>>6214909“Of course it's magic missile, the one thing that goes around shield spells.” Mutters out Alice.
“Okay we got an update. The rune knight team delayed their mobilization efforts for reagent building and is sending out to the treeline instead. We lost a rogue team as they had to use their emergency escape so we got time before they reorganize, and the reagent team is not found and can wipe out a patrol but needs us to hold a hallway intersection for a few seconds.”
“Like fight them? That is suicide!” Snarls out Virgil at the plan.
“Not a fight just a distraction to group them up to clear out resistance but there is another problem of the wards in the hallways to get to the rooftop. Says on our scanner the dimension door is up higher.”
“A distraction, clearing traps, and two flights of stairs?” Asks Betty.
“Yes, now we can move forward to clear away the traps or be the distraction to pin the patrols coming. Depending on what you know you can handle, we have to decide fast as all our teams are being pinned down.”
>William hits level 14 so now itsFighter 8, gloom stalker 3, rogue 3 (assassin)
HP 120/120
Character: +5 front gauntlets, +10 dodge focus
Mods: +70 attack, +70 dodge, ranger duelist +2 damage to each hit
Skin armor: +30 dodge on a bonus action
Cape: +25 shield cape for one round activated ob B.A. limit 2 per fight
Current total: +75 attack, +80 dodge
Battlemaster skills: Riposte, Trip Attack, Disarming Attack, and four superiority dice locked at d40s to attack rolls or d8s to damage. Action surge and does 2x attacks per action.
Melee 2d6 per landed hit.
Rogue skill: Hide and sneak attack gives 2d6 once a turn
Gloomranger skill: melee 1d6+2 damage per landed hit
Equipment: Equipment: 2 health pots, 2 smoke bombs, 3 adrenaline, 1 heavy stunk bomb
Spell list
Cantrips: Encode, thaumaturgy, control flames, spark, mending, presitigation, enhanced booming blade.
(Misty Step tier 2, Pass without Trace tier 2, Scorching Ray tier 2, Silence tier 2, Healing Word tier 1, Entangle tier 1, Shield tier 1, Absorb Elements tier 1, suggestion T2, spiritual weapon T2, phantasmal force T2, Shadow Blade T2) tier 8th maddening darkness (evocation half cost), haste t3, counterspell t3
Learning overflow: 418 7/1/24
Fireball t3, lightning bolt t3, dispel magic t3, hypnotic pattern t3, nondetection t3, eldritch blast cantrip 10/9/24
Acquired Invisibility 2nd, Grease 1st, Create water 1st, Chromatic ord 1st, Retreat 1st, Minor cantrip 2/21/25
-William’s team is the distraction and must prepare to survive 3 rounds against patrols.
-William’s team focuses on clearing the ward traps without rogue team support.
-Find rune knights and use them to turn off the wards.
-Burn 4 energy to cast healing word and heal 8 HP to the party or burn 4 heal potions to top everyone off.
-write in