[17 / 9 / 3]
Summer's come a'knockin so the clothes go a'flockin! A non-canon, peaceful gathering of exalts and other beings from across Creation is being held on an An Teng beach. There's Ledaal babes in skimpy bikinis, big booty mortal waitresses, coconuts everywhere, cold drinks, hot sun, crashing waves, solars, lunars, dragon blooded, artifact swimsuits and of course... BEACH VOLLEYBALL!
Build two Exalted characters, pick their outfits, challenge a rival team, and get playing!
Basic Rules
Only dice used are d10s.
Both players roll the combined Wits + Awareness scores of their characters to see who wins initiative.
Step One - Service: Winner goes first, and rolls Dexterity + Athletics. The number of successes is the difficulty of the other team's roll to save.
Step Two - Defense: The the player on the defending team chooses which character will defend the serve or return or spike and how. A roll of Dexterity + Athletics is needed to get to and set up the ball in time. She must equal or beat the number of successes scored on the serve/offense roll.
Step Three - Offense: The other teammate then rolls Dexterity + Athletics to return. The number of successes scored is the difficulty of the other team's save.
Step Four - Repeat The other team now does step two and so on until someone scores a point.
If at any time one team fails a roll, the other team receives a point. The first team to get three points wins; servers alternate amongst the two players on the team that is serving. If the other team gets a point they get to serve next.
Remember that stunting is perfectly allowed and encouraged. One dice added each for at least:
1: Two sentences of description
2: Fanservice
3: Dialogue
[Cont]
Build two Exalted characters, pick their outfits, challenge a rival team, and get playing!
Basic Rules
Only dice used are d10s.
Both players roll the combined Wits + Awareness scores of their characters to see who wins initiative.
Step One - Service: Winner goes first, and rolls Dexterity + Athletics. The number of successes is the difficulty of the other team's roll to save.
Step Two - Defense: The the player on the defending team chooses which character will defend the serve or return or spike and how. A roll of Dexterity + Athletics is needed to get to and set up the ball in time. She must equal or beat the number of successes scored on the serve/offense roll.
Step Three - Offense: The other teammate then rolls Dexterity + Athletics to return. The number of successes scored is the difficulty of the other team's save.
Step Four - Repeat The other team now does step two and so on until someone scores a point.
If at any time one team fails a roll, the other team receives a point. The first team to get three points wins; servers alternate amongst the two players on the team that is serving. If the other team gets a point they get to serve next.
Remember that stunting is perfectly allowed and encouraged. One dice added each for at least:
1: Two sentences of description
2: Fanservice
3: Dialogue
[Cont]