>>5630764>>5630798>>5630801Making all the elaborate drawings and markings on the ground necessary to summon the spirit trap ward, you finish it within a few days.
Then you unpack your things and leave one of your skeletons there with orders to guard the area, and take the other one with the wagon to go look for an abandoned crypt.
You have a general idea of where you can find a crypt - this region once housed a large empire and crypts aren't hard to find. After travelling a few days, you find the entrance of an underground tomb, marked with a big stone closing it. You have some difficult to move it out of the way, but then you are met with a treasure trove of bones to perform your magical arts with!
You fill your wagon with bones and return to your base!
+1000 bone sets
Now that you have this many bones, you need to animate them and put them to work!
You can use a basic skeleton spell, which will summon a weak skelleton who does nothing unless commanded, and only understands very basic commands. You could raise all the bones like this easily enough.
You can use an advanced skeleton spell, which embed the skeleton with a captured spirit and gives it a semblance of sentience. The skeleton can obey more complex orders and can keep on working unsupervised, but sometimes they may get their own ideas about what they should be doing. You could only make a few of these at a time, even with the spirit trap it takes awhile to capture enough souls.
You can use a high level skeleton spell, which creates what is more of a bone golem really. It has a thick bone structure and a whole bunch of spirits coexisting within it, giving it full sentience. At first it will obey you, but you can't take its obedience for granted. It is good for a champion, but impractical to build a large army of them unless you really have loads of resources and plenty of time.
What method will you use to animate the bones?
> Basic skeletons> Advanced skeletons> High level skeletons> Write in