>>6113280>>6113351>>6113435Big Chief ponders for a moment.
"hmm... food you say? Very well. We shall help you. You're now under my protection, little ones. We will bring your foes into submission."
Big Chief is a descendant of Gob, the Goblin King. Though the Goblin Kingdom has long since disappeared, the goblins themselves maintain the tradition of putting descendants of Gob into positions of leadership.
Your most prized possession is an Old Banner from the Goblin Kingdom. You have no idea what it means at all, in its tattered state is barely an old sackcloth. But it is Red and it is Awe Inspiring for the other goblins, makes something within them remember our past glories.
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Your skills:
Inspiring Leader: your underlings withing earshot and/or line of sight fight 10% better. +20% if they are goblin. +20% if you're carrying the Old Banner (this bonus applies to goblins only).
Battle Roar: your enemies fight 10% worse and your troops fight 10% better. Lasts one minute. Once a day.
Fear Wave: your enemies fight 30% worse. Lasts thirty seconds. Once a day.
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You get your strategists together to decide where to raid the halfling settlement. You've been living here for the longest, so you already scouted the region and have patrols all over the place.
There are five key locations you can strike.
> The Halfling Quarters: Where the machines keep the imprisoned halflings. It is a small farming turned into mining village. Not much to be had there other than the halflings themselves. Moderately guarded.> The Mines: where the halflings slave away all day. There are plenty of minerals and some tools to be had there. Poorly guarded. > The Control Center: Where the machine in charge of the slaver operation resides. Lots of resources to be had. Heavily guarded.> Machine Barracks: Where the machine troops stay when not in patrol. Lots of weird weapons to be had. The machines don't believe anyone would be stupid enough to attack them here. Moderately guarded.> Repair Aisle: A warehouse where broken machines are repaired. The machine version of a hospital. Poorly guarded.The machines also have regular patrols. Their patrols are on wheels and move as fast as a horse. Their patrol size is about 5-10 machines.
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Your troops:
47 Wolf riders
~500 gobling spearmen
~100 goblin archers
5 barrels of Explosives
20 war sleds (need at least 2 wolves each)
1 old balloon (disassembled)
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you also have about a dozen humen wymen in your harem
they speak several different languages that your people don't speak
they have learned a little bit of goblin language as well
they are resentful from all the rape though
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What will be your strategy?