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QST BRAWL

ID:Gyq5QsrA No.5588120 View ViewReplyOriginalReport
LET'S RUMBLE!!!!!!!

Build a character, a new one or an existing QST character, challenge another or accept a challenge, and roll out the fight. Combat is 1d20 opposed rolls, if the attacker is the winner, that character deals the amount by which their roll exceeds the loser as damage. Everyone gets 25 health to start with. Once someone hits zero health, the fight is over. You can take three fighter options to build your style.

>RAPID STRIKES: If you hit, roll another attack, you can't deal more than half the damage of the previous hit.
>TOUGH: Can be taken three times, adds 5 to your maximum health.
>COUNTERATTACK: If hit, you can roll your next attack twice, take the higher result.
>DEFENSIVE: All your damage is reduced by 5, to a minimum of 1, but you take 5 less damage, to a minimum of 1
>BLAST: Can be taken three times, each time adds another use. Once per fight, you can declare and then roll an attack. If your opponent beats the roll, you take no damage, unless they also use Blast.
>PRECISE: If you roll a 20, roll again, adding the new result as damage as well. If you roll a 1, reroll.
>WEAPON: Can't deal less than 5 damage.
>BACKUP: Can be taken up to 3 times. Each turn, roll a 1d10, if it exceeds your opponents roll, they take damage equal to the amount the 1d10 exceeds their roll by.
>PARRY/DODGE MASTER: You can forgo your attack action to roll your defense twice.
>GAG CHARACTER: Once per fight, declare before your roll that you're doing a gag, then go super deformed, take a hammer out of nowhere, hand them dynamite or yell Baka and slap them through a wall. Roll 1d20 and deal half damage, regardless of if your normal attack hits or not. To make things fair though, you can't roll against the next attack at you.

>ORDER OF PLAY:

>1: Challenge/accept challenge. Defender describes battlefield, challenger describes reason for challenge, feel free to roleplay here.
>2: 1d2 roll off, challenger is 1, defender is 2
>3: Winner of roll off attacks first. Declare any abilities used. Then roll.
>4: Loser of roll attacks. Declare any abilities used, then roll.
>5: Repeat step 3-4 taking turns

Questions?