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You are Mouse, the ogre. Although raised by humans you found yourself in service of the dark elven queen - and with her blessing you have embarked on a quest to purge the corruption plaguing the very world you live in.
You are not alone. Your mission is shared by an eclectic band of companions:
-Phineous, the sophisticated orc of culture.
-Smutkin, the formerly depraved bard who took your mission for his own
-Sparky, the warped imp that took on affinity to holy magic
-Tithe, the diminutive yet vigilant gargoyle
-Chloe, the shadow of the queen sent to safeguard you and your mission.
Your band has since grown to include human companions:
-Elle, the royal courier
-Harriet and Janet, the twin scouts
and the twin golems you've freed from their quesitonable service to the old order, they've accepted names you've given them: Diana and Minerva.
On your quest you've travelled, fought, revelled and talked. You've made friends and enemies alike, both in circles most of your ancestry would find unexpected. And perhaps strangest of all for a creature usually known for its brute strength and little besides - you've learned.
Presently you find yourself in a place of learning, or at least in a significant font of knowledge. Accompanied by some of your human friends as well as some of your own companions, you find yourself in the reading hall of the Cathedral City, the regional seat of power from which Celestine, the elven reincarnation of the goddess, overlooks her holy war.
War which you're by now convinced is set up by the Taint to manifest its corruptive influence across the lands of man and monster alike.
It is up to you to put a stop to this underlying cause, and you'll be damned if you don't give it your best. As it stands, your best consists of going through Smutkin's notes and cross referencing them with maps, almanacs and records available to you. You've decided your effort would be best spent on helping him figure out precise whereabouts of a mythical location known as Atlassia. Smutkin was currently focused on reading a sole volume recovered from a cultist hideout, jotting down more notes for you to go through as he did.
You are not alone. Your mission is shared by an eclectic band of companions:
-Phineous, the sophisticated orc of culture.
-Smutkin, the formerly depraved bard who took your mission for his own
-Sparky, the warped imp that took on affinity to holy magic
-Tithe, the diminutive yet vigilant gargoyle
-Chloe, the shadow of the queen sent to safeguard you and your mission.
Your band has since grown to include human companions:
-Elle, the royal courier
-Harriet and Janet, the twin scouts
and the twin golems you've freed from their quesitonable service to the old order, they've accepted names you've given them: Diana and Minerva.
On your quest you've travelled, fought, revelled and talked. You've made friends and enemies alike, both in circles most of your ancestry would find unexpected. And perhaps strangest of all for a creature usually known for its brute strength and little besides - you've learned.
Presently you find yourself in a place of learning, or at least in a significant font of knowledge. Accompanied by some of your human friends as well as some of your own companions, you find yourself in the reading hall of the Cathedral City, the regional seat of power from which Celestine, the elven reincarnation of the goddess, overlooks her holy war.
War which you're by now convinced is set up by the Taint to manifest its corruptive influence across the lands of man and monster alike.
It is up to you to put a stop to this underlying cause, and you'll be damned if you don't give it your best. As it stands, your best consists of going through Smutkin's notes and cross referencing them with maps, almanacs and records available to you. You've decided your effort would be best spent on helping him figure out precise whereabouts of a mythical location known as Atlassia. Smutkin was currently focused on reading a sole volume recovered from a cultist hideout, jotting down more notes for you to go through as he did.