>>5482915The nation is in crisis, unemployment at record levels, the functions of government paralysed. The Atriarch steps forward with plans in hand to resolve the chaos, though it may cost the empire greatly.
Tech: Auspicious Birth (Reduces pop growth rate but increases ability of characters)
Reproduction becomes a ritual unto itself, a complex affair dependant on the movements of the stars and the architecture of the heavens.
Perhaps due to the favour of the universe, the blessing of the creator god or simply a shift in cultural values to elevate superior elves to positions of power, the quality of the characters of Herin Desh increases to compensate.
Tech: Azurite Syncretism
To the elves their immortal cultural values take precedence over their faith, religion in an elves life existing more as a pretext for elaborate social functions, parties and politicking.
(If the elves would be converted to another religion, the elves will instead convert to an Azurite version of that religion which is far more in line with elven values)
Tech: Sorcerous Academies
The grasp of magic is still rather unknown to the elves, but their neighbours wield it effectively enough, and have done so for countless years. Through casual observation they decide that magic is best learnt in an organised forum, like any other complex practice, and begin establishing schools of magical education to prepare for the first elvish sorcerers to ever grace the world.
Action 1: Mine on the paradise shard
Action 2: Mine in the underdark to begin bringing the vassal closer to integration.
Ritual professions: After calculating new pop and employment from the mine(s), employ every single remaining unemployed citizen in my nation.
Naval policy: Exploit 5 coral
14 coal, 3 obsidian, 9 blubber, 5 coral, 36 wealth
Spend as much of this as required to resolve the unemployment crisis until there are no longer any unemployed pops.
Production: Replace all remaining iron equipment with steel equipment (even including upgrading the iron arrows the bats get to steel ones)
Produce steel axe for woodcutting.
Produce 6 steel weapons for my standing forces
Produce 2 steel weapons (to trade to immelreich)
New trade deal to immelreich (apply changes on top of old one as that’s still going)
Exporting 30 food, 2 salt, 2 steel weapons
No longer exporting 2 silk
Importing 4 stone, 1 gold, 24 wealth
After resolving the trade, cancel as many farming tools as you can without me being in a famine.
Spend the rest of my iron (and coal) to make steel plate armours for my standing forces
Create currency using 4 silver, 4 gold, 4 gemstones, which will be fluffed out next turn as I’m not sure this will succeed.
Wealth policy: 5 wealth to reduce pop growth? (That allowed?)
Spend 50 wealth on a hired character, aiming for magic related traits. (Unless I somehow cannot afford this)
Bit skint on fluff because I’m mainly trying to stop my nation from imploding right now.