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Last time, you went to the arcade and got a plushy, found a crying rat witch on a wheelchair in a nearby apartment, decided to protect said sorceress from her kidnappers by taking her to a haunted motel, and somehow you started doing your best again in the process. Right now, you’re trying to find who’s the mastermind responsible for the abduction.
Your best course of action is to get to a nearby restaurant called <span class="mu-s">‘Bullseye’</span>. It’s the place where the mastermind and Sewel Scott made the deal. With Vera’s magical powers, you’ll be able to see who this person is.
Right now, you’re talking on the phone with the person who relayed you this information: Wessam Carpetier. The journalist has told you everything that you need, or maybe not. Up to you to find anything else to ask.
<span class="mu-s">What do you do?</span>
>Go to the Restaurant ‘Bullseye’ with Vera.
>Ask Vera if you can tell Wessam about her. You need to return the favor somehow.
>Ask Wessam for Sewel’s address, you’re going to talk to him personally.
>Write In.
Your best course of action is to get to a nearby restaurant called <span class="mu-s">‘Bullseye’</span>. It’s the place where the mastermind and Sewel Scott made the deal. With Vera’s magical powers, you’ll be able to see who this person is.
Right now, you’re talking on the phone with the person who relayed you this information: Wessam Carpetier. The journalist has told you everything that you need, or maybe not. Up to you to find anything else to ask.
<span class="mu-s">What do you do?</span>
>Go to the Restaurant ‘Bullseye’ with Vera.
>Ask Vera if you can tell Wessam about her. You need to return the favor somehow.
>Ask Wessam for Sewel’s address, you’re going to talk to him personally.
>Write In.