>peek out of the door to see if the coast is clear
>peek the door, but grab the bucket to use as a weapon in case bad things are going on outside
You carefully tiptoe out, looking left and right, holding the chamberpot close. But not too close. The hallway seems empty. A faint light can be sensed to your right. It is to be stationary.
>recount the heinous crime that landed you in the dungeon
Burglary and armed robbery. You were going to have a trial that would definitely end with your hand chopped off, but you fell ill, so you were kept here for a while. Now you think you've healed, but you're still a bit weak.
<span class="mu-b">[bold]Suggest an action[/bold]</span>