>>6198464>Battlefield informationThe longer William is on site the more chances mages, nuns, and knights will eventually notice his presence
Nun is hostile to William
Knight is preparing to defend.
Seats surround everyone with an alter on the auditorium stages and no other mages have noticed William's battle yet.
William is Fighter 8, gloom stalker 3, rogue 3 (assassin)
HP 120/120
Character: +5 front gauntlets, +10 dodge focus
Mods: +70 attack, +70 dodge, ranger duelist +2 damage to each hit
Skin armor: +30 dodge on a bonus action
Cape: +25 shield cape for one round activated ob B.A. limit 2 per fight
Current total: +75 attack, +80 dodge
Battlemaster skills: Riposte, Trip Attack, Disarming Attack, and four superiority dice locked at d40s to attack rolls or d8s to damage. Action surge and does 2x attacks per action.
Melee 2d6 per landed hit.
Rogue skill: Hide and sneak attack gives 2d6 once a turn
Gloomranger skill: melee 1d6+2 damage per landed hit
Gauntlets: 20/20 energy
Spell list:
Cantrips: Encode, thaumaturgy, control flames, spark, mending, presitigation, enhanced booming blade.
(Misty Step tier 2, Pass without Trace tier 2, Scorching Ray tier 2, Silence tier 2, Healing Word tier 1, Entangle tier 1, Shield tier 1, Absorb Elements tier 1, suggestion T2, spiritual weapon T2, phantasmal force T2, Shadow Blade T2) tier 8th maddening darkness (evocation half cost), haste t3, counterspell t3
Fireball t3, lightning bolt t3, dispel magic t3, hypnotic pattern t3, nondetection t3, eldritch blast cantrip
-Attempt to run
-Surrender
-Fight(make a plan very detailed plan)
-write in