[165 / 22 / 31]
Rolled 4 (1d8)
Deep within the stone (but not too deep) where the forest meets the rocky hill you awaken as a Dungeon Core. You don’t can’t remember much of who you were. You only know that now you are a tiny crystal on a pedestal on a measly room, your core exposed in the center. You can only perceive your room, the hallway and the hole that’s your entrance. Your feelings seem to be muted with the lack of a brain or biological body but you can’t help a feeling of fear of the outside world. The situation seems precarious, you better start securing yourself, you are basically powerless as you are now. You seem safe for now but you never know when adventurers or monsters could arrive.
>You have to secure yourself! Anyone who wanders could just take or break your core before you even had a chance to get started, you must grow! Expand! Go deeper!
>You currently have 1 narrow hallway, with a trap limit of 0/1, connected to a small room, monster limit 0/1. Designated as core room at the moment.
>You can use Dungeon Points or DP to unlock new monsters and trap schema, complex items schema, as well as more complex or esoteric effects for rooms. You gain DP when you absorb enemies or reach milestones as a dungeon.
>You currently 25 DP or Dungeon Points!
>Each room increases max mana capacity by 20, your mana regenerates at a rate of 20 each turn increasing by 10 for each room besides the first one. You can use mana to physically modify the dungeon, create new rooms, summon traps and monsters you possess the schema of. You have a limit of 5 rooms for the first floor before you have enough mana to descend and start the second.
>You currently have 40/50 Mana
>You are still a baby dungeon, but it’s not a bad idea to think of what kind of dungeon you want to become. For now let’s just think of this floor. What kind of floor do you wish this to be? (Chose a theme or affinity for a free monster schema)
>Water
>Fire
>Shadow
>Light
>Nature
>Illusion
>write in
>CHOOSE 1 DP ACTION AND 1 MANA ACTION.
>DP actions:
>Unlock tier 1 monster schema (10 DP)
>Unlock tier 1 trap schema (10 DP)
>Unlock basic stone doors (5 DP)
>Unlock basic torches (3 DP)
>Mana actions:
>Create a new room, hallway included (20 mana) (choose direction)
>Increase size of existing room, increasing trap and monster limit (15 mana)
>Modify or add specific feature to an existing room (10 mana)
So this is my first time running a quest, I'm a bit nervous but also excited about the quest. I'm still figuring out the details of the system and how everything works but I'll go seeing and learning as we go along hopefully. The other thing is I'm not an artist, i'll try to keep up as best as i can to represent our budding dungeon
Deep within the stone (but not too deep) where the forest meets the rocky hill you awaken as a Dungeon Core. You don’t can’t remember much of who you were. You only know that now you are a tiny crystal on a pedestal on a measly room, your core exposed in the center. You can only perceive your room, the hallway and the hole that’s your entrance. Your feelings seem to be muted with the lack of a brain or biological body but you can’t help a feeling of fear of the outside world. The situation seems precarious, you better start securing yourself, you are basically powerless as you are now. You seem safe for now but you never know when adventurers or monsters could arrive.
>You have to secure yourself! Anyone who wanders could just take or break your core before you even had a chance to get started, you must grow! Expand! Go deeper!
>You currently have 1 narrow hallway, with a trap limit of 0/1, connected to a small room, monster limit 0/1. Designated as core room at the moment.
>You can use Dungeon Points or DP to unlock new monsters and trap schema, complex items schema, as well as more complex or esoteric effects for rooms. You gain DP when you absorb enemies or reach milestones as a dungeon.
>You currently 25 DP or Dungeon Points!
>Each room increases max mana capacity by 20, your mana regenerates at a rate of 20 each turn increasing by 10 for each room besides the first one. You can use mana to physically modify the dungeon, create new rooms, summon traps and monsters you possess the schema of. You have a limit of 5 rooms for the first floor before you have enough mana to descend and start the second.
>You currently have 40/50 Mana
>You are still a baby dungeon, but it’s not a bad idea to think of what kind of dungeon you want to become. For now let’s just think of this floor. What kind of floor do you wish this to be? (Chose a theme or affinity for a free monster schema)
>Water
>Fire
>Shadow
>Light
>Nature
>Illusion
>write in
>CHOOSE 1 DP ACTION AND 1 MANA ACTION.
>DP actions:
>Unlock tier 1 monster schema (10 DP)
>Unlock tier 1 trap schema (10 DP)
>Unlock basic stone doors (5 DP)
>Unlock basic torches (3 DP)
>Mana actions:
>Create a new room, hallway included (20 mana) (choose direction)
>Increase size of existing room, increasing trap and monster limit (15 mana)
>Modify or add specific feature to an existing room (10 mana)
So this is my first time running a quest, I'm a bit nervous but also excited about the quest. I'm still figuring out the details of the system and how everything works but I'll go seeing and learning as we go along hopefully. The other thing is I'm not an artist, i'll try to keep up as best as i can to represent our budding dungeon
