<span class="mu-i">Another night, another job. The White Moon? Hitting a hospital downtown to draw attention to their cause is exactly the kind of thing of they'd do, and this makes the whole thing seem like one of their political setpieces rather than a corporate hit on anyone. But we know better - right now, witnesses we need are in danger, swept up in the grandstanding statements of armed paramilitants and gangers gone gun-mad. So your job, Agent, is straightforward in its excess difficulty: simply get in, get to the people in danger, and get them out.</span>
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:21:05 No. 6177373 Report Oh hi, Agents! The situation groundside is confused. I have confirmed that the Steel Vipers and a lot of other local small-timers and fortuneseekers are hitting the hospital zone. But I've also gotten multiple reports of White Moon paramilitants on site. Those guys are bad news, all kitted out in surplus military kit and with an ideolological will to commit kinetic action if it furthers their goals. My suspecions is that Mr. Nakamura, growing desperate and lacking the assets himself, has reached out through back-channels to get them involved and promised them some major payday or support. Hitting a hospital isn't exactly new tricks for these guys, so Metroplex is treating the whole thing as another White Moon separatist incident. But this might all work out in our favour: The White Moons are not the kind of people anyone contacts if they're having a good day. So, for all the difficulty it poses, it must mean Mr. Nakaramura is running out of options, out of patience and out of time. Which means we simply need to get to Mox Mimicry, the other civilians and ARC team 2#, get everyone out safe, debrief and I think we've got what it takes to close this case. Better check your gear. It's going to be a long night. -->New recruits may notice the slight adjustment to the recruitment procedure? #Name Limit 12 *Alive – Alacrity 9 Respond 1 Speed 1 – Attune 2 I Sense 2 I Support 2 I Process 2 Manipulate 2 I Proficiency 2 I React 2 I Resist 2 – !Close Quarters 2 !Ballistics 2 !First Aid 2 !Mesh Ops 1 !Persuasion 1 – #Trait #Trait -- H1 H2 B: Agent Suit (Spiffy!) H: Techset Headwear [Suite 1, Suite 2, if desired] – Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:23:23 No. 6177375 Report Quoted By:
I don't expect much trouble from most of the Steel Vipers. Not compared to the stuff we normally dead with! They're bad news, but they're not really your usual street gang, so don't expect them to roll up on you and wave their guns about sideways. They're corporate muscle pretending to be a gang, really. It's a larp, Agent, a pretend-play. It's all designer gear and tailored suits to go with their tailored ties and threats. Scions of middle management types, rich kids out on a prowl for a spot of the old ultra-violence, all masks and codes and bravado. But the issue is they're caught up in events and that's drawn in some heavies. Mr. Nakaramura has let the word out and I'm tracking <span class="mu-s">multiple</span> open contracts going wide. Apparently since we've stopped them cold being subtle and clever, they're simply trying for old fashioned brute force. Expect a lot of dangerous elements to join the party. So keep your head on straight and keep moving. If you get bogged down in a running firefight, you'll be in trouble.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:24:55 No. 6177376 Report So, check your gear. Check your suits. Check your guns.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:26:16 No. 6177377 Report You get the standard service alotment, but you should prepare for tonights festivities by picking a primary weapon as well, and signing out a sword, a skim-drone and any additional armor or armor-like enhancements you feel you need. The ballistic shields are normally used by Metroplex finest to kick in doors, but they do absorb the occassional or bullet or two. Might come in handy.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:27:35 No. 6177378 Report ARC Team 2# is on site, since we called them in earlier. They're near Mox location right now, keeping up a cordon. By Agent Roma's reports, Mox's condition is stable but she's not in a great position to move. That's why you'll have to get there, set up a perimeter, and then hold off anyone trying to use the chance to off her. Yeah, I know - it's a rough ask.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:30:34 No. 6177381 Report Quoted By:
The opposition at the hospital is an amalgamated mixture of gangers, opportunists, mercenaries and luckseekers. Those open contracts have drawn in a lot of heavy hitters, but if you keep moving and keep it together you should be alright. The White Moon paramilitants are the worst of the lot, but luckily, they're fewer in number. The assorted and associated criminal elements, well, you've already tangled with. Metroplex is setting up a security cordon and organising things, but Tactical is moving in yet due to what I think is a reasonably worry about the possibilities of civilians being caught in the crossfire and what I am beginning to suspect is an unreasonable level of interference from higher ups. It makes sense - If Mr. Nakamura of Singularity Cloud set all this up to get witnesses dead before they blap about FEYWILD he wouldn't want Metroplex Tactical to roll in and sort things out before his hired shooters got a chance at putting lead into people. So, we'll simply have to get in ahead of them.
CompanyCommand !!8Og8gGv6k3r
CompanyCommand !!8Og8gGv6k3r ID:d1PFw1ZA Thu 16 Jan 2025 07:41:08 No. 6177382 Report You're going in by <span class="mu-s">VTOL</span> to a landing spot closer to the assumed location of Mox and ARC 2#, right inside the Metroplex perimeter. I've got your IDs as Metroplex MIST operatives - that's Metroplex Intelligence and Strategic Taskforce - so if anyone asks, you're here to protect a high value asset from a novel threat vector. Any Metroplex officers you run into will assume the situation has gone political if MIST gets called in, which will hopefully make them ask a little less questions about what we're doing. Keep your heads on straight and you'll be fine.
So, Agents, final gear check, comms check, get your nets aligned and let's... crack on.
--
>>6177377 Please ensure you have a primary weapon ready, a sword,a skim-drone, and as many armor enhancements as desired above the baseline suit with its anti-stab vest. Though they're a bit bulky in aggregate, so mind your tolerance for difficulty. It'll be easier to navigate some of the terrain in there if you have a low profile, and we will have to make our way to Mox location first.
You'll have a lot of " Oh but I don't want " and your opinion doesn't matter, you get the equipment anyway, because this is a high stakes situation and you will abide by the regulations for field deployments or you will sit this one <span class="mu-s">out</span>. We are not sending people into an active shooter scenario without a longarm, basic ballistic protection and the standardised equipment for dealing with bullet resistant cyboform systems.
You can, however, if you like and want to, try to grab some specialist munitions. That's dependent on your Ballistics training.
>>6177376 It's a bit rough and though we don't have time for any long-term installations of new or adjusted implant protocols, you might be able to crash-alter your current implants if you find they're not fine-tuned for the mission.
Which is to say, no new field grades yet, buy you can hot-swap available systems.
--
Once you're ready, sound off, report in, and let's go save some people.
--
>Once ready, report in and designate whether you PILOTING [testing relevant secret], PERIMTER SECURITY [Sense and CQC, Ballistics or other] or MESH OVERWATCH [Process, MeshOps, DroneOps or other]. Please test the relevant pool as we are going in... hot. Agent Mammoth
Quoted By:
Rolled 8, 6, 4, 4, 6, 9, 9 = 46 (7d10) >>6177382 >Get some shotgun ammo >Get PadPlates >Refill Tactical Kit >Switch DMV to Sense >Report for Perimeter Security (Sense 3 + Ballistics 4 + flat Zeal 1) #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2+1 | Support 2 | Process 2
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Sense
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
#Well Rested
–
H1: Veritas
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2), filtering mask
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 16x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Agent Dragon
Rolled 10, 10, 4, 3, 4, 1 = 32 (6d10) >>6177382 #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21] | C7 Service Pistol [18] | 2xReloads [18x2] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW | SecSystem Vital PadPlates | Cool, Non-Descript Blade | SkimDrone | Ballistics Shield
>Split Skill Recorder into JanitorialDuties1, AdvancedPiloting1) >Ready... It's going to be a long day. >PILOTING (Proficiency3+AdvancedPiloting3) Hope this goes well- last time I crashed this and I might have some leftover trauma.
Agent Mammoth
Quoted By:
By the way, someone on MESH OVERWATCH should check out the strea marchive, to see what intel we can gather from it and what the opposition could have learned
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Thu 16 Jan 2025 12:25:51 No. 6177482 Report Rolled 6, 2, 7, 5, 7, 3, 3, 3, 8, 7, 5, 10, 2 = 68 (13d10) >>6177377 Sweet. I'll be taking Impact-Frays and Seekers for my Broadsword. Do I get to bring extra reloads or are these going to swap out the 2x I have in my tackit?
Also, even with a sword, I don't fancy my chances when it comes to brawling with the bigger Cyboforms. I'll try sourcing munitions that could come in handy for putting them down. Subcaliber AP, Haywire, APHE, hollow points, doesn't matter. Just whatever works and can be sourced right now. (Ballistics 3)
>>6177376 Swapping a level of Spliced Signals Access for Deep Morphological Variability for this deployment. Set initially to Proficiency b/c pewpewpew
>>6177382 >Reporting for...what else? Mesh Overwatch, ofc. (Process5+MeshOps5, flat bonus from Spliced Signals +1, 10 dice) Btw, is there any way to tamp down on the Strain aside from begging the TS for debugs? Maybe something in the aid kit?
#Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
5 Strain
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
[Synthetic Asset] Ajiva
Rolled 7, 10 = 17 (2d10) >>6177373 > +2 Intelligent analysis > +2 Psychology > +2 Attune > +2 Process > CLOUD-Fragment Op > +1 Process > Swap Alive status for Drone status. > Swap Resilience(???) for integrity. > Roll 2d10 for drone set-up > Did you fill out your health insurance? [Asset Ajiva: "Command..."]
> Are you up to date on your rabies shots? [Asset Ajiva: "TS, please-"]
> Did you prepare protection against gun related hearing damage? [Asset Ajiva: "Liren!"]
[Asset Ajiva: "That's inappropriate."]
[Asset Ajiva: "You know perfectly well that I have none of those things."]
# [SA] Ajiva
Limit 12
*Drone
–
Alacrity 9 Respond 1 Speed 1
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
--
H1
H2
B: ???
H: ???
–
Inv: ???
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177483 It's a standardized f-form, look, I have to-- it's-- I don't mean to <span class="mu-i">imply</span> things about your auditory processing capability, it's just a form I have--
mumblemumblestupidHRcompliancemumblemumble
Good to have you. All the groundside agents are getting settled in with guns, gear and gadgets, but admittedly you will have a little less decision making in that area due to a different chassis modelling process. However, a little less is not nothing! I'll get the tools for you.
Oh, and a series seven is it? Nice.
TS Liren !!8Og8gGv6k3r
>>6177482 Sorry Agent, there isn't much. Strain is a system-wide build up of gradual damage, accrued... well... <span class="mu-i">strain</span>... and micro-fractures, damages, looped processes, so on. The proprietary ARC implants you're outfitted with allow you a significant capability edge compared to baseline or near-peer actors, but the physiological cost can't be overstated. Long term redlining of implanted systems will lead to system degradation. "System" here means "you",as in, your entire body. I can hot-patch and rewire some things from here, remotely, accomodating and adjusting and adaption around difficulties but this naturally cuts into how much focus and time is available to do other things.
Long-term healthcare and system adjustment will reduce strain, of course, but it's hard to take a nap and get proper professional are on deployment.
You can take Support actions to attempt to reduce someone elses Strain. Debugging their systems and fixing issues is easier. But reducing Strain on yourself with your own actions is enormously difficult - logically enough the strain you already have interfere with your own ability to reduce the Strain. This is less of an issue when it's someone else, same as how assisting with bleeding on other people is innately easier than with your own.
Agent Octant posting for Field Lead Agent Graphite (OBE LLC PBUH) !!YSYBYRJrNGZ
Agent Octant posting for Field Lead Agent Graphite (OBE LLC PBUH) !!YSYBYRJrNGZ ID:NrYDdYFn Thu 16 Jan 2025 13:36:22 No. 6177498 Report Rolled 8, 2, 6, 6, 6, 9 = 37 (6d10) >>6177382 >I need Nerf Rounds, seeker rounds and whatever the fuck else fits for the Chirni >We manning the Perimeter with Sense 3 and Origami folding 3 #Agent Graphite, FG2
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1 Believable 1
–
Attune 2 I Sense 3 I Support 2 I Process 2
Manipulate 4 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 2
!Origami Folding 3
!Intelligence Analysis 1
–
#NanoTransen Projection Emitters (Intent+Secret to project hologram)
#Overclocked Resonators 4 (+Intent to magnet/electric output. Flat effect lvl)
--
H1: Chirni
H2: Shield
B: SS-VP [Absorb8, Armor2] I Agent Suit (Spiffy!)
H: Techset Headwear w/Shades (over balaclava) [Suite 2=Shield-R 2=Sensor 2]
–
Inv: Double C7 Service Pistols [18] I 2xReloads [18x2] I Service Knife I Sword I Collapsible Baton I Aid Kit I Tactical Kit I 16x JOLT Shells I 24x SLAP Shells
Agent Octant posting for Field Lead Agent Graphite (OBE LLC PBUH) !!YSYBYRJrNGZ
Agent Octant posting for Field Lead Agent Graphite (OBE LLC PBUH) !!YSYBYRJrNGZ ID:NrYDdYFn Thu 16 Jan 2025 13:38:57 No. 6177499 Report Quoted By:
>>6177382 >>6177498 oh and drones. Graphite wanted the skimdrones, too.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Thu 16 Jan 2025 13:40:16 No. 6177500 Report >>6177496 Well, TS, I've noticed that other agents seldom call for tactical support, so I think I'll be fine counting on you to unfuck my system somewhat regularly. Thanks.
Agent Butterfly !!HSmvRE+P+Zq
Agent Butterfly !!HSmvRE+P+Zq ID:WcUlIULe Thu 16 Jan 2025 16:42:18 No. 6177551 Report Rolled 2, 7, 3, 10, 9 = 31 (5d10) >>6177382 >Report for REIMTER SECURITY (Sense 2 + Close Quarters 3) #Agent Butterfly
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 1 I Process 2
Manipulate 3 I Proficiency 4 I React 3 I Resist 3
–
!Close Quarters 3
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 4
!Acrobatics 2
–
H1
H2
B: Agent Suit (AntiStab Vests 4+) I Graphite's 'Conversation Starters'
H: Techwear Headset W/ Shades
–
Inv: C7 Service (Int. Suppressors 2, Faulty 1) (x2) I Veritas Multi I Service Knife I Agent Aid Kit (Biomonitor 2) I Grilled Cheese Sandwich I Agent Tactical Kit I Collapsible Baton
SC Gland Augmentics [Adreno++]
Test Attune+Respond to flood your system with tailored hormones, aiding performance for specific tasks.
Further, enormously overclocked nor-adrenaline response lets you treat 1/3rd of on-going Injury as +Alacrity. If you have Shock, you ignore penalties and you can spend the Shock as additional Dice. This is pretty injurious.
UNCC: [Deep Morphology Variability] rank 3
#Probability Shunt 1 [ResPet]
#Dynamic Accent [CAI, *Switch]
Agent Butterfly !!HSmvRE+P+Zq
Agent Butterfly !!HSmvRE+P+Zq ID:WcUlIULe Thu 16 Jan 2025 16:43:19 No. 6177552 Report Agent Sunday
Quoted By:
Rolled 6, 2, 9, 10, 8, 4 = 39 (6d10) >>6177382 >>6177407 Come on Dragon, how bad could things be? It's not like they'll be expecting us to fly in at breakneck speeds to protect our threatened interests. I'd assess the overall likelihood of paramilitary types setting up overlapping MANPADS engagement envelopes over probable LZs to be LOW! You worry too much. Those systems are notoriously easy to operate - but so is the chaff/flare bucket!
>Requesting seeker shots, I need all the help I can get. Please TS, I might have to actually shoot at someone today. >Perimeter Sec, ID the greatest threat to our landing (Sense 1 + Improv Improbable 5) #Agent Sunday
Limit 6
*Alive
Trauma 1
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear w/ Shades (RID Interface 2, AR Spook 2)
–
Inv: Chirni A-PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 |
Agent Monarch
>>6177378 On MESH OVERWATCH [Process + DroneOps]. Can I get an estimate on the number of bystanders at the hospital? And get me a manual on Metroplex SOP, I don't want to be the one to blow our cover because I did something stupid.
#Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 -
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
Agent Monarch
Rolled 7, 10, 8, 9, 2, 6, 2 = 44 (7d10) >>6177598 didn't register my dice for some reason
Agent Foldworth
Rolled 5, 8, 3, 7, 6 = 29 (5d10) >>6177382 >Load up a Sensor 2 on my Headset >PERIMTER SECURITY [Sense 2, Origami Folding 3] >NERF reloads only for the Broadsword and C7s Concealment is not a concern, so I'd like to have my extra three pistols, revolver, analgesics and stimulants delivered, Liren if you please.
#Agent Fold
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit 9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 2x Stingball Grenade, 2x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit | 1x Revolver Old Reliable [3P, 5/6 Ammo, Penetrator 10+, Solid] | 1x Class 4 analgesics | 1x Class 3 nerve stimulants
Agent Thorn
Quoted By:
Rolled 8, 5, 8, 6, 1, 6 = 34 (6d10) >>6177382 Let's make tonight a night to remember, shall we?
>Mesh Overwatch [Process 4, MeshOps 2] #Agent Thorn
Limit 12 | Stress Testing 0.4 | 2 credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 3 I Process 4
Manipulate 3 I Proficiency 3 I React 1 I Resist 2 I Override 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 2
!Persuasion 2
!Jury-Rigging 1
!Support Operations 1
–
H1 Chirni [Standard, 30/30]
H2
B: CAMOT II [Obscure2, Adaptive2] | Agent Suit | Q-Thread Ballistic Vest [DR=2, Cover 1, Statelock 3]. Total Bulk: 1
H: Techset Headwear [MultiSpec 3, CRADLE-NEXUS 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Chirni | 2x Reloads [30x2] | Service Knife I Cool, Nondescript Blade | SkimDrone | Aid Kit I Tactical Kit
–
Implants:
Hong8 [Needler Swarm 2-9].
4C [Systemic Injection Vector 2].
[SA] Ajiva
>>6177382 # [SA] Ajiva
Limit 12
*Drone
–
Alacrity 9 Respond 1 Speed 1
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
--
H1
H2
B: ???
H: ???
–
Inv: ???
> MESH OVERWATCH (Processing5+MeshOps1) Agent Cheddar
Quoted By:
Rolled 3, 10, 5 = 18 (3d10) >>6177382 #Agent Cheddar
Limit 12
*Alive
Stress Test 0.2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 4 I Sense 2 I Support 5 I Process 2
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Insight 3
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Support Operations 1
!Intelligence Analysis 1
!DroneOps 1
-
Trait:
4C: [ScanCloud RID] 3
4C: [HazeOrb RID]2
–
H1
H2
B: Agent Suit (Spiffy!)
H: Techset Headwear [Memeplex 2][AR Spook 2]
–
Inv: C7 Service Pistol I 3xReloads [18x3] I Cirni Advanced PDW | CAMOT II Urban Opsn Cloak | Cool, Nondescript Blade | SkimDrone |Service Knife I Aid Kit I Turkey Sandwich | Smokes | 29 Credits
>Agent Cheddar reporting for duty. >Mesh Overwatch of course. Do we have too many assigned to that already though? If so I can swap to something else, but I think I'm well suited for it. (Process 2+ DroneOps 1) TS Liren !!8Og8gGv6k3r
>>6177602 They’re not your analgesics or stimulants, Agent, they’re evidence of a man’s suicide and stuff you stole from his apartment and have, for kleptomaniac reasons, decided to hang on to and pretend they’re yours despite the obvious fact that it links you directly to someone’s death, is related to FEYWILD and FETCH, and requires a medical degree to administer properly. And you’re requesting the use of scarce resources to bring stimulants from home to a hospital where you will be, if nothing else, able to find at least as many pharmacological injections.
Denied.
You absolutely can bring some
extra C7’s, however, I presume it pairs quite well with your spare hands!
>>6177598 On it.
>>6177500 They call for tactical support all the time, Agent, including at least seventeen times during our last deployment. Given that other people also are likely to need the signal bandwidth and we’re capacity limited I would, errr, suggest you keep that in mind’
>>6177552 PERIMETER, it has an E in it too!
—-
ARC 3# ASSEMBLED
COMMENCING
Anonymous
Rolled 7, 7, 8, 7, 1 = 30 (5d10) >>6177382 >Yes yes naturally i have an insurance as well as both eye and ear protection. Shots inside hurt anyones ears and i have augments. Hold on Rabies shot i live i city why'd i need rabies shot in hospital none the less also ain't that like really dangerous rabies i mean. >>6177377 "Ok you convinced me to take The camo cloak. I guess it's light enough to carry let's also swap that memeplex for nodeburner if i ever need it."
>>6177382 >MESH OVERWATCH (Support 3 + Crash Synchronicity 2) Not really my speciality but i'll try to spot some irregularities in areas network so others can take advantage of them.
#Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1
H2
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit | Collapsible Baton
Agent Thukpa
Rolled 2, 10, 3, 7, 9, 4, 1, 10 = 46 (8d10) >>6177373 #Agent Thukpa
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1
H2
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit | Skim Drone
>BioAugmentic Genesplice >+2 Instinct >+1 Sense >+1 Process >+2 Close Quarters >+1 Brand Management Ops >+1 Delivery Service Operations >UNCC [Combat Chromatics 2, Agility 2] >My health insurance is always up to date. >R-rabies shots?!? Yes, but what are you people /doing/ that this is an intake question? This turns away new employees! >I forgot that, but my referral contact packaged me some. >>6177382 Um, hello, is this Liren? I've been told that my credentials have been sent along. I- I don't really know what credentials I have, but apparently they should be nearly as satisfying as um, as Nodular's famous Midlife Crisis Busting Beef Chow Fun. And um, if that wasn't enough I was told to say something about a special wok offer that's boxed to go? I don't know, I just helped some noodle shop and the owners said they'd pass it on and help me help someone else.
Oh, I'm allowed on the VTOL? Wow, I didn't even realise you had a VTOL. I thought that was an unrelated VTOL.
O-oh, that's a gun. And a sword. Okay. Sorry, please don't hurt me- what do you mean they're mine?
>Perimeter Security (Sense 4 and Close Quarters 4) TS Liren !!8Og8gGv6k3r
Quoted By:
Part of the standard equipment, Agent Thukpa! Think of them as, err, extra large <span class="mu-i">chop</span> sticks....
TS Liren !!8Og8gGv6k3r
>>6177611 >>6177483 Apologies for the delay, Asset Ajiva - I have your specs on file and I've included a little info-brief as a refresher on your capabilities. I'm sure you don't need it, but it might sometimes come in handy - right?
Don't get a lot of you specialist signed up, but ever since TATIANA managed to pull through I the program shows great promise. Let me know if you ever start feeling like you're experiencing acute onset DID or personality fragmentation.
Cloud
7-10
Series Seven Search and Rescue Okami Models
The redoubtable series 7, for search and
rescue operations and other security work
#Speed 2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics 1 [++1effect per swarm]
#Armor 3, Agility 2
Speed replaces your innate speed, since this unit is faster than people on foot, but the other Traits you can simply note as Traits as relevant.
Pack Tactics is a specialist subroutine; for each unit participating in a given action the coordination capabilites increase and the action itself gains +effect. This is very handy for search and rescue work.
Flexible Manipulators implies the tools, tricks and training to have hands as-good-as-a-human, or other capabilities that mirror it. It means you don't have to worry about questions like "can I open a door" or other such, as your frames have the fine-tuned flexibility. It also provides +Flat Effect on actons that might require deft flexibility, such as pulling the victims of a house collapse from the rubble
Hardlight Projectors are a model-variant of the renowed NanoTransen implant systems, built into the drone-frame and powered by onboard systems. It means the frames can project small barriers, lift things (it's partially why they're so flexible) or shape other small brief structures and shields. Quite handy. Most CLOUD frames have these, though some units have larger systems.
The specialist autonomous routines of the series 7s that sets them apart from others are really the PACK Tactics operations, and the fact you're armored and agile along with quite a bit faster than standard units. Very sleek design.
--
The only thing to keep in mind as a CLOUD operator is that you functionally move your selves as a single unit, until you 'tag' sub-components with a given task, which they then move to carry out using SECRET+SWARM. Having different Secrets thus allow broader functionality. Once you're split up into multiple places, you can take "personal" actions freely through any frame, benefitting from Intent+Secrets+your personal traits.
If you never want to split up, that's fine too - a lot of CLOUD operators take some time getting used to the, errr, flexibility. If you TAG an agent, the chassis sticks with them, which is pretty handy for movement and reach.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177820 >>6177483 >>6177377 You aren't that differently equipped from standard Agents, though it may feel like it?
Each frame actually has access to a <span class="mu-s">C7</span>, a knife <span class="mu-i">equivalent</span> (The Okami has claws, so, you can figure out how that works fairly readily),a baton equivalent (the frames can just bash people), on-board supply and support kits, and incorporated techwear systems that function completely like they do for any other agent, including the tacnet linkage, the program packages and so on.
There are <span class="mu-s">two points</span> to be aware of.
If you bring a RID interface, Cloudswarmlets tagged to do things can treat it like a SECRET, which tends to improve their function as it lets you brute-force a lot of things, but you also have a wide and varied skillset yourself and you may want to keep the programmability <span class="mu-s">clear</span> because you can naturally spin up specific swarm-wide tools on the fly, as a GENERATE action.
>Process+MeshOps: Work up a navigation package >-->hits, you get [Navigation 2], so now swarms count as having Navigation 2 and can use it. The other is that we don't yet have the capability to equip a lot of frames with heavy munitions. This has some drawbacks - sorry Operator, none of your swarm-chassis have anything heavier than the integrated C7.
( Though obviously at some level, enough C7's is basically a Chirni anyway )
BUT because you have so much packing space as a large amount of bodies, you don't have to worry about running out of <span class="mu-s">tactical kit</span>. If you spend a lot of stun-grenades, they might 'deplete' but you don't otherwise have to track expenditure of grenades and such things. And because you have so many of them, it's usually a SUPPORT action to replenish it for someone else.
--
So, in short:
The units all come with integrated C7s, knife and baton equivalents, support and tactical kits, you don't have to track expenditure of munitions, techwear, but you unfortunately can't manage heavy weapon platforms.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177785 >>6177798 And while we're on the topic, Agents, I do have some information regarding your particular capabilities you may be interested in.
It hasn't come up much because our present Bio-Augmentics haven't gotten the chance to show off yet, yet the inherent capability of organic systems is that unlike the implants of HAZE operatives you can, slightly, adjust to mission profile depending on stress vectors experienced. If you dig into your instincts, you'll find that you accrue slight boosts to certain actions - the issue is that some impulses might not then be as useful for other actions. Suppose you get caught up in an intense series of CQC brawls and your entire system is red-hot with adrenaline. Well, you might then be so intensely riding that adrenaline high that your innate characteristics are mildly adjusted. Something like +Strength, -Agility could happen on field.
Remember your breathing exercises, such that if you find yourselves overcome with a stress related impulse accident, you can try to refocus. You don't have to worry too much about the manifestations, because these are tested systems and series of adjustments. You <span class="mu-s">very rarely</span> get so lost in the fury that you find yourself punching walls, but, still... Errr, maybe not to let Impulse build up higher than half your Limit...
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-s">Piloting</span> Dragon, 4, 2B, 1C>Emergency assigning additional operators Cheddar, 2, 1B -- <span class="mu-s">Perimeter</span> Mammoth, 4 Graphite, 2 Butterfly, 4, 1B Sunday, 2 Foldworth, 1 Thupka, 7, 2B -- <span class="mu-s">Mesh Overwatch</span> Octant, 6, 1B Thorn, 2, 1C Ajiva, 4, 1B Bnnyy, 2 -- Good work, Agents, good work...
TS Liren !!8Og8gGv6k3r
Rolled 5, 9, 2, 10, 1, 8, 4, 9, 3 = 51 (9d10) <span class="mu-s">Piloting</span> Dragon, 4, 2B, 1C>Emergency assigning spare personnel Cheddar, 2, 1B == 6, 3B, 1C --> 4 Remainder <span class="mu-s">Perimeter</span>>Origami Folding not applicable to perimeter security. Hits halved. Excess hits applied as Complication. Sorry Agents, you can't "fold" a perimeter operation. -- Mammoth, 4 Graphite, 2 Butterfly, 4, 1B Sunday, 2 Foldworth, 1 Thupka, 7, 2B == 20, 3B, 4C --> 5 Remainder <span class="mu-s">Mesh Overwatch</span> Octant, 6, 1B Thorn, 2, 1C Ajiva, 4, 1B Bnnyy, 2 == 14, 2B, 1C --> Beat! Good work, Agents, good work... --
Agent Monarch
>>6177909 >>6177599 Did you miss my Mesh Overwatch roll or is it simply redundant? Sorry if you did, I typed it in the field but i must've put a space somewhere on accident.
TS Liren !!8Og8gGv6k3r
>>6177917 Punished you for missing the dice by glossing over the action, Agent!
Not to worry. . .
Agent Monarch
Quoted By:
>>6177922 Harsh, Command, harsh!!
TS Liren !!8Og8gGv6k3r
<span class="mu-s">Agents</span>, good work navigating. Getting through the perimeter is easier in a VTOL but we almost got clipped by lightning twice landing. Bet you enjoy the warmth of those CAMOT cloaks now, right?
We've got pinged by White Moon operatives coming in, so they know we're in the area, but so far they don't know where we are or or anything more measurable about our profile. Fantastic work there - it's not like them to have mesh ops that good so I am absolutely certain Mr. Nakaramura is running them from the shadows and offering a bit of insight into our profile.
Rain is pouring down, and Team 2# is holding elsewhere.
We've come in pretty close to the trauma care facility that Mox and the others are in, but we couldn't land on it due to the building roof being occupied.
So! The route!
Get off of this roof, down to groundside, across the open space to the trauma care facility, up to the 2nd floor, and reconnect with Team 2# who are in position right now forming a cordon around the trauma theatre where Mox Mimicry as just in surgery for a case of "shot in the heart".
Agent Monarch, you wanted hard numbers on enemy density, but I can't provide those estimates because even Metroplex doesn't even know - it looks a LOT of two bit gangsters, gangers and shooters are out to play tonight. Mr. Nakaramura's open contract have them riled up, and we can expect more trouble to mount as the night progresses.
We'll deal with it in chunks. Smooth, careful and effective.
<span class="mu-s">First order of business: </span>
Get off of this roof.
The White Moon have the lift systems on lockdown and facility control over most of the usual AR security features, so mind the drone-hatches and any turrets you see. Not that there actual gun turrets on the ROOF, but deeper in the facility we might run into crowd control or things of that nature.
For now, override the remote locks on the lift system OR take control of the stairs. We've got Vipers coming this way. Luckily, because of your PILOTING no one else have had time to get to location but if we linger too long expect the heavy hitters to show up.
--
TacNet is integrated and we've layered plenty of defensive virals. It'll take them a long, long time to burn through it, so you've got some resilience there. And we've sharpened some kill virals, though those will blunt out quick as the oppositions spread a basic innoculation package.
Navigation put us in a good spot with little horror, so <span class="mu-s">before</span> you take your turn you may shift up to 6 tiles and act from there - benefits of proper deployment.
Finally, Perimeter Security provides a running series of encounter benefits. For now, you can reroll failed dice by depleting the Security pool. Benefits of proper tactics.
You've got very little time before more Vipers are boiling up the stairs, and we've got a lot of other places to be tonight so get moving, people!
--
>Agents to act! >Coming in hot, FOCUS! >https://www.youtube.com/watch?v=qHsfWZYzCuA Agent Monarch
Rolled 1, 4, 8, 3, 1, 5 = 22 (6d10) >>6177927 I mean't more how many patients and workers are in the hospital, but I'll take what I can get. Thukpa, I'm tapping you to cover my six while I work this elevator. This is reminding me of a bad Ankara job.
#Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
The other roof is occupied? Did we get a visual on what's over there?
>6 AL: Move 433 223, then take a knee. >3 AL: Begin work removing White Moon override. Use the intrusion to start running backtraces to their tech guys. [Process 4 + MeshOps 2] Agent Monarch
>>6177927 >>6177933 So uh, how do those re-rolls work, command?
TS Liren !!8Og8gGv6k3r
>>6177938 >>6177933 Grab a handful - proper prepwork saves lives. You simply nominate as many dice as you want to reroll, then... reroll.
In this case suppose you grab the 5 that busted and reroll 5.
>Reroll 5 failed dice on override action. Try to make it as clear as possible which actions you're rolling. You'd roll another 5 dice, and they'd be used instead - but this then depletes 5 dice from the overall pool, which will, at some point, run out - though as we move along, you'll have chances to refill it.
--
As for the other roof, it's (for once!) simply good news: the aerial vehicle pads are all occupied by hospital transportation. Though the White Moon did come in on three civilian craft that they landed on the roof as well, so they also partially assisted in the occupation. Due to the storm surge and the difficulties of navigating in this weather, it'd be difficult to risk getting close to land, get you off and ready to go with none of the pads cleared and potential White Moon paramilitants active in the area.
Agent Monarch
>>6177944 Can I nominate the two comps specifically?
TS Liren !!8Og8gGv6k3r
>>6177950 Of course, Agent Monarch! Keep things nice and smooth.
Agent Dragon
>>6177927 TS, just to make sure... are we weapons free on steel vipers and white moon? or do we still want to keep hostile casualties on the down-low, only apply equivalent force when necessary?
[SA] Ajiva
Quoted By:
>>6177927 # [SA] Ajiva
Integrity 12
*Drone
–
Alacrity 9 Respond 1 Speed 1
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
> All units, move SWx3, Sx3. (-3ALA) > Tag 3 units, Utilize hardlight projectors to scoop up metal scrap at SEx1, Sx1 then use it to obstruct the stairwell at SEx2, NEx2, SEx2. (-1ALA) > Remaining 4 units, move NWx1, SWx1. (-1ALA) > Remaining 4 units, detach vent cover and infiltrate hospital's ventilation system. (Manipulate2) (Flat Effects: +x FlexibleManipulators, +3 PackTactics) (-3ALA) > Tag 4 units, map out the ventilation layout, forward data to command. (-1ALA) Agent Monarch
Quoted By:
Rolled 6, 5 = 11 (2d10) >>6177933 >>6177954 Spending 2 SecPool to reroll 2 comps
TS Devonshire
Rolled 6, 4, 9 = 19 (3d10) >>6177927 >Mesh Overwatch: Process 2, Drone Ops 1 Residual Strain 1
>Take off the bulky armor. I can't put my arms down. >Resist the lure of the bunny suit with the ass-kicking boots. Take the fancy arm instead. >Move towards the stairwell down and put my shield between me and the steel vipers. #TS [Redacted]
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 1 I Process 2
Manipulate 2 I Proficiency 5 I React 1 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!DroneOps 1
!Jury Rigging 2
!Improvisational Improbabilities 1
!Non-Smoker
!SC: [Morphology Augmentics [Limbs] 4]: Armor 4, Strength 4, Agility 4, Reach 4
H1: Baton
H2: Shield
B: Agent Suit
H: Techwear Headset 2: Bring Agent C.
–
Inv: C7 Service Pistol I 3xReloads [18x3];
IService Knife x2 I Aid Kit I Tactical Kit | Collapsible Baton | Primary Chirni Advanced PDW, 3 x Reloads | Cool, Nondescript Mandatory Blade | SkimDrone Mk. 2 |
-Traits-
3-1 Ops Deployment Credentials 1: As a major action, put in a request for support based on your pool. It arries at the end of the phase. (seems like I can use this to order gear or ask HQ for help)
Credits: 20
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177955 I would personally prefer, Agent Dragon, that we avoid leaving a trail of corpses a mile wide.
Significant components of the opposition are adrenaline junkies, daredevils, ideologically motivated, hangers-ons or fools with very little understanding of what they're swept up in being used by others as a cloak for their operations. They're not hardened fanatics here to murder people for sport. At best, their night is going to amount to chaos, civil disorder and enormous rowdiness than Metroplex Tactical will, eventually put a stop to.
Consider that Mr. Nakaramura and his Haze Nine team specialize in counter-intelligence. The fact he convinces the Steel Vipers - or others - to take actions and get involved in this manner is a testament to his ability to make other people perform as preferred. Agent Evans signed up with them following very brief exposure. He is a convincing man. You might reasonably consider a lot of the groundside opposition memetically compromised, in the sense that they're acting out of negotiated belief, pressure, financial leverage and such-like, not a basic desire to go stab a defenseless nursing student. Their boss and associate or friend tells them they've got a 30 credit job that's a fun time, so come along. I doubt their night started with the desire to trash windows in a hospital.
That said, some of them are more dangerous than others, and especially the Bonejackers and White Moon types are more hardened and apt to here for actual chaos than others. It is difficult during high stakes moments to filter the merely chaotic from the actually dangerous. If you have to escalate to kinetics, you can do so.
Of course, if you can get them to stand down, surrender, break away or disengage without putting yourself at risk, that is preferred.
TS Liren !!8Og8gGv6k3r
>>6177961 TS Devonshire, there's a bit of a disrepanancy in your healthcare files - let me demonstrate.
Your systems are noted as functioning like this:
>!SC: [Morphology Augmentics [Limbs] 4]: Armor 4, Strength 4, Agility 4, Reach 4 Although it's not entirely apparent from the file systems, note that it does function like this:
At rank 0, eg, when you get the SC Augmentics, they provide Armor 2 Str 2, having enhanced your limbs significantly and hardened your body.
Then you can rank it up, and each rank add +1 to those base values - so rank 1 is Armor 3 Strength 3. Then, due to refinement and customization, each rank further lets you add in another Trait at that level.
So at rank 1 you can add Agility 1, Reach 1, Flexiblity 1, or so on.
Then at Rank 2, you'd have Str 4 Armor 4 base (2+2ranks), then the ability to slot in a another trait - such as Agility 2 or Flexibility 2.
The final line for a rank 2 augmentic would then
>!SC: [Morphology Augmentics [Limbs] 2]: Armor 4, Strength 4, Reach 2, Agility 1 Noting that the enhanced traits from increasing ranks are added in at that level - the rank 1 trait is 1, the rank 2 trait is 2, the rank 3 trait is 3...
A Morphology Augmentic system of Armor 4, Strength 4, Agility 4, Reach 4 would be one of such <span class="mu-s">staggering</span> complexity that it remains somewhat outside the feasibility curve for Agents.
Agent Mammoth
Quoted By:
Rolled 9, 9, 2, 1, 10, 4 = 35 (6d10) >>6177927 Brrrrrr, I hate this kind of weather
>-Redeploy to immediately N of the lift >1AL: Switch DMV to Process >3AL: Try to put the lift into firefighter emergency access mode (Process 3 + MeshOps 2) >3AL: Pull up the AR stream archive, see what the audience (and potential stream snipers) knows about the situation #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2+1 | Support 2 | Process 2
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Sense
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
#Well Rested
–
H1: Veritas [SLAP]
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2), filtering mask
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 16x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Agent Phonefoldworth
>>6177778 They are what? Goodness gracious I did what? My humblest apologies madam Liren, please deliver the items to the proper authorities once the crisis is over, or to the Justness Alliance if you believe the authorities cannot be trusted. My locker combination is
>>6177927 >Deploy 333334 of current position >3AL: Drop a stingball in the middle of that goon group (Proficiency 2, extra arms) >3AL: Inform them that they should run away now. (Manipulate 5, Persuade 2) >3AL: Charge up my resonance capacitor (Manipulate 5, Projection 2, extra effect from capacitors) >Reaction: Magdump on anyone who runs away in any direction other than back down the stairs. Attentional Coprocessor to split the targets, don't be stingy on the ammo (Proficiency 2, Ballistics 2, all of the NERF rounds if need be) "Vile miscreants, you shall not harm the hospital and its patients under our watch! Run away, if you know what's good for you!"
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177996 Agent, how exactly are using an attentional co-processor split bullets at the molecular level and ensure that your wild spray of 'magdumping' hits multiple targets at different locations using, seemingly, the same burst?
Bullets don't work that way, Agent Fold.
If you lay down an <span class="mu-s">FA</span> cone, you spend X munitons, depending on the gun, and attack all targets in a reasonable cone, usually clustered together. You roll this attack once. So with the mighty Broadsword, FA 10, you spend 10 ammo and then all targets in a cone are subject to the attack.
The only way to meaningfully co-process that is to spend another 10 ammo to then make another attack at another target. Which is of course possible, but then depletes munitions rather rapidly.
Meanwhile, if you're bursting to get more dice - burst 3, spend 9 ammo for +3d10 - you are bursting at a <span class="mu-s">specific</span> target. It isn't possible to spend 9 ammo, get +3d10, then co-process that your Prof2+Ballistics2+3d10Ammo --> 7d10 is actually
>Attack the 3 targets near the door (5d10 at each, CoProcess) because you'd only be bursting at one of those targets, and so the other targets you're shooting at don't have the burst dice and you don't have enough bullets to fire at them without severely depleting your munitions budget. That would actually be 5d10 one one (prof2+ballistics2+ammo3-2 for 2 more targets), then 2d10 and 2d10 to the other. Unless of course you spent an additional 18 ammo in total, which would bring the total ammo expenditure up to 28 shots or so (1 to get going and then another 27 to rack up burst multipliers). This enormously rapidly depletes your capacity to take additional shots because you've spent all your ammo very fast.
You can <span class="mu-s">Lockdown[/b an area, using your weaponry to take shots at who-ever is in the area and this is done "as effectively as possible", but certainly isn't anything approaching magdumping because the moment you use all of your bullets to fire at 1 target, the other targets knows you're out of ammo.
Now, you can suppress an area - and that's what the FA function indeed mostly does, firing a vast amount of bullets into an area and generating a "risk area" that is difficult to cross without being hit, hits multiple targets already present and is quite dangerous. But if so, you can't co-attention split that out into... multiple overlapping... fields of fire... from the same gun????? It only has the one barrel and the one ability to lay down one field of fire??? If you're trying to shoot multiple targets within a zone accurately, you could concievably do that, which is how one might take Prof2+Ballistics2 = 4d10, shoot at 3 targets CoProcessStyle, rolling 2d10 + 2d10 + 2d10, or even do that but "tri-burst 3 targets", rolling 3d10+3d10+3d10, but that costs 12 ammo in aggregate (one to attack and then you're burst 3'ing to get +1d10 per) and that is indeed excellent, fine, but then you're certainly not magdumping.</span>
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177996 Agent, how exactly are using an attentional co-processor split bullets at the molecular level and ensure that your wild spray of 'magdumping' hits multiple targets at different locations using, seemingly, the same burst?
Bullets don't work that way, Agent Fold. Sorry!
If you lay down an FA cone, you spend X munitons, depending on the gun, and attack all targets in a reasonable cone, usually clustered together. You roll this attack once. So with the mighty Broadsword, FA 10, you spend 10 ammo and then all targets in a cone are subject to the attack.
The only way to meaningfully co-process that is to spend another 10 ammo to then make another attack at another target. Which is of course possible, but then depletes munitions rather rapidly.
Meanwhile, if you're bursting to get more dice - burst 3, spend 9 ammo for +3d10 - you are bursting at a specific target. It isn't possible to spend 9 ammo, get +3d10, then co-process that your Prof2+Ballistics2+3d10Ammo --> 7d10 is actually
>Attack the 3 targets near the door (5d10 at each, CoProcess) because you'd only be bursting at one of those targets, and so the other targets you're shooting at don't have the burst dice and you don't have enough bullets to fire at them without severely depleting your munitions budget. That would actually be 5d10 one one (prof2+ballistics2+ammo3-2 for 2 more targets), then 2d10 and 2d10 to the other. Unless of course you spent an additional 18 ammo in total, which would bring the total ammo expenditure up to 28 shots or so (1 to get going and then another 27 to rack up burst multipliers). This enormously rapidly depletes your capacity to take additional shots because you've spent all your ammo very fast.
You can Lockdown an area, using your weaponry to take shots at who-ever is in the area and this is done "as effectively as possible", but certainly isn't anything approaching magdumping because the moment you use all of your bullets to fire at 1 target, the other targets knows you're out of ammo.
Now, you can suppress an area - and that's what the FA function indeed mostly does, firing a vast amount of bullets into an area and generating a "risk area" that is difficult to cross without being hit, hits multiple targets already present and is quite dangerous. But if so, you can't co-attention split that out into... multiple overlapping... fields of fire... from the same gun????? It only has the one barrel and the one ability to lay down one field of fire??? If you're trying to shoot multiple targets within a zone accurately, you could concievably do that, which is how one might take Prof2+Ballistics2 = 4d10, shoot at 3 targets CoProcessStyle, rolling 2d10 + 2d10 + 2d10, or even do that but "tri-burst 3 targets", rolling 3d10+3d10+3d10, but that costs 12 ammo in aggregate (one to attack and then you're burst 3'ing to get +1d10 per) and that is indeed excellent, fine, but then you're certainly not magdumping.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6177996 Agent, how exactly are using an attentional co-processor split bullets at the molecular level and ensure that your wild spray of 'magdumping' hits multiple targets at different locations using, seemingly, the same burst?
Bullets don't work that way, Agent Fold. Sorry!
If you lay down an FA cone, you spend X munitons, depending on the gun, and attack all targets in a reasonable cone, usually clustered together. You roll this attack once. So with the mighty Broadsword, FA 10, you spend 10 ammo and then all targets in a cone are subject to the attack.
The only way to meaningfully co-process that is to spend another 10 ammo to then make another attack at another target. Which is of course possible, but then depletes munitions rather rapidly.
Meanwhile, if you're bursting to get more dice - burst 3, spend 9 ammo for +3d10 - you are bursting at a specific target. It isn't possible to spend 9 ammo, get +3d10, then co-process that your Prof2+Ballistics2+3d10Ammo --> 7d10 is actually
>Attack the 3 targets near the door (5d10 at each, CoProcess) because you'd only be bursting at one of those targets, and so the other targets you're shooting at don't have the burst dice and you don't have enough bullets to fire at them without severely depleting your munitions budget. That would actually be 5d10 (prof2+ballistics2+ammo3-2 for 2 more targets), then 2d10 and 2d10 to the others.
Unless of course you spent an additional 18 ammo in total - burst 3 for another 2 targets each at +3d10 - which would bring the total ammo expenditure up to 28 shots or so (1 to get going and then another 27 to rack up burst multipliers).
This enormously rapidly depletes your capacity to take additional shots because you've spent all your ammo very fast!
You can Lockdown an area, using your weaponry to take shots at who-ever is in the area and this is done "as effectively as possible", but certainly isn't anything approaching magdumping because the moment you use all of your bullets to fire at 1 target, the other targets knows you're out of ammo.
Now, you can suppress an area - and that's what the FA function indeed mostly does, firing a vast amount of bullets into an area and generating a "risk area" that is difficult to cross without being hit, hits multiple targets already present and is quite dangerous. But if so, you can't co-attention split that out into... multiple overlapping... fields of fire... from the same gun????? It only has the one barrel and the one ability to lay down one field of fire??? If you're trying to shoot multiple targets within a zone accurately, you could concievably do that, which is how one might take Prof2+Ballistics2 = 4d10, shoot at 3 targets CoProcessStyle, rolling 2d10 + 2d10 + 2d10, or even do that but "tri-burst 3 targets", rolling 3d10+3d10+3d10, but that costs 12 ammo in aggregate (one to attack and then you're burst 3'ing to get +1d10 per) and that is indeed excellent, fine, but then you're certainly not magdumping.
TS Liren !!8Og8gGv6k3r
Quoted By:
Now, in this unique situation where your targets are literally adjacent in very close confines, you can actually split the burst between them, "walking the shots" as it were. So you'd fire down into the crowd, spend say 15 ammo for +5 on Burst 3, have your Prof 2 Ballistics 2, that's a wonderful pool of 9d10, and then you're walking it across let's say 4 targets with the Co-Processing, which of course is -3 because it's -1 per target past the first, you end with 6d10 in an attempt to slamfire down into a group of clustered targets. Though you might actually as well have simply FA'd the lot for 10 ammo, this is possible. It's also possible to do in another way - you build up your 9d10 pool, then split it out between targets, let's 3d10 to each, which is how people without Co-Processing split out dicepools, they simply assign them as possible instead of paying -1 to generate the ability to hit an additional target. Anyway, so, maybe walking the bursts COULD be what you intended to do. But then we enter the horrifying little fact of the problem that you sorta need to <span class="mu-s">acquire a target</span> to avoid having your functional attack pooled halved, because if you are simply spraying bullets willdy down-range at a fast amount of targets they'll go everywhere but not quite where you're aiming and I think we can both agree, Agent, that if you are 'magdumping wildly into a zone' you don't have a particular target in mind. So doing the above walking the burst trick, at some point, the universe will start going "yeaaah that's... half a pool...". You don't have to worry about that on your end, but you should just be aware that it's not that easy.
TS Liren !!8Og8gGv6k3r
Quoted By:
So, Agent, you run up, take position near an overhang, wildly fire your entire munitions complement at no one in particular, hitting nothing and no one, your gun runs out of ammo, and the very confused people standing in the cratered out ruin of all the bullets you just spent hear the loud clicking of your now emtpy gun and then they... .. . generally speaking . . . hurt you. a lot.
TS Liren !!8Og8gGv6k3r
I'm just saying, Agent, I think you might be confused about how <span class="mu-i">guns</span> work.
Agent Phonefoldworth
>>6178011 Dreadful things. Lemureman is right to never use them.
TS Liren !!8Og8gGv6k3r
>>6178014 Yes, the world would be a kinder, better place if we all followed his glorious example. Luckily, with CQC and speed and hands, one can simply disarm opponents of their horrid little leadbelchers and teach them the proper ways JUSTICE
Agent Phonefoldworth
>>6178015 Oh, if only he were here...
In any case, I do believe I am confused about how guns work. My intent was to shoot them as they scrambled to avoid the stingball dropped at their feet and herd them to the right direction not... what ended up happening.
TS Liren !!8Og8gGv6k3r
<span class="mu-i">Early Steel Viper responders stumble unto the roof, catching their breath, lungs heaving. Not much for cardio, the pretty boys, but they do have guns and enough guts to make a go of it. If we'd come in much hotter or louder, we'd be swarmed by now, but our smooth descent and Dragon and Cheddar's fine piloting plotted us a course clean through their sentry net and any watchers below. They'll still keep coming, as more rally around, but at a slower pace now...</span>
--
Good spiking on those lifts, people, and the kill-virals help. But the White Moon have some tech people working.
Agent Monarch, trying to backtrace their people is a good call, but we need a little more Compromise of their overall systems before we can do that, or any kind of more personalised access. If we access to one of their cyboforms, or their people's techgear, grab the chance to get direct access to their systems.
And, as we're plugging away at this problem, I am getting some data too.
And-- keep your heads down! That Steel Viper is laying down full auto fire! You remember how this works, right? It's happened to you enough times by now! If you're in the zone, there's a Risk Factor which applies if you're not in cover and for every tile you move through. But as you're mostly keeping your head down, you're fine. The real killer is the Distraction, because it is hard to work when under threat - you take a dice penalty equal to the Distraction value on actions that happen in the area.
Clip that guy, distract him, or move out of the area - if you move while near cover (likely the bit you started in) you're not at risk. If you have to cross an open area, that's where good REACTION, SPEED and some movement talent really helps. Try to avoid throwing yourself through the air while firing both guns akimbo, it looks really good on media but it doesn't work so well in real life.
--
>>6177996 Not quite how guns work, Agent Fold! Resonators charged with +7 Charge, but otherwise, action scrubbed.
>>6177961 TS Devonshire, you put on the armor to get ready for this deployment, taking it all off again takes a bit of time! Maybe when you're not being shot at? You requested the sec pads!
Uniform switching takes time ! Get out of this situation first !
--
>Agents to move move move! >Coming in hot, FOCUS! TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178021 You'll be fine agent - next time, think of it like this:
When you squeeze the trigger of a gun death comes out the barrel.
A standard attack is Profiency+Secret - Agents are trained in Firearms, but for heavy weaponry you might used Mounted Guns and for experimental e-shock systems you might be using High Yield Energetics. You could even "shoot" with TK modulation - bet you didn't know that - by "shooting" some debris at someone; a standard Prof+TK action.
A 'Snap Shot' is a single attack. No real notes there.
Burst Fire is a snap shot, but with more ammo. Weapons have a burst rating - spend that much ammo, get that much extra dice. Obviously, you can't benefit from more ammo assigned to 1 target and then split that out across multiple targets, unless they're very close together and such hacks. Bullets go one way and they don't split.
Full Auto is noted FA on weapons that can do it, and spends a flat amount of ammo to hit everything in a cone. Snap Shot is 1 attack 1 roll 1 target. FA is 1 large cone, 1 roll, but the roll hits multiple targets. You can add BURST to FA, naturally simply making it deadlier.
Suppress is like FA, but you're shooting into an area to make people keep their head down. Great for distractions, harassment, such-like.
You mostly wanted something like
>Get into position >Throw a grenade >Lockdown the group. A simple enough process that you potentially overthought a little? The basic training everyone has ensures options like that is entirely on the menu, because it often is how one uses grenades. You simply tried to do it via... burst firing fa suppress co processing close quarters mass fire?
Simplify, Agent. Simplify.
A *LOCKDOWN* reaction primes you to shoot people.
So next time, get into position, throw your grenade, say a snappy one-liner, then LOCKDOWN the area as a response.
If you want to combine that with active attacks - and you can - use a weapon with FA capability and do an FA attack burst. You can even make it conditional. Move in, throw grenade, say snappy oneliner, then if they don't I'll FA the lot.
Combo-ing the Attention Co-Processor with a gun is... hard? Bullets don't have attentional focus problems. They're very single minded entities.
It can work
>Snapshot the two people in front of me (3d10, Prof2Ballistics2-1CoProcess) but you don't often need to because of the fact that with the way the guns around here work, they sort of do it innately. FA lets you spray into an area, hitting multiple targets. LOCKDOWN as a response sets you up to do overwatch repeatedly against hostiles that don't comply with your shouted demands.
The ability to go
>3AL: SHOUT FOR HIM TO GET ON THE GROUND (Manipulate) >Response: LOCKDOWN direction 1 is a core operational point of the mechanics - if you have a gun and get in someone's face and shout for them to quit fighting, a fair amount of people will tend to do that.
Agent Mammoth
Quoted By:
Rolled 10, 6, 1, 4, 3, 10, 5, 8, 1, 9 = 57 (10d10) >>6178022 >4AL: Crawl along cover 4N >1AL: Switch DMV to Proficiency >1AL: Acquire Viper laying down suppression >3AL: Give him a shot of SLAP (Prof 6 + Ballistics 3 + flat Zeal 1) >R: Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
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Alacrity 9 Respond 1[Avoid+2] Speed 1
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Attune 2 | Sense 2 | Support 2 | Process 2+1
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
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!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
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#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Process
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
#Well Rested
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H1: Veritas [SLAP]
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2), filtering mask
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Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 16x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 10:41:07 No. 6178034 Report Rolled 9, 2, 2, 3 = 16 (4d10) >>6178022 >Deploy 5554, in cover behind the edge of the landing pad. >1AL: Debug me, TS. Might have to start Straining again soon. >1AL: Splice (range 6), about 8 agents. I won't be splicing our CLOUD operative. Seems like it'd be crossing more boundaries with them than it already usually does. (+8 Splice dice). >1AL: Man, this wind, the rain, all the shooting that's about to start. Hmmm, could it be that I packed my (privately-sourced) travel-sized shooting earmuffs? (Ballistics3+1, 4 dice). >3AL: Let's get on overriding that lockdown, then. (Process5+MeshOps5+4Splice). >3AL: Spin up a meshdaemon that marks hostile targets for us. (Process5+MeshOps5+Splice4, CRADLE-NEXUS 2) I'll just roll the 4 dice for the tackit thing. The remaining 28 are way too much for qst.
TS, can you remind me how the Skimdrones work and what they do? I don't have DroneOps, so how much can I get out of them via MeshOps? Also, I believe I should have Seekers loaded, and my Broadsword should be 20/20.
#Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
7 Strain
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Alacrity 9 Respond 1 Speed 1
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Attune 2 I Sense 3 I Support 2 I Process 5
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
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!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
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H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
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Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
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!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 10:47:40 No. 6178038 Report >>6178034 >TS, can you remind me how the Skimdrones work and what they do? I don't have DroneOps, so how much can I get out of them via MeshOps? As in, can they be set to do things other than the automatic scan/mark (which is great, don't get me wrong!) and if I need to have DroneOps to wrangle them to do so?
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 10:54:27 No. 6178045 Report >>6178022 Oh and even though my attempt to source ammo to better combat the Cyboforma here
>>6177482 didn't go through, I'd still like to know if you have any info on what sort of bullets would do a better job against them. Needing high-power AP rounds would be bad news in a hospital, but if it's a question of physical ruggedness rather than armor, then expanding bullets could do the trick, right?
Agent Thorn
Rolled 2, 1, 2, 7, 8, 1, 7, 6, 5, 8 = 47 (10d10) >>6178022 Liren, seeing how I'm a professional agent I'm sure I remembered setting my needlers to Shock before people started shooting at us, right?
>Deploy 445 555. >1AL: Acquire Target: At the bottom, the rightmost of the pistol Vipers currently shooting. >3AL: Throw a foam grenade at him. Try to account for the wind when it comes to throwing strength [Proficiency 3, Ballistics 3]. >1AL: Take cover behind the structure (?). What even is this? >3AL: Do some work on the lockdown override using my Systemic Injection Vector implant [Override 2, MeshOps 2]. Agent Dragon
Quoted By:
Rolled 10, 9, 3, 9, 1, 1 = 33 (6d10) >>6178022 #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
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Alacrity 9 Respond 1 Speed 1
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Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
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!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
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#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
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H1: Chirni Advanced PDW [30/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
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Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | SkimDrone | Ballistics Shield
>Deploy: Move 1-2-1-1, peer over the edge! "Hey Friends! Catch!" >1AL, Ready a Stingball Grenade! >3AL, Drop/Toss over the edge at Vipers! (Prof3) >1AL, Ready a Paint Grenade! >3AL, Drop/Toss over the edge at Vipers! (Prof3) >Deploy+2Strain: Move 4-3-3-3 >1AL, "Nogard! Assist Monarch with breaking that Lift's override!" (send nogard to takeover that lift) >Respond: Avoid (protect me ballistic shield!) "Why does it have to be raining! I hate rain!"
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 11:56:56 No. 6178058 Report Quoted By:
>>6178034 >>6178022 Turns since Octant forgot his Respond: 0. Thus,
>Respond: Avoid TS Liren !!8Og8gGv6k3r
>>6178038 They're very simple systems, Agent. They provide visual and interfaces, if they attach to things, but they are primarily monitor-scan-sensor systems that link to huds, smartlinks and a tacnet and provide additional information. They're really just an independent, movable sensor with some scanning tech that automatically attempt to mark and acquire viable targets in your surroundings. When firing at things, there's a chance they lock on first so you benefit from target acquisition.
It's a handy system because it frees up the user, but you shouldn't expect much from them. If you want them to do something specific, you can certainly try. DroneOps helps, but any basic Intention will do. For emergency operations, you could Process+CQC it at someone and they'd Harass them? They're not fantastically flexible but sometimes sheer skill and ability can compensate for lightness.
>>6178055 Well, you are a professional, Agent Thorn. . .
>>6178045 Well, it's mostly because the Ballistics check referred to munitions already in the armoury. I didn't have time to run down to the Chironan military suppliers and get fragmentary warhead rounds. Sorry. I'll get you a brief on the Cyboforma, though!
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 12:36:08 No. 6178060 Report Quoted By:
>>6178059 >Well, it's mostly because the Ballistics check referred to munitions already in the armoury. Oh, my mistake. Well, it should've gotten me the IF and Seekers, then? Or at least one of those two? Say, speaking of IF...
...Oversized penetrators, huh? Seems like it'd work on the Cyboforma. Well, waiting on that brief, regardless.
Agent Dragon
>>6178059 TS... did I happen to forget to bring a SkimDrone with me... I swear I did... did Nogard eat it?
TS Liren !!8Og8gGv6k3r
>>6178062 No, no, Agent Dragon, you clearly have a -- I coded up subunit #74 for you, it's one of my favorites, it's got this cute warblin--where's subunit #74????
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178066 >>6178062 . . . Going over the logs carefully it seems Sophont NoGard has devoured the mesh-signature of SubUnit #74 on account of a remarkable streak of territoriality which would be fascinating if it wasn't also mildly worrying.
[SA] Ajiva
Quoted By:
>>6178022 # [SA] Ajiva
Integrity 12
*Drone
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Alacrity 9 Respond 1 Speed 2
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Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
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!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
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#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2
--
H1
H2
B
H
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Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
> Cluster 2, Utilize hardlight constructs to disassemble the vent outlet assembly at Sx1 for additional metal scrap. (2 Manipulate+HardlightProjector1) (Flat effect: +3 PackTactics) (-3ALA) > Tag Cluster 2, add harvested scrap to the barricade on the staircase then shove the whole mangled mass of sheet metal down the stairs and into the congregated hostiles. (-1ALA) > Cluster 1, two units each disgorge a stingball grenade. After a momentary delay, third unit launch a foam grenade. Target fatigued thugs. (Proficiency2+Ballistics2) (Flat bonus: +2 PackTactics) (-3ALA) > Tag Cluster 1, Check if the vent outlet immediately north of the staircase connects to the elevator. (-1ALA) Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Fri 17 Jan 2025 14:46:54 No. 6178094 Report Quoted By:
Rolled 1, 7, 10, 7, 2, 2, 4 = 33 (7d10) >>6178022 >This is technically my first turn: Shift position 5NE, 1N >1AL: Move 1N >1AL: Make sure I am not in a water puddle myself or in the capacity to accidentaly discharge on friendlies >3AL: Generate and launch a electronic charge at the puddle where the 2 Steel Viper Thugs are standing on 3 to 4 East (Prof 3+ Overclocked Resonators 4) >1AL: Shield Facing Nearest enemies >Respond 1: Block with shield #Agent Graphite, FG2
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1 Believable 1
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Attune 2 I Sense 3 I Support 2 I Process 2
Manipulate 4 I Proficiency 3 I React 3 I Resist 2
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!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 2
!Origami Folding 3
!Intelligence Analysis 1
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#NanoTransen Projection Emitters (Intent+Secret to project hologram)
#Overclocked Resonators 4 (+Intent to magnet/electric output. Flat effect lvl)
--
H1: Chirni
H2: Shield
B: SS-VP [Absorb8, Armor2] I Agent Suit (Spiffy!)
H: Techset Headwear w/Shades (over balaclava) [Suite 2=Shield-R 2=Sensor 2]
–
Inv: Double C7 Service Pistols [18] I 2xReloads [18x2] I Service Knife I Sword I Collapsible Baton I Aid Kit I Tactical Kit I 16x JOLT Shells I 24x SLAP Shells
Agent Monarch
Quoted By:
Rolled 7, 10, 1, 9, 2, 2, 9, 10, 7, 3, 1, 8, 2, 8, 9, 2, 3, 7, 3, 2, 4 = 109 (21d10) >>6178022 #Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
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Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
>9AL: My full attention is on this elevator and breaking Whiskey Mike's mesh hold on it. I'll keep in mind that I'll need to compromise their systems directly to run a trace. Maybe I can get a hold of their gear once we start running into them. [Process 4 + MeshOps 3] x 3 TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">Some of the Steel Vipers fire off a few confused shots in the pouring rain, distant thunder cackling - though the real noise is the boom of Mammoth's shotgun, SLAP shell impacting to send a man half-flying, half stumbling until he thuds against the ventilation systems with a soft *thwunk*</span> -- Almost there, Agents... !
TS Liren !!8Og8gGv6k3r
Agents, we've been noticed, but the White Moon are far too busy elsewhere to think much of it. The lift is almost ours now - great work, people. Nudge it that last bit and <span class="mu-s">make sure to call it with a major action</span>. I'm starting to almost grow fond of Meriesweather's paint grenades. They're... handy. Hm. Keep it up! You've got more Steel Vipers incoming! >Agents to GO GO GO
Agent Butterfly !!HSmvRE+P+Zq
Agent Butterfly !!HSmvRE+P+Zq ID:WcUlIULe Fri 17 Jan 2025 15:39:19 No. 6178108 Report Quoted By:
Rolled 8, 4, 7, 10, 1, 3 = 33 (6d10) >>6178105 >6 AL: Move 444 333 >1 Strain: Take Cover >3 AL: Fire at a Steel Viper (Proficiency 4 + Ballistics 2) Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 15:50:36 No. 6178111 Report Rolled 8, 5, 2, 10, 10, 10, 5, 8, 1, 10 = 69 (10d10) >>6178105 "For shame, TS. Not only did you not debug me, but you also left me hanging on the Cyboforma brief...Something else occupying your attention\? Give us the bad news, if so."
>3AL: Finish up the override. (Process5+MeshOps5, 10 dice) >3AL: and call the lift. >3AL: Move 223 #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
7 Strain
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
TS Liren !!8Og8gGv6k3r
>>6178111 Agent, it’s been 30 seconds. Intelligence briefings actually take a hot minute to put together!
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 15:58:47 No. 6178114 Report Quoted By:
>>6178112 "Oh, I thought you had one ready to go. I can wait. There isn't one crawling up my ass right this instant, after all."
Agent Dragon
Quoted By:
Rolled 7, 1, 1, 7, 9, 10 = 35 (6d10) >>6178105 #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [30/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
>3AL+1Strain, Move 1-6-6-6 >1Strain, Ready last Paint Grenade (wish I had more... shame there's only two in here...) >3AL, Drop/Toss over the edge on incoming Vipers (Prof3) >1Strain, Ready Foam Grenade! >3AL, Drop/Toss over the edge on incoming Vipers! (Prof3) >Respond: Avoid! (Protect me shield!) "I call this one paintball special... okay that was cringe."
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 17 Jan 2025 16:47:59 No. 6178128 Report Quoted By:
>>6178111 >>6178105 Reset the fucking counter. He does it again. Turns since Octant forgot his Respond: 0.
>Respond: Jam, in case the White Moon infosec guy has something to say about what's happening. That's right, we doin counter-counterintrusion. [SA] Ajiva
>>6178105 >Cluster 1, Move Nx2. Take cover near the ventilation installation present there. > Tag 1 unit in Cluster 1, Discharge C7 anti-personal firearm at thug ridiculing Devonshire. (Proficiency2+Ballistics2) (-1ALA) > Tag 1 unit in Cluster 1, Discharge C7 anti-personal firearm at thug ridiculing Devonshire. (Proficiency2+Ballistics2) (-1ALA) > Tag 1 unit in Cluster 1, Discharge C7 anti-personal firearm at thug ridiculing Devonshire. (Proficiency2+Ballistics2) (-1ALA) > Cluster 2, Utilize hardlight constructs to systematically dismantle the ventilation assembly at Sx2. (Manipulate2) (Flat effect: +3 PackTactics) (-3ALA) > Tag Cluster 2, relentlessly lob the requisitioned infrastructural components over the barricade piece-by-piece. The scrap will tumble down the stairs, catching on the vipers, optimizing OPFOR's frustration, and increasing the probability of amusing pratfalls. (-1ALA) Agent Mammoth
Quoted By:
>>6178105 I'm not gonna waste ammo on these clowns, the lift is coming already
>5AL: Move SW 4S >1AL: Top up with 1 SLAP shell >R: Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2+1
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Process
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
#Well Rested
–
H1: Veritas [SLAP] 5/6
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2), filtering mask
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 16x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Agent Cheddar
>>6178105 This might be a silly question Liren but could all my drones combined hold my weight?
Agent Sunday
Quoted By:
Rolled 6, 4, 5, 10, 6, 5, 4, 6, 3 = 49 (9d10) >>6178105 You guys think we're getting paid overtime for this? Back to back missions has to be against company policy, and we're certainly owed R&R following hazardous deployments.
>Deploy move 4SE, 2S >1AP, ready a stingball from tac kit >3AP, chuck it at marked viper 3S (Prof 2 + Ballistics 1) >2AP, move 2NW >3AP to REACT, conveniently be elsewhere if shot at (Instinct 1 + Improv Improb 5) #Agent Sunday
Limit 6
*Alive
Trauma 1
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 |
Agent Thorn
Quoted By:
Rolled 5, 4, 2, 8, 3, 9, 2 = 33 (7d10) >>6178105 Damn, the VTOL drop left me more disoriented than I thought. Maybe I'm developping some kind of flight related trauma. (definitely didn't misread the compass hahah...).
>1AL: Take Aim at the Steel Viper that just jumped up the stairs. >5AL: Move 222 33. >3AL: Apply some shock treatment to him (by way of 4 needles right into his body). It's okay, I'm a trained professional! [Process 4, Ballistics 3, +4]. REACT: Avoid.
TS Devonshire
Quoted By:
Rolled 9, 9, 3, 6, 10, 5, 7, 7, 1 = 57 (9d10) >>6178129 >>6178105 >>6177982 "It's OK Ajiva. Better to show the might of the shield than respond with bullets, which would only reinforce his point".
>Move 6 hexes East >(Proficiency 6 + CQC 3) Shield bash the person who bashed my shield use. Let's see how far they fly. I'm not trying to knock them off the top of a 6 story building. >Respond: Intercept. (Can my robotic friend can still avoid behind my shield?) Modified Arm Stats: Strength 4, Armor 4, Reach 2, Agility 1 (I assume this applies to held melee objects as well and not just my punches/kicks?). Would you like a full charsheet? If I were to test SC, I'd roll 2 dice? Do I apply both Strength and Agility to my actions, or do I need to choose?
Agent Cheddar
Quoted By:
Rolled 8, 7, 8, 4, 5 = 32 (5d10) >>6178105 >Deploy 444444. >3AL: Move 333, following Devonshire's lead. >3AL: Provide support fire with Rotodrones, attempting to nonlethally take down anyone focused on Devonshire. (Ballistics 2 + DroneOps 1) >3AL: Activate CAMOT II, attempt to hunker down and not attract enemy attention. (React 2) Agent Thukpa
Quoted By:
Rolled 8, 7, 9, 6, 6, 2, 10, 3, 10, 2, 2, 3, 8, 5, 5 = 86 (15d10) >>6178105 #Agent Thukpa
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Empty
H2: Empty
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit | Skim Drone
–
>Deploy-Move 222 222 >3 AL: Move 111 >3 AL: Flying kick off the railing and into the blinded thugs (REDLINE - Agility 3 + Close Quarters 4) >3 AL: PUNCHPUNCHPUNCHPUNCH STAYDOWNSTAYDOWNSTAYDOWN (Instinct 4 + Close Quarters 4) >Free Avoid >Respond 1: Intercept Are we meant to all have collapsible batons? They're in the green section of the equipment page, so maybe? I'll add it if so.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 18 Jan 2025 02:21:54 No. 6178328 Report Quoted By:
Rolled 7, 10, 5, 10, 6, 3, 8 = 49 (7d10) >>6178105 >3AL: "Well, unless you can get to the cleaners or a laundramat in the next 10 minutes instead of standing in the rain...No. So I'd get running while I still don't have to pay the bill for a new Jojo Diamanti suit." (Manipulate 4+Believable 1+Persuasion 2) They really oughta cut their losses now. >3AL: Reload Chirni with NERF rounds >Respond: Block incoming attack >Field Team Lead Order in case Agent Monarch doesn't have the time to post: "Monarch, run the trace on that White Moon Mesh Warfare Specialist. Don't let him rest. I want to know what they know and do and more. Reel that fish in." #Agent Graphite, FG2
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1 Believable 1
–
Attune 2 I Sense 3 I Support 2 I Process 2
Manipulate 4 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 2
!Origami Folding 3
!Intelligence Analysis 1
–
#NanoTransen Projection Emitters (Intent+Secret to project hologram)
#Overclocked Resonators 4 (+Intent to magnet/electric output. Flat effect lvl)
--
H1: Chirni
H2: Shield
B: SS-VP [Absorb8, Armor2] I Agent Suit (Spiffy!)
H: Techset Headwear w/Shades (over balaclava) [Suite 2=Shield-R 2=Sensor 2]
–
Inv: Double C7 Service Pistols [18] I 2xReloads [18x2] I Service Knife I Sword I Collapsible Baton I Aid Kit I Tactical Kit I 16x JOLT Shells I 24x SLAP Shells
Agent Bnnyy
Quoted By:
>>6178105 >First turn reposition to 66666 >AL 1: equip the C7 >AL 3: Lockdown toward the entrance opposition will use. (React 2 + Ballistics 2) >AL 3: Tell them to drop their weapons or else... (React 2 + Persuasion 1) #Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1
H2
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit | Collapsible Baton
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178129 Asset Ajiva, be aware that <span class="mu-s">tag</span> orders do not benefit from being sent multiple times?
Tagged subordinate nodes perform a given task.
That task could be "C7 that thug attacking Devonshire". Viable task.
Sending the same order 3 times to 3 separate units ensures they are not cooperating when doing it. Tagged subordinate nodes do not benefit from your Intentions, as you are not personally operating them with your full awareness. So they would engage with Ballistics only (2d10).
Tagged subordinate units make up for this in <span class="mu-s">three</span> primary ways:
multiple tagged units cooperating on the same order gain a Swarm bonus, each additive unit adding dice. So 3 subordinate nodes tagged to engage a target rolls Ballistics 2 + Swarm 2. In a sense, the swarm distributed processing becomes their intention, and more units work together more smoothly.
They also benefit because a full tag order is a "full turn" the unit takes, becoming unavailable to all other taskings, but then making up for reduced dicepools with focus. Ballistics 2d10 is not so impressive, but rolled as 3 actions it's 2d10+2d10+2d10, heightening the chances that it scores a hit.
Finally, it leaves you free to concentrate on other actions, certain that your tasking is being handled!
Sending the order as you have manages to undermine multiple utilities of a Tag order. Be careful with that. You have expended your own processing power sub-microing units by sending the same order to multiple nodes when a more cohesive
>Tag cluster 1 to engage hostile ridiculing Devonshire would have cost 1 AL as well and engaged multiple nodes. The units engaged in the task are not cooperating on it, and do not benefit from Swarm bonuses because this is 3 distinct tag commands, and this means they do not intuitively perform Swarm tactics or pack operations.
Meanwhile, your last command is a Tag order to Cluster 2 which involves a significant amount of precise, subordinate control of individual nodes. That would be you, the operator, taking a full action with your full awareness. Tagging the Cluster to do it means they perform the task in general - but note that you've already used them earlier to do other things so the processing they have available is reduced. You might have been better off doing that last one, a precise careful appplication of force, as a full action requiring 3 AL. Wihch you could have done if you hadn't spam-cast your Tag orders and cost yourself a further 2 AL than required.
This all takes a minute to wrap your head around - and is why the intake in the CLOUD program is so difficult - but you will master it in time. Don't worry about the micro-slip ups, one learns in time.
Just be aware that there really is no gain at all from multi-sending the same TAG order; the universe itself has pruned all those benefits carefully to avoid issues. Units work enormously better when massing on tasks or if the Tag-nodes do distinctly different things.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178132 In joint total, somewhat, yes - though it wouldn't be comfortable. The Flitdrones have manipulators to carry you. You might need to call in another 1-2 or to be certain. The HazoOrbs don't have ability to assist much, other than forming some perhaps support in certain areas.
Each drone would have 1 Strength for a given purpose, so all of them working together can provide 3 Strength; more if you have more drones, which does allow you to shift things. If you're thinking of drone-jumping off of the roof, that is possible, but just be aware that it is difficult as well.
That said, once you have about 4+ Strength effective, most common humanoid targets mass-class in the 1-3 range so they're handled relatively smoothly.
>how do I know the massclass of my-- It's an art and a science, Agent, but you can roughly use Resist as a measurement of how much resistance one needs to overcome in a struggling opponent to shift them, so most humaoids class at 2-3. This is imprecise, of course, because bulky equipment gets in the way.
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">The rain flashes down and in the distance, a peel of lightning blooms across the landscape in a soar of white. Someone comments on the feasibility of shield-tactics, but leaves the more studied art of rock-throwing unspoken on - he can't speak, because hit by a shotgun shell, he's on the ground, moaning, his fine suit slowly leaking red...</span>>Reaction Phase [1/xx]
CrescentCommand !!8Og8gGv6k3r
CrescentCommand !!8Og8gGv6k3r ID:d1PFw1ZA Sat 18 Jan 2025 05:27:41 No. 6178421 Report Quoted By:
Rolled 4, 1, 1, 5, 3, 5, 5, 10, 2, 7, 5, 1, 5, 7, 9, 10 = 80 (16d10) <span class="mu-r">Did that screen just glitch out? Oh... hmh. Crescent Two, Crescent Six, we have... I think it's a Metroplex Tactical team trying to be clever near the adminstration facilities building. Go check it out</span>>Hey, no overriding my system-locks! [8d10] >Deploy a BARGHEST [8d10]
TS Liren !!8Og8gGv6k3r
<span class="mu-s">Alright</span>, Agents, lift is here and we're still patched through to the central command system. They've flung a -- let me check -- that's a BARGHEST RID system -- at us. White Moon must have control over the central hospital facilities and their core computing, along with all their electronic infrastructure. They're probably not as good as we are in straight cyberops, but remember all those times you sat a console and felt good because the ease of use and all the tools you have access to make working easier? Yeah, they have that - setup probably. A BARGHEST suite is a specialized reactive instrusion defensive tool, it's going to prowl down unauthorized access and clamp down on it. Compromise it out of existence and it won't be a problem until they spin up another one. Good work, though, Octant, you filtered out most of those bad packages - and Monarch, I've got a trace to their central eghost operations. They probably have other suites and have brought in terminals of their own too, but this is one of them. By the signatures they're spliced into the hospital infrastructure very effectively - if we burn them out, they're probably going to restore functionality relatively quick. Consoles are fairly hardened. Luckily, we're no completely without recourse here, of course. Compromising them and breaching their consoles and systems gets us access to the infrastructure they've subborned and keeps them from using it. Unlike direct visual intrusion using short-range firewall bypasses from the headsets you're more used to, you often operate through LINKS when engaging with stuff like this - for instance right now we have control over the lift systems and they're LINKED to the infrastructure which lets us trace it down to find the E-Ghost and his little ops room. Because he's also linked to the lift systems. It's like how every agent is linked to the tacnet, right? So someone could try to breach in to Mammoth through access to Dragon. It's not more complicated than that. Except for one slight wrinke, which is that links and system somtimes have safeguards and reactive intrusion defenses - he's coming at us from behind a proxy, if you want a terminology, so hammering him directly is impossible because he's really working through the console and we don't have a direct bead to his systems before we compromise that. Well, once we get off of this roof we'll re-mask our signatures and move on, so it shouldn't be too much trouble. Let's keep it moving people! -->AGENTS TO GO GO GO >No estimated hard dangers, so turn may auto-resolve within a few hours and Agents simply take an >extract action --
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178447 Note that <span class="mu-s">Agent Mammoth</span> has been heavily compromised - they focused on him because they couldn't ping anyone else nearby, though Octant took some of it with the Jamming. Good work, Agents!
As always, <span class="mu-s">Filter</span> the Compromise as much as you want using Processing, same as Resist for Shock, and then unfiltered Compromise converts to Breaches that allow worse access. If your Techset headwear has Shielding, you can apply that.
Herbie is still being repaired so don't have any automatic adjustment this time, but you're fine.
And because of the <span class="mu-s">integration</span> of the tacnet, you do have a pool of Burnfilter you can simply use - it's 20 right now, and you can freely spend it to reduce any Compromise as well.
So, this isn't that problematic at the moment - I almost want to ping them a few pointers on meshwarfare...
Agent Dragon
Quoted By:
Rolled 9, 4, 5 = 18 (3d10) >>6178447 #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [30/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
>1AL, "Nogard! Destroy that Barghest!" (have nogard focus on subjugating or eliminating that mesh-entity) >5AL, Move 4-4-4-4-3! >3AL, attempt to assist Nogard with fighting back the breach (Process2+MeshOps1) >Respond: Jam [SA] Ajiva
Quoted By:
>>6178447 > All units, Cohere Nx1 of Agent Cheddar. (-1ALA) > All units, Dismantle the ventilation assembly. (Manipulate2) (Flat effect: +x Flexible Manipulators. +6 PackTactics) (-3ALA) > All units, Improvise shields from the accumulated metal scrap (Manipulate2) (Flat effect: +x Flexible Manipulators. +6 PackTactics) (-3ALA) > Move in Phalanx formation. March NEx1, SEx1. (-1ALA) > Move SEx2. Cover Devonshire's exposed flank. (-1ALA) [Asset Ajiva: "Ha-ha! All those nights processing documentaries about ancient Romano-Zunist line tactics are finally paying dividends!"]
TS Liren !!8Og8gGv6k3r
Quoted By:
... Did we move so far in front of the curve of new model tactics we swooped back around?
TS Liren !!8Og8gGv6k3r
I'm going to need to write out a report on this, aren't I. Someone's going to want to ask questions about why the adaptively stigmergic drone operations system is defaulting to Romano-Zurist line tactics.
Agent Dragon
Quoted By:
>>6178475 At least it's excellent material and reference source for a thesis... if you need to get some sort of academic qualification.
...I don't know if you would need that... but you seem like the academic type TS! you've always got information and studies that I only understand 10% of.
Something-something, maybe those Romans knew what they were doing, eh?
Agent Thukpa (posted by Agent Dragon)
Agent Thukpa (posted by Agent Dragon) ID:CWuHPAb0 Sat 18 Jan 2025 07:59:56 No. 6178506 Report >>6178447 >6 AL: Move 333 433 >3 AL: Step 4 and send this fool back down the stairs. Perhaps collecting their friend 4 of them along the way. (Instinct 4 + Close Quarters 4) #Agent Thukpa
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Empty
H2: Empty
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Collapsible Baton | Service Knife I Aid Kit I Tactical Kit | Skim Drone
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 18 Jan 2025 09:05:20 No. 6178518 Report Rolled 4, 2, 10, 5, 10, 7, 3, 6, 9, 1, 5, 2, 2, 8, 6, 9, 6, 4, 2, 6, 5, 2, 9 = 123 (23d10) >>6178447 >1AL: Splice agents in range except Mammoth and Ajiva. (+8 Splice dice) >1AL: Filter Mammoth (Process5, 5 dice) >1AL: Switch Nodeburner on. >3AL: "Hey, asshole, think fast." Attack the E-Ghost's console. (Process5+MeshOps5+Splice8, NodeBurnerOps2, +3 Comp bonus, 18 dice). >1AL: TS, how about now? Debug me, please. >2AL: walk towards the lift, ig. >Respond: Jam. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
7 Strain
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Thukpa (posted by Agent Dragon)
Agent Thukpa (posted by Agent Dragon) ID:CWuHPAb0 Sat 18 Jan 2025 09:06:00 No. 6178519 Report Quoted By:
>>6178506 Also!
>Respond: Intercept! Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 18 Jan 2025 09:08:45 No. 6178520 Report Rolled 1, 8, 4, 5, 6, 9 = 33 (6d10) >>6178518 >>6178447 13/18 missing is a horrible result. I'm gonna tap the reroll function from the secure perimeter for 6 lowest dice (including the comp).
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 18 Jan 2025 09:09:47 No. 6178521 Report Quoted By:
>>6178520 comp stays comp'd ig, but two extra hits isn't nothing.
Agent Mammoth
Quoted By:
Rolled 3, 10, 5, 10, 1, 1, 8, 6, 7, 6 = 57 (10d10) >>6178447 No.
Bad virtual dog.
>Apply shielding 2 from techset >3AL: Resist compromise (Process 2 x3) >3AL: Hit back at the Barghest (Process 2 + MeshOps 2 + flat Zeal 1) >3AL: Extract #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Process
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
#Well Rested
–
H1: Veritas [SLAP] 6/6
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2), filtering mask
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 15x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 18 Jan 2025 11:25:58 No. 6178560 Report Quoted By:
Rolled 6, 6, 2, 9, 5, 10, 1 = 39 (7d10) >>6178447 >3AL: Move 3 South >3AL: And then I generated another Electrical Output into the giant puddle 4SE (Prof 3+Overclocked Generators 4) >3AL: Go Extract >Field Team Lead Order: Monarch, Stay on the E-offensive. Take away the E-Ghost from the equation and more of his systems. Misdirect their response to this building. Thorn support Monarch, hack more of his systems away and focus on the E-defense. Would be good if you take away their "assets" for us to use against them. All team members, pick your targets then get in the elevator. Watch out for it's capacity and lets keep moving. #Agent Graphite, FG2
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1 Believable 1
–
Attune 2 I Sense 3 I Support 2 I Process 2
Manipulate 4 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 2
!Origami Folding 3
!Intelligence Analysis 1
–
#NanoTransen Projection Emitters (Intent+Secret to project hologram)
#Overclocked Resonators 4 (+Intent to magnet/electric output. Flat effect lvl)
--
H1: Chirni
H2: Shield
B: SS-VP [Absorb8, Armor2] I Agent Suit (Spiffy!)
H: Techset Headwear w/Shades (over balaclava) [Suite 2=Shield-R 2=Sensor 2]
–
Inv: Double C7 Service Pistols [18] I 2xReloads [18x2] I Service Knife I Sword I Collapsible Baton I Aid Kit I Tactical Kit I 16x JOLT Shells I 24x SLAP Shells
TS Liren !!8Og8gGv6k3r
Quoted By:
Agents, first lot of that Steel Viper group guarding this section just arrived fully, a little out of breath from punching it up all those stairs. Time for us to get out of here. Being dragged into a firefight isn't in keeping with the mission profile - let's vamoose. Did I just say vamoose? Ugh, this stress is getting to me. -- Minor BARGHEST system looks like it's been destabilised for now, good work. Normally when something is completely compromised like this, further bits inflict Breaches and can we start subborning the units but they'll probably patch this whole thing up before we get that far. Tricky. Agent Thukpa, watch out - you're pretty exposed out there on your lonesome! That's a LOT of Steel Vipers! >Reaction Phase [1/xx]
TS Liren !!8Og8gGv6k3r
Quoted By:
Agent Thukpa takes 3 Shock Agent Thukpa takes 4 Shock Agent Thukpa inflicts a lot of shock to someone else who tried to get fancy with their gun in CQC Asset Ajiva takes 6 Shock Asset Ajiva takes 6 Shock Asset Ajiva takes 7 Shock Luckily, all that plating and shield bits was around here, that really helped absorb a lot of bullets and kept it from hitting most anyone else. >Escape Phase [1/xx]
TS Liren !!8Og8gGv6k3r
<span class="mu-i">Every else piles into the lift, squeezing in, bullets pinging, well dressed thugs closing in, all sharp lines, sharp smiles and sharp suits. Graphite hammers the close door button - it always goes faster on the tenth hit - and Octant keeps an eye out for flickers and electronic attacks. Thukpa grunts, free sample of some competitors lead embedded in the suit-lining... So far, so good, still alive.</span> -- Intermission. Minimal damage! Reload weapons, recheck gear, catch a breather. Armor as always applies to Shock, and since nothing critical is going to occur during a perfectly peaceful elevator ride, you aren't in any particular danger. If you had any worse conditions, now would be time for emergency triage...! Good work, Agents! --
TS Liren !!8Og8gGv6k3r
Alright Agents, in about fifteen seconds those elevator doors are going to open ground-side and its time to get moving again. Hope you enjoyed your little breather. We're moving across the grounds to reach the trauma care facility, but it looks like the Vipers have set up a sizable roadblock and are running rampant all over the interior. We'll have to navigate a little careful. I've plotted a few routes with differing odds of success - hustle, huddle and then get moving.>Pick a task to perform while navigating. >MeshOps is not a relevant Secret for any of these tasks, as they rely on physical enviroment operations. Sorry Specialists! You'll shine later! And apply a Vote towards the Route Selection: <span class="mu-s">Internal Connection Corridors</span> <span class="mu-i">The winding sprawl of the adminstration block yields to office cubicles and manager meeting rooms, conference tables and plush chairs - and an internal connection to the trauma care facility. It's down and out and a longer route, but you might shake off some pursuers along the way and it's unlikely any Vipers got stuck in around here because there isn't a lot to steal but old papers and healthcare adminstrativia. But the White Moon are on the prowl, and if they catch up, it's all close quarters and small rooms and bad walls - hard to say who's cat and mouse around here.</span> <span class="mu-s">Straight Over And Across</span> <span class="mu-i">Why fuss around? You knew this going on: Down the VTOL pad, hit ground-side and then accelerate - right out the doors, across the open space to the trauma care facilities and straight in through the front doors. Yeah, they have a small garrison of Vipers out front and some improvised barricades for cover. That's not going to stop you. This is more open ground, plenty of space to move, and you'll be on the offensive.</span> -->24 hour countdown starting . . . Now!
TS Liren !!8Og8gGv6k3r
Also, Agent, here's your enhanced information package. This is what I've got on the White Moon relevant Cyboforma systems, as derived from our data, information from the Metroplex and tactical assessment informatics available in the mediascape. If you get me access to their Tacnet or scan some of their units, I can probably derive more up to date information. Of relevant note is that the anthrofom Cyboforma are big, humourless brutes, vatgrown and bio-spliced to perform to spec. They look like people but that's marketing. They're really fully synthetic lifeforms with no humanity, and most of their brain-cognition functioning comes from a organoid brain and some particularly clever work on stimuli-response. Used to be peopel thought systems like these would revolutionize small unit tactics, they're more deployable than drone systems and though they have a markedly higher maintenance profile the maintenace is the same as you're already giving your normal people. Just give some protein and they can make do. Only they don't have all the weaknesses of normal people, like individuality and opinions. The issue is the systems fritz out, they're not as overridable as drones, and sometimes they ... act... up ... when given intense stimulation. It turns out, also, that if you mass produce ten thousand combat drones and seed them over an area, they form an integrated tactical net that provides information and data-enhancement that your orbiting satelittes can use, just in case you happen to be a Chironan or US government employee, but if you seed ten thousand Cyboforma over an area you get... not that?? And then there's ethical considerations, the upkeep, the fact that bio-tailored counter-measures can take out your entire stockpile, drones you can long-term store in downpower conditions but you can't really turn a Cyboforma <span class="mu-i">off</span> though have some dormancy modes, etc etc. The White Moon have some facilities somewhere where they produce these, and they can do that with relatively low footprint and have a steady churn of fairly dangerous equipment but it's hard to see these days why people thought this was going to be the warfighting model of the future. Variants include the Quadruped hunter model, which is all the worst parts of a wolf-tiger-puma-scorpion and then given armour plates and a tactical ingregated uplink and the Scuttlers, which are these NIGHTMARISH!!! cockroach THINGS and I will ABSOLUTELY argue you're supposed to get a HIGHER BONUS if you STOMP ON ANY YOU SEE because they are AWFUL. AWFUL. JUST AWFUL. GHGHGHGH. Ahem. The real danger here is that they combine the optimal profiles for living systems AND drone specs, which means they are hardened and unikely to be inconveniced by low level damage. Most human opponnts will moan in pain and run away when you shoot them, but a Cyboforma will take the injury and keep coming. Impact-Fray rounds will penetrate their armor shell, and close quarters weapons can target vulnerable components
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178590 Buuuuut then you are in close quarters with a system with no pain receptors and higher-than-standard human strength. That can go real bad real fast.
What you've got going for you is that they're not integrated autonomous drone systems, so they have reactions in the human-animal range, not silicone lightning reaction times. That also mean they're vulnerable to being confused by mass fire, deception, feints, you name it.
The Quadrupeds are tuned for enormously high sensory bandwidth, which means they'll sniff out stealth operatives, pick you up right through your Obscurement, all that kinda stuff as easy you please, but this also makes them enormously vulnerable to to sensory-line attacks. Gunfire is loud, other noises, AR unpleasantness you can cause systems to do, grenades, smells, tastes if you can contrive it.
The Scuttlers are the real NIGHTMARES THEY'RE NIGHTM-- ahem. Bothers. They're individually easy to stomp on and you SHOULD but they'll mass on single targets and compromise your electronics with viral injections in the same movement they use to harass you and make you more vulnerable to other attackers. They're support units and swarms, effectively.
Paired with two Paramiltants shooting at you, four Scuttle-Swarmers eating your ability to dodge and avoid is a bad combination. And if you think you're hard, you'll get drawn into trying to arm-wrestle a Cyboforma Anthroform and it'll put you through a wall. They're stronger than you, <span class="mu-s">so don't try.</span>. If you're in close with them, dodge, step out of the way, or parry - they're fairly easy to bait into being off-balance and it's a known factor that you can use a sword to parry their fists which ends bad for them.
White Moon will probably have issued some units guns or other equipment, however. They won't be very good at using it, but they're not meant to be. What they'll do is they'll hold your attention and lay down suppressive fire while advancing, and then the more nimble White Moon paramilitant human operators will flank you.
If you ever get yoursef caught in a firefight with seemingly unattended Cyboforma, look around for the attached human elements. They're trying to set you up so they can get the drop on you, becaus the Cyboforma will soak fire but the White Moon troopers prefer not to.
[SA] Ajiva
>>6178582 # [SA] Ajiva
Integrity 12
*Drone
6Shock -- 6Shock -- 7Shock
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
[Asset Ajiva: "Huh, where is this sinking sense of dread coming from?
[Asset Ajiva: "We're just riding in an elevator."]
[Asset Ajiva: "Wait. Oh no. we're in an elevator."]
[Asset Ajiva: "Probability of hostile overwatch of elevator entrances..."]
[Asset Ajiva: "Probability of mechanical sabotage of the elevator..."]
[Asset Ajiva: "I don't like the numbers I'm coming up with."]
> Resist shock. (2Resist*3) (-9ALA) >Vote for Internal Connection Corridors TS Liren !!8Og8gGv6k3r
Rolled 5, 4, 8, 3, 10, 1, 6, 3, 2, 3, 3, 3, 1, 10, 5, 5, 9, 5 = 86 (18d10) >>6178594 Ah, Asset Ajiva, note that your Series 7 drones are armored. The plating gets hit but can absorb incoming kinetic damage. In this case you can apply it to the individual damage terms, so your Shock is 3, 3 and... 4? Turns out having bolt-on armor plates is quite handy!
Then you can Resist on top of that, resisting any difficulty. For a situation like this, you can roll the dice directly - it's easier to resolve, but we can... see what we come up with.
One useful little note about dispersed systems like yours is that we track incoming damage in totality as swarm-components adjust to expose less vulnerable units to damage and shelter the more damaged ones. Which is to say, you really only have one health track to worry about. In extremesis, units far away may track individual health profiles and when you cohere, the systems mingle them together and adjusts.
So if you had, say, a 3 injury 8 injury 9 injury in 3 clusters then you cohere somewhere, the totality is adjusted out to represent the functional profile of the swarm as a whole (in this case you'd end up with roughly 3 injury in total across the entire swarm)
You don't worry about that so much, it sorta happens on the back-end. But it may be relevant to know that in cases of extreme damage - say you get hit with a grenade and a few assault rifles - and take 9 shock, 9 shock, 9 shock, 9 shock --> 35 incoming injury. You apply your armor, but this is still 24 totality, and even if you resisted it perfectly you might suffer dangerously. You can always nominate a 'sacrifice'; just fill out the limits of one unit then scuttle it such that it "absorbs" 12 fully and then scuttles. So here you'd do something like >armor is 3, I take 6+6+6+6, I scuttle one unit and nix 12 , I resist 12 Shock with 3 AL for 6d10.
Fun and wonderful aparts about being a being with so many ... hands.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178601 >>6178594 >>6178582 So all in all, this leaves us with 4 Injury to Asset Ajiva, enormously light damage considered you just absorbed 120 rounds of automatic fire, Asset!
Good work keeping all that off of everyone else! Excellent display of heavy infantry tactics. Legionaire, advance, eh?
Huh, that reminds me of this old fantasy novel series I read... Something... Expeditions?
Agent Mammoth
Quoted By:
Rolled 10, 4, 3, 7 = 24 (4d10) >>6178586 I am not in a hurry to meet those Cyboformas in a tight inddor space. Let's break through before they can arrive.
>Recon Sense 2 + ATM 2 + flat Sensors 2
>Straight Over And Across Speed, surprise, violence of action
Agent Dragon
Rolled 10, 10, 10 = 30 (3d10) >>6178586 >Straight Over and Across! I don't think we want to get bogged-down by the White Moon Paramilitants going the long way around, Vipers we can roughly handle if we put our hands and minds together.
>Recon & Facilitate! Sense2+Scrounging1 (maybe I can find some supplies along the way? raid a janitorial closet? some useful medicinal items?)
Agent Mammoth
Agent Cheddar
Quoted By:
Rolled 1, 8, 7, 5, 2, 4 = 27 (6d10) >>6178586 >Internal Connection Corridors The White Moons sound scary but I think we're well equipped and smart enough to deal with them.
>Recon and Facilitate Using my drones to scout the area out and assist other recon agents by pointing out areas of potential interest. (Support 5 + DroneOps 1)
Agent Sunday
Rolled 8, 8, 3, 10, 7, 9 = 45 (6d10) >>6178586 I can't really picture dancing with those hot and hunky cyboforms and surviving. I know, I know, it might strain your noodle here, but I just don't see myself pulling a sword and going all Skill Bill on those cats.
>Over and Across >Hey You! This Way!, maybe I can find someone conveniently sympathetic towards ARC (Manipulate 1 + Improv Improb 5) Agent Thukpa
Rolled 2, 1, 6, 10, 1, 4, 9, 7, 3, 7, 10, 4, 4, 3, 4, 8, 10, 8 = 101 (18d10) >>6178582 >9 AL: Recover from the Shock (Resist 2 x 9, I also have Regen 1) >>6178586 >Internal Connection Corridors It doesn't matter who the cat and the mouse are. We're the hound.
More tactically, travelling in the open against a numerically superior force with adequate firearms seems unwise.
>Bloody Their Noses Instinct 4 + Close Quarters 4 + Impulse 2. I'll roll this in a second post, because that 18d10 is going to get in the way.
#Agent Thukpa
Limit 12
*Alive
Shock 3 - Shock 4 - Impulse 2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Empty
H2: Empty
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Collapsible Baton | Service Knife I Aid Kit I Tactical Kit | Skim Drone
Agent Thukpa
Rolled 5, 10, 8, 10, 9, 8, 1, 9, 10, 10 = 80 (10d10) >>6178679 And the fighting roll
Agent Dragon
Quoted By:
>>6178680 POWERFUL THUKPA KUNG FU NOODLEMASTER
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 18 Jan 2025 19:09:45 No. 6178723 Report Rolled 4, 3, 10, 9, 1, 7, 2 = 36 (7d10) >>6178586 >Vote Straight Over And Across Personally, I don't think we've had our fill of bullying the Vipers just yet.
>No MeshOps for shame, TS. Looks like I'll have to...
>Bloody Their Noses (Prof4+Ballistics3, 7 dice) Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 18 Jan 2025 19:14:05 No. 6178731 Report Rolled 10 (1d10) >>6178586 >>6178723 Hey, uh, if we can use the Secure Perimeter rerolls for this, I'd like to get rid of that comp.
TS Devonshire
Rolled 4, 8, 4, 1, 9, 3, 9, 3, 9 = 50 (9d10) >>6178586 >>6178590 The pitter patter of the steel rain mingling with the pitter patter of the aqueous fallout reminded Devonshire urban jungles dark and deep and insurrections old. It also reminded him of long lost friends. "TS, you say we're dealing with pumaforms? Any idea on the methodology the White Moon are utilizing to pride-bond with the cyboforms? Can we deploy pheramonic countermeasures or something? Also, do we have any spare rooms back at base for a cute cuddly cyber-battlecat?
>Play Fortunate Son on my private line. >Spend the ride down the elevator giving Agent Ajiva a hardware tune-up (Proficiency 6 + Juryrig 2 || Toolkit 2, Agile Limbs 1). Feel free to deny if we dont' have time. Didn't roll. >Internal Facility Navigation. >Bloody their noses (Proficiency 6 + CQC 3 || Tactical Shield, Heavy Armor 6 (4 Aug +2 Pads) to avoid injury, Strength 4 to bop hard, Reach +2 to sweep more in, Collapsible Baton to incapacitate without killing). >Tac Req: Don't use your swords on heavily armored cyberforms. If you need to melee them, go to the knife. It gets around the heavy armor. Agent Thorn
Rolled 2, 4, 7, 3, 10 = 26 (5d10) >>6178586 The sooner we're outta here the better and if we can avoid those White Moon freaks entirely, that would be ideal.
>Over and Across. >[Hey You! This way!] If we run into civilians stop them in the name of Metroplex and inquire about the situation further ahead in the trauma care facilities. If we run into hospital personnel ask for their credentials so we can deal with any possible password-protected systems that haven't been already taken over by White Moon. After they tell us whatever it is they tell us, direct them towards the Metroplex Perimeter through the safest route available and wish them good luck. [Manipulate 3, Persuasion 2] Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 00:17:01 No. 6178958 Report Quoted By:
Rolled 8, 3, 8, 8, 8 = 35 (5d10) >>6178586 >Recon and Facilitate (Sense 3+Sensor 2)
>Straight Over And Across "Shields advance. Gunners follow. Broadsides give cover fire and drones mark. Don't slow down keep it moving. It's that simple."
Agent Phonefoldworth
>>6178586 >Hey you! This way! (Manipulate 5, persuade 1, aide de camp) >Straight Over And Across Agent Phonefoldworth
Quoted By:
Rolled 7, 3, 8, 7, 8, 9 = 42 (6d10) >>6179018 Will the dice work now?
Agent Monarch
Rolled 10, 5, 7, 10 = 32 (4d10) >>6178586 >Hey You! This Way! [Sense 3 + Persuasion 1] >Straight Over And Across Agent Bnnyy
Quoted By:
Rolled 6, 3, 7, 8 = 24 (4d10) >>6178586 >Over and cross no need to get entangled with heavier opposition >Recon: Check the way for booby traps who knows what these madmen have planned. (Sense 2 + Crash Synchronicity 2) All i need is one thing out off place to reveal it all. Agent Butterfly !!HSmvRE+P+Zq
Agent Butterfly !!HSmvRE+P+Zq ID:WcUlIULe Sun 19 Jan 2025 03:33:47 No. 6179086 Report Rolled 6, 2, 1, 10, 4 = 23 (5d10) >>6178586 >Straight Over And Across >Maintain our Perimeter (React 3 + Ballistics 2) Agent Butterfly !!HSmvRE+P+Zq
Agent Butterfly !!HSmvRE+P+Zq ID:WcUlIULe Sun 19 Jan 2025 03:35:34 No. 6179087 Report Quoted By:
>>6179086 Just saw the actions in the image, switch this to Bloody Their Noses if possible
[SA] Ajiva
>>6178586 #[SA] Ajiva
Integrity 12
*Drone
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
> Recon and Facilitate: Conduct a comprehensive analysis of the situation unfolding on the Hospital grounds. Calculate the optimal route to the Trauma Care Facilities. (Processing5+IntelligentAnalysis2) TS Liren !!8Og8gGv6k3r
Quoted By:
>>6178629 Oh look, cleaning supplies!
>>6178679 Regeneration 1 is actually a relatively useful trait when it comes to pain suppression - like most other traits, you get a flat direct hit when it's used, or you can test it for some relevant Secrets. In this case, Agent Thukpa, it'd mean that you're trying to shake off 3 and 4 Shock, and roll your resist - plus an automatic victory from the Regen. Hard to stop, eh?
>>6178673 I think most people are sympathetic towards us, given the situation. Good work though, we'll have a look.
>>6178731 You can.
>>6178806 We always have room for cute and cuddley critters, but be aware that in order to facilitate acquisition of one, you're apt to need to overcome the handlers and disable the systems then facilitate an extraction. Which is a rather hard series of steps and would slow you down enormously. If you're very interested, Agent, we can probably search around for some variants.
As for their control schematics, it's a pheremonic tracer in their clothes and uniforms that mark them as friendly, specialized audio-visual signalling controlled via AR feeds and exposure. They smell and sound right to their pride. It's hard to fake, though at least it's something to be disrupted.
As for your suggestion, you're correct. A knife would make it past the plating easier.
TS Liren !!8Og8gGv6k3r
Quoted By:
Rolled 7, 6, 5, 8, 3, 4, 10, 3 = 46 (8d10) >>6178586 <span class="mu-s">Bloody Their Noses</span>
Thukpa, 9H, 2B, Fists
Octant, attack action incomplete; what gun, what calibre, what damage, what gear, any burst function, this is not "an attack action". Action disregarded. <span class="mu-s">Risk factor increased.</span>
TS Devonshire, 8H, Baton
TS, you specifically mentioned taking the heavy, confining armor off; it simply takes time to do so during active deployment. Naturally you took it off during the elevator ride down instead.
Butterfly, attack action incomplete; what gun, what calibre, what damage, any burst function. This is not "an attack action". Action disregarded. <span class="mu-s">Risk factor increased.</span>
<span class="mu-s">Hey You!!</span>
Sunday, 1H
Thorn, 4H, 1B
Foldworth, 6H
Monarch, 5H, 2B, Drones
<span class="mu-s">Recon</span>
Mammoth, 5H 1B, Sensor
Dragon, 6H, 3B
Cheddar, 4H, 1B
Graphite, 4H, Sensor
Bnnyy, 4H, Biosplice Sensory
Ajiva, action not rolled despite repeat requests for actions of this nature to be rolled, action disregarded, <span class="mu-s">Risk Factor Increased</span>
<span class="mu-s">Risk</span>
10
-5
+3
--> 8d10
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">The first few groups are easy to overcome, rain-soaked spectres in fine suits you get drop on with good recon and a severe informational advantage. . . The close quarters work and lack of gunfire means no one else is drawn in, each little half-patrol isolated and dispersed proficiently - though the Steeel Vipers are street-slick and sharp. They sometimes have fangs. Octant winces as a new set of wounds rack up his estimated healthcare time. But hey - at least this place is a hospital, right, Agent?</span>>Agent Octant severely bruised >Agent Butterfly severely bruised >Agent Thukpa mildly shocked >TS Devonshire mildly shocked
TS Liren !!8Og8gGv6k3r
<span class="mu-i">The entrance has been barricaded by turned over benches and thrown together scrap - chairs, tables, men and women in suits taking shelter from the rain. From the inside, warmer, gangster with a higher ability to push others to do the bad, cold work watch the doors, lounge in chairs, try to make the automated vendor systems spit out more cans of soda...</span> -- Alright Agents, good work scouting out this place - and excellent contact with that doctor who was trying to get out of this whole mess. We've got several useful leads on the ground conditions, and we took out a few of their patrols coming in so their garrison is severely depleted. Fantastic effort. Agent Monarch, I've got a good lead on some orderly-type anthroforms that are in long-term storage without onboard MeshMatrices. We could load in CC33 temporarily and it would be a useful asset, I think. Not much difference between crowds control and patient management, r-right? -- Get in position, Agent, square up and then hit the ground running! -->Agents to deploy - note deployment actions this time is standard, stealth and recon >take an action UPON DEPLOYMENT, that is, you're coming in hot and can pick a spot to act from immediately >Note that Standard deployment means your opposition is ENTIRELY aware of your presence. Do not make the mistake of thinking they cannot see you come right at them. -->Agent Octant down -1 Process from severe bruising >Agent Butterfly down -1 Process from severe bruising >agent Thukpa and Devonshire took mild shock from the counter-attack, but it's all cleared out. >Due to effective recon and good aggression, multiple [!!!] Steel Vipers pre-emptively disabled. Good work, Agents!
TS Liren !!8Og8gGv6k3r
Quoted By:
They've started incoulating their systems against our killvirals, Agents, so expect our sizable MeshOps advantage to be degrading slowly - but we've still got a massive leg up on any local systems. Feel free to draw on your prep-work to facilitate proper mobility and some serious aggression.
Agent Dragon
>>6179235 TS, fairly insignificant question here, but I would think that most street-outfits and gangs would abhor working together due to ideological differences or as they say "beef". Even if they're working towards a common bounty or reward- wouldn't they still have difficulties working together? What's keeping them from having a full-on street brawl, one of them must've said "Let's keep the reward and fun to ourselves!"
Any info you can share regarding the motivations behind the Steel Vipers, 9th Street and Bonejackers?
TS Liren !!8Og8gGv6k3r
>>6179164 >>6178806 >https://www.youtube.com/watch?v=yogvDKZntas --
<span class="mu-i">See, this is why we bring multitools on these deployments</span>
6 Total effect and some downtime can let us tweak the performance of the drone-systems.
<span class="mu-s">Okami Series Seven</span>
#Speed 2
#Flexible Manipulators 2
#Hardlight Projector 1
>#Swarm 7 [We can't flash-produce more units] >#Pack Tactics 1 [Too advanced to adjust during field conditions] #Armor 3
#Agility 2
>#Strength X >#Link X >#Other quality? Remembering the logic behind <span class="mu-s">compounding</span>, 6 hits buys 1 - 2 - 3 (1+2+3 = 6). With TOOLS and DroneOps - which other agents readily provide - and JuryRigging, we can facilitate some adjustments.
Temporary tweaks for field parameters usually brings complications and difficulties, but boons offset this.
Feel free to adjust qualities or add new metrics during our temporary tune-up. When a system already has a given metric (FlexMani 2) you don't have to 'pay' for those ranks, but one would still require 3 hits to buy a rank 3 enhancement.
Agent Mammoth
Rolled 10, 10, 1, 2, 5, 6, 2, 4, 1, 2 = 43 (10d10) >>6179235 >Deploy C1 >Go go go! >4 Recon Pool: Move 3NW, 1N, take cover behind bench >1AL: Order the civilians to keep low and evacuate through the door I entered through >4AL: Throw foamball 4N 1NW (Prof 6 + Ballistics 4 + flat Zeal 1, halved for no target acquisition) >4AL: Throw stingball 6NW (Prof 6 + Ballistics 4 + flat Zeal 1, halved for no target acquisition) >R: Lockdown NW w/ shotgun >1RP: Additional Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [SLAP] 6/6
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 15x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
Agent Mammoth
Rolled 4, 1, 3 = 8 (3d10) >>6179242 >3AP: reroll 3 dice on the horrible second roll, including the complication Agent Mammoth
>>6179243 ...Did someone issue us dud grenades as a prank?
TS Liren !!8Og8gGv6k3r
>>6179237 Good question, Agent Dragon!
You're right that normally these groups wouldn't play nice together. But each brings something specific to the table, and they're smart enough - barely - to recognize that. Think of it like this:
Steel Vipers bring the tech and the money. These trust fund adrenaline junkies have cutting-edge gear that makes our budget requests look modest. Plus, they've got the kind of social engineering skills you only get from growing up in penthouses. They can walk into places looking like they belong, people trust them, some slick in a sharp suit can get people to do a lot of stuff that a man with a gun and a beret just can't fathom.
Ninth Streeters? They're the muscle and the tactics. Say what you want about their 'hardcore' posturing, but they actually know how to clear a room and maintain fire discipline. Unlike their old Brigadier buddies who just like to play dress-up, these guys actually get into the military-thing wholesale. And they're willing to do things that the Steel Vipers won't, so the Vipers are using them as hardcore enforcers. It's a symbiotic relationship, because the Streeters don't have the grace and connections to think of pulling stuff like this normally.
And the bonejackers? Well, they know exactly what they're after. They've got the black market connections, the surgical expertise, and most importantly - the complete lack of moral restraints needed to treat people like walking spare parts catalogs. That's what they do. They're like vultures, drawn in because of the promised payday. They know with all this chaos, they can hit a hospital - a HOSPITAL!! - and probably have good odds of making it out as the Vipers and the Streeters take the fall.
As for why they're not turning on each other? Nakaramura is coordinating this, subtly. He's someone with enough pull to make these disparate groups see the bigger picture. Steel Vipers get their thrill and a chance to show off their tech, Ninth Streeters get to prove they're 'real operators' with a major op, and the bonejackers get prime picking of high-grade augments from a hospital full of wealthy patients. And all he's really had to do is approach each of them and make the offer, let them think it's their big idea. They'll guide themselves to the result he wants.
But you're right to be suspicious, Agent Dragon. These alliances are temporary at best. Once the job's done... Well, I wouldn't want to be the one holding the payment when the music stops. And Mr. Nakamamurara knows the situation is dynamically unstable. Each group of hardcases is a brawl WAITING to happen. Only local bosses and the fact that the Metroplex is bearing down on them is keeping them from breaking out into small brawls.
But you can exploit this yourself - they're naturally divided and unlikely to work together under pressure and stress.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6179237 >>6179247 As for what's keeping them from turning on each other <span class="mu-i">right now</span> Agent?
... Are you sure they haven't already started micro-brawling, as the night progresses? They're inherently unstable personality archetypes, clusters of tendencies towards immediate gratification. If you're right in front of them, they won't fight someone else, but it's not going to be long before they inherently tussle with each other as discipline breaks down.
This is also likely at least partially why Metroplex Tactical is taking a slower approach to this problem. Yes, Mr. Nakaramura's and Singularity Cloud is pressuring them because they hope their pet chaos hamster will knock Mox out of the picture, but the standard operations handbook for things like this is also to give the groups time to stress-fracture. Unlike the motivated and trained operatives of a Tactical team, a MIST unit or, well, ARC Field Teams, tension outlets in these criminal hierarchies are generally externally focused. Once they run out of likely things to beat and people to harass, there's higher odds they'll start targetting members of outgroups.
Agent Mammoth
Rolled 7, 9, 2 = 18 (3d10) >>6179243 I will try to reroll this reroll
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6179252 >>6179244 >>6179243 Sorry Agent Mammoth, reality functions being what they are, you're preferably limited to one re-roll of a given test.
Otherwise the logs explode a little as 14+ people make 4+ posts per constantly re-checking their dice output.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 12:20:36 No. 6179255 Report >>6179235 "There's like 15 cameras in this hospital. Do we have to assume they're all hostile watched too? Is there anything to do about it?"
TS Liren !!8Og8gGv6k3r
>>6179255 Sine the White Moon E-Ghost team have control over the hospital infrastructure, Agent, they're effectively monitoring the hostile cameras and will likely use them to Mark and Acquire you as you move through the facility.
They're not being "watched" all the time? But low level programs and analytics are easy enough to kludge up even for the White Moon, so they'll have done that and it'll trigger once you move into view, noting your location and pinging your records to other units.
Compromise them to take them out, and once we gain a foothold we can wrest control back over parts of the facility.
Unfortunately, for now, this is decidedly hostile territory. The E-Ghosts and others operating those system will be watching -
Though, standard AR Cloaks are quite good against these systems. They're not very high spec tech, so their Sensor value is low. And the moment we generate a few cloaks, they'll slide right off of us. We've been doing that so far - and I've been doing it from here as well - but they'll keep refreshing their protoocols so I have to keep doing it as well. Luckily they kinda suck and I'm kinda good, so, it's big problem.
Anyway, compromise them, cloak yourselves, get control over infrastructure and knock out part of the network. You can shoot them as well? Or physically break them? The paint grenades will block the lenses too. But... I mean... it is ... hospital infrastructure so... ehhhhhh..
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 12:41:04 No. 6179259 Report >>6179256 "Yeah, yeah. Collateral damage doesn't only extend to people. It really sucks that this wasn't sanctionned by Metroplex. Bet Kane and his SOD tac teams get to shoot cameras and have the citizen pay for it."
>>6179022 >>6178731 >>6178937 "Monarch, Thorn, Octant! You three are the ones I trust a bit more with a console then even myself. If you can take some time to spoof and compromise cameras until we hit the reception console or a security room so our movement isn't tracked until we get past this it would be slightly appreciated.
"Besides that, Octant, Thorn and Cheddar. I suggest taking the B1 entrance but be careful. Everyone else, stay behind the shield or flank. Try not to let your guard down or you might find yourselves with new sets of holes and scars."
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 19 Jan 2025 13:30:13 No. 6179281 Report >>6179235 TS, I'm unfamiliar with the NodeBurner software. What edge does it hold over the tried-and-true MeshFire?
>>6179259 "You got it, Graph. Going in quiet."
TS Liren !!8Og8gGv6k3r
>>6179281 Well, Agent, it, err, enhances the Compromise damage of a mesh-assault but it primarily distorts data-structures?
You switch it on when you want to use it with 1 AL, since keeping it active at all times is problematic. It's fairly destructive.
Then when its on it enhances the Compromise output of a mesh-attack.
Aren't you overthinking this, Agent? It does what the label says it does. It's not a particularly clever bit of programming, it's just very good at burning out systems and destroying things. What are you actually asking, here? What edge does it hold? Well the Meshfire package inflicts roughly 2 Compromise and a NodeBurner in active adds another 2 so the edge would be that it is approximately twice as good and significantly enhances output and then also distorts active processes in the target, crashing suites and fraying active systems.
It's a bit finnicky because normally you would inflict enough Compromise to Breach a system and take control of it, but if it gets distorted and burned out with a NodeBurner it's... data-scrap. Nothing much left of utility there to use or try to get clever with.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 19 Jan 2025 14:04:14 No. 6179291 Report >>6179290 So with it off mesh-assaults do 2 Comp damage as they would with MeshFire and we turn it on when we really want to brick something. Thanks for the info, TS.
TS Liren !!8Og8gGv6k3r
[SA] Ajiva
>>6179235 #[SA] Ajiva
Integrity 12
*Drone
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 1
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
> Deploy at A1 (-0ALA) > Use Hardlight Projector to cannibalize the armored car for its plating. (Manipulate2) (Flat Effect: +6 PackTactics) (-3ALA) > Use Hardlight Projector to tear away at the foundations of the streetlamp at Sx2, SWx1 in an effort to uproot it. (Proficency2) (Flat Effect: +6 PackTactics) (-3ALA) > Repurpose the pieces of scavenged reinforced plating as Scrutum and the uprooted streetlamp as an Aries ram. Arm thyself and prepare to lay siege to this nest of vipers. (Manipulate2) (Flat Effect: +2FlexibleManipulators, +6 PackTactics) (-3ALA) > Block. Orientate to face enemy hardpoint at the hospital entrance. Raise and lock shields around the improvised battering ram. (-Respond) Agent Dragon
Rolled 3, 4, 4, 3, 9 = 23 (5d10) >>6179235 #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Cool, Non-Descript Blade
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
>Deploy A2 >1AL, "Nogard disable those cameras." (try to get them offline) >1AL, ready stingball. >3AL, attempt to throw over the first or second barricade, direction 1 (Prof3+Ballistics2) >4AL, move 1-1-1-1! >1Strain, equip Non-Descript Blade instead of Chirni PDW. >Respond: Avoid (shield up, front! and cover behind their barricade) >Recon1: Intercept (parry attacks with blade!) Agent Dragon
Quoted By:
Rolled 6 (1d10) >>6179353 >Deplete 1 DirectAggression for one reroll of non-hits. (Grenade Throw) TS Devonshire
Rolled 8, 2, 10, 6, 7, 7, 2, 10, 5, 10, 9, 7, 10, 5, 4, 8, 2, 7, 3, 6, 2, 3, 4, 4 = 141 (24d10) >>6179235 >>6179326 Ajiva, you get 6 points worth of free boons from being tuned up on the elevator ride down. See post 6179240. Spend them however you want. If you're looking for ideas, since you seem to like the Hardlight projectors, you could spend 5 points boosting #Hardlight Projector to 3 (ie. 2 points to boost to 2, then 3 points to boost to 3), and they spend the last point on Strength 1 or Accuracy 1, or Smartlink 1, or something fun. Just an example to help you get thinking, feel free to do whatever you think best.
>Deploy at A4 >2AL: Advance 2 hexes North >1AL: Aquire Target: Steel Viper w/Rifle/SMG >3AL: Throw Stingball at Target (Proficiency 6 + Throwing 0 | Strength 4, Agile 1), Advance 1 hex North. >0AL: Quick Draw Chirni Advanced PDW (Proficiency 6, Ballistics 2 || Ergonomic 3, Agile 1), Didn't roll. >1 Strain: Aquire Target : The steel Vipers out in the open in the middle of the hallway, the one on the left. >3AL: (Proficiency 6 + Ballistics 2 + Burst 2 || Agile 1, Strength 4. I fear no recoil.) Lay down a Full Auto 10 with +2 Burst. Free advance 1 hex North. "Significant cover and walls. Low penetration rounds. Low collateral damage expected. Opening fire down central hallway. Over".
>Respond: Avoid behind shield. Armor 4 (limbs). Hand 1: Stingball then Chirni PDW.
Hand 2: Ballistics Shield 3
Body: Agent Suit, no pads.
Head: Techwear Headset 2
TS Devonshire
>>6179244 "My grenade seems to be working fine Mammoth. I'll doublecheck the stockpile after action. Please note any defective equipment in your after action report for quality control purposes. Over".
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6179436 It makes a lot easier if people do that, yeah! We run debrief reports for a reason!
Botting Agent Monarch
Quoted By:
>>6179235 >Deploy A5 >3AL: Use Profiler to create a profile on Smon Mick and deduce where he would stash his weapons (Attune 3 + Ballistics 2) + move NE >3AL: Start working on suborning the CCTV cameras (Process 4 + MeshOps 2) >3AL: Continue working on suborning the CCTV cameras (Process 4 + MeshOps 2) #Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Botting Agent Thorn
Quoted By:
>>6179235 >Deploy B1 >Spoof all the cameras (Process 4 + MeshOps 2) >All of them (Process 4 + MeshOps 2) >Spoof them well (Process 4 + MeshOps 2) #Agent Thorn
Limit 12 | Stress Testing 0.4 | 2 credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 3 I Process 4
Manipulate 3 I Proficiency 3 I React 1 I Resist 2 I Override 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 2
!Persuasion 2
!Jury-Rigging 1
!Support Operations 1
–
H1 Chirni [Standard, 30/30]
H2
B: CAMOT II [Obscure2, Adaptive2] | Agent Suit | Q-Thread Ballistic Vest [DR=2, Cover 1, Statelock 3]. Total Bulk: 1
H: Techset Headwear [MultiSpec 3, CRADLE-NEXUS 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Chirni | 2x Reloads [30x2] | Service Knife I Cool, Nondescript Blade | SkimDrone | Aid Kit I Tactical Kit
–
Implants:
Hong8 [Needler Swarm 2-9].
4C [Systemic Injection Vector 2].
Agent Foldworth
Quoted By:
Rolled 1, 7, 6, 10, 6, 5, 1, 9, 4, 10, 6, 4, 6, 10, 6, 2 = 93 (16d10) >>6179235 >Deploy A2 >1AL: Move 1N >3AL: Charge capacitors (Manipulate 5, TK 2) >1AL: Draw stingball >1AL: Acquire target: Guys behind second barricade, ~7N1NE (Headset Sensor 2?) >3AL: Toss stinbgall (Strength 3, Ballistics 2) >3 Resonance charge: Telekinetically guide the grenade on target (Reaction 2, TK 2, spend 2 charges for extra effect) >1 Recon pool: Avoid behind shield >Reaction: Lockdown N with Broadsword, burst fire #Agent Fold
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 2x Stingball Grenade, 2x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
TS Devonshire
Quoted By:
>>6179432 I only have 5 proficiency, not 6. So there's three extra dice in there. Not sure why I thought that I had 6.
[SA] Ajiva
Quoted By:
>>6179432 >>6179240 Okay.
Thanks.
> Hardlight Projector 2 (6=>4Boon) > Hardlight Projector 3 (4=>1Boon) > Flexibility 1 (1 =>0Boon) #[SA] Ajiva
Integrity 12
*Drone
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 3
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2, Flexibility 1
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
[SA] Ajiva
Quoted By:
>>6179432 >>6179240 Okay.
Thanks.
> Hardlight Projector 2 (6=>4Boon) > Hardlight Projector 3 (4=>1Boon) > Flexibility 1 (1 =>0Boon) #[SA] Ajiva
Integrity 12
*Drone
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 3
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2, Flexibility 1
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 19 Jan 2025 21:20:29 No. 6179512 Report Quoted By:
Rolled 10, 9, 8, 3, 10, 1, 1, 10, 2, 5, 6, 2, 2, 4, 1, 5, 10, 1, 5, 9 = 104 (20d10) >>6179235 >Deploy B1 >3AL: Download a multimedia instructional package on urban infiltration operations (Process4+MeshOps5, 9 dice) >3AL: Obscure myself with the CAMOT II. (Prof4) >3AL: Support Monarch's mesh assault on the cameras in the cafeteria (Support2+MeshOps5, 7 dice) #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
5 Strain
[2] Bruise
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
TS Liren !!8Og8gGv6k3r
<span class="mu-i">In a spray of gunfire and a flurry of thrown grenades - most bouncing off of the armored hospital glass because the order of operations might have needed to be shoot then throw not throw then shoot - the fray is joined. The locals yelp and holler and rattle return fire that clips barricades, the ground, almsot each other</span> Agent Dragon! You're taking fire from a high calibre weapon with appreciably armor piercing qualities! Keep low! That Ninth Street is packing penetrators!!>[Reaction Phase]
Agent Mammoth
>>6179522 If that way doesn't lead out of the building, then how did I get in? Checkmate atheists!
TS Liren !!8Og8gGv6k3r
>>6179532 Agent, you landed via VTOL, descended through six stories via lift, then moved and recon'd through the internals of a hospital complex, bypassing, engaging, fighting and avoiding several groups of armed opposition!
That's a little beyond the med-school training these nurses get!
Agent Mammoth
Quoted By:
>>6179536 Why did they think I want them to fight armed opposition? I just wanted them out of the line of fire
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 22:02:01 No. 6179552 Report Rolled 5, 4, 1, 2, 8, 5, 5, 10, 9, 5 = 54 (10d10) >>6179522 >Deploy at C1 >3al: Attempt to Spoof the Camera in the room (Process 2+Mesh Ops 1) >3al: Keep the Nurses and Civilians calm and collect. "I'm Agent Kane. Stay behind me. We'll clear the way so you can get out. Stick behind our shields. Stay down unless we tell you to get moving ok! We'll get you through this." (4 Manipulate+ 1 Believable+ Persuasion 2) >3al: Move 3NW, face shield towards Ninth Streeter >1 respond: Block incoming on Mammoth. Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 22:12:43 No. 6179563 Report Quoted By:
>>6179522 >>6179552 "Liren, mind giving me some support on these cameras? Having a spot of bother with them."
TS Liren !!8Og8gGv6k3r
<span class="mu-i">The roaring sound of detonations and plastic pellets pinging off of screens, walls, flesh, metal fills the hallway as multiple stingballs go off at once and several Steel Vipers are sent, careening, groaning to the ground - even some of the Agents have to wince, duck, shield their eyes against bright flashes and loud noise. Careful now, Agents - close only counts in horseshoes AND HAND GRENADES. A gaggle of katana wielding Steel Vipers let out a roar of excitement and rush forward - and the breachers get to practice their blocking. Graphite shoulders Mammoth aside just as an old-style laser dot sweeps across his former position and a loud sound of a high calibre gun going off cracks across the space, ballistic shield ringing with the impact and armor dented below it. Ouch.</span> -- Agent Dragon takes 4 shock Agent Dragon takes 4 shock Agent Dragon takes 3 shock Agent Dragon takes 2 shock Agent Dragon takes 2 shock TS Devonshire takes 1 shock TS Devonshire takes 3 shock Lead Agent Graphite takes 7 Shock, 2 Pen>Resist as usual, applying any relevant reduction then resisting any remainder. >PENETRATE is the special effect of high calibre weaponry - it inflicts a flat injury if not mitigated by avoidance and dodging or hardened defenses. In this case the penetrator bullet blew through 2 of Graphite's Absorb automatically; so there's no need to react to it any further. -- The stinging flashes and noise and plastic shells going everywhere from the stingballs make it a bit hard to see, Agents - but we got a few of them, reduced from rowdy gangsters to moaning, confused wrecks on the ground. But there's a LOT more in there. I'm trying to assist on the cameras but-- we got a few of them but-- dammit, that E-Ghost is back! Hey! Get outta here! This is public infrastructure!! Agents! He's trying to use the cameras to Mark you! >Mammoth Marked >Graphite Marked >Oh that's how the shooter hit you at that distance. Clever. -->Agents to GO GO GO!
Agent Thukpa
Quoted By:
Rolled 7, 1, 10, 8, 10, 5, 3, 9, 6, 5, 5 = 69 (11d10) >>6179589 >Deploy at A2 >9 AL: RUNRUNRUNRUN AWAAAAAY into the guts of the hospital. I'm aiming to just burst straight over the barricade, through the people, ideally avoiding the gunfire, and up to the Ninth Streeter and Steel Viper group. (Speed 1, three times) >If I don't make it in range, I'm willing to spend however many is necessary from the Recon Pool to put me in range of a step-strike. >3 Direct Aggression: 'Stab' the Ninth Streeter in the throat with the point of my baton, stepping closer first if necessary (Instinct 4 + Close Quarters 4) >Free Avoid >Respond: Intercept #Agent Thukpa
Limit 12
*Alive
Shock 3 - Shock 4 - Impulse 2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Collapsible Baton
H2: Empty
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit | Skim Drone
Agent Mammoth
Rolled 6, 1, 4, 2, 2, 5, 4, 3, 2, 5, 9, 9, 4, 6, 8, 7, 5, 7, 10, 4 = 103 (20d10) >>6179552 Thanks Graphite!
>>6179589 >1AL Negate stun >1AL Acquire the motivated Viper >3AL Shoot him with SLAP, Move N (Prof 6 + Ballistics 4 + flat Zeal 1) >2AL: Move 2NW, take cover behind the counter and barricade >1AL: Grab the SMG >1AL: Acquire Ninth Streeters across the hall >3 Aggression: Suppressive fire with the SMG at them (Prof 6 + Ballistics 4 + flat Zeal 1, ATM 2 to degrade cover) #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [SLAP] 5/6
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 16x JOLT shells | 15x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
TS Devonshire
Rolled 9, 5, 10, 8, 4, 7, 2, 8, 7, 1, 2, 9, 6, 9 = 87 (14d10) >>6179589 >1AL: Buy off 1 stun >4 Armor: Shrug off 3 Shock. >4 Armor: Shrug off 3 Shock >1AL: Holster PDW >3AL: (Proficiency 5 + CQC 2 | Strength 4, Agility 1) Grab one of the Vipers and smash them into Viper 2. >0AL: Drop Viper 1 >3AL: (Proficiency 5, CQC 2 | Strength 4, Agility 1) Grab Viper 3 and smash them into Viper 4 (I have long arms). >1AL: Draw "Katana fight? Please. Stand down before I move one step up the evolutionary ladder and start beating you with a stick instead beating you with human body parts".
Hand 1: Baton 2
Hand 2: Shield 3
Body: Suit
Head: Headset 2
Agent Mammoth
Quoted By:
Rolled 2, 8, 3 = 13 (3d10) >>6179609 That guy is unbelievably lucky
3 Aggression to reroll the shot at the Romeo over there
Agent Mammoth
Quoted By:
>>6179609 >Response: Avoid [SA] Ajiva
>>6179589 [Asset Ajiva: "Bleh..."]
> Use Hardlight Projectors to lift Armored Car off the ground. (Resist2) (Flat effect: +6 PackTactics) (-3ALA) > While carrying the car, move Nx2, NEx1. (-2ALA) > Violently lurch the Hardlight construct carrying the vehicle forward then dispel it. Send the vehicle careening north, landing roughly northwest of the vipers engaging Devonshire and Dragon. (Resist2) (Flat effect: +6 PackTactics) (-3ALA) > Inspect environment. How far off ground level is the second floor of this building? (-1ALA) Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 23:41:35 No. 6179617 Report Rolled 6, 1, 4, 6 = 17 (4d10) >>6179589 "That smarts!"
>Reduce 7 Shock by Armour 5. 2 Shock spills "This is why we wear our plates..."
>2AL: Resist 2 x2 against 2 Shock >2AL: Move 2NW in concert with Agent Mammoth >>6179609 rounding the corner of the bench >3AL: Place a Datamap on the reception PC >2AL: Mark the 2 Ninth Streeter Goons in the Cafeteria around 9 West >Response is to brace for the next few couple of shots coming in. Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 19 Jan 2025 23:45:30 No. 6179622 Report >>6179617 >>6179589 >Failed resist >use Plate Carrier Absorb against 2 Shock damage spill over TS Liren !!8Og8gGv6k3r
>>6179616 Ajiva, you're a drone swarm. That's a 6.5 ton van. While I wish we had the tech to move such things with the power of an on-board hardlight projector and some clever engineering, physics will, unfortunately, make such things enormously impossible.
For a rough and quick estimate for things of this nature, tally the hexes an object or target occupies (10-12 for the car in question, 1 for a human) and assume that you can <span class="mu-i">roughly</span> move an object of that size 1 with equivalent strength. So with strength 4 you can move a size 4 object about 1 tile. With 4 strength you can move a size 1 object about 4 tiles. This is why a Strength Test sometimes lets you move things - you accrue additional hits to bump up Strength.
Some objects Resist, naturally degrading how far they move - trying to throw humanoids will often have them Resist you, so even with high raw strength ( Strengt 3 ) one tests Prof 2 + CQC 2 = 4d10, gets 2 hits, have "effective strength 5", but the target Resists 2d10, gets 2 hits, you only "toss them" 3 tiles. Sometimes, some items don't have the ability to really move things? The Hardlight Projectors are not strength based output systems, though they do *project* a barrier-strength of their rating. But they aren't really applying "force" in the traditional sense - in truth you're sawing through relevant parts then lifting things within your mass constraint; it makes them less effective for operations like 'tossing' and 'throwing.
Anyway, this eyeball method isn't perfect as some items are solid and harder to move and some are lighter. This is often expressed as a trait.
You can take another action, Asset, you are not able to move a battle wagon.
Agent Dragon
Rolled 4, 6, 7, 10, 6, 6, 2, 1, 8, 8, 3, 6, 7, 2, 1 = 77 (15d10) >>6179589 >1AL, Pay off the Stun Tax. >Reduce Shock 4,4,3,2,2 by Armour5 (BallisticShield+PadPlates) >1AL, "Nogard, take down those cameras they're using to mark Graphite and Mammoth." (nogard focus on mesh-attacks against the cameras!) >3AL, Harass Viper at Direction 2 with Blade (Prof3+CQC2) >3AL, Expose Viper at Direction 2 with Blade (Prof3+CQC2) >1AL+2Strain, Harass Viper at Direction 1 with Blade (Prof3+CQC2) >Response: Avoid (with Shield!) >Spend 1 Recon: Intercept (with Sword!) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Cool, Non-Descript Blade
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Dragon
Quoted By:
Rolled 8, 10 = 18 (2d10) >>6179641 >Spend 2 DirectAggression to reroll both comps Agent Cheddar
Rolled 6, 3, 1, 2, 4, 5 = 21 (6d10) >>6179589 >Deploy C1 >3AL: Run in and group up with my fellow agents. >3AL: Hack the camera west of the one Graphite is working on. (Process 2 + MeshOps 1) >3AL: Sacrifice flashbang a flitdrone into the group above that camera, hopefully just out of range of the nurse. (Process 2 + DroneOps 1) Is my CAMOT still active from using it on the roof?
>Respond: Avoid. Agent Cheddar
Quoted By:
Rolled 6, 10 = 16 (2d10) >>6179658 I think I will reroll the 1 and the 2.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Mon 20 Jan 2025 00:40:21 No. 6179670 Report Quoted By:
Rolled 8, 4, 5, 2 = 19 (4d10) >>6179617 >>6179622 >>6179589 >Note that the 2AL to Mark are not valid. Instead I'd like to replace it by 0AL to instruct Skimdrones to Mark the Streeters in the Cafeteria >2AL: will instead be spent for more Resist rolling against damage to alleviate the 2 Shock damage incoming. (resis 2 x2) Agent Thorn
Quoted By:
Rolled 9, 4, 10, 6, 3, 6, 4, 3, 1, 8, 10, 10, 8, 8, 7, 2, 8 = 107 (17d10) >>6179589 >1 AL: Move 3 into the cafeteria, keeping a low profile. >2 AL: Acquire Target: both Steel Viper thugs in the cafeteria. >CONDITIONAL 2 Strain: If they haven't already been Marked, Acquire Target: Both Ninth Street goons. >3 AL: Let 8 shock needles rip through all the enemies in the cafeteria. [Process 4, Ballistics 3, Ammo 4 (1 per target)] >3 AL: Exorcise the E-Ghost, free up the camera systems. [Process 4, MeshOps 2] Respond: AVOID.
[SA] Ajiva
Quoted By:
>>6179633 Very well.
I'll adjust my strategy.
> Move Nx2, NEx2. (-2ALA) > Use Hardlight Projectors to breakdown the segment of the barricade at Nx2, NWx1. (Proficency2) (Flat effect: +6 PackTactics) (-3ALA) > Use Hardlight Projectors to suspend the debris extracted from the barricade in the air. Disrupting the aim of the vipers drawing beads on Devonshire and Dragon. (Manipulate2) (Flat effect: +6 PackTactics) (-3ALA) > Inspect environment. How far off ground level is the second floor of this building? (-1ALA) Agent Monarch
Quoted By:
Rolled 9, 7, 5, 3, 1, 2, 3, 3, 1, 3, 10, 4, 7, 3, 10, 9, 3, 5 = 88 (18d10) >>6179589 "As much as I like the idea of putting CC33 in an orderly, I don't think that'd be good for our PR, subverting civilian drones for operational purposes will leave a trail."
#Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 -
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
>6 AL: One camera compromised means I can easily upscale the intrusion to the whole system on this floor. Transmit bursts of static to their control vector. Break target markers. [Process 4 + MeshOps 2] x 2 >3 AL: Spool up an attack viral for a direct confrontation with that e-ghost, I don't care if I fry that fucker's brain, I want that guy to get the hell away from my team. [Process 4 + MeshOps 2] TS Devonshire
Quoted By:
>>6179610 That last action is to Draw the Collapseable Baton.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 20 Jan 2025 09:45:01 No. 6179934 Report Rolled 9, 8, 2, 4, 1, 7, 3, 4, 1, 2, 8, 8, 5, 5, 10, 6, 4, 8, 2, 1, 7 = 105 (21d10) >>6179589 >2AL, 1Recon: Move 321 >3AL: Hide behind the table and chairs and stuff. Has that multimedia package finished buffering? (Prof4) >1AL: Splice Thorn, three nurses, a camera, and three vent (???) panels. Some of these are hostile-controlled, so I suppose attempts to splice from them will be resisted. I'll still roll everything, so subtract as needed. (+8 Splice dice) >3AL: Launch a mesh-assault on the E-Ghost through the camera network (if I cannot, just burn out the hostile cameras in the cafeteria). (Proc4+MeshOps5+8Splice, +6Comp, 17 dice) >Respond: Jam. Bad E-Ghost. Down. Down, I say! >1Recon: Avoid. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
5 Strain
[2] Bruise
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [20/20, Seek]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 20 Jan 2025 09:46:59 No. 6179935 Report Rolled 4, 5, 5 = 14 (3d10) >>6179589 >>6179934 Does the Direct Aggression dice work on mesh attack actions? If so, I'd like to get rid of those 3 comps.
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">Thukpa vaults a barricade, a sword-swipe cutting through his upper arm as he lands, rolls, crashed through the remains of the still closed hospital doors in a spray of glass that busts the remaining bits from their frame, skips across the watery tiles, is hit by six separate bullets as eight individual shooters spot the incoming aggressor and open up in a rain of gunfire that rends the hallway, other Agents joining in, laying own suppressive fire, flinging a drone-bang, the local wireless net rent with data-spikes and kill-code...</span> -->Reaction Phase -- Agent Thukpa takes 1 Shock Agent Thukpa takes 1 Shock Agent Thukpa takes 3 Shock Agent Thukpa takes 3 Shock Agent Thukpa takes 6 Shock, 3 Pain, 2 Bleed (Intercept) Must be the only Steel Viper who remembered to sharpen his sword! --
CrescentCommand !!8Og8gGv6k3r
CrescentCommand !!8Og8gGv6k3r ID:d1PFw1ZA Mon 20 Jan 2025 10:37:49 No. 6179950 Report <span class="mu-r"><span class="mu-i">oh shit where's the any key?!</span></span>
TS Liren !!8Og8gGv6k3r
<span class="mu-i">Multiple Steel Vipers drop, stumbling, falling, some spinning around to fire wildly at flickering shapes they can barely see out the corner of ther eyes. The Ninth Streeters, with better fire discipline, settle for wide area suppression - and the sharpshooter with the old style rifle breathes in, breathes out, braces himself and cracks of two shots that come far too close to impacting into someone. Agent Thukpa scuttles and scoots behind a patient bed as bullets ping the ground around him. Agent Octant winces as a lucky stray pings at him. Agent Dragon blocks and ducks and parries as an over-eager Steel Viper performs a set of surprisingly deft Katas, the only man outside still standing after his buddy loses his nerve and runs into the gunfire - clipped by his allies, he drops limb with a groan. Without the watching eyes of the E-Ghost busy rebooting his system, tactical wrenches control of a few more cameras and defangs the marks the opposition has. Steady work</span> -- <span class="mu-s">combat log</span> Agent Thukpa takes 1 Shock Agent Thukpa takes 1 Shock Agent Thukpa takes 3 Shock Agent Thukpa takes 3 Shock Agent Thukpa takes 6 Shock, 3 Pain, 2 Bleed (Intercept)>AGENT FLOORED: Get to your feet with a major action or someone helping you!, though being prone behind cover right now is probably a great call Agent Thorn takes 3 Shock (Suppressive)>Mind 'riskfactor' of being out of cover in a suppression zone; mind the Distraction of the bullets zipping by (-3 dice) Agent Octant takes 3 Shock (Suppressive)>Mind 'riskfactor' of being out of cover in a suppression zone; mind the Distraction of the bullets zipping by (-3 dice) Agent Dragon takes theoretical damage but blocks and parries all of it anyway -->Agents to GO GO GO
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6179964 Agent <span class="mu-s">Thukpa</span>, I'm activating your biomonitor on the first aid kits! It'll inject you with some painkillers and take the edge off!
You're fine! You're fine!
>Biomonitor action resolves on your turn, so it'll clear some shock Shock becomes INJURY if not resisted, but depletes action-dice when you have it.
PAIN is primarily <span class="mu-i">temporary</span> Shock which tends to bruise and inflict longer-term conditions too. If you don't resist it, the pain makes actions more complication on your turn, but it's "much less" dangerous than Shock.
Finally, BLEEDING is really, really bad! I'll try to make the support kit patch it with some anti-coagulants. What's going to happen is that at the <span class="mu-s">end</span> of your turn, Bleed will automatically inflict that much Injury and also roll to hit you, as if you suffered and attack equal to its value.
You can take a 3AL action to KEEP IT TOGETHER, which resists this, but you've got some other stuff going on right now, so keep fighting instead.
Luckily, Agent...
TS Liren !!8Og8gGv6k3r
Quoted By:
You know how the rest of us baseliners get papercuts and suffer? They fixed that. Well, for some of us. <span class="mu-s">Regeneration</span>, shortened to Regen, is a <span class="mu-s">specialist</span> trait that - like most traits - add automatic hits on actions where it's relevant. And because <span class="mu-s">Resisting</span> on the start of your turn is definitionally an action you take, it means Regen adds to that value - AND! - you can opt to roll it when resisting <span class="mu-s">very bad</span> conditions. In your case that means if you Resist Shock for 3 AL, you get your Resist x 3 <span class="mu-s">and</span> automatic hits = Regen. x3. Most of all this hurt you just suffered? You won't even feel it when the endorphins kick in! Some other Agent - HAZE operative with all their fancy implants - get clobbered for 6 Shock, they resist, they might still be a bit dinged. BioAugmentics shrug that off easy! Though it does mean you have to do it, and you might not have the Alacrity to spend. Meanwhile, if you take want to major action to resist, power through, or use an arm that might otherwise be shattered and broken, or focus and shrug off something so severe as Bleeding, you can opt to do that too - because Regeneration allows it, fixing wounds that would normally be debiliating. This - unlike resisting Injury - is a Major action, however. Though one you can always take - and because of how Strain works, you can simply Strain to do it, flash-compensating for damage. I know it hurts right now, Agent, but you <span class="mu-s">will</span> be fine! Another trick you can do - though this one is more reliant on a bit of willingness to bite your tongue and roll with the pain - is simply accept all the shock as Injury (after any armor). This converts all the Shock to Injury, you get <span class="mu-s">moving</span>, then take a major action of Resist+Regen+Injury, treating the injury as a <span class="mu-s">Style</span> dice you add to this action. It's one of the few times Injury is a positive Style. Yeah, it'll hurt like hell. And yeah, Agent, it's not going to be pleasant. But you force your systems to activate your bio-aug'd adrenaline glands; it'll flashflood your system with Impulse and alleviate some of the Injury and let you get on with the day - though any Complications and the consequences is usually that you "accept" that something breaks that you might need to fix later.
[SA] Ajiva
Quoted By:
>>6179964 > Consolidate the barricade components acquired last turn into a loose mass above the Steel Viper combatting Agent Dragon. Disengage the Hardlight Projections suspending the debris in the air, causing the miscellaneous junk to collapse onto the sword-wielding thug. (Resist2) (-3ALA) > Use Hardlight Projectors to further dismantle the barricade to the immediate north. (Manipulate2) (-3ALA) > Repurpose the various debris as improvised shields. (Manipulate) (-3ALA) > Settle into a shieldwall, facing north. Block and brace. (-Respond) Agent Bnnyy
Quoted By:
Rolled 5, 3, 9, 6, 9, 9, 3 = 44 (7d10) >>6179964 >Deploy C1 >AL 3: Swap the C7s current magazine with seeker shots >AL 3: Take a Snap shot at marked Steel Viper whos firing suppressive fire at the door with my C7.(Proficiency 2 + Ballistics 2) Cant completely see him but these bullets compensate over larger distances. >AL 3: Ask the nurse if there is an way past those thugs back here (Manipulate 2 + Persuasion 1) #Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1: C7
H2:
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Seeker shots 2x reloads (2/3 magazine) | Service Knife I Aid Kit I Tactical Kit | Collapsible Baton | Broadsword [30]
Agent Dragon
Rolled 3, 7, 1, 2, 6, 3, 2, 8, 4, 5, 5, 4 = 50 (12d10) >>6179964 >Reduce any theoretical damage by Armour5 just in case- I'm deathly paranoid TS! even if it's not real! >1AL, "Nogard, freeze up anything you can on the Ninth Streeter's Streeliners front of me!" (perform hostile MeshOps against 9th Street Goons) >3AL, Expose Viper at Direction 1 with Blade (Prof3+CQC2) >1AL, Ready Bathsalt Bomb (Cleaning Supplies, JanitorialDuties2+1) >3AL, Throw hard and fast into the face of that Steel Viper flirting with the nurse (Prof3+Ballistics2) >1AL, "Your suit's nice. Your technique's decent too, is that a Vintage-Style Wakizashi or a Reproduction Katana?" casually talk to the Steel Viper while he's having a stressful moment. >Response: Avoid (with Shield!) >Spend 1 Recon: Intercept (with Sword!) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Cool, Non-Descript Blade
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
CRIMECommand !!8Og8gGv6k3r
CRIMECommand !!8Og8gGv6k3r ID:d1PFw1ZA Mon 20 Jan 2025 13:14:01 No. 6179993 Report Quoted By:
>>6179992 <span class="mu-i"><span class="mu-r">it's an original Myroasshiii it matches my tie</span></span>
Agent Cheddar
Quoted By:
Rolled 7, 3, 6, 2, 5, 3, 10 = 36 (7d10) >>6179964 >2AL: Send a flitdrone to assist Graphite and another for Mammoth. >3AL: Play some Beethoven through our feeds to relax us and reduce stress. (Attune 5 + First Aid 2) >3AL: Bring another flitdrone online. Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 20 Jan 2025 16:27:54 No. 6180059 Report Rolled 5, 1, 10, 7, 5, 9, 3, 9, 5, 2, 6, 1, 6, 7, 3, 9, 7, 6, 5, 1, 9, 6, 2, 5 = 129 (24d10) >>6179964 "Took it on the plate, I'm fine! Thorn, I'm moving up on their flank! Keep the pressure up!"
>0AL, Shock Accounting: 3 - 2 (Armor) - 1 (Absorb [SV-PP]). Reduced to 0. >1Recon: Move 1. >3AL: Fire on the 9th Streeter on the left with my Broadsword. Burst 3. Step 1. (Prof4+Ballistics3+Burst1, 5P+1 (Link), -4 Ammo, 8 dice) >3AL: Fire on the other 9th Streeter. Burst 3. Step 1. (Prof4+Ballistics3+Burst1, 5P+1 (Link), -4 Ammo, 8 dice) >3AL: Security shot on the left 9th Streeter. (Prof4+Ballistics3, 5P+1 (Link), -1 Ammo, 7 dice) >Respond: Avoid. Take cover behind the counter. TS, I'm getting some odd readouts regarding my biometrics here. The tactical view has me with 6 Injury, while the condition monitor reads just [2] Bruises. Can you update my condition? Also, can you remind me of what the standard loadout was for the Broadsword? I recall grabbing some magazines of Seekers and IF rounds. I don't know if those came in addition to or in lieu of the standard allotment. I may have lost track of my mag count.
#Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
5 Strain
[2] Bruise
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [21/30]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb7/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword I C7 Service I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 20 Jan 2025 16:29:04 No. 6180060 Report Quoted By:
>>6180059 Rolled one extra die. Disregard the last one.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 20 Jan 2025 16:35:32 No. 6180064 Report Quoted By:
Rolled 9, 4 = 13 (2d10) >>6179964 >>6180059 I'd like to re-roll the second comp and the first 2 (that second attack was kinda trash, ngl) with Direct Aggression, pls.
Agent Mammoth
Quoted By:
Rolled 10, 3, 4, 7, 2, 6, 9, 6, 7, 7, 7 = 68 (11d10) >>6179964 I hate snipers who aren't me! And doubly those who have ApHex rounds that Liren denies me!!
>1AL: Procure some foam dissolver from tactical kit. No way they issue us foamballs without dissolver, right? (Ballistics+1) >3AL: Use said dissolver on the foam nearby to clear the way to the door >1AL: Direct my skimdrone to mark the sniper >1AL: Acquire him just in case >3AL: Shoot him with the looted SMG, burst for +1 die (Prof 6 + Ballistics 4 + Burst 1 + flat Zeal 1, ATM to degrade cover
>R: Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 3
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Looted SMG
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun [SLAP] 4/6 | 16x JOLT shells | 15x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
TS Devonshire
Rolled 9, 1, 8, 4, 2, 4, 4, 8, 10, 7, 1, 6 = 64 (12d10) >>6179964 "Advancing. Over"
>Shields up. Time for a little run through the rain. >3AL: (Speed 1 | Agility 1, Bulky Shield 2) Advance N,N,N,N. Rolled 1 die for Speed b/c I believe that's how it's done. >1AL: Grab a headset off of one of the downed Steel Vipers. >3AL: (Speed 1 | Agi 1, Bulky Shield 2, Strength 4) Hop the barrier moving N, N, N. Using the AGI to help navigate the barrier rather than for extra speed. I'm thinking that the Strength can come in handy for short-hopping the barrier one handed with a baton & possibly headset in hand while keeping my shield angled to protect me. Seems like it would be hard to do if I wasn't as strong and agile as I am. >1AL: (Proficiency 5, Jury Rig 2/Ballistics 2 | Strength 4, Agility 1) Flip the table to form a shield for agent Thukpa. I assume that they are also covered by my actual shield so long as they don't go running into the suppressive fire. >1AL: (Support 1 + First Aid 2) Toss Thukpa a bandage. >Response: Avoid. Assuming the table covers the front, the shield should cover the left flank. Otherwise that Ninth Street Goon would have me flanked with a heavier weapon. #TS Devonshire
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 1 I Process 2
Manipulate 2 I Proficiency 5 I React 1 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!DroneOps 1
!Jury Rigging 2
!Improvisational Improbabilities 1
!Non-Smoker
!SC: [Morphology Augmentics [Limbs] 4]: Armor 4, Strength 4, Agility 1, Reach 2
H1: Baton
H2: Shield
B: Agent Suit
H: Techwear Headset 2: Bring Agent C.
–
Inv: C7 Service Pistol I 3xReloads [18x3];
IService Knife x2 I Aid Kit I Tactical Kit (-1 sting) | Collapsible Baton | Primary Chirni Advanced PDW (18/30), 3 x Reloads | Cool, Nondescript Mandatory Blade | SkimDrone Mk. 2 |
-Traits-
3-1 Ops Deployment Credentials 1: As a major action, put in a request for support based on your pool. It arries at the end of the phase. (seems like I can use this to order gear or ask HQ for help)
Credits: 20
TS Devonshire
>>6180077 Can I buy off my Speed complication with my Speed success? I'd prefer not to trip and fall over the barrier like a clutz.
TS Devonshire
Quoted By:
Rolled 10, 3, 2, 5, 10, 2, 9, 5, 8 = 54 (9d10) >>6180077 >>6180078 Also, what's a little strain?
>0AL: Drop my Baton at the end of my run. >0AL: (Proficiency 5 + Ballistics 2 | Ergonomic 3, didn't roll) Quick Draw the PDW. >1 Strain: Aquire Target - the Motivated 9th Streeter in the back. >3 Direct Aggression: (Proficiency 5 + Ballistics 2+2 burst | Agile 1, Link 1, Accurate 1) - Mag Dump the hallway with the PDW. I've got 18 rounds and the full auto burst only uses 12. If allowed, spend those other 6 ammo on 2 bursts on the two marked targets in the area and I guess someone else unlucky enough to get bursted. I didn't roll these burst dice. Agent Monarch
Rolled 4, 7, 9, 7, 6, 7 = 40 (6d10) >>6179950 >>6179964 #Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 - Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
"HahahaAHAHAH FUCK YOU WHITE MOON. I'm the KING, BITCH"
>3 AL: Deploy BurnWorm, be sure it's coded so it burns itself out before leaving their battlestation. I don't need this thing coring a hole through important hospital mesh systems. [Process 4 + MeshOps 2] >2 AL: Move 11 >1 AL: Draw sword >2 AL: Adopt a defensive posture, keep the shield covering as much of my body as possible >1 AL: Move 1 further, push the line forward. Agent Monarch
Quoted By:
>>6180173 I think that something ate my message, that *should* be "Deploy BurnWorm to WhiteMoon E-Ghost.
Agent Thorn
Quoted By:
Rolled 3, 6, 6, 3, 1, 10, 7, 7, 6, 6, 10, 7, 1, 5, 1 = 79 (15d10) >>6179964 >0 AL: Reduce 3 Shock by armor 2, take 1. >2 AL: Resist 1 shock with 4d10. >2 AL: Dive 66 out of the suppresion zone and under the table. >3 AL: Reload the needler. >2 AL + 1 Strain: Let 8 shock needles rip through all the enemies in the cafeteria. [Process 4, Ballistics 3, Ammo 4 (1 per target)] Agent Thukpa
Quoted By:
Rolled 4, 10, 3, 4, 7, 7, 1, 10, 5, 2, 5, 3 = 61 (12d10) >>6179964 >5 AL: Resist Shock (Resist 2 x5 + Regen Effect 1 x 5) >3 AL: Resist Bleed (Resist 2 + Regen Effect 1) >1 AL: Ask Liren to Filter Signal in the rough area of Graphite to help his lot and maybe the doorway team too if it extends that far >Free Avoid >Respond 1: Jam #Agent Thukpa
Limit 12
*Alive
Shock 14 - Pain 3 - Bleed 2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Collapsible Baton
H2: Empty
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Reloads [30x2] | C7 Service Pistol [18] I 2xReloads [18x2] I Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit | Skim Drone
Agent Foldworth
Rolled 3, 2, 10, 1, 1, 3, 10, 2, 4, 2 = 38 (10d10) >>6179964 >3Recon Pool, 2AL: Move 5N, pushing through the Ajiva phalanx and what remains of the barricade (Profficiency 2, Strength 3) >2AL: Sidestep 66, keeping shield facing north and covering me from that suppressive fire >1AL: Draw smoke grenade >1AL: Acquire target: the ninth streeter with the big gun 8N 1NE >3AL: Toss the smoke grenade as close as I can get it to him (Strength 3, Ballistics 2) #Agent Foldworth
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 2x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
Agent Foldworth
Quoted By:
>>6180290 Forgot
>Response: Avoid behind shield Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Tue 21 Jan 2025 03:31:21 No. 6180419 Report Quoted By:
Rolled 6, 3, 3, 10, 9, 4, 9, 2, 8, 6, 6, 8 = 74 (12d10) >>6179964 >3AL: Burst fire some Nerf Rounds at the closest Marked Thug still shooting, (Prof 3+Ballistics 2+ 2 round burst) >3AL: Move with Mammoth towards the door to the Back rooms. Protect him as he does so. >3AL: Breach and clear the corridor. Watch those corners (Prof 3+Sensor 2) >1respond: Use shield to cover self against enemy. Agent Sunday
Quoted By:
>>6179964 Right, I think I dozed off for a bit there. Get it together, Sunday! These are just the sort of slicks you hit after operating for over a day straight.
>Recon move from A1, 3NW, 1SW >Move 2SW, 4NW, 2SW, 1NW #Agent Sunday
Limit 6
*Alive
Trauma 1
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 |
TS Liren !!8Og8gGv6k3r
Quoted By:
Huh, this console isn't... Come on, come on!!>Let's continue!
TS Liren !!8Og8gGv6k3r
<span class="mu-i">in a scattering spray of fire, multiple hostiles drop - and the seeking-prowling Hong8 needles fling themselves at mindspeed at the few remaining viable threats in the canteen. A Ninth Streeter who thought his position was quite secure learns something else...</span> -- There's something to be said for a dense line of riot shields and proper overlapping fields of fire. Maybe that's Metroplex comes across so macho; they really like their lines of march and shield. But Agents, watch your fire! INTERCEPTING hostiles (and you) are DANGEROUS; they <span class="mu-s">will</span> take a swipe at you as you try to ignore them - people with swords don't like to be ignored! -- Agent Thukpa, I ran a data-filter on Graphite and the rest - and I've got positinge pings on some signatures in those backrooms. Lead Agent Graphite, you found a gaggle of healthcare management adminstrator specialists! Just like them to hide out in the office and wait for all this to blow over. No, I'm not biased! Anyway, Agent Bnnyy has a lead on a nurse who's brave enough to lead these people out of here. Get them all together and then get them a line out of this place. Agent Fold's smoke grenade should provide enough obscurement... >Reaction Phase [1/xx] -- <span class="mu-s">log</span> Agent Dragon SUBJECT to an attack via Interception- you threw a grenade in melee. He's not going to stand there and let you do that! However, he missed. Pretty badly. L-Agent Graphite gets +2 Motivation Agent Mammoth gets +2 Motivation Agent Bnnyy gets +2 Motivation>Spend to move or add as +d10s to actions >Also provides ablative DR against Stress, which just burns itself out against the properly motivated mind. TS Devonshire takes 6 Shock (Intercept, movement stopped) TS Devonshire takes 8 Shock (Intercept, loot action interrupted) TS Devonshire takes 1 Bleed. That's apparently an original Myroasshiii. Real, real sharp.
TS Liren !!8Og8gGv6k3r
<span class="mu-s">As the smoke fills the hallway, the retreating Steel Vipers shake themselves - get a few kicks to the backside by sterner soldiery Ninth Streeters - and form up a proper perimeter, behind cover, smoke and other bits. And then they point all sorts of guns in the vague direction of the entrance and start spraying down any ghostly presence they see through the swirling thermal smoke[/i:lit] -- Good work, Agents! Most of the Steel Vipers in this part are in disarray. Guide those civilians out of there, but maybe... It's still risky if they see them. Maybe we wait a little. Lead Agent Graphite, I've still got four signatures close to you - that's everything in that section I'm picking up. Everyone else went the long way around due to Agent Mammoth's foam grenade and have joined the hallway barricades. They can't see us because the E-Ghost is out and the paramilitant isn't sharing visual anyway, but we can see them because NoGard and everyone else wrested control over some of the cameras. Good work, people. Smoke is a pretty significant visusal impediment to most shooting operations. But keep in mind it's not relevant for AR-overlay fire. Agents, Marked targets are protected a lot less by smoke and other visual impairment because I live-add a model of their likely positioning on your firing vector. What I'm trying to say is, they take significant impediments firing at you but you don't need to take as many problems firing at them. Some equipment, like chaff-smoke, are used by professionals. It tends to add a visual distortion and other small effects. The Red Cranes use this a lot, and we can't target through it as easily. Obviously, i've geared our systems to filter out our chaff-smoke from our deployment, so right now you have a sizable field advantage! -- Agents, I've run a seeker on that Asset in the canteen. Mr. Yamagan is a Chironan corporate asset with a noted history of blow-out events due to miscalibrated neurophysiological alterations. He's a nearly line bio-augmentic - back when the process wasn't entirely ... tested... yet. His threat-instincts are jacked up, and he was here for a case of mandatory stress management therapy. He's not rational right now because his entire system is being flooded with low-grade combat hormonals and jacked up adrenaline surges, so if you expect to talk him down you better bring your a-game. And, errr, Agent Thorn? Maybe stay out of sight. Luckily, irrational actors are easier to manipulate than you'd expect. Convince him the Steel Vipers are corporate competitors or something, and he might deal with them for us. But if you can't do that, try to take him down. He's got no history of beating on civilians so I don't think is anyone is in danger, but for his own good, if he runs rampant while Metroplex Tactical comes in later he's going to take a bullet. They don't play patient with rage-cases. >Agents to GO GO GO</span>
TS Liren !!8Og8gGv6k3r
>>6182361 >>6182346 >Combat log as per last update --
Agents, that pathway through the back-offices lead around the barricade. You could re-orient and bypass it entirely, or catch them in a pincer.
CleanerCommand !!8Og8gGv6k3r
CleanerCommand !!8Og8gGv6k3r ID:d1PFw1ZA Fri 24 Jan 2025 11:43:16 No. 6182365 Report <span class="mu-i">SPLOSH</span> Agent Thukpa takes 8 Herbal-And-Flower-Scent Agent Thukpa takes 8 SqueakyClean Agent Thukpa takes 8 Freshly Soaped ... hmhmh nanodetergents. smells like your mothers love. ( don't track these agent, it's fine )
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 24 Jan 2025 11:47:18 No. 6182367 Report >>6182362 TS, I didn't show up to this very kinetic deployment packing just two magazines, did I?
Agent Dragon
>>6182361 TS, do you have any details on Mr. Yanagan's assigned nurse and their status? It'll be great if we can get someone who Mr. Yanagan is familiar with and can de-escalate the situation.
They should be nearby right? given that he was waiting for an appointment.
TS Liren !!8Og8gGv6k3r
Rolled 7, 10, 6, 5, 3, 4, 10, 4, 9, 10, 3 = 71 (11d10) >>6182369 I can run a trace, Agent. Let me get on that immediately.
>Investigate [-1 Signal], 11d10 >>6182367 No no, Agent. You obviously have 6 - one readied, two in the belt and another one that's in the C7 and 2 prepared for the C7. Standard allotment for high speed mobility operations.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 24 Jan 2025 12:04:58 No. 6182374 Report >>6182371 Oh, good. So I have IF loaded in both the Broadsword and the C7 rn (I loaded the latter with them at the club and haven't bothered to change out) and I have some seekers. Are there any "normal" frangibles in the mix or is it all just an IF/Seeker split?
TS Liren !!8Og8gGv6k3r
>>6182374 Agent, you're listed as having one of each - IF, Seekers and standard internal enviromnment operational frangibles.
>>6182371 >>6182369 Ah, we lucked out, Agent Dragon. Nurse Rodriguez is nearby - I had to trawl through hospital records for this.
Her niece just got married! Cute!
Agent Thukpa
>>6182361 >4 AL: Wanna see me ready and throw Stingball into the cluster of gangsters suppressing the hallway? (Instinct 4 + Delivery Service Operations 1 + whatever modifiers exist for throwing through the smoke, I'll let you roll that) >4 AL: Wanna see me do it again? >1 AL: Equip the C7 #Agent Thukpa
Limit 12
*Alive
Impulse 2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Collapsible Baton
H2: C7 Service Pistol [18/18]
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Chirni Reloads [30x2] | x2 C7 Reloads [18x2] | Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit (minus the stingballs) | Skim Drone
>>6182365 MmmmMMMMM, the sensory augments really bring out the subtle notes of those fragrances. Delightful.
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6182378 I hear they put in those notes of fatherly affection and pheromone traces of a wolf-pack after a successful hunt <span class="mu-i">just</span> for the augmented.
Very considerate.
Agent Dragon
Rolled 3, 9, 3, 6, 8, 1, 9, 9, 9, 1 = 58 (10d10) >>6182361 >1AL, Move 1 >1AL, Equip Chirni PDW. >1AL, Prop myself and the Chirni PDW up against the cover. >1AL, Aim down the hallway, make sure to avoid Thukpa or any other friendly agent. >3AL, Full Auto the hallway, direction 1 (Prof3+Ballistics2) >2AL+1Strain, Full Auto the hallway, direction 1 (Prof3+Ballistics2) >Response: Avoid (with Shield) NO FULL AUTO IN BUILDINGS!
#Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Dragon
Quoted By:
Rolled 6, 4 = 10 (2d10) >>6182382 >Spend 2DirectAggression to re-roll both 1s Don't want to clip any agent friends on accident here.
Agent Bnnyy
Rolled 2, 7, 6, 5, 6, 5, 9 = 40 (7d10) >>6182361 >>6182377 >AL 3: "Dear civilians my coworkers are currently opening an way out for you and i'd like you to prepare for extraction once opening presents itself. Oh and i've been informed that augmented patient of miss Rodriquez is having an heavy stress response?" (Support 3 + Persuasion 1) >AL 3: Move 661 >AL 3: Move towards agent Graphites location (Speed 1 + Ballistics 2) Got to stay alert incase bullets start flying "Should we take it that the one heading to laundry is quite possibly Mick himself?"
#Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1: C7
H2:
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Seeker shots 2x reloads (2/3 magazine) | Service Knife I Aid Kit I Tactical Kit | Collapsible Baton | Broadsword [30]
[SA] Ajiva
>>6182361 > Shields up! March! Nx2, NWx4, Nx4, NWx2, Nx1, NWx3 (-8ALA) > Check if door at Nx1 is locked. If not, open. (-1ALA) TS Liren !!8Og8gGv6k3r
>>6182382 Agent, if you're doing two attacks that are exactly the same, a little bit of logic which we covered in basic training would tell you:
2x Full Auto Prof 3+Ballistics 2
Is
Inferior
to
1x Full Auto Prof 3 + Ballistics 2 + Ammo 5
And consumes an equal amount of bullets (20, as the latter is simply FA 10 Burst 5)
And the 2nd doesn't involve taking Strain either, so that's how we're resolving your attack. Alright? It works better!
Agent Dragon
Quoted By:
>>6182392 Thank you TS for being there in my darkest moments.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 24 Jan 2025 14:47:39 No. 6182409 Report Rolled 7, 10, 2, 6, 1, 1, 10, 5, 4, 3, 2, 5 = 56 (12d10) >>6182361 "Oh, shit, this wasn't supposed to be loaded with IF. Fuuuck, hope I didn't snag someone I ought not have snagged there..."
"...wow, this guy is wigging the fuck out. Anybody wanna talk him down? I don't have MemePlex up and running."
>3AL: Move 443. >3AL: Hide behind cover. (Prof4, Cover, Ranger Manual 103, 4 dice) >3AL: Use the Mimicry Muse to create a clip of Nurse Rodriguez (Liren dug up damn near everything about the woman. Is there a voice sample? If not, just synthesize something inoffensive) saying "Harmonic Reset Protocol" in a low, measured tone. Output it through the AR panel next to Mr. Yamagan. (Process4 (or Manipulate? not sure. Subtract dice as needed)+MeshOps4, 8 dice) #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
5 Strain
6 Injury
[2] Bruise
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [11/20 IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 24 Jan 2025 14:49:07 No. 6182410 Report >>6182409 As per tradition, forgot my Respond.
>Respond: Avoid. Specifically, Avoid Mr. Yamagan is he continues to wig out in my general direction. Agent Foldworth
Quoted By:
Rolled 9, 4, 2, 1, 1, 10 = 27 (6d10) >>6182361 >6AL: Move 116666 >3AL: Try to calm Mr. Yamagan down. (Manipulate 5, Persuasion 1, Aide-de-camp 2+) #Agent Foldworth
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 1x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
Agent Cheddar
Rolled 1, 8, 5 = 14 (3d10) >>6182361 >>6182346 Sounds like a good idea Liren, I'll start using my Orbs for that.
I think our feeds might be slightly off by the way, I should only have 3 flitdrones on the field as I blew one up earlier. One of Graphite, one on Mammoth, and one for myself.
>4AL: Following after Graphite to provide support, moving 1112. >1AL: Move flitdrone from Graphite to Mammoth. >3AL: Send flitdrone down the hall to scout. (Sense 2 + DroneOps 1) >Respond: Lockdown with HazeOrbs, in the direction of the hallway we're headed down. Agent Thukpa
Quoted By:
>>6182410 You just reminded me. I've also forgotten my response.
>>6182378 >Free Avoid >Respond 1: Lockdown the corridor Agent Thorn
Quoted By:
Rolled 5, 10, 7, 1, 3, 8, 1, 3, 4, 2 = 44 (10d10) >>6182361 >1 AL: Deactivate the micromissile implant to lower my profile even more. Needles flying around me are probably not something I want right now. >3 AL: Hide as best as I can behind cover. [Prof 3, Obscure 2]. >3 AL: Tech Support: Help out Octant with making his audio clip as soothing as possible (reduce noise on the audio clip, etc.) [Support 3, MeshOps 2] > Respond: If necessary, Avoid out of the building, through the door. Agent Bnnyy
Quoted By:
>>6182385 >Respond lockdown to direction of advance Agent Mammoth
Quoted By:
Rolled 7, 2, 2, 8, 9, 10, 8 = 46 (7d10) >>6182361 Hey, that room looks like a laundry
And that SIGINT ping sounds like Mick!
>Drop looted SMG >3AL: Run N 2NE 3N NE SE (Prof 6 + Acrobatics 1 + flat Zeal 1) >6AL: Reload shotgun with lethal ammo >R: Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 1 *Motivation +2
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Looted SMG
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun [SLAP] 4/6 | 16x JOLT shells | 15x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
Agent Sunday
Quoted By:
Rolled 4, 9, 5, 8, 1, 5 = 32 (6d10) >>6182361 >5AP, Move 2NW, 3N >1AP, I'm seeing a lot of blurs to my NW. Any doors or windows to the kitchen? >3AP, maybe someone left something useful out here during the panic? Loose cred sticks, meds for Octant, half-eaten lunch? (Sense 1 + Improv Improb 5) #Agent Sunday
Limit 6
*Alive
Trauma 1
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 |
Agent Monarch
Quoted By:
>>6182361 Flanking their firing solution
>9 AL: Move 116 666 611 Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 25 Jan 2025 02:43:41 No. 6182653 Report Quoted By:
Rolled 6, 6, 5, 3, 2, 6, 5, 6, 1, 6, 5, 8 = 59 (12d10) >>6182361 >3Al: Tell the Civs they did good to hide. They should stay low and make their way back the way I just came and link up with Nurse Elena Rodriguez. We secured a corridor for them from here to the Cafeteria and the backdoor exit. Let her take care of Mr. Yamagan. (Manipulate 4+Believable 1+Persuasion 2) >1 Motivation: Move N >Use 3 Recon points: Move N, 2E >3Al: Use Techwear and Skimdrone to check who are the pinged SIGINT's inside the room and hear what they are talking about (Sense 3+Sensor 2) >1Al: IF the people inside the room are all registered hostiles.Take out and Ready the Stickfoam Kit >2Al: Following the previous action and considering that there was in fact enemies in. Use the Stickfoam Dispenser to Stickfoam the door LOCKED until Metroplex blues can get to it. (2 Foam x 2AL) >Respond: Block East and avoid by giving ground backwards West TS Devonshire
Quoted By:
Rolled 6, 8, 4, 8, 5, 5 = 36 (6d10) >>6182361 >Glower at the would-be sword saint. "Fine"
>Resist Shock with 5 armor x2. >3AL: (Resist 2 x3) Resist 3 residual shock with 6 dice of Resist. >Just Bleed. It's good to do it a little. Gets out the old blood and makes room for the new. >Be confused by the sword-ganger's sudden dissapearance as I go to bop him on the head. >Shrug >5AL, Agility 1: Advance north up the hall. >1AL: Pick up a ganger headset along the way >React: Avoid behind my shield. TS Liren !!8Og8gGv6k3r
Quoted By:
>>6182440 Damn ghost drones! I'll fix that!! To the digital graveyard with you!
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6182388 <span class="mu-i">WHY</span>
TS Liren !!8Og8gGv6k3r
Quoted By:
Rolled 2, 10, 10, 4, 3, 1, 2, 10, 2, 6, 8, 5 = 63 (12d10) <span class="mu-s"><span class="mu-i">WHY?!</span></span>>... HOLY SHIT IT'S THE POLICE SHOOOOOOOOOOOT
TS Liren !!8Og8gGv6k3r
<span class="mu-i"><span class="mu-b"><span class="mu-s">WHY?!</span></span></span> YOU HAD ONE JOB
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 25 Jan 2025 14:05:50 No. 6182872 Report Quoted By:
>>6182869 "Liren why do you keep sending me the guys who don't listen to parameters? Is this a weird fetish of yours?"
Agent Dragon
>>6182869 Alright lads, TS got the info on the nurse , let's calmly de-escalate the situation- WHAT! WHAT JUST HAPPENED?!
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 25 Jan 2025 14:12:57 No. 6182876 Report Quoted By:
>>6182874 "The fucking drones decided to approach the PTSD numbnuts despite being clearly told not to do that until the nurse was there!"
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">HE PUT HIS HAND THROUGH THE AR INTERFACE THAT'S WHAT HAPPENED</span>>ChironanPhase
ChironanCommand !!8Og8gGv6k3r
ChironanCommand !!8Og8gGv6k3r ID:d1PFw1ZA Sat 25 Jan 2025 14:29:12 No. 6182892 Report Rolled 6, 1, 4, 7, 9, 2, 4, 8, 6, 9, 8, 2, 10, 8, 7, 9, 7, 7, 7, 3, 1, 4, 4, 2 = 135 (24d10) >Wig
>The >Fuck >Out >https://www.youtube.com/watch?v=wMysGOuyUy0 #High Impact Public Relations Asset, Mr. Yamagan
Limit 16
–
Alacrity 12 Respond 1[Avoid+2] Speed 2.5
–
Attune 1 I Sense 3 I Support 3^ I Instinct 4 I Override 4
Manipulate 4** I Proficiency 6 I React 4 I Resist 4**
–
!UplinkOps 4
!CQC 5**
!SIV 4
(Other life skills not relevant at this time)
–
H1:Viper's Sting, 2Sharp, 9+Bleed
H2: Viper's Sting, 2Sharp, 9+Bleed
B: Suit (Old-Fashioned)
H:
–
#4C Modularity [MultiJoint]5
#Chironan-BioAugmentic 4 [Strength, Agility, Sensory,
Mobility, Armor, Regen]
#4C Profiler 2
#4C Systems Injection Vector 4
#4C [7C Chip] 4
#4C: Adaptive Mesh 2
#4C: SynchroNOW 2
#4C: Responsive Neural Adapters 2
@Sensitive Systems 3, Hypersensitive 1, Easily Triggered 2
–
Inv: Medication [A], Medication
, Medication [C], ChirTags, Wedding Ring ChironanCommand !!8Og8gGv6k3r
ChironanCommand !!8Og8gGv6k3r ID:d1PFw1ZA Sat 25 Jan 2025 14:40:41 No. 6182896 Report Quoted By:
<span class="mu-i">Drone Asset Lost</span> <span class="mu-i">Drone Asset Lost</span> <span class="mu-i">Drone Asset Lost</span> <span class="mu-i">Drone Asset Lost</span> <span class="mu-i">Drone Asset Lost</span> -->reaction phase [1/xx]
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">The concussive crack of a pair of stingballs going off resound down the hospital corridors, a barricade heavily manned by a garrison of ready street fighters turned to confused, stumbling, defeaned foes on the ground, hands limb, spots dancing in front of their eyes. The awed fighters still standing are split between stoic military discipline and running for the hills...</span> -- Agents... Dammit. That's not Smon Mick. Take that guy out and... hm. No, we have definitively intel he was heading for the laundry. Take him out and search the area. Something isn't right. -- Agents, I'm tracking Mr. Yagaman and I've informed the Chironan Corporate to send an intervention team because he's destabilised. I think the automatic fire or the drones the noise or the shooting or the grenades or the sword fighting or the blood or... Well, look, people like that, they have any number of triggers. Don't blame yourselves. He's two steps short of the supernaut extropian that wrecked B-Rothskies. Hopefully, he'll wear himself out running a redline level 5 (FIVE!!!) override and when ChirUplink realises he's not in dire danger, they'll re-asert the augmentic lock. We can hope that happens before he encounters any Metroplex officers or something worse happens. -- Asset Ajiva, you've lost significant fractions of your available drone complement. This is hostile terrain, so I'm limited in what I can redeploy for you - it'll have to get through the perimeter. I'll task some units and I think I have a solution regarding a rapid insert, but it'll be a little while before I can get some more units your way. Hold on until then, alright? I'm going to have to write you up for ignoring my repeat request that you handle the enormously volatile corporate asset with care, Asset Ajiva. I know it's a stressful environment down there and you're doing your best. Just... pay a little more attention, alright? -- Agents, you've got a clear shot at the corridor access and deeper hallways that lead to trauam care facility where Mox is being held. Fantastic work. And the civilian are out -- well -- the MOMENT that guy stops HAMMERING the hallway with automatic fire then the Civilians are clear too! And no casualties so far! Yeah, the place is wrecked, but the government will probably handle the insurance money. And the lives saved are what really matters! Excellent work! -->Agents to go go go!
Agent Ink !!8Og8gGv6k3r
<span class="mu-b"><span class="mu-i">LEFT, TAKE A LEFT--</span><span class="mu-s"> Team Three! This is Ink! I'm coming your way, five minutes out, but I got some Vipers on my tail in one of those big rattling battle-busses of theirs and I gotta be onest with you, the Metroplex perimeter barricade slowed them down a LOT LESS than I thought they would! Holiday says hi! Any chance you can get up high somewhere and provide some covering fire? I don't have the tools to take out their wheels, but if you get up a ways I think a broadsword can pop their tires and that'll slow them down a bit!</span></span>>Team 1# incoming in 3 turns; any agents reaching the exit before then can provide additional assistance
TS Liren !!8Og8gGv6k3r
<span class="mu-i"> The concussive crack of a pair of stingballs going off resound down the hospital corridors, a barricade heavily manned by a garrison of ready street fighters turned to confused, stumbling, defeaned foes on the ground, hands limb, spots dancing in front of their eyes. The awed fighters still standing are split between stoic military discipline and running for the hills...</span> -- Agents... Dammit. That's not Smon Mick. Take that guy out and... hm. No, we have definitively intel he was heading for the laundry. Take him out and search the area. Something isn't right. -- Agents, I'm tracking Mr. Yagaman and I've informed the Chironan Corporate to send an intervention team because he's destabilised. I think the automatic fire or the drones the noise or the shooting or the grenades or the sword fighting or the blood or... Well, look, people like that, they have any number of triggers. Don't blame yourselves. He's two steps short of the supernaut extropian that wrecked B-Rothskies. Hopefully, he'll wear himself out running a redline level 5 (FIVE!!!) override and when ChirUplink realises he's not in dire danger, they'll re-asert the augmentic lock. We can hope that happens before he encounters any Metroplex officers or something worse happens. -- Asset Ajiva, you've lost significant fractions of your available drone complement. This is hostile terrain, so I'm limited in what I can redeploy for you - it'll have to get through the perimeter. I'll task some units and I think I have a solution regarding a rapid insert, but it'll be a little while before I can get some more units your way. Hold on until then, alright? I'm going to have to write you up for ignoring my repeat request that you handle the enormously volatile corporate asset with care, Asset Ajiva. I know it's a stressful environment down there and you're doing your best. Just... pay a little more attention, alright? -- Agents, you've got a clear shot at the corridor access and deeper hallways that lead to trauam care facility where Mox is being held. Fantastic work. And the civilian are out -- well -- the MOMENT that guy stops HAMMERING the hallway with automatic fire then the Civilians are clear too! And no casualties so far! Yeah, the place is wrecked, but the government will probably handle the insurance money. And the lives saved are what really matters! Excellent work! -- >Agents to go go go!
Agent Dragon
Quoted By:
>>6182909 Damn those 9th Streeters and their ammo preservation practices and quasi-military training firing only short contained bursts. Why couldn't he have pulled a Steel Viper and magdump'd his streetliner!
Agent Mammoth
Rolled 1, 1, 9, 9, 7, 9 = 36 (6d10) >>6182909 ...ooookay
>1AL Ready stickfoam spray >1AL Stealthily round the corner >3AL Foam up the Viper, leaving only the head outside >1AL: Switch DMV to Sense >3AL Search the room for possible stashes and dead drops (Sense 3 + ATM 2 + flat Zeal 1 + flat Sensor 2) >R: Avoid Also, I believe I haven't spent my +2 motivation yet? Why did it vanish?
#Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 1 *Motivation +2
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [16/16]
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun [SLAP] 4/6 | 16x JOLT shells | 20x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 25 Jan 2025 15:58:12 No. 6182917 Report Rolled 4, 5, 6, 1 = 16 (4d10) >>6182909 "Let's get the fuck out of here before he comes back."
"Hey, can someone help me out here real quick? Got a little dinged up."
>6AL, 3Recon: Move 332 322 322 >1Strain: Equip Aid Kit >3AL: First Aid self (Support2+FirstAid2, 4 dice) #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
6 Strain
6 Injury
[2] Bruise
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Aid Kit
H2
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 25 Jan 2025 15:59:17 No. 6182918 Report Quoted By:
>>6182917 Oh and,
>Respond: Avoid. TS Liren !!8Og8gGv6k3r
Quoted By:
>>6182912 Let me forward you some reading material, Agent.
>>6182892 Agent Thorn
Quoted By:
Rolled 1, 8, 6, 8, 2, 10, 6, 7, 2, 6 = 56 (10d10) >>6182909 God, thank god that psycho didn't notice me. Don't feel like getting stabbed tonight.
>3 AL: Reload needles, maintain Shock effect. >3 AL: Patch up Octant before he moves halfway through the cafeteria away from me. [1x First Aid Kit, Support 3, First Aid 2]. >3 AL: Shout at the civilians in the kitchen to come out now that it's safe, we're clearing an exit route for them as we speak. [Manipulate 3, Persuasion 2] Agent Thukpa
Rolled 3, 4, 9, 4, 10, 7, 6, 9, 1, 8, 3, 2, 5, 5, 8, 5, 5, 1, 1, 1 = 97 (20d10) >>6182909 >3 Recon: Vault and roll over the thing I'm behind and duck into that alcove with the nurses and civilians and wannabe Romeo (Speed 1 + Ballistics 2 cause it's a matter of timing with his shooting, plus Mobility 1 and Agility 2 if applicable) >3 AL: Move up next to the Steel Viper hitting on the nurse, as far north as possible >1 AL: Intimidate the Steel Viper into calling it while he's ahead. "DOWN! DOWN! GET THE FUCK DOWN AND KEEP QUIET! WE'RE SHOOTING THE MANIACS SPRAYING A HOSPITAL! DON'T MAKE YOURSELF A PART OF THAT AND MAKE ME DO SOMETHING YOU'LL REGRET!" Include suitable baton brandishing. (Instinct 4 for raw screaming-in-face volume + Persuasion 1) >3 AL: Mark the Ninth Streeter suppressing(?) the hallway (Process 3 + Mesh Ops 1) >2 AL + 1 Strain: Shoot him with a 4-round burst (Instinct 4 + Ballistics 2 + Bursting 2) >Free Avoid >Respond 1: Intercept. Yeah I got my fucking eye on you, man, don't try and look tough in front of your girlfriend or I'll make sure you'll be seeing a lot more of her in the near future #Agent Thukpa
Limit 12
*Alive
Impulse 2 - Strain 1
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Collapsible Baton
H2: C7 Service Pistol [14/18]
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Chirni Reloads [30x2] | x2 C7 Reloads [18x2] | Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit (minus the stingballs) | Skim Drone
Agent Thukpa
Quoted By:
>>6182932 That's a lot of dice. Let me summarise that, assuming that all my dicepools are correct and there aren't modifiers I'm not accounting for:
Sprint: 1 Hit on the Ballistics dice, so probably bullet avoidance rather than speed
Intimidate: 4 Hits, 1 Boon
Mark: 1 Hit, 1 Complication
Shoot: 1 Hit, 3 Complications
Well, at least the Steel Vipers aren't acting out on my watch.
Agent Sunday
Rolled 1, 10, 6, 3, 5 = 25 (5d10) >>6182909 Hey, lucky thing that guy didn't come down this way. Well, er, lucky for him! You'd hate to see me dance with that cat, ol' Sunday ain't here for breaking down civvies. Yeah.
>3AP, Thorn has a boo-boo, can I help him? (Sup 1 + First Aid 2) >6AP, Move 1SE, 5NE keep spriting towards the firefight (1 speed twice?) #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 4
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 | Mick's Cred Stick |
Agent Monarch
Quoted By:
Rolled 8, 5, 5, 5, 7, 7, 6 = 43 (7d10) >>6182909 "Liren, what are the chances of Mr. Yamagan spotting me if I ping him with my Mesh? This guy seems like he's on a whole other level."
#Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 3
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 - Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
>5 AL: Move 111 113 >Spend 1 Recon to Avoid just in case Yamagan decides to fuck my ass from across time and space >3 AL: Link from this camera into the camera network. If that Ninth Streeter's weapon has an electronic safety, engage it. [Process 4 + Mesh Ops 3] Agent Cheddar
Quoted By:
Rolled 6, 4, 1, 10, 7, 10, 9 = 47 (7d10) >>6182909 >Spend 3 Recon: Move 221. >6AL: Move 323211. >3AL: Hack the camera at the end of the hall. (Process 2 + MeshOps 2) >3 Strain, 3AL: Shout down the hall and convince the thugs to fuck off. "LEAVE THE AREA NOW OR MY DRONES ARE AUTHORIZED TO LIGHT YOU UP!" (Manipulate 2 + Persuasion 1) >Respond: Lockdown. HazeOrbs focused north, will shoot if the thugs don't stand down. TS Devonshire
Rolled 6, 1, 7, 9, 8, 7, 2 = 40 (7d10) >>6182909 >4 Armor + 3 Shield Armor: Buy off 6 shock. >2AL: Advance 2 hexes north under fire. >1AL: Holster baton >1AL: Drag that swords-ganger out of the fire line and back here into my safe corner. >1AL: Equip Medkit >3AL: (Proficiency 5 + First Aid 2 | Agility 1, First Aid Kit 2) Heal the most bleeding person in my tile, whether that be me, or one of the downed Steel Vipers. Intent is to keep people from bleeding to death. >1AL: Put one of my buisiness cards into the would-be Swordsaint's pocket. >Avoid behind my shield. [SA] Ajiva
>>6182909 "Ow."
"That was rude and mean."
"... but worst of all: "
"You Ruined My Immersion."
> Analyze Mr Yamagan. Expand psychological profile. Seek emotional vulnerability. (Processing5+IntelligentAnalysis2) (-3ALA) "Target acquired."
"Profiling target."
"Relevant tags compiled."
"Processing hostform footage."
"Scanning ARC tacnet history."
"Scanning meshnet - keyword Yamagan."
"Extrapolating probable vulnerabilities."
> Compromise a fallen Steel Viper's commbead. Persuade it to transmit a pre-recorded message to Mr Yamagan. (Process5+MeshOp1+MeshOverwatch2) (-3ALA) > Compose psychological attack tailored to Mr Yamagan. Transmit via the commbead. Sever link to commbead immediately. (Attune4+Psychology2) (-3ALA) "This is why your wife is so distant."
"You break everything you touch."
"You can't even control yourself."
"The only reason she hasn't already left you is that she's afraid what you'd do to her."
> Prepare to evade. (-Respond) (-1ReconPool) Agent Thorn
>>6183038 Liren, are our drones supposed to... get like this?
TS Liren !!8Og8gGv6k3r
. . . okay, Agents, that's just mean.
TS Liren !!8Og8gGv6k3r
>>6183055 adaptive cloud enabled stigmergic support systems are actually supposed to be human operated somewhere -- Ajiva is manning a station around here SOMEWHERE -- but... well -- okay the paperwork never really specifies which one and I <span class="mu-i">have</span> heard rumours that ARC supposedly uses the living brains and neural engrammatic implants of field-deceased agents to control their prowling swarm of doomsday drones but I think that kind of water cooler talk is more paranoid delusional than actual.
Agent Dragon
Quoted By:
>>6183063 Wait... so those brains in that shipping container didn't belong to you? Huh, I always thought... Huh.
Agent Dragon
Rolled 2, 6, 5, 10, 4 = 27 (5d10) >>6182909 >1AL, Look towards the Nurse, and calmly and politely relay to them: "Mr. Yamagan's down this hallway- BUT AS YOU CAN SEE ITS UNDER FIRE RIGHT NOW." Obviously having to shout near the end because of GUNFIRE. >1AL, Move 4. >3AL, Grab and push that piece of improvised cover (direction 4) to close the 'gap' (towards 6-6-6-1 & 6-6-1) of cover in the hallway (so the civilians can safely cross over to the kitchen). (Proficiency3) >1AL, "Alright, people! Exit through the Kitchen! ONE BY ONE. There's still people shooting!" >3AL, generally just assist people getting from one side to the other, blocking projectiles with shield, escorting them, pointing them in the direction, etc. (Support2) >Respond+1Recon: Avoid+Intercept (shield up, cover the civilians) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Bnnyy
Quoted By:
Rolled 5, 6, 6, 10, 6, 5 = 38 (6d10) >>6182909 AL 3: Move 111
AL 3: Move to corridor with sight line on unsure vipers (Speed 1 + Close Quarters 2) Those blades look nasty
AL 3: "You there drop your weapons so no-one need to get hurt!" (Manipulate 2 + Persuasion 1) Please please be reasonable.
React: Lockdown
>>6182908 "I'll possibly get to second floor soon and my broadsword is loaded."
#Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1: C7
H2:
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Seeker shots 2x reloads (2/3 magazine) | Service Knife I Aid Kit I Tactical Kit | Collapsible Baton | Broadsword [30]
TS Devonshire
>>6183061 "Mr. Yamagan, are you familiar with copyright law or financially diasabled? Copyright law is tortious and the remedy is generally liquid capital rather than loss of ownership. If the holder won't license you the desired patent, have you considered violation and post-hoc payment of damages? If the situation is due exclusively to financial deficit, you may be able to find remedy in crowd-funding, utilizing Mox or Monster Girlz as communication vectors. Of course, you likely have already considered the options available to your own life, but I realize that we can be blinded by buracracy and the 'approved path' and forget that sometimes 'tis better to suffer penalties for action than to be defeated by the spector of disapproval".
TS Liren !!8Og8gGv6k3r
>>6183131 TS, are you suggesting we crowdfund this mans attempt at getting his copyright over his own geneline back so he can finalize him and his wifes plans for a you know what I think I see how this storyline might play
TS Devonshire
Quoted By:
>>6183170 Technically I'm suggesting that we crowdfund the licensing of the geneline for a limited production run rather than outright buying it, but otherwise yes.
Agent Foldworth
Quoted By:
Rolled 3, 7, 10, 10, 7 = 37 (5d10) >>6182909 >5AL: Move 32321 >1AP: Acquire target: Area in the path of the ninth streeters' full auto line of fire. >3AP: Grab that large object to my 1 (What even is it?) and throw it there. (Strength 3, Ballistics 2) #Agent Foldworth
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 1x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 26 Jan 2025 00:49:29 No. 6183285 Report Quoted By:
Rolled 2, 10, 5, 1, 3, 8, 7, 6, 5, 9, 5, 1, 2, 6, 10 = 80 (15d10) >>6182908 Copy that Team One. We are moving to rendez-vous. Watch out for friendlies we are wearing M.I.S.T Unit gear.
>>6182909 >3ap: Follow Mammoth in the Laundry (Speed 1+3al) >3ap: Search for Signs of a dead drop or tampering left by Smon Mick in the area. Maybe in the machines or in the area where the Blue bags/clothes are. Maybe there are some foldings that are out of place? (Sense 3+Origami folding 3) >3ap: Keep clearing the Hallway up to the Steel Vipers about to leave. Let them leave if they leave (Prof 3+CQC 2) >Respond: Shield those behind me and avoid too much fire or attack by giving ground TS Liren !!8Og8gGv6k3r
Quoted By:
Incredible work, Team #3! I've let Metroplex Tactical know they can move the perimeter up and we've got <span class="mu-s">multiple</span>secured civilians and nurses heading their way. Fantastic !! That'll go some way towards offsetting our, err, terrorism record! -- Agent Mammoth, Lead Agent Graphite, just restrain him with some securi-cuffs from your tactical kits. While spraying someone down in a cocoon of foam is a fun trick in the movies, in real life it's actually hard to get enough density and people can struggle out of it. There' a trick, though - cuff him first and THEN spray the cuffs and his arms. Yeah like that Agent Mammoth. No way is he busting out of that without super-enhanced strength, and this steel viper doesn't even have a suit on. Hm. Alright let's... nothing odd in the machines... nothing unusual in the driers... This is the ready-and-prepared laundy for the nightshift, which was due to take over before everything got interrupted. Hospitals have a constant churn of uniforms and scrubs - keeping things clean cuts down on healthcare associated infections. I don't see anything unusual in this are... hm.. No, no, wait. Wait! <span class="mu-s">HOLY SHIT</span>!!! AGENTS IN NEED YOU TO **COUNT THE NURSE UNIFORMS ON THE SHELVES**!! THE READY ONES!!>Reaction Phase
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">Beset by automatic fire, sharp swords, drones, guns, grenades, kicks, fists, pistols, shields, batons and psychological warfare, the few thugs still standing are starting to reconsider this whole affair</span>
TS Liren !!8Og8gGv6k3r
Quoted By:
Twenty-eight, twenty nine... and that's that. That's-- Agent Mammoth tightens the grip on his shotgun as a revelation sneaks in like a thief in the night.
TS Liren !!8Og8gGv6k3r
Agents, Smon Mick is diguised as a nurse I've spun up a profiler and marked any of them in the area that fit the rough characteristics! His ability to blend into the background is coming back to bite us, the system are all mostly positive! I've manually filtered the worst results! But he doesn't know we know. Which mean we either get the nurses *now* - or - HEAR ME OUT HERE - we push on through to Team #1, and then we <span class="mu-s">know</span> he's disguised as a nurse so when one rolls up we know it's him. We can catch him in his own disguise! I'm leaving it to you ! -- Most of the Steel Vipers and Ninth Streeters are standing down and the civilians are clearing out. Good work getting them a route out through the canteen, Agents. Metroplex will greet them soon and take it from there. -- Agents, I've got <span class="mu-s">multiple</span> cloaked signals and an integrated hostile tactical net converging on our position! Mr. Yamagan's screaming challenge and roaring noise pulled in all those Bonerattlers! He was <span class="mu-s">going to run off and fight them and take the whole thing clean off of our hands</span> but for <span class="mu-s">reasons I can't even begin to fathom</span> you then subjected him to some kind of psychological strike vector! Agents, for FUCK SAKES, he was GOING TO LEAVE! <span class="mu-s">Now the RATTLERS are HERE</span>! And-- OH MY GOD THEY HAVE A FLAMETHROWER Why do these SOCIOPATHS always have the WORST gear!? A FLAMETHROWER IN A HOSPITAL!? I'm seeing multiple unlicensed augmentics and profiles here, this is a <span class="mu-s">bad</span> group of people! Get the civilians moving. Pull east, curve around, and these monsters are going to be Metro's problem. See how they like a platoon of Tactical's finests! >AGENTS TO GO GO GO GO >Heroes of the People Bonus: All Agents gain 3 Motivation <span class="mu-s">Motivation</span>: Spend as d10s on actions or to Move; motivation also burns itself out to zero out Stress 1:1
Agent Ink !!8Og8gGv6k3r
>>6183802 <span class="mu-i"><span class="mu-b"> Alright Holiday good driving hey kid - yeah - they teach you how to reload an smg in those fancy bio classes of yours? Maybe in wetworks extra credits? Oooh, nice hands-- yeah that's the trick alright reload this one I'm going to see if I can lean out the window and--</span>
<span class="mu-s">TEAM TWO, WE'RE TWO TURNS OUT. WE SHOOK OFF ONE OF THEM BUT THEN ANOTHER JOINED IN BUT THAT SETTLED ITSELF WHEN THE RED CRANE VTOLS SHOWED UP
SORRY DID I MENTION THOSES
MR. EVANS IS REAL DISPLEASED WE TOOK HIS GRAD STUDENT FROM HIM
SO, HEY, I KNOW YOU'RE PROBABLY BUSY AND WHATNOT BUT ANY SUPPORT YOU CAN GIVE WOULD BE NICE BECAUSE IT'S ALL VTOLS AND BATTLE BUSSES OUT HERE RIGHT NOW</span>
>>Team 1# incoming in 2 turns; any agents reaching the exit before then can provide additional assistance</span> [SA] Ajiva
>>6183802 #[SA] Ajiva
Integrity 12
*Drone 2/7
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2
!Psychology2
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 3
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2, Flexibility 1
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
"Post-apocalyptic techno-marauder cosplayers? How embarrassing."
"HEY NERDS! The twentieth century called: It wishes to inform you that Mad Max is an overrated intellectual property!"
> Prepare foam grenade (-1ALA) > Launch foam grenade at SWx3, NWx2. Block door. (Proficency2+Ballistics2+PackTactics1) (-3ALA) > Prepare foam grenade (-1ALA) > Launch foam grenade at SWx1, NWx1. Block door. (Proficency2+Ballistics2+PackTactics1) (-3ALA) > Move SEx2. > Face NW. Prepare to evade. (-Respond) Agent Cheddar
Rolled 4, 10, 7, 7, 2, 5, 9, 5, 8 = 57 (9d10) >>6183802 A fucking flamethrower? Seriously? Alright these guys don't deserve the chance to surrender.
>3AL: Move 111. >3AL: HazeOrbs move up and open fire on the group to the far west. (Ballistics 2 + DroneOps 1) >3AL: Move flitdrone into the room to the east to scout and scan the area. (Support 5 + DroneOps 1) >Respond: Avoid. Agent Foldworth
Rolled 2, 8, 2, 5, 9, 4, 5, 3, 4, 3, 5 = 50 (11d10) >>6183802 >9AL: Move 222111111 >3Recon Pool: Move 116 >1Strain: Move 6 >3Strain: Encourage Mr. Yamagan. He shouldn't let the words of a nasty Hong drone get to him. He survived the Prospect Incident, he can get through this. His wife surely loves him and is waiting for him to get back, he needs to PULL HIMSELF TOGETHER and GET UP RIGHT NOW before the vile knife-fingered deadbones tear him to pieces for spare parts. (Manipulate 5, Persuasion 1, Aid-De-Camp 2+, not the first time I've had to deal with a brooding man who thinks that all is lost.) >3Strain: Turn the Ninth Streeter around, keep him pointed at the bonejackers (Strength 3, Close Quarters 2) >Reaction: Lockdown the bonejackers, burst fire. #Agent Foldworth
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
–
#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
–
H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
–
Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 1x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
Agent Monarch
Quoted By:
>>6183802 "You sure he's not a grandma, Liren? They've got masks for that you know, old school shit."
#Monarch, Field Agent Grade 3
Limit 12 [Resilience, Resolve, Firewall] [1 Strain]
3 Credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 3 I Support 2 I Process 4
Manipulate 3 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 3
!Persuasion 1
!DroneOps 3
!Jury Rigging 1
–
H1 -
H2 - Ballistic Shield
B: Agent Suit (Anti Stab Vest)
H: Techset Headwear+Shades [RID Interface 2] [CrowdControl 33 Matrix]
–
!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1
!4C Profiler [Insight 2]
!4C [HazeOrb RID] 2
–
Inv: 2 C7 Service Pistols I 2x C7 Standard Reloads [18x2] | x4 C7 Special Reloads [2IF, 2NERF] [18x4] | Vertitas Multi | 32x Veritas Shells [SLAP] | Service Knife | Aid Kit | Tactical Kit | Smokes | Ballistic Shield | Sabre |
Drones: [2 SkimmerDrones 2 Roto HazeOrb, 1 SkimDrone, 1 P-Series AARID (Matrix)]
–
"I'm making a mad dash for the elevator. I'm not good enough in melee for Mick, and the Boner Boys will tear me to shreds."
>>6183808 "Ink, this is Monarch, on my way and ready to provide MeshSupport."
>9 AL: DASH 222 211 322 >3 Motivation: 113 >3 Strain: 222 >Lunging for the exit here, really. Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 26 Jan 2025 20:43:50 No. 6183926 Report Rolled 5, 6, 3, 7, 3, 1, 6, 2, 3, 5, 10, 4, 2, 7, 7, 10, 10, 7, 8 = 106 (19d10) >>6183802 "Ah, fuck, Yamagan...! This is the worst moment for him to start feeling all sorry for himself! Our mission aside, he's in *extreme* danger! I'm trying something with the AR panel, can anyone distract the 'jackers so one of them doesn't put his fist through the damn thing before I can get things going? Or, better yet, so that they don't get to carving up the pile of augments currently free for the taking right there in front of them?"
>1AL: Equip Broadsword, stowing the Aid Kit. >1AL: Switch off Nodeburner. >1AL: Move 1. >3AL: Suborn the AR panel 32 of Yamagan (Process4+MeshOps5, 2Comp, 9 dice) >3AL: Have the panel shout out "Get your ass in gear, Yamagan! Nut up and deliver, or this'll be a repeat of the **'Prospect Incident'**" (emphasis mine). Follow this with a wide spectrum of visual AR disturbances, combined with the trusty pipe_clang.mp3 at 200% volume. (Manipulate2+MeshOps5+Motivation3, 10 dice). >Respond: Avoid, just in case someone makes Mick and we get a throwdown in the cafeteria. I'd rather my neck remain pencil-less, thank you. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
6 Strain
2 Injury
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [11/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 26 Jan 2025 21:00:46 No. 6183935 Report Quoted By:
Rolled 7, 9 = 16 (2d10) >>6183802 >>6183926 You know, I'm still not sure if it works like that
>>6179935 , but I'm gonna try to reroll the comp and the 2 from the first action. Is hacking an offensive action? I can see it.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 26 Jan 2025 21:01:47 No. 6183937 Report Quoted By:
Agent Mammoth
Rolled 3, 1, 1, 6, 1, 5, 9 = 26 (7d10) >>6183808 I warned you about MANPADS Liren. I told you dog.
>>6183802 Guys, if you see a gun with those ApHexes, grab it. Will be useful if we encounter those cyboforms.
>1AL: Switch DMV to Process >3AL: Google up a reassuring ASMR stream, preferably one involving willow imagery (Process 3 + Persuasion 1 + 3 Motivation dice + flat Zeal 1) >3AL: Transmit the stream to Mr. Yamagan >2AL: Move towards the elevators #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 1 *Motivation +3
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2+1 | Support 2 | Process 2
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Sense
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [16/16]
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun [SLAP] 4/6 | 16x JOLT shells | 20x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
Agent Mammoth
Agent Thorn
Rolled 10, 5, 9, 2, 2 = 28 (5d10) >>6183802 >6 AL: Move 112 222. >3 AL: Calm down the nurse, her panicking and putting herself also in danger is not going to help us *or* Mr. Yamagan. Deep breaths now.[Manipulate 3, Persuasion 2]. Agent Ink !!8Og8gGv6k3r
Quoted By:
Rolled 9, 1, 9, 7, 6, 3, 2, 2 = 39 (8d10) >>6183902 <span class="mu-s"><span class="mu-b"> I'm watching the feed and you're shooting at Bonejackers? -- Hang on, I'm -- hang on-- Holiday take the wheel I'm going to do a thing YEAH JUST HOLD THE WHEEL HOLIDAY</span></span>
>Establish Link >Turn on the externals >HEY DEADMEATS FIRST KNIFE FIRST SCREW YOU. Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sun 26 Jan 2025 22:50:46 No. 6183988 Report Quoted By:
>>6183808 "Team one were almost in position. Keep it moving."
>>6183832 >>6183923 >>6183926 >>6183970 >>6183097 >>6182943 >>6182932 >>6183011 "Ajiva, Thukpa, Fold, Sunday, Dragon, Octant, Devon, Thorn. You guys catch up when you can. Evac the civs if you have time and if you can somehow mark out Smon good job. Try not to die in a hospital."
>>6183802 "The rest, pile the elevator. We gotta make sure Team 1 can actually stick their landing a bit smoother."
>0AL: Use 1 Motivation to counter act 1 Stress >9AL: Move to the lift access and Stairway and meet up with Team #2 Agent Dragon
Quoted By:
Rolled 8, 8, 9, 5 = 30 (4d10) >>6183802 >1AL, "Nurse Elena! That way is dangerous! There's still active criminal elements over there!" >3AL, Perform first aid on Agent Octant (Support2+FirstAid2) >5AL, Move 6-6-6-6-6! >1AL, "Nurse Elena! Nurse Elena! He's surrounded by violent criminals!" >Response: Intercept (attempt to protect nurse elena if they try to do something dangerous) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
Motivation 3
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Bnnyy
Quoted By:
Rolled 7, 6, 5 = 18 (3d10) >>6183802 AL 3: Move 111
AL 3: Move to Elevator access Oh and pick up one of those swords while i go (Speed 1 + Close Quarters 2) Not like i want to face those cybersoldiers in melee but if i have to well sword won't hurt.
AL 1: Put C7 to holster and sword somewhere in handy
AL 1: Equip Broadsword
React: Lockdown
TS Devonshire
Quoted By:
Rolled 10, 6, 2, 1, 7, 8, 7, 8 = 49 (8d10) >>6183802 >1 Strain: Holster First Aid Kit. >1 Strain (improvisational improbabilities 1, not rolled) Comendeer SwordBro's cool sword. They can call the buisiness card to ask for it back. >6AL + Strain as needed (1 Speed, 1 Agility, Bulky 2 shield, didn't roll due to confusion on rolling sprint dice): Sprint north into punching range of the 9th streeter (I have Reach 2 limbs). The shortest path I can see is going 9 straight north, shoving the gurney and door out of my way as I go. >3AL (Proficiency 5 + CQC 3 | Strength 4, Agility 1): Quick-Snatch the 9th Streeter's firerarm out of their hands. They aren't using it properly. Agent Thukpa
Quoted By:
Rolled 4, 10, 8, 8, 8, 6, 7, 3, 9, 9, 4, 2, 2 = 80 (13d10) >>6183802 >1 AL: Direct the civilians and surrendered Steel Vipers south. "Mrm. Thanks. Speaking of those bad dudes, EVERYONE OUT! Head towards the front doors, and my... coworkers will direct you from there." >1 AL: Either of the nurses over 50% in my area have a gun on them? (Sense 3 + Ballistics 2, Sensory 1) >3 AL: Lock eyes with them both. Are those killer eyes? (Instinct 4) >3 AL: Put a tag on each of the people here. If any of them shows up later, we'll notice. Make it a little better on the 87% one. (Process 3 + Mesh Ops 1) >1 AL: "Okay, I've marked you all so my coworkers know you're clear. Get going, I'll cover you." >Free Avoid >1 Respond: Lockdown - Cover the corridor in case the Bonejackers take this route #Agent Thukpa
Limit 12
*Alive
Impulse 2 - Motivation 3
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Collapsible Baton
H2: C7 Service Pistol [14/18]
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Chirni Reloads [30x2] | x2 C7 Reloads [18x2] | Cool, Nondescript Blade | Service Knife I Aid Kit I Tactical Kit (minus the stingballs) | Skim Drone
Agent Sunday
Quoted By:
Rolled 5, 7, 6, 10, 1, 10, 5, 3, 5 = 52 (9d10) >>6183802 >3AP, move 2SE, 1NE >3AP, patch up Octant's injuries (Sup 1 + First Aid 2) >3AP to react, conveniently be elsewhere if someone shoots at me (React 1 + Improv Improb 5) #Agent Sunday
Limit 6
*Alive
Trauma 1
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3 |
TS Liren !!8Og8gGv6k3r
Quoted By:
Smooth work so far, keep it together people, keep it together-- I've got a tactical team from the Metroplex inbound to this area. I forwarded the fact that we've got 22 civilians and MULTIPLE bound, captive thugs ready for their pickup and I told them they'd be able to take <span class="mu-s">all</span> the credit for it and they suddenly got real, real interested. Career aimals, the lot of them. Ehghg. Well. No. Some of them are alright, but... Man that's cold, you know? Lead Agent Graphite, Agent Bunny, Agent Monarch, Agent Cheddar, you're closer to the area leading deeper into the facility. I'm pinging you a path to the where Team #1 is holding on to Mox for now. Roma is being optimistic but judging by their comms requests it's getting a little sticky over there. I'll integrate your tac-nets when you get a little closer. Keep it up, people!! -- Asset Ajiva, I've mangled together a fast-drop of some more assets for you. Coming in HOT. Sorry about, uhh, delivery damage... >Reaction Phase
Agent Roma !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-i">Hey Bnnyy! You good? I can't talk too much right now, because Kang is trying to pull me out from under a table. I got throw in here by a brute. We're good! We've got one real, real brave surgeon working through Mox's final steps for extracting the shrapnel out of her skull and apparently he's a hot realshot neuro-surgeon. Very steady hands. Barely flinched when the six vipers burst into the room and Rick and Otter had to get... handsy. We're good up here for now! I'm sending you a route through most of the prowling opposition. I've been mapping the systems and co-ercing local hospital infrastructure, so on this part of the place, it's mostly ours now. Public infrastructure really gotta work on their cybsec budget. There WAS this hostile E-Ghost prowling around, but I haven't heard from him in a while. I figure that was you lot? Keep it up!</span>[/blue]</span>
Agent Ink !!8Og8gGv6k3r
<span class="mu-s"><span class="mu-b">Hey Roma! You good? Yea? I got us places as this new NEW noodle place down town they're saying is the new B-Rothskies! It'll be great-- hey we're coming in REAL hot and -- HOLIDAY RIGHT, TAKE A RIGHT-- NO AVOID THE SMOKERS LOUNGE THE-- OOH THEY'LL NEED TO REPLACE THAT-- THEY'RE TRYING TO RAM US HEY GRAD KID **TAKE THE WHEEL** ARC #3 HOLIDAY IS PULLING THEM INTO AN OPEN COURTYARD, AND HOLIDAY IS FRESH OUT OF ROUNDS! I'LL MARK THEIR WHEELS THEN I THINK WE'VE GOT A SEVENTEEN SECOND WINDOW WHERE YOU CAN LIGHTS OUT THEIR HANDLING! THE VTOLS? I'm working on the VTOLS! Any second now! I can feel it! It's alllll coming toget--- I got it! I GOT IT!! But I'll NEED A LITTLE HELP!</span></span>>Offmap Agents can offer support via the presented options. That's the extent of your "turn". >Otherwise, as always, offmap agents are still linked to the tactical net and can take a turn to do MeshOps for assistance, hacking and so on - you're "signal limited" much like Liren, but with Signal 3 that amounts to "3 proper actions", so its scant impediment.
Agent Ink !!8Og8gGv6k3r
Quoted By:
>Agent Monarch Clear >Lead Agent Graphite Clear >Agent Bnnyy Clear >No noted major damage, compromise or stress factor!
TS Liren !!8Og8gGv6k3r
Asset Ajiva, I've, errr, heheheehe, arranged DELIVERY of SPARE drone frames! It's fine! It's fine! I barely dinged the building! I wonder how Agent Dragon does it, piloting is NOT easy [Agent Ink] <span class="mu-s"><span class="mu-b">Could have told you!</span></span> -- TS Devonshire your biomonitor just went -- holy shit!! HOLY SHIT AGENT FOLDWORTH AND TS DEVONSHIRE NEED REINFORCEMENTS <span class="mu-s">NOW</span>!!
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-s">Log</span>>format [event] [bullets left] Agent Foldsworth locks down the area [29] Agent Thukpa locks down the area [11] TS Devonshire intercepts Agent Cheddar's drones locks down the area. Plenty bullets left. Agent Foldworth takes 10 Shock TS Devonshire takes 16 Shock !!!! TS Devonshire's shield crumbls like *tissue paper*! Item DESTROYED (it still provides final armor against this attack). THAT WAS ALMOST YOUR SPINE. <span class="mu-s">TS Devonshire suffers a critical stress fracture. Rolling. Upper body. Dealer's choice - pick an arm. Consider it functionally useless.</span> Tracking multiple... pipe bombs?? Maniacs. Tracking active ThermoOps Camo-Cloak user, street style variant Tracking active Rapid Assault Matrix system Tracking NinGoGo systems. Expect them to be able to deflect bullets. Tracking Core System Adjustments, Street Style. Expect heavy armor and resilience boosters. Tracking Chaffnet tactical network cloak. Expect Mesh-Masking and active shielding.
TS Liren !!8Og8gGv6k3r
Tracking active resonance capacitators. <span class="mu-s"><span class="mu-b">WARNING. HOSTILE SHOCKSPACE OPERATIVE. THREAT WITH **EXTREME** CAUTION</span></span> Tracking level 3 Overlocked Resonators, street style variant, disabled safety limiter variant. Consider metallic items EXTREMELY unsafe. Tracking Cortical Bridges, streetsplice variant. Expect sword-armed Bonejackers to follow-up melee engagement with automatic off-hand and off-limb harassment. Tracking pheromone trails indicative of chemglands and adreno-hormono profile adjustments, streel style, overtuned bio-disruption variant. Expect hostile blades to be coated in active neurotoxin. Tracking demo-class ammo feeders and chemical signatures consistent with fragmentation grenades, concussive grenades and multiple bursting warhead variants. Their demo-specialist is loaded for a good time. Tracking Smarterlinks, street variants. Expect tactical net integration and FOF systems on fired weaponry. Do NOT rely on Bonejackers accidentally hitting each other, *even in* intense melee. Tracking hijacked, overriden NanoTransen Hardlight Projector. -->Clean version >Agents to ... act.
[SA] Ajiva
Quoted By:
>>6184312 > Move Sx1, SEx3, NEx1, Sx1. (-3ALA) > Recohere at Cluster #1. (-1ALA) > Move SEx7. Clamber over barricade. Move NEx2, Nx1. (-5ALA) Agent Dragon
>>6184312 TS, what's the ETA on metroplex tactical (the actual guys) arriving at this site? The perimeter is nearby and you called them over right?
Agent Thukpa
Quoted By:
Rolled 5, 7, 6, 6, 1, 10, 10, 8, 2, 10, 6, 2, 9, 5, 4, 10, 10, 8, 6, 7, 1, 5, 2, 2 = 142 (24d10) >>6184312 FINE
I'VE BEEN TRYING TO BE NICE WITH YOU PEOPLE
YOU WANT ME TO GET NASTY?
I'LL GET NASTY
>1 AL: Quick swap my C7 for a Cool Nondescript Blade (Manipulate 2 + Close Quarters 4) >3 AL: Inject myself with Stimulants (Support 2 + First Aid 2) >3 AL: Charge the Bonejacker (Speed 1 + Close Quarters 4 + Impulse 2, Mobility 1 definitely relevant) >2 AL + 1 Strain: Bullrush him into the gurney, and the gurney into the corridor and the one with the axe (Strength 1 + Close Quarters 4 + Impulse 2) >Free Avoid >Respond 1: Intercept #Agent Thukpa
Limit 12
*Alive
Impulse 2 - Motivation 3 - Strain 1
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Cool, Nondescript Blade
H2: Collapsible Baton
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Chirni Reloads [30x2] | C7 Service Pistol [14/18] | x2 C7 Reloads [18x2] | Service Knife I Aid Kit I Tactical Kit (minus the stingballs) | Skim Drone
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 27 Jan 2025 08:56:44 No. 6184336 Report Rolled 10, 4, 6, 9, 4, 5, 1, 8 = 47 (8d10) >>6184312 >1AL: Move 2 >1AL: Splice...well, there's so much stuff in range with all the agents, the drone cluster, the civs, and the cameras. Just give me 12 Splice dice. >3AL: Home in on the Bonejacker that's the source of all the meshnoise. (Sense3+MeshOps5, 8 dice). >1AL: NodeBurner on. >3AL: Fry the fucker (if there's no lock on the guy, hit the one with the bardiche). (Process4+MeshOps5+Splice12, Comp4+2, Distort 10+, 21 dice (I actually wanna roll this one, so there'll be a followup post)) >Respond: Avoid. Dive behind that gurney if things get dicey. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
6 Strain
1 Trauma
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [11/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 27 Jan 2025 08:57:46 No. 6184337 Report Rolled 7, 1, 5, 4, 5, 2, 1, 6, 3, 8, 8, 4, 6, 1, 2, 4, 6, 1, 6, 1, 8 = 89 (21d10) >>6184312 >>6184336 and the followup
Agent Dragon
Rolled 4, 2, 1, 7, 7, 6, 3, 5, 2, 7, 5, 7, 8, 7, 3 = 74 (15d10) >>6184312 >1AL+1Motivation, Move 1-1! >3AL, Grab Nurse Elena and pull them along (Prof3+2Motivation) "GET BACK! EXPLOSIVE!" >2AL, Move 4-4! >1AL, Ready CC-MAID >1AL, Ready CC-MAID >1AL, Aim for the Bonejacker Flamethrower Guy (or at least just the former security station) >3Strain, Throw CC-MAID at the Bonejacker (Prof3+Ballistics2) >3Strain, Throw CC-MAID at the Bonejacker (Prof3+Ballistics2) >Response: Avoid (shield nurse elena) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
Motivation 3
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
TS Liren !!8Og8gGv6k3r
>>6184329 They're moving in to secure the civilians and have pushed the perimeter, but they're a tactical time. Fast is blast, slow is smooth - they're taking it nice and slow. Full complement overlapping zones, fields of fire, setting up field hospitals, triage. And there's other hotspots. They'll be here eventually, but it'll be a three or six turns before anyone is close enough to call over.
I can ping them that the Bonejackers are an active threat, but they sort of knew that already.
Agent Thukpa
>>6184341 Is that Chironan intervention team you dropped a line for likely to get here in any relevant timeframe?
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 27 Jan 2025 09:11:26 No. 6184343 Report Quoted By:
Rolled 2, 4 = 6 (2d10) >>6184312 >>6184337 Even if it doesn't actually apply or do anything, I'd like to try to reroll at least 2 of those comps w/ direct aggression. If nothing else, a good result might make me feel better.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Mon 27 Jan 2025 09:13:16 No. 6184344 Report Quoted By:
The dice have spoken. I'll just have to do it to 'em next turn.
Agent Ink !!8Og8gGv6k3r
Quoted By:
>>6184342 <span class="mu-s"><span class="mu-b">FUNNY YOU SHOULD MENTION THE CHIRONANS! THEY'RE ACTUALLY HERE *RIGHT NOW*</span></span>
Agent Mammoth
Quoted By:
Rolled 5, 4, 6, 3, 9, 2 = 29 (6d10) >>6184312 Oh fuck
>6AL: Reload shotgun with JOLT >3AL: Run N out of the corridor and then to the W, as far as the roll takes me (Prof 5 + Acrobatics 1 + flat Zeal 1) Agent Bnnyy
Rolled 2, 5, 5, 5, 1, 5, 4, 3, 2, 10, 2 = 44 (11d10) >>6184275 >Kinetic support >AL 3: Snap shot with Broadsword on the opposing vehicle to appear in line of sight (Manipulate 2 + Ballistics 2) Simple Ink marked the tires now i just need to hit them how hard could it be? >AL 3: Burst fire with Broadsword against vehicle following the first (Proficiency 2 + Crash Synchronicity 2 + 3 from Burst) First shot is the most controlled and accurate the next ones bit less. Not like i could cause any sort of chaotic chain reaction... right? "ARC1 i've got readings on the targets. In position and ready to fire."
#Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2
!Improvisational improbabilities 1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1: C7
H2:
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Seeker shots 2x reloads (2/3 magazine) | Service Knife I Aid Kit I Tactical Kit | Collapsible Baton | Sword? | Broadsword [30]
Agent Ink !!8Og8gGv6k3r
Quoted By:
>>6184361 <span class="mu-s"><span class="mu-b">Good work Agent Bnnyy! Holiday, FLOOR IT!</span></span>
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6184340 Err Agent Dragon I...
really
high explosive grenades at the guy carrying the <span class="mu-i">flamethrower</span> ?
agents we have <span class="mu-i">got</span> to talk about your munitions deployment guidelines
Agent Thorn
Rolled 7, 5, 4, 5, 8, 7, 9, 1, 1 = 47 (9d10) >>6184312 >3 AL: Change micromissiles to explosive rounds. >1 Strain: Through Fold's visual feed, Acquire Target the guy with what looks to be a giant cleaver?? >3AL: Fire 8 needles at both him and the Marked Bonejacker by Devonshire. [Process 4, Ballistics 3, Ammo 2 each] >3 AL: Brace for cover holy shit that flamethrower guy is about to explode!!! [Proficiency 3, Close Quarters 2]. Agent Thorn
Quoted By:
Rolled 6, 7, 10, 1, 7 = 31 (5d10) >>6184408 Whoops, here's the rest of my dice.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Mon 27 Jan 2025 15:22:44 No. 6184436 Report Quoted By:
Rolled 10, 5, 2, 6 = 23 (4d10) >>6184275 >Keep it Together!! "Come on Arc Agents! Lets score some fucking goals! We've got this!"
>Sense 3+Intel Analysis 1 Agent Cheddar
Quoted By:
Rolled 6, 10, 5, 9, 8, 4, 6, 10, 1, 6 = 65 (10d10) >>6184312 >1AL: Hand first aid kit to flitdrone. >3AL: Fly flitdrone over to poor Devonshire and administer first aid. (Support 5 + First Aid 2) >3AL: HazeOrbs continue firing on enemies to the west. (Ballistics 2 + DroneOps 1) 2AL: Move 22.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Mon 27 Jan 2025 16:02:34 No. 6184460 Report Quoted By:
Rolled 8, 5, 8, 5, 4, 2, 2, 1, 9, 7, 1, 1, 7, 6 = 66 (14d10) >>6184275 >Botting Monarch >MeshOps Suppremacy >Process 4+Meshops 3 >Standard Intrusion against [Cranes] >Generate a program that attacks enemies and wrestles controls away from them Agent Sunday
Quoted By:
>>6184312 Please don't see me, please don't see me, please don't see me
>8AP, move 2NE, 2N, 4NE >1AP, prep a foam grenade #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 3?
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3
[Red] TS Devonshire
Rolled 2, 7, 8, 9, 4, 1, 6, 8 = 45 (8d10) >>6184310 >Left. It was the hand holding the shield. Makes sense. >Brethe in >Resist 7 of the 16 incoming damage with armor. Regret ditching the padding which would have saved this expensive arm of mine. >Buy off the rest of the 9??? damage with injury. This is going to hurt. I had 1 trauma before, so I should be able to continue functioning for the moment. Note that these guys seem lightly armored, but quite meaty. Conclusion: Sword is better than Knife.
>Feel highly motivated by the thrill of battle. Simultaneously realize that I am made of metal. "Corporate policy requires that I now inform you I am about to take likely lethal actions against you. Have a just day".
>Breathe Out >3AL (Attune 2 + CQC 3 + Motivation 3): Blink Red. Return to the Rapid Anti-Biotic Insertion Team member that I once was, before I set aside the Blade. [Mechanically attempting to adopt the Style of Red R.A-B.I.T ] >Extend enhanced fingers to monkey-grip this two-handed katana in a single hand. >Breathe In >3AL (Phy 5 + CQC 3 + Red R.A-B.I.T. | Strength 4, Agility 1 | Myroasshii Blade) Insert tip of Myroasshiii through orbital socket into principal control center of Defective [Class: Cannibal/Ghoul | Subclass: Sword] to my left. >Rotate Myroasshi counterclockwise both around it's fulcrum point and around its axis in a counter-clockwise direction. >3 Strain (5 Phy, 3 CQC) Use my incapacitated shoulder as a fulcrum point to lever Myroasshi out through the Defective [Class: Cannibal/Ghoul | Subclass: Sword]'s Processor Casing while exhaleing. >3AL: carry through above Gurny and into the Defective [Class: Cannibal/Ghoul | Subclass: Greataxe] >0AL: Temporarily release Myroasshi >Breathe In >0AL: (Proficiency 5, CQC 3) Quickdraw Knife 1. >1 Strain: (Proficiency 5, Improvisational Improbabilities 1): Wrap a flexible piece of spooled copper Cable around blade of Knife 1. >0AL: (Proficiency 5 + CQC 3) Quickdraw Knife 2 & spit it into the other end of spoole copper Cable. >1 Strain: Acquire Target: [Class: Cannibal/Ghoul | Subclass: Electricity] >1 Strain: Ground Knife 2 in [Class: Cannibal/Ghoul | Subclass: Sword] >3 Strain: Throw Knife 1 into [Class: Cannibal/Ghoul | Subclass: Electricity] >Breathe Out >1 Strain: If my arm is still functioning, retrieve Myroasshi from [Class: Cannibal/Ghoul | Subclass: Greataxe] >If still able: React = Intercept (Proficiency 5, CQC 3, Hopefully functioning arm, Hopefully equipped Myroasshi). Just rolling the style dice for now. Then it will be time for counting.
[Red] TS Devonshire
Quoted By:
>>6184708 I'm guessing that's Style 2, which I'd like to apply to all my various attacks. So (Proficiency 5 + Close Quarters 3 + Red R.A-B.I.T. 2 | Strength 4, Agility 1 | Myrohassi Ultrafine ^2 , Bleed 9, Incredible Balance 6, Sharp 2?, Lethal 10?, *Parry, * Maimer)
I believe it's 10 dice x 3 for the 3 melee attacks with the sword, then 10 dice x2 for the Knife Quickdraws and 6 dice x1 for pulling a long copper cable out of my pack (no style dice on this one. The Red only improvised tech in the field). Jury Rig 2 could probably also be used, but I.I. felt more appropriate here. Then presumeably 10 dice (Prof 5 + CQC 3 +2 Red R.A-B.I.T. to poke the first knife into my Defective neighbor). Then 10 dice to throw into that shocking Defective to give all that electricity somwhere to discharge which isn't me. That's 76 dice. I'd also like that first melee attack to use Aggression tactics points rather than Strain if I can, to delay the point at which my other arm fails under this obscene overclocking.
Due to dice uncertaintly, leaving it to you to roll unless you say otherwise.
Sic semper anthropophagos.
Agent Dragon
Quoted By:
Rolled 10 (1d10) >>6184340 >Spend 1DirectAggress to reroll the 7 on the first grenade throw. Maybe I was... a bit overkill...
Last second- try to course-correct!
TS Liren !!8Og8gGv6k3r
Quoted By:
Rolled 10, 6, 1, 4, 5, 6, 8, 10, 9, 1, 10, 1, 6, 3, 4, 2, 4, 8, 10, 7, 1 = 116 (21d10) Agent Fold! Full auto covering fire and then step back while you throw up a TK barrier!>1AL: Acquire BardicheBastard >3AL: Step 2, full auto burst him in the legs [Prof2, Bal2, Ammo3] >3AL: Charge Capacitators [Man5,TK2, [Cap2], Step 3 >2AL, 1Strain: Throw down a TK Barrier in the hallway to absorb the gurney that maniac is throwing at us [Man5,TK2, Cap2+Charge] >Reaction: Covering Fire [Prof2,Bal2] #Agent Foldworth Limit 12 [2+ Aide-De-Camp] *Alive Psych Stress Testing 0.3 Credits 1 (-5) – Alacrity 9 Respond 1 Speed 1 – Attune 2 I Sense 2 I Support 2 I Process 2 Manipulate 5 I Proficiency 2 I React 2 I Resist 2 – !Close Quarters 2 !Ballistics 2 !First Aid 2 !Mesh Ops 1 !Persuasion 1 !Telekinetic Projection 2 !Origami Folding 3 – #Pattern Recog 1 #SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3] #Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions) #Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.) – H1: Broadsword [NERF 45/45] H2: - H3: Ballistic Shield H4: B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!) H: Techwear Headset [Shield-R 2, Sensor 2] SkimDrone – Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 1x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit
TS Liren !!8Og8gGv6k3r
Quoted By:
TS Devonshire most combat manuals DO NOT RECOMMEND YOU DROP YOUR SWORD IN THE MIDDLE OF AN ACTIVE ENGAGEMENT -- <span class="mu-i">BOOM BOOM</span> Well that wasn't so-- oh. Right. Armed CC Maids.>Reaction Phase [1/xx]
CRIMECommand !!8Og8gGv6k3r
CRIMECommand !!8Og8gGv6k3r ID:d1PFw1ZA Tue 28 Jan 2025 20:14:03 No. 6185182 Report Quoted By:
<span class="mu-r">AAAAAAAAGGGHHHRRR I NEED *YOUR* SPARE <span class="mu-s">PARTS</span></span>
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">BOOM. BOOM</span>
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-s">Log</span> Agent Thukpa gains 3 Stim>Stim: Oh yeah that's the stuff >Very simple: +X Alacrity, burning off over time; usually it reduces by 1/turn. Offsets pain and stun. Try not to overdose. Agent Octant gains 3 Noise>Direct penalty to Process actions.
TS Liren !!8Og8gGv6k3r
Keep it together, Agents - FOLD WATCH OUT!! DEVONSHIRE! DUCK! THUKPA **BEHIND YOU**!!! -- <span class="mu-s">Log</span> Agent Octant gains 2 Noise Agent Octant gains 1 Noise Agent Octant gains 3 Noise>Agent, recall that NOISE adds +Comp on MeshOps and now that it's above your Proc, you also start losing Dice = Noise!! Agent Octant takes 9 Compromise Agent Octant takes 4 Compromise Agent Octant takes 9 Compromise TS Devonshire takes 6 Shock TS Devonshire takes 2 Bleed!! TS Devonshire takes 12 Shock TS Devonshire takes 2 Bleed!!! Agent Thukpa takes 6 Shock Agent Thukpa takes 4 Shock! Agent Thukpa takes 3 Shock! 2 Stim burns off to counter 2 Poison! Agent Thukpa is subject to a COUP DE GRACE from a cloaked assailant! Only sheer INSTINCT lets him duck, roll and parry it off the knives!! Agent Thukpa takes 6 Shock!! Agent Thukpa takes 2 Bleed!! -- Agent <span class="mu-s">Octant</span> you have to filter that compromise or he'll get full access to our systems! Offload it to the tactical net, it still has 15 AblativeRD you can FREELY DRAW ON! You're being BREACHED!!>Agents to go
[SA] Ajiva
Quoted By:
>>6185210 > File into the warrens of narrow corridors and backrooms, move NEx2, Nx3, NEx1. (-3ALA) > Move SEx1, NEx1, SEx1, NEx1, Nx7, NEx1. (-6ALA) > Move NEx2, Exit map via the staircase. (+1 Strain) (-1ALA) Agent Mammoth
Rolled 7, 1, 2, 6, 2, 7, 6, 9, 7, 2, 10, 9, 5, 8, 1, 4, 9 = 95 (17d10) >>6185210 >1AL: Switch DMV to Proficiency >3AL: Run 3SW NW 2SW, vault over the gurney (Prof 6 + Acrobatics 1 + flat Zeal 1) >1AL: Acquire cloaked Bonejacker (I have Sensor 2 and Augment Threat Matrix 2 if it helps) >3AL: Shoot him with JOLT (Prof 6 + Ballistics 4 + flat Zeal 1) >Aggress 3: Shoot him again (Prof 6 + Ballistics 4 + flat Zeal 1, dice in the followup post) >R: Avoid #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 1
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2+1 | Support 2 | Process 2
Manipulate 2 | Proficiency 5 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Sense
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [6/6] JOLT
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun [SLAP] 4/6 | 10x JOLT shells | 20x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
Agent Mammoth
Quoted By:
Rolled 8, 9, 2, 10, 4, 9, 9, 1, 9, 4 = 65 (10d10) >>6185231 Second shot
Agent Mammoth
Quoted By:
>>6185231 Just realized I have 1 AL unspent
>Use it to reload 1 JOLT shell Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Tue 28 Jan 2025 21:58:12 No. 6185237 Report Quoted By:
Rolled 7, 1, 6, 7, 6, 1, 3, 5, 10, 2, 2, 6 = 56 (12d10) >>6185210 "Just what the hell was that, TS? Fuck this, I'm hitting the bricks!"
>Tacnet 1 subtracts from incoming Compromise, reducing the total to 19. Dip into Mesh Overwatch for 10 points to bring down the total to 9. >3AL: Filter the remaining 9 Compromise. (Process4x3, 12 dice) >1AL: "I'm egressing, TS! Clear up all the fucking noise for me?" Request Debug assist from Tactical. >5AL: Move 332 32. >Respond: Jam. That guy isn't done with me. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
6 Strain
1 Trauma
9 Noise
22 Compromise
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [11/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Bnnyy
Quoted By:
>>6185210 "Miss Ink how is the situation outside anything we should note going on?"
Agent Sunday
Quoted By:
Rolled 5, 6, 8, 7, 2, 2, 4 = 34 (7d10) >>6185210 Right, I'm so far beneath their notice it's like I'm invisible! I'm just meat, existing in meatspace. Now's my time, it's Sunday all the way! Good call, Liren!
All right, okay, I'm a real agent. I can do this!
>6AP, 2NE, 3N, 1NW >3AP, step 1SW behind that bonejacker and jam my knife into some important looking augment or piece of gear. Maybe those mods are interlinked, co-dependent? (Prof 2 + Improv Improb 5) #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 3
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3
Agent Cheddar
>>6185210 Yeah... I'm just gonna... Go....
Leaving my drones behind as support.
Do I get offmap actions or take a turn before I go?
Agent Bnnyy
Quoted By:
Rolled 5, 8, 1, 8, 8, 10, 6 = 46 (7d10) >>6185210 >MeshOps supremacy >AL 3: Try poking some holes into the crane vtols defensive measures. (Process 2 + Crash Synchronicity 2) Uh so defense is patterns so i just need to unpattern it. I do have the NodeBurner installed in my Techset to assist me. >AL 3:Generate a little Viral to inject into system to Scramble the planes controls (Process 2 + Mesh Ops 1) No need to delete recovering lost stuff is easy putting everything back to correct places is more tricky i think. "Trying to slow down those birds. Send my greetings to this Evans fellow so to speak."
[Red] TS Devonshire
Quoted By:
>>6185210 >Breathe In Too many enemies in close quarters to run. Too many to win? Bleeding too heavily to disengage. The nature of joyous melee.
> Buy off 4 injury with Armor. >1 Strain: (Resist 2): Resist my last remaining injury. R.A-B.I.T.s aren't known for their resistance. They're more into Stealth, Parry, Dodge, and First Strike. My current Reach is nice too. >1AL (Proficiency 5 + CQC 3 + Red R.A-B.I.T. 2 | Agility 1, no longer burdened by my shield or a second functioning arm.) Slide under the gurney that this bonejacker foolishly strides upon. So brave, so confident. Will it lead to regret? >3AL: (Proficiency 5, CQC 3, Red R.A-B.I.T 2 | Strength 4) Flip the gurney as I stand and [strike]deliver[/strike] exhale. So much metal. So much lightning. So much blood where it isn't meant to be.
>Breathe In >3AL: [Proficiency 5, CQC 3 | Strength 4] Continue my motion to pin the two Defectives [Class: Cannibal/Ghoul| Subclasses: Sword & Electricity/Myroasshi] between the gurney and the wall. "Timidi homines multoties ante mortem eorum moriuntur; fortis numquam gustare mortem sed semel".
>1AL: (Strength 4, Red R.A-B.I.T. 2, Agility 1?, Reach 2, Armor 4) Stretch my long legs to the other wall to brace myself and maintain the pin. With Reach 2 I'm assuming this works. R.A-B.I.T.s are known for their legs. Not rolled, I'm just listing stats which might be relevant. >1 AL: Pull my CC-MAIDs out of my pack. >Realize that the gurney is probably not thick enough to save me. "Sol pie, me suscipe".
>Finish Breathing Out >3 Strain: (Proficiency 5 + CQC 3 + Red R.A-B.I.T 2) Activate both CC-MAIDs and stuff them up under the Defective [Class: Cannibal/Ghoul| Subclasses: Sword]'s lower exhaust port. >Realize that Defective [Class: Cannibal/Ghoul |Subclass: Hardcase] is likely to bisect me with that ax. >Realize that I'm not going to be able to return the Kid's sword and have lunch as planned. >Breathe In "Yamagan Chironian. Adiuva me anthropophagos istos, et oratorem serva, et ego adiuvabo ut puer licentiam obtineas."
>3 Strain (Manipulate 2 + Persuasion 1): try to convince Mr. Yamagan to help me by offering a promise to help him obain a child license. I'm not very good at this. Also, while stealing a child license would be in-character, I didn't feel right thowing those two dice here. R.A-B.I.T.s can manipulate and be social and make deals, but Red's path is one of Agility, Violence, and Speed. Also killing the "undead" and various bio-horrors. Gotta graze the grass you know. >Breathe Out... >React: Be the Beam. >Be Bleeding 4 >Breathe In... TS Liren !!8Og8gGv6k3r
>>6185302 Either or, Agent - if your drones are on-site you can act through them for a full turn, otherwise ping them an order (Free action). If you're setting up for SUPPORT via
>>6184275 then that occupies your full attention on the turn that you do it.
Otherwise you can take a full turn now, and then "GET OUT!!" is an action you can do "for free" at the end.
Agent Thukpa
Rolled 1, 10, 1, 6, 10, 2, 2, 4, 10, 8, 9, 2, 8, 4, 4, 5, 6, 8, 7, 3, 3, 5, 8, 4, 10 = 140 (25d10) >>6185210 >5 AL: Resist x5 (Resist 2 x 5, Regen 1 x 5) >4 AL: Ready and throw a Paint Grenade through the 'doorway' into the room with those Bonejackers. Oh I know you didn't order this—it's a gift! (Instinct 4 + Delivery Service Operations 1) >1 AL + 2 Strain: Step 2 and start hitting the Bonejacker. I've got weapons in both hands, too! (Instinct 4 + Close Quarters 4 + Impulse 3) >Free Avoid >Respond 1: Intercept #Agent Thukpa
Limit 12
*Alive
Impulse 3 - Motivation 3 - Stress 3 - Bleed 2 - Stim 1 - Shock 19 - Strain 2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2 | Instinct 4
–
!Close Quarters 4
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Brand Management Ops 1
!Delivery Service Operations 1
–
#Strength 1
#Agility 2
#Agility 1
#Mobility 1
#Regen 1
#Sensory 1
#UNCC Combat Chromatics 2
--
H1: Cool, Nondescript Blade
H2: Collapsible Baton
B: Agent Suit (Spiffy!) [AntiStab Vests 4+]
H: Techset Headwear w/ Ballistic Glasses and Earmuffs [Shield-R 2, Sensor 2]
–
Inv: Chirni Advanced PDW [30] | x2 Chirni Reloads [30x2] | C7 Service Pistol [14/18] | x2 C7 Reloads [18x2] | Service Knife I Aid Kit I Tactical Kit (minus the stingballs and a paint grenade) | Skim Drone
Agent Thukpa
Quoted By:
>>6185490 Resist: 7 Hits, 3 Boons, 2 Complications
Grenade Throw: 2 Hits
Melee: 5 Hits, 1 Boon
Agent Dragon
Quoted By:
Rolled 6, 5, 7, 3, 8 = 29 (5d10) >>6185210 >1AL, Hold onto her shoulders, stare at Nurse Elena, "Nurse! You need to alert Chironian Corporate NOW. Mr. Yamagan is not only DESTABILIZED but also IN DANGER! There are SIX BONEJACKERS after him!" >1AL, "Nogard, help Octant out filter all that compromise!" (Nogard to assist Agent Octant) >1AL, Pick up one of the streetliners on the floor just west of me (I don't mind if it's broken husk, its just a souvenir) >5AL, Move 2-2-2-2-2! Cover behind gurney. >1AL, Aim at the Doorway (I believe it was to a convenience store?) >3Strain, Throw my last foam grenade at it (Prof3+Ballistics2)... Hopefully that will delay them long enough. >Respond: Covering Fire with Chirni PDW. "GET OUT OF THERE DEVONSHIRE!" #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
Motivation 3
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Wed 29 Jan 2025 11:16:31 No. 6185583 Report Quoted By:
Rolled 9, 1, 1, 7, 8 = 26 (5d10) >>6185210 >>6184275 >KEEP IT TOGETHER! > Provide medical assistance to the best of my and this hospitals ability to those who need it. (2 Support + 2 First Aid + Supplies this hospital has on hand) Agent Cheddar
Quoted By:
Rolled 8, 3, 8, 6, 5, 6, 3 = 39 (7d10) >>6185481 Alright, I'll take the offmap action.
>Free Action: HazeOrbs continue firing at hostiles to the west. >Keep It Together!!: Assist Graphite with patching up our fellow agents. (Support 5 + First Aid 2) Agent Thorn
Quoted By:
Rolled 6, 7, 1, 4 = 18 (4d10) >>6185210 >6 AL: 232 211. >3 AL: Force shut down the implants of the Bonejacker Devonshire is currently engaged in melee with. [Override 2, MeshOps 2] TS Liren !!8Og8gGv6k3r
Quoted By:
Come on, Agents, come on, you can do this!!
TS Liren !!8Og8gGv6k3r
Quoted By:
Dammit TS Devonshire, get back on your DESK I need you to file the paperwork!! This is a hospital!!! YOU'RE NOT ALLOWED TO DIE HERE!!!>[Reaction Phase 1/xx]
TS Liren !!8Og8gGv6k3r
Quoted By:
Agent Thukpa is-- oh my god <span class="mu-s">log</span> Agent Dragon lays down intense covering fire [gun empty] Agent Thukpa's limits categorically exceeded. Agent Mammoth takes 4 Shock
TS Liren !!8Og8gGv6k3r
Agents, I'm tracking an incoming Chironan Interventon Team! Mr. Yamagan's beacon pulled them off of Team #1 and the Red Cranes are the only outside force still in pursit - they're landing sweeps teams but they're hitting the Steel Vipers and White Moons as well; Metroplex is shouting down the horn and I think the whole perimeter is destabilising. If you wanted chaos, you got it Lead Agent Graphite!
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">GOOD SHOOTING, Bnnyy!! I figured that'd do it; those battle buses have awful handling if you pop the wheels!! They hit the wall! Total wipeout!! Too bad we didn't have enough cover fire for that VTOL unit, that's Red Cranes and I think they're coming to PLAY! Holiday!! Pull up!! I see a good spot!!</span></span>
Agent Ink !!8Og8gGv6k3r
<span class="mu-s"><span class="mu-b"> Field Team 3# we're coming in hot! Thanks for the assist! That shook out the worst of them! Team #1, this is Ink and Holiday with a grad student and a transgenic experimental subject in the back of the car - we're coming in on your location and we've made enough noise coming in that Metroplex Tactical can't put off going in any longer -- though the bomb threats probably made them pick up the pace. Good work, goooood work! Keep Mox and the streamers alive, then the White Moon and these Vipers will HAVE to pull out. Their whole idea relies on Metroplex not moving, and we've pushed them so far the PR of not doing that is much worse than if they did. But we've got a full Red Crane assault team coming in, overseen by Mr. Evans in person, and he's loaded to *play*. Almost took my arm off! If I hadn't slipped on that grenade pin, I'd be dead!! I've got a good feeling about this, it'll all work out. We're all coming tod-- they did WHAT TO THUKPA???!? god the Bonejackers are such shits</span></span>>agents to go go go
TS Liren !!8Og8gGv6k3r
Quoted By:
Agents, I've got positive confirmation of a Chironan Intervention Task Assignment on Mr. Yamagan. Unbelievably, it's the same team that was trying to capture Ink, Holiday, the grad student and FETCH just a moment ago. They've been retasked completely and are off our tail - Chironans Commandos are enormously observant of their RoE. I wasn't looking forward to dealing with them at all, so this may actually have worked out in our favour entirely. I'd hate to say good work - people are DEAD - but this isn't a catastrophe yet. Keep it together, keep focused and please please please stay alive!!
Agent Mammoth
Quoted By:
Rolled 7, 6, 8, 5 = 26 (4d10) >>6185850 Sunday, fucking RUN!
>Reduce Shock by my 3 Armor (2 PadPlates + 1 KitFingers) >1AL: Resist the rest (Resist 2) >Realize I rolled wrong for sprinting all this time >8AL: Book it to the second floor (Speed 1 + Acrobatics 1 + flat Zeal 1 twice) #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 6
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [7/8] JOLT
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 7x JOLT shells | 20x SLAP shells | 16x HiExEx shells | 32x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
Agent Monarch
Quoted By:
>>6185850 Poor fucking Thukpa, he was just a kid...
[Red] TS Devonshire
Quoted By:
>>6185850 >Send Liren the first clue on the puzzle-quest chain to access the factors to access my investments. (Process 2 + I.I. 1 ) Agent Sunday
Rolled 6, 5, 10, 6, 6, 6, 7, 4 = 50 (8d10) >>6185850 Liren, it wasn't true, I'm not actually invisible! Oh god, why would you let me believe that?! He has a fucking battle axe, Thukpa is everywhere, and I'm FREAKING OUT!
>3AP, step 1NW and kick that pipebomb away. Not really aiming, just hoping it goes someplace inconvenient and away from me (Prof 2 + Improv Improb 5) >6AP, move 4S, 2SW. Pump my little baseline legs and try to get a little farther from the bonejackers (Speed 1) #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 6
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Thu 30 Jan 2025 06:39:03 No. 6186028 Report Quoted By:
Rolled 6, 3, 1, 6, 1, 10, 10 = 37 (7d10) >>6185850 "What a fucking shitshow...you showing up can't make it any worse, can it, Team 1?"
>2AL: Move 66 >3AL: Aim at the marked bardiche Bonejacker with the Broadsword. >3AL: Shoot him with the Broadsword (Prof4+Ballistics3, 5P, +1 (Link), +2 (Accurate), IF (Bleed 8+, Penetrate 9+), 7 dice) >1AL: "C'mon, TS, c'mon! My system's clearing up!" Request Debug support. >Respond: Jam. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
6 Strain
1 Trauma
6 Noise
2 Breach
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [11/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb8/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6186025 I'm sorry! I'm sorry! Agent, just keep it together and get out of there in one piece!
TS Liren !!8Og8gGv6k3r
Quoted By:
See, this is why you channel your area calibration through a --- DUCK
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">Good shooting, Octant! NOW PLEASE DIVE FOR COVER! HOLIDAY *FLOOR IT*</span></span>
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Thu 30 Jan 2025 08:03:09 No. 6186054 Report Quoted By:
"Dive for what...?"
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">ON YOUR FEET, AGENT, WE'VE GOT PLACES TO BE AND PEOPLE TO SAVE</span></span>
Agent Dragon
Rolled 3, 5, 2, 1, 5, 8, 9, 9, 2, 1 = 45 (10d10) >>6185850 (rolling for the 2 tactical reloads first)
"THUKPA NOOOOOOOO!!!"
>3AL, Fast Tactical Reload Chirni PDW (Prof3+Ballistics2) >3AL, Magdump the Marked BardicheBonejacker (in anger) (Prof3+Ballistics2+15Ammo) >3AL, Step 4-4-4. >3Strain, Fast Tactical Reload Chirni PDW (Prof3+Ballistics2) >Respond: Lockdown (Direction 1, specifically on that BardicheBonejacker) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
Motivation 3
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [10/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Dragon
Quoted By:
Rolled 8, 9, 4, 9, 3, 4, 10, 10, 4, 2, 2, 3, 4, 2, 4, 4, 8, 5, 8, 1 = 104 (20d10) >>6186100 (rolling for magdump)
Botting Thorn
Quoted By:
>>6185850 >3AL: move 3 NE >3AL: reload needles with shock >3AL: launch 8 shock needles at the bardiche guy Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Thu 30 Jan 2025 21:27:08 No. 6186366 Report Rolled 1, 4, 7, 9, 1 = 22 (5d10) >>6185837 >Keep gathering Intel on the location were going, who are the people on duty, building layout, visitors, camera feeds, etc put it all in a nice and VERY condensed size briefing with some images... (Manipulate 4+Intel Analysis 1) Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Thu 30 Jan 2025 21:29:08 No. 6186368 Report Quoted By:
>>6186366 >>6185837 >Keep it together action, sorry was posting fast TS Liren !!8Og8gGv6k3r
Agents you really gotta cool it with the total disregard for collateral we're IN a HOSPITAL there could be people down there!! Good shooting, though! That Bardiche Bonejacker has a RAPID ASSAULT MATRIX, his bones are six times denser than standard and he *needs* putting down!!>[reaction phase 1/xx]
Agent Thukpa's Mesh Ghost
Agent Thukpa's Mesh Ghost ID:AAfywjb8 Thu 30 Jan 2025 22:04:00 No. 6186380 Report Quoted By:
>>6186375 Damn right he needs putting down.
TS Liren !!8Og8gGv6k3r
Quoted By:
AGENTS GET DOWN!! BREACHSPACE OPERATIVES!! UNATTENDED ITEMS AREN'T SAFE
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-s">log</span> Agent Thorn takes 12 ExplosiveCompounding with a sizable fragmentation compononent. Agent Octant takes 12 Explosive Compounding with a sizable fragmentation compononent. Agent Dragon takes 12 ExplosiveCompounding with a sizable fragmentation compononent. High Explosive Fragmentation Blast <span class="mu-i">standard kinetic armor is ineffective and does not apply</span> Agent Sunday rather miracolously avoids a spray of fragmentations
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">Thanks for the covering fire coming in - had a LOT of people right behind us; and now-- Holiday stub the cig this is a hospital come on -- but we gotta **BOOM** pipebombs?? in a hospital?? Some people have no manners anyway, we gotta MOVE</span></span>
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">Because, hahaha, sorry, there's a BIT of company coming and -- oh wow I thought we'd have longer. NO NO AGENT BNNYY YOU DID **GREAT**!!! EXCELLENT OVERWATCH HEY GUYS WE SHOULD VAMOOSE--- wait wait agents agents???!?! AGENTSSSS were are all the ENTRANCE WAY BARRICADES??? DID YOU DISMANTLE ALL THE BARRICADES?!?! WHYYYYYYYYYYYYY RULE NUMBER SIX: NEVER DISMANTLE BARRICADES IN URBAN O-- OH *GOD* WE REALLY GOTTA _GO_</span></span>
Agent Ink !!8Og8gGv6k3r
<span class="mu-s"><span class="mu-b">AGENTS FOR GODS SAKE WHY WOULD YOU DISMANTLE PERFECTLY GOOD REAL ESTATE A WOMAN CAN HIDE BEHIND OH DAMMIT HOLIDAY I'M THROWING YOUR CAR INTO REVERSE</span></span>
Agent Holiday !!8Og8gGv6k3r
Agent Holiday !!8Og8gGv6k3r ID:d1PFw1ZA Thu 30 Jan 2025 22:55:54 No. 6186399 Report Quoted By:
>>6186398 <span class="mu-i"><span class="mu-b">What? Ink, I don't drive a hearse, I drive a Mitshushimatic. You were just in it, treat the Highrider with some respect </span></span>
Agent Ink !!8Og8gGv6k3r
<span class="mu-s"><span class="mu-b">Appreciate it Holiday, Graphite owes you a new car!</span></span> <span class="mu-b"><span class="mu-i">He -- Oh. Eh, easy come easy go. I was thinking of converting to a hybrid anyway</span></span> -- log Agent Thorn takes 12 ExplosiveCompounding with a sizable fragmentation compononent. Agent Octant takes 12 Explosive Compounding with a sizable fragmentation compononent. Agent Dragon takes 12 ExplosiveCompounding with a sizable fragmentation compononent. High Explosive Fragmentation Blast standard kinetic armor is ineffective and does not apply Agent Sunday rather miracolously avoids a spray of fragmentations Agent Thorn gains 6 Absorb Agent Octant gains 6 Absorb Agent Dragon gains 6 Absorb>Apply Absorb 1:1 to absorb physical punishment. Agent Thorn is dinged for 4 Shock Agent Octant is dinged for 5 Shock Agent Dragon is dinged for 4 Shock Agent Tatiana is dinged for 4 Shock>All Agents suppressed, -4dice to acts in zone. Looks like SOMEONE stripped out all the ENTRANCE barricade and you are WOEFULLY EXPOSED.
Agent Thorn
>>6186406 Double checking with you as I explode real quick, is my quantum vest 'Standard kinetic armor' or can I use it to try to deal with the Fragmentation Blast?
TS Liren !!8Og8gGv6k3r
Agent Sunday, that Breachspecialist is running off of stripped out, street-style implants with bootlegged overflow controls! You made him catch a grenade <span class="mu-i">and</span> fling it! Agent Holiday just made him flash-redirect a swarm of pellets! He's not venting his resonance build up, local realspace is experiencing IJD distortion interference! You gotta go! Incredible work, Agent Sunday. I don't know how you did it but you made him blow way past any safe limit he had on his gear! This is why we do mandatory safety briefings on shockspace gear! -- Team #1 and Team #3 are on location. Good work, Agents. But we've got multiple Vipers inbound hot on your heels and behind them is a Crane Commando Crash Team, so you've gotta pick it up and get to Mox and the ARStreamers. I'm sorr about Thukpa and Devonshire, but there's nothing we can do. You gotta refocus before you get caught out as well. Please stay alive!>Agents to GO GO GO
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6186414 Sorry Agent, if you were caught inside that IJD event the shockspace operative is going through it'd wash clean off of you but against incoming fragmentation and heatwaves I don't think it does much.
Agent Dragon
>>6186406 Somehow... still alive... huh.
So don't count the armour and absorb of the ballistic shield + padplates... right?
TS Liren !!8Og8gGv6k3r
Quoted By:
>>6186427 standard kinetic armor is highly ineffective against wide area splash damage (the ceramics on your breast and vitals don't protect your knees), but ABSORB is universal. You can always apply that.
Agent Dragon
>>6186415 I NEARLY GOT HIM TS... I NEARLY GOT HIM... THUKPA'S KILLER...
DAMN IT...
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Thu 30 Jan 2025 23:39:50 No. 6186434 Report Quoted By:
Rolled 3, 4, 9, 8, 5, 9, 8 = 46 (7d10) >>6186415 "Hey, Arc Team #1 alright you made it. Nice, nice. Now. General word of advice now team now that we've merged and have returned to being a whole family. GET THE FUCK OUT OF THERE AND OVER HERE NOW! IF YOU ARE STILL IN THAT SECTION OF THE HOSPITAL IN THE NEXT [2 to 3 TURNS] WE WILL HAVE MORE THEN HELL TO PAY. YOU SHOULD HAVE BEEN HERE TODAY NOT LATER. THUKPA IS DEAD? OUR PENCIL PUSHER CROAKED? YES IT'S SAD BUT WE ALL SIGNED THE WAIVER! WE'LL HAVE A WAKE OVER NOODLES LATER. THE ONLY WAY TO AVENGE HER. IS TO WIN THIS THING. "
>GET TEAM 3-2 AND 1 TO [GET IT TOGETHER!] AND GET THEIR GLUTES MOVING TO US. WE HAVE A JOURNALIST TO SAVE. (Manipulate 4+Believable 1+Persuasion 2) to motivate and inspire people to GET THE FUCK UP and GET MOVING. MOVE. IT. AGENTS!!! https://www.youtube.com/watch?v=0KIZMS0WzZA Agent Dragon
Quoted By:
Rolled 1, 2, 6, 7, 10, 9 = 35 (6d10) >>6186406 Tatiana. Thank you.
My bones hurt. My lungs are dry. But still. Thank you.
Holiday you're cool.
and I guess you're here too uhhh... Ink.
>Apply 4Absorb (from PadPlates) and 6Absorb to 12ExplosiveCompounding, Take 2 >Apply 2Armour to 4Shock, Take 2 >6AL, Move 3-3-3-3-3-3 >4Strain, Move 2-2-2-2 >3AL, Resist 2ExComp, 2Shock (Resist2×3) >Respond: Avoid (face SW, block with shield) #Agent Dragon
Limit 12
*Alive
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
–
#Skill Recorder 1 [Janitorial Duties 1, Advanced Piloting 1]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [??/30 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [30 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Thorn
Quoted By:
Rolled 1, 9, 2, 10, 4, 8, 8, 3 = 45 (8d10) >>6186406 Damage reduction:
-Apply 6 absorb to 12 EC. 6 EC remaining.
-Apply 2 DR to 4 shock. 2 shock remaining.
Total to resist: 8
>4 AL: Resist 2 x4. >5 AL + 4 Strain: Holy shit, get out of here: 333 323 212. >Respond: Avoid all of these bullets!!! (Taking this chance to remind the Universe that the Q-Vest gets me Cover 1 when Avoiding). TS Liren !!8Og8gGv6k3r
Quoted By:
>>6186433 I've got a mark on him, Agent Dragon. He's not getting away. We're <span class="mu-i">bagging</span> that asshole.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Fri 31 Jan 2025 11:46:06 No. 6186711 Report Rolled 5, 7, 2, 6, 6, 2, 8, 9, 9, 10, 10, 7 = 81 (12d10) >>6186415 "Holiday...I am not having a good time..."
>Apply 6Absorb and 6Absorb from [SV-PP] to 12 ExplosiveCompounding, bringing it to 0. >Apply 2Armor to 4 Shock, down to 2. >2AL: Resist. (Resist2x2, 4 dice) >6AL: Move 333 332. >1AL: Equip Aid Kit. >3Strain: Stim the fuck up (Support2+FirstAid2, 4 dice). >3Strain: Haul ass into past the foam and into the hallways (Speed1+Strain3, 4 dice). >Respond: Avoid. #Agent Octant, FG2
Limit 12
Stress Testing 0.8
Credits 9
*Alive
8 Strain
1 Trauma
4 Noise
2 Breach
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 3
!First Aid 2
!Mesh Ops 5
!Persuasion 1
–
H1 Broadsword [10/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb2/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Sunday
Quoted By:
Rolled 6, 2, 6, 2, 1, 6, 10, 1, 1, 5 = 40 (10d10) >>6186415 Holiday, I'm so glad to see you. Nobody had complimented my shirt yet, we didn't have time to stop for coffee, and everything just keeps going wrong! And Liren LIED to me! It worked out, but it still hurt.
Anyway, let's blow this popsicle stand.
>9AP, move 2NE, 1N, 3NE, 3N. Try to sprint around that corner and out the exit (9AP + 1 Speed?) >0AP, please move faster because Graphite told me to and I don't want to disappoint Captain Dad. #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 3
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I PadPlates (8/8, Arm 2, Bulk 2) I Cool, Non-Descript Blade | SkimDrone x3
Agent Cheddar
Quoted By:
Rolled 5, 10, 9, 4, 6, 2, 6, 7, 3, 9, 2, 3, 8, 8, 6, 4, 2, 7 = 101 (18d10) >>6186415 Well this sure is a.... clusterfuck.
>3AL: Spam jumpscares in the thermal bloom using Bonejacker's feed, hoping to disrupt them. (Process 2 + MeshOps 2) >3AL: Attempt Debug Agent on Octant. (Support 5 + MeshOps 2) >3AL: Send Flitdrone with First Aid Kit to Dragon or Thorn, whoever is closer. (Support 5 + First Aid 2) >Respond: Lockdown. HazeOrbs continue blasting at the group to the west. Agent Holiday !!8Og8gGv6k3r
Agent Holiday !!8Og8gGv6k3r ID:d1PFw1ZA Sat 01 Feb 2025 00:00:24 No. 6187044 Report >>6186711 Have you tried breathing exercises? I find they help me stay centered.
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-b"><span class="mu-s">... honestly great reflexes on that guy, good for him</span></span> -- <span class="mu-i">Huddling behind Agent Dragon's shields, every agent around hurries across the zone as the sprayfire kicks up - dinging and pinging and shattering tiles, though the accuracy and vast field of fire is much reduced as the shooters get shaken by the sudden impact of a very nice sportscar against their improvised vehicles. On comms, Graphite plots a route - pinging it - hey Agents, did you know that using Support or Manipulate on your other teammates can help them take actions via Motivation? As Graphite shouts for people to move - move - move - the exit almost seems palpably ... closer...</span> -->Resolution Phase
Agent Ink !!8Og8gGv6k3r
Quoted By:
<span class="mu-s"><span class="mu-b">Impressive stuff now I kinda feel like I over did it</span></span>
ChironanCommand !!8Og8gGv6k3r
ChironanCommand !!8Og8gGv6k3r ID:d1PFw1ZA Sat 01 Feb 2025 04:07:11 No. 6187162 Report <span class="mu-g"><span class="mu-i">. . . RQ permission to perform unscheduled community outreach, Uplink.</span></span>
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-b">Come on, Agents, keep moving! Monarch! Cheddar! Suppressive fire, just ding the hallway! Yeah, like that -- alright -- alright-- status! I've got links -- we're good -- tactical net is holding -- noise is zeroing down... Goood work, Agents, good work</span>
TS Liren !!8Og8gGv6k3r
Quoted By:
<span class="mu-i">All active assets and agents extracted successfully</span>
>https://www.youtube.com/watch?v=rqDNh1zGyZo TS Liren !!8Og8gGv6k3r
Quoted By:
. . . Well. I'm. . . I'm sure they have insurance.
TS Liren !!8Og8gGv6k3r
. . . Well, I'm sure they have insurance. >All Agents can acquire a rank of Fieldcraft or Demolitions for 0.5 Stress.
TS Liren !!8Og8gGv6k3r
Good work, Agents. Teams are aligned, we're integrating, and Mox and the AR Streamers are up ahead. Lock and load. Slap some bandages on. Last stretch, Agents. Last Stretch.
TS Liren !!8Og8gGv6k3r
<span class="mu-s">Valor Under Fire</span> <span class="mu-b">I've just got confirmation from Metroplex Tactical Incident Response Officer that we have <span class="mu-s">24</span> thankful, delighted civilians being given a post incident debrief and extra care due to your deft, focused action. Interestingly, they mentioned they had nurse with remarkably cold eyes. And lost track of him. </span> -->Get +1 Secret >Valor Under Fire: Gain a single * - Expertise marker. Assign to any Secret you have, even if it is not naturally rnk 5.
Agent Monarch
Quoted By:
>>6187190 Colorful!
>>6187210 +1 DroneOps for DroneOps 4
Agent Ink !!8Og8gGv6k3r
<span class="mu-i"><span class="mu-b">Alright Agents, let's stack up, stock up, take note and get squared away. It's going to be one long sprint when we hit the second floor before we get to Kang, Rick, Roma, Mox and the rest. Then we'll need to keep it all locked down until Metroplex Tactical finally get off of their cushions and come crashing down and by my estimate we've got White Moons, Steel Vipers, Bonejackers, Ninthstreets, Red Cranes, Mr. Evans and who even knows what else out there, and we're short on time, short on ammo, short on agents and running out of munitions. But on the OTHER hand, we've got Sundays winning smile so they'll never see us coming. Ajiva, Tatiana, compile seven-two eight and get me a workspace diagnostic. Holiday, I know you have a spare set of multitools. Mammoth, I literally need your fingers for this - how many kinds of screwdriver do you have on you? Monarch, Cheddar, your HazeOrbs are running C7s off of internal magwell reservoirs but I say we adjust the hover output, rejigger the pilotting program and over-tune the firing selector and convert them to some spur-of-the-moment full auto systems. Fold, grab these steel chairs and start folding them into armor inserts. It's not good but it'll stop a slug or two. Mammoth, pass me some of your shotguns shells - - no the HiEx ones! Fold!! Wrap the plating around-- yeah, like that. Come on Agents, we've got ten minutes to catch our breath, two more to shake out the stiffness and then we are moving!!</span></span> -->If any Agents have any TECHNICAL OPS to they wish to attempt in these improvised conditions, now is the time. >Otherwise, it would be an **excellent** time to spread out available gear, guns, restocks, ammo, tools and bits.
[SA] Ajiva
Quoted By:
>>6187210 >+1 Psychology Non-violently neutralizing a dangerously unstable Chironan operative.
> Valor Under Fire Apply to Intelligent Analysis.
#[SA] Ajiva
Integrity 12
*Drone 8
Injury4
–
Alacrity 9 Respond 1 Speed 2
–
Attune 4 I Sense 2 I Support 2 I Process 5
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!FirstAid 2
!MeshOps 1
!Persuasion 1
!IntelligentAnalysis2*
!Psychology3
–
#CLOUD-Fragment Ops
#Speed2
#Flexible Manipulators 2
#Hardlight Projector 3
#Swarm 7
#Pack Tactics
#Armor 3, Agility 2, Flexibility 1
--
H1
H2
B
H
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Tactical Kit
Agent Mammoth
Rolled 2, 2, 7, 6, 5, 8, 5 = 35 (7d10) >>6187210 >Spend 0.5 Stress for 1 rank of Demolitions >Obtain +1 Acrobatics The value of redeploying quickly was exhaustively demonstrated in this op
>Get a * to Ballistics >>6187223 I've got even the legacy proprietary screwkey for PearPhone 22's battery compartment.
How many shells do you need amd what did you just toss me?
>Reload shotgun with normal shells >Jury-rig collapsible baton and nondescript blade into a collapsible swordstaff (technical dice) #Agent Mammoth, FG 2
Limit 12 | Stress Testing 2.1 | 18 credits
*Alive *Zeal +1 *Stress 4
–
Alacrity 9 Respond 1[Avoid+2] Speed 1
–
Attune 2 | Sense 2 | Support 2 | Process 2
Manipulate 2 | Proficiency 5+1 | React 3 | Resist 2
–
!Close Quarters 2
!Ballistics 4*
!First Aid 2
!Mesh Ops 2
!Persuasion 1
!Jury-Rigging 1
!Acrobatics 2
!Demolitions 1
–
#4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP, currently +1 Armor
#UNCC [Deep Morphology Variability 1] - allocate +1 to Intent/Speed/Respond with 1 AL and roll, currently +1 Proficiency
#UNCC: [Augment Threat Matrix 2] - degrade cover, analyse sensor info
#FEYWILD Exposure 1
–
H1: Veritas [16/16]
H2:
B: PadPlates(Absorb 8 Armor 2, Bulky 2) | Antistab vest 4
H: Techset Headwear (Sensor 2, Shield-R-2)
–
Inv: C7 Service Pistol [IFR] | 3x NERF Reloads [24] | 1x IFR reloads [12] | Veritas Shotgun | 14x JOLT shells | 20x SLAP shells | 16x HiExEx shells | 16x normal shells | Service Knife | Collapsible Baton | Aid Kit | Tactical Kit | chem gear | sword | skim-drone
-1 foamball, -1 stingball
[SA] Ajiva
Quoted By:
>>6187223 [Agent Ink: "Compile seven-two eight and get me a workspace diagnostic"]
> Do this during the intermission. (Processing5+IntelligentAnalysis2* (Flat effect: +7 PackTactics) Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 01 Feb 2025 10:55:17 No. 6187360 Report Rolled 7, 10, 6, 4, 7, 5, 4, 1, 4, 5, 2, 2 = 57 (12d10) >>6187044 Uh, I get this weird pain here when I breathe in all the way. Something must've gotten past the plate.
>>6187190 >0.5 Stress for Fieldcraft. As I understand it, Fieldcraft covers survival, navigation, and camouflage. I assume it's going to be helpful for use with the Obscure action with the CAMOT II. Any other specific actions it might be useful for?
>>6187210 >+1 Ballistics I did a good bit of pewpewpew this map.
>Apply Valor Under Fire to Ballistics I have a feeling I'll be doing a lot more pewpewpew on the next map.
>>6187223 "I maaay have lost track of my magazines and *accidentally* dumped half a mag of IF into two Ninth Streeters. I was saving those for the cyboforms...Anybody got a little extra?"
"Oh and my aid kit caught a bullet. Someone manage to scavenge some extra meds? This is a hospital, after all."
>Top up the IF mag for my Broadsword, if possible. >Spin up a teamwide AR Mask. We're probably going to get shot at a lot on our sprint to the second floor (Technical7+MeshOps5) #Agent Octant, FG2
Limit 12
Stress Testing 0.3
Credits 9
*Alive
5 Strain
1 Injury
1 Trauma
[2] Bruises (-1 Process)
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 3 I Support 2 I Process 5-1
Manipulate 2 I Proficiency 3+1 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 4*
!First Aid 2
!Mesh Ops 5
!Persuasion 1
!Fieldcraft 1
–
H1 Broadsword [10/20IF]
H2 ^^
B: CAMOT II [Obscure2, Adaptive2] I SV-PP [Absorb2/8, Armor2] I Agent Suit [AntiStab4] (total Bulk 3)
H: Techset Headwear (NodeburnerOps2, CRADLE-NEXUS2)
–
Inv: Broadsword + 2xReload [1Seek, 1Frang] I C7 Service [12/12 IF] + 2xReload [1Seek, 1Frang] I Sword I Collapsible Baton I Service Knife I Tactical Kit I Aid Kit [BioMon2]
-
!Multimedium Mimicry-Muse
!Spliced Signals Access 1
!Deep Morphological Variability 1 (Prof.)
Agent Bnnyy
Quoted By:
>>6187190 >acquire a rank of Fieldcraft for 0.5 stress. No way i'd do demolition... At least on purpose.
>>6187210 >Twitch Fibre Reactions +1 Running in small corridors expecting danger really heightens ones reactions
>Valor Under Fire: Expertise to Crash Synchronicity* Believe it or not being able to see patterns has saved me more than i'd like to admit. and been downfall of those who didn't.
#Agent Bnnyy
Limit 12
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 3 I Sense 2 I Support 3 I Process 2 I Instinct 3
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Crash Synchronicity 2*
!Improvisational improbabilities 1
!Fieldcraft 1
!Twitch Fibre Reactions +1
–
BioAugmentic Genesplice
#Strenght 1 | Agility 1 | Mobility 1 | Regen 1
#Trait
--
H1: C7
H2:
B: Agent Suit (Spiffy!)
H: Techset Headwear [NodeBurnerOps 2, Sensor 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Seeker shots 2x reloads (2/3 magazine) | Service Knife I Aid Kit I Tactical Kit | Collapsible Baton | Sword? | Broadsword [30]
Agent Dragon
Quoted By:
Rolled 3, 3, 10, 3, 3, 10, 9, 2, 9, 7, 3, 3, 4, 4, 3, 7, 2, 6 = 91 (18d10) >>6187190 >Acquire Demolitions for 0.5 Stress I have been quite... explosive these missions.
>>6187210 >Close Quarters +1 That sword fight with that Steel Viper was a learning experience... quite good practice, good form too.
>Apply Valor Under Fire to Ballistics A lot of shooting performed... A lot of rounds... I think I'm down two mags- one left.
>>6187223 >Scavenge for orderlies and robots. (Technical7+Scrounging1+Sophonic Integration Routines 3^) I saw them previously, maybe I can find some more... NoGard... uhhh... you can control them... don't eat them please.
>Reassign Skill Recorder to Close Quarters and First Aid (Process2+MeshOps1) I feel like I'm going to need that extra... punch.
>>6187199 >Keep it together! (Support2+FirstAid2) Let's try to patch up any Agents with injuries... Oh hey Octant!
#Agent Dragon
Limit 12
*Alive
3.5 Stress
3 Injury
Stress Testing 0.2
10 Credits
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 3 I Proficiency 3 I React 3 I Resist 2
–
!Close Quarters 3
!Ballistics 2*
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Scrounging 1
!Advanced Piloting 2
!Janitorial Duties 1
!Demolitions 1
–
#Skill Recorder 1 [???]
#Sophonic Integration Routines 3^
--
H1: Chirni Advanced PDW [20/20 IF]
H2: Ballistics Shield
B: Agent Suit (Spiffy!), PadPlates
H: Techset Headwear [CRADLE-NEXUS 2, Shield-R 2]
–
Inv: C7 Mod. Pistol [21 IF] | C7 Service Pistol [18 NERF] | 2xReloads [18x2 NERF] | Service Knife | Aid Kit | Tactical Kit | Actual Pilot's License | Set of Vehicle Keys | Mop (Adjusted) | Chirni Advanced PDW [20 IF] | SecSystem Vital PadPlates | Cool, Non-Descript Blade | Ballistics Shield
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 01 Feb 2025 13:56:34 No. 6187424 Report Rolled 4, 1, 7, 8, 2, 5, 8, 3, 9, 2, 1, 9, 6, 3, 1, 4, 9, 3 = 85 (18d10) >>6187360 >>6187199 >MeshOps Supremacy targeting Criminals (specifically the White Moon) >Process4+MeshOps5 x2 >Standard Intrusion (anything that degrades their control over hospital infrastructure is a win) >Generate a meshdaemon that targets the links between White Moon Cyboforms and their handlers. Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sat 01 Feb 2025 13:57:36 No. 6187425 Report Quoted By:
>>6187424 Forgot to note +1 flat effect from lvl1 Signal Splice implant.
Agent Mammoth
>>6187328 After a clarification, an amendment:
>Spend 2.0 Stress Testing to accrue 4 ranks of Demolitions Agent Ink !!8Og8gGv6k3r
>>6187446 >>6187328 <span class="mu-b">It was a JOLT shell - now I need you to screw the screws out of these steel chairs, have Ajiva bent them into shape and you need to pass me eight of your HiEx shells. I have this idea for getting some replacement corridor clearers. I see you know what I mean.
</span>
Agent Mammoth
Quoted By:
>>6187447 I love where this is going
>Accept 1 JOLT shell >Give 8 HIEx shells >Get to unscrewing TS Liren !!8Og8gGv6k3r
Quoted By:
>>6187190 To be clear, Agents: This is 0.5 Stress from Stress Testing, the end-of-deployment healthcare procedures where you get your basic needs met. Not the fluctuating randomized stress that occurs during deployment.
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Sat 01 Feb 2025 16:22:59 No. 6187490 Report Quoted By:
Rolled 4, 2, 5, 5, 4, 1, 10, 8, 6, 6 = 51 (10d10) >>6187210 >+1 Persuasion (3) Get motivated. and you Get Motivated. Were all motivated.
>Origami Fold is expertised >>6187190 6 Verdant Green
3 Red Market
0.9 Stress Testing to spend
>Spend 0.5 Stress on Fieldcraft 1 >>6187223 >Tech-Ops 7+Origami Folding 3*+Available materials to make Electric Ninja Stars using up to 16x Jolt Shells that were on me Agent Cheddar
>>6187210 Glad most of us made it. We can't let Thupka's and Devonshire's deaths go to waste.
>+1 DroneOps. >Expertise in DroneOps. Obviously. Can't get enough of these things.
>>6187223 >Equip all flitdrones with First Aid kits so I don't have to keep handing them one. Increase HazeOrb stability to better their aim too. (Technical 7 + DroneOps* 2) #Agent Cheddar
Limit 12
*Alive
Stress Test 0.2
–
Alacrity 9 Respond 1 Speed 1
–
Attune 4 I Sense 2 I Support 5 I Process 2
Manipulate 2 I Proficiency 2 I React 2 I Resist 2
–
!Insight 3
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 2
!DroneOps* 2
!Persuasion 1
!Support Operations 1
!Intelligence Analysis 1
-
Trait:
4C: [ScanCloud RID] 3
4C: [HazeOrb RID]2
–
H1
H2
B: Agent Suit (Spiffy!)
H: Techset Headwear [Memeplex 2][AR Spook 2]
–
Inv: C7 Service Pistol I 3xReloads [18x3] I Cirni Advanced PDW | CAMOT II Urban Opsn Cloak | Cool, Nondescript Blade | SkimDrone |Service Knife I Aid Kit I Turkey Sandwich | Smokes | 29 Credits
Agent Cheddar
Quoted By:
Rolled 7, 3, 10, 6, 3, 3, 3, 3, 8 = 46 (9d10) >>6187495 Agent Thorn
Rolled 1, 1, 4, 2, 5, 1, 3, 6, 8, 10, 9, 8, 8, 9, 1, 6, 8, 4, 6, 1, 2, 9, 3 = 115 (23d10) >>6187210 >+1 Ballistics. >VUF to Ballistics. Micromissiles for everyone.
>>6187223 >Adjust my needles to let them go through armored opponents more easily. (TechOps 7, Ballistics 4*) >>6187199 >MeshOps Supremacy against the Cranes. (Process 4, MeshOps 2 x2) >Standard intrusion. >With what we know of his system capabilities from previous altercations with him, Generate countermeasures against Mr. Evans specificially. #Agent Thorn
Limit 12 | Stress Testing 0.4 | 2 credits
*Alive
–
Alacrity 9 Respond 1 Speed 1
–
Attune 2 I Sense 2 I Support 3 I Process 4
Manipulate 3 I Proficiency 3 I React 1 I Resist 2 I Override 2
–
!Close Quarters 2
!Ballistics 4*
!First Aid 2
!Mesh Ops 2
!Persuasion 2
!Jury-Rigging 1
!Support Operations 1
–
H1 Chirni [Standard, 30/30]
H2
B: CAMOT II [Obscure2, Adaptive2] | Agent Suit | Q-Thread Ballistic Vest [DR=2, Cover 1, Statelock 3]. Total Bulk: 1
H: Techset Headwear [MultiSpec 3, CRADLE-NEXUS 2]
–
Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Chirni | 2x Reloads [30x2] | Service Knife I Cool, Nondescript Blade | SkimDrone | Aid Kit I Tactical Kit
–
Implants:
Hong8 [Needler Swarm 2-9].
4C [Systemic Injection Vector 2].
Agent Mammoth
Quoted By:
Rolled 7, 8, 1, 5 = 21 (4d10) >>6187199 Forgot about this
>Keep it Together! - Scout ahead to find a safe path. Sense 2 + ATM 2 + flat Sensor 2 and Zeal 1 if applicable Agent Sunday
Rolled 2, 1, 10, 1, 7, 10 = 31 (6d10) >>6187223 I'm feeling pretty good about this next floor, I think we might have a lucky break. What could possibly go wrong when we have the whole team together?
Liren, stabbing that guy was pretty effective, but it got me thinking. What if you issued some sort of knife designed to disrupt augments? I just kind of got lucky hitting something critical there, it'd be nice to do that on the regular.
>Improv Improbable to 5**, I got pretty lucky in all the wrong ways. >Keep It Together, help Mammoth scout - maybe we'll find a conveniently unguarded shortcut? (Sense 1 + Improv Improb 5**) >Give my PadPlates to the grad student. I'd hate to see another innocent hurt. #Agent Sunday
Limit 6
*Alive
Trauma 1
Stress 3
–
Alacrity 9 Respond 0 Speed 1
–
Attune 1 I Sense 1 I Support 1 I Process 1
Manipulate 1 I Proficiency 2 I React 1 I Resist 2
Instinct 1
–
!Close Quarters 1
!Ballistics 1
!First Aid 2
!Persuasion 1
!Improvisation Improbabilities 5**
–
#Strainless
#Fragile, #Bleeder, #Vitals Weakness, #Low Pain Tolerance
--
H1
H2
B: Agent (Half) Suit (Spiffy!)
H: Techset Headwear (RID Interface 2, AR Spook 2)
–
Inv: Chirni PDW I 2xReloads [30x2] I C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I Cool, Non-Descript Blade | SkimDrone x3
!y6Kl8XpHEU
>>6187223 >>6187162 >Warning: TS Devonshire appears to have been Tactically Aquired by Chironian Corp Assets. Due to method of aquistion (from Outlaw eliments rather than ARC control) the Corporate Coexistance Accords likely do not apply to this transfer of possession. Recommended Action: Immediate revocation of TS Devonshire's security credentials and updating all security access protocols accessible from the TS Devonshire chasis. TS Devonshire memory and CPU should treated as fully compromised, in posession of a corporate competitor, and potentially available for purchase by hostile elements.
TIN
Agent Luddite
Quoted By:
>>6177373 > +2 Psychology > +2 Memetic Engineering > +1 React > +1 Attune > +1 Manipulate > +1 Support > [Haze Protocol Augmentics]: 8C Advanced Neuromorphic Processing 3^ > Did you fill out your health insurance? [...does "autoneurological co-dependency" count as a pre-existing condition, or..?]
> Rabies shots? [You know... it is quite peculiar... I was getting my rabies shot, at the behest of my health insurance, of course, and then I heard something like... fragmentation shrapnel ricocheting down the halls. You wouldn't know anything about that, would you?]
> PPE? [Gunfire related what now? No, no, I jest, I brought my active headset.]
#Agent Luddite
Limit 12 [Resilience 12, Resolve 12, Firewall 12]
*Alive
-
Alacrity 9 | Respond 1 | Speed 1
-
Attune 3 | Sense 2 | Support 3 | Process 2
Manipulate 3 | Proficiency 2 | React 3 | Resist 2
-
!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Psychology 2
!Memetic Engineering 2
!Advanced Neuromorphic Processing 3
-
--
H1:
H2:
B: Agent Suit [Spiffy!]
H: Techset Headwear [Memeplex 2] [Sensor 2]
-
Inv: C7 Service Pistol | 2 Reloads [18x3] | Service Knife | Aid Kit | Tactical Kit
-
!8C Advanced Neuromorphic Processing 3^
TS Liren !!8Og8gGv6k3r
>>6187601 >>6187600 If they turn him into a chibi plushie I'm going to be cross.
>>6187570 The knife intended to interrupt augments, Agent Sunday, is the knife you're being given. 99.6% of most common field grade augmentics stop working if you sever the spinal connection.
Let me upload you some medical data.
>[theworstthingyou'veseenrecently].vid >>6187505 Good thinking, Agent Thorn. I have a few ideas.
Agent Sunday
Quoted By:
>>6188075 Oh god, why would you send me that? I just wanted a jolt knife! You know, like jolt shells but in knife form. A taser, I guess? I'm sorry, I won't ever ask for less than lethal equipment again, just stop playing the video!
TIN
>>6188075 Who would do that? You sound like you could use a plushie UwU. Here, have this R.A-B.I.T. plushie.
Agent Octant !!YSYBYRJrNGZ
Agent Octant !!YSYBYRJrNGZ ID:NrYDdYFn Sun 02 Feb 2025 19:25:14 No. 6188192 Report >>6188075 TS, given the ad-hoc nature of Mr. Nakamura's...shitshow, what are the chances there are deconfliction channels set up between various SC-aligned OpFor assets? Are we to expect a degree of at the very least non-interference between the Red Cranes, the criminal elements, and Mr. Mick?
TS Liren !!8Og8gGv6k3r
Quoted By:
Rolled 9, 8, 1, 1, 6, 4, 5, 8, 9, 3, 4 = 58 (11d10) >>6188150 It does have a certain charm...
>>6188192 Agent Octant, you ask a good question. Let me do some browsing.
TS Liren !!8Og8gGv6k3r
Let's summarize, review then estimate. We know <span class="mu-s">Mr. Nakamura</span> is fundamentally targetting <span class="mu-s">Mox Mimicry</span>. We know this is bcause he's interested in Dr. Despango's research, because ultimately Mr. Nakamura works for <span class="mu-s">Singularity Cloud Frontier Genetics Research</span>. Dr. Despango hired us to keep him safe, but was ... removed... from play. His research, originally proprietary, lead to off-the-books advancements in transgenetic adaptions. Research Subject <span class="mu-s">FETCH</span> is the result of <span class="mu-s">FEYWILD research. We know FEYWILD fundamentally is a full genetic override and adjust vector, a novel mechanism for the full and total biological rewrite of living entities. A sort of... Novel hybridization programme. Clearly, Singluarity Cloud hired Mr. Nakaramura to get to Despango. He hit us instead, and Despango is dead. He didn't plan on that. We didn't plan on that. No one planned on that. We know FETCH is the sole remaining viable output of Dr. Despango's research that we've discovered. We we have his data, and we his lab is trashed, his home is trashed. The Red Cranes, and so, Mr. Nakamura, do have control over Despango's home. But his home lab is not up to spec. Mox Mimicry was meeting with a Chironan research director in genetics. He died when Smon Mick shot him twice through the heart. Then Mox was transfered to the hospital, and Mr. Nakamura got so desperate to stop her from talking to the public that he put a hit on her, went <span class="mu-r">wide-red</span> with it, which is street-slang for a wide open all comers contract. He was being subtle in the night club, but after that went sour, he got desperate. IF Mr. Nakamura is pushing the White Moon, the Steel Vipers, the Ninth Streets, the Red Cranes and the Bonejackers to bump off Mox Mimicry, he has to be coordinating them somewhat. But he can't control them totally. They don't all work for him. The Red Cranes are professionals and I bet they have standing orders not to interfere with the others. But the Steel Vipers? Agent, fire discipline is an insult to them. The Ninth Streeters don't play well with corporates, and the Bonejackers are only in this to make bank. We're actually quite fortunate... I think all of Mr. Nakamura's assets are going to be struggling with each other, and getting in each others way. If we contrive to get them to interrupt each other, they'll bungle it. I'm sure they have channels. Anyone would be foolish not to set those up. But... White Moon CrescentCommand can probably get their paramilitants to back off from firing at Red Cranes. Anyone else?? They'll probably be inclined to do it, so if we push them even a little this whole operation breaks down into mutual suspecion.</span>
TS Liren !!8Og8gGv6k3r
>>6188322 I have a plan. Or, at least the outlines of one. We have Mr. Monroe, Despango's last remaining living grad student. Mox Mimicry is a renowed journalist. The AR tubers are world famous, and especially after their last show they have more viewers than ever.
Agent, I know it sounds crazy. Trust me on this.
Get <span class="mu-s">Fetch</span> in front of a camera.
Let Mox ask some questions and talk.
Her show doesn't go viral-wide, but her show AND the ARtubers total combined audience will.
Mr. Nakaramura and his Red Cranes will <span class="mu-s">have</span> to back off. And Singularity Cloud can't be associated with a mission to kill a journalist, nor burn a hospital, nor acquire us.
They'll have to back off. And then Metroplex Tactical will come in and secure the site.
Lead Agent Graphite might have wanted all this to end in chaos, but his plan has made it so that we have a surprise no one is expected: Grad Student Monroe worked with Mr. Despango. Get him in front of a live camera AND get FETCH there, and he can vouch for the reality of Despango's research, the functionality it, and the clear and obvious implication that Singularity Cloud is targetting everyone to get control over a new, proprietary vector of biological alteration. Anyone who investigates Monroe will see his credentials check out completely, and if we send the interview wide enough, then Mox and the ARtubers' sheer audience numbers will ensure it reaches mass consciousness level and becomes salient to the world at large. Singularity Cloud will have to call off Mr. Nakaramura, his HazeNine team and everything he's put into motion.
They can't even retaliate against us because if they do, it's the most obvious thing in the world. We make this thing go wide and viral <span class="mu-s">enough</span> we buy our own safety !
Field Lead Agent Graphite !!rDR+bXaDgsR
Field Lead Agent Graphite !!rDR+bXaDgsR ID:22lxqIN4 Mon 03 Feb 2025 03:30:44 No. 6188450 Report >>6188327 End in chaos? Liren my girl, it's very flattering that you saw my ploy to thrive on the chaos of 6 opponents trying to get the final kill cam for that but the chaos was simply smoke and mirrors.
I'm good Liren. VERY good but not good enough to thrive so much on chaos that I manage to walk away WITH my team unscathed. Maybe if I went full "abandon the weak for the strong to survive" but no and I sure as hell ain't a turncoat like that asshole Evans. Better benefits? More like "Who's next person I have to **** off to ensure my next bills are in order". Thukpa and Devon already paid that price and whether their life insurance covers it or their pieces have been picked up is currently beyond me and I can't think about it now except to make sure it was not in vain.
This. Always. Was. The "Plan". Mox Mimicry wanted an interview with Dr. Despango and due to "obvious" circumstances he is unavailable. Now sure, it's not his number 2 or 3 or even 4 but Monroe is the last person we have access to who can deliver Mox her scoop of the year and the cold hard truth in actual words. So he might as well be number 1! Heck she might make pulitzer or Nobel Prize but were playing on credibility and facts here not how well peace is being achieved on the Lunar Colonies or on the streets of Dawn City.
Were going to crank up the LTE streaming bill.
Were going to make sure Mox is fine and dandy to do an interview.
Were going to insure Monroe and FETCH are going to be sitting in front of those cameras.
Were making Singularity Cloud call off their shitty japanese litteral middle man.
And maybe, just maybe not have to bleed completely dry of life and agents in a hospital like some sort of weird life and death symbolism.
I don't even need to ask who's with me on this because we know already that the alternative is bad guys win. We lose. And before someone pulls the card of us maybe being the bad guys? Then you better start enjoying your role because it's darn right satisfying to be the bad guy. If you do want to walk away though and your not one of the interviewee today I'll see you in the office tomorrow... or later today idk, overtime might get paid or something.
TS Liren !!8Og8gGv6k3r
>>6188450 Agent, of course we're not the bad guys. The 'bad guys' put out a hit on a private citizen for the horrible crime of having genetics-tinkering as a hobby and another hit for the dire deed of threatening their annual revenue margins!
They're assholes.
Mr. Nakamura hired a paramilitant movement to shoot up a hospital so his hired assassin had cover to work in.
*You* drove a bleeding man the extra mile to the hospital and kept his guts in the entire way.
From where I'm sitting, one of those things is a moral compass and the other one is moral *compromise*
Agent Dragon
>>6188460 I'm filling in the paperwork for a 3-day vacation after this... I don't even care if my pay gets cut anymore...
It's been a long... long day.
Agent Monarch
>>6188482 I'm tired, boss.
TS Liren !!8Og8gGv6k3r
>>6188482 Make it four, Agent. I'll get us all a nice series of hotel rooms by the beach.
>>6188943 Keep it together, Agent Monarch.
One.
Last.
Push.
Agent Sunday
Quoted By:
>>6189351 >>6188482 Surely nothing wacky or dangerous will happen during our beach vacation. That'd be wildly improbable, right? Nope, just a peaceful couple of days enjoyed after a nightmare.