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Fire Emblem: Three Houses Quest: FINAL

ID:rq8GvuMl No.5935897 View ViewReplyOriginalReport
You are Blair Weaver, and you are at the end of your journey. You returned to Rusalka to confront your adoptive father, Count Charles d’Rusalka, only to find that he’d already fled for Zanado. In his place, you fought against ancient Agarthan weapons of war, as well as familiar faces from your past. You emerged victorious, rising to become the new Countess, but you had little time to savor your triumph. Learning of the Count’s plan to resurrect the old Agarthan gods, the Blackwings made haste for the Red Canyon.

Once there, you were forced to confront the reanimated corpses of your Crest-bearing friends from Garreg Mach, along with their Heroes’ Relics. The Patriarch of the Fodlan Orthodox Church, Bennett, also fought against you, bringing forth all his fearsome power. Despite these setbacks though, you pressed forward, defeating all who barred your path. Now, you stand before the Tower of Zanado. Inside, the final Sage awaited.

It was time to decide how your story would end.

>Blair Weaver
>Level 50 Seraph Knight (MAX)
HP: 73(100%)
STR: 35 (50%)
MAG: 34 (60%)
DEX: 32 (55%)
SPD: 47 (75%)
LCK: 35 (40%)
DEF: 31 (60%)
RES: 27 (50%)
CHARM: 40 (55%)

>Personal Skill:
Fiery Blood+ (+4 Damage and +3 Speed when HP is not at Max)
Transmute: Up to 5x during a battle, you can make a physical attack deal magic damage
+2 STR
+5 HP

>Offensive Skills:
Stun: Allows its user to paralyze an enemy unit for one turn. (Activation Chance: Dex)
Lancefaire: (+5 DMG when attacking w/ Lance)
Black Tomefaire (+5 DMG w/ magic)
Darting Blow (+6 SPD when attacking)
Betrothed (Blair/Ashe do +3 DMG each when deployed together)

>Defensive Skills
Rally Spectrum+ (+5 to ally’s stats)
Swordbreaker (+20 Hit and Avoid when facing Sword users)
Alert Stance+ (+40 Avoid when not engaged)

>Proficiencies:
Lance: A
Authority/Tactics: A
Reason: A
Flying: A
Axe: D
Sword: D-
Heavy Armor: D

>Spells:
Forseti (S Rank, +20 DMG, 30% CRIT, Enemy attacks will miss you for 1 turn, 1 Use)
Fire (E Rank, +3 DMG, 10 Uses)
Thunder (D Rank, +5 DMG, +10% Crit, 5 Uses)
Aircalibur (C Rank, +3 DMG, 3x DMG against flyers, 5 Uses)
Fimbulvetr (B Rank, +12 DMG, +10% Crit, Area of Effect, 3 Uses)
Bolting (A Rank, (+12 DMG, 15% Crit, Long Range Siege Magic. 2 Uses, Range: 20)

>Inventory: Gungnir (+20 DMG, 10% Crit, +2 STR, SPD, DEF), Axereaver, (+8 DMG, +40 Avoid against Axe Users) Magic Staff (+5 to magic attacks), Blessed Lance (+7 DMG, Heals 5 HP every turn), Delphi Shield (Negates Flier Weakness)
>Gold: 0g

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