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Quoted By: >>5605599
A mechanics heavy quest controlling a tribe of Axolotl-like sapient’s called Altfylis's. Set on an arid planet with deep canyons and dangerous weather and animals.
On an arid planet that's surface is scarred with deep canyons that have sheer cliffs, lives a species of sapient amphibious people called the Altfylis.
It is just after the Grand Spawn, a gathering of the four tribes at the sacred lake that happens every five cycles. The new exalted shaman ascended to her position in a important ceremony, and the council of elders gathered to share information and facilitate trade.
It's been a prosperous five cycles, each tribe has had a large population boom to boast about. But a large tribe over hunts the land, and attracts the great monsters that hunt them down wherever they go. The exalted shaman suggests a new tribe form, made of volunteers from each tribe, to ease drain of local resources and lower the chance of attracting the attention of the hunters. The elders are hesitant, no new tribes have been formed in their lifetime, and a large population is a sign of prosperity. But emboldened by the shaman’s suggestion a group of eager volunteers does form.
A group of 12 Altfylis's will take 284 units of food (enough for two weeks assuming they don't forage or hunt while traveling.) to make a dangerous journey to their new home.
The head of this group receives support from their tribe of origin that changes the starting supplies and location you leave from.
On an arid planet that's surface is scarred with deep canyons that have sheer cliffs, lives a species of sapient amphibious people called the Altfylis.
It is just after the Grand Spawn, a gathering of the four tribes at the sacred lake that happens every five cycles. The new exalted shaman ascended to her position in a important ceremony, and the council of elders gathered to share information and facilitate trade.
It's been a prosperous five cycles, each tribe has had a large population boom to boast about. But a large tribe over hunts the land, and attracts the great monsters that hunt them down wherever they go. The exalted shaman suggests a new tribe form, made of volunteers from each tribe, to ease drain of local resources and lower the chance of attracting the attention of the hunters. The elders are hesitant, no new tribes have been formed in their lifetime, and a large population is a sign of prosperity. But emboldened by the shaman’s suggestion a group of eager volunteers does form.
A group of 12 Altfylis's will take 284 units of food (enough for two weeks assuming they don't forage or hunt while traveling.) to make a dangerous journey to their new home.
The head of this group receives support from their tribe of origin that changes the starting supplies and location you leave from.
