[155 / 32 / 24]
Everything is cold, dark, and wet. The dim white crystals scattered on the walls and ceilings of this strange place hardly give you enough light to see anything a foot in front of you. And for some godforsaken reason, what feels like melting ice is stuck on your wrists and trapping you from the torso down. With a grunt of exertion though, you break free with surprising ease and take a few groggy, soggy steps to the nearest wall, as if you're using your own body for the first time. You lean back and decide to take a minute to warm up and adjust your eyesight to your surroundings.
"What the hell happened?" You say only to yourself, as you try blowing hot breaths and finding the least wet place to stand over on the wall. With your eyes now fully adjusting to the dark and able to take enough light, you see some interesting things.
To your right, there are dozens of unrecognizable creatures trapped in a large wall of ice, some of which have been partially thawed out, but none of them seem to be alive. In the center of that wall is a large tunnel that something huge had to have melted its way through. Surrounding you are more of those weird shining crystals are embedded in the rock walls and icicles of the cave. And to your left is a dead end, blocked off by a pile of rocks and boulders. With nowhere else to go and not wanting to risk getting trapped under collapsing frost, you head towards the melty ice passage, trying not to kick up too much of the ankle high cold water and risk alerting whoever must've locked you up in here. Whatever you broke, touched or peeked at back in Carpen Laboratories during your personal "unauthorized" tour REALLY pissed off the eggheads if they tossed you in a pit like this. But you're a person with rights and a free will, damnit! They have no authority to treat you like this! So what if you didn't have proper clearance or a scheduled appointment to check it out, they left the window open for you to enter anytime you wanted!
But the first thing you need to focus on is getting the hell out of here. Revenge can come later. You make it straight to the end of the ice tunnel and find yourself at a fork in the road. To the left passage, you can see a brighter light illuminating the way. To the right, you can feel a whisper of warm air lingering in that direction.
You should probably:
>Take the Left Path. Being able to see in here would be a huge bonus and chances are something useful can be found here
>Take the Right Path. Warm air means the exit is close by.
"What the hell happened?" You say only to yourself, as you try blowing hot breaths and finding the least wet place to stand over on the wall. With your eyes now fully adjusting to the dark and able to take enough light, you see some interesting things.
To your right, there are dozens of unrecognizable creatures trapped in a large wall of ice, some of which have been partially thawed out, but none of them seem to be alive. In the center of that wall is a large tunnel that something huge had to have melted its way through. Surrounding you are more of those weird shining crystals are embedded in the rock walls and icicles of the cave. And to your left is a dead end, blocked off by a pile of rocks and boulders. With nowhere else to go and not wanting to risk getting trapped under collapsing frost, you head towards the melty ice passage, trying not to kick up too much of the ankle high cold water and risk alerting whoever must've locked you up in here. Whatever you broke, touched or peeked at back in Carpen Laboratories during your personal "unauthorized" tour REALLY pissed off the eggheads if they tossed you in a pit like this. But you're a person with rights and a free will, damnit! They have no authority to treat you like this! So what if you didn't have proper clearance or a scheduled appointment to check it out, they left the window open for you to enter anytime you wanted!
But the first thing you need to focus on is getting the hell out of here. Revenge can come later. You make it straight to the end of the ice tunnel and find yourself at a fork in the road. To the left passage, you can see a brighter light illuminating the way. To the right, you can feel a whisper of warm air lingering in that direction.
You should probably:
>Take the Left Path. Being able to see in here would be a huge bonus and chances are something useful can be found here
>Take the Right Path. Warm air means the exit is close by.