>>5903099Food: High (15/40) +4 food per turn we positive baby
Food Sources: Orus, Cactus, Agave
Materials: silver ore 11, iron ore 18, 2 Gold, Coal 9
20 sets of Astral armor, 20 Great Axes, 20 Half Plate, 60 Heavy Warbows, Map of area
Population: 1345 trolls
Structures: Tunnels, Improved Silver Mine +4, Iron Mine +2, Coal Mine +2 Aquifer 4/10 -1 per turn, Fortified Farms, Reinforced Buildings
Buffs: Water Boon 100 Trolls
Army: 10 Troll Warriors, 10 Astral armor trolls veterans, 100 Troll Veterans (-3 food per turn), 10 Wedgetail Eagles, 14 Giant Lizards, 40 Troll Skirmishers
Religion: Orusan worship
Magic: Grand Illusion Bonfire, Blessing of the Orus
In Progress/Completed: Selective Breeding of Orus (size, water quantity), Shaman Metal Research, Prophecy Champion, Astral Armor (with the Fog Spirits), Basic irrigation, Reinforced Buildings, Skirmishers/Scouts, Fortified Farms +2 Defensive, Deep Tunneling, Heavy Shock Infantry (axes/mauls,Heavy Armor)
Scout Report: Drakari lizardmen (hated), Sandarians (7/10 Friendly), Windwalkers (neutral), Water Spirits (leader Cecilia, good allies 7/10 Loyalty), Dust Devils (purged), Dunecrawlers (Uknown)
>Improve iron mine ( takes 1 turn x2)>Improve Coal Mine ( takes 1 turn x2)Gruk again being left behind since he's not a fighty troll. Convinced the Elder's that expanding our mines will allow us to start making exceptional gear for our soldiers. In reality Gruk just wanted to dig and find some shinies.
>New combat units type: Heavy shock infantrymen (axes/mauls) FinishedTroll Army
+2 Thrall, +2 Vol'jin, +4 Veterans, +2 Skirmishers,+2 Elite Water, +2 IW sorcerers +2 Ambush +1 Traps= +17+1 Defense (skirmishers less losses)
>Ambush auto succeeds due BonfireLizardmen Army
+2 Numbers, +2 Sorcerers,+2 Dragonkin, +2 Archers, Giant Lizards +0(countered by Spear Trolls) +2 Koth
>Natural 20 CRIT + 17 = 37VS
>Natural 20 CRIT + 10= 30crits cancel each other, 3 successes left over CRIT on combat.
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