Welcome to QUEST ART GENERAL, a quest for showcasing the art of your quest and its characters! Players of all skill levels are welcome!
Quest mechanics:
1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.
2: You are free to draw/post work of others' characters, but no begging.
3. Keep it SFW. This is a blue board. If you feel the need for otherwise, link it in the thread so it doesn't get nuked.
4. No dramafagging/vendettafagging, or blatant shitting on others' art. Again, this is a quest to draw and vibe about art, /qst/ OCs, and their respective lore.
5. If someone does give you fanart of your quest/character, be sure to thank that anon for their hard work as soon as you can, it's just common courtesy :)
Drawing Resources:
https://pastebin.com/Dbyjxmfd LOOMIS:
> https://alexhays.com/loomis/ Drawing on the Right Side of the Brain (user recommended):
> https://www.drawright.com/ Animation resources:
> http://www.theanimatorssurvivalkit.com/ Iterative Drawing - The Fastest Way to Improve:
> https://www.youtube.com/watch?v=k0ufz75UvHs How to Draw Interesting Poses:
> https://www.youtube.com/watch?v=b1nxf5KQ2Js Anatomy Quick Tips: Hands:
https://www.youtube.com/watch?v=hzl3eaxAJpo Painting like a Sculptor:
https://www.youtube.com/watch?v=zC3OxonJcXQ Basic Drawing for Digital Painters (Shape Control):
https://www.youtube.com/watch?v=eyu-bbWkGTU How to Draw Hair:
https://www.youtube.com/watch?v=NHewz3JbKrQ User-recommended art channels:
https://www.youtube.com/@Sycra https://www.youtube.com/@sinixdesign
Anonymous
>>6146805 Thanksgiving is approaching. Draw your favorite /qst/ character eating/cooking a Thanksgiving dish!
BananasQM !!41PmzC6RLY4
What part of an image do you tend to draw first, /qag/? I tend to draw backgrounds first, they often become my favorite part of a completed image. If you intend to use drawings consistently in quests, it also helps as backgrounds can be reused sometimes.
Anonymous
>>6147027 I just make my characters exist in a void with texture
Anonymous
Anonymous
Quoted By:
>>6147027 >>6147045 Agreed with this, I usually go figure first because that's often the focal point, especially for quests. When I was doing BOUNTY, I did backgrounds first since it was more game/VN like than my other quests, so the surroundings became the main focus.
I've been watching Arcane lately, and I'm blown away by how good the backgrounds are in the show, particularly with how it adds to the storytelling/tone of the show.
So I might start experimenting with backgrounds... would you guys like that as another weekly prompt? If not, lemme know.
Anonymous
Quoted By:
>>6147027 Characters and important figures first. I find background a little boring, but I need to sneak some details in there to encourage experimentation and ADVENTURE. Compared to the whole background, details are fun :) Color is beyond my ken for now so I stick to basic forms and shading.
Anonymous
>>6147029 I missed you, man
SmuleQM !!j/r5y9qB6mE
Quoted By:
>>6147027 depends, for my personal work i rarely draw backgrounds i keep it either a flat inky darkness or stark red, prefer to focus on the characters.
Anonymous
>>6147288 Time just gets away from us.
I am still working on it, don’t worry. It’s just the art that I haven’t had time to do.
DemBones !!ehWv9n5C1mz
>>6146806 She's certainly not my favorite, nor any of my protagonist's favorite, but Dr. Rivka knows how to have a good time on Thanksgiving, and once you get over the burning, tingling feeling in your mouth her turkey's not that bad!
Anonymous
>>6146806 Turkey time
>>6147921 p h a t
Anonymous
>>6147921 >>6148625 Typical Canadian W.
DemBones !!ehWv9n5C1mz
Quoted By:
>>6148625 Or IS she!? Fuckin' GOT YOU
>>6148690 The leaf shall inherit
Anonymous
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>>6147496 glad to hear that, waiting warmly.
Anonymous
where are all the qaggots?
Anonymous
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Anonymous
BananasQM !!41PmzC6RLY4
>>6153808 /qag/ is infamously slow and now with the holidays coming up it's likely we will be receiving another lull.
Until the 900 second post timer is removed, I fear the board will not recover.
BananasQM !!41PmzC6RLY4
Anonymous
Peekay
Should have some time over the holidays to get mystery started again, dark gods willing
Anonymous
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>>6157915 Her thighs are gigantic
DemBones !!ehWv9n5C1mz
Quoted By:
Merry Christmas from Loxxie and Roxxie--that Santa bastard's gonna get what's comin' to him!
Anonymous
>>6147288 Very soon.
I do have a question for you and the other anons, though. For Loveless Gal 4 (and potentially future quests), would you prefer
>2-3 days / 1 update* (about 3-4 posts’ worth) + art OR
>1-2 days / 1 update (same post length) but fewer drawings Anonymous
>>6158718 >1-2 days / 1 update (same post length) but fewer drawings This would be my personal preference.
Narrator !!eK/DTdS3ONO
R. Roger Smith !!qY92vX+Q0HX
R. Roger Smith !!qY92vX+Q0HX ID:hmdFKwyY Sat 21 Dec 2024 11:18:20 No. 6162130 Report Quoted By:
>>6153808 Drive safe, everyone!
Anonymous
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>>6168907 Much appreciated, anon!!!
Peekay
Anonymous
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Doodles because my shit-ass CAPTCHA reset...
>>6169241 Limbusssssss...
Anonymous
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Anonymous
Alright, since the thread seems to be mostly dead, I suppose i'll go ahead and ask for some advice...see, I'm trying to make the 'unit squares' for my battle maps, but i'm not quite sure how to portray 'losses'. In my first quest i just started drawing 'cracks' in the unit square but that feels way too 'unclear', no?
There's also some weird issue where the quality of the things keep getting owrse the more i do stuff. Is this an issue with paint.net ? It's hwat i've been using. By the end of my one-shot the battle units were looked horribly blurry. Anonymous
>>6173954 Have you tried making it out like a grid? I think it'd be easier to read if you had your map out like a grid and then marked wins or losses with different colors/shapes.
Anonymous
>>6176099 >had your map out like a grid and then marked wins or losses with different colors/shapes. What do you mean?
Anonymous
>>6176134 This is kind of a quick shorthand, but take a grid of any size (you can scale this either upwards or downwards if you want to use more intricate pixel figures), but the idea is you lay your characters/landmarks/etc. across a grid, and you can denote things like slain villains/obstacles with specific shapes/colors (see picrel).
It's a quick and shitty shorthand, but I hope you get the idea.
Anonymous
Quoted By:
Extremely important woman.
Anonymous
>>6176152 Well, its not that a grid is a bad idea, but it kinda limits the ability to...you know, have units turn, right?
Of course, this does actually give me an idea of how to represent them but the manner of making them move remains...is there some (preferably free or otherwise easily piratable) software/site I can use that allows me to have "assets" i can easily move around instead of having to create a new layer every time I want to move an unit close to another?
Anonymous
>>6176159 I can only think of making your own grid and overlaying 3D models onto it if you're THAT dedicated to not making new layers every time you want to move an object (I don't know and am not familiar with CIV software).
CLIP studio if you want 3D models
Aesprite for GOOD pixel art
Alternatively, MS paint if you're cheap
Anonymous
>>6176177 No, I mean like...see, I draw a map, right? Then I have the units I can put into them. The issue is, having to move each unit around gets really annoying when you scale it up, we're talking like 20 movements every "image" i wanna do and it only grows with each unit.
I was asking if there was some way that, rather than having to select and move the Box as part of the picture, there was an program I could use that would keep them as "assets" I could drag and move.
Anonymous
Quoted By:
>>6176187 Yeah I’m lost, sorry man. Maybe there’s like a CIV app or something
Anonymous
Quoted By:
>>6176159 You can use something for vector art, like Inkscape