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Quoted By:
<span class="mu-i">"I refuse to believe that mankind has hope."</span>
-Corrupted fragment recovered from extended data-meditation on newly restored relics
Having made a new... <span class="mu-i">buddy</span>, you enter the personal forge of another friend, who promises by ritual to help you uncover the secrets of the lost titan, Corvus Lictor.
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Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman
You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.
<span class="mu-s">This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins.</span> When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.
Vote stay open for a minimum of six hours, but will usually take longer.
A note: My writing style is pretty dry, but don't mistake that for it being serious.
-Corrupted fragment recovered from extended data-meditation on newly restored relics
Having made a new... <span class="mu-i">buddy</span>, you enter the personal forge of another friend, who promises by ritual to help you uncover the secrets of the lost titan, Corvus Lictor.
---
Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman
You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.
<span class="mu-s">This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins.</span> When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.
Vote stay open for a minimum of six hours, but will usually take longer.
A note: My writing style is pretty dry, but don't mistake that for it being serious.