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You are Lost Garden, a recently born Dungeon Core. In your waking moments you embraced three aspects that have fundamentally shaped how you interact with those who visit you.
<span class="mu-s">The Journey</span>: Traveling and spending time in the dungeon provides it with mana.
<span class="mu-s">The Treasure</span>: Removing treasures and resources from a dungeon provides it with mana.
<span class="mu-s">The Challenge</span>: Overcoming challenges within the dungeon provides it with mana.
Since your birth you have acquired
a motley crew of defenders, a knife wielding squirrel and his crew, a pair of wolves and their three pups, and your first floor boss, a massive stone golem named Mossy paired with an elegant but deadly stone archer named Artemis.
These friends and allies inhabit your first floor, a series of forest glades wrapped in a physics defying nest of fog choked forest. A pair of adventurers had just completed your dungeon, winning a powerful bow from Artemis in the process.
Fortunately your nature makes their victory yours as well, with each challenge overcome and treasure acquired your mana had grown and swelled to a massive amount.
Not all is well though. In your earliest days a foul creature visited you, a harpy sorceress who made no secret that she viewed you as little more than a morsel of food to consume, already her spawn have come to test and prod your defenses, one day the bitch herself will return.
You must be ready.
---
Mana flowed around the dungeon core like lazy ethereal ribbons of orange light, made vibrant by many overlapping layers. The core watched, both the brilliant orange sphere as well as the presence hovering in the air watching itself.
There was a potential, an aching, a readiness. It was time for a new floor. But what form should it take?
> Delve down into the earth with dark tunnels and grand caves
> A sweeping desert of hot sands, cool oasis, and pyramids
> High up, within the trunks of ancient trees and along rickety rope bridges between them
> Write in
<span class="mu-s">The Journey</span>: Traveling and spending time in the dungeon provides it with mana.
<span class="mu-s">The Treasure</span>: Removing treasures and resources from a dungeon provides it with mana.
<span class="mu-s">The Challenge</span>: Overcoming challenges within the dungeon provides it with mana.
Since your birth you have acquired
a motley crew of defenders, a knife wielding squirrel and his crew, a pair of wolves and their three pups, and your first floor boss, a massive stone golem named Mossy paired with an elegant but deadly stone archer named Artemis.
These friends and allies inhabit your first floor, a series of forest glades wrapped in a physics defying nest of fog choked forest. A pair of adventurers had just completed your dungeon, winning a powerful bow from Artemis in the process.
Fortunately your nature makes their victory yours as well, with each challenge overcome and treasure acquired your mana had grown and swelled to a massive amount.
Not all is well though. In your earliest days a foul creature visited you, a harpy sorceress who made no secret that she viewed you as little more than a morsel of food to consume, already her spawn have come to test and prod your defenses, one day the bitch herself will return.
You must be ready.
---
Mana flowed around the dungeon core like lazy ethereal ribbons of orange light, made vibrant by many overlapping layers. The core watched, both the brilliant orange sphere as well as the presence hovering in the air watching itself.
There was a potential, an aching, a readiness. It was time for a new floor. But what form should it take?
> Delve down into the earth with dark tunnels and grand caves
> A sweeping desert of hot sands, cool oasis, and pyramids
> High up, within the trunks of ancient trees and along rickety rope bridges between them
> Write in