>>5816628Ok so how to run a quest
[Narrate]
[Give players options]
[Players pick options]
[Build on that]
Alternatively you can let the player do their own thing while the background stuff goes on.
Gameplay ideas
>Have a week by week gameplay where our protag develops their skill (Slice of life) > Have a survival type game where the protag is trying to survive the neighbor attack (adventure)
> Finally run a mission/event based quest where the protag does missions and develops >God mode: Combine all 3 and give it to us +_+ Also you decide if you want stats or not, personally I'll say don't but if you do make them at most 3-4. Good luck QM