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We are going to play a civilization game. Our starting race will be humans, but we can find non-humans out there. There is magic and rapid technological development. Every 30 turns you get to choose a new leader, unless the old leader dies first (it can be its descendant, but not necessarily).
Select Starting Terrain:
Select 21 Tiles for your city, choosing one to be the Center Tile. The Center Tile gets +1 to food and production.
Also choose a location in the map for your starting settlement, give me a number.
You can choose as many tiles as you want to be water tiles of the type Sea or Lake. But if you choose Rivers or Oasis (which must be superimposed to some other type of tile; oasis can only be in deserts), for each 5 tiles of river you get one additional Sworn Enemy (as river tiles are highly coveted and draw attention). Notice that you start with one sworn enemy, get one sworn enemy simply by having any river or oasis tile, and an additional one on 5 and every multiple of 5 river or oasis tiles.
Other than river tiles, you can choose up to three Special Resources. The resource must be adequate to the tile, as follows:
Plains: Grain, Horses
Forest: Fur, Wild Game
Mountains: Silver, Gems
Hills: Stone, Iron
Swamp: Herbs, Swamp Roots
Desert: Salt, Spices
Water (Sea, Lake, Oasis or River): Fish, Pearls, Gold
Jungle: Tropical Fruits, Rubber
Tundra: Fur, Oil
Farmlands: Wheat, Livestock
Volcano: Gold, Obsidian
Select your starting conditions!
Slow Start:
1,000 population
Fast Start:
4,000 population
Advanced Start:
10,000 population, divided in up to three settlements (generate 2 or 3 of the 30 tiles option)
-
Also select a Leader for your civilization:
Isolde von Berghoff
- Backstory: Known for her intelligence and passion for the arts, Isolde turned her capital into a cultural hub.
- Bonuses: +20% research output, +1 science per city.
- Starts with Writing technology
Otto von Reichenbach
- Backstory: Otto is a pragmatic and shrewd leader known for his deep understanding of economics and commerce.
- Bonuses: +30% gold income, +10% production per city.
Starts with Trade technology
Friedrich IV von Löwenburg
- Backstory: A seasoned ruler who rose to power during a time of great conflict, Friedrich IV is known for his ability to unite diverse factions and build a mighty empire.
- Bonuses: +20% production in all cities, +1 influence per city. (influence is how many actions each city can make per turn)
Select Starting Terrain:
Select 21 Tiles for your city, choosing one to be the Center Tile. The Center Tile gets +1 to food and production.
Also choose a location in the map for your starting settlement, give me a number.
You can choose as many tiles as you want to be water tiles of the type Sea or Lake. But if you choose Rivers or Oasis (which must be superimposed to some other type of tile; oasis can only be in deserts), for each 5 tiles of river you get one additional Sworn Enemy (as river tiles are highly coveted and draw attention). Notice that you start with one sworn enemy, get one sworn enemy simply by having any river or oasis tile, and an additional one on 5 and every multiple of 5 river or oasis tiles.
Other than river tiles, you can choose up to three Special Resources. The resource must be adequate to the tile, as follows:
Plains: Grain, Horses
Forest: Fur, Wild Game
Mountains: Silver, Gems
Hills: Stone, Iron
Swamp: Herbs, Swamp Roots
Desert: Salt, Spices
Water (Sea, Lake, Oasis or River): Fish, Pearls, Gold
Jungle: Tropical Fruits, Rubber
Tundra: Fur, Oil
Farmlands: Wheat, Livestock
Volcano: Gold, Obsidian
Select your starting conditions!
Slow Start:
1,000 population
Fast Start:
4,000 population
Advanced Start:
10,000 population, divided in up to three settlements (generate 2 or 3 of the 30 tiles option)
-
Also select a Leader for your civilization:
Isolde von Berghoff
- Backstory: Known for her intelligence and passion for the arts, Isolde turned her capital into a cultural hub.
- Bonuses: +20% research output, +1 science per city.
- Starts with Writing technology
Otto von Reichenbach
- Backstory: Otto is a pragmatic and shrewd leader known for his deep understanding of economics and commerce.
- Bonuses: +30% gold income, +10% production per city.
Starts with Trade technology
Friedrich IV von Löwenburg
- Backstory: A seasoned ruler who rose to power during a time of great conflict, Friedrich IV is known for his ability to unite diverse factions and build a mighty empire.
- Bonuses: +20% production in all cities, +1 influence per city. (influence is how many actions each city can make per turn)