in for the big one.
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Fri 25 Nov 2022 20:43:47 No. 5475740 Report >>5475271 >[Incomprehensible ̶S̶l̶a̶v̶i̶c̶ Quadrusian Swearing] "Fucking sand! Fucking mortars! Fucking dug in fucking infantry! I was promised a DUEL GODDAMN IT!"
>[Focus] Defensive >[W&A] Overwatch gauss against non-infantry enemies >[M] Engage Skates, 1 SE, 3S >Shield facing SW CMV [9]
>>5475563 >If unable to shoot from previously stated position move NEx1 and face NW CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 01:04:12 No. 5476091 Report Quoted By:
>>5475282 >>5475367 >>5475369 >>5475563 >>5475580 >>5475594 >>5475680 >>5475634 >>5475712 >>5475740 >>5475982 >Processing. Since I didn't give a deadline I'll accept late submissions right up until I post the player phase. You guys have roughly one hour, maybe more since I'll be auditing some mis-processing claims from last turn. >>5475574 Here's the info on the wrecks:
>Wrecks do not block line of sight >Wrecks give 20% Concealment and 1 Cover. >Wrecks are difficult terrain for all units and cost 2 mobility to move through. >Wrecks are destructible terrain and can be removed with demolisher weapons and other such equipment. Gunbig !/kpTavBGFs
>>5475271 >Gun Big will move (M) three hexes southwards and face SouthWest. >The vehicle will enter overwatch (A+W) and fire at the biggest thing that shows up!! (any mech does it, pretty please). >Gun Big's pilot, Gambit, will focus in Dodge (Dodge Focus) Gunbig !/kpTavBGFs
Quoted By:
>>5476096 >Clarification* Gun Big will fire using its Mk2-GJ Lancer Cannon CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 02:17:51 No. 5476161 Report Quoted By:
((After the audit I found that I had indeed forgotten to resolve Obscurant's overwatch. I've decided to give them a free hit with their plasma blast on the snipers as compensation. Their main weapon is still on Ion Beam mode.))>Standby for Enemy Phase
Anonymous
[1]Gunbig !/kpTavBGFs
NOOOOOOOOOOOOOO TAKEMIKAZUCHIIIIIIII Also, did I fire overwatch or not? well I am not *sure* how does it works yet... I am overwatching and the tank shot overwatch and hit take... shit, so it didn't hit me because of my optical stealth?
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 02:31:06 No. 5476171 Report >>5476164 Sorry I made a processing error on that one, let me rewind that a bit.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 02:39:28 No. 5476179 Report >>5476171 Takemikazuchi is still alive.
Sorry about.
[1]Gunbig !/kpTavBGFs
Quoted By:
>>5476179 Sorry QM, I feel guilty for pushing it further but now I have this doubt. The tank that fired overwatch was in range of my sights but now it isn't, because it doesn't show in the map.
Since it was overwatch then the tank always was in the hex and it should've been revealed by me, without triggering overwach as long as my optical stealth is still working. The other option is that this tank was in optical stealth and it was revealed because the gun it fired in overwatch wasn't stealth-compatible.
If this concern of mine is unbased, don't worry just reply with a ;) so I understand everything is taken in consideration and you don't give us more info
[1]Gunbig !/kpTavBGFs
Quoted By:
>>5476179 Anyway, we can start "triangulating" the enemy vehicles thanks to Guy, Sandstone and Obscurant's scouting
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 04:42:21 No. 5476293 Report >>5476179 ((I forgot to overwatch an artillery overwatch from Op-For so I resolved 2 howitzer shots from the central plateau this turn.))
>Standby for aftermath... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 05:26:27 No. 5476310 Report >>5476293 Operator: “Sandstorm’s letting up, long range comms are coming back. I’m intercepting a transmission from the YOLO.”
YOLO Commander: “Battalion HQ - shit - any Droiqubarian forces, this is Major Swagger of Third Assault Company. I am under dedicated attack from several directions by a large contingent of mercenary forces! Get your asses over here NOW! There is a real and present danger to the YOLO Platform. Anyone in the vicinity that I discover has not mobilized will be barred from taco night for 2 weeks! Swagger Out.”
Droiq HQ: “Copy that Swagger, we’re aware of your situation <span class="mu-i">static</span> is enroute to your position, ETA <span class="mu-i">static</span>”
Operator: “This is a complete shit show, we’re gonna need reinforcements of our own.”
“HQ, this is Price Tag we have engaged the YOLO and it’s surviving strike group but things are not going well. They have extra infantry forces deployed, some of our guys got caught in an ambush. Can you provide reinforcements?”
QAF Liason: ”Negative Price Tag. The whole reason we hired you was because we didn’t have anyone to spare.”
Operator: “There is a very real chance the YOLO could slip through our fingers if we don’t get back up. I know some guys I can bring in, but it’ll cost you extra.”
QAF Liason: “We already paid you triple to take this job on short notice.”
Operator: “Yeah well your intel was bad and that’s cost us, so now it will cost you. Do you want this YOLO wrecked or not!?”
QAF Liason: “Do what you have to and send me the bill…”
>Declare actions, processing will happen on Monday morning UTC+8 as I’ve got something on tomorrow morning. CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 05:29:40 No. 5476313 Report Quoted By:
>>5476310 Aaand I just noticed I forgot to process Obscurant's overwatch. Processing a correction now...
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 05:32:39 No. 5476315 Report Quoted By:
>>5475634 >Shoot the YOLO and only the YOLO with particle cannon if I see it. Oh wait... you specified the YOLO and only the YOLO.
6 Clueless
>>5476310 Been a bit busy lately
If I'm gone again I give full permission to robot me
>Move 3 towards 9-L >Mass jamming >Mass E-Fortification [11]Moses !!RxnIAc49+V6
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 05:42:28 No. 5476325 Report >>5476323 >[M]ove: SW x3, hopefully this'll keep me out of the firing line of any mecha or tanks Not sure why you thought this would do that... because it did the opposite.
[4 | Guy] !!mCrMGxvA1M0
Quoted By:
>>5476325 (I smell a skrimbrain~)
Anonymous
>>5475562 Fuck. Ok 12 Ima need your help again and this involves you shooting me with yhe IF's I'm coming over near you and throwing a Demo at the Artillery up top
[11]Moses !!RxnIAc49+V6
>>5476325 Because I thought wrecks would provide cover.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 06:09:18 No. 5476343 Report >>5476333 Sorry, this mission isn't the best type for newcomers to the system. Since the player's are due for reinforcements, would you like to respawn?
[11]Moses !!RxnIAc49+V6
>>5476343 This is my third mission ;-;
I'll skip on the respawn, thanks, though.
[8] Obscurant !!6PwjGNn2CG8
[8] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Sat 26 Nov 2022 06:55:38 No. 5476385 Report >>5476343 Do reinforcements have the same 2k credit limit?
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sat 26 Nov 2022 06:58:05 No. 5476391 Report >>5476385 Yes
Also forgot to give you guys back your vision range. Reposting aftermath.
[4 | Guy] !!mCrMGxvA1M0
Rolled 40, 88, 45 = 173 (3d100) >>5476310 >>5476391 >{F}Fire Control Focus >{W}Lock onto the YOLO using the Target Marker >{A}Fire both canister launchers at the YOLO >{M}Move 2SW Anonymous
[3] Takemikazuchi !!A5ANDj+KATg
[3] Takemikazuchi !!A5ANDj+KATg ID:GFoPuLfe Sat 26 Nov 2022 10:04:43 No. 5476496 Report What I would do if I was the CiC: Warlock goes around T1 and shoots it in the ass RX-75 bombards the mechs in the smoke Indigo finishes them off, or hits B3 if they're dead Gunbig shoot YOLO CMV moves W and overwatches shot at B3 Clueless moves up, machineguns infantry and mass jams Pester closes in into YOLO's dead zone and shoots it Takemikazuchi runs up and stabs YOLO Sandstone moves 1N, doublespikes L1 and throws EMP charge to try to get B1 with its AoE That's the best I can come up with right now
[12] Pester !4QNAoK1wuY
Rolled 50, 60 = 110 (2d100) >>5476391 Objection!
I have increased my vision to 10 with an action, not that it matters though lmao so you're fine.
>>5476496 I plan to do that next turn when it inevitably gets closer, I need to liberate Sandstone from swarmers, he won't get much more help after that though.
--------------------------------
>>5476330 Hah [Seven] now you got some real locusts on you! Intelligent Fragmentation out, this should brush them off.
- Also, where did [Eight] go - Oh wait nevermind.
A: x2 IF rounds at them nasty swarmers on 7 Sandstone. IF is king.
U: Hack B1
C:Hands on - Load AP Rounds.
Anonymous
>>5476505 >swarmers You mean terror drones? Swarmers are missiles.
And you can't shoot through smoke without a sensor lock.
[12] Pester !4QNAoK1wuY
>>5476508 Yeah meant terror drones, my mistake.
I believe you are a veteran of this game then, so smoke is counted as LoS blocking rather than Concealment? Also I know where Sandstone is since he is an ally, probably shows up somewhere in my tank, I am effectively shooting directly at him or near him and let the IF rounds deal with the terror drones whilst avoiding any damage to him.
Does that not work?
I want QM's take on this.
Anonymous
>>5476520 The basic rules page says:
>Ranged attacks require a direct line of sight to a target in range The description of the Smoke Launcher says:
>Dense smoke blocks line of sight through it and grants -30% accuracy to direct attacks against targets in the smoke. So you can shoot at someone in smoke, but not behind smoke, like Sandstone is.
That being said, IF rounds have AoE, so you can target the hex and rely on the blast damage. The question of whether direct attacks can be targeted at a hex, especially through smoke, has been raised here already, but not answered.
>>5476391 Cognis, what's your take on the above?
Anonymous
Quoted By:
>>5476525 >So you can shoot at someone in smoke, but not behind smoke, like Sandstone is. I now realize this can sound ambiguous. Sandstone is definitely behind smoke and out of LoS.
[12] Pester !4QNAoK1wuY
>>5476525 You're right I found the section with the smoke, though I had to specifically ctrl+f it to find it because its hidden in a box somewhere deep.
Anyways, if shooting near sandstone still works I keep my action.
If not, I shoot the tile NW of him to let the blast take care of it.
Anonymous
>>5476531 You should know you can also hack the drones and make them attack the enemy for a turn. It doesn't require LoS
Anonymous
Quoted By:
>>5476536 Or you can even hack the YOLO and take control of all its drones. That'd be fun!
[12] Pester !4QNAoK1wuY
Quoted By:
>>5476536 Not as likely as firing two AoE blasts at it, I don't like gambling, but still I'll wait what Cognis has to say, and if I am forced to shoot a tile before Sandstone then I will do that, and also change the hacking action.
[Indigo][Chernobog] !!jdrrjUNdOlE
[Indigo][Chernobog] !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 11:32:20 No. 5476555 Report I support Taki's plan. Will delay my action till after RX75 has fired.
Anonymous
Quoted By:
>>5476391 Actually, Cognis, shouldn't the smoke around [7] Sandstone have cleared by now?
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 11:42:07 No. 5476560 Report Quoted By:
>>5476555 oh i was waiting on people to know where i should fire
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Sat 26 Nov 2022 11:43:39 No. 5476563 Report >>5476520 >I want QM's take on this Smoke should be gone now. I forgot to remove it. You have clear LoS.
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 11:44:39 No. 5476565 Report >>5476496 want me to STONK and basically fire both at the exact samespot? and activate my artillery system FCC
Anonymous
>>5476563 A take on direct shooting hexes through smoke would still be appreciated, since it's the second time this comes up
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sat 26 Nov 2022 11:58:27 No. 5476580 Report >>5476565 That would probably be optimal
[12] Pester !4QNAoK1wuY
Quoted By:
>>5476563 Grand. My actions remain unchanged then.
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 12:07:55 No. 5476587 Report >>5476580 center on b5 or b4?
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sat 26 Nov 2022 12:13:31 No. 5476589 Report >>5476587 Tough question. It's better if b5 is hit cause Indigo can get b4 easier. But if shots miss and scatter, targeting b4 is better.
I'd say b4 but I'm not 100%
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 12:17:19 No. 5476592 Report >>5476587 >>5476589 Go for B5. We need some luck to go our way to have a chance at this point, so might as well take the option with the highest upside.
Gunbig !/kpTavBGFs
>>5476496 YOLO has four interceptors you silly. Firing my big gun at it would be for notin. Without overwhelming it with EMP or swarmers...
Gunbig !/kpTavBGFs
>>5476563 which smoke is the one gone?
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 12:22:57 No. 5476602 Report >>5476592 >>5476589 does anyone remember how to calculate scatter?
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sat 26 Nov 2022 12:28:02 No. 5476608 Report Rolled 25 (1d100) >>5476391 "This is Takemikazuchi. I'm attacked by terror drones, left arm nonfunctional, status critical. I will do what I still can. Hesitation is defeat!"
>Evasion focus >Move 2SW 5S >Stab YOLO [3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sat 26 Nov 2022 12:29:03 No. 5476609 Report Quoted By:
>>5476599 The one around[7]
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sat 26 Nov 2022 12:30:53 No. 5476611 Report Quoted By:
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 12:31:20 No. 5476612 Report >>5476599 None of those. The one in the SW popped by [07] Sandstone last turn.
>>5476602 You roll to hit as normal ("Dice+1d100" in the options field). If you hit, it's on target. If you miss, cognis shifts it 1 or 2 hexes in a random direction.
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 12:32:31 No. 5476613 Report >>5476612 wow then that storm was amazingly powerful if it could shift my shoots by 5 tiles
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 12:35:24 No. 5476614 Report Quoted By:
>>5476613 The briefing:
>>5467889 >Sandstorm in effect for the first 2 turns. Sensors offline, max vision range at 4. Ranged attacks suffer a cumulative -10% accuracy penalty per hex beyond range 4. Indirect fire weapons scatter 2-6 hexes on miss regardless of any other modifiers. Homing weapons will also suffer from the accuracy penalty, base accuracy will be set at 100% if the target is locked. "Indirect fire weapons scatter 2-6 hexes on miss regardless of any other modifiers."
This was not a great mission for artillery or hacking. We brought three mechs that were mono-hacking/artillery. You get the engagement you buy. -shrug-
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 12:36:27 No. 5476615 Report Quoted By:
>>5476613 >>5476612 also if it only shifts 1 tile basically 50% chance to hit anything next to it if its only that pair so why was 5 the biggest threat again?
Anonymous
Quoted By:
This is the range my big gun can fire at! I fire at 75% (gun + maingun fcs) and if locked onto a target then it would be a whoopin 90%!!!
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 12:48:45 No. 5476619 Report Rolled 85 (1d100) >>5476391 >ARTillery FCS activate spending my WILDCARD >FIRE FOCUS >linked shoot with both L Howitzers on marked target B5 >>5476496 job done bozz
Anonymous
Quoted By:
Is it me or it looks like the YOLO crashed into the cliff face
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 12:58:08 No. 5476626 Report >>5476619 You need to roll for the second shot as well.
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 13:01:04 No. 5476629 Report Rolled 100 (1d100) >>5476626 was it a good roll? dont remember if we are aiming for high or low dice for thresholds and stuff never sure due to how varied this stuff is
>>5476619 second roll wish me luck
[4 | Guy] !!mCrMGxvA1M0
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 13:04:50 No. 5476634 Report >>5476629 ...low. Low is good. With your artillery FCS, you wanted below 80.
[OOF SIZE - MAXIMUM]
Gunbig !/kpTavBGFs
Rolled 62 (1d100) >LordMk2 will (M) move two north, one north west.
>LordMk2 will Lock On (W) on B2 >LordMk2 will FIRE (A) its Mk2-GJ Lancer Cannon at B2 >LordMk2's pilot Gambit will continue on Ev. Focus If this is true, then my Acc to hit is 95% Rolling 1d100
>>5476629 >>5476619 horeee shit (The dice has to be lower than your acc) But don't worry! With the FCS your spread is -1 so it will definitely hit something!! right?
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Sat 26 Nov 2022 13:07:04 No. 5476636 Report Quoted By:
>>5476579 Smoke blocks LoS, therfor direct fire weapons can't shoot through it. As for shooting a direct fire weapon at a hex. Yeah you could do that, but you'd still have to roll to hit. So in this scenario Pester could shoot his IF shots at a smoked hex at -30% accuracy but not THROUGH one.
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 13:09:09 No. 5476638 Report Quoted By:
>>5476632 imagine the one quest where its bad i roll 100 is the only times i manage to it
>>5476634 80 and i got 85 i guess i got +1 spread but then got canceled by -1 spread
but 100 thats fucking insane
Gunbig !/kpTavBGFs
>>5476619 Well B5 was a direct target with -30 to hit because they are obscured by smoke but not BEHIND smoke (So lower than 80 - 30 = 50). The shot misses and scatters 1 to 2 hexes, but thanks to your FCS the shots will only scatter 0 to 1 hex!!!
[10]RX-75 CHADtank !!F6njCHtpc2N
[10]RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Sat 26 Nov 2022 13:14:55 No. 5476641 Report >>5476619 actually did i do this wrong?
>>5476639 feels weird if i just shoot the tile they are on instead of them it would not scatter as much sort of a gundam thunderbolt moment
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 13:18:28 No. 5476644 Report >>5476391 [Warning: Armour. Depleted.]
"Damned if I'm going down without a fight!"
>Wait for artillery to land >[Focus] Defensive >[Move] 2SW 1NW >[Attack] Swing Impact Hammer at B4, such that B5 is in the blast >[Wild] Fire Gauss Rifle, either at B4 if it's still alive, or B5 otherwise >[Shield Facing] NW [05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:RfWe6qAp Sat 26 Nov 2022 13:20:27 No. 5476646 Report Quoted By:
Rolled 39, 59 = 98 (2d100) Dice didn't work
Gunbig !/kpTavBGFs
Quoted By:
>>5476641 >actually did i do this wrong? you did you ebest
Gunbig !/kpTavBGFs
Quoted By:
>>5476635 Oh no no no no no no no the Rampart has point defense FUK and it most likely used and utility (U) to activate it's defense mode......aaaaaaaaa
[2] Warlock !940Ys9x8Jc
Rolled 26 + 30 (1d100 + 30) >>5476391 >: Deploy Scout Drone in support mode to [1 Gunbig] >: Hack target B3 >[M]: N2, NE1, Face S [2] Warlock !940Ys9x8Jc
Quoted By:
>>5476716 Not a great roll
CMV [9]
Rolled 81, 93 = 174 (2d100) >>5476391 "Preparing to assist and slam down on that loose tank in the smoke. Also can someone blow up those infantry to make advancing easier"
>Free aux turret on infantry I3 >Move NEx2 Nx1 >Commander action Hands on >Attack action: Overwatch Fire main gun at B3 once smoke clears [2] Warlock !940Ys9x8Jc
Quoted By:
>>5476716 oh yeah
>[F] Evasion [7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Sat 26 Nov 2022 20:08:12 No. 5476943 Report Rolled 33 (1d100) >>5476310 >Focus: Evade >Move: 1SW, 2NW >W-Move: 2NW, 1N >Attack: Throw Democharge 3 NE on top of B1 >-Face SE Anonymous
>>5476943 You're gonna eat an attack of opportunity
[12] Pester !4QNAoK1wuY
>>5476943 I suggest using disengage.
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Sat 26 Nov 2022 20:20:57 No. 5476957 Report >>5476945 >>5476948 Staying alive at this point is a waste of my time. I don't even have any equipment to fight him. I lack an Shitty Electro Spike and I don't even damage him. Even if I disengaeg he just follows me and locks me in melee again. I'd rather die then continue that stupid charade.
Anonymous
>>5476957 You can damage him with detcharges
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Sat 26 Nov 2022 20:29:13 No. 5476966 Report >>5476959 He has a point defence turret or CIWS on himself and the FACT he didn't fire it means its waiting for just that to simply to delete my Det charge. It achieves nothing.
The following was his action from last turn:
>-Focus: Melee focus >Move into me and Obscurant (using skates or not is irrelevant) >Melee with both Impact Hammers which are cooked af now >Wildcard: Activate Defence System. now he is untouchable for 2 attacks that are heavy projectile. Aka. My det charge will vaporise into nothing Anonymous
[2] Warlock !940Ys9x8Jc
Quoted By:
>>5476970 Things are not going super well but we do get reinforcements
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 27 Nov 2022 04:52:59 No. 5477663 Report Quoted By:
----Somewhere over the Great Interior Desert---- Tactical Idol: “Huuuuue… I thought being a fighter pilot would be a better career than a mech pilot. But I had no idea that configuring my plane with vector thrust and chemical lasers so I could literally dance across the sky firing rays of burning love would drive maintenance costs through the roof! I’ve had to up my rates and now nobody will hire me because I’m literally high maintenance!” Operator: “Idol, come in, you there?” Tactical Idol: “Ack! Who’s this? How did you get access to my private channel!? Did you buy a VIP pass?” Operator:” Come on Idol, it’s me Price Tag. Got a job for you.” Tactical Idol: “Hmph, well a talented entertainer and mercenary such as myself doesn’t just perform for anyone…” Operator: “Cut the crap Miss high maintenance, I know you’ve had trouble finding work lately. My guys are getting our asses handed to us by a Droiq YOLO, enemy reinforcements are inbound and we could really use your help. High priority sortie, triple pay courtesy of the QAF. You know you want it.” Tactical Idol: “Well since you're in such dire straights I guess it is my duty to lift the spirits of weary soldiers.” Operator: "And bomb our targets too right?" Tactical Idol: "Absolutely! >:3" ----------------- Operator: "Well that went well, now who else do I know that needs work...">The Tactical Idol will be making a surprise appearance in the AO soon. Look forward to it!
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 27 Nov 2022 05:16:54 No. 5477692 Report ----Somewhere over the Great Interior Desert--- Tactical Idol: “Huuuuue… I thought being a fighter pilot would be a better career than a mech pilot. But I had no idea that configuring my plane with vector thrust and chemical lasers so I could literally dance across the sky firing rays of burning love would drive maintenance costs through the roof! I’ve had to up my rates and now nobody will hire me because I’m literally high maintenance!” Operator: “Idol, come in, you there?” Tactical Idol: “Ack! Who’s this? How did you get access to my private channel!? Did you buy a VIP pass?” Operator:” Come on Idol, it’s me Price Tag. Got a job for you.” Tactical Idol: “A job? Where!? Who needs their spirits lifted? (And enemies bombed?)” Operator: “My guys are getting our asses handed to us by a Droiq YOLO, enemy reinforcements are inbound and we could really use your help. High priority sortie, triple pay courtesy of the QAF.” Tactical Idol: “Have no fear! My song shall reach their hearts! (And my lasers shall reach their targets >:3 )” Operator: “Uh yeah… here are the co-ordinates.” ----------------- Operator: “That went well, no who else do I know that I could bring in…”>The Tactical Idol will be making an appearance over the AO soon. Look forward to it!
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 27 Nov 2022 05:39:58 No. 5477701 Report >>5476391 Oh sorry if I didn't make it clear but Indigo is in EMP shock.
6 Clueless
>>5477692 If I hack him can I fuck with his point defense and or ciws in anyway?
6 Clueless
Quoted By:
>>5477717 >>5476966 Whoops meant to reply to this post
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Sun 27 Nov 2022 06:20:16 No. 5477721 Report Quoted By:
>>5477717 Yes. Hacking him will shut down his CWIS.
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sun 27 Nov 2022 10:33:15 No. 5477843 Report >>5477692 This implies committed aircraft can't be engaged by enemy aircraft.
With the ammo load indicated, there seems to be no point in not committin CAS every turn
Can you evade CAS? Which way to face for this?
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sun 27 Nov 2022 10:36:20 No. 5477847 Report Quoted By:
>>5477692 Are special weapons other than Aegis capable of point defense unable to engage aircraft? Like Linebacker's turret?
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:tkO/bZtL Sun 27 Nov 2022 10:59:54 No. 5477862 Report Quoted By:
>>5477843 >This implies committed aircraft can't be engaged by enemy aircraft. If he's smart he'll commit some of his own aircraft to intercept, unless he's commited everything to a ground attack of his own.
>With the ammo load indicated, there seems to be no point in not committin CAS every turn Generally yes. Make the most of it.
>Can you evade CAS? Which way to face for this? This is an edge case, generally the vast majority of CAS can't be evaded. In the event it becomes relevant I'll let the target attempt evasion regardless of facing.
[8] Obscurant !!6PwjGNn2CG8
[8] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Sun 27 Nov 2022 11:45:29 No. 5477873 Report >>5476310 >Deploy new tank >Zenith (1000) >Primary Turret: Heavy Particle Cannon (600) >Aux: Frag Cannon x 2 (300) >Chassis: Heavy Ablative Armour (75) >Total 1975 Reports of my death have been greatly exaggerated.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Sun 27 Nov 2022 12:15:00 No. 5477883 Report Quoted By:
>>5477873 Approved, you will be deployed during the aftermath of turn 3.
[05] Indigo !!jdrrjUNdOlE
[05] Indigo !!jdrrjUNdOlE ID:/C5CholF Sun 27 Nov 2022 12:56:28 No. 5477891 Report Rolled 19 (1d100) >>5477701 Ah, dang. In which case instead of firing the gauss rifle:
>If B4 survives the hammer, shield bash them with my basic mech-melee attack. > If B4 dies to the hammer, move 1N 2NE trampling the infantry, and set shield facing SE. Gunbig !/kpTavBGFs
Quoted By:
>>5476635 Considering range penalties during the sandstorm, can I switch the order from
>moving, locking, firing To
>locking, firing, moving? 6 Clueless
>>5477692 I don't suppose someone can give me a push closer to the big guy so I can hack into him?
[3]Takemikazuchi !!A5ANDj+KATg
[3]Takemikazuchi !!A5ANDj+KATg ID:4hz95PwW Sun 27 Nov 2022 19:06:58 No. 5478137 Report >>5478099 You'll have to hack someone else then go through network
Anonymous
Quoted By:
>>5478137 You sure? Pretty sure it says It only applies to the closest one rather than getting to choose in general.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 02:00:21 No. 5478567 Report Quoted By:
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 03:11:22 No. 5478632 Report ((Fuck me there;'s absolute carnage going on, my brain is melting from processing all the overwatches and intercepts... I've almost certainly forgotten something and I apologize in advance. I'll clean it up in the after math.))>Standby for enemy phase...
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 04:38:04 No. 5478699 Report >>5478632 ((Corrections, YOLO did not suffer heavy EMP last turn due to intercepting the canister rounds. One enemy infantry squad did not die to friendly fire due incorrectly processed overwatch.))
>Standby for aftermath... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 05:36:49 No. 5478746 Report >>5478699 Droiq Air Cav: “Major Swagger we’ve reached the AO, just tell us where you need us.”
Operator: ”Okay, I’ve called every freelancer I know. This is it, it’s now or never!”
Tactical Idol: “Hi everybody, are you ready to sing!?”
New Units:
>13 Obscurant >14 ?? >15 >Declare Actions, turn is processing at 9am UTC +8 Tuesday. Anonymous
>>5478746 (Are these all the reinforcements we're getting?)
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 05:44:07 No. 5478758 Report >>5478748 Yes. You've got 3 player units (Each of them is either a re-spawned guy or another player from the discord that missed the initial sign ups.) and the Tactical Idol.
If you're smart about this, you should be able to win.
Anonymous
Quoted By:
>>5478758 >If you're smart about this, you should be able to win. (Somehow I doubt that, but it's out of my hands at this point anyways.)
(Good luck to the rest of you.)
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 06:01:12 No. 5478770 Report Quoted By:
okay you FUCKING COWARDS if you give up now we lose instead of a possibility its a certainty
Fold
Rolled 32, 38 = 70 (2d100) >>5478746 >Move 4S 2SE >Fire Laser at Mech to 3N 1NE >Fire Hammer Rocket at Same Target Fire on the move, retake the initiative!
[13] Obscurant !!6PwjGNn2CG8
[13] Obscurant !!6PwjGNn2CG8 ID:7JR3NbnA Mon 28 Nov 2022 06:28:21 No. 5478795 Report Rolled 73, 53, 97, 80, 57 = 360 (5d100) >>5478746 >Move 3 SW, face S >Free Zenith action: Shoot right Frag Cannon at infantry S1 >Commander action: Shoot left Frag Cannon at infantry I1 >Attack action: Shoot Particle Cannon at nearest tank, T1 >>5478793 I don't see anything at the point where you're shooting.
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 06:35:39 No. 5478804 Report should i just be running i am cornered by all the infantry on the map
[15] Fold
>>5478795 Whoopsie, I misread that 12 in the west as 15. Let's chalk it up to the heat addling the brain.
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 06:40:29 No. 5478811 Report Quoted By:
>>5478804 oh just noticed i changed my facing even if i did not put in a new facing i guess its done automatically towards what i fire on.
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 07:55:43 No. 5478861 Report >>5476948 "Holy shit! He didn't follow up!!?? Ok [12] we need to start painting targets for Tactical Idol. We can either dump it all on the the Attack helicopters or something else. Anything in mind?" (We can only Lock on to 1 target each so its a start)
Anonymous
>>5478861 The Linebreaker might be a good target
[12] Pester !4QNAoK1wuY
>>5478887 >>5478861 Does anyone know what the enemy helicopters are capable of?
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 09:18:07 No. 5478892 Report >>5478887 >>5478889 Something along these lines. Keep in mind this is a 2 years out of date so its different now. What I do remember is that EMP instakills them. However I can only single target helicopters with my charges.
https://suptg.thisisnotatrueending.com/qstarchive/2020/4176981/thumbs/1586101183365.jpg [7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 09:21:53 No. 5478895 Report Quoted By:
>>5478887 Maybe, I guess if me and Pester focus fire him after all the Swarmers. Though we may be at the mercy of the YOLO
[12] Pester !4QNAoK1wuY
>>5478892 Do you have another demolition charge?
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 09:24:59 No. 5478897 Report Quoted By:
>>5478896 2 Demo's, 1 EMP, the Electro Spike is a shit since Errant can't jump
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 09:32:12 No. 5478900 Report so what is the plan feelas should i sprint out of cover and try and mark or something?
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 09:49:24 No. 5478916 Report >>5478900 We gotta do parting shot actions now. For you RX
-Focus Evasion (face NW)
-Move 2N
-Sensor/Visual lock on B4 {8NW, 2N means he is in Locking range and your Adv Sensor still works}
-Fire light Howitzer at B4 (10 Range is the best this affords you)
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 10:20:03 No. 5478932 Report >>5478916 i will accept these commands
https://www.youtube.com/watch?v=pTs0yaQBE5w >>5478746 -Focus Evasion (face NW)
-Move 2N
-Sensor/Visual lock on B4 {8NW, 2N means he is in Locking range and your Adv Sensor still works}
-Fire light Howitzer at B4 (10 Range is the best this affords you)
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 10:26:04 No. 5478933 Report >>5478932 (don't forget to greentext for ease of view, ALSO the Face NW is for after the Movement since that's when it gets declared)
[12] Pester !4QNAoK1wuY
>>5478916 I suggest using the EMP or DET charge to take out the enemy flyers. If you can use both try to take out 4 of them.
I'll go annoy the Linebreaker, I know for a fact that he cannot defend against lock on, so I'll send Idol their way with a love beam and also some of my own shots.
[12] Pester !4QNAoK1wuY
>>5478941 Actually instead of locking on I could hack the linebreaker instead, he'd lose his point defense and Idol's swarm missiles would do a whopping 12 damage + possible crits + my 8 damage, along with whatever AoE the linebreaker suffered from my previous attack. This could very well just kill 'em.
Sound good?
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 12:11:22 No. 5478963 Report >>5478941 >>5478948 AoE will not affect the flyers. At best I can only catch 2 of them.
[14]Anna Graham !0aymfgtZmc
[14]Anna Graham !0aymfgtZmc ID:HPL5ZYLM Mon 28 Nov 2022 12:16:17 No. 5478966 Report Rolled 76 (1d100) >>5478746 High risk of imminent death? I'm loving these odds!
>[M+M] Move 4NW,3SW,1S >[W] Attack Infantry S1 with Electro Spike (75Acc, 6Dmg) >[F] Evasion Focus (1 Time ref)
Name:[14]Anna Graham
Unit Type: [Mech] [16/16]
Base Unit: [Cirrus] [M][M/A][W]+[F]
[AGI:75 MOV:4 VIS:8 EWR:50]
[LA+RA](Electro Spike):75Acc,6Dmg,30/1Crit
[LT+RT](Light Autocannon): 60Acc,4Rng,2*2Dmg,5/2Crit
[LS](Smoke Launcher):[2/2]
[RS](Hammer Rockets):[2/2] 70Acc,5Rng,8Dmg,15/2Crit,4/5Apen
[CT](Cirrus MS):Jump/Skim
[CU](Reactive Armor):[4/4]
[12] Pester !4QNAoK1wuY
>>5478963 >AoE will not affect the flyers. I don't see that mentioned anywhere within the rules, you sure? I was thinking about detonating the charges between the helicopters to catch two in one go.
Gunbig !/kpTavBGFs
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 12:31:47 No. 5478973 Report >>5478968 I'm confirming this. I was a bit absent minded when writing the rules and didn't think about interactions with flyers.
I will confirm that if you get a direct hit on a helicopter I will resolve the AoE on other helicopters in range.
[12] Pester !4QNAoK1wuY
>>5478973 Question, can one detonate the det charges between the helicopters?
MobileCommand !!dRaoHSlU++3
MobileCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Mon 28 Nov 2022 12:40:21 No. 5478984 Report [12] Pester !4QNAoK1wuY
>>5478984 Copy that.
>>5478963 If you get this helicopter to your north you can take 3 of them out at once, you have a range of 2 on your det charge's AoE.
Just make sure to get out of the way.
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 12:52:38 No. 5478990 Report >>5478985 Ok, but you still need to mark the Linebreaker to do anything so good luck. I'll post my action now so I'll probably die by way of YOLO.
[12] Pester !4QNAoK1wuY
Rolled 41, 82 = 123 (2d100) Anyways, my action.
>Hands on: Hack L1 to disable the point defense >M: Move 8 tiles south to get out of potential clobbering range if this fucks up. >A: Fire 2 AP shots at the Linebreaker's flank. (Wait for Tactical Idol's lock on for that sweet 20 hit bonus.) Gun run request: "Idol-chan can you light up that linebreaker's ass with a lovely Starburst Volley?
>Request Tactical Idol to fire fire a Star Burst Volley! at L1. >>5478990 Try to stay out of YOLO's sight unless you want to go stab its ass I guess.
RX-75 CHADtank !!F6njCHtpc2N
RX-75 CHADtank !!F6njCHtpc2N ID:Cmb/cpv3 Mon 28 Nov 2022 12:57:25 No. 5478996 Report >>5478932 >-Focus Evasion (face NW) >-Move 2N facing NW >-Sensor/Visual lock on B4 {8NW, 2N means he is in Locking range and your Adv Sensor still works} >-Fire light Howitzer at B4 (10 Range is the best this affords you) >>5478933 better right
[12] Pester !4QNAoK1wuY
>>5478992 Forgot to mention
>Face north [7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 12:59:08 No. 5478999 Report Quoted By:
>>5478992 That last one is litteraly impossible since it as indirect fire. I'd rather just go kill myself in the middle of my bombs like I am about to do
[7] Sandstone !!XjoOHjzTogs
[7] Sandstone !!XjoOHjzTogs ID:7+JDvtoB Mon 28 Nov 2022 13:05:58 No. 5479003 Report Rolled 87, 56 = 143 (2d100) >>5478746 >F: Focus Evasion >M: Move 3NW >A: Throw Demolition Chrage at the Chopper 1NE, 2SE (It used to be North of me and is in the middle of the formation) >W-A: Throw Demolition Charge at the Chopper 2N, 1NE (Transport Chopper) >FACE NE Gunbig !/kpTavBGFs
[1] Gunbig !/kpTavBGFs
Rolled 14 (1d100) >>5478795 "Good work getting rid of infantry, newcomer!! And for softening up that Tegu for me... h*ck it's not going down!"
"To the Cloudburst newcomer, callsign [15]
>>5478808 you better get rid of the I1 infantry or I am screwed!!"
>Move Action [M/A] Strolling 2 hexes south >Utility Action [W] Locking on T2 >Firing Action [A] Firing at T1 with my Mk2-GJ Lancer cannon!! The Recon drone supporting locks on T1 since it's the vehicle I attack >Focuss Action: Evasion I don't know if the recon drone can lock on *before* I take the shot or not, so I am either firing at T1 with 75% or 90% accuracy, depending on QM's rulling.
CMV [9]
Rolled 5, 10, 6 = 21 (3d10) >>5478746 "Advancing towards YOLO while taking shots at anything that moves"
>Move SWx2 NWx4 Facing NW >Attack: main gun B5 >Commander action: Pintle fire B4 >Free aux attack: fire B4 Anonymous
Quoted By:
>>5479190 So you were the one who sucked up all the luck from our dice.
Anonymous
Quoted By:
>>5479190 Ah, no, you just rolled d10s...
CMV [9]
Quoted By:
Rolled 7, 77, 88 = 172 (3d100) >>5479190 Oof it would seem i am little tired.
"Correcting faulty firing matrix"
6 Clueless
>>5478746 "AAAAAAAAAAH OH GOD OH FUCK OH GOD OH FUUUUUUUCK!!! I'm NOT ARMED FOR THIS!!"
>Move along the red line >Mass EF >Mass Jam CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 29 Nov 2022 01:20:40 No. 5479566 Report Quoted By:
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Tue 29 Nov 2022 03:08:06 No. 5479709 Report >>5478992 >Request Tactical Idol to fire fire a Star Burst Volley! at L1. Tactical Idol: "Let me know what you want and I'll give it to you! Alright everyone our first song is <span class="mu-i">What about my Star</span> and our first attack is STARBURST VOLLEEEY!"
https://www.youtube.com/watch?v=qEnQA0uJaug "Hue... that wasn't very effective. The target had reactive armour up the wazoo- oh! But looks like Sandstone's bad luck had an unexpected upside! Remember everyone, even dark clouds have silver linings!"
((Corrected from last turn, mech on the central cliff should actually be dead. I've also decided to use the <span class="mu-s">-In</span> damage pop up to denote intercepted attacks since the regular FX doesn't always make it obvious.))
>Standby. I'm doing a 48 hour turn today so enemy phase will be processed tomorrow. CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 03:24:29 No. 5480739 Report >>5479709 >Standby for aftermath... CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:08:54 No. 5480771 Report >>5480739 Operator: "We've lost sight of the YOLO on sensors, and the area is swarming with Droiq air patrols. Even with our lovely Tactical Idol there's no way we can get through in time... it's over."
>Mission Failed. First off I’d like to thank everyone for playing and I’d also like to apologize for the nature of the mission. From a design stand point this was a huge success, I got to see all the layers of the game interact and have a very good idea of what kind of changes and balance tweaks I need to make.
Unfortunately a mission like this requires a player base with in depth knowledge of the game system, good group co-ordination and flexibility. In hindsight it was a pretty bad mission to run as a one off test game, the fact that the rule sheet did not provide explanations of crucial edge case rules interactions didn’t help and I sincerely apologize to all who felt cheated and/or otherwise didn’t have fun.
Feel free to leave feeback
Or just bitch at me I might linger for a while to address said feedback and provide further commentary (and maybe post an additional RP snippet.)
Anonymous
>>5480771 Think you could give us the full sheet for the YOLO?
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:12:42 No. 5480776 Report >>5480773 Sure I'll post some enemy stat cards here.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:15:42 No. 5480777 Report >>5480776 Stat card for the infantry the enemy had at the start of the game.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:18:19 No. 5480782 Report Quoted By:
>>5480777 At the end of turn 3 Op-For commander got to select three items from the following list to have as reinforcements, with a maximum of two copies of each. They chose 2 Gunship squadrons and 1 Heliborne Infantry platoon.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:46:01 No. 5480798 Report Quoted By:
I also wanted to say a few words about the intel since that caused quite a lot of salt in the discord during the first turn: <span class="mu-s">What happened in universe:</span> QAF intelligence underestimated the Droiq’s ability to mobilise reinforcements and so didn’t know that they had managed to insert a unit of airborne infantry with a jump capable artillery cobra into the AO before the sand storm hit. The YOLO strike group is quite a large formation but it had to retreat from the front in disarray. Some elements got lost during the retreat while others that were initially lost managed to link up again. This is why not all the strike group units that were given in the intel showed up during actual battle. <span class="mu-s">Meta Explanation:</span> I wanted to mix things up a bit and I felt giving you guys a complete picture would make it too easy for you to build your units to hard counter the enemy. The Op-For commander was not aware that you were allowed to deploy in the west so it’s not like you were the only one who didn’t know things. If Sandstone hadn’t end up being revealed by the cliff snipers through sheer dumb luck things might have gone very differently.
CognisCommand !!dRaoHSlU++3
CognisCommand !!dRaoHSlU++3 ID:ZOsC9Re3 Wed 30 Nov 2022 04:51:20 No. 5480801 Report Quoted By:
Anonymous
>>5480777 Ah, so that's how they overwatched homing missiles.
>>5480771 We didn't manage to destroy a single enemy mech except that Cobra, did we?
Anonymous
Quoted By:
>>5480914 >We didn't manage to destroy a single enemy mech except that Cobra, did we? No, you killed one of the crocs too, and a bunch of infantry.