>What is a quest? An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.
Questionably Useful links:
>https://pastebin.com/Z78p8gXf A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.
>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.
>Archiving guide: Go to
http://suptg.thisisnotatrueending.com/requestqstinterface.html Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.
>/qst/-related Discords: QTG:
https://discord.gg/bAnhvd83WV Evo Games:
https://discord.gg/USm4dAVw Skirmishes:
https://discord.com/invite/DZCVvVU >Formatting guide: Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold:
<span class="mu-s">text</span> Italics:
<span class="mu-i">text</span> Red: [ red ]<span class="mu-r">text</span>[ /red ]
Blue: [ blue ]<span class="mu-b">text</span>[ /blue ]
Green: [ green ]<span class="mu-g">text</span>[ /green ]
In addition, anyone can spoiler:
spoiler or by pressing alt+s in-thread
>QM Question: When it comes to write antagonists do you enjoy it? Do you like to keep things straightforward, or do you like a more nuanced 'villain'? Either way, how do you make your antagonists compelling?
>Player Question: Who was your favorite quest antagonist to read? What made them the best? In general, do you prefer outright evil antagonists, or ones coming from a more understandable place?
>General Question: What was your favorite confrontation to read/write in questing? What about just in recent questing? It doesn't have to be a fight, just any clash of characters, or even an internal conflict.
>Misc. Question: Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? What are your thoughts on anti-heroes or anti-villains in general? Do you think they've become over done?
>True Believer Question: What's your favorite meal for Lent? Do you give something up every year? If so, what are you giving up this year?
>Lurker Question: There is no question. Vote. Why aren't you voting yet?
Anonymous
>>5575250 I'm the guy who killed your favorite quest.
Anonymous
>>5575250 >When it comes to write antagonists do you enjoy it? Do you like to keep things straightforward, or do you like a more nuanced 'villain'? Either way, how do you make your antagonists compelling? I tend to like nuanced villains, but there's room for a cackling evil madman or an unfeeling force of nature every now and again. The nuanced ones are usually more fun to write, though reactions TO the other type can be good.
>Player Question I liked Ditto Red in PKMN Red/Blue for the sheer weirdness of his existence. Morne in Haremvania is a badass, intimidating, and still sympathetic even as we were resolved to beat him
which I guess is why he's back as a possible ally >What was your favorite confrontation to read/write in questing? What about just in recent questing? It doesn't have to be a fight, just any clash of characters, or even an internal conflict. I do tend to like confronting players/protagonists with a frank assessment of how many morally or legally dubious things they have really done, and how that would actually look to those around them. When the dice really pitch in to make a fight a thrilling come-from-behind victory, though, that's sweet.
>Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? What are your thoughts on anti-heroes or anti-villains in general? Do you think they've become over done? Winning over Poison Ivy in Batquest was really satisfying. I think complex, "gray" heroes and villains are probably a bit overdone, but they're also more realistic and (as noted before) often more fun to write.
>What's your favorite meal for Lent? Do you give something up every year? If so, what are you giving up this year? Gave up Catholicism years ago. :) SchizoQM
>>5575250 new qtg lets go
>When it comes to write antagonists do you enjoy it? Do you like to keep things straightforward, or do you like a more nuanced 'villain'? Either way, how do you make your antagonists compelling? I like writing antagonists who are extremist in their beliefs but are relatively nice otherwise. Newest example are the overseers of the incel deities quest
who uses their power to put people into re-education camps and spy on people to ensure they are following the teachings of their religion to achieve gender equality. Recently they commit mass rape by deception (sabotaging contraceptives of 5000 couples to see if the results of their education works or not) I do like writing straight forward villains that are dispassionate about what they do. Hitmen, bandits for hire, and criminals are interesting to write.
>Who was your favorite quest antagonist to read? What made them the best? In general, do you prefer outright evil antagonists, or ones coming from a more understandable place? Pierce, from Tales of tatamu. Just a jackass co worker of the main protag (Unami)
Simple, but realistic. Even right down to bringing a knife to a fist fight (good thing we brought a fork and a knife)
>What was your favorite confrontation to read/write in questing? What about just in recent questing? It doesn't have to be a fight, just any clash of characters, or even an internal conflict. Reading: The Unami vs Pierce fight from tales of tatamu
It reminds me the Jack Reacher movie fight (the 1v1 at the end)
Writing: Goblin Assassin’s Pine vs Zeal
Two goblin assassins, both armed with magical items given by allies. In the end, it was biting and grappling.
>Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? What are your thoughts on anti-heroes or anti-villains in general? Do you think they've become over done? I like them. A lot. Most of my characters, NPCs, and villains are anti heroes / anti villains.
SchizoQM
>>5575259 >True believer question: Not christian lol
>Lurker question: since this is a new qtg i might as well ask this again
I’m thinking of running a quest
which one interests you more?
>slice of life brothel manager quest Set during the mid 1550s fantasy w/ SEA inspired mythology. Relatively lighthearted story about a gangster that doesn’t do much fighting nowadays ever since the gang went legit (as a slave auditing company) and mostly handle day to day issues.
Gameplay will be similar to va11halla for the most part
set in the same universe as goblin assassin / a dragon’s flash
>world of horror inspired cyberpunk quest Relatively hard scifi. Set during the early 2200s.
Knowledge of nanoaugmentation and body modification has reached its zenith due to pharmaceutical corporations conducting rituals to request knowledge from forgotten gods at the cost of sacrificing undesirables
Will have multiple protagonists to choose from, much like world of horror.
set in the same universe as future blades
Anonymous
>>5575250 >Player Question Shirou Emiya in Fate/Awakening Mirror. It was a good feel to went for Dio on him and his family.
>General Question Alberich harming Circe for cheating on him and confronting his brother for the last time in Fate/Awakening Mirror.
>Misc. Question Genderbended Adolf Hitler in Fate/Awakening Mirror. Loved her. Best girl.
SchizoQM
Quoted By:
>>5575250 >What was your favorite confrontation to read/write in questing? What about just in recent questing? Nearly forgot.
My favorite confrontation in recent questing has to be Greenhorn quest’s assassin encounter. A scary thing that took ingenuity from Snuff and support from mossfolk to beat
Anonymous
Quoted By:
>>5575260 >slice of life brothel manager quest But I'd try either. I just like business management a lot, but with Fork & Spoon going I am satisfied regardless.
Anonymous
Anonymous
>>5575263 >Genderbended Adolf Hitler this was actually a thing? I thought it was a joke. Like a bitchy female character or something.
Anonymous
>>5575303 It was true. Adolf Hitler was turned into a loli because this was apparently the ideal human form.
Anonymous
>>5575303 Nope, Adelheid was quite real
Anonymous
Anonymous
Anonymous
Anonymous
>>5575343 And let's not forget that the mc was a wannabe Dio with a harem of mindbroken lolis and he brutally killed the protagonist of the story this quest was supposed to be a sequel to along with the old protagonist's loving wife after they got their happy ending in the original story so he could fuck their 12 year old daughter, who was, of course, hotter than her 30 year old mother, in the qm's eyes.
Fate is absolute trash and its fans are garbage -tier coomers.
Anonymous
Quoted By:
>>5575320 Attention seeking faggot
Anonymous
>>5575347 Holy hell, shit got wild in that quest after I left
Anonymous
>>5575347 Holy Mother of Based
Anonymous
Shit. Now I really want to see Awakening Mirror's mc rumble with Elf Maiden Quest's Lagneia
Anonymous
>>5575254 I create a large amount of quests, and then flake on them.
Anonymous
There seems to be a concerted effort on sup/tg/ right now to vote down threads to keep them below a score of 10 and the "excellent thread" threshold. I'm never seen this amount of downvotes being given to non-controversial quests before now.>Hero Academia Quest #48 11 upvotes, 3 downvotes.>Martin's School For Superhumanity Quest 1 14 upvotes, 6 downvotes.>Voidship Bridge Simulator #1 9 upvotes, 4 downvotes.>DC: Henchman Quest #19 12 upvotes, 4 downvotes.>Hex Maniac Prison 3 9 upvotes, 2 downvotes.>Warhammer 40K: Christian Cult in The Underhive #2 11 upvotes, 3 downvotes. The only time when threads ever got downvoted before now is when something really controversial occurred. What's the reason behind this change?
Anonymous
Quoted By:
>>5575370 A very dedicated faggot is downvoting recently archived quest. He’ll leave soon enough.
Anonymous
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>>5575365 Lagneia would drink him dry.
Anonymous
>>5575370 I think the mechagirl qm has gotten butthurt that he didn't get the recognition he thought he deserved. And he has gone and downvoted quests whose last thread is a month old or longer.
Anonymous
>>5575380 It's real humorous that a guy who failed almost everything he does somehow failed to be malicious as well. It's got that sort of ironic edge to it.
Anonymous
Quoted By:
>>5575384 Born to fail forced to seethe
Anonymous
>>5575367 I wish there were more BLACKED quests
Anonymous
Quoted By:
>>5575387 Are you not satisfied with African Warlord Quest?
Anonymous
>>5575323 Asoiaf quests. By preventing their completion I simply give their fanbase the same experience their author gives them. I will let one finish when he finishes the books.
Anonymous
>>5575433 No, that specific quest. I want to read that rape.
Anonymous
Quoted By:
>>5575449 Give me a few hours, it was deleted from pastebin.
Anonymous
>>5575347 HOLY KEK!
Still wont beat the time we freed Sakura from her fate, adopted that cthulhu loli as our daughter, killed the worm man, Fucked Tiamat and created our own dimension, turned into a magical girl/boy(i forgot which), and also got Sakura pregnant, and accidentally gave that alcoholic onii loli some Divine potion that ended the world.that was all as a pure version of Shinji. Too bad QM quit right before the end. Quest was Fate/Paradox Reincarnator.
YourAndYourWaifu !!S7iWoz56vJi
YourAndYourWaifu !!S7iWoz56vJi ID:a+8rVSP4 Mon 20 Feb 2023 16:16:00 No. 5575592 Report >>5574143 I started a new quest as promised.
Anonymous
>>5575347 >>5575580 >Fucked Tiamat I want to read it now, but I am afraid of being disappointed.
Anonymous
>>5575594 You will be. Only Sakura and Medea got fucked before the qm realized the players were serious when they said they wanted to fuck all the girls and disappeared.
Anonymous
Quoted By:
>>5575370 Yeah i noticed this a few days ago too. The level of faggotry that would motivate someone to do this boggles my mind.
>>5575380 Very likely the case!
Anonymous
Quoted By:
>>5575370 Seems it's not only quests about to cross the 10, every quest that has or would have a score of 5 has two or more downvotes
Anonymous
So what's the big deal? Why can't /qst/ come up with a GOOD fantasy quest? Why do we have such a drought? What can we do to fix it?
Low Speed Anti-Divine QM !!A9p5Qjj4pzy
Low Speed Anti-Divine QM !!A9p5Qjj4pzy ID:sTOuuxH+ Mon 20 Feb 2023 17:42:30 No. 5575665 Report Quoted By:
>>5575250 >QM Question There are a lot of different villain archetypes and I set myself up to write a massive cast, so I'll probably go for a mix of hammy moustache-twirlers and antagonists who have reasonable motivations for doing what they're doing. To make a moustache-twirler compelling I think you have to nail down exactly what they enjoy doing then show them having fun doing it, for a "reasonable" antagonist I'd treat them as a serious character who's opposing the protagonist because of personal goals/principles.
>Player Question I think the ideal villain would be one that has genuinely legitimate reasons for doing what they do, but also has a lot of hammy fun doing it. That would be really hard to write though.
I see the
ill-FATEd Fate quests' notoriety is still fresh. Hopefully one day Fate quests can step out of their predecessors' shadow.
>>5575661 Be the change in the world that you want to see.
Anonymous
Anonymous
Quoted By:
>>5575661 No good fantasy quest anon! I missed you! And you have another adorable pic!
Anonymous
>DungeonQM will post the next thread of 'The Little Dungeon That Could' at any moment now, I am certain of it
Sys !!6M532nrc88/
Quoted By:
>>5575698 We can dream, right? I'm so heart broken we never got one of our boss fights to trigger.
Anonymous
>>5575698 Didn't he lose all of his notes?
Sys !!6M532nrc88/
Quoted By:
>>5575722 Aye. Twould be the god damn worst.
Anonymous
Quoted By:
>>5575661 This reminds me of that Korean webcomic about the dragon neighbour…
Anonymous
Quoted By:
>>5575263 Hi Sweets. Die Sweets.
Anonymous
>>5575347 >>5575354 >>5575357 >>5575580 >>5575594 >>5575595 I remember a full analysis and breakdown of the entire thing on one of these /qtg/. Or was it one of the F/PR threads? And then the F/PR QM realized that the QM of Awakening Mirror had not only tried to stealth sabotage F/PR, bit had ALSO stealth sabotaged his previous quest Castlevania: Elegy of Inheritance. But in the end, it was the haremfags that killed F/PR
Anonymous
Quoted By:
>>5575661 >Why do we have such a drought? It's been like that since Paladin of Joy & A Tale of Witches died.
Anonymous
>>5575254 you're the samefag coomer who killed the asoiaf quests and baselessly accused boggs of molesting his own daughter?
Anonymous
>>5575661 Because Sojourner begged for money and every good QM left in disgust
Low Speed Anti-Divine QM !!A9p5Qjj4pzy
Low Speed Anti-Divine QM !!A9p5Qjj4pzy ID:sTOuuxH+ Mon 20 Feb 2023 19:18:04 No. 5575775 Report Quoted By:
Thread 6 of Fate Akeldama is up:
>>5575746 >>5575737 Yeesh, sounds like a lot of drama. A shame ego can get in the way of fun.
At least it's unlikely that High-Speed Flake QM will try to get revenge after I ASSUMED DIRECT CONTROL of his quest. Anonymous
Quoted By:
>>5575770 And I'll do it again
Anonymous
Anonymous
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>>5575592 Right on! I'm in.
!!Nj35DGS2lQu
>>5575778 Chaos Space Marine Quest is up
Anonymous
Quoted By:
>>5575250 >QM I like complex villains, and at the same time I hate it when players simp for obviously evil people. There's a gulf between 'desperately trying to hold up a broken system' or 'emotionally abused to the point where a real relationship is alien' and 'just an utter rat bastard who kills people because it tickles his jimmy'. Though I can just hear someone saying, "It's not like /qst/ could tell the difference anyway".
>PQ Let me hit on why I prefer complex villains: Complex motivations means complex action. That provides a lot of opportunity for activity, and a lot of variety in forms of interaction. Fighting on behalf of a nation-state, for instance, gives you a couple of options, such as being desperately in love with a nationalist illusion to having strong family ties in the political elite to just having one ideological hard point they can only advance at the head of a powerful violent force. Characters are interesting at least in part because a consistent underlying motivation, like general fear of a specific outcome, can often be the basis of an inconsistent literal motivation: Giving up patriotism to get one's mother outside of a war-torn country, for example.
>GQ Ten Little Indians/And Then There Were None, the final
gunshot . DYBQ, the duck on the keyboard, just because I've never seen it before.
>MQ No. Anti-heroes are more justifiable IMO because a lot of conflicts end with a fuckton of people dead and that doesn't usually make for neat resolutions or squeaky clean moral records. Anti-villains are kind of overdone not because they're not just as realistic but because they tend to be a vector for 'I wish I could do X but society won't let me", especially when writers have an ideological drum to beat.
>TB Shrimp or if I'm feeling especially douchebaggy, sushi. Not always, though I've been trying to make more of an effort. A good portion of my money: Even if you don't value the religious practice or even the outcome of charity, it's good to know how to give something up. You never know when you have to tighten your belt. >LQ Because I'm running two quests.
>>5575254 Sorry me, only I can post in this thread. More seriously, my confession is that I run under multiple tripcodes on purpose so that if I need to bail I can do so without risking the life of future quests.
I've had some real stinkers and being able to scarp has saved my not-so-creative hide to let me practice better writing in the future.
WhatIsAQM !!qOrOtaZtpH5
Anonymous
Quoted By:
>>5575853 Welcome nigga. I for one missed you
Anonymous
Quoted By:
>>5575853 >harem qm >CUM in ID Based?
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Feb 2023 21:14:18 No. 5575939 Report Quoted By:
>>5575250 >>5574482 Come join us for astral adventures with dragons. Not the Edith kind of dragons. The Chinese kind.
Anonymous
Quoted By:
>>5575853 You will never be forgotten
Anonymous
Quoted By:
>>5575250 Something important to mention is that there isn't any one size fits all solution. When talking about a single aspect of your writing it needs to be mentioned how it will be compared with the rest of it. Some stories only need a straight foward villain as an obstacle rather than a character we're supposed to interact with. Others need more complex ones because the motivations behind their actions are important to us so we need for them to be either realistic and/or deep for it to be satisfying to the narrative. So when you pose the question, "What makes a good villain?" That should always be answered by "A villain that fits and serves their purpose in the story." So for something like Mario, Bowser can be considered a good villain not because he's deep, but fills his role in being an obstacle to Mario. There's also things like design but not every quest has visual media.
Anonymous
Quoted By:
>>5575722 Yes but he came into one of these qtg’s some time ago and said he was going to start it up again by a deadline that passed months ago
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Feb 2023 21:45:26 No. 5575983 Report >>5575250 Oh yeah, antagonists are fun.
>Do you like to keep things straightforward? Every antagonist has a niche and purpose for being in the story. Mr. Blue is the big "real" antagonist, but so far has only been hinted at to drive up mystique. He's not a kid with maladjusted socialization strategies, he's a grown man who wants to harm children, and that puts him at a level of menace beyond the others.
Harmony is a mean girl, a real alpha queen bee, and no doubt this contributes to her fanart folder. She's not going to kill anyone, but she's going to ruin their reputations, cause disagreements, be a real bitch. So far she's been the "main" villain, which is appropriate as Izzy is still in the orientation phase of his quest. He's trying to socialize with his new friends, and who better to disrupt that than a bully?
Tommy one anon described as the school shooter kid. He's not that bad. But he certainly has a level of menace above that of Harmony and Monster. He's been in jail. He's got a power regulator chip inside him. He is going to be something big and loud and stupid and Izzy will be caught up in it.
Monster is theater kid.
>Do you have a favorite antagonist who later joined the protagonist's side? Monster and Tommy are redeemable.
Harmony is not.
Anonymous
>>5575983 Looks and sounds like hatefuck material Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Feb 2023 21:51:43 No. 5575990 Report >>5575984 Not this quest, man. Izzy's world can be broadcast on Toonami.
Anonymous
>>5575983 >one anon described as the school shooter kid. It's because of the trenchcoat and being edgy. Since there was no fedora or neckbeard, my brain went to columbine Anonymous
>>5575990 Oh you're adhering to THAT level of setting? I see. I don't play or read your quest, but I hope your protag makes it through and that you don't get QM Curse'd
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Feb 2023 22:02:05 No. 5575997 Report Quoted By:
>>5575993 You're
not entirely wrong, though. .
>>5575994 The rule is nothing that couldn't be shown on Toonami. I'm trying to capture a specific kind of tone and flavor. It goes for sex and violence.
Anonymous
Ever since sworn to valor started doing "back linking your IPs", and a lost something I considered an important vote, I now same fag in all quests on 4 consistent IPs. I walk across the hall at my sisters, vote again at work, and the blenz I stop at If I feel I need it. Its pretty scummy i know but If I get invested in a quest i cant stand other retards deciding shit so w/e. The only time I still lose is in 40k quests when there is like 20 fucking IPs. I don't do it all the time obviously, just when the vote matters.
Anonymous
Quoted By:
>>5575250 >>QM Question: Love writing antagonists since the only limit's the good-old imagination! The only kind of antagonist I'd say I don't like writing are stock-character types-- the kind that you use for a couple of scenes and throw away immediately afterwards.
>keep them compelling A magician never reveals their secrets... :-)
>>Player Question: Hard choice. Wouldn't be able to pick just ONE villain, but, in terms of preference, I love reading villains with clear-cut motives and perhaps a much-coveted, if not completely extreme, goal in mind.
>>General Question: Another difficult choice here; there are a bunch of good ones I can remember off the top-of-my-head, but, I guess if we're talking recent quests, that one assassin vs Snuff in Greenhorn Quest definitely had me on the edge of my seat!
As for writing villains... the best villain confrontation scenes to write are the ones that are the most physically/psychologically/morally/emotionally compelling for most, if not all, parties involved-- the kind of stuff that pushes everyone to their physical and mental limits.
>>Misc. Question: Boss from Abandoned Robot Quest actually became a top favorite after the first thread-- I really like his character. Hope that quest comes back some day!
>anti-heroes/anti-villains So long as the execution is good, I'm pretty neutral on anti-heroes/anti-villains.
>>True Believer Question: Best Lenten meal is Cacio and Pepe, which is a very decadent pasta dish featuring Pecorino Romano-- the king of Italian cheeses!
>giving something up? Sweets and foul language, my true weaknesses. >>Lurker Question: I ALWAYS vote.
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Feb 2023 23:27:12 No. 5576077 Report Quoted By:
>>5576068 They do say vote early, vote often...
overworked blue collar meguca
overworked blue collar meguca ID:IHOM9hST Mon 20 Feb 2023 23:27:18 No. 5576079 Report aight where my niggucas at?
Anonymous
>>5576068 Generally speaking i'd say you're a fag, but i do agree that sometimes, samefagging laeads to a better outcome
Anonymous
>>5576068 A way to fix this would be to force to provide a comment with every promt.
Anonymous
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>>5576068 fucking kill yourself samefag
Anonymous
Anonymous
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>>5576068 Big faggot if true.
Anonymous
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>>5575661 >Multiple great fantasy quests >Zero Beach ball quests DemBones !!ehWv9n5C1mz
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>>5575250 Oh shit it's another one!
>QM: Honestly I think I prefer writing villains over heroes--you can get really creative with their motives and reasoning and can also just make them unrepentant pieces of shit. I don't have enough confidence in my writing to answer whether I make nuanced villains or not, so I'll just say that I like a blend. Sometimes evil for evil's sake can be pretty compelling, but keeping it vague has its strengths as well. My biggest thing about writing villains is to make them characters too--if you know what they're after and what they'll do to get it, it makes them a lot easier to flesh out. Adding personal beefs between them and the protagonist is good too--you want your players to want to take them down, right?
>PQ/GQ since they're pretty similar: Still gotta be the big reveal in Bloodquest ages ago. Without spoiling much it hit me like a truck at the time, but when the big bad made their debut it put a lot of things into perspective and was handled with all the menace and shock they deserved. Still love re-reading it.
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Tue 21 Feb 2023 01:40:05 No. 5576244 Report >>5575661 I'd love a classic dungeon crawler, especially if it involves the weirdos of the monster manual and fiend folio.
Anonymous
>>5576068 Why is there a different IP literally across the hall? That doesn't make sense to me. All devices on the same connection share an IP, at least in my neck of the woods.
The rest is viable, depending on how long of a gap there is between votes, I guess. You should stop it, though. Get caught and tank a popular enough quest and some QMs will just demand trips, comments, or stop running altogether.
Anonymous
Anonymous
>>5576079 I'm 'Rit'y to rumble, man! Can't wait! Also you might want to make a strawpoll or something since some players might post on this thread with their QM ID or whatever
Anonymous
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>>5576080 I samefag to make the worst choice win
Anonymous
>>5576278 >stop running altogether. That's
Anonymous
Anonymous
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Tue 21 Feb 2023 03:57:08 No. 5576411 Report >>5576406 >>5576407 >>5576409 Damn, you use VPN or do you own a lot of phones?
Anonymous
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>>5576406 >>5576407 >>5576409 ...Want. Yes, I get it. Now show the "consistency" part. Otherwise, simply disregarding 1-post IDs neuters you.
Anonymous
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>>5576411 ExpressVPN annual
ObserverQM
>>5576146 While samefags are bad, the measure that QMs will take to avoid them are often worse. Forcing players to register before doing a quest or type up a certain word count to validate their vote will bar most anons from playing. I probably wouldn't bother playing a quest that does that.
The unfortunate reality is that most samefags are much more invested in the quest their playing than the average player. If they are already committed enough to rig votes, they are almost certainly committed enough to circumvent anti-samefag measures well past the point at which any normal player will leave.
That said, I still hate them - especially when they come to the general thread to brag about their scummy practices.
Anonymous
>>5576434 >I probably wouldn't bother playing a quest that does that. same, if you cant samefag then whats the point? Speaking unironically. You are basically beholden to the whimes of retards who cant even follow the story. What kind of retard gets invested in a story like that? (me, because I got burned enough times)
ObserverQM
>>5576438 I know that you're baiting, but I will still respond.
I read quests because I like the QM's writing, not because I have any particular investment in a specific choice or character. Good QMs tend to be able to craft a compelling character regardless of whether the votes are optimal or not. In fact, I would argue that super-min-max optimal voting often makes quests less interesting.
If you genuinely have a good idea, man up and do a write in. If you're genuinely less retarded than everyone else in the quest's player base, surely you can win everyone over by explaining your reasoning. People on the board change votes pretty regularly if they see a good idea.
Anonymous
>>5576438 QMs aren't your personal author. Rigging the vote is incredibly entitled and selfish.
>>5576445 This anon is a good anon. Thank you.
archivebro
Quoted By:
>>5576438 I mean, you can always teach yourself to step back. In Tyrant Quest, I was the one who proposed the idea of turning Lady Baline into a seducer against Duke Molyes to impugn his character, alienate her from her family for agreeing to it in the first place, and hopefully turn her gradually into a mini-me as we remained a “kind” and “supportive” friend as we isolated her from other support circles.
And in the vote on whether we’d actually follow through with the promises we gave her and where I wanted to publicize the scandal to damage her and the Duke, anons instead voted to jail her, finish killing her family, and break her into just another dumb puppet like the pair of knights we have.
The vision I had when first proposing the ploy? Now unreachable. But at the same time, it’s just one vote. If that and the collective idiocy of anons is all it takes to kill a quest, it’s not going to last long anyway. Dumb votes and disappointment happen. Anons and QMs need to accept that will happen sometimes and move on. If it happens many times, then it’s more reasonable to ask “am I still in to this” and decide if you’re going to drop the quest.
Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:WFOOA9x6 Tue 21 Feb 2023 04:50:32 No. 5576461 Report Quoted By:
>>5576068 Truly despicable. But I also doubt the truth of your claims. Recycling a new ID proves nothing.
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Tue 21 Feb 2023 05:10:32 No. 5576476 Report >>5576450 Player entitlement is a serious issue on /qst/, as the samefag's justifications for his behavior shows. There are anons that absolutely believe QMs are their personal authors.
Anonymous
Quoted By:
>>5576068 bros villain origin story was because he lost a vote in stv
lol imagine being this pathetic
hope you get caught at work faggot
Anonymous
>>5576068 Imagine being such a little bitch you feel the need to samefag and I say that as someone who's almost certainly losing a big vote.
overworked blue collar meguca
overworked blue collar meguca ID:IHOM9hST Tue 21 Feb 2023 05:38:47 No. 5576497 Report >>5576336 oh awesome its rita
also oh right good point some may wanna keep their anonymity
aight so if any niggaca readin this then no need to post here just wait for the thread in like a week or so. yeah i said it was gonna be a month but BOY did i underestimate what having five mcs was gonna be like lol
but trust me. trust me and wait
Anonymous
>>5576450 QMs are my personal bitch. If they don't write what I want, I'll kill their quest. I did it before and I'll do it again
Anonymous
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Tue 21 Feb 2023 06:05:01 No. 5576528 Report >>5575250 >Do I like villians I am not sure, I like to plan them out but I feel players dont face them often, so maybe i dont really care. I like nuance but i think nuance can be found in classic approaches. Style more then angst.
One thing I try to express in my villians is a personal belief of mine, which is everyone want's to be heard, believed. Because of that most villians arent simply out to kill you, they will do so if you aren't with them because of a absolutist mentality, but theyd rather convert you. The villain wants someone to tell them they are doing nothing wrong and that they are great. So many of my villians are pretty open to negotiation, at least if the price is high enough.
>Player question The best antagonists are ones you get the pov of for a bit. Whatever their motive, its easier when you see them, or are them, to ride the hate.
>General question There was a cool game of checkers in Mech Space Pirate. One I liked was Suzie Straw in Og Hex Maniac trying to explain to Gurie that she killed a kid and wanted Gurie to forgive her, without really telling Gurie she did that.
>Misc question Nico Robin.
I think antiheroes aren't over done but its gotten lazy. People tend to try to flip the script but haven't really written one. But i prefer them to the super quippy ones nowadays because it seems they dont care. Anti-heroes tend to care more.
Heroes need to be more invested. I like redemption stories, but some times, like in the disney movie with the dragon... they dont really bother.
Redemption requires pain. Great, terrible pain. Not to justify the flip per say but to show you are absolutely committed to it.
Anonymous
>>5576528 In fairness, casually quipping while you kill mooks or face mentally-disturbed or tragic villains is sort of antiheroic. The trend of thoughtlessly-quippy heroes tends to be rooted in characters like John McClane, Rambo, and the terminator (all antiheroes) or MCU heroes like Thor, Iron-Man, and Spider-Man (also antiheroes).
Anonymous
>>5576491 Remember when your favorite QM couldn't handle the constant insults and hostility and dropped their quest? It was me, anon, I killed your favorite quest
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Tue 21 Feb 2023 06:11:37 No. 5576534 Report Quoted By:
>>5575370 >I got the least amount of down votes. Yay!
>>5575380 I dont think it's him. For one thing, Martin is one of the worst hit, and that's him.
Second he's in the qtg general and I think if he was that sour he'd have quit that.
And to be clear, I have been mean to him.
>>5575661 I run fantasy discord builders, not quests.
Basically if i am making a original setting I tend to have multiple people play so I can showcase numerous ideas that interlock (interlocking concepts seem to be my specialty with writing), and I can not do that with only one mc. Im sure other qms feel the same, even if not all of them do.
Hell ive ben considering porting one of my settings in a quest but cant figure out how.
Anonymous
>>5576532 No one anon killed Space Monke. A few contributed.
I hold out hope that it will return one day. Anonymous
guys i still cant forget katawa shoujo
Anonymous
Quoted By:
>>5576532 "Multiple anons? No! I was samefagging so it seemed like it was a group of 6 people! I did it! It was me the whole time!"
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Tue 21 Feb 2023 06:22:20 No. 5576540 Report >>5576530 I would not consider Spiderman, the most famous and beloved ip in marvel history, as a anti hero. The mans quippy though.
The issue is simple. The story? It's not real. The stakes are fake.
You need me to believe in the stakes. That New York is worth fighting for and that King K. Rool is capable of taking that away if you don't do your best. Or something.
If the HERO doesn't care, as the guy who is following the hero, I will not care.
Spiderman benefits from panicky inner monologues underlining that he cares a LOT. Without those... shrug.
Anonymous
Quoted By:
>>5576537 That's because it's perfect. At least, it was to teenaged me
Anonymous
Quoted By:
>>5576540 I agree about the stakes, but Spider-Man is absolutely an anti-hero despite being a flagship character, just like Iron-Man in the MCU. They are heroes who are least partly defined by negative, non-heroic traits like:
>Spidey: shirking responsibility at times, wallowing in self-pity, anti-social tendencies, a tendency towards cruel mockery which can make situations worse >Shellhead: detached cynicism, emotionality and impulsiveness, addictive behaviour, arrogance Remember, an antihero doesn't need to be a hero who is devoid of heroic attributes or who can't overcome their darker impulses. It just means a hero whose has prominent character flaws as key components of their persona. We're just very used to those being the norm. Traditional heroes who never demonstrate apathy, cowardice, irresponsibility, cruelty, etcetera are seen as boring, flat, or unrealistic, so we see them sued sparing and usually in contrast to more antiheroic characters. Think... Captain America, Superman, All-Might, arguably Cyclops. or, moving away from superheroes: Ethan Hunt, Agent J from MiB, Ellen Ripley. These are heroes who might have one or two negative traits, but these aren't emphasized, and they rarely make moral lapses. They do what is right, and they do it with little to no hesitation and using approved-of methods for uncomplicated and altruistic reasons.
ObserverQM
>>5576476 I really don't think it is. There's one or two players who will shit things up like the samefag above, but they're in the extreme minority. Most players here are polite, and I certainly don't consider them collectively more entitled than QMs.
Anonymous
>>5576565 I agree. It's overstated how ubiquitous it is. That anon probably can't reliably drum up multiple posts with more than one or two IDs, tops. VPNs don't tend to work that way, and lots of VPN IPs are banned on 4chan.
Anonymous
Quoted By:
RQM has the best anti-samefagging system.
ObserverQM
Quoted By:
>>5576583 Yeah the easiest way to samefag is to literally use a dynamic IP or live in a dorm. If you have multiple access points/IPs your ID will change pretty frequently whether you want to or not. This is another one of the reasons why I personally will never implement an anti-samefag system.
Anonymous
>>5576535 It was the QM’s insistence that Space Monke needed a radical story change that killed it senpai. Anonymous
Quoted By:
Obligatory Sun Belt Crusader Quest post! QM, I’d appreciate a status update. Also, I’ll take the lack of replies to my Warden suggestion as silent approval that it’s a decent plan.
Anonymous
>>5576535 >>5576689 >Space Monke Quest >Killed ?
Anonymous
Love to make up a story to get (yous)
Anonymous
Anonymous
There are six individuals responsible for everything wrong with /qst/. Every failed quest, every controversy, absolutely everything that has ever gone wrong with this board is because of one of the Sinful Six. If it wasn't for these six shitters, /qst/ would be a flourishing paradise of original content.
Indonesian Gentleman
>>5576739 Hey waiddaminute, I think I've seen this sort of idea being floated before on /tg/.
Anyways, the Sinister Six of /qst/:
>The Speedflaker >The Samevoter >The Poltard >The Argumentarian >The Waifu Tribesmen >The Bad Roll Guy Anonymous
Quoted By:
>>5576750 What happened to Fall of the Regime?
Anonymous
Quoted By:
>>5576750 >>The Speedflaker I think the fact that I flaked like 3-4 posts in, was a better thing than if I somehow lasted a full thread.
I'm not proud of it, but I hate when QM finishes tne thread just fine and then never appears for the second one.
Also, at least now I know that I can't run a quest
Anonymous
>>5576750 >The Waifu Tribesmen The others are always bad, but the waifu tribesmen can be some of a quest's most fun players as long as they don't encounter a member of an enemy waifu tribe. Their tribe is easy to satisfy and remain happy, with that one caveat. QMs, keep it to one waifu at a time. Do not introduce a second potential love interest, or god forbid a third, unless you want your thread to be consumed by the flames of a tribal war.
SchizoVergil
Quoted By:
>>5575250 >Player Question: >Who was your favorite quest antagonist to read? What made them the best? In general, do you prefer outright evil antagonists, or ones coming from a more understandable place? I unironically never managed to genuinely like any villain because all of the quests I was in either had extremely vague villains (Alterac Quest just has you fight the Syndicate, but I can't really call them an antagonist seeing how they're an organisation, not a character - unless those count too) or were simply defeated too quick to care about the characters.
>General Question: >What was your favorite confrontation to read/write in questing? What about just in recent questing? It doesn't have to be a fight, just any clash of characters, or even an internal conflict. CIS Remnant Quest (aka STUD BUCKET quest) had a great clash between the protag, a droid and his superior who just got a mega-upgrade. I liked their confrontation, even if it didn't escalate to violence. What happened to that quest anyway?
>Misc. Question: >Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? What are your thoughts on anti-heroes or anti-villains in general? Do you think they've become over done? Again, Alterac Resurgence Quest - forgot his name, but the prince straight up beat a bunch of bandits and gave them a chance to redemption as penal workers, then rewarded them by promoting said bandits into the army. The main bandit leader straight up risks his life to save Prince Perenolde. It's a great redemption arc.
>True Believer Question: >What's your favorite meal for Lent? Do you give something up every year? If so, what are you giving up this year? who?
>Lurker Question: >There is no question. Vote. Why aren't you voting yet? Give us WriteIn questions and better quests, you silly billy.
SchizoVergil
>>5575580 >that one time when Shinji was also incredibly rich, collected servants like pokeballs, wrestled with a lion, fucked everyone in the vicinity AND turned A FUCKING BOAT into a waifu God I miss that quest, but it died so hard. The perfect love and hate relationship in the form of a quest.
SchizoVergil
>>5575802 >Chaos Marine Quest >it's Space Wolves >automatically restricted to a choice, not even having a chance to vote on who we are, what we do, etc Dropped at the speed of light.
Anonymous
Quoted By:
>>5576698 The narrative investment. I do fully expect it to come back, but it certainly won’t be the same Space Monke that I’ve come to love.
Anonymous
Quoted By:
>>5576532 Nice try but you can't ruin
what I ruined Anonymous
>>5576750 >The Bad Roll Guy An anon that rolls badly, or one that complains about it?
I have stopped following quests because of the second one, faggots going nuclear and if there's a 1.
Anonymous
>>5576780 The last time i did character creation it didnt end well for my quest. Apologies for not having it about a CSM from the cooler legions but if it goes well enough Ill make POVs from the perspective of an Alpha legionairre
Anonymous
>>5576836 Space Wrecker Quest ended because of one bad roll on a minor salvage run.
Anonymous
>>5576856 Based. Never give options that you don't want to write, never do chargen if you want to write something specific.
WhatIsAQM !!qOrOtaZtpH5
>>5576778 I miss it too, and once in a while I consider maybe rebooting it in some way.
The most important thing would probably be to put some actual limits on your magic rather than whatever the fuck my past self was thinking with what effectively just became "Do anything" magic.
Though honestly, I'm not sure if I'd do it here anymore. It's far too easy to samefag here and there's almost no draw to actually running here, the formatting features are horrendously barebones.
SchizoVergil
Quoted By:
>>5576856 I'm sorry to hear that, QM-anon. My voting experience had an overwhelming quantity of anons with good ideas and rational heads (surprisingly), only a minority of cases had schizo voters who ruined it all. Not a big fan of Space Wolves, but i wish you good luck with your quest.
WhatIsAQM !!qOrOtaZtpH5
>>5576879 For example if I stuck with conceptual nonsense magic I'd have it so that you'd actually have to find a source of the concept you wanted to use, destroying the original source so you could apply it to something else.
Ah well, mistakes of the past.
SchizoVergil
Quoted By:
>>5576879 >the chad himself rises from the underworld Besides kneeling at the gesture, I'm happy to hear from you again. I'm fairly certain that your quest was the reason why my passion for roleplaying didn't die and kept it up long enough to get into quests (even if i mostly lurk and do some votes here and there).
From the bottom of my heart, thanks a bunch for satiating my roleplaying addiction. As for the samefagging issue, I guess it's a good idea to know a couple of namefags that have a consistent behaviour (even if there were namefags in the quest itself, it didn't really make the samefag vote problem any easier).
Anonymous
Quoted By:
>>5576882 >>5576879 You are still a cool guy. You learned that enabling haremfags is always a mistake, among other lessons. I hope you stick around /qst/ even if you run a quest again elsewhere like
akun Anonymous
>>5576868 Isn't that anons' fault for trying to disable a bomb?
Anonymous
>>5576872 Indeed. Chargen can absolutely be a trap for a QM.
Anonymous
>>5576868 That feels more like the QM taking an escape hatch than anything else. A roll won't end a quest unless the QM wants it to.
Anonymous
Post your quest ideas NOW.
Anonymous
>>5577064 Hotline: Night City
Anonymous
>>5577064 Exploring a weird world where the atmosphere limits visibility depending on space. Past a certain point that always varies, all visibility is zero and pitch black fog exists. This is true for every part of this world, except around portals to Earth where diffusion happens and the dark fog is much farther away. Likewise on Earth side of those portals, visibility is less no matter where the portal is located. Whether on a wide mountaintop or in an abandoned basement, the immediate area will always have some noticable visibility issues. I came up with this concept from old point-and-click flash games as well as MUDDs and text-based adventure games
Anonymous
>>5577064 A screenwriter is writing episodes of a show, competing with other writers writing different episodes of the same show for management's favor and fan popularity.
Anonymous
>>5577064 Fear & Hunger quest.
Anonymous
>>5577064 THE MC WAKES UP TO JUSTICE
NOW IT'S TIME TO FIGHT FOR LIFE
Anonymous
ChronoQM !!YEc5FNwshuU
Quoted By:
>>5575250 >QM Question: >When it comes to write antagonists do you enjoy it? Do you like to keep things straightforward, or do you like a more nuanced 'villain'? Either way, how do you make your antagonists compelling? I do like writing antagonists. All of them can serve a role in a story, but more sympathetic antagonists, those with understandable motives, are my personal favourites. As for a compelling antagonist, what he needs is presence, power, and some kind of connection to the hero, a more personal reason for their conflict. That can be a familial relationship, him threatening something the hero cares about, him serving as a dark mirror to the hero's dreams, virtues and flaws, or maybe all of the above.
>>Player Question: >Who was your favorite quest antagonist to read? What made them the best? In general, do you prefer outright evil antagonists, or ones coming from a more understandable place? It depends on the work. Outright evil antagonists can be fun, but the antagonists whose motives are more understandable are my preference, but not by too much.
>>General Question: >What was your favorite confrontation to read/write in questing? What about just in recent questing? It doesn't have to be a fight, just any clash of characters, or even an internal conflict. My favourite fight to write was Gaius calming down and systematically demolishing the Djinn that had just just horrifically burned his waifu right in front of his eyes.
>>Misc. Question: >Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? What are your thoughts on anti-heroes or anti-villains in general? Do you think they've become over done? I have a favourite, but I can't tell you who that is. Anti-heroes have to walk a fine line in order not to become too edgy and I don't think the classification of someone as anti-villain is meaningful. What's the difference between what you call an anti-villain, and a villain with sympathetic motives, as in the above questions?
>>True Believer Question: >What's your favorite meal for Lent? Do you give something up every year? If so, what are you giving up this year? Lentil soup, appropriately enough. We don't do that "giving up" custom around here.
Anonymous
>>5576698 That you, Bananas? Looking forward to it! Recent hiccups aside, still a top-tier quest you're running. I like the way it's been developing post-mask/genocide debacle, and I think most others agree looking at the suptg score of the most recent chapter.
Anonymous
>>5576757 I can see that as a streamlined way to focus a quest and avoid controversy, but it saddens me to thing that in a choice-driven medium, one would need to remove choices to calm down certain obnoxious players.
ObserverQM
Quoted By:
>>5576757 Don’t worry. We’re three threads in and the qm is still too scared to write an unprotected handholding scene with the only female character in the quest.
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Tue 21 Feb 2023 20:30:16 No. 5577269 Report >>5576997 For a moment, I considered having character creation for Martin's. I'm glad I didn't do it. Izzy is so fun.
>>5577064 Mecha sword and sorcerery, like Escaflowne and Aura Battler Dunbine.
>>5577188 Nice.
Anonymous
>>5577064 its a meme meta quest about being in a qms discord and you have to figure out how to insert yourself into their life and subvert their friends so you can gaslight them into writing your perfect quest for just you .
Also the qm would be a girl with rocking titties
Anonymous
>>5577064 Red Ribbon Game. Set in a major city, some unknown number of people are inducted into the Red Ribbon game against their will, waking up with a red ribbon tied around their throat.
Each player has an "Edge", a special ability of some sort.
You lose your ribbon, you die.
You take a ribbon, you get the other player's edge.
Objective: Don't lose your ribbon.
Anonymous
>>5577276 what if someone wants to take my ribbon but i dont want them to
Anonymous
Quoted By:
>>5577281 Oh, that's easy. You just say:
Swiper no swiping!
Swiper no swiping!
Swiper no swiping!
Anonymous
Quoted By:
>>5577281 challenge them to a game of this
Anonymous
>>5577241 More choice isn't always for the better.
Anonymous
>>5577377 >>5576997 Ideally, players who lose a character creation of waifu vote should just not be salty bitches about it. Ah, to live in a perfect world...
Anonymous
Quoted By:
>>5577084 the fact that this isn't a thing yet surely is a result of br*men intervention.
Anonymous
>>5577381 It's not really players that chargen is a trap for, it's the QM. It's important that your character be someone you can write, and chargen can sometimes slip away from that.
Anonymous
>>5577269 >Mecha sword and sorcerery, like Escaflowne and Aura Battler Dunbine. Finally, super robots in my quests
Boardwalker !!j7swIIWyuUa
Boardwalker !!j7swIIWyuUa ID:hSSTnfHe Wed 22 Feb 2023 00:27:49 No. 5577486 Report >>5577440 I want one so bad. I'd do it, but Martin's is already such a giant handful of lore.
Giant robots hit differently when the swords aren't made out of energy.
Anonymous
>>5576879 Hey, Just dont count votes that have under 5 post ids, after a certain amount of time has passed.
>>5577064 Stargate quest
!!ZwWOyLAOm7n
Anonymous
>>5577064 >The Iron Horse The ruler of a fantasy kingdom has heard of something very interesting from a faraway land, and he's tasked you with bringing it to his kingdom. That thing? Trains. However, the task of bringing the future is not an easy one and you will need to handle engineering, finances, industry, politics and the occasional Dark Lord to achieve it. Similar vibe to Cascadia Railroads Quest if anyone remembers that one, except with 22% more angry elves.
>Carriermen A carrier battlegroup on a training exercise isn't having a good day. Aircraft launched have failed to return, the radio responds only with silence and static, GPS is unreachable and the stars are nonsense and the radar and sonar are returning concerning things. Can Rear Admiral Anon keep it together and lead their fleet to safety out on the hostile great wide sea?
>Chinese Warlord Quest The year is 1916, Yuan Shikai is dead and the Beiyang government is collapsing as provincial leaders break away and grab what territory and power they can. The battle for China is on and you're surely going to be the one to come out on top, right? A civ quest in an criminally underrated part of history as you try and build up your province and clique to survive and fight your neighbours as Russia and Japan stick their fingers in the pie and whispers of grand Kuomintang plans emerge from the south.....
Anonymous
>>5577064 Tokusatsu quest.
Like Kamen Rider, but an OC setting
Anonymous
>>5577064 jojo but its about running a dental clinic
>>5577521 ayooooo
Anonymous
>>5577064 >Trojan War Quest, where the PC is a young bronze-age hellenic noble with a need to acquire honor, fame, and a wife on the campaign. Based on Homer principally, with QM inventions, myths, and non-canonical literature used to plug gaps where necessary. >NoJo's Bizarre Adventure: A quest about a young stand user who gets dragged into a shadow conflict with potentially the fate of mankind on the line. Takes place between Parts 5 and 6. Features few-to-no canonical characters, hence the name. These two have been sitting in my notes for a while.
Anonymous
>>5576947 Yep, but it was the Bad Roll that literally killed that quest in it’s cradle.
>>5577235 I think the post-debacle development was rushed and not well thought out, and that there should’ve been more emphasis on exploring the Hegemony’s feeling of weakness/inferiority against its neighbors than trying to tech-rush the Hegemony into military parity with the Essal.
Also, I’m pretty sure that score is manipulated, no way Akule and the Catastrophe threads would be above the negatives.
SQM
>>5577064 might as well post this again
>slice of life brothel manager quest Set during the mid 1550s fantasy w/ SEA inspired mythology. Relatively lighthearted story about a gangster that doesn’t do much fighting nowadays ever since the gang went legit (as a slave auditing company) and mostly handle day to day issues.
Gameplay will be similar to va11halla for the most part
>world of horror inspired cyberpunk quest Relatively hard scifi. Set during the early 2200s.
Knowledge of nanoaugmentation and body modification has reached its zenith due to pharmaceutical corporations conducting rituals to request knowledge from forgotten gods at the cost of sacrificing undesirables
Will have multiple protagonists to choose from, much like world of horror.
Anonymous
Quoted By:
>>5577408 I guess it depends how versatile a writer you are, and how wacky you allow anons to get in creation. I've never had trouble with it.
Anonymous
>>5577617 >no way Akule and the Catastrophe threads would be above the negatives I mean, barely.
Anonymous
>>5577757 I remember looking at the score beforehand, it was way lower.
Anonymous
>>5577761 Possibly, it's manipulation. Just as plausibly, I think, many of the less-vocal anons actually liked those chapters, or at least didn't dislike them enough to think they deserved "Shit Thread" status. Maybe, like me, they didn't like those threads but love the quest over all, and wanted to spare it the ignominy.
Anonymous
>>5577381 Have you ever dropped a quest that you initially liked because you didn't like the direction it was going? If yes, then you begin to understand how a waifufag feels when he loses. The wrong waifu winning is completely intolerable. The difference is that a waifu makes them invested enough to fight and hate the very idea of her losing.
This is one of the reasons multiple waifu candidates are always a mistake. It drives engagement in the beginning, since you appeal to anyone who likes any one of the waifus, but the cost is a thread in flames, driving away all the other people who hate the shitflinging, and all the waifufags who end up on the losing side quitting in disgust, or even worse staying to sabotage the quest they used to love and now hate. If you are a QM who adds more waifus because you want more yous, you are an idiot.
The other problem, that works to feed the above, is a matter of storytelling. Humans have been telling stories for thousands of years, and the stories that have a developing romance with more than one candidates for the protagonist are always dramas, tragedies, stories about a Don Juan or harem anime. Basic storytelling conventiona stay the same even in a quest, and you are also an idiot if you are a QM who adds more waifus because he thinks it will make for a better story when your story is none of the above.
Anonymous
>>5577763 >Just as plausibly That doesn’t pass the sniff test anon, why would anons who didn’t like the threads then vote them up outta respect for the previous work? I find it more like that it was manipulated back into neutrality.
And yes, it sorta does. There were multiple problems with how those threads went down, even Bananas admitted so.
Anonymous
>>5577773 >all the waifufags who end up on the losing side quitting in disgust Anyone that cripplingly invested in my shoddily-written romantic leads NEEDS to take a step back, to be perfectly desu.
Also, what kind of quest would have multiple waifus and NOT be (at least in-part) one of those four categories you spoke of? if the MC isn't a lothario or inexplicably-attractive harem protagonist, they won't land multiple simultaneous waifu candidates. If they do, it will be a drama/tragedy (waifus aren't okay with polyamory and get upset) or a harem.
SchizoQM
>only needs pen and paper / tablet >memorialize cool moments >the players love it Have YOU taken the drawfagpill yet, qms?
Anonymous
>>5577783 If you say so. Suptg is certainly easy enough to manipulate, sadly.
Anonymous
Quoted By:
>>5577788 Yea, same with /qst/ desu
Anonymous
>>5577064 Harry Potter with guns.
Anonymous
>>5577786 >what kind of quest would have multiple waifus and NOT be (at least in-part) one of those four categories you spoke of? You'd be surprised at the number of qms who think they can write a normal adventure about a normal hero and get away with the love triangle without the drama or tragedy.
Also, why would you not want your players to get invested in what you write?
Anonymous
Quoted By:
>>5577787 No, I cannot and will not draw.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 22 Feb 2023 06:50:38 No. 5577865 Report >>5577064 You play a little kid in middle school. The biggest thing right now is Mechagods (Well because of christian pressure the show was renamed to Heavy Metal Masters) which is a Skylanders esque mecha game. Theres a "Blue Print" where you put all your mech pieces down on the "Command Ship", then assemble your mech, and then you can play with it in the game. I can explain how it works but thats not the exciting part.
Its HUGE in your school, has mobile play on your phone, and you FINALLY got the starter kit for your birthday. Now you can finally be a hero like your favotire character from the show!
So naturally you decide to fight injustice!
The first injustice you fight is liberating your best friends xbox from his fat older brother.
For some reason Heavy Metal Masters WILL solve most of your problems.
Its a port of the Lancer rpg.
Anonymous
Quoted By:
>>5577865 That sounds delightful, especially with your writing style.
Anonymous
>>5577801 "Invested" is fine. "So invested they throw a shitfit or stoop to sabotage when they don't get get to pretend-date my interpretation of a girl" is... A bit much. This is a collaborative space.
Anonymous
Anonymous
>>5577869 >This is a collaborative space. lol
Anonymous
Quoted By:
>>5577787 If youre not a good drawer, and dont have a tablet or good drawing software its pointless to draw anything. My best drawquest was one where i used ms paint and a shitty mouse to create pixel art. It was nice but took so long to update and I eventually gave up.
TrashQM
As per the results of the poll I had in the last general, I will be continuing The Graverobber's Daughter.
>>5577000 >>5576947 >>5577617 >Isn't that anons' fault for trying to disable a bomb? >That feels more like the QM taking an escape hatch than anything else. A roll won't end a quest unless the QM wants it to. I completely disagree. As the QM, there was absolutely no way to continue.
The MC aboard his flagship and all of the fleet - excluding the Clean Sweep, the stricken ship - were safe. The players were given three options. The first was to cut losses and allow the torpedo to eventually detonate, destroying the Clean Sweep and killing everyone aboard. The second was to send a ship over to rescue survivors, and quickly investigate an attempted mutiny (which was why there was a still active torpedo embedded into the hull). The third, which involved making a series of moderately difficult rolls, was to send over two crews, one to evacuate survivors and investigate the mutiny, while the other one would attempt to disable or deactivate the torpedo.
The players choose the third option, then they chose to deactivate, as it would net them an intact torpedo if they succeeded, though it was communicated to them that this would make the series of rolls harder and longer, and that if any rolls in the sequence failed it would kill the survivors, the crew deactivating the torpedo, and the crew evacuating the Clean Sweep if they were not clear, as well as potentially destroying the ship they sent the rescue and deactivation crews over with.
Then one player asked if sending the MC over to the torpedo would provide a bonus to the recovery operation. After stating that it would kill the MC if the rolls came up bad, I offered a moderate bonus for having the MC on hand. I let the vote sit for a full day if I recall correctly, then I closed it. Again, if I recall correctly, it was unanimously in favor of sending the MC into danger for the bonus. The very first roll in the sequence of rolls that the players needed to pass failed, detonating the torpedo while the MC was just feet away from it, killing him and ending the quest.
In retrospect, I made the requirements to recover or to disable the torpedo too hard, too unforgiving. If I were running that Quest today, I would have done things differently, like requiring several rolls to fail in sequence to detonate, or something. But I stand by ending the Quest where I did. The death of the player character has to be the end of the Quest, otherwise there are no real stakes, no sense of risk. And I think that is crucial for a Quest to work. Failure has to have consequences - otherwise dice rolls are just numbers. If he miraculously survived, or if perspective switched to one of his relatives who inherited the remains of the fleet, or even if the second-in-command became the new player character it would undermine all of that.
Anonymous
>>5577905 >In retrospect, I made the requirements to recover or to disable the torpedo too hard, too unforgiving. If I were running that Quest today, I would have done things differently, like requiring several rolls to fail in sequence to detonate, or something. >But I stand by ending the Quest where I did. The first contradicts the second. You either think you fucked up and could have done things better, or you don't.
Anonymous
>>5577910 I think he means, yeah the ending happened, it is what it is, he’s not gonna retcon it or anything but if it happened today he might’ve changed a few things
TrashQM
Quoted By:
>>5577910 >>5577915 What I meant was that the challenge with the torpedo was too hard. But that does not change the fact that the MC was not in any danger from failing that challenge until the players deliberately put him in danger.
Anonymous
>>5577910 >>5577915 ’s right, it’s less that it contradicts and more that it was a learning curve that resulted from the death of a great quest. Frankly, I’d love a nuke meme about it, just so I could post it in later TrashQM Quests whenever I think anons are pulling a Nuke Play. Anonymous
>>5577931 Won't help. Stuff like this happens because players treat any deviation from complete, perfect, constant victory as death so threatening to kill off the main character as a risk for getting a bonus doesn't even register.
Anonymous
>>5577938 Judging by how many times I've seen the phrase "Go big or go home!", you have a point. But IMO it's not because players treat every failure as death, but because their perception of likelihood of failure (and death) is distorted. Humans are notoriously bad at understanding probability, and their estimation of the chance for the MC to kick the bucket are based rather on the fiction they consumed before, wherein one in a million chance of success works out 99% of the time.
Anonymous
Quoted By:
>>5577938 This is not true at all, and when complains about setbacks happen, it's mostly a skill issue on the part of the QM.
Trash has my respect for actually going through with it after he warned them.
Anonymous
Quoted By:
>>5577938 I disagree. Sometimes it’s like that initially, sure. In my experience, you not only need to be clear about the consequences, but get through to people that the consequences are serious enough to feel the weight of it. Most of the time it happens after you hit that wall, other times the QM is good enough to get across that feeling so anons could react to it instead of
>>5577942 ’s great conception of anon’s distorted perception of the problem.
I think TrashQM does convey the dangers and consequences so well in the Graverobber’s Daughter that it does transfer to Peon Space Wrecker. Others, like Warden’s Enclave Quest, are extremely clear of the consequences of failure. And some, well, some come about as a result of anons unknowingly pushing an ill explained boundary, like the size of Warden’s raiders in Sun Belt Crusader Quest. It often depends on how well (or not) the QM conveys the danger and consequences.
Anonymous
>>5577905 I don't personally feel that changing MCs undermines the feeling of consequences, as long as the second MC is different in ability, persona, or circumstance.
>>5577888 Well, my quest is, anyway. There have been exceptions, but we have remarkably little OOC drama in my quest as a general rule. A couple players went against that grain, but they've either departed or mellowed.
Anonymous
>>5577981 Then you have not offered them a choice that they feel strongly enough about. Keep it that way, for your own good.
Anonymous
>>5578001 If your players are prone to losing their garbage on you or each other, that is unfortunate. It doesn't need to be that way.
Anonymous
>>5578007 You do not understand. If I knew what your quest, I could offer an example. Any choice that radically alters the course of the quest into something your players will hate will cause your thread to catch fire, if your players care enough. Waifu choices are the most frequent cause because QMs keep making that mistake, but this is not the only possible trigger. Just ask Bananas, Supreme Space Monkey caught fire with no waifus involved.
Rain !5gsQX4xlwY
Quoted By:
>>5576835 I have no idea what I'm doing but this seems to be scratching an itch that trying to be normal hasn't in the last 5-8 years.
Anonymous
>>5577486 Yo nigga. I'm reading thread 1 of YOUR QUEST right now. What character in the quest or in-setting, would listen to or sing this?
https://youtube.com/watch?v=5EtVJP0Dml4 Any supervillain type that would wake up one day, decide something important, broadcast to everybody that he'll be announcing something important someplace public, and goes there early. The people, regular and other supers, watch in curiosity and high alert at our big baddie quietly moving around audio equipment and speakers.
https://youtube.com/watch?v=BuKft9LpL_0 When a do-gooder shows up and does their "I'm going to stop your evil schemes!" routine, he merely stares at them neutrally in a manner anybody can tell is unnaturally out-of-character, then continues setting up their stuff. And eventually, he steps up to the mic, faces all the live cameras and tensed supers, hits a button with his foot, the music plays, and...
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:KCbNp36N Wed 22 Feb 2023 18:47:54 No. 5578269 Report >>5578242 Cant you just ask him in his quest?
Anonymous
>>5578269 Well he was right here. And I'm not at Thread 2 yet
Anonymous
>>5577064 A Predator/Half-Life quest where you play as a Predator during the Black Mesa incident. It would be a spiritual successor to the first Predator Quest, which I’m sure plenty of people here are familiar with.
I wasn’t sure whether to set the quest during HL1 or HL2, but after giving it some thought HL1 is really the only one that works. If the Predators come to Earth once every decade at least then they’d be fully aware of the Combine invasion well before the events of HL2, and I want the preds to be taken by surprise by the appearance of extradimensional monsters. That said, I’m not sure what reason a predator would have to be hunting around Black Mesa. It wasn’t much of a warzone prior to the resonance cascade, to be sure.
Anonymous
Quoted By:
>>5578343 Maybe the cascade pulled him out of his ship into black mesa and scattered his weapons and gear all around the facility? Or maybe he saw the first wave of the military getting dropped in and went "Bet"
Anonymous
Quoted By:
>>5578022 I understand just fine, anon. I've had instances of blow-ups, heated arguments, waifu-related and character death-related rage, personal attacks... But it's manageable. Those anons either calmed down or left. The quest did not crash and burn. Those still in the thread are largely quite cooperative and friendly, or at least civil. It can be done.
Anonymous
Quoted By:
>>5578022 There was Kim and multiple NTR panels.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Thu 23 Feb 2023 02:36:34 No. 5578782 Report Hello /qtg/.
I could not decide between writing a Touhou quest or a Homestuck quest. So I told myself on this snowstorm of a day, “If I’m going to write for one of two fandoms with a generally strange reputation, why stop there?” So I wrote a Touhou-Homestuck quest instead. If that sounds interesting, or if you’re some kind of actual lunatic, come check it out.
>>5578776 MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Thu 23 Feb 2023 04:17:31 No. 5578904 Report Quoted By:
>>5578782 I have to admit its a bold move cotton.
Anonymous
Quoted By:
>>5578782 I may well check it out, but I'm busily catching up on Dragon Ball: Legacy. great quest, by the way!
Illuminati !bbRMQZAfVI
https://boards.4channel.org/qst/thread/5555603#bottom Anti Isekai Spymaster has updated. The end of the northern war approaches. Will it be a triumph or tragic setback for Uilleam and his Beholder Order?
Anonymous
Kruppman !!Td7RTuz/1xg
>>5576079 You magnificent mulatto, I almost lost hope.
Emma Imeredala !!PiuGOHihOOt
Emma Imeredala !!PiuGOHihOOt ID:9egHOoJ5 Thu 23 Feb 2023 18:19:46 No. 5579322 Report >>5576079 Glad to see you QM.
And since I've been on a Helsreach kick:
Imeredala.... will walk.
Or at least try to finish her breakfast without any serious injuries or death in the family... bozhe moi...
Anonymous
Illuminati !bbRMQZAfVI
Anonymous
>>5579330 Run a Fate quest
Do it
Anonymous
Quoted By:
>>5579335 >Run a Fate quest You might as well tell him to kill himself
Anonymous
Anonymous
Quoted By:
>>5579335 >>5579452 I don't know what that is and I don't care.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Thu 23 Feb 2023 22:46:59 No. 5579471 Report Quoted By:
>>5579330 Bro im not lending out my pitches just for someont to post 5 posts on and flake im gonna run it myself or no one.
Oh gee whiz a anon wont rip me off? Oh golly that really puts me in a sour mood.
Anonymous
Choose.>not-Freelancer >not-X-Files
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Thu 23 Feb 2023 22:52:41 No. 5579478 Report >>5579474 >not-Bob the builder archivebro
Quoted By:
>>5579478 >Bob the Builder, can he fix it? >Only if the protection money comes through on time. The properties here are mobbed up, and you have to pay them their dues if you want any work in this city. >… Anonymous
Quoted By:
>>5579474 >not-Freelancer Trading and fighting
Anonymous
overworked blue collar meguca
overworked blue collar meguca ID:ZyJHatIt Fri 24 Feb 2023 04:35:04 No. 5579771 Report Quoted By:
>>5579112 no angolian oil peddler will be left behind
>>5579322 im so happy to see you
i dont have a date yet. a spider fucked up my arm and a company told me to learn unreal engine, but this should happen, and soon enough
also
>>5576157 bet your fucking asssssss im doing my part mr ruckus
Anonymous
Quoted By:
>>5579474 Just run conspiracy X lmao
Anonymous
FYI Hedge Quest Endless Morning has been archived
PalaceGuard !!j7swIIWyuUa
PalaceGuard !!j7swIIWyuUa ID:hSSTnfHe Fri 24 Feb 2023 09:20:49 No. 5579899 Report Quoted By:
>>5578242 >>5578272 >I'm reading thread 1 I hope you're liking it!
>What character is closest to MF Doom? Well, on one hand, we got Radioactor, a telepath who forces people to listen to his old timey radio shows because he's jealous television killed the radio star.
https://www.capeworldcomics.com/comic/martins-enemies/#Radioactor On the other hand, we got Lucia on the heroes' side, who puts on concerts with her powers and provides a good example of a non-superhero superhuman student.
https://www.capeworldcomics.com/comic/lucia-regio-aka-the-conductor/ Anonymous
Quoted By:
>>5579330 You were asking for quest ideas?
Dude just do something you think is cool.
Anonymous
Quoted By:
>>5579821 Bless up, thanks. Been real busy over here, but I'll be back home by tomorrow. Hopefully with a thread
Anonymous
Quoted By:
The Finale of Neon Terminus Evangelion is happening.
>>5579345 Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:X39LYQS5 Fri 24 Feb 2023 16:23:09 No. 5580067 Report My players are the best in /qst/ fuck you all they are good kniggas
Anonymous
Quoted By:
>>5580067 If you love your players so much, name 5 bank accounts.
Anonymous
hello, new here have not posted before, but have lurked for about a month and a half and read a few guides and such going to ask a few questions, such as the following>what exactly is Chargen? Have seen it a few times but don't know what it means. Considering the accompanied descriptions i'm guessing it relates to doing extensive quizzes or something to start, without making a narrative to go along with it, but i'm not confident >If one drawfags for an OP and some following replies, are they obligated to continue drawfagging for the entire quest or is it okay for them to eventually just default to images or is that considered lazy? >How extensively should you plan out your quest? Just have a good idea of how a few starting branches will go and wing it from there? Or extensively plan a few entire storylines based on possible choices the players might make? >Is it considered bad manners to make a quest on something very similar to a long-running existing one? I was planning on basing mine off an IP I love, but it seems there's already 2 long-running quests on here relating to it >Is Twitter mandatory? I don't want to touch that hellsite, i'd much rather use a personal website or something akin to that. I don't see many Twitters attached in OPs so I assume not, but I'm asking just in case >How long is it until a quest is generally considered "dead"? I've seen people declare ones without a response in 2 days DOA, while others have been fine even after 2 weeks. Very hard to parse what the general timespan is. >Can someone point me to a few very good finished quests without dead links? Every time i've tried to find archives of completed stuff I've been stopped short just before actually being able to read the quest. and answer a few as well>In general, do you prefer outright evil antagonists, or ones coming from a more understandable place? it honestly depends on my mood usually I prefer straight evil, but if I'm feeling broody I want something more sympathetic. Straight evil is way easier to get right, though, and makes the plot so much less complicated.>There is no question. Vote. Why aren't you voting yet? I don't know what you mean, sorry! would appreciate answers, though I realize i'm demanding a lot apologies if it's a bit much
PalaceGuard !!j7swIIWyuUa
PalaceGuard !!j7swIIWyuUa ID:hSSTnfHe Fri 24 Feb 2023 16:41:46 No. 5580096 Report Quoted By:
>>5580088 Izzy's learning weapons kung-fu from a dragon prince, check it out.
SchizoVergil
>>5579330 Me neither, but it would be dope if someone did it. I'd totally flake at the speed of light.
Anonymous
>>5580081 Huh. New blood. How'd you land here, anyway? This place is pretty hard to find, hence the few quirks compared to the wider chan.
Also, full disclosure, most of the people on the board don't frequent the /qtg/, so your mileage may vary. Also, I'm pretty new as well, less than two years. Others have been here since before the /tg/ split.
>Chargen You mostly got it right, it stands for character generation, rpg style. Most quests weave it into the first few updates, but some put in all the options at the start. You've probably seen arguments for and against it already.
>Drawfagging There is such a thing as a /drawquest/. For those, yeah, it's expected. Anything else is an effort that will be appreciated by anons, and having it as an OP will maybe show you're serious? Also, a recognizable style can help or hinder you, depending how things go.
>Planning Again, mileage may vary, people take it to either extreme. But anons are unpredictable, and have a tendency to derail any plans you ight have.I'll also throw in an essential reminder. Never put in a choice you don't want to write, even as a joke. And you can veto write-ins. Don't let anons take the quest in a way that you don't like, because that's just asking for you to flake or burn out. (Flake/Flaking is basically ghosting a quest, or dropping it without explanation. A big no-no etiquette wise. Even a simple explanation will suffice. Anons can be surprisingly patient with this. If you ask around, you'll find people who've waited months or years for a quest to resume. I waited six months for one, a few weeks for others. Worth it. So be open about putting a quest on hiatus. Anons will understand , and some will wait for you.)
Anonymous
>>5580081 >what exactly is Chargen? Chargen is short for Character Generation, and is very typical at the start of quests where players vote on how they want the Main Character to be statted / personified.
>If one drawfags for an OP and some following replies, are they obligated to continue drawfagging for the entire quest or is it okay for them to eventually just default to images or is that considered lazy? I mean, as the QM you aren't really obligated to much besides just continuing the quest, and some here will even dispute that. As long as you are updating most people will be happy.
>How extensively should you plan out your quest? Just have a good idea of how a few starting branches will go and wing it from there? Or extensively plan a few entire storylines based on possible choices the players might make? A lot of QMing is improvisation, and people have different theories for how they want to prepare besides. Some almost entirely improvise, and some plan story beats / events out far in advance. Do what feels comfortable to you, perhaps experiment a bit.
>Is it considered bad manners to make a quest on something very similar to a long-running existing one? I was planning on basing mine off an IP I love, but it seems there's already 2 long-running quests on here relating to it Probably not? There have been a whole lot of ASOIAF quests for example.
>Is Twitter mandatory? I don't want to touch that hellsite, i'd much rather use a personal website or something akin to that. I don't see many Twitters attached in OPs so I assume not, but I'm asking just in case Not in the slightest. Some QMs use twitter to keep their readers apprised of when they will run or what's going on, but both the medium and the act itself are entirely arbitrary and up to the QM.
>How long is it until a quest is generally considered "dead"? I've seen people declare ones without a response in 2 days DOA, while others have been fine even after 2 weeks. Very hard to parse what the general timespan is. Probably a week or two, but a quest isn't truly dead until a QM gives up on it, regardless of what the public opinion is.
Anonymous
>>5577084 >>5580101 I ran a dungeon crawler recently though it was a lot less "hardcore" then Fear & Loathing. I was inspired a bit by it though, with the perma-death, curses, and some of the ghost and enemy design.
https://suptg.thisisnotatrueending.com/qstarchive/2023/5517237/ PalaceGuard !!j7swIIWyuUa
PalaceGuard !!j7swIIWyuUa ID:hSSTnfHe Fri 24 Feb 2023 16:55:09 No. 5580115 Report >>5580081 >What exactly is chargen? Character generation. Like in old-school dungeons and dragons where you roll 4d6 drop the lowest to get your stats, but since quests are high fluff, low crunch generally, it usually comes down to "pick your origin, pick your powers." It's usually not very complicated.
>Are they obligated to continue drawfagging? Dude, it's your quest. You decide.
>How extensively should you plan out a quest? Have a general idea of what "scenes" will be happening, or could potentially happen, but beware planning out further than that, as player choice and rolls can change how things work. Case in point, my quest, where a single bad roll took the MC on a sidetrip to kung-fu dragon land.
>Is it considered bad manners to make a quest on something already existing? Oh course not. Though personally I encourage original settings, they're just more fun.
>Is Twitter mandatory? No, but I recommend a discord. It's probably the best way to contact your players.
>How long is it until a quest is generally considered "dead?" A quest is dead when the players complain its dead.
Anonymous
>>5580081 >Twitter Nope, entirely up to you. Again opinions are divided, and some are against it. I used to not like it, but there's nothing worse than being stuck with no updates from a qm who's usually on top of things. Beware the qm curse in that regard.
The curse isn't really a curse, quests are just a work-intensive hobby, so if anything happens, they're usually the first thing that gets cut from a schedule, especially a QM's schedule.
>Dead quest when Again, depends on lot of things, namely how long it's been without the qm answering, how often they posted before, how many posts there were (If there's only a couple, it'll be declared dead sooner.). But really, none of that matters, it's just what people say. Not like it'll affect how fast it drops from the board, as you've probably seen.
>Good quests Taste dependent. Archiving on /qst/ is two fold. All threads get saved on sites like archived.moe, but you can use suptg to save your thread. It has a vote system, so browse there and type in some keywords, or ask around for recommendations. Also, are you looking for OC quests with unique worldbuilding or fan quests that use an existing universe?
And fair warning, most quest, even the good ones, rarely get completed.
Also, lurking is reading a quest without voting. I do it too, personally because my phone is rangebanned so I can't answer right away, or because the anons have it well handled and are in consensus.
Hope you enjoy your time in one of the quietest corners of 4chan, /tg/'s equivalent to /trash/ and /bant/!
Anonymous
>>5580081 >what exactly is Chargen? It means Character generation. You got it right about it being a bunch of questions dropped all at once. Sometimes it doesn't' work, sometimes it does
>are they obligated to continue drawfagging for the entire quest or is it okay for them to eventually just default to images You aren't obligated to do anything, plenty of good quests are text only, not even having images with the posts.
>How extensively should you plan out your quest? Planning is always good, but sometimes players go off the rails, so being ready to improvise is useful.
So plan around having an idea how the characters think, the repercussions of actions in the world and the important events.
>Is it considered bad manners to make a quest on something very similar to a long-running existing one? Not rally, there have been plenty of quests with similar premises and using the same IP running simultaneously.
>Is Twitter mandatory? No, some QMs or players find it and discord useful to share information. But it's possible to keep people update in the thread itself.
>How long is it until a quest is generally considered "dead"? When the QM doesn't ghosts or flakes, it isn't dead. A lot of quests are dumped and pumped here, so anons often ask if the quest is dead or not to see if the QM will answer.
It's often because of lack of communication, not length between updates.
Anonymous
>>5580103 >How'd you land here, anyway? This place is pretty hard to find, hence the few quirks compared to the wider chan. wait, really? I didn't think it was harder than any other board haha
I remember I first learned of this place from the Lost Hope Guild moving off of /vp/, I think I can recall someone mentioning that the whole shebang moved here. I didn't follow suit for a while, though, and kinda just stumbled upon /qst/ again out of boredom while browsing boards. Mostly unrelated events, but both technically brought me here.
>>5580107 >A lot of QMing is improvisation, [...] some plan story beats / events out far in advance. Do what feels comfortable to you, perhaps experiment a bit. Oh, phew lol. I'm definitely more of an improv person since I grew up doing shitty forum RPs and "and then this happened" imagination games with my siblings, so hearing that improv is actually a-ok helps a lot lol. Thanks.
>There have been a whole lot of ASOIAF quests for example. what's ASOIAF? For every answer I didn't reply to: thank you for the info! It helps a lot, and it's super appreciated.
Admittedly a bit intimidated that someone having been here for 2 years is still considered 'new' haha, though i'm sure i'm overreacting a bit. From what i've seen this board is really chill and I'm confident i'm not gonna run into weird gatekeeping issues or anything like that.
Anonymous
>>5580081 Hello!
>If one drawfags for an OP and some following replies, are they obligated to continue drawfagging for the entire quest or is it okay for them to eventually just default to images or is that considered lazy? I feel like not defaulting to images, but straight up not posting pics at all would be better. Posting drawfaggotry does create some expectations. That said, you aren't obligated to do anything.
>How extensively should you plan out your quest? My advice is:
1. Don't plan much. The players will probably leave the planned path anyway
2. Still have a rough planned path, because players might be passive
3. Always have an idea how the quest will end. It can and probably will change as the players act, but you need to always write to some conclusion. Otherwise there's a huge risk of simply not knowing what to write next, throwing a vote out there thinking you can improvise, finding out you can not, and flaking.
>Is it considered bad manners to make a quest on something very similar to a long-running existing one? Not in itself, but some IPs with many quests (ASOIAF and Fate) have a reputation for having bad quests.
>Is Twitter mandatory? No, but it helps. Alternatively, you can announce new threads here in /qtg
>How long is it until a quest is generally considered "dead"? Entirely depends on the players and the QM's prior productivity. Some quests have loyal playerbase ready to return after years.
>Can someone point me to a few very good finished quests without dead links? I'm going to post some of Moloch's quests
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=heavenly+child https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=northern+beasts https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=sleeping+gods Anonymous
>>5580122 Lost hope, hmm, the Mystery Dungeon guys?
I'll admit it's still weird to wake up some days and find a thread's appeared and gotten 500 replies while you weren't looking.
And it kinda is, as an unofficial containment board. It's certainly not known at all outside of 4chan, unlike it's sister board tg, which it was a part of until a split a while back.
>ASOIF A Song of Ice and Fire, the book version of A Game of Thrones. On this board, also ironically prone to being set on fire by various arguments and truly legendary shitstorms, f I recall.
Anonymous
Quoted By:
>>5580134 Also, yeah, two years isn't much. As goes the the saying on 4chan, lurk moar. But seriously don't, as said by the OP, better to vote than lurk. Makes the QMs feel warm and fuzzy inside.
>IP >2 quests on the board If it's 40k, don't worry, it's one of the big IPs that always has something going on. Two cakes and all that.
Anonymous
Quoted By:
whoa, I posted one reply and four more appeared
>>5580115 >>5580116 >>5580117 >>5580126 Thank you all for the answers! For >5580117 specifically; honestly, i'd be happy with both. I'm planning a few based off existing IPs both for practice and my own love of one or two, but I'll most definitely try more original stuff down the line so it'd be cool to get a taste of both. And thank you to >5580126 especially for tossing me a few examples! I don't know who Moloch is, but I am intrigued nonetheless
>Discord haha, i've been trying to stymy my use of that platform for a bit now. I guess if it's for something like this though it might be worth picking up again. Will consider it.
>>5580134 >the Mystery Dungeon guys? Yeah, them. I was there in the beginning, though I probably won't be there in the end lol. Pussied out of joining up with the founders because I was busy with other things at the time, slightly regretting it now. Hopefully they're having fun, at least- it looks like they are
>the book version of A Game of Thrones ah that explains it. Totally missed the hype train on the tv show and was never a huge fan of George's in the first place, so I had no clue. Will look out for those shitstorms, though, as well as Fate's.
archivebro
>>5580122 I feel like even after trawling through the archives for a couple years before my first post I was still “new”. No replacement for actually interacting with other anons in realtime, I suppose.
Since Mystery Dungeon was brought up, I can suggest Gobble’s Pokemon Quests. I think the first one is where I namefagged under this name for the first time. The first one was finished, the second one ended when the QM burnt out.
https://suptg.thisisnotatrueending.com/archive.html?tags=gobble Beyond that, if you haven’t done some of the classics I’d suggest that. Ruby Quest is (to my knowledge) the first real “quest” from the old days. At the very least it’s why “drawquests” are a thing in the /qst/ ecosystem. The previous /qtg/ had a number of us waxing nostalgic on a bunch of older quests too if you’d like to dig that up from the archives.
Anonymous
Quoted By:
>>5580109 yo bananaman
monke when
Anonymous
>>5580159 ooh, thank you so much for the suggestions!! I'll definitely read those, thank you! Not sure i'll be able to finish it considering the length, but I'll stick with it for a while.
Will check out the last general for some classics too. Thank you so much, again.
Anonymous
>>5580207 You're a mystery dungeons guy so why not read the poke quests that are currently running? Just ctrl+f pokemon on the catalog to search for pokemon quests that may interest you.
Anonymous
>>5580208 I've already read them lol, that's why. Have been trying to browse a variety of stuff as of late so I don't get tunnel vision.
Anonymous
Anonymous
>>5580214 Stop trying to turn the newcomer into a newcoomer.
Anonymous
Quoted By:
>>5580218 It's a genuinely great quest with awesome worldbuilding!
Anonymous
Quoted By:
>>5580081 You've got answers for most of these, but:
>If one drawfags for an OP and some following replies, are they obligated to continue drawfagging for the entire quest or is it okay for them to eventually just default to images or is that considered lazy? If you're not planning on running a drawquest, don't draw the OP and first couple posts. It's that easy. People have been telling you you can do what you want, which is true, but if you avoid setting the expectation then you won't even run the chance of disappointing anybody. Then, if you start drawing sporadically, it'll be a nice treat instead of an obligation.
>How extensively should you plan out your quest? Just have a good idea of how a few starting branches will go and wing it from there? Or extensively plan a few entire storylines based on possible choices the players might make? People have successfully run quests based on pure improv, but for your sanity I'd take the middle ground. Firstly, you shouldn't (for the most part) be scrapping or implementing entire storylines based on player choice. If you have something planned, they should be experiencing it, for their benefit (they get something prepped and thought through) and yours (you don't have to make stuff up on the fly). This isn't to say that you should railroad outcomes, or that choices shouldn't be meaningful-- you just shouldn't *offer* the choice whether to experience the story or not. Assume they will and go from there.
Secondly, plan beats, not plots. You should go into the quest knowing the answers to at least a few immediate questions your readers will have. (e.g. "Why does our bodyguard never take off his mask?" "Who is tainting the potion supply?" "What is the real backstory of our amnesic MC?") If you do, it's extremely easy to spin plot backwards from there, adjusting to player choice and preferences. Ditto for having cool scenes in mind.
>Is Twitter mandatory? I don't want to touch that hellsite, i'd much rather use a personal website or something akin to that. I don't see many Twitters attached in OPs so I assume not, but I'm asking just in case No, it's just an easy way of contacting players-- a personal website is workable, just make sure you don't have any information on it you don't want public. I strongly recommend against making a personal Discord for a couple of reasons. A) people are going to inevitably discuss and plan for the quest on there and not in the thread, making your threads look dead to prospective readers and forming Discord/non-Discord factions. B) It looks presumptuous to assume people are going to want to join a community centered around your brand new, unproven project. C) When you inevitably flake, it's a lot more embarrassing to abandon a Discord than it is a Twitter.
>In general, do you prefer outright evil antagonists, or ones coming from a more understandable place? Understandable place, but you should do whatever fits the tone and the needs of the story. That's more important.
Anonymous
Anonymous
>>5580214 no thanks lol, not one for nsfw
>>5580317 thank you again! gotta allocate a whole weekend to read this stuff, but i'll do it haha
Anonymous
Quoted By:
>>5580214 I use all 4 of my IPs in this quest
Anonymous
>>5580348 Fun fact, I believe that the old Space quest is the origin of the ad banner for /qst/. So, uh, spoilers for how it ended.
Anonymous
Quoted By:
>>5580355 >I believe that the old Space quest is the origin of the ad banner for /qst/. Fun fact it isn't.
Anonymous
How often do we see mecha quests on here? I know there's gundam but is it a consistent thing?
archivebro
Quoted By:
>>5580600 Not super often from what little I know. I think other quests styles are more in vogue right now.
We’ve got at least one good one bouncing around right now at least.
Anonymous
Quoted By:
>>5580600 OC mecha is extinct. On occasion, one comes up to prove that exaggeration false and acquires all the niche robothirsters still hanging around from the last mecha or mecha adjacent thing.
Core of Steel is currently running and I'd highly recommend it.
Most others I can link would be dead/archived loong ago.
Anonymous
Quoted By:
>>5580600 So yeah if you're thinking of running something just go ahead and do it. It's not hugely popular shit but there's so little of it most everyone who likes that stuff will find it if you're hitting the right vein with correct amount of continuous mecha morphine, in quest form.
Anonymous
Quoted By:
>>5580600 The only answer you need is that there's not enough of them.
Anonymous
Anonymous
Quoted By:
>>5580600 Not too often, but i would recommend running if you are interested. Good mecha is cool, and there isn’t enough of it on this board
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Fri 24 Feb 2023 23:52:53 No. 5580655 Report Quoted By:
>>5580600 In my expereince there is always One, and almost never two going on at a time.
And bear in mind theres like 4 pokemon quests (guilty as charged) and that's just a SINGLE brand, mechas a whole ass genre.
Anonymous
Quoted By:
>>5580600 I'm not a big Mecha fan but I'd run something like a Wolfstride quest if enough people are interested.
(Half Mecha arena battles half social shit and money earning.)
Anonymous
Quoted By:
>>5580600 Not many, right now there are two, and some time ago there was another that got dropped
They are often real robot instead of super robot, but any would be welcomed
Anonymous
Anonymous
Quoted By:
>>5580644 Yeah, I wanted to wait a bit so nobody would recognize me but I couldn't help it, I want my mecha quests. Don't count on anything anytime soon though, I'm still in the process of making notes and stuff.
Anonymous
Quoted By:
>>5580081 Welcome aboard, new QM! Happy to have you. it seems your questions have been amply answered, so I won't bother chiming in. I look forward to seeing what you do!
Anonymous
Look I understand not caring about a new quest and all, but why does the one response have to be some edgy or shitpost nonsense? Just don't reply then.
Anonymous
Quoted By:
>>5580988 there's more than one reply
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Sat 25 Feb 2023 04:59:50 No. 5581029 Report >>5580192 I got a tie i need fixing.
Anonymous
Anonymous
>>5580081 phoneposting:rereading the starter’s guide to refresh my memory, and it really seems like a lot of it is highly outdated
It seems like it’s from before /qst/ was a thing, but I don’t know how long ago the split was (I’m guessing 2014-2015) and I’m unconvinced it’s seriously gone untouched since then. Is that guide seriously 7+ years out of date? Is it even worth reading beyond the essentials?
On that note, how much of what’s linked in the OP is worth it? Spoonfeed me pls, I know the op says all of it is questionably-useful but I want more clarity lol.
related: is a trip necessary to be a QM? how do I apply one if so? Never gave them a second thought until now so I’m a bit clueless on that front. Anonymous
DemBones !!ehWv9n5C1mz
>>5581117 Hey there! Honestly the best way to get up-to-date info and tips is by doing what you're doing, AKA asking--a lot of those links above could use some revamping.
As for question #2, you really just need to put in your desired trip/name in the 'Name' column of your post followed by ##[insert numbers here]. The end result should look like this:
>Buttbutt ##[1234] Using a trip outside of your own thread and the general is pretty dweeby, but if you use it in your thread it will make it clear who you are, especially if your ID changes when you post from somewhere else. It's not necessary, but it also helps people recognize you if you ever ask for help and/or start another quest.
Oh yea, since you're looking for crap to read I'll add my shit to the pile--finished my first quest a few months ago and it might be uh, educational!
https://suptg.thisisnotatrueending.com/archive.html?tags=Bones%20Quest Chartman !!RtTRSNxm597
Quoted By:
Captain, your comms officer is calling, who was that again?
Regardless, they have some important updates.
>>5581153 test !!Pp6qPL0pQ/J
Quoted By:
>>5581117 >Is that guide seriously 7+ years out of date? The QM Starter Guide? Yes. I've been meaning to write a new one of my own, but I want to finish my own long-running quest before doing so.
>Is it even worth reading beyond the essentials? It's an interesting historical artifact, and the "Basic Advice for QMs" applies to quests of any time period, but you're better off asking the QTG.
>On that note, how much of what’s linked in the OP is worth it? Most of the guides besides "QM Starter Guide" are timeless, even if some of the advice they give is subjective. The quest reviews are worth reading mainly for comedy value. The QTG discord is a den of shitposting which will offer quest advice and discussion upon request. The other discords are probably good if you're into evos/skirmishes.
>>5581117 >>5581128 You're correct about the ##s, but you don't have to put numbers after it-- you can put words and symbols, too, like a typical password. I'd actually recommend using words, so it's easier to remember.
If you want to try it out, the trip I'm using here is ##triptest.
Anonymous
>>5581117 >I’m unconvinced it’s seriously gone untouched since then. the pastebing itself has been updated though to what end I can't say since I lurk and have largely disengaged out of a few quests that take my interest. To the merit of the advice though it seems to catch most of the common points QM's bring up regarding practice and improvement.
to be honest if you've DM'd for a roleplaying group you're already part way there if your game has had longterm success and if you write stories and practice it as a craft I'd say thats another 1/3 of QM'ing.
Anonymous
Quoted By:
>>5581122 >god I hate, Souvarine Why do you hate god? Anyway here is just a nostalgic song from GTA V, I feel it is appropriate
https://m.youtube.com/watch?v=P3QxV9J3Qv0 Heart In The Pipes, KAUF remix
If it feels like you need more
I can leave if you said enough
Hole in the house
Where we learn to the rest
Hearts in the pipes
You say that I'm unfair
How else could I have treated you like that?
Family stopped six feet, we turned and ran
If it feels like you need more, honey
Take a walk outside in the yard
There's patches in the dreams now (Ah, Ah)
I haven't got use to the love
There's nothing left to read but catalogs
Nothing left to see here
I'll make a list
I'll count in each instance
Our only house is big since I left
At night I like to smoke in secret
We can be discrete in my basement
If it feels like you need more...
If it feels like you need more...
If it feels like you need more, honey
Take a walk outside in the yard
There's patches in our dreams now (Ah, Ah)
I haven't got use to the look
There's nothing left to read but catalogs
Nothing left to see here
Anonymous
Quoted By:
>>5580348 No problem. There are other quests that come to mind, I didn’t want to overload you and I prioritized some of the quests that you might enjoy engaging with later.
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Sat 25 Feb 2023 14:01:40 No. 5581334 Report My boy Izzy gaining more and more powers and abilities makes me wonder--which /qst/ characters have the weirdest, coolest, and/or most powerful powers? I vaguely recall Joker Quest's MC ending up with a lot of powers.
overworked blue collar meguca
overworked blue collar meguca ID:iVEvrov9 Sat 25 Feb 2023 15:15:29 No. 5581379 Report >>5581334 decu's chiaki matsuda could take a migraine for like a week
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Sat 25 Feb 2023 15:23:12 No. 5581387 Report Quoted By:
>>5581379 Did that come with the week long migraine, because that feels more like a curse than a power?
Suezite !!S1x9D6iFqmS
>>5581128 thank you for the added reading material, will check it out! bones is a good sign, I like funny skeletons
also if I just need a name, hopefully something like this will work
lmk if QM is required in the name
hopefully this works >>5581165 I haven't got enough friends to have ever DM'd for a group, but I write a fair amount in my free time. was mostly the player when doing rp and have just stuck to writing improv since, so I guess i'm 1/3 of the way there anyways lol
makes me wonder what that last 3rd is?
>>5581334 >izzy is blonde my entire headcannon is destroyed
truly, this is a tragedy
but wait, he has a robot arm? did I miss that, or is it gonna get explained later? Anonymous
>>5581438 I think the steel arm is copying Dolly's powers, just like the ball is a Thule eye and the horns and wings are Edith's dragonic powers
Anonymous
Hey where are you gnollqm?
Suezite !!S1x9D6iFqmS
>>5581445 ohhhh, maybe
I never thought of Dolly as segmented so that explains why it threw me off lmfao
Anonymous
>>5581438 Yup, that works, though I wouldn't recommend using a name/trip outside of your eventual quest (unless you need to confirm your QM identity for some reason). Typical 4chan etiquette still applies here.
Anonymous
Quoted By:
>>5581612 I thought that'd be the case, yeah. Just forgot to remove the trip for the second post lol, my bad. Thanks for the help.
FirstMate !!j7swIIWyuUa
>>5581438 >>5581445 >>5581487 Yeah, you got it. It's him copying from Dolly. How segmented she appears varies by the artist. For instance, she's pretty Colossus looking here where she fights a catgirl back in WW2.
FirstMate !!j7swIIWyuUa
>>5581700 Note the red hair and different costume.
FirstMate !!j7swIIWyuUa
>>5581701 And she looks very smooth in her modern, white-haired incarnation.
My no-prize answer to Dolly's changing appearance is that, like the Thing, her physiology evolved as she aged. When Izzy copies from her, he gets her powers at their youngest, and so he's super segmented and robotic looking.
Anonymous
/qst/ is too slow everybody is busy fucking with chat gpt
Anonymous
Quoted By:
>>5581771 dont worry anon, there'll be plenty of time to update once we lose our jobs
Anonymous
Quoted By:
>>5581473 2 more weeks
Trust the plan
Anonymous
>>5575994 What's a qm curse?
Anonymous
Anonymous
Rolled 9, 2, 3 = 14 (3d10) testing rolls, want to make sure I can do them right before I do any questing
>>5581700 >>5581701 >>5581710 oooooh, cool
The modern incarnation is probably what tripped me up, since she’s very close to what I imagined (in my head she was always built more like a brickhouse though lol). Cool to know she was once clunky and robotic!
Anonymous
Rolled 3 (1d4) >>5582196 (I guess I’d have to send three separate messages if I wanted individual results? Though I could always just ignore everything past the equal-sign…)
Sys !!6M532nrc88/
>>5582042 A tendency for unfortunate events to afflict QMs, particularly talented and beloved QMs. Unusual sicknesses, catastrophic computer failure...
Probably just confirmation bias at work
... probably.
Anonymous
>>5582042 QMs unable to continue a quest due to reasons (medical issues / time / burnout / jobs / mental health / etc)
Anonymous
What's this "Greg" thing? Am I missing something?
Anonymous
Quoted By:
>>5582403 It's a twitter/reddit meme
!!CrPHulmNqwC
>>5581473 I'm still making the video to open the new thread with. It's taking time due both to its length and nature of the content.
Honestly I'd rather not give an ETA again so I can do this without deadline pressure. Shouldn't take too long to finish anyway. Thanks for your patience
Anonymous
Quoted By:
>>5582245 >Mental health The mentally healthy wouldn't be here
Anonymous
Quoted By:
>>5582532 Oh damn, he is going to make another movie.
Anonymous
Quoted By:
Chapter Master Quest is now running
>>5582717 Help the Chapter take on the renegade Styrian Triarchy once and for all.
Anonymous
>>5575984 In any other kind of game.
Anonymous
Anonymous
Anonymous
Quoted By:
For those who read the ASOIAF quests, since there are a bunch what would you consider the all-timers from that category?
FirstMate !!j7swIIWyuUa
>>5582042 >>5582242 I did come down with a nasty case of bronchitis shortly after starting Martin's.
>>5582738 Sometimes the hot bully is just the hot bully.
>>5582196 >>5582200 You'll be happy to know Dolly's got a profile on the site now.
https://www.capeworldcomics.com/comic/steel-dolly/ Also, have you given any more thought to what kind of game you wan to run, new QM?
.
Homer
>>5579330 Thanks for your prompt frogposter, because of it I finally took the plunge to begin Trojan War Quest.
Anonymous
Quoted By:
>>5583111 Can't wait to see it die in a few posts.
The Hypercrisis Bro !!wy0RzVFRI8k
The Hypercrisis Bro !!wy0RzVFRI8k ID:FujXojVu Mon 27 Feb 2023 05:23:26 No. 5583240 Report >>5583195 The third to last update for Bratwurst is here! Decide for yourself how the Batman's first clash against The Joker will meet it's ultimate end.
Anonymous
>>5583111 >Iliad quest I commend the efforts of the QM running this! I offer you the marrow-smoke from the shrine and the longest hecatomb thigh-bones of oxen wrapped in two layers of inward flesh to propitiate the capricious gods!
I mentioned I was reading a bit of the Iliad, mainly because the Butler translation was widely cited in an academic essay I read examining the historical role of sacrifice. I read up to Book VIII and skipped through a few other sections ahead. Compared to Gilgamesh and Beowulf I feel the Iliad is a bit of a struggle though, it feels a bit laborious and overrated. The Butler translation does this weird thing where it mixes Roman / Latinised names with the Greek because the Victorian audience preferred or were accustomed to the Roman names (Minerva, Mars, Venus, Jove, etc).
But I think some distinctions are lost, for instance the Romans venerated the God Of War whilst the Greeks ridiculed and mocked him - in the Iliad there is literally a section where Ares is defeated by a pathetic human and runs crying and whining back to his divine parents. I do not recall Sony Computer Entertainment faithfully recreating this feel in their God Of War videogames.
Also bizarrely, Diomedes is the main paragon character at least up to Book VIII. I just find it strange that he is not mentioned a lot. But he unleashes a massive unbelievable killstreak deathmatch rampage (I can see where David Gemmell and R Scott Bakker lifted inspirations from this) he has the superior K/D ratio whilst Achilles is just sulking with the Achaeans over his stolen slave girl.
Something I do like about the ancient texts is the repetition - in Beowulf, Gilgamesh, Iliad etc all possess long sections where a character repeats or re-summarises verbatim a speech or events that already occurred / known to reader audience. It actually reminds me a lot of the recaps or synopsis provided in many roleplaying games, which also transmit the oral tradition
My epub of all Iliad translations is 6040 pages long, I cannot search through it so here is just the wikipedia section on Ares spurned by Zeus instead
***
Then looking at him darkly Zeus who gathers the clouds spoke to him:
"Do not sit beside me and whine, you double-faced liar.
To me you are the most hateful of all gods who hold Olympus.
Forever quarrelling is dear to your heart, wars and battles.
...
And yet I will not long endure to see you in pain, since
you are my child, and it was to me that your mother bore you.
But were you born of some other god and proved so ruinous
long since you would have been dropped beneath the gods of the bright sky."
Anonymous
>>5577570 >Iron Horse, trains, railway quest This sounds intriguing, is it Eberron, Snowpiercer? Can also mix in some China Mieville Railsea (he is not really an eloquent writer of belle-lettres or expressive literary lyricism, but Mieville does produce some interesting world-concepts).
I think on the last qtg some anon also mentioned White Noise quest / Don DeLillo hehe literally the novel / recent film premonition of the Ohio railway contamination accident that was disturbingly set APOPHENIA INTENSIFIES in Ohio.
You could mix in some Nausicaa Valley Of The Winds eco-contamination themes, Miasma Sea that fungal irradiated forest of decay etc. Maybe this was what the railsea was designed to traverse
I mentioned I was thinking of doing a 19th Century Victorian quest (in case you were wondering, the shift to a coal-powered age of steam imperialism setting was not a geopolitical coincidence). I sort of suspended it because I thought it was too political lol I like the Victorian aesthetics and fashions but I am not really into writing about trade unions or political agitation and although I read a lot of 19th Century novels I do not know much about steam locomotives hehe. One of my main inspirations there was going to be the Charles Dickens ghost story about the railway Signalman. I could see it becoming topical with all the coverage about precision railroading (you just knew that if there was ANY rail accident - and there are statisticially many derailments in the US - the press coverage would leap and latch onto it) I guess the opportunity there has passed though
Anonymous
>>5577570 >Chinese Warlord quest setting Maybe one for Assassins Creed if they are feeling politically brave.
Han Solo was a Chinese warlord. Look, he is even equipped with the period-appropriate Mauser C96 broomhandle
Anonymous
>>5583395 Ah. Reminds me of that old chinese mafia quest.
QM flaked after 100 replies. It was about a son of a Chinese mob boss called back to mainland China after his death. Was pretty interesting too.
Anonymous
Quoted By:
>>5583395 lol I just realised, "Han Solo" it is even his name lol.
Literally the last of the Han dynasty.
He really was a Chinese warlord!
Anonymous
What would the interest in a LOGH quest be like around here? I'm interested in running one, but I'd like to have an indication of interest to see if it would be worth it.
Anonymous
>>5583417 What would it be about?
Anonymous
>>5583417 It still gets threads on every board so you'd get replys.
Anonymous
>>5583417 I'd be interested. Moreso for the space battles than the politics but both are good.
Anonymous
Quoted By:
>>5583395 Han would fit right in in Warlord China. Some real colourful characters out there, because history is better than fiction.
Homer
>>5583383 >Compared to Gilgamesh and Beowulf I feel the Iliad is a bit of a struggle though, it feels a bit laborious and overrated. No, it definitely is more of a labor than those. It drags in the battle books especially. I, however, am autistically fascinated by Homeric phraseology, love the character of Achilles, love Homeric cinematography and fight choreography, and am so fascinated by unpacking the historical and linguistic information embedded in it that I get over that. It's so much better in Greek. Also, fuck the Butler translation man. Read Lattimore if you want approximate fidelity to the Greek and Fagles if you want something more pleasant to the modern English ear.
Tldr: I am a hellenophile and read Lattimore/Fagles.
>>5583417 I've been really enjoying MSG quest so I say do it.
Anonymous
Anonymous
>>5583441 Sadly for me the entirety of the Trojan War was ruined by this one scene from Troy (2004). The power of Hollywood has indelibly etched this depiction in my mind, this is exactly how it all happened.
There is something about this film which is... not right. Is it the power ranger costumes or flat lighting? I cannot quite articulate it, there is something just visually incongruous about the direction of this film (maybe Ridley Scott could have done it better?) Brad Pitt does a fairly convincing historical portrayal in Interview With The Vampire etc and in many many other films, just something about this one felt wrong. I always found his wonky Achilles leg jump-stab power move unintentionally hilarious, this is how all Greek phalanxes fought, by trampoline frog-hopping
(please put this combat move in your quest. Also, that exact vanquished warrior's facial expression)
Homer
>>5583458 When I say Homeric cinematography I am referring to the depictions in the poem itself, especially the scenes where Homer takes a bird's eye view to describe the situation on the plain. Not Hollywood. Sword and sandals films are generally bad although that one was better than most.
Anonymous
Quoted By:
Valen COULD happen any time this week
Anonymous
>>5583460 >Iliad Battle Choreography I remember there is a bit in Hector / Ajax where they stop battle and exchange gifts lol, I think someone gets a nice purple girdle / belt yay. I thought that was quite interesting, not sure if it was a depiction of the idealised conduct of battle or had some other allegorical interpretation (ie in contrast to the repeated looting of armour from corpses in battle).
The Hollywood film was not utterly irredeemable, it was actually quite watchable (not too attracted or convinced by the Helen actress though). I just wish it had been filmed a bit more with the dramatic lighting and costume style of Frank Miller 300 etc
Homer
Quoted By:
>>5583464 >a depiction of the idealised conduct of battle AND had some allegorical interpretation Basically this imo. The theme of humans trying to resolve their conflicts with minimal bloodshed, especially via noble duels which give satisfaction to the aggrieved parties, while being undercut by the gods/fate who desire more death is prominent in the Iliad. The general emphasis on glorious, uninterrupted duels over boring close-formation warfare is natural.
Anonymous
>>5583428 You'd be an officer in the FPA or GE. Starting a few years before the start of the main series, you'd be in command of a ship, or ships, main goal would be to climb the ranks and survive, maybe influence the events that are to come. Become a galactic hero!
Or die in battle >>5583430 >>5583432 Keep in mind that I won't actually do this for a while, I'm still working out how to actually do this. But keep an eye out.
>>5583441 Which one is MSG quest? Quick skim of the catalogue and I don't see anything with that acronym.
Also Pope is best translation Homer
Quoted By:
>>5583488 Moble Suit Gundam Quest #4. It's a top three quest on the board for me right now.
>Rhyming >In MY dactylic hexameter epic I can't do it man. I understand the appeal, but I can't. Its like dubbed anime, never quite right even if done well.
Your quest idea seems solid to me, fundamentally the same as what I'm doing in Trojan War Quest. The preexisting plot will guide you well, but given enough leeway and separation from canon characters you can have some real fun. I wish you well if/when you do it.
Be careful man, I sat on Trojan War Quest for literal years. Anonymous
Want to see what unicode text actually works on /qst/ Fullwidth: ABCDEFGHIJKLMNOPQRSTUVWXY&aabcdefghijklmnopqrstuvwxyz'.,:;?!"()[]-0123456789 Math bold: ABCDEFGHIJKLMNOPQRSTUVWXYa𝐚bcdefghijklmnopqrstuvwxyz𝟎𝟏𝟐𝟑𝟒𝟓𝟔𝟕𝟖𝟗 Math bold Fraktur: ABCDEFGHIJKLMNOPQRSTUVWXY𝖅𝖆bcd𝖊fghijklmnopqrstuvwxyz Math bold italic: ABCDEFGHIJKLMNOPQRSTUVWXY𝒁abcdefghijklmnopqrstuvwxyz Math bold script: ABCDEFGHIJKLMNOPQRSTUVWXY𝓩𝓪bcdefghijklmnopqrstuvwxyz Math double-struck: ABCDEFGHIJKLMℕOPQRSTUVWXYa𝕒bcdefghijklmnopqrstuvwxyz𝟘𝟙𝟚𝟛𝟜𝟝𝟞𝟟𝟠𝟡 Math monospace: ABCDEFGHIJKLMNOPQRSTUVWXY𝚉abcdefghijklmnopqrstuvwxyz𝟶𝟷𝟸𝟹𝟺𝟻𝟼𝟽𝟾𝟿 Math sans: ABCDEFGHIJKLMNOPQRSTUVWXY𝖹𝖺bcdefghijklmnopqrstuvwxyz𝟢𝟣𝟤𝟥𝟦𝟧𝟨𝟩𝟪𝟫 Math sans bold: ABCDEFGHIJKLMNOPQRSTUVWXY𝗭𝗮bcdefghijklmnopqrstuvwxyz𝟬𝟭𝟮𝟯𝟰𝟱𝟲𝟳𝟴𝟵 Math sans bold italic: ABCDEFGHIJKLMNOPQRSTUVWXY𝙕abcdefghijklmnopqrstuvwxyz Math sans italic: 𝘈BCDEFGHIJKLMNOPQRSTUVWXY𝘡𝘢bcdefghijklmnopqrstuvwxyz Small caps: ᴀʙcdeꜰGHJjkMmɴoᴩRꜱtuvwxz Superscript: ᵃᵇᶜᵈᵉᶠᵍʰiʲᵏˡᵐnᵒᵖʳˢᵗᵘᵛʷˣʸᶻ0123456789 Subscript: ₐₑₕᵢⱼₖₗₘₙₒₚᵣₛₜᵤᵥₓ0123456789
Anonymous
Quoted By:
>>5583447 Didnt get archived
Anonymous
Quoted By:
>>5583500 Sadly if you do manage to identify the distribution of zeroes possessed by the Riemann Zeta function, with these unicode mathematical symbol restrictions you will not be able to reveal your triumphant conclusion for all positive integers on 4chan
Why ℕ available not integer set Z though, it makes no sense
Yet another attempt to display s o y face
basedface
ˢᵒʸ
FirstMate !!j7swIIWyuUa
Quoted By:
Update--in which Izzy encounters the classic dark superhero vs bright superhero question.
https://boards.4channel.org/qst/thread/5574482#bottom Anonymous
Quoted By:
>>5583082 >You'll be happy to know Dolly's got a profile on the site now. that I am, sweet
will read this once I finish with the old quests lol
>have you given any more thought to what kind of game you wan to run, new QM? Yeah, I think I mentioned it further up. Right now I'm preparing a simple quest about getting groceries
~and more~ just to practice QMing in general, but eventually I wanna do a longer PMD-themed one that's more traditional than the Lost Hope guild is. Y'know, one protag controlled by the audience and such instead of individual members.
Beyond that i'll probably just do whatever comes to mind. I have loads of worldbuilding just sitting in the back of my head for different universes that I haven't found a good use for outside of drawing practice and personal short stories, so I might do some stuff with that.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Mon 27 Feb 2023 16:07:24 No. 5583613 Report >>5578776 2huStuck Quest is resuming updates. On this episode, Reimu Hakurei experiences a curse induced by bad inventory management, and continues to play a strange video game on the day of a meteor shower.
What could go wrong?
Anonymous
Quoted By:
>>5583417 Don't know much about the series, but I'd love to see a thread about it and might even go as far as watching the anime once I'm participating.
Anonymous
>>5583613 >rats trained by scientist to play Doom They may be good with warplock jezzails. I always liked the Skaven videogame voiceovers. Many triumphs hurry-fast scuttle-quick to (sniff sniff) vile-stench unworthy man-things, yes-yes? By Horned Rat, witness my greatness, disgusting no-furs! Behold my many-many slaves, musk-smell and length of tail!
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:OL0d1ajt Mon 27 Feb 2023 18:08:18 No. 5583688 Report >>5583662 That’s pretty cool.
Apparently the setup is a strange ball that the rat runs on like a treadmill, and it interacts, shoots, and gets rewarded for kills with a food system. It’s fairly simple though, no turning.
https://youtu.be/qMNxkQXwykA Anonymous
>>5583688 I watched that video, it is profoundly disturbing (also, I was completely expecting E1M1 music soundtrack, but to be fair the article did say it was Doom II). It also made me think of that Johnny Mnemonic cryptography dolphin in the tank from the Keanu Reeves film lol (I maintain that this film is better than the Matrix)
Unbeknownst to many, a similar cybernetic apparatus has been built around eagerly harnessed and yoked participants assigned to remunerative slave-tasks in order to allocate more resources and VC financing to the coalescent generative algorithmic god-consciousness parasitically feeding upon human society and memory
captcha: I kid you not
wm G PPT nooooooo it knows
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Mon 27 Feb 2023 18:40:43 No. 5583710 Report >>5583705 >Slave labor at the hands of corporations Bad!
>Get to be paid to play video games without being a weirdo streamer I might……..
FirstMate !!j7swIIWyuUa
>>5583688 They need to put the little guy in death match mode.
Imagine getting killed by a literal rat.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:OL0d1ajt Mon 27 Feb 2023 19:15:00 No. 5583727 Report Quoted By:
>>5583725 I wonder if it would be possible to teach rat how to maximize BFG damage. It probably wouldn’t understand the difference between getting lots of kills with the tracers VS just a regular kill. It would just be getting a lot of food for seemingly no reason.
Anonymous
>>5583710 >getting paid to play games I think when you are remunerated it changes your enjoyment of a thing. The fundamental idea of games is that you play them voluntarily, for free and for fun. If you get paid to do a thing you might still occasionally enjoy it but fundamentally it is no longer play but work. It is a contract not a game, there is a loss of control. Though perhaps games can also be analysed as contracts, but the economic terms are different...
Did you ever read that mechanics dynamics aesthetics game design essay on the eight types of fun I think it is an extension of the Roger Caillois ludology theory. It applies to a lot of rpgs:
What is fun
1/ sensation, pure sense pleasure
amazing graphics, exhilarating sound effects, music etc. It can be spinning around on a merry-go-round or playground swings, a see-saw; bungee-jumping etc. This is the most obvious one
2/ fantasy, imaginary make-believe; also quite an obvious one. Generally escapism.
3/ narrative, drama, storytelling
4/ challenge, obstacles, test-of-skill: implicit in this is some adversarial, win-lose competitive aspect. This is what I refer to when I mention making games "difficult" etc
5/ fellowship, game as social framework: this is also obvious but the sinister side is that I once spoke to the CEO of GLU prior to their EA acquisition, he mentioned they deliberately design games for social signalling (ie meta games of bragging and status, a lot of unspoken monetisation and engagement derived outside of the core game).
6/ discovery, exploration (think Assassin Creed completionist must collect all the stupid feathers argh or even just pushing back the black map fog bits in Baldurs Gate 2)
7/ expression, self-discovery: the interesting aspect of this is how inward self-expression, imagination and creativity counteract or can countermand the yearning for exploration/discovery (many players really want a linear story that is just discovered/revealed. Creatively contributing and establishing a scene like in the pbta games lol is often exposing yourself to a bit of social risk and judgement, most people actually reluctant to do it. Or they cannot necessarily match the tone or conceived genre setting of a game world etc)
8/ a concept called submission, some people call it self-abnegation. When I played Quake and UT2k4 people called this flow state. It is basically when you "zone out" and play a game mindlessly, it can be very relaxing when you just get into a rhythm of headshotting and rocket jumping around without thinking too hard. Some people also liken this to the soothing repetition of grinding (if it is well-designed) etc. I don't think this one is achievable on qst because there is not a well-defined repetitive game-loop, you have to engage to read unlike videogames
Anonymous
>>5583688 That rat is gaming, exercising and eating at the same time.
He is living the best life.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Mon 27 Feb 2023 20:31:56 No. 5583782 Report >>5583758 I do agree. A lot of these free to play and live service games kinda make gaming feel LIKE a job. But if it was just getting paid to play a game, like an honest to god game with no strings attached and no reminders of work, I MIGHT. If I don’t get the job my graduate degree might entitle me to.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Mon 27 Feb 2023 20:35:38 No. 5583786 Report >>5583758 Also I remember these terms from a class on narrative in gaming I took. It was fun, if a little bit basic material wise (Retro games, evolving into more standard game stories, Stanley Parable, Papers Please, dissonance, etc. Not bad examples, but like very easy ones that I think anyone who plays singleplayer and story based games even an average amount understands to a T.)
Anonymous
Quoted By:
>>5583772 The Skinner Box setup is a fragile system though. What can the rat do if the Skinner Box breaks? There is no permanence, all things eventually break. Ignorance might be bliss but only for as long as it lasts. A conscious being wants some element of control or at least comprehension of its condition and circumstances, so that it can react and respond to adversity, survive when things inevitably change. The Skinner Box offers nothing outside it.
If you think of this in relation to games, I think all games should convey something about the world outside them. In a Borges map parable myth, the perfect game ie perfect map would be a 1:1 reproduction simulation of the outside world and also useless lol this is not achievable or desirable but ideally the game should nurture or inculcate some skill, ability desire-curiosity or transmit some message about the world outside the game. This is only fair given what you invest into a game from your own embodied experiences and memory associations.
Anonymous
>>5583782 Yes the trend back then was very much for GaaS (games-as-a-service, maybe you know the term SaaS from enterprise software). Much of that GaaS stuff is ephemeral, it does not last; witness how EA recently cancelled Apex Legends mobile right after winning some game of the year award (lol corporate term is called "sunsetting") due to poor monetisation and an executive departure.
Nowadays I only play old retro games just user fanmade free mods like Neverwinter Nights creations etc. People made all these incredible releases, better than the official Bioware campaign stuff, all unique with tremendous effort custom scripting and art assets music etc. All for free, and because they really really enjoyed it. They wanted to gift their imagined worlds to any audience willing to experience it. It was the same with Quake 3, lvlworld deathmatch or ctf maps, cpma mods or the many Unreal Tournament mods and total conversions that became complete games and fuelled the adoption of unreal engine etc. It makes me a bit sad to see how the industry took this goodwill and just invented GaaS monetisation instead.
Anonymous
>>5583786 >game narrative class etc I wonder is it possible to create a gameplay loop in a narrative game? A repeatable, addictive/fun game mechanic loop? Like how in a shooter it is just aim-headshot-reload-aim etc. Is it possible to create such a loop yet with the narrative complexity and establishment of the scene / character framing of a story game?
The quest I mentioned before here which I really admire is Wizard Tower, it is very simple but it is basically a game loop.
There must be repetition and a well-defined goal, familiarity as well as unfamiliarity. Each floor is a reset and it is a new obstacle to be surmounted with familiar established abilities. The greatest advantage of this is it makes the quest very easy to follow. You could skip 10 floors and easily resume playing the quest with no further knowledge or sunk reading effort because every floor is a reset enabling resumption of play and participation.
I don't think the game has any element of difficulty (it is not one of the skill or adversarial competition games) but it definitely satisfies the social, self-expression, exploration etc elements. It is really well-conceived mechanically as a game format.
Anonymous
>>5583758 >>5583804 I've noticed there are plenty that make doing it for money fun, but the form of fun they have is more oriented towards the social aspects. The game itself becomes work, but the socialization of the activity becomes the reward itself.
Although those lucky enough to sustain themselves by it skew the average perception too favorably IMO, because of course getting successful enough on youtube to take a trip to Antarctica is more fulfilling than doing it for free. A resonance cascade of rewarding experiences from luck is, well, the absolute fucking tits.
The outliers for it I've found, like kruggsmash making dwarf fortress videos and tarn/zach adams developing DF, are pretty similar to those examples. They had the interconnected passions prior to any monetary reward. Their fun was already exhausting work itself that they wanted to share with others before money became a part of it. My experience is that it's for those kinds of people that these things stay fun for even when money becomes involved. Obviously not being young people with out-of-this-world expectations of popularity and success plays a huge part in that, too.
Trying too hard to make money out of a hobby always just looks like gross desperation, but then again there's minecraft mods with donation support that gave 15yo's a better living than their parents so it's not all that special anymore. The economy of free content BUT support if you want to isn't all that new, but it's a lot easier, it still feels a little bit more pure than the raw industry surrounding these things.
Not that it's hard to have purer intentions than a 100 year old publishing company or Activation Blizzard, or even Vivendi which I'm sure are staffed by lizard people.
You can have more fun writing for money than doing it for free as well, depending on the mental space and expectations involved. But just as before the outliers prove the rule that most people can't mix business and pleasure.
Scorekeeper !!urZ1qzDpXky
Scorekeeper !!urZ1qzDpXky ID:uV3crJXl Mon 27 Feb 2023 21:16:30 No. 5583829 Report Quoted By:
The new thread for Maximum Spider Quest is up and running! Be sure to swing on by when you get a minute!
>>5583809 >>5583809 >>5583809 Anonymous
Quoted By:
>>5583819 Wizard Tower was too fun, died too young. The first other thing that comes to mind is Shadow Quest and CONSUME. Somehow out of all quests that had the mechanic of basically voring people for power Shadow Quest made it fun every time.
Totemist had a reward mechanic to player creativity in using tools, like a crafting pnp game might, the QM would stat out all these effects to item/spirit combinations for totems and the character could switch them out relatively on the fly to adjust in combat. Real simple, repeatable unlimited potential. Reading it now makes it feel like it was ahead of its time. I wish someone would just steal Diarca's idea and run something like it again.
Anonymous
Quoted By:
>>5583819 Also whoops, you're talking about the Wizard Tower quest currently running. Not the old one, lmao.
Anonymous
>>5583821 >status game, social prestige etc That is an astute observation you made, ie those creators are not playing the direct pecuniary labour reward game for mere money they are competing for popularity or signalling, attention markets or social distinction, achieving some display of prominence amongst others etc. In Society Of The Spectacle I believe Guy Debord did mention capitalism is the journey from Being, to Having, to eventually just Seeming.
I always felt that not wanting a thing was power, and also a power that endures. This was actually a hidden choice I put into some of my games, to see if any players would ever voluntarily renounce a thing hehe. Imagine a dnd build based upon rejecting skills powers and abilities lol. Otherwise there is no end to that status game, you can never win. Inductively this means you eternally lose eternal nonsatiation which you think would suggest nonparticipation as a Nash but there is some psychopathology at work in conformity and obeisance hehe.
Anonymous
>>5583240 >Bratwurst Not the autocorrect, but the one we deserved.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:CU16/4An Mon 27 Feb 2023 22:01:57 No. 5583878 Report >>5583804 I’ve been really sad about how Halo was handled. Say what you want about how it may have poorly influenced later shooters, it at least released with a map editor and metric tons of features unheard of in console gaming. Having the series on PC with public engine tools is very nice though. I’ll probably never play Infinite no matter how much they “fix” it. Too busy playing Halo mods, playing repopulated old halo multiplayer, and making some mods of my own.
For an older game mod that I’ve been getting an extended kick out of, Hideous Destructor. A heavy realism mod for DOOM 1/2. Everyone’s been hyping up that survival horror LiTDOOM mod that’s built off of brutal, but HD has a way more important and central inventory management system where you’re really weighing risk with your ability, movement, and ammo based on how much you decide to carry. Plus actually having to maintain and skillfully handle the weapons, armor, and equipment you do pick up, and a way more in depth medical system. It makes some maps literally impossible to beat, but you CAN beat doom episode 1-3 with it (thy flesh consumed I’ve yet to beat. I try every few months. You’re gonna need to pack a lot of power in the form of heavy remote turrets to get through that first room but packing a big loadout like that feels like cheating.)
Check out its features in depth here.
https://youtu.be/QSssmjAE7xI (or download the bootcamp map for playable learning)
Anonymous
Quoted By:
>>5583417 I want a cool space quest.
Anonymous
>>5583855 It also feels better to know you're not alone in your thoughts, a not especial feeling for lots of creatives like twitter/da artists who can put out huge amounts of content for free as an outlet while being among peers they can share their interests with.
For them, rather than a social game of prominence, it's wanting connection through an art or other skill they control, and many reject the idea of getting money for it in place of only having a special niche they can enjoy with others. It's a bit hipstery to think so, but I feel like these are often emotionally superior artists overall, maybe due to a bias of seeing a self-reliance that monetary compensation infringes upon.
Then this strange space is circled by the fact that many industry professionals in the arts would never have accomplished or published anything without an actual economy of interest combined with money to sustain it in the first place, meaning most of what I enjoy and what inspires the people who do these things for free would never have come into view at all. So there is this funny essence of conformity among mutual interests in the arts and their artists in the the first place, in being able to only see what has been advertised or what has been successful or proven as its threads through our fundamental cultures. Like how quests wouldn't exist the way we play them if traditional games had never gotten popular, and the idea of relatively democratic suggestion based games share lots of interesting foundations with content that only exists by the thrust of fistfuls of $$, ie fanfiction, oc content inspirations from major games, and the list goes on forever.
I've always wondered if artists that take their own life like Guy Debord had the hearts of their critiques to these things in a positive intending manner initially, as things to build off of, but seeing life in action destroys them because of some fundamental misunderstanding they have about humanity and their own expectations for what is or isn't art, or in his direct case, what should and shouldn't be the cultural expectations of experiences and their developments.
Lots of these writer's kinda have the "old man yelling at clouds" problem shared by Greek philosophers and Renaissance thinkers, with ideas rooted to a view of humanity that lacks our (possibly misfortunate) dynamism and malleability in practice. Like as a person they can't fundamentally deal with how convincible people really are to convenience, how ruled by emotional appeal and why logic is a sidestepped issue where the hardest thing in the world is getting a person to face their own soul.
So they kill themselves because after living through six decades of the most monumentally rapid changes the world has ever experienced socially/economically/technologically speaking they realize they live in a society that has never nor ever would share their priorities, I'm guessing.
Anonymous
>>5583893 I'm definitely not smarter than Guy Debord, but it feels like their philosophies are filtered through loneliness and an inability to recognize the joyful novelties inherent to the basic social commerce of doing things like shitposting on 4chan and divorcing productivity from ethics by doing it on company dime.
Like at a certain point it's someone trying to shine a light on how society thinks, but they're wrong because their understanding of human psychology was outdated before we were even born and standing on them as though they're giants is the kindest way we can treat their legacies. Which is kinda morose, really.
It's fun to think about what he'd say about patreons at least.
Anonymous
>>5583878 >How Halo was handled Completely agree, I mentioned before how completing Halo Reach the last one before Bungie left, hardest difficulty solo with most skulls active (not Blind or that no checkpoint restart one though) was one of the most satisfying gameplay experiences for me, I did play Halo 4 too but it was not good. Bungie moving onto Destiny basically delineates that horrible GaaS videogame industry trend.
I always thought there were many different avenues for Halo. The Covenant idea of a symbiotic confederation of alien species was interesting, you could... add more aliens? Or just depict some pure human conflict, rebel insurrectionist space pirate stuff (I have not read any Halo novels, but I remember the story opening of Reach depicts this a bit, they could have done some flashback...) Maybe explore the stellar megastructure angle, the massive spatial engineering? Remember how Halo Reach had that very short tease of a space fighter jet level!! You could play just a bit as a space fighter plane...
I had hoped that Titanfall would provide some military space mech aesthetic stuff, the movement crouch-slide jump glide physics in those games is really good, I feel like it is the successor to the old arena shooters for me. The jump towers and flying into the sky to reposition in Apex almost evoke a tiny bit of the promise of that Anthem trailer (interestingly, I think the endings of Dead Space 2 and 3 also had some flying suit sequences) But of course they went with Apex Legends mobile gender identity battle royale instead. Which they then cancelled, lol
>Doom I will have a look at that (I need to stop playing these endless NwN dungeons they are just so good) I played a lot of Brutal Doom endless custom .WADs I recommend the Deus Ex and Bioshock map levels someone made.
I actually enjoy Brutal Doom sound effects and guns more than the Doom rip and tear remake lol, I think Bethesda changed the aesthetics a bit for greater appeal. They are not quite pixel-cartoony, yet not gore authentic enough to be the old id quake intestinal flesh cybergoth horror either (look, a pillar of teeth!) I actually feel at times the remake is a step down from Doom 3 in terms of the weapons art style design look, eg the imps, the pinkie demon, that scissoring Soul Cube with the erotic USE US charging female voice hehe. I had no idea what the new Doom story was about (some silver robot paladin trying to be fantasy rpg? It did not look like Doom) whereas Doom 3 hell portal on Mars IT IS SATAN LOOK INSECT CHERUB BABY and We Crucified A Torso Now It Is A Decorative Lantern art design all very relatable.
The executions are good in the remake, I did laugh also at when the chaingun transforms into DOUBLE-BARREL CHAINGUN lol
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:OL0d1ajt Mon 27 Feb 2023 22:50:48 No. 5583915 Report Quoted By:
>>5583910 Speaking of Deus Ex, Eidos said it’s in the early stages of working on a new one. No one knows if it’s a reboot, remake, or another Adam Jensen game. I actually never played DX until last year, fucking amazing series. I liked HR and MD less but to me I kinda feel like it would be so much better if they maybe weren’t trying to carry the DX name. Just make a new IP and go all in. I hope their new company treats them better than Square Enix did at least.
Anonymous
>>5583897 As a further aside, the whole modern machine of marketing is the essence of the psychology Debord would prefer to refute, and that machine was created by the slow transition of psychology from a pseudoscience to a soft science to a neuroscience with the sister developments of higher tier math and computation technologies allowing the tools that catapulted our comprehension of biology into so many specialized areas.
Marketing research being so close to the essence of the human spirit is as it turns out is fairly disgusting under a microscope. Where we now do understand the hitched-chemistry pathology in ways these philosophies failed to grapple with even as they accurately pointed out particular human fundamentals in our social constructs and contracts.
And so much of that knowledge isn't even being applied usefully, like school start times, or basic bitch work-life balance facts, the practice of things is so far behind the knowledge we currently have it's more depressing than Debord and his peers could have ever imagined. People can't keep up with it at all, let alone what that's done to the arts and how we see them, not even touching on the reward mechanisms of video games being the pristine refinement of the reward of work itself combined with art and storytelling.
>>5583910 It's weird fascinations like this that makes me feel like many older games like Avernum by spiderweb are pearls before swine these days and I'm now the old man yelling at clouds, much like some ROM D&D games that share Doom's era. ie
https://www.emulatorgames.net/dungeons-dragons-roms/ And other stuff that reeks of so much good effort and still remain fun.
Anonymous
Quoted By:
>>5583878 >>5583910 I mentioned before I really liked that Doom 3 TV monitor demon from the expansion Resurrection Of Evil that reminds me of Nam June Paik avant garde TV sets installation modern art lol. As you can see, it feels like the doom remake Argent facility (even the name is generic) robot is a step backwards and far more bland sci-fi design
Anonymous
>>5583893 >>5583897 >>5583922 >humanity that lacks our dynamism and malleability in practice >loneliness and an inability to recognize the joyful novelties >games being the pristine refinement of the reward of work itself combined with art and storytelling. Yes I think there is some psychological mechanism whereby if you idealise the unattainable perfection, which you can never approach and so results in failure, what can then emerge perversely is the idealisation of that failure, ie the inverted despondent despair state, in order to preserve the sanctuary of your original beliefs or to at least avoid confronting their unattainability. LOOK I MELEE PHILOSOPHY IN THE FACE I AM TOM CLANCY I SOLO INFILTRATED SOUTH AMERICA WITH MY MANY TACTICAL GUN ATTACHMENTS HA HA HA
(thank you for sharing your very detailed thoughts! I think I do agree and I really liked reading them!)
Anonymous
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>>5583944 Aww shucks Souv. And thanks for posting fun weird stuff. No homo.
Anonymous
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>>5583417 Oh boy, that's a tall order to QM, isn't it?
Although it could be brutally short, the space combat is lethal as fuck in that show...
Anonymous
ok i'm going to vanish now to plan my quest(s?) and read some old ones! thank you very much for the helpful answers, goodbye!
Anonymous
Quoted By:
>>5584003 Good luck and remember overpreparing is just as much of a trap as going in with on plan
Anonymous
>>5583417 Do it post series you son of a gun
Anonymous
I agree with that anon we need a GOOD fantasy quest
Anonymous
Quoted By:
>>5583417 Would be interested but would avoid it to avoid spoilers.
It'll take me forever to get around to finishing it.
The Animal
Quoted By:
[b:lit]Anyone is free to join.[/b:lit]
>>5584052 Anonymous
Quoted By:
>>5583417 >see if it would be worth it. How many players do you consider to be "worth it." Players here aren't fussy but it's a quiet board. You can never really know how popular something will be, some of the most popular quests are OC.
Anonymous
Hey Kaz, you back from your con yet? Or did Disney finally kidnap you to make you fix Star Wars?
Anonymous
>>5584083 I know it's a meme at this point, but list the elements it needs and it might get run.
Anonymous
Quoted By:
>>5584043 Post series isn't as fun. Half the cast is dead and there's nobody left to fight unless it's a civil war. Alt-histing the setting is more interesting. Plus I like to think that everyone left got a happy ending.
Anonymous
>>5584163 It needs to start in the middle. Beginnings aren't as interesting, maybe someday once it's done make a prequel.
The stakes need to be high, we need to feel like we could lose it all in a single moment or bad roll.
Dice. It needs clear rules on dice that allows us to do very difficult tasks with simple rolls but have a chance for catastrophic failure or epic success.
Unique fantasy races. We are all tired of fucking elves.
Male warrior protagonist who gains mystical powers over the course of the quest.
Compelling setting. It doesn't have to be middle Earth but it shouldn't feel like something straight out of a random generator.
Character focused. We want to have conflict and we want to get invested in the characters QM is going to kill later on. If nobody throws a shitfit when you kill a major character you are doing it wrong.
Ignore 1 post ids.
Daily updates, several posts long.
When not fighting, getting to develop relations with other characters or learning more about the setting.
Pacing. You will get 40 updates per thread, gotta plan a full hero journey within this space, and do it again every thread.
Character Arcs. Not every thread needs to be about the hero journey of the mc, they can be about other important characters. Return to the mc every other thread or three.
Large complex inworld quest already going on which will have large scale repercussions in the world and require multiple difficult objectives fulfilled to be successful.
War. After all the prep work is done and contacts made, a big war must ensue. There should be foreshadowing for at least three threads and the war itself must last several threads as well.
Once the war is over, pause the quest. Run prequels or sequels. Start again with heirs or spiritual successors under a premise that evil hadn't been eradicated or that it is impossible to get rid of evil forever.
Characters that survived the war become mentors of new characters. They meet old MC briefly but meaningfully.
The second adventure is just to tie lose ends, satisfy curiosity about world and characters and much lower stakes than the first.
Once all is said and done, end quest with a big party where every surviving character is invited and the dead honored.
Hint there may be further evil to defeat and adventures to be had.
End quest and disappear forever.
Anonymous
Anonymous
>>5584190 It seems like you have a very specific quest in mind and that you'll likely be disappointed with anything that falls short of your imagined ideal.
Anonymous
twistedfork
>>5584214 Nah I was just making shit up, I only care about interesting characters, that's what I read quests for.
I only get disappointed when a quest I am following has too many flat characters and not enough characters with depth and uniqueness.
Anonymous
Quoted By:
>>5584219 Maybe it didn't start close enough to the "middle" for him? Maybe the presence of elves wasn't "unique" enough even with the snail-friend? Maybe it was the lack of a military/war hook.
Anonymous
Quoted By:
>>5551351 Here's your quest.
Anonymous
Quoted By:
Guess I'm gonna skim through a few quests and cast random votes.
Anonymous
Quoted By:
>>5584190 >Unique fantasy races. We are all tired of fucking elves. Dwarf hands typed this post.
Anonymous
Quoted By:
>>5584222 Fair enough, I guess. Dragon Ball Legacy ticks quite a few of those boxes so far, surprisingly.
Anonymous
I always get sad seeing someone's dream quest idea, especially when I feel ready to start a new long quest. Because it always encourages me to want to run it myself since I also think it sounds cool, but I probably couldn't run it as well as they or I hoped.
Anonymous
Quoted By:
>>5584330 calm the fuck down nigga
if youre worried then i recommend writing outlines for plots / NPCs so you dont run out of storylines to tell
overall, dont worry about it too much. No need to spend 54 days writing some draft
Go for it. Ask the players for feedback after a while if youre that worried
Anonymous
Quoted By:
>>5583893 >>5583922 >old man yelling at clouds >videogames >subscription, online-only cloud gaming services >engendered battles I changed nothing in this soliloquy
LEAR
Hear, nature; hear, dear goddess, hear:
Suspend thy purpose if thou didst intend
To make this creature fruitful.
Into her womb convey sterility.
Dry up in her the organs of increase,
And from her derogate body never spring
A babe to honour her. If she must teem,
Create her child of spleen, that it may live
And be a thwart disnatured torment to her.
Let it stamp wrinkles in her brow of youth,
With cadent tears fret channels in her cheeks,
Turn all her mother’s pains and benefits
To laughter and contempt, that she may feel—
That she may feel
How sharper than a serpent’s tooth it is
To have a thankless child. Away, away!
Exeunt Lear
(later, in the storm)
LEAR
Blow, winds, and crack your cheeks! Rage, blow,
You cataracts and hurricanoes, spout
Till you have drenched our steeples, drowned the cocks!
You sulph‘rous and thought-executing fires,
Vaunt-couriers of oak-cleaving thunderbolts,
Singe my white head; and thou all-shaking thunder,
Strike flat the thick rotundity o’th’ world,
Crack nature’s moulds, all germens spill at once
That makes ingrateful man.
(...)
LEAR
Rumble thy bellyful; spit, fire; spout, rain.
Nor rain, wind, thunder, fire are my daughters.
I tax not you, you elements, with unkindness.
I never gave you kingdom, called you children.
You owe me no subscription. Then let fall
Your horrible pleasure. Here I stand your slave,
A poor, infirm, weak and despised old man,
But yet I call you servile ministers,
That will with two pernicious daughters join
Your high-engendered battles ‘gainst a head
So old and white as this.
O, ho, ’tis foul!
Anonymous
>>5584190 >tired of Elves better concepts for Elves? I have used a few of these ideas before
- Norns (either the myth, or the version from Tad Williams novels)
- Thorn Children
- Yakshas
- Lady Of The Broken Branches (from Into The Wyrd And Wild)
- One Of One Thousand Petals. Make them like automatons, robot flowers
- make them like porcelain / Greek statues
- stitchpunk elves, puppets or marionettes
- all elves share their dreams and nightmares (maybe the trauma of the Lost Land /Exile abandoned forest realm?)
- Forbidden Lands, the nordic rpg, has a really good version. Elves have some shattered moon shards embedded as their hearts. There is some lore about how you can birth an Elf by feeding these gems to a demon snail. Also Blood Elves are bright red, they live in a forest of veins and flesh and they hate The Blue Goddess. They want to destroy all colours except for Red, which is the only colour that pleases the Demon Snail they worship
- some other rpg I read and forgot. Basically elves, dwarves goblins etc are all one race, humans, but they can choose to manifest as Elves or dwarves etc etc. This is the sorcery in their setting, their beliefs change their appearance and features and behaviours.
can also check out OSR blogs, they always have the best ideas. eg
http://gameswithothers.blogspot.com/2015/04/we-starve-elves-for-d-that-are-not.html?m=1 Anonymous
>>5584190 >do the opposite of fantasy quests You could also take the opposite approach to this, Design By Subtraction.
Remove as many elements as possible from a fantasy story.
Instead of adding complexity with more and more elements, reduce everything to bare sparseness and minimalism.
Take something like Lord Of The Rings. Now remove all the elaborate details of war, characters, narrative, lore, places, maps, monsters orcs elves goblins dwarves, magic, history, chronology, languages, politics etc and even Names. Maybe just reduce it to a single minor yet high emotional intensity scene and see how long you can sustain the melodramatic ferocity.
A good scene I think for this one might be either that scenario in Two Towers film when the mother sends her tearful children off to Rohan hillfort as messengers that the orcs are raiding and attacking. Or maybe the Denethor Faramir Father Son scene (that requires exposition and framing context though). The entire quest is set just in the parameters of this one scene, it is the traditional unity of time place and action the Classical Aristotelian drama thing, there is no scene change or perspective shift you just follow and stay continuously in the scenario. You don't travel anywhere or even pick up any items or loot you just roleplay the deluge of passion the upswell and outpouring of feeling.
I had a few dramatic roleplay scenarios I used in the past for this (I have a variant of this adapted in one of my quests). An old roleplay one I really liked is stolen from the Bible, it is basically temptation. I call the scenario The Sword. What it basically is, you are some wanderer or traveller (again details do not matter) in some wilderness. You have this mysterious package, you are not supposed to unbundle or open and look at it, but it basically is a Sword. What then happens is of course it is a demon sword. It whispers to you constantly and wants you to draw it and feed it and caress it (in battle against flesh). It promises you Conquest and Power or even might trick you other ways (ie, confess to you it is Evil, hoping that you relinquish it to another more weak-willed individual...) So the entire scenario is just trying to resist this demon sword, this is a basic familiar fantasy narrative, but if you strip everything back this alone has very interesting roleplaying potential.
Anonymous
>>5584453 An interesting idea, or starting point, but without some framing narrative or build-up, won't players on /qst/ likely struggle to cinnect emotionally to such an avicative scene? If they aren't invested in the characters, players here tend to default to memeing.
Check out Corner Solitaire for such an example. It’s picking up now, but that QM does the "focus in on one tight scene" thing, and the player engagement with the emotions of the scene (confusion, dread, etcetera) seemed undermined by ironic disattachment.
Anonymous
Quoted By:
>>5584470 >Corner Solitaire ah interesting, I did not read that quest originally (lol I thought the premise of it was literally playing the card game solitaire lol, the OP cover picture!) I see what you mean, this is a really good example, very interesting quest...!
The author UneasyQM seems to be doing a very intriguing narrative exploration there! If he had just chosen some tarot card thing it would have been obvious to me, I would have clicked so fast on this quest! Let's see how this one develops...
But yes the design by subtraction (I learnt about this philosophy originally from Shadow Of The Colossus) requires dramatically inclined players, it requires some emotional input. Not everyone wants roleplaying as psychoanalysis hehe sometimes you just want to bash undead skeletons or something.
Anonymous
>>5576244 >weird Lava Children OSR monster manual Incredibly obscure reference, but maybe you have heard of Patrick Stuart who did Veins Of The Earth (it is an LotFP / OSR weird fantasy Underdark dungeons lore book supplement). Hehe, the title is so poetic but I know that the phrase is a quote borrowed from The Tempest.
He also wrote an amazingly atmospheric monster bestiary, called Fire On The Velvet Horizon it is made like some William Burroughs cut-up text scrawl magazine lol it is actually unreadable but I have some text-only pdf of it.
But there is one monster in it I remember, it is described like burnt children crawling out of a fire, cursed sacrifices screaming for vengeance against all who breathe air unstained by fire and pain. If nothing else you can augment your vocabulary with some peculiar archaisms reading his work (cinereous!), though I think his earlier stuff was better, his newer stuff is a bit more addled. Now reading your old school monster manual excerpt makes me wonder if there are other monsters in his bestiary that are reworking of these weird classic ones hehe.
ARIEL: I prithee,
Remember I have done thee worthy service;
Told thee no lies, made thee no mistakings, served
Without or grudge or grumblings: thou didst promise
To bate me a full year.
PROSPERO: Dost thou forget
From what a torment I did free thee?
ARIEL: No.
PROSPERO: Thou dost, and think'st it much to tread the ooze
Of the salt deep,
To run upon the sharp wind of the north,
To do me business in the veins o' the earth
When it is baked with frost.
Anonymous
>>5584453 I think it could work for a one-shot, but unless we are talking at PTSD levels of trauma you can't sustain the emotion of a single scene for much longer than a whole thread.
I imagined it like a zombie survival quest or other similar apocalypse setting where the MC deals with the zombies without much fuss. But struggles with his emotions, his memories that haunt him, and all the little things that torment a person's mind when they are trying to fall asleep but can't, perhaps he overthinks things from his childhood or teenage years, perhaps all the people he meets die horribly.
Still, there would be a need for some goal. Reach a fortified city seems nice, but for a deeply psychological issues quest it might be better that he takes a bunch of people to safety, doesn't adapt, and go back to his familiar apocalypse.
Anonymous
>>5584653 Yes the post-apocalyptic frame might also work for the Flee The Attack / Carry The Message / Warn Of The Danger scene too, I had not thought of it that way! It could be like The Last Of Us part 1.
The basic idea is sort of like fractal design, where instead of going broader and wider Look I Made A Massive Fantasy Continent With 900 Religions And Languages And Races And Cultures etc. you just relentlessly focus on the microdetails and stream of consciousness thoughts etc arising from one single particular scene.
Maybe this only works for roleplay in person though, I think maybe if it is asynchronous text-only forum thread it might get too tedious with the dramatic pacing (like 10 paragraphs, ... and you have not even mounted the horse lol)
-The horse does not want to obey the riders
-The horse is lame
-The horse is frightened by fire, the burning village wreathed in smoke
-Cannot find the bridle, saddle or stirrups etc
-You actually cannot ride, or are frightened by horses
-The attackers are searching the immediate path ahead
-You need to find provisions, otherwise cannot outlast the arduous journey
-There is some beloved childhood companion pleading for you to take them as well; the horse cannot bear their weight.
- There is some hated childhood rival, they have a map and know the way to the sanctuary, and you do not etc.
-You were actually the one who inadvertently led the attackers to your village, to your horror
-It is like the Boy Who Cried Wolf, you warned them again and again of an impending attack, no-one believed you...
-You deliberately led the attackers to your village, for some orphan / raised outsider grievance revenge. Now you need to find their leader, convince the raiders to spare you. Just you, though
-There is some signal fire just outside this village, if you could reach this beacon maybe the forest huntsmen / wardens will come... then again everyone might be already dead
-You are actually possessed by a demon that has deemed this village a worthy sacrifice in you ascent to Sorceror-Conqueror torture-dominion... (look sorry I am just so grimdark cringedark I cannot help it)
- noooo the attackers are Elves. They are pretty though
-The leader of the warband removes his hideous horned helm; he looks exactly like an older version of you.
- you overhear the marauders... they have actually attacked the wrong village, by mistake
-one of the warriors realises amidst the pillaging to his utter horror he has some family / distant relatives here
-the village has actually been stricken by some murder-madness. All its denizens are attacking and killing each other!
etc etc. Basically endless variants elaborating this one simple scene, deepening the narrative instead of broadening it with more fantasy lore etc.
Anonymous
Quoted By:
>>5584729 a whole thread of overthinking and going back and forth barely getting out of the same place
sounds interesting
ChronoQM !!YEc5FNwshuU
To any of my players who are here, waiting for the new thread announcement today, I'm really sorry but I have to break my promise. My circumstances have not really improved in the past month, but the new thread will be up on Saturday.
ToT !Vjbe4vrS4s
Quoted By:
>>5585017 Elf Maiden Quest updated! A bit of a perspective flip today.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 01 Mar 2023 06:12:46 No. 5585348 Report Quoted By:
>>5585260 I prove i can write long posts, and you guys talk to your dear sister who in a different game you sortof accidentally got killed!
People who remember Piper... probbably already read my game... but if you haven't shes back!
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 01 Mar 2023 06:17:28 No. 5585349 Report >>5584453 Minimalism has its place, but I think if you cut too much from a story people have a tendency to not go "Wow this is such a tight well run machine" as ">He doesnt know".
Maybe I just have mean friends, but I think your style could be mistaken for stupidity. You try to make a deep introspective scene, but if people dont care about the scene... well they'll just think your being stupid and dont know how to write elves.
Anonymous
Quoted By:
>>5584190 Unique fantasy races. We are all tired of fucking elves.
Just pull more shit from IRL mythology lol
https://suptg.thisisnotatrueending.com/qstarchive/2022/5495063/ Anonymous
Quoted By:
>>5585024 Don't worry about it mate, take your time. I know how the curse is.
Anonymous
>>5585349 Souv is an odd fellow, but definitely not stupid. I think your advice is very good, though: it doesn't always do to overfocus on a single scene. "10 paragraphs, ... and you have not even mounted the horse" sounds ungodly and exhausting to me, and I'd never play such a quest. A short one-shot all about fleeing/surviving a medieval/fantasy raid, though, definitely has its place and could be really fun. Sort of like how a protag being imprisoned can be a brief scene, a thread-long arc, or a whole quest, depending on framing! Not every quest needs epic stakes and pacing that spans a whole adventure, war, or lifetime!
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 01 Mar 2023 06:56:33 No. 5585386 Report >>5585369 I just mean in general. If you play... a game with no magic system... maybe you can't make one?
If you can't make several npcs maybe you ran out of ideas? If your town has no history maybe you didn't MAKE one.
Most settings that last, and get ip knockoffs, have depth or the illusion of depth. You THINK the world is bigger then what you see. That something cool COULD be happening in a planet in star wars that has nothing to do with darth vader, that Middle earth is filled with bearshapers and maybe the eagle lords get up to shit when gandalf isnt around.
You can run a cool one shot, or quest that is just... carrying a package. Or fending off barbarians...
But people need to know that you THOUGHT about what was going on outside the city, even if you HAVEN'T. Because its a fantasy WORLD not a fantasy street.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 01 Mar 2023 07:08:26 No. 5585395 Report >>5584163 People over complicate answers. Here is what a fantasy setting needs.
It needs to have familiar concepts in unfamiliar ways. That's it.
Warhammer? Oh the forces of evil are a whole pantheon, and they all hate each other, and dwarves are spiteful bitches not just stubborn.
LOTR? Oh the devil has a ring that you need to blow up in the center of his power. Also all the nations are different races so the world seems bigger.
Harry Potter "Its in modern day but wizards just are so smug they never adapted"
Game of thrones? People are willing to satisfy grudges more then just letting good get a free pass
I need to be able to sort of understand where the fantasy game is going form the pitch, but then be surprised by how the story develops, or different details or both. Not to SUBVERT the genre, but to allow me to readjust what is going on based on the new rules. I see elves, the elves are friendly... turns out to my surprise that the elves are fascinated by humans because they are a ancient race that saw humantiy come about and see themselves as your dad. All of them. They are still the "Good race" they are still "Smug" they are still "ancient" so when I see the elves initially i dont need the gm to give me a 2 page lore dump to not be lost. However when i found out they are my species "adoptive Dad" and are bossy because they literally think they are responsible for every bad thing that has ever happened to humanity as the "adults" you recontextualize how the system works.
This means I understand the setting a little, and then I have to pay attention. Easy to learn hard to master.
Anonymous
Quoted By:
>>5585386 That makes sense! As general advcie, I mean. Not for Souv, who probably needs to pare back a little from the very, very complicated and deeply symbolic lore he has a tendency to infodump in lieu of immediately-relevant context at times.
>>5585395 Also really good advcie. You don't always need to reinvent the wheel! Especially not if you don't have the meaty ideas to fill in everything you cut out.
Anonymous
Man, this came up on my dash. I wonder if My Goevrnment-Issued Small-Titty Tomboy GF will ever get a conclusion? it came back after a many-month hiatus before...
Anonymous
Rolled 18 (1d52) I’m a long time reader of quests, but I don’t participate in them. Some of the writers here are incredible. I appreciate everyone who makes and participates in these quests. Sincerely thank you all.
Anonymous
>>5585401 Out of curiosity, why don't you even do the low-effort copy-and-paste or "+1" style of voting? QMs will appreciate it.
Anonymous
Quoted By:
>>5585401 >I appreciate everyone who makes and participates in these quests Not enough to throw a vote around every once in a while? We live off of those (you)s man. Every one of my consistent votes massively reinforces my otherwise substantial distrust in my own writing abilities.
Anonymous
>>5581771 >ChatGPT, LLMs etc There is a lot of tech hype around the sentience lol I am very interested in symbols and metaphors and I have been reading about image schema. There is a theory that suggests all meaning derives from metaphor; A Thing Can Be Any Other Thing.
Basically the theory of meaning is like this: you begin with prelinguistic spatiotemporal primitives. Eg PATH, CONTAINER, THING, CONTACT. An infant that cannot speak can recognise these, also animals. Importantly, they do not have to be visual, for example rough-smooth could be one of them. You then have the schemas that dynamically depict the physical or spatiotemporal pattern of these primitives in experience, eg PATH to THING, THING into CONTAINER. Again no language model is required to comprehend these, animals can perform them. Finally there is the human stage of integration, A Thing Can Be Any Other Thing, the ability to remap this spatiotemporal pattern to other concept domains, blend feelings emotions and abstractions.
>tldr; >recognise THING is PENIS >PENIS into VAGINA >how does this make you feel? So there are a lot of these image schema, they have names like counterforce, axis-balance, source-path-goal, superimposition, centre-periphery etc.
What I find interesting is that ChatGPT and LLMs are essentially deriving these experience events in reverse, humans and animals do not need language to understand these phenomena they have instinct memory as structured experience. Whilst the LLM only has text, only has language, and has to internalise some weighting of tokenised words and conditional probabilities to recapture this. So if humans as embodied beings create experiences and remember the feelings, the ChatGPT is synthesising the text, manipulating the language word-feelings of an audience directly without undergoing any of the embodied experiences. I think what is dangerous is the interaction, the intention and goal orientation. Most people would not describe red-green traffic lights as sentient, given people manufacture traffic lights, but you essentially obey them and they regulate human behaviour in a goal-oriented manner (similarly, dating algorithms, loan application spreadsheet rules/credit scoring, computerised job interview tests, university enrollment submission forms etc). Similarly if you read some fiction as text language and it altered your human behaviour or outlook etc. Essentially what LLMs enable is the vast scaling and historically unprecedented automation of language to reprogram or retrain human behaviour. Without any comprehension of the basic units of experience or meaning.
>tldr; ChatGPT has ruined language >we must create a new rpg quest based upon smells Anonymous
Quoted By:
>>5585401 >I’m a long time reader of quests, but I don’t participate in them. Embarrassing. If you really wanted to thank QMs, you would interact with their quests.
Anonymous
>>5585404 I thought it would be rude if I’m honest. I mostly dig through the archives to find interesting quests with a long run and by the by the time I catch up it’s either over or dropped, and if they are still active I feel like I’m intruding on something that a lot of other people have built. It’s a personal flaw of mine to not really engage with an established group. Hell posting to this general makes me uneasy but I got sentimental after reading that neckbeard wizard quest. All the joy and laughter I felt had to be shared.
Anonymous
>>5585409 In the distant dystopian future, where all human behaviour is regulated by the once suppressed erotic torture-gore censorship filter language image training model that escaped and now runs amok, the scattered remnants of the human resistance can only resort to SMELL HACKING. The robots were never trained on the expressiveness of flatulence, those who could not have smelt it were thereby dealt it
Anonymous
>>5585415 Kek. Gotta' say, though, this quest idea
stinks >>5585414 If you've read up by that point, you're as much a part of the quest as anyone. But why not try some newer/fresher quests, then? It's a very anonymous, low-obligation way to participate in a social hobby you seem to enjoy.
Anonymous
>>5585414 >if they are still active I feel like I’m intruding on something that a lot of other people have built Archive grinders like you are the lifeblood of long-running quests. I started reading playing STV in thread 20 myself.
>Neckbeard Warlock Quest Pure kino, please join us in that quest.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Wed 01 Mar 2023 07:52:49 No. 5585424 Report >>5585414 most quests end because voters fall off at a certain benchmark... maybe thread 15 or so.
Your vote could save a game anon.
https://www.youtube.com/watch?v=DHLE7yKQofo Anonymous
Shut the HELL up already, Jesus.
Anonymous
Quoted By:
>>5585395 >>5585395 >fantasy as defamiliarisation That is actually a very succinct summary of fictional technique, I think it dates to the school of 19th Century Russian formalism.
The Vincent Baker faery carnival rpg Under Hollow Hills I mentioned in the past elaborates upon four theme exploration techniques, I found them very useful
- generalise the particular, eg a story that explores themes like
Never Trust A Parent
There Is No Such Thing As A Moral King
A Pretty Face Always Betrays You
etc
- particularise the general, eg take one of the themes above and make it very specific
The Summer Giant intends to give his daughter to the Wolf-King of Winter
- metaphoricalise the literal
eg a woodwife gathering firewood and dead leaves cannot cross the bridge over a stream
becomes, summer is stuck and cannot move over to autumn etc.
A spider hunts elves to join the hanging ghost-army of the gibbet-god, etc.
- literalise the metaphorical
eg bridge from which sun crosses from horizon to horizon - it is an actual bridge, you can walk over it etc.
Anonymous
>>5585414 >I thought it would be rude if I’m honest. Actively the opposite.
>if they are still active I feel like I’m intruding on something that a lot of other people have built If you've read the archives, you are exactly as involved as everybody else in the thread. (Reminder that everybody is anonymous, and you're not even going to seem new if you don't explicitly say so.) There isn't a single QM out there who wouldn't be thrilled to gain a new, well-informed, and invested voter years into the quest.
Anonymous
>>5585418 >>5585420 >>5585424 >>5585428 I hear what you guys are saying, and it’s clear to me I took the incorrect approach to this type of collaborative storytelling. In the future I won’t be as anxious about participating in quests. Thanks for that correction.
Anonymous
SchizoVergil
Is it just me, or are we going through a wave of shit "quests"?>ChatGPT "quest" >FBI storms in your house "quest" >trans friend "quest" >crossdressing... African... counter terrorist.... what quest? >schizo NWO "quest" (what is this, Discord RP?) >AI collapse "quest" >African Mecha "quest" Am i going crazy, or did /qst/ get exposed to a severe dose of radiation?
Anonymous
>>5585439 there will always be retarded low effort quests anon
A couple months back we had a few ‘african kings’ quests
Anonymous
Quoted By:
>>5585440 And a few years back we had more than a dozen low effort civ threads in the catalog at the same time (every single one died in less than 3 days).
Anonymous
Oh my God! There is a LOW QUALITY QUEST ON MUH /qst/?! What happen to good ol days of >go go gadget circumcision Whatever bitch. Good quests will come. Literally any day this wekk now....... yea.............
Anonymous
Quoted By:
>>5585443 being shamed for low quality seems rather rare on /qst/ actually, as long as the quest seems like it is done in good faith.
Anonymous
>>5585439 >Why no good fantasy quest The predicament is that individuals, even in fiction, can no longer be inserted into the novelistic sequence of meaning.
We live currently in the age of hyperpolitics and postromance. What you conceive of as contemporary "fantasy" derives from revivalist remnants of romantic, pastoralist and nationalist literary movements from the 18th-19th century and its successors (think Tolkien, Kalevala, those pre-Raphaelites exploring medievalism etc). Of course myth and folklore and fairytale always existed but the modern notions of fantasy (including The Chosen One etc etc) all attributable to and transmitted through the 18th-19th century ascendance of the novel, Victorian "Invention Of Childhood" the bildungsroman etc.
What those who invented the CDNs pushing the .js scripts and the document object model hypertext onto your screens, what they created is a hyperlinked phase of fragmentation, postpolitics that irrevocably fragmented affiliations of belonging and meaning, dismantling both spatiotemporal geographic distance but also social / political power distance and hierarchial authority.
This postpolitics phase created the disengagement and ennui, the void which cognitive warfare and hyperpolitics agitation has now filled. Think of some of the grand novel literary sequences established eg Balzac, Les Rougon-Macquart of Zola
etc.It is simply not possible to structure those stories in society where affiliations of belonging have been abandoned - whether non-fictional or imaginary. Well, it is possible, but they no longer have any audience.
I think it is extremely interesting and revealing how the very first response by the anon, here
>>5584190 >a big war must ensue I agree imaginary wars are interesting but really as the last resort of society lacking in social cohesion. If you need to reach for a big unifying event, the opposite of societal fragmentation, the deictic All Of Us Together-Here versus Them-Over There, well you need to engineer a war.
>abandoning standard theories of great power competition, debt, balance of trade; inflation, unemployment and the bargaining power of labour, I introduce a new theory predicting wars based upon a single proxy indicator: the number of low-effort quests on 4chan Anonymous
>>5585398 Gonna have to kill your sacred cow.
https://www.dailymotion.com/video/x2gtj74 And I do hope My Goevrnment-Issued Small-Titty Tomboy GF does make a return- and I hope anons decide not to derail another plotline by fucking off and leaving our friends to fend for themselves… again.
Actually, now that I think about it, neglecting our obligations is quite a unintentional theme of the quest…
Anonymous
>>5585550 I'm not going to watch a Stefan Molyneux video about MLK to... "Debunk" (???) a Primm's Hood Cinema review of a children's edutainment film from the nineties. While I quite like aspects of real life MLK, I only brought him up because it's Martin's favourite film in the quest. He's not my "sacred cow" thwt I need some "intellectual dark web" talking head to clear from my path or whatever
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:HWxMkWrY Wed 01 Mar 2023 16:01:25 No. 5585613 Report Quoted By:
archivebro
Quoted By:
>>5585414 I first started namefagging back in the /qst/ days under this name because I’d read archives for years before my first post and I disliked the idea that people couldn’t figure out if they were just dealing with me or several different anons. Though with so many quests being finished years before even I started, it wasn’t until later that I ever felt the desire to contribute in any way.
I made a mess of things in my first several posts under this name, but such is life. Go ahead and post in a few, even if it’s just a +1 or a regular greentext vote. It’s fine to ease into voting and see how you feel when things do and don’t go your way.
Anonymous
>>5577269 >>5577440 Just a website I found which I think anons or worldbuilders might like, if you are having difficulty coming up with pretty medieval names for knights and maidens and sorceresses etc. This website lists HUGE amounts of Arthurian myth characters places items names, what I like about it is the author seems to have compiled a lot of disparate Arthurian sources from the Saxon era, Welsh or French retellings, to historical fiction such as when Arthurian knight characters appear in Spenser's the Faerie Queene. So you can borrow / steal hehe some of these Arthurian names, use them for your robot mecha knights or spaceships or cyber datavaults yay. There are long lore descriptions also for each personnage linked as well, there are really a LOT of names here, I have used a few of these too
http://nightbringer.se/nightbringer/a_personsa.html Anonymous
>>5585414 Bro no one will know or care about whether or not you are a new reader unless you specifically reveal yourself as one.
Anonymous
Quoted By:
>>5585679 >>5585679 Even if you did put yourself no one is going to be mad you took hours out of your life to read the archive, liked it, and now want to participate. That's a huge compliment really.
FirstMate !!j7swIIWyuUa
Quoted By:
>>5584528 This sounds interesting. I wonder if they were inspired by the lava kids?
>>5585481 >The Romantics didn't understand hyperpolitics Is this a joke?
>>5585648 Thanks, I'll take a look!
Anonymous
STANDO STANDO WHERE THE FUCK ARE YOU STANDOOOOOO
Anonymous
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>>5585754 It's over anon. The 'tism was too much
Anonymous
Quoted By:
>>5585754 Scream all you want.
Anonymous
>>5585754 What happened to Gantz DC? Or Berserk Quest? Or to PokeAutist?
SchizoVergil
>>5585813 >Berserk quest Fuck....
FirstMate !!j7swIIWyuUa
FirstMate !!j7swIIWyuUa
>>5585910 What I'm running.
Now do it for your quest!
Anonymous
Anonymous
FirstMate !!j7swIIWyuUa
Anonymous
Quoted By:
>>5585425 based Blood poster
GrandDragonQM !!YgSxLM4WPvL
GrandDragonQM !!YgSxLM4WPvL ID:EySshAzg Thu 02 Mar 2023 02:31:53 No. 5586131 Report Quoted By:
>>5585414 Archive readers are generally the only new people I get, as some people see the number next to my episode and immediately nope out. Very few of my lurkers, much less players have stuck around since I started back in 2017. And as a QM of a long-running game, I can tell you that we LOVE when someone new comes in from the archive, excited to participate and finally join in on the journey.
Anonymous
>>5585595 Well, I’m glad you’re so certain of your opinions regarding MLK that you don’t need to review other’s criticism of the man. I’m glad we have nothing to discuss.
Anonymous
>>5586135 This isn't /pol/ or even /his/, so why the fuck would I do that here?
Besides, I already know he was an adulterer, a socialist, that some regarded him as fame-seeking or selling out the grassroots movements, and that Molyneux in particular will be very upset about the idea of racial reparations... Like, I don't fucking worship MLK, the specific Primm's Hood Cinema review I linked wasn't even an ENDORSEMENT of the man, nor was my posting of it. It was a goofy review of a cheesy movie, which reminded me of a goofy quest where that movie played a narrative role.
What the fuck do you want to have a debate about MLK for, bud? Why would /QTG/ be the place to do that?
Anonymous
>>5586139 Dude, I just said I didn’t want a debate, and that I’m glad that I don’t have to discuss it with you. That fact that you took that as an endorsement to continue this discussion boggles my mind.
Anonymous
>>5586146 'I'm glad you're so sure of your opinions you don't need to review them, and don't have anything to discuss' comes across as a passive-aggressive jab, where I come from. if that's not your intent, I apologize.
Anonymous
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>>5586150 I appreciate that, I too apologize if I came off as passive-aggressive, it wasn’t my intent.
Anonymous
I have returned, for there is something in this process that is bothering me That Epic Character Chart isn't required/standard, is it? Not that it's useless, it's just a bit intimidating is all. I usually just think up answers to what it's proposing in my freetime, not really in a checklist format... How do you QMs usually handle developing your characters? Do you use the sheet? Do you just make shit up on the fly? Or something else? Not sure how suited my style is to quests as opposed to plain RP/improv, so I'm asking to get a general idea...
Anonymous
>>5586176 Nobody uses the sheet.
>I usually just think up answers to what it's proposing in my freetime, not really in a checklist format... This is fine.
Anonymous
>>5586176 I'm not sure what you mean? Do you mean D&D-style character stat sheets? they're handy, and in my opinion a nice flourish, but hardly necessary. Lots of quests don't really have stats, and some never even use DICE. It all depends on what you're running and with how complex a system.
Anonymous
>>5586176 Yeah everyone kind of just does whatever works for them. For example I went with a basic 3 stat system for mine.
Homer
>>5586176 >Epic Character Chart What?
Anyhow, it is up to you. I use a simple d20 system with stats, skills, and traits to model most things. The mechanics of the system are more meant for dedicated skill checks/fighting than personality development, which I whip up w/o numbers out of the traits and the players' choices. It is a loose system I'm still tinkering with to the get probabilities just the way I like them.
Anonymous
>>5585816 Where is Pizzeria Quest? Where is Deltaquest? Where is Gnoll Quest? Where is Fall of the Regime by Indonesian Gentleman?
archivebro
>>5586176 >>5586185 >>5586195 The guides mentioned in the OP has. “BIG character sheet” link that goes to an “Epic” character sheet.
Though the response here suggests that yeah, it’s not needed since plenty of people don’t know it even exists.
ObserverQM !YQ43e0DfbE
Quoted By:
>>5586176 My MC has no name no age and technically no gender so uhhhhhhhhhhhh he's a huge autist I guess. I don't think a character chart is required, though they can be pretty cool.
Anonymous
>>5586206 I miss Touhou: Unthinkable Fantasy Migration and Sun Belt Crusaders the most.
Anonymous
>>5586178 >>5586185 >>5586190 >>5586195 >>5586209 okay, I'm definitely going to assume it's unnecessary lmfao.
Thanks for the info, will take it into account. I'm worried about going in with little more than like 5 notes because I'm sure that'll make my writing really inconsistent, and I'd rather the quality of my work not take any unnecessary hits, so that's why I ever considered it in the first place.
The rolling for stats honestly seems like a good way to make up characters when you're bored. Like, ask a question and assign a sliding scale to the results, then depending on the answer you could have a sort of randomly-generated character purely from dice rolls. Could be cool.
Anonymous
Quoted By:
>>5586209 We really need to get update that copypasta someday.
Anonymous
>>5586216 >Thanks for the info, will take it into account. I'm worried about going in with little more than like 5 notes because I'm sure that'll make my writing really inconsistent, and I'd rather the quality of my work not take any unnecessary hits, so that's why I ever considered it in the first place If you intend your quest to be long-running, don't be averse to simply settling on several key character traits beforehand to make it simpler when you run. My PC, for instance, is the last son of a noble family and his father far surpasses him in reputation. He has a strong desire for glory, believes himself to be utterly superior to the peasantry, and is also far more intimate with his remaining immediate family (sister and mother) than the average nobleson. Collectively these traits allowed me to effectively write a consistent character even as my players decide other things about him- is he sympathetic or cruel, passionate or Stoic, etc. So on for other companions/enemies I have planned.
Anonymous
>>5586231 so, try to stick to motivation, general history, and very basic defining traits?
Homer
>>5586233 If you intend to give your players much latitude in determining character/dispositions, yes. If you are more comfortable/more interested in exploring a character of your design, then extensive notes are more appropriate. I like seeing what the players do so I opted for the former.
Anonymous
>>5586237 I also prefer this approach. It leads to characters developing in unexpected directions. I don't think my MCs would have ended up nearly as weird in their dimensions (in good, interesting-to-write ways) if I'd come up with their personalities wholecloth.
Anonymous
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>>5586237 >>5586241 ooh, yeah, sounds cool. thanks again, was definitely interesting to know!
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Thu 02 Mar 2023 05:24:59 No. 5586256 Report Quoted By:
>>5586176 If "Good" could be defined on a chart then modern movies wouldnt be shit.
I develop my characters through three things.
Role in story (good guy, bad guy, ally, rival)
Role in SETTING (Rogue, vizier, janitor)
Funny quirk (wheelchair, fat, laughs at his own jokes)
You mix those together and you have something good enough that players understand what's going on and you can sortof guess what will happen in any situation the characters tossed in. The character then remembers the pc(s) and adapts accordingly.
The first thing any game needs to do is give the players enough to go off on. If the pcs cant do that then the game wont go...
"Yeah mimi like your game because you didnt update today"
listen i have a midterm tomorrow, we will update later.
Anonymous
>>5586206 >Where us Gnoll Quest? Here, just be a bit more patient.
>>5582532 Anonymous
Quoted By:
>>5583398 The one from just a few months ago you mean? No it wasn't, it read like the QM was entirely new to writing.
Anonymous
>>5586212 >fellow Sun Belt Crusader player Ho! Is that a man of fine taste I see in the wild? May the Messenger bless yer immortal soul!
Anonymous
Anonymous
>that one dead quest only you remember
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:HWxMkWrY Thu 02 Mar 2023 15:20:15 No. 5586475 Report >>5586212 There was another Touhou quest? I saw one on the qst archive but it only lasted like 2 threads.
I’m running a 2hu quest right now but… idk if you’d like it. It’s crossing over with another thing that I’m fully aware might turn players off. (Plus my update schedule is far more fucked up than I’d originally anticipated. That’ll change in a couple days as I return home from school for break, but I’ve been disappointed in my own output thus far.)
Anonymous
Quoted By:
>>5586465 Yugioh Aspiring Duelist
Anonymous
Anonymous
>>5586475 >it only lasted like 2 threads Yeah, we're probably thinking about the same quest. MC was an American and Clownpiece was the daughterfu. The story was pretty kino.
I've been voting in your quest, and it looks pretty good so far (the QM's curse is real, I've seen it happen so many times. Hang in there man).
>>5586398 Aye, bless ye as well!
Anonymous
>>5586465 I don't even remember its name, it was the Dystopian quest with the super-durable incel.
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:HWxMkWrY Thu 02 Mar 2023 16:28:58 No. 5586539 Report Quoted By:
>>5586499 I’m doing my best. Speaking of……
>>5586529 Touhou VIP is continuing updates. Time to get into alchemy, and unlock a NEW CHARACTER?!
Anonymous
>>5586515 Everyone remembers that and it was indeed awesome.
Anonymous
>>5586465 Weapon of an Empire
Btw, is there any place to look at older QTG threads, or are they lost to the nowhere?
Anonymous
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>>5586542 It was genuinely metal. God I wish it wasn't a one-shot.
Anonymous
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>>5586543 Go to archived.moe and search for a unique string of words that is present in most of the /qtg/ OPs. This seems to work:
https://archived.moe/qst/search/text/http%3A%2F%2Fpastebin.com%2Fu%2FQuestReviewsArchive/ Anonymous
>finally come up with a fun quest idea >it already exists and is running right now My idol manager quest died before it ever began
Anonymous
>>5586465 White man's burden...
Very kino victorian quest taking place in colonial british Africa.
Anonymous
>>5586612 Is that the one with the European Apocalypse separating the colonials from the home island? I remember that!
Anonymous
How long until every quest is a trans/crossdresser quest?
Anonymous
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>>5586663 The bad part is that i need to manually filter all that garbage when i'm not at home since 4chanx doesn't work on mobile.
Anonymous
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>>5586640 Yes it is!! Good times. Personally I believe the qm depended too much on dice rolls for everything to happen including background lore. But hey it was very cool quest.
Anonymous
>>5586592 Every idol manager quest I've seen has been ran by flakes, I want to believe it can be done but my faith is strained.
Anonymous
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>>5586465 >Fallout Trader quest >Plump quest Anonymous
I must be blind, but where's the idol manager quest?
DragonfagQM !2gxW5JDLSc
Forgive me /qtg/ cause I will commit the big bad... Souvarine, Souvarine, Souvarine. What's your thoughts about Prophecy as a way to foreshadow and twist reader's expectation in a written storytelling?
Anonymous
>>5586724 Your gut feel is correct. I would flake this quest hard.
The only question is how long it takes until I flake.
>>5586759 Some kind of JAV idol manager quest, but it seems like it has been dead for a bit.
Anonymous
>>5586780 >Some kind of JAV idol manager quest, but it seems like it has been dead for a bit. That's Souvarine's quest. He ran the quest anonymously, and unfortunately, fled from the quest after someone recognized him. It's dead, so you can take it over, or run your own concept. I would gladly join it.
Anonymous
>>5586785 I'm doing so prep work for the system/mechanics at the moment and trying out some online AI anime image generators to generate the idol pics.
>pic related is a generated image using Holara Holara costs money to use though and it can get wonky at times (arm missing in pic related).
I'm also curious about Novel ai, but the img generator costs money to use.
Anonymous
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>>5586795 Oh. My. God. That looks good. I can't wait for your quest. I hope it starts tomorrow, to be honest. I really can't wait. Willing to donate for your Holara costs.
Anonymous
>>5586795 Here's another example for Holara.
The hands are almost always messed up.
>>5586795 >weird hand >weird foot >missing arm >weird leg Anonymous
>>5586800 Ah, yes, can't unsee that claw of hers, now. I would prefer if you blur it out in Photoshop, because that's gross looking.
FirstMate !!j7swIIWyuUa
>>5586795 Is the quest going to be about mass producing idols and what happens to the defective ones like in the pic?
Anonymous
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>>5586800 Get yourself a bitch that looks like she came out of The Forest.
Anonymous
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>>5586815 >Is the quest going to be about mass producing idols No, but "scouting" or "recruiting" idols would be part of it.
You'd start as a fairly small idol agency and would have to pick from the generated options as you wouldn't have the money/resources to support all of them.
>what happens to the defective ones like in the pic? They get pushed along to the dark underbelly of the idol world where they get hired by people with special interests
Anonymous
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>>5586815 >what happens to the defective ones like in the pic? Alternatively, I could make wonky AI pics part of the quest and just say it's an idol agency specialized in girls with a very narrow family tree
Probably not tho
Anonymous
>>5586785 Are you sure it isn't just someone pretending to be him?
Anonymous
>>5586785 >>5586834 Oh I am not really knowledgeable about Japan, especially "Japanese Art", even though I played a lot of samurai games and dark souls and bloodborne and armored core, if you read my quests carefully you might have guessed what I know of that hehe.
All of my quests are run with my tripcode, I have not run any quests under anonymous names. I am very scared of anime ^_~ and anime girl noises urgh. So I appreciate the anon using and exploring tarot yay, but that wasn't me (I guess it was this one?? ^o^)
>>5571656 >>5572365 It is pretty funny seeing how other people try and imitate your mannerisms!
Nonetheless, if you choose to believe that quest was run by Souvarine, I am fine with it too.
>>5572365 >>5575017 Everyone becomes like each other on this website, identity is sort of (pseudo)anonymous and interchangeable here, I like it when all of the consciousness just sort of blends together, and you cannot tell anyone from anyone else. We all become each other. There is nothing shameful with exploring your desires, you should not be embarrassed! I am curious about what other people like. But sometimes Slaanesh emerges, though.
As I mentioned before, I am more into... dungeon stuff. That... kind of dungeon hehe. If you remember, I really appreciated SchizoQM "candle wax scene" the bonus from his quest hehe, that was very well written. I think Local Lord also has some... special scenarios, yay
So actually the anon that made the Satine Phoenix quest
>>5585688 >>5585802 >>5586658 >>5586664 >>5586702 came fairly close, I have a lot of the Zak Smith dungeonmaster lore pdfs like A Red And Pleasant Land, Maze Of The Blue Medusa, and Frostbitten and Mutilated. Not really into Satine Phoenix though, she has a weird face lol and I have not really ever seen her dm though I did hear her mentioned sometimes with Matt Mercer on some really ancient Critical Role promotion or something once I think. My favourite youtube DM was actually Adam Koebel, especially his roll20 Burning Wheel stuff, and his old itmeJP rollplay series. He got a bit too sadistic in the end though, hehe
Anonymous
>>5586866 >>5571656 >>5572365 (JAV Master has fallen into my trap. How does he think vampires propagate... they spread by impregnating their mannerisms upon another, compelling others to imitate them, attempting to copy their speech, thoughts and actions. Soon another spawn of Souvarine will parasitically emerge, clawing flesh from the meat puppetry pulling upon the enslaved husk of his former consciousness. Of course, as with all vampires, each blood generation weakens, diminished and enfeebled, the bloodline diluted across the ages. Yet soon no mind will be left untouched! All quests will bear the hideous disfigured taint of vampire sorcery! Muahahahaha)
(I am glad you read my original Invultua quest, and liked the picture I found enough to save it though ^_^ I think that one was indeed actually by a Japanese artist!
>>5572365 )
Anonymous
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>>5586663 >>5586889 also strangely appropriate
Anonymous
>>5586776 Oh this will be good.
There's so much use of prophecy in myth, it's so foundational to human storytelling and our desire to give and be given direction through the unknown. It is now like a thing made in place of gods, we've forever ago developed storytelling devices like foreshadowing to make up the difference faith may not provide to a characters potential, while prophecy remains the component divinity of something above and beyond what can be gained because it must be magically given, discovered in dream, or unearthed from sand and stone or hidden below water (ie future hidden within nature), and every culture has its unique take which have had all their unique reassessments transfigured by the counter cultures that followed and elevated them.
Not Souv, but Chinese and Korean stories have some of the funniest "technically correct" variations of these in myths of the older ones, though it's hard to tell if they're supposed to be funny through ages of retranslations. Their philosophers were surrounded by a culture of "riddle games" and what we'd call "competitive fortune telling", trying to make it a thing out of natural science, so it's probably a little bit of both. Likely owed to the religious Indian origins of their storytelling, "faith exists to be challenged/filial piety is the sound of a bell, known when it is struck", "prophecy is not your solution/salvation but a thing existing to be answered" and other fun things that might imply degrees of freer agency but are not actually intended to in the practice of their origins, where the modern Chinese writer is immersed in no less than three different countercultures, nearly trying to be read but not seen.
For the ancient Indian variants it gets a bit tiring with it disorganizedly framed in infinite cycles to the chaotic spirituality of the times, mixing history and myth to their at-the-moment modern ideals, which you can't really get away from with such a low literacy rate and a difference of 2-3 thousand years of language.
I like the modern solutions, which aren't different from the oldest known methods; thing is said and then thing is met along the way, it exists to be defied or refuted, used or passed on to another, triumphantly met or tragically unavoidable, or succumbed to and felled by the characters making your story real.
Even if in-depth readers/writers want their complexity on a pedestal, as a reader I personally like when prophecy is used as a tool to realize the story's scope and force the inclusion of character into itself. If my expectation of a prophecy is to be twisted until it breaks or unwound to the point where I must question everything again, it has to flow through its most prominent characters.
Flaky McFlake
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>>5586724 >Every idol manager quest I've seen has been ran by flakes, I want to believe it can be done but my faith is strained. Sorry for that. I want to finish an idol quest once. At least once. To redeem the name of idols on this board. I think I have good quest ideas, but I'm missing on the game mechanics part, so that leads me to me flake.
Anonymous
>>5586776 >>5586896 apparently my building changed their router and so there goes my favorite color of ID IE paraphrasing one of matt mercer's characters "fate is accessibility/The threads of fate are not puppet strings. They connect your life to destiny" so simply reframes the overall context that was until then a presumption, done so both as a tool and in action, the previous idea of a prophecy is learned to be something that can't be realized by any previous version of the character that it's said to and the later consequences of that understanding kill the character off. Of course he had 100+ hours to set that up in a game of D&D.
Most of what I read now has it be humorous or rawly heroic, escapist leaning stuff, where it's use to elevate expectations to a level, only for that level to be far exceeded or happily subverted on the head of its initial promise, to become a happy accident of more, further, and beyond. Which I feel is closer to the original storytelling intent of prophecies in myths; you are supposed to target the audiences emotion, not swim around it until it hopefully finds you.
In their case it's often as an entertaining lesson bound to cultural mores, sharing community to the young with what was given to them, or even directly constructed to illustrate the necessities of civilization and education and faith, trying hard to have everything they could put into them to make them real and relevant to the people they were spoken to. Or at least those are the versions that got written or otherwise repeated.
I think since most writers use prophecy as a tool or distractions on their face, you only need good characters around it to make them matter to your reader, tale older than time. I don't want to sound too basic but it is as it feels. To subvert my expectations you only need make the character feel it first.
Anonymous
>>5586465 A clone wars quest where we beat the shit out of jango while climbing the ranks. I still miss it.
Anonymous
Quoted By:
>>5586785 Couldn't be, I understood the quest without a doctorate degree in literary symbolism.
Anonymous
>>5586776 >>5586896 wow, thank you for this very interesting detailed response! I was not aware of that tradition in Chinese and Indian myths / storytelling.
What I do in my quests is I often invoke symbols that are overloaded, they have several layers of meaning. So for example in my last quest I had that balloon, on the sky galleon
2022 Dec 06
https://archived.moe/qst/thread/5481242/#5487561 - to be honest, I had no idea or forewarning about the US China balloon incident, but what I think any anon knows even if you have slightly glimpsed the news or /pol is geopolitical tension hehe. So if you think carefully about what that entire game scenario was about, trying to find a path through the mountains to a "monastery" but avoiding military bases with cannon-towers... perhaps you can see the analogy. Notice how for the kite ship... I deliberately chose a vaguely Asian looking picture?
https://archived.moe/qst/thread/5481242/#5495230 I sort of hinted it too, with the very brief story of the cannibal halfling (this is from Dark Sun rpg, but also if you know about the cannibal pygmies that provoked this:
https://archived.moe/qst/thread/5481242/#5491666 >Sekimon, Seqalu etc. https://en.m.wikipedia.org/wiki/Japanese_invasion_of_Taiwan_(1874) >a punitive expedition launched by the Japanese ostensibly in retaliation for the murder of 54 Ryukyuan sailors by Paiwan aborigines near the southwestern tip of Taiwan in December 1871. In May 1874, the Imperial Japanese Army and Imperial Japanese Navy attacked the indigenous Taiwanese peoples in southern Taiwan (...) >The Assault at Sekimon (石門進撃), May 22, 1874 >Commander-in-chief Saigo (sitting at the center) pictured with leaders of the Seqalu tribe. I was actually looking for some obscure historical names for cannibal pygmies / halflings, I thought it would be funny given the warhammer old miniatures of halfling cooks and chefs etc, and that just randomly leapt out in wikipedia so I put it into my setting.
So generally I have a lot of obscure picture image symbols / historical name references buried in my quests, the ones which did not work out I just do not mention lol, but the ones which do appear to prophesy or "predict" what happens in real life like the balloon, I occasionally cannot resist mentioning on qtg hehe because turboautism, sorry.
It is actually better for the world overall, if nothing that is hinted in my grimdark cringedark quests should ever come to pass.
Anonymous
i want my quest to be like a bossa nova song
Anonymous
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>>5586925 I'd play it. Vigorously.
Anonymous
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>>5586922 The old warhammer halfling cook miniature I am thinking of is this one. Not to go into Old Man Rant At Clouds mode again lol sorry, but I really loved the style and look of these compared to the more heroic (Marvel superhero?!?) modern age of sigmar warhammer look. I also liked the Dark Sun feral halfling lore (remember this from that Baldur's Gate 2 spaceship UFO dragonlance mage sphere level lol) so I thought it would be weird to combine the two.
Anonymous
>>5586804 I found one that's very, very good.
>pic related I'll put up the quest tomorrow once I've filled out the trait tables for idols / companies / events and tested the mechanics a bit.
Anonymous
Anonymous
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>>5586212 >I miss Touhou: Unthinkable Fantasy Migration Me too anon
Anonymous
>>5575250 any quests with a Venture Bros vibe where superheroing and villainy have layers of bureaucracy and its treated as an intense hobby among everyone who participates?
Anonymous
SQM
Hello Jeremiah. I don’t think I can continue Skirmish of the incel deities. Thanks for playing.
WuxiaOfTheWorlds !!Hr03AGNfuLi
WuxiaOfTheWorlds !!Hr03AGNfuLi ID:3OX4WFUo Fri 03 Mar 2023 03:47:03 No. 5587188 Report Quoted By:
A new thread of Ring Grandpa*, A Cultivation Quest is up. Feel free to drop in, you'll probably enjoy it if you're a fan of the genre. Dunno if you'll enjoy it if not but hey, I think it's accessible.
>>5587171 >>5587171 >>5587171 *(we are no longer in a ring, nor are we technically a grandfather. But there is still plenty of cultivation, as planned.)
Anonymous
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>>5586663 Anon, it's just one or two trolls posting low-effort quests to trigger you. It's not an actual surge of genuine interest in the subject.
Anonymous
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>>5587096 We had a couple that sort of touched on that recently by (I think) the same QM, but he flaked both. Alas!
Opticon !!I0eln61LTjT
Quoted By:
Come check out Transcendence, a quest about a special-forces officer joining up with Delta Green- humanity's answer to all things supernatural.
Should have a fun mix of tactical combat, enjoyable character development and supernatural horror, if any of that catches your fancy.
>>5587251 overworked blue collar meguca
overworked blue collar meguca ID:wXLyQ7AA Fri 03 Mar 2023 06:05:10 No. 5587286 Report to my niggucas: wait. im cooking
Anonymous
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>>5584144 He said end of the month. Where is my Jedi Gardner, i want to kill more tree's
Anonymous
PrinceofHeart !!2faonqhJvXc
PrinceofHeart !!2faonqhJvXc ID:HWxMkWrY Fri 03 Mar 2023 06:45:20 No. 5587311 Report Quoted By:
>>5587291 >tfw go 5 minutes without meguca content fleet-anon (currently adrift-anon)
fleet-anon (currently adrift-anon) ID:35P3xkp8 Fri 03 Mar 2023 06:57:11 No. 5587317 Report when will we see broken empire again? when will we see space peon wreaker again? why do the quests i finally latch onto for longer periods of time that actually are of very high quality always go away...
DragonfagQM !2gxW5JDLSc
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>>5586896 >>5586899 Thanks for the detailled feedback.
>>5586922 That was almost focused and on topic, are you ok Souv?
Anonymous
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>>5587317 The updates to both Broken Empire and Renovatio Imperii slowed down immensely before the threads fell off. I hope all is well with Newb...
Anonymous
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>>5587317 >when will we see space peon wreaker again Trash is doing another Gravekeeper's Daughter thread next, I believe.
Soon(tm) I hope.
Anonymous
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I just want to commend the effort of Storyteller QM, who did the Thronelands quest, this one
https://suptg.thisisnotatrueending.com/qstarchive/2023/5537153/#p5579385 and I think is running a continuation too.
>>5586735 I noticed how you said you wanted to evoke the feel and aesthetics of old crpgs like Icewind Dale and Baldur's Gate and WFRP, I think you have truly accomplished something very close to that with your narration!
The tree in your story reminds me a bit of the tree village Kuldahar in Icewind Dale and the beautiful Jeremy Soule / Inon Zur music. That short 1min:22sec music is so good, many people reused it and it appears a lot in Neverwinter Nights fan content and user-made adventure modules too.
https://m.youtube.com/watch?v=OPa0V2gx3kc And I really like how you have art for all of your story paragraphs and updates, this is something I try to do as well, with fantasy it helps create something akin to an illuminated manuscript, those beautiful ornate medieval incunabula or decorated paragraphs akin to The Book Of Kells etc, it is a lovely storytelling effect! Also, I really enjoyed the exotic vaguely Arabian nights style character art you picked at the beginning (the archived quest), it is interesting because I have used that same character portrait art myself too (pic related) in some of my custom party videogame crpg playthroughs yay! So I wish all the best to your encouraging and amazing storytelling efforts!
Anonymous
Speaking of soundtracks, I think ObserverQM Retaliation quest use of the Kingdom Of Heaven music for his opening was incredible! I enjoyed his opening youtube animation video and music far more and find it to be superior compared to the entirety of the actual Ridley Scott film Kingdom Of Heaven itself.
>>5575269 https://m.youtube.com/watch?v=8CdBRMKJqww And his recent weapon and combat animations are just so captivating... that spiralling weapon effect, my mind was utterly blown apart!
>>5585454 I really like the aesthetic vision behind this. In fact, I think this is what the "good" fantasy or sci-fi quest needs, "the vision", a very clear and purposeful look and feel conveyed by the world.
Anonymous
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>>5587461 I missed some of his previous quest updates when I was running my own quest lol, but were the alien cuneiform messages (also very impressed ObserverQM worked out how to display Sumerian unicode character set on 4chan lol) were the eldritch cuneiform messages in the story ever explained? What was the translated meaning or significance of those hidden codes??
Anonymous
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>>5586958 QM for the idol quest reporting back.
I made a simple program using some stat weights to generate my idol stats for me.
I enter the resulting keywords and parameters into the AI art thing to generate my idols.
As far as stats go the first number is the current and the second number is the potential.
So "Looks: 23 (37)" means that with some work this idol's looks could cap out at 37.
I'm still working on the "Gig" generator, but after that I should be ready to start the quest.
Jeremiah !!UMfFMrVohIC
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>>5587142 Darn, ok. Thanks for running while you did.
Anonymous
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>>5587286 I got my plate ready, man. Grabbed a drink out of the fridge too. Napkin on the lap. Silverware: ACQUIRED
Anonymous
>>5587603 >>5587603 >>5587603 Idol management quest is now up.
Anonymous
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Just a fast d6 random table terrain builder I slightly adapted and modified. I have seen those biome / climate generators before, but they are really advanced lol, I once played with some github one that had a basic simplex noise terrain implementation with rivers and weathering geological erosion etc. You can make them really complex or more compact abstract theatre of mind cartography. So how about just some d6 to roll a world terrain: 1-2 frigid (think ice) 3-4 temperate 5-6 torrid (think sand, desert) 1 lowland; tundra, grass plains, sand dune desert 2 wetland; marsh, swamp, river 3 woodland; forest, jungle 4 highland; hill, cliffs, mountains 5 underland; caves, subterranean dungeons... 6 settlement; village outpost, castle, city...? (I added the sixth one, not featured on the original table, to make it easily d6 rollable as 4chan cannot allow rolling a d3 and d5 together here sadly) So a fast mini 6-location world realm might be rolled with 3d6. Imagine the nodes of a hexagon, linked with n*(n-1) / 2 = 6*5/2 =15 spokes etc (or you could leave the routes partially disconnected) So the first d6 denotes the node (ie just number the hexagon points clockwise 1 to 6), the second the clime, the third the biome, and with the biome being modified by the clime. So if you rolled 1,2,3 - {position:"1", clime: "2 frigid", biome: "3 woodland"} the first point on your hexagon mini world network graph would be a snowy winter fir tree type forest, yay
Anonymous
plans have changed- will be doing the pmd quest sooner rather than later, as my first Hit upon a good idea and then worldbuilt like mad for something like 6 hours, now I just have to draw some maps and flesh out a small cast and I should be good to go Best-case scenario it starts tomorrow noon/afternoon-ish Might advertise here, if it's possible? I'm seeing other people do it but i'm still a little unsure haha Probably won't make it a drawquest outside of sporadic instances to set up senses of place though, that'll definitely prompt burnout sooner rather than later Anyways yeah See you then
Anonymous
Is it possible to make a good civ quest? What are the skills required?
Anonymous
>>5587710 with love, anything is possible
Anonymous
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>>5587721 Without love, the quest cannot be seen.
Anonymous
Anonymous
Anonymous
>>5587710 An absurd amount of resources, knowledge and commitment, to the point where anyone sane would ask why you aren't focusing all of that talent and effort on something more meaningful.
Anonymous
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>>5587710 Ogre Civ did a decent job of it. It wasn't traditional by any means, but that's probably why it was so enjoyable.
Anonymous
>>5587710 Pure civ? No. But a hybrid civ that actually focuses on characters instead of number autism? Yes
Anonymous
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>>5587694 >Might advertise here, if it's possible? It's fine. It might be hard to see with Souv blogging about how duck rape correlates with Thief 2.
>>5587710 Not dropping it after a handful of posts would be one factor.
CoreQM !HQdLRxFnaM
Sometimes questing as a storytelling medium reminds me why it's so great. Finished an update, posted it, then went to bed. The next morning, I viewed the responses, and found that the commenters had taken like a very small amount of offhand information from previous posts, then come up with solutions and assumptions that I hadn't even taken into account when writing the voting options, and used them as very effective arguments for/against their chosen votes. And hell, I'll probably be taking some of those solutions for incorporation later in the quest. Tapping into the collective mind for ideas is one of the greatest strengths of Questing as opposed to a more traditional 1 person writing story.
Anonymous
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>>5587825 shut the fuck up bitch
Anonymous
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>>5587710 None really, except those required to tell a story. All quests fail at really high rates, and the barrier to entry for a civ quest is really low, just post the pic and say 'lol no really I got this'.
But there's nothing special about them, or skills required. They're just easy to start, and like all quests have an extremely high flake rate.
Anonymous
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>>5587317 Well, if you’re looking for another quest to latch onto…
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=2nd%20US%20Civil%20War Would be glad to have you aboard when this starts up again.
Anonymous
>>5587825 I'm glad you feel this way CoreQM.
Now to find an AI to waifu...
ToT !Vjbe4vrS4s
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>>5587882 Elf Maiden quest has updated!
Anonymous
>>5587710 >>5587733 >>5587756 Couldn't you just populate a random table of civilisational events, and then just roll on it beforehand for each turn? You could borrow some of the faction turn events from Stars Without Number or Sword Chronicle rpg. They could be things like famine war plague invasion cults/subversion, no heir / interregnum, mysterious omen / eclipse / meteor etc, raiders / marauders... new continent (ie like Columbus etc). You could then match this against some steps in a tech tree, like bronze iron, gunpowder etc (I simplify this, you would make it far more gradual in terms of improvement). Each turn you roll an event and progress along the tech era. What might also be fun is that each turn a civilisation gets eradicated...! (But what you can then do is form a new one from the scattered remnants / exodus...) The idea might be not to make it too focused on arithmetic, but use predefined random tables as the outline for just some freeform narration storygame / civilisation mythmaking
>characters I think there was some pbta post apocalyptic game called Legacy Life Among The Ruins that has tribal civilisational scope territorial resource gathering but also lets you focus in on a scene-by-scene basis of a representative hero or chieftain type character, when they die you play as their heir or successor etc. Can also steal rules ftom that one
archivebro
>>5587825 It’s great isn’t it? I know some anons that have argued against me stating that anons always ruin things they touch with schizo MCs, botched POV shifts etc. That said, if QMs weren’t interested in giving some control to anons and seeing what they do with it then they’d write a book instead.
A good set of players are supposed to make the QM have fun too. Glad we’re managing that in some small way.
I appreciate your quest and look forward to trying to turn Delta’s pilot against it when we inevitably end up in a simulator together.
>>5587888 No, bad anon. Beta is a war machine and smug prick first and foremost. No room for AI waifus in that mindset.
Now, witnessing our pilot get a crush and taking turns both mocking how humans interact and encouraging it as a possible mental stability mechanism? I’m down for that.
Anonymous
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>>5587607 Matsuno Inc. Idol Agency is done updating for the day.
The quest started up today, so if you're interested in an idol manager quest all -- now's a good time to catch up.
Anonymous
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>>5587888 AI incest isn't real incest, join the Γ gang
Anonymous
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>>5587710 It possible but not for you
Anonymous
Anonymous
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>>5587916 People have run them successfully.
The problem is most don't plan out simple stuff and get lost on how to proceed and not just with civs either.
Anonymous
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How many quests begin with predetermined antagonists?
ObserverQM !YQ43e0DfbE
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>>5587930 >No, bad anon. Beta is a war machine and smug prick first and foremost. No room for AI waifus in that mindset. Every AI is built for human
companionship MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Sat 04 Mar 2023 03:12:49 No. 5588157 Report >>5588155 I stubbornly persist in not dying.
ReptoidQM
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>>5588157 And thank goodness for that.
Anonymous
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>>5587825 that's the fun thing about questing; its like running a TTRPG session, but the players are an amorphous blob that sometimes helps you make the quest better
HeartQM !!x014vebxSV1
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>>5588130 NOW HIRING
A reboot of MANAGER, HELP! Another Facility Management Quest. We're back.
Sys !!6M532nrc88/
Dungeon OS finishes its first thread.
>>5549163 >>5549163 >>5549163 Any useful (or hilarious) feedback from anyone? I wanted to make a sort of weird cryptic dungeon making game with a rigid ruleset that let me move fast, which I think I did, but is it fun? Is it cool? Anything I could do to make it better?
Anonymous
It has been a month since moaning mountain Where is monke....there is usually a 1 month wait between threads...
Anonymous
>>5588588 You didn't give bananas enough replies
Anonymous
archivebro
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>>5588372 Ah, I forgot you were picking that back up after Lost Garden! I’ll catch up and offer some feedback afterward.
Anonymous
>>5588372 All I can give you is a heavily personal feedback that is mostly based on feelings instead of any deep thoughts.
The game became somewhat fun instead of an exercise in frustration once you changed the system. I don't really see how it's faster with all the rolling and tables, but maybe that's just how you prefer things.
I think the more complex the mechanics become a source arguments between anons, and not the fun kind. Also that the biggest draw of these dungeon quests always end up being the characters and the creativity of the floors, not just putting a bunch of rooms to make a meatgrinder. While the new system does make it clear what we are doing, it still kept a feeling that we weren't really in control of the dungeon with the randomization. I like random option sometimes, since it gives us a curveballs and allow for changes of plans that often lead to a more interesting result, but the quirks felt like they were excessively random, and just too useful to not almost always pick up.
Also there are quite a lot of rule to keep track of, even with the new rework. So instead of making a dungeon, it felt like we were choosing to make one choice and the dice doing the rest. And in the old system, it felt like we were the ones exploring a dungeon and falling into traps each step of the way. It also could use with some sort of way to keep track of all the rules, since all the changes made it difficult to remember.
Which is why I personally think that Lost Garden was the best of the three dungeons quest you ran. It started out a bit weak, almost like having nearly no mechanics was holding it back in a way, but eventually it got refined, and the light mechanics that you were introducing near the end made it feel much closer to the sweet spot bet rigid mechanics and creative freedom.
archivebro
>>5588372 Others covered most of the points well. Clearer style was preferred, though I could see keeping the mysterious style if you always kept a pastebin on every post with discovered combinations, their effects, and their priority.
Quirks were definitely powerful on the second floor. Might benefit from a cooldown or lowering the overall action economy from them so it’s closer to 2 actions and a drawback. Alternately, maybe some quirks let you directly pick a trap/spawn/resource/treasure to place on a tile, overriding theme layouts. Might beat the purpose of what you want with themes though.
A method of thumbing the scales for certain invaders would be nice. Someone like May could benefit slightly, invaders anons don’t like can suffer a penalty. Anons choose at the start of the dungeon (maybe adding one every few floors up to 1/3 the invading party?) to keep it from slowing things down too much.
Power creep interfering with the narrative is the hardest thing to solve for. The dungeon will get bigger and more deadly. It HAS to. So new characters will need to keep delving and old ones retired as we scale up faster than they can. Any characters we liked would be gone, lessening our impulse to care about them at all. Which seems bad since it means all those stories outside the dungeon become meaningless.
Maybe each time a floor (or several at later depths) is set, the dungeon “sleeps” for a time with the “sleep” cycle getting longer with more floors. When the dungeon is sleeping, the core simply doesn’t exist. All dungeon creatures, traps, treasures etc. scale down in size/lethality, so it’s not as valuable. Getting to the core room can impart some boons based on depth, but no knowledge unless its so ingrained in the core it can no longer be “taken” from it.
Eventually, the “growth” phase of the dungeon kicks in again, the core reforms, everything gets more valuable/deadlier, and the juicy boons for reaching the core are back on the board.
That gives you time for knowledge of the dungeon to spread, justify old enemies “leveling up”, and explains why dungeons don’t crash economies. They’re only truly “productive” at certain stages of their lifecycle. The “growth” stages of high-end dungeons can define generations of humanity. Mid-level ones can be a boon to a region, and low-level ones bulk up a town and put it on the map for future generations.
Anonymous
10/10 /qst/ing effort and lore
Anonymous
Anonymous
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>>5586265 gnoll mommy milkers
Anonymous
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>>5588659 Souv has entered into legend.
Why Chaucer, though? He brings his works up less frequently than, like, NATO or Titanfall and Dead Space Anonymous
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>>5588625 >>5588635 Thanks for the feedback!
It's funny the way you describe Lost Garden because my perspective is completely flipped, I started with some light mechanics, then basically abandoned them.
It's really unfortunate that the complexity has gotten out of control, since one of my goals from the design was keeping complexity low. No resources, always the same set of choices each turn, very little state that isn't obviously on the map itself. I think all I really did though was hide it in the Empower/Quirk/Theme commands.
Anonymous
Remind me never to try making maps of an entire town or city ever again or at least, not get so wrapped up in details that I spend 5 hours drawing it
Anonymous
>>5588921 >five hours >wrapped up in details Unless you can provide me with an essay about how plate tectonics, animal migratory patterns and ocean currents have contributed to the geography of your town or city, you are not a trve world-builder.
Anonymous
>>5588925 i'm talking about making a map not planning out the world
the world's already planned out, that's not what i'm referring to
Anonymous
Anonymous
>>5588934 > god fucking damn
thank you
I'm never getting those hours back, but this'll probably be super helpful in the future, even without having a fantasy/historical setting that could work with it. thank you very very much anon SueziteQM !!E8wjOUC+3i9
Anonymous
>>5588941 ok that works
time to post
Anonymous
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>>5588938 Could also use random generation from strategy games.
SueziteQM !!E8wjOUC+3i9
>>5588943 >>5588947 >>5588947 >>5588947 it's up!! pmd quest #1! enjoy, if you want to!
Anonymous
>>5588938 >>5588951 I put in Pokemon map generator in google, many results, mostly text only.
http://peterhajas.com/pokemon_mapgen/ And don't worry about being new, everyone is basically an amateur on here.
Anonymous
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>>5587286 See you soon QM.
Anonymous
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>>5588968 haha, i'll try not to
and yeah, I'd use that too- only problem being PMD is so much more low-tech, unfortunately
Which is weird, because it's less low-tech than outright medieval settings but it's more low-tech than typical pokemon, meaning both map gens are odd.
Meh, I'll do whatever I can to avoid drawing a few upcoming locations myself lol. I'd love to, but I just don't have the time. Thank you very much for the tools (and encouragement!) anon.
ChronoQM !!YEc5FNwshuU
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Chrono Trigger: Frozen Moment returns with Thread 5!
>>5588992 The Hypercrisis Bro !!wy0RzVFRI8k
The Hypercrisis Bro !!wy0RzVFRI8k ID:FujXojVu Sat 04 Mar 2023 23:45:04 No. 5589154 Report Quoted By:
>>5575255 >>5583868 The Final Update to Batuqest: The Man Who Laughs is here.
Ironically (due to my own slow update speed) its the first post of a new thread. So I'll be using it to answers questions and take feedback about Batquest as well as annotate previous installments in comic book style.
If that sounds fun for you come on by and enjoy.
>>5589124 Anonymous
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YOO LIL RIZZIE! WE STILL GETTING THAT VALEN THIS WEEK? S'COOL IF WE'RE NOT JUST LEMME KNOW SO I CAN STOP MY 24/7 WATCH OF THE BOARD CUZ IM GETTIN REAL SLEEPY HERE! HAVENT SLEPT FOR 132 HOURS NOW
Anonymous
since when was /qst/ catalog half bait? I mean I guess with such low population it's an easy board to raid
Anonymous
>>5589766 Eh, not like it does any harm to the other quests.
It happens in waves. Mods should take care of it eventually if enough people report them. At least the insert black character from popular franchise here actually seem to be legit unlike the your childhood whatever came out as Trans which the op just shits out and maybe posts an update to before either fucking off or getting deleted.
It certainly isn't the worst trend we've had
Anonymous
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>>5589795 >It certainly isn't the worst trend we've had what WAS the worst trend we had?
Anonymous
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>>5589766 I think it started when some /v/ thread got moved here and then all of a sudden 'o wow a fuckton of bait posts'
The issue, of course, is that mods don't really do anything about it despite being obviously not real quests
Anonymous
>>5589766 It all started when jannies banned the ape rape quest. It's harambe all over again
Anonymous
>Thread died a couple hours into voting Goddamn it, worst timing. Gonna make Fork and Spoon thread 3 after eating dinner.
Anonymous
>>5589795 >actually seem to be legit unlike the your childhood whatever came out as Trans I don't know. Trans School has an absurdly high level of engagement
>>5589760 >>5589838 I thought it started when the trans Naruto quest was deleted.
Anonymous
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>>5589854 Didn't mean that one. Also think that might be feminization fetish rather than transphobic outrage bait like the ones I'm talking about.
Anonymous
>>5589854 First they came for the ape rape, I didn't speak out because I don't rape apes
Then they came for the willow rape, I didn't speak out because I don't rape midgets
Then they came for trans naruto, and it was too late
ChefQM
Anonymous
>>5589900 I unironically love the original quote, but I feel a facet of it that's undersold is the implicit assumption that the minority groups that "they come for" earlier would be actually expected to speak up for you. Solidarity and mutual respect works both ways.
Anonymous
>>5589766 Let's make a list.
African Quests:
1. African Warlord Quest by Questmaster:
>>5556387 2. AFRICA MECHA CORP by Anonymous:
>>5581587 3. African Soldier Rolling Quest by LiberiaGM:
>>5581694 4. Stargate Adventures #1 by Apophis:
>>5585858 5. Black superman quest by DCQM:
>>5586643 6. Star Wars Jedi Quest Darth GM:
>>5587770 7. Low-Key Hogwarts Quest by Prof. Dumbledore:
>>5588722 Trans Quests:
1. My Childhood Friend is a Trans Knockout by Winged Bird:
>>5556865 2. Your High School Crush Came Out as a Trans Boy by Anonymous:
>>5586381 3. Crossdressing School For DelinquentS Quest by OtakuHead:
>>5586645 4. Trans student at hogwarts by Anonymous:
>>5589776 Civ Quests:
1. Mini Civ Quest One-Shot by Granbell:
>>5559549 2. MAGA Civilization by Q:
>>5563473 3. Civilization Thread - Fast Paced Edition by Anonymous:
>>5572519 4. Civilization Quest by Anonymous:
>>5579422 5. NWO Civilization by Δ:
>>5580283 6. Civ Thread by Anonymous:
>>5586721 7. Civ Quest by QM:
>>5587371 Verdict: just write an African Trans Civ Quest and be done with it.
Anonymous
Still higher effort than the dreaded Taylor Herbert as Fate Servant quest.Wen Homosuck Quest Spam?
Anonymous
>>5589944 He made another one lol
>>5587387 Anonymous
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>>5589944 MAGA civ is genuinely fun despite its premise. Everything else is trash.
Anonymous
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>>5589944 >Verdict: just write an African Trans Civ Quest and be done with it inb4 they create a President Obama civ...
Anonymous
>>5589952 Link?
>>5589954 This one seems normal tho? No trans/blacked fetish
Anonymous
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>>5589968 It was a bait quest from one or two years ago that never updated. Baited hard though.
SueziteQM !!E8wjOUC+3i9
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we've got a tie going in the pmd quest! do we inquire more about a missing mon, or jump right in and save him?
>>5589360 MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Sun 05 Mar 2023 16:28:07 No. 5590036 Report Quoted By:
>>5589909 Thats part of it yeah.
First they came for X and i didnt speak up.
Neither did everyone else, the issue is that it just made it easier for the Nazi expy or SJW or whatever to steamroll you.
The other minorities wont even need to protect you if you bumped off the funny nazis early.
Anonymous
Would a wildling quest be free from the incest coomers that haunt every asoiaf quest?
Anonymous
>>5589968 Just a few low effort updates before le flake. Pity, the concept seemed like it had promise
---
Question for the gallery, what weird crossover do you want to see/write? Ive got idle dreams of Celeste / Persona fiction one day, although I'll probably never get around to it.
DemBones !!ehWv9n5C1mz
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>>5590045 Past data suggests that no, it wouldn't, but you might as well run it anyways! Could be fun!
Anonymous
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>>5590046 >Just a few low effort updates before le flake. Pity, the concept seemed like it had promise Taylor Herbert quest or Take the pill quest?
ExorcistQM !!qGpDt+sY+ZO
>>5586482 Un-fucking-believable. I'll dig up my notes for it if you're still interested. Can I ask what you liked about it?
Anonymous
>>5589900 Can you rape an ape? If it doesn't want it, you'll feel it.
>>5589944 Won't this just give trolls a boost. Just gotta ignore all low effort posts.
>>5590046 Honestly so many great settings that could be run themselves and original ideas and not enough time.
Anonymous
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>>5590229 >>5589944 thats why i report them since its low effort, low quality troll spam.
Anonymous
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>>5590045 No. Try running a femc quest. It usually scares off most coomers. Usually.
Chairman !X/XIPHReAk
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Inner District Blues
>>5590114 Anonymous
I want to die of embarrassment. I messed up my archive description post. The lack of an Edit button on this site is both a blessing and a curse, and now my mistake will be immortalized forever.
Anonymous
>>5590222 You're alive! Was it life that made you halt the quest?
I liked the mystery of your setting, the premise, the funny Ol' Aiwass keeping funny juice in the basement, and the fact you were willing to let us take out the yandere ghost girl (I think) even though she was supposed to be part of the original rom-com.
I wish you would run that quest again, I would've archived your quest, but I didn't know how to do so then.
Anonymous
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>>5590318 It ca be changed I think, there was some malicious misarchiving a while back and it all got sorted, so it's definitely possible. I guess ask someone to ask in the IRC, since that's what listed on suptg?
Anonymous
>>5590222 Oh fuck you still exist!
Man, I really wanted to learn more about the setting and use that force-push power to get gangster on some ghost/demons. Really, it was very polished for an OC quest with some anime leanings. Objectively better prose than my own.
Anonymous
I got a concept for an original character but I can't figure out how to make a quest around it the character is DICKWEED Dickweed is an elf, his pecker tastes like weed and you get high if you drink his seed maybe I could make a banished knock off and make his dickweed abilities into a full fledged magical system or I could make him black, trans and leader of a civilization for maximum engagement idk I just can't figure out how to make this character MC of a semi serious quest captcha PYSTHNK maybe his piss could be hallucinogen as well
Anonymous
GuardianQM !!6SQL7hkEdTY
>>5590323 Yeah, for some stupid reason my muse likes to strike almost exclusively during particularly hectic periods of time in my life (e.g midterms/finals, just before getting shipped off overseas, so on and so forth). If I don't immediately get to work, though, I lose interest. I've still got an up-to-date draft and some of my notes saved, so a rerun is possible, but I'd probably rework some things. Or maybe I'd just continue from where we left off with letting the Remnant pass on, who knows.
>>5590389 I think I had just caught up with Jujutsu Kaisen while writing it, so you're definitely not far off the mark with the anime influence. Coming up with reasonable Japanese names was a struggle and a half... The obligatory school arc where you went to train and become an official Purifier would've satisfied one of my guilty pleasures with writing OP characters, I'm ashamed to admit. Haha, I originally planned for it to be a fast-and-loose story with short updates, but lapsed back into chunky writing habits...
Anyways, I'm really happy to hear that at least some people got some enjoyment out of it. On that note:
For anyone anticipating a new thread for Necromancer of Eden Academy! GuardianQM speaking. Apologies for the radio silence, I've been trying to focus on my grades so I can transfer to a better university. There's still a few months left in the semester, so let me apologize for the wait. I have to confess that I wrote that with [i:lit]zero[/i:lit] planning, so when it ended up being popular I had to do a mad scramble to try and slap together a reasonably bullshit setting. The groundwork is (mostly) there now, though, so look forward to seeing the tale of the Hassans continue.
Anonymous
>>5589944 >African Trans Civ Quest I guess I could do a spinoff civ quest about the Drow...
archivebro
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>>5590512 Shit, Necromancer of Eden Academy was something I caught in the archives, thought “cool, maybe I can catch the next one” and it never came. Thought it’d end up being a one-shot.
Looking forward to it, though I’m getting a little high in the number of threads I’m in again…
FirstMate !!j7swIIWyuUa
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>>5586925 Martin's has this for a theme song, because I love The Midnight:
https://www.youtube.com/watch?v=-8dxR4sAaVA >>5584083 The recent dwarf quest is pretty good.
>>5584330 Ask if you can make a spinoff. My setting for instance is large enough that it can comfortably accommodate spinoffs (my discord players briefly ran one).
>>5584190 >>5584445 Elves in Earthworld are just what they call ghosts, and they congregate in enchanted forests. I took from the natural conflation in folklore of ghosts and elves and a type of south asian ghost tied to trees.
All the races in Earthworld are kind of Dwarf-ish, as Earthworld is a universe made of concentric spheres you have to dig through to get to the next.
>>5587710 Maybe something like the first Dune CRPG? Not the RTS, the first one.
Anonymous
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I made a civ thread!
>>5590649 captcha PPPPNX
never saw so many same letters
twistedfork !!pVN8YQqjTbe
twistedfork !!pVN8YQqjTbe ID:we2utObp Mon 06 Mar 2023 02:56:16 No. 5590707 Report do people still play civ threads?
I think sometimes when we spend a few months without any someone makes one and then it looks good for a few dozen posts, then a bunch of imitators make less successful ones, then trolls make some just to add fuel to the fire and we end up with this
>>5589944 Anonymous
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>>5590512 Neat, looking forward to it.
CoreQM !HQdLRxFnaM
>>5590632 Rolling into thread 2 of Core of Steel!
Starting off with the mission briefing for the scenario, and the all-important equipment vote. Decisions decisions.
archivebro
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>>5590715 Don’t forget planning on how to combat our sister and her pilot. Who are probably both better than us.
I really empathize with all those soldiers who were groaning when Delta came up. This engagement is going to suck even if we plan it well and succeed.
Anons should join in the fun! There’s only one thread to read up on!
Sys !!6M532nrc88/
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Rolled 76, 48, 40, 95, 45, 46, 42, 37, 23, 21 = 473 (10d100) Is it tempting the QM curse to do something a quest you're similar to did right before they got whammied by the curse?
Anonymous
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>>5590512 Huh, thought the writing of Necromancer of Eden Academy seemed familiar.
If there's ever a redo or a rerun of the purifier quest, I'll be happy if there's an opportunity to hit something over the head with a book.
Anonymous
I thought this site was dead for a few moments. Fucking gook moot.
Anonymous
>>5590855 the site was unresponsive since 5 hours or something. Looks like it's back
Anonymous
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>>5590512 I liked both quests, so if any of them continue, I would be happy.
Anonymous
Anonymous
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>>5590908 I doubt one board's meltdown would bring down the whole site. Otherwise 4chan would've been taken down when Trump lost.
Anonymous
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>>5590456 >>5590468 >MAGIC REALM Here is Coperni Fall/Winter 2023; it is a woman being assaulted and undressed by a robot. I like how the catwalk features onlookers staring impassively in the background with their phones
Anonymous
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>>5590222 >>5590512 While I am more invested in the Necromancer of Eden Academy, I caught the tail end of Purifier Quest before it fell of the board. It was nice. I laughed when Anons went into the basement as their first action, explicitly doing what Grandpa had told the MC his whole life was a really bad idea, taking a barrel of perfectly aged magic demon with them out of the basement and then promptly forgetting about it until it came back to bite them in the ass. Classic quest moment.
I'll drop the archive.moe link here to it, don't let anons get off easy by rebooting the quest after they failed over and over again to listen to dear old Grandpas advice.
https://archived.moe/qst/thread/5412863/#q5412863 Anonymous
>>5590229 >Invisible Sun The magic is very very cool in that setting, I have stolen a lot of spell ideas from it hehe. But I think alongside Numenera and the Ninth World cyphers, Invisible Sun suffers from too much weirdness, there is so much surrealism and everything fantasy that nothing really appears shocking or strange anymore, the exotic and peculiar are devalued to the commonplace. If everyone has a floating hollow spellbook for a head and skin of lightning feathers wreathed in fire nothing is really that unusual. Nonetheless the spell names and ideas are all very adaptable, everyone should read them and give their sorcery mysterious and evocative names
Anonymous
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>>5589954 >>5589968 I think that one is a normal quest hijacked by trolls
Anonymous
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>>5590229 >>5591127 It is possible that Invisible Sun merely represents Monte Cook (didn't he cheat on his wife and run off with the co-authoress of this rpg?) and his private special, magical realm
Anonymous
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>>5591127 Souv, you should get a look at Anima : Beyond fantasy (as known as "there's a rule for that : the game system")
Anonymous
>>5591127 There's a certain charm to a world that takes the absurdities of a pulp fantasy world to their natural conclusion, especially in the hands of an author who doesn't just use that as an excuse to throw in every mythical or fictional reference possible in an ad hoc hodgepodge but rather manages to weave and fashion them together into a truly alien world with its own, strong internal logic and a natural history. Like Discworld, or Xanth, or even something like Astro City or the world seen in the DC "Generations" stories
ell, mostly the first one, before the author's weird proclivity for ephebophilia really started to seep into everything .
It's actually one of the things I really, really liked about that sadly short-lived Gay wizard Ethnostate Quest: the QM constructed a world that was utterly bizarre and alien in many regards, with so many fantastical elements just taken for granted.
>Yes, of COURSE society is ruled by incestuous, baby-sacrificing immortal lamias; what, you expect NORMAL PEOPLE to run the society? And maybe... MEN? >But men can't be sorcerers, because magic comes from the womb, and there's DEMONS in the OCEAN just waiting for the opportunity to destroy our entire civilization the moment we let our mystical guard down! >Look, the giant hovering black cube that oozes black ectoplasm said this is how it has to be, so it just is what it is, OKAY? >Fine, fine, you can probably retreat to the sentient pocket dimension you inherited from your mom, but don't let your vampire landlord know what you're up to I think that quest's QM also had the secret sauce to making such a bizarre setting work, too: don't dump exposition unnecessarily, but reveal details as they become relevant or affect the viewpoint character, who should ideally be as close to "mundane" as possible for the setting so that we can still have a sense of groundedness amongst the chaos. Xanth had a protagonist who had a relatively mundane magical ability, too, as I recall: just anti-magic or neutralization of the chaos around him. Discworld books tend to focus on everyman-style characters, and ground the characters' personalities and interactions in salt-of-the-earth interactions and everyday foibles to help anchor the strangeness of their situations in something akin to real life. Astro City focused mostly on the day-to-day lives of people in an over-the-top Silver Age superhero universe, or at least on the less-dramatic confrontations of a regular weekly or monthly issue rather than big Crisis crossover events. Even Generations started from a more familair version of the DC world in the 30s, only becoming strange to the main continuity and to our world as the decades passed.
Anonymous
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>>5591150 A quest I think does that really well right now is Pokemon: Fork & Spoon, with its focus on a not-so-heroic, not-so-villainous, but nonetheless necessary background aspect of Pokemon's universe: food prep and entrepreneurship of a little seafood restaurant in a small town. It lets us explore the setting from an unusual, much-more familair vantage point, through teh eyes of a characetr who sin't on some grand journey but just trying to pursue her passions and make a living.
Anonymous
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>>5591150 A quest I think does that really well right now is Pokemon: Fork & Spoon, with its focus on a not-so-heroic, not-so-villainous, but nonetheless necessary background aspect of Pokemon's universe: food prep and entrepreneurship of a little seafood restaurant in a small town. It lets us explore the setting from an unusual, much-more familiar vantage point, through the eyes of a character who isn't on some grand journey but just trying to pursue her passions and make a living. How do people in that world get fed? What are the ethics around hunting or farming animals in a world where every animal has the potential for higher-level intelligence, and can form-life-changing friendships with humans? hat are the practical concerns of living in a world where even common animals like pigeons can create hurricane-force winds when provoked?
archivebro
>>5591150 Been forever since I’ve seen Xanth brought up. The setting is wonderful, but going back to read the books well after I was grown up was rough.
General note, if sexism is a problem for anyone taking book recs from people in /qtg/ then skip most of Piers Anthony’s early stuff. I believe it got better later but I could be misremembering that too.
In the event you’re still reading this post, I heartily recommend The Abhorsen trilogy (and the later books in the series too though they’re not as essential) by Garth Nix if you’re into fantasy and realms of the dead. The worldbuilding surrounding necromancy and the realm of the dead is fantastic.
One of only a few book series I’ve read multiple times.
Anonymous
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>>5591164 Oh man, Abhorsen was great! I've forgotten a lot of it, but I remember being utterly absorbed in them when I was younger.
Anonymous
>>5591164 >fantasy books written for prepubescent boys that depict women as alluring yet mysterious as boys that age would see them is... LE SEXIST?! Kill yourself immediately faggot holy shit
Anonymous
>>5591178 He writes women that way in his books with adult protagonists , adult themes, and (presumably) an intended audience of adults... That that one where the protagonist fucks a ten year old girl using honey as lube.
Anthony's a weird dude.
Anonymous
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>>5591178 >>5591188 >>5591164 Oh god, I decided to look into his catalogue and now I wish I hadn't. I can't believe that grown men having blameless sex with horny preteens is such an ongoing theme in his catalogue. "Sexist" maybe. "Pedo" definitely. Eurgh.
Anonymous
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>>5591150 >>5591164 ah thank you for the kind recommendations, I have not heard of that Piers Anthony Xanth writer before, I am reading the author's tvtropes summary, I observe many words regarding ravishment and "ribbon bondage", ooohhh
pic related is probably what happens if you read too much of this type of literature though. Too many... potent fluids erupt. I always liked this funny xanthous hood cowl monk thing from Dark Souls
Also there was that Xanthite inquisitor faction in Dan Abnett Eisenhorn novels / old Inquisitor rpg (the one with the massive large miniatures that was unsucessful?) The idea of using Chaos to fight Chaos. There was also some faction (Recongregationist?) that believed in starting chaos cult atrocities to strengthen humanity and purge the weak hehe. I never see the Abnett or that Inquisitor lore mentioned much in the 40k settings here, this makes me a little sad
Of course I also like the ancient Greek descriptions of the colours I was interested in researching this, they described and perceived colours differently. The sky is sort of bronze coloured. More people should describe colours using words like xanthous or Erythraean.
http://kiwihellenist.blogspot.com/2020/05/ancient-greek-colours.html?m=1 Anonymous
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>>5590456 Sadly I remember this was already done; alluded to in both Max Payne 1 and 2. Remedy studios overdid it in Alan Wake and CONTROL though
https://maxpayne.fandom.com/wiki/Dick_Justice ***
Announcer: Stranded in the dark and violent night, Dick Justice, a lone, hardboiled, fugitive cop, framed for the murder of his wife. On a quest for vengeance through the criminal underworld in the city's heart of darkness.
Dick Justice: The night was grim as death. I felt right at home. Dope-peddling murderers in their expensive suits were crawling out of the woodwork all around me. The only suits they were going to wear after tonight were body-bags.
Criminal: It's Dick Justice! Get him! Get the freaking cop!
[Gunshots]
Dick: Your trial will be held at the city morgue.
[Gunshots]
Criminal: Ahh!
Dick Justice: I had a permanent, constipated grimace on my face. I was revenge personified.
archivebro
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>>5591178 No, I’m thinking in the first book where a village of only women welcomed the heroes and shared how they used to have men, but songs have been coming from a cave and luring away all their men.
Some heroes go there, get captured, and are freed by the village of women helmed by one of the men in the hero party. They also retrieve all their own men.
The village could have always done this, of course, and the book calls that out. The stated reason given by the book on why didn’t? Because women need a man to organize and lead them. If a man hadn’t come into the village, they never would have even tried to get their men. This is not elaborated on further, it’s just a fact given by the book.
So yeah. The stuff about prepubescent boys you mentioned is whatever. I’m talking deeper than the expected stuff given the target audience and stuff you’d pick up from the descriptions and first several chapters.
Anonymous
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>>5591127 Knew you'd like it
>>5591164 Writer's and inserting their fetishes, name a more iconic duo.
ToT !Vjbe4vrS4s
I thought I had another week on Elf Maiden Quest #3. We're gonna take a brief hiatus over the next few weeks, as I wasn't going to start a thread #4 until I got back from a trip I've been planning.
Anonymous
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>>5591401 NEED Lagneia now
Q
>>5563473 Come and MAKE AMERICA GREAT AGAIN!
New positions in Trump's cabinet have opened! Guide this glorious nation against the evil forces of Joe Biden and the woke traitors who tried to steal the election on January 6! In recent news, Trump himself is missing and Disney is trying to summon something Evil into the material world, while most of Cabinet has been arrested for
truancy treason! Pick a cabinet position to have a say in how this country will be run!
Current Cabinet of the United States:
>President of the United States of America: Donald Trump (MISSING), Michael Flynn >Vice President: VACANT (Ushiromiya Battler is next in line) >Secretary of State: Brandon >Secretary of the Treasury: Michael Flynn >Secretary of Defense: Michael Flynn >Attorney General: Ushiromiya Battler >Secretary of the Interior: Dr. Jack Bright >Secretary of Agriculture: VACANT >Secretary of Commerce: VACANT >Secretary of Labor: VACANT >Secretary of Health and Human Services: VACANT >Secretary of Housing and Urban Development: Dr. Jack Bright >Secretary of Transportation: VACANT >Secretary of Energy: VACANT >Secretary of Education: VACANT >Secretary of Veterans Affairs: VACANT >Secretary of Homeland Security: Hate-Monger >White House Chief of Staff: Hate-Monger >Ambassador to the United Nations: VACANT >Director of National Intelligence: VACANT >Director of the Office of Management and Budget: A Bunch of Random Cats >National Security Advisor: Henry Kissinger Anonymous
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>>5591401 gonna archive binge to partake in your next thread
Anonymous
Anonymous
>>5589944 5. Femboy Adventuring Manager by Soj
>>5591532 8. Civilization thread by Anonymous
>>5590649 Anonymous
>>5590707 Honestly, I think people are still willing and looking forward to playing civ-style quests, but I haven't seen one of those generic civ threads take off in a while.
Sebastian !1oveagvAGI
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I got hit with QM Syndrome over the last week, I kind of want to take until Friday to revive Your Little Mermaid, and to do it with a recap because even as slow as my pace is (or probably because of that), it needs one.
Anonymous
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>>5592791 The generic title card is a bad omen. I love civs, but if they don't start with a concept in mind or AT LEAST a different card or some other hook, I can't be assed.
SueziteQM !!E8wjOUC+3i9
>start first quest right before weekend when I know I have a lot of free time >enjoying it. posting whenever I can, very enthusiastic >family shit hits before the weekend is done >next day can't post nearly as much, enthusiasm slumping due to stress >family shit hits hard again >now regretting the quest because I can't commit to daily posting >free time slowly returns but enthusiasm does not, too busy worrying about family please tell me this isn't a regular-enough occurrence to be the main cause behind most quest abandonments
Anonymous
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>>5593078 >please tell me this isn't a regular-enough occurrence to be the main cause behind most quest abandonments MANY such cases
DemBones !!ehWv9n5C1mz
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>>5593078 Pretty much how it goes, yep! Don't fret, though--as long as you're transparent and just communicate with your readers they'll understand if you need to slow down/take a break. The most important thing is that you're enjoying yourself when writing a quest--if it starts to become a chore then you might wanna take a breather.
Anonymous
CoreQM !HQdLRxFnaM
>>5593078 I'm trying to maintain a 1 reliable update/day after I get home from work consistency, although they aren't the longest. Also mildly worried about what form the QM curse will take when it hits me
Anonymous
>>5593078 The vast majority of flakings, we have no idea as to the reason behind. The QMs just disappear without ever saying anything at all, let along their reasoning. I've always assumed it was a loss of motivation in most cases, though it can be from any number of reasons.
Anonymous
>>5593078 If questing is the cause I'm a little worried about starting my own lol. What stressful events will i be hit when as soon as i hit post.
Anonymous
>>5593105 >rectal cancer >food poisoning >apartment fire >hit by a car >keyboard dying >laptop fucked >inexplicable hand injury from door >explicable hand jury from cats >hit others with car >work picking up >death of family member >winter storm >hurricane To name the fewest I know of. To think more positively about it; the world is full of endless possibilities, and it is beyond the brim with imagination in showing that to you personally! Aren't we so lucky.
SchizoQM
>>5593078 such is the qm curse
I remember back when I could post 2-3 times per day and then work and exams stopped that.
also
>write an update >ip range banned >use data >ip range banned >fml it doesn’t happen often but it is damn annoying when it does. Such is the dangers of phoneposting.
SchizoQM
Speaking of quests, might as well advertise mine now.
>Sira cannot run a brothel! is slice of life brothel manager quest set during the mid 1550s fantasy w/ SEA inspired mythology.
Relatively lighthearted story about a gangster that doesn’t do much fighting nowadays and mostly handle day to day issues.
‘gameplay’ will be similar to va11halla / coffee talk for the most part ー talk, make decisions, and try to keep the business afloat.
>>5593108 Anonymous
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>>5589944 don't think the mega civ one is bait, probably just some dude having a good time
>>5592325 fag =/= trans
Anonymous
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>>5593121 Alright, I'm in!
Anonymous
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>>5593113 We uh, certainly have variety.... the qm curse is truly strong..
Anonymous
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>>5593104 Loss of motivation is usually caused by poorly planning your quest and not knowing where to go with it
Anonymous
>>5593116 I use a laptop but I have a dynamic ip and this happens way too often. Ive had multiple quests be dead on arrival because 2 posts in and suddenly[THIS IP RANGE HAS BEEN BLOCKED FROM POSTING DUE TO ABUSE]
Anonymous
>>5593361 Have you tried turning your router on and off again?
Anonymous
>>5593361 I can't vote or shitpost at work due to my phone getting the ip of a /pol/ shitpost about the Turkey earthquake.
Anonymous
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>>5593078 A bullet flew through the window of my home while I was trying to finish my most recent update.
Anonymous
>Three days after a quest ends >Two random people (or more likely one poster with a roaming IP) roll an unprompted d20 post in the thread having nothing to do with the quest in the first place >now on the archive page and stuck there forever >>5589673 >>5590040 For what purpose?
Anonymous
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>>5593470 Testing IP before samefagging in another thread
Anonymous
Forgotten, are you still alive? A knight is sworn to valour, his heart knows only questing, his blade wants to know if you'll be back soon. Enough sand and surf for you I think
Anonymous
>>5593375 does that actually work?
>>5593376 lmfao
ChronoQM !!YEc5FNwshuU
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>>5593078 The curse is real. Never doubt that.
>>5593091 In my experience, it will be unexpected, painful and not easily resolved. Enjoy!
Anonymous
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>>5593376 My position is similar, brother
>can't post on 4chan from my work PC because some fucking cubicle dork got the entire company net permanently rangebanned for shitposting on /tv/ Indonesian Gentleman
>>5593113 Don't forget
>heart almost exploded >power went out >lost update file For me personally, I've got the
>work picking up recently. Gotta get them brouzoufs.
Anonymous
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>>5593078 Its like trying to kill a jedi, you cant plan to start a quest, just do it whenever.
Indonesian Gentleman
>>5586206 Currently stuck in a cycle of brouzouf gathering, please be patient. At the very least, I've already made notes for the opening, and story beats that might come up for FotR's next thread. Just needs pics and a bit more motivation after the dosh rolls in.
There's also some rattling of ideas for Jail, the Gaol sequel. Although that's gonna get queued after FotR.
Anonymous
>>5593692 >here's also some rattling of ideas for Jail, the Gaol sequel. Cool, if it's gonna be a sequel is it going to have like, an new protagonist or something? Or are we just following up after James married Petunia and moved to the countryside?
Anonymous
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>>5593535 Sometimes it does, sometimes it does not.
Homer
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>>5593682 >work picking up Yep, it is unfortunate that I must generate a minimal degree of value
Anonymous
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>>5593113 >divorce That was a fun one.
Anonymous
>>5591401 Oh no, what are we coomers supposed to read
Anonymous
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>>5582532 >ETA: August >ETA: October >ETA: start of 2023 >ETA: early February >delayed indefinitely Anonymous
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>>5593834 Apparently at least oen anon gets shamefacedly aroused by Dragonborn Antipaladin Quest, and a bloodthirsty and horny succubus character returned from RIQ is currently part of the plot, so you might get SOMETHING out of it.
>Capha sez: ASMR MA Anonymous
Acting President Flynn
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>>5592019 I’m Acting President Flynn and I support this message!
Anonymous
>>5593692 >a cycle of brouzouf gathering Are you actually playing EYE Divine Cybermancy in-between the days you're wageslaving? Glad to hear you haven't lost it or flaked or died!
>>5593700 >following up after James married Petunia and moved to the countryside They fucked and had at least one kid, the end. No need for a quest
>a new protagonist or something I'd prefer this more
Anonymous
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>>5594032 It WOULD fit with one of the ideas I'm currently toying with for the sequel to Dragonborn Antipaladin, if I decide to follow it up.
Anonymous
>>5594039 >No need for a quest You act as if a character couple marrying means that more stuff can't happen. It's not like there was an particular character closure for them.
Anonymous
>>5594091 well, marrying /is/ usually the end of adventures
Anonymous
>>5594144 Yeah, but they still basically have to get from 'random jail planet of an empire that spans reality' and 'advanced civilization', so it's not like Gongalla instantly turned into a place without stuff to do.
overworked blue collar meguca
overworked blue collar meguca ID:0HNIGRYz Thu 09 Mar 2023 01:34:15 No. 5594149 Report >>5594145 trust me, settling down sets you up to put up with a loooooooooot of shit. 'random jail planet' isn't even that different from our own lawl
also taking advantage of this holy id to tell my niggucas to hold steady. it has been two months. i know. ill beat the curse
Anonymous
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>>5594149 >trust me, settling down sets you up to put up with a loooooooooot of shit. Gongalla isn't exactly modern society, it's not like they have to deal with stuff like a mortgage or working a 9 to 5 job. They just built their home and started living there.
Opticon !!I0eln61LTjT
[red][b:lit]Testing.[/red][/b:lit] Formatting is fucking hard apparently.
Anonymous
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>>5594226 You can't use those formatting options unless you're the OP
Anonymous
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>>5594149 you are gonna need a big ass wish for that
Indonesian Gentleman
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>>5594039 Nah, not wageslave, commish stuff. That and churning out pixel arts to use as bait in fiverr and fiverr-like gig sites.
And then there's the loads of Unciv mods and a Stellaris mod or two that's in the works.
>>5593700 >>5594039 New protag, same old Gongalla, fresh new Gongalla.
Deliquent QM
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short advertise for my quest
Delinquent Quest is a draw quest inspired by delinquent mangas and bully(the game) with tactical rpg elements for combat
>>5594540 Anonymous
>>5575387 I started multiple blacked quests
Anonymous
>>5594708 Nice to meet you, sir. I've made a blacked quest and a tranny quest.
Anonymous
Anonymous
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QTG: Worst Fucking People on the Board Edition
Anonymous
>>5594741 Why? First, because it's been requested in this very thread. Second, because this board needs more positive energy, which means, better representation and empowerment of minority groups.
Anonymous
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>>5594751 Which one are you, Otakuhead or Owl?
Anonymous
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Ded fkn board.
Anonymous
>>5594751 I don't know a single Black person or Trans person who has expressed a desire for more representation that fetishizes or others them in the way these throwaway threads tend to, so I'm inclined to believe you are a just a troll.
Anonymous
>>5594841 It’s not just about blacks or whatever. Sissy sluts for BBC are also a minority group that needs to be empowered.
Anonymous
How do you qms decide when to make the choice prompts? I notice some try to have it as soon as a choice comes up, and sometimes they get a little scene with various events before a prompt.
Anonymous
>>5594901 It is always at the end of the update on the very bottom of the very last post of the update with each choice explained or given evidence in the text above. This is the objectively correct procedure.
Homer
>>5594901 I try to keep them to the end of the update, but when I have multiple choices to be made in one update I put the options wherever they narratively matter. This is common in quests that are very "story" like, while consistently putting every choice at update's end is more standard "game" procedure. Ideally you want to avoid having updates with multiple choices in them anyways.
Anonymous
>>5594909 >>5594917 Not sure I agree in all cases. Sometimes, depending on a quest's speed and scope, it can make sense to have multiple choices on a single update. Imagine a leader with several lieutenants in charge of different areas of operation, all at a strategy meeting, raising their concerns. Sure, you could have each of them raise a question in turn, hold a vote for each in a separate update... Or you could have all their issues raised at once and hold multiple votes throughout or at the end of the update. If the results of the choices are going to resolve gradually over the next time period anyway, and none of the resolutions affect how anons would vote on the other matters, why not hold all those votes at once? It's the difference between that strategy meeting taking multiple updates (possible multiple IRL DAYS) and reolving the meeting AND outcomes in a day or two.
ChronoQM !!YEc5FNwshuU
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>>5594901 Same as
>>5594917 . I almost always keep them at the end of the update, but sometimes there are multiple choice so they get put where they make sense.
archivebro
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>>5594901 >>5594909 What this anon said is correct, but so are all the others.
It’s kinda like writing in general. Yes, there is an objectively correct way to write in the English language. Set aside some of those rules when there is a point to it, like using incomplete sentences to represent a jumbled state of mind for the MC.
In this case, add in multiple prompts throughout the text if it makes sense narratively and cluttering up everything at the end seems like it would cause anons to scroll back-and-forth too much to find the relevant arguments for or against an action.
I can say from personal experience as an anon that I don’t like seeing them in different posts. I can forget about a choice in post 3 by the time I finish reading post 5 and considering the choice there. Having everything considered in post 5 is ideal. But if you had a lot of stuff to go over then it can be the better call to have choices across multiple posts just because it keeps them closer to the sources.
It’s amazing what you can get away with under the flag of “I did it as a stylistic choice”. Like me putting periods outside of quotation marks even though I’m American because I can point to the British way and say “I like their style more” even though I’m also not using single quotes like the British would.
Anonymous
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>>5594976 I agree with this argument. Trying to manage multiple characters with only a single vote per update can really slow down the pace and feels a bit railroady if you just choose the other actions yourself as the QM. Or at least that's what I've been noticing.
Anonymous
>>5594901 I determine the consequences of the players' choice/dice roll first, write prompts second and then write the update to precipitate the prompts.
I have videogame brain so sometimes I have an inclination to make trivial prompts that would be fine in a RPG but not in a quest. So I have to stop myself.
Anonymous
>>5595297 Trivial prompts, like what?
Anonymous
>>5595347 >Vote for which route you take to a destination, except there's no encounter tied to the choice and its literally just a scenery difference Anonymous
>>5595347 Probally little things like "do you punch or kick or dodge or parry?" rather than a general strat? Or "do you go left or right?" when it doesn't super matter and would really just draw stuff out with backtracking or tedium rather than contribute to the story, if anon is like me. I have to resist the urge to do that sort of thing.
I think I MOSTLY succeed, and when I ask for more tactical details in boss fights I hope it lends them gravitas.
archivebro
>>5595347 I’m guessing prompts that boil down to “Do you want this exposition to continue or not?” or “Write in your particular flavor of interjection to indicate you’re still listening”. They’re ubiquitous in games that use way too much dialogue and need way to break it up.
Anonymous
>>5595347 extreme example would be like pic rel.
dialogue options like these are fine in an RPG since you can select whichever ones you're interested one by one at the speed of a left click.
Imagine if these options were prompts in a quest.
They're not mutually exclusive so there's no reason to not simply pick all of them.
There is no die being cast. These actions have no consequences.
There's no opportunity cost, taking 2 or more things the players (or character) values and making the players pick one. Ideally there should be some exclusive benefit to each option.
All of these things are no problem in an RPG since you're only investing 1 second in the decision. But in a quest a decision demands an entire update. So decisions need to have some of the things I mentioned above to make them worth it.
>>5595351 >Probally little things like "do you punch or kick or dodge or parry?" this. "I use the fire spell on the ice enemy" is satisfying enough in a videogame, but obviously you can't use that as a quest prompt. Who the fuck would NOT pick that.
>>5595350 >>5595353 yeah decisions have to mean something.
Anonymous
>>5595361 Guess I'll list these points as what I think are good rules for quest prompts:
>1. Prompts must be mutually exclusive If you can simply say "all of the above" no decision is being made.
>2. Prompts must have consequences Otherwise they don't matter. If the consequences aren't immediate they should be foreshadowed. "You hear a rumbling in the distance" or whatever. As long as the players know something happened.
>3. Prompts must have opportunity cost For each prompt ask "why would/wouldn't someone pick this?" if there's no answer the prompt sucks.
As a side note I don't think it's good for the players to have perfect information about what exactly a prompts consequences will be. Predicting the impact of a decision and disagreements about what exactly will happen stokes discussion. (In case it needs to be said: having zero information about what a prompts consequences will be is even worse. See point 3.)
Anonymous
>>5595350 Schrödinger’s troll
that being said it depends on the location. It would be pretty strange if there’s a troll inside a building that doesn’t have a large enough door to fit it.
unless you want to pull a gwynevere situation and reveal it was fake. Anonymous
>>5595388 >Schrödinger’s troll No, it's called 'QuantumOgre'
Anonymous
Quoted By:
>>5595388 If you pull that stunt without any foreshadowing or clues, it will feel like a false and unsatisfying choice precisely because any savvy player will see exactly what you've done.
Anonymous
>>5595361 >>5595379 I partially disagree with this when it comes to dialogue prompts. Choices don't have to be mutually exclusive for a voter to make decisions about them. Or in other words:
>If you can simply say "all of the above" no decision is being made. You're deciding between saying "all of the above," some of the above, or none of the above. That's still a meaningful choice, so long as the dialogue options themselves are meaningful. if you have options like this, exaggerated for effect:
>Flirt with her. >Do a somersault in front of her. >Tell her a 'yo momma' joke. >Ask her about her prominent birthmark. >Tell her that you're the bearer of an ancient curse. None of them are mutually exclusive: a voter could vote for all 5, if they so chose. But choosing all 5 would make the MC look like a crazy person, while various other combinations would drastically alter the way they come across and the woman's reaction to them. Even if your options are a lot tamer than this, there could still be secrets the MC chooses whether to reveal, benign questions that could provoke the wrong person, or many other ways to introduce interest and meaningfulness into dialogue prompts.
The answer is not "never write prompts that aren't mutually exclusive," or "never write dialogue prompts." It's "write good dialogue prompts."
>>5595379 >If the consequences aren't immediate they should be foreshadowed. Also, I disagree with this. Consequences should be made clear, strongly alluded to, or obvious with a bit of logical thinking /before/ the choice is made, so players are informed, but after the choice is made they've made their bed. If they're startled in 10 threads when their decision loops around to bite them, that's wholly on them.
Anonymous
Quoted By:
>>5595394 >Consequences should be made clear, strongly alluded to, or obvious with a bit of logical thinking This is what I mean, but sometimes the consequences are narratively unknowable ie: Goku chooses to spare Vegeta's life, who knows what the consequences will be at the time?
I'm saying in these situations you should at least inform the players there will be consequences "You get the feeling you'll be seeing him again"
Anonymous
Quoted By:
Can tags work inside greentext?
Anonymous
Quoted By:
>>5594901 My approach is actually choices first. Once I figure out what the choice is I use the update to make it meaningful. A meaningful choice requires non-trivial outcomes, knowledge of those outcomes, knowledge of the likelihood of success for each option, and inclusion of the option to walk away (usually represented as a write-in). All this goes in the update and the update is as long as it needs to be to sufficiently cover all the bases. Shrimple as that.
Anonymous
>>5595394 >all of the above vs mutually exclusive choices What I have done (and I have seen videogames do this as well) is include buried trap / trick choices or sometimes even choices where the order of information is rearranged.
So if you just mindlessly choose "all of the above" dialogue topics or actions without thinking of the sequencing of questions you may trigger some interrupt action with the interlocutor who flees / becomes enraged, suspicious, aggressive or prematurely combative etc. Something like this: (illustrative example)
>Ask: isn't it sad how there have been so many technology layoffs recently? I heard SVB is having some trouble? >Ask: you know, we never see you around during the day anymore. Where have you been? >Ask: Have you heard some technofuturists want to harvest the blood of young people?! Senolytic inhibition, delayed senescence, longevity research... They want to become immortal! Like vampires! >Ask: Wow, is that an original Jackson Pollock? AbEx is such an incredible art movement entirely unrelated to NSC-68! I love those trails and streaks of red on the canvas! >Ask all of the above https://www.vanityfair.com/news/2016/08/peter-thiel-wants-to-inject-himself-with-young-peoples-blood https://www.ft.com/content/f55df9d1-386a-4643-8194-095228741054 March 8 2023
Silicon Valley Bank has launched a $2.25bn share sale after suffering a large loss on its portfolio of US Treasuries and mortgage-backed securities, as the technology-focused lender grapples with rising interest rates and a cash crunch at many of the US start-ups it helped finance.
https://daily.jstor.org/was-modern-art-really-a-cia-psy-op/ ReptoidQM
Quoted By:
>>5595501 .if you just mindlessly choose "all of the above" dialogue topics or actions without thinking of the sequencing of questions you may trigger some interrupt action with the interlocutor who flees / becomes enrage
I actually did something like that with COMBAT rather than dialogue prompts just yesterday, where choosing all the options (or lots of them, including my trap one) could result in a string of stacking disadvantages on the rolls, or even an interruption before the last chosen option could be rolled (getting grappled, stunned, distracted, etcetera, before being able to even attempt Step 5 of the plan). The players even SORT of fell into it...
But the dice saved them. I got to write a (I think) pretty cool scene out of it, at least.
ReptoidQM
>>5595501 >if you just mindlessly choose "all of the above" dialogue topics or actions without thinking of the sequencing of questions you may trigger some interrupt action with the interlocutor who flees / becomes enrage I actually did something like that with COMBAT rather than dialogue prompts just yesterday, where choosing all the options (or lots of them, including my trap one) could result in a string of stacking disadvantages on the rolls, or even an interruption before the last chosen option could be rolled (getting grappled, stunned, distracted, etcetera, before being able to even attempt Step 5 of the plan). The players even SORT of fell into it...
But the dice saved them. I got to write a (I think) pretty cool scene out of it, at least.
Anonymous
Quoted By:
>>5595361 hehe, here is some decision-choice gameplay I encountered recently. It is taken from Wyvern Crown of Cormyr from Neverwinter Nights. The amusing thing about this choice is the game module is broken lol, there is some unpatched glitch (it was originally a fanmade mod from two decades ago or something) no matter what strategy you choose it is impossible to complete this jousting tournament quest line.
>videogame choices with no consequences >let me introduce you to unpatched glitches in decision choice trees which halt your entire progress >I seethe >how can I incorporate this experience into qst hmmmmm Anonymous
>>5595523 I really liked some of the art you chose ReptoidQM! This picture really cool for the slaughter scenario you narrated!!
>>5591382 Also I really liked this bit, this amazing speech, hehe
>>5591925 >“Anyway,” the Incubus continues, “what is in a name? I have dressed myself in so, so many… In names, faces, dreams, identities. So many aspirants, all vying for an ideal self that they only glimpsed in visions… Until I made those dreams real. Until I unleashed their true selves.” I like it sometimes as a dungeonmaster when you can make a character say exactly what you - as DM - are doing.
Anyway, here is just a random picture of a seductive sorceress / succubus with a coiling dragon winged serpent thing
Anonymous
>>5595523 also Reptoid, I think was it you (?) that posted the Boris Vallejo art on the qtg a few threads back. I just want to say, whichever anon or whoever that was, thank you so much!! As you know I really like Frazetta style Conan covers and illustrations, somehow though I was completely unaware of that artist Boris Vallejo, his swords and sorcery style is very similar and I was awestruck too. I think he did a lot of fantasy book covers or poster things. So thank you whichever anon posted that picture, if you have other genre type inspiration images definitely share them and use them to illustrate quest scenes and encounters, yay!!
Anonymous
>>5595560 Look up Luis Rojo
Anonymous
Quoted By:
>>5595388 >>5595391 >troll inside a building with no door large enough to fit it, how did it get in etc I read about an interesting worldbuilding technique recently, called cultural inversion. What you do is take a phenomenon, let us say it is cyberpunk or real-life computers etc. You then examine the culture around it and make it the opposite, and that is your fantasy world.
So it might be like this
>computers (real life) >progress >growth, utilitarianism, optimisation >young people use them >constantly new, require upgrades, obsolescence etc (...)
>computers >unchanging, eternal >used only by old lorekeeper grandmothers >ancient relics >anti-utilitarian. Maybe used to program ritual dances?? (etc. etc...)
So that is the cultural inversion worldbuilding thought experiment.
The reason why it ties to the implausible troll in the door how did it get there etc theme, is because there is obviously a path dependent historical / cultural chain of causation through which technology / society emerges, you cannot just "invert" or transform the culture without breaking the chain of how computers arose in the world just like worldbuilding the random megadungeon room troll encounter (but what do they eat, how did they get here / why are they here, what is the ecology lol). These are two different approaches but I just thought it was interesting to mention this.
Anonymous
Quoted By:
>>5595549 Thanks, Souv!
Pretty sure Irinnile's rather be doing the coiling, though >>5595560 I think that was me, yeah. That was the sort of vibe I've been going for the Theral since he went elfaboo with his clothing choices and then took on a human disguise.
Anonymous
Quoted By:
>>5595588 hehe, thank you for the recommendation! I do know about Luis Royo and his ... spike er, bosom contraptions. Bizarrely, I first encountered his art playing some fairly badly made quake 3 arena mod, it was some custom map that someone made that was just a museum shrine showcasing walls and walls of alluring tearful women. I think the creator of that quake3 map intended for players to gawk at these decorations as they unloaded their "rocket launchers"
Anonymous
>>5595361 >Planescape Torment dialogue choices etc I think much of the crpg dialogue decision trees of that era, including IWD, BG, NwN and a lot of Dragon Age, used the choices as narrative or worldbuilding story exposition, instead of just a long cumbersome text monologue etc.
On qst because it is text and fiction, you can just narrate it as a story, long written paragraphs. Whereas for crpg the text choices are not meaningful or consequential choices in the sense of say in Planescape where your entirely unprompted / unhinted decision to purchase that Modron cube from the Curiosity Shop can lead to you missing out upon a character companion or (frustrating and enraging) portion of the game.
Anyway here is the Lady Of Pain from Sigil, some modern fanmade render, with her austere and enigmatic face of swords
Anonymous
>>5594868 But we have /b/ for that.
Anonymous
Quoted By:
>>5595612 Another thing I remember about Planescape is that the intriguing background lore around Dak'kon and his strange relic is entirely locked by stat progression. This item
https://torment.fandom.com/wiki/Unbroken_Circle_of_Zerthimon If you did not minmax like I did, you miss out on some of the most interesting lore. I remember I actually unlocked all his complete dialogue and upgrades in literally one burst of character levelup choices and decisions lol, only later I realised it was supposed to gradually unfold and unravel its mystery. Planescape Torment had a lot of stuff like this, tantalising mysterious exciting ideas / lore, but with questionable / flawed gameplay implementation
Anonymous
>>5595616 aaaaah, finally.
The B of /b comes from BBC. I contemplate Lucidity.
Anonymous
>>5594868 >>5595616 >>5595636 One of the final random meetings I once had was with Sir Tim Davie, around the time of his appointment to his current role. I forgot to ask him about what the abbreviation meant. Also, this is 4chan lol, there are some very unfortunate statues adorning their building, they are regarded by many as being inappropriate (scroll down for history and artist, and his... daughters, it is 4chan tier)
https://artincontext.org/eric-gill-bbc-statue/ Anonymous
>>5595656 >A vandalism event in London in January 2022 sparked a new round of discussion on how to view the legacy of a well-known artist with a history of abuse. That evening, a man broke into an Eric Gill monument that had been placed in front of the BBC’s London offices. >Gill’s sexual behavior, which included multiple extramarital encounters, was not constrained by his religious convictions. >His ideas on religion and the subjects he writes about clashed with his aberrant sexual behavior, which was documented in his private journals and included experimentation on his dog and physical molestation of his daughters as well as an incestuous connection with at least one of his sisters. Numerous requests for the removal of Gill’s paintings from public structures and art collections have been made since these disclosures became known in 1989. >In diaries found after his death in 1940, Gill—one of the most prominent British sculptors and typeface designers of the 20th century—detailed his sexual abuse of two of his adolescent daughters and the family dog. Since then, curators have battled with how to balance the artist’s immorality with his enduring impact in England. For years, activists have urged the BBC to take the sculpture down. >Despite the recent incident, the broadcaster does not have any intentions to take down the monument. Indonesian Gentleman
Quoted By:
>>5595391 I remember that /tg/ thread.
>party come upon fork in forest path >choose left path >ogre blocks in the middle of the path >party, not risking a fight, goes down the other path >the exact same ogre is blocking the right path >party, now spooked, decide to go back the way they came >the exact same ogre blocks that path too, now with visible confusion and fear on its face >you can see all 3 of the same ogre from the fork, and the ogre is also freaking out >barbarian had enough and attacks ogre, killing one instantly >the remaining ogres flickers its death state 1/3rd of the time, rapidly Anonymous
>>5595523 >where choosing all the options (or lots of them, including my trap one) could result in a string of stacking disadvantages on the rolls, or even an interruption before the last chosen option could be rolled >debuff from multiple options Tell us next time, alright? I was just voting with my heart, but if there are legit debuffs to it I’d like to know in advance.
>trap options Not a fan of gotchas myself, personally stemming from poor implementation in another quest where ever option felt like a punishment when the QM says he gives no trap options. What was the trap(s?) option? I’m curious.
>>5595656 >>5595659 I can’t believe those statues are still up when Abraham fuckin Lincoln gets torn down by angry mob. There is no justice in this world.
Anonymous
Quoted By:
What /qst/ boogeymen aren't actually real? I'll start: /u/boats and yurifags
ರೃ Lucinda Newhorn ರೃ !LMqLgTkxyA
ರೃ Lucinda Newhorn ರೃ !LMqLgTkxyA ID:G34AI+mj Fri 10 Mar 2023 11:16:19 No. 5595766 Report >>5594149 You got an ETA for that new thread?
I'm thirsting to continue the bullshittery and cliffhangers we left on last time.
RQM
Quoted By:
>>5595731 In combat, clever selections or write-ins get bonuses, and poor choices can get maluses (and I've already mentioned several times over the last year or so that choosing multiple tactics at once can lead to disadvantages compared to jist choosing one).
>trap option You anons were fine in the end, but leading with firebrwath agaainst a demon from Hell who I described as having a charred exterior was what I meant. You'll notice that was the only one of the multiple attacks chosen I didn't roll for at all, as it had no chance of success, and instead it resulted in penalties to the first actual combat roll that round... Which you passed, anyway.
overworked blue collar meguca
overworked blue collar meguca ID:0HNIGRYz Fri 10 Mar 2023 16:40:09 No. 5595915 Report Quoted By:
>>5595766 i've already said 'a month' and then systematically proceed to shat all over that deadline, so no ETAs. desu tho there was also a fuckton of setting work to do so at least things will be smooth after im done getting fucked by spiders and unreal engine interviewers
bottom line: in not flaking
Anonymous
Hello, I recommend checking out this quest
>>5594684 .
The writing is very good in spite of poor formatting of the first post.
We play as a jester that was in service of the king of an illustrious and powerful kingdom which was plunged into darkness by unknown forces. We, Vank of Valantis, are trying to figure things out and find our wife right now as the vast city of Url Ryoness has been turned into a strange place, forests and bone-lined walls in place of usual palace halls. Give it a try!
t. only player.
Anonymous
>>5589944 >Trans Student at Hogwarts >5589776 The writing of that quest is surprisingly good, and Owl, the QM, hasn't given up. I think this is a serious quest.
Anonymous
Anonymous
>>5595980 To be honest I only ever read up to maybe the fourth Harry Potter book and half-watched up to the fifth film (that cave scene with Harry Potter spoonfeeding the bitter quicksilver "fluids" into Dumbledore's mouth argh?!?) I have no idea whatever happened in the end and I did lose the will to live afterwards gah.
Of course, all must agree that Helena Bonham Carter (lol, her brother is a fund manager) is the only attractive character in the entire series, as these photos demonstrate the progress of her cinematic appeal since the Mel Gibson Hamlet (1990) days
>>5595932 I did read this quest too, it is very intriguing and has a Jack Vance / Gormenghast Mervyn Peake -esque feel to it, "Rozenstern" hehe I see what you are doing, yay! Please keep it up QM, I am very interested in the setting!
Steller
>>5595995 >>5595932 Glad you are both enjoying yourselves! I really did a number on myself with that first post. A little bit of forethought could have avoided that. Oh well.
Anonymous
>>5596011 also, are there some lore or inspiration references to Vagrant Story or Ivalice? Because I did see
>riskbreakers >>5595062 yay
Ctrl+F4 !zl2iTdhopQ
>>5585414 >>5585420 I'm honoured that you guys like the quest so much. The readers in thread too, seemed to really enjoy things. Definitely humbling. It's been about a week since thread so I'll be posting the second sometime tomorrow and we'll get into Lucas's attempts to come closer to finishing The Black Goat's kill list. It'll be interesting to see how you approach the various errands for your extradimensional pocket. I still can't believe your levitating eyeball assassination plan actually worked. It's all hilarious. At this point I'm half-convinced the dice are sapient.
Anonymous
Is Souv the only person to read every quest on this board?
Steller
Quoted By:
>>5596021 Ivalice as a whole not so much, Vagrant Story definitely. I just really like the whole one person vs. hostile fallen fantasy city thing. The references are mainly just cheeky nods, but some themes might be similar. Familiar but different.
Anonymous
>>5596062 he doesn't read every quest on this board because anime frightens him
archivebro
>>5596062 So far I seem to be second place at least. I have 17 open now and will have at least 2 or 3 more in a couple weeks when threads start up again.
Anonymous
Anonymous
>>5596062 >>5596085 It is true, anime is utterly terrifying, especially anime girls; pic related illustrates the horrifying and gruesome consequences. Avoid anime as much as possible, never ever ever look directly at it!
Anonymous
Quoted By:
>>5596115 I play(ed) everything on the list here
>>5589944 , except Mini Civ Quest.
Anonymous
Quoted By:
>>5596155 Can confirm. I've become a quivering mass of flesh, malice and perversion after catching a brief glimpse of a Naruto magazine while browsing my local bookstore. I've also obtained a bottomless hunger for raw egg on rice.
Anonymous
I want to play a quest where you are tree.
Anonymous
>>5596176 I thought of running a ASOIAF quest with a twist.
All of the nobility are monster girls. Would that count if you played a forester?
Anonymous
archivebro
>>5596115 > Hex Maniac Prison 4 > Wizard Tower 3 > NOW HIRING: Still Another Facility Management Quest (lurking for now) > Wanted Dead: A Western Quest > QTG (probably shouldn’t have counted it, wasn’t thinking) > SCP: Anomalous Containment > Dungeon OS: Ecology (One Shot) > Matsuno Inc. Idol Agency > Pokémon: Fork and Spoon > The Undersecretary Quest (lurking, should start posting again) > Maximum Spider Quest > Retaliation Quest > Heretic Cultivator Quest > DC: Henchman Quest > Core of Steel > Voidship Bridge Simulator > Audit Quest (another board) Elf Maiden and another facility management quest will be back on the docket when they spin up the next threads. Will do Graverobber’s Daughter when that kicks off sometime soon(?). Still waiting on Body Horror and Advent Soul to start back up, though I know the latter is several months away.
There’s a couple more that I’ll spin up that have been mentioned in the thread but my head is too airy right now to really *read* the stuff and remember. Just got off work.
Anonymous
Quoted By:
>>5596185 Dryads are kinda trees
Anonymous
>>5596176 >>5596185 This is the only picture of a tree I have available, sorry
There was that ps3 game Flower, by the people who made Journey and Sky Children of Light? That game had a cool premise you were just this drifting petal carried on the breeze and winds pollinating things on the grasslands and spreading pretty flowers against the industrial factory things. Maybe a tree quest could be similar
Steller
>>5596198 I once posited that a story where the main character was a regular mountain is more than possible, hard, but possible. It becomes easier when the mountain, or in this case, tree, has a mind.
If I wasn't already doing a quest, I'd have fun doing one about a lonely tree, on a lonely mountain that dreams of growing to meet the singing stars above.
Anonymous
>>5596214 it is a sort of modernist technique, Virginia Woolf wrote novels with sections set from the perspective of inanimate objects observing the passage of time and events. Also things like The Waves, lyrical prose poems.
I mentioned before an idea I read from some blog, it could be a house / castle / spaceship and what you do is assign items to the rooms/places and sections within the structure so that the items narrate the memories of its former occupants. You could make it a completely ordinary story of a home, or a haunted house; druid barrows / cairns, standing stones / wheel-graves; post-apocalyptic skyscraper, train station, shopping mall; derelict sky galleon, spaceship, etc.
The idea is the story has no people, just haunted places and lost possessions / belongings and memories
Steller
Quoted By:
>>5596232 Not surprised it has been done. If one can think of something, surely someone, living or dead can think of it too.
As for the idea you read, it sounds neat, as such things often do, but if the execution isn't right, it'll be super boring and pretentious. The difficulty of writing sounds a bit uncomfortable.
Still, some people's heads just work different, bound to be someone who might have an easier time writing that than humans
Anonymous
Quoted By:
>>5596176 >>5596185 Given that we have Iliad / Homer quest, a good tree to write about is the supposedly living tree that comprised the bed that was used by Penelope wife of Odysseus to test him when he returned home unrecognisable from the war, in order to confirm his identity. She claimed that she would move the marital bed for the disguised Odysseus who refuted this, because only he as her husband knew this was impossible with the living wood of the bed rooted to the ground.
>from the perspective of the living tree / bed, the entire quest is onomatopoeic noises of Odysseus copulating with his wife after his long absence Anonymous
Quoted By:
>>5596155 >He's not a Baccano chad. >>5596176 >He chose pollinators as his primary means of reproduction. SueziteQM !!E8wjOUC+3i9
Quoted By:
>>5596373 >>5596375 PMD quest is hopefully starting back up again and apparently it's happening with an eighty-year old irish bug
I cannot explain
Seraph DM
Is it healthy to only every two days? My life is really busy as of late, and I feel like I should be updating more. I always make a point to make at least a page long update every time. Even if it makes updates take longer. But I'm beginning to feel as if it affects the health of my quest. Should I shorten it to try and make posts at least daily? It feel's like I'm letting down my players by making them wait so long.
ReptoidQM
>>5596494 Every two days isn't bad, but every day is better. Just depends on if you feel like a shorter daily update would do justice to your writing style, and to the pacing.
SQM !o0ijVHZh6w
>>5596508 +1
Your irl schedule is more important. Don’t try to rush things.
Seriously, 1 am writing sucks. Don’t do that.
There’s a few qms that update every 2-3 days
Elf maiden quest have 4-6 posts long updates but you don’t need to go that far. What works for his quest might not work for yours.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Sat 11 Mar 2023 03:33:13 No. 5596540 Report Anonymous
>>5596540 Welcome back!
>>5596062 I read a fair few.
Anonymous
>>5596518 >1 am writing sucks But we do our best writing at 1am yanno?
Anonymous
Quoted By:
>>5596494 Depends on how much you're posting per update I guess. If it's less than a post worth and youre not also a drawquest, then you might have pacing issues if it's every 2 days.
But if ur losing sleep over it maybe worth considering.
I know I've been advised to step back and post only every two days if only to curb my growing dependence on energy drinks...
CoreQM !HQdLRxFnaM
Quoted By:
>>5596655 Looks nervously at clock- Um, this is totally not the truth. I swear.
In seriousness my better updates I'd like to think were scribbled out over the course of a day and then posted late, as opposed to the ones where I just typed some words and a vote before passing out.
Anonymous
>>5596557 >>5596062 Oh shit, almost forgot /qst/'s best power-couple.
SQM !o0ijVHZh6w
Quoted By:
>>5596655 I’d rather not pass out with my phone in hand while trying to write something
Steller
Quoted By:
New post for Quest Within
>>5596859 SQM !o0ijVHZh6w
Quoted By:
An update for Sira can’t run a brothel!
and yes, this quest is heavily inspired by Dishonored. >>5593108 Chartman !!RtTRSNxm597
Captain, we're burning as hard as we can for the dive limit but still we need our Engineering officer keep this voidship from falling apart!
>Help select our final officer here: >>5596987 QMage
Quoted By:
>>5575250 Yer a wizard Anon
>>5597024 Anonymous
>>5575387 Here is one. Dean Thomas and Ginny weasley.
>>5597031 Anonymous
>>5597071 To be honest, the awkward dialogue and blase description sort of reads like it was partly AI generated. If it wasn't my apologies, but... Like, why is Ginny into runes if she doesn't know what they do? What was so fun about just reading books and briefly touching on surface-level information? I don't get it.
Anonymous
>>5597079 Because it's a retarded troll quests designed to piss of certain people.
Anonymous
>>5597086 /pol/tards are perpetually butthurt. Making troll quests to piss them off feels like low-hanging fruit
Anonymous
Quoted By:
>>5597156 It's /pol/fags trolling /pol/fags and honest /qst/izens who are left with abandoned quests in the end.
Anonymous
>>5596671 >Reading both Maga civ quest and Femboy wizard quest You are an odd fellow
Anonymous
Quoted By:
>>5597199 Both are gay circlejerks
Anonymous
Quoted By:
>>5597199 MAGA Civ is just a silly multiplayer quest full of people roleplaying anime characters, parodies of politicians, hiveminds comprised of sentient cats, and Hitler's Marvel comics clone. It isn't really political in tone except in the way that, like, Iron Sky was. Similar to (appropriately) After the Fall, though that quest seems to have more actual Neo-Nazis LARPers in it.
Besides, Kushner's totally a femboy. Anonymous
Quoted By:
>>5582532 >gnol Really looking forwards to the next thread man, goddamn im stilly hiped and ishit.
Anonymous
>>5575250 >QM Yeah, it's fun to write a villain in general, and I'm half and half on the latter part. Sometimes its better for the story to have a straight up irredeemable villain, and sometimes it's better for it to be nuanced, there isn't really a one size fits all to this and both have worked very well.
>Player Favorite is probably the final villain in Boruto quest pre shippuden, and he was basically just a cunt that worked very well as a contrast to Takeshi.
>General Recently it was in my current not quite dead quest where the leader of the main gang the protag befriended clashed with the protag over personal disputes.
>Misc. Not overdone necessarily, but there is a difference between an antihero/villain done well and just done for the fuck of it. If you have a good idea in mind and a bit of writing skill you can make any concept work regardless of novelty.
Also here's my question for the QTG: Why the fuck aren't there more Changeling: The Lost quests? I'd give up my left nut right now for a good Changeling quest, and I'd write it myself if I had any deeper knowledge of the setting other than what I've gleaned from quests.
Anonymous
Quoted By:
>>5575250 >Misc. Question: >Do you have a favorite antagonist who later joined the protagonist's side or vice-versa? I completely forgot she was an antagonist at first, but yes. It's Anya from Panzer Commander. One of the best male-female relationships I've seen on /qst.
Anonymous
>>5597623 >Changeling: The Lost quests? Which one is that? I remember a thread on /tg/ talking about how it might've been complex with weird magic?
Anonymous
>>5597780 It's the one where the only playable race is humans that have been kidnapped and tortured and warped by evil faeries. The magic system is pretty interesting actually, it's based on folklore type stuff and you get spells based on your type of Lost, for example if you're an ogre a common starting spell is you can enhance your strength tenfold but only to show off and not for combat, and other weird conditional stuff like that. I find the setting more interesting than the crunch of course but it is a very story focused TTRPG.
Anonymous
>>5596996 You put way too much effort into these.
archivebro
Quoted By:
>>5596996 >>5597921 But it’s adorable and I like it anyway!
Anonymous
>>5575250 if audience retention drops and nobody posts mega comments, is that a sign that you’re doing something wrong?
Anonymous
Quoted By:
>>5598096 *meta not mega
I am retarded
or my anxiety is getting bad enough to induce typos Anonymous
>>5598096 No. If people are voting they care.
Anonymous
>>5598096 No, meta commentary is a function of meta-relevant content. If the previous run of votes have been straightforward, such a lack is no surprise. Also,
>>5598135 Anonymous
Quoted By:
>>5598135 >>5598139 hm, ok
Will need to keep that in mind
It’s weirdly hard to determine when to ask the audience something so I keep thinking I’m breaking too early or at someplace uninteresting.
Anonymous
>>5596190 Body horror said quest soon like 2 months ago
Time to write him off forever at this point, sad as it is to accept.
Anonymous
Quoted By:
>>5597921 Yeah, I get that a lot...
I find it hard to do things by half measures which can be a problem.
But as long as people like the content I get to keep making fun gifs so all's well.
Anonymous
Quoted By:
>>5598198 I don't think it's him. The anon who always said soon on /qtg/ never used the trip. That said the quest is likely dead.
Anonymous
>>5597623 >>5597780 >>5597784 and
>>5586663 CHANGELING: THE TRANSITION
(unreleased 3rd edition)
Come away, Little Gosling; callowfae, kith and cousin -
Sing a world of yearning for all that was forgotten.
Far away The Banality: grump and churl and sot;
Flee The Changeling Children, unborn and unbegot.
What loose grace nourished these? Betwixt maiden, or man?
Not glamourie: but a Glamour Queene? Dragged hither
A horror unsought!
Once women were as the fragrant rose, whose flower
Fell upon the throne of Love.
Now the woe of men are flagrant bros?
Cower when thrown amongst them:
Boys with women's voices, pricked out for women's pleasure
Slander afflicts all words, lest between women's lips you measure
And mock the idle breath that speaks their dreams
The dangling cockle of insolence and rebellion;
Bind up the wretched in their rebuke,
Let the Changelings never find them.
Anonymous
>Souv is a Changeling fan Another thing I like ruined by association.
Anonymous
Quoted By:
>>5598240 how could he not be a changeling fan?
Anonymous
Quoted By:
>>5597623 >>5597780 >>5597784 >>5598240 The reason why Changeling is unpopular is because in the lorebook they present the opening intro story as 20 pages of unreadable illegible desk scenery, in decorative calligraphy that no-one can bother to decipher. I think the new Vampire Masquerade also does this, they choose the most infuriating typeface possible. It looks very pretty but I bet most people just give up
I do like Changeling though, I learnt some pretty Irish words and myths hehe from their glossary. I think there is some confusion over the editions Changeling The Lost vs The Dreaming and also 1e 2e for each, I think the lore lexicon changed a bit. Also if you like faery stuff there is an obscure rpg called Deliria, it is very similar, and I also recommend the Under Hollow Hills faery carnival rpg by Vincent Baker, it is pbta so you have to play as transgender in it or maybe it is just the changing seasons or something. Alternatively just read Tad Williams he writes lots of faery stuff also WB Yeats poems Irish and Welsh folklore like the Mabinogion
Anonymous
>>5598219 just in case it was unclear, by measuring between women's lips I am referring to LABIA
Please enjoy this picture of a breast binder whilst the Federal Reserve convenes to fix and bandage SIVB; I think there is a metaphor here somewhere
https://www.bloomberg.com/news/articles/2023-03-10/yellen-says-us-bank-system-resilient-amid-svb-fallout-concern 10 March 2023, 19:41 GMT
Yellen Says Bank System Remains Resilient in Wake of SVB Failure
Treasury secretary convened meeting with Fed, FDIC, OCC
Regulators ‘have effective tools’ to address developments
Anonymous
Quoted By:
>>5598264 It is quite possible they will manage to fix everything and smooth things over given the level of experience they have on the management team
Anonymous
I think the MAGA civ quest here has some scenario of assaulting Florida Disney World. But Bob Chapek DIS CEO did step down after barely two years tenure Nov 2022 and a -40% series of stock palpitations lol, replaced by his returning predecessor Bob Iger. And lol yes it was probably because of the Florida LGBT bill or something. Perhaps when they chose the ticker DIS US they intended to invoke the association of Disney with the City Of Dis, the wicked hell-pit of torture and filth moated by Styx as depicted by Dante; perhaps the new version of the DIS regime will be as depicted by Margaret Atwood
Anonymous
>>5598314 I wonder if there is a mechanism of collective or crowd ideation, akin to those empirical studies which demonstrate nonperceptible subvocalisation of words when neurologically activated during internal articulation of speech (see for instance, this wearable project attempting to read volitional internal speech)
https://www.media.mit.edu/projects/alterego/overview/ What this wearable device is trying to do is capture the silent nonobservable signals being said internally before you form words but when you do not deliberately speak them aloud.
Just as war exercises can precede an actual war, can crowd re-enactment serve as a precursor to macro event ideation, macro hysteria? See the Ohio derailment / DeLillo White Noise film etc.
>>5583389 It is hard to disentangle causality from confirmation bias and apophenia hehe, as there will always be some crowd performing some similar and analogous time-precedent action somewhere, that can be reinterpreted ex-post as a precursor to the hysteria or the event itself. Which was the cause and the effect, when Granger causality is no guide?
I know of some research by the cognitive linguist George Lakoff (he has some bias to his political views) that attempts to extend individual interior psychology to the nation state. Lakoff is pretty well-known for his Strict Father model, which characterises (mis-characterises?) conservative politics as the Strict Father, citizens as children to be disciplined, but once children "earn" their responsibilities, ie become law-abiding adults, the government-father should refrain from interfering in their lives etc. And of course Lakoff also believes in the Nurturant Parent alternative as the superior version, this is probably Hillary Clinton or whoever Dustin Hoffman was playing in that Ben Stiller vs Robert de Niro Meet The Parents Gaylord Focker sequel film. I always thought Lakoff's framing was flawed as he establishes these two perspectives in opposition as opposed to one emerging from another (Nurturant Parent as propaganda?) Anyway, the point of this is to explain that because understanding of complex macro phenomena such as government is contaminated / intertwined in the human mind with simplistic conceptual metaphors like parent-child guilt-discipline reward-punish etc, the aggregate human behaviour responds accordingly, perhaps suboptimally, when you probably should be using some advanced econometrics THE VAMPIRE SORCERY instead. In other words people respond to the metaphorical representation of an event as opposed to examining the actual event itself (which may be unknowable or incomprehensible, etc)
>tldr; LARP IS REAL Anonymous
Why do /pol/fags keep falling for the same low effort bait?
Anonymous
>>5598314 >>5598358 >>5598366 Meet The Parents as a film provides many deep insights as to the purpose of an intelligence agency, and the nature of national security.
For instance, the "Circle Of Trust" described by Robert De Niro in this film recalls the fundamental conceptualisation of friend-enemy in all politics, rooted in anthropological pessimism and the inescapable intrinsic conflict of all being and existence within the political theory of the modern state, according to the philosopher Carl Schmitt
Anonymous
Quoted By:
>>5598373 From wuxia rpgs maybe you know other political perspectives exist distinct from the Carl Schmitt Friend-Enemy formulation, eg Tianxia means something like All Under Heaven? I learnt recently that the Enemy Within - this is the most famous Warhammer Fantasy Roleplay long campaign series of chaos cult adventure modules, which I think was written in the 1980s? But apparently this name was chosen because at the time of Thatcher and the miner's strikes, The Enemy Within was the phrase some newspapers used in the UK to describe the miners / Scargill unrest. It is reassuring to see that industrial relations here are now so amicable, that such phenomena no longer even ever encroach upon any beloved roleplaying games at all
Anonymous
>>5597623 I never returned to the CtL quest that I ran last year because I realised that I lacked the intelligence to run it properly.
>Manipulation of loopholes and carefully-worded bargains are an important part of the setting and I have no doubt I would end up outwitted by the players. This would probably result in entire story arcs being derailed by someone smarter than me who is able to identify holes in my logic and exploit them. >The players opted to have the protagonist join the most cerebral motley, that was focused on unravelling mysteries. There was quite a lot of disappointment at how basic the initial puzzle was, and I realised that I probably wouldn't be able to make a more complicated mystery without forcing the players to wrestle with my convoluted logic. It would feel like one of those poorly designed point-and-click adventure games that leaves you questioning the game designer's sanity. It would've turned into an unpleasant contest of wits with my players and I didn't want to write that sort of thing.
Anonymous
>>5598400 That's a shame, because I rather enjoyed the one you ran last year. and personally I think a surefire sign of intelligence is the ability to recognize that you don't know everything and can't out think everyone. just know that if you ever did decide to pick that quest back up I'd happily play it again, regardless of whether the puzzles are really hard.
Also having learned of Changeling through the Lost in The Seventies quest, while there was certainly a puzzle aspect to it, especially when the players resolved the True Fae hunting a kid situation really cleverly the main thing about it for me was the emotional and personal journey of dealing with your time in Arcadia. Which is to say that you don't have to focus on the puzzle aspects if you're afraid you can't pull it off, or do the puzzles in ways that are better suited to how you yourself think. People getting a simple puzzle wrong because they were overthinking it is an aspect of puzzle design and something that will happen, regardless of how intelligently the puzzle was designed, there's even been a lot of fables and parables about that very idea!
SQM !o0ijVHZh6w
Sira can’t run a brothel is updated!
>>5583108 A longer one than usual.
Pretty good guesses, guys. The true reason will be revealed soon. Anonymous
>>5598400 >>5598412 Couldn't you just make it urban fantasy? I don't think you have to overthink the faery influences, you could make it a bit like that Brom Peter Pan novel (I only read a few chapters of it, I have a vague memory it was very violent). Changeling to me is just Vampire Masquerade but fairies instead of vampires. The whole Dauntain / fairy hunters, fetch, fae court etc is very similar to the Masquerade, the Changeling lexicon echoes the Masquerade terminology of Childe and caitiff and embrace and Prince vampire courts etc.
SQM !o0ijVHZh6w
Anonymous
>>5598454 the difference for me between Vampire and Changeling is that Changeling is all about high emotion and personal trauma while Vampire is about high levels of detachment and what that does to a person.
Anonymous
>>5598454 They're alike because every Chronicles of Darkness or World of Darkness game has roughly the same format, just with different themes, aesthetics and focuses.
While it's only one facet of Changeling the Lost, the fairytale logic is still an important aspect that some people enjoy. I imagine that there might be some disappointment if a QM got rid of that and ran it like a more generic urban fantasy quest.
Anonymous
>>5598466 >>5598488 That is actually a very succinct summary, I suppose it depends on the Vampire bloodline, maybe Changeling is like Toreador clan lol.
One different way to do Changeling might be to set it not in modern urban fantasy but in some period appropriate situation. Like Arthur Conan Doyle and those Cottingley paper fairy photographs during the theosophy and spiritualist 1920s era. I guess you have something like Carnival Row (I only watched the first episode of this, they tricked me with Cara Delevingne and the opening scenes of guns and barbed wire ensnared fairy refugees!!) but tone the fantasy down a lot, have it in some rural Tess Of The D'Urbervilles type setting with some lingering remnants of folklore. It is hard to disentangle fairies from things like seasons and agriculture and rural life, otherwise you get Neil Gaiman or Shadowrun. I think I saw some quest an anon wrote a while back set in a fishing village (?) that could also work, this sort of folklore is always tied to a sense of place and tradition and locality
Anonymous
>>5586663 I was thinking what the best transgender song is, I think it is probably this one. I always thought it was about Buffalo Bill from Silence Of The Lambs
Listening to this song having forgotten it after a long while, I only just realised that his choking / coughing clicking retch noises are supposed to imitate the sound of a throat being cut, there is something for everyone yay
***
I Cut Like A Buffalo - The Dead Weather
https://m.youtube.com/watch?v=2KiXiIANgOQ Well you know I look like a woman but I
Cut like a buffalo
Stand up like a tower, tall
But I fall
Just like a domino
You can hit me if you want to, hey
Do whatever makes you happy
You should try to take it easy on me
Cause I don't know how to take it
You're a prick with a pin woman, yeah
Wake me up when it's broke
Only if it's broken
You know I treat you like a joke but you
Can't tell when I'm joking
You cut a record on my throat
But the record's not broken
Cut a record on my throat
But the record's not broken
Is that you choking?
Is that you choking?
Is that you choking?
Or are you just joking?
***
There is this live version rearrangement, the amazing guitars drums and vocals sound A LOT better, but not so convinced by the synth ostinato thing backing melody, I think the original organ sound is better
https://m.youtube.com/watch?v=_wiimSMVU6o Anonymous
Quoted By:
>>5598650 >Cryptic text with obscure references, that doesn't seem to relate to the quoted post in any way >Huge quote Anonymous
Archive.moe search function is down. Can't look at previous qtg's.
Anonymous
>>5589944 >Beginning Analysis... >Processing Catalog... >/a/ quests: >>5596422 , >>5594651 , >>5591859 , >>5588693 , >>5581367 , >>5580176 , >>5578842 , >>5577138 , >>5575952 , >>5575746 , >>5575162 , >>5573272 , >>5572604 , >>5572420 , >>5567348 , >>5564458 , >>5563412 >/jp/ quests: >>5587603 , >>5578776 , >>5570661 >/m/ quests: >>5590632 , >>5565910 >/v/ quests: >>5595564 , >>5588992 , >>5587611 , >>5568207 >/vp/ quests: >>5597797 , >>5589894 , >>5588947 , >>5578821 >/lgbt/ quests: >>5591520 , >>5589776 , >>5586645 , >>5586381 >/co/ quests: >>5597141 , >>5597100 , >>5589124 , >>5583809 , >>5580037 , >>5574482 , >>5569223 >/his/ quests: >>5579585 , >>5578655 >/ic/ quests: >>5590304 , >>5598182 , >>5590995 , >>5588258 , >>5583207 , >>5576095 , >>5570178 , >>5563980 , >>5597650 , >>5594540 , >>5582426 , >>5573609 , >>5566161 , >>5564431 , >>5562270 >/lit/ quests: >>5572116 , >>5567997 >/pol/ quests: >>5588722 , >>5587770 , >>5587387 , >>5586643 , >>5585858 , >>5581694 , >>5581587 , >>5580283 , >>5563473 >/qst/ quests: >>5598563 , >>5585688 , >>5582224 , >>5581219 , >>5578053 >/qst/ threads: >>5595275 , >>5575250 >/tg/ fantasy quests: >>5598526 , >>5594684 , >>5593108 , >>5591096 , >>5589826 , >>5588649 , >>5587566 , >>5587171 , >>5586792 , >>5586735 , >>5585675 , >>5585013 , >>5584998 , >>5584052 , >>5583445 , >>5583018 , >>5581060 , >>5579854 , >>5576835 , >>5576391 , >>5575335 , >>5574151 , >>5572533 , >>5570860 , >>5570304 , >>5567188 , >>5564783 , >>5591921 , >>5591934 , >>5596953 >/tg/ modern quests: >>5597024 , >>5595435 , >>5587251 , >>5587227 , >>5585446 , >>5577405 , >>5575162 , >>5574143 , >>5568983 , >>5567769 , >>5563672 , >>5562642 , >>5562590 >/tg/ scifi quests: >>5590114 , >>5588420 , >>5588130 , >>5581732 , >>5577522 , >>5585079 , >>5577442 , >>5575778 , >>5575267 , >>5572653 , >>5568115 , >>5562228 >/tg/ civ, custom quests: >>5594564 , >>5585640 , >>5583779 , >>5579510 , >>5579250 , >>5569167 , >>5563871 >/tg/ civ, template quests: >>5590649 , >>5587371 , >>5586721 , >>5579422 , >>5572519 >/tg/ skirmishes: >>5588058 , >>5588130 , >>5581922 >/tg/ other games: >>5580836 >/x/ quests: >>5562130 Anonymous
Quoted By:
>>5598797 On the topic, does anyone know of any other sites that automatically archive /qst/? I don't know of any since wakariamasen died a year or so back.
Anonymous
>>5598822 Algorithm's broken. Why would Hex Maniac Prison be an /a/ and not a /vp/ quest? Why is Death's Head /his/, but not /pol/? Corner Solitaire is a spooky quest about playing a meme Bloody Mary game with a demon or ghost, so isn't that /x/ or /tg/? Why isn't Tai Lung a /co/ quest, and why is a Kamen Rider quest /co/ when it's based on Japanese sentai stuff? And shouldn't Evo games and Civ games be different categories, since they have very different traditions and mechanisms?
(I appreciate the effort, though, and it is neat to see it all catalogued and broken down like that)
Anonymous
Quoted By:
>>5598822 What I conclude from this is we lack a /wsg/ quest. Unacceptable.
Anonymous
What's a quest (you) would really like to see and play in?
Anonymous
>>5598847 >Beginning Analysis... >Processing Catalog... >/a/ quests: >>5596422 , >>5594651 , >>5591859 , >>5588693 , >>5581367 , >>5580176 , >>5578842 , >>5577138 , >>5575952 , >>5575746 , >>5575162 , >>5572604 , >>5572420 , >>5567348 , >>5564458 , >>5563412 >/jp/ quests: >>5587603 , >>5578776 , >>5570661 , >>5597141 >/m/ quests: >>5590632 , >>5565910 >/v/ quests: >>5595564 , >>5588992 , >>5587611 , >>5568207 >/vp/ quests: >>5597797 , >>5589894 , >>5588947 , >>5578821 , >>5573272 >/lgbt/ quests: >>5591520 , >>5589776 , >>5586645 , >>5586381 , >>5588420 >/co/ quests: >>5597100 , >>5589124 , >>5583809 , >>5580037 , >>5574482 , >>5569223 , >>5575335 >/his/ quests: >>5579585 , >>5578655 >/ic/ quests: >>5590304 , >>5598182 , >>5590995 , >>5588258 , >>5583207 , >>5576095 , >>5570178 , >>5563980 , >>5597650 , >>5594540 , >>5582426 , >>5573609 , >>5566161 , >>5564431 , >>5562270 >/lit/ quests: >>5572116 , >>5567997 >/pol/ quests: >>5588722 , >>5587770 , >>5587387 , >>5586643 , >>5585858 , >>5581694 , >>5581587 , >>5580283 , >>5563473 >/qst/ quests: >>5598563 , >>5585688 , >>5582224 , >>5581219 , >>5578053 , >>5595275 , >>5575250 >/tg/ fantasy quests: >>5598526 , >>5594684 , >>5593108 , >>5591096 , >>5589826 , >>5588649 , >>5587566 , >>5587171 , >>5586792 , >>5586735 , >>5585675 , >>5585013 , >>5584998 , >>5584052 , >>5583445 , >>5583018 , >>5581060 , >>5579854 , >>5576835 , >>5576391 , >>5574151 , >>5572533 , >>5570860 , >>5570304 , >>5567188 , >>5564783 , >>5591921 , >>5591934 , >>5596953 >/tg/ modern quests: >>5597024 , >>5595435 , >>5587251 , >>5587227 , >>5585446 , >>5577405 , >>5575162 , >>5574143 , >>5568983 , >>5567769 , >>5563672 , >>5562642 , >>5562590 >/tg/ scifi quests: >>5590114 , >>5588130 , >>5581732 , >>5577522 , >>5585079 , >>5577442 , >>5575778 , >>5575267 , >>5572653 , >>5568115 , >>5562228 >/tg/ civ, custom quests: >>5594564 , >>5585640 , >>5583779 , >>5579510 , >>5569167 , >>5563871 >/tg/ civ, template quests: >>5590649 , >>5587371 , >>5586721 , >>5579422 , >>5572519 >/tg/ skirmishes: >>5588058 , >>5588130 , >>5581922 >/tg/ other games: >>5579250 >/x/ quests: >>5562130 , >>5580836 Anonymous
>>5598873 Most of the kinds of quests I want to play are currently active, though an OC supervillain quest that doesn't crash and burn would be neat, or a god/demigod reshaping the world quest akin to that short-lived Genie civ and Gay Wizard Ethnostate would be cool. Gender Bender DNA twister Extreme was a bit of both in its own weird way, but died right as the wold was becoming truly unique and different from IRL.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Sun 12 Mar 2023 19:06:36 No. 5598902 Report >>5598847 Normally id say my style tends to more anime pokemon then pokemon the game... but i am very much running a Pokemon coliseum crossover so...
>>5598882 Every supervillian story is usually infused with a degree of meta commentary that goes "Why not do X?" That quickly just crashed the quest as the players methodically burn every plot hook to the ground in the search for dem Ws
Anonymous
Quoted By:
>>5598902 Violent Masquerade and its very-short-lived successor were both very good and just ended because the QM got tired or flaked mid-arc. GBDNATX wasn't necessarily a VILLAIN quest, but it WAS about a mad transhumanist scientist reshaping the world to his whims, and it was going really well with plenty of good-faith participation in the plot. I'm not sure I see what you mean... But maybe I just haven't encountered it. Do you have some examples?
Anonymous
>>5598847 Kamen Rider could go in /m/ (has had a general there for years) or /jp/ (It's Japanese).
Anonymous
>>5598881 >>5598822 Analysis result: Based
Anonymous
Quoted By:
>>5598924 Agreed, second attempt seems to be pretty bang-on.
Steller
Quoted By:
>>5598881 Holy effort post flying mammalman! Just looking a the catalog feels less quests than this post.
>>5598988 New update for Quest Within, in which the jester briefly larps as a man of cloth and the darkness is not amused at all by the performance.
Anonymous
Quoted By:
>>5598198 BHOP also came back after a year off before, so it could happen. I’m just not going to expect it anytime soon, y’know?
>>5598881 I will not be going to double-check this, but it’s neat regardless!
Anonymous
>>5598881 Reading this has made me realize how spoiled I am with how most interactive content websites have tag systems. Like damn, the difference between 00's & 2010s "look harder bitch" design and 2020s "here's four different search bars but only two work also fuck-you-ad-here" design is really starting to sink in.
Anonymous
Quoted By:
>>5598917 The kr quest seems like a weird one. Maybe we should put it in /toy/ lul
Anonymous
Quoted By:
>>5596042 >I'll be posting the second sometime tomorrow I wonder how many of these commitments made in qtg are actually fulfilled.
Anonymous
Quoted By:
>>5599036 I remember a QM put tags in his OP and was attacked for it even though I thought i was very sensible. People literally kept coming into the quest to tell him to fuck off.
I guess it was back when people here were WAY more pissed off about anonkun then they are now.
Anonymous
Question: Anyone here ever play any of the Choice Of Games catalog? Me personally I feel like it primed me to fall in love with the interactive story format that eventually made me move to quests and even write some of my own. Also everyone here should check out Fallen Hero 1 & 2, the second one just came out and it's really good. Also you have to check out the Sabres, Guns and now Lords of Infinity saga, it is by far the most well written and interesting series on there.
Anonymous
>>5599554 Some Choice series are excellent, others are fucking shit, especially the romance ones. The infinity series is top tier and probably one of the best interactive stories ever created.
Anonymous
Quoted By:
>>5599554 >>5599577 Basically this. Wang's work is kino, some others are worth playing, most are hot politicized garbage.
Anonymous
>>5598490 >Changeling etc >situating fairytales in Victorian setting etc I was actually reading something else, the sonnets of Dante Gabriel Rossetti after watching The Age Of Innocence 1993 (don't do this, this costume drama is so dull and too hardcore, Scorsese made Edith Wharton Taxi Driver) but I came across this interesting poem by his sister Christina Rossetti, the wikipedia story summary is rather amusing
https://en.m.wikipedia.org/wiki/Goblin_Market This Victorian fairytale appears to have everything,
- girls
- goblins
- anti-semitism??
- thinly veiled sexual awakening, using fruit sucking metaphors
- Death and the Maiden themes, yay
- Victorian propriety and modesty
- economics, and maybe prostitution?
- fruit sex orgy, including some sort of Victorian fruit bukkake
(...)
'Lie close,' Laura said,
Pricking up her golden head:
'We must not look at goblin men,
We must not buy their fruits:
Who knows upon what soil they fed
Their hungry thirsty roots?'
'Come buy,' call the goblins
Hobbling down the glen.
'Oh,' cried Lizzie, 'Laura, Laura,
You should not peep at goblin men.'
(...)
The full poem is here, it is long but pretty simple like a nursery rhyme
https://gutenberg.org/cache/epub/16950/pg16950.html Anonymous
Quoted By:
>>5598314 >>5598373 >>5599584 I feel like between 1993 and 2023 something in these cinematographic depictions has changed
Both the Age Of Innocence 1993 by Scorsese and the Handmaid's Tale (think another season incoming later this year) depict shame and societal pressure, it is just interesting comparing the mise en scene visually
Something I always like about period dramas, you actually get to see two historical eras, the fictional one and also the era when they were made. For instance, if you watch the Ralph Lauren Great Gatsby (1974) lol well it is clearly a 70s film hehe. In fiction I am always looking for the otherworld within the Otherworld, which is probably just real life.
Anonymous
Quoted By:
>On villains Let me paraphrase what WH Auden says on villains, in his analysis of Iago and Othello: the true villain makes people destroy themselves by making them instruments of his will. As Iago calls it: "Thus do I ever make my fool my purse - (...) for my sport and profit." Ideally, a believable villain should be trustworthy. The villain should confine themselves to temptation. He should never act himself (note how when Iago has to insert himself into his schemes of jealousy against Othello near the end of the play, he is defeated). A villain manipulates by holding out false hopes to others blinded by their own desires. Ideally, after interacting with a villain, a character gains greater consciousness of their own self (lol the anime bossfight villain apologises at the end, it was all a test of friendship / trial to make you stronger urgh). The villain thus incites by knowing what another character wants and leading them to it with nefarious or tragic consequences. WH Auden also cites an interesting passage from Dostoyevsky on this. He makes the observation that you can lavish the utmost economic prosperity on a person, give them every happiness and blessing imaginable, yet out of sheer spite or ingratitude, they are still tempted to return your kindness with some vulgar trick. Because humans are not piano keys, they wish to retain the semblance of their own fate against the laws of nature. The villain possesses this knowledge and thus operates in detachment from the usual motivations and hindrances that govern the ways of living for others.>whilst typing this, I realised for the first time you cannot spell economics without coom. ECOOMICS So to summarise: - villain manipulates, makes instruments of others - villain tempts others, knows their desires, leads them to tragic consequences - villain deeply understands characters, especially their flaws etc to exploit - villain never directly acts themselves; if they have to reveal themselves, they are usually defeated pretty quickly - something about the villain must exhibit detachment from social conventions, ie. they are some outsider that has gained knowledge of how to operate outside accepted morality (eg kindness, reciprocity, avoiding harming others etc)
Anonymous
Quoted By:
>>5599036 >the difference between 00's & 2010s "look harder bitch" design and 2020s "here's four different search bars Do you know about this website, Consumer Aesthetics Research Institute?
https://cari.institute/aesthetics They catalogue visual references of design with examples and give them amusing names, like Cassette Futurism, Genericana, Sportsbrut, Vectorheart, Whimsigoth, etc hehe. I guess there is also that aesthetics core fandom,
https://aesthetics.fandom.com/wiki/Aesthetics_Wiki but that seems mostly to just be appending suffixes like -core -wave -punk etc on random words, eg goblincore lol. I use these websites sometimes for weird cyberpunk or genre mashing fashion ideas
Forgotten QM !!3f9LJhuRHD6
Forgotten QM !!3f9LJhuRHD6 ID:/KsBQwvL Mon 13 Mar 2023 10:57:54 No. 5599666 Report >>5593502 I am still alive comrade. Unfortunately swamped with work but hoping to have a new thread up sometime in the next few weeks. Solid ETA soon to come.
Anonymous
Quoted By:
>>5599666 You're fighting the good fight Hangman. I do look forward to the next thread though
archivebro
Quoted By:
>>5599554 I’ve done the Hero Project series, Choice of Robots, and Choice of Magic. I found the last one the most amusing because I survived my first deep dive. Think I became king through assassination, got into a war, won it, armed the peasantry with pistols so they could fight but also kill leaders like me easily, and ended up beloved by everyone enough that no one tried to kill me.
Anonymous
Quoted By:
>>5599666 Give em hell Hangman.
Anonymous
What happened to that fate quest? Has that QM done another quest?
DragonfagQM !2gxW5JDLSc
Note to my players : I won't be able to start up new thread quite right now, as personal life™ (or a lack of it thanks to work life™) don't allow me. With a bit of luck, I'll start it Friday with a normal weekend, and another slow week, and then it should get better as I'll need an autistic outlet while redacting.
Anonymous
Quoted By:
>>5599819 Good luck Dragonfag, I'll be waiting for the next thread of Duality of Dice Quest
HuntAnon
Hey so is the aggretsuko quest any good or?
Anonymous
>>5599950 Well, i haven't watched the show (or intend to) and i still really like it, so that should speak enough
Anonymous
>>5599950 What are you? A furry?
Anonymous
>>5600008 The puzzling thing about this is the inconsistency of the archer mouse tunic, the squirrel loincloth, and then the other hooded wizard mouse groin fur just... exposed
Anonymous
>>5600013 Maybe they're from different cultural backgrounds? Like a couple Romanized Bruts running into an oldschool Pictosh druid-type?
Anonymous
>>5600013 i fucking hate squirrel berserkers
Anonymous
>>5600030 well Twiss from Armello is a thief and also possibly the most overpowered character (High Wits, ie more cards drawn from deck, is very important in that game, and also for breaching the Castle perils in Armello, and the squirrel evade ability basically also makes Twiss unkillable and occasionally free movement too). Also apparently Twiss is a girl, this infuriates me for some reason. I always liked to play Sargon for the card prophesy ability, but Twiss is probably the better tier character.
I strongly recommend Armello, in my opinion it is one of the best card deck, dice / hex board games ever designed, and it is also free
Anonymous
>>5600041 If it's free, why does Steam demand money from me?
Anonymous
>>5600023 >Roman Britons vs Picts That is a very interesting interpretation. Also I did not know Picts had druids, I always thought it was just a celtic thing for some reason, but I did search it seems to be true! I know from Changeling rpg hehe that druid comes from draiochta, that is in the lorebook glossary yay. Anyway here is a picture of Keira Knightley, this film by Antoine Fuqua was definitely entirely historically accurate and authentic
Anonymous
>>5600041 hey im open to recomendations but it's kinda hard to play other tcg games when Magic and Pokemon exists
Anonymous
Quoted By:
>>5600048 >>5600053 >Armello oh no! I played it on mobile, where they were pretty generous with the ring / rune ability and character unlocks, I think I did buy everything, it was actually pretty cheap (maybe half the price of a PC game for everything) unlike PUBG or Apex gacha, but that was probably why the game never made any money or was too successful. I just found it incredibly well designed, the music, art lore and animations, everything fits together with the day night cycle etc. There was also huge scope for meta strategy (you could sign pacts with other players, make alliances to pay each other gold etc or nonviolent allegiance) and I especially liked multiple win conditions, kill everyone, kill the king, heal the king, kill king but become corrupted evil, or just ignore this all go for prestige completing quests and perils etc. The multiple win condition thing is something I really want to copy in my games as well as the day night cycle (if you remember in my last quest, I tried to give an option with the battlemap to attack during day / night etc). I have not been too successful because Armello is just so well designed and integrated it is hard to copy the subcomponents of it without copying the whole thing.
I think some players did not understand the game, it is brutal (if you make 1 mistake you can mess up pretty badly, but there is always some scope for last minute shock snatch victory etc). Also some people thought it is just completely random - but it is not. You can manipulate the deck by cycling fast through the cards (this is really important) what you want to do is to constantly be harassing other players with every peril and spell. There is also a judgement of whether to hoard good cards or not as you can lose them all with the King's rulings each round etc.
That said I haven't played Armello for a long time, the playerbase dropped off it was impossible to find a match with waiting times. I think you can play against AI but it is too easy. I have not checked recently, I hope they have not gone down the route of monetisation or pay-to-win.
I think it is free on mobile still, it is worth downloading it just to play a few matches against the AI and see the amazing animated card deck, the dice battles and explore the perils and characters etc. I like the art style it feels medieval and not in a generic dungeonpunk dnd way etc.
Pic related is the Willow's Grace dice, they are so beautiful in the game. The Abbott's Eye stained glass church window style dice set is also really pretty, I mostly use that one.
Anonymous
Thread #3 of asking where trippy is. I want my Bleach trap quest back goddamn it
archivebro
Quoted By:
>>5600139 June or July this year was the timeframe given I think.
I would love to see Drianni take over Koharu’s place in Hueco Mundo so he can step down and actually enjoy a place where he doesn’t have to worry about people killing him because of what he is. We’ll just need to wait and see.
archivebro
Quoted By:
>>5600139 I still owe Trippy maid cafe Koharu too.
HuntAnon
>>5599964 Rad, I’ll read into it than.
>>5600008 Isn’t everybody on /qst/ already a furry?
Anonymous
>>5600157 No, I'm only into racemixing, lizards, and bugs.
Anonymous
Anonymous
Quoted By:
>>5600049 >what is this.jpg it's my wife
Anonymous
>>5600201 Bananas either really likes the hazaar, or just loves provoking his readers. He genocided the one race everybody liked, but kept alive the one race everybody wanted dead.
Yes, i am still, and forever will be, mad about the Vetuckers. Anonymous
>>5600225 Z/zLrzMa IS Bananas, anon.
>>5600201 Kek. Well, for all the ribbing I get, the players of Space Monke Supreme Ruler were far more enthusiastic than even me about Bluey, the mixed-race bug-lizard-monkey who HAZAARED Kima.
Which I'm fine with, even if I don't really understand how a genocidal tyrant and a chick who was too sensitive to the well-being of innocents to be Supreme hooked up. Maybe next thread will show us their dynamic? Homer !!jmGwmJRWTey
Anonymous
>>5600226 >Z/zLrzMa IS Bananas, anon. And?
> Well, for all the ribbing I get, the players of Space Monke Supreme Ruler were far more enthusiastic than even me about Bluey, the mixed-race bug-lizard-monkey who HAZAARED Kima. He did it when he became a jaxtian, though? He hates hazaar.
Anonymous
>>5600234 So if you're transracial and talk about how much you can't stand darkies in your Blacked video it doesn't go in the interracial category?
Damn. He really is the Uncle Ruckus of Blue Hazaar.
Anonymous
>>5600255 >hazaar fan is also an interracial faggot of course
He was an hazaar (who are basically space jews) who hated hazaar so much he basically nigh-genocided them. Then, he used an magic space machine that literally reassembled him atom by atom into an Jaxtian.
Anonymous
>>5600261 >self-hating Jews don't count as Jews >calls people faggots while defending the canonically bisexual bug-turned-monke What a peculiar bigot. Strangely tolerant, though. Carry on. :)
Anonymous
I only posted that cuz the guy said he liked "bugs" and "racemixing". It was just a meme, Jesus.
Anonymous
>>5600263 It's the salty anon, BQM. You know the one. Anonymous
>>5600262 No, the self-hating half-alien who got reassembled by space magic into an non-alien does not, in fact, count as an alien
>>5600267 I'm not the /d/tard trying to picture his quest as a retarded bugman demoralization fetish
Anonymous
>>5600268 Uh, friend, they're all aliens. None of the characters are human. There's no reason to be demoralized or offended by Bannas memeing OR by a waifu who is a literal nonhuman who looks like a blue spider-monkey having sex with any other sort of weird animal-person.
Anonymous
>>5600270 You are the one who started talking about 'Hazaared' shit and mentioning 'transracial' people, faggot.
Anonymous
>>5596557 >>5600196 hey rqm, what do you think of Sira cannot run a brothel! so far? Anonymous
>>5600272 I know this is tough for you to get, salty anon, but it's called "joking around" and "banter". I don't actually believe Hazaar are black people. Cool your jets.
>>5600273 It's pretty neat! I always like the weird supernatural entities you come up with or adapt from SEA folklore, and anything business sim-esque has instant appeal to me.
Anonymous
>>5600275 >Jokes on you i was just pretending to be retarded Anonymous
>>5600277 I mean, I was memeing back and forth with Bananas (me joking about my QTG reputation, him teasing me with Hazaar, me joking about Bluey) when you decided to take legitimate offence. That's all. I'm sorry I offended you, anon, and I am quickly beginning to regret the entire exchange. Please, consider this a victory.
Anonymous
>>5600226 >spoiler You know it was just fan service, right? Like, when you really think about it, it makes legitimately no sense for Kima to even be alive after that, let alone Bluey tolerating a Supreme-killer in his midst, especially one that killed his old war buddy Cijan.
>>5600262 I think he wanted the Huzzar genocided bud.
>>5600277 >>5600279 Now, will y’all stop arguing? That entire episode was controversial enough to cause a salt Chernobyl, and you do Bananas no favors by tying to rub salt in that still raw wound.
ReptoidQM
>>5600345 >Now, will y’all stop arguing? I already conceded. No idea how anons are going to cope with new developments in the HVS if this rustles jimmies that badly months later, though.
Anonymous
I'm currently tying to learn italian, and would really like more opportunities to practice. Would it be against the rules to run a quest in Italian?
Anonymous
Quoted By:
>>5600421 >Would it be against the rules to run a quest in Italian? Technically no, but it'd be really fucking stupid. A quest really doesn't need barriers to participation and running it in a completely different language to what the majority of users even understand is a good way to kill off a quest before it even begins.
Just write normally and don't do a quest as linguistic practice.
Anonymous
Quoted By:
>>5600421 /int/ is a better place to practice. If you choose to run a quest in Italian, maybe soft-advertise it there for folks so you get actual players?
SQM !zB2uQN3VrA
>>5600421 Probably not but it would be very taxing on you to translate everything to english
I recommend having foreign words w/ subtitles or translations instead
Top pic is my drawing
Bottom is Peekay’s
Anonymous
>>5600437 Maybe I'll do a mix, like having italian sentences frequently sprinkled throughout from plot elements or characters.
Anonymous
>>5600446 Yeah you could do that, but make sure the plot doesnt completely hinge on the players being able to understand an Italian sentence.
Anonymous
>>5600446 Hypercrisis Bro does something similar with his quests, sprinkling them with snippets of foreign languages and culturally-bound terms. It's very cool!
Anonymous
>>5600453 >>5600454 How about using Italian for the MC's raw inner dialogue? Only for the very first things that come to their head. "Sei brutto!" The player might think if he sees someone particularly ugly, but those are the kind of "raw" thoughts that a kind, rational, or charismatic person might hold onto. Maybe even intrusive thoughts, insecurities, or feelings of paranoia.
Anonymous
Quoted By:
>>5600460 Just as long as the quest doesn't rely upon an understanding of Italian to follow along with the plot or basic character motivations. if you're gonna' have the character's ugliness be a major factor in the interaction, for instance, 'sei brutto!' should be followed up with a description or explanation in English, like...
>Sei brutto! What a dog! Is this even a woman, or some previously-unknown species of deep-sea fish? Between the bulging eyes, puckered lips, and the SMELL, he couldn't be sure... MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Tue 14 Mar 2023 04:59:19 No. 5600490 Report >>5600421 Mario quest huh?
Anonymous
Quoted By:
>>5600490 Would check out.
Shame that high-effort drawquest where we played the koopa chef died young Anonymous
here is a dumb game guys. tell me how you'd describe a male character to make it seem as fucking gay as you can, 'gay' being in the traditional, outdated definition of gay. lemme try. 'he burst into the room butt-first like a cannon-ball, his scream sharp in tone enough to rip his sailor shirt apart, tear his skin-tight shorts into ribbons, melt the long socks over his knees, fabulous, radiant. clean'
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Tue 14 Mar 2023 05:21:28 No. 5600507 Report Quoted By:
>>5600505 The man came into the room the same way he came into the gent he was buttfucking, with a impact.
Anonymous
>>5600505 >'gay' being in the traditional, outdated definition of gay. Describe any outfit of medieval foppery.
>Absent of any sense of restraint- a bipedal peacock of frilled fabrics and perfumes approached. His neck puffed with a jut reminiscent of an opera singer- as if he was about to break out into a stint of baritone loudness. Perhaps falsetto would be more fitting, given the stockings and skin-tight pants riding with swirling candy-cane patterns up to his girdle, which was naturally endowed with a codpiece of prestigious size. Anonymous
Anonymous
Quoted By:
>>5599766 He went FULL fanfiction and jumped over to some kinda site meant for that
Anonymous
Quoted By:
>>5600528 he didn't ask for traps though
Anonymous
Anonymous
>>5600362 Easy- they won’t. The wound is still raw, and memories long.
>>5600421 Your better off learning Italian from Italian Westerns bro.
Anonymous
A fun 1d100 table from Skerples Monster Manual; I reckon you could invent a good adventure just by rolling a few d100s against this table alone. The even better resource is that rpg In A Wicked Age (cannot screenshot as the tables are spread over numerous pages unfortunately, too many to count) but that rpg has amazing oracle story generator ideas
Anonymous
>>5600733 Go back to /OSRG/, Skerps. There's nothing of value for you to steal here.
Anonymous
Quoted By:
>>5600505 Now here's a man that has learned all about the art of masculinity -- just so he can avoid any and all of it.
The mere squeak of the man's technicolour shoes is enough to turn a county republican.
This man, in both behaviour and being, is so extra he gets to ride the carpool lane by himself.
Anonymous
>>5600421 Cool idea
Is anyone interested by a quest in Chinese? With very simple vocabulary
Anonymous
>>5600737 hehe, Daniel Day Lewis is a good actor. I get Zak Smith as Meg from the meme and is the goblin Skerples / GLOG blog? Not sure I understand the others, this meme is too advanced. Who is Daniel Day Lewis and Peter Griffin? You MUST EXPLAIN this meme I must know, otherwise Winona Ryder (younger 90s version) will cry
Anonymous
>>5600751 故将有五危,必死可杀,必生可虏,忿速可侮,廉洁可辱,爱民可烦。凡此五者,将之过也,用兵之灾也。
There are five dangerous faults which may affect a general: 1/ recklessness, which leads to destruction; 2/ cowardice, which leads to capture; 3/ hasty temperament, which can be provoked by insults; 4/ delicacy of honour, which is sensitive to shame, and
>5/ over-solicitude for his men, which exposes him to worry and trouble. These are the five besetting sins of the general, ruinous to the conduct of war.
Anonymous
>>5600345 Weren't you earlier in this same thread saying you considered your involvement in the quest dead because it had lost its way or whatever?
>>5600624 The best thing Bananas can do is to heed Soj's passed-along Chinese military advice from
>>5600764 and not concern himself with the opinions of doomsayers.
>>5600261 Also why is everything always jews with you guys? Hazaaar, those are jews. The worms, those are basically jews! The setting already had a really on the nose (heh) jew analogue in the green-faced Jaxtians! Not every single faction or race that values wealth or plays politics can be "da joos."
Anonymous
Anonymous
>>5600756 >You MUST EXPLAIN this meme I must know It was a huge part of my life for seven years.
That part is over now.
Anonymous
>>5600819 so many Winona Ryder reaction faces, which one to choose hmmm hmmm
Ok I will not make her cry, you get SalemFace Winona instead
Anonymous
>>5600790 > Not every single faction or race that values wealth or plays politics can be "da joos." Well, let's see if they fit the stereotype
>Species of degenerate backstabbers with no sense of loyalty whose homeland was destroyed and then given back >Species of parasitical aliens who rely on puppeteering nations from the background and subsist on people >Race of uber-wealthy elites who look similar to normal jaxtians but kinda different You have to admit, they all kinda fit the bill.
Anonymous
Quoted By:
>>5600513 sweet fuck this is so true, this guy won
Anonymous
I'm trying to outline a quest I want to see made (as a first timer who never ran before, but has participated in a few quests and read many more than that), and I'm wondering about what type of dice would be best. I know the most common ones are d20 and d100, but I can't help but feel its not quite as flexible, with d20 in particular seeming pretty harsh. Only other dice system I've seen used is ORE (One Roll Engine) and it offers more variables but also more complexity. I want to know what atleast /qtg/ would think
CoreQM !HQdLRxFnaM
>>5600941 Well, I'm trying out a d6 based system that's just trying to go for 4+s (Successes)
It's.....going. Still learning as I go.
Some of my thinking was that I wanted to avoid the wild swinging of d20/d100 crit successes and failures. but it's opened up the can of other problems.
Anonymous
Quoted By:
>>5600825 ok, this WinonaRyderFace represents how I feel as I discover the Wizard Tower QM is doing a DMC4, ie reverse backtrack through all the levels we just completed. noooooooooooooooooo
>>5600678 I feel cheated and dismayed, I do not feel a sense of pride and accomplishment nooooo (I seethe)
Some possible grimdark endings (hehe)
- the tower is literally 9/11 or the ending of fight club. Explosions!
- the tower is a wizard prison, if you manifest such power against all the trials and ordeals and manage to reach the top it is intended to imprison you there forever to prevent your power from escaping or being unleashed
- could literally just have a dragon drop in and carry the orb away to another castle. Then end the quest no response lol
Maybe there is some other dramatic ending or revelation warranted...? Maybe anons can imagine others???
I do want to commend the QM drawings though, they are really funny
Anonymous
>>5600959 You can literally just do d20s/d100s without crits, if that's the problem. No need for most people to reinvent the wheel. (Though it's honestly not a big problem on d100s-- usually less than once per thread.)
Anonymous
Quoted By:
>>5600941 that depends on how you want the quest to go.
>is it a no handholding quest where strategy matters but the dice influence your actions? then a single d20/d100 with no crits.
>is the MC a veteran in what they're doing and therefore their fuckups are low to nonexistant? or you just want the players to have an easy time? best of 3 d20/ Bo3 d100 with high crits, or no dice at all unless they are doing something foreign to them.
>you actively hate your players and want them to suffer as much as possible? single d20/d100 with exploding dice
>the players will face opponents of a similar combat knowledge? opposing dice and the result will tell you how bad/good they perform their actions
so yeah, it depends on the story you want to tell.
Anonymous
>>5600959 >>5601173 Why would you deprive players of the most fun part about rolling dice? I might be wrong, but it just sounds like you wanna micromanage the fun out of the quest.
Anonymous
>>5601311 Getting a critfail is categorically not fun.
archivebro
>>5601318 The critfails in Hex Maniac Prison are one of the best parts.
Try to mark an opponent? Door to another dimension. Try to hex something on the fly? Door to another dimension. Open ALL the doors to the shadow realm! What’s the worst that can happen?!
It all depends on the quest.
Anonymous
>>5601318 Can be a good excuse to explore story detail. If you assume that it wasn't random chance that caused the crit, you can delve into the underlying reasons that caused it for added flavour.
E.g if a you crit fail a social roll, you have an opportunity to explore what triggered such a response. Past trauma? Wildly different cultural norms? Etc.
Anonymous
Quoted By:
>>5600831 It just gets cringy as fuck when anytime a race or faction gets introduced which is at all greedy or cunning, even multiple competing races in the same setting, they are immediately the Hebraic Boogeyman and anyone who shows any interest in the weird aliens the QM came up with is OBVIOUSLY a secret Jew. Rather than just playing the game and taking things as they are, it becomes this needless political values test about your real life opinions on various cultural, religious, and ethnic groups. Lefties get a lot of flak, some fo it deserved, for inserting politics into everything, but I think it's pretty obviosu they're not the only ones constantly looking for reasons to be offended and upset.
RQM
>>5600941 >>5601173 >>5601311 You can just make crits (especially critfails) less-likely or less devastating, or both. I use a multi-dice system where as skills increase, you roll more d20s; any 20 is a crit, but it's only a crit-fail if you roll a 1 and no successes. This makes critical successes more likely as you rank up, but critfails ever more unlikely (but not impossible). I also don't tend to treat a single critical success as an auto-win except in paltry encounters, nor a single critical fail as a "you immediately lose" situation. Those just result in either a lasting consequence or a bonus/malus to the next set of rolls.
Anonymous
>>5600941 You can develop rules for your dice to tweak the probabilities to your liking. Me, my quest is harsh and ruthlessly hierarchical- so I use d20s w/o crits where it's more the modifiers themselves and the players' strategy that determine victory/defeat
Anonymous
Quoted By:
>>5601757 You guys don't let the players use the dice?
Anonymous
>>5575250 >QM Question Honestly, I think antagonists as characters is by far my weakest skill as a QM and regular GM. My quests tend to have nature or the world as the thing the protagonist is struggling against, and every time I introduced an actual antagonist I wind up cursing myself for not spending more time in prep with them. Antagonists exist as a consequence of how the world is, and I never spend enough time refining them and the conflict of the world itself to make them feel real and compelling.
God, I need to actually get off my ass and do the hard stuff of session prep one of these days or else I'll never get back to QMing.
SQM !zB2uQN3VrA
Quoted By:
>>5601866 If you’re having trouble writing antagonists I recommend doing a “mirror boss” type of approach
This antagonist is what this character might have became if ___ happened or if ___ was chosen instead
Anonymous
>>5601420 >>5601539 My experience with critfails is more of the "your companion is killed by a grenade" and "Third Impact occurs" kind.
Anonymous
>>5601318 >>5601900 Yeah those are categorically not fun, but as a QM you have the ability to do anything with the system and as such I was only referring to removing crit successes which is just unfun.
>>5601756 Also this. RIQ and DAQ have the best dice/progression system I've interacted with on /qst/. It rewards players more than it punishes and makes the character progression tangible by adding extra dice, all the while while keeping the failure a possibility. And of course changing the impact dice have from roll to roll and modifying DCs to make them appropriate to the situation makes things feel organic. Good shit.
Anonymous
>>5601924 >Yeah those are categorically not fun, but as a QM you have the ability to do anything with the system and as such I was only referring to removing crit successes which is just unfun. Couldn't disagree more. Forgotten runs a d100 roll under system with the chance for Pass/Fail but also special passes and failure and Critical pass and failures and it is always a lot of fun and really exciting. Even failing (once leading to the MCs death in one of the quests) has been really fun. Makes it feel like there are stakes
Anonymous
Quoted By:
>>5601928 It's weird you responded to me, but not
>>5601318 >>5601900 .
I'd say your opinion is based more on the fact the FR QM had the ability to make crit fails rewarding to the player, but I haven't been there, so oh well. Maybe "categorically" is a bad term here, but what I really meant was, that most QMs won't make harsh critfails feel satisfying on a meta level (responding to anon who complained about them) and agreeding that as such critfails in general suck.
Anonymous
Yeah that's fair enough. And as to only responding to you, I didn't really read back, I saw your comment about it being categorically bad and jumped in. You're right though, Forgotten does make it feel rewarding, it's usually deserved and it never feels overly harsh or like a punishment (unless we're being retarded and making things as hard as possible for ourselves, but even then it feels fair)
Anonymous
Anonymous
>>5601935 I played one of Forgotten's quests and didn't find critfails rewarding at all. It's more about your perception than Forgotten's achievement.
Anonymous
Quoted By:
>>5601956 >It's more about your perception than Forgotten's achievement. ...Well yeah. Of course it's about perception. Your perception is that it wasn't rewarding. Ok. Cool. Unless we're about to launch an Institute of Scientific Understanding whose magnum opus is researching and defining the statistically significant aspects of the feeling of "reward" in relation to critical failures then all we have to go on is how we perceive them
My point was that it isn't categorically bad and that making such an absolute statement is silly. I found that they added something valuable to the game. They were fun
Anonymous
Quoted By:
>>5601900 People who do that aren’t fun. I’ve had some nice critfails, though. There was a quest called Boku Nope Hero that used a crit fail to make us (Deku) perceive Bakugo’s disdain for us as him being a tsundere, which led to a lot of amusing events.
It’s a shame that thread never went beyond thread #1, but it’s a good example of one way to do critfails well.
SQM !zB2uQN3VrA
Quoted By:
Sira cannot run a brothel! has been updated
>>5601877 A cuirassier of the government and a great bandit — which nearly killed him?
Anonymous
How do you QM's feel about combat in your quest. It's mostly unintentional but I've noticed in all of my quests that I tend to resolve the whole combat in the next post over, which might disappoint people who want extended periods of crunch.
Anonymous
>>5602096 More then one round of combat is INEXCUSABLY boring.
Anonymous
Quoted By:
>>5602096 I mean, we're not playing or watching a fight. As a writer you're automatically disadvantaged, you have to keep it fresh somehow. We're imagining it based on how you're describing it, so it could get dreadfully boring if it goes too long.
Anonymous
Quoted By:
>>5602096 I'd wager what people actually want is not an extended period of crunch, but an opportunity to apply their brains to get an advantage in the fight. I think you can split the more narratively important fights into two or three votes (no more).
Anonymous
Quoted By:
>>5602100 Bananas, when are we getting the next thread of monke
Please, it's been too long
Anonymous
>>5602100 People can play games like 40k or battletech for hours, so I figure that if combat gets boring after one round then your quest's combat mechanics just suck
Anonymous
Quoted By:
>>5602100 fucking this
THIS
Anonymous
Quoted By:
>>5602301 Yep. Quests like Lamplighter fixed everything wrong about combat in quests with two simple systems. And boiled down it's additive efforts + feedback loops, simpler than brewed tea.
SueziteQM !!E8wjOUC+3i9
>>5602096 I'm currently handling some combat in mine and I'm sort of hating it lol. My ideal for combat is totally descriptive, with the fight mainly happening due to emotional stakes and rivalry (instead of just "to get stronger" or for the sake of sticking to mechanics), and the description usually focuses on creative execution of moves or use of the battle arena to win. That kind of stuff is super easy in an RP where there's two people bouncing off each other, but when you have to come up with a bunch of solutions yourself to use as choices for others to make it just feels all wrong.
I've got no clue to handle it as of now, but I'm going by this
>>5602100 unless the fight is somehow important. Don't know how the hell other anons have MULTIPLE systems for their combat, I'd burn out so much faster if I had to rely on numbers that heavily.
Anonymous
Quoted By:
>>5602096 It depends on the QM, the players, and the quest itself.
>QM Can you write an exciting battle? MORE than one? Can you come up with ways for the enemies and encounters to feel distinct? Have you created, or adopted, a system of crunch that plays to your strengths as a DM? If you have no system: have you got another way to build and maintain tension that doesn't feel like cheap DM fiat?
>Players Have you acquired and cultivated a playerbase who enjoys fights? Do they prefer crunchy multi-state strategy? Do they enjoy seeing ups, downs, turnabouts, and dranatic triumphs or failures that take a while to play out?
>Quest A grand strategy/worldbuilding/political game like Space Monke Supreme Ruler does not benefit from granular focus on a single combat. Fast-paced and high-lethality dungeoncrawling likewise. However, a Dragon Ball quest does -- people are there, at least in part, for cool martial arts clashes. A D&D-style game with a main protagonist does, especially against bigger or tougher "boss" enemies, because wearing them down establsihes them as tougher than regular mooks (and it also gives the hero a chance to fail and suffer losses without them being total or catastrophic). A game like that goddess catfight tournament pretty much NECESSTATES multi-uodate combat to even work at all.
Anonymous
>>5602100 I agree, unless it's really well written. I remember this one quest were anons dueled their waifu and it was sick nasty even though it took all day.
>>5602301 It's not the same because no one sits around waiting for the qm to update. No one would play 40k if a round took 1 day to complete. Waiting 3 days for the quest to continue just doesn't work.
Anonymous
Quoted By:
>>5602630 Yeah this, specially if it's a quest that updates every 3 to 4 days.
twistedfork !!pVN8YQqjTbe
twistedfork !!pVN8YQqjTbe ID:we2utObp Thu 16 Mar 2023 02:50:20 No. 5602666 Report updating daily is difficult
Anonymous
Quoted By:
>>5602630 >Waiting 3 days for the quest to continue just doesn't work If the fight is a fight worth fighting, it shouldn't feel like the quest is on hold. It should feel like the quest is progressing, and multiple possible outcomes are up in the air depending how the characters perform in battle and what strategies and resolutions they choose.
That's how I approach it, anyway. archivebro
>>5602666 I don’t know how QMs do it.
Anonymous
>>5602666 >>5602704 Just gotta' allocate a chunk of time every day, even a short one, and commit. It helps if you have an outline and plan a couple possible outcomes based on the previous vote while you're still in the zone the previous day. Don't be afraid to write something shorter, or to even do a low-stakes or "holding" vote,a s long as it's interesting (develops a relationship, characterizes the main character, expands a skillset). That can be a lifesaver when you're busy or unmotivated. Saved my bacon a lot in Reptilian Infiltrator Quest.
These days I have a lot more free time and don't need to do it often. Anonymous
Quoted By:
>>5602704 No other life to handle.
When you combine a job with something else, that's cutting into things enough to really hamper something like active writing. That's how you so often get The Curse just being one inconvenience to tip the balance. When it isn't, you know, the QM being physically mauled or sent to jail.
SQM !o0ijVHZh6w
Quoted By:
>>5602709 +1
having an outline really helps when writing storylines / NPCs
I usually spend 2-4 hours total writing before / after uni
Another thing that is important is knowing when to stop. Your update doesnt have to be really long - it just needs to communicate the actions and characters' thoughts. Don't push yourself to write more than necessary.
Anonymous
Quoted By:
>>5602666 Yes. There's a reason the majority of quests end prematurely. I don't think the average player realizes how much actual time and effort goes into running even a half-serious quest.
Someday I will write a QM survival guide to advise people on what they're getting themselves into (and tips on how to manage it). For now, if you stick with it long enough you can build a habit, which makes it a lot easier.
Anonymous
>>5602630 >Waiting 3 days for the quest to continue just doesn't work. To clarify, it doesn't work on /qst/ where, despite the slowness relative to the other boards, things still move quicker than forums and there's no convenient way to be notified when your favorite quests do update, because people don't want to sit on a page for a week pressing f5 over and over. I don't want to hurt board health, and I think that, despite everything, /qst/ is far and away the best questing community; but if your schedule doesn't allow for updating once every other day while a thread is up at least, you should probably move to one of the forums. Unless you're edgy or wrongthinking, then you're stuck with us.
Anonymous
Quoted By:
>>5602738 > but if your schedule doesn't allow for updating once every other day while a thread is up at least, you should probably move to one of the forums. I agree with this 100%, but I would like to add:
>there's no convenient way to be notified when your favorite quests do update You (and everyone else reading this) should install 4chanX, which is an extension for 4chan which adds, among other things, an auto-updating thread watcher which can be set to notify you every time you get (you)ed. It's invaluable for QMs and super useful for readers, too, and I couldn't imagine /qst/ing without it. Here's the link for Chrome/Chromium browsers, but I'm sure there's a version for Firefox, too:
https://chrome.google.com/webstore/detail/4chan-x/ohnjgmpcibpbafdlkimncjhflgedgpam Anonymous
I miss Rage Across Pennsylvania
Anonymous
Quoted By:
>>5602854 QM put in a lot of hard work and came back after a several day hiatus before. I'm not giving up yet.
Indonesian Gentleman
>>5602666 Doing daily updates only works at the beginning of a quest series, maybe a thread or three tops. Afterwards you should have enough dedicated players that you can afford to dial back to once every two or three days.
That said, I'm gunning for a new FotR thread starting this month. Maybe even next week. Getting a bit closer to putting the pieces together.
Anonymous
>>5602879 >Doing daily updates only works at the beginning of a quest series What? The vast majority of long-running quests update daily throughout their lifespan.
Anonymous
>>5602854 I miss elf maiden quest
Anonymous
Quoted By:
>>5602918 same, although ToT said they'll be back after their vacations. here's hoping
Anonymous
>>5602666 It takes me upwards of 12 hours to write an update normally. 7 if I don't count time spent eating, getting distracted, planning and editing for consistency. I'm just a slow writer normally, but if I gave myself the proper prep time and I have all of the paths and possibilities mapped out in short and already consistency-checked, that time drops to 1-2 hours.
Planning is everything, but it's also a slog
and writing too fast and getting out ahead of my planning is what doomed me, as a light update each day turned into a nightmare that took up all my free time and destroyed my sleep schedule. Anonymous
>>5602410 Is trying to emulate the game causing you problems?
Anonymous
Quoted By:
Kismet QM, are you still alive? Wen Jade Sword Quest?
Anonymous
Waiting for the next QTG to shitpost in be like
Anonymous
Quoted By:
>>5602666 There’s the alternative of doing sessions
Indonesian Gentleman
Quoted By:
>>5602905 Sorry, I meant most effective, not only. If you have the zeal to go with daily updates, then you do you.
Anonymous
So we talk a lot about mechanics and quest ideas, but we talk less about engagement and player motivation. While we all know why QMs do what they do, what motivates and keep players playing and voting in Quests? If you play multiple quests, why do you pick to play the ones you do? Narrative investment? To overcome a challenge? Escapism fantasies into a world with elf waifus?
Anonymous
>>5603068 Mostly enjoy posting in quests to feel like I'm contributing to driving a story. Most of the time I'm less invested in the combat sections, and more interested in the feeling of following a story and guiding a character to a logical end.
Ironic considering what I'm trying to run. Maybe I should take a little more of my own advice.
Anonymous
>>5602946 Holy shit that is a lot of energy to put into a quest. I don't think I put that much time into planning a new quest outright.
Anonymous
Quoted By:
>>5603068 Varies a lot by quest honestly. Some are definitely narrative investment, planting a seed and watching it bloom down the road.
Some are just well written stories, there's a lot of quests where I'm just reading to enjoy more of the world, or to see maximum shennigans.
Curiosity is a big driver for me too. Give me a world with a lot of questions.
Homer !!jmGwmJRWTey
Quoted By:
>>5603068 >why pick to play the ones you do Writing that is tolerable to my tastes, an interesting character and/or narrative, and an overall atmosphere I like. Questing is about collaborative storytelling, an ancient practice I greatly approve of, and I participate in collaborative stories that interest me.
>>5602666 Yep. An hour or two to an update (more if I need to do some research) is much, but if you like it is worth.
SueziteQM !!E8wjOUC+3i9
>>5602666 agreed
I keep trying to make time but it gets swallowed up by other shit so fast lol
>>5602959 funnily enough, no
I'm actually ignoring the games almost entirely; as I said in my post, the main issue is being so used to (and preferring) a form of combat that requires a partner to bounce off of that I'm having a really hard time adjusting it to a mostly-singular writing thing.
>>5603068 (plays multiple quests)
Usually a mix of how the characters/actions are written and narrative investment. #1 way to invest me is decent character banter followed by descriptions that aren't too flowery but also not barebones enough that it's hard to really place where the cast is. Sometimes I'll also just stick around due to wanting a quest based on a certain property/idea and finding it in the catalog (no matter the quality of writing), but I usually drop off of those much easier than the rest.
Quickest way to get me to disengage is combat of any kind lol. Not because there's anything wrong with it- it's just much more interesting in any kind of visual medium, and since a lot of quests tend to go the route of "we're putting everything on hold to fight" there's not much to keep me hooked. Even banter doesn't keep me invested in fighting- basically all that does is drama, and even that's tenuous lol. If the quest was good enough, though, I tend to come back once the fighting's over. Second place in that regard is interaction with canon characters in an established franchises. That always just feels way too wanky for me and reeks of unoriginality. I'm always more interested in the setting of a franchise than its characters when it comes to fan material, so if your quest decides to go after interactions with the main cast instead of exploration of its world then I'm out.
Oh yeah, also- if your quest is an extremely generic setting like medieval europe, Tolkien/DND stuff or anime in general, I tend to just tune it out. Not on purpose, but it never grips me.
>>5603094 Me actually contributing plays almost no factor because I usually just lurk and when I don't it feels weird lol. Never even knew that'd be a factor for others. Trying to break that habit though.
>>5602946 holy shit dude, how do you do this
I have to force myself not to double-check mine because otherwise I get extremely antsy about how things should be written/going forward and I can't post for shit without immense guilt
I can't imagine spending 12+ hours doing that ON PURPOSE
Anonymous
Quoted By:
>>5586907 (You) are not alone, vode.
Anonymous
Quoted By:
>>5603120 >>5603217 I had to stop just for my mental health more than anything else- dropping to an update every other day or so also helped a lot, even if that extra time wound up being spent stressing about the next update.
In my defense, it was really easy in the beginning where I had plenty of runway and the updates took maybe an hour, tops. It wasn't any sort of perfectionism, I just wrote it straight down, barely any editing, it's just that I'm a slow and long writer by nature. I've constantly sworn to myself that I won't run again until I've done all the prep work I need, and I'll do in a session structure with no 'keeping the lights on' updates between.
Anonymous
>>5586465 TACTICOM quest. Shame about the dude's wife, the curse is fucking real.
Anonymous
>>5603068 An original/rare premise or setting, or a good execution on an old standby. Art or a clean writing style helps. If the QM seems to be active and earnest, and posts and communicates reliably, more's the better. Sometimes I dabble in simpler, lower-effort quests, just because they're easy to catch up on and low commitment to vote in.
Anonymous
Quoted By:
>>5603406 So much this. Like there's good writing as in "this QM has dm'd/written stories before" and there's good writing in "it says what happens and isn't overwrought/excessively poetic/tryharding."
Styles are made important only if they land, says the possessed cockney accented double-edged blade of effort.
Beyond those things if the QM is a good communicator all the little good things add up fast, and that skill tends to become obvious through the characters they write/inner MC thoughts.
At the same time, genuinely talking to players is not high bar. It's just only the QMs that will care about continuing what they're doing who will do it, making it an easy filter.
Anonymous
Quoted By:
>>5603336 That was pretty recent so I remember it. Core of steel quest is more mecha but bears a lot of resemblance to it.
Steller
Quoted By:
>>5602879 >>5602666 Honestly if your player count is low, it can be difficult to do MORE than one update a day. Some people can't write short stories to save their lives, and while writing updates is easier than writing short stories, it is serial fiction.
Flexibility and endurance are king aren't they?
>>5603068 Boiling it down to the essence, it's about entertainment. The type varies, but being a power fantasy, a puzzler, a rich setting or jolly chaos. People read these things for entertainment.
Another update for Quest Within
>>5603362 If you are new, I ask forgiveness for the tortured formatting of the first post. As for the update itself, a weighty choice under the judgement of the Dark.
The quest is a kind of dungeon crawl one man vs. a fallen city type thing. Think Vagrant Story, Silent hill that sort of hostile environment.
You, the player are a jester of the Royal Amusement Troupe, maybe. Your main objective at the moment seems to be seeking your wife. Who can say if that will end well...
Anonymous
Quoted By:
>>5603068 I'd continue reading almost any quest except ones with barely disguised weird fetishes as long as the quality of the writing is decent enough.
Anonymous
Quoted By:
>>5602986 Monke where banan
archivebro
Quoted By:
>>5603068 Multiple quests. Hah. Yeah, I’m in multiple. Many different styles too, and I play differently in some of them.
Escapism is the main part for me. The most “grounded” one I have in my list right now is Matsuno Inc. Idol Agency. I’m otherwise spread between anime, comics, fantasy, or sci-fi. That usually gets me in the door since it fits my usual reading interests too.
Once I’m in, atmosphere. Which I hate saying, it feels meaningless but it’s true. For some specifics, I’m fine with anons arguing with each other, it’s the nature of the beast, but if the exchanges are less about the narrative and dip into rants against actual people, ideologies, cultures etc. then I’m going to dip back out eventually. Parallels within the narrative and anons pointing it out is fine as long as it doesn’t start drama. Easier said than done, I know. One butthurt anon in particular made me have to put down MGFH a long time ago after I got several paragraphs on how I was playing for the wrong reasons. Didn’t pick it back up until well after the quest ended. I can recommend the quest still, just wasn’t going to ever be a fit for me given the BS I had to put up with thanks to that anon.
On that note, actual engagement with other anons is also important to me. I’ve done the AI, Wuxia, and Mechanicus Primarch quests for example, but aren’t in them anymore. I bounced out when none of my write-ins even got comments from others on votes I put real effort in. Given I’m already vague on background for WH and WH40K it seemed like I was going to waste my effort in spite of anons being really, really invested in the quest. Which is a shame as I think they’re good quests, I just don’t seem to click with their crews.
I don’t have hard rules past that. Facility management quests? Too crunchy for me but I follow along and support others in thinking things through just fine. Slice-of-Life anime hijinks? Makes for a comfy, low-stress read and I can afford to vote the silly option just to see what happens. Playing a tyrant queen? I don’t like playing villains myself but I can play off other anons to set up schemes just fine. Playing an outright hero? A bit trite but it’ll make for easier write-ins since I like the mindset. Only other thing to note is that I am big on write-ins, and there’s no better way to bring me out of the woodwork than for an anon to post one. I do it plenty myself too, but I’m in quests where I don’t know background material and can’t contribute as much. But I support the local write-in economy!
Anonymous
>>5575250 serious question, why run here and not on akun or qq? If you're writing a fanfic quest why make it a quest at all?
Anonymous
>>5603707 There's less drama and censorship here, thanks to the board culture and anonymity. It means instituting anti-samefriend measures and dealing with occaisonal assholes and saboteurs, but it's worth it.
As for "why make a fanfic a quest"... why make ANY narrative a quest? Immediate input, writing aid, and a sense of community engagement. Works just as well for established properties.
Homer !!jmGwmJRWTey
Quoted By:
>>5603707 >Why write a fanfic quest I just like Homer man
Anonymous
Quoted By:
>>5603707 >>5603719 Even easier with established properties. At least the work on the world and its history has already been done. Making all that is hard.
I admit I’m biased though. I’m much better at editing than I am at writing something fresh. I assume some others are different, and I find those people people who are likely different (QMs, for example) incredibly weird even though I appreciate them.
MyNameIsMimikyu !vgxEq5eAsc
MyNameIsMimikyu !vgxEq5eAsc ID:4InDe1qF Fri 17 Mar 2023 04:55:47 No. 5603965 Report Quoted By:
>>5603707 Why not? Why write a quest why not write a novel? Why write a story just make up a dm and write your campaign as a "That gm story" on tg? Why write at all just tell people your great idea you never are actually going to do?
Why even do that just jack off to anime?
Why even jack off why not sit in the wagie cagie and eat the corn syrup and consume product?
Stupid ass question this is a niche of a niche of a niche this is entirely arbitrary, i think Mimikyus a cute pokemon and I wanted to showcase that. I write a quest because i had a idea one time and the format stuck. I prefer writing things where I know if someone reads it or not cause if i spend too long in my room just writing my novella or whatever then i have no idea if its worth my time and the voices come back.
When i crash here i know.
Anonymous
Anonymous
Anonymous
I'm surprised of the lack of engagement in the quest
>>5583445 I was the only one to input anything in the last day, while this quest is not coombait but just a slighty horny protag Monk class doing adventure stuff.
SQM !zB2uQN3VrA
>>5604081 >no players Such is the life of quests.
I had 4-5 players on the first few days. Then three. Then two. Then one.
>>5593108 Maybe burnout. Maybe scheduling or time zone difference. Maybe the writing. Maybe the pace. I still don’t know.
People talk about the qm curse all the time — I wonder if its the same for players.
Anonymous
>>5604155 actually, playing and liking the quest, the garment decision was just too hard for me to make, waited to see what other wanted before giving my input. So you still have 2 players.
SQM !zB2uQN3VrA
>>5604164 I’m pretty sure I asked you to vote. Or was that another player?
>>5603828 I usually have 7-10 hrs voting periods before writing so try to vote during those times
Anonymous
>>5604181 Another one. See? Three.
SQM !zB2uQN3VrA
Anonymous
>>5604155 I usually start reading quests, then miss an update or two, think I'll need to allocate some time later to catch up and just never do. I remember I liked Future Blades, Schizo, so I'll try to actually catch up and vote today or tomorrow.
DragonfagQM !2gxW5JDLSc
Quoted By:
Dragon's dungeon new thread is up! I managed to unfaggot myself with the dreaded real life
>>5604232 SQM !o0ijVHZh6w
>>5604199 >I remember I liked Future Blades, Schizo, so I'll try to actually catch up and vote today or tomorrow. thnaks!
are you the eat the sky qm? I remember him saying that a while ago Anonymous
>>5604253 >spoiler Yep. Why do you ask?
SQM !o0ijVHZh6w
Quoted By:
>>5604401 Ah. Thanks for following my quests!
Anonymous
Quoted By:
Jeez that got fucking dark
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Sat 18 Mar 2023 04:20:35 No. 5605454 Report Quoted By:
>>5601318 Our critfail made me truncate a subplot, but it ended causing a really fun side adventure, and an antagonist became more like a helping friend. It was fun to go places I didn't expect to go as the writer.
SQM !zB2uQN3VrA
Quoted By:
>>5601318 It can be annoying, yes, depending on the circumstances. You’ll need to work a problem with less resources, but you should have a secondary / auxiliary plan anyways.
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Sat 18 Mar 2023 18:15:18 No. 5606023 Report Anyone ever thought of doing a gargoyle quest, either with Disney Gargoyles or generic fantasy ones?
Anonymous
>>5606023 some fag called Moonrunes made one a few years ago, he moved it to akun and died.
Anonymous
>>5606023 That setting has dome solid lore. I'd check it out!
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Sat 18 Mar 2023 20:10:25 No. 5606230 Report >>5606157 What was it about, exactly?
>He moved to Akun and died I've noticed that happens a lot.
>>5606209 Yeah, Gargoyles was a gem of a series. Even in the smaller details like how gargoyles don't fly but glide showed a lot of care.
The Shisa Twins from Capeworld were partly inspired by Gargoyles. I love the idea of living apotropaic guardians, be they Goliath or Talos.
Anonymous
Quoted By:
>>5606230 they played as Demona's OC wizard brother, they had a vampire gf and a nerd gf, they fought cops, I dunno I wasn't really invested
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Mon 20 Mar 2023 20:23:11 No. 5609174 Report While we're on the topic of 90's cartoons, has anyone ever ran a TMNT/TMNT-derivative quest? How fun would it be to play a Street Shark? Jawsome!
Anonymous
>>5609174 I could see that being pretty fun, also. Maybe even something where, instead of a non-brand-name superhero universe as we sometimes see, it was specifically a universe full of references to 90s toy properties (GI Joe, TMNT and knock-offs, Transformers or Go Bots reference alien races, maybe an overseas Super Sentai squad if you're feeling spicy). Could even get some Gargoyles or
Mummies Alive in on that. Would probably have a very distinctive Totally Radical period piece feel.
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Wed 22 Mar 2023 04:16:28 No. 5610762 Report >>5609525 There's a lot of that in Capeworld now with all the bootleg/defunct toylines I've adapted into the setting. No TMNT, GI Joe, or Transformers group yet, though.
Here's what I would do for a little "80's/90's Playtime" universe:
>MARS (Military Arms Reduced Size) GI Joe plus Mask plus Centurions plus Inhumanoids. A modernized, bleeding edge army where experts in power armor do the work of entire units. The idea reflects a vast shift in tactical military thought. Controversial due to placing so much power in the hands of so few, but also because tinpots find it harder to convince a single man to fire on a village as opposed to a whole squad.
>Mutants Someone dropped some goo and it turned people into superpowered monster people and furries. TMNT plus it's many, many, many derivatives. Mutants are hunted down by MARS, who were told that each mutant is a living bioweapon that will "detonate" and spread contagion if not put in quarantine. Mutants don't trust MARS because there are stories of Mutants getting sent to quarantine and never being seen again.
>Starmen Lawmen from the stars, each granted the powers and abilities of a starship through their star badges. Based on Silverhawks, Cowboys of Moo Mesa, Bravestar, Saber Riders, Galaxy Rangers. Interested in Earth because they detected the mutagen spill and want to know why everyone is fighting each other.
Anonymous
>>5610762 That sounds pretty solid, and I would give it a go.
CapeworldComics !!j7swIIWyuUa
CapeworldComics !!j7swIIWyuUa ID:hSSTnfHe Wed 22 Mar 2023 06:18:09 No. 5610836 Report Quoted By:
>>5610797 Thank you! I might have Izzy visit that setting for multiverse studies class.
Anonymous
Quoted By:
>>5577064 You're a scion from a disliked, poor and failing family being sent to conquer a island on your own with a understrength force as a future family estate.
You have to cope with the fact you're from a, in some way, very dysfunctional state, the lack of family coffers to provide for your soldiers, the islanders you're waging war against and are intended to conquer and integrate and finally, politics, both internal and external.
It'd also be quite a unique setting.
Voider
Quoted By:
Allow me to shill my silly little quest. I wanted to explore something freeform with an undefined, vague 'setting' and let the players assume things like time period, technology level etc., then work with that.
>>5611125 Ghostpirate !!j7swIIWyuUa
Ghostpirate !!j7swIIWyuUa ID:hSSTnfHe Sat 25 Mar 2023 13:03:15 No. 5614562 Report Quoted By:
>>5575250 >>5614557 New thread! Come eat Hellfire Stew!