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You are a GNOME. Currently, you live deep within a dungeon that is under the spooky dark forest. Feeling bored, you decide to see what everyone else in the dungeon is up to. You haven't seen another gnome in a good while.
You have a few skills. You have a natural affinity for tinkering and engineering. You're also alright at casting some spells, but you like illusions and tricks mostly. Also, compared to other demi-humans and monsters, you're kinda small. That's okay.
SKILLS:
Tinkering +4, Small +3 Illusions +3, Magic +2
When we encounter a test or try and do something where failure brings a negative consequence, we'll roll 2d6 against a target number. If our roll meets or passes the target number, we succeed. Yay!
Anywho - you come across a simple wooden door, and a strange fissure in the stone wall of the dungeon. Which way will you go to begin the adventure?
>Wooden door. That's simple enough. I'll probably find some other gnomes this way.
>Fissure. Might lead to a cave, or a shortcut through the dungeon. But, I might encounter more dangerous monsters.
You have a few skills. You have a natural affinity for tinkering and engineering. You're also alright at casting some spells, but you like illusions and tricks mostly. Also, compared to other demi-humans and monsters, you're kinda small. That's okay.
SKILLS:
Tinkering +4, Small +3 Illusions +3, Magic +2
When we encounter a test or try and do something where failure brings a negative consequence, we'll roll 2d6 against a target number. If our roll meets or passes the target number, we succeed. Yay!
Anywho - you come across a simple wooden door, and a strange fissure in the stone wall of the dungeon. Which way will you go to begin the adventure?
>Wooden door. That's simple enough. I'll probably find some other gnomes this way.
>Fissure. Might lead to a cave, or a shortcut through the dungeon. But, I might encounter more dangerous monsters.