Madeline started running, and she swore the hallway twisted out in front of her, the voices coming into clear stark clarity.
“<span class="mu-i">How could you hide this?</span>”
“<span class="mu-i">You’d be a failure without the dungeon</span>”
“<span class="mu-i">Nobody, nothing, leech of stolen power</span>”
She swallowed, kept running, words, just words shoving their way into her head, stomach twisting.
“<span class="mu-i">Worthless farm girl, rising above your station</span>”
Gods, that was a memory, ripped right out of her own head. She pushed more speed out as the hallway just merrily expanded in front of her, statues turning to watch. She was at the key, grabbed it, turned back.
“<span class="mu-i">Do you think this will make a difference?</span>”
She hesitated, for just a moment, and the voices rose like a flood, screeching insults and slurs, threats, threats to tell her parents, threats that she’d never matter, all the nastiest things thoughts in the darkest part of her, stumbling, heart jerking in her chest, vision blurring. Did she stumble and puke? Stop to scream?
“<span class="mu-i">You. Will. Never. Be. Anything</span>” Another nasty memory, thrown in her face. But this one, this one she knew the response for. How to feel.
“Fuck! Your! Mind games!”
She sprinted and crashed into her brother, key held tight to her chest.
“Sis, you smell like puke.” He gave her a hug anyway.
---
<span class="mu-s">Invaders - Room 4</span>
Adam Brookside: Level 2 Scrapper. 19/30 HP. 1d13, minimum 4. Might Advantage.
Madeline Brookside: Level 2 Hedge Mage. 10/16 HP. 2d8. Presence Advantage.
Michael Guardkin: Level 2 Cadet. 17/20 HP. 5d2 (Max 2 Targets). Might Advantage.
May Goodbalm: Level 1 Novice Witchdoctor. 7/8HP. 1d8. Novice Snap-bag 1X. 0/10 Healing Used.
<span class="mu-s">That Which Judges</span> 3D5. 30HP Gains an additional attack die for each unique Temple of Light Trap, obstacle, or puzzle that has triggered this floor. (+3d5)
Judgement Gaze. 1d4. Target loses one attack power.
> Roll 6d5> Roll 1d4>>5576189Obstacles get nasty if you keep building beyond them, because everyone has to pass them separately. This circumstance is the least advantageous form of an obstacle.