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Upfront:
You are in command of anything from a single individual, or team, gang, or even upwards of a small corporate faction trying to exist on a Venutian settlement. Your story is open ended, solo interaction with the GM, or other players, and as flexible as I can tolerate. All rolls are 1d100 with modifiers as the story develops. You can request objectives and directives, or develop your own paths; from the micro to the macro. Its all on the table.
History:
Roughly 38 years ago a hollowed out asteroid colony executed an emergency landing on the planet Venus, the added dysfunction from this event was barely noticed, another drop in an overflowing bucket. Venus, the gem of Terran system colonization efforts; turned out to be an economic failure. Too populated to abandon, too close to ignore, too G-heavy to compete against Jovian and Martian resourcing. It became a dumping ground, a place for unwanted people, technology, ideas, and misplaced optimism.
Global Setting:
An endless stream of "humanitarian refugees, workers, and supplies" on a one way trip endlessly bolsters the planet, but stunts the economy. The reality of it was, most if it was trash; material, human, or otherwise.
Haphazard settlements are left to grow unchecked in a state of booming flourish or suffocate; isolated by endless monsoons, dust storms, and 100% humidity. Past the relative safety of whatever barrier can be placed between the planet and the people, there is an endless stretch of mud and dry lake beds dotted with superheated thermal vets, geysers, and supercritical steam volcano.
Local:
Your existence is tied to the setting of 'Nayambei, a city built around and from the combined wreckage of an asteroid colony that happened to flatten a middling corporate settlement. You likely work for the only legitimate employer, AKSG GmbH. Ashigaru-Schwarzkopff Gesellschaft mit beschränkter Haftung. Its a bit of a mouthful.
You are in command of anything from a single individual, or team, gang, or even upwards of a small corporate faction trying to exist on a Venutian settlement. Your story is open ended, solo interaction with the GM, or other players, and as flexible as I can tolerate. All rolls are 1d100 with modifiers as the story develops. You can request objectives and directives, or develop your own paths; from the micro to the macro. Its all on the table.
History:
Roughly 38 years ago a hollowed out asteroid colony executed an emergency landing on the planet Venus, the added dysfunction from this event was barely noticed, another drop in an overflowing bucket. Venus, the gem of Terran system colonization efforts; turned out to be an economic failure. Too populated to abandon, too close to ignore, too G-heavy to compete against Jovian and Martian resourcing. It became a dumping ground, a place for unwanted people, technology, ideas, and misplaced optimism.
Global Setting:
An endless stream of "humanitarian refugees, workers, and supplies" on a one way trip endlessly bolsters the planet, but stunts the economy. The reality of it was, most if it was trash; material, human, or otherwise.
Haphazard settlements are left to grow unchecked in a state of booming flourish or suffocate; isolated by endless monsoons, dust storms, and 100% humidity. Past the relative safety of whatever barrier can be placed between the planet and the people, there is an endless stretch of mud and dry lake beds dotted with superheated thermal vets, geysers, and supercritical steam volcano.
Local:
Your existence is tied to the setting of 'Nayambei, a city built around and from the combined wreckage of an asteroid colony that happened to flatten a middling corporate settlement. You likely work for the only legitimate employer, AKSG GmbH. Ashigaru-Schwarzkopff Gesellschaft mit beschränkter Haftung. Its a bit of a mouthful.