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Constructing a Slave Harem in Your Atelier

!!65VYzfSCUtX ID:+dG98wfU No.5647515 View ViewReplyOriginalReport
After ten long years of adventuring in the World Labyrinth, you finally scrounged together enough coin to buy yourself a proper atelier. From this day forward, you'll no longer need to work out of your [Handy Haversack] with tools designed for quickly setting up and breaking down on a moment's notice. Losing a batch of potions because monsters decided to attack in the night and your party needed to break camp will forever be a thing of the past. You will never have to choose between a half-finished project and bringing the corpses of your allies back to the church for healing and resurrection again. Best of all, you won't be spending a single copper more on a tavern's <span class="mu-i">long term rent</span>.

Sure, it's a bit of a fixer-upper.
But that just means that you can remake the tower however you want it to be!

Sure, that shady dwarf warned you that the tower was cursed.
But where laymen see 'curses', an artificer like you sees 'potential power sources'!

Sure, it sits at the furthest edge of the civilized world, overlooking the stormy cliffs that border the Sea of Nightmares.
But the land parcel it comes with gives you a whole <span class="mu-i">county</span> to yourself!

For every negative, you can see at least one positive. Maybe even two or three if you squint!

Honestly, that's better than most of your personal relationships, so you can chalk your purchase up as an absolute win. Your former party members were competent, for sure, but each of them had a really rotten personality. Kaede was a layabout, Gertrude had a stick up her arse (and not in the fun way), and Sam only cared about vengeance against society or whatever. You could get along with them well enough, but you could <span class="mu-i">feel</span> the murderous tension that stood between them. Hopefully they went their separate ways without cutting eachother down, now that the glue which kept them working together has moved on to a better life.

And a better life this will be. You have <span class="mu-i">plans</span> for the not-quite-dilapidated ruins that you purchased from that shady dwarf down south. Plans that involve branches of alchemy not widely accepted in the south... but not so widely feared that the church will send inquisitors to burn you as a witch or something.

Spending ten years alongside wretched women like that useless samurai, that prickly knight, and that angry ninja have left you with a <span class="mu-i">powerful</span> desire for proper female company. Radiant smiles, soft and tender bodies, skills enough to keep a homely house, and a certain shamelessness when it comes to spoiling you rotten. In other words, a harem of homunculus servants that are <span class="mu-i">just</span> far enough from human to live happily as your humble slaves. That's what you want to build here, and house here.

So naturally, once you arrive, you get right to work.

>Choose the first construct you create (listed from High Utility to High Comfort)
Stonework Field Tillers
Floating Onahole Assistant
Tomboyish Guard Model
Mesugaki Maid Model
Maid I'd Like to Fuck Model
Pleasure Model