>>5560890>>5561047>>5561136>>5561189>>5561210You urge the boy to follow you, stepping back out of the room...and leaving him behind. Internally, you sigh. He's going to be one of THOSE, isn't he...you return to the room, peeking your head in, and meet his eyes. There's suspicion in his gaze, accusation, and a hint of defiance. Definitely one of those types. Luckily, you have a solution.
You walk over, grab the boy by his shirt, and lift him up onto your back. This immediately prompts a deluge of insults and accusations, but that's normal for this method. Squirming rucksack of bodyguard acquired, you make your way out of your tomb, a wave of your hand prompting the pre-charged sand of this area to form a solid sand covering, one filled with a special blend of cloaking that would hide your resting place from any passive or active scans. That done, you start making your way through the tunnels, tracing the path these Grineer took to reach you.
It's not exactly a quick path. Through several caves and caverns, you go, some of them carved by hand, others looking more natural. Seems the winds of Mars blow as hard as ever through the mesas.
But you can see the signs of battle. Piles of ash. Fresh, jagged holes in the wind-smoothed stone. Though these...soldiers are being quite thorough in erasing those who were here, they can't get rid of everything. Not that quickly. It'll be decades before the march of this war machine has erased most every trace of those who were here before.
Eventually, you come to another tunnel, with a door. It's not a design you're familiar with, a circular frame split horizontally, convex and thickest in the middle where some smaller, more heavily armored circle contains a likely spherical locking mechanism. The green lights on the surrounding frame...you think mean it's unlocked?
Hmm...unknown hostiles on the far side of the door. Unknown number, unknown terrain, unknown focus. Alloys vaguely match some of the armor plating of the grineer you saw, but you still don't have a weapon. Yet.
Additionally, your charge. The boy. There are alcoves nearby you can use to hide him, but that relies on him listening to you and staying put.
You're here for supplies. Undoubtedly there are supplies on the far side of that door SOMEWHERE, it's just a question of where. You need to acquire them from the Grineer without destroying them...your Warframe's Transference Space would allow you to acquire resources easily, but redeploying them without special equipment is...difficult. You'll likely have to physically move anything that you wish for the boy to use, and be careful that it's not destroyed in any firefights.
You don't have a Mission Control to scan your sensor data for you, and identify objectives within your range. You're on your own.
How will you proceed, Tenno? What will you search for, in what order, and how will you find it?
>Write-inWhat will you do with the boy, Baro, in the meantime?
>Write-in