[120 / 38 / 1]
Last time, you challenged the Warden who reigns over Fire Field to a dangerous duel of the highest stakes and risks! You two will face each other in a game of <span class="mu-s">Guess Whom is it?</span>! An original game without a trademark that you can sell to children of all ages… Except the ones who like to eat the tiny pieces of everything, like Ame when she was a little more little and you couldn’t play with your line of plastic construction toys — you’ll never forget the day you had to close down <span class="mu-i">Johnny Airlines™</span> because that tiny bear kept trying to eat your plastic passengers! They were paying customers, how dare she?!
Regardless, the birdy bird moves back to Quye as his side of the board hasn’t appeared yet. The two communicate briefly, a drastic change is about to happen…
Flatly, Quye doesn’t want to play the game proper, but the challenge still goes. To make a long story short, you’re playing Guess Who? on Single Player. By relinquishing his role as an active competitor, he negotiated rules changes:
>You’re going to play on Quye’s turf on Floor F.
>The Prisoners (and some volunteers) will *actually* come over to be a part of this. They will help you out.
>During Phase 1, the game revolves around you asking 5 questions to the Prisoners. They’re forced to answer earnestly. This extra information will come in handy for Phase 2 later, so use them wisely. Or don't! You never won a game of Guess Who? by knowing any of those losers' jobs!
>During Phase 2, it’s the proper Guess Who? gameplay everyone knows and loves. You ask yes or no questions to figure out Quye’s chosen one. He *can’t* lie.
>You have to win in 5 turns or less, or else Quye takes the win. During your turn you can either ask Quye a Yes or No question or guess who his pick is.
>As negotiated, Quye can veto one of the questions *only once*. You’re forced to ask something else, *not* lose a question.
>You can’t make a question that eliminates more than 8 prisoners with either answer given. (Example: During your first question, you can’t ask the Gender of his pick because it’d eliminate 12 people no matter the answer.) If the number of one gender dwindles to 8 or less, you’re allowed to ask the question however.
>The Winner gets a reasonable reward from the loser.
Regardless, the birdy bird moves back to Quye as his side of the board hasn’t appeared yet. The two communicate briefly, a drastic change is about to happen…
Flatly, Quye doesn’t want to play the game proper, but the challenge still goes. To make a long story short, you’re playing Guess Who? on Single Player. By relinquishing his role as an active competitor, he negotiated rules changes:
>You’re going to play on Quye’s turf on Floor F.
>The Prisoners (and some volunteers) will *actually* come over to be a part of this. They will help you out.
>During Phase 1, the game revolves around you asking 5 questions to the Prisoners. They’re forced to answer earnestly. This extra information will come in handy for Phase 2 later, so use them wisely. Or don't! You never won a game of Guess Who? by knowing any of those losers' jobs!
>During Phase 2, it’s the proper Guess Who? gameplay everyone knows and loves. You ask yes or no questions to figure out Quye’s chosen one. He *can’t* lie.
>You have to win in 5 turns or less, or else Quye takes the win. During your turn you can either ask Quye a Yes or No question or guess who his pick is.
>As negotiated, Quye can veto one of the questions *only once*. You’re forced to ask something else, *not* lose a question.
>You can’t make a question that eliminates more than 8 prisoners with either answer given. (Example: During your first question, you can’t ask the Gender of his pick because it’d eliminate 12 people no matter the answer.) If the number of one gender dwindles to 8 or less, you’re allowed to ask the question however.
>The Winner gets a reasonable reward from the loser.