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Hexbound is a (mostly) diceless system. So long as you are not attempting to perform anything difficult you'll execute reliable results. Difficult tasks you wish to perform will require a 1d6 roll that adds the relevant stat, such as [DEF] to pick a lock or [STR] to push a rock over. Character facing is relevant at all times, and the grid is hex based meaning coordinates are always locally tied to the user. North is 1, and South is 4, for example. If you wanted to move North once then Northeast twice then you can simplify the input as >move 122.
If you would like to play, then fill out a duplicate of this blank pawn sheet to then reply to this post for easy reference. Your character will be given a designation based on their class and order of arrival as proof of being checked. You may also declare your first turn of 2 actions while posting your sheet for review in order to >Arrive or >>Appear on the map as you so choose.
[n#] Name ([the 'Title'] if applicable) Lv1 XP1\0
[STR# | POW# | DEF#]
[ARM# | LUC# | HRT#\#]
<Status: [Food/Meal effects] (if any) [Other Effects]
+=Gear=+
•Hand (your wielded items)
<Accessory> (<Acc> for short, attaches on top of worn gear)
<Hat> [Class] Hat (include stats & skills if any are shown)
<Dress> Rough Tunic (common decency)
<Boots> Fold Shoes (prevents foot sores)
+Bag+ 3\0
•[Carried Item Name] (include effects & info if any is shown. if duplicate items are stacked, then add x# before the name. class items, such as [C]hef ingredients and [F]ool props are not counted against Bag space)
=Skills= (Pick 2 from class at lv1, then another skill for each additional level after)
•[•General|>Attack|©Cast] [Name] (include all effects & info shown, or risk activation failure)
<=Spells=> Effects Known: [©Name]...
©[Root]+[Branch]+[Branch] (Pawns have 2 Spell slots available by default)
©[Root]+[Branch]+[Branch]
Please be sure to at least glimpse over all class options, as notes for how to play are placed at their most relevant locations. If you have any questions, feel free to ask them in thread for party discussion and official confirmation. After all, you are part of a group, and all players are responsible for the successes and failures incurred by the party.
If you would like to play, then fill out a duplicate of this blank pawn sheet to then reply to this post for easy reference. Your character will be given a designation based on their class and order of arrival as proof of being checked. You may also declare your first turn of 2 actions while posting your sheet for review in order to >Arrive or >>Appear on the map as you so choose.
[n#] Name ([the 'Title'] if applicable) Lv1 XP1\0
[STR# | POW# | DEF#]
[ARM# | LUC# | HRT#\#]
<Status: [Food/Meal effects] (if any) [Other Effects]
+=Gear=+
•Hand (your wielded items)
<Accessory> (<Acc> for short, attaches on top of worn gear)
<Hat> [Class] Hat (include stats & skills if any are shown)
<Dress> Rough Tunic (common decency)
<Boots> Fold Shoes (prevents foot sores)
+Bag+ 3\0
•[Carried Item Name] (include effects & info if any is shown. if duplicate items are stacked, then add x# before the name. class items, such as [C]hef ingredients and [F]ool props are not counted against Bag space)
=Skills= (Pick 2 from class at lv1, then another skill for each additional level after)
•[•General|>Attack|©Cast] [Name] (include all effects & info shown, or risk activation failure)
<=Spells=> Effects Known: [©Name]...
©[Root]+[Branch]+[Branch] (Pawns have 2 Spell slots available by default)
©[Root]+[Branch]+[Branch]
Please be sure to at least glimpse over all class options, as notes for how to play are placed at their most relevant locations. If you have any questions, feel free to ask them in thread for party discussion and official confirmation. After all, you are part of a group, and all players are responsible for the successes and failures incurred by the party.
