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You are a ZOMBIE in a CITY. You have hunted and mutated for several days, all in preparation for today: the battle against the OUTPOST.
Having scaled the walls with 10 other zombies from your horde, you face off against 5 humans with rifles and small blades on their belts.
>N
>2, 8, 5, 5
Attack DC: 4 (base 5 - sleepy guards 1 + light melee 1 + light armour 1 (halved from 3) - human fighting 3 enemies 2) with +7 from [Skeletal growths tier 2] and [Enhanced strength tier 1] for an AUTOSUCCESS
Defence DC: 6 (base 5 + medium ranged 4 - sleepy guards 1 - fighting 3 enemies 2) with +5 from [Enhanced agility tier 2]
>various rolls by other zombies (see previous thread)
>5 attack successes out of 10, 4 defence successes out of 10
You run towards the humans with all your might, but they still manage to get several shots on you. You dodge, but the other zombies are not so lucky - most get a nasty gunshot wound. Still, they keep running, and when they reach the human lines, the fighting begins in earnest.
You are a storm of claws and teeth, murdering the first human in seconds, leaving him a mangled mess, and wounding another, whom your minions finish off. The other zombies manage to get 2 more humans, that leaves 2 standing, but they're not long for this world. With overwhelming force upon them, the humans decide to run into the main space of the outpost, seeking reinforcements. The alarm has long since gone off.
This presents a choice. You could stay here and help break down the gates, but that would allow the humans to set up a defence by the time you're in the outpost proper. However, just rushing in would leave you at a disadvantage number-wise, and the heavily armed core of the humans is yet to show up. You notice 5 of the zombies capable of metabolic surge - your lieutenants controlling 10 zombies each - climbing over the walls in a manner similar to yourself.
>Help break down the gates
>Proceed into the outpost (reinforcements delayed)
>WRITE-IN
Previous thread: >>5756580
or: https://suptg.thisisnotatrueending.com/qstarchive/2023/5756580/
Having scaled the walls with 10 other zombies from your horde, you face off against 5 humans with rifles and small blades on their belts.
>N
>2, 8, 5, 5
Attack DC: 4 (base 5 - sleepy guards 1 + light melee 1 + light armour 1 (halved from 3) - human fighting 3 enemies 2) with +7 from [Skeletal growths tier 2] and [Enhanced strength tier 1] for an AUTOSUCCESS
Defence DC: 6 (base 5 + medium ranged 4 - sleepy guards 1 - fighting 3 enemies 2) with +5 from [Enhanced agility tier 2]
>various rolls by other zombies (see previous thread)
>5 attack successes out of 10, 4 defence successes out of 10
You run towards the humans with all your might, but they still manage to get several shots on you. You dodge, but the other zombies are not so lucky - most get a nasty gunshot wound. Still, they keep running, and when they reach the human lines, the fighting begins in earnest.
You are a storm of claws and teeth, murdering the first human in seconds, leaving him a mangled mess, and wounding another, whom your minions finish off. The other zombies manage to get 2 more humans, that leaves 2 standing, but they're not long for this world. With overwhelming force upon them, the humans decide to run into the main space of the outpost, seeking reinforcements. The alarm has long since gone off.
This presents a choice. You could stay here and help break down the gates, but that would allow the humans to set up a defence by the time you're in the outpost proper. However, just rushing in would leave you at a disadvantage number-wise, and the heavily armed core of the humans is yet to show up. You notice 5 of the zombies capable of metabolic surge - your lieutenants controlling 10 zombies each - climbing over the walls in a manner similar to yourself.
>Help break down the gates
>Proceed into the outpost (reinforcements delayed)
>WRITE-IN
Previous thread: >>5756580
or: https://suptg.thisisnotatrueending.com/qstarchive/2023/5756580/