Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6150243 >What is a quest? An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure
Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK >Skirmish discord: https://discord.com/invite/DZCVvVU >Evo Game discord: https://discord.gg/v55Xaaja >Old pastebin containing advice for QMs: https://pastebin.com/Z78p8gXf Badly in need of renovation.
>Archiving guide: Go to
http://suptg.thisisnotatrueending.com/requestqstinterface.html Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.
>Formatting guide: Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold:
<span class="mu-s">text</span> Italics:
<span class="mu-i">text</span> Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]
>Formatting guide for everyone: Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]
Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.
Spoiler:
spoiler or by pressing alt+s in-thread (doesn't work in OP)
>QM question: What quest (or quests) inspired you to run? Why?
>Player question: What were your favorite quests of 2024? Why?
>General question: What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?
>Lurker question: Suck it up and brave the timer, nothing makes a QM happier than lots of votes!
>Miscellaneous question: Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?
Anonymous
Quoted By:
finally, my browser was starting to struggle opening the previous thread
Anonymous
Carrying over an unanswered question from the previous thread; where are people hosting Lewds? I heard Pastebin nuked the Lewds. Does anyone use AO3?
Anonymous
>>6181027 I don't know, but I've thought about writing lewd stories for my quest but I always chicken out when they start getting too explicit.
Anonymous
>>6181007 >Player question It has been a while since browsing /qst/. I like the harpy demon general and mahou shoujo villainess quests, although still trying to make it through their past threads. Attracted to them because I've been reading translated web novels for 6-ish years and they kinda-kinda-kinda scratch the same itch. I liked the humor and the QM interaction in the former. Plus the girl is cute!
>General question I've been mulling over running a quest for a while but haven't been able to do anything. I'd get ideas but run into problems on how to deliver or frame them.
>Lurker question What happened to the timer? I've heard it's longer. Is it? (I had to wait 15 minutes just to post and verify?)
>Misc Stop jerking off so much (literally). And swallow my cowardice and do a quest!
Anonymous
>>6181027 From the quests I have followed they all used google docs
Anonymous
Adlershorst
>>6181007 >QM question:What quest (or quests) inspired you to run? Why? A bunch of those 'you are the ruler over some medieval place, make it prosper' type quests. I wanted to something like that, since I spend my youth playing too much crusader kings.
>General question: Some more activity and visitors would do the board good, I think.
>Lurker question Just vote, you don't have to file an explanation, nor do you need the entire picture, making uninformed decisions can make the quest more interesting.
Speaking of which, my quest is tied between two votes, so if anyone wishes to vote, I would be thankful.
>>6180705 >>6180706 >>6180707 >>6180708 Anonymous
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>>6181000 >Male Powder Fantasy So you want a /fit/izen gym bro quest?
Anonymous
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>>6181007 >QM question I suppose Mobile Suit Gundam quest is the one that got me to realize how much people would enjoy narrative focused quests
>Player Question Halo Spartan II quest
>General Question I've been on a kick playing old flash games and I've been thinking of just ripping the plot of Thing Thing wholesale but having Not!Project 154 release the other experiments during its breakout. However I'm having a hard time figuring out what attributes to give them beyond some simple ones like superior eyesight, multiple vision types, and one that can resurrect himself. It's either this or cribbing something from 3DBBQ because I feel there's a real lack of sci-fi flavored urban shooty quests
HandlerQM !!k8ZbH4xhBG5
>>6181007 >QM question: HeartQM's quests. I was a big fan of Lobotomy Corporation and I saw someone running a quest inspired by it. He couldn't finish it so I started QMing to fill the void his quest left behind.
>Player question I don't play enough quests to comment on it that wouldn't just be throwing a dart on one of the 3 quests I do read. No comment.
>General question Better formatting for QMs. Removal of character limit for QMs.
>Misc Not really. I'm content as I am.
>>6181027 Use google docs or
rentry.co .
Rentry.co is basically pastebin but you can post smut without issue.
Anonymous
>>6181007 >>Player question I joined very recently a few months back but having caught up with The silver knight quest I'll say that one is my favorite, just wished I had joined /qst/ sooner, but since I'm participating and voting for a month now I couldn't be happier.
>>General question: I did have an idea of running a fantasy medieval quest where (you) are bastard child of the king who was chosen as regent to raise your younger sibling who is the current underage ruler and looks up to you, the general idea would be to wrangle the many unhappy and rebellious subjects who aren't happy about your tyrannical deceased father (nor his bastard regent child) so you would have quests dealing with the many troubles concerning the kingdom while raising the sibling into a competent/incompetent, tyrannical/just ruler.
Making the sibling competent means less leeway while you stay as a regent since they will get to pitch in, while an incompetent ruler that depends on you means you get more freedom to act as you wish, but can spell trouble in different ways.
I haven't decided on the genders of the siblings yet, though in my head I picture the younger one as a girl, but I would leave that to voting among the anons. The only problem with my pitching is that..I'm busy with work most times and laziness will kick in eventually, rip.
>>6181097 >I spend my youth playing too much crusader kings. Well spent youth I say
Anonymous
>>6181055 Embrace the smut, Anon. Follow your dreams. What's the point of being anonymous of you can't unleash your inner perversions?
Anonymous
Anonymous
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>>6181162 I have not and thank you! I'll check it out
DetectQM
>>6181007 >What quest (or quests) inspired you to run? Why? Lamplighter Quest most definitely. It was the first quest I actively followed and got hyped for new updates. I was also one of those always hopeful who would respond to the 18 Civ quests posted a week.
>What were your favorite quests of 2024? Why? - Naruto: Feeling Blue. BlueQM had a style I really liked that I think fit the theme perfectly.
- Disappearing Hogwarts. Got into it because of the tourney. Excellent character writing in that quest top to bottom.
>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? As always, more new QMs, more players, for 2025 I hope to wrap up Beat Cop and move onto another quest. Thinking about a Mass Effect Mercenary thing set between ME1 and ME2 when Shepard was MIA.
Anonymous
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>>6181091 >>6181149 Forgot to say thanks. I'll try
rentry.co and see how it goes.
Anonymous
>>6181007 >What quest (or quests) inspired you to run? Why? Spite.
Not a quest named spite, but rather a general spite for quests I didn't like. I kept thinking, "This quest is trash, the writing is total garbage", but then I thought "But how can I prove that I could do better? I know, i'll run a quest myself!"
Also 'Saber and Musket' for the inspiration of the 'type' of quest it was going to be.
>What were your favorite quests of 2024? Curse Carrier, no doubt. There's a lot of others I liked but if i had to pick a favorite this would be it.
>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? Well, i'm close to the 'ending' of my first thread. I would hope I have enough time to run a second. We're just getting to the 'cool' part.
Anonymous
>>6181007 I miss The Little Dungeon That Could.
Anonymous
>>6181194 Me too, fren. Me too.
Anonymous
>>6181179 >Curse Carrier, no doubt Opinion on Magically Challenged?
Anonymous
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>>6181208 I kinda like it more. QM definitely learned his stuff. The characters are more...defined, so to say? Atlas is a way better protagonist than Weaver, at least. I also like the magic system, it's got rules but is loose enough you can mix and match as you want for cool stuff.
Mojique !!4RCLTCHgFJV
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>>6181169 >>6181169 >>6181169 Solarpunk update! Come the morrow, Fiona will face an amalagamation unlike any other; but tonight, her superior faces a terror all too familiar.
Anonymous
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>>6181194 >>6181207 Me three frens
Maybe one of you is the QM?
Adlershorst
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Update: As it turns out, you can't be everywhere at once.
>>6181181 >>6181184 Anonymous
>>6181179 >Saber and Musket Hey! That was my quest. Jesus Christ, dude that was years ago. Unless there's another Saber and Musket I don't know about.
Anonymous
>>6181292 If you're TimeKillerQM, then yes. I didn't actually get the idea back then, I was just thinking what kind of quest I should make and then went 'Oh yeah, there was that quest about being a general...'
Anonymous
>>6181294 That's me, man. In the flesh. Awesome! I just thought about that game randomly the other day. What's your quest?
Anonymous
>>6181295 It would be Fog of War.
We're actually just about to have our first battle. It's been hard getting it done because I don't got photoshop and GIMP isn't working for some weird-ass reason so i'm having to do everything in
paint.net Anonymous
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>>6181007 >What quest (or quests) inspired you to run? Why? I came to /qst/ because of fond memories of old quests from /tg/, mostly civquests but also a couple half-remembered fantasy adventures. nice I got here, the biggest inspirations to were probably Royal Rumble, Beastfolk Quest, and Shopkeeper Quest, though MGIBTGGF, Dog Quest, and Hobo's Epic all played a big role, too. Really showed off the whole spectrum of what quests could be for me. And, of course, Space Monke later help inspired the direction I went with future quests.
>What were your favorite quests of 2024? Why? Ones that STARTED in 2024? Lodestar, Magically Challenged, Downerquest, One Life, Silver Knight, The Pale Inheritance, and Loveless Gal are all up there. they're all rather different, but if I had to choose just one, it might go to Downerquest if it wasn't for the scheduling.
>What would you like to see out of the board, and questing in general in 2025? An uptick in activity would be nice, and maybe a Digimon quest that doesn't die right away.A longer-lasting, well-run evogame or civquest would be cool, too.
>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? I pan to continue my current quest and maybe to do a follow-up this year, but I have been bandying about some ideas involving virtual reality worlds, space billionaires, or capeshit as well.
>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution? My resolution was to get out of my rut and live a more enjoyable life. I think I'm on my way there.
Anonymous
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>>6181296 I did everything in MS Paint so I feel you. I'll check it out. Good luck!
Anonymous
4chan's heading for the morgue. Neat.>QM question: Poképocalypse and if we are talking about books, Jonas Jonasson's works.>Player question: Poképocalypse. It's the quest that brought me here and managed to keep me ever since.>General question: I want to see a quest which does things a bit different. I myself haven't really found any quest on here that is especially to my liking, but maybe that can change. And as always, less AI-slop.>Lurker question: Which timer? I just vote on one static device (that being my PC), that's it. I don't know why anyone even bothered with phoneposting to begin with.>Miscellaneous question: None, and it's going great. I guess I wanted to go out a bit more, and I did. Classical concerts are pretty cool, actually. Check out Saint-Saëns. Masterfully diverse repertoire. As for a quest resolution, I might return to my quest. I don't think I have the time, though.
Anonymous
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>>6181007 >What quest (or quests) inspired you to run? Why? I haven't run anything in a long time, but I'll bite:
• Banished Quest, for it felt like an open world fantasy, and I liked the Vys system and how much could be done with it.
• Joker Quest; while I wasn't a fan of the suffering, I really liked the premise of shifting between worlds and battling others. I really liked all the upgrade stuff as well.
• Maverick Hunter Quest, because I'm a fan of the Megaman series, and it didn't fall into the Gary Stu trap that fanfiction typically falls into. Also, there are a lot of original characters, and very little screen time for official characters. The upgrade and squad systems were really nice too.
There were others, but I've forgotten their names, and these are the big 3 that stuck out to me.
>What were your favorite quests of 2024? Why? There were so many that showed promise early, then either died early (not that I'm one to talk in that regard) or went in a direction I didn't want to follow. It's really hard to pick a favorite when all I did was lurk.
I did have investment in Pokémon: Loser (or maybe I'm mixing up my years and that was 2023, I dunno, the last year has been a cyclone of things happening in my life outside the internet).
>What would you like to see out of the board, and questing in general in 2025? Sustained increased player activity (both vote participation and engagement of the material), less dead quests, and continued (overall) political neutrality are my three main desires.
An increased post character limit and formating tools that work despite IP changes would be nice too.
>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? Fuck, I have a ton of ideas I'd love to run, but I also have the notoriety of flaking due to life stuff (I still really hate myself for dropping Fantasy Peregrination last year). My life is getting more turbulent and I have more obligations than I used to, too, so I don't see any of them happening soon.
>Suck it up and brave the timer, nothing makes a QM happier than lots of votes! As a QM who would love discussion on top of votes, I agree with this with every fiber of my soul.
>Did you make a New Year's Resolution? How's it going? Vague, like last year; "to make a significant and lasting positive change in my life". It went well then, and I still have hope things will continue to get better.
>Better yet, what's your quest new year's resolution? I am less optimistic about my place here as a QM and a player, given how uninvolved I've been. Shit sucks, because I do like this hobby and I like the people here, even if a lot of them troll or complain.
I'll resolve to be more active here, but it's still secondary to fixing my life.
IlvermoryQM !kCM7IdCDew
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>>6181027 >>6181149 Like he said rentry and I make a pdf to post in thread for my lewdfics.
StoryQM !!Z0PfpckB+ac
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>>6181007 >QM question: I wasn't directly inspired by any quest since when I put up my first thread I had only recently learned what a quest even was. As I got more involved in the whole community I did end up taking notes from things like Bonesquest and Horsequest on how I can format things and run (both of which I still need to read in their entirety once I have some time).
>Player question: Sadly I didn't get to do much playing or reading this year, but there were some quests that caught my eye that I thought were really cool, notably Radioquest (I think it was called, it was a one shot if I recall correctly), Dark Quest, Concrete Stratosphere, etc. Also shoutout to Versesex that was very funny.
General question:
I'd love to see some more horror/spooky quests popping up.
>Miscellaneous question: My plans for this year are to finish Downerquest, which is most definitely within reach, and then hopefully get back to Versequest, which is a much bigger project. We probably won't see the end of Versequest this year, but if all goes well we certainly will wrap up Downerquest.
Anonymous
>>6181295 TK, long time no see. Planning something new?
>>6181160 I still remember ghost girl and Alana smut heh
Anonymous
It'd also be cool to see another king/queen tourney, but I don't think I've got it in me to run one this year. Well see how I feel if I get this new job.
Anonymous
>>6181304 >4chan's heading for the morgue. Neat. Context? Or did you draw the same conclusion from the 4chan pass price increase announcement?
Anonymous
>>6181355 It's basic freemium stuff, isn't it? Make the base product a pain to use and when the demand for the premium version is the highest, up the price.
I just don't think anyone will pay.
Anonymous
>>6181357 Yeah, that usually does it...
If it for real dies where do we go lol
TercioQM !mnPIYfftks
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>>6181378 >>6181378 >>6181378 After a short break. Fog of War is back; it is the night before your first battle, and there are still some things to decide...
Anonymous
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>>6181380 I was thinking Akun but now, well...
Anonymous
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>>6181326 >long time no see It's been a long time but I guess I just can't give it up. A bad habit I just can't quit.
>Planning something new? Nothing worth advertising.
>Ghost girl and Alana smut It was a lifetime ago. Glad people still think about it.
Anonymous
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>>6181007 >>QM question: Picrel. More broadly, a host of the old /tg/ quests, and also The Tribe from back when akun was akun
>>Player question: I pop into 2nd Primarch to see what's going on on occasion, but I didn't really stick with anything this past year. Hope to change that. This year's single SWI thread was nice, hope Kaz schedule is a tad clearer in 2025 though.
Anonymous
Anonymous
>>6181437 what the hell does that even mean
Anonymous
>>6181439 ...your votes count more? Like if 4chan pass users were allowed to vote twice or even thrice in quests
Anonymous
>>6181442 Good idea, anon!
Anonymous
>>6181444 Supposing it were the case, what would you have done with such power, Passanon? Any particular vote you woumd have overturned?
Anonymous
>>6181446 I have an intense hatred of shadowrunning. Some of the voters out there are fuckin pussies that have been traumatized by bad QMs or some such. They radiate small dick energy and it leaks into their votes. They're overly cautious about everything, doubt everything, and are generally annoying as hell. "FUCK IT, WE BALL" is superior in every way. Let's go gambling! Let's put everything on the line, high risk high reward! That's what I would put my fuckin votes for. Overturning COWARDICE.
Anonymous
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>>6181451 I have to agree. But I meant like a specific vote on a quest.
Anonymous
>>6181088 The timer is still 60s by default, but you have to wait 15m when you post for the first time from a new IP address.
Anonymous
>>6181444 Huh. Why's it show a symbol for your pass, but not mine?
Anonymous
>>6181465 You have to put "since4pass" in the options field to show the icon
Anonymous
>>6181451 >you shadowrun because you are a little bitch >i shadowrun because I am suffering from acute schizophrenia >we are not the same Anonymous
IlvermoryQM !kCM7IdCDew
>>6181439 Akun already separated votes into those with an account, namefags basically, and anons. Some QMs would count those votes more highly. Some QMs also had a patreon thing, so if you were one, you got a larger say or would get re-rolls you could use IG. It seems bad. So this is just further degradation of an already niche hobby.
>>6181328 I'd enjoy it again, toss money in again for art. I hope your new job works out/ you get it.
>>6181451 >"FUCK IT, WE BALL" is superior in every way. I shadowrun to fuck and back as well as theorycraft, but I also know we must ball at times, and that it is fun. A man after my own heart.
Kektus !!J2DVx8oxjPt
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>>6181007 >QM question: Disappearing Hogwarts, i had DM´d for a DND group years ago but could never do more than a campaign, after that the DM itch stayed and seeing how quest worked inspired me to start mine, even if its just an unofficial sidequest, im having fun.
>Player question: well, havent played that much besides DH and ilvermorny
>General question: i want to run an escape room quest inspired by the first episode of Netflix´s The hollow, i´ll try to do that after i finish with my current quest, i barely have time to run one as it is.
>Lurker question: this so much, i always get like 2 or 3 votes, but one time i had like 4 or 5 and it felt great
>Miscellaneous question: never done that since i know me too well and even if i wanted to, i know i aint making them
Anonymous
>>6181439 Originally it was a weighted vote system that counted your vote as 40% of the total vote. On top of that the payment processor kas was intending for everyone to use does not allow sexually explicit content and does not allow users outside the US. This is important since he wants to ban all other payment processors from his site.
People understandably revolted and are preparing for the end of akun. Literally nobody supports this. Even long time enemies are banding together against kas. Hell even the people using his shitty payment systems are rioting.
For anyone that doesn’t know the history akun and its head retard kas, he is notorious for shitty broken updates that worsen the experience for users. Everything from locking anons out of topics to creating a dedicated annoy qm button, kas is an expert on enshittification. Even worse is he is delusional and stubborn. He actually believes that questing can become mainstream and that everyone else is out of touch.
Anonymous
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>>6181456 I verified my email. I won't be getting any surprise gifts at my front door, will I?
Anonymous
>>6181550 >does not allow sexually explicit content Given Akun's reputation, woah nelly, that's a deal-breaker I bet.
>does not allow users outside the US mfw
IlvermoryQM !kCM7IdCDew
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So after a harrowing encounter, you hear a girl screaming in the dark. One person has already died tonight... what will you do in Ilvermorny Quest?
>>6181474 >>6181474 >>6181474 Anonymous
>>6181573 >Given Akun's reputation, woah nelly, that's a deal-breaker I bet. When I say everyone is pissed, I mean it. Even the QM that don’t write smut are furious because kas is going fullretard.
IlvermoryQM !kCM7IdCDew
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>>6181592 You are implying he is going anywhere and not running in circles on a retard wheel like some sort of hamster.
Best shit was, back when he soft banned loli, you could still find one of the most explicit loli smut quests/fics I can recall still on the site with ease. Every fetish you could think of, and it was still there, despite the ban. It is probably still there since it is old.
Well, not find it "easily" since the search sucks, but you get it.
Anonymous
just shuddered in horror at the thought of /qst/ being a red board
BananasQM !!41PmzC6RLY4
>>6181627 It actually wouldn't change that much desu
Anonymous
>>6181627 Isn't that just QuestDen?
>>6181629 True. Quests here already include mature content pretty regularly, even if it's linked or otherwise obfuscated.
Anonymous
>>6181629 >>6181636 I think you're underestimating how derailing trolls spamming porn across the board would be. it could turn into /aco/ just with text attached.
Anonymous
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Some advice those of you who want to write smut/lewd, remember to archive the thread before it gets nuked
https://suptg.thisisnotatrueending.com/qstarchive/2018/2658793/#p2668411 >>6181007 >QM question "Fuck Me, My Daughter's a Magical Girl!", "Elf Slave Quest", "My Government Issued Big Titty Goth GF", and many more. While I did read them while they were brand new (I feel old), I never finished any of them
yet I also wanted to pick up Lamplighter, but never got around to it
>Player question Probably "Yet Another Civilisation" quest
>General question >What would you like to see out of the board, and questing in general in 2025? A wide variety of quest types and genres :)
>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? Meme quests, or something highly experimental. Will return with a pitch when I have one
>Miscellaneous question Do a couple pullups every day, have not failed it so far
BananasQM !!41PmzC6RLY4
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>>6181638 They can already do that now but for the most part choose not to. Qst isn't like /v/ or /tg/, I just don't think much would change. I prefer the blue board aspect however, less chance of shock images or what not.
Herald !!w3mcPdBO8Df
I wish to test the waters to see if there is interest in the return of Westeros: Interregnum or weither I should move onto another project.
>>6181007 >QM question I think the main inspirations for trying to run have been the numerous asoiaf quests as well as the obvious inspiration of Forgotten's STV and BCQ, shoutouts to the historical quests such as Boshin war and Crusader quest.
>Player question Sworn to valor was one of the few quests I paid any real attention to when I was on /qst/ but 2024 was just.... a year for me.
>General question I'd like to return to Westeros: Interregnum if the interest is there, besides that I've been tempted to run a Witchhunter quest strongly inspired by call of cthulhu and the old lamplighter quest.
Also deadlands but Im not nearly enough of a wild westaboo to give it the accuracy it deserves >Miscellaneous question Get back to questing.
Anonymous
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>>6181701 You may as well. I brought back a dead quest and its been going well so far.
Kektus !!J2DVx8oxjPt
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There is a new update for The Caretaker quest!
You followed a "msyterious note" to the quidditch fields and are now looking for whoever or whatever wanted you there...
...you are now wounded and will probably be fighting for you life!
what will happen now? vote and roll to find out!
>>6159531 >>6159531 >>6159531 Lesches !!oJEPr0mjkw6
Seven Against Thebes #3 is set to begin within 24 hours - please consider joining us for a tale of Greek tragedy and woe, a tale of brazen spearpoints and panoplia... and to rage against the cruel spinners who dictate the lives of men, all in accordance with the black designs of Zeus himself!
>>6181819 >>6181819 >>6181819 shitposting is also welcome Adlershorst
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Update: As it turns out, finding someone who is in hiding is rather hard, who would've thought?
>>6181940 >>6181943 Anonymous
>>6181027 I'm curious, would it even be possible to run a full quest, not just store smutfics, on AO3?
>>6181007 >>Lurker question: I started following a quest that came back from hiatus and was met with the most weapons grade autism I've ever seen in a single post by the local schizo player so I'm not sure about that one chief. Seems to run smoothly without my input regardless.
>>Miscellaneous question: Some day I'll write that Quest I've wanted to, but mechanics are still a struggle to get right in a way that won't drag down a narrative.
Anonymous
>>6182001 You can run quests in the strangest of places. I've seen a few run (slowly) on Deviantart.
Anonymous
>>6182011 Deviantart? Really? How would that work?
Anonymous
>>6182013 dA lets you post literature as well as artwork so I've seen authors post a chunk of story and then take votes in the comments on where it should go next. A good number of them are drawquests, as befitting of the medium - a 40K drawquest that ran start to finish over a couple of dozen(?) posts did stick with me. That said, dA does not really lend itself to this and quests are rare and generally have participation at a more broad strokes level than the detailed choice-making you see in stories on dedicated questing media.
I suppose you could in theory run a quest on any story-posting website with comment boxes on the chapters.
Anonymous
QMs, did you ever have to end a quest due to the player character dying or reaching a bad end? If not, when were the closest times something like that happened?
Anonymous
>>6181007 >General question: I am curious to know how different quest makers on here write their quests? How they get their ideas, inspirations, etc.? Should good writing skills be taken into consideration for someone who wants to get into these or is it all personal preference on how each QM rights? I find this board very interesting but I never know where or how to start.
Anonymous
Anonymous
>>6182030 Actually, something related but not quite this that I wonder: how many QMs here do 'research' when making their quests?
For example, I've read like 2 books and a lot of those 20~ minute l 'Youtube documentaries' to read up on stuff for my current quest.
Lesches !!oJEPr0mjkw6
Anonymous
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>>6182019 Huh. Guess that makes sense.
Anonymous
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>>6182026 Ha, literally thread 1 of Sworn to Valour almost had the whole thing end because we the players were dumbasses and tempted fate one too many times.
Anonymous
Quoted By:
>>6182030 In the first episode (thread) of Cutémon, the main character was staying overnight at a dojo run by an old man, and she found a video game in her room. When the party left the next morning, the old man gave her the video game to take with her, and it's become a central item since then.
I based this on a scenario that I'm sure a lot of other anons experienced as kids where you and your family spent the night at the house of a distant relative you'd never met before in a city you had never been in before and you found one of those cheap Tiger handheld games that some other kid had left there when they visited it, and when you left the old person gave you the video game (or some other toy that had been left behind) because what are they going to do with a toy like that? They might be dead before they have another child visitor.
A lot of my game has been constructed by looking at the world through the framing device of being a kid where the outside world is confusing and seemingly random because everything is unfamiliar.
Anonymous
Quoted By:
>>6182035 >this guy did it on purpose by the way Huh who said that?
IlvermoryQM !kCM7IdCDew
>>6182030 Just find something you like and run with it. My own thing is loosely associated with a far better quest, based on a series of books meant for children and teens written by a wine aunt. If someone had told me 10 years ago I would have almost 400 pages of fanfiction inspired by a fanfiction, I would have called them a nutjob.
As far as writing skills... I am still crap, but I am better than when I wrote my first lewdfic for Disappearing Hogwarts Quest like a year ago; you get better as you go. As long as you are writing something that you can go back to and enjoy, you will always have at least one fan. There are popular quests that I just don't follow because the diction and what-not just isn't appealing to me; you can't make everyone happy.
For inspiration, I have read a lot of books, watched a lot of anime, a decent amount of movies, lived for 30 something years and had my share of adventures, ect. I pull stuff from all that; it is by definition derivative, but I try and put a new coat of paint on the ideas and tropes; the choices players make help. I have had ideas about what people would choose, and they did the exact opposite, so I got to think about things differently and some have given me great inspiration for where the game was heading. And a good amount of how the characters act is based loosely on my own experiences as a teen/young adult; granted, I am a guy and most of the characters are girls. But the same idea of being dumb in some ways, smart in others. The kind of heightened emotions; making bad choices. Good ones. Being gullible some. Having big ideals. Being an asshole sometimes. Exploring the adult world.
Anonymous
>>6182001 You can literally play DOOM on Ao3, running Quests there are probably perfectly doable with the tools they have available. Might even be able to run some rudimentary dice through it.
>the most weapons grade autism I've ever seen in a single post by the local schizo player Dare I ask for context?
IlvermoryQM !kCM7IdCDew
Going to call the vote in Ilvermorny Quest in 2 or 3 hours, if anyone else wants a say. So far we are pulling back a paranoid schizo with enough guns, knives, and explosives to personally make Zimbabwe into Rhodesia again and who has retard strength. But hey, at least she is cute and has a smiley face grenade!
>>6169302 >>6169302 >>6169302 >>6182062 >the most weapons grade autism I've ever seen in a single post by the local schizo player I too am curious.
Anonymous
>>6182062 >>6182075 He went on an unhinged rant explaining how he was masterminding a samefagging conspiracy, right down to giving each "alternate" specific personality traits. How he would reply to himself with these samefag alternates and engage in conversations and arguments with himself. If it's still there I'll go find it and link to that post.
Anonymous
>>6182086 ...You know, "schizo" might be thrown around so much it's lost most of its bite even as a buzzword, but genuinely, honestly, that is schizo behavior.
Anonymous
>>6182086 There it is
>>6176871 >>6182091 I didn't call him the "local schizo" for flavor.
Anonymous
Anonymous
Quoted By:
>>6182094 Who in the hell comes up with shit like this?
Anonymous
>>6182094 deranged, even psychopathic behavior
IlvermoryQM !kCM7IdCDew
Quoted By:
>>6182086 >how he was masterminding a samefagging conspiracy I wonder if this is the same dude that almost got Forgotten to abandon Sworn to Valor b/c one dude said he had basically controlled every vote via samefaggotry?
>>6182091 I don't know how the DSM-5 would classify that... OCD, BPD, Megalomania, real autism, sociopathy... but yeah. That is pretty fucked.
HandlerQM !!k8ZbH4xhBG5
Quoted By:
>>6182086 >>6182094 Waow. I'm both intrigued and scared.
Anonymous
>>6182026 My first
successful quest ended with the MC dying, but that chance was sort of a planned part of the epilogue players picked. The second MC almost 'soft-died' by being possessed and trapped in his own body for an indefinite period, but he escaped. My setting has an afterlife, though, so death wouldn't necessarily end a quest before its time.
>>6182030 My quests are inspired by conspiracy stuff I sometimes read or listen to, mainly, and new tech developments, subcultures, and interesting things I learn about the world's people and religions... All mashed into D&D-but-with-shortstack-goblins.
That is to say: if you put what you're interested in on the page, and can convey that interest, there's a good chance you'll overcome your writing impediments (if any indeed exist) until you start to git gud as
>>6182061 said. I've seen very oddball quests attract an audience here, not least of which because I myself am part of many of those audiences. /qst/ appreciates authenticity and oddity over perfect prose or superior technical skill, more than many writing spaces.
>>6182033 Most of the '"research" phase for me is before I start the quest, as it just grows organically out of those interests until I want to write something about it, by which point any additional research is just a natural part of my nightly chilling-out.
>>6182086 >>6182094 Jesus fucking Christ. Whew. Wheeeew.
>>6182101 >>6182091 ACTUALLY worryingly mentally ill, rather than ironically for a chance, eh?
Anonymous
...I'm gonna have to give up my Akun quest, aren't I? I fucking hate this. Akun is so convenient, but I'm not gonna hand over my credit card. I'm gonna have to start exporting everything...
Anonymous
Anonymous
>>6182275 Thanks. I admit, putting more time between my posts let me be more persistent. I used to run here, but I got chased off after a big miss and at least one abandoned quest due to QM curse. I powerleveled my writing quality there (by which I mean it's no longer dogshit-fanfic tier).
Anonymous
>>6182278 Chased off? Must have been a big hit before you ditched it. Still worse flakes still get players here. I'm sure you'd be fine.
Anonymous
>>6182281 I ran a
Fate quest, which I have since disavowed on account of personal shame at the material quality
(still better than FGO) Adlershorst
Quoted By:
>>6182030 I generally base the quest on what I have read or see in real life: I had finished a crusader Kings campaign in the region the home of the protagonists is based on, and then I threw in whatever I thought was cool. Ivanhoe, Lord of the Rings, A song of ice and fire, a bunch of generic fantasy settings and some TV shows from the 50s about knights
As to writing skills, I don't know. Personally, I found that I have improved somewhat, though I have never asked for feedback from my audience.
__________
And now for something completely different, it is time for some infiltration and burglary.
>>6182331 >>6182332 With Cat-Like Tread
Upon our prey we steal!
In silence dread
Our cautious way we feel!
No sound at all
We never speak a word!
A fly's foot-fall
Would be distinctly heard!
StoryQM !!Z0PfpckB+ac
Quoted By:
>>6182030 I just tend to run whatever interests me and I think will interest players. Like
>>6182222 said, people tend to appreciate authenticity and genuine enjoyment over technical skill. All my quests have MS Paint art and very basic writing and I tend to do well. If you want to run, my advice is to just give it a try.
Anonymous
Quoted By:
>>6182278 >>6182283 WhatIsAQM, please write more Castlekino, we miss you
BananasQM !!41PmzC6RLY4
>>6181007 >QM Question I can't think of any specific quests, as I don't really read other quests beyond when I first started to get the hang of it. I suppose some of the first quests on /tg/ were the impetus, with the charming art style of early quests like Ruby Quest and later Gnoll Quest inspiring the more "cute" characters.
>General I would like to see more innovation in quests; especially the type of quests run and what mechanics are used. Cooperative and competitive games are extremely rare beyond the small skirmish community, and could really push the medium forward. I'm not holding my breath for more formatting options or out-of-board changes; though the biggest improvement would be reduction of the fifteen minute post timer. As for specific quests? I've been really fascinated with the idea of running a
GOOD fantasy quest but haven't had the right opportunity.
>Misc I don't believe in New Years resolutions. Putting an unrealistic amount of willpower and changing your habits only to fail by February and then feel remorseful is counter-productive to create lasting change.
But Quest related? 2023 was sort of a break year for me, but 2024 is supposed to be
the year of the monke >>6181328 We do them, what, once every two years? It seems like a fair rate at how slow Questing is as a hobby, but it naturally weeds out quests that aren't super long term and established.
>>6182026 I've inserted a few "Game Overs" in my quests, usually telegraphed. The only time I actually killed the MC due to lack of interest or not wanting to run the Quest anymore was a very short experimental thing. (Cross-Contamination Quest)
>>6182030 This is the most difficult part of a creative process. You can't really force it, it just happens. Typically I either daydream about a story or world/setting concept, think about another game or piece of media I like but would like to see "improved" or given my own twist on it. Combine ideas into "campaign" sized bites, typically creating both the world, tech level or magic system, factions, and so on. There is actually a lot of material about this in particular; Jayquaying the dungeon or the Lazy DM's guide (this one is now not liked) both really helped me learn the concepts behind campaign design. While not exactly the same as Questing, it's the closet experience you can get without doing it. Once I have a setting in mind, I tend to create a character or story who embodies and interesting perspective within that world and let the players loose within it, preferring to show instead of tell, making it a mystery that slowly unfolds along with the Quest narrative. For me, half the fun of running a Quest is exploring the unique settings.
Even so, I tend to repeat the same patterns in characters; almost every Quest MC I make is some boring nerdy everyman with little experience with women (wow he's literally me) so I figure I need to branch out.
Anonymous
Quoted By:
>>6182030 I have literal pages and pages of questing theory which I've applied in my own quests to varying success. At the end of the day, you only need two things: content and choices. I.e you need the stuff that goes in the update and you need the stuff that sets up the next update.
It can be helpful to figure out early on what kinds of content you like to generate yourself and what kinds you don't. The latter can be outsourced to your players or to random generators etc.. This division of labor is extremely important to avoid burnout and monotony.
For choices, I used to think that making them meaningful was most important. But it turns out that "meaningful" is a subtle beast. Players need to feel their choices have some impact but beyond that it's pretty flexible. One important thing is to be able to see both sides of a choice or quality, both the good and the bad, this lets you play with the impact of choices without players getting pissed at you for being too easy or too hard. This is especially important with write-ins.
Anonymous
Quoted By:
Repostin cause I ended up postin near the end of the last thread, you know what'd be fun to see again? One of those ASOIAF House quests. House Harrock or another Male Powder Fantasy. Since we're never getting winds of winter I figure that'd be the best cope, and the bar for good GoT content aint that high since S7 of the show.
>>6181194 I miss Battle Droid Quest
Anonymous
Quoted By:
The kangaroos got Forgotten, the hellscape known as Australia has claimed another soul.
Anonymous
>>6182437 >some boring nerdy everyman with little experience with women (wow he's literally me) I'm this except I'm not boring
Anonymous
Quoted By:
>>6182283 >Fate My condolences. Hard to top the kind of granular autism many players will have brought to the table for such a thing. Then again I've admitted to lurking a Dragon Ball fanfic quest, so stones and glass houses and all that.
Anonymous
>>6182437 >>6182466 >"little experience with women...?" Of course, everyone knows that Japanese animation is incredibly abhorrent, repulsive and shameful, but I will make an exception for this intense colourful starburst pastel romance videogame OST soundtrack because it is actually French?
You get this advice from the sci-fi chillout relationship videogame Haven, which I have actually not played I just watched some of it as it is mostly just cutscenes anyway. The main advice proffered regarding women is "let's not start pushing until the panties are pulled down" whatever this means
This song by the French electro musician, Danger, is very catchy. If you are all alone and do not have anyone, it is ok, you can still just hug yourself whilst doing a little dance and watching this, no-one will know
STILL FREE Haven Menu Intro Theme, by Danger
https://m.youtube.com/watch?v=4i9hpysvjnU Adlershorst
Quoted By:
In other news: The infiltration has been successful. And you are about to play hitman on somebody very important.
>>6182498 >>6182500 Anonymous
Quoted By:
>>6182030 When I run a quest, I usually get inspired by a video game I've seen but never played, and then I write based on how I would implement that general concept in quest-based form. That's about as honest as I can be about it.
Anonymous
>>6181007 >More general questions: Do QM's write scenarios out for each choice? How much time would you say you take writing out the next phase or a new quest in general?
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Fri 24 Jan 2025 23:24:02 No. 6182575 Report Quoted By:
>>6182437 >Cooperative and competitive games are extremely rare beyond the small skirmish community Have you followed the 40k minor xenos redux thing?
First part was an Evo game. Second a skirmish. Next will be
each player being a member of a guild DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Fri 24 Jan 2025 23:26:33 No. 6182576 Report Quoted By:
>>6182497 Common French Win;
TercioQM !mnPIYfftks
Quoted By:
>>6182569 >>6182569 >>6182569 Fog of War continues as the first shot of the Battle of Costat Hill is fired!
Anonymous
>>6182030 It's hard to give any universal advice because planning quests and getting inspiration and ideas is such a cerebral task, which can be even more diverse since I know myself personally and I suspect many other anons have different types of mental disorders.
Generally I'd say there's really nothing to do for ideas and inspiration besides to read/see/hear more. Weather that's in real life or some other medium.
This is purely unsubstantiated but I'd categorize the components of quest into 3 parts: game mechanics, worldbuilding, and character writing.
Quests are ultimately something of a game, even at its simplest basically being a choose your own adventure book. Dice rolls facilitate deeper complexity to the quest but you have to create the systems, stats, maps or rules needed.
Worldbuilding is simply the setting of the quest, it can fanfiction of a pre-existing franchise, a more evergreen but stereotypical generic setting (be it fantasy, sci-fi, or urban fantasies), finally there's making a more specific and in-depth world for your quest, this one is something only really you can make as the depth of the setting is reliant almost entirely on how you build the setting.
Finally character writing is what characters you make for the game, their personalities, motivations, hopes, dreams, desires, fears.
How much value placed in each of these three is a matter of personal preference, and how much you develop these three can generally guide what type of quest you run. You can run a quest with a very strong game system that is intrinsically fun to play like a board or video game, in which case worldbuilding and character writing are just flavor to color your game mechanics.
Conversely, you can create a good narrative quest by having strong writing skills and leaving the only method of game mechanics being dice rolls to determine success, at its simplest being a binary win/lose.
The final bit of advice I can say is to just do it. Narrow down a specific idea and run that quest, we all have our first times and no one is going to crucify you if it has a rocky start. You'll develop your skills with practice and get a better idea for what your strengths are.
Anonymous
Anonymous
>>6182283 If it's been a while and your'e feeling like you've improved in writing quality and sticktoitiveness, I'd go for it. It's worth taking another crack at it IMO.
>>6182437 >2024 What about 2025 though?
>>6182579 I think character writing is the one which most holds my attention in the quests I play, personally. Good character relationships will keep me hooked even if the plot's so-so and the mechanics boring or absent.
Anonymous
I cant decide on my next quest. I also cant decide how much I want to invest into it. I want to write something deeper and more engaging. But voter apathy / samefagging /trolling /etc just triggers me so so so much more then when I'm just making a low stakes shitposty quest.
Anonymous
>QM question: - What quest (or quests) inspired you to run? Why? None in particular, I got into the hobby as a D&D DM and ran from the start. I did browse through some other quests to get a feeling for the format though >Player question - What were your favorite quests of 2024? Why? I haven't been on the board much in the past year. >General question: >What would you like to see out of the board? Quality of life features like a better text editor, but that's unlikely to happen>Questing in general in 2025? With Akun going full sell-out I'm hoping for a replacement I really like the community here, but it's lacking a lot of basic features (and so do the other forum-based websites) I'm working on a website of my own, but its mostly out of spite >Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? Since most of my quests have had female protags, I'm hoping for a male protag for once (Protags choice voted on at start) I haven't written much in the scifi genre and wanna go there for a change >Miscellaneous question: >Did you make a New Year's Resolution? Lose weight. >How's it going? Gained weight. >Better yet, what's your quest new year's resolution? Complete the questing website
BananasQM !!41PmzC6RLY4
>>6182705 >What about 2025 though? Jesus
Anonymous
>>6182855 So is 2025 the year of the monke, or was the year of the monke just the one thread about the supreme homo?
BananasQM !!41PmzC6RLY4
Anonymous
>>6182861 If not monke, then what's 2025 the year of?
Anonymous
>>6182862 The Snake.
You know what that means or you don't.
Anonymous
>>6181007 >What quest (or quests) inspired you to run? Why? Honestly my biggest inspiration were classic adventures on /v/ from ye olde days, I don't get into participating in quests often because I'm a binge reader, not someone who keeps up with serialized stuff
>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? I need to finish Solarpunk and get back to Iron before Akun explodes but I just had an idea for an absolute crackhead quest that changes hands between a roster of QMs every week
>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution? Get published, and be finished.
Anonymous
Quoted By:
>>6182863 Oh boy, looking like my year!
>>6182833 >new questing website with the same sense of community Colour me curious.
>hoping for a male protag If you really want that, why not mandate male for your next quest, either byoassing character creationnornchoosing a setting/situation where a female character isn't an option?
>>6182864 >an absolute crackhead quest that changes hands between a roster of QMs every week That's a really cool idea that I worry, in execution, would get fewer reliable participants than one would hope...
Adlershorst
Quoted By:
The new year has come, and it is time for you to decided what the next objective shall for the next campaign.
>>6182889 >>6182891 >>6182893 Anonymous
Moloch !!fqcSo3h+it7
Quoted By:
The Pale Inheritance is now live:
>>6178118 Could it finally be time for a family reunion?
Anonymous
Anyone know of any quests where the MC starts out as a bad guy/evil and stays that way?
Anonymous
Been out of the game for a while. What's the board's stance on using AI to gen images for a quest?
HandlerQM !!k8ZbH4xhBG5
>>6183010 AI images, people don't really give a shit.
It's when you use AI to write is when people start giving you the side eye. Since at that point what do you offer that people can't get from using ai dungeon or chatgpt?
Anonymous
>>6183010 Most are OK I think. It does not overlap our dear artist such as Traveler and IndonesianGentleman as AI and commission use have different "markets"
Anonymous
>>6183014 >>6183015 Yeah, I am not taking anyone's job, just doing the same I've been doing by looking for images over google or pinterest anyway.
I remember back then that putting a discord link was enough to make many people opt out on principle alone. Probably still the same for some.
Thank you for your answers.
IlvermoryQM !kCM7IdCDew
>>6183014 I use AI, like basic bitch Bing or Grok, because I like cute witches and also a spelling-checker that helps if I screw up my grammar, like forget a 's' at the end of a thing. I might have a touch of spelling dyslexia, so it helps.
>>6183010 No one has complained about mine. I have commissioned art for a different quest before, and I think it was far better than the stuff spat out by AI, had more soul, but AI is just quick if I need a simple picture for a scene.
>>6183019 I dislike Discord on principle. It will sell your chat and voice stuff to the highest bidder. I also just don't like discussion of quest stuff, colluding, out of the thread, if the quest has its personal Discoed or IRC. I have seen that go bad, so... yeah.
Anonymous
Quoted By:
>>6183051 Yup. Nor really thinking of adding a discord server to it, just drawing a parallel of the kind of faux pas I wanted to avoid
HandlerQM !!k8ZbH4xhBG5
Quoted By:
>>6183051 Spellchecking is fine, I'm referring to using it to write the majority of the content. I've seen a few threads that felt AI generated before.
>>6183019 >I remember back then that putting a discord link was enough to make many people opt out on principle alone. Probably still the same for some. Yeah, pretty sure it's still seen as a questionable thing to do these days.
StoryQM !!Z0PfpckB+ac
Quoted By:
>>6183010 I don't like it, but to each their own.
Anonymous
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>>6182965 Olympus Incarnation
Anonymous
Quoted By:
>>6182965 Reptilian Infiltrator
if your moral perspective is that of mammalian surface-scum >>6183010 Generally negative, but as others said, images are whatever except for the real hard-liners.
>>6183051 >discussion of quest stuff, colluding, out of the thread Agreed. I chat ideas and get input from a few other QMs in Discord sometimes, but I greatly prefer if the bulk of discussion (and definitely decision-making) takes place in-thread.
Anonymous
Quoted By:
>>6182965 Practically all of the Trojan War Quest characters are objectively immoral sociopaths who think nothing of murder and rape, including the MCs of these quests
IlvermoryQM !kCM7IdCDew
A little choice in Ilvermorny Quest. Will you run into danger to save someone with a newly arrived teacher, or stay back to protect the wounded and weak? Your allies are a dope head professor who has apparently been alive for at least 80 years, a tiny autistic girl, a paranoid schizo with guns and explosives, and your slattern of a twin sister. What will you do, Jenn!?
Why does in America want to kill the MC?
>>6182516 >>6182516 >>6182516 IlvermoryQM !kCM7IdCDew
Quoted By:
>>6183139 *Why does everything in America want to kill the MC?
Once more, I need to remind myself not to eat and post at the same time. Picrel
Anonymous
You know, I may not like a lot of the quests here, but I will always appreciate the fact that the anonymity prevents paypigs who will walk into a quest and offer the QM money for doing the shit they want and rerolling failures
Anonymous
>>6183197 I'll give you $100 to change your mind.
Anonymous
>>6183198 Unfortunately, as an autismo sperg, the idea of abandoning my values only makes me angry.
Anonymous
Anonymous
Anonymous
>>6183010 any AI means I'll avoid your shit since that stuff sucks
Anonymous
Anonymous
>>6182533 >Do QM's write scenarios out for each choice? Doubt. 3 choices plus write in, could lose up to 3 "updates" not worth the time. Plus the voters opinions on how a path could be very different from yours.
>>6182863 Snakecatcher sequel?
Kektus !!J2DVx8oxjPt
Quoted By:
a new update for The Caretaker quest is up!
the fight was shorter than expected, but that doesnt mean that the consequences are small, something BIG is about to happen, whether is good thing or a bad thing, thats up to you and your rolls.
The outcomes are set in stone, which one will you get? Roll to find out!
>>6159531 >>6159531 >>6159531 Anonymous
Quoted By:
>>6183498 >Snakecatcher sequel? Is that the quest where the MC basically doomed humanity to slavery for the sake of his waifu and then still got cucked in the end?
Adlershorst
Quoted By:
With the new year in full swing, it is time for you to make the first proper decision of the new military campaign, whether you want time or certainty.
>>6183662 >>6183663 >>6183664 Anonymous
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 26 Jan 2025 15:54:04 No. 6183693 Report >QM question: Funnily enough, Poképocalypse (
https://suptg.thisisnotatrueending.com/qstarchive/2023/5674830/ )! I really liked the idea and had been lurking the board for years at that point, so seeing this quest pop up and subsequently be abandoned pushed me to start writing myself.
As for unrelated quests that motivated me to write, I have to give Disappearing Hogwarts a lot of the credit. It made me less embarrassed to write fanfiction with a semi-serious tone lol.
>General question: >out of the board More players, I guess. I think the board is starting to suffer from an imbalance of players vs QMs. I tend to see one or two quests that siphon up the entire board, about 10 or so that average 2-3 players, and then a whole bunch of quests that just get absolutely no players (or can't keep enough players consistently to keep running).
It almost seems like the amount of QMs is cannibalizing the available player pool, which is making it harder to run quests. This wouldn't be an issue if all the QMs also played other quests, but I know how hard it is to both run a quest and keep up with more than one other (while still maintaining some semblance of an irl life) so I wouldn't wish that on anyone.
>questing in general Please for the love of god let there be two or more stable questing sites in the future. The fact that /qst/ is the best option for the hobby at the moment is fucking dire and I really hope that changes soon. If I had the resources, I'd already be working on it, but unfortunately I do not.
>specific quest I hope to run I'd like to continue Poképocalypse for some time, if I can. Once that's over I'm going to take a big fat break, and if that ending comes before the end of 2025 I might end up posting something original that I've had brewing instead.
>Miscellaneous question: nah, my year's gotten off to a pretty shitty start so I've formally postponed any self-improvement stuff until February. Or until I get my shit together. Whatever comes first lol
>>6181328 Would definitely be neat. I'd vote
instead of just lurking like I did in the last one .
>>6181451 I agree to a point. I think "fuck it we ball" is a pretty good mindset for whenever the PC isn't in immediate danger and I wish that more players used it as their default in those circumstances.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 26 Jan 2025 16:05:54 No. 6183701 Report >>6182030 Steal them!
I'm only half joking. If you're just starting a quest, I'd recommend strongly against trying to do something original. Go off of something that's well-established (whether it's real history or a media franchise) and focus more on character writing or your plot. It saves you a lot of headaches and helps you polish your skills in an environment where you aren't splitting your efforts between every single facet of storytelling.
I think it's personal preference, but you should understand how to spell basic words and use grammar as correctly as you can. It's still a literary board. If people see you using "right" instead of "write" to communicate the action of writing something or you use very long run-on sentences, people won't understand you and will likely stop following your quest.
TL;DR: Ideas and inspirations are up to each QM, good writing skills are optional but a basic grasp of the English language is not.
>>6182437 >I would like to see more innovation in quests; especially the type of quests run and what mechanics are used. Seconding, would be neat. Ironic given that my quest has basically no mechanics, but isn't that innovative in its own way?
I'm joking. >>6182533 See, I'm a terrible role model for this because a lot of this quest specifically was the result of being bored one July afternoon and deciding to leave an extremely vital part of the worldbuilding up to the audience, but as it is now I tend to plan VERY far ahead and then fill in the blanks between the current state of the quest and the far future whenever I have some free time. I've got an extensive timeline of events that happen across the world (without Walter being involved), several different documents going into extensive depth about basic features of the world and areas Walter has visited or will visit, and doing way WAY too much historical research.
If I had to give an estimate, I'd say this kind of writing takes one or two afternoons of intense brainstorming and research to go from a borderline outline to a viable plot, but some of the stuff I've been working on has been picked at and refined for months now so I can't be definitive at all.
I used to try writing scenarios out for every choice, but as
>>6183498 said it quickly took up way too much effort for almost no reward so I stopped pretty quickly.
>>6183010 AI makes me say bye-bye. I don't like reading slop, and I have yet to find a single AI quest that is not slop.
Cutemon is an exception because the QM bothers to put some effort into his images. >>6183200 Unfathomably based.
----
Poképocalypse is returning tomorrow! It's on page 8 so I'm not sure how long that return will last, but I think I've still got a week or two before the thread an hero's.
I'm planning on cutting down on a lot of the micromanagement the quest has had relating to supplies and activities, it's getting pretty unfun to write and I doubt anyone would miss it.
Cutémon Trainer !evPi8COM4k
Cutémon Trainer !evPi8COM4k ID:i96ogw9w Sun 26 Jan 2025 17:57:59 No. 6183758 Report >>6183701 >Cutemon is an exception because the QM bothers to put some effort into his images. Thanks!
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 26 Jan 2025 18:22:01 No. 6183776 Report >>6183758 It's the least I can do lol, it'd be unfair to bunch you in with the rest. I can't imagine it's fun, either. How on earth do you manage to tard-wrangle the model into keeping your character designs consistent?
Anonymous
>>6183776 Midjourney keeps making it easier and faster. Now it has the ability to inpaint uploaded images, so I can do stuff like expand the background from one image, photoshop it over the background for another character, then inpaint over the rough edges so I have multiple images that all share a consistent background, or add multiple characters to the same image, etc. I made this example last summer and it's already outdated.
Anonymous
Quoted By:
>>6183817 This is what I'm talking about with the backgrounds.
Anonymous
Quoted By:
>>6183198 >I'll give you $100 to change your mind. If you're giving out cash, I'll take some. I'll let you name a character in my quest and re-roll as many times as you want.
Anonymous
>>6183693 >https://suptg.thisisnotatrueending.com/qstarchive/2023/5674830 I knew your quest reminded me of something. Maybe that's why I got confused when I saw it take place in the 18 timey-wimeys.
>More players, I guess. I think the board is starting to suffer from an imbalance of players vs QMs. I tend to see one or two quests that siphon up the entire board, about 10 or so that average 2-3 players, and then a whole bunch of quests that just get absolutely no players (or can't keep enough players consistently to keep running). I have to wonder if the lack of replies ends up discouraging rookie QMs from continuing. /qst/ was always a snail compared to /tg/, but it might feel really disheartening to throw your stuff out there and have only a single reply an entire day later.
>>6181451 The best "Fuck it, We Ball" moments are when carefully thought out plans start falling apart. Either that or when the PC is a murderhobo. That one quest of that turbo autist warlock was the funniest shit I ever read from this entire board.
>>6183758 Out of the other slopmakers, you're one of the few that does put in effort to tell a story and not just grift it up like how Jewgle keeps showing me AI shit when I specifically ask it not to. But I digress, keep up the good work.
YouAndYourWaifu !!S7iWoz56vJi
YouAndYourWaifu !!S7iWoz56vJi ID:haxbdw9L Sun 26 Jan 2025 20:03:36 No. 6183897 Report Quoted By:
>>6183884 >>6183884 >>6183884 The last update of the thread, hooray!
The Prophecy Names Me, So We Have Found A Son The Demon King Did Not Know He Had!
Anonymous
Quoted By:
>>6183701 >Poképocalypse is returning tomorrow! Stoked!
Anonymous
Quoted By:
>>6183877 Fantasy neckbeard warlock quest was absolute gold.
Lesches !!oJEPr0mjkw6
Quoted By:
Hippomedon chooses his next big mission in Seven Against Thebes!
>>6184100 >>6184100 >>6184100 Anonymous
>>6183010 There are better ways to use AI
Like working on your art if you're dogshit like me
Anonymous
>>6184102 Just draw a skeleton first. Spooky. It's only 312 bones to keep track of or something. No biggie.
Anonymous
>>6184142 nope, too skeered
Anonymous
Quoted By:
>>6184146 Understandable. It is wise to want to stay off Mr. Bones' wild ride.
Anonymous
>>6184142 Fuck that just draw off the cuff, draw from your mind dude
Anonymous
Anonymous
>>6184206 >>6184223 That's pretty fuckin funny
Anonymous
>>6184224 I may be a little drunk
Anonymous
>>6184225 A tasteful amount for a humorous, dare I even say HUMERUS time.
Anonymous
Mawmaw !!leoMR44RyCR
Are there any good base building quests? I want to try mixing Trench Crusade and a base building mechanic for my next quest
Anonymous
Mawmaw !!leoMR44RyCR
Adlershorst
Quoted By:
Update: In the first proper battle of the quest, you are to take a narrow mountain pass on your way to the objective.
>>6184362 >>6184362 >>6184362 DetectQM
Quoted By:
JOIN US in Gotham City Beat Cop as the (interrogation) tables turn and we find ourselves on the receiving end of a police interview.
>>6184363 Anonymous
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>>6184299 Videogame mechanics dont work in quests
Anonymous
Quoted By:
>>6181380 I've debated the logistics of getting myself a personal website to host redundant archives and voting a few times, but... I dunno. The imageboard style of posting we have here is kinda special in my opinion. Where else am I gonna go? SB?
BananasQM !!41PmzC6RLY4
>>6184288 How do you define "base building"?
There are a lot of quests that focus on progression as a primary mechanic. When you say base building, I assume that means building up a single location (a base), usually to defend against attacks or intruders or to produce useful goods. There are plenty of civ quests but this might be too broad or large in scope. There are at least a few quests that focus on a single fief or castle for its primary setting.
One issue with base building as a mechanic is that this would usually imply the quest's base or location is stuck in a single area. This would mean you have the same neighbors or various environments that don't change much, requiring either constant adventures to gather more resources or changes in location. Usually this would imply that the base building aspect of the Quest is something where you can build up; industrial or with crafting or farming or some other resources you can renew as if everything was salvaged the area would become desolate. In much the same way, without strong faction play or character-driven narratives you'll quickly run out of things to do.
I've included base building aspects in several of my quests; though most of these were one shots and didn't have much time to expand or grow. Beneath the Moaning Mountain was intended to be a sort of "medieval fantasy town becomes extremely rich as adventurers loot the nearby dungeon" sort of thing, with new NPCs, services, and shops opening as the players explored the dungeon deeper and deeper. While not technically a "base", I also ran Black Ocean Quest where the players had a single boat that they bought equipment for and continually upgraded over the course of the game. I quite liked this one because of the setting-specific elements (whale bones can make the ship wider to hold more cargo, or longer to hold more guns, or grow extra masts to string up more sails and rigging, etc.) the idea of ships being organic living beings and more of a "character" is super fun for me.
Mawmaw !!leoMR44RyCR
>>6184428 >How do you define "base building"? It is exactly as you described.
More specifically, the quest would be that you're the new lord of a base/fief (haven't thought of the right word yet) or the youngest son or daughter. The land is not far but not too close to the frontlines, the main goal of the quest will be building and salvaging the land to make it prosperous and an adequate checkpoint for armies. The one thing I want to add is that the frontline will get worse, so the game will be about balancing the defense and prosperity of the fief.
Got any tips on a quest like this other than the issue you said? Also, thank you for the advise!
Also I'll give your quest a read, the living ship sounds really fun.
Anonymous
>>6184441 >you're the new lord of a base/fief (haven't thought of the right word yet) If the land is on the borders, would it not be a March? You know, Marquis? Margraviate? Margrave?
Mawmaw !!leoMR44RyCR
>>6184444 Checked.
I'm not sure, I'll have to research it or look at the lore primer or make one up. I do like the sound of March or Margrave instead of fief.
Anonymous
>>6184449 Margrave is the title.
Generally speaking, they're pretty much all the same title but in difference languages, but
Marquis/Marquess = March
Margrave = Margraviate
Mawmaw !!leoMR44RyCR
Quoted By:
>>6184450 Margrave [Insert Name] sounds cooler than Baron or whatever I need to come up with. Thank you anon, much appreciated. I might run this during work to pass the time or something. Though I wonder if Trench Crusade is popular enough, might give it a test run at Akun or somewhere else.
BananasQM !!41PmzC6RLY4
>>6184441 I don't know feudal terminology as well so you'll have to talk with this guy
>>6184444 For more specific semi-historical information, you may want to check out Local Lord Quest (which is tongue-in-cheek medievalism based on a /tg/ shitpost but is run by someone who actually knows history) and the Coins & Scrolls roleplaying blog, who is also run by infamous thief and OSR contributor Skerples.
This post in particular deals with medieval income that is gamified thru an OSR lens;
https://coinsandscrolls.blogspot.com/2017/09/osr-land-and-investments.html Not to Souv-post but this is a similar idea for a
GOOD fantasy quest I've had for a while now; it's a more personal and intimate version of a civ quest. If you choose to make it dynastic or long term quest you could really grow the relationships between characters, factions, or families; but even short term it could be really interesting. Because people living in medieval times are living settled, you'll be seeing the same people every day; this isn't a globe-trotting adventure. Since the majority of industry is agriculture, you'll be dealing with the farming calendar and things that directly influence farming income.
One interesting aspect of medieval/feudal/agricultural economies is that the vast majority of the profit and value produced is both edible and also spoils. What this means is you are rich in income, but not in actual savings. It is not the same as modern times where people can deposit a 5 dollar bill they made as a teenager and collect it fifty years later from the bank account; none of the institutions, technologies, or resources are there to support this kind of thing. As such, the biggest concern I have with the economic aspect is giving players too easy a time to store wealth for later could be problematic, as it somewhat upsets ruins the concept of being the lord of a manor.
Another interesting aspect? Unlike a galactic economy where currency is liquid and commonly used many people still relied on barter economics and social credit (as in favors and relationships) to pay or own things in these times. This I feel is also extremely important to this quest concept. For example, if Farmer John has to pay his yearly taxes but has no coins since he's a poor peasant, he instead will have to pay his taxes another way. You can choose to;
>Have him help build a stone wall (Permanent upgrade to defense but needs much more work to be complete and useful) >His biggest stuffed pig for a winter feast (Improves relationships with everyone in the fief) >Recruit him as a militia archer for a period of time (temporary soldier added to your defense; but if he dies you'll have one less farmer, etc.) Concepts like this are an example of how I'd do the economic choices of this quest concept; less focused on numbers and math and more on trade offs that fit the theme and the relationships of the characters.
Anonymous
>>6184458 >One interesting aspect of medieval/feudal/agricultural economies is that the vast majority of the profit and value produced is both edible and also spoils. Well I feel like this depends on where exactly is the 'medieval' supposed to be set, and where. Now, yes, a backwater medieval agricultural fief in the high middle ages or a steppe nomad society would probably collect more taxes in grain or livestock than real gold; but on the other hand, there were plenty of trade towns who operated on hard money, and indeed, coin was still highly necessary in order to afford military efforts and the like (Which I imagine would be relevant in a frontline margraviate)
BananasQM !!41PmzC6RLY4
>>6184462 You're right, I was assuming the QM wanted to start with a more small scale and generic fantasy "dirt farm" sort of fief like something you'd see out of The Witcher, more isolated and dark ages then high medieval, but yeah obviously coin is important and you'll have wealthy smaller landowners or merchants or a court wizard and the like who will actually have gold to tax.
NewbQM
>>6181007 >>QM question: Star Wars: Remnant Captain Quest was the first quest I read and voted on. Managed to get a nat 100 on my first ever roll as well, so that left a good impression. Then Star Wars: Dark Empire send me down further the hole of quests and finally 2nd Primarch quest also really left a deep impression. There are also a bunch of other quests, but those three were the original inspirations to try my hand at this for the first time. I always enjoyed reading and writing as well as having a preference to GM rather than play, so I like running quests.
>>Player question: Didn't really read any quests that could be considered as 2024 quests. Finished my education and now I have a full time job, so I do not really have the time to get invested into quests, though I do need to catch up on Adlershorst quest, since it is right up my alley.
>>General question: >What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? The 15 min wait time is brutal, especially because I do not have a stable IP, I'd like that gone, I want more formatting options and for the love of God I hope they get rid off character limits.
As for specific quests, well fuck, I have more ideas than I have the time.
I want to run an isekai quest where (You) play as Richard Cameron in Battletech. Can you stop the Star League's collapse or at least ensure House Cameron's survival.
I want to run a bandit quest in an original setting that I had only really thought of about. An era of pike and shot, big expansionist Empire got halted by a coalition of various monarchical states and republics. The war lasted fifty years and resulted in the Empire collapsing due to local national revolts and various warlords seizing control, the Empire's enemies equally exhausted either collapsed or faced internal coups and revolts. Combine the chaos with famine and plagues which further ruins everything and you have the perfect environment for being a bandit. If you remain one till authority is restored and you find yourself hanging from a noose, getting a pardon and putting everything behind, or if you might even try to carve out your own nation would be up to you to figure out.
Combining both previous ideas, Battletech pirate quest, you have a shitty dropship, a crew to call your own and a lance of frankly, Godawful mechs, but hey, chances are the local periphery militias don't even have that, maybe.
And of course, all of these are a top of other quests that I also want to run.
>>Miscellaneous question: No.
Anonymous
>>6184458 >medieval trade goods primarily agricultural perishables >oh my god nooooo how will I conduct THE USURY? I adopt my best hunched shoulders posture cackling gleeful toothy grin / rubbing hands with a large exaggerated nose and bristly beard impression, this is demonstrably false BananasQM are you not aware that the oldest extant records of human cuneiform writing literally consist of loans and reciepts for perishable agricultural products across Mesopotamia, Sumeria, city of Ur etc in fact the oldest codes of law for kings extensively details the practice of debt forgiveness (palace did not want to see labourers enslaved to merchants etc) debt instruments, financial borrowing and intertemporal consumption smoothing / wealth transfer and credit transactions literally predates the invention of coins and money itself, for example
https://www.sfu.ca/~poitras/jesho_UR_14.pdf >Few topics are as richly documented in the cuneiform record as the practice of borrowing and lending; and few eras are better documented than the Ur III period at the end of the third millennium BC. In a largely agrarian society, the availability of credit is a functional necessity. The Ur III period was no exception, and lending in this era was characterized by both individual and institutional creditors... >The usual interest rates in the Ur III period were 33% for barley loans and 20% for silver loans. The discrepancy resulted from the fact that most of the barley loans were undertaken during the few months prior to the harvest, when barley was particularly scarce, and these loans were repaid after the harvest, when barley was plentiful and at its lowest value relative to silver. The 33% interest rate charged on barley loans was designed to preserve the real value of the loan for the creditor. This does not mean that silver loans could not be consumptive, but only that barley loans were more frequently given for short durations...
Pic related depicts the clay cone of Urakagina, in the Louvre I believe which documents his cancellation of grain debt. From wikipedia's translation:
>"He cleared and cancelled obligations for those indentured families, citizens of Lagash living as debtors because of grain taxes, barley payments, theft or murder..." >"Urukagina solemnly promised Ningirsu that he would never subjugate the waif and the widow to the powerful..." Anonymous
Quoted By:
>>6184495 >DEBT and WAR Debt and war are basically the same thing, see pic related
I mentioned it briefly on the last qtg thread, but in the TV series The Last Kingdom the means by which King Alfred tricks the pagan warrior Uhtred into swearing an oath to his realm as a vassal and thereby also to the Christian church is by offering him an apparently beautiful and virtuous bride, Mildrith, as a test of his loyalty (ie Uhtred must marry to prove his dedication and commitment to the kingdom), but unbeknownst to Uhtred after the wedding it is then revealed that the lands and estate granted by his beautiful new wife are heavily indebted to the Church, so to pay off the immense debt Uhtred has no choice other than to obey King Alfred's commands, I thought this was a clever narrative element. In later medieval eras after the Church forbade usury, repayment could also be obtained through means such as antichretic loans (whereby possession of the land and use of the property, the agricultural income etc are granted to the creditor in lieu of interest)
Anonymous
Quoted By:
Considering doing an Arcane / LoL quest, mostly with original characters, but some cameos by familiar faces. I know people like to shit on LoL, but the game itself aside I think the setting is nice. >try to post and hit with 15 min delay >alt-tab and forget about it >come back and get hit with 15 min delay
Olympus QM
It's me again, back with the milk (another review). This time, ObserverQM's Solstice Quest. This quest takes place in the far future, a time when humans have extended their reach into the stars, forming a vast and powerful empire. In order to compensate for the human incapability to quickly and easily expand and replace much of the crew of such interstellar vessels, the empire developed cloning technology, artificial humans, seen legally as more equipment than crew, who run and manage the vessel under the command of a human captain. The protagonist of this quest, the clone body of the escort carrier Solstice, was a small exception to this principle, having been executed by the imperial government for reasons not fully explained. Solstice's identity, her crimes, her motives for treason, and the last order of her captain before she burned the sky serve as the fundamental mystery of the quest. Now, having survived her own execution, the Solstice (or, when referring to her clone body, Sol for short) sifts through the rubble of her last operation, searching for her crew be they dead or alive. Setting aside, Solstice's core gameplay element involves its skirmishes. This is done in a very interesting semi-multiplayer style, with a select few voters controlling their own ships during the quest while the rest of the voter base controls the actions of the Solstice herself. To balance out the lack of individual autonomy, the Solstice is the most powerful and important ship in the fleet, and as such the practical impact of the votes between the named and anonymous players stay about equal in the grand scheme of things. The combat is fast paced, with brief, snappy action text supplemented by absolutely gorgeous 3d animations of the ships in action. I seriously cannot overstate how impressive Solstice's visual elements are: if for no other reason, I recommend you check out the archive just to see them. From a narrative perspective, most of the character exploration exists with Sol herself: being a semi-immortal clone avatar for a spaceship, she bears a sort of uncanny, artificial element about her, her agelessness and separation from what it is to be a 'baseline human', and how the people around her (especially the captain) guided and helped her development into actualization as something more person than machine. The flashbacks to the captain and Sol's path to humanity are rather reminiscent of Frieren: Beyond Journey's End if you've seen that, and, if I recall correctly, Observer was inspired by her character when writing for Solstice.
Olympus QM
>>6184544 Ultimately, Solstice Quest's biggest flaw is a lack of time: the first thread is brief, the high effort visual elements leading to rather long pauses from update to update and, due to the QM's long absence from the project, none of the characters, especially
Hibiscus who was introduced towards the end of the quest have received enough development to have any satisfying progress on their character arcs. While Solstice is off to an excellent start in these regards, the short time spent with these characters, watching them grow and change, really hinders the degree to which one can get invested. The same can be said of both the mystery and more game-like elements: the players simply haven't had the time to be able to fully develop and customize their ships, nor have they been able to get any answers to all these questions posed and left unanswered by the story. This is, to put it bluntly, a deeply unsatisfying note to be left on for over a year.
That being said, the fact that it NOT running is so upsetting is emblematic of Solstice Quest's quality. As it stands, it's only a single thread, and a relatively short one at that. If you enjoy sci fi, intrigue, or even just good character writing, there's absolutely no reason not to give it a look.
As always, I'm taking always taking requests and suggestions for reviews, ideally less than 10 threads if possible. Otherwise, Solarpunk Cleanup Agent is next.
Anonymous
>>6184288 >>6184428 >>6184441 >Feudal management game mechanics So anon firstly as mentioned on prior qtgs there are videogames which can give you some inspiration, Neverwinter Nights 2 and Pillars Of Eternity 1 both have extensive keep management minigames, you can look up the respective wikis for them for some ideas.
Mount And Blade Warband Viking Conquest also has deep and complex vassal and holdings systems management mechanics, something I really like about that game is this attribute called RIGHT TO RULE, it basically simulates the idea of POLITICAL LEGITIMACY, you cannot just be a peasant warlord, kill a lot of people and call yourself king, you need to specifically perform certain actions to merit the status, eg be born noble, interact with nobles at feasts, marry a noblewoman, and (this is the most important one) you have to swear vassalage to a king, interact with many other kings / nobles and you ONLY GAIN this attribute after participating in lengthy wars with a rival kingdom as a vassal (obeying marshal orders etc) and afterwards when peace is declared (you cannot declare peace, the King decides it). So you cannot "grind" this statistic, it is determined only by your behaviour as a vassal interacting with the other claimants etc.
You can still besiege cities without any RIGHT TO RULE ie no political legitimacy on your own without following the vassalage system etc, but after taking the city every other king will perceive you as a brigand and every other faction will declare war on you, making your position untenable etc.
Interestingly, if you have too much right to rule, rival kings also begin to hate you (because they see you as a threat to their throne etc) Something I really like about this system is that you cannot just do the videogame hypergrind hoard wealth kill everyone exploit thing, it really pressures you into playing the game in a believable historically constrained way
Viking Warband is also balanced eg if you plunder every village, you will not be able to recruit from them (as the inhabitants hate you etc) this means if you take a hillfort but brutalised and ravaged the land, afterwards you cannot conscript or replenish and reconstitute any lost soldiers etc So the game is really cleverly balanced between all these actions and tradeoffs
In pic related I joined Laithlind lol I am clinging desperately to Din Baer (Dunbar) near Eidyn Burh and locked in a death struggle against Dun Breatann of Alt Clut (Strathclyde) lol also I am doing an incel playthrough no marriage or courting any noble ladies tee hee hee just slaughter
Anonymous
>>6184288 >>6184428 >>6184441 >>6184553 I know of one rpg system with an EXTENSIVE castle management system, it is called SWORD CHRONICLE.
It is basically a full character rpg but also RTS like system, it is hard to describe because the ruleset is so massive, but it allows you to raise infantry units, create a noble house, upgrade holdings with buildings like garrisons, guilds, marketplaces, mines, ports, academies, temples etc. there is also a diplomacy system and mechanics that simulate trade cycles and natural events and disasters like plagues famines floods etc as well as intrigues and warfare. There are also systems for magic and sorcery
The basic outline of it is Sword Chronicle noble houses use seven resources
-Defence, (fortifications, roads, buildings, infrastructure)
-Influence, diplomacy, renown, other vassal houses relations
-Land, terrain size
-Law, this determines things like government bribery corruption, also risk of outlawry rebellion etc
-Population, which is an abstract measure of denizen density
-Power, infantry, cavalry etc military warrior units
-Wealth, it is trade and also ability to upgrade buildings units, hire mercenaries etc
But I recommend you hunt down this rulebook anon I think this might help you with ruleset structure
Anonymous
>>6184288 >>6184428 >>6184441 >>6184553 >>6184554 Another ruleset I recommend reading if you are constructing a keep management type game is Aria: Canticle Of The Monomyth (it is actually two books, Aria Core and Aria Worlds) Similar to the Sword Chronicle rpg ruleset it also has some good rules for "events" the sort of macro scenarios and encounters eg floods, natural disasters, trade boom or decline, pestilence plague or treachery, unrest, rebellion etc that might befall a keep or castle, these are like the macro equivalent of dungeon scenarios or monster encounters for a solitary adventurer. Pic related an excerpt
Anonymous
>>6184553 Heavily inspired by Mount And Blade Warband Viking Conquest I was researching a historically driven setting myself in the British Isles, hehe. But maybe I can leave it to other anons lol here is a cool map I found - something I really wish for in a medieval videogame is for them to actually use a map from the historical period itself (instead of modern Mercator projection etc) it is really intriguing to me to see how the cartography depicts a forgotten vision of their world. This cool map I believe is perhaps 13th century? from Matthew Paris a monk of St Albans. There is a super fun interactive annotated version here,
https://historiacartarum.org/omeka/neatline/fullscreen/annotated-matthew-paris-map (click text for translation or to be transported to the modern geographic location)
but I upload a higher resolution version, I was thinking of uasng this for virtual tabletop campaigns similar to the Mount And Blade Warband map here
>>6184553 an overworld map for sieges or trade routes etc. However ideally I wanted a version of this map in the Dark Ages (the only other map I know of is the primitive Ptolemy Roman Britain one from earlier antiquity, but that one has a bent bizarre shape) I tried using some AI software to blank out the text on this 13th century map but the results were not too good lol, it would be cool to have just the blank outlines and rivers and to annotate with some historical variant city names etc.
Anonymous
Quoted By:
>2 new QTG posts >2 Souvposts I don't hate the guy, but has he ever said something that made sense?
Anonymous
>>6184553 >>6184554 >>6184559 >>6184563 >A /qst/-relevant quest review gets posted >It gets immediately drowned out by your low-quality ADHD posts about whatever retarded shit crosses your mind Thanks Souv.
Anonymous
Quoted By:
>>6184493 >Pike and shot setting?? versus >Battletech pirate setting, land in a dropship and colonise...? You could combine these hehe
A while back I was randomly reading about some historical financial central banking antics on wikipedia, I discovered this escapade below that actually occurred. This is basically what those 4X game spaceship colony transporters resembles
https://en.m.wikipedia.org/wiki/Darien_scheme >The Darien scheme was an unsuccessful attempt, backed largely by investors of the Kingdom of Scotland, to gain wealth and influence by establishing New Caledonia, a colony in the Darién Gap on the Isthmus of Panama, in the late 1690s. The plan was for the colony, located on the Gulf of Darién, to establish and manage an overland route to connect the Pacific and Atlantic Oceans. (...) >The attempt at settling the area did not go well; more than 80 percent of participants died within a year, and the settlement was abandoned twice. (...) Pic related shows a cool surviving artifact of this expedition, at least we get this intricate treasure chest lever ratchet box contraption thing
Anonymous
>>6184574 It surprises me that he doesn't even acknowledge the criticism at all. Is this thread like a blog for him?
Anonymous
>>6184582 Just post more anime why foos. He hates animoo waif whos. Unless it's ryona. He's probably into that.
Anonymous
>>6184553 >RIGHT TO RULE ie political legitimacy >the ONLY ATTRIBUTE needed for a 4X / rpg hybrid narrative game? The problem with "macro" style games is they quickly become overwhelmed with attributes, mechanics, statistics, rules, special exceptions and situations etc, a bewildering array of units and environments and consequences, the simulationist elements are all high dimensional arrays of arrays of ungraspable complexity
Many rpgs try to overparameterise, eg introduce vaguely orthogonal nonoverlapping domains and resources. But at the stronghold / demesne / kingdom level this becomes unmanageable, it is best left to computer games that easily track and resolve all these variables.
In most analysis there is something akin to the PMESII matrix (Political, Military, Economic, Social, Information, Infrastructure; sometimes also incorporates Environment, Timing etc. also Afghan war Human Terrain tribal anthropological analysis lol).
Even in the oldest writings of Sun Tzu Art Of War (this is a terrible translation. A better one would be something akin to "On Military Discipline / Methods) he gave his PMESII categorisation as
https://ctext.org/art-of-war/laying-plans 故經之以五事,校之以計,而索其情,一曰道,二曰天,三曰地,四曰將,五曰法。
The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field. These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and Discipline.
(Heaven here signifies day/night seasons and timings, Earth refers to distance, terrain etc)
What if you created a SINGLE ATTRIBUTE 4X/rpg game? What attribute would you choose?
Anonymous
>>6184553 >>6184603 I think Mount And Blade Warband Viking Conquest encapsulates it, the sole criterion would be RIGHT TO RULE or POLITICAL LEGITIMACY. Legitimacy is all that stands between a politician and a /pol meme (also many bombs and guns, but that comes with the legitimacy). A lot of bizarre or sometimes self-harming political behaviour and ritual can be explained as preserving or defending representations of legitimacy
It is the source of all your power. You cannot do anything without it, none of your laws, emblems, anthems, orders and commands, edicts, ceremony or commemorations, myths, culture, morals customs and social conventions would possess any persuasive power over anyone unless you possess this LEGITIMACY, this Right To Rule.
The entire genre of 4X games could condense to this one statistic (and it is not just a monotonically increasing beneficial attribute, as too much may cause others to ally against you)
I wonder if you could create a huge macro scale narrative empire building game that had only ONE STAT lol
Pic related shows political legitimacy being conferred; dated 2025 Jan 22 and basically shows Tony Blair interviewing Al Qaeda at Davos
Anonymous
>>6184603 >>6184604 I know some anons have played a lot more 4X games than I have, but I wonder if any videogames (or rpg, war games etc) have ever been made like this: a game where you give an order, and IT IS NOT CARRIED OUT (maybe you don't even know lol, until the very last agonising moment of disaster / betrayal / conspiracy revelation).
Because in nearly every RTS or 4X game it just assumes the POLITICAL LEGITIMACY is granted and given, every order or command or edict is just adhered to with utter devotion and dedication and unerring accuracy and precision without any misconstrual or malicious or deliberate purposeful misunderstanding or sabotage etc.
It is not like any of your own minions or underlings possess any of their own selfish motivations or desires or secret agendas because they are of course loyal pre-programmed npcs
(I know Endless Space 2 and GalCiv2 both have senate type voting, to represent partial control of policy etc, but this isn't exactly what I mean)
I mentioned in a past qtg, I was very interested in creating a 4X rpg hybrid game where some of the information you receive is inaccurate (or possibly deliberately mistaken, sabotaged) an imperfect information game, and likewise it would also be interesting to combine imperfect information with a game where your span of control over your minions is constrained (maybe you have to bargain with them, they are not fully convinced of your political legitimacy or they are trying even to usurp or supplant your authority). The third aspect I had in mind (when I created that MORAL PURPOSE faction random generator on the qtg) was a system or random table that could assign ideological motivations to randomly generated factions
https://archived.moe/qst/thread/6102738/#6121266 So the three components of this "more realistic" idealised trinity strategy game would be
-imperfect information, you have limited knowledge over your empire.Not just RTS "Fog Of War". Maybe some core statistics eg citizen happiness, morale, loyalty can never ever be accurately measured, estimated or revealed
-constrained control over agents, ie you cannot fully control what they are doing (maybe they possess their own selfish aims or are even deliberately sabotaging you)
-a random table system for generating splinter factions / faction infighting / renegade offshoots etc with ideological motivation, eg if you defeat an enemy maybe a few stragglers / remnants escape and plot revenge etc.
I think this Trinity Of Imperfection would constitute a more "realistic" political / empire simulator etc.
Anonymous
>>6184620 >game where you give an order it sometimes appears in squad management games, where a squad starts breaking down and stops obeying you, either fully or for a period
Anonymous
Quoted By:
I was gonna ask what souv posting was but jesus christ
Anonymous
Quoted By:
>>6184623 >morale / unit routing, desertion etc mechanic You are right, this is very common in RTS games. But what I mean is something far more dramatic. Eg if say you commanded a unit to attack a castle and they made a show of doing it but actually they decided secretly, you are not even a real king, I would make a better king than you (the POLITICAL LEGITIMACY Right To Rule etc) and they allied with those that they were supposed to besiege and actually turned around and attacked you back instead! I wonder if any games exist with this sort of behaviour? Or say you commanded them to attack a castle and they made a mental calculation, the distance is simply too far, they will be leaving their own homes undefended and subject to raids etc, so they just turn back half-way and go home to their families instead. To counter this, you would presumably need some mechanic of making a display of your legitimacy and power (it could range from say harsh punishment of traitors, defectors, to cajoling, offering bribes, inducements, promises of glory and wealth or marrigeable daughters etc)
Do any ttrpgs, videogame 4X or RTS games exhibit this sort of behaviour, where the character or minions and underlings could purposefully and deliberatelt disobey you?
The reason I thought about this is because Mount And Blade Warband Viking Conquest sort of has it, basically if you are a vassal and capture a stronghold, whether you get to keep it is an entirely different matter (the King might just decide to give it to someone else) but the game mechanic is a bit random and opaque and you cannot really influence or interact with it in a natural / narrarive driven manner. And a lot of times if you are marshal the rival lords do not fully obey you they go off and chase other enemies etc. Warband is very attribute driven there is a lot of grind in the game but the grind is sort of aligned in a historically believable and constrained way. I think a narrative rpg would be more accommodating and better for the political legitimacy / intrigue betrayal type situation etc
Anonymous
Quoted By:
With Great Power update:
>>6184646 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 27 Jan 2025 23:29:04 No. 6184652 Report Quoted By:
Poképocalypse is back with a HUGE update!
>>6184627 >>6184628 >>6184630 >>6184631 >>6184633 >>6184634 >>6184639 >>6184640 >>6184643 It might actually be my biggest yet (by size). I don't remember ever making this many posts in a row.
Unfortunately, the quest's third thread also seems to have already reached page 9. I'll keep going until page 10 this time, but its days are numbered regardless. Ah well.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 27 Jan 2025 23:30:43 No. 6184654 Report Quoted By:
Poképocalypse is back with a HUGE update!
>>6184627 >>6184628 >>6184630 >>6184631 >>6184633 >>6184634 >>6184639 >>6184640 >>6184643 It might actually be my biggest yet (by size). I don't remember ever making this many posts in a row.
Unfortunately, the quest's third thread also seems to have already reached page 9. I'll keep going until page 10 this time, but its days are numbered regardless. Ah well.
Anonymous
Anonymous
>>6184559 Sword Chronicle is what people used to run ASOIAF house quests back then
NEMESIS !JgR6sW7w66
Quoted By:
>>6178360 >>6178360 >>6178360 Do you feel like the monsters haunting you are more real than you think?
Do you feel like your sister's love for you might be self destructive?
Do you feel like a snake eating its own tail?
Return to the prison that is home and face what you've become.
Nemesis Quest: Things just keep getting worse
Anonymous
>>6184656 You are absolutely right anon, I had it in my notes but forgot about it, Sword Chronicle is the setting agnostic ruleset version intended for Game Of Thrones. There are too many rules to memorise the volume is dense and massive but I just remember that 7-resource Defence Influence Land Law Population Power Wealth framework as being very versatile and elegant, it immediately resonates and corresponds with those real world military / geostrategic analysis matrices like PMESII
>>6184603 I also remember Sword Chronicle had a good table for generating a chronology of the lineage and history of events that led to the foundation of the noble house (scandals or triumphs etc) and also a clever system of resource exchange, eg Population to Power (conscript peasants etc) or Influence into Law etc. Also you can hire a Master Of Kennels, Master Of Hunt and Horse etc.
The PMESII type attributes in Aria Canticle Of The Monomyth are even more involved, because in that game you play almost as the history of a civilisation etc but I think the basic PMESII framework concept is very useful and adaptable, you can manipulate that table for any genre setting whether feudal, bronze age post apocalyptic or space opera, and substitute different genre appropriate attribute nomenclature for the categories etc
BananasQM !!41PmzC6RLY4
>>6184582 He knowingly floods the thread, he used to use a tripcode but once he learned people would filter his trip he took it off so there's less chance people would miss his all important posts.
ChefQM !!sQjExnJODCa
Quoted By:
>>6184682 Can you kill yourself and stop spamming the thread already, Souvarine? Shut the fuck up.
Anonymous
Quoted By:
I dunno, I think he livens them up. the threads drag pretty hard when he's not around.
ObserverQM !!W1X+5SlTLqC
Quoted By:
>>6184544 Thank you so much for the review Olympus QM -the art is wonderful, and I love how you drew the MC. Great blend of some in-thread stuff and the rendition that SirenQM drew a while ago.
And you're absolutely right - I'm not a particularly reliable QM even under ideal circumstances due to IRL scheduling, and the fact that the quest was so animation-heavy probably did not help. I am working on thread 2 slowly and am planning on running it once I get a solid chunk of time later this year. Appreciate ya'll!
Anonymous
>>6184458 >>6184462 >>6184472 >talk economics >>6184495 >summon the vampire sorcerer Anonymous
>>6184858 Are we sure that Bananas/Souv isn't is a stand/user situation?
Anonymous
>>6181328 >>6181533 >>6182437 >>6183693 >>6181164 The tourney
I got a new job, so hopefully once I start that I'll feel less exhausted and have more money
until Trump tariffs me into oblivion, kek... I may, MAYBE, muster the time to take a stab at it later this year or else early next. Though if someone else would rather, that's even better.
Out of curiosity, what format would people want it to take, versus the first two times we did it (2021 & 2024)? Format, voting methods, gimmicks, etc.? I believe Narrator has had some interesting ideas about maybe running a "doubles" tourney with pairs or duos voted on together, and some kind of Q&A format rather than a pure popularity contest or the 'event' format which IG and me used in ours.
Anonymous
>>6184859 We can never be 100% sure, but then again Souvarine doesn't ONLY appear for Bananas. It also happens whenever someone mentions contemporary politics, Shakespeare, BDSM, or TTRPG mechanics.
RQM
Quoted By:
>>6184547 I wouldn't say no to a review sometime, but don't prioritize mine over others'.
desu I think scrutinizing my somewhat slapdash work with such a keen eye would probably be embarrassing, anyway SCAQ is very good and deserves it more, anyway.
Anonymous
>>6184864 Maybe Souv is a tulpa.
pokepocalypseqm is very sleepy
pokepocalypseqm is very sleepy ID:4tTLPHjg Tue 28 Jan 2025 06:07:16 No. 6184884 Report >>6184863 Part of me wants to suggest an award-show type thing, where there are tournaments for a bunch of different award categories as titles (e.g. queen of innocence, king/queen of character growth, king of kickass, idk).
On the other hand, that would probably be hell to run and essentially comprise of 10+ separate tournaments depending on how many titles get announced. Spooky to think of how much work that’d require.
Honestly though, I feel like drawing the character you want to vote for (even poorly) would work semi-decently as a voting system regardless of format. It’d weed out samefagging (or force one guy to draw multiple times, which is more of a treat for the QM), show every QM some love even if their character doesn’t win, and possibly even give the thread new material if the QM is big on using fanart as filler.
I’m not a huge fan of the “duo”s idea, especially given that the vast majority of quests seemed to be focused on a PC vs the world or a smaller group with next to no pairs outside of quests literally focused on finding waifus. Would skew the tourney more towards coomerbait, methinks, and disadvantage desolate settings like any post-apocalypse or darker sci-fi stuff.
Hoping all goes well on your end. Thanks for popping up to discuss this at all.
>>6184547 If you’re REALLY bored and running out of ideas, Poképocalypse is always a pretty easy punching bag lol. It’s in a bit of a transition any period right now since I’m trying to shift a lot of the focus away from the micromanagement and small-scale planning that took up most of the journey to Sacramento, but threads 4-5 might balance things out enough to make the quest worthy of a review.
BananasQM !!41PmzC6RLY4
>>6184884 Instead of running multiple tournaments, you could just do one "Questies" awards, with various categories. First a nomination round for each category, like best art or scariest quest, and then people vote on the nominees for the victor. Could be fun since it wouldn't be a pure popularity contest and wouldn't cause that much drama
except the inevitable "best overall quest" category pokepocalypseqm is very sleepy
pokepocalypseqm is very sleepy ID:4tTLPHjg Tue 28 Jan 2025 06:15:13 No. 6184890 Report >>6184886 ooh that sounds like a good idea
Honestly, regarding the spoiler, it’d probably be a better idea to ditch that shit altogether. If it has to be included make it historic. “Best quest EVAR”, as in from the early days of /tg/ ‘til now, or “best quest of [insert year here]” that’d require an active thread beyond the number 2 or 3 to qualify. The former would probably end in an easy Ruby/Troll/etc. insert easy classic here victory, whereas the latter would have such strict qualifications with such a small pool that the drama would be greatly limited (and hopefully nonexistent if the QMs just behave). I’d ditch the category all together if I could, but it isn’t an awards show without a penultimate “best of the best” keeping people invested and I doubt people would be interested in a show without something like that.
Given that it is far past midnight and I am exhausted I might be misunderstanding, but what you’re suggesting is basically just a standard awards show, right? That’s kind of disconnected from a king/queen tournament concept. Could just be its own thing.
BananasQM !!41PmzC6RLY4
>>6184890 I mentioned the idea of a more generic awards show specifically because the categories here
>>6184863 sounded similar to it. It may be it's own "thing" but it was just a suggestion if people are tired of the same tournament structure.
Anonymous
Testing webm support for potential quest
Anonymous
Quoted By:
>>6184582 >>6184748 I used to find Souv endearing about 500 schizoposts ago. But he really has a bad case of Main Character Syndrome, doesn't he?
Anonymous
Quoted By:
>>6184877 Maybe an egragore tulpa.
Anonymous
Quoted By:
>>6184982 8mb filesize limit.
Anonymous
Quoted By:
>>6184748 I just filter his ID. Works fine enough.
Anonymous
I repost souv in every qtg. If we all did it he would get deleted and banned by the auto mod.
Anonymous
Anonymous
Anonymous
Quoted By:
Deport this man to Akun.
Anonymous
>>6185135 >Questden More like furden, because that's literally every single quest there. Furries and Gay furries. Usually the both.
It's a real disappointment, i tell you 'hwat. A site where drawquests are the standard and it's nothing but furry stuff. And I don't mean stuff like Space Monke, just shit like 'clothes loss exhibitionism quest!' or 'gay furry quest!!!' or 'furry cannibalism quest!!'
Adlershorst
Quoted By:
Update: While you are capable on the offence, you must now deal with the geographic limitations of the battlefield.
>>6185151 >>6185151 >>6185151 Anonymous
>>6185156 Don't need art fags, we have ai now shrimple as
Anonymous
Quoted By:
>>6185121 >he would get deleted and banned by the auto mod That's not really a thing.
Anonymous
>>6185158 >not using AI for your smut quest It's like they're not even trying to live in the 2020s.
Anonymous
>>6185156 >'furry cannibalism quest!!' It's not cannibalism because furries aren't people
still wouldn't eat tho
Anonymous
>>6185204 'Cannibalism' implies that the furries are eating each other, anon.
Anonymous
>>6185208 I guess if they were all the same "species" of furry it would count, but I don't really consider ants eating other ants cannibalism, you know?
Anonymous
Quoted By:
>>6182026 yes, players were not happy with that.
Anonymous
>>6184886 >>6184890 >>6184902 >The Questies Great idea, but I'm not sure it's one I'm qualified to run or even participate in. There are so many well-regarded, long-running quests I don't follow. I'd definitely follow along and appreciate learning more about the pillars of the community I'm behind or out-of-the-loop on.
>>6184884 >lesser titles Hmm... That could work. Maybe have a series of one-by-one votes on each "scariest/hottest/kookiest/grossest character" plus a few "most likely to ___", and then have a final "who is the KING of /qst/?" and "who is the QUEEN of /qst/?" votes at the very end?
Anonymous
Quoted By:
>>6185121 He's honestly not that bad. Usually. Most of the time. I just have a quick glance, smirk, and pass on by... And sometimes he says something actually really cool or interesting. He tipped me off to a good horror movie a while back, fro instance, and "moral physics" is genuinely a really interesting observation and interesting notion to think about and even implement in designing a quest.
Anonymous
Quoted By:
>>6185212 >I don't really consider ants eating other ants cannibalism When they're the same species, it is. It's just what "cannibalism" means...
PoképocalypseQM is going to sleep unable to write
PoképocalypseQM is going to sleep unable to write ID:4tTLPHjg Wed 29 Jan 2025 04:49:16 No. 6185441 Report >>6185406 >re: The Questies same here, but to be honest I doubt there are more than 2 or 3 oldfags still frequenting the board unfortunately
Just going off of /qtg/ regulars there are maybe two? people who were around for stuff like Ruby while it was happening
doubt being a newfag willl hurt all too much if that’s the majority of the board by now
>re: lesser titles proposal That could also work so long as the amount of titles isn’t too bloated, if it was like 20+ lesser titles then king/queen people probably wouldn’t care
Would need to be tight quality control, but could be very fun if done right
>>6185156 actual tragedy, agre. Maybe some day someone will get annoyed enough with questden to make a splinter. Then another person will splinter off of that. Then there’s will eventually be so many splinters that the furriness will have been rung out of the equation and we will get a (comparatively) normal questing site to migrate to when 4chan is inevitably sniped for not making enough money. One can dream
Anonymous
Quoted By:
>>6185441 It's less about being new and more about not havign followed even big stuff like Humanity Fuck Yeah, Drowned, Sworn to Valor, Black Company, Do Your Best, or the Saiyan, Claymore, and Tai Lung quests that are perennial features.
Mawmaw !!leoMR44RyCR
So I got around making a summary for the new quest idea, mind some anons giving some feedback? The summary is this: After a devastating incident, you are now the sole survivor and the new Margrave of your family's Margraviateas. Much like your father, you are now responsible for the upkeep of your Margraviateas. Your Margraviateas is not too far from the frontlines but far enough to be relatively safe. However, the recent attacks and sabotage from the Heretic Legion led to falling on hard times not just for your home but for New Antioch and the principalities. Like your father, your duty is to keep your Margraviateas as a checkpoint and a respite for the holy armies and the traveling trench pilgrims. This has been the duty of your family for generations, which now falls to you. The restoration will take time but with hard work, faith, and wisdom, you are sure your Margraviateas will return to its former glory. Time, however, is irrelevant for the heretics and the demons. Rumors and whispers spread, that the frontline is on the verge of breaking. Day by day, grounds are lost to the Heretic Legion. Saints are slain. People are corrupted. Not just demons are seen, but demon lords and arch fiends are said to be stirring up for the new offensive. Each day, the frontline moves closer, will you be able to save your Margraviateas or be annhilated by the forces of Hell? The main goal of the quest will be building and salvaging the land to make it prosperous and an adequate checkpoint for armies unit the frontline arrives to your base. Like I said some feedbacks and thoughts will be awesome.
ObserverQM !!W1X+5SlTLqC
Anonymous
Quoted By:
>>6185459 That does sound like a pretty compelling backdrop for a mini-civ quest.
Anonymous
>>6185459 what's the inspiration for it ?
Mawmaw !!leoMR44RyCR
Quoted By:
>>6185503 Not sure if they count as inspirations. I'm retarded so forgive me.
1. I like trench cursade and wanted to try a base building quest. The idea just popped up in my head and I like making mechanics.
2. In my imperium of man princess quest, I started off without much of a plan or mechanic in mind that will let the players feel like there's progression. Kinda regret not implementing it since making a quest purely on narrative is more difficult than I thought.
3. I like simple mechanic + a narrative focus. Tyranid Girl Quest is much more fun with dice involved. And yes I am Krypt-Chan
Hope that helps.
Mawmaw !!leoMR44RyCR
Quoted By:
>>6185503 Not sure if they count as inspirations. I'm retarded so forgive me.
1. I like trench cursade and wanted to try a base building quest. The idea just popped up in my head and I like making mechanics.
2. In my imperium of man princess quest, I started off without much of a plan or mechanic in mind that will let the players feel like there's progression. Kinda regret not implementing it since making a quest purely on narrative is more difficult than I thought.
3. I like simple mechanic + a narrative focus, this seems to be the best for quests.
Hope that helps.
Kektus !!J2DVx8oxjPt
Quoted By:
We have a tie in The Caretaker´s quest and i dont want to throw a coin to choose what option to pic. could anyone please roll a 1d2 to break the tie? thanks in advance!
>>6159531 >>6159531 >>6159531 Anonymous
Adlershorst
Quoted By:
Update: With you out of the mountains, you should consider your next steps for now.
>>6185642 >>6185642 >>6185642 Anonymous
>>6185459 It sounds cool a few things :
Are you keeping a look on Trench Crusade (say a new fleshed out faction or unit is out, do you go and take a look at who they are and keep them in mind for the quest ) ?
How would you treat New Antioch and the other vassals (both the direct overlord of this Margrave and its equals) ? Would their presence be felt in quest ?
From how you picture it seems the Trench Crusade is losing ground. But we are less than a small fraction of it, in comparison to the massive war machine against Hell and Heretics. Are there going to be different paths for rebuild and salvage the land, and for see if we can provide a change ? Are we going to explore the relation between us and the armies of the faithful that arrive or the ones that are in the frontlines ? Or see about relations with the states back in Europe ?
Anonymous
Quoted By:
>>6185459 Would definitely play
StrangeQM !fz3POlcgVk
Quoted By:
>>6185871 >>6185871 >>6185871 The Isekai Inquisition is back with a new thread! Feel free to join if you're a fan of anime tropes because despite how much I try to make fun of them I still use as many as I can.
Anonymous
>>6185191 i shit on your quest and every other quest that uses AI.
any reader worth their salt will hide any quest that uses AI in their work.
Anonymous
>>6185960 What if they're using AI to portray an actual AI in quest?
HeadQM !Jy3l.GucX2
>>6185969 Only tangentially related, but I *do* remember hearing about a card game where the players play as AIs competing for world domination, and they're paying an actual artist to purposefully make AI-like art for the cards, which did amuse me
Anonymous
>>6185973 That's pretty funny. But man what a weird thing to put on your resume. "AI-like art" kek
ObserverQM !!W1X+5SlTLqC
>>6185969 The best AIs are written by HUMANS
Anonymous
Quoted By:
>>6185989 AI was built for human cock.
Anonymous
Quoted By:
>>6185960 What does it mean to be a "reader worth their salt"? Do readers have responsibilities or codes of conduct now? It's inherently a role of self-gratification, eh?
>>6185973 Kek.
>>6185974 Might sadly translate well int "can touch up and improve AI-generated art"...
>>6185989 Also kek.
Anonymous
Mawmaw !!leoMR44RyCR
Quoted By:
>>6185749 >Are you keeping a look on Trench Crusade (say a new fleshed out faction or unit is out, do you go and take a look at who they are and keep them in mind for the quest )? I do, I saw the latest (I think) Prussian units which looked really cool. I'm keeping an eye out on the newest lore updates.
>How would you treat New Antioch and the other vassals (both the direct overlord of this Margrave and its equals) ? Would their presence be felt in quest ? They will be more separate if they are in more prosperous areas away from the frontlines. Other Margraviateas with same purposes will be in more contact. Their presence will not be much felt unless you seek them out directly or I make a new event.
>Are there going to be different paths for rebuild and salvage the land, and for see if we can provide a change? There will be different path depending on what will be prioritized and how the land will be utilized .
>Are we going to explore the relation between us and the armies of the faithful that arrive or the ones that are in the frontlines? Or see about relations with the states back in Europe? Yes, you will interact with various armies from New Antioch's principalities and different Trench Pilgrim factions.
I'm working on some mechanics/story ideas, not sure if I'm gonna go through with this.
Anonymous
Quoted By:
>>6185960 Watch your fucking tone.
You might be a QM, but you're speaking of the KING!
Lesches !!oJEPr0mjkw6
Quoted By:
Important vote happening in Seven Against Thebes!
>>6185935 >>6185935 >>6185935 Hippomedon has managed to shake loose a political plot from Polynices, Theban prince-in-exile, but now must decide who to become: loyal prince of Argos and unfaithful husband, or loyal husband and mutinous prince!
For anyone who might be interested, there’s really only been two preceding threads, so wouldn’t take long to catch up (although you’d have to tolerate some considerate autism about Late Bronze Age Greece)
DetectQM
NEW GOTHAM CITY BEAT COP THREAD:
>>6186170 >>6186170 >>6186170 Anonymous
>>6186183 Just want you to know that that image is really fucking badass.
Anonymous
Fucking Christ it somehow got worse
Anonymous
>>6186413 What, the captchas? Yeah, they're fucking horrible. Not only are they long, not only are the letters small, not only are they turned, but they also scattered them so that you're not even sure the order they're supposed to go in.
Anonymous
>>6186417 Oh, no, but actually yes the captchas keep giving me shit that doesn't register properly (a "v" and a "w" next together keeps being a pain in the fucking ass)
What I meant though was that one schizo that admitted to samefagging and arguing with himself
Anonymous
>>6186425 Spill the tea, anon.
Anonymous
Quoted By:
>>6186459 So this schizo
>>6182094 wasn't satisfied with his unhinged rant and doubled down on how terrible it was that no one engaged with his gimmick, and how another player not supporting his vote is "harassment."
Anonymous
Quoted By:
new vote in With Great Power quest. An ally has fallen into a mysterious coma:
>>6186486 Mawmaw !!leoMR44RyCR
This is what I got so far, just gotta think of area advantages, any anons have any good location ideas?
Anonymous
>>6186634 The hell is Ethiopa doing all the way up there?
Anonymous
>>6186640 It does say coalition, so I imagine Ethiopia proper is still in its place, but even still that's one hell of a union
>>6186634 Not sure what the mechanics you're going for are, but I'd go with something like:
Area 1: Well defended and with strong warriors, but lacking in religiosity and natural resources (Population bonus, Military bonus, Faith penalty, Wealth penalty)
Area 2: From a prosperous and fertile land but, thanks to the long peace and focus on a now defunct navy, lacking in military power (Wealth bonus, Military penalty)
Area 3: Still buried in the glorious ruins of a lost holy empire, the people are few, but powerful in their convictions, strong in their steel, and with stockhouses replete with the resources of a dozen great cities (Wealth bonus, Military bonus, Faith bonus, Severe Population penalty)
Mawmaw !!leoMR44RyCR
Quoted By:
>>6186641 They sound great anon! I'll definitely take those bonuses
Anonymous
>>6186634 >Wallachia I know next to nothing about Trench Crusade so if we were to line the roads with the impaled corpses of our enemies, how would that be perceived?
Mawmaw !!leoMR44RyCR
>>6186662 That will very much depend on the New Antioch factions. Trench Pilgrims won't mind it, even like it. But other lords will not like and find it barbaric.
Anonymous
Quoted By:
>>6186663 Trench Pilgrims sound based, fuck the other lords. They can go fuck their mentally retarded sister-aunts.
Anonymous
>>6186183 Same as what that anon
>>6186230 said
This picture is pure kino
Anonymous
Quoted By:
>>6186413 >>6186417 >>6186425 The captcha's gonna captcha and the schizo's gonna schizo. Just another day on
4channel.org Adlershorst
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Update: You are close to the destination, with one last obstacle between you and Iasida
>>6186705 >>6186705 >>6186705 Kektus !!J2DVx8oxjPt
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There is a new and BIG update for The Caretaker quest!
Our MC is finally out of the hospital and came back to troublesome dylema!
Will you risk having a talk with the enemy? will you risk your girlfriend? what will you do with the innocent girl in the middle of all of this?
roll the dice and pick your choice now!
>>6159531 >>6159531 >>6159531 F-anon
Hey Newb. If you are reading this, hope things are moving along smoothly :D i've been doing some more ship designing for Unbroken empire. Posting it here so you and anyone who might be interested can see. It is a new Destroyer class vessel named Seraphim. Hope the next thread isn't far away :)
Anonymous
>It is the year of our lord 2025 and there is still no fantasy quest worth reading. The closest we got was lady knight but that dude dropped the ball hard then fucked off forever.
Anonymous
>>6186230 >Just want you to know that that image is really fucking badass. This.
Anonymous
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>>6186808 not Newbm but that looks solid
Anonymous
>>6186882 i read it and it was too hentai-coded.
it made it unbearable to read.
also womb tattoo
Anonymous
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>>6186900 yeah dropped the ball
Adlershorst
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Update: You are at the gates, but they are closed, mayhaps some friendly redecorating will help them change their minds?
>>6186922 >>6186922 >>6186922 Anonymous
HELP, I NEED A NEW QUEST TO READ AND I'M BORED OUT OF MY SKULL I'M GOING TO GET BORED TO DEATH
Anonymous
>>6187038 How am I supposed to give you a new quest if i don't know which ones you've already read/are reading?
Anonymous
>>6187040 So far it's just been SCQ, Pokepocalypse and Dark Quest
Anonymous
>>6187065 Wow, that's not exactly a lot. I mean, there's quite a few depending on what you want.
For example, if you like strategy and knights, there's Adlehorst Dynasty and Fog of War. If you like capeshit, there's Beat Cop and Concrete Stratosphere, and even a Halo Quest.
Also Jail Quest, but the updates are kinda slow
Anonymous
>>6187065 Pick your poison.
Anonymous
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>>6187038 Have you tried just shitposting a whole bunch? How else do you think quests get to over a thousand posts in just a week?
Anonymous
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>>6187078 >If you like capeshit Can't forget With Great Power
Anonymous
>>6181007 >What quest (or quests) inspired you to run? Why? Homeless Mutant Quest from back in the day. It's just the best one.
>What were your favorite quests of 2024? Why? I don't read quests. =^)
>What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? All quest needs is engagement. More bodies. If you want my opinion on that, then what I think is that /tg/ needs to be healthier, first of all. Nobody is primarily a /qst/er, it's always going to amount to some side niche. So /qst/ needs a pipeline from another board, which should be /tg/ because of the obvious associations. Unfortunately, /tg/ sucks complete ass now, and has sucked ass for years. I don't know how to unfuck it except to throw the retarded mods into the dumpster. "Hurr durr, you wanted to talk about Baldur's Gate 2 on the TRADITIONAL GAMES BOARD??? Enjoy a three day ban! WHAT'S THAT??? An autist started yelling, unprompted, about how he hates Trump, and you told him to fuck off??? Three day ban!"
It's just so fucking GAY.
All you're allowed to do on /tg/ is enter the slow, shitty ass corporate product generals. Literally all you're allowed to talk about is consuming licensed products. Talk about your own setting, get banned. Talk about mechanics, get banned. Talk about worldbuilding, get no engagement in the thread, get banned, also have some obsessed autist scream about how your thread shouldn't exist. It's been an absolute dumpster fire since 2018 and I wish I knew who the mods were so I could tell them to their faces that they single-handedly took one of the comfiest internet communities and turned it into a dumpster shithole that only the most mongoloid of retard, autistic faggots can tolerate.
Pretty much every time I post on /tg/ these days some retard always responds to me with "YOU CAN'T SAY THAT, MODS!!! BAN HIM!!!" because I wanted to talk about something other than Dungeons and Dragons shilling for once.
I can't stress enough how much I fucking hate /tg/s downfall into being genuinely worse than a subreddit in how cunty its users are.
>Suck it up and brave the timer, nothing makes a QM happier than lots of votes! No =^)
>Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution? New Year's Resolutions are gay.
Olympus QM
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>>6187065 Well as the board's second best reviewer, if you wanna see one where you're the bad guy, I hear Olympus Incarnation is good. Not that I'm biased or anything:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest Anonymous
>>6187160 >Nobody is primarily a /qst/er This is far an away the main board I use nowadays.
>No =^) But we need the engagement.
Anonymous
>>6187174 >This is far an away the main board I use nowadays. You and like two other people, and those other two people are discord queers. And, fuck, even among the discord queers, I don't think they even POST. They're just strange insular fags who want to hang out with each other and not actually use the board.
You guys aren't exactly pushing out numbers.
That being said, sorry, I'm unironically drunkposting.
I wish /qst/ was better, but it seems like every time I find a quest I like it's gone by the time I catch up. It's a miracle if a quest makes it thread three.
And I'm going to be honest, controversial opinion, but even most of the longer lasting quests are kind of a nightmare. They're either boring and shitty, get only like two votes per post, or they're both boring and shitty AND they only get two votes per post.
For example, I've never read Pokemon Trainer Quest, but I clicked it just now just to check.
On the most recent post: Two days! Two votes! As I said, I don't read it, could be good, could be bad, but damn. Two days, two votes.
Imagine the steel spine it takes to get hardly any fucking votes and still run. Demoralizing as hell. Even the more venerable ones that have managed to stand the test of time get hardly any votes. Can't even remember the last time I saw someone talking about the quest in the quests fucking thread.
Anonymous
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>>6187174 I, too, have not seen the face of another board in at least two years.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 01 Feb 2025 04:58:02 No. 6187202 Report >>6187193 I wouldn't consider myself a discord queer, the rest of this site sucks and I don't want to use it lol. Wouldn't even be here if every other questing site wasn't somehow worse than /qst/.
unrelated, but please take care of yourself anon. Remember to drink a lot of water and rest well. I've heard hangovers really suck, so please try to avoid one. :(
Olympus QM
>>6187193 Firstly, I can't speak for everyone, but running and reading quests is time consuming enough that I generally don't feel the need to use other boards. In fact, if not for /qst/, I probably wouldn't be using this hellsite at all. I'd be shocked if this wasn't the case for at least a few people here.
Second, there are genuinely a lot of good quests out there which are still running and/or are on hiatus but likely if not definitely coming back: just counting ones on the board RIGHT NOW that I've read and can guarantee the quality of, CHAOS, Solarpunk Cleanup Agent, Gotham City Beatcop, and Seven Against Thebes are all excellent, and if Slicequest was any indication, Dark Quest is probably also great. While readership has definitely decreased, these all do solid numbers, get good discussion, and have qms that care deeply about their work. The board is ok, anon
Anonymous
>>6187193 Some long-runners like DYB, SC, Space Monke, and a couple others seem to get chatter... And in the four years I've been running, even when readership dipped, I don't think I've sunk below three regulars. Currently, my rather niche-appeal one (at least in terms of the MCs) has five players that vote semi-regularly.
I do think more discourse being in-thread and less being in Discord channels would probably prop up post numbers, but not necessarily stimulate greater engagement in terms of increasing number of individual active players and QMs. It would just make the place a bit brighter and more lively for those like me who don't use the Discord channels much or at all.
>>6187202 >writing a cowboy quest >never had a moonshine hangover Heresy!
>>6187205 >In fact, if not for /qst/, I probably wouldn't be using this hellsite at all. I'd be shocked if this wasn't the case for at least a few people here. I pop by /tg/ or /co/ every now and again for nostalgia's sake, plus a /x/ for inspo sometimes.
> While readership has definitely decreased, these all do solid numbers, get good discussion, and have qms that care deeply about their work. The board is ok, anon I do appreciate the sheer passion some of these quests (and a couple others) have put into them.
That includes One Life, which really deserves more players for how consistently great a slow-boil mystery it is, even with less frequent updates lately. it's evidence that even with only 2-3 players for months, a good author can make a solidly enjoyable quest and keep it feeling fresh and fun.
Anonymous
>>6187202 I'm holding out hope for a renaissance where /qst/ and /tg/ make a big comeback.
I'm starting to think that may not be possible, so I might just have to give up and start using Spacebattles or some similar bullshit. Some other guy was saying something about Spacebattles and Sufficientvelocity being the only legit other options last thread, which seems likely because Akun is imploding bigtime.
>>6187205 Numbers are relative. Something being a big fish in a diseased pond isn't all that impressive.
For example, let me tell you why I became disillusioned with /qst/.
I was in an Dungeons and Dragons game on discord with some randoms. I know, >discord game with randoms, I know.
Anyone, one of the other players was like 19 and blatantly had autism. He kept shilling his JoJo's Bizarre Adventure fanfiction on some fanfiction site, I don't remember. Well, I went and checked it out because he kept mentioning it. And you know what? This guy's shitty ass JoJo fanfiction had like 30 comments. 30! And the view counter for his page was in the mid 100s, like 480-something.
It wasn't good either. Still got 30 comments on his shitty little chapter.
All I could think at that time was "Wow, what the FUCK are we even doing when there are people on /qst/ who write way better shit, but they have to wait 18 hours between posts in the vain hope that a tie-breaker vote will appear."
>Yeah you guys, I use a site with way worse text editing to reach a tiny audience of people that barely care Super depressing. Putting in lots of effort to reach an audience of like three guys at best, meanwhile substantially shittier writing on other sites is getting way more traffic. Makes me question why the fuck we even bother.
>>6187213 It's not that I expect to reach an audience of 10,000,000, become famous, and make millions of dollars. It's just, if I actually try and do a good job, it'd be nice if I were reaching more than 3 people who barely give a fuck.
Anonymous
>>6187224 Well, that retard was actively advertising his shitfic to literally everyone at every opportunity. Do you shill /qst/ everywhere you go? Active versus passive, man.
Anonymous
>>6187226 I did tell all my real-life friends to check out my quest and not a single one of them read beyond the first two paragraphs.
Anonymous
>>6187228 Tell people at coffee shops. Fast food joints. Any forum you go to. Everywhere. Let the tism flow. Grow out your neckbeard. Stop hiding your powerlevel.
It's what we all need to do.
Anonymous
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>>6187224 I think it may be a good idea to sleep, anon. I recognize the despair-drunk stage well enough.
>it'd be nice if I were reaching more than 3 people who barely give a fuck I don't know your quest, but I can't imagine any of the players that have seemingly been following my stuff for (in some cases) years, on a nigh-daily basis, are tuned out and uninterested... And I'm not exactly a /qst/ great. Some real big names here get a dozen-or-more posts commentary per post... And Spartan II War Reports shows you can do so without any namefriend clout by workshopping and running with a popular concept. I'm sure if you put yourself out there and stick with it, your audience on /qst/ will be small, but NOT disinterested.
Olympus QM
>>6187224 >All I could think at that time was "Wow, what the FUCK are we even doing when there are people on /qst/ who write way better shit, but they have to wait 18 hours between posts in the vain hope that a tie-breaker vote will appear." Quests as a medium are fundamentally self serving. We don't do it for profit, and honestly not even for attention, we do it because it's fun, just like those dnd groups you were talking about. When the DM spends hours crafting encounters and setpieces for his party to experience, they don't do it with the understanding that their work will be viewed by anything more than the few people who put some time aside to play their game. In turn, thanks to the smaller voter count, each individual is far more able to impact the story, to influence it with their write ins, and to create the experience they want. If the average quest did even the paltry 30 you mentioned, that alone would be enough to kinda drown out individual anons in the sea of voters. Or at least, that's why I run here instead of writing a webtoon or something
Anonymous
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>>6187228 I know that feel, bro.
>>6187229 Amen. As soon as I don't need to maintain a "reputable" job to pay my bills, I'll let my freak flag fly.
Anonymous
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>>6187232 >quests are like D&D groups 100%. It really is a similar vibe. I started running here specifically when my D&D group petered out.
Anonymous
>>6187232 But what about writing and storytelling skill improvements?
Olympus QM
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>>6187269 I think I've improved a lot as a writer and especially as an 'artist' over the course of my threads. I guess the only way to find out if I'm telling the truth is to read the threads
Anonymous
>>6181825 >Seven Against Thebes is back, but no return of Ututu quest Kaiju bros... it's so fucking over
Anonymous
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>>6187193 popularity is not a consistent metric for quality because some of the best artists only got attention when they fucking killed themselves
Anonymous
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>>6187301 You fuck giant monsters, anon?
Lesches !!oJEPr0mjkw6
>>6187224 Well, we tried buying ads on 4chan itself last year, and while this provided a moderate boost to our numbers (and potentially could be tried again), it did not reverse the decline.
I think the next step would be to cross-post to other sites (creative writing forums? D&D sites?), including the other questing boards. So you'd run your quest on /qst/, but post the completed updates to one of these other forums, with the pitch that "if you want to actively contribute to the quest's direction, come here to this cozy corner of 4chan, otherwise, enjoy a free read".
>>6187301 I haven't given up on the concept but last summer turned out to be insane for me, and it was surprisingly labor-intensive to update the game map and manage player combat. I'm still hoping to resurrect UTUTU later on.
Adlershorst
Update: With the war engines prepared for the siege, it is now time for you to decide the details for the first round of bombardment
Adlershorst
Anonymous
>>6187080 I've heard a lot of beat cop, I'll check it out
>>6187078 lord girl and jail quest looks neat too
>>6187160 damn, /tg/ used to be kewl
Anonymous
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Any news about that QM whose apartment burned down last year?
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:BWqJ9U5+ Sat 01 Feb 2025 17:19:47 No. 6187520 Report Quoted By:
>>6187509 >>6187509 The 2nd thread of Halo: Spartan II War Reports has started as has the latter half of the Spartan II's training.
Sven-033 leads Purple team in a training exercise of Capture the flag played against the Marines of Tango Company, two years after accepting a chance to earn an officer's commission given to him by CPO Mendez.
DetectQM
>>6187417 Appreciate you giving it a shot, I hope you like it!
>>6186230 >>6186670 >>6186892 Thank you guys, I have some really talented people in thread and I'm lucky enough that they decided to do some fan art of the quest, stupidly high quality fan art at that. Pic Rel.
ObserverQM !!W1X+5SlTLqC
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>>6187384 I thought about doing this, and having players on akun control and decide turns for the degenerate slop alien faction while running my main updates on qst
Anonymous
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>>6181007 So did the guy running the spaceship company quest just bomb out right before the conclusion? The thread died and he never finished mid final battle.
BobaTea !!2/6ApjJ1a9X
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>>6187500 >>6187500 >>6187500 Might I request that someone break a tie in my quest?
Short premise of the quest is that the more endowed a woman is, the more powerful she is as a sorceress. The main character is a sorceress who is discouraged from magic at best, and bullied by cliques at worst. Currently in the "setting up characters and (hopefully) getting people to care for them" phase of the story while I load some conflict hammers to drop.
Anonymous
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>>6187605 I loved this meme. I cracked up so hard when I saw it posted.
BobaTea !!2/6ApjJ1a9X
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>>6187737 >>6187737 >>6187737 Thanks for the tie breaker, whichever kind soul did that! Updates have occurred, there is now a gaggle of big booba floozies who are trying to muscle their way in on your man. Your terribly naive man who doesn't even know you're his girlfriend. He doesn't even know what a vagina [i:lit]is[/i:lit], his only concern in life is swords.
Adlershorst
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Update: Everything is nearly ready, but will you risk it or delay?
>>6187967 >>6187967 >>6187967 Anonymous
So, I'd like to ask you anons about a quest idea I had, i don't know whether it sounds interesting or whether it's already been done before. What would you think of a Cyberpunk corporate grunt quest? That is to say, imagine your standard cyberpunk setting with all the cyborgs and techno-samurai and whatnot. Everybody knows those settings have 'freelancers', right? The shadowrunners, basically adventurers and whatnot. Well, in this quest, you wouldn't be one of them, nor would you be one of those ultra special corpo soldiers who gets all the fancy stuff. Instead you play as a glorified mall guard with a shitty standard issue peashooter. Your goal is to...well, not die.
Anonymous
Anonymous
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>>6188011 I'd give it a look, too.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 02 Feb 2025 15:27:56 No. 6188015 Report Anons, do you tend to specifically time when you post new threads? Do you always give yourself breaks between them? Do you stick to posting them right after the old thread dies? Curious to hear if I'm the only one thinking this hard about posting new threads lol.
Anonymous
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>>6188015 I usually post up the new thread right after the old unless I'm going to be busy in the next few days; the, I wait until my schedule conflicts are addressed. I also usually take a week or two off between quests.
Anonymous
>>6187224 I firmly believe that if more people. For example, the type that are "interested in dnd but don't want to meet irl or commit" crowd or the "videogames suck now" crowd and the older "remember yahoo chat roleplay, whadn't that fun?" crowd would all greatly enjoy /qst/ and boost engagement and enjoyment without bringing in too much of the unwanted judeoafrican tranny element.
Anonymous
>>6188027 Ironically, most of my old yahoo chat RP group, and people I know who tick those other boxes, express skepticism of /qst/ specifically because it is the sort of place where people fret vocally abotu things like
>the unwanted judeoafrican tranny element Even my bud who's pretty anti-immigration and has more traditional views on sex and gender thinks of this place as a circlejerk cesspit of reactionary trolls, by dint of being on 4chan.
Anonymous
>>6188029 If you refuse to check out /qst/ on the sole basis of it being le scary 4chinz, you probably shouldn't be here anyway.
Anonymous
>>6188029 They're one liners anyways. Not even semi.
Anonymous
>>6188038 True, which is why I don't push. One could reasonably counter that the site's reputation, such a dismissive attitude towards outsiders, and paranoia over bringing in people who are part of the "unwanted element" all contribute to our obscurity and decline.
Also, it's just really goofy since it's pretty clear that our current base of QMs and players includes several Gays, Blacks, and Jews, plus a few Leafs and SEA folks and even WOMEN. Also, lots of ESL people from several European nations. None of these people are very shy about it, and several are pretty much board staples and positive contributors to the local milieu.
Anonymous
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>>6188043 >implying someone as needlessly verbose as me would play with one-line RPers PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 02 Feb 2025 16:25:58 No. 6188050 Report >>6188044 >even WOMEN Not possible. You lie!
Anonymous
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>>6188050 Was torn between this and making a Captain Barbossa edit with
>"You best believe in globalist diversity initiatives... You're in one." Anonymous
>>6188044 >List a bunch of non-judeo, non-african, and non-tranny groups in a pathetic attempt to act like everyone is their ally. Still trying that one, huh? That might work on Reddit... but here?
Anonymous
BananasQM !!41PmzC6RLY4
If you know it's only there to get a reaction, why do you react to it?
Anonymous
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>>6188070 My reptilian overlords check over my shoulder periodically to make sure I'm earning my IDF paycheck by doing at least SOME subversion.
Anonymous
>>6188044 >paranoia over bringing in people who are part of the "unwanted element" all contribute to our obscurity and decline. Is it paranoia when it's warranted? I don't know about you, but i'd rather have a small number of voters than to have the crowd from Akun. Genuinely never met a worse crowd of voters.
Anonymous
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>>6188070 Silence is (in reality, some degree of) consent.
BobaTea !!2/6ApjJ1a9X
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>>6188035 >>6188035 >>6188035 Swell of Magic has updated! Having successfully rescued your man from a gaggle of floozies attempting to steal his purity with the oversized and tumorous jubblies, there is one question to answer. Where are you dragging him to?
A cafe for a nice date? To catch up with your besty and her beau? To see the sites? To enjoy the accommodations at one of those hotels that rent by the hour?
The choice is yours!
NewbQM
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New threads for Unbroken Empire: New frontier is out now ! The colony grows and the Valhallan people begin to coalesce.
>>6187977 Theseus: a 40k A.I. quest also continues on with a new thread, with Odysseus further extending his influence and production capacity in an uncaring galaxy in the grim darkness of the 41st millennia.
>>6187969 NewbQM
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>>6186808 >Hey Newb. If you are reading this, hope things are moving along smoothly :D Work is taking away a lot from me, but everything's progressing.
>i've been doing some more ship designing for Unbroken empire. Posting it here so you and anyone who might be interested can see. It is a new Destroyer class vessel named Seraphim. Lovely to see as always, Fleet-anon. Hopefully your colony will reach a state where everyone will be able to nerd out over commissioning warship classes. Would I have actual artistic skills, I'd might even run a ship building quest.
>Hope the next thread isn't far away :) It is out now !
>>6187977 Anonymous
>>6188076 >Akun voters are worse than next to no voters Maybe, but I haven't spent long enough there to say for sure. I'll take your word for it. Though that's seemingly not the element 1post-kun means.
Either way, whenever you try to expand a pool of participants you run the risk of bringing in some folks whoa re a bad fit, or hanging the local culture. If you want to grow, though, you have to take that risk and open yourself up. That, or we stagnate and eventually peter out. XenophobeAnon is right though, insofar as choosing where we attempt to recruit and how we advertise is important for how successful we are, and how that success manifests. I'm open to ideas; I've spent time and money on /qst/ before, and will again if we formulate a plan I can get behind.
Anonymous
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Lord knows another 40K quest would do little for the catalogue but my inability to brainstorm enough "balanced" abilities and not too recent playthroughs of Shadow of Mordor has led to me thinking a Warhammer 40,000: Champion of Malice Quest might garner some interest. Would being a blackshield "blessed" by the Doomed Dickhead with a spicy hand/brand to press-gang losers of every stripe to make everyone's day worse be enough of a hook and good enough a start or should there be more work that has to be put in before the PC starts doing anything really cool. Finally what sort of game system should I use? Have a couple of simpler stat list and DC with bonuses and maluses mapped out but it might be better to use something simpler or try something more complex.
Lesches !!oJEPr0mjkw6
>>6188087 I had previously participated in past ad-campaigns as well, but I think we might continue to experiment with new strategies until we find success, rather than keeping throwing money into the furnace with marginal results.
Given how big SV and SB are, I'm personally thinking of polishing my previous SATQ threads, posting them there, and then attempting to draw those SB/SV folks here to participate in the "active" quest.
Anonymous
>>6188093 I haven't checked out SV or SB. I got the impression from others here that they're rather heavy-handed in moderating quests like yours or mine, with shall we say "problematic" MCs. Sounds like you ave more experience, though... Is there anything to that? Or is that just anons like the one I was bickering with being hyperbolic because they won't allow something like Nigga Quest or Dark Investigation: Rabbinic Tunnels?
Lesches !!oJEPr0mjkw6
>>6188107 I've never run on SB/SV myself, so hard to know exactly where the line is for "edgy content". At least I could theoretically fall upon "verisimilitude with Homeric literature" as an artistic excuse, but ultimately, the stakes of getting banned there are very low anyways, so it might be worth a try.
If we got banned, it might even better illustrate our point to SB/SV questers - that on /qst/, looser moderation means "more artistic control" for the QM, even if that sometimes means we are confronted by exceedingly distasteful quests run for trolling purposes here on /qst/.
Anonymous
What if we... ran quest on Ayenee.orgto showcase what they are and make some references to /qst/ on 4chan?
ReptoidQM
>>6188142 A roleplay board? Makes sense. I've never been there... What's their culture like?
>>6188127 That makes sense. Maybe I'll look into that for my next quest, when Cambion's done. I'd thought about doing something similar with Akun before their monetization debacle.
Anonymous
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>>6188173 They are writers, really. Each would make a good QM. Tend to be middle aged. Nostalgic. Sometimes I read along.
Anonymous
For QMs that play around with established IPs with established power systems & dynamics or well known genres like high fantasy, what do you do when you have to deal with a player character that is either very strong or very weak? Like say, a mighty dragon or a widdle goblin, just for example?
BobaTea !!2/6ApjJ1a9X
>>6188127 >>6188142 >>6188173 Can't speak to SV, they split off very early in the era of woke because SB wasn't woke enough for them. Having run quests on SB and its offshoot QQ (another SB spinoff for people who wanted to write smut), my advice would just be to avoid any content that would get rated beyond a soft R. You can reference stuff happening off screen without too much issue, but don't go into detail.
I also would just avoid anything like the two quests mentioned by this fellow:
>>6188107 That's a way to get a ban pretty easily. You can also be a bit edgy without getting banned, but cringeworthy shit like that would catch a ban pretty quickly.
Anonymous
Which quest character would you fuck the most
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 02 Feb 2025 21:06:10 No. 6188243 Report >>6188183 Oh hey, you asked this question just as I was sorting this kind of stuff out behind the scenes.
Given the fact that my quest deals with 1000+ creatures that are all some level of ridiculously overpowered, I've had to go full autist and started making my own classifications for various "levels" of mon.
To use your example: an Impidimp (see: widdle goblin) would probably not be nearly as big a threat as even a single Deino (see: "mighty" dragon), so I try to take that into account and plan their appearances around different parts of the story and areas of the world. The weaker stuff is intentionally more common to balance out the ridiculous amount of firepower the stronger stuff brings along with it, and I tend to use edge cases to pad out the middle of an extreme difference in power scaling I'm working on. If there's a Skarmory and a Patrat in the same area, I'm going to throw some questionably-useful obscure mon like Carnivine or Woobat in the middle of that encounter table to keep things balanced.
In terms of characters specifically: I think about this a lot. Characters' firepower come almost entirely from their team, so I try to really balance things out as much as possible.
Using the most recent fight I've written as example, Walter has more team members than Andrew; it's a 3 vs 2. That would seem unfair, but Andrew's entire team counters Walter's quite handily (2/3 of Walter's mon are weak to 1 of Andrew's mon, one of them severely so, while the other mon has a full immunity to the remaining member unbothered by fire), so he gets treated as a higher-power opponent and ended up winning his first fight pretty easily.
Guns could probably get him further if I let him use them, but that would fuck up the tone and only really work on a case-by-case basis, so I generally just stick to using teams as a metric for power level.
Sorry, that was kind of a long sperg-out. I hope I answered your question instead of completely forgetting about it and going on an unrelated ramble.
Anonymous
Anonymous
Anonymous
Quoted By:
>>6188185 My next quest, if I stick with the idea, is probably going to lean towards a more conventionally-heroic character concept to start. That might fly there, I guess...
>>6188258 Hail to the queen, eh?
Anonymous
Quoted By:
>>6188243 nah, it's cool, I like the long explanations and occasional tangents. For weaker enemies generally being more common it makes sense, and I think with pokemon's upper limit being 6 mons at a time in one trainer's team means you can show the difference in skill in a pretty tangible way. That and the type chart helps keep it understandable and fresh. It's pretty neat.
Anonymous
>thread was on page 10 >suddenly gets archived Wait, what the fuck? I didn't even see it get into page 11. What? Fuck, is there any way to archive it while it's still in the "expired" section?
Anonymous
>>6188283 >Fuck, is there any way to archive it while it's still in the "expired" section? If you mean archive it on suptg, as long as it's still on the 4chan archive and doesn't 404 when you reload the thread, suptg can read it.
Anonymous
Quoted By:
>>6188283 Yes. Suptg can scrape and archive a thread right up until it 404s.
Anonymous
>>6188285 Well, someone seems to have already archived, it, actually, but still..what the fuck? It wasn't even close to page 11. I saw it. There were like five threads ahead of it. Now boom, it's gone What am I supposed to do? Create a new thread solely to have like five updates and then close it? I can't just leave it at that either, my next thread might only be in a few months.
Did someone just spam a bunch of new threads or something?
Anonymous
>>6188288 There were indeed seven or eight threads created in the last 48 hours, though most or all seem legitimate.
Anonymous
Quoted By:
>>6188288 >What am I supposed to do? Create a new thread solely to have like five updates and then close it? Sure, nobody will mind.
Anonymous
Quoted By:
>>6188297 I guess that's just some really inconvenient bad luck, then. Just like two days more and it would have been over, I was literally just two updates away from ending it.
Anonymous
>>6188297 >There were indeed seven or eight threads created in the last 48 hours /qst/ is saved!
Anonymous
>>6188314 Threads still last 55+ days.
Anonymous
Quoted By:
>>6188329 /qst/ is doomed!
Anonymous
Quoted By:
>>6188329 >Threads still last 55+ days. Not enough, as clearly shown by my case.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6188359 >>6188359 >>6188359 Swells of Magic has updated! In a stream of consciousness, Valeria spills her desire to take Mikhail to the love hotel where her besty has been holding Ladies' Night recently. Of course, running into said best friend right outside of the place while Mikhail has her in his arms is fodder for gentle teasing. Now she's second guessing herself, and needs to know: Wat Do?
Anonymous
Everyone should make a quest, even if you're not a good QM. We need more active quests on /qst/, quality is irrelevant, just don't flake. When half the threads from page 2 onwards are dead it is hard to consider this board "alive".
Anonymous
>>6188367 More players, too. I know it's a big time commitment and not for everyone, but QMs that want this board to thrive should endeavour to play at least one or two other quests, and players who only play one or two quests should try to add another quest or two to rotation. Creative forums thrive when people participate in one another's work and cross-pollinate.
Anonymous
>>6188374 That's a good point, anon. I'm guilty of only really participating of the big quests in the board and rarely giving the small troll quests a chance. Guess I'll cast a few votes now and then and see if they will live past the first thread.
Usually a quest only picks my interest when I see a #3 or #4 on it, then I know the QM is committed and I go peruse the archives.
I suppose a lot of people are bitter from the endless "dead within 100 posts" quests.
That is why I said: just don't flake.
Anonymous
Quoted By:
>>6188367 Running quests is hard with tons of brain problems. For anyone out there without brain problems but instead have self esteem issues and internal doubt, take the advice of Shia the Beef. Just do it.
Anonymous
>>6188107 Players seem fine, nerds who want to read nerdy shit. Seem to have different tastes to us, lots of Worm fiction.
Mods can be overbearing. Don't have the picture where a mod gets upset at the use of "traps."
Anonymous
Anonymous
>>6188398 >We don't advocate for genocide here I really, really hope that this is referring to an quest-related comment. That would be funny. Gib context.
Anonymous
Quoted By:
>>6188398 >no traps >no genocide apologists I think that disqualifies the main characters of 3/4 of my quests.
Anonymous
>>6188401 It's from a Warhammer quest. Also saw another Warhammer thread with the same warning.
Don't know what Warhammer is?
https://www.youtube.com/watch?v=JiiZJUq9bvs&list=PLhe77z_zTzRY-bmtKMydUF0eoWbGz_cCM&index=36 Anonymous
>>6188411 How the fuck can you have 40k without genocide?
Anonymous
Anonymous
>>6188414 ..and people actually *use* this site?
What the fuck even are the quests there? Just people talking politely to each other?
Anonymous
Quoted By:
>>6188416 Talk about Powerlevel faggotry
Anonymous
Quoted By:
>>6188414 I've literally sucked another man's cock but still cannot imagine being this bog of a faggot in my wildest dreams.
Anonymous
>>6188412 My thought was that you just can't use the bad no-no word, probably. ..
>>6188414 Kek, I could be wrong, though. Wow.
>>6188416 I measure individual or ideological conflicts are allowed, probably, just nothing that even blushes of supporting a problematic opinion. I'm sure there are some cozy quests and good people there, but even as a lefty, that's too much for me. I'm an adult, I don't need to be coddled through my fictional explorations like I'm bumper bowling.
Anonymous
Quoted By:
>>6188424 I wonder how fast I'd be banned if my quest was there.
Anonymous
Quoted By:
>>6188414 >anime profile pic Fixer !!iI8oeQD1M5m
Man, I really miss Amulet Quest.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 03 Feb 2025 05:55:40 No. 6188530 Report Poképocalypse's THIRD thread has finally come to a close! Come contribute to the final vote while you still can!
>>6188518 >>6188519 >>6188520 >>6188521 >>6188522 >>6188524 >>6188525 >>6188526 >>6188527 Sheesh, did I seriously just write two 9-post entries in a week? What the hell has gotten into me? Anonymous
>>6188530 >What the hell has gotten into me? Coffee?
poképocalypseqm is barely awake and in bed
poképocalypseqm is barely awake and in bed ID:4tTLPHjg Mon 03 Feb 2025 06:23:36 No. 6188543 Report >>6188537 somehow no, caffeine gives me bad headaches so avoid it. Maybe someone fed me cocaine while I was sleeping
poképocalypseqm is barely awake and in bed
poképocalypseqm is barely awake and in bed ID:4tTLPHjg Mon 03 Feb 2025 06:24:38 No. 6188545 Report >>6188543 *so I avoid it jeez I need to sleep
Anonymous
Quoted By:
>>6188543 >>6188545 >the coke fairy is real I knew it.
Anonymous
Ok, we got some new fantasy quests. Lets take a look at them and see if they are GOOD.>Khornate Serf Quest Ok, fine, more 40k it is what it is. But it starts with the dreaded character GEN and the first few posts are mostly just rolling dice after that. Not looking good but not dropped yet. Lurking but may forget it exists. >The Swell of Magic Quests opens up discussing the panties of the characters. Goes into details. Starts talking about the sexuality of the characters and we are only like 5 sentences in. it will never be "good" henti coded quest. DROPPED for me >the Last Dungeon Low effort OP image, not looking good. The dreaded char gen rears its head again too. THAT said, honestly reads pretty decent if you are feeling an edgy protagonist .Concept has potential, updates not too long and has a strong start in voter count. Not getting my hopes up but will be reading AND voting. D&D Quest Low effort op and TOO much char gen. Nothing after that matters because its clear to any /qst/ vet that the vote is completely same fag controlled. Single reader using sock puppets to string QM along. SAD to see. Maybe two players now but its more likely samfag just found a stable second IP. All the signs are there. DROPPED>Westeros Elf Wizard Quest Westeros / AI art. It will never be good. Fatigue set in at this point and won't bother reading. Dropped
Anonymous
Quoted By:
Fantasy will never be good What this board needs is urban wish fulfillment SoL battle harem anime coded trash.
Anonymous
Quoted By:
>>6188367 >Everyone should make a quest, even if you're not a good QM. Well, I did just that for the first time, back when I was in college and not a dropout. It fizzled out thread 1 because lol college and the painful fact that I got like, 2 replies a day. I'll try again maybe, but with a better plan and a much shorter length expectancy.
Adlershorst
>>6188578 I have a fantasy quest, it's not much, but it's mine.
Anonymous
>>6188587 I started playing it recently and am enjoying it
Anonymous
>>6188367 >>6188374 I remember back when you ran several updates a day. It's insane that those days are over.
The /qst/ I knew, the 4chan questing culture I knew - is gone.
/qst/ has gotten so fucked.
Adlershorst
Quoted By:
>>6188588 I am glad to hear it, I am not that good with numbers, and I fear that most of the mechanics I have implemented can feel clumsy from a player's perspective.
Anonymous
>>6188578 Dawn of Kingdoms, Legends of Runeterra: Ionia, and Elden Ring: War of Broken Gold were all going great up until the QMs got hit by the curse and just fucking dropped off the face of the earth / ghosted the thread.
Anonymous
Quoted By:
>>6188594 We have a headcount on the QMs who've actually straight up died from the curse? Always wondered if anyone ever kept track of that stuff.
Anonymous
>>6188591 I too miss my ritalin fueled writing frenzies but I don't think I have it in me anymore
Anonymous
>>6188594 Ok so the more effort someone puts in a quest the faster he is going to burn out. Because all time spent questing on /qst/ is wasted time. Write a book on silk road you can even slap that on a resume. Put out a tip jar on akun and make like 50 bucks. Make a discord make.some friends.
Qst on 4chan? Time gone forever.
Anyway, as I was saying, the more effort a QM puts in a qst the better it will be. But also it will increase the chance of burnout. A GOOD fantasy quest will be mid effort enough to run long enough to be satisfying. Rather read that then read 2 pages of what could have been the greatest book ever.
Anonymous
>>6188598 You're like 30 dude, it's far to early to be opting out of life. Wtf are you going to do 10 years from now? Due?
Anonymous
>>6188591 There were times back when I was actively working on the idol quest / little dungeon where I wanted to post more, but I actually had to sit around and wait for votes.
So on /qst/ I usually posted once or twice a day, but during my short stint on akun I would regularly post 4/5 updates in a single evening because there were always people voting.
Anonymous
Quoted By:
>>6188601 that's a bit of a leap from what I posted
Anonymous
>>6188611 If you're the real DungeonQM and not just larping as him make a new thread of The Little Dungeon That Could right now. This is a threat.
Anonymous
>>6188611 >>6188617 Seconded. Still have a meme folder for your quest.
Anonymous
Quoted By:
Just saw a schizo theory that this website is dying even faster than usual because AI shills are devouring the bandwith with their generated images as traffic keeps declining. I kind of believe it, and its probably why that price hike announcement was made.
DungeonQM !VHmdcK1yHs
>>6188621 >>6188617 I might in the future, but for now I'm working on the questing website
I've been hesitant to bring it up since it feels like it's in poor taste to discuss the creation of an alternative on the very board it would end up competing with, but since the people above have been discussing alternatives like SV and SB I feel like it might be okay.
Right now I already have: general use things (browsing, following, private messages, etc), polls, dice rolling, live updates, and a proper text editor with WYSIWIG and markdown support.
I'm also working to implement things like tracking active readers and "views" so that a QM can reliably track if a quest has no readers or just secretly has a lot of lurkers that aren't voting much
Just to ask for some general input, what do you guys think is something a questing website should have/support?
BananasQM !!41PmzC6RLY4
>>6188679 >Just to ask for some general input, what do you guys think is something a questing website should have/support? DungeonQM !VHmdcK1yHs
>>6188686 Alright, wasn't aware. I'll try and figure it out myself then
Anonymous
>>6188679 Do you have tags? Remember to add tags to make search easier. And don't make them ridiculously garbage to search with like in Akun.
BananasQM !!41PmzC6RLY4
>>6188689 It was just a meme my dude
We have talked/whined about this a lot and the only real thing we can hope for at this point is just removal of the post timer. Personally best case scenario I would be happy with strike-thru text and more colors, maybe center justified if we're being saucey.
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Mon 03 Feb 2025 14:44:16 No. 6188709 Report Adlershorst
Quoted By:
Update: With you finally giving the foe some decisive blows to his walls, you might want to consider open negotiations.
>>6188704 >>6188704 >>6188704 HandlerQM !!k8ZbH4xhBG5
>>6188679 >Just to ask for some general input, what do you guys think is something a questing website should have/support? More text options (more colors, strike thrus, etc)
A less stringent character limit
The ability to edit posts so you don't have to juggle deleting and reuploading things.
And of course, no funny post timer.
DungeonQM !VHmdcK1yHs
>>6188691 >Do you have tags? Remember to add tags to make search easier. I do, but it's very basic at the moment. pic related
>>6188692 Ah, all good then. Thanks.
>>6188709 >>6188714 Post editing, strikethrough, and colours are included, yeah.
Each time you make an edit it saves a new copy of the text and will always show the latest one.
The older copies are only for the author and when you end up deleting a line that somebody quoted / commented on as those are shown in the comment
>And of course, no funny post timer. Core feature in shambles
I've been thinking of including a way to keep track of in-game stats so readers can click a "View sheet" button so they can make informed decisions, but it would mean the QM would have to manually update the sheet everytime a number goes up which would be a lot of work and probably end up out-of-sync real quick.
Fastest way I've found is to have the QM use certain syntax like: @C[Strength +5] which I can highlight and then make click-able for readers so they can click it to open the sheet to show it like:
Dexterity: 15
Strength 10 >> 15 (+5)
Main problem is that basically every quest has its own system which would take some work, though they're all numbers or words in the end so I can basically just use JSON with change-tracking so people can view the correct version of the sheet for the update/chapter they're reading.
Anonymous
>>6188679 No cucked moderation, please.
And I would prefer not to have it in a forum format. Something about that puts me off pretty hard.
And while some people will bitch and moan and screech for it to be redboard equivalent, never give in to them. Or if you do give in, then at least make it so that the smutfags are banished to a dark corner of the website that the rest of us respectable questers don't have to look at front and center.
DetectQM
Quoted By:
Gotham City Beat Cop returns after the weekend break.
Join us as we sell the autistic guy who smiles weird down the river!
>>6188671 >>6188671 >>6188671 Anonymous
>>6188725 "Join Quest" is gay. Read Quest is better
NewbQM
>>6188679 >Just to ask for some general input, what do you guys think is something a questing website should have/support? Well, the reason why I use /qst/ is freedom of expression. If you want to do some really fucked up shit or smut, like some other anon said, I'd like for that to be separate, but other than that, if it is not illegal, I want to be able to post it. I like how 4chan handles posts as well, a.k.a. you, the poster, own everything you post. These two issues is what got me away from other potential sites.
Other than that, the basics, more formatting options, colours, the 3k character limit is a massive pain, when it came to Renovatio Imperii, I'd easily spend 20-30 minutes just posting everything. The long waiting times are also annoying, but not a complete deal breaker for me, it does stop me from just occasionally posting in other quests though.
If that can be met, I will jump ship.
Anything extra is just a cherry on top, easier means to calculate votes would be nice, but not a deal breaker.
Anonymous
>>6188735 >>6188753 >separating smut Yeah, because that worked for akun right?
NewbQM
>>6188754 >Yeah, because that worked for akun right? I've no idea what happened to akun, nor do I care. Just having a tab atop that's 18+ due to legal reasons should be good enough, I think.
Other than that, I want a GOOD questing website, that's about.
Anonymous
Quoted By:
>>6188756 You should care, unless you want the site to be filled with nothing but low quality smut. Coomers are the kind of people who are willing to pay QMs just to get what they want.
Anonymous
>>6188679 >something a questing website should have/support? Archive, it's mandatory.
Filtering of posts (Plot posts, vote posts, general discussion posts). Maybe even have discussion posts in a separate thread
Rolling several types of dice in one roll
Convenient storage for quest info (rules, character sheets, lore etc.)
Anonymous
Quoted By:
>>6188679 >Anon singlehandedly makes more progress on his dedicated questing website in like a week than the DQW people have in EIGHT YEARS As much as the prospect of jumping ship saddens me, this is based.
Scorekeeper !!urZ1qzDpXky
Scorekeeper !!urZ1qzDpXky ID:zplvbjRC Mon 03 Feb 2025 17:59:52 No. 6188820 Report Quoted By:
>>6181007 >QM question: I think the quest that attracted my attention for the longest time was Do Your Best Quest. It's been a while since I was caught up, but I remember enjoying my time reading it a lot. I'd been lurking for a while by that point, but once I picked up on the basics, I tried running my own quest for the first time.
>Player question: I honestly don't know if I can answer that question very well. I haven't been reading from the catalog as often as I'd like this year.
>General question: A higher character limit would be much appreciated.
>Miscellaneous question: My resolution is to focus on pacing for my quest. I have a lot of ideas for my quest, but the problem I have is rolling out those story developments without overwhelming my players or making them wait too long. I've had to shift some plans around, but I think I now how to proceed without ruining the impact of certain scenes and developments.
Also, Maximum Spider Quest is back! We left off last time without deciding on the final vote, so we're going to redo that one as the thread opener. Cindy still has to decide what she'll do with the Bloodgem!
>>6188806 >>6188806 >>6188806 Feel free to swing on by whenever you get the chance!
Anonymous
>>6188725 If you can create a place with the same feel of quest that would be nice. Its quite chill here. One of the reasons i like it here more than other sites.
DungeonQM !VHmdcK1yHs
>>6188738 Changed it to "Read"
>>6188735 It's gonna be a "blue board" like /qst/ at the start, maybe I'll add support for smutfags later, but I've never been a fan
When people post smut they'll inevitably also post pictures to support it and for now I don't wanna deal with all the headaches that accompany that
>>6188753 Full formatting options and a generous character limit are a given.
I very much remember having to break down my own 15k character posts and having to manually convert all the bold, italics, and colour tags
>>6188797 >Archive, it's mandatory. That's a great one, actually. Even though I rely on suptg a bunch, it completely slipped my mind
So that'd be five quest states then: Draft (Unpublished), Active (Published), Hiatus (Published, no updates in 4 weeks), Dropped (Archived), Completed (Archived)
>>6188825 I'll try, but it's the people that make the vibe and I have little control over that
NEMESIS !JgR6sW7w66
>>6188872 Not sure how popular it would be but what about email notifications? So players can subscribe to a quest and get notified when it updates/goes live?
My only experience questing is with /qst/ and that's always been my biggest pain point, coordinating updates with player activity.
Anonymous
>>6188872 Are you saying you don't want to support pictures in general?
Anonymous
>>6188908 I think he was saying he doesn't want to scroll through a quest and see a picture of someone shitting into someone else's mouth because they were writing their fetish scene.
Anonymous
>>6188679 >Just to ask for some general input, what do you guys think is something a questing website should have/support? Oh boy, where to begin?
>Audio file embeds While we can make do with vocaroo and Youtube, they always end up expiring at a later date and suptg can't archive it. I get a little disappointed reading old quests and seeing that the appropriate music doesn't exist.
>a much more generous character and line limit Kinda sucks dick having to break up an update into +3 posts.
>NO SHITTY GAY WORD FILTERS If this website gets off the ground and I get my text replaced with "onions" then I'll get (You).
>tie thread formatting permissions to a secure tripcode instead of IP It's annoying for QMs to have to swap networks and they end up losing their formatting privileges. When OP posts a thread or a forum post or whatever, it should be easy to keep posting regardless of the network they are posting from.
>Edit functions For QMs.
>Tagging system Like the other guy said. Would be awesome
>Make deleting posts not such a fucking hassle Again for QMs. Not sure about players since someone could roll a 1, delete it and then try again. Wouldn't be in the spirit.
>greatly reduced post time limit Again for QMs. Give players a longer post time limit. I'm not saying this because I hate players but because it'd be easier for bots to spam. I dunno why bots would bother with a quest website but they would eventually be a problem, somehow.
>don't send posts to spam purgatory when mass replying For QMs. Because they have to respond to every player and their input when voting
>a more robust dice rolling system I'm talking rolling different types of dice at once, being able to randomly select from a range of numbers that don't just start from 1, multiplication & division functions, etc.
>post filtering As
>>6188797 described
>Dedicated archive This is the big one, literally the most important part.
Anonymous
Quoted By:
Need a tie-breaking vote in With Great Power
>>6188452 Anonymous
(Captcha is ass cancer, smfh)
>>6188908 >>6188909 That, and also deal with the legal headaches when someone (or something) posts the stuff that scares the advertisers away at best and attracts the feds at worst.
Anonymous
Quoted By:
>>6188915 I mean the feds will already be there but at least it won't be with a subpoena.
Anonymous
Quoted By:
>>6188913 >tie thread formatting permissions to a secure tripcode Why not just give formatting to everyone?
Anonymous
>>6188679 When I was considering building this the thing that stymied me was player commenting. On akun you have the chat (which is kind of cobbled on to the end of each update in a really awkward way). Here and other forums you have posts. Neither was really a satisfactory solution for me. Posts obscure the actual updates from the QM (which is what you want when you're catching up or lurking). But chat is often too disconnected from the actual updates to follow easily. And it can too easily be spammed.
One idea I had was something like google docs commenting system. I think something similar is also implemented in some fanfic websites like Wattpad.
Basically, you can highlight text and leave a comment, and that creates a thread that other people can comment on. You would add this to the polls as well so people can comment on choices. And at the end of it you have an artifact of all the (asynchronous) commentary/reactions of your players. It's something you cannot do on /qst/ or akun, so it'd make your site unique.
I also think Kaz incorporated AI in a lazy and useless way. A much better utilization would be to construct a vector store of all the quests (or some AI generated synopsis) and implement semantic search, so the player can search for quests by describing what they're looking for in natural language.
Finally, a way to construct and roll on tables (a simpler version of
https://perchance.org/ ) would be extremely helpful. As well as an easy way to copy and share tables.
Anonymous
Quoted By:
>>6188960 >I also think Kaz incorporated AI in a lazy and useless way. A much better utilization would be to construct a vector store of all the quests (or some AI generated synopsis) and implement semantic search, so the player can search for quests by describing what they're looking for in natural language. An alternative to this is also just auto-tagging based on the QM's description of their quest.
Cutémon Trainer !evPi8COM4k
Cutémon Trainer !evPi8COM4k ID:i96ogw9w Mon 03 Feb 2025 23:25:37 No. 6188984 Report Quoted By:
>>6188725 >glance at /qtg/ >become extremely confused at how someone cloned my Cutémon thread but more importantly how it has 2000 likes Turns out I just have brain problems.
Tags are pretty accurate, though.
DungeonQM !VHmdcK1yHs
>>6188879 Yeah, I'm keeping track of that. It's among the last items of my todo-list as I'll probably end up using a third-party service for it
>>6188913 Most of these will be covered, I'll admit that I haven't looked into hosting audio files though
Seems like that would get expensive real fast because of bandwith
>>6188960 Inline commenting is what I currently have, but the comments are shown below the update as well as when using mouse-over on the highlighted line.
The reason I opted for dumping it beneath the post/update is because having tons of tiny threads based on a quote/hightlighted text will make the discussion incredibly fragmented.
That's something I wanted to avoid at all costs since discussion is (to me) one of the best parts of running quests.
I'll admit I'm not entirely happy with the current layout of my "Quest" page.
I had the akun thing for a bit where I had a floating side-chat that would stay fixed in place as you scrolled through the comments, but I was told that would essentially be a floating spoiler-box if you're joining the quest late and are trying to catch up.
Then I figured I would load comments as you scrolled through the updates. Kinda like clips on Twitch, replaying comments for that update
But, yeah, right now I just have it beneath the updates/polls in a foldable, scrollable area (like a mini-chat, I guess) that people can either size-up and read or scroll past if they don't care
The QM part is also a completely different page/section of the application since they have different needs.
So, there's a seperate page/editor/chat/etc for the author called the "Workspace" kinda like when you're streaming Twitch.
Allows for statistics and moderation and an advanced text editor.
I'll report back in a few days time since, although I really do appreciate the feedback and discussion, I don't wanna sidetrack the discussion of actual quests any more than I already have
Anonymous
>>6188679 Not having to create an account is nice, as is tracking by IP and being able to optionally use a trip or something to prove you are who you say you are.
As for smutty content, despite my reputation
with that one loud anon, at least I don't do much of it. that said, if I have the option for a spoiler or hidden section where relevant, that could be a nice alternative or having it out-in-the-open or hosted off-site.
As for format, honestly, the 4chan thread-style format is antiquated but perfectly serviceable to me apart from the limitations in formatting, editing, and the character limit. A side-chat or mouse-over chat, but the comment-thread style we have is entirely fine as long as there's a way to highlight or search QM posts to skip 'em easily when binging archives and such.
Anonymous
>>6188998 You could do a weird thing where it's in this sort of format but the QM posts are larger and centered with posts in boxes are held in a scrolling bar next to the QM post. Contains the posts next to the relevant QM ones. I am bad at describing.
Anonymous
Quoted By:
Alpha Legion quest QM if you are still alive please come back
Anonymous
>>6189003 Sure, I guess you could. I'm just saying I personally have no problem with the way /qst/ handles votes and commentary.
TercioQM !mnPIYfftks
Quoted By:
>>6189036 >>6189036 >>6189036 After an unexpected archival, the thread for the conclusion of the first thread of Fog of War is up.
Anonymous
>>6189035 Yeah. I like this format. Which is why I think a soft realignment would be neat for preserving it but making it more inherently legible
for people who are strictly readers at least without using tools. Sleeker. But it is an unnecessary affectation.
Anonymous
>>6189053 Layout toggle:
>quest mode >/qst/ mode Anonymous
Quoted By:
>>6188985 >I'll admit that I haven't looked into hosting audio files though Seems like that would get expensive real fast because of bandwith
Ah, yeah. A rich man's dream then. Funding's always going to be an issue, isn't it?
Anonymous
>>6188600 For the longest time I have always wondered why we don't see it more often where there can be multiple QMs...
Whether that be several QMs privately collaborating together, or even if it's just a thread where the main QM allows a few other anons to do the writing now and then (if there's anything that goes in a bad direction, the QM can just veto it afterwards).
Anonymous
Quoted By:
>>6189055 Hell yeah, buttons kek
Anonymous
>>6188367 Sure thing.
I'll run my boring quest about boring kids with boring super powers helping out their boring neighborhood, that will only get one player because "quality is irrelevant", and when the boring quest dies, I can be accused of samefagging because the quest was so fucking boring it's unbelievable that even a single person would participate.
I'll get right on that.
Anonymous
>>6189082 I'd definitely give such a thing a look.
>>6189233 You seem very sad, anon.
Anonymous
>>6189239 >You seem very sad, anon. He's on downers. Forgot to take the uppers.
Anonymous
>>6189239 >>6189250 Yes, I agree, you should ignore the point that quality is actually relevant, in favor of addressing the person posting.
It's important that we give people the false pretense that quality doesn't matter, so they can waste their time and effort and laugh at them later.
BananasQM !!41PmzC6RLY4
>>6189386 >TWO post by this ID this time Color me impressed.
Would you please care to describe exactly what you believe the solution to the issue described by your previous post is?
>>6189233 Anonymous
>>6189233 >>6189386 If you mean writing or drawing quality. Yes, it's mostly irrelevant, as evidenced by 95% of the popular quests currently on this board. If you mean quality in terms of factors related to the quest medium (consistency, managing players, interesting choices, procedural worldbuilding, research etc.) yes, it obviously matters if you want lots of players and want to keep them.
Your purportedly "boring" quest could just as easily be a very popular "comfy" quest depending on how well you execute the factors mentioned, irrespective of the writing or drawing (if its a draw quest) quality.
Anonymous
>>6189233 >>6189386 Just make a GOOD Superpower Quest, idiot.
BananasQM !!41PmzC6RLY4
Adlershorst
Quoted By:
Update: Negotiate for the surrender of a city, now.
>>6189399 >>6189400 Mawmaw !!leoMR44RyCR
What makes a good superpower quest?
BananasQM !!41PmzC6RLY4
Anonymous
>>6189386 Git gud. Or even just git mediocre. I'm not a stellar writer and I'm prone to sometimes egregious typographical errors, but I have players. if your quest is boring in your own estimation, add stuff you think is fun and interesting. If it attracts fewer players than you'd like, find a natural end point, tie it off, and workshop your next attempt in the /qtg/. Stop being silly.
>>6189425 A strong sense of MORAL PURPOSE. Souvarinism aside, I mean that unironically. If it's capeshit, that is vital to the genre. A superhero quest without a strong call to action leading to violent clashes of ideology is like a slasher flick without sex and violence.
Anonymous
ReptoidQM
Speaking of my
so-so writing, I got an unexpected day off work, so Cambion Quest has got an extra update for any people who like goblins, orcs, potioncraft and dungeon-delves!
>>6189481 >>6189509 >>6189523 >>6189524 Anonymous
>>6189458 Is it possible to have an anti-hero that kills instead of the usual no killing rule hero? A qst where killing criminals is your MO. The plot would be killing the antagonist but it's being prevented by a hero who is trying to capture the antagonist.
Anonymous
>>6189571 I'm no capefag but I'm pretty sure that's exactly what the Punisher is all about.
BananasQM !!41PmzC6RLY4
Quoted By:
>>6189571 What kind of hero do you want to be?
Anonymous
>>6189571 You never got the feeling Punisher was someone you could relate to. A mortal. The everyman. I prefer pic related.
YouAndYourWaifu !!S7iWoz56vJi
YouAndYourWaifu !!S7iWoz56vJi ID:haxbdw9L Tue 04 Feb 2025 20:34:33 No. 6189622 Report Quoted By:
The Prophecy Names Me, So The Demon General Betrays Her King? has a new thread and new update, please give it a look. It is a half-serious, half-comedic fantasy quest about a peasant in a human kingdom take over by demon and a powerful demoness who thinks that he's the chosen one.
>>6185763 >>6185763 >>6185763 >>6187080 R for Radical
S for Superb
A for Awesome
B for Bellissimo
>>6181007 >Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution? My New Year's Resolution is to see my current quest to completion and perhaps start a new one. I have to make sure I don't slack too much with my updates.
Anonymous
>>6189607 I can't relate to Bronson. He's ruggedly handsome.
Anonymous
Quoted By:
>>6189573 Yes but I want the protagonist to be an average joe who was wronged, and slowly learn to be like maybe admire Punisher. Maybe a teenager protagonist or something.
>>6189607 Death Wish film series sounds more fitting than the Punisher. I don't want a carbon copy of Punisher from the beginning.
>>6189625 Same
Adlershorst
Update: You have the city, but now you must choose how to govern it.
>>6189624 >>6189629 Anonymous
What is a GOOD capeshit quest?
Anonymous
Quoted By:
>>6189571 It's time for someone to take a
second crack at a quest about Gotham's REAL hero.
Anonymous
>>6189393 >If you mean quality in terms of factors related to the quest medium (consistency, managing players, interesting choices, procedural worldbuilding, research etc.) yes, it obviously matters if you want lots of players and want to keep them. By the sounds of it,
>>6188367 meant factors relating to the quest medium, given he said:
>Everyone should make a quest, even if you're not a good QM. and given that "good" is a measure of quality.
>Your purportedly "boring" quest could just as easily be a very popular "comfy" quest depending on how well you execute the factors mentioned, irrespective of the writing or drawing (if its a draw quest) quality. It would still be bad because it would be run by a bad QM.
We shouldn't be encouraging people to just plop whatever on the board.
Anonymous
Quoted By:
>>6189391 The solution to the issue of giving out faulty advice should be self-evident.
Anonymous
Quoted By:
>>6189396 >>6189398 Then quality would be relevant.
Anonymous
>>6189458 >Git gud. Or even just git mediocre. Then quality is relevant.
Anonymous
>>6189670 How do you think people get good? The vast majority of people are not inherently talented. It takes practice.
Anonymous
Quoted By:
>>6189673 Yes. It's true. You must be at least mediocre.
Anonymous
>>6189677 The requirement for practice doesn't make quality irrelevant.
Anonymous
>>6189682 This is literally the "entry level, requires years of experience, must be 20 or younger" job shit all over again. Fuck outta here.
Anonymous
>>6189688 Is it, really? I haven't really read the whole argument but i'm pretty sure my first quest is a lot better than it would have been if i never read any other quests. I'd say that it's pretty possible to 'git gud' at making quests without actually having actually made a quest.
Anonymous
>>6189688 >Fuck outta here. Unironically, no you.
I'm not the one trying to make people think this board is going to get better from mindlessly increasing thread volume without regards to their quality.
Low quality spam is a big part of why /tg/ sucks these days.
>inb4 >these days Anonymous
>>6189690 Making a quest or two, even a short-runner, is a good way to figure out what style of quest works for YOU, and with the slow pace of the board even running a sloppy, poorly-planned one-shot isn't likely to cause major upset as long as you're earnest about QMing.
Anonymous
>>6189692 Oh yeah, that's true. I also made a one shot before making my first quest. But i did run it to it's natural conclusion.
Anonymous
Quoted By:
>>6189693 Me too, sort of. My first quest was a bit too zoomed out and impersonal, and a bit too crunchy, I think. I wrapped it up when player-count dropped dramatically in Thread 2. I shifted a lot of the concepts into my current set of quests with some adjustments, though, so it wasn't a waste. Between the two, I workshopped what went wrong in the /qtg/, adjusted my expectations, and by my second quest I was even able to start integrating some civ elements (which is what my first quest was more like).
Anonymous
Quoted By:
>>6189690 That is dependent on the person. It's also not strictly true. Sometimes "poisoning the well" occurs in that people assume there is a specific way to write a quest which negatively impacts it. One pitfall people tend to get in is an over reliance on dice. Dice are fun. People like to roll them. It's also possible to fuck the story because the QM insists that rolling for everything is just the way to do it because he had fun rolling in other quests.
That speaks more to the quality of the person than the nature of quest-writing.
>>6189691 >Unironically, no you. Alright, bet.
Anonymous
>>6189690 >I haven't really read the whole argument It shows.
Pay attention.
The quality of a QM and their quest ARE relevant, so anyone planning to run should focus on putting out something of quality.
The point isn't about whether you get it right the first time or whether or not you read any or any of the other shit these retards are trying to confuse the issue with.
Quality is relevant regardless of how much you've run and regardless of how much you've read, and shouldn't be so blithely ignored or dismissed as unnecessary.
If you're a bad QM, quality is relevant.
If you're a good QM, quality is relevant.
If you've read no quests, quality is relevant.
If you've read every quest, quality is relevant.
Quality is relevant.
Anonymous
>>6189699 Definite "quality".
TercioQM !mnPIYfftks
Anonymous
>>6189701 Observable traits that may be compared to and measured by an observable standard without the influence of personal bias.
The quality of a quest is relevant, and so is the quality of its QM, given that what makes things "good" and "bad" are their observable traits, and given that such traits can be measured against a standard.
Anonymous
Anonymous
>>6189705 Then no, I don't think quality is that relevant. I've played, and seen other play, and even RUN quests where the art, writing, etcetera are not very good by any observable objective standard devoid of bias... Purely because they had subjective appeal. The only objective standards necessary are those of basic intelligibility, enthusiasm, and a reasonably-consistent and reliable update schedule. Anything else is gravy.
Some quests fail (or underperform in terms of participants) even with a measure of objective quality behind them, and some keep going for multiple threads with very little obvious sign of artistic or organizational skill on the part of the QM. Sometimes the QM gets better with time, sometimes not.
I won't say quality is entirely irrelevant, but I think many QMs or potential QMs do themselves a disservice by psyching themselves out thinking they lack a necessary baseline of quality, when in fact the bar here is quite, quite low.
Anonymous
>>6189709 >I don't think quality is that relevant. Weird, given that I've seen you regularly throw out the words "good" and "bad" to describe things.
Anonymous
I think there should just be more shortform quests with a forseeable endpoint
Anonymous
Quoted By:
>>6189718 The board would benefit from less dropped quests in general.
Anonymous
>>6189718 A successful short quest invariably turns into a successful long quest. Many such cases!
Anonymous
>>6189710 Yes, but that's subjective, which is why I asked you to define "quality", and when you specified you meant "an observable standard without the influence of personal bias", I went on to clarify my point in light of this. I am attempting to avoid linguistic confusion to have a productive discussion.
May I ask, anon, what YOU are trying to achieve?
>>6189723 Not always! Slice Quest and Beerus The Destroyer's Intergalactic Food Reviews were both relatively short and very sweet. That Cyberpunk Cannibal Clone Chef thing was another good one-and-done, as were Hobo's Epic and Shopkeeper Quest.
>>6189718 I agree.
Anonymous
>>6189726 >what YOU are trying to achieve? Ideally, I'd like people to stop passing off nebulous or outright false information as serviceable advice.
At the very least I'd like people to be more honest with separating their judgement from their feelings ("this IS good" vs. "I LIKE this").
The reason this is an issue is when the subjective and objective are confused, someone who either has never been a QM or has only failed won't know what aspects to focus on and in what measure.
I get that newbies should be hazed and told to lurk moar once in a while, but it goes a step too far when an off-hand statement is passed off as helpful advice.
Saying "quality isn't relevant" sounds like an invitation for more low-effort crap being put here to make the board appear active, which as I said before, is a huge reason why /tg/ is such shit right now, and has been since our quarantine.
Telling people who have never QM'd before to do their best at running something is vastly different from telling them to run because quality is irrelevant, because whether our residents admit it or not, or even realize it, this board DOES have a standard of quality; it is just unspoken. It shows with what gets engagement and what doesn't, and I'm not just talking about votes, I'm talking about in-thread discussions relevant to the quest.
I don't want to see anyone wasting their time and effort, failing over and over, because they didn't know what they were supposed to be doing, and I certainly don't want to see them getting blamed for a lack of personal effort, when what they were told was either so broad that there's no way to disagree with it, or something false spouted out of desperation or as an off-hand troll.
"If you run something and put in enough effort, you might succeed" is technically true and it would be dumb to disagree with it, but it ignores the nuances of what separates success from wasteful failure; just as "if you drink something when you're thirsty, you might not be thirsty" is technically true and it would be dumb to disagree with it, but it ignores the very important specifics of allergies and health conditions that separate refreshment from a trip to the hospital.
Anonymous
>>6189749 I fear you're stretching your metaphor at the end there, but I get what you're trying to say (I think).
However, there really isn't an objective thing you can do to guarantee success, nor a clear set of things you can do that will assure failure. i think it does really boil down to:
>find something you're interested in writing a story or running a game about >make sure your'e not so attached to one particular set of outcomes that it's better off as non-interactive fiction >run it by the /qtg/ to see if there's interest >be basically legible in which you write >start Other things like planning some possible progression, keeping character notes, etcetera can be helpful, obviously, but they're not always necessary. Certain elements (a familiar setting, an attention-grabbing OP image, some measure of copy-editing, waifus, etc.) can help get more initial interest, but again none of that is necessary.
>>6188367 is, in my view, right: everyone with any interest should take a stab at it. Quality may not be IRRELEVANT, but if you give it a go and don't flake, you stand a good chance of nabbing a player or two. With how slow the board is, a few lower-effort quests honestly wouldn't be an issue... Especially if people also followed my advice at >>6188374 and made sure to also play a quest or two more than their default, so there were eye on all these new quests.I think the benefits of
almost everyone trying their hand at running, and making a point to vote, outweigh the downsides of some lame quests here and there.
Anonymous
>>6189233 >that will only get one player You need even a single player?
I've continued running a quest even when I was the only one in the thread.
Anonymous
Quoted By:
WHERE ARE YOU CURSE CARRIER QM WHERE IS NEW MAGICALLY CHALLENGED THREAD? ARE YOU OKAAAAAAY?
Kektus !!J2DVx8oxjPt
The exposition update has come to The Caretaker Quest!
You have a chat with Salazar Slytherin and he offers you a deal after monologing
You now have a BIG opportunity, but it may come with a high price.
decisions decisions, what will you choose?
vote now to find out!
>>6159531 >>6159531 >>6159531 Anonymous
>>6189889 Huh. Is Caretaker Quest set in, more or less, the same version of the Wizarding World universe as Disappearing Hogwarts?
Kektus !!J2DVx8oxjPt
>>6189891 yes, yes it is.
The Caretaker quest was originally a sidequest/alternate universe of DH, it was created as a place to wait for HeadQM while he took a break from QM-ing.
its pretty much an alternate universe, with a similar background, but with time it evoved into its own thing.
its slow and its nowhere near close to being as good as DH, but we can still have fun with it.
Anonymous
Any good npc/side character tables or generators for space sci-fi or cyberpunk? What I found online is either focusing on looks too much, not giving any actionable info and/or too much generic or redditesque. Just want a generator which tells me actionable things like what this character wants right now, what is their long-term goal, what are they carrying, two or three words which define their personality etc.>pic unrelated
NEMESIS !JgR6sW7w66
Quoted By:
>>6190003 https://cy-borg.makedatanotlore.dev/npc Have you messed with the Cy_borg character generator? It does Punks (PCs) and NPCs. Not sure if this is too generic for you.
Anonymous
https://cy-borg.makedatanotlore.dev/npc Is this too generic/reddity for you? It's geared toward Cy_borg setting but has a few words about short term goals, items, and personality.
Does Punks (PCs) and NPCs.
Adlershorst
Quoted By:
>>6189632 I need a tiebreaker, so if anyone wants to do that, I would be grateful.
Anonymous
>>6189755 You haven't said anything that's incorrect, and it would be dumb to disagree with it.
I know it probably sounds like I'm being dismissive, but I genuinely agree with what you've laid out.
I also believe that even trying once to be a QM is a worthwhile pursuit, at least, for anyone who likes to write, and to potentially contradict something I said before, I think it would improve things around here if more people tried.
But that's the key thing: trying. The problem I had was with the position that quality doesn't matter, when it does. Not everyone is like this, but when some people think quality isn't a factor, they don't try. I admit I could have misjudged that anon's intentions, but I just don't want to see anyone make a serious mistake, wasting their time and possibly damaging their ability to make a good reputation for themselves.
As it stands, I have the reputation of being a pedantic, argumentive sperg through my misguided attempts at trying to stop the spread of false or nebulous information, and am easy to identify even across changed IDs and new /qtg/s (though I've been falsely accused of being QMs who were running long before I appeared). Fair enough, that's on me for behaving as vindictively as I did; I don't blame anyone but myself, but I don't want this for anyone else.
The fun of this little weird hobby we have is the most important part of it, so I'd rather not see others suffer as I have.
Went off on a little bit of a tangent there, but I hope you see where I'm coming from. We seem to agree on a lot, but I get entangled in the specifics, a number of which I don't understand.
I don't want us to just grow, I want us to flourish. Even if I can never run what I want again, I still want to see this place prosper.
Anonymous
>>6189766 I was under the impression samefagging your own quest made you lame and was something to be avoided, that it goes against the spirit of an activity based on audience participation.
But maybe I'm missing the nuances that separate the samefagged quests that do well versus the samefagged quests that are called lame.
Anonymous
>>6190003 Have you looked at the Patrons section of the Traveller RPG?
Anonymous
>>6190048 I took it to mean he just wrote the next update without getting any votes
Anonymous
>>6190003 >>6190062 Seconding this. Another great resource.
Anonymous
>>6190003 Here's one I made (with chatGPT):
| Roll (d10) | Name | Immediate Desire | Long-term Goal | Inventory | Personality Traits |
|------------|--------------|-----------------------------------|---------------------------------|------------------------------------|--------------------------|
| 1 | Zephyr | Decode a mysterious cosmic signal | Communicate with an unknown civilization | Quantum tuner, cryptic journal | Introspective, Visionary, Skeptical |
| 2 | Kaelith | Obtain a sample of dark matter | Prove the existence of parallel dimensions | Portable collider, anomaly detector | Analytical, Passionate, Doubtful |
| 3 | Lyra | Secure a rare vintage music chip | Revive forgotten art forms | Antique music player, rare chip | Nostalgic, Creative, Cynical |
| 4 | Thalor | Broker peace between rival factions | Unite disparate colonies under a council | Diplomatic credentials, peace treaty draft | Diplomatic, Idealistic, Jaded |
| 5 | Elara | Find a lost piece of personal history | Discover true origins | Fragmented hologram, encrypted locket | Stoic, Curious, Vulnerable |
| 6 | Solstice | Capture a fleeting moment of beauty | Create a timeless masterpiece | Holo-canvas, light brush | Artistic, Perfectionist, Insecure |
| 7 | Vesper | Stabilize a volatile energy source | Harness energy for sustainable worlds | Energy stabilizer, containment field | Innovative, Environmentalist, Impatient |
| 8 | Orion | Witness a rare celestial event | Document the universe's wonders | Star map, observation drone | Adventurous, Observant, Restless |
| 9 | Seraphine | Experience a moment of genuine connection | Understand the nature of consciousness | Neural interface, empathy enhancer | Empathetic, Philosophical, Detached |
| 10 | Draven | Protect a fragile ecosystem | Establish a sanctuary for endangered species | Eco-suit, biodiversity scanner | Protective, Nurturing, Fierce |
By rolling on each column you can make some pretty interesting NPCs e.g:
714761: Vesper, decode a mysterious cosmic signal, unite disparate colonies under a council, energy stabilizer, introspective, visionary, skeptical
So from this I imagine a scientist or mathematician similar to Turing, hired by the mother state/world to crack some encryption system utilized by its bickering colonies. But in the process he discovers a more ancient signal which seemingly contains information about his life--but in scrambled order, some of it from his future.
If you want something a little less random I suggest the book "Masks: 1001 Memorable NPCs".
Anonymous
>>6190044 Why are you so comvocmed your reputation is damaged beyodn repair and you can never run again? Just do it. Use a new handle. Even if someone suspects who you are, what did you do that was so bad? Flakes and jerks still get players here.
>>6189638 Batquest is very good, albeit a bit unconventional in format. Concrete Stratosphere is pretty good, but has an unusual setting, and it gets a bit political so that may put some people off. I hwar good thinks about Maximum Spider and With Great Power.
>>6190063 Still odd.
BananasQM !!41PmzC6RLY4
>>6190070 >and it gets a bit political so that may put some people off. Ah! But it has nothing to do with politics, much the same as my other quest about running a space empire with eugenics and dynastic succession.
By the way, most important update of the thread just dropped.
>>6190078 Anonymous
>>6190085 Bananas stop baiting.
Space Monke is Political Leader Quest. It IS inherently political.
Unless you have a whole different definition of political.
Anonymous
>>6190070 >Concrete Stratosphere is pretty good, but has an unusual setting, and it gets a bit political so that may put some people off. Huh? Monke Quest is obviously political, but I don't see how Concrete Stratosphere is other than being set in what is basically a PG-rated version of the Judge Dredd future (Massive mega-city where most people are unemployed and poor and resort to shit like being criminals just to have something to do with their time)
Anonymous
DetectQM
>>6190070 Speaking purely from a capeshit position. Especially with Batman/Spider-Man a lot of their stories are inherently political themselves. Seeing as any Vigilante story requires a belief in the system being "broken" in order to enable the fantasy. So it makes sense for Quests to follow that trend, politics lend themselves quite well to some stories.
Anonymous
Quoted By:
>>6190113 >>6190100 >>6190085 I never said it was bad. I agree that politics or philosophy (which becomes political when it intersects with governance or social organization) is key to capeshit. There's nothign worng with letting people know there's some commentary in there, though, about policing policies, UBI, degrowth, etcetera. I'd say the same thing for Solarpunk Cleanup Agent or, now that I think about it, Batquest.
Anonymous
>>6190113 >>6190100 >>6190085 I never said it was bad. I agree that politics or philosophy (which becomes political when it intersects with governance or social organization) is key to capeshit. There's nothing wrong with letting people know there's some commentary in there, though, about policing policies, UBI, degrowth, etcetera. I'd say the same thing for Solarpunk Cleanup Agent or, now that I think about it, Batquest. Some quests make their commentary more bluntly than others, and that's okay. Better a quest is about something than nothing, IMO.
Anonymous
>>6190070 My main concern is that I fucked with a handful of the big names who were running at the time. They were just having fun, and I gave them a bunch of shit for railroading, forgot to remove my trip, and invited their wrath. The fact that I continue to harass people about the advice they give isn't helping either, even though it's my intention to help.
I dunno, I feel like it'd be hard to resist the urge to screw with a QM who's been such a cunt like I have, even if the intent was to play nice and make amends.
That being said, I was legitimately terrible at writing, couldn't convey details properly, made an overcomplicated resolution system, and made something overall boring, but the difference between my boring bad quest and others that get left alone lies in the fact that I kicked the hornet's nest; I chose to be a cunt, and got stung for it.
I regret it, not just for my own inhibitions towards running, but also because I didn't need to do it. I was mad that I was misled into believing I had a chance to play in a Nordic version of a quest I'd enjoyed reading, when it was just a reflavored copy-paste.
They were just trolling, and I took it personally like an idiot.
Anonymous
>>6190163 Wait... Are you ARASI?
Anonymous
>>6190165 No, I'm not sure who that is.
I was "DynamicQM", but I was accused of being someone named "Cosmic".
Anonymous
Quoted By:
>>6190169 Just shut the fuck up.
Shut the fuck up you dumb son of a bitch.
No one cares about catfight-this, quality-that. No one even remembers whatever fucking feud save for maybe a couple of stragglers.
Even souvarine is more tolerable than your constant, incessant bitching. Move on or eat shit.
Anonymous
Quoted By:
>>6190169 >blue Djimon Hounsou saying "who?" But seriously, if you feel you've learned from past experience, just make a new handle, run, and stop picking fights. I'm sure it'll be fine.
Anonymous
Quoted By:
>>6190169 fuckin who??
I know there's a bunch of autists that remember everything, so if you think that name is too poisonous you can always choose another. Just don't engage with the people that think you're someone else and their comments will be rightfully ignored as schizobabble ITT.
Anonymous
Quoted By:
>>6190169 Have absolutely 0 clue who you are supposed to be.
Anonymous
>>6190169 Are you serious? Dynamic Kid quest right? That was LITERALLY 10 years ago. Dude what the fuck. How are you still hung up on something you ran a fucking DECADE ago?
Anonymous
Quoted By:
>>6190207 >How are you still hung up on something you ran a fucking DECADE ago? This lol
Anonymous
Quoted By:
>>6190085 Concrete Stratosphere insists upon itself
Anonymous
>>6190169 JFC, it's been nearly 10 fucking years. Why the fuck are you still whining about it every time you get on /qtg/? I used to run something shit too, I don't even remember the name of the quest now because I don't go about crying everyday.
Anonymous
Anonymous
Quoted By:
>>6190163 >That being said, I was legitimately terrible at writing, couldn't convey details properly, made an overcomplicated resolution system, and made something overall boring, but the difference between my boring bad quest and others that get left alone lies in the fact that I kicked the hornet's nest; I chose to be a cunt, and got stung for it. If they can't handle you at your worst, they don't deserve you at your best.
Anonymous
>>6190169 Anon. Look me in the eyes. You have been seething about this minor, pointless feud since I was in MIDDLE SCHOOL. I am a full-grown adult. MIDDLE SCHOOL. Nobody even knows who you are. I have been on this board for years and years and years and I have no idea who you are. Grow up.
Anonymous
Quoted By:
Well, if we're getting dead and flaked quests off our chest, I ran my first quest called Magic Taffy Quest and I left it to rot while I was a collegeslave (and that also crashed and burned). I left it since I had to focus on the important stuff in life and also because it was aimless and sucked ass.
But I did learn questing was a bigger commitment than I thought. If I run again it'll be a less complicated, shorter and more straightforward kind of quest that can be wrapped up in a thread or less. As for the concept for my first quest, I'll wait until I start writing it down to even think about trying again.
>>6190251 It must've been some shitty feud if he remembers that long ago. That period of my life is a blank spot.
Anonymous
Quoted By:
>dude has been throwing a decade long tantrum and opposes anyone having fun or trying because he got baited Jesus Christ.
Anonymous
Quoted By:
>>6190165 I am ARASI. I also go by a couple other names. Yes I remember why you are mad. I am eternal. Your hate sustains me. I am actually Elon Musk. No I wont prove it.
Anonymous
I still don't know who the hell you people are even talking about or what this event this anon is seething over is
Anonymous
Anonymous
>>6190317 I don't either. Its too old for me to search on archives save for the quest itself (moe's a shit, palanq's too new, and desu gives no results on /tg/)
Anonymous
Can we go back to talking about GOOD capeshit now?
>>6190070 I’ve read and dropped all of these. Give me the GOOD stuff.
Anonymous
Quoted By:
>>6190163 Don't worry I remember it all perfectly.
I was the one who harassed you for the past decade. It was ten years ago, but if feels like it was only yesterday...
TercioQM !mnPIYfftks
>>6190389 >>6190389 >>6190389 Well, speakin of actual quests, MY quest has finally finished it's first (second, technically) thread! That was tough.
That split post is really triggering my autism, though Anonymous
Quoted By:
>>6190400 Nice job dude, always feels good to have a solid stopping point.
Anonymous
>>6189893 This shitpost got way funnier after recent events.
Willow just can't stop destroying Lily in fights.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6190442 >>6190442 >>6190442 The Swell of Magic has updated and Valeria has been accosted by brigands in the bad side of town. What ever shall she do?
Kektus !!J2DVx8oxjPt
>>6190452 i´ll be honest, i have been planning/wanting for something, ANYTHING to happen to Willow, but the dice and votes just refuce to make any of it happen, her becoming the temporary MC seems to have shifted the scales of luck in her favour
Anonymous
Quoted By:
>>6190350 "The AVENGERS Quest! Assemble!"?
HeadQM !Jy3l.GucX2
>>6190473 Sometimes the dice just want someone else to take the reigns, and sometimes the dice are wise. In DH, Hugo was meant to be a massive pain in the ass with extremely clever plans that would try to fuck you over for every mistake Elliot did, all while being a psycho shithead.
And then the fucker couldn't roll over a 50 to save his life and wrote himself out of the story.
I even tried to bring him back when deciding who would
be Godric's host , but then someone brought up Brighton instead, and that was the final nail in the coffin for Weasley's relevance. I do think it ended up becoming a better story, even if I never got to make him
betray you over to Salazar in Avalon . So, yeah, don't be afraid to let the characters go if they insist on not wanting to be there.
HeadQM !Jy3l.GucX2
>>6190505 Just to be clear, not that that is the case here that X or Y should happen to Willow, just a general mention that letting characters go isn't necessarily bad
Kektus !!J2DVx8oxjPt
>>6190508 oh yeah, i already went through this with Antonio, the other professor that was supposed to replace madam Hooch in quidditch and PE class, but he was quickly forgotten and decided to not push him into the story anymore.
i mmmmmmiiiiiiight give him another chance in the future, but i doubt it PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Thu 06 Feb 2025 03:21:57 No. 6190546 Report Thread 4 has a 60/40 chance of coming up tomorrow vs the day after. I was originally planning on Friday, but I just got a surprise opening tomorrow evening so it might happen then instead.
Either way, Poképocalypse is still on the table! There are some exciting times ahead. I hope my audience enjoys them. :)
>>6190400 Congrats man! Stick with it if you're still in the mood. The first thread is always the hardest, and past the second it starts feeling routine.
>>6190505 What an AU that would've been.
I'll agree on DH being a better story without that plot. I'm confident you could've written it well, but having that
betrayal ON TOP of what you're currently doing with Arty
especially if she does end up dying would've been depressing enough to ruin the backlog of the quest.
>>6190350 I'll be honest anon: good capeshit relies on the reader considering capeshit to be good in the first place. In my experience reading capeshit, the good stories are exceptions that prove the norm of overwhelming mediocrity/outright shit. That same logic seems to apply to quests, and if you've dropped all the quests the previous anon mentioned then there's probably nothing you're going to consider "good" until a professional author gets bored enough to start moonlighting here as an anon. Assuming that author knows how to write capeshit well. AND doesn't abandon the quest after two or three threads.
Anonymous
Quoted By:
>>6190350 Violent Masquerade was good, when it was around... Mutant Quest is well-regarded, and the QM seems cool.
BananasQM !!41PmzC6RLY4
Quoted By:
>>6190350 What's wrong with Concrete Stratosphere?
Anonymous
Quoted By:
thunderhead. ..... halowolfpack.....
Adlershorst
Quoted By:
Update: The reactions to the capture of Iasida are rolling in, and everyone wants to shake your hand.
>>6190714 >>6190715 >>6190716 Anonymous
>>6190344 It's like -20 on suptg anyway, you'll never find it.
Anonymous
>>6190767 There's Dynamic Kid Quest threads from 1-4. Thats probably whats left. I'll give it a read later since you reminded me of this
Anonymous
>>6190767 Well could anyone at least say what is this whole 'thing' that this anon is angry about? They clearly know what it is.
Aku
Quoted By:
>>6190789 Long ago in a distant land, I, Aku, the shape shifting master of darkness unleashed an unspeakable evil, but a foolish Samurai warrior wielding a magic sword stepped forth to oppose me!
[Battle Sequence]
Before the final blow was struck, I throw open a portal in time and flung him into the future where my evil is strong!
Now the fool seeks to return to the past and undo the future that is AKU!!!
Anonymous
>>6190068 Thanks for effort but AI is just too generic for this kind of thing.
>>6190062 >>6190066 I took a look at Traveller and actually like that system a lot. I see there's lots of spreadsheets involved just to be able to have a regular game, so the rules definitely need to be simplified. However I really like the grounded feel and the pressure of meeting maintenance and mortgage payments driving you to take morally questionable and dangerous jobs.
I checked archives for Traveller quests and it seems none of them survived past character creation. Putting aside the dedicated worldgen/character creation thread trap, can it be said Traveller in general is old, and therefore unpopular and unexciting for modern audiences?
Anonymous
>>6190789 Looks like trying to make the board better and slowing the spread of misinformation and not misleading people is the point, judging by the points made in "R9EUwmNR" posts.
You know, things that were explicitly stated in those posts that have to be ignored because of tone and reputation and other factors that have nothing to do with the arguments themselves.
But the tea is cold, it's been "10 years", so there's no need to make this board a better place. It was a bad quest, so that means there isn't an issue of misinformation and rampant narcissism on this board. Let the same handful of QMs circlejerk themselves, pass off their advice as substantial, make a bunch of statements on quality then flip-flopping to say quality doesn't matter to cover their own asses, and squelch anyone who speaks against them.
I'd say it sucks to be right, but I'm glad I didn't waste a bunch of time and effort trying to run what I want again.
Anonymous
>>6190807 >can it be said Traveller in general is old, and therefore unpopular and unexciting for modern audiences? I think generic sci Fi settings are just not as popular as, say, generic fantasy. I ran Traveller for many years both in their original setting and as Star Wars.
It's a great, extremely versatile system with a lot of support. I think it depends on the setting more than the system. Running a Star Wars smuggler quest with Traveller flavor would get more attention than a straight Traveller quest. That said, I really like the Traveller setting.
Anonymous
>>6190808 I really have no idea what you're talking about.
Anonymous
>>6190808 >I'm glad I didn't waste a bunch of time and effort trying to run what I want again. Nigger you wasted a bunch of time and effort bitching and moaning and seething for literal years. Get over yourself.
Anonymous
>>6190850 Me neither and I was around for Princess Guard Quest (archelon did nothing wrong btw and loss of the duel was both justified and mechanically sound)
Anonymous
>>6190546 Poképocalypse returns? Oh hell yeah.
>until a professional author gets bored enough to start moonlighting here as an anon This is just Scorekeeper, right?
Lesches !!oJEPr0mjkw6
>>6190875 >PGQ I have to say that the board-wide meltdown during PGQ might have been the most fun I’ve had here. I wasn’t a player and the staggering amount of REEEEing will properly never be topped
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Thu 06 Feb 2025 18:43:10 No. 6190898 Report >>6190889 >This is just Scorekeeper, right? either him or HeadQM, but I'm betting neither will ever tell
Anonymous
Anonymous
>>6190807 >I see there's lots of spreadsheets involved just to be able to have a regular game, so the rules definitely need to be simplified Traveller rules just come down to "roll 2d6, add mods, and try to get an 8 or higher". A big part of why people like Traveller as a tabletop RPG is because the character generation is quite extensive and can be played out like a mini-game, and unless you're using the pointbuy rules, your finalized character might be quite different from what you were envisioning because the character generation works in four-year chunks where surprising and unplanned experiences can shape your character in unexpected ways.
This probably doesn't translate as well to a quest thread, because character generation is a big turn-off for a lot of quest players and Traveller's character generation is very extensive compared to the average RPG.
There are also numerous reboots and revisions for the Traveller RPG. The popular modern version is Mongoose Traveller, which simplified a lot of the rules from previous editions.
Lesches !!oJEPr0mjkw6
>>6190912 Wow, that’s crazy, I did NOT know that. Does Kickstarter refund people if the project fails?
Anonymous
Quoted By:
>>6190929 No.
Not that there's anything to claim back anyways.
Anonymous
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>>6190789 I remember some angry posts in a /qtg/ years ago. I don't remember what it was all about. Feels like its the same stuff, he asked for help and didn't like the answer, complaining about life and the death of /qst/?
As the other anon said its a nothing burger. No one would remember if you hadn't brought it up. Anonymous
>>6190808 I did a little research into you after you started shitflinging again. Anon
>>6190784 is right, your quest was Dynamic Kid Quest. It's here on sup/tg/:
https://suptg.thisisnotatrueending.com/archive.html?tags=Dynamic%20Quest Anybody who actually takes a look at it will notice two things:
>It ran from October to November 2016, i.e. eight and a half(!) years ago >Threads were much shorter back then, so even though there's four threads archived, OP ran for the length of about one /qst/ thread The fourth thread is misarchived, but .moe has it here:
https://archived.moe/qst/thread/786063/#q786063 If you click on the .moe link, you can see that there wasn't even any drama in the quest itself. The playercount just fell off naturally due to factors I don't care enough to interpret, but probably because it was generally mediocre. Maybe it wasn't advertised well. I dunno. What has OP buttblasted years later is that it got randomly entangled in drama between TrickQM and Cosmic, two asshole oldfags active, I repeat, EIGHT YEARS AGO. You can see the drama in this QTG, but it's not even interesting:
https://archived.moe/qst/thread/772634/#791710 . Either Trick, Cosmic, or some shitposting bystander then downvoted the perfectly mediocre Dynamic Kid archives for no reason. This is sad, but not sad enough to warrant this.
The truth is, this schizo ran some mediocre quest that petered out in the equivalent of the first thread, OVER EIGHT YEARS AGO, and is still so psychotically buttblasted about it he has to shit up every QTG he gets his hands on. He has been doing this for OVER EIGHT YEARS. He has been doing it since BEFORE I started my quest, which now has dozens of threads. Check out this screenshot from 2019.
Anonymous
And here's another ancient post from our friend the schizo, where he rants about how mentally ill he is. Clearly he hasn't improved at all. This is, again, sad, but this guy is not well in the head, and all posts made by him should be ignored and blocked from this point forward. Take meds.
Anonymous
Quoted By:
On one hand, I'm entertained. However, on the other... try to get well DynamicQM
Anonymous
>>6190955 >>6190961 What a horrifically tormented existence. I wake up thankful each day that, for all of my self-sabotaging flaws, I'm not THIS neurotic and obsessed. Seriously though, I see a little bit of myself in these posts and that scares me.
Anonymous
>>6190003 >>6190013 Some tables from CY_BORG
Anonymous
Quoted By:
>>6190003 >>6190013 >>6190973 Obsessions wants quirks random tables from CY_BORG rpg
Anonymous
>>6190961 Jesus. Well, DynamicQM, good job not offing yourself... But maybe you shouldn't hang around here if it makes you miserable?
>Some players try to drive away quears about subjects they don't like, or by QMs they don't like This is true, but if you just power through and stick to it, sometimes it works out anyway. I can attest to this.
>/qst/ is dying Aren't we all? At least /qst/'s death is very slow and gradual, and DungeonQM is even working on a fallback option!
Anonymous
>>6190955 >psychotic >schizo So what's it called when someone owns up to their mistakes, expresses regret, admits full fault, and admits their own quest was poorly written and poorly run, citing specific flaws with it?
>b-but y-you d-didn't d-do th-that >>6190163 Anonymous
>>6190975 >maybe you shouldn't hang around here if it makes you miserable It's better to let people know when they're being lied to by people who treat their advice like the word of god.
Anonymous
Quoted By:
>>6190961 So quality is relevant.
Anonymous
>>6190856 I wouldn't bitch so much if people didn't lie so much and turn back on their own standards.
Anonymous
Quoted By:
if you guys don't want drama then just don't namefag
Anonymous
>>6190995 >I did a bad thing and it was bad >but it's still everyone else's fault for encouraging me to try Guys, we found it, a woman on /qst/.
Anonymous
So...anyone wanna actually discuss quests? Like actual quests? Discussion?
Anonymous
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>>6191004 >wanting people to stop lying and passing off nebulous bullshit as advice is somehow "but it's still everyone else's fault for encouraging me to try" Neat.
Anonymous
>>6191006 Yeah.
Is the quality of a QM and his quest relevant to its success?
Anonymous
I'm just know I'm gonna regret this but
>>6190995 It's called letting the past linger and hurt you in the present. You haven't owned up to your mistakes so much as letting them control you. You tripped and fell on the lengthy marathon known as life, big whoop. That doesn't mean you just avoid that one lane forever for the rest of your life and tell others to do the same. I can tell that doing this does not bring satisfaction, does not give you the purpose you want, and it hurts you. And even if you had all the knowledge to make not just a GOOD quest, but a PERFECT QUEST, you would still trip, still stumble, and still fall. Because that's what we humans do in our finite time on this Earth. We make so many stupid shitty mistakes, some more severe than others, that it feels a little silly obsessing over one after all this time. You've know what you did was a mistake, now it's time to move on. Because if you don't, it will eat you ALIVE.
Anonymous
>>6191006 Excellent idea double-oh-six. Your mission is thus; what do you think of that Nemesis quest? I think it's pretty wild. It's got some pretty trippy parts that are dolled up quite well. The balls out literal incest is almost amusing in its boldness.
Anonymous
Anonymous
Quoted By:
>>6190972 I had similiar thoughts. Ooof.
Anonymous
>>6191012 Haven't read it, to say the truth. I actually don't read that many quests, either because they're already like on the 68th thread or because the concept isn't that interesting to me.
Kektus !!J2DVx8oxjPt
>>6191019 which quest are you reading? what usually gets yout attention?
Anonymous
Quoted By:
>>6191019 Mission failed, we'll get 'em next time. Well if you like OW THE EDGE and schizophrenia it's there for you to check out. I think it's funny in that sort of way that Warhammer used to be.
Anonymous
Quoted By:
>>6191000 >>6191008 Shut the fuck up you crybaby faggot, if quality is so important to you then do literally anything to get closer to making quality, instead of making every excuse that lets you sit around and do fuck all forever while nothing is your fault.
Anonymous
>>6191020 >which quest are you reading? Of the ones that currently have a thread in-board, Zero Quality Fantasy Quest, Dark Quest, Concrete Stratosphere Quest, Jail Quest, Hero's party member quest.
I used to read a lot more but lately I can't really seem to muster the hype to read a lot of stuff. I feel like i need to be in a certain 'mood' to read the text heavy quests 'right', and whanever i try to do it outside, it just doesn't feel correct.
Adlershorst
Quoted By:
Update: Meet old friends, and make some new friends. Also: A GIRL?! IN MY QUEST!?
>>6191026 >>6191029 >>6191031 Anonymous
Quoted By:
>>6190997 Is it? Is spreading your dread warning of "some internet randos may give you mediocre advice, look out!" worth compromising your fragile mental state for a decade? Longer? Seems dubious.
>>6191030 >I can't really seem to muster the hype to read a lot of stuff. I feel like i need to be in a certain 'mood' to read the text heavy quests 'right', and whanever i try to do it outside, it just doesn't feel correct. I get that. Quests that do multiple text-heavy updates each date sometimes lose me after a thread or two just because I can't keep up.
Anonymous
Quoted By:
>>6191011 So fucking true. When you're young doing this wallowing 8n self-hatred/living in the past can seem wise or righteous but you get older and lament the wasted time and all the potential and opportunities that went with it.
Anonymous
>>6191006 I love running quests!
Playing them is strangely nerve-wracking so I can empathize with lurkers. Anonymous
>>6191087 >Playing them is strangely nerve-wracking so I can empathize with lurkers. Honestly, I just don't understand it. Doesn't it feel weird to see a quest and just let it run whatever? If anything, following a quest without being able to steer where it goes seems worse.
Anonymous
>>6191096 I can start a new quest with nothing more than a vague whim and keep at it for months with absolute confidence, but then I'll try to play in a quest and immediately start second-guessing my votes, feeling like I'm annoying the QM and the other players, etc.
I'm the same way with tabletop games.
Anonymous
>>6191101 Well, I guess some people are born to DM. Still, one of the biggest reasons why I like quests is the ability to steer the story. I can't count the number of times i got really annoyed because a story in a piece of media went to a stupid path and i couldn't do anything about it.
The Merchant
>>6189766 >>6190048 >>6190063 Speaking of samefagging, the Merchant Zombie Survival Quest has a QM run sidequest concerning a homeless black drug abuser who shows up as a trojan horse preceeding an attempted raid on the Merchant, and his honest hardworking survivalists.
Free to join. That's right you can drop in for the raid side quest, make up a name and character, have as much fun as you like, and at no cost to you, the consumer.
>thefuck does her skin color have to do with it, you heartless racist? A good deal, if you've read the previous threads and are familiar with the harsher tone of game, you might see the reason to include such distinctions. Sure there's a peculiar levity added in for the sake of my own enjoyment, but the main thing is the unspoken motivations which guide all NPC interactions, plot devices, and which undergird the entire structure of the game, and its partitioned playfield.
Lurkers welcome. Players always welcome.
Use promo code: Cannibal Ad Portis
For a free, fully loaded, ak47 at signup.
Merchant Zombie Survival Quest, join if you dare.
>>6167937 >>6167937 Anonymous
>>6191106 Do you find it more frustrating, or perhaps instead cathartic, when you vote one way and it goes the other?
Anonymous
>>6191150 I'm confused not by why you mention the race of characters but instead why you're always weirdly coy about it in the QTG.
Anonymous
Quoted By:
>>6191155 Well, if it's an unimportant vote or a decision where I didn't really mind the other options, I'm mostly whatever. But if it's an decision where I vehemently opposed the other options then I get annoyed.
To give an example, In "Monke Quest" I was one of the people who voted against giving Yuan a grudge, and well - we all know how that turned out. Same goes for wearing the mask.
HeadQM !Jy3l.GucX2
Quoted By:
>>6190898 Thanks for the compliment and nothing would make me happier, but finding an agent or a publisher is virtually impossible for someone with a penchant to write stories that are far too long like I do (I honestly thought DH would be over in one, maybe two threads), and I'd rather to not go through the effort of self-publishing because I can't be arsed to deal with all the other aspects of publishing a book that aren't putting words on a page. I do give it another try every once in a while, though, so who knows, maybe some day.
The Merchant
>>6191157 Using racial slurs is old hat.
Alluding to the massive differences and incompatabilities between people groups with longer winded, and eerily polite manner in the descriptions permits the narrative to get at deeper topics which make racist partitioning necessary, rather than giving people the easy solution of vitriol.
>weirdly coy It's an affectation, to force myself to use better quality ridicule, and because the racial dynamic a part of the plot structure of the game.
Riddle me this, which is more fun to read:
>the negro ape smacked his animal lips and beat up the white guy with a crowbar, because all blacks are just beasts. Just put them in cages already! Or
>the scientist, a man with an IQ in the mid to high 60s, savoured the last hint of honey bbq powder from the bag of perloined cheetos, both of them huge and enflamed by the chili powder, before sauntering over to the man reading the times. The man was reading about chester, the late silverback, who'd served many years as the title attraction at the cincinatti zoo, and wondered, though only for a second, why and by what logic it was that huge muscular bipeds had to be so frequently locked away behind bars. Anonymous
Quoted By:
>>6191178 How can one person be so based?
Anonymous
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>>6191178 I just don't read /pol/ shit.
Anonymous
Quoted By:
>>6191178 >casual vs. competitive racism Anonymous
>>6191178 >Riddle me this, which is more fun to read Somehow this is way more embarrassing
Anonymous
>>6190830 >>6190920 I used
https://docs.google.com/spreadsheets/d/1g5b7wlS9CV1-jZxox2ukgUp1YucdLhNVbpaP2-Bn9f8/edit?usp=sharing to build a basic ship. I started with 100t hull which had negative ROI, and only after increasing it to 300t or 400t (way more available cargo space) ROI started to get positive.
I know this is how it comes out based on the corebook rules (don't have to follow that), but I also read threads made by people claiming they work in rl shipping and how relatively accurate Traveller is for ship costs, cargo space etc. Characters cannot compete with big container ships/planes on established routes, they gonna buy 40-year old used vessel/Boening 707 and serve more obscure third world routes. I like how these realistic constraints help in getting a feel for how a local frontier sector where characters operate would be like.
I want to run a setting which is less space opera and more cyberpunk. Only few habitable planets and gas giants, you can have several major entities based in one solar system. Your ship is more crammed. I have been thinking about the ship being some kind of mobile base you keep building and upgrading, with 10 or so NPC characters living there and MC selecting some of them to go on missions, while the other NPCs go on their own missions or just stay behind guarding in background. Ideally these would be younger characters. I have trouble coming up with how these characters came together in first place, and how would this base not be raided by bigger entity few days or weeks after it has been established. Any help please?
Anonymous
>>6191229 >I have trouble coming up with how these characters came together in first place People on the run with nowhere else to go maybe. Misfits, outlaws, rebels, delinquents etc. Maybe this ship hires crew with no questions asked and a chance at *freedom*.
OG Traveller makes a big deal about how that PCs have the freedom to travel which makes them special in a universe where most people die on the planet they're born on.
I'm sure in a cyberpunk setting people would foam at the mouth for a chance to get off world, even if it's just to the solar system.
The big mega corps and conglomerates have too many background checks and too much red tape.
>>6191229 >how would this base not be raided by bigger entity few days or weeks after it has been established Maybe the PC/crew pays protection money. "Technical fees" to roving pirate gangs to avoid getting ganked on the regular. It's a cost of doing business.
You want to trade in Blood Eagle territory then you have to pay the toll.
Anonymous
Quoted By:
>>6191006 Sure!
I am currently enjoying the Warlords of Chaos quest, but I'm sad that it looks like it's going to end soon. I hope that someone picks up where it left off or tries something similar because it was a lot of fun.
The rules/mechanics were pretty simple, and it's one of those quests where every player has their own character rather than everyone having to vote on the actions of a single protagonist. We got to come up with our own lore/backstories and everything.
If I'm not busy over the summer, then I might try to do a spin-off, but I doubt I'll be able to do it as well as Lanu.
ReptoidQM
Quoted By:
>>6191227 >pictured: The Merchant Anonymous
>>6191229 >I want to run a setting which is less space opera and more cyberpunk What would that be called? Spacepunk? Neon Space? Dyspacian? Corpo-Space? Void Oppression? Star Trucker?
If it isn't clear already, I am bad at names. Anonymous
>>6191242 To be fair many Cyberpunk settings have space elements. Neuromancer had orbital colonies, Blade Runner has the off world colonies etc
It just doesn't get much focus generally. Ive always wanted to see Cyberpunk in space given more love. I don't know that it needs a new name.
Anonymous
>>6191245 I blame that on most cyberpunk featuring more skyscraper jumping, alleyway stalking, chop-shopping than anything else. Usually the space stuff is "out there, beyond your reach". Most of the time it's decidedly terrestrial and "humble" in its scope, yeah. It probably doesn't need a different moniker. But at the same time names are cool. I suppose it would depend on how far it went into space stuff over "normal" cyberpunk stuff if it needed differentiation.
Anonymous
>>6191242 Have you read the original 80s cyberpunk? If you want space cyberpunk look no further than Schismatrix.
>>6191235 Maybe some kind of cheap mass-made one-way vessel with cryopods and some basic things launched into asteroid field and your mission is to meet monthly quota of refined ore or some basic manufactured thing out of ore or scrap. If you keep meeting the quota you get limited support from your sponsor, if you don't - well good luck. This would allow for young characters, and also make economic sense for the sponsor, but strays kinda far from the traveller aspect... how to do interesting base building and missions in this context?
BananasQM !!41PmzC6RLY4
>>6191245 >>6191247 Typically the "punk" aspect of the genre implies low status or criminal characters, those fighting against the machine, etc. as a core component. Cyberpunk characters are much more likely to be stuck on a shitty corporate-owned world then be out exploring space and having fun space adventures. The "used future" aesthetic of Alien is a type of sci-fi closely entwined with Cyberpunk to the obvious (Blade Runner and Alien are in the same universe), but I think Cyberpunk in space loses the "Cyberpunk" aspect and just becomes sci-fi, which already has evil giant corporations, lack of humanity, cybernetic implants, etc.
Anonymous
>>6191247 I think Total Recall and Alien(s) sort of count as Cyberpunk in Space. Maybe Cowboy Bebop, too?
Anonymous
>>6191253 >>6191255 Oh, hey, great minds think alike, kek
Anonymous
>>6191252 >how to do interesting base building and missions in this context? Neuromancer has a bunch of Rastafarians in orbit living in a cobbled together orbital facility. I'm 75% sure Cowboy Bebop borrowed this idea in their Chess Master episode.
Point is that workers who build fancy habs for the wealthy had to cobble together a home from whatever junk was left over. Scrap metal, cargo pods, etc.
Could be that your punks have to scavenge to grow and build. The company only provides the bare minimum, if that.
What's that? Another mining team ran out of air and died? Well we'd better get over their and strip their ship for parts before the others do.
>>6191253 >Cyberpunk in space loses the "Cyberpunk" aspect and just becomes sci-fi Great point. It would take a cultural shift
Replace space truckers with space punks. Anarchist ethos, mohawks, DIY shit, whatever. You could style them off Age of Sail pirates. Outsiders who prey on the corporate system in space.
Anonymous
>>6191252 Is Schizmatrix cyberpunk or just science fiction? Obviously cyberpunk is a subgenre of sci-fi so I suppose the distinction isn't that big.
>>6191253 I thought punk meant prostitute. Good heavens how the times change!
:^) I have a solution. There must be a literal highway in space. An actual physical road. How will this make it more cyberpunky and less sci-fi-y? Don't ask questions. Just get on your hog and ride the stellar highway.
>>6191255 I think if Total Recall was less about government conspiracy it would be pretty okay to call it cyberpunk. I think Alien and its sequels fall more into regular sci-fi with a strong anti-corporate sentiment. I'm on the fence about Cowboy Bebop though. I feel like it just needs a little push and it would fit right in, it is basically cyberpunk yeah. There's a subgenre it fits into already that describes it aptly but I'm drawing a blank on what it is off the top of my head.
Anonymous
>>6191262 >I think if Total Recall was less about government conspiracy it would be pretty okay to call it cyberpunk. I think Alien and its sequels fall more into regular sci-fi with a strong anti-corporate sentiment. Well, the privately-owned shitty, mutation-riddled Martian colony, and corporations selling people air and illusions of a betterlife to placate them is all very punk-ish in TR. Alien, it varies from entry to entry, but ESPECIALLY Romulus was very punk-ish, being set on a debt-slave mining colony and involving a heist by plucky criminals just trying to get off-world. There's shades of this vibe in Alien 3 and even 4, too, IMO.
Anonymous
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>>6191270 Yeah that's why I feel if it didn't turn into spook-shit it would be pretty C(my lawyer has advised me not to finish this joke). It's got all the hallmarks of dystopian shithole to rage against the machine with, but it wants to go up instead of left, you know what I mean?
>alien romulus I hadn't actually seen that one. I saw the chick practical-effect deepthroating that facehugger in one of the trailers and I was too dehydrated to make it into the theater after. But from how you describe it, that definitely tracks. I can definitely see bits of it in 3, and reborn or whatever they call 4 absolutely I'll concede that one.
BananasQM !!41PmzC6RLY4
>>6191258 >>6191259 >>6191262 My current quest, Concrete Stratosphere, is also very strongly "cyberpunk" imo, but it's setting timeline is only set a few hundred(?) years in the future compared to the modern day, which is also another component of Cyberpunk, which I feel is much more near future then far future. So space exploration and space colonies probably exist, but only for asteroid mining for CyberElon's globe-spanning mega corporation.
I think a key defining feature is that you basically can't own your own space-ship in Cyberpunk. Owning your own ship in Cyberpunk is aspirational, like owning a house today or your own fief in a medieval fantasy world. Your characters (unless already well established, important, or heroic) are going to be chasing that instead of possessing that, where as starting with a spaceship is kind of default in a sci-fi galaxy exploring fun world. That's just personal taste though.
Anonymous
>>6191288 >like owning a house today >tfw I do feel like possessing the "absolute" freedom of a space ship would negate most of the feel of cyberpunk. Which could only be assuaged by making it that space travel is so ubiquitous and space so thoroughly explored that it is no longer a freedom to be able to travel like that. There is nowhere to go that doesn't have the corpos breathing down your neck. Which is basically super future cyberpunk and probably would have a different feel. Maybe like Hardspace Shipbreaker or whatever that game was where you're an eternal grunt for some shitty company, and even death is no escape. But eventually it starts to feel less like cyberpunk and more like regular dystopian scifi.
Anonymous
>>6191288 >you basically can't own your own space-ship in Cyberpunk What if it was a leased or rented ship whose onbaord AI would kill everyone on-board and return to its owner if they fail to wire enough unicreds to keep it running every 30 earthdays?
>your setting It is pretty cool, yeah. I'm glad I gave the quest another chance.
>>6191295 Also an interesting idea. I wonder if it can be pulled off in a cyberspace setting, where you have tons of freedom to explore but you're ALWAYS in some corpo's server, and the mods always know where you are and what you're up to?
Anonymous
>>6191304 >where you have tons of freedom to explore but you're ALWAYS in some corpo's server, and the mods always know where you are and what you're up to? >"I see you little lambs. The shepherd has come to tell you that your dues are owed. You can't afford to pay? I think we can arrange an alternative exchange. There are some rogue Runners I would like for you to unplug..." It sounds horrific I love it. I think an all cyberspace setting or two exists, don't it? I imagine if you wanted you could imagine the Matrix to be a visualization of a permanent-dive setting. Play nice with the corpos and get "cheat codes" or go full rogue program trying to stay one step ahead of them cleaning you out.
Mawmaw !!leoMR44RyCR
Got a question anons. I've had a quest before that I ran that didn't work well. There was already a redo but I'm thinking about trying again making it the third time. Should I just let it rest or try again?
Anonymous
Quoted By:
>>6191322 What was the quest? or what was it about?
>>6191309 Deca-Dence has shades of this, albeit with (actual spoiler, sort of)
the inversion that it's machines (well, cyborgs) using the REAL WORLD as a MMORPG playground, leaving their computer-space to "full dive" into fake human bodies. Anonymous
Quoted By:
>>6191253 >>6191309 The phone as a converged device has made cyberpunk obsolete. Cyberpunk is now a retrofuture, similar to those Jules Verne / 1890s imaginary visions of the 20th century filled with aerostatic balloon ship flying machines or velocipede locomotives
Anonymous
>>6191253 >>6191242 >"PUNK" instead of cyberpunk space opera, which as mentioned is already adequately covered by 1980s Ridley Scott, what if you made OPERA PUNK
I imagine it looks a bit like that ruined graffiti beach theatre from Baz Luhrmann. You must also go full JG Ballard:
In the future, all music is algorithmically curated by some advertising / product placement entity similar to the Kluger Agency
https://en.m.wikipedia.org/wiki/The_Kluger_Agency to induce commercial docility amongst supplicant citizens. The only form of rebellion is to buy nothing at all, and become a homeless vagrant. BURN OUT YOUR EARS Because all language has been ingested, repurposed and regurgitated as generative AI advertising jingles / unskippable promotional interstitial musical slogans by Sam Altman, adverts which instantly render any listener catatonic and supine, true rebels have also become deaf and dumb, unable to hear or communicate, in order to resist consumerist subjugation. They gather at the ruined shrine of a former opera house, clad in rotting and scavenged theatre costumes woven and mended with salvaged techno detritus, and re-enact the rites and artifices of the forgotten ceremonies of their forbearers, long since abandoned and dead
Anonymous
>>6191347 A fascinating idea for a sort-story or an art film but I'm not sure how it would translate to a quest...
Anonymous
>>6191322 This is America. Do what you want. Unless you are not in America. In which case please file the relevant paperwork to your local government building.
>>6191347 Why not take it a step further, PUNKPUNK. Where everyone is a rebel, a world of only anarchos of every flavor. Tearing the place up to prove they're the main man, the big cheese, THE GUY. Instead our protagonists are what we would consider average people set aside only by some notable skill of theirs. They kinda just want to chill and not get shot at every weekend by some retard driving 120 in a 25 while shooting up military grade stimulants. Not that there is a 25, since speed limits are for chumps.
This has been done before. I cannot remember the name of it. It's still amusing to me. Anonymous
>>6191350 That's sort of Khornate Serf Quest, actually:
>>6185265 Anonymous
Quoted By:
>>6191352 I wager six coconuts that the MC gets wrangled into bean-counting for a chaos lord who doesn't know what any word for cooking means except flambe. Because of course he would know about burning.
Anonymous
recommend me a GOOD quest with some effeminate men
Anonymous
>>6191355 I hear one of the wizard quests has a notably twinky and effeminate character in it. Tips I think his name is? I can't remember the name of the quest off of the top of my head. The brain worms are getting to me but the QM is in here frequently I think so he could guide you.
Fag.
Anonymous
>>6190100 >>6190161 >>6191288 >political setting / social commentary >non militaristic / timeless technological dystopia >absence of violence / coercion, "soft" oppression through a form of collective resignation?? I was thinking about this recently, how before the advent of the Harry Potter, Twilight, Hunger Games battle royale YA fiction inundation, the "children's fantasy" of my childhood felt a lot different, it was Enid Blyton and Narnia and not Lord Of The Rings etc.
I went back and re-watched a dystopian film recently, I saw this once before, it is called Never Let Me Go
https://en.m.wikipedia.org/wiki/Never_Let_Me_Go_(2010_film) and it is adapted from a novel by Kazuo Ishiguro and produced by Alex Garland (who did Dredd, Ex Machina, the zombie film 28 Days Later etc).
Visually the film Never Let Me Go contains zero violence/conflict and almost no explicit sci-fi scenes (even though it is about clones) it is mostly set in hospitals and boarding schools with Foucault overtones. The film is visually HYPER-BRITISH I think it is actually the best cinematic portrayal / stylised aesthetic depiction of school compared to say Harry Potter. The storyline is basically about some children who discover that the purpose of their entire school is to raise them as clone organ donors for others when they grow up or "complete" (euphemism for being harvested, death). Some of the clone children hear a rumour that the government has a secret program, that will permit them to live longer if they can prove that they have fallen in love with each other. The children then surmise that the encouragement to produce art, poetry, music, drawings etc when they were growing up at their boarding school was a way for the government to monitor their "soul", ie test if they were capable of truly falling in love and hence being worthy of a deferral ie prolongation of lifespan before being harvested. Pic related depicts the outcome
The reason why I thought this dystopian sci-fi film was so clever is because the fantastical unbelievable elements have utterly receded into the background (the film is really about childhood vs ageing / infirmity, mortality, the inevitability of death). Unlike in YA fiction Hunger Games Divergent etc, none of the characters try to "rebel" or ever fight back. I think this film Never Let Me Go captures the feeling of dystopia and inevitability really well
Here is the title music soundtrack
Never Let Me Go OST, The Pier
https://m.youtube.com/watch?v=cIxUMuk1rsw Anonymous
>>6191369 >boarding school LOVE TRIANGLE There is this funny scene in Never Let Me Go basically the core narrative is a love triangle Carey Mulligan is super jealous because the boy she likes from school has been ensnared by the dubious amorous charms of Keira Knightley, after they leave school and all three are cohabitating together in these idyllic rural cottages, Carey Mulligan has to endure night after night of their excruciatingly loud gratuitously vocal impassioned lovemaking noises through the thin cottage bedroom wall partition, so one night she cannot bear it any longer, she storms off outside and tries to hide and sleep in some barn. Bizarrely she randomly found some discarded 1970s era pornographic magazine earlier so she takes this with her as bedtime reading material in the stables but randomly her object of infatuation the boy finds her furiously leafing and flicking through the nude magazine at high velocity alone in the stables, it is a really bizarre scene. Later on it is revealed that her strange pornographic magazine speedreading is not because she tried to seduce the object of her infatuation or entice the young bloke with nude pictures, it is because one of the other characters mentions the clone children organ donors were all raised from delinquent genetic material from the lowest of society ie criminals, outcasts, drug addicts, prostitutes etc so in fact what Carey Mulligan was doing shamefully scanning at high speed through the nude pornographic magazine, she was looking for her own face ie her "original" from before she was cloned.
If you are ever caught looking at pornography, remember this, Kazuo Ishiguro's best excuse: I AM LOOKING FOR MY CLONE
BananasQM !!41PmzC6RLY4
Damn that movie synopsis such a banger post it's straight fire thanks for sharing that in the thread about questing on
4chan.org Greenwood !!2IhCLnnO0Db
Presuming that the curse does not strike yet again, Forgotten Realms adventures will return on February 12th, Sune willing.
Anonymous
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>>6191374 I already can't remember anything in this post.
Anonymous
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>>6191178 Both a shit but the second one is more cringe.
Anonymous
>>6191371 >>6191369 >>6191370 Well I was trying to think up of some original settings hehe, as the anons already mentioned,
>>6191245 >>6191259 cyberpunk in space is already fairly saturated, there is nothing wrong with it but it is arguably commercially overdone. I myself gave my verdict on Alien Romulus (not a bad film in terms of visuals, sound fx, but contains zero shock original or unfamiliar sci-fi concepts, it felt very very predictable and tired) in an old qtg last year here
https://archived.moe/qst/thread/6063680/#6088235 https://archived.moe/qst/thread/6063680/#6088564 Then there is the aggressive tyranny / rebellion young adult genre "overthrow the dystopia, rebel, strong female protagonist" etc of the Hunger Games, Divergent, Battle Royale and also V For Vendetta (2005) variety, this is also pretty familiar and fatigued and overwrought
So I thought that Alex Garland Never Let Me Go film is pretty unique, it has all the dystopian elements / childhood rite of passage narratives etc but without rebellion, conflict etc. Also the title is very intriguing "Never Let Me Go" sounds like a love song or unrequited childhood romance etc but I realised, it could also mean what a tyrannical / oppressive controlling government or surveillance regime does to its citizens (ie there is no escape, etc) In the film there is no depiction whatsoever of the apparatus of control or violence (unlike say Christian Bale Equilibrium p90 smg black motorbike helmet guards lol or V For Vendetta Britain Prevails etc.) the regime is entirely unshown and invisible, yet all the children just unquestioningly obey.
In terms of ttrpg feel you could probably adapt something like that Tales From The Loop d6 dice pool system though I am not sure if that "kids on bikes" genre Spielberg E.T. or Goonies atmosphere would be the right one for this idea and dystopian aesthetic
Anonymous
>>6191178 >BLACK EMANCIPATION, breaking the chains etc. Conan is DEI. The sexual energy of this scene is tremendous. I have actually been recently replaying Severance Blade Of Darkness (it is the only true Conan game lol) I was thinking about the amazon girl character in that game, she uses a quarterstaff spear etc that is one character that should definitely have been made black in a videogame
Anonymous
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>>6191371 Yet you refuse to report him for spam, curious.
Anonymous
>>6191369 its true to human nature, I think. the majority giving silent consent to their extermination, mostly out of ignorance and our ingrained agreeableness. people want to get along, they don't want to cause a fuss, and they assume most people are the same. this ends up being fertile ground for sociopaths to both do as they please (so long as they don't cross a certain threshold of agreeableness themselves, which is quite high. serial killer sort of stuff.), and to assert control of a society, by gaining control of both commerce and government, both areas where sociopaths have been proven to thrive. and then we're left in real trouble with no clear way out, our only options either a violent eruption or acceptance of an otherwise intolerable circumstance.
revolution is most often spontaneous and disorganized, which is why it usually fails.
Anonymous
Convoy composed of small, ftl-capable ships comes out of warp and unloads you, your friends, a cheap modular habitat, few space bikes, and rest of your supplies in the middle of nowhere. Your mission is to meet a quota of unrefined unobtanium to hand over to your sponsors when they return in couple of months, when the ftl drift is navigable again. Anything above the quota you can exchange for requisitioned supplies or credits. You can get unrefined unobtanium by donning an outer-space suit, riding out on a space bike, and finding, prospecting, and scooping from nearby small gas clouds. You can get oxygen from processing ice crystals found in these gas clouds back in your habitat, in cabinet-sized advanced-tech processor manufactured in core worlds. You can also process water and fuel for your bike in similar manner, although for fuel you also need to mix in trace amounts of refined unobtanium. Unobtanium can only be refined in core worlds. There are other outposts like yours scattered around. Some of them are sponsored by the same consortium which sponsored you, others by different sponsors. Perhaps inhabitants of some of them are more partial to trying to get unrefined unobtanium by raiding other outposts. Perhaps the air scrubber in your hab broke down and a nearby friendly outpost may have a spare one. Perhaps a disabled transport emerges from a nearby drift. etc. Is this good enough concept for a quest? What else should I place in space besides gas clouds?
Anonymous
>>6191397 yeah its enough though asteroid mining could be a thing too, particularly as a source of water and other resources.
Anonymous
>>6191394 >>6191369 >>6191370 >>6191378 Counterpart to the Alex Garland Never Let Me Go "soft dystopia" aesthetics would be this visual reference, hard dystopia ie Blade Runner police state / replicant hunters, Total Recall (both original and remake), Arnold Schwarzenegger Running Man death gameshow etc, V For Vendetta, Christian Bale Equilibrium, Battle Royale also Hunger Games and Divergent, Maze Runner etc. In a way gun kata which is very cool is the mirror symmetrical counterpart to the monopoly of the state upon violence, it is possible that any society which overthrew a regime with these methods would likely only re-enact and reinforce the very same tyranny it supplanted. (Look, everyone should just accept that Killzone Helghast space nazi uniforms look so cool, the fashion is just better. space fascism exoskeleton gas masks yay)
I don't really know what to call the genre setting of nonconflict / nonviolent "soft dystopias" like Never Let Me Go, it is almost unique but I can think of two others adjacent as I mentioned in the last qtg the Sylvester Stallone Demolition Man film initially depicts a nonviolent noncoercive friendly "police state" similar to BananasQM Concrete Stratosphere setting, with stun batons and regulating swearing and expletives etc lol (at least before maniac criminal psychotic Wesley Snipes breaks into the firearm museum and gets his hands on that HK G11 / railgun lol), also to some extent that embarrassing hipster twee vintage Scarlett Johanssen / Ioaquin Phoenix "Her" film also possibly belongs to this genre of soft dystopia.
The soft dystopia technoaesthetics maybe belong to a specific 2010s ? era, it is sort of slightly retro vintage fashion looking (maybe 1960s, 70s?) hipster thing when iPhones or Instagram were still regarded as authentically expressive, innovative, bohemian and cool etc. Nonetheless soft dystopia is actually more modern than cyberpunk which is firmly 1980s
Anonymous
>>6191405 When the Wind Blows and At The Beach are similar but more outright apocalyptic than dystopian. Similar in the mostly passive acceptance of the characters to their circumstances.
Anonymous
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>>6191405 >>6191407 You are probably right (there is a sort of emphasis upon "normality" in soft dystopia, the everyday mundane twee vintage aesthetics etc as opposed to doing Fallout irradiated ghouls lol or STALKER The Zone anomalies etc) I haven't seen those two fictional works you mentioned beyond just their wikipedia synopsis, but I would probably exclude the nuclear fallout / catastrophe disaster futurism etc because that belongs to the dedicated post-apocalyptic genre. So for example the Alfonso Cuaron Children Of Men (2006) dystopia also has some mundane scenes (Michael Caine in the forest retreat etc) but I would call that film more post apocalyptic than soft dystopia unlike the Alex Garland Never Let Me Go.
But I think you hit on something, I think it is this idea of sci-fi UNDERSTATEMENT, ie deploy the fantastical departures from believability SPARINGLY to create MORE EMPHASIS. The pinnacle of this would be to create a setting where the sci-fi speculative fiction conceits are almost erased altogether, and so can carry itself upon the existing edifice of sociocultural contrivances. Just like how Never Let Me Go dystopia can work as a sci-fi conceptual film almost without ever mentioning or showing any clones versus something that is overexaggerated like the Hunger Games or Ghost In The Shell etc
Anonymous
>>6191355 >>6191356 Seekers of the Esoteric wrapped up last year, but the MC was indeed a twinky half-elf. Same with Greenhorn Quest
please come back soon Snuff and Bredbeddle actually.
Anonymous
>>6191397 That sounds very playable to me!
Anonymous
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>>6191374 Awesome! I've been missing it.
Anonymous
>>6191178 >racial segregation? >>6191229 >>6191242 >>6191245 >SPACE CYBERPUNK I don't know how anons forgot to mention this and went for Alien Romulus instead lol but the pinnacle of SPACE CYBERPUNK is obviously Neill Blomkamp's Elysium (2013), I think this is one of the best sci-fi action films ever made, I am super obsessed with that South African anti-immigration mercenary samurai sword soldier guy played by Sharlto Copley lol that is basically some of the best sci-fi acting ever seen, also really cool CGI like that scene where they reconstitute his grenade blast mangled face and also when baldheaded radiation cancer exoskeleton Matt Damon fires that modded electromag AK47 and also the chemrail gun lol, the film is so good. Maybe the exoskeleton techno imagery was all plagiarised afterwards in the Call Of Duty games but I am ok with it, I think I read some celebrity gossip rumour that Ridley Scott saw Blomkamp's work and decided it was too good and got jealous and so hounded him out of Hollywood over creative differences on the Alien film that became Romulus etc lol maybe that rumour wasn't true but Blomkamp was such a talented director with Elysium and Chappie etc I view his work as the true successor to 1980s Ridley Scott cyber dystopia vision
Anonymous
Recently I was watching some of the old ItmeJP RollPlay channel one shot intros, I stumbled on this dungeonmaster resolution mechanic (I think maybe it is from Star Wars FFG rpg? But that one had complex dice symbol icons not numbers it is hard to decipher) Basically in the standard dnd or even pbta games, the dungeonmaster resolves scenarios with a criterion like this NdX + (player attribute, skill modifiers) >= threshold, eg pbta, or Stars Without Number or Traveller or even old Fighting Fantasy gamebooks is 2d6 roll greater than some number, dnd is obviously 1d20 + floor((attribute - 10) / 2) + skills etc against some difficulty or challenge class, WFRP is the same idea but roll under 1d100 threshold etc However this alternative resolution mechanic I saw for the first time on the RollPlay video DOES NOT USE GM THRESHOLD Basically the idea is that every roll is now an opposed roll, player versus dungeonmaster. On the player side, the dice pool might look something like this 1dW + n1 dX (for skills) +n2 dY (for equipment) +n3 dZ (for allies, help, circumstantial advantage etc)... And the DM rolls a similar pool that might be 1dW + m1 dX (hazards) +m2 dY (adverse conditions) + m3 dZ (environmental perils etc)... It looks complicated but in reality it is sort of simpler as there is no adding arithmetic, the dm side dice and the player side dice pool cancel each other out whilst critical successes and failures are kept. The idea with this system is that the opposed roll could lead to a scenario where a player simultaneously "succeeds" and "fails" at the same time, ie the player rolls some critical in his pool as does the adversarial dm dice pool rolling a critical etc. What this might mean narratively for instance is that maybe your critical decapitates the enemy in a deathblow, but the sword is then flung out of your reach in the following impact etc... Importantly, the DM cannot inflict random pain upon players as they must earn the right to do so from the dice results on their adversarial pool roll etc. I apologise if some anons have actually played the complicated Star Wars FFG dice rpg this is from, but I had never seen this type of adversarial rolloff mechanic before, if anyone has any experience with the system (or if it has been used elsewhere in rulesets beyond this) I would be interested in hearing your experiences. Immediate thought on my side is that the rolls might take twice as long, but then this roll is also intended to resolve multiple scenario components (malus and bonus) in one result. For 4chan because we cannot roll multiple dice sizes you could perhaps simplify it to just multiple 1d6 dice pool or say 1d10 etc. with say the critical fail / succeeds on 1 and 10 respectively etc
Anonymous
>>6191434 >Elysium Oh shit, that's a good shout. Though it's BARELY space, in fairness. In the same vein, Dictrict 9 take splace on Earth but the aliens' ship and the remnant they thrive on is space-cyberpunky
Anonymous
Putting aside the obvious AI and Coomer anime slop- what's up with the current state of /qst/? Any GOOD fantasy quests out there?
Anonymous
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>>6191442 >>6191434 >SPACE CYBERPUNK These days I prefer hard sci-fi whenever possible, I mentioned that in my game settings I am inspired mostly by Blomkamp Elysium and also The Expanse, which is very cyberpunk eg the space station belter / lowlife miner prostitute scenes etc but also the Martian city etc and the literal voice actor for Deus Ex Human Revolution elbow swords Adam Jensen is in the Expanse series he plays some sort of corporate spy with an augmented video recording eye lol he has the same voice mannerisms as Deus Ex that was a bit surreal lol. Also my favourite Expanse episodes I think actually that season where it is set entirely on future earth in Baltimore, it shows what the spacefaring society has become tee hee hee
Anyway you get this sequence from The Expanse Season 3 episode 7, it is when they first discover the alien hyperspace ring on the edge of the solar system (hard sci fi thereafter ruined lol) the first person to reach it is some lowlife punk slingshot racer Belter, he is so angry at his space girlfriend infidelity and betrayal whilst he was racing in outer space trying to break records so he resolves to prove himself to her and be the first to reach the alien ring at colossal delta-V slingshot speeds. He does indeed manage to arrive at his destination, the alien weird inertial tech means he comes to a very sudden hard stop lol4
This pic related is my pre Valentine's Day gift to you, anons, yay
I also like the little details like how in Belter creole, navigation is spelt "NAVIGESHANG" lol
Anonymous
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>>6191445 Bananas you need to stop posting this, your family is worried about you.
Mawmaw !!leoMR44RyCR
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>>6191347 Romeo + Juliet was a fun adaptation, glad to see someone like it.
Anonymous
Today will be a good day.
Anonymous
>>6191454 HE'S GOING FOR IT
Anonymous
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>>6191454 >>6191455 >>6191178 >>6191383 >"racial partitioning"" >"Alluding to the massive differences and incompatabilities between groups..." I know some anons like BananasQM enjoy uploading animal pictures, so you get this picture of a ZORSE or maybe HEBRA? I was thinking recently about Half-Elves, also those bizarrely tall, bald sterile Mul dwarf-human mule / slave barbarian hybrid species crossovers from Dark Sun rpg, just researching the concept and wondering if anyone could make it a bit more realistic by incorporating some more rigorous concepts from Mendelian inheritance, hybrid vigour / heterosis etc. (The fact that the Mul race in Dark Sun is taller and stronger than humans when crossbred with slave dwarfs is actually quite interesting and compatible with the genetic theory of heterosis / outbreeding enhancement) I remember one time I randomly wrote something on qtg about Norwegian horse baiting battle mating rituals and then some anon created a Horse Quest, that was probably entirely just a timing coincidence lol but anyway, I just like this picture of a zebra horse. I became fascinated with equid hybrids after reading Gilgamesh and discovering that the ancient text predated human domestication of horses (I think their beast of burden was something called a kunga? it was a sort of proto horse/donkey mule onager thing?) so I just thought it was a cool detail to remember for any primordial or primitive swords and sorcery setting. What I especially like about the concept of the zebra horse is it is sort of the culmination of experimental, unnatural, coerced copulation; essentially the zebra horse is a visual representation of rape
Adlershorst
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Update: With the ice broken, it is time for you to get properly introduced with the princess.
>>6191508 >>6191511 >>6191508 >>6191511 poképocalypseqm is someplace else
poképocalypseqm is someplace else ID:4egqa2Yn Fri 07 Feb 2025 18:51:56 No. 6191513 Report Quoted By:
>>6190546 40% chance it is lol. I’ll have thread 4 up by tomorrow for sure.
Anonymous
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>>6191371 Do you ever stop whining?
Anonymous
>>6191349 >>6191347 >How to gamify OPERA PUNK?? Ok I just invented the most peculiar and cringe rpg notion ever conceived lol imagine this: so the dystopian setting I described is that malevolent corporate AI has ingested / regurgitated all voice and language etc it is no longer possible to listen or speak or communicate etc without being subjugated to The Incredible Algorithmic Machine Surveillance Evil etc, so what to do?
Remember in the first Assassins Creed game where the xbox controller buttons are literally for your left / right feet, hands?
What if you made some CHOREOGRAPHY rpg because the OPERA PUNKS have abandoned all human vocal communication because that has been algorithmically repurposed by the machines, the only means they have to communicate is through AVANT GARDE DANCE lol
So your attributes are now
HEAD
TORSO
GROIN
ARMS (hands?)
LEGS (feet?)
Each attribute is just your agility / motor control over a body part
And you have skills like this
THRUST
WRITHE
SWAY
SHUDDER
TWIST
FLAIL
SPASM
TREMBLE
...
etc lol. (Maybe players can improvise or write-in some of these) So the gameplay consists of trying to combine a skill check which is (BODY PART) + (MOTION) remember, you cannot speak any words or literally say the thing you are doing directly (ie "I punch the guard / enforcer with my fist etc") because then the auto tagging (gait recognition?) evil surveillance algorithm drones will steal your soul. All you can do is wriggle around with your experimental avant garde dance moves and attempt to indirectly and surreptitiously convey your emotions through your body parts and shudderings, somehow the GM has to attempt to decipher what you are trying to do from the context of the situation (ok, maybe if you pass the skill check, you can just reveal to the GM what you intended etc ie I parkour / vault over the barricade whereas if you fail, you cannot reveal your chosen course of action, the GM just narrates you flailing around and flopping against the walls or humping the floor)
Gif related is the protagonist dance troupe girl from Dario Argento Suspiria (1977), the dancer women in this film are super attractive yay
Lol maybe this system is just too weird lol but you could try it for say one dance / choreography scene. Also I just remembered that Ubisoft Prince Of Persia (2008) with the breathtaking Cirque du Soleil acrobatic battle / dance moves between the Prince and Elika his partner, maybe just one scene like these dice roll mechanics in a game with the contrived inverse kinematics animated movement chain manipulation system lol. The stage design is Es Devlin lol lol
Anonymous
>>6191597 Souvposting again I see
Anonymous
Anonymous
>>6191603 >>6191597 I take all of this back I retract all of this and erase it from internet memory and collective consciousness it is hyper cringe lol I blame it on watching that Scott Pilgrim film that scene where he does the Dance Dance Revolution ?? ninja fighting combo arcade rhythm game with his Chinese girlfriend urgh I watched this film for the first time recently, internally clenching, shaking and grimacing in panic dismay / agony throughout the entire film duration. It is probably not a good idea to attempt to cross-pollinate or enmesh dance rhythm movement games with ttrpgs lol lol
Anonymous
>>6191356 >>6191415 I said men, not man
Anonymous
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>>6191629 Just cross your eyes so you see double, dipshit. Duh.
BobaTea !!2/6ApjJ1a9X
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>>6191624 >>6191624 >>6191624 The Swell of Magic has updated! Through the use of your vast magical powers, you have made a cunning escape from the dastardly ne'er-do-wells who meant to rob you! Now what?
Anonymous
Anonymous
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>>6191635 no :^)
i'm not the qm, just imitated his artstyle. Anonymous
Quoted By:
>>6191603 >>6191597 >>6191611 >game system where each body part is a separate "attribute" etc to be combined with motion in a dice pool roll... >an adversarial dice pool roll, concatenating multiple limb attack and repositioning movements, like this system...? >>6191441 To attempt to salvage this lol beyond the hyper cringe Zoolander -esque expressive dance choreography, I wonder if you could use this body part + motion almost inverse kinematics idea to create sort of Mirror's Edge style combos. Also the idea of AI / surveillance algorithms controlling all speech and text isn't bad in itself, I always thought Mirror's Edge would have been better off if they went for a MUTE courier protagonist (think, if they are physical couriers transporting paydata or hard copies across the future urban dystopia, if they are mute and captured they probably cannot be interrogated etc) it would have been bold if they made the protagonist mute and silent and just left the story mysterious and atmospheric and minimalistic as opposed to tediously and forgettably overexplained lol. Also there is that other cyberpunk fighting game I mentioned set in Neo Paris called Remember Me, in that game you can input and program / customise your own combo movesets so maybe if you had an rpg attribute with some points invested in each limb / body part, you could mimic this system and create the equivalent of a combo chain of limbs / body part movements etc instead of just saying something like "I vaguely capoeira backflip kick the enforcer to death" etc.
Anonymous
Quoted By:
>>6191597 >And you have skills like this >THRUST >WRITHE >SWAY >SHUDDER >TWIST >FLAIL >SPASM >TREMBLE Can consolidate that into Skill:Crackdancing
Anonymous
>>6191355 Greenhorn, but you should consider making your own GOOD quest since the majority of /qst/ is heterosexual men.
Anonymous
Quoted By:
>>6191750 >since the majority of /qst/ is heterosexual men. Nah we're all fags here.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 08 Feb 2025 03:17:31 No. 6191762 Report oh shit did all of Souv's posts get wiped?
Anonymous
>>6191762 They were off topic.
Anonymous
>>6191764 >the feds got him AAAIIIIIIEEEEE quick guys, talk about something or they'll blackbag you too.
I for one think we need more Killzone quests.
Anonymous
Name the top five QMs of all time.
Anonymous
>>6191780 What's killzone about, anon?
Anonymous
Quoted By:
>>6191792 Basically a war of oppression, generational hatred and propaganda. Has the Helghast which have a very cool "bad guy" aesthetic. Has interplanetary conflict, war crimes, and a lot of explosions. It's not really the most groundbreaking or unique of settings. But it's just really cool in that 2000's kind of way. Didn't end great but that's how things tended to go writing wise.
Anonymous
Quoted By:
>>6191791 Cochrane
Bananas
Forgotten
Dragonfag
Axis
Anonymous
>>6181007 >QM question: I just remember reading one about an alchemist with a cute slave elf and that kind of sold me on it.
>Player question: Only really had time to archivesurf a couple quests last year due to work bullshit, but I ended up liking Normal Cultivator quest a lot.
>Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? I kind of want to run my very own xianxia slop quest, but seeing another 3 up makes me a bit nervous.
It's about a grandmaster who tried to defy the heavens and lost, got sealed away and wakes up after thousands of years with no powers. The idea is to have the grandmaster's recovery and a single apprentice's progress as the core of the quest.
>What's your quest new year's resolution? Actually running a quest where I don't run away in shame after crashing into a wall, I tried it a couple times some years ago and both ended the same way in quick succession because I didn't know what the fuck it was that I wanted to do at all.
Now I have a better idea of how to go about doing things, and more spare time per day, I just hope I don't end up doing the same for a different reason next time.
StoryQM !!Z0PfpckB+ac
Quoted By:
>>6191605 I hope wherever the Amulet QM is, he's doing well. Cool guy.
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Sat 08 Feb 2025 09:38:36 No. 6191875 Report Quoted By:
>>6191818 There's room for more. Go for it m8
Anonymous
Adlershorst
Quoted By:
In this update: Try to pique the interest of a girl by talking about home.
>>6191924 >>6191925 Anonymous
>>6191764 Better Souv than some other schizo or retarded /pol/fags
Anonymous
Quoted By:
>>6191931 Posting in QTG ain't a zero sum game.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 08 Feb 2025 15:46:28 No. 6191971 Report Quoted By:
Poképocalypse returns... a day later than I'd promised because I fell asleep at my computer last evening! Sorry for that lol. Anyways, thread 4 is now up!
>>6191967 I'd encourage anyone who dropped out of the quest earlier to give it another shot now. Things are heating up a little bit and there isn't as much obsession with inventory on the brain.
Also, I'm really glad that I managed to find this specific fanart for the cover haha. It's so perfect for the thread, and so pretty in general. I wish more fanart looked as classical as this.
Anonymous
Moloch !!fqcSo3h+it7
Quoted By:
The Pale Inheritance is now live:
>>6178118 Everyone loves family drama, right?
Anonymous
Quoted By:
>>6191762 I TOLD YOU BROS, I TOLD YOU ABOUT REPORTING HIM
Anonymous
Quoted By:
>>6191792 A setting about a cycle of hate created by human ambition and greed. It ends has you could expect it : the conditions for the cycle to start again are planted. Lot of war for nothing, lot of pointless destruction, lot of dead people, and all 6 games stories happen in the Helgan and Vekta systems (neighbouring solar systems to eachother). The two opposing forces are Vekta and Helgan, with Vekta being part and supported by the hegemony of the setting the ISA which while being game protagonists are far from how they present themselves. While Helgasts are the antagonists and on their own, and are very harsh and cruel after ending up in a dictatorship and losing their original world. Which was Vekta.
Story wise there are highs and lows for how they where implemented, but is still a series with a lot of work and love put in it. Killzone 1 and Killzone Mercenary probably have the best representation of the setting. KZ 2, KZ3, Liberation and Shadowfall are okay but also meh (ISA characters in KZ2 only some where interesting for example) in certain aspects.
While I have seen around by years posts talking about interest in killzone, i am not sure how suited it is for a quest. The best way would be probably direct combat of small units done through the war of KZ1, KZ2 and KZ3 from both ISA and Helgan sides, with the wide war evolving around them (this would allow the QM of this possible quest to use the equipment, weapons etc.... present in the games). Any other type of quest lacks a bit of meat to work with, still possible to do them. The majority of anons would probably want to see it from just the Helgasts side, if a quest was made about Killzone. Since there isnt a campaign from them (you can play them in all multiplayers modes, and in Mercenary, you can work for them since the mc is a mercenary).
Anonymous
>>6191791 In terms of recognizably? Quality of their best quest? Consistency across time and multiple quests/threads? Something else?
Adlershorst
Quoted By:
Update: Yadiyadiyaya, you get the caravan full of high profile moving again.
>>6192209 >>6192215 Anonymous
Where are you Trash QM? Did you die trying to disarm a live torpedo?
Anonymous
>>6192264 Last I heard, Trash was stuck shoulder-deep in a whale's blowhole after attempting to help remove a spherical obstruction.
Anonymous
>>6191931 Souverine was the only one who could stopmy shitposts ahahahaha!
Hitler did nothing wrong!
You will never be a real woman!
Lets discuss Al Gore!
Anonymous
Quoted By:
>>6192400 >Transgender Transhuman Empress Al Gore Vs. The Fourth Reich Would play that shitpost civ/strategy quest.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6192450 >>6192450 >>6192450 The Swell of Magic has updated! Siegfried teaches the scoundrels who tried to mug you a lesson, and now it's the next day and time for breakfast.
Adlershorst
Quoted By:
It is time for you to go on a ride with the first ever properly written love interest I have made.
>>6192822 >>6192823 Anonymous
>>6192150 >Quality of their best quest? Obviously not this, because quality is irrelevant.
Anonymous
Adlershorst
Update: the riding date was a success, you learn that your potential in-laws are loonies, and you make a very important decision.
>>6193103 >>6193105 >>6193107 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sun 09 Feb 2025 22:06:50 No. 6193120 Report i have had two days of decent health all year (covid for a month and a half immediately followed by serious inflammation and now a tiny fever). I am really starting to wonder if I'm just unlucky or if anyone else here is suffering similarly. I'm relatively healthy and not at high risk of anything either, but I don't care if you are I just want to know if other QMs have been having a worse-than-usual flu season, or just been really unhealthy in general. godspeed to all who can commiserate with me this shit sucks, really hoping i'm alone on this one
BananasQM !!41PmzC6RLY4
IlvermoryQM !kCM7IdCDew
>>6193120 Last year was pretty bad for me. Covid for the 1st time, some other shitty URI in the summer, a norovirus that didn't let me really even keep water down for like 2 days, an old ulcer pop back up and threw up blood a couple of times, falls, ect. The year before, I randomly had an epileptic seizure and got a concussion from hitting my head on my tiled floor; suffered some lingering effects from both those things for like half a year. IDK. I work in medicine so getting exposed to stuff is normal, but prior to just kind of recently the worst I can recall was like a sinus infection, even though I was working myself to the bone.
Anonymous
>>6193120 Last year I had Covid for (probably) the second time and it was pretty bad. This year I've spent a bit more time with assorted colds and flus than usual, but none were especially bad. I have noticed quite a few QMs are sick this weekend and last, though. 'Tis the season, I suppose.
IlvermoryQM !kCM7IdCDew
Quoted By:
>>6190505 That second spoiler. I swear I theorized someone might do just that. Think it might have been Brighton if Sally promised to fix his grandparents once he was all powerful. A bit sad we didn't get a betrayal scene,
yet but Avalon was pretty peak, regardless.
>>6190517 I liked Antonio okay from what we saw but Willow was just more interesting and a waifu. I also thought she might be evil and evil girls are just better.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 10 Feb 2025 03:11:14 No. 6193356 Report >>6193304 >>6193305 fun, i'm not alone :(
to the other QMs who are currently accompanying me in feverland: I hope you find a wya out soon
I want to get back to writing my autisric passion project i dont want to waste away in thsi stupid bed
I wish this upon nobody else and hope you all recover swiftly
IlvermoryQM !kCM7IdCDew
>>6193356 I hope you get better soon. I wouldn't take medical advice from a random guy on 4chan but you might get some labs run if you keep getting persistently sick. Something may be fucking with your immune system in that case, causing white blood cell anemia. I also do recommend Echinacea, it has helped me get over stuff faster and when I have been consistently taking it I got little colds less often.
If you get covid again, request Symbicort in a nebulizer; it prevents bad inflammation in the lugs which is what kills a lot of people, stay away from Paxlovid; it is linked to long covid. If you can take it in the first like 48 hours, Ivermectin does work to help since it keeps your eosinophils from over-reacting and damaging your lungs like in asthma. You can also take Black Cumin Seed Oil to help keep you from getting it. And, this is odd, there are studies showing being a smoker reduces the severity of symptoms/reduces your chance of contracting it due to nicotine affecting the production of certain chemicals in lung tissue.
Also picrel for a final piece of advice.
ObserverQM !!W1X+5SlTLqC
Quoted By:
>>6193120 I've been doing fine lately, but sorry to hear that you're not feeling so well.
If you have a primary care provider/GP, I would recommend reaching out. Recurrent inflammatory symptoms after a viral respiratory illness could be a secondary bacterial infection, and at least getting that possibility looked at with an exam and some bloodwork wouldn't be a bad idea. COVID is undoubtedly nasty though, and I know more than few people who have had lingering symptoms long after it should have resolved.
Stay safe out there!
Anonymous
>>6193368 >studies showing being a smoker reduces the severity of symptoms/reduces your chance of contracting it due to nicotine affecting the production of certain chemicals in lung tissue this is the single most retarded take i have ever read in my life
Anonymous
>>6193451 If my lungs can't survive then neither can the virus. I breathe diluted mustard gas every Wednesday.
IlvermoryQM !kCM7IdCDew
>>6193451 >Idea Studies examined the duration, incidence of infection, and severity of symptoms as reported and observed between the groups and found people who smoke do better or at the least, just as well unless they have issues like being old as crap. Nicotine inhibits the release/production of a protein or two which trigger inflammation; it also just affects the cell's metabolism, which is good since it means it stops the virus from reproducing as quick or easily. Causes some mucous build up which gives you a little layer of protection from the virus even coming in contact with the epithelial tissue of the lungs and having a chance to get a hand hold. But this is not quest related so I am going back to enjoying not getting covid for 4 years until I had to take care of my elderly mother and quite older brother, despite working during it's height at 3 different facilities and not being vaxed as I enjoy an American Spirit.
HandlerQM !!k8ZbH4xhBG5
>>6193120 I had a pretty nasty cold a month back but I've been relatively healthy otherwise. Sucks that you're sick, dude. Feel better soon.
>>6193368 >There are studies showing being a smoker reduces the severity of symptoms/reduces your chance of contracting it due to nicotine affecting the production of certain chemicals in lung tissue. I feel like that's like trying to cure a strained ankle by cutting off your foot. It might cure the issue but you'd probably do a lot more long term damage.
Anonymous
>>6193487 >I enjoy an American Spirit. Have we had any VIOLENTLY AMERICAN quests? I figure there's gotta be at least a few. Sunbelt crusaders, maybe? That one Fallout quest. We need more PATRIOT MCs. Whether they're in some fantasy land or alternate universe. More raw Americanisms in human form. Human, of course, as we were the ones made in God's image.
IlvermoryQM !kCM7IdCDew
>>6193490 I would not take up smoking to fix it if you get it, but it is a thing. So if you do already? Hey, little bonus to it also helping with some mental health issues, stress, and looking cool.
HandlerQM !!k8ZbH4xhBG5
IlvermoryQM !kCM7IdCDew
>>6193493 Mine does have violence, and the MC and her twin are stuck in America with their cute lesbo friend for a year. MC just gave three guys PTSD by burning an eye with a smoke, had her sister likely give another guy scars via crystal bottle at fast ball speeds to the face, and MC put a gun to the last person's head and then pistol whipped the crap out of him till he was crying. Their new friend/adoptive sister bleeds red, white, and blue. And has a safe full of guns at a magic high-school. Does the Bellamy salute and says the Pledge of Allegiance every morning, even if she gets some odd looks; hates the glow-niggers.
Might count?
In other news, update to Ilvermorny quest that got not only out of hand, a bit gay too, but has some choices about what you do on the last day before a weekend and if you want to take on some new responsibilities. We also have the cutest witches in town!
>>6192803 >>6192803 >>6192803 Anonymous
>>6193505 >Might count? I'd say that counts kek
Adlershorst
Quoted By:
>>6193110 I need someone to break a tie if they would vote, please.
DetectQM
Quoted By:
Gotham City Beat Cop is back.
Come play along with us as we decide how to spend the first real break our Officer has gotten since he started working as a rookie. Make your voice heard in deciding if I'm writing a romantic date night or a guy blowing holes in paper or something else entirely.. make yourself heard.
>>6193411 Anonymous
I finished a quest today, feels good to increase that ratio. Thinking of bringing this quest back.or I may attempt another 40k quest.
Anonymous
Quoted By:
>>6193576 >femboyshit No thanks. Call me when you do something that isn't gay.
DungeonQM !VHmdcK1yHs
>>6188985 Hello, it's been about a week so I figured it'd be okay to drop in with a small update.
Most of the website is done, but kind of bland. See pic for current frontpage.
I've added many of the things suggested here like: archive, multi-author support, random name assignment (for anons, kinda like ids on here), proper tag searching, increased comment size + image support for players, moderation by QM (you can mute a person from replying in chat for X hours).
There's still quite a bit to do when it comes to the @mention system and infrastructure in general for things like hosting, email, images.
I did pay some people to do some research on websites like this and they returned to me with a powerpoint that contained things like community boards for discussion outside of updates, achievement system (which i have a prototype of but feel kind of meh about)
If you guys have any ideas on what info I can put on the frontpage, I'd appreciate it.
Anonymous
>>6193582 The fuck would an "Achievement system" in a board even be?
DungeonQM !VHmdcK1yHs
>>6193583 Kinda like pic related. It serves no real purpose, but the person told me it would help with engagement and drive new players to quests.
I can honestly take it or leave it, but if it helps quests retain players then I'm fine with it
Anonymous
>>6193588 I men, sure I guess. It seems kinda pointless to me but oh well.
As for the site, it seems normal, I guess, but one thing i'll say i don't like is the muting stuff. Normally it wouldn't be bad but i've been to akuun a few times and that stuff usually just leads to authors using it as a "silence criticism" button.
Anonymous
Quoted By:
>>6193576 very rare sojourn victory, but an admirable victory none the less
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Mon 10 Feb 2025 12:26:25 No. 6193600 Report Quoted By:
NewbQM
>>6193582 I am against QMs having the power to mute. If there's a spammer or someone posting what they should not, actual jannies should take care of it. As
>>6193589 said, that's just asking for power trips.
But other than that, glad to hear that things are moving along.
Anonymous
Also, one thing I reccomend, is some way to keep readers anonymous to prevent namefagging. The last thing you want is people going>Errrrrm but you did this in [X] quest and now you're doing [Y] in [Z] quest???
Anonymous
Quoted By:
>>6193601 Yeah it would be sooo lame if a QM was power tripping in his own quest!
What an absurdly strange and short sighted opinion to have.
DungeonQM !VHmdcK1yHs
>>6193589 >>6193601 Hadn't considered that, I had imagined it as a stopgap response to a spammer while waiting for jannies to act.
I'll have to review it. It's just me working on the site and I can't be active all the time.
So, I need to find a way to deal with people that like to do things like spamming gore or worse.
Maybe if X people report a person they'll get muted site-wide and I'll get notified? I dunno.
>>6193602 As it stands now each anon user will get a freshly generated ID for each guest they participate in.
Right now it's a concat of three randomly generated picked words like: WoodenDragonSeeker, GreenSlugSerpent, etc.
Anonymous
Quoted By:
>>6193608 >Maybe if X people report a person they'll get muted site-wide and I'll get notified? Even worse, any samef could mute someone the moment they want to. Still, I do get it. I feel like there should be a way to help stop spammers without allowing powertripping QMs.
Anonymous
Quoted By:
>>6193608 >word based ID I don't think you need to reinvent the wheel, 4chan already has an extremely solid visual IDs, when you glance at a conversation, you can tell who's who by color, and if you need further tracking (like when the random colors are too close to each other) you can use the actual number and letter combination (which is also quite small, and doesn't take up screen space, which three word IDs would do more)
IlvermoryQM !kCM7IdCDew
Quoted By:
>>6193509 https://suptg.thisisnotatrueending.com/qstarchive/2024/6129671/ Here is a link to the thread. The post number is: 6164259 when the violence begins.
If you want to read about a couple of cute blondes fucking up some cunts who were bulling a little Hispanic girl before.
I was going to make it a little more rip and tear but toned it down. Kind of wished I had not but oh well. PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 10 Feb 2025 16:41:31 No. 6193655 Report >>6193368 i dont think i will be taking smoking up any time soon but i guess I might give the other stuff a look
thank you for the tips my family has been thoroughly unhelpful ("just take vitamins lol you'll be better in a week")
>>6193582 parroting the other QMs saying muting is a bad idea, giving QMs any power over something that isn't formatting or story-related seems like a one-way trip to attracting powertrippers instead of storytellers
achievement system seems fine but I'm more concerned with the "total views" bit. Nothing you can do to change that stuff but making it visible will definitely prompt insecurities and dick-measuring contests. Avg. rating is probably going to become useless when people just rate 5 stars or 1 stars as they always do
what's the point in linking social media (ESPECIALLY Discord) if half the point of this medium is the anonymity? am I putting too much stock in that aspect or is there some reasoning behind this?
I despise the visual design but that just has to do with my own retarded preferences. I unironically prefer geocities slop to basically any website made in the last 13 years so i'm not going to ask you to change that to satisfy me lol. might be neat to make it look more like /qst/ in color scheme, though, to make it stand out a bit and keep things familiar for the inevitable flood of refugees
do you have any examples of the archives you could post? curious to see what those look like.
or just quests at all, really
--
gonna write today, shouldn't be too big an issue. Temperature went down enough for me to think so the entry should be fine
>Captcha: ARTKD I wish I could do some art for the quest right now lol. Tablet has been kaput for a while and I do not have the funds for a new one. rip!
IlvermoryQM !kCM7IdCDew
Quoted By:
>>6193655 Heh. Like I said in a prior post, I would not recommend it, smoking, unless you are already doing it. It is just a sort of weird thing about covid, though. And of course talk to your actual doc. But with the nebulizer treatment, my 73-year-old mom got over the 'vid in like 3 days and one of the few MDs I trust to treat me swears by it.
Anonymous
>>6193601 >actual jannies should take care of it Jannies appointed by the QM, or by the site owner? The former won't prevent "power trips", and the latter will require a rule which prevents appointed jannies from being QMs, lest they "power trip" their own quests.
I'm fine with QMs being able to vet participants in the interests of squelching disruption.
Anonymous
>>6193601 As long as a QM can only affect their own quest, I don't think giving them mute powers is bad. A powertripping QM will find themselves out of an audience
Anonymous
>>6193691 You underestimate the powers of Stockholm syndrome.
Anonymous
Quoted By:
>>6193695 Then they will be the cause of their own suffering.
Anonymous
>>6193655 Instead of a 5-star ranking, maybe it could just be a "would recommend" or "wouldn't recommend" like Steam.
Lesches !!oJEPr0mjkw6
>>6193699 What about “if you liked this, you might also like <insert quest>”. This seems more helpful to players than a numerical scoring system.
I’m on a brief 2 day hiatus from Seven Against Thebes - a good chance for people to catch up, shitpost (and troll!). I would also value any critiques of the quest itself, if someone was generous enough to pay provide one:
>>6180072 >>6180072 >>6180072 NEMESIS !JgR6sW7w66
>>6193493 >VIOLENTLY AMERICAN quest Do violent Americans count as VIOLENTLY AMERICAN?
>>6178360 >>6178360 >>6178360 Nemesis Quest has dead gods, incest, televangelists, disco, and serial killers. Nothing more American than that.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 10 Feb 2025 19:43:38 No. 6193720 Report >>6193699 >>6193712 Could have a recommendation system that brings up suggestions for similar quests (i'd assume based on tags and such) after you recommend/do not recommend a certain quest. That could encourage people to rate quests and help the site learn what types of quests might be best-suited to a player?
NEMESIS !JgR6sW7w66
>>6193493 >Human, of course, as we were the ones made in God's image. Oh sorry, I missed this part. Disregard.
Anonymous
>>6193493 Bullshit Gonzo Fighting Quest was this to a tee. I miss it every day.
HeadQM !Jy3l.GucX2
>>6193582 >>6193691 > As long as a QM can only affect their own quest, I don't think giving them mute powers is bad. A powertripping QM will find themselves out of an audience I agree, but it is also a lot about what sort of community you want to foster. Someone needs to have the power to ban spammers or people who break TOS in general, and while the person who has the most interest in keeping their quest clean is the QM, it can lead to some severe shittyness that fucks up your community if you happen to gather a crew of powertripping idiots.
No matter what, he will need to have janitors since you can't trust QMs to do all the moderation, so he might as well have them deal with that side of the issue.
Still, that is just me philosophizing, as I have no experience with moderating or creating moderating systems. Having the QM able to mute wouldn't drive me away as a general rule, but there is a high chance I'd leave and not come back to the site if I ever got muted in a quest I liked simply because I picked a choice the QM doesn't like.
>>6193688 > the latter will require a rule which prevents appointed jannies from being QMs, lest they "power trip" their own quests You could just make it so janitors can't moderate their own quest, or something like that, but no matter what system you put in place, it can always be bypassed somehow. You're always going to need to have people you semi-trust, or some system of checks and balances to ensure no one oversteps their boundaries, it is unavoidable.
>>6193582 Have you ever created any marketplace-like system like this (anything that receives and publicly displays user data)? Only asking because there are plenty of resources out there of similar cases, with people who have faced similar problems that might be useful to read on if you don't have any experience with things like this.
Anonymous
>>6193717 >Nothing more American than that. Baseball and apple pie.
>>6193721 Hey at least half of your characters are still regular people. It counts.
Anonymous
>>6193724 Was the the tournament fighter one or the street fighting one? I recall another fightquest with an American protag.
NEMESIS !JgR6sW7w66
Quoted By:
>>6193726 >Baseball and apple pie Give me time.
Adlershorst
Quoted By:
Update: You and your totally-not-a-girlfriend go out riding over the plains and hills.
>>6193740 >>6193742 Anonymous
Quoted By:
>>6193727 It was the quest where we played not!-Senator Armstrong.
Anonymous
CURSE CARRIER QM WHERE ARE YOU ARE YOU OK
Anonymous
>>6193783 QM ARE YOU OKAY?
WILL YOU TELL US THAT YOU'RE OK?
Anonymous
>>6193791 YOU'VE BEEN HIT BY
YOU'VE BEEN STRUCK BY
curse Anonymous
Quoted By:
>>6193796 In the end, the Curse was inside us all along.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 10 Feb 2025 22:59:45 No. 6193840 Report Quoted By:
took a while, but Poképocalypse's fourth thread has got its first update on its hands!
>>6193830 If you're looking for a very American quest, I'd say this is one fits the bill pretty spectacularly.
A trio of thoroughly American men including a farmer, a buffalo hunter, and a politician + businessman traverse a Gilded Age America that's currently trying to fend off a sudden invasion from loads of superpowered creatures that may or may not have sparked debates about the Second Amendment
Anonymous
>>6193457 Kek
>>6193576 I didn't realize you had one going. Which was it?
>>6193582 I actually have no problem with a mute button. For those anosn worried about powertripping QMs... Yeah, it'll happen, by do youw ant to play a quest run by an asshole like that, anyway? Just stop playing that one QM's quests, don't blame the site, eh?
Personally, I would only use it in dire circumstances and whiel a janny is a viable option as wel, I trust myself more than a janitor I don't know.
Anonymous
Quoted By:
Storyteller Luo, Lacking any proper and available space in which to reach you, I wish to extend a thank you towards you. Tai Lung quest was fun, and held my interest since the first thread, whence you were the third to take over, and held my attention since the second thread [which was an absolute banger]. I generally wish to praise your knack for writing martial arts/movements which are vivid to the minds eye, but also praise your two great virtues of imaginative expansion to the setting to make it your own and your Stirling character throughout. The QM-reader dynamic was more informal and affable than other quests, and I'd enjoyed discussing kung fu panda to the ethics of the actions taken and the shitposts about philosophy when they were in vouge. I'd be remiss to not mention that while the threads grew shorter when interest waned, you did endure with only 2 or 3 active readers, and sometimes it felt like I was the only one reading but you kept it up. And for that, Thank you. The last post of the last thread was Christmas eve, so It is my belief that you've taken the chance to quietly exit the responsibility of continuing now. And that's okay too. As one of the lessons you could draw, the journey mattered more than the destination. It was a good run. I'll keep an eye out for if it reappears, but even if it doesn't, I hope you continue to enjoy your way. Good morning, Good afternoon, Good night and above all, God Bless you crazy furry yaoi Wuxia writer. I'll see my favorites in the archives.
BobaTea !!2/6ApjJ1a9X
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>>6193931 >>6193931 >>6193931 The Swell of Magic has updated! You have joined the table of Big-Tiddy Nerd Girls and have been accused of the most vile of treasons: being a BOYFRIEND-HAVER. How do you plead?
Anonymous
What would you like to see out of a Homestuck Quest?
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:ZKd9kGj2 Tue 11 Feb 2025 10:31:35 No. 6194222 Report Quoted By:
Anonymous
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>>6193870 It was called "one shot nonesense", it was a detective story with no real plot. Just funny quirky situations and a little romance.
StoryQM !!Z0PfpckB+ac
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>>6194217 Troll Will Smith.
Anonymous
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>>6194217 Some novel ideas of its own rather than a rehash, and for ir to last longer than a thread.
Anonymous
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>>6194217 Trolling fans of Homestuck.
Anonymous
>>6193725 >it is unavoidable Another good reason to just allow it, then.
It's a waste of time, resources, and headache to try to prevent something that isn't inherently harmful and that people are just going to bypass anyway.
Anonymous
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>>6194217 Id like to see a neverending spree of 4 to6 post deep quests that get abandoned like civ quests.
Adlershorst
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Update: It is time for you to move north and meet with the last few unaligned crusaders.
>>6194373 >>6194375 >>6194376 Anonymous
>>6194305 ...You mean, have no moderation whatsoever?
InsertNameHere
Starting a new quest soon, haven't felt this nervous in a while
Anonymous
>>6194409 I'm specifically referring to allowing QMs the power to mute their players, not site moderation as a whole, considering in
>>6193688 I was responding to a point against QMs having the power to mute, and considering how I explicitly said "I'm fine with QMs being able to vet participants in the interests of squelching disruption."
Obviously there are aspects of a site that need dedicated moderation, but the point of my posts was about QM agency over their own work.
I thought I made that clear, but I guess not.
ReptoidQM
For those so inclined towards drama, dark fantasy, and dungeons, Cambion Quest's deuteragonist has suffered a critical failure followed by a couple critical successes, at a VERY critical juncture, with some diabolical results!
>>6194657 >>6194448 Good luck, anon!
>>6194473 Nah, that was my bad. I totally misread/misunderstood. Fair play, anon.
DemBones !!ehWv9n5C1mz
>>6194448 You got this, man--don't forget to link it here when you start!
>>6194217 Problem Sleuth
>>6193720 >>6193699 I dig this idea, honestly--navigating the /qst/ archive is tricky if you don't know what you're looking for. Even if it's something simple it would be a good way to attract new players!
>>6193493 My first quest, BONES QUEST has a pretty patriotic protagonist--it's like Rocky if Syl was a dumbass janitor fighting skeletons instead of Apollo Creed! I'd say Stanley's a real American heroine in her own right! Pretty sure there's at least two or three instances of her chanting 'USA!' in there somewhere.
>Misc Question Despite my desires, I resolved to stop drinking this year--started at the beginning of the month and so far, so good. Probably won't go completely cold turkey, but we'll see what happens. Writing's definitely helped.
InsertNameHere
>>6194734 >>6194719 Thanks frens, I'm an old dog when it comes to QM'ing but I had to take a 4 years sabbatical due to the curse. Gonna feel good to be back.
DemBones !!ehWv9n5C1mz
>>6181007 Whoops, was gonna respond to the other OP questions, but didn't know if I had room or not!
>QM Ruby and Nan Quest definitely set the stage, as did Blorp's Ogre Civ Quest, but the two quests that really got me into the medium were Deculture's Magical Girl Noir and StonerDM's Blood Quest! The former was one of the first I really got into and also dazzled me with just how much STORY you could stuff into a quest, but the latter is probably my favorite in the history of questdom. Basically the QM asked players to throw random pictures at him and said he'd run a quest about it--a different time indeed! Ended up penning a quest set in a world similar to our own where the protagonist was held by an SCP-esque organization for having sentient blood lovingly named 'Garfield' by the players. I won't spoil more than that, but Stoner managed to do an amazing job of balancing action and downtime and I still find myself reading through it again every year or so. Both quests are phenomenal, in my opinion!
>Player I'll be the first to admit that I'm pretty stingy when it comes to picking up new quests--I've been burned many times before (as so many other players have), so while I still like taking chances with new quests, I definitely prefer one that'll at least stick around for a thread or two. Given how long threads stay on the board nowadays, though, one thread isn't terrible!
>Olympus Incarnation Gonna be honest--thought this was gonna be not my scene when it first showed up on the catalog, but I can confidently say it's become one of my faves over the year! I'm not gonna write as big a review as Olympus does, but in short I think it's awesome what he was able to do with an ethically-questionable protag without going full-grimdark with it while also crafting a genuinely interesting setting. Great mechanics, too--does a good job of keeping things grounded even when the protag's pretty dang godly. Highly recommend!
>Drowned Quest Redux Been following on and off for a while, and catching up is totally worth the hassle! The writing flows, the setting's unique even comparing it to works outside of /qst/, and every character is written with a unique tone of voice and a lot of love. It's hard to describe Drowned, but if I had to take a shot I'd go with 'Planescape' meets 'Disco Elysium'. Definitely not doing the quest enough justice, but it's what I got! We recently had a big-ass reveal dropped on us, but I always say it's never too late to start... give it a shot if you want something that'll keep you pleasantly occupied for a while!
>Jail Quest Can't recommend its predecessor enough, and Jail managed to become even more charming, somehow! Sometimes it takes a while to update, but IG's drawings are always detailed and made with love, so it's worth it! Interesting world, spicy cast of characters, and all-in-all a smooth, enjoyable read! Eager to see where we end up with this one--Gaol kinda threw me for a loop, so we'll see, I guess.
>CONTD. Anonymous
>>6194734 >Problem Sleuth Kek, agreed actually.
>Quitting drinking Good luck. Been cutting back myself.
>>6194736 Dang, welcome back! What've you run in the past, if you don't mind my asking? What sort of quest do you plan to run this time?
DemBones !!ehWv9n5C1mz
>>6194747 >Troubleshooter GOD I love this setting. I LOVE it. Oppressively gritty, but oddly endearing like some kind of reimagined Reservoir Dogs, Troubleshooter is fun because it keeps things fast and bloody like an old saw blade! Really hope this one keeps going.
>DownerQuest I was introduced to story through VerseQuest, but I really liked Downer for its more down-to-Earth setting and characters. That's not to say the ones in Verse were bad, obviously, but DownerQuest felt like a more intimate tale. The premise was deceptively simple: the protagonist Fido is cursed with the knowledge of when the world is going to end. GO. It's pretty nebulous as to HOW the world will end and even IF it will for certain, but this mechanic made every choice matter, be it choosing who to spend the day with or how to deal with a psychotic old foe. I know QMs always have a life outside of the board, but I hope story's able to come back and give us some more some day soon. Life, naturally, takes precedence.
>Chaos Quest Sidestory: Stray Probability I'll admit the world Level has crafted still makes me dizzy--the factions, the gods, it's all still a little fuzzy! That said, playing this sidequest was an absolute blast--when Level puts something together you know he's gonna put 200% into it. The art, the fights, the dialogue in-between... Chaos feels like one of those games in the PS2 era that never really got much publicity, but your friend found it at some random game shop and you end up pulling an all-nighter with it! Stray Probability was a bit of a departure from the main quest both in story and mechanic, but ultimately it was refreshing in how we were able to see the world at a slightly smaller level on the microscope! Can't wait for the main quest to start up again!
>False God Observer strikes again, and like the quest mentioned above, this one's a bit of a departure from the usual flavor! Solid God Sim with lovingly-crafted art assets and a deceptively-simple system! Only one thread so far, but I wouldn't mind if it came back, especially when it was archived mid-thread.
Apologies in advance if I didn't name your quest--I ain't exaggerating when I say it's been a crazy year and this one's looking to get even wackier! That said, I hope these recs help a bit--I'll be looking for some good recommendations from you all as well, so keep me posted--I'm always down to try a new read!
InsertNameHere
Quoted By:
>>6194753 >Dang, welcome back! What've you run in the past, if you don't mind my asking? Thanks bud. I ran the old monstergirls quest on /tg/ that had a handful of loyal followers and this one here on /qst/
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=A+Tale+of+Monsters Technically never ended but I got fucked in the life hard around 2021, tried to truck along but... I'll try get back to this one after unrusting.
>What sort of quest do you plan to run this time? A mostly investigative fantasy quest where we incarnate a newly adult lad (or lass) who immigrated with his parents to a newly founded border town embroiled in all kinds of tensions; shit will start getting weird mighty fast. Players will be able to leverage the Mc parents authority to start sniffing around, I'm mostly counting on them being curious busybodies to get the plot rolling.
I'll be using the fantasy world I've used for all my quests but I'll put a fresh coat of paint on it for newcomers, in this case, I'll focus on the influences of the gods, the main religion, divine magic, and how the human society the players are in are handling the facts d&d monsters have all gained genuine human sentiences and semi-human bodies over the last 200 years.
Planning around 10-15 threads for the overall quest.
Olympus QM
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>>6194747 Hey bones, thanks for reading and for the kind review! It means a lot coming from you considering how much I enjoyed slice. I've been too busy with the reviews to check out Dark Quest, but I'll definitely have to do that
(after I get through some of the backlog, Solarpunk Cleanup Agent and Pokepocalypse reviews coming soon, I swear) Picrel is a token of my appreciation
StoryQM !!Z0PfpckB+ac
>>6194757 Thank you for the extremely kind words! Downer will most likely be back sometime before the end of the month. I've got everything worked out, an OP image, a little video, I just need to get in the right headspace and a little pocket of time to get started. I've absolutely loved running both Downer and Verse so I'm excited to get back to it when the time is right.
IlvermoryQM !kCM7IdCDew
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Going to do a last call for votes in Ilvermorny Quest before I start writing in the morning after seeing my doctor to find out why am deaf in one ear and was bleeding from it.
The curse is real. >>6192803 >>6192803 >>6192803 Anonymous
>There are currently ten nearly identical civ quests that died after a few days of running and less than a hundred posts taking up space on /qst/. What's the secret to running a civilization quest that doesn't die within a week of creation?
BananasQM !!41PmzC6RLY4
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>>6194973 Normally I'd reply with something like "vision, integrity, strong game-master sensibility" etc. but the true answer? It is merely autism.
Anonymous
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>>6194973 Well for one, don't make it just some generic "Choose da civ" thing. You gotta make an actual setting you're intereted in.
Anonymous
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>>6194973 >the secret to running a civilization quest that doesn't die within a week of creation? Most QMs neglect to simply not run a generic, boring civ quest
Anonymous
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>>6194973 Avoid numbers and all complicated mechanics. Focus on characters and plot. People want to read a narrative, not run a spreadsheet.
Adlershorst
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Update: People are difficult to deal with, and its even harder to make them give you what you want.
>>6195012 >>6195014 Anonymous
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>>6194928 Nice! I'm jazzed for your return, Story!
>>6194973 Don't just assume you can wing it, and don't make it too impersonal.
The first should be obvious, but a lot of civ quest runners seem to think they don't need plot or planning because fun emerges organically from emchanics when they play a 4X game. Problem is, we don't have mechanics nearly as complex, no graphics or music or sound design (or comparatively very pirmitive ones) to help plaster over boring buts, and the pacing is much slower and control shared with other anons. If you get too granular, and give anons no stakes or objectives beyond "just survive and grow, i dunno," they'll run out of steam if you don't first.
The latter was a lesson I learned, when I ran a civ. When things moved at a good clip and here were lots of players on /tg/, civs could be run at a very distant level without issue. People just wanted to waste a few evenings arguing about what some orcs or sand elves or whatever ought to do. Nowadays, narrative quests are much more in vogue. Most players here expect some characters to latch onto and follow, even in a civ. This can be a single god/ruler who develops and changes over time, a small collection of recurring side characters like advisors, or even a dynasty of successive leaders who get their own mini arcs that lead into and reflect back on one another like Space Monke famously and quite expertly does, but anons want characters.
Greenwood !!2IhCLnnO0Db
It's been a while, but we're here.
>>6195373 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Thu 13 Feb 2025 04:06:10 No. 6195398 Report Quoted By:
Poképocalypse's update is very normal today! Just had my Polish cousin write some lines for me.
>>6195386 Anonymous
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>>6195395 At long last! Welcome back.
Kektus !!J2DVx8oxjPt
The final update for the current Caretaker Quest thread is up after a week long haitus.
Its BIG BOSS TIME!
you must now fight against a beefed up Salazar Slytherin while trying to defend/protect students in the infirmary, can you do it?
roll the dice to see if you can!
>>6159531 >>6159531 >>6159531 Mojique !!4RCLTCHgFJV
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Solarpunk returns this coming Tuesday! Join Fiona as she has been voluntold to join a band of elites hunting down a rogue government researcher and exmilitary savant, who is patrolling the stormdrain in a remotely piloted chemically puppeteered tree, whispering sweet sedition and deepest hatred for societal order into the ears of every man, woman, and child he can't shoot dead. Those beside our hero are the Director of the Stormwatch herself, her loyal test subject for prosthetic enhancements and captain in the Finnish Military, an unnaturally lanky Stormwatch swordswoman from the mountaintops of Nippon, and the brutal enforcer from the industrious city of storms Chicago. That leaves her, a little peasant from the dark forests of Germany, the daughter of a forest groundskeeper and the woman they sent to find a hole in the wall of ice, both with familiarity of the Old Oaks which their little girl now hunts. Will she up to snuff?
Anonymous
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>all these quests returning/updating Where is Curse Carrier QM? Where is the new thread of Magically Challenged?
TrashQM
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>>6192264 Still around, just trying to find the time to start a new run. I don't know when things will free up long enough to start and properly run a new thread, but I will be sure to make a post in the general when they do.
>>6192397 It seems that I cannot even rise to the bar of George Constanza.
Adlershorst
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Update: With your return to Elisonikon, you shall now plot ways to gain control of the imperial government.
>>6195745 >>6195745 >>6195745 Anonymous
Hey, I'm running a quest right now, and it's my first one. Is there anyway to add tags to a thing archived to sup tg, or is it that once a quest is archived it's tags can't be changed?
Anonymous
>>6195826 You can't change it. But you can ask Licorice to change it. Pretty sure he can. You gotta be careful when tagging.
Anonymous
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Rolled 75, 50 + 60 = 185 (2d100 + 60) >>6195463 Thread died before I could roll in it for you. Please accept this offering.
Anonymous
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>>6195826 >>6195838 LordLicorice can indeed fix your archived thread tags if you messed something up.
Anonymous
>>6191397 >>6191398 >>6191417 I have been developing this setting and discovered kinetics and missiles are brutally overpowered, even with strong point defense, armor, and shields. Combat is boring. I now understand why so many space settings stick with lasers only.
My magic ion thrusters could be balanced by required fuel mass and fuel costs and it still gave nice grounded setting with interesting concepts. But now if I want interesting combat I also have to boost armor and shields into magic level at which point why not just run in fantasy world instead?
Thank you for reading my blog.
Anonymous
>>6196093 all space based combat is highly theoretical to begin with. we have no idea what form it might take. at the end of the day even the hardest of hard science fiction is just taking a big fat guess. for all we know projectiles in general could be phased out as impractical and we'd be reduced to an era of ship boarding actions.
Anonymous
>>6196093 >discovered kinetics and missiles are brutally overpowered At space war ranges kinetics are useless. You just get out of the way. If it's "dramatized" space fights where you're close enough to actually see the other vessel without a computer and mega telescope you can still defeat them in a similar way to missiles with active countermeasures. Like little bomblets or guided metal plates that just body block projectiles and munitions to detonate, slow, or deflect them. While lasers are instantaneous and cannot be defeated or combated in such a fashion.
Simple, really.
Anonymous
>>6196121 >>6196127 >all space based combat is highly theoretical to begin with Suppose we establish one way of making interesting near/mid-future space setting is taking what we know from real world, introducing one or few magic elements, and extrapolating from there (which is how lots of sci-fi works). In this way when you interact with this setting you have frame of reference from real world and can understand how things work. Problem-solving using real world as reference will produce useful results which means interacting with this world is interesting and fun. Notice how this exact same process applies when interacting with a typical tolkien-fantasy world, for example solving a dungeon puzzle.
Which leads me to
>At space war ranges kinetics are useless. You just get out of the way. Wrong. You can routinely achieve speeds of kilometers per second in vessel-to-vessel combat around Earth-sized planet, even without magic ion thrusters. At these speeds turn rate is so slow it's impossible to dodge incoming projectiles even at thousands of kilometres away. So you have to introduce magic gravity tech to be able to dodge these or accelerate away at even more fast speeds. Or you have to introduce magic armor or shields which are able to counter these. And with each new magic element your setting changes in a way where it becomes harder and harder to problem-solve using real-world knowledge, because that knowledge no longer applies. Which makes the setting less interesting and fun. At this point it becomes far-future setting. Why not just run in fantasy world instead?
Anonymous
>>6196127 The amount of power required to project a laser beam capable of instantaneously melting through radiation-proofed plating at hundred-thousand-kilometre distances would be insane, and would produce an equally insane amount of waste heat that would reduce the ship with the lasers to slag unless the laser is absurdly efficient or the ship has extremely big and extremely vulnerable radiators, which could easily be targeted and rendered useless by weaker lasers, which would bring back the overheating issue.
Lasers as a ship-killing weapon would be a lot more effective at shorter distances where beam divergence isn't as much of an issue. Otherwise, their primary use would be targeted destruction of vulnerable equipment such as sensors and radiators, as well as the detonating of incoming missiles, drones, fighters, mines and so on.
>>6196121 But theorising is fun.
In my opinion, space combat would start with the stowing of vulnerable equipment, such as radiators and sophisticated sensors, forcing ships to rely on more rudimentary sensors and prediction models to determine where the enemy is. Missiles, drones, fighters, mines and so on are deployed over long distances (tens of thousands of kilometres), kinetic weapons at medium range (thousands of kilometres) and lasers at short range (a thousand kilometres or less). Part submarine combat, part jousting with a blindfold on. At some point, these spaceships would need to redeploy their radiators and advanced sensors, to reorient themselves and lock on to any incoming missiles that they missed, and to vent accumulated heat before they melt down.
>>6196141 The solution to dodging non-guided projectiles is a predictive model to guess the enemy's likely firing arc, coupled with constant course adjustments. Changing direction by even a fraction of a degree can be enough to cause an incoming projectile to miss by kilometres, at those distances and time frames.
Anonymous
>>6196141 >Wrong. You can routinely achieve speeds of kilometers per second in vessel-to-vessel combat around Earth-sized planet, even without magic ion thrusters. At these speeds turn rate is so slow it's impossible to dodge incoming projectiles even at thousands of kilometres away My brother in Christ all you have to do is slow down or speed up. In "real" space combat you'll be fighting at potentially days of travel away from each other. Because math. If you have technology to the point where you are FIGHTING in space there's no shot you won't have the technology to spot vessels from across a solar system. We can already see Pluto from Earth orbit. Kilometers per second doesn't matter when you're 400,000 km away. Which is slightly further than the moon from Earth. And that's the theoretical "short" range. If you want "hard" scifi you are slinging weapons at ranges that may as well require a postcard with how far away they are. Of course, then we have the issue of smart munitions and self guided, which is also a real world thing. But those are limited by the "fuel" they have which they would need for micro adjustments which would run out before an independent vessel would run out of maneuvering capability. Making actual kinetics genuinely useless for space combat unless you were shooting at a static target. Or were so close that you're effectively knife fighting. Which no competent captain would allow. Because dying is bad.
Since you're using "soft" scifi rules the rest of my post applies. You can have computer operated smart components that automatically defeat incoming projectiles. You don't need magic. It'd be the space equivalent of ERA on modern tanks except it's basically shooting a bullet at another bullet or a micromissile at a missile. And you could add in an E-WAR elements to try and disable these countermeasures in order to kill enemy vessels. You're trying to reinvent the wheel with squares here. Just take a step back. Big picture it. It's neat, man.
>>6196142 The lasers was more in reference to what I assumed he was talking about with ranges. Being absurdly short compared to what theorists propose of space warfare today. Added in with his "magic ion thrusters" meaning he's willing to throw in stuff just for funsies.
Anonymous
>>6196142 >>6196146 Read this
https://nbodypolitics.gitlab.io/2018/01/13/spacecombat_i1_LEO.html (not mine). tldr is easily achievable speeds of km/s where muzzle speed is not even that relevant and your turn rate is too slow. Even if you gimp sensors it still comes down to cheap saturation attacks and even one projectile wrecking you utterly. It's not fun to go from full hp to debris cloud from one single failed dice roll. You need magic tech to be able to maneuver or defend.
Anonymous
>>6196161 I wouldn't consider that space combat. That may be where you and me are not vibing. But even so, you can absolutely just have a tiny gun shooting down incoming projectiles at even those ranges. Computer sees where enemy gun is pointing, calculates where the resulting projectile going, then shoots a projectile to intercept at the moment of firing should it be potentially hitting the ship. I have no doubt future space computers would be fast enough for that. We have similar shit today already, albeit nowhere near as fast or sophisticated. I don't know what to tell you other than it sounds like you just want to be upset that your idea isn't perfect like you want it to be.
Are you actually using GURPS for this? Or what? Why not just arbitrarily change numbers for balancing to gamify it? I don't see the issue here. Please elaborate.
Anonymous
>>6196161 The key factor here is:
>they will be visible at almost 150 km out - knife-fighting ranges in space. Typical space combat theory talks about ranges of thousands, if not tens of thousands of kilometres. A distance of 150km is like parking two WW2 battlecruisers a hundred metres from each other and considering that standard naval warfare.
Anonymous
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>>6196161 Why do you think combatants will close in to the distance where they can't evade enemy fire, instead of firing from further away?
Space has no horizon for the enemy to hide behind. Our sensors are already advanced enough to track a Space Shuttle at the orbit of Pluto by its exhaust plume. There is absolutely no need to get too close
BananasQM !!41PmzC6RLY4
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>>6191397 >>6196093 >>6196121 >>6196127 >6196127 While developing the fictional sci-fi physics for Space Monke Quest I also had a desire to lessen the importance/overpoweredness of kinetic weapons in theoretical space combat. One method of doing this was to make the spaceship propulsion technology different from what we expected; as such, any kinetic weapons fired from it wouldn't get to keep the momentum or mass and would require their own energy. ie; the ship moves when you put energy into it without regards to gravity or air-resistance because you're transferring energy into direct movement instead of acceleration such as a rocket thruster. This is where "UFO" style technology came from, but also made kinetic weapons way less viable as you can just dodge out of the way since you don't have to worry about changing your acceleration as you would have to in an actual space ship.
Because FTL itself is also entirely fictional, this means that the consequences of that technology are up to the writer. I also decided to make this a hyperspace/warp space mechanic so that you couldn't just fly into something with faster-then-light speeds to create kinetic superweapons, since you have to ascend to the higher (and maybe spiritual) realm of hyperspace to fly that fast.
As time went on these fantasy fictional elements became less important to the Quest, and I somewhat regret putting in the effort to explain them. Kinetic weapons are only overpowered if you're stressing hard realism rules, where as rule of cool allows for all (they can counter each other, armor, or shields, be effective at different ranges, etc.). or just use lasers because they look cooler.
Anonymous
>>6196165 >>6196166 Suppose you have sensors pointed at everything and are able to track, let's say, pieces of rock launched from the other side of moon or asteroid field. You are tracking all space vessels to be able to prevent the scenario described in the blog post I linked.
>But even so, you can absolutely just have a tiny gun shooting down incoming projectiles at even those ranges Suppose you are able to do this.
You detect some high-velocity objects moving in a suspicious way and noone is answering the space radio so you launch your own projectiles to intercept them. You can also launch projectiles at their launching site etc. etc. You have the equivalent of space MAD. How is this setting fun or interesting to play?
>Why not just arbitrarily change numbers for balancing to gamify it Cause this leads to magic shield or armor or gravity tech.
BananasQM !!41PmzC6RLY4
>>6196173 It can be but that's more for a psychological horror/thriller quest like the characters are stuck on a ship that WILL get hit in 2-3 weeks and they know they can't escape it now because of their velocity or maybe a miltiary sim/tactical game like Hunt for Red October sneaky submarine wars.
Also a few Quests by ObserverQM such as Retaliation have more of a hard sci-fi aesthetic that deals with this concept in some ways.
Kektus !!J2DVx8oxjPt
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Part 5 of The Caretaker Quest is up!
we begin the new thread with a very important roll!
will you be able to beat Salazar Slytherin? or will you suffer his wrath?
ROLL TO FIND OUT!
>>6196175 >>6196175 >>6196175 Anonymous
>>6196173 >You have the equivalent of space MAD No? I don't think you understand the purpose of the countermeasure system. And why I brought up E-WAR earlier. The goal is to use your shield (the countermeasures) while you swing your sword (the primary weapon systems) all while trying to get around their shield by using your great tactical mind (E-WAR). If you can hack them or get your computers to outpredict theirs or whatever form you want your electronic warfare to take, you land hits. While they do the same to you. You don't need a fancy energy shield. You don't need some wacky teleporty devices. You don't need Fantasy Tech propulsion and structural materials. It's just math and computers. You don't die because there are a thousand nukes flying around in space, you've shot down all of the objects that would kill you well outside of range. You've also shot down the enemy while you did it. Maybe you took some hits as they outskilled your crew a couple times. Now you have to patch some holes. It's not instant guaranteed obliteration the moment combat starts. It's a brutal murderfest that happens probably in the span of two minutes or less.
I have no idea what vibe you want for your setting, I don't know how you are balancing your setting, I know literally nothing about your setting, I cannot do anything more to suggest how to tackle this supposed problem you have. I'm dipping. I hope you figure it out or find an elegant solution. Good luck.
Anonymous
>>6196181 Yeah I get it, you can just ask for a 1d100 as you are describing how your character is firing from a gun tower or interacting with targeting computer or firing lasers from a fighter trying to hit that one unshielded exhaust vent of enemy carrier. I don't have problem with this, after all it's how most quests are run.
But when you try build your near-future scifi setting on hard science you will inevitably have to do some handwaving and with each handwave you have to reexamine how your world works and you discover you have to introduce more and more magic tech which eventually and inevitably leads to your setting becoming just regular far-future setting. The entire endeavour of trying to build near-future setting on hard science is futile.
Which leads to my original point
>>6196093 why not run a fantasy setting instead?
Anonymous
Quoted By:
>>6196173 >You have the equivalent of space MAD and hence the standard form of space 'combat' would be boarding actions
Anonymous
Quoted By:
>>6196183 Look dude unless you want your players to have 3d graphing and vectoring software, use a scientific calculator, and have advanced mathematics skills or a physics degree, then shut the fuck up. You're basically saying "I am not autistic enough to be autistic enough for my autistic setting." and throwing your hands up at the idea of just having fun and not overly complicating your gameplay. By the way, I can't remember what system it is but there is in fact a game system that requires maths and calculators to play because it is that involved. If you could find it you could just shanghai it but I can't help you in finding it. I think it's from the late 80s/early 90s.
Anonymous
>>6196173 This is where lasers come back into the equation. Lasers powerful enough to melt through armour are one thing, lasers powerful enough to disrupt or destroy sensors are another. There are plenty of commercial laser pointers available today that are strong enough to damage or destroy drone cameras and temporarily blind aircraft pilots in their cockpits. The same principle applies in space combat. Even with a hundred thousand kilometres and with massive beam divergence, a ship with lasers can wreck any exposed sensors on its target in less than a second, with almost no chance of missing thanks to rastering, limiting your target to only the most rudimentary sensors, and to predictive models. This renders the target much more vulnerable to missiles and kinetic weapons, though landing hits is still far from guaranteed.
>>6196178 has the right idea, this form of space combat is less about dog-fighting and knife-fighting, and more about tense submarine warfare, letting loose a salvo of fire-and-forget missiles and blasting the space where your predictive model guesses the target will be with kinetics, while you juke according to your predictive model to avoid the enemy's kinetics, keep your lasers primed and your eyes on your basic sensors to knock out any incoming missiles, and counting the minutes left before you either redeploy your radiators or are boiled alive by your own ship. It's less about skilful piloting and more about biting your nails as you make educated guesses and try to stack the odds in your favour before you have to make a gamble. To some people, that's fun.>>6196183 >why not run a fantasy setting instead? Because you like missiles and rail guns and lasers and spaceships and want to run your own vision of a game with all of those things. Stop worrying about prioritising science and just do whatever it takes to create a sort of space combat that you find engaging. No one will deride you if you have to break the rules to make it happen, just don't try and label it hard sci-fi. Trying to write something in the realm of hard sci-fi is nearly always a trap and will always end with arguments with autists on the internet who disagree with your theories.
StoryQM !!Z0PfpckB+ac
Anonymous
>Incognito mode is literally impossible to use now because every single time you post you get the hCaptcha that starts the 900 second counter >Even after you wait the 900 seconds and do a SECOND captcha, it bugs out and you have to wait another 900 seconds the next time you post Wonderful. Just great. Really nice. Loving it, even...honestly, I can't wait to see how they'll make this site even more unusable. I'm still not buying the pass.
Anonymous
Quoted By:
>>6196183 >Which leads to my original point >>6196093 # why not run a fantasy setting instead? Space fantasy is a fun and established trope. What do you have against it?
Anonymous
Testing how this will look once the image is magnified on the board. Planning on running an RTS-themed multiplayer quest. Also sick of coming up with rules systems, so planning on having it be made up as we go along.
Anonymous
>>6196191 This is good post.
Do you think I should try to run my version of a near-future space setting or play it safe and just run it as more generic space sci-fi? When MC is fiddling with targeting computer, is it a screen on metal panel on a bridge of beaten-down space station, or is it off-the-shelf laptop hooked to a server rack in crammed shipping container? I think I can do way more interesting texture in near-future setting but then what happens when someone does clever and interesting write-in based on plausible hard science? Do I just make up some bullshit on why it won't work (lame)? Do I allow it, and create precedent where half the interesting situations and choices I had prepared now can be now easily solved by this new approach? Basically how close to hard sci-fi can you make the texture without falling into the hard sci-fi trap you described?
ObserverQM !!W1X+5SlTLqC
Quoted By:
>>6196093 I like a balancing system where:
1. Lasers are good at short range and excellent as PD, since spot size increases with distance and they take no reaction mass.
2. Kinetics are good at mid-range, where you can saturate relatively efficiently without travel time being a major factor.
3. Missiles are good at long range to make the most out of reaction mass limitations and take advantage of light-lag.
But ultimately how you run your setting is entirely up to you. The most important thing IMO is the appearance of internal consistency. If you think kinetics are too strong then just say that all your ships have extremely efficient Whipple shielding that makes kinetics below a certain momentum threshold very inefficient, or that you coat all your ships with a layer of ablative ice.
I think realism should be applied as a selective constraint to make a setting interesting and unique, rather than for its own sake. Talking about how all your ships vent streamers of liquid metal for heat dissipation might make for a nice mechanic, but getting destroyed by a random micrometeorite for no reason probably isn't even if it's very realistic.
Anonymous
Quoted By:
>>6196252 >When MC is fiddling with targeting computer, is it a screen on metal panel on a bridge of beaten-down space station, or is it off-the-shelf laptop hooked to a server rack in crammed shipping container? Those are just aesthetics and that's up to you. The texture is your choice and dependent on what you find more interesting.
>what happens when someone does clever and interesting write-in based on plausible hard science? Do I just make up some bullshit on why it won't work (lame)? Do I allow it, and create precedent where half the interesting situations and choices I had prepared now can be now easily solved by this new approach? One law of running quests is that some players will be smarter than you are and suggest something that you never considered. When this happens, you're left with three options:
>Do a little research and explore that suggestion before you allow it, so you're ready to handle the consequences of the suggestion and know how to handle it again in the future. This can backfire and just lead to more unintentional loopholes being found and exploited. >Rule out the suggestion and risk angering your audience who might feel like they are being railroaded or that you are unimaginative. However, if your themes are strong and narrative is appealing and characters are interesting, they might be willing to overlook faulty science. >Drop the quest because you're not willing to railroad your players and you're not smart enough to create airtight science that they can't find loopholes in. This is unfortunate and your players will be sad, but if you don't feel confident that you can run the quest in a satisfactory fashion, maybe you should drop it. I've had to discontinue a quest before, because it became increasingly clear that my players were more intelligent than I was and using the tools that they were given, they would have been able to make a joke out of any threat that I threw at them.
So think through every ability you give your players and every tool that you put in their hands.
Poképocalypseqm is dumb
jesus christ I need to stop writing during times when I can fall asleep im going to make that a new rule or something that I can’t write past 10pm or something like that there will be an entry today even if there wasn’t one yesterday sorry about the unannounced delay
Anonymous
>>6196266 It's fine, something like that also tended to happen while I was working on my own quest. The severity and the impact on your writing really just depends on how tired you are.
In either case, good to know Poképocalypse is coming today.
Anonymous
Quoted By:
>>6196266 It's fine, PQM. Shit happens.
>>6196093 What was your original reason for wanting to do near-future sci-fi? If it was aesthetic or thematic, and doesn't rely upon the science, there's really no reason NOT to introduce one or two pieces of pretty much magical pseudoscience bullshit to facilitate the story you want to tell. Just make sure it operates plausibly and consistently enough, and that the realistic science you employ is accurate when relevant, and superficially logical in how it interacts with the fake stuff.
Most even "hard" sci-fi does this a little.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Fri 14 Feb 2025 16:01:03 No. 6196294 Report >>6196273 >The severity and the impact on your writing really just depends on how tired you are. yeah. It wasn't too bad at first but I feel like now it's really starting to hammer me. Probably because i'm balancing the quest with a lot more work haha.
kind of envy the guys who can do caffeine, it just gives me headaches. Maybe I should try it again just in case
Anonymous
Quoted By:
>>6196225 They'll try to make you buy the pass by giving paypiggies webm & mp4 audio privilege on all boards, maybe even greater filetype support like .ogg and .webp. You just KNOW they're going to do that shit when this website puts its other foot in the grave.
Anonymous
>>6196250 cool
starcraft quest ?
Anonymous
>>6196330 Multiplayer drawquest, yeah. I'm writing up everything, working on the few systems that will exist, and then I'll open it up for people to join. Main point is submitting your own units and making a faction.
Anonymous
>>6196331 what do you think of this for elevated positions? Ill play your game but only if the rules are well defined. I think anons are retarded and multi civs/ etc always fail because of how "loose" the rules are.
IlvermoryQM !kCM7IdCDew
Looking for a couple of rolls and vote to determine if you are going to spend time teaching the naked girl hugging you how to protect her mind from invaders and to see how much you can pick up from her in the art of shooting things till they die; how well your twin does in magic sportsball. We also still have cute, slightly lewd witches doing cute witch things; all here in Ilvermorny Quest!
>>6196138 >>6196138 >>6196138 IlvermoryQM !kCM7IdCDew
Quoted By:
>>6196294 >envy the guys who can do caffeine, it just gives me headaches. I feel you. Nowadays, caffeine just makes me sleepy. My mom has that too. I think it is from ADHD affecting how it works on us or genetics, but I used to be able to guzzle energy drinks and feel great. I have gotten older, stuff can change with age so what ever. Still helps with any headaches I get, since it affects how dilated the arteries and veins enervating your brain are.
Anonymous
Quoted By:
>>6196403 Oh wow, that’s a good way to convey it. Yeah I’ll probably edit the map to be like that, thank you!
Rules are probably gonna be quite loose indeed, unfortunately. I have a set of laws laid out for how armies operate, but there’s probably going to be new units invented constantly. Whenever people submit one, I’ll read the description they’ve laid out, stat them with the standard hp/movement/attack values for that unit type, then maybe try to come up with some special feature based on the faction description. To prevent crazy bloat in unit variety and rules, maybe I’ll only add those special features for vespene units or something.
Anonymous
>>6196403 The bottom of the elevated tiles showing cliffs and such are great, but something tells me more could be done for the tiles that represent the northern section of tiles. It looks like the northern heights are on the water (Are they?). I would shift those hexagons north altogether, partly obscuring the tiles which it has higher elevation a similar depth that the cliffs dig into the other tiles in your example. Simply relocate the cliffs to the elevated tiles to simulate a wall on its end, and loom over northern tiles.
I'd draw a simulation but I'm short on time.
Anonymous
>>6196403 It does look better, yeah. Thanks for the tip.
>>6196640 I probably won't edit the map too much though, I'd like to keep it simple for myself. I think it gets the message across well enough
Anonymous
>>6196542 >Open the thread >Yuri incest >Close the tab Anonymous
>>6196698 Continuing to write the starter posts. So far, what I have is a few sets of instructions for how the 'AI' functions. Players can command their units to move around and attack things, but if they neglect them, they can still behave semi-autonomously. This means that you have a lesser chance of getting blindsided by a guy posting extremely late and suddenly marching his units onto yours, because your guys will still automatically fire. Just like an RTS.
Anonymous
Quoted By:
>>6196724 I've also been into 40k lately, and the idea of there being shooting and fight phases was interesting to me. So I wrote this up to try and prevent kiting from being TOO obnoxious, and having ranged and melee units benefit from different things.
Anonymous
Quoted By:
Message for Normal Cultivator Quest players : Caught some kind of winter sickness (undetermined). Next thread will wait me getting better.
StoryQM !!Z0PfpckB+ac
Quoted By:
Downerquest today!
>>6196743 >>6196743 Adlershorst
Quoted By:
Update: You are meeting with someone important to discuss a potential countercoup.
>>6196767 >>6196767 >>6196767 Anonymous
I'm reworking
>>6191397 into fantasy setting, base management + small party adventures, with these criteria:
>base feels cramped, space is very limited >base has some degree of mobility >have to go on expeditions to get food/supplies/loot etc. >only/mostly young characters >environment is not safe >personal stakes for all characters >easily quantifiable goal/overquest I came up with a culture/ethnic group losing war or suffering some sudden catastrophe and being forced to move. Teens were in training at some kind of preparatory magic academy or temple complex etc. and hastily boarded coastal barges. Maybe their elders sacrificed themselves to buy them time to be able to do this. MC and other characters crossed a narrow sea or ocean on one of these catamaran barges and after harrowing journey landed at a natural harbor/fjord. From here they have to scavenge the land for supplies, search for other survivors etc. while repairing and upgrading their catamaran. There is also a rare magic dust or ore which they can gather and which can be consumed to allow spellcasters to cast more and/or higher level spells temporarily. This dust can also be handed over to get supplies/upgrades etc. in exchange.
Could anon please help with this concept?
>why cross the sea in first place? why not just sail down the coast of the old land? >why is this new land unexplored? why has noone from the old land came to exploit it or engage in trade? >why did noone bother to gather this magic dust until now? >who do you sell your magic dust to? if it's the new main colony, what about the tone shift from desperate escape into commercial venture? >what's the existential threat when you can always just board the catamaran and retreat to sea? I know storms or fliers can be a factor but none of these feel definite enough.. Anonymous
>>6196780 Let me try some ideas
>why cross the sea in first place? why not just sail down the coast of the old land? Old land has no free space for them to make a new home in
Old land is occupied by enemies
Old land is destroyed by that catastrophe
They got blown to the new land by a storm
They're impulsive teens who don't have risk aversion
>why is this new land unexplored? why has noone from the old land came to exploit it or engage in trade? Nobody knew the new land existed. The characters got blown there by a storm, or had its existence revealed to them via divination or prophecy or something
The new land didn't previosuly exist. The catastrophe was caused by it teleporting in/rising from the seafloor
The new land was occupied by xenophobic natives, but now they're gone for some reason. Catastrophe again? Epidemic? Genocidal war? Curse?
>why did noone bother to gather this magic dust until now? It only exists in the new land
It only appeared after the catastrophe
>what's the existential threat when you can always just board the catamaran and retreat to sea? I know storms or fliers can be a factor but none of these feel definite enough.. Hunger and thirst. You can't live long just on fish and you don't have drinkable water out in the sea. If you retreat, you're abandoning your harvest to be stolen/ruined
Retreating isn't an instant and foolproof process. Someone will fall behind
Boats need periodic maintenance and repair. While the catamaran in on the shore you can't escape
IlvermoryQM !kCM7IdCDew
>>6196709 Meh. If you read the threads, you would get that this was neither incest nor real yuri, unless you consider yuri to be anything that involves two girls, one who is part weird murder-sex harpy-siren bird girl, being close. There was a choice at one point to try and start a relationship with her slightly younger best friend, but players didn't want it, and the MC and her twin are explicitly Bi to keep romance options open.
Anonymous
>>6196795 aaaaaaaAAAAAAaaaaaaa STOP THE FAGSLOP NOOOOW
Anonymous
>>6196818 You read a most disturbing passage.
Anonymous
>>6196780 >why cross the sea in first place? why not just sail down the coast of the old land? Old land occupied by the great enemy, who would burn our heroes on sight.
>why is this new land unexplored? why has noone from the old land came to exploit it or engage in trade? Previously there was a great impenetrable storm that prevented people from sailing this far out. But when they fled the old land this storms dissipated all of a sudden.
Or, the land is inhabited by monsters and a people that is hostile to the heroes people. Previously it was just to costly and dangerous to colonize this land.
>why did noone bother to gather this magic dust until now? This magic dust is highly lethal without special tools to refine it. The manufacture of these tools were a closely guarded secret.
>who do you sell your magic dust to? if it's the new main colony, what about the tone shift from desperate escape into commercial venture? Smugglers or another nation that is hostile to evil genocidal nation
>what's the existential threat when you can always just board the catamaran and retreat to sea? I know storms or fliers can be a factor but none of these feel definite enough.. Giant monsters, malicious spirits, beautiful native witches that seem harmless at first but actually wants to feast on your soul
Moloch !!fqcSo3h+it7
The Pale Inheritance is now live. We're planning our next moves:
>>6178118 Lesches !!oJEPr0mjkw6
After a mini-hiatus, SATQ is back!
Hippomedon has traveled to podunk Trachis, and unexpectedly stumbled across one of the minor athletic competitions of Ancient Greece. But first - who to speak with at dinner?
>>6196858 >>6196858 >>6196858 ---
>>6196830 One of the prime regrets I have in QMing is not being able to follow your quests more closely, Moloch - I'll have to catch-up in the archives later...
Moloch !!fqcSo3h+it7
>>6196862 >One of the prime regrets I have in QMing is not being able to follow your quests more closely, Moloch - I'll have to catch-up in the archives later... Thank you!
Probably best not to set your expectations too high though Anonymous
>>6197025 You're being modest. As far as actual quality of prose, you and Lesches are both up there in the topmost tier around here.
Anonymous
Quoted By:
>>6190097 There was a back in forth in one of the threads on that subject.
My takeaway at the time BQM DID have a differnt esoteric definition of "political" (which ironically WAS very political). But the post in this thread seems tounge in cheek, either mocking his past claims or having fun with the fact everyone thinks the quest is political when BQM claims it is not.
Anonymous
>>6196252 >>6196780 >when someone does clever and interesting write-in based on plausible hard science? You changing the setting just because someone could come up with a cleaver plan? They can still do that in fantasy, with magic they could pull out more bullshit imo. Thats just how quests are. Pretty sure i have seen a QM shoot a write in down because it would "break" his story and everyone was ok.
Lucas became a billionaire and he based the spacefighting parts off of a ww2 movie.
https://www.youtube.com/watch?v=btnDa1azF2c Also heres an unknown alien from a hughly popular Sci fi franchise.
RIP. Adlershorst
Quoted By:
Update: You are on the cusp, the precipice of success, there are only a few steps left now.
>>6197464 >>6197464 >>6197464 Anonymous
Quoted By:
>>6196818 Curious way to out your animosity towards homosexuality.
Moloch !!fqcSo3h+it7
Quoted By:
The Pale Inheritance is now live:
>>6178118 >>6197195 I'm Br*tish, so self deprecation is second nature to me
HeadQM !Jy3l.GucX2
Quoted By:
>>6197378 Yeah, I've done that when the players wanted to basically create a water laser, which would be really not a good or interesting way of solving a lot of things.
>>6196252 Do remember that a quest is an exercise in collaborative storytelling. If you feel like something doesn't work within the confines of the story you can just tell that to your players and create a minor handwavy explanation of why it doesn't work, and let it clear that it is for a narrative reason and, as such, the general approach will never work, and not a "keep trying different iterations of this idea until you find one that I can't out-argue". Additionally, remember that while you are not smarter than all your players combined, the players are not smarter than all the people in your universe combined. If an idea is obvious and overpowered (like launching a meteor at any planet that bothers you, or speeding up a rock to near light-speed and nuking a planet out of orbit) someone in the setting would have done it already. If they haven't, then there already *is* an in-universe reason it isn't possible, even if it isn't outright stated.
You want space battles that don't have missiles? Something something disruptor shields something something. You don't want near lightspeed projectiles? Something something distance too great, impossible to aim, something something. Even if it is hard sci-fi, you can still handwave a lot of stuff that isn't relevant to the story you want to tell.
ScruffQM !!/WngCBukRe0
>>6181007 Running a PMD quest centered around a Pokemon detective agency. We're doing the final two questions of the usual personality quiz opening and then going to select our MC's name and Pokemon form. Stop by if you'd like.
>>6197238 Anonymous
Quoted By:
>>6197664 Welcome to the club!
InsertNameHere
Newly established quest, femc customization is still being ironed while players are getting some bad vibes from the city they'll be living in.
>>6196406 Olympus QM
Hi, me again. Back with another review, you know the drill. The topic of today is Solarpunk Cleanup Agent, a lovingly crafted story about a girl working as a footsoldier for a very unlovingly crafted dystopian regime. Fiona Jarnafeldt is a Trollslayer (those in the enforcement arm of the government known as the Stormwatch tasked with hunting the various monsters in the setting's take on 3026), enrolled in such a role in the hopes that she might one day earn the right to bear a child, a seemingly basic human right now restricted only to those willing to fight and die for the regime (or circumvent its authorities and live as a vagrant in the stormdrains beneath the city). The story's two greatest strengths are the action and the intrigue (which is helpful because those are the two most important elements). The fight scenes are visceral and well conveyed, and despite the trappings of the format where some degree of plot armor is expected, a sense of genuine danger flares up in every fight, and as such the parts spent quietly hunting down the beasts are always rife with dread, as you wonder whether or not you're the hunter or the quarry while you trudge the stormdrains. The underlying mystery elements build slowly and naturally, as mistrust begins to build in Fiona regarding the powers that be and the people around her (at risk of spoiling, I'll leave it at that). The story's worldbuilding is fantastic too, its Scandinavian-Folklore inspiration adding a unique flavor of ancient mysticism as the reader is left wondering whether the mutations of the so-called trolls is really as scientifically explainable as some might have you believe. Regardless of the ultimate explanation, whatever it may be, the dubious presence of fantasy elements adds a really neat spin to the conventions of a sci-fi dystopia. The biggest gripe that I have with the quest is Fiona's motivations: having motherhood, rather than power or glory or money or anything else that might more naturally fit with the concept of fighting and killing monsters, be the mc's primary motive is a very deliberate choice. I do think that having her motive be something so pure and feminine is a solid contrast to the brutal, grim, generally male-connotated work of the Stormwatch. That said, I feel as if the audience is never really shown why Fiona is so obsessed with the idea of starting her own family, nor what other motives if any might be behind her overwhelming desire to have a kid. Her superior L5 Jousten is also so fixated on the concept that she climbed to the very top of the stormwatch and the matter is never explored with her either. While not necessarily a black mark, it's a little unsatisfying to see the theme of motherhood and the reversal of the mama bear archetype (fighting to have kids in the future instead of to protect the ones you already have) just kinda dangled without commentary or elaboration.
Olympus QM
>>6198051 Still, this is ultimately a pretty minor gripe, and it's not impossible that such elaboration would harm the quest's core of combat and mystery which I do think is handled in a genuinely superb manner. To anyone who's fine with a morally gray (if deeply sympathetic and generally pleasant) protagonist who might be interested in anything I've mentioned above, it's definitely worth a look. Archive for anyone interested:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=solarpunk+cleanup So, another review done! As always, I'm taking recommendations. However, to any QMs on their first or second thread, I may or may not do a sort of pick 'n mix of all the fledgling quests out there, probably about 4 or 5 blurbs around as long as Bones's from earlier.
but if you recommend me your quest and then it flakes your soul is condemned to the curse for eternity Otherwise, Pokepocalypse is next (and hopefully soon).
Anonymous
>>6198053 >However, to any QMs on their first or second thread, I may or may not do a sort of pick 'n mix of all the fledgling quests out there If you want new quests, might I reccomend mine? It's called Fog of War.
Uh, not the original one, which was like a one-shot with no actual story. The actual one with the description I asked the archive guy to change two weeks ago.
StoryQM !!Z0PfpckB+ac
>>6198053 I'm not sure if it fits your requirements, but I'd love to see your thoughts on Downerquest if you were willing to give it a read! Either way, it's all good. Your reviews are always super nice to read.
Anonymous
Quoted By:
Infliction. Is False World Online quest dead? It feels pretty dead.
Anonymous
>>6198061 Downerquest is a good shout! Prime review material.
>>6198053 I'll throw Cambion Quest into the ring because I really enjoy your reviews and think you do a good job of your analysis. I'll just brace myself, because I'm also weirdly anxious about my writing being analyzed by someone with actual literary sensibilities.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 17 Feb 2025 03:49:24 No. 6198116 Report >>6198070 >I'll just brace myself, because I'm also weirdly anxious about my writing being analyzed by someone with actual literary sensibilities. lol, I can relate. Just try to focus really really hard on it as an opportunity for growth as opposed to a take-down or attack. Easier said than done, but once I grew out of that it helped me a lot.
Not with my writing lmao. With other things. Pokepocalypse is the first thing I've really written since I was a kid. It's a helpful attitude for basically any field if you're ever looking for improvement.
On an unrelated note, I will advise this entire board against eating Mexican, ever, be it take-out or not. Only stomachs of steel can survive most of that shit. I don't know how the chorizos down south do it and I do not envy their diets.
At least, if I learn my lesson well enough, today will be the last day I lose the ability to make an entry due to that poison. Anonymous
>>6198116 Mexican food where I live is generally pretty good and has never made me ill... But I do hope you feel better soon. Maybe your scene is sketchy or too heavy on the spices.
>positive feedback advice For sure! I'm mostly just aware I'm a little sloppy, to the point I almost feel bad holding up my hand for a review from a QM whose work I know to be a lot more polished and less slapdash. Almost feels like wasting someone's time, asking them to take it seriously... But most of my readers seem to, and I figure they may enjoy or benefit from the review the same way I'm enjoying and appreciating the reviews of quests I've read. There is a pleasant sort of feeling to reading critique of a work you enjoy and care about.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 17 Feb 2025 04:11:30 No. 6198139 Report >>6198125 >Mexican food where I live is generally pretty good and has never made me ill... But I do hope you feel better soon. Maybe your scene is sketchy or too heavy on the spices. maybe? I made the food myself so maybe I just did it wrong. Dunno. Didn't trust the local places to have decent ingredients but I can believe mine weren't much better lol. I'm kind of new to this whole cooking thing.
>I'm mostly just aware I'm a little sloppy, to the point I almost feel bad holding up my hand for a review from a QM whose work I know to be a lot more polished and less slapdash. Almost feels like wasting someone's time, asking them to take it seriously... Exact same feelings here once again. Those thoughts don't do anyone any good. The only time they should ever be heard out is when you're seriously critiquing your own work and can point to solid evidence of how you think your entries are slapdash (or when someone else is doing the same). Otherwise it's baseless impostor syndrome
that's the main reason I haven't written shit past teenagehood before this quest . It is the enemy of all creativity and deserves to be fought against with the fiercest passion imaginable.
Anonymous
>>6198051 >Fiona's motivations: having motherhood, Isn't that the goal of life even if our emotions add on extra difficulties.
Anonymous
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>>6198060 >Fog of War Big ups to Fog of War. Very promising, and Qm is a nice fellow :)
Anonymous
>>6198209 Nope, and the birthrate throughout the world is falling as a result
HandlerQM !!k8ZbH4xhBG5
>>6198209 In a biological sense but I doubt that's the (conscious) goal of a lot of people. Certainly not one of my main goals right now.
>>6198245 To be fair, having a kid is expensive and you don't really need to pump out five of them just for 2 or so to survive like in the good old days.
Anonymous
>>6197903 Promise me right now that there will be no Yuri
Anonymous
>>6198256 >you don't really need to pump out five of them just for 2 or so to survive like in the good old days. Tell that shit to Nick Cannon. Fucker has more kids than I have chromosomes.
Anonymous
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>>6198269 Those are rookie numbers.
>>6191629 Tips made a green clone of himself, actually. Anonymous
>>6198139 >baseless impostor syndrome Please elaborate
Anonymous
>>6198355 Imposter syndrome is the psychological phenomenon of (usually unwarranted or exaggerated)s elf-doubt of one's capabilities or worthiness.
>>6198139 >can point to solid evidence of how you think your entries are slapdash I suspect poor Olympus is going to have a heck of a time of some of my typographical and editing errors, but I hope I'll get some valuable advice (or at least entertaining analysis for my readers) out of it if he chooses to read and review mine. I already know one thing I ought to do is slow down, delay posting, and do a final sweep or edit of my posts, but even when I do I usually tend to read it as I intended to write it, and miss some pretty egregious errors at times. For some reason, I can never really see my own mistakes until I've stepped away from the computer, done something else for 30+ minutes, and come back to it.
Anonymous
>>6197903 Promise me right now that there will be Yuri
InsertNameHere
Quoted By:
>>6198377 >>6198264 Promising noffin. Rey is still being defined as a person and romance is only something that will start after a good long while.
ScruffQM !!/WngCBukRe0
>>6197664 We awaken in a strange place, absent of memories of how we arrived. It's also really hard to stand on our legs.
>>6198465 >>6198465 >>6198465 Adlershorst
Quoted By:
With the exchange of the rings, the union has been achieved, now nothing stands between you and the throne.
>>6198516 >>6198520 >>6198522 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Tue 18 Feb 2025 02:34:54 No. 6198750 Report >>6198365 >I suspect poor Olympus is going to have a heck of a time of some of my typographical and editing errors, but I hope I'll get some valuable advice (or at least entertaining analysis for my readers) out of it if he chooses to read and review mine. Ah, that's the source of the worry. Fair enough. Going off of the Cleaner Quest review, though, I feel like if that ends up being an issue then Olympus'll only devote a line or two to it. Seems like he's a bit more interested in the ideas
thank god than the execution.
If nothing else, I share the sentiment lol.
>I already know one thing I ought to do is slow down, delay posting, and do a final sweep or edit of my posts, but even when I do I usually tend to read it as I intended to write it, and miss some pretty egregious errors at times. For some reason, I can never really see my own mistakes until I've stepped away from the computer, done something else for 30+ minutes, and come back to it. Yeah. Proofreading's pretty important, but it really does need a solid break of time between finishing writing and starting proofreading, unless you get a second pair of eyes to do it for you. It's very irritating. It's very much worth it though. I tend to finish my posts a half-hour or two in advance of when they're actually posted but I always give them a second look-over unless I am physically unable to. If you aren't doing that already, I'd highly recommend it.
Anonymous
Quoted By:
>>6196789 >>6196827 Thank you, these are good.
Anonymous
What game would you like a meme quest based upon, and what would you like from it?
Anonymous
>>6198807 If it must be memey... Digimon World 3, and something involving a small circle of friends most just farting round in the full-dive game-within-a-game.
Anonymous
>>6198817 Well I guess you could say "does not take itself that seriously" instead of memey (but meme could be fun too). I want to do something experimental and fun
hopefully where I can borrow
/steal ideas and mishmash things from other settings
Was thinking just doing something weird with COD4 or Portal, possibly. I do want to find an interesting twist
I dont have a lot of knowledge from Digimon overall, but I did play a lot of Rumble Arena 2...
Anonymous
Is it just my impression, or do dnd-like adventure quests do really poorly here? I don't mean meta quests where the characters know they are in tabletop simulation, but just quests in fantasy setting and tropes which are common in DnD and similar games. Isekai, cultivation, warhammer, star wars, even original fantasy settings, etc. all of these can get pretty popular but as soon as it is too close to a typical DnD adventure it seems like no one is interested in playing it. Why?
Anonymous
>>6198824 Forgotten Realms Quest does fine, and my quests have been running fro four years in essentially a glorified rules-light D&D homebrew.
>>6198820 I don't remember if the Rumble Arena games have much plot, but I do remember liking them. A Portal quest, or something based on that vibe and premise of being a test-subject, could be really fun.
>>6198750 I usually bang out an update after work before chores, dinner, and bed, which normally doesn't give me a ton of time, is the problem. I've been leaning on AI tools a bit, but they also have a tendency to 'correct' fantasy gobbledygook names and terms, or to remove profanity and verbal tics.
Kektus !!J2DVx8oxjPt
Quoted By:
The first update for the newest thread for The Caretaker Quest is up!
we have battles, blood, and despair!
what will happen now that you have some blood in your hands?
Roll to find out!
>>6196175 >>6196175 >>6196175 BananasQM !!41PmzC6RLY4
Quoted By:
>>6198824 I'm not sure. I feel like it'd be a more common genre. Unless you mean only D&D inspired fantasy and not all fantasy, because generic fantasy/sci-fi adventures seem like no brainer quest material.
ObserverQM !!W1X+5SlTLqC
Quoted By:
If you like (somewhat) cute robots come check out LOVE QUEST, which while very not-serious will be the only romance-themed quest I will probably ever write.
>>6198845 Adlershorst
Quoted By:
Update: You get to play dress-up, and now it is up to you to be emperor-for-a-day.
>>6199090 >>6199093 >>6199094 Anonymous
You ever read a quest that accidentally had your fetish in it?
Anonymous
Anonymous
>>6199238 What do you mean accidentally
Are you some sort of tile freak or what
Anonymous
>>6199238 Yes.
It's live now.
I will not elaborate.
Anonymous
>>6199267 As in you read it and you realize it has your fetish and the author (most likely) never leaned into it that way
Anonymous
>>6199271 >>6187065 I am forced to assume it's Vaporeon
Anonymous
Quoted By:
>>6199277 Did you know that Vaporeon is the most compatible...
Anonymous
Quoted By:
>>6199277 Absorption. Slime Girl Quest.
Anonymous
Quoted By:
>>6198750 >the Cleaner Quest review Link?
Anonymous
>>6199238 Never accidentally. Though I checked out that TF World Quest, and it is so far strangely wholesome despite the premise.
Speaking of something that's probably SOMEONE's fetish, though, Cambion Quest takes an ugly turn...
>>6199337 >>6199337 >>6199337 Anonymous
Quoted By:
>>6199269 I miss the quest that snuck in bodytight latex suits and nobody batted an eye until the QM made fun of it years later.
I knew. I knew and I thought it was fun.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 19 Feb 2025 03:21:37 No. 6199394 Report >>6198828 >I usually bang out an update after work before chores, dinner, and bed, which normally doesn't give me a ton of time, is the problem. Same here, and it's not a good habit lol.
It's not a huge deal since anything in life comes before the quest, but if you ever have time during the day when you have a lot of time free it wouldn't be a bad idea to post only then.
I said, as I continued to strive for a daily upload schedule. >I've been leaning on AI tools a bit, but they also have a tendency to 'correct' fantasy gobbledygook names and terms, or to remove profanity and verbal tics. I can't comment on this part since I avoid AI like it's the black plague, but wouldn't stuff like this make using it for proofreading or assistance unbearable? Unless you were making something ultra-generic, I can't imagine that it'd be very good at keeping things sensible within the world. It'd fuck up phrases (like you mentioned), forget preceding events, not understand relationship dynamics, make foreshadowing impossible, etc.
The amount of proofreading you would personally have to do to fix its many errors seems like it would outweigh all the convenience it'd otherwise give you. Dunno lol.
>>6199238 pic rel
Anonymous
>>6199394 >It'd fuck up phrases (like you mentioned), forget preceding events, not understand relationship dynamics, make foreshadowing impossible, etc. Oh, yeah, no. You can't use it tow rite without such heavy editing that you're pretty mcuh doing the real writing yourself, or producing a bland and shallow product. But you can sue it to proofread/typo-correct quiet quickly, provided you're mostly or only using real-words. In that capacity it's just a fancy, fast, automated spell-check with more context-awareness. It's really, really handy for word emails and stuff, for instance; saves me probably a half-hour to an hour each day. But for writing the adventures of slang-happy goblinoids with phonetic accents? Eeeeh...
>if you ever have time during the day when you have a lot of time free Someday... Someday...
Anonymous
>Not updating because you drafted something 12 times and it read like shit every time. >In part because you dug yourself into a grave It's so fucking over (deleting the 13th draft)
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 19 Feb 2025 03:34:12 No. 6199408 Report >>6199403 haha don't worry i've been having a lot of that with the more recent posts on my end :')
sometimes you've just gotta force yourself to post it anyways. Maybe it looks like shit to you, but someone else might like it. At the absolute minimum, it'll move the plot along.
>>6199402 >you can use it to proofread/typo-correct quiet quickly, provided you're mostly or only using real-words. In that capacity it's just a fancy, fast, automated spell-check with more context-awareness. It's really, really handy for word emails and stuff, for instance; saves me probably a half-hour to an hour each day. I'll take your word for that. Personally, I fear Skynet too much to even touch the stuff, so I've kept doing it the traditional grug-made way since ChatGPT was on its first version.
>>6199355 Only just saw this: are there really that few active quests right now? Or are you just reading fewer? I swear this is like half as many quests as I saw you ranking in Julyish. Sucks.
Anonymous
>>6199408 Yeah I think the issue is I'm actually hesitating on how to move the plot forward. I didn't veto a choice thinking it would be okay and it comes to bite me in the ass, now I have to find a satisfying way to write myself out of it.
Anonymous
Quoted By:
>>6199421 Just go full wildebeest.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 19 Feb 2025 04:19:23 No. 6199451 Report Quoted By:
>>6199421 If you've drafted it thirteen times, thinking about it the same way will lead you to drafting it another thirteen times. Step away, take a break, and come back later. If that still doesn't help, either apologize to your audience and veto anyways (+ restart the vote ofc) or write in such a way that will deny the vote in-universe. Make sure the latter is followed by some good news or is otherwise the lesser of two evils because if you don't the audience might riot.
Also take this with a grain of salt since I've always taken time off when this happened on my end, and that always helped. If that doesn't work for you, it would probably be a better idea to ask someone with more experience in these scenarios. Anonymous
>>6199421 While I understand why you can't be more specific, it does make it tough to offer much input. Good luck, anon. Sleeping on it could help, like PQM said.
>>6199408 >Personally, I fear Skynet too much to even touch the stuff Fair, but the quantum-speed data-scrapers will absorb all our public and private writings to fuel AI soon enough, regardless.
>are there really that few active quests right now? Or are you just reading fewer? HeadQM and narrator are currently not actively QMing, so that's two down. A few of my B-tiers flaked. I usually follow 10-20 active quests, so this batch of 18 (plus mine) is pretty typical desu.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 19 Feb 2025 04:59:42 No. 6199470 Report Quoted By:
>>6199469 >Fair, but the quantum-speed data-scrapers will absorb all our public and private writings to fuel AI soon enough, regardless. That doesn't mean I won't try to hurt them where I can, damn it! Human supremacy FTW!
>HeadQM and narrator are currently not actively QMing, so that's two down. A few of my B-tiers flaked. I usually follow 10-20 active quests, so this batch of 18 (plus mine) is pretty typical desu. >18 Jesus, nevermind, I guess I'm going blind lol. Now i'm surprised there's that many haha.
Anonymous
Quoted By:
>>6199469 >Fair, but the quantum-speed data-scrapers will absorb all our public and private writings to fuel AI soon enough, regardless. >tfw I can actively make AI writing worse just by existing Hell YES
Mojique !!4RCLTCHgFJV
Solarpunk Cleanup Agent Quest #9 has launched!
>>6199520 >>6199520 >>6199520 Gear up. You're picking up where the assassins failed. Time to fell an Old Oak.
Anonymous
Quoted By:
>>6199524 >Old Oak. What did the professor ever do to you? So what if his son's a shitter?
Anonymous
IlvermoryQM !kCM7IdCDew
Quoted By:
Ilvermorny quest continues; an ending to a brief kinda gay interlude following near death with a girl who talks to herself, literally, and a fit paranoid schizo with enough guns to arm a platoon of Marines storming Normandy. Had our MC go out shooting with said girl as well as a couple cute witches.
Ran into a German girl who is slightly afraid of you who is conspicuously good with a very, very expensive pistol and rifle considering her homeland's laws, and are about to go see our twin mog the competition in magic flying rugby tryouts. A couple votes before your sister shows the yanks why their pro team hasn't won the Quidditch World Cup in over 50 years.
>>6199190 >>6199190 >>6199190 Anonymous
If we all understand that it's ultimately up to a QM what gets put in the story, then what's the issue with vetos or going against the common vote? What's wrong with progressing things without a vote, with a tie, or without input at all? Why complain about/leave a quest for the QM doing what should be expected? Hell, complaining about quest progression is literally a violation of one of the board's rules, so it should be fine. What gives?
Anonymous
>>6199588 QMs are free to take a quest in whatever direction that they please, players are free to withdraw their interest and engagement from a quest if it goes in a direction that they do not like. Complaints from players about the direction of a quest is a way for players to inform QMs about the waning interest before they stop engaging with the quest. Whether or not this waning interest is of any importance depends on the QM and what motivates them. Anything less than five replies per update will cause some QMs to drop their quest, while others will gladly keep on running for weeks without any input from players at all.
HandlerQM !!k8ZbH4xhBG5
>>6199588 This feels like you're trying a bit too hard to stir somethin' but I'll bite.
>Then what's the issue with vetos or going against the common vote? Nothing, as long as the veto is denying a write in that's either insanely stupid or just not possible for the situation. You can certainly veto too much, though, pushing away players who want to vote and give input.
>What's wrong with progressing things with a tie? I mean as the QM, you are the tiebreaker. No issue with that.
>What's wrong with progressing things without a vote or without input at all Why are you running a quest if you're not engaging in the interactive elemental?
>Why complain about/leave a quest for the QM doing what should be expected? Players aren't obligated to keep voting or reading if they don't enjoy what direction the quest is going in. Even if QMs have the free will to do whatever they want with their quests, people don't have to read their work. I think that's simple enough to understand.
BananasQM !!41PmzC6RLY4
Anonymous
Quoted By:
>>6199600 Brother, I am hungry. Might you share with me this bait?
Anonymous
>>6199588 >what's the issue with vetos or going against the common vote? What's wrong with progressing things without a vote, with a tie, or without input at all? It can feel like your choices have little meaning if the QM starts spamming vetos. Generally, though, retcons and vetoes are rare and often given reasons as to why they do it. Such as a coinflip on a tie after a period of time.
>Why complain about/leave a quest for the QM doing what should be expected? A sufficiently invested player would rather see changes made to a work they enjoy rather than leaving as a first resort - they want the quest to be good, to be entertaining. Their complaints are attempts to advise the QM. Most of the time.
>Hell, complaining about quest progression is literally a violation of one of the board's rules, so it should be fine If a QM promises one thing and goes back on it, or is unable to fulfill it, wouldn’t you be disappointed? A QM who said they would do daily updates vanish for a week without a word - would you not be annoyed?
Anonymous
>>6199588 People are gonna complain about this but the truth is that a GM *should* veto suicidally stupid votes
You have my support as a player. Please stop the idiots from ruining the quest because they decided divebombing into something the story itself already warned them would end badly was a great idea. I swear, if there was a cavalry Commander quest, anons would vote to charge headfirst into a wall of pikes.
Anonymous
>>6199595 >players are free to withdraw their interest and engagement from a quest if it goes in a direction that they do not like Then it isn't the QM who drives the story and creative process in this collaborative activity.
Being a collaborative activity relies on the participation of multiple people, so if there aren't multiple people, it isn't a collaborative activity.
The participants drive the story and creative process, because it's a collaboration.
>Complaints from players about the direction of a quest are a violation of board rules.
If it violates the rules, it shouldn't happen.
And the fact that giving voice to complaints is even considered legitimate, that gives importance to the participants, further proof that it's them who drive the story and creative process.
If it was only the QM who drove the story and creative process, complaints could be deleted without question, and he could continue regardless, but since it's a collaboration, all participants drive the story and creative process.
>Whether or not this waning interest is of any importance depends on the QM and what motivates them Whether or not it's important to the QM and what does or doesn't motivate them doesn't change the fact that it's a collaboration and the fact that being collaborative requires multiple people participating by definition.
>Anything less than five replies per update will cause some QMs to drop their quest As they should, because quests are a collaboration.
>others will gladly keep on running for weeks without any input from players at all Those aren't quests at that point, because quests are a collaboration.
In order for the statements
>quests are a collaboration and
>the QM controls the story and drives the creative process to be true simultaneously, there must be consent that the QM will veto or ignore input at their own discretion, without anyone complaining or leaving, and given that complaints against progression violate the rules, they shouldn't be happening anyway.
So what gives?
Anonymous
>>6199612 Am I out of the loop? Where's the rule that states you're not allowed to complain about quest progression?
Anonymous
>>6199599 >insanely stupid or just not possible And these things are either
• up to the QM, because he is the sole factor in determining the base plot and its progression, without issue from the other participants
or
• up to the participants, because quests are a collaboration, and the QM isn't the sole factor in determining the base plot and its progression.
>No issue with that. Except that it may cause participants in this collaborative activity to leave, which is fewer people to drive the story and creative process in this collaborative activity.
And the fact that people can leave means the QM isn't the sole factor in driving the story and creative process.
>Why are you running a quest if you're not engaging in the interactive elemental? In order for the statement "there is a single author who controls the plot of the story and drives the creative process" to be true, there has to be a demostrable proof there is a single author who controls the plot of the story and drives the creative process.
If the plot of the story causes people to leave, and the creative process halts because people leave, then it isn't just the QM who controls the story and its creative process.
>Players aren't obligated to keep voting or reading if they don't enjoy what direction the quest is going in. Then it sounds an awful lot like they have control over the creative process, doesn't it?
Anonymous
>>6199614 >Where's the rule that states you're not allowed to complain about quest progression? First one in the HUD, rookie.
Anonymous
>>6199618 It's early, I forgot the report button even existed. Either way you seem to be fixated on this topic. What brought it up?
Anonymous
Quoted By:
>>6199602 >retcons and vetoes are rare and often given reasons as to why they do it Justification demonstrates an importance beyond the QM's influence.
Guess he isn't the sole factor in determining the story and progression, huh?
>they want the quest to be good, to be entertaining Yes, because their input determines the story and progression.
>wouldn’t you be disappointed The point isn't about me or my disappointment, it's about demonstrable cause and effect. But yes, many times I've been interested in a quest that just died without any rhyme or reason. Some of them came back after I lost interest, others never returned.
This is about determining who's in control here, not about anecdote.
Anonymous
>>6199603 >a GM *should* veto suicidally stupid votes I agree.
I was there when anons voted to put on the mask in Banished Quest. I read through Anon's descent into destruction and despair in Joker Quest.
The QM should be able to say no to these sorts of things without issue, but this shouldn't be abused either.
Being a collaboration, a few disruptive people shouldn't ruin the earnest participation of everyone else.
Anonymous
>>6199620 >What brought it up? I read the piece of text screencapped in
>>6199588 and wanted to challenge its implications compared to common perception and method.
Sure, I framed it in a somewhat inflammatory way, but it still looks like most people agree that it's the players who decide the creative process, not just the QM.
This being the first post people new to /qst/ are likely to see, it gives off severely misleading implications.
Anonymous
>>6199629 I agree, generally, that the welcome post isn't very well made or at least not wholly accurate. Though I very much doubt most new people will give it more than a once over or actually stop to think about it. Looking at an active quest is more than enough to fill in the gaps or correct any contradictions.
Adlershorst
Quoted By:
Update: Now you have nearly completed your laying of the foundation, there are only some minor loose ends to tie up.
>>6199645 >>6199645 >>6199645 Anonymous
>>6199628 If a vote wins, isn't it actually the najority of players and not the minority implird by "a few disruptive people"? Though I know Space Monkey Quest was beset by dubious votes during the incident you're using as an example.
>>6199612 >>6199629 Oh, it's you, "then quality is relevant" anon. Kek.
Anonymous
Quoted By:
>>6199617 You're not owed an audience. People not wanting to read what you write is not "controlling" you or your story. It's just disinterest. I didn't watch the Flash movie, but that sure doesn't make me a showrunner, and it didn't stop them making it anyway.
>>6199618 The rule exists to give you a way to clear out trolls who get out of hand, and people writing bitchy essays about how the quest is RUINED 5EVER and nobody should enjoy it anymore.
>>6199642 Agreed. As always, the answer is "lurk moar". Chan culture is emergent and fluid, not top-down and prescriptive.
Anonymous
>>6199650 >If a vote wins, isn't it actually the najority of players and not the minority implird by "a few disruptive people"? Honestly, I don't care. Some anons being beset by stupidity and ruining a quest for everyone with their idiotic choices sucks.
Anonymous
Quoted By:
>>6199603 >People are gonna complain about this but the truth is that a GM *should* veto suicidally stupid votes I think if the QM warns their playerbase, multiple times even, that doing the thing will lead to a very bad spot or even a guaranteed game-over before veto'ing anyway is completely fair, especially if they would be acting OOC.
Mawmaw !!leoMR44RyCR
Back at it again with a question To QMs who uses stats and health points. Do you guys think using a narrative focus is a better idea? I read a homebrew for Kids on Bike there it's >Bruised: High hp >Beaten; Mid hp >Battered: Low hp
Anonymous
Quoted By:
>>6199588 It's all about choice, really. Every action has an echo, for every choice there is a consequence. And having opinions on those actions is perfectly natural for players and QMs alike. Usually, QMs and Players want the same thing out of a quest, to receive input and collaborate with producing an output. The QM creates the story, presents the directions to take it in to the playerbase, and receives the player's input for the direction the quest goes for the next update. Both parties want to keep the story going and bounce off of each other.
When the QM vetoes and/or ignores the player's input and desires, the players may end up feeling like they are not contributing and end up getting disinterested and leaving. If you're a QM that likes having players to continue the quest, this is bad. As a QM, it is up to your discretion when it comes to handling the quest and the limits of player influence on it. Which is why communicating with your players is so crucial in /qst/, so you can tell what your players think of your quest, what they want out of it, and their ideas on influencing the quest.
Adlershorst
>>6199588 There should be a middle line, QM's should be able to put their foot down, or otherwise be able to express their concern if they believe something is going wrong. On the other hand, QM's shouldn't be able to silence any and all concern or deviating opinions.
Quest do require a certain level of mutual cooperation, no matter what.
Anonymous
A QM has all the power, he can exercise it freely. He has all the power because he does all the WORK. In fact, he should have mod powers in his thread and should be able to bann people from ever reading his quest if he wants. The only thing he can't control is if you want to read his quest or not.
I have no idea where people get this kind of opinion
>>6199691 . How do people come to this conclusion? How hard did you hit your head on a rock? QMing is a 2 way street? What the fuck? What cooperation do you think players provide? They are here to be entertained that's it. If you don't want to take cratique then don't take it and if that pisses off the readers they can leave. If you care about the readers then listen to them, but it's your choice. But this idea that you have to be forced to listen to them is absurd. You are entertaining them for FREE, you owe them NOTHING. Just like how they owe YOU nothing and can leave when ever they want.
This self absorbed retardation can only be found on 4chan and sometimes on Reddit. People won't behave like this even on twitter. These readers think they are doing the QM a favour by reading the quest. These people just samefag your quest because they feel entitled because it's their time being wasted as they allow you to entertain them. So many people have left qst at this point that truly only the most retarded are left holy fucking shit. Look at this buck broken mother fucker
>>6199691 It's sad to see a QM in this state. You would do anything for a (you). You would probably let me spit on you for a (you). Wild
Anonymous
Quoted By:
>>6199749 fanfiction.net sounds more your speed if you're this nettled by having players. Just saying.
Anonymous
DrDragonfagQM !2gxW5JDLSc
DrDragonfagQM !2gxW5JDLSc ID:wA8eeYLw Wed 19 Feb 2025 22:53:56 No. 6199803 Report Quoted By:
Normal Cultivator Quest is back for thread 9
>>>6199798 >>>6199798 >>>6199798 ScruffQM !!/WngCBukRe0
Quoted By:
>>6198470 Abyssal Investigators continues after a day’s unfortunate delay. We meet a Quaxly and have a rather smooth existential crisis about our new form.
>>6199791 >>6199791 >>6199791 Anonymous
>>6199749 So that qm should put Yuri in his quest?
Anonymous
>>6199811 None, yuri is gay and lame. Unless you are a women and your readers are women. No man should ever read or write yuri.
Yuri != slutty lesbians
Anonymous
>>6199654 You sound kind of butthurt, bud... Not every quest can be for every player, of course, but the idea that a QM would ignore the majority vote routine to appeal to the players he thinks are playing "properly" is a surefire way for me to quit, even if it's my losing vote that "wins" by fiat. I play quests to play quests. I don't come here to read non-interactive fiction.
>>6199664 It very much depends. There's room for more narrative quests, crunchier or more "gamey" quests, and rules-light litRPG farebin the middle. I've experimented with all of the above as player and QM, and most consistently find enjoyment in quests that do some rolling and maybe have a basic stat system, but don't get too granular (or at least don't make players dictate every single move and maneuver, roll every single exchange step by step, etcetera).
>>6199749 >>6199830 Lol. Lmao.
Anonymous
>>6199749 I don't understand how respecting your players and giving them more leeway in your threads is self-absorbed.
I love my players, and the entire point of /qst/ is collaborative storytelling. If that doesn't appeal to you, then there's plenty of other places to go where you can write without player input.
I would recommend royal road or akun for a slophound like yourself.
Anonymous
Quoted By:
>>6199830 You did that bratty prince quest right. Your boyfriend break up with you recently.
Anonymous
What would everyone think of a political quest similar in premise to Designated Survivor or Democracy’s Martyrdom? I’ve only ever hosted a single one-shot before but it’s been on my mind.
Anonymous
>>6199900 Do you mean a quest focusing on politicking and intrigue, or something /pol/itical?
Anonymous
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6199902 >>6199902 >>6199902 The swell of magic is back after an encounter with the flu knocked the QM on his ass for four days and stole his goddamn long weekend. Anyways you have gone to the guild and now have quests to choose from!
Anonymous
>>6199904 More like trying to keep a government that’s held together my string and duct tape from collapsing. In the two pieces of fiction that I listed, a terrorist attack wipes out most of Congress and the executive branch, leaving a simple secretary of veteran's affairs to pick up the pieces.
Anonymous
>>6199900 Never seen either, but politicking quests could be fun. If the characters are interesting and our actions feel meaningful I would definately read it.
Anonymous
>>6199918 Would Suzerain also be similar?
Anonymous
>>6199918 It sounds like something I'd possibly enjoy. I enjoy some of those administrative-strategic parts of civ quests, and especially the partly character-driven sorts like Supreme Space Monke Ruler, Royal Rumble, and Fall of the Regime. I'll keep an eye out for it!
Anonymous
>>6199924 They’ll definitely be meaningful.
>>6199927 I haven’t played it but I skimmed its Wikipedia and it’s vaguely my idea. You’ll mainly just be trying to drag the country through the disaster of having 9/10 of their government blown up.
>>6199928 There’s certainly a lack of good nation building quests.
I haven’t thought too deeply about it, but since there seems to be some interest I’ll brainstorm a little and see where I end up. Thanks.
Anonymous
Quoted By:
>>6199933 >I haven’t played it You absolutely should, it's basically a singleplayer videogame quest. It specifically has you handle a government that is going down shitcreek without a paddle.
Bullpen !!h15+BsQodN2
Quoted By:
Back with an update, sorry for the absence:
>>6199934 Anonymous
Speaking of civ quests, Sun Belt Crusader QM, any update on the status of the next thread?
Mawmaw !!leoMR44RyCR
>>6199836 Thank you for your insight anon,
>but don't get too granular (or at least don't make players dictate every single move and maneuver, roll every single exchange step by step, etcetera). That's my biggest worry. I'm trying to find a right balance on staying basic and crunchy.
Anonymous
>>6200027 One trick I've found is that a roll doesn't need to be for an attack; it can be for an entire exchange, producing a specific end result. That lets you write more action in between rolls. HeadQM does that in Disappearing Hogwarts as well, and Mojique with Solarpunk Cleanup Agent, among others.
Another trick is to keep HP limited. the levels-of-injury approach works well, or single-digit HP to avoid bloat, especially for non-boss enemies that could get tedious to fight. In Cambion Quest, I give most mooks 2 HP, 3 if they're really tough; this even though the MC and crew have weapons that range from 1d2 to 1d12 damage. In that case the damage die might seem superfluous, but it just means the bigger/stronger the weapon, the lower probability of a 1 (or critical failure) on an attack, causing a glancing blow and risking retaliation, as well as greater effectiveness against bosses.
A last suggestion is one I've also worked out in my current quest, where I did experiment with getting a bit more granular with combat; if misses occur, especially repeatedly, they should have a consequence. Like, if you miss two or three times on a sword, and the enemy also misses, you shouldn't keep going with the combat round-by-round until someone hits. People get bored. Stick a ticking clock in there if it makes sense (possibility of back-up arriving say). Have characters start suffering exhaustion penalties. Have nearby enemies or allies punish misses with bonus attack or even auto-hits to move things along, denoting how the protracted stalemate allows others to take advantage of the predictable flow of combat and the combatants' singular focus on trying to hit.
At least I HOPE payers have noticed combat being a bit more exciting this thread... Anonymous
>>6200027 >>6200036 >One trick I've found is that a roll doesn't need to be for an attack; it can be for an entire exchange, producing a specific end result. Yeah, this. I like to treat it that you are rolling for a plan rather than an action. Unless it's an extremely tense moment like a quickdraw standoff or something.
Mawmaw !!leoMR44RyCR
Quoted By:
>>6200036 The thing is that's what I've been doing. But that leaves not a lot of numbers being used if that makes sense. Maybe I should just revert it back to just clearing difficulty rolls instead of the whole HP and damage stuff.
>Another trick is to keep HP limited. Just might do this and with enemy having lower health. I don't want to bloat the quests since that's also my worry.
>A last suggestion is one I've also worked out in my current quest, This is something I can use, sounds hella fun.
>The spoiler part That's every QM's hope kek.
>>6200044 >Unless it's an extremely tense moment like a quickdraw standoff or something. I think this can work too
>>6200036 >>6200044 Thank you both, you guys gave me some stuff to think on but these insights helped. TY
Anonymous
>>6199865 >I love my players eew gay.
But no seriously
Your players are not entitled to your love or your respect. ~~Its your choice to give it to them~~. You want to run a quest that way, its your prerogative. They don't just get to have it as a matter of fact.
They are not entitled to tell you how to run your show because they contribute nothing and risk nothing. They take ZERO (0) responsibility or accountability for the quest and nothing is expected of them. They have 0 say because they contribute 0. If you are payed to play at someones wedding they get to pick what you play. if you are playing in some cornfield and someone comes to listen they DON'T get to pick. you can LET them pick if YOU want.
The very idea that you the QM are beholden to your readers and owe them something is disgusting. Its a perversion. You are like a virgin who has been given a crumb of pussy and has now put this false goddess on a pedestal. You are SO thankful that these two/three (ten? whatever) people are coming to read your quest that you are debasing yourself. You are worth more then that.
Its so simple. You, the entertainer. Entertains. They, the audience is entertained. They watch you because you are entertaining. Not because you "love" them. Not because they "pay" you. But from this simple relationship. Once you start fucking with this relationship is when you get problems like SAMEFAGGING where the audience thinks they are entitled to MORE. That you the entertainer OWES them for their time. Or the QM starts shit posting in someones 40k or FATE quest because he is getting more readers then you. And fuck me dude, some of you guys are so far off the reservation.
Its not ME who needs to "leave for akun" its YOU. You need to take some time in some other pastures and get over this fucked up psudo relationship you have built with the internet strangers you are fellating. Because honestly brosky, its killing quest.
Anonymous
BananasQM !!41PmzC6RLY4
Anonymous
Forgotten... have you forgotten us?
Anonymous
>>6200112 Again, try
fanfiction.net . Or whatever the hell people go to to write amateur novels. If you hate players this much then why are you even here?
Anonymous
>>6200159 FORGOTTEN AND KAZ, BRING BACK BCQ AND INTERREGNUM AND MY LIFE IS YOURS!
Anonymous
Quoted By:
>>6200112 >the problen wirh /qst/ is that people are too considerate of players Interesting take. Sounds insane, but it's interesting.
Anonymous
>>6200179 >>6200179 he wants to talk or i assume he wants attention. looks at the posts he makes. like this one
>>6182825 >I cant decide on my next quest. i think he likes effeminate men so he might have found something to work with
>>6191355 >I also cant decide how much I want to invest into it. >>6188600 >I want to write something deeper and more engaging. this sound like an answer to his second question, writing something deep and engaging takes time. unlike making "low stakes shitposty quest". maybe he got tired of making shitposts ?
>But voter apathy / samefagging /trolling /etc just triggers me so so so much more then when I'm just making a low stakes shitposty quest. voters are a big no-no. And he also "just" makes shitpost quests.
Anonymous
>>6200219 Sojourner has made some serious, actually incredibly high efforr quests. Even some of his goofier ones have rons of effort put into the art and novel mechanics. The problems are:
>1. He attracts some legitimate assholes to his quests >2. He's very sensitive and takes things extremely personally >3.He still likes it here, or feels some sort of pull to this site The combination has clwarly embittered him to a degree that it is sad to see, but since he cannot bring himself to go soemwhere he's happier, he needs to try to wake up all us sheeple to his blackpilled questing philosophy so we can share his mood.
Anonymous
>>6200230 >3.He still likes it here, or feels some sort of pull to this site No he writes on akun now. He's just here to stir shit.
https://fiction.live/user/levelonecleric/stories His latest quest :
https://fiction.live/stories/One-shot-nonsense-COMPLETE-/duxrEucPHd73bKsFP Anonymous
Quoted By:
>>6200235 man what a total loser
Anonymous
>>6200230 1 not surprised he seems one, from how he acted with others here or throwing insults at Adlershorst. assholes tend to end up together
2 seems like it
3 if liking it, means insulting or judging others that does fit
Adlershorst
Update: With the crusading campaign coming to an end, you celebrate and part ways, and now you must take the first step on the long way back.
>>6200286 >>6200287 >>6200268 The only thing I am going to say about it, is that I will not spend my time or energy pursuing a petty internet feud with someone I will most likely never meet in real life.
Anonymous
Anonymous
>>6200303 Adlershorst is cool. Solid variety of action.
Anonymous
>>6200235 >>6200230 4 He's a Sith and deals in absolutes.
Anonymous
>>6200112 Jesus Christ dude reading this is actually depressing.
I can't explain the concept of decency, hospitality, or commitment to someone who has no conception of goodwill. Not everything in life is transactional, and I'm genuinely very sorry for you if this is how you view the world.
Anonymous
Quoted By:
>>6200513 >Not everything in life is transactional, Oh yeah? When's the last time you did something that cost you nothing? That's right, never. Time is a finite resource baby. Hell yeah. Let's jump in front of a moving train together everyone.
- t. that guy
Anonymous
>>6200112 I want my QM to feel free to think this way. Healthy. Getting in too deep is how you end up hurting yourself to msintsin the QM/player relationship.
Anonymous
>>6200562 Agreed. Be more like
>>6200112 and make sure the only thing you get too deep into is men.
Anonymous
>>6200581 All I'm saying is I dont want QMs writing for years out of a misplaced sense of duty or getting so emotionally attached they get depressed and kill themselves.
I remember Axis.
DemBones !!ehWv9n5C1mz
>>6200585 Don't even think of using Axis' name to push your stupid board politics--none of us know what he was going through outside of /qst/, but using him to promote this tiresome whining is a new low, even for you. Leave the dead out of this.
Anonymous
Quoted By:
>>6200585 Actual fag hours. Go outside. Away from the computer for a while.
Anonymous
Quoted By:
>>6200585 Dude just stop posting man
Anonymous
Quoted By:
>>6200513 Ironically, I'm actually very transactional myself, but even I know that reciprocity of hospitality (ie. the golden rule) is a very good thing. It's why QMs should be default kind to players, and vice versa, because that 'transaction' is what keeps this little community cozy. What Soj is doing is more combative, like a DM who sees his players as the enemy, or as feral cats to frustratedly herd. It can really sap the joy out of TTRPG, and seemingly out of QMing.
>>6200585 >>6200562 There is a middle ground, you know. I'd argue that Soj doesn't seem terribly happy a lot of the time, from the way he talks about this place, and the way he (apparently, per
>>6200371 ) can't bring himself to leave, even as being here makes him sad.
Anonymous
Quoted By:
>>6200585 Go suck a pistol, Soj.
Anonymous
>>6200585 If a sense of duty and obligation brings Forgotten back so we can finish Sworn to Valour or Black Company 2560AD I'll take it
Anonymous
>>6200590 Board politics? I think you think I'm a different Anon.
I'm this guy
>>6200585 >>6200562 >>6200361 >>6196822 Anonymous
>>6200585 Buddy… Axis didn’t kill himself because of his quest, and the whole thing with him dying was a tragedy. I was one of the people present when he said he was going to kill himself, and there was nothing indicative of the cause being his quest.
Your post is in extremely poor taste.
Anonymous
You know, for all his whining and flaking, Soj at least did some interesting stuff before. Now it's literally just femboyshit. Literally every single quest he does is the same fucking thing about some gruff MC and his annoying smug femboy sidekick. It's all the same shit.
HandlerQM !!k8ZbH4xhBG5
Quoted By:
>>6200599 It doesn't really matter who you are, using a QM's suicide to push a point makes you the gayest faggot I've seen on this board.
Go outside and reconsider your life.
Anonymous
>>6200603 I don't mind shtick.
Not even gay shtick. I couldn't get into The Prince, though.
Anonymous
>>6200600 I was one of his players and still feel guilty I didn't realize he was struggling. There I was autistically posting about nightvisionand militaria one minute and then... out of the blue I'm hearing secondhand about what went down on Discord. I just don't to be pressuring a QM into continuing any quest when they have real life stuff they need to attend to.
As far as bad taste is concerned, my concern for the QMs on /qst/ is sincere and I make no apologies.
Anonymous
Anonymous
Quoted By:
You still have a few more months before people forget about your last flakejob, Soj.
Anonymous
Quoted By:
>>6200622 NO. Im just a player.
Anonymous
>>6200617 Yeah, but it's all he does. Even if I didn't hate gay shit, making like 7 Quests that are basically the exact same thing but reskinned is usually poor form.
Anonymous
>>6200620 I wouldn't assume QMing to be the reason for anyone's mental health crisis without firm evidence to that effect. It risks projecting (which you sort of seem to be doing), and it sounds like it's also saddling you with unwarranted guilt.
DemBones !!ehWv9n5C1mz
Quoted By:
>>6200620 And I was there firsthand when he posted it in the qtg Discord. Like other people are saying, none of us knew him in real life and to automatically assume he took his own life because of a quest is A) Extremely presumptive and B) Utterly disrespectful to his memory. Again, using his name to promote your dumbass whining is genuinely sick whatever 1-2 ID you wanna post from. Keep the dead out of your bullshit.
Anonymous
Quoted By:
>>6200635 I will carefully consider your words.
Anonymous
>>6200633 I kind of disagree, because genres can have firm fans in spite of recurring dynamics. Lots of straight romances are pretty samey and stay within convention; the bodice-ripper, the Victorian courtship, the odd-couple comedy, the normie-and-monster fantasy meet-cute, etc.
Outside of romance, capeshit, there are other examples. Tolkien-Gygax fantasy, slasher flicks... They can be shlocky and repetitive and they aren't everyone's cup of tea, but if it's what you like, you'll like it repeatedly, as long as it's well-executed.
I think /qst/ has its own little well-worn niches, too: DemBones runs goofy fantasy-comedy-action quests with cackling sociopaths and adorable little gremlin waifus; Narrator runs Thai/Buddhist-inspired quests about people in questionably-moral industries who have to navigate the underbelly of society and often have particular neuroses; YouAndYourWaifu mostly runs quests about falling in love with monstergirls; Moloch runs quests inspired by Gnoticism and the early industrial era; I run conspiracy-inspired D&D-slop with Jewy characters suffering various identity crises.
I also think that Sojourner can write more than one kind of femboy romance or quasi-romance; Garlend/Nyeuu was quite different from the vibe in that abortive adventure-manager quest, which was in turn rather different than the feel of the prince/bodyguard relationship. I liked the first two, but found the last one grating.
Anonymous
Quoted By:
Soj You are a genuine niggerfaggot Please refrain from making another fagslop thread and losing the heat again like a terminal artbrain. You are taking up board space better used for "The AI Slop Adventure: Thread Two" because that at least had a conclusion. CAPTCHA: MR AM YG (MISTER GAY MAN)
StoryQM !!Z0PfpckB+ac
Quoted By:
>>6200585 What the fuck, dude.
Anonymous
Quoted By:
>>6200645 >Outside of romance, capeshit, there are other examples. Derp.
>*outside of romance, there are other examples, like capeshit Sorry for the word salad,
>>6200633 .
Anonymous
Quoted By:
>>6200585 Rape yourself, cunt. You don’t know a damned thing about his mind.
Anonymous
>>6200645 >I kind of disagree, because genres can have firm fans in spite of recurring dynamics I feel like there's a difference between a "genre" and "the exact same situation with a different coat of paint". Imagine if, instead of shit like the pirate quest or concrete stratosphere, all bananas did was shit like
>space monke quest >space orangutan quest >space chimp quest >space bonobo quest And in literally all of them the civilization were genetics-obsessed autocratic supremacists. The difference is that they look slightly different and that's about it.
Anonymous
>>6200620 And you’re fucking retarded and I’m glad everyone else on this board recognizes it. You sucked as a player and now you continue to suck by staying alive.
Anonymous
>>6200665 I was out of line, that has become clear to me now. That being said. Fuck you too.
Anonymous
Quoted By:
>>6200668 I’m glad we’re agreeing on one thing. At least.
Anonymous
>>6200664 Again, I just don't feel that's a fair assessment of Sojourner's quests. I've played or read a fair few, and apart from generallycontaining a manly-man/femboy dynamic and/or coy hard-to-get ladies with nice butts, there's a lot of different stuff going on.
There are:
>Female desert elf is possessed by One Ring sort of, and you play as The One Ring >Civquests with wholesome priest femboys and complex resource and time management >Nightmare Before Christmas/Halloweentown meme adventures >Odd-couple adventurer-manager comedies with sketchy a sketchy rogue guy and a highly-morale magic twunk (plus jealous childhood-best-friend) and the magic mafia >Exile twink nobleman is the main character, making trouble for his boss >Warhammer 40k sisters-of-battle girlscouts try to survive the Necrons (IIRC) >Medieval gay-brat babysitting simulator where you're bodyguard to a pretty shithead Like, say what you will about the guy, but he is a pretty diverse QM outside of wanting hot chicks and lewd twinks in every quest, which is honestly a fair fixation. Me, I like shortstacks.
>>6200668 It's clear Axis' death hit a lot of people hard, and it's very easy (especially in light of Sojourner's demoralization manifesto and the mood it created) for people to read the worst intent into your post. If you didn't mean to make light of Axis' death to win an argument, don't take it to personally, and just be more cognizant of how you raise such sensitive matters in the future. Maybe I'm being naive, but I've been accidentally-shitty before. If you didn't mean it how it came across, just try to be more self-aware moving forward.
Anonymous
>>6200674 Anon, are you really trying to say
>Femboy brat tardwrangling quest Is completely different from
>Femboy brat (prince) tardwrangling quest Anonymous
>>6200674 >>6200664 Again, I just don't feel that's a fair assessment of Sojourner's quests. I've played or read a fair few, and apart from generallycontaining a manly-man/femboy dynamic and/or coy hard-to-get ladies with nice butts, there's a lot of different stuff going on.
There are:
>Female desert elf is possessed by One Ring sort of, and you play as The One Ring >Civquests with wholesome priest femboys and complex resource and time management >Nightmare Before Christmas/Halloweentown meme adventures >Odd-couple adventurer-manager comedies with sketchy a sketchy rogue guy and a highly-morale magic twunk (plus jealous childhood-best-friend) and the magic mafia >Exile twink nobleman is the main character, making trouble for his boss >Warhammer 40k sisters-of-battle girlscouts try to survive the Necrons (IIRC) >Medieval gay-brat babysitting simulator where you're bodyguard to a pretty shithead Like, say what you will about the guy, but he is a pretty diverse QM outside of wanting hot chicks and lewd twinks in every quest, which is honestly a fair fixation. Me, I like shortstacks.
>>6200668 It's clear Axis' death hit a lot of people hard, and it's very easy (especially in light of Sojourner's demoralization manifesto and the mood it created) for people to read the worst intent into your post. If you didn't mean to make light of Axis' death to win an argument, don't take it to personally. Maybe I'm being naive, but I've been accidentally-shitty before. If you didn't mean it how it came across, just try to be more self-aware moving forward.
Anonymous
>>6200676 Oh, sorry, I realized I'd left in a redundant sentence and reported. I'm saying I only remember one where the femboy is actually a huge brat, MAYBE two if you count the adenturer-manager femboy as a brat (or even a FEMboy; he was pretty, but jacked and had abs if I remember right). Even those two felt appreciably different to me; I liked one, but not the other, so there WAS some difference. Maybe I'm gapping, but I don't remember any other Soj quest where an entanglement with a brat was the primary relationship or plot-focus.
Anonymous
Quoted By:
>>6200585 >>6200599 Holy fucking shit can you not be such a raging niggerfaggot? I don't care if this is bait, fuck off and leave. All of this "me me me" bullshit you're peddling is seriously pissing me off. You don't speak for me, you don't speak for other players, and you don't speak for Axis. If you want to be butthurt so much then stick a rusty rake up your ass instead of coming here and wasting everyone's time. Go back to akun, you tranny-loving waste of human life.
Anonymous
>>6200678 I'm sorry anon, but I really don't see the difference between one "smug femboy" and another.
Anonymous
>>6200677 I absolutely didn't mean to make light of his death in any way shape or form.
I could care less about Sojorner, I never got into his stuff.
Anonymous
>>6200681 Yeah, and a lot of people don't see the difference between Halloween and Friday the 13th, let alone Friday the 13th: The Final Chapter and Friday the 13th: Jason Lives, but to fans of the genre, there is a difference. Likewise for, like... Demon Slayer and Naruto, or A Soul to Keep and Ice Planet Barbarians, or Invincible and The Boys.
You're fixated on the aspects in common (a pretty gay fellow is present and maybe a bit haughty) and either ignoring or simply uninterested in the other nuances which differentiate the works. Someone who is less put-off by (or even into) the femboy is going to then appreciate the other differences.
And some of Soj's stuff doesn't even have femboys, let alone smug femboys >>6200683 Luckily, you're on a dynamic IP, so maybe just let sleeping dogs lie.
90s MG Villainess
>>6200112 I can't imagine writing a quest with an attitude like this.
Maybe if I was writing a light novel or fanfiction.
Mawmaw !!leoMR44RyCR
>>6200716 Same. You can't write a quest without the audience.
>>6200691 >A Soul to Keep and Ice Planet Barbarians Anon, why do you know this?
Anonymous
>>6200752 I mentioned bodice rippers as a notoriously it's-all-the-same-unless-you-like-it genre, so I picked two famously over-the-top examples.
Anonymous
Quoted By:
>>6200760 If you're a fan of particular tropes, genre fiction that gleefully leans into them can be some of the best shit out there. Who cares if an arrow follows the same path as the one before if they both hit the bullseye?
Anonymous
Quoted By:
Double nat 1s in Gotham City Beat Cop quest. Everyone go point and laugh.
Adlershorst
Quoted By:
Update: It is time for you to return home now, but are you willing to exchange time for safety?
>>6200936 >>6200937 >>6200936 >>6200937 ScruffQM !!/WngCBukRe0
Quoted By:
PMD Abyssal Investigators updates, and Mystery Dungeoneering begins!
>>6200962 >>6200962 >>6200962 Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:50wMg8WN Fri 21 Feb 2025 21:01:49 No. 6201093 Report Quoted By:
Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:50wMg8WN Fri 21 Feb 2025 21:04:06 No. 6201095 Report
Anonymous
Quoted By:
>>6201095 Fuck YEAH chief. We'll see you in the trenches Hangman
Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:50wMg8WN Fri 21 Feb 2025 21:25:45 No. 6201103 Report And for those searching up keywords for the thread, yes Black Company 2230AD is returning Wednesday 26th March 2025. We will be seeing something of a time skip with SGT Natalya ‘Snake Eyes’ and her Krieger Vinehound Squad, things have started to escalate out of hand in the Dis Campaign and no one (except the jungle fighters on both sides) has been having a fun time. I have plenty to say about the IRL stuff going on in my life, but the long and short of it is I’ve clawed back a bit more spare time from my job and aim to keep a steady schedule. I am glad to be writing again, and I am only sorry it took me this long to get back into it.
Anonymous
>>6201095 Holy shit Forgotten isn't decomposing somewhere in the Australian outback,
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Fri 21 Feb 2025 22:00:00 No. 6201119 Report Quoted By:
>6200585 what the fuck dude
Anonymous
Quoted By:
>>6201112 Bold of you to assume bodies have time to rot out there.
Anonymous
Quoted By:
>>6201103 Holy fuck, I lived to see this day
Anonymous
>>6201103 I kind of half expected you to say you'd be busy until after the election this year
Anonymous
Quoted By:
>>6201095 >>6201103 We are so unbelievably back, holy shit. That's one QM, now we just need Kaz and I'm completely sacrificed.
Anonymous
>>6201147 He lives in feckin Queensland. We all know who's gonna win there no matter what.
Anonymous
I don't know who Forgotten is
Anonymous
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 22 Feb 2025 01:41:27 No. 6201213 Report Really hoping that whatever underpaid pajeet made adblocker-detecting code for YouTube ends up mysteriously fired sooner rather than later. I can't write shit without my music in the background and all the downloading sites are getting blocked too. I wish there was some way to get physical audio here in the middle of nowhere. Vinyl is overpriced shit, cassettes are on their way there for being "trendy", CDs are nonexistent and none of these formats exist in any store within 50 miles of my house. I wonder how effective imagining music is for focus.
Anonymous
>>6201213 AFAIK uBlock Origin gets around the toob anti adblocks. There are a few more that supposedly do but I can't remember them off the top of my dome.
Anonymous
Quoted By:
>>6201213 Brave browser automatically filters youtube ads (at least in my pc), no need to install any plugins.
Anonymous
>>6201174 Yeah nah I know, I thought maybe he got into politics and moved to Canberra off the back of his success in law haha. Wouldn't be the first solicitor to make the switch
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 22 Feb 2025 02:04:09 No. 6201232 Report >>6201220 I'm already using it lol, that's why I'm making the post. It hasn't been updated in a month and YouTube just fucked it over a day or two ago again.
Site works fine when it's disabled but refuses to load with it enabled. Same goes for incognito windows with it enabled vs not.
Knowing the dev team it'll probably be fixed by the end of the week, but I will ree regardless.
Forgotten QM !!cRQ2bB+8b3B
Forgotten QM !!cRQ2bB+8b3B ID:50wMg8WN Sat 22 Feb 2025 02:26:31 No. 6201244 Report >>6201228 >Can’t balance a DC sheet let alone a national budget I’d fit right in.
Anonymous
>>6201232 Got your filters set to auto update? I do wish whoever was in charge of the biggest ad-runner+occasional video-player would make better decisions. But businesses gotta business.
Being beholden to shareholders was, is, and will always be a mistake. Anonymous
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Sat 22 Feb 2025 02:57:09 No. 6201285 Report >>6201254 Yep, auto-update on everything. Nothing's fixing this before the devs do. Sucks.
>Being beholden to shareholders was, is, and will always be a mistake. Truth brother.
Anonymous
Quoted By:
>>6201285 If you have an Android, look up ReVanced for ad-free mobile Youtube. Not the same as browser, but it might work in a pinch.
Anonymous
>>6201213 So Youtube's going turbojew again. Doesn't it get enough revenue from mobilecucks like myself?
Anonymous
>>6201386 You think that's all they're doing? Here's some stuff i've noticed
>completely and utterly unstoppable ads when you don't have a blocker. Every single 'ad break' is now a minute long, has multiple ads, and is unskippable >The youtube you get automatically on TVs is now pretty much useless without an account. They used to have a lot of stuff like 'recently watched videos' and reccoemndations and 'watch this again' and 'continue watching this', but now there's nothing, you can't use it unless there's an accouunt And why wouldn't they? They've got a monopoly that is pretty much impossible to break. What are you going to do? Go to some other site with 0.000000000000000000000001% the amount of videos? Never see all the videos that are on youtube and nowhere else?
Adlershorst
Quoted By:
Update: With your coming home, you may have forgotten to send someone ahead.
>>6201438 >>6201439 >>6201440 Anonymous
>>6201423 Dailymotion would be nice if they policed their ads better. Rumble is a slow shitshow to use in browser but the app ecperience is solid.
Anonymous
Quoted By:
>>6201213 Adblock Plus + Adblocker For Youtube + Unhook/ Between those three, I'm ad-free.
Moloch !!fqcSo3h+it7
Quoted By:
The Pale Inheritance is now live and poking around in a ruined underground city. Pack a flashlight
>>6178118 Anonymous
Quoted By:
>>6201244 Mr. Dr. Forgotten do you still use the Xeeter account??
Anonymous
Quoted By:
>>6201453 And both of them are less than a quarter of Youtube's userbase combined. Monopoly, baby!
Anonymous
>>6201213 I'm lucky enough that I don't have to use YouTube for my writing music.
All I need to do when I want new songs is either download from Newgrounds or from the video game music archive, and play what I've compiled on an ad-free, offline music player.
I listen to instrumentals and things like that while I write, because lyrics make it harder for me to focus.
Anonymous
Adlershorst
Quoted By:
Update: And thus, we have come returned to the place it all started, though father and son might need to rethink the balance of power.
>>6201671 >>6201672 Anonymous
>>6199900 I’ve decided to give this a shot. Now I just need to come up with a name for the quest and to work on the first post. Recommendations accepted.
Anonymous
>>6201789 Half-mast Flag Day.
Anonymous
>>6201789 > Now I just need to come up with a name for the quest That would depend on the actual idea you have for the quest...any themes? Any 'concepts'? For example, Suzerain is named as such because, well...you play as a Suzerain, a powerful leader who controls a nation.
Anyway, good luck; though as someone who ran his own political-related quest, i'll reccomend you give some good thought to the setting and country in question.
Anonymous
>>6201795 Something involving a flag at half-mast sounds interesting. Duly noted and considered.
>>6201797 I wasn’t thinking about any particularly unique world or setting. This quest would take place in early 2010s USA. Everything’s the same, just with different people. I suppose the concept is straightforward. Someone who never anticipated holding the presidency for years (or even ever) suddenly being thrust into the most powerful position in the world. How would someone completely unprepared handle the stress and chaos of managing and rebuilding a crippled government, finding whoever’s responsible and bringing them to justice, and to top it all off, an election’s right around the corner. I’m thinking of it as a test of resilience and character for the lucky (or not) secretary-turned-president.
Anonymous
>>6201789 The Eighteenth Man
The official US Presidential line of succession is 18 people long, change title as appropriate depending on MC's position Anonymous
Quoted By:
>>6201812 That's a good one.
Anonymous
>>6201812 I’m gonna be leaving that part up to a vote, actually. From Secretary of State downwards.
Anonymous
>>6201811 Wait, it's gonna be on the real world? Man, I hope you have a sufficiently big crisis to avoid turning it into a political battleground thread.
Anonymous
Quoted By:
>>6201844 I'm voting to be Killary
Anonymous
>>6201849 >hope you have a sufficiently big crisis Don’t think it gets much bigger than 90% of the federal government being completely incinerated. I’m cautiously confident the thread won’t get that bad.
Anonymous
Quoted By:
>>6201870 It turns out, he DOES want to set the world on fire.
Anonymous
>>6201870 Just leave the exact year and political affiliations ambiguous or player-chosen. The less there is to connect it to real politics, the better.
Anonymous
>>6201891 As long as it's pre-2016, so we can still save Harambe.
Anonymous
>>6201896 >I am signing this executive order to find and secure an ape... Anonymous
>>6201914 >"Hello, Danny Trejo? This is the president. This is going to sound crazy, but I need your help to safegaurd the life of a certain gorilla..." Anonymous
>>6201870 Damn, did they piss off the sun?
Anonymous
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>>6201933 "OK President McAfee, I'll take the job, but you gotta legalize-"
>"Deal!" Anonymous
>>6201891 I’ll see what happens regarding the year and references to political parties/movements/etc. but you shouldn’t have to worry about your character’s political affiliations. Up until the government was crumbled and you’re unintentionally leader of the free world, you’ll just be an uncontroversial moderate who tried not to rock the boat. Completely unremarkable and forgettable up until that moment.
>>6201935 You’ll find out who in the quest, hopefully.
Anonymous
>>6201935 If I had to guess, it'd be nuclear terrorism in DC and the MC was off on a foreign visit at the time or something
Anonymous
>>6201963 Knowing how the US operates, everyone on the list wouldn't be in the capital at once. Probably three or four people would be elsewhere, likely even more. So it would probably be a multiple simultaneous attack.
Kektus !!J2DVx8oxjPt
Quoted By:
After a long wait, the next update for The Caretaker quest is up!
this time, a big, BIG roll is needed!
can you roll high enough to save the german girl? roll now to find out!
>>6196175 >>6196175 >>6196175 Anonymous
>>6201789 The Loli who became president quest.
Adlershorst
Quoted By:
Update: Things are moving ahead, Albrecht has become a father, and is busy reintroducing himself into high society.
>>6202195 >>6202196 >>6202196 Anonymous
>>6201633 Well thanks, but I do envy people who can write when listening to someone singing or speaking. If I hear words while I'm writing, I'll often put what I'm hearing on the page instead of what I'm supposed to be writing.
And no, I don't want to be a stenographer.
Levelman !rnYhP.nKQo
For any readers of my quest, Chaos: The Quest for Redemption, I've just compiled and released a series of non-canon mini-quest substories for it on the wiki. If you enjoy DBZ on drugs style slugging and fancy hax slinging fights, then you'll like the five rounds of 'God Fight'.
Give it a view!
https://chaosquest.miraheze.org/wiki/Mini-Quests Anonymous
Quoted By:
>>6202112 Yes. There is in fact a policy to keep one apart. That person is referred to as the Designated Survivor, I believe.
Anonymous
Quoted By:
WHERE IS HE WHERE IS CURSE CARRIER QM DID HE DIED?
Anonymous
>>6201955 If players steer policy, as they should in such a quest, expect at least a few bitchfits.
>>6202231 I feel that. Has to be instrumentals for me, too.
>>6202257 That side story with Seanssa and Catastrovania was the only one I've played, but it actually reminded me most of Asura's Wrath, even more than DBZ or DBS.
Anonymous
I’m writing the opener now. If it ain’t out tonight, it’ll be out tomorrow (hopefully).
>>6202112 >everyone on the list wouldn't be in the capital at once Unless it’s a state of the union address or an inauguration. A single attack during then could do the trick in decimating most of the fed.
>>6202197 That sounds like a fun idea. Not the type i’m writing up, but sounds interesting if someone else ends up doing it.
>>6202373 You’ll be steering policy, but it won’t be any partisan agenda or anything. Just enough to keep the country stable and on the path of recovery.
Adlershorst
Quoted By:
Update: With things returning to normal, you can begin to look to the future once.
>>6202404 >>6202409 Mawmaw !!leoMR44RyCR
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>>6202410 Looking forward to it, anon
Anonymous
>>6202410 >You’ll be steering policy, but it won’t be any partisan agenda or anything. Just enough to keep the country stable and on the path of recovery. If I were you, I'd prepare for someone to get very upset about someone else's idea of what effective socio-economic policies in such a situation look like, and an extended argument on that subject. Hopefully not TOO too many, though. Good luck!
ScruffQM !!/WngCBukRe0
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In this update to Abyssal Investigators, Rafael starts to have some doubt, and we quickly enter our first battle as a pokemon...
>>6202641 >>6202641 >>6202641 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Mon 24 Feb 2025 03:08:08 No. 6202766 Report Quoted By:
Walter just got himself a new team member! Come help decide whether he's gonna give up a fancy bed to ensure its safety.
>>6202744 >>6202746 DetectQM
Come play with us at Gotham City Beat Cop where we return from weekend break with a very boring security gig that will definitely have nothing of importance or danger happen. Don't believe me? Come find out for yourself..
>>6202865 >>6202865 (Pic-Rel is one of the most badass pieces of art I have ever received.)
Anonymous
Lately, I was thinking about remaking my failed quest, now that i have more experience. The main gimmick is that it separately follows the stories of three MCs and at some point their stories unite into one. My currently on preparation phase, so any of you that are interested, can you tell who would you play as in the first thread for me to focus on their story? There is the Rescue Operator, the Lone Survivor and the Renegade
Adlershorst
Quoted By:
Update: The usual feudal shenanigans and legal disputes have found their way to your door once more.
>>6202946 >>6202948 AspenQM !Rt0/iy0s7I
Quoted By:
Designated Survivor Quest is up and running now. I plan on hopefully updating once a day.
>>6203031 >>6203031 >>6203031 Anonymous
>>6202519 On the bright side, if it's the wrong kind of politics, you can just screech /pol/ and spam the report button like they do on /tg/.
Anonymous
>>6203230 Being like
modern /tg/ is never a bright side, lol.
>>6202979 I thought about doing a two-MC's-join-together eventually format for a quest, but I've been struggling to think of a way to do it without players metagaming it in a way that I think would run contrary to them having an interesting dynamic when they meet.
What's your prospective quest about? Tough to say who I'd rather play without a bit more info.
The Hypercrisis Bro !yftJ9lfzlM
The Hypercrisis Bro !yftJ9lfzlM ID:B/9RL7nB Tue 25 Feb 2025 02:28:56 No. 6203284 Report Hey yall. Its The Hypercrisis Bro, QM of the Nationquest series, Batquest and Ultimate Civilization Quest (among others). I am taking a break from QMing for a while, but for everyone who likes those quests I will be here to answer questions to hopefully give a little something to tide folks over.
Anonymous
>>6203284 Ah damn, sorry to hear you're stepping away. Was looking forward to Batquest especially. Why the long break?
BobaTea !!2/6ApjJ1a9X
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>>6203277 >>6203277 >>6203277 The Swell of Magic has updated! You and your companions venture into the slums to find the artist who requested assistance with an anatomy study.
Players chose the quest with the lowest roll associated with it, so some shit that I was going to hold off on revealing is now going down. Good luck. PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Tue 25 Feb 2025 02:53:46 No. 6203299 Report Quoted By:
I swear im going to need to stop QMing soon or my fuckin dog is gonna die or something Apparently got a fucking nose infection at some point in the last week, but nobody seems to know if that's related to the cough that I've had for three months now, and it's been making it so hard to sleep I really hope all you QMs just stole my luck or something, I'm hoping you guys are at least doing better in fact, actually, what's the most positive thing that's happened to you in the last week? fight the curse
Anonymous
Quoted By:
>>6203230 Those damn /pol/ bants are tempting bait.
DemBones !!ehWv9n5C1mz
>>6203284 I get it, but we're gonna miss you, dude. Had a blast with BatQuest and hope you come back some time soon!
Anonymous
>>6202979 Sounds interesting. What kind of setting are we talking?I think the Lone Survivor would work well as either the first or last character.
As the first character, you can introduce the quest, establish what is the every-day normal for the character before catastrophy strikes.
As the last character, the story so far would have made it known survival is highly unlikely, to then put the survivor in the thick of the action.
Mojique !!4RCLTCHgFJV
Solarpunk update!
>>6203354 >>6203354 >>6203354 After you saw through an ambush, a fight breaks loose between your group and rebellious Stormwatch agents before their leader returns.
Anonymous
>>6203246 >>6203321 Its a part of my "The day of winter solstice" universe about a frozen old earth and people who are stranded there. The setting is modern, but with some changes like advanced spaceships and other technologies
IlvermoryQM !kCM7IdCDew
New edition of Ilvermorny Quest is up! You get to see as your sister mog the competition in flying magic rugby tryouts and learn the bullying problem at magic high-school is pretty extensive. Cute witches, likewise cute werewolves who are still witches, and paranoid schizos who someone gave guns and a wand to abound; all in Ilvermorny!
>>6203274 >>6203274 >>6203274 Kektus !!J2DVx8oxjPt
>>6203394 ayy nice, good to see you back
IlvermoryQM !kCM7IdCDew
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>>6203396 Thank you. I had some bad writer's block for what I wanted for the update and then the dam broke and boom. Huge update/new thread.
Anonymous
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>>6202866 That bottom panel is fucking kino.
>>6203373 I did not expect to see a Hunt: Showdown meme here of all places, but now I'm wondering whether a Hunt Quest would be cool.
WeaveQM !!YrmI1+XIaHN
I'd like to shill my quest here!
>>6199832 You are a hated Weaveborn, a human capable of using magic, raised in a dark industrial WW1 world and sent to fight to the front of a seemingly eternal war.
With rifle in hand and squadmates in tow, you have to survive and thrive in a society that despises you and your potential power.
The world and quest has ideas from a lot of my personal favorite pieces of media. Including: First Mistborn trilogy, Berserk, Attack on Titan, Dungeons and Dragons, Avatar Aang, Golden Kamuy, Anbennar and The Greatest War by LukaLuu (an ancient quest from qst that died long ago).
If you jive with some of that stuff, drop by and give it a read.
It has a somewhat serious tone, sort of pursuing a nobledark vibe with it. In a world of suffering, you could bring some light and redeem the Weaveborn in the eyes of many, or not, and be a tyrant just like your ancestors were.
Adlershorst
Update: It appears that things are not always as simple as they appear, especially when it comes to the nobility.
Adlershorst
DungeonQM !VHmdcK1yHs
>>6193582 >please wait 900 seconds before posting It's been about two weeks since my last post about the website, so here's a small update.
I've implemented requested features such as a large character limit on posts, coloured text, supporting a variety of dice.
Included is a webm with a short demo of the player-facing quest page since that was mentioned.
Everything on the page is updated in realtime like votes, chat, new updates, rolls, etc.
There's still a lot of work left to do in terms optimization and for mobile/tablet support (dunno if anyone reads quests on phone).
I had to record zoomed-in and on lower resolution to make the 8mb filesize limit so things may appear a little big.
But then it still gave me a bunch of errors so here's a streamable link instead:
https://streamable.com/uhsng7 Would appreciate any feedback or feature requests you can give me.
Anonymous
>>6203572 don't have a full header (author, length, ...) and title on every post (and don't call posts chapters)
Anonymous
>>6203572 >dunno if anyone reads quests on phone Lots of people do iirc, so mobile support would be really useful.
Anonymous
>>6203585 Also, yeah. I would call them "updates" instead of chapters, which is the standard terminology here. An update is one complete chunk of quest culminating in a vote slate (or other prompt for interaction); a post is one chunk of update.
Anonymous
>>6203572 Also, is there a dark mode or other website themes? It might be nice to make a theme mimicking Yotsuba B (the default blue board theme) and Tomorrow (the dark grey background) for nostalgia purposes.
Anonymous
>>6203572 Ok sorry to quadruplepost lol but I also worry about the stats (completion rate, return rate, "most popular quest"...) being visible to everybody who views the page. I consider it kind of a benefit that /qst/ has very few stats, because it cuts down on neurosis, competition and weird comparative behaviors. I definitely don't think players should be able to see retention, and I'm not sure whether QMs should be able to, either. Maybe other people have thoughts?
AspenQM !Rt0/iy0s7I
>>6203572 >(dunno if anyone reads quests on phone). I know I do.
Anonymous
>>6203609 I agree with this. It feels kind of against the nature of questing to have statistics which enable the rat-racing so commonly found on other platforms. You can't even earn money off of this, so it would just exist purely to mentally torture people.
Anonymous
>>6203617 Yeah. I increasingly feel as though the only important stat should be viewer count, to catch lurkers, and *maybe* number of people who have saved/favorited the quest (though even this could be hidden, I think a saving function would be good but it doesn't need to be known to the QM). I think lurker count is the only stat likely to make QMs feel better (wow more people are reading than I thought) instead of worse (oh god X quest is more popular, Y quest has better retention, more people like Z quest than mine)...
Also, what's discoverability of quests like? Another positive feature of /qst/ is that all quests are on a level playing field-- there's no algorithm or search required to find cool new quests, because everything is 1. easily viewable in the catalog and 2. sorted by recent activity by default. I think a "catalog" where the thumbnails / short descriptions of the e.g. 50-100 most recently active quests would be great, especially if it's the main place to go to find quests and tag search is just a bonus if you really want to find something specific.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:BWqJ9U5+ Tue 25 Feb 2025 20:03:06 No. 6203634 Report Quoted By:
>>6187509 >>6187509 >>6187509 The first "Real" Mission/ SPARTAN ops of Halo: Spartan II War Reports has begun. Operation: DARK FOREST. In which Sven and his squad are tasked with infiltrating and recovering the communication logs on an insurrection controlled stationed.
Communications with something...not human.
Figured I should mention this in /QTG/ as an important stage in the quest...and I totally didn't forget to do that the same when Sven-033 and the other Spartans underwent their augmentation surgery
Anonymous
>>6203572 Alright, my thoughts are that your website is pretty impressive so far.
Here are my suggestions, which I'm not sure if they're already good:
>1: Quest thread grouping: IDK if your quest threads fall off your website's "catalog" in the same way quests on 4chan do, but, if so, users should be able to group "threads" of their quests under the same link, like chapters in a book. How will archiving work for this website? I assume everything floats around after the fact.
>2: Media tab: Gratuitous artfag idea in which images the QM uses in their quest can be accessed by the viewer, kind of like the media tab in Twitter, but maybe even a scroll format if that's less twittery
Good work so far, anon!!!
I hope your website takes off!!!
WeaveQM !!YrmI1+XIaHN
Quoted By:
>>6203609 +1 to this. The whole thing about qst (to me) is that it helps people be more creative and not write the cool thing that gets them more views and likes. IMO, fanfics and porn dominate Akun mainly because of this.
There's already a lot of detriments for new original quests as is on /qst/. When you see a quest with a not so creative title, with few posts and in its first thread, you're already going to wonder if it's worth your time, if we pile up even more stats on that, it'll be even worse.
If anything, quests should be ordered by last reply at all times, with the possibility to filter or order it with other stats (replies, unique viewers, etc) at will.
Anonymous
>>6203640 >>6203572 To add to my rambling, will there be NSFW allowed? I personally would not like this since it would lend into your website becoming another akun, but, if you plan on implementing NSFW, there should be an option to hide/filter NSFW media.
Anonymous
>>6203647 Im fine with this as long as it's hidden by DEFAULT.
I want those smutfags to be in a dark corner. Never front and center.
AspenQM !Rt0/iy0s7I
Quoted By:
Aspen Foster has been confirmed Secretary of the Interior. Now it’s time to set an agenda for your boring and uneventful few years in Washington.
>>6203648 >>6203648 >>6203648 Anonymous
Quoted By:
>>6203649 I sincerely hope there is no NSFW. If anons REALLY want it, link it offsite because the fact of the matter is, if left unchecked, smut will pretty much eclipse anything else since coombrains will just follow their neurons
Anonymous
>>6203649 Questionable Questing has smut hidden unless you're signed in, but the SFW section is a wasteland. All the activity is in the NSFW section. I think it's best if not permitted, or permitted only if it's like 10% or less of the quest (but I think you'd need a lot of moderation to police this, so idk).
Anonymous
>>6203572 It's a small aesthetic quibble, but it would be nice if there was an option to simply tally votes at the end of the voting period like the forums do instead of having a bar fill up like on akun. Or even just having a number go up next to the option in the voting block.
Also the preview in whatever analogue to a catalog you have should have number of views, number of followers, and maybe random reactions if those are part of the site, again, like forums.
I know it's not a popular opinion here, and it's not your goal to make another questing forum, but as a website format, they are better optimized to questing than an imageboard like this or whatever the hell Kas claims Akun is/RR.
Anonymous
>>6203656 This is a blue board and 25% of quests (most of which are rather large) are already geared towards degenerates (I see you, Do Your Best). No NSFW is the only option.
Adlershorst
Quoted By:
Update: You are once more dealing with a matter of life and death. Namely, that of water management.
>>6203652 >>6203652 >>6203652 Speaking of water management, I always wanted to do something with the Netherlands, something in the vain of an Indiana Jones style adventure archaeologist style thingy set in the early twentieth century. Anonymous
>>6203661 Yeah, honestly I'd rather there be no NSFW period.
>>6203656 It's more difficult to moderate smut than you think considering what's been flying under the radar (Boob Mage Quest, for one, has had descriptions of the MC sucking her lover off and vice versa).
If we allow a little smut, we are already traversing down a slippery slope.
Anonymous
Quoted By:
>>6203680 We clearly need to find some moral puritan to decide what is smut and what is not. I think the average user is probably too desensitized at this point.
Anonymous
>>6203285 Originally it was because I just did not have it in me anymore. All my quests tend to take up a lot of energy from me (Batquest the most) but Ultimate Civilization Quest was the first time I ever felt the need to tap out of a quest and end one early. It was also the only quest I felt a bit unsatisfied when writing. Don’t get me wrong, it’s good material and I like what I was doing with it, but when doing it things felt … forced in a way they didn't before.
More recently, however, the reason why I am taking a break is that I am reordering my life in general. Trump getting re-elected led me to finally execute things I had been thinking about for a while but had put on the back burner for a while. If you pardon my theatrics, I imagine myself entering a “monastic” phase, where I divest from the harmful elements of mainstream culture and reorient my life to helping people. I’m calling it my “Tubman-Gaspar” hours.
Right now that looks like me moving to an income-sharing intentional community (ideally one that’s very self sufficient) helping other people in need divest as much as possible (that could be moving to an intentional community themselves, forming a tenant union or condo co-op or just setting up a mutual aid network) letting a displaced person stay at my mom's condo I live in, donating hormones to trans people (not from my body) getting off my ass and finishing my restorative and transformative justice training (this one I a still slow on, but getting better) and helping out my teenager siblings who may be dealing with some hard shit.
In short, rather than writing about justice, I will be *doing* justice. I don’t have the money or the training of Batman, or the army of Makana, or Magneto’s superpowers but I have resources that I can dedicate to making life better for folks who need it.
I will return to QMing, both because I love it and I know the joy it brings to others, but it will probably be after I have settled into my new normal.
I love the Batquest universe we cultivated together and am excited to expand on it in Justicequest so know it will continue unless I'm dead or something like that. (The same thing goes for Nationquest and Ultimate Civilization quest). As always, thanks for playing! :)
DungeonQM !VHmdcK1yHs
Thanks for feedback all.
>Our system thinks your post is spam. >>6203603 >>6203612 Alright, good to know. The mobile support definitely need work.
>>6203585 >>6203606 Chapter felt a bit off to me too since it's more of a ordinary fiction term, but at the time I just needed a name to keep moving forward.
It's also why the site is still called "Quests"
Updates (consisting themselves of posts) sounds great.
>>6203585 >don't have a full header (author, length, ...) and title on every post (and don't call posts chapters) Mentioning the authors and details every time does seem a bit excessive.
I'll make post titles optional so that people can still add them if they like for the occasional post like for Idol Manager I would probably like a new week to have a title.
Anonymous
>>6203572 This is amazing, dude. You're amazing.
Now, the feedback. I second all of the below:
>>6203603 >>6203609 >>6203640 Your search window seems to only display 3 tags per quest, even if there's enough space. That's too few
I predict that people will quickly abandon giving titles to posts
Can your roll system do things like best of 3, or splitting big dicepools into chunks to allow several anons to roll?
Some QMs do very long updates and intersperse them with with voting, so they have several small polls throughout the update instead of one big poll at the end. Can your site support that?
DungeonQM !VHmdcK1yHs
Had to break down the post since website wouldn't let me post it
>>6203701 >>6203608 There's a dark mode, but no other themes thus far.
I'll probably look to make the site feature complete before adding additional themes
>>6203609 I'll trim it down a bit and limit most stats to QMs. Return rate and completion rate are probably excessive.
I do like the idea of an even playing field, but I do wanna keep some of the metrics. I'll think about it some more.
>>6203627 >pic related This is what the current "Catalog" page looks like. Some of the metrics are on here, too.
>>6203640 Quests don't "expire" and drop from the board like on 4chan.
If they don't have any updates then they'll drop down the list until they do get one and are them bumped up to the top. (assuming the default sort "Last Updated") is active.
A quest is its own archive. All the posts ever made for that quest are in that quest. You can re-read or reference simply by scrolling up and using search.
The website remembers what post you've last read (for the viewcounter) and uses it for a "Jump to last unread post" button. (Also bookmarks are possible as shown in video)
DungeonQM !VHmdcK1yHs
>>6203703 There are however privacy options for the QMs.
You can make your quest
- Unlisted (accessible only with url, not shown in catalog or search)
- Hide it (only shown to QM)
- Archive it (public, but not interactable)
- Delete it.
You can also export it to markdown files in a .zip (Comments not included).
As somebody that spend years creating quests I'd hate the idea of all my work being "stuck" on a website.
>>6203647 Blue board guidelines. No NSFW. Moderation and nitpicking on "where is the line?" would take up too much of my time.
>>6203659 I'm neck-deep in sunken cost fallacy on the moving voting bars. I reworked that part like eight times.
I had bar charts, pie charts, numbers, line charts (is it exciting if one line suddenly overtakes another if you put on a 10 min timer? Answer: no.)
>pic related Contains the current catalog cards. They're a bit bulky, but that's what I have for now.
>>6203702 >Your search window seems to only display 3 tags per quest, even if there's enough space. That's too few The proper catalog search shows more. That's more for "browsing". The command pallete is for searching when you know what you're looking for.
>Can your roll system do things like best of 3 Yes. There's 'Target' rolls which beat a DC and 'Highest' rolls for Best of ?.
>Splitting big dicepools into chunks to allow several anons to roll? Not yet, no. You can enter the amount of attempts for a roll and then add a "cooldown" per user.
But they'd roll the "entire" roll. So a next attempt at the 2d10 5d8 3d6 roll rather than just the 2d10 part.
>Some QMs do very long updates and intersperse them with with voting, so they have several small polls throughout the update instead of one big poll at the end. Can your site support that? Yeah, sure. You can make as many polls as you like.
The system recognizes 4 types of posts: an update consisting of text and images (currently called chapter), polls, dice rolls, and sheets (sort of 'status card' with info, but WIP and may be discarded).
The quest is essentially a timeline with as many of the above kind of events as you like. You can make one huge update and cap it with a poll or have dozens of smaller posts with discourse in-between.
Anonymous
In general, I want to state that I think you're doing fantastic and I'm grateful you're working on this. Hopefully you don't take any of my posts as demands-- I just want to make the final site as suitable as possible for /qst/ers, and this seems like the time to do it.
>>6203702 >they have several small polls throughout the update instead of one big poll at the end. Can your site support that? I think it'd be great if you could split an update into multiple posts if you wanted, where each post could have (if desired) an attached vote slate and/or roll.
>>6203703 >I'll probably look to make the site feature complete before adding additional themes No worries, I figured.
>This is what the current "Catalog" page looks like. Some of the metrics are on here, too. You don't have it linked, but I have 4chanX so I can see the deleted image. Looks pretty good, but I would change "Trending" to "Recently Active" or "Recently Updated" or something like that, because "Trending" sounds like an algorithm determined that.
Also, are QMs able to write-in their own tags (like on sup/tg/), or only pick from a list? I would love editable tags alongside a preset list, if possible.
I also continue to be concerned about the star rating system, which also feeds in to that stats-neurosis we all seem to not want. If you need quests to have ratings, I think the simplest, least stressful, least abusable method is probably Steam's: a binary recommend/don't recommend alongside a mandatory minimum word count, so people can't just drop a one-star rating as a troll and piss off.
>>6203712 >Blue board guidelines. No NSFW. Moderation and nitpicking on "where is the line?" would take up too much of my time. Based!
Anonymous
>>6203703 Hm. I do honestly prefer the system where quests renew their cover image and give a short summary of their plot from time to time, with the readability and ability for new readers to jump in coming to mind. I dont think it should be forced by the quest dropping off of the board like what happens here, but after a certain (maybe QM-decided) amount of updates a quest thread should be able/forced to close its doors and start on a new, blank thread.
Another thing I would like to consider is the memory/hardware issues that come with loading a quest that has been going on for years...
Anonymous
>>6203715 I dunno, I think quests can do that without being forced to. I'm not sure if we need "threads" so much as maybe QM-determined "sections" or "arcs" or whatnot that people can click between, all hosted on one central page.
>>6203712 >>6203659 Also, I'd like to +1 the reactions concept, either in addition to or instead of proper ratings. I imagine they'd be like Discord, where you can pick from a set number of emojis/icons to append to either individual updates or the quest itself (see picrel for how Sufficient Velocity does it). Might help give a rough gauge of engagement without being stressful or encouraging too much comparison.
Anonymous
Cutémon Trainer !evPi8COM4k
Cutémon Trainer !evPi8COM4k ID:i96ogw9w Tue 25 Feb 2025 23:15:51 No. 6203759 Report Every few months I manage to aggravate a chronic injury and spend the next couple weeks unable to sleep or concentrate. Absolutely definitely going to probably have an update today. I promise.
>>6203572 I saw the problem with searching for "Cutémon" in your video; I don't know how it works but my browser picks up "Cutémon" when I search for "Cutemon".
Anonymous
>>6203712 More ideas:
-Have the search (optionally) match special characters to their base latters: Ä->A
-ability to subdivide quests into arcs, like chapters on akun or what some quests here do with title images(e.g. House and Dominion, Eclipsed moon) & thread-titles(e.g. H&D, Ryukuza)
Cutémon Trainer !evPi8COM4k
Cutémon Trainer !evPi8COM4k ID:i96ogw9w Tue 25 Feb 2025 23:52:18 No. 6203776 Report Quoted By:
>>6203763 >Have the search (optionally) match special characters to their base latters: Ä->A Yeah, that's what I was trying to say.
AurebeshQM !FFB4lyp4p.
Anyone remember Horus Heresy Quest? It's been about a year since I flaked (many, many apologies) and I'm not sure if I should pick up where I left it or start a new quest.
Anonymous
>>6203784 Back around 2011-2012, I flaked on a quest that was fairly popular and it's been eating at me ever since. You should definitely pick it back up so you don't have to deal with the regret.
Anonymous
>>6203791 The trick is to start a thread and pretend like nothing happened. And if anyone says it's been a while just gaslight them and say it hasn't been that long.
Anonymous
Quoted By:
>>6203784 That wasnt that long ago though, was it?
Anonymous
>>6203701 >It's also why the site is still called "Quests" Got a name planned?
Might I suggest "Quest Dungeon", since your'e DungeonQM and all? >>6203720 >I dunno, I think quests can do that without being forced to. I'm not sure if we need "threads" so much as maybe QM-determined "sections" or "arcs" or whatnot that people can click between, all hosted on one central page. Agreed. A shrewd author is a serialized format like quests, comics, TV shows, etcetera will do little recaps or throwback exposition naturally, every now and again. The interactive format also allows players to request it, or to fill each other in.
>>6203712 >Blue board guidelines. No NSFW. Fair enough.
off-site links, like here? Anonymous
>ONE More roll needed to close the deal and get success >entire voterbase disappears I've never even had this issue in my quests but this shit makes me want to throw something or someone out of a window
Anonymous
>>6203884 There's a reason I roll the dice in my quest. I've seen it happen many a time, with big deal rolls.
YouAndYourWaifuFAQ !!S7iWoz56vJi
YouAndYourWaifuFAQ !!S7iWoz56vJi ID:haxbdw9L Wed 26 Feb 2025 02:13:17 No. 6203895 Report Quoted By:
>>6203712 I'm so much looking forward to it!
Anonymous
>>6203894 It's so goddamn infuriating. You KNOW there are people who haven't rolled. But the cowards refuse to do it and you can do nothing but WAIT.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6203920 >>6203920 >>6203920 The Swell of Magic has updated! Your battle against a demon has begun, and
she's kinda wiped half the party already, though Tiff actually fighting back despite being the most hopeless of the lot has her spooked .
Anonymous
Quoted By:
>>6203763 >>6203839 In regards to subdividing, Royal Road (webnovel website) has a lot of its own issues, but I think it handles it pretty well: you can give each "book" (arc) in a "series" (quest) its own title and thumbnail. It'd be nice to do that here so people can keep labeling things "Thread 1" "Thread 2" or so on if they want, complete with new "OP pics" every time, but can also choose to break it up differently or not at all.
Anonymous
>>6203763 >>6203839 In regards to subdividing, Royal Road (webnovel website) has a lot of its own issues, but I think it handles it pretty well: you can give each "volume" (arc) in a "series" (quest) its own title and thumbnail. It'd be nice to do that here so people can keep labeling things "Thread 1" "Thread 2" or so on if they want, complete with new "OP pics" every time, but can also choose to break it up differently or not at all.
Anonymous
Quoted By:
>>6203937 I guess technically you can achieve a similar effect by just making a "new quest" every month or two.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6203712 Dangit I'm not sure if the Swell of Magic would be able to go there. The general theme is "bigger boobs = bigger magic" and there's definitely some shit going on in the background by the villains, but I'm trying very deliberately to avoid crossing into smut territory.
Anonymous
Rolled 23 - 30 (1d100 - 30) >>6203900 If they refuse to roll you just round it out yourself. Depending on your luck this may be a punishment for them. I roll typically sub 40 on d100s. If you want to be really mean you could roll yourself with a penalty. Like so. To light a fire under their asses in the future.
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 26 Feb 2025 03:36:10 No. 6203987 Report >>6203884 lol yeah, situations like these are why I generally avoid asking for rolls or just do them myself. Helps me out loads when I'm basically just talking to myself and maybe one other guy. Glad that my more recent threads seem to be avoiding that kind of trouble anyways. If there are any Pokepocalypse readers here: thank you very much for sticking with my quest. I appreciate it a lot. :)
Anonymous
Quoted By:
>>6203688 Thanks for running, QM. Sounds like a big transformation. Best of luck, and see you on the flipside.
Kektus !!J2DVx8oxjPt
Quoted By:
BIG TROUBLE IN THE CARETAKER QUEST!!!
Students are dead and you have been found in the brutal crime scene!
what will happen? what will you do?
Vote and roll now to find out!
>>6196175 >>6196175 >>6196175 Anonymous
Quoted By:
>>6203784 Easily. I liked those rolls and what we did so far.
>>6203801 Hahahahahahaha
Anonymous
Quoted By:
>>6203964 >threaten your playerbase by rolling dice yourself with a negative modifier if they refuse to roll out of cowardice This is either true insanity or absolute genius and I can't tell which.
Anonymous
>>6203572 there is a draw option like here?
Adlershorst
Quoted By:
Update: It is time for you to actually obtain a new navy, and to that end, you may wish to consider building a new dockyard.
>>6204235 >>6204235 >>6204235 Anonymous
Quoted By:
>>6203987 It's the least we can do to receive an update on our (virtual) doorstep (almost) every day. People often talk about QM's feeling obliged to post for the voting audience, but it is the voting audience which should feel obliged to vote to make the quest continue smoothly.
Anonymous
Quoted By:
>>6203390 I decided to make the Lone Survivor first, Renegade second and the Operator last. You'll see why in the quest itself. Currently writing, expect it soon.
Anonymous
Quoted By:
>>6203784 I’d definitely play if you resumed, I thought it was very well done
Kalin !.rAmRQPMhk
Kalin !.rAmRQPMhk
Quoted By:
Here goes nothing!
>>6204293 >>6204293 Anonymous
What is currently the most promising new quest qtg?
Anonymous
>>6204306 Define "new". On its first thread? In its first 6 months?
Anonymous
>>6204328 If it is the first thread and on the catalogue, and not abandoned (concluded is fine)
Anonymous
Quoted By:
>>6204306 Didn't Olympus said he'd do reviews of 'new' quests some time ago?
ScruffQM !!/WngCBukRe0
>>6204359 We emerge from a battle against a Phantom Pokemon to confront the suspect of a gem heist on the clocktower’s roof, overlooking the Golden City of Selcross…
>>6204359 >>6204359 >>6204359 Adlershorst
Quoted By:
Update: Your son his decided to form his own order of chivalry. And he has asked you to give them a name.
>>6204405 >>6204406 PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Wed 26 Feb 2025 22:22:42 No. 6204455 Report Quoted By:
I WANT TO FIGHT GOD
FOR HE DOES NOT ALLOW ME TO REST
>>6204306 going to shill
>>6204373 good writing and interesting music to suit the mood, + characters are pretty decent
WeaveQM !!YrmI1+XIaHN
Quoted By:
>>6203476 We're fighting a strange crystal automaton, come in
Anonymous
Quoted By:
>>6204339 There's a lot on Thread 2 or 3, but not a lot on Thread 1 to be honest.
"The Avengers Quest! Assemble!" Is a fun and novel one with some cool sprite art, and with genuinely comic booky writing which reminds me a bit of Hypercrisis Bro's stuff in a good way.
Greyweul Witches and TF World are both kind of interesting, but one's a bit generic isekai and one is a transformation fetish quest but, strangely, without the fetish part (yet?) Bith are also still getting their legs and have had some scheduling issues, but may be worth a peak.
Anonymous
Quoted By:
>>6204306 Oh!
I forgot ahench Quest, which is three or four updates in but which seems like it could be fun, if you like being a super-mafiaso.
Anonymous
ObserverQM !!W1X+5SlTLqC
Anonymous
Anonymous
>>6199992 Vibe check on the Sun Belt Crusader Quest- I’m usually more patient, but I just saw something that activated my neurons as a potential force multiplier, and the urge to share it itching at me.
>>6193493 I haven’t read it, but that one Fuck Yea Humanity quest thumbnail does sorta vibe with the AMERICAN PATRIOT spirit, even if it is more HUMANITY, FUCK YEA! than AMERICA, FUCK YEA!
>>6204598 Kino art, how do you do it?
Anonymous
Quoted By:
>>6193493 Humanity Fuck Yeah WAS pretty awesome. I hope Cochrane is doing well.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6204634 >>6204634 >>6204634 The Swell of Magic has updated and Tiff went full Dragonball and ripped off her shirt to move freely/activate her forbidden technique.
Adlershorst
Quoted By:
Update: A bunch of stuff has happened, some revelations about the granddaughter, and the addition of another grandchild. Besides that, you will need to choose to whom you will marry your last daughter.
>>6204695 >>6204697 >>6204700 Anonymous
Quoted By:
>>6203715 I don't think it's necessary, but a part of me wonders if there could be a feature like... player recaps? On occasion, my threads have had to be archived by my players, and the summaries they write are always better than what I come up with. Seeing what players are thinking about and remembering, and also little things like helping players organize their resources could be cool.
WeaveQM !!YrmI1+XIaHN
Quoted By:
>>6204704 Do you like rolling? Weaveborn needs 3 rolls.
DungeonQM !VHmdcK1yHs
>>6204164 There is no draw option, no. You'll have to settle for ms paint and uploading the img.
>>6203937 This seems like a pretty solid way to go about it. People can then start the new thread/arc/volume with recaps and such as people have noted elsewhere.
>>6203759 >>6203763 I've implemented a basic letter-swap in the search, but I do want to implement proper fuzzy search at a later time.
>>6203713 >Also, are QMs able to write-in their own tags (like on sup/tg/), or only pick from a list? I would love editable tags alongside a preset list, if possible. Only a preset list at the moment. Custom tags wouldn't be difficult to implement, but you inevitably risk watering down the value of your tags as people start to use closely-related or equivelant tags.
I have no good solution for that, so to avoid having many different tags that mean the same thing (but fragment the search as each is linked to their own subset) I'll just have a curated list of tags for now.
Smart suggestions could be a way to fix this. Like you trying to add the "Spaceship" tag and the autocomplete showing you the preset tags of "Sci-fi" (To give a rough example), but that's fuzzy search again and surprisingly complex.
Pic related is an updated content card design using the feedback gathered from this thread.
I looked at the /qst/ catalog and limited the base info to: image, title, and description. (Leaving out number of replies)
It contains no metrics like views, rating, or followers, but still retains tags and "active readers".
>sidenote Do you think the jannies would delete my thread If I make a separate thread for feedback on the website?
I feel like it's important that I keep gathering feedback to avoid wasting time building things that aren't needed or desire, but I also don't wanna clog up the general
DungeonQM !VHmdcK1yHs
Quoted By:
>>6204740 Forgot to mention: Above is the suggested design, below is the prev. one for comparison
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Thu 27 Feb 2025 13:54:43 No. 6204743 Report @ readers had a brief fever fell asleep before i remembered to write still got symptoms (temperature, headache, etc.) but theyre on the downturn entry likely in the late evening/late night today unless things inexplicably worsen but i dont think they will so look forward to an update :) see you then i hope you all have good days
Anonymous
Quoted By:
>>6204740 total word count for a quest would be nice
Anonymous
Quoted By:
>>6204743 Hope it stays looking up. The curse has hit you terribly hard.
Anonymous
>>6204740 Feel free to come into the /qtg/ discord server if you don’t wanna make a thread. Plenty of interested anons there to give feedback as well.
Anonymous
Quoted By:
>>6204740 >Do you think the jannies would delete my thread If I make a separate thread for feedback on the website? Probably, yes. You're essentially discussing making a competitor.
>>6204752 The Discord Cabal is real! Kek
AspenQM !Rt0/iy0s7I
Quoted By:
It’s time for Aspen to make his first decision as leader of the free world.
>>6204851 >>6204851 >>6204851 Anonymous
>>6204598 Is that a
Gunship ?
ObserverQM !!W1X+5SlTLqC
>>6204904 Big ship is a frigate, mid-sized one is a gunship/corvette, smaller ones are fighters/bombers/inties. Might add one more for voters to play with before starting thread 2.
>>6204603 I use blender!
>>6204599 Tentative date is mid-late march....
PoképocalypseQM !!w58WRl7ypiG
PoképocalypseQM !!w58WRl7ypiG ID:4tTLPHjg Fri 28 Feb 2025 00:20:54 No. 6204967 Report >>6204743 >entry likely in the late evening/late night today unless things inexplicably worsen fuck me and my big mouth
just count on something over the weekend at this pont
i'm not going anywhere btu i need to rest first and foremost
Anonymous
Quoted By:
>>6204743 >>6204967 Feel better soon, PQM.
Anonymous
I can't be the only anon that's wanted to listen to their favorite quests as audiobooks but didn't want to go through the trouble of manually copy and pasting every post by the QM in a word document, has anyone made a script or something to compile all QM posts into one big file? Please anons, I'm begging you Also holy shit, 999 seconds to post, wtf happened to 4chan.
BobaTea !!2/6ApjJ1a9X
Quoted By:
>>6205065 >>6205065 >>6205065 The Swell of Magic has updated, and being overly cautious has cost the players as Tiff lost her will save hard.
Cutémon Trainer !evPi8COM4k
Cutémon Trainer !evPi8COM4k ID:i96ogw9w Fri 28 Feb 2025 03:22:50 No. 6205075 Report Just finished thread #10.I planned on 13 total but I don't know if that's going to happen
Kalin !.rAmRQPMhk
Quoted By:
Had to get up early to post an update, but here it is.
>>6205120 >>6205120 Anonymous
Quoted By:
>>6204923 ObserverQM making enough assets for a space game so he can run his quest, mega based.
Anonymous
>>6205075 Wrapping up faster than expected, or you think it'll take some more?
>>6204988 >Also holy shit, 999 seconds to post, wtf happened to 4chan. They want to sell more passes.
>has anyone made a script or something to compile all QM posts into one big file? AI like OpenAI's playground are quite good for that, and fairly cheap.
Anonymous
I really hate to ask inane questions, but has there ever been a quest without a typical voting setup? So instead of update > open vote > close vote > update… there'd be the update, a period where Anons throw ideas, and the next update happens as scheduled and the QM takes whatever ideas are suitable for the situation. Writing it out, it sounds similar to the older GET style resolutions where dubs/trips/quads influence the update, but with my proposed method, inclusion is based more on whatever is appropriate for character, narrative, and/or plot. I can see the potential negative that anons who don't have their ideas featured in any form will (understandably) leave, and this method kinda leaves any aspect of fairness up to the QM, requiring a lot of good faith on the part of the players, and a lot of responsibility to be unbiased on the QM. And I can't imagine it'd feel too good to write up an extensive idea, only for the QM to outright reject it or just wave it off with an effective "I'll think about including something like that later; source: my ass". But to play devil's advocate, this seems like it would be more conducive to the QM's writing flow, allowing them to update when they're in the mood to write, instead of waiting for votes and waiting for ties to break. I'm tempted to run an experiment using a more freeform style, but see its potential faults, and wanted to see what other people thought about the idea. As with most things, ideas are worth less than their execution, but I'm curious.
BananasQM !!41PmzC6RLY4
Quoted By:
>>6205281 It's an interesting concept, but has several obvious flaws that may make it more difficult to implement.
For starters; what you're saying is similar to "Write-In Only Quests", which are notoriously difficult to get active players/votes for, given the increases level of stress for the players of the quest given the open-ended nature of the prompt. You're asking players to do much more then simply survey a situation and give a simple vote from a list of options; and it tends to drive people away.
Secondly, you can already do this in quests. You wave it off as saying "I'll think about including it later" but some of my favorite quest moments were from player ideas and suggestions I implemented later, or adapted for use in the quest. However, I didn't need to be open ended to do that or force players to think on the spot if they didn't want to, you can still get that collaborative element from the people who actually want to contribute instead of filtering everyone who doesn't and just wants to see what happens.
I also ran a similar concept in the "Be My Fantasy QM" Quest, which didn't work out pretty quickly partially because of player retardation and partially because I quickly grew tired of the idea and wasn't really ready for a Quest like it at the time. Still, maybe you can see some pitfalls or way to improve it.
https://suptg.thisisnotatrueending.com/qstarchive/2023/5783943/ Anonymous
Quoted By:
>>6205143 >Wrapping up faster than expected, or you think it'll take some more? It might end up being 13 episodes and a movie.
HeadQM !Jy3l.GucX2
Quoted By:
>>6204988 Luckily for you
>>6205143 suggested you use AI to do this, which means I spent 30min creating the shittiest script that does what you want without using an entire city worth of energy out of spite:
https://pastebin.com/4JWXnsuA Just put the tripcode or ids of the posters you want (since I personally have my id change, or simply lose the trip sometimes), run the script in the console of the page you want to fetch (press f12), then click the "Copy text" button that will appear at the very bottom of the page. It will copy all relevant posts to your clipboard, then you can just paste it into some text editor.
It maintains italics and bold formatting (haven't tested with colors), so I recommend using it on either threads that are still alive or archived on suptg, since archive.moe fucks up formatting. Could be done better with some minimal effort, but I hate javascript with a passion so I'll leave it to someone else.
Also, what the fuck is this god-awful capcha, jesus