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You are Mel, student of magic, exile, and future witch queen tyrant of the empire, but only if you can survive and escape the Spellwild, a vast wilderness of ancient ruins and dangerous beasts. Tattoos of living magic mark your arm. Potions and wands fill your pack alongside battered spellbooks and sketches of rune circles. You find yourself with a splitting headache in a dark place, your memories foggy and strange.
The floor is smooth to the touch, but not polished. Your fingers find a shallow groove and follow it, finding the rings and star of a rune circle. The familiar symbol for light is present in the center.
“Vitae.” You speak the word of power and mana flows from you to the circle. The central symbol glows first, then the lines of the rune circle. The light slowly spreads out through the stone, slowly revealing a long tunnel of pale stone. Behind you is a stone door, carved directly into the rock, though it doesn't move when you push against it.
How did you get here? Who put you here? Your memories are a fog of pain, confusion and delirium. There's a brief image of a concerned woman's face, and words spoken as though they were from a vast distance. Something is poured down your throat. Light becomes dark.
You shake off the memories and get moving. You can sort this out later, for now you need to get out of here before your canteen runs dry. The tunnel winds on for some time, curving gently. You pass several stone doors, most sealed tightly and unyielding, but a few are shattered to rubble, revealing small chambers. An empty pedestal, a set of six broken chains, a wall covered in scratches, come in and out of view as you pass them. Finally you come to the end of the tunnel and another unmoving stone door.
> Empower the door with mana, perhaps it has an unseen rune that needs to be activated.
> You're pretty sure you've got an explosion wand somewhere in your pack...
> You've got a hammer and chisel, start chipping!
> Write in
The floor is smooth to the touch, but not polished. Your fingers find a shallow groove and follow it, finding the rings and star of a rune circle. The familiar symbol for light is present in the center.
“Vitae.” You speak the word of power and mana flows from you to the circle. The central symbol glows first, then the lines of the rune circle. The light slowly spreads out through the stone, slowly revealing a long tunnel of pale stone. Behind you is a stone door, carved directly into the rock, though it doesn't move when you push against it.
How did you get here? Who put you here? Your memories are a fog of pain, confusion and delirium. There's a brief image of a concerned woman's face, and words spoken as though they were from a vast distance. Something is poured down your throat. Light becomes dark.
You shake off the memories and get moving. You can sort this out later, for now you need to get out of here before your canteen runs dry. The tunnel winds on for some time, curving gently. You pass several stone doors, most sealed tightly and unyielding, but a few are shattered to rubble, revealing small chambers. An empty pedestal, a set of six broken chains, a wall covered in scratches, come in and out of view as you pass them. Finally you come to the end of the tunnel and another unmoving stone door.
> Empower the door with mana, perhaps it has an unseen rune that needs to be activated.
> You're pretty sure you've got an explosion wand somewhere in your pack...
> You've got a hammer and chisel, start chipping!
> Write in