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Slave Gnoll Quest (Oneshot)

!!aZ7/idoiqNc ID:L9VQXQoL No.6165574 View ViewReplyOriginalReport
In the parched, rocky desert, where dry winds blow dust from one hill to another, there was a gnoll.

You, the gnoll, were a slave. You scarcely remembered the time when you weren't. A trial of power lost and your fate sealed by the leader of the pack was everything you could gather from your early years. You were weak then.

Years of labour in the copper mines and oasis farms made you strong. Those that couldn't become strong didn't survive here.

In your time at this and several other work camps, you learned some things from fellow gnolls that could be useful in later life... (pick up to 2 skills or none at all)
>You were not allowed a weapon, but you learned from a disgraced martial artist the traditional gnoll ways of combat. (You learned barehanded close quarters combat used against both armed and unarmed enemies)
>You learned from a priest, branded and enslaved for malicious magic, the heresy of Razzalbewz - the worship of demons and the basic seals that grant its warriors their strength. It has been spreading in the past decades among the gnolls, but the old faith remains strong. (You learned seals - signs associated with demonic lords that, when worn with a cloth, cut or otherwise born on the body, grant supernatural powers. It is, however, a dangerous craft, working with powers many civilizations consider evil...)
>You learned the craft of storytelling and bargaining from a traveller that visited even human lands, enslaved upon returning to his homeland for betrayal of the pack. You enhanced this ability by trading stories with other gnolls. (You will be a decent talker, capable of negotiating even with men that would otherwise kill you.)
>Write-in?

Through luck and perseverance, you lived to escape enslavement. The rebellion was quick and brutal. Seizure of ill-protected blades from guards, deep in the night. Murder of the slavers. Looting of the camp. Then, freedom. The gnoll slaves scattering, like desert winds.

What did you loot, if anything, from the guards? (as previously, pick up to 2)
>A weapon. Gnoll weapons are a crude craft, but they do their job. (specify what kind of weapon. Perhaps the simple, effective spear? Or the powerful sword? Or something ranged?)
>A book. A rare find among the mostly illiterate gnolls. The shaman of the camp, keeping the magic users inside in check, died from a simple strike to the head. You couldn't read, but perhaps there was knowledge there that would open up paths in the future.
>A steed. Desert gnolls ride giant lizards and camels to battle. This animal, however, is meant not for riding, but for hauling large shipments of goods. It may not be as fast as a war camel, but it's better than travelling on foot. (specify animal: giant lizard or camel)
>A bunch of supplies: some food, a waterskin, a rope and an oil lamp - all in a rugged bag.
>Write-in
(1/2)