Rolled 16, 8, 16, 7, 15, 10, 1, 2 = 75 (8d20)
The gods cursed you to loathe the sun and drink the blood of mortals to sustain your endless life. You are much stronger and faster than any man and feeding upon the blood of lesser creatures is no problem for you. Once, you found a tiny creature capable of magic, a gnome illusionist, and you turned him into another creature like yourself. You enslaved his people and added him to your thralls, a race of rat people. The rats are kept in line by a taskmaster which you allow to drink your blood so he as well can live forever.
> Name Vampire Leader
> Name Gnome Illusionist
> Name Skaven Taskmaster
Your people dwell in a vast cave complex and derive sustenance from the many mushrooms that grow there and bats that fly around. The clever gnomes are able to mine and produce simple metal tools, and the skaven are allowed to leave the cave to scavenge and hunt in packs lead by the taskmaster - they usually come back, although sometimes a few skaven slaves do escape.
You know very little about your surroundings, except that there are the following races nearby:
(rolling 8d20 to determine races of neighbours)
1 - humans
2 - elves
3 - dwarves
4 - halflings
5 - gnomes
6 - skaven
7 - undead
8 - insect
9 - orc
10 - minotaur
11 - demon
12 - troll
13 - dark elf
14 - centaur
15 - lizardfolk
16 - vampire
17 - goblin
18 - homunculus
19 - dryad
20 - other
-
Food: 3/10
Blood: 5/10
Morale: 3/10
Year 1
Population: 2 Vampires, 200 Gnomes, 800 Skaven
Army: 20 Skaven Hunters (LV 1), 2 Vampires (Leader LV 13, Illusionist LV 9)
Food Sources: Mushrooms, Bats, Small Woodland Animals
Resources: Stone, Lumber, Copper
Technology: Fire, Metalworking
Culture: Cave Paintings
Magic: Minor Illusion (Illusionist)
What do you wanna do? You may choose more than one action, if different people do them.
> Breed (spend food, increase population)
> Embrace (spend blood, create vampire)
> Recruit (spend food, increase army)
> Find Food (roll dice to increase food)
> Acquire Resource (roll dice to find resource)
> Research Tecnology (roll dice to develop tech)
> Research Magic (roll dice to develop spell)
> Improve Culture (roll dice to develop culture, may improve or degrade morale)
> Explore (roll dice to find cool stuff)
> Diplomacy/War (roll dice to interact with neighbor)
> Other (specify) (new options will be added as needed)
In any case, roll 1d100 for each action that you decide to undertake.