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The Glacier of Norn is an inhospitable place to live. Few plants survive the cold, and even fewer animals. Most of the creatures that do survive in here derive their sustenance from the Frozen Sea. On the coldest months of the year, a bridge of ice forms connecting the Glacier to the continent further south. The rest of the time the place is isolated.
This isolation is attractive to a lot of unsavory beings, who are otherwise hunted everywhere. The Nordmen, a group of humans who mastered the seas and are fond of raiding and pillaging other humans, make their homes in these lands. The Oathkeepers, a tribe of orcs that vouched to never again let the demons enslave their race, guard the World Gate, an imense planar portal through which a demon army can pass through. The Spinstresses, a civilization of dark elves, breed their slaves and trade them with the rest of the evil races for whatever treasures they might happen to accrue. The Bonemancers, a group of necromancers who live on a tower and create all manners of skeletal aberrations.
The people of the continent of Zar are aware that a flood of evil comes about from the north on winters. So they have built a massive wall and established the Ordo Muri to defend it.
You are the leader of a small cabal of demonologists. Though few in number, you are very skilled in magic. Long have you forfeit your souls for power, and power you have accrued. You can cast magical fire out of your hands as often as you please, and you can sustain a beam of magical energy for as long as you can maintain concentration. Besides these powers, you the leader are also capable of one of these three feats:
> Briefly creating a wall of force that can stop projectiles and most magic, once day
> Sending a message and receiving an answer telepathically over a long distance, once a day
> Dropping a bolt of negative energy on top of a target for massive damage, once a day
> Write in
Your people know a ritual to summon demons. Summoning a demon requires souls, and keeping the demon in the world also requires more souls.
Right now, you have a single demon summoned. It is a:
> Small flying demon. Requires little upkeep and can provide reconnaisance.
> Succubus. Requires significant upkeep, but can usually sustain itself in civilized areas.
> Brute devil. This demon can deal and receive massive amounts of damage. Require lots of upkeep.
> Write in
You have set up a fishing village, for fish is the only reliable food you can find in this area. Besides fishing, you can also mine salt or silver, or collect rare herbs. The villagers know you are powerful magicians and some are aware you deal with demons.
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Morale:
Cabal 10/10
Demons 6/10
Fishermen 5/10
Miners 5/10
Gatherers 5/10
Women 5/10
Slaves 3/10
Attitude:
Glacier of Norn:
Nordmen 1/10 (Hostile/Neutral)
Oathkeepers 1/10 (Hostile)
Spinstresses 1/10 (Neutral)
Bonemancers 1/10 (Neutral/Hostile)
Continent of Zar:
Ordo Muri 1/10 (Hostile)
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This isolation is attractive to a lot of unsavory beings, who are otherwise hunted everywhere. The Nordmen, a group of humans who mastered the seas and are fond of raiding and pillaging other humans, make their homes in these lands. The Oathkeepers, a tribe of orcs that vouched to never again let the demons enslave their race, guard the World Gate, an imense planar portal through which a demon army can pass through. The Spinstresses, a civilization of dark elves, breed their slaves and trade them with the rest of the evil races for whatever treasures they might happen to accrue. The Bonemancers, a group of necromancers who live on a tower and create all manners of skeletal aberrations.
The people of the continent of Zar are aware that a flood of evil comes about from the north on winters. So they have built a massive wall and established the Ordo Muri to defend it.
You are the leader of a small cabal of demonologists. Though few in number, you are very skilled in magic. Long have you forfeit your souls for power, and power you have accrued. You can cast magical fire out of your hands as often as you please, and you can sustain a beam of magical energy for as long as you can maintain concentration. Besides these powers, you the leader are also capable of one of these three feats:
> Briefly creating a wall of force that can stop projectiles and most magic, once day
> Sending a message and receiving an answer telepathically over a long distance, once a day
> Dropping a bolt of negative energy on top of a target for massive damage, once a day
> Write in
Your people know a ritual to summon demons. Summoning a demon requires souls, and keeping the demon in the world also requires more souls.
Right now, you have a single demon summoned. It is a:
> Small flying demon. Requires little upkeep and can provide reconnaisance.
> Succubus. Requires significant upkeep, but can usually sustain itself in civilized areas.
> Brute devil. This demon can deal and receive massive amounts of damage. Require lots of upkeep.
> Write in
You have set up a fishing village, for fish is the only reliable food you can find in this area. Besides fishing, you can also mine salt or silver, or collect rare herbs. The villagers know you are powerful magicians and some are aware you deal with demons.
---
Morale:
Cabal 10/10
Demons 6/10
Fishermen 5/10
Miners 5/10
Gatherers 5/10
Women 5/10
Slaves 3/10
Attitude:
Glacier of Norn:
Nordmen 1/10 (Hostile/Neutral)
Oathkeepers 1/10 (Hostile)
Spinstresses 1/10 (Neutral)
Bonemancers 1/10 (Neutral/Hostile)
Continent of Zar:
Ordo Muri 1/10 (Hostile)
---
