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The last of the Emperor’s children has died. He has no heir, an aging wife, and failing health. From his bed, which he finds harder and harder to leave each day, he orders the main family of every royal house to send forth a Champion to court to decide the future of the Empire.
You are the champion for [Pick 1], in your early childhood you warded with [Pick 1]:
>Nethos, Clan Gerrard: Located in the Northwest in a mountainous region, the Nethons enjoy immense mineral wealth. Nethos is also unique because it is not organized as a kingdom, but instead as a sort of confederacy of mountain clans, where a new presiding family is chosen by sending champions to compete in a contest of the three sacred Nethon arts: Blacksmithing, Brewing, and Brawling. [Aspect: Competitor]
>Pan, House Goinsy: A modest kingdom east of Nethos and North of the capital. Lacking any real geographic or resource advantage, Pan has maintained its relevance through a focus on military discipline and strategy. Panese knights are considered the best in the Empire, with the exception of the Imperial knights (although many Imperial Knights are Panese in origin). Pan has a strict, militaristic culture. Many royal families ward their children in Pan to learn skill at arms. [Aspect: Chivalrous]
>Winterlands, House Reid: The Northernmost Kingdom, located in the cold tundras at the Northeastern end of the continent. Inhabitants of the winterlands are stereotyped to be gruff, independent, and self-reliant. The Winterlands cares little for diplomacy or currying favor at Court. They frequently find themselves in border disputes with their neighbors. Due to the lack of farmland in the Northern part of their territory, they cling tightly to the southern sections, and will fight fiercely to maintain their territorial integrity. [Aspect: Tough-as-Nails]
>Free Chalmuth, House Kabot: The youngest of all the kingdoms, located at an island west of the continent proper. Formerly a part of Ellia’s territory, but when the Fellants refused the island's call for troops to deal with rampant piracy, an uprising took place and the Chalmuthians refused to pay any taxes to either Ellia or the Emperor. The Emperor sided with the Chalmuthians, helped broker a peace with Captain Kabot, which involved installing the Pirate Captain as the new king of the island. [Aspect: Swashbuckler]
>Kingdom of Ellia, House Fellant: The largest and most prosperous of the houses outside of the Imperial family itself. Ellia has vast, lush farmland, sea access, and ample mineral wealth. Its capital is located directly west of the Imperial capital. Including maritime borders, it borders seven other kingdoms. Many have speculated that the Fellants aspire to secede from the Empire, or usurp it. Ellians despise Varyne and Chalmuth, feeling that their territory was wrongfully taken from them. [Aspect: Prestigious]
(Continued)
You are the champion for [Pick 1], in your early childhood you warded with [Pick 1]:
>Nethos, Clan Gerrard: Located in the Northwest in a mountainous region, the Nethons enjoy immense mineral wealth. Nethos is also unique because it is not organized as a kingdom, but instead as a sort of confederacy of mountain clans, where a new presiding family is chosen by sending champions to compete in a contest of the three sacred Nethon arts: Blacksmithing, Brewing, and Brawling. [Aspect: Competitor]
>Pan, House Goinsy: A modest kingdom east of Nethos and North of the capital. Lacking any real geographic or resource advantage, Pan has maintained its relevance through a focus on military discipline and strategy. Panese knights are considered the best in the Empire, with the exception of the Imperial knights (although many Imperial Knights are Panese in origin). Pan has a strict, militaristic culture. Many royal families ward their children in Pan to learn skill at arms. [Aspect: Chivalrous]
>Winterlands, House Reid: The Northernmost Kingdom, located in the cold tundras at the Northeastern end of the continent. Inhabitants of the winterlands are stereotyped to be gruff, independent, and self-reliant. The Winterlands cares little for diplomacy or currying favor at Court. They frequently find themselves in border disputes with their neighbors. Due to the lack of farmland in the Northern part of their territory, they cling tightly to the southern sections, and will fight fiercely to maintain their territorial integrity. [Aspect: Tough-as-Nails]
>Free Chalmuth, House Kabot: The youngest of all the kingdoms, located at an island west of the continent proper. Formerly a part of Ellia’s territory, but when the Fellants refused the island's call for troops to deal with rampant piracy, an uprising took place and the Chalmuthians refused to pay any taxes to either Ellia or the Emperor. The Emperor sided with the Chalmuthians, helped broker a peace with Captain Kabot, which involved installing the Pirate Captain as the new king of the island. [Aspect: Swashbuckler]
>Kingdom of Ellia, House Fellant: The largest and most prosperous of the houses outside of the Imperial family itself. Ellia has vast, lush farmland, sea access, and ample mineral wealth. Its capital is located directly west of the Imperial capital. Including maritime borders, it borders seven other kingdoms. Many have speculated that the Fellants aspire to secede from the Empire, or usurp it. Ellians despise Varyne and Chalmuth, feeling that their territory was wrongfully taken from them. [Aspect: Prestigious]
(Continued)