As the vestiges of the nightmare faded, Wetware's eyes snapped open — the backseat of his 2005 Honda Civic cradling his frame like a makeshift cot. The car was a beater; rust gnawed at its edges, the paint job was more of a patchwork quilt of past collisions than a factory finish, yet the engine murmured its reliable heartbeat underneath all that decay. It was this contradiction of resilience in the face of ruin that had always spoken to Wetware, a reflection of his own existence. His phone, a once-shiny testament to modern connectivity, now clung to life by a thread, its battery indicator a critical hue. Beside him, the AR-15 lay dormant — its surface bore the tale of uncounted engagements, and the handguns were a collection of cold metal and potential, magazines fully fed though starved for maintenance. They would not falter if called upon; his crafts assured it, but like him, they were worn. The workshop — Wetware's haven of solitude, creativity, and the arcane — now reeked of the feral and the fierce. The Uratha, werewolves of the modern night, had claimed it as their den. Those creatures, bound by pack and moon, held no reverence for the work of a man like Wetware. They saw not the sacred geometry of a gear nor the spirit of the machine. Their invasion was an affront, a violation of his claimed territory, and their presence churned his gut with a cocktail of anger and a pinch of fear. This was his ground to stand, his line in the sand, his cause for war. Whispers broke the stillness within the Civic. The spirits, once silent, now spoke with voices coaxed into existence by his spells, each object home to an essence now given tongue. The AR-15's spirit was brash, its tone metallic and sharp, the echo of a shell casing hitting concrete. "Well, Wetware, you gonna clean this mess up or what? Those mongrels got your scent and your space." His car, a loyaler companion Wetware never had, hummed a thought through the worn fabric of the seats, "My wheels are ready, but you gotta steer us clear, boss." The phone, ever pragmatic, added its digital drawl, "Battery’s low. Make the calls you need before I go silent."
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sat 04 Nov 2023 08:11:41 No. 5817190 Report <span class="mu-s">RULES</span> <span class="mu-s">Tripcode Use:</span> The Player must use a secure tripcode to maintain control of the character. <span class="mu-s">Open Control:</span> Control of the Wetware is open to anyone when not actively claimed by another Player. <span class="mu-s">Control of Externalities:</span> The QM controls externalities exclusively. If it's not stated that Wetware has a gun, for example, he doesn't. The Player can, however, always check to see if Wetware has something or make him search for it. The character sheet is incomplete; ask about parts you want to know or explore the game to figure out what these missing parts are. <span class="mu-s">Character Autonomy:</span> The active Player has exclusive decision-making power over the character's actions. <span class="mu-s">Loss of Control:</span> A Player is dethroned and loses control if they: * Are inactive for more than 24 hours. * Engage in actions that severely undermine the character's nature or the game's integrity (e.g., trolling or prank posts). <span class="mu-s">Regaining Control:</span> A dethroned Player may regain control unless they were removed for undermining the game. <span class="mu-s">Non-Control Participation:</span> Observers may comment but cannot influence the character unless they assume control as the Player.
Anonymous
>>5817189 A MAGE THE FUCKIN AWAKENING GAME!
HELL YEAH!
>>5817190 >shifting single player controlled instead of vote controlled nevermind, peace
Anonymous !!cxJEGk86cGZ
>>5817190 QM, I’ll play. The shifting control aspect is pretty interesting, don’t think it’s been done before.
How will you handle multiple players? One though is to make all interested people roll a d1000 and the highest wins?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sat 04 Nov 2023 14:35:57 No. 5817374 Report >>5817233 I might remake it as vote-based if this peters out. Just use the same scene, etc.
>>5817316 First come, first serve.
Anonymous
>>5817374 Sorry, QM - is it my turn? Should I put out some actions?
Anonymous
are we supposed to make our own characters to use tripcode?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sun 05 Nov 2023 19:10:30 No. 5819019 Report >>5818945 Yeah, put in your actions. Nobody else did.
>>5819015 Nah, just take over.
Anonymous
Quoted By:
>>5819019 Since there's a pack of them to deal with, my mind goes to evening the odds. I look through the contacts list on the phone to call the best fighter I know
Anonymous
Quoted By:
>>5819019 Sorry for the confusion QM, most QMs will put something like a
>wat do? At the end of their update to signal that it’s time for player input.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sun 05 Nov 2023 21:29:49 No. 5819219 Report (NOTE: Use a tripcode to guarantee that, even if we need to make a new thread or you use a different device, I can identify you) Wetware's fingers, calloused and dirt-etched, swiped through the contact list with practiced indifference, the faint glow of the screen casting macabre shadows on his face. Amid the digital glossary of allies and associates, three names leapt from the list, each carrying a weight of dread, wonder, and ambition. Known in the shadows as "Longshot," his reputation woven from whispers of death from a distance. The phone's screen seemed to flicker with a darker sheen as Wetware's gaze settled upon Longshot's contact entry, the numbers beneath almost throbbing with potential violence. Longshot's existence was a tapestry of conflict; sniper fire stitching fate, lock picks prying open the gates of fortune, and the occult knowledge that cloaked him in an aura of shattering glass. "Indiana Jones" got his shadow name initially by being ridiculed as looking like him from the old movies and doing the kinds of things one would expect Indiana Jones to do. To this day he hates that people call him this, but refuses to give another name to refer to him by. His contact icon was a simple rune, but it seemed to pulse with a life of its own. A man whose ambition was to tear the secrets from the earth's clenched fists, was driven by the lure of forgotten magic and the silent strength of the stone. His presence was an ever-present reminder of mortality's touch, the slow inevitable claim of time on all things, his magic a chilling dance with shadows and dust. Lastly, there was "New Moon," an apostate mage whose crusade against the lycanthropic kind was as relentless as the moon's chase of the sun. When Wetware’s thumb paused on New Moon's name, the screen's luminescence dimmed, as if afraid. New Moon was the embodiment of vengeance, his life a perpetual hunt tinged with the silver of bullets and the resolve of the just. His was the pursuit of purity, the extermination of a primal threat, yet within him coiled the serpentine strands of pride that held his world in a vice-like grip. Who does he call, if anybody? (You hold the throne unless you take more than 24hrs to respond)
Anonymous
>>5819219 New Moon looks like the best werewolf hunter so I call and see if he wants to come to the party
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sun 05 Nov 2023 23:12:17 No. 5819375 Report >>5819254 The world around Wetware seemed to be drowning in a sea of static, his heartbeat synching with the low throb of his dying phone. As he thumbed through his contact list, his finger paused on "New Moon" - a name that hummed with a promise of retribution. A quick, decisive press, and the call was ringing, cutting through the silence like the crack of a distant gunshot.
New Moon's voice was a sharp blade - no nonsense, all business. "Not over the phone," he hissed, the line crackling with impatience. "Meet me." His words were terse, clipped with the kind of urgency that spelled trouble. He understood the gravity of the hunt, the silent whispers of the Uratha that spelled a blood-feud. In this world of shadow and claw, caution was more than a virtue; it was a lifeline.
Wetware's plea was a bullet New Moon caught in his teeth, a glint of silver in the dark. He chided the spirit-speaker with a cold, hard laugh. "You think this line's secure? You think they're not listening, Wetware?" There was a twist to his words, a hook that snagged the gut and yanked. The night was alive with ears, and every shadow was a mouth waiting to swallow secrets.
They would meet where the concrete kissed the sky, in the skeleton of an unfinished building - a place where ambitions died and dread blossomed. New Moon would be there, a specter in the gloom, his intentions as enigmatic as his name. Wetware felt the call of ambition stir in his chest, a fire that licked at the edges of his fear, turning it to ash. This was the dance of hunter and hunted, and the music was just beginning.
How did Wetware prepare?
Anonymous
>>5819375 Visit a coin shop to acquire some silver. Then smelt it into a blade or cast the metal into bullets. Hopefully wetware knows how to load his own.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 01:14:32 No. 5819576 Report >>5819554 Wetware has Resources 3, so I'll let him acquire a couple ounces of it with that without issue. Roll Intelligence + Crafts to make a blade or bullets (your choice) before he arrives to meet with New Moon. Here are the rules for each:
If you choose bullets, each success is a separate bullet in a given cartridge. They will use the dice modifier of the firearm they're shot from.
If you choose a blade, it starts out at +0 weapon modifier. For each -2 dice you take, you can increase that blade modifier by +1. If you succeed you get the blade, if you fail, you get a hunk of silver that's useless as a weapon. Success means he uses up the silver.
This doesn't necessarily use up the silver he has, this roll just determines what he can do before the scheduled meeting with New Moon. Further attempts might be tried later.
Torq
>>5819576 A blade would be nice but my pal the AR-15 needs a few special rounds.
(how many rolls can I do?)
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 01:50:35 No. 5819602 Report Quoted By:
Torq
Rolled 8 (1d10) >>5819600 rolling
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 01:56:12 No. 5819612 Report >>5819603 Sorry, I got that wrong. I meant roll Intelligence + Crafts, which gives you a pool of 7. You can use WP. State if you take any penalties to make the blade sharper.
Torq !8vBaxGjMmE
>>5819612 I'm crafting bullets, the blade will have to wait. Is the 7 added to my roll?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 02:01:14 No. 5819619 Report >>5819615 CofD is a dice pool system. So if you "roll 7", you're rolling 7d10. For each one that lands on an 8, a 9, or a 10, that's a success. 10s explode, which is to say, you reroll them until they land on something lower than 10.
Torq !8vBaxGjMmE
Rolled 9, 3, 4, 4, 10, 1 = 31 (6d10) >>5819619 keeping my 8 from before, that's one success
Torq !8vBaxGjMmE
Rolled 10 (1d10) >>5819621 dice explosion
Torq !8vBaxGjMmE
Rolled 10 (1d10) >>5819627 and again
Torq !8vBaxGjMmE
Rolled 10 (1d10) >>5819629 this is getting a little ridiculous
Anonymous
Quoted By:
>>5819627 >>5819629 >>5819632 What the fuck, surely this means something good
Torq !8vBaxGjMmE
Rolled 1 (1d10) >>5819632 how many times can it keep happening?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 02:28:05 No. 5819665 Report >>5819621 >>5819627 >>5819629 >>5819632 >>5819636 Under the grey belly of the sky, within the bones of an unfinished building, Wetware’s hands danced the old dance of creation and destruction. His workshop was a shadow behind him, a memory laden with power and now crawling with Uratha. Instead, he stood surrounded by the raw guts of architecture, making do with a jury-rigged crucible amid concrete and steel rods. His movements were methodic, precise; the smelting of the silver was a ritual as much as a task, an invocation of ancient enmity between pure metal and lupine flesh.
The silver liquified, alchemizing under the clandestine flames, pouring into molds not meant for such craft. Each bullet was a prayer, a promise, a sin waiting to be committed. Six times the metal set, six rounds of potential vengeance, each one cooling into a hard symbol of Wetware’s intent.
Before more could be born, New Moon appeared - a specter in the twilight of the day, his silhouette cut from the dusk. His entrance was silent, a presence felt before seen, the ambiance around him thrumming with the power of the untamed night. There was no time for more silver judgments to be crafted; it was time for plans to be drawn in the dark ink of conspiracy. Wetware’s hands, still tainted with the scent of metal and ambition, stilled as he turned to face the new player in this deadly game.
What does he do / say?
Torq !8vBaxGjMmE
Quoted By:
>>5819665 Let me extend my gratitude for meeting under such pressing circumstances. I reckon your journey here wasn't without its own share of troubles, and that alone speaks volumes of the bond we share. It’s a harsh world out there, and your presence here is like a beacon in the shadow, especially when it feels like the darkness is closing in.
I find myself in a bit of a pickle, one that’s got more bite than a gator in a wrestling match. My workshop has been overrun by a pack of werewolves. Not just any run-of-the-mill wolves, but the Uratha. You know as well as I do what kind of havoc those creatures can wreak, especially when they decide to set up shop in a Technocrat's playground.
They’ve sunk their claws in deep, and it's not just about reclaiming what's mine. It's about the balance and ensuring these Uratha don't start thinking they can upset the scales whenever they fancy. My workshop is a trove of delicate workings and intricate designs – not something I can allow to be sullied or destroyed by their primal paws and feral snouts.
I need your help, New Moon. You've got skills and connections that run as deep as the roots of the mightiest oaks. With your expertise and the right strategy, I believe we can outsmart these wolves and take back what's ours. Stealth, cunning, a touch of magic - it's going to take all that and probably a dollop more to get through this.
I'm not asking you to step into this fray lightly. I understand the risks, the danger that comes with tangling with the Uratha. But I also know that, like me, you've got a stake in maintaining the natural (and supernatural) order of things. We can't let these creatures run amok. My workshop is a linchpin for so much more than my own ventures; it's part of a network that keeps things ticking like clockwork across realms and realities.
So, what do you say, old friend? Can I count on you to stand with me against the moon’s own children? Can we band together and show them that they've bitten off more than they can chew this time?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 05:02:17 No. 5819955 Report New Moon’s silhouette was that of a coiled spring, tension palpable in the air around him. He listened, a silent monolith, to Wetware’s impassioned plea, the twilight casting him in shades of indifference. As Wetware's words hung like mist in the chill air, New Moon's presence seemed to curdle the atmosphere, the latent violence of his nimbus brushing against the world's skin. He stepped forward, his boots crunching on gravel, a predator’s grace in his movement. “Save the poetry for your spirits,” he rasped, voice slicing through Wetware’s eloquence like a blade. “I'm here, aren't I?” The chill of his breath seemed to make the silver sing a dirge, hastening its tarnish. He scanned the skeletal structure of the building, as if seeing through to the bones of their predicament. “We’ll do it smart, we’ll do it once,” New Moon declared, his words sparse like the new moon’s light. “I don’t need gratitude, just readiness. And silence – save your words for spells and incantations. Let your preparations be your thanks.” New Moon’s eyes, dark pools reflecting a predatory resolve, locked onto Wetware’s. “Lead the way then,” he said, an implicit acknowledgment of alliance. “We’ve got wolves to hunt.” His affirmation was not warm; it was the cold alignment of necessity, the binding of mutual interest in a world that was harsh and unforgiving. What does Wetware say/do?
Torq !8vBaxGjMmE
>>5819955 Plan a stealth assault on the workshop. Since Wetware is familiar with the terrain maybe he knows a good place to ambush them. Ask New Moon if he has any way of hiding us our scent. Wouldn't happen to be carrying a vial of wolf piss by any chance?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 07:42:26 No. 5820179 Report >>5820116 New Moon's lips twisted into a half-smirk, his gaze never straying from the shadowed edifice of the workshop. "Masking our scent is child's play," he murmured, his voice a low thrum of confidence. "Consider us ghosts to their noses. That's what Magic is for."
"As for an ambush," he continued, turning his head slightly to survey the land with a tactician's eye, "you know the lay of this cursed land. I can enhance that knowledge, turn it into our killing field." He moved closer, the promise of violence and reclamation a silent vow between them. "Let's plot their downfall."
Torq !8vBaxGjMmE
>>5820179 Here’s how I reckon we take back what’s mine without stirring the whole hornet’s nest. The workshop's got a few secret ins and outs, known only to yours truly. We’ll use these to our advantage, coming at ‘em from where they least expect.
We'll need to move under the cloak of your magic, silent as shadows on a new moon. We'll strike at the stragglers, pick off the lone wolves who wander off from the pack – quick and clean. We don’t want a howl to give us away.
Set up a few traps around the perimeter—nothing lethal, just enough to snag and stall any that come sniffing. While they’re all tangled up in confusion, that’s when we strike. You and I, we go in quiet-like, through the back where the creek runs close. No one ever expects a charge from the water.
We need to be as swift as a gator snapping at a fat fly – in and out before the rest of the pack can respond. Isolate and incapacitate. If we play our cards right, we might just clear out enough of ‘em to send the rest running with their tails between their legs. Remember, we ain’t looking to slaughter the whole pack, just send a message loud and clear – this is my territory, not theirs.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 18:22:18 No. 5820801 Report >>5820208 New Moon’s eyes glinted, the only sign of approval as he nodded tersely. "You have a way with words, Wetware," he said, his voice laced with a biting sharpness, "but let’s hope you're as deft with this plan of yours." His gaze then shifted, becoming distant, as if peering into realms unseen. "We enlist the local spirits, too," he suggested, the air around him seeming to thrum with untapped power. "Their aid might just tip the scales." A shadow of a smile played on his lips. "After all, in a land where spirits whisper and howls carry on the wind, it's wise to have the unseen on your side."
Torq !8vBaxGjMmE
>>5820801 Agree to the spirits' help and start building traps. I still have some silver that might be incorporated.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 06 Nov 2023 23:00:43 No. 5821098 Report >>5821013 Detail the traps you intend to build
Torq !8vBaxGjMmE
>>5821098 I’m fixing to Weave the bit of silver I've got into some netting. Hook that up to the power source, and we got ourselves an electrified trap. Hang it up near entrances and when the werewolves rush in, they’ll get tangled and zapped. Using your scent-masking abilities, we can redirect their paths straight into them.
Now, this isn’t silver-based, but hear me out. I can rig up some ultrasonic sound emitters—wolves have sensitive hearing, and it’ll disorient them, maybe even incapacitate them briefly if we crank it up high enough. Gives us a chance to get in and make the kill shot.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Tue 07 Nov 2023 02:17:38 No. 5821360 Report >>5821178 Wetware can't Weave matter because his Matter is only 2. Did you mean Weaving with a lower case w? As in you just physically do that, manually?
Torq !8vBaxGjMmE
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Tue 07 Nov 2023 02:30:16 No. 5821381 Report >>5821378 Roll Dexterity + Crafts to smelt the remaining silver into something you can and twist it into the wire. You get a number of rolls equal to your Composure before you lose patience. Each roll takes up an hour.
Obtaining ultrasonic sound emitters, however, will take time.
Torq !8vBaxGjMmE
Rolled 1, 3, 6, 4, 10, 2, 6, 1, 10, 5, 8, 3, 1, 2 = 62 (14d10) >>5821381 Crafting
Torq !8vBaxGjMmE
Rolled 9, 9 = 18 (2d10) >>5821394 Explode
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Tue 07 Nov 2023 04:00:48 No. 5821514 Report >>5821394 >>5821397 New Moon's silhouette stood against the twilight, a harbinger of what was to come. "I'll be back when it's time," he murmured, his voice carrying the weight of impending darkness, before dissolving into the dusk. Left to his own devices, Wetware's hands worked with a craftsman's precision, weaving strands of silver through the metal net. It wasn't pure silver; the alloy twisted within the mesh was a concoction of necessity, a potent enough amalgam to tear into the flesh of the Uratha and sear their very essence.
As night's mantle began to fall, he fumbled with his phone, the screen remaining black, the battery long surrendered to the day's labors. The dead phone rested in his palm, an echo of silence in a night that demanded action. His plan for ultrasonic disarray remained just an idea, its electronic heralds unsummoned. Wetware set the inert device aside, his gaze lifting to the creeping shadows around him. This night was far from over, and the dance with the Uratha was yet to begin.
Adurra !tGwkSnAO2s
>>5821514 Is it real necessary to wait Torq for more than 24hrs to play?
Also, why wasn't
>>5817316 first to play? You said "first come, first serve" and he was the first to show interest, but now he himself can't play.
It feels like nobody ever going to play aside from one person unless they state on their post to release control of character to give other people a chance. 24hrs is literaly "check-in once a day to guarantee control" and it's stupid.
You should had follow /wodg/ advice when you asked there.
Torq !8vBaxGjMmE
>>5821932 If you want to play just jump in
I release control
Anonymous
>>5821932 I released control de facto since I didn’t provide input, no worries anon.
This is a novel system for quest-running so I think we should see how it works before we judge
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Tue 07 Nov 2023 14:56:13 No. 5822162 Report >>5822153 >>5822139 >>5821932 >>5817233 >>5817316 >>5818945 Due to the abject unpopularity of this hotseat approach I made-up, I'm going to go to a voting method. Here are the rules for the voting method, which I will use across future threads:
I will always list at least two things you can do. You will always have the option to inject your own. One vote per ID. Tripcodes now entirely optional. I will count votes when they slow down or in about a day or so.
To wit, the starting options for
>>5821514 are:
* Find a charger and persist in trying to order sound emitters
* Find a charger but forget about the sound emitter part of the plan
* Try to set up these silver wire traps on your own
You can always add your own
Torq !8vBaxGjMmE
>>5822162 >Find a charger but forget about the sound emitter part of the plan Voting
Anonymous
>>5822162 >Find a charger but forget about the sound emitter part of the plan No worries QM, everyone makes a few minor errors the first time running a thread on /qst/, it’s part of the learning process
Adurra !tGwkSnAO2s
>>5822162 >Find a charger and persist in trying to order sound emitters Torq !8vBaxGjMmE
>>5822269 Change my vote to this
Who knows how many of them there are, preparation is key
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Wed 08 Nov 2023 16:46:10 No. 5823495 Report >>5822164 >>5822169 >>5822269 >>5822280 The hunt for power was on—a scavenger's mission in a world abandoned by the convenience of ready electricity. Wetware found a charger, like some post-apocalyptic shaman divining water in a desert, tucked away behind a pile of forgotten construction debris. The phone accepted the electrical lifeline with a hungry spark, its screen flickering to life like the first signs of a wary animal's eyes in the dark.
A search began, fingers tapping a staccato rhythm as he navigated the digital marketplace. Amazon's endless aisles unfolded before him, page after page of potential, but the tyranny of time was against him. Days were the asking price for delivery—a currency too rich for the immediacy of their plight. Other retailers paraded the same discouraging news, digital checkouts standing like unscalable cliffs.
With a snarl of frustration, Wetware tossed the phone aside, the screen dimming in protest. These devices would not be summoned from the ether of the internet; they would have to be wrenched from the physical world with his own hands, built from the bones of this modern wasteland or procured through more direct, and potentially dangerous, means. The clock was ticking, and every second squandered was a victory for the beasts that prowled his domain.
Here are your starting options:
1. Suck it up and wait for the delivery
2. Attempt to build one himself (at a -5 penalty since he has no workshop at all, and he needs to leave the job site soon)
3. Abandon that whole line of thought and make silver bullets
Remember, you can always add your own.
Anonymous
>>5823495 Try to make flashbang grenades stuffed with silver filings. The light and sound are disorienting enough, but the silver will be a nasty surprise.
Anonymous
>>5823598 Supporting but I think those would just be considered regular grenades anon.
“Silver surprise” nades
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Wed 08 Nov 2023 20:18:10 No. 5823671 Report >>5823598 >>5823608 <span class="mu-r"><span class="mu-s">NOTE:</span> Until Wetware gets his workshop back there's going to be a big penalty on crafting shit, which is a big problem because that is what he's best at. But these votes are noted.</span>
Torq !8vBaxGjMmE
>>5823671 What about something more simple like a pipe bomb?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Wed 08 Nov 2023 20:40:19 No. 5823692 Report >>5823678 There isn't a lot you can do with next to no tools. Unless he intends to try to capture the jobsite and drive the team off, in which case even those tools might not be appropriate. And then the police get involved, most likely.
Anonymous
>>5823692 back to bullets then. It will be handy to stock a few reloads, or pass some on to New Moon. Do we know which caliber he's using?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Wed 08 Nov 2023 21:03:11 No. 5823708 Report >>5823702 Right now he has two firearms: an AR-15 chambered for 5.56 and a 1911 chambered for .45 ACP
Torq !8vBaxGjMmE
>>5823708 Try to craft a some 45 rounds
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Wed 08 Nov 2023 21:35:48 No. 5823734 Report >>5823722 Alright. Going to see if others concur that they should attempt to modify the .45 rounds he has to be partly silver. He only has so much time before the sun rises and the crew returns.
Anonymous
>>5823734 I’m just jumping to concur, and keep the plot moving
Adurra !tGwkSnAO2s
A tip for you, QM: Show the winner result when you reply to us. It's way easier to check vote by vote everytime.
If you could as well, try to put some pics on your plot advancement replies. It's also easy to identify those.
>>5823495 >>5823734 >write-in: Use Spirit Arcana to summon an abstract Spirit of Silver and make him get help us with that We got magic, guys. Paradox isn't so hard at us since we are in the middle of nowhere.
Torq !8vBaxGjMmE
>>5824584 >>5823734 Same. Use the spirits to help
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Fri 10 Nov 2023 13:28:35 No. 5825536 Report Rolled 7, 6, 5, 8 = 26 (4d10) >>5824622 >>5824584 >>5824188 Right now it seems like it's 2 for summoning spirits and 1 for crafting the bullets. So here's what he does: he goes into the woods and casts spirit summons for a spirit of silver. Here are his results.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Fri 10 Nov 2023 13:37:33 No. 5825540 Report >>5825536 >>5824622 >>5824584 >>5824188 >>5823722 >>5823702 >>5823692 Wetware left the job site and entered the woods, where he would not be noticed even for hours, and began his arcane work. The air crackled with unseen energies as he chanted in Atlantean High Speech, the ancient words spilling from his lips like a river of forgotten knowledge. The ritual stretched over hours, a test of will and focus, the world around him fading into a blur as he bridged the gap across the Gauntlet.
As the final syllable echoed into the twilight, reality rippled, bending to the mage’s will. From the shimmering veil, a spirit emerged — a being of liquid silver and ephemeral grace, its form a dance of light and shadow. It was the abstract embodiment of silver, a creature from beyond the veil, its presence both beautiful and unsettling.
The spirit’s arrival was a tempest of otherworldly power, its voice a melodic chime that resonated in the air. "Why have you called me forth?" it inquired, its tone laced with the curiosity of an ageless being. Wetware, standing in the heart of his ritual circle, faced the spirit, his determination a stark contrast to its fluid form. The moment was charged with potential, a nexus of human ambition and ethereal wonder.
1) Negotiate, but be direct; tell the spirit he wants it to help him route out some werewolves who took over his shop
2) Negotiate, but be oblique; start with small talk and use euphemism to describe what he wants
3) Skip the discussion and try to use Command Spirit to bring it to heel right off the bat
4) Dismiss this spirit and say nevermind
Anonymous
>>5825540 1) Negotiate, but be direct; tell the spirit he wants it to help him route out some werewolves who took over his shop.
Might be helpful if we throw in some effusive praise for silver’s wondrous properties and general beauty as well. I’ve never played Mage but sucking up to the spirit is probably helpful
Torq !8vBaxGjMmE
>>5825540 >Negotiate, but be direct; tell the spirit he wants it to help him route out some werewolves who took over his shop be polite for now
Adurra !tGwkSnAO2s
>>5825540 >1) Negotiate, but be direct; tell the spirit he wants it to help him route out some werewolves who took over his shop Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sat 11 Nov 2023 02:33:44 No. 5826369 Report >>5825557 >>5825764 >>5826024 Wetware locked eyes with the spirit, his voice firm. "I need your help to rout out werewolves that have overtaken my shop," he stated, the raw edge of his need cutting through the ethereal atmosphere.
The spirit, a swirl of argent mist, regarded him with an otherworldly gaze. "And what, mage, would be my reward?" it asked, its voice a haunting melody that seemed to pull at the very fabric of reality. "What do you offer to entice the assistance of a being such as myself?" The air around them crackled with the tension of a deal yet to be struck, the spirit's question hanging like a specter in the twilight.
1) Offer it vagaries like a long-term alliance, "I owe you a favor" type stuff
2) Offer it Essence
3) Issue a threat
4) Give up on this line of thought and dismiss the spirit
Anonymous
>>5826369 >2) Offer it Essence Let’s pay the thing
Anonymous
>>5826369 >Offer it vagaries like a long-term alliance, "I owe you a favor" type stuff Consider the wolves, these Uratha, as blemishes upon the canvas of this world, a world where you, a paragon of elemental brilliance, ought to shine unchallenged. By aiding me in purging these tarnishes, you reaffirm your dominion, ensuring that your splendor remains untainted by their profane existence.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sun 12 Nov 2023 00:19:03 No. 5827343 Report Quoted By:
>>5826371 >>5826437 Waiting for a tie breaker. If none arrives, will flip a coin.
Adurra !tGwkSnAO2s
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Sun 12 Nov 2023 11:19:13 No. 5827884 Report >>5827525 >>5826371 >>5826437 Roll Wetware's Manipulation + Persuasion vs the silver spirit's Resistance. Do you want to use Willpower?
Options are:
Yes and No
(Unlike most cases, there isn't the option to add new ones)
Anonymous
Torq !8vBaxGjMmE
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 13 Nov 2023 07:23:24 No. 5828864 Report Rolled 1, 5, 7, 10 = 23 (4d10) >>5827888 >>5828051 Rolling Manipulation (2) + Persuasion (-1) + 3 = 4
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 13 Nov 2023 07:23:55 No. 5828865 Report Rolled 4 (1d10) >>5828864 Rerolling 1
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:iJFsBVEF Mon 13 Nov 2023 07:24:26 No. 5828866 Report Rolled 6, 7, 1, 1, 4 = 19 (5d10) >>5828865 >>5828864 Rolling 5 Reistance for the silver spirit
Anonymous
>>5828866 >>5827888 >>5828051 >>5827525 The silver spirit, an entity of otherworldly elegance, listened as Wetware wove his words into a tapestry of promises and allegiances. The mage's voice, imbued with a subtle desperation, painted a picture of a world free from the taint of Uratha - a world where the spirit's resplendent purity could reign supreme.
"You speak of favors and alliances," the spirit mused, its form shimmering with a light that seemed to pierce the very essence of the night. "The removal of such blemishes... it does intrigue me. To cleanse this realm of their defilement, to assert my splendor... yes, there is merit in your proposal."
With a final, resonant chime that echoed the sound of metal on metal, a sound that seemed to vibrate through the very air, the spirit nodded, an ephemeral gesture of agreement. It then vanished, leaving behind a lingering sense of enigmatic power, the memory of its presence fading like a dream at dawn. The only trace of its departure was the fading echo of its departure, a haunting melody that whispered of ancient alliances and future favors.
Starting options are:
1) Pursue the silver spirit to tell it that it shouldn't strike just yet
2) Go to the workshop to survey results and see progress
3) Call New Moon again
Torq !8vBaxGjMmE
>>5829310 >Call New Moon again It's time
Anonymous
Quoted By:
>>5829340 The phone crackled to life, New Moon's voice slicing through the static like a knife. "Wetware, what have you got?" he demanded, his tone sharp and expectant. The urgency in his voice carried an undercurrent of raw, unspoken anticipation, as if the night itself were holding its breath, waiting for Wetware's next move. His words were not just a question, but a challenge, an invocation for action in a world where shadows held power and every decision could tip the scales in a deadly dance with the unknown.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Thu 16 Nov 2023 06:29:24 No. 5831990 Report >>5829340 The phone crackled to life, New Moon's voice slicing through the static like a knife. "Wetware, what have you got?" he demanded, his tone sharp and expectant. The urgency in his voice carried an undercurrent of raw, unspoken anticipation, as if the night itself were holding its breath, waiting for Wetware's next move. His words were not just a question, but a challenge, an invocation for action in a world where shadows held power and every decision could tip the scales in a deadly dance with the unknown.
Torq !8vBaxGjMmE
>>5831990 You're not gonna believe this, but I managed to convince an abstract spirit of silver to lend us a hand. Yeah, you heard right – a silver spirit. This is a game-changer for us.
The spirit's already on its way to the workshop as we speak. We can use it to create a diversion for us, something big enough to draw the Uratha's attention. This is our golden – or should I say, silver – opportunity.
Here's the plan: While the spirit is stirring up trouble and keeping those werewolves busy, I'll sneak in and set up our silver-spun netting. I’ve got it all prepped and ready to go, just need the right moment to install it without those furry brutes noticing.
The netting will be hooked up to a high-voltage power source. It's going to pack quite the punch. But for this to work, we need to bait the wolves into making contact with it. I’m thinking you can use something irresistible to them – maybe a concoction of scents or something else that'll lure them right where we want them.
Once they're in position and get a shock from the netting, it’ll be our window to strike. We'll have the advantage of surprise and the spirit’s diversion to keep the rest of the pack off our backs.
This might just be the edge we need to turn the tide and reclaim the workshop. Let’s gear up and get into position. We’ll coordinate our movements with the spirit’s diversion. Timing is going to be crucial, so we have got to move fast.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Fri 17 Nov 2023 06:20:46 No. 5832997 Report >>5832507 New Moon's response was a torrent of barely-contained fury. "Dammit, Wetware, not over the phone!" he barked, the anger in his voice as palpable as a physical blow. "You’ve played your hand too soon, bringing in that spirit. Now we've got no choice — we hit the workshop now, fast and hard. Every second counts, and you've just set the clock ticking."
His words hung heavily in the air, a dire omen of the chaos to come. It was clear that the time for planning was over; the time for action was now.
Starting options are:
1) Agree with New Moon and hastily make his way to the workshop to join forces.
2) Argue with New Moon that this was ultimately the right choice
3) Try to call back the spirit, despite the risk of losing its aid.
4) Hang up and keep on truckin' like nothing happened
Torq !8vBaxGjMmE
>>5832997 >Agree with New Moon and hastily make his way to the workshop to join forces. Adurra !tGwkSnAO2s
We really need to learn Space Arcana as soon as we can.
QM, I got a few questions:
1. How is Consilium structure around where we live? Who's the Hierarch? Who's the Councilor for our Order (The Mysterium)? What's his Watchtower? Does the Consilum Councilors works as a "Each Councilor + Hierarch also represents one Watchtower" and if so, which Councilor represents our Watchtower (Thyrsus) and which Order they belong?
2. How is our Order structured around here? What Mages do we know better?
>>5832997 >1) Agree with New Moon and hastily make his way to the workshop to join forces. Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Sun 19 Nov 2023 09:04:45 No. 5835688 Report Quoted By:
>>5834497 The Consilium is weak around here. The Hierarch is a Silver Ladder Moros with some Fate, who goes by Binding because he uses it to form oaths that are, well, binding, but in a display of irony the guy is a massive wet noodle. It's basically anarchy, each Order only has a few members in it because Mages are so rare, and the sprawling bureaucracies they pretend to be are a bunch of LARPing, Freemason-tier mystery cults. Wetware hasn't even gone to any Consilium events in over a year. He forgot who is ostensibly in charge outside of Binding. The Orders and really the Pentacle in general is bound only by its ideological opposition to the Seers, Banishers, and what-not. They'll stick together on that front but there just ain't much. He's not a member of a Cabal.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Sun 19 Nov 2023 09:20:19 No. 5835695 Report >>5833263 >>5834497 In the deepening gloom, Wetware and New Moon converged like shadows coalescing into form. Their movements were whispers against the night, each step a careful negotiation with silence. The air was taut with anticipation, the city's heartbeat a distant thrum as they neared the workshop.
The scene that unfolded before them was surreal, a tableau vivant of the arcane and the primal. The silver spirit, a luminous apparition, conversed with the Uratha. Its form shimmered ethereally, a stark contrast to the raw, bestial presence of the werewolves. The spirit's voice was a melody of otherworldliness, its words weaving through the air like threads of moonlight. The Uratha, usually embodiments of savage ferocity, were oddly still, their eyes reflecting the spirit's argent glow.
Wetware and New Moon crouched in the shadows, observing this unexpected parley. The air around them was thick with the scent of tension, the kind that precedes a storm. This meeting, whatever its nature, was a wrinkle in their plan, a wild card in a deck already stacked with uncertainty. The pair exchanged a glance, a silent communication in the face of the unknown, ready to adapt, to react, to survive. The night held its breath, waiting for the next move in this deadly dance.
Starting options are:
1) Risk being found out, but try to get closer to spy on their conversation
2) Get out of there
3) Pick a fight on the spot
Adurra !tGwkSnAO2s
>>5835695 >1) Risk being found out, but try to get closer to spy on their conversation No need to risk because we have Life 1. We can use Life Magic to have more bonus on listening to what they are talking.
Anonymous
>>5835695 >Risk being found out, but try to get closer to spy on their conversation What are they doing the spirit should be tearing them apart
Adurra !tGwkSnAO2s
>>5835986 I'm stupid.
We can use Spirit 3 + Life 1 to have bonus on hearing and casting on ourselves "spirit tongue" to understand what they are saying.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Sun 19 Nov 2023 23:28:26 No. 5836499 Report >>5836230 That sounds like a Combined Spell. Wetware has a Gnosis of 1, so he can't do that.
Adurra !tGwkSnAO2s
>>5836499 I thought he had Gnosis 3. My bad.
By the way, you forgot to put his Gnosis rate on his character sheet. I checked it now.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Mon 20 Nov 2023 03:07:25 No. 5836665 Report Quoted By:
>>5836607 You're right, I did forget to put his Gnosis on his sheet. Sorry about that.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Tue 21 Nov 2023 09:11:33 No. 5838008 Report >>5836144 >>5835986 Should Wetware use another point of Willpower to avoid detection?
Adurra !tGwkSnAO2s
Torq !8vBaxGjMmE
Anonymous
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:01:13 No. 5838928 Report Rolled 5, 3, 5, 7, 5, 9, 7 = 41 (7d10) >>5838445 >>5838394 >>5838223 Wits + Composure + 3, single success hears it, five successes does so without needing to move forward.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:03:47 No. 5838934 Report Rolled 6, 6, 4, 10 = 26 (4d10) >>5838928 Rolling to detect Wetware
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:04:18 No. 5838935 Report Rolled 6 (1d10) >>5838934 Rerolling the 10
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:05:16 No. 5838938 Report Rolled 4, 3, 10, 5, 3, 6, 6 = 37 (7d10) >>5838935 There is a tie, so both reroll (Wetware still has his WP bonus)
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:05:46 No. 5838939 Report Rolled 3 (1d10) >>5838938 Rerolling the 10
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:06:17 No. 5838940 Report Quoted By:
Rolled 5, 1, 4, 3 = 13 (4d10) >>5838939 1 success for Wetware again
Rolling 4d10 for the group
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 22 Nov 2023 06:34:15 No. 5838959 Report >>5835986 >>5836144 >>5838223 >>5838394 >>5838445 Crouched in the dense underbrush, Wetware's ears strained against the stillness of the night, a predator in his own right, hunting for whispers of betrayal. The conversation between the silver spirit and the Uratha crackled with a volatile energy, a dangerous dance atop a powder keg.
The spirit's voice, still melodious, now also dripped with avarice, its words twisting in the air like serpents. "What do you offer?" it demanded, its luminous form pulsating with each syllable. The werewolves, their eyes aglow with lunar madness, growled their replies, offering promises as intangible as mist. "Power... Territory..." they murmured, their voices a chorus of the feral and the desperate.
The dialogue spiraled, becoming more heated, the air charged with a tension that could ignite at any moment. The spirit's argent glow flickered like a flame starved of oxygen, reflecting its growing frustration. Wetware, invisible in his vigil, felt the weight of impending chaos, the precarious balance of power teetering on the edge of collapse.
Starting options are:
1) Retreat and reevaluate their strategy, given the new developments
2) Ambush the Uratha
3) Keep listening
Adurra !tGwkSnAO2s
>>5838959 >3) Keep listening They didn't finish to bargain with the spirit and it seems the spirit isn't happy on what the werewolves are offering. If everything goes well, they'll tear apart each other.
I also want to suggest we use Spirit Arcana to use "Know Spirit" to read all this bitch Stats. Power, Finesse, Resistance, Bane, Influences/Numen, etc. Depending on our result, we can use "Command Spirit" just we make it attack these Werewolves.
IIRC, Know Spirit isn't a resisted test, so this is fine.
Adurra !tGwkSnAO2s
Quoted By:
>>5839161 I mean, use "Command Spirit" later, no in the same turn since we only got Gnosis 1.
Anonymous
>>5838959 >Keep listening Can we prepare to ambush if they actually come to blows? The werewolves are doing a great job of pissing off the spirit and we should be ready to take action if they fight.
Torq !8vBaxGjMmE
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Thu 23 Nov 2023 00:42:27 No. 5839692 Report >>5839161 >>5839167 >>5839432 The tension between the silver spirit and the Uratha swelled like a storm cloud about to burst. The werewolves' remarks, dripping with contempt and impatience, cut through the night air.
"Get out of here, you can't do shit," the toughest-looking one among them sneered, its voice laced with disdain.
In a flash of ethereal rage, the silver spirit transformed, its form morphing into a whirlwind of deadly elegance. Silver-bladed arms extended, striking with the precision of a guillotine. The blade sunk into the flesh of the taunting werewolf, eliciting a guttural howl of agony. The sound reverberated through the workshop, a symphony of pain and shock. Agony wracked the werewolf's body, his form writhing as the silver inflicted wounds that oozed both blood and a deeper, more existential suffering.
His packmates stood frozen, their eyes wide with horror, witnessing the severity of the spirit's wrath. In a desperate bid for preservation, another one, a woman, stammered an offer, her voice quivering with fear.
"We'll leave, just... no more violence."
The spirit, its blades still glistening with the werewolf's blood, hovered in indecision. The air was thick with the scent of fear and the possibility of further bloodshed.
Starting options for the players:
1) Seize the moment to attack the distracted werewolves.
2) Use Control Spirit to get this thing to keep wrecking these dogs
3) Keep listening
4) Intervene to stop the violence
Anonymous
>>5839692 >Intervene to stop the violence Something isn't right, these wolves are supposed to be much more fierce. Try to find out what they are doing here.
Anonymous
Adurra !tGwkSnAO2s
>>5839692 >3) Keep listening Perfect. No need to actually do anything at all. Let's keep watching.
Adurra !tGwkSnAO2s
>>5839755 How about use use Spirit 1 "Know Spirit" on the Silver Spirit? This way we can see how strong this spirit we summoned is.
It's better than just reveal ourselves and probably get wrecked by werewolves or revenge can come later on us. We are still weak mages and one clawing can tear us apart easily. Let them destroy themselves.
Plus, if the spirit gets destroyed (which will send him back to Shadow), we can go there and heal it, guaranteeing more friendship on the far game.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Thu 23 Nov 2023 21:45:58 No. 5840479 Report >>5839755 >>5839998 >>5840114 >>5840115 We've got three votes and two say just do nothing, but with the addition of Know Spirit. Give me the spell factors you want to use, or go through this wizard and post a screenshot of the results:
http://www.voidstate.com/rpg/mage-spell-helper/ Torq !8vBaxGjMmE
>>5840479 Use one of the silver bullets as a Yantra
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Sun 26 Nov 2023 10:38:10 No. 5843865 Report >>5841808 Not going to get more specific than that?
Torq !8vBaxGjMmE
>>5843865 >Know Spirit Casting at basic potency, standard duration and scale. Is wetware close enough to the spirit to cast without using reach? With spirit (3), gnosis (1), and a silver bullet used a yantra (2?) that gives a dice pool of 6.
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Mon 27 Nov 2023 10:12:58 No. 5845000 Report Adurra !tGwkSnAO2s
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Tue 28 Nov 2023 04:47:08 No. 5845967 Report Quoted By:
Rolled 2, 8, 9, 3, 9, 4 = 35 (6d10) >>5845463 Rolling for spell outcome
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Tue 28 Nov 2023 04:53:37 No. 5845975 Report >>5839755 >>5839998 >>5840114 >>5841808 >>5845463 Alright, the Withstand was 2, so you get to ask 1 thing about the spirit. What is it? You may make up your own question or use the ones from the book.
Torq !8vBaxGjMmE
>>5845975 What is the spirits power level?
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Wed 29 Nov 2023 07:14:42 No. 5847684 Report Torq !8vBaxGjMmE
>>5847684 Keep listening and ready AR-15 in case negotiations fail
Anonymous
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Sun 03 Dec 2023 00:43:50 No. 5851880 Report >>5839692 >>5839755 >>5839998 >>5840114 >>5840479 >>5841808 >>5845463 >>5848868 In the shadowed embrace of the underbrush, Wetware's lips moved in silent incantation, casting a spell to unveil the nature of the silver spirit. His voice was a whisper against the night, unnoticed by the entities locked in their tense standoff. The arcane words slipped from his tongue, weaving a net of inquiry around the spirit. What he gleaned was a measure of its power — not a titan among its kind, but formidable nonetheless.
With the AR-15 cradled in his arms like a deadly child, Wetware continued his silent vigil. The spirit, its form still seething with ire, turned its luminous gaze upon the werewolves. "Leave," it commanded, its voice resonating with a cold, metallic edge. The werewolves, their bravado now a shattered veneer, nodded, their submission a palpable defeat in the air. They retreated, dragging their wounded comrade, his body a map of pain and silver-induced trauma.
The spirit watched them go, its form slowly calming from the warlike apparition back into an enigmatic specter. The night reclaimed its stillness, the only sound the distant, pained whimpers of the retreating Uratha.
Starting options for the players:
1. Approach the silver spirit and accuse it of disloyalty
2. Approach the silver spirit and thank it for its assistance
3. Completely ignore the spirit to inspect the workshop for damage and alterations
4. Chase the werewolves to engage violently with them now that they are in a weakened position
Torq !8vBaxGjMmE
>>5851880 >Approach the silver spirit and thank it for its assistance Job well done
Quest Master !!xxvd/wtQ8ww
Quest Master !!xxvd/wtQ8ww ID:yDFkXzUr Mon 04 Dec 2023 09:49:09 No. 5853678 Report Quoted By:
>>5851985 Wetware emerged from the shadows, his approach cautious yet marked with a sense of gratitude. "Your assistance," he began, his voice carrying a timbre of respect, "is greatly appreciated. Job well done."
The silver spirit turned towards him, its form shimmering with a residual ferocity that was now ebbing away like a receding tide. Its luminous eyes regarded Wetware, and in them was a depth that spoke of ancient times and ethereal realms.
"I accept your thanks, mortal," it replied, its voice a harmonic chime. "But remember, my aid comes with a preference." The air around it seemed to shimmer as it spoke. "Incorporate more silver in your domain. Let it be a conduit for our connection, a symbol of your respect for my kind."
As the spirit's words faded into the cool night air, its form began to dissolve, unraveling like mist in the early morning sun. It left behind a lingering sense of otherworldliness, a reminder of the thin veil between the mundane and the magical. With a final flicker of silver light, the spirit was gone, leaving Wetware alone in the reclaimed silence of his workshop.
END CHAPTER ONE
Take a Beat.
New Aspiration: Create a magically-enhanced item that incorporates a significant amount of silver
Chapter Two will be written in a new thread, using the same tripcode, and as long as this thread doesn't expire first, will be posted here as well.
Anonymous
Torq !8vBaxGjMmE
Thanks qm it's been great
Anonymous