[197 / 4 / 48]
The moon hangs low in the sky as you approach the manor.
For a structure being put smack dab in the middle of an Austrian forest, it sure is modern-looking. Intricately carved wooden logs support a mixture of steel and glass, the house itself spanning three towering stories. Most would call it pretty, and all you can think of is how foreboding it is under the stars. A mile or so away lies a large lake – you know damn well that it’s the source of the wind that scrapes at your exposed face, leaving your nose and ears flushed red.
“…awful cozy for a supposed archival site. You sure this is the right place?” Your posture keeps you low to the ground, and your voice is even lower as you direct the question to the woman behind you. Her tittering response is enough to set your teeth on edge.
“Of course. I did my research.”
You catch a pale hand out of the corner of your eye, and you know that’s your cue to move forward. The smallest crunch of grass signifies that she is following you. You once again ask yourself why you’re here, before realizing that it’s a fruitless thought – you are here because you have no other choice.
Your name is Michael Leiblich, and the woman behind you is your owner, in a sense. Once upon a time, you were a fledgling boy on the run from an association that wanted you dead. Now, you’re an enforcer for a woman who went through extensive effort to make you disappear from mage society. Tonight, she’s about to use you for your intended purpose – a thief, a murderer, and more than anything, a <span class="mu-i">mage</span>.
The reason for this? A Holy Grail War is on the horizon, and you’re here to rob a wealthy old codger blind.
As you creep forward in the darkness, the slight sheen of moonlight across your skin makes you uncomfortable. You’ve seen an aerial view of this house many a time – scrying was something that your handler was good at, whereas you are not – and it still doesn’t quiet your firing nerves as you look for any form of threat. The bounded field was easy to break through, but it never stopped there – mages were far too crafty.
When you spot the danger, however, it almost makes you snort.
Two men are lingering by an entryway into the house – they both have black suits, both have sigils carved into their hands, and one has a dangerous looking kopesh clipped to his belt.
You glance back at your handler, and she gives you a nod with a serene smile – her black eyes are like chips of obsidian.
Looks like you aren’t taking prisoners, tonight. So be it.
>Rush forward and dispatch the men before they know what hit them.
>Keep under the cover of darkness and finish them from a distance.
>Cause a distraction to take them away from the door.
For a structure being put smack dab in the middle of an Austrian forest, it sure is modern-looking. Intricately carved wooden logs support a mixture of steel and glass, the house itself spanning three towering stories. Most would call it pretty, and all you can think of is how foreboding it is under the stars. A mile or so away lies a large lake – you know damn well that it’s the source of the wind that scrapes at your exposed face, leaving your nose and ears flushed red.
“…awful cozy for a supposed archival site. You sure this is the right place?” Your posture keeps you low to the ground, and your voice is even lower as you direct the question to the woman behind you. Her tittering response is enough to set your teeth on edge.
“Of course. I did my research.”
You catch a pale hand out of the corner of your eye, and you know that’s your cue to move forward. The smallest crunch of grass signifies that she is following you. You once again ask yourself why you’re here, before realizing that it’s a fruitless thought – you are here because you have no other choice.
Your name is Michael Leiblich, and the woman behind you is your owner, in a sense. Once upon a time, you were a fledgling boy on the run from an association that wanted you dead. Now, you’re an enforcer for a woman who went through extensive effort to make you disappear from mage society. Tonight, she’s about to use you for your intended purpose – a thief, a murderer, and more than anything, a <span class="mu-i">mage</span>.
The reason for this? A Holy Grail War is on the horizon, and you’re here to rob a wealthy old codger blind.
As you creep forward in the darkness, the slight sheen of moonlight across your skin makes you uncomfortable. You’ve seen an aerial view of this house many a time – scrying was something that your handler was good at, whereas you are not – and it still doesn’t quiet your firing nerves as you look for any form of threat. The bounded field was easy to break through, but it never stopped there – mages were far too crafty.
When you spot the danger, however, it almost makes you snort.
Two men are lingering by an entryway into the house – they both have black suits, both have sigils carved into their hands, and one has a dangerous looking kopesh clipped to his belt.
You glance back at your handler, and she gives you a nod with a serene smile – her black eyes are like chips of obsidian.
Looks like you aren’t taking prisoners, tonight. So be it.
>Rush forward and dispatch the men before they know what hit them.
>Keep under the cover of darkness and finish them from a distance.
>Cause a distraction to take them away from the door.