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Reincarnated as a Peasant Quest #2 - Carted off by the Inquisition

ID:smSof45w No.6071238 View ViewReplyOriginalReport
<-------- not an image a PDF summarising relevant info from Thread #1

Thread 1 Archive: https://suptg.thisisnotatrueending.com/qstarchive/2024/6029286/

You accept your fate and prepare for what is coming. Then a knock at the door. A young looking nun is being accompanied, but a giant man wearing a metal mask. They introduce themselves as Inquisitor Archil and Sister Tamar.

Your parent's expression becomes horrified when they learn of the pact you sighned and that the pact must have barred you from speaking. Your body is looked over for injuries, your mana vessel for a deadman's switch for the pact being broken. Relief passes over both. Children forced into pacts by fey are usually in much worse shape, the pacts usually contain some cruel trick switching it in the favour of the fey.

You are given a few more days with your family as the Church delegation investigates everything. The alchemists worshop, the merchant company, the local church and everyone in the village. You are instructed to act as if nothing happened, Meva runs away crying when you two play scared of the observers. Eventually you are loaded onto a carriage and taken away.

You explain everything you learned, and ask for protection for your family. The request goes into consideration but is accepted. Pixies could try an underhanded attack on your family afterall.

You travel for over a month staying at inns and churches, crossing borders of nations. Eventually you arrive at a large temple in the Divine Capital. Coming in deeper it's more like a hospital. Some children seem to constantly drown throwing up water. Other's constantly set on fire. You are to stay here for now, your job is simply to continue the obligations of your pact best you can (carve a stone statue of decent quality once every 2 weeks) until your contractor can be hunted down.

What do you do in this new place? Pick 2 - first to get 4 votes then we continue
>get to know the other kids
>get to know the staff
>accumulate mana
>visit the library (what do you want to learn/study?)
>try to determine your other mana-traits for Augmentation abilities
>train spellcrafting
>research local herbs, get back to practicing alchemy
>try to help locate your contractor
>help in the garden (remember no magic, your earth magic is a wee bit poisonous)
>write in