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Quoted By:
You are Mouse, the Ogre. Driven by both your human upbringing and monstrous nature you embarked on a quest to purge the Taint corrupting the world you inhabit. This is your story.
You are not alone on your journey. Several companions, all of them unique in their own ways, were with you from the start:
-Phineous, the orcish duelist and appreciator of aesthetics
-Smutkin, the human bard who forsook depravity for resolve
-Sparky, the imp who found affinity with the force of light
-Tithe, the diminutive gargoyle, originally fashioned as a joke
Over course of your adventure you were joined by new friends:
-Diana and Minerva, guardian golems made as playthings of the old faith, finding new purpose in their convictions at your behest
-Chloe, the shadow of the Queen and her most devout retainer
-Elle, the royal courier you saved from rogue humans
-Harriet and Janet, scouts you rescued from clutches of the Black Dog mercenaries.
Presently you find yourself in a back alley of the Cathedral Fortress warehouse district, intent on searching for and finding Elle's friend, a fellow courier that went missing, you suspected in connection with human guilds' business and potentially relevant to your own quest. You were accompanied by the two golems, Elle the courier, Janet and Harriet the scouts, with Sparky furtively peeking out of the bag slung over your shoulder.
And you had to decide how to proceed next.
Information Elle was able to obtain confirmed that her friend has been sighted in the area, but with next to no information of his current whereabouts. The vague directions promised search no more successful than looking for a needle in a haystack.
"Perhaps we should try a different approach." You say, prompting your companions to momentarily drop their thoughtful expressions and look to you expectantly. "In your descriptions you made it seem like your friend has some sort of reason to come here, something that may have disturbed him. Perhaps we could try to figure out what he was after by looking for whatever it was he was also looking for."
"I suppose that could work... but how are we going to discover what he was looking for? It could be anything. He may have simply been out to shop... but I guess he was searching for something important."
"Well, as his friend, do you have an idea what he'd consider important?"
"His family, for sure. He had a sister, but she was back south." Elle looked into distance in thought. "By extension, I think he'd sympathise if there were innocent people in danger. But in that case he'd likely go to guard first. Unless he thought..." The courier frowns. "No, wait, I think I'm getting sidetracked into very specific hypotheticals. But I think I have an idea what to ask for. Let's go."
With a nod you look over your group and set out to follow the courier into the streets of the warehouse district.
You are not alone on your journey. Several companions, all of them unique in their own ways, were with you from the start:
-Phineous, the orcish duelist and appreciator of aesthetics
-Smutkin, the human bard who forsook depravity for resolve
-Sparky, the imp who found affinity with the force of light
-Tithe, the diminutive gargoyle, originally fashioned as a joke
Over course of your adventure you were joined by new friends:
-Diana and Minerva, guardian golems made as playthings of the old faith, finding new purpose in their convictions at your behest
-Chloe, the shadow of the Queen and her most devout retainer
-Elle, the royal courier you saved from rogue humans
-Harriet and Janet, scouts you rescued from clutches of the Black Dog mercenaries.
Presently you find yourself in a back alley of the Cathedral Fortress warehouse district, intent on searching for and finding Elle's friend, a fellow courier that went missing, you suspected in connection with human guilds' business and potentially relevant to your own quest. You were accompanied by the two golems, Elle the courier, Janet and Harriet the scouts, with Sparky furtively peeking out of the bag slung over your shoulder.
And you had to decide how to proceed next.
Information Elle was able to obtain confirmed that her friend has been sighted in the area, but with next to no information of his current whereabouts. The vague directions promised search no more successful than looking for a needle in a haystack.
"Perhaps we should try a different approach." You say, prompting your companions to momentarily drop their thoughtful expressions and look to you expectantly. "In your descriptions you made it seem like your friend has some sort of reason to come here, something that may have disturbed him. Perhaps we could try to figure out what he was after by looking for whatever it was he was also looking for."
"I suppose that could work... but how are we going to discover what he was looking for? It could be anything. He may have simply been out to shop... but I guess he was searching for something important."
"Well, as his friend, do you have an idea what he'd consider important?"
"His family, for sure. He had a sister, but she was back south." Elle looked into distance in thought. "By extension, I think he'd sympathise if there were innocent people in danger. But in that case he'd likely go to guard first. Unless he thought..." The courier frowns. "No, wait, I think I'm getting sidetracked into very specific hypotheticals. But I think I have an idea what to ask for. Let's go."
With a nod you look over your group and set out to follow the courier into the streets of the warehouse district.
