>>5914217Expand directly up, to 16, 3
Three worlds, three realms.
One of subtle sands and glimmering power, grailstone in the dunes.
One of life, a new Erda, with its own people and cultures, but mundane and ordinary.
One of maddening chaos, a realm that is toxic and howling and chock-full of magical compounds.
The Archmagi of the New First City, Nataruk, assemble in all their might in a rare showing of solidarity.
They argue about what to call the new worlds for nineteen hours straight, nearly engaging in a nonmagical fistfight on the chamber floor, before finally reaching an agreement.
The grailstone desert world shall be given the name, “Nataruk”
The world of reptiles is a mirror of home in many ways. We name it Rhea, never mind what the locals might be calling it. They can’t hear us, and they don’t even speak our language.
This last world of tempests and treasure we have named Solomos, named for he who may have been the first mage, developing the practices of willworking inherent to all mankind into the first magical texts.
The Mage Towers flit through space and arrange themselves in a perfect geometric circle around Rhea, growing closer. The many many towers gather into five groups that mark five places around a circle and descend to the world below, the towers marking the boundary zone of their new city. The wizards present soon begin colonisation from their positions of power, portals back home roaring to life as curious wizards step through to visit the new world.
Don’t mind the neighbours, they’ll be serving us before long.
This new city shall be named Daeveata
The star around which we orbit shall be known as Ars.
Action 1: Fold Daeveata
We must act with haste. As soon as the towers are in position, having secured the entire boundary of the future city we hope to build, we will establish a magical grid between each part of the ritual circle we have formed in our landing, the reserves of Void Residue that powered our travel here will burn to now hide our settlement, until the day we may rule this planet openly.
We’ll also carve some geometric circles patterns into a few farms to act as anchors for our terrestrial spell-casting while we’re here.
Space will fold, the dimensions will turn, and the city that has yet to be, and the very ground we occupy, will vanish, inaccessible unless one magically inclined may know the way.
Action 2: Belove Us
Landing our towers to form a colony and warping space to hide them after, may have drawn a little attention.
We will begin establishing our influence in this world. We twist the untrained minds around us, travelling unseen from our hidden dimension to the world of lizards through our magical corridor.
We learn all we need to, suppress early claims of our arrival to make it mere rumour or less, enchant and hex those we require, and begin laying the foundation for a grand conspiracy that will see this world, and its resources, fall into our grasp.