404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Feb 2025 17:13:19 No. 6187510 Report >>6187509 "Narfi, we're going to have to adjust my personal schedule" You say as you lift up your data pad and rouse your personal Non volitional AI companion from their rest mode
"Mjau, I overheard your talk with Shark Eyes, seems you found out how to get away with all your tomfoolery, Sven. All that's left to do is earn a Officer's commission and climb the ranks and eventually no will be of a high enough rank to discipline you for your troublemaking ways, what a masterstroke, my programmer"
You chuckle and nod
"Of course, that was my plan all along" You joke to the feline construct as you, with a swagger of pride in your step, walk into Deja's class room, ready to take notes and sketch the soldiers of days gone by.
"What's got you so cheerful, you kill Mendez?" Nesta asks as you walk up to the rest of Purple Team, watching a bunch of green fatigued wearing soldiers storm a heavily fortified beach "I thought we agreed to draw straws on who'd stab the Chief in the back"
"Like he'd let me kill him" You laugh as you sit down and quickly get to sketching "Mind if I borrow your notes, James?"
"Sure thing, though you didn't miss much" He answered as Nesta made a show of acting disappointed "The most important bit is the importance of subterfuge, see, they tricked the other guys into thinking they'd land somewhere else and...well, I wrote down as much of the details as I could for you, big guy"
"The lesson is about the storming of a beach in someplace called Normandy, during one of the early world wars back on earth" Daisy chimed up, tapping her pencil on her chin "And I couldn't keep up with all the ploys they pulled to pull the wool over their eyes, shame Chief Hardass called you to his office and made you miss all the juicy bits, huh?"
"James takes really detailed note, so it really isn't like I missed anything. And thanks for that by the way, Pal" You say, before realizing Jorge and Shika are missing, and you look up to the spot the two of them walking through the holographic recreation of the battlefield, examining the beachside defenses. You'd have to ask them what they saw there, once you were done copying Jame's notes
"Don't mention it, I've got any eye for detail" James says as you finish copying his writing and hand his notes back to them "And, talking about that, the fake spy whose corpse they planted at sea was the most interesting deception of all the ones they pulled off, in my opinion"
"The fake spy ring is my favorite, especially that Spaniard who came up with it without ever going to either side of the fence" Daisy chuckled as Nesta rubbed her chin
"So if you aren't smiling cause you gave Mendez a Glasgow smile, what's gotten you so bright and bushy tailed?" She asks and you just grin and tell her
"It's a secret"
And its one you don't give up, even if she when she spends a week pestering about it and recruits several other candidates to try and squeeze the truth about why you were oddly happy one day out of you.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Feb 2025 17:14:20 No. 6187512 Report >>6187510 <span class="mu-s"> 0830 Hours, June 25, 2523 (Military Calendar) Epsilon Eridani System, Planet Reach </span>
Big Horn River snaked through the verdant Valley below as today's game of capture the flag against the Marine Jarheads of Tango Company was about to get underway. It was the first day of Purple Team's second game against the company, but it was their Fifth against Spartan trainees. And so far, their win loss record was abysmal. It didn't matter which team they were up against, those grown ass marines were getting humiliated by a bunch of twelve year olds. It almost felt like bullying, even though Tango company was hold up in as fine of a base as any built and manned by the UNSC on Reach. They had trucks, Guard Dogs, Patrols, you name it, they had all the necessities to defend their base and its flag. Unfortunately for them, that counted for little against your Spartan Brothers and Sisters
And even less against Purple Team. All you needed were the Narq-Dart Pistols your squad had been issued and the equipment you'd take from the members of Tango Company. You got the sense they didn't like any of you Spartans in training, having heard them muttering about freaks, Frankensteins and little monsters, but you knew they fucking hated you and the rest of Dragon Squad more than any of the other teams they'd play against.
Couldn't blame them. You weren't gentle with them, and while they had rules they had to play by Purple team excelled at circumventing them and making their lives hell. And your first game of capture the flag with Tango Company had certainly taught them what to expect when they were up against your Squad.
You had Nesta and Shika scouting out for their patrol routes ahead, while James and Jorge took stock the supplies you given at the start of the exercise and Daisy watched your back as you formulated your plan of attack.
Considering how badly Kurt and his team had beaten them, and how easily you won your first outing against them, The grunts of Tango Company would probably be putting in more of an effort for their pride's sake. They currently had exactly zero wins against the class, and you expected they'd do everything they could to secure a single victory. Unfortunately for them, you intend to continue their losing streak through any means necessary.
"They've sent out more patrols than they did last time" Nesta reports back "Already brought their dogs out, approaching their base is going to be a bit more complicated than it was last time"
"Any they've prepared measures to keep me from just sneaking through their defenses. They've planted stun mines all around the perimeter of the fence line" Shika reported as she returned a few minutes later "Also, they aren't leaving their truck unescorted either, so stealing one will mean a fight"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Feb 2025 17:15:30 No. 6187513 Report >>6187512 "Mendez left us a few stun grenades, and the first aid kits are fully stocked, just like they were last time" James reports back "But that's all we've got"
"We made do with less before" Jorge says as he joins you up on your vantage point beneath the cedar tree "And I triple checked everything, none of it has been tampered with"
"So what's the plan, Sven?" Daisy asks after the rest of your team had returned and finished their inital tasks. Of course, you'd already had one in mind, and had come up with it as you watched the frankly amateurish patrol routes Tango Company had set for itself, but shoddy security on their behalf just meant your squad had a greater advantage over them.
"If we can get past their defenses, I could take some of their fuel and set a fire as a distraction or sabotage their vehicles " Nesta, suggested as she crouched down, eyes locked on the garage attached to Tango Company's base
"We should probably capture a patrol of theirs, before we close into their base, to gather intel and bolster our supplies" Jorge advised, kicking a stone down towards the river
"Wouldn't hurt to get their dogs out of the picture" Shika said "We could easily poison them or otherwise remove them from the equation, or we could just mask our scent again. Like last time"
"Could lure them out with a diversion, split the squad in two and have one team take the flag while the other keeps the Tango company occupied" Daisy, your resident infiltration specialist suggested "Could work with Crazy's plan"
"I think a snatch and grab could work. They tried to take Shika hostage last time. Why not give them a taste of their own medicine?" James suggested. He didn't bring up what you did to the guards they had watching Shika, or the fact Shika getting captured was part of your plan. You hope those particular soldiers were still in the medical wing, or at least didn't hold a grudge over you knocking out a few of their teeth.
"Well, Fearless Leader, what's our game plan?" Nesta asked with a smirk as she loaded her dart pistol, humming to herself as she did
>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) >Decide to take one of their trucks, and lay a trap for the nearest convoy to capture and claim it for Purple Team (DC 12) >Split purple team into two teams of three, Violet Team Lead by you and Indigo by James, and star harassing and probing Tango company's security from two angles (DC 14) >The dogs have to go. Luckily, you've always been more of a cat person, so you won't feel to bad about it (DC 8) >Write in option Anonymous
Quoted By:
>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Anonymous
Quoted By:
>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Anonymous
Quoted By:
>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Anonymous
Quoted By:
>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) First step to success is planning.
Anonymous
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>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Gotta start somewhere
Anonymous
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>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) 11282-31220-JD
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>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) If my memory serves me right, this should be before Tango company starts using live ammunition so we have that going for us at least. Although I still feel obligated to fuck with them either way. Also gotta wonder what our time limit is since it changes up what I'm thinking if we have to move fast.
Anonymous
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>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Knowledge is power. So they say.
Also
>officer won alas.
>inb4 indecisive action leads to inefficient command but that's the last I'll complain about it.
Anonymous
Quoted By:
>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Anonymous
Quoted By:
>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) get intel and use it
Anonymous
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>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Nice we made it to thread 2
Anonymous
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>>6187513 >>Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Anonymous
Anonymous
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>>6187513 >Decide to take one of their trucks, and lay a trap for the nearest convoy to capture and claim it for Purple Team (DC 12) Anonymous
Quoted By:
>>6187513 >Decide to take one of their trucks, and lay a trap for the nearest convoy to capture and claim it for Purple Team (DC 12) Anonymous
>>6187513 >Ambush and capture one of their furthest patrols and take their kits and squeeze out as much intel as you can from them before moving on (DC 10) Let's steal some stuff. Getting their radio set would be a massive help.
>Daisy, your resident infiltration specialist I'm surprised it's not Shika.
Anonymous
>>6187706 It was established last thread that Shika tends to avoid anything too dangerous, which is basically unavoidable behind enemy lines. Aside from that, I assume there are more requirements to being a good infiltration specialist than just being sneaky. Daisy is good at improvising and putting things together with her hands. Also fiercely independent, which I think is a bonus when you might have to remain comms silent for a while. There's also the fact she's canonically an infiltration specialist. Shika is probably better off being utilized for scouting/recon, also staying within range of the team due to her skills as a medic.
The only other Spartan we know for sure is an infiltration specialist in lore is Adriana from Gray Team, who is a lot more like Daisy than Shika. She gets a thrill out of being behind enemy lines, can blend in if necessary and is highly independent.
Anonymous
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>>6187706 >implying they can find shika for long enough to get her measure They probably sigh in relief every time she shows up for roll call.
Anonymous
>>6187706 >I'm surprised it's not Shika. I get where you're coming from, but Shika is a proper Shinobi, or more accurately, a SERE specialist. A real Snake Eater if you will...
Anonymous
Anonymous
>>6187513 >Decide to take one of their trucks, and lay a trap for the nearest convoy to capture and claim it for Purple Team (DC 12) Anonymous
Anonymous
>>6187727 Fair enough.
>Shika is probably better off being utilized for scouting/recon, also staying within range of the team due to her skills as a medic. I feel like those two things doesn't work that well together. We either send her out way ahead of the unit because she's our best scout and go without our best medic, or we keep our best medic with us and limit how far she can move.
>>6187730 Can't wait for Shika to paint her armour a different camo pattern before every mission.
Anonymous
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>>6187954 >I feel like those two things doesn't work that well together. Yeah, probably not ideal. I'm seeing her like Kurt was for Blue Team when he saved them from Howard Graves. She basically ghosts Purple Team and can save everyone's asses if shit hits the fan, like if they're all somehow captured. A trump card if everything goes wrong.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Feb 2025 12:45:36 No. 6187958 Report <span class="mu-s"> Detoxification Protocol Complete </span>
<span class="mu-s"> Rebooting...Monitor 404TormentedCache. Back online </span>
Meant to write more updates yesterday, but I felt really nauseas out of nowhere, so that scuttled those plans.
13 Votes for ambushing & Capturing one of Tango Company's patrols
3 Votes for laying a trap for and capturing one of Tango Company's trucks
Clear majority here for catching a patrol to take their intel. Sven's tactical genius is surely on display here!
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20. DC 10. Best out of 3 </span>
>>6187645 Now this is some good music
>>6187798 Lol
Anonymous
Rolled 6 (1d20) >>6187958 come on dice new thread be nice
Anonymous
Rolled 3 (1d20) >>6187958 New thread, new roll. Surely we won't get a crit fail right away.
>>6187645 >Blow Me Away I unironically miss that era of music.
https://www.youtube.com/watch?v=OrOB9vLzksc Anonymous
Anonymous
Anonymous
Quoted By:
Who pissed off the dice gods?
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Feb 2025 12:49:36 No. 6187964 Report Quoted By:
>>6187961 <span class="mu-s"> Failure </span>
Three under target, not the worse outcome. Just means there are complications in the ambush
<span class="mu-s"> Proceeding...</span>
Anonymous
>>6187962 At least it wasn't a critfail.
Anonymous
Quoted By:
>>6187966 Don't worry, I'm sure there's more rolling to be done with Tango company.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Feb 2025 13:33:23 No. 6187987 Report "We need intel. Who knows how Tango Company has changed up their own plan of action" You answer, snapping a branch and using it to sketch out a basic battle plan in the moist earth under your feet "So, we'll do like Jorge suggested, and capture one of their patrols, squeeze whatever they know about the CO's gameplan out of them and rob them of their supplies" "Your Viking blood acting up today?" Nesta snickered, teasing a smirk onto your face as you looked down at the vague plan you'd drawn in the soil "Maybe, here, add the route of their furthest most patrol" You say as you hand her the stick "We'll adapt out ambush strategy based on their formation and heading" "Good first step" Jorge says with a nod "Might be why I suggested it" "You tend to have good plans" Is your reply as you watch Nesta quickly carve out the location and travel route of the nearest patrol "Seems they're heading between those two hills. A perfect ambush point. So we'll..." Taking back the stick, you adjust the simple battle plan you'd sketched out and adjust the formation. "Pen them in, catch them at the in the middle of the two hills, use the higher ground to our advantage and then push them through this point" You explain, drawing lines and arrows before jabbing the stick down between the end of the small path cutting through the hilltops "Were we'll lay some sort of trap, if we had shovels it'd be a pit but we have to make do with the supplies we have" "Stun grenade bouquet?" Shika, like she was reading your mind, suggested "Of course, but we won't lose all of them, need to conserve resources" You add as you snap the stick in two "We'll have our sharpshooters take vantage points, that means me and James, here and here. Nesta, Daisy, Jorge, you'll be our vanguard, I'll join the fray if things get nasty. And Shika?" "Hm?" "You're going to ambush them, and pick off any of them that try to run anywhere but where we want them to" You finish your command by jabbing the stick in the air "Any questions" All five of your squad mates sign that they understand perfectly and there's no need for further instruction. Smiling, you toss the stick away "Then lets get to our ambush point, no point in wasting daylight" Double timing to the hills Nesta had drawn, where the furthest patrol Tango Company had sent out from their base already would be traveling between, you take cover behind a free standing wall of slate, while James hunkers down in a burrow on the opposite hill. Daisy and Nesta are camouflaged on your hill, while Jorge is sitting pretty with James in his fox den. Shika is on the move, readying to flank the patrol when the ambush begins. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Feb 2025 13:35:42 No. 6187989 Report >>6187987 It's a solid plan, but even the best laid ones can run into hiccups. And you eye the patrol of a dozen Marines, and raise up your Narq-Dart Pistol, eyeing the CO as they march in single file through the game trail slithering between the hills. Leaning against the slate wall to steady yourself, you thumb the trigger and apply just enough pressure to fire a single dart. You'd been aiming for their neck, but a sudden breeze through the valley had other plans. The shift in air pressure and sudden increased wind resitant throws the shot off course, and it impacts on the canteen he had been lifting up to his lips.
"Dritt" You curse under your breath as you slide back behind cover
"Ambush!"
A volley of darts ping off the other side of the slate barrier as you hunker down, the opening of the ambush foiled by that bitch called mother nature. Or maybe it was Njördr, god of the winds, having a particular fickle morning. If it started to rain, you'd know it was the vanir's work. But, rather than blame the weather or fickle gods, you turned your thoughts to salvaging the situation.
They hadn't seen Daisy and Nesta, and James and Jorge had a perfect view of the patrol's backs, so long as they kept trying to smoke you out by shattering darts on the thick stone wall you'd hidden behind. But as you thought that, you noticed the slate had cracked. Just how much air pressure were they using to fire those darts? The whole thing might get lodged in you with that amount of force.
Alright, well that was just one more reason you couldn't stay on the defensive behind the big sheet of stone. And them advancing up the hill, in a tight formation, to force you out of cover or to circle around it, just gave you more incentive to get back on the offensive.
Daisy and Nesta still hadn't been spotted, and you could see James, rising from the top of the other hill, stabilizing his shooting arm by using his freed hand as a brace as Jorge crawled down the side of the hill to get a better firing angle and split the patrols attention between the two of you.
There were many choices that could be made here, but you had to make one fast or else this ambush would get turned around.
>Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) >Hunker down, and wait for James to take his shot, before leaping out and picking off another of the soldiers as Jorge gets into position (DC 10. +1 James is a good shot. +1 Jötunn) >...Those darts probably aren't strong enough to knock you out with one dose. Shout "Til Valhalla" and charge down the Hill and engage in CQC (DC 16. +1 Giant, +2 brawler, +1 Bulwark) >Write in option Anonymous
Quoted By:
>>6187989 >Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) Anonymous
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>>6187989 It's times like this I wish we took berserkir for that Valhalla option. Give Tango nightmares.
>Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) Anonymous
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>>6187989 >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Anonymous
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>>6187989 >Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) d20s are always the least consistent on /qst/ which is why most QM's use d100s.
Anonymous
>>6187989 >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Fourth option is awesome but we need to stay on top of our game.
Anonymous
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>>6187989 >>Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Anonymous
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>>6187989 >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Kicking the fucking wall at them is awesome, and their focus remains on us (we can tank an injury with Bulwark)
Anonymous
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>>6187989 >Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) This is probably our best bet
Anonymous
Quoted By:
>>6187989 >>Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Anonymous
Quoted By:
>>6187989 >>Whistle, Giving Daisy and Shika the signal to start firing, and leap over your cover to tackle the CO down the hill (DC 12. +2 Brawler, +1 Daisy and Nesta's teamwork) Anonymous
Quoted By:
>>6187989 >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) Anonymous
Quoted By:
>>6187989 >Snap the slate wall at its base with a hard kick and send it tumbling down the hill at the Marines, then open fire as they scatter (DC 13. +1 Giant, +1 Jötunn) 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 13:30:23 No. 6188663 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, Back online </span> Meant to do this yesterday, but I just wasn't up to it. Think I may have a flu or something. 5 Votes for Signaling Nesta and Daisy to start shooting. 7 Votes for kicking the rock down the hill at the patrol, then opening fire The method of violence has been chosen! <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+2. DC13. Best out of three </span>
Anonymous
Rolled 17 + 2 (1d20 + 2) >>6188663 Anonymous
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Rolled 12 + 2 (1d20 + 2) >>6188663 Anonymous
Quoted By:
Rolled 12 + 2 (1d20 + 2) >>6188663 Inb4 nat 1
Anonymous
Quoted By:
Rolled 18 + 2 (1d20 + 2) >>6188663 come on dice
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 13:46:19 No. 6188672 Report Quoted By:
>>6188664 <span class="mu-s"> Success! </span>
Six over Target as well. These Marines are going to have a bad time. Turns out the rock remains mankind's most trustworthy weapon.
<span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 15:04:21 No. 6188717 Report Weighing your options, you calmly placed a hand on the flat face of the slate wall serving as your cover and tested its durability and give by pushing with all your weight and strength against it. The crack deepened and the whole stone shifted slightly. It was thin enough to break with just a little well applied force. And force was something you had in great quantity. Laying down on your back, both to avoid getting shot once you sent your only cover tumbling down the hillside and to get into a better position to make full use of incredible leg strength you'd attained through pushing your exercises beyond even what Mendez demanded, lifted both your legs up to your chest, held your dart pistol with both hands and after calculating the most likely break point in the rock, tightened your muscles and kicked with all of your might. There was a loud crack, followed by a thooming snap like thunder, and then the block of slate a little shorter than you were went sailing down the hill. Rolling off your back and hoping back to your feet, you saw the shocked expressions of the marines that had charged up the hill thinking an Askeland would be an easier catch. None were more stunned than the CO leading the patrol formation, since he caught the slab of rock directly in his chest and was tumbling down with it now. Still, you put one dart in his leg to make sure he'd stay down, switched targets and nailed the next in line right between their shoulder blade and breast muscle. Only one dart per target, the tranquilizers were strong enough to knock out a spade horn and could pierce a rhino's hide at this range. Third in the march raised, what looked like M45 Shotgun refitted to fire beanbags, and put you in its crosshairs. You didn't flinch. He blinked and fell forward, a single dart sticking out the back of his neck, curtesy of an amazing shot pulled off by James, shooting against the wind and far out of the pistol's effective range. Before number three started slumping, you turned your pistol's sights to the fourth in line. Who had the misfortune of getting tagged by both Nesta and Daisy. They'd be out for at least a whole day and might not remember exactly how they ended up in a medivac. The marines behind unlucky number four, wised up, and realized that fighting an uphill battle wasn't working. Didn't help. Just meant they got shot in the back, except the two that Jorge and James' picked off as they retreated down the hill. They lost another three of their number in the poorly performed withdrawal, the remaining five trying to cover their retreat with retaliatory fire. Didn't help them. And by time they'd gotten out of the mess they made for themselves, they were down to three, since the two who thought to get out of between the hills the way they came got a dart in their rears or chests as Shika, hiding in a nearby low hanging tree, started opening fire. cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 15:05:22 No. 6188719 Report >>6188717 Surrounded, and now outnumbered two to one as the tranquilizers quickly took effect on their fallen comrades, the last marines in patrol, blindingly backed down the road as your squad purposefully missed their shots to herd them to the other end of the road and.
You turn away as a bright flash and rush of air signals the detonation of the stun grenades you and Daisy had jury rigged into mines.
And that was twelve marines down.
"Jorge, Daisy, tie them up. Shika, James, gather their Gear, Nesta you're with me on integration duty" You ordered as you checked how many darts you had left and holstered your pistol. With Tango Company's generous donation of equipment, there'd be more than enough ammunition for the rest of this game of capture the flag.
Besides the Shotgun fitted to fire bean bags and the dart pistols and rifles they were carrying and the laser sights and flashlights they'd strapped to them, the patrol had also gifted your squad a grenade launcher with stun and smoke grenades and a few launchable nets, a pair of cutting edge binoculars with range finders and infrared and heat detection settings, night vision goggles, blunted combat knives, another first aid kit, a couple of flares , and a bundle of rope and a few rolls of old reliable duct tape.
"Rise and shine sleeping beauty" Nesta cooed as you and her squatted over the CO pinned under a rock and a red haired gremlin with a freshly sharpened knife in her hands. He shook his head, trying to get his nose away from the smelling salt packet you'd dumped over his lip and as his eyes focused and he saw his situation, and you with a shotgun slung over your shoulders, he started singing like a canary and politely answered all of your questions.
"Wish he'd put up a bit more of a fight" Nesta complained as you and Jorge dragged the hogtied officer to the rest of his still sleeping patrol, as the grown man tries to shout insult and curses at a bunch of kids, that you only don't hear cause he's got his socks stuffed in his mouth and a triple wrapping of duct tape holding them in place
"You just wanted an excuse to break his fingers" Daisy jokes as she straps a few smoke grenades to the harness she took off one of them
"Well, yeah, can you blame me?"
"Didn't say I didn't approve, Red Cap"
"Haven't they gone through enough already?" Jorge sighed, as he checked the gear for any booby traps or tampering
"They're pricks" Was Nesta's answer, which Daisy backed up with a serious looking nod
"Should we leave them out in the cold for night or give a signal for pickup?" James asked as he tossed one of the flares, giving it a spin in the air before he caught it
"Bad idea" Shika said with a shake of her head and you agree with your answer to Jame's question
"Our friendly neighborhood ghost is right, if we call in an Evac, that'll just alert the rest of Tango Company and tell them we got one of their patrols, Besides"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 15:06:23 No. 6188721 Report >>6188719 You walk up to the Still fuming CO and grin down at them "They're marines. They can tough out a night or two in the wilderness"
The sore loser mumbles something that sounds like little bastard, but you can't hear him through his gag. He might've praised your for your show of pragmatism for all you know
"Well, lets leave them to their slumber party and get moving" Daisy said, before Nesta whistled sharply
"This one was hiding a map in his boot!" She shouts as she holds it up "And it looks like our friend didn't tell us everything, like, the "Safe route" he mentioned leading us directly in the sights of three snipers, or just where they put their boobytraps"
"Yeah, I'm fine with leaving them out here to freeze now" James answered as he looked over the map
"I'll light a fire" Jorge says, holding up a hand before any one can argue "Smokeless, out of sight. I'm not an idiot"
"Of course you aren't" Shika says happily as she rifles through their first aid kit "Oh, we've got some sterilizing agent and biofoam, along with what I think is...trichloromethane"
"Chloroform? Weren't the tranq darts enough?" You wonder outload as James shows you exactly what the CO of the patrol had left out when he was singing like a canary.
"They weren't last time" James opined, and you had to agree with that, not that any of you, even the bigger targets like Jorge or yourself, ever got hit by a single dart in your first Tango with Tango Company "Now, according to the Legend and notes they added..."
They've got three sniper towers in overlapping their base, a few pit trap and stun mine fields out in the hills and woods, motion trackers, heat sensors. A secondary base slash supply depot, and besides their trucks, they've also shipped in Mongooses and Warthogs. And with the intel the now gagged marine had shared, which included a few "adjustments" to the rules they'd decided to take, like double dosing their tranqs as well as adjusting the amount of PSI of their firing mechanisms and the fact they'd "Found" a few radios to try and weigh the odds in their favor, as well as switching out their scent hounds with the meanest guard dogs raised on Reach, gave you a pretty good idea of Tango Company's gameplan for this exercise.
And now you knew where all their patrols would be, where'd they'd camp out, resupply and exactly how heavily fortified their main base was, as well as the gear that, while technically not against the rules to bring, certainly wasn't fair when you compared the quantity and quality of it to the basic kit and supplies Mendez had dropped Purple Team off with.
"How nice of them to keep us entertained" Was Nesta's opinion
"Doesn't sound like they've realize we're not just regular kids" Daisy added
"Yeah, are they going easy on us?" Shika joked
"No reason to get cocky, girls" James said, as he double checked the map "They're starting to skirt around the rules of the game, that isn't good for us"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Feb 2025 15:07:23 No. 6188723 Report >>6188721 "Unfortunately for them, they chose to start bending the rules when playing against us" Jorge chuckled, patting you on the back "You've already come up with countermeasures, I assume?"
"Of course, if they don't want to play entirely fair, no reason for us to not play dirty to" You said with a smirk "If they thought Purple Team would behave like Blue, Green, Red or any of the other squads, they really didn't learn their lesson the first match we played with them"
"Hell yeah" Nesta sneered, cracking her knuckles "Let's show these Tossers who they're messing with"
>Spend the next few days ambushing patrols and surviving in the wilderness, to make sure Tango Company has no surprises left when you make your move (No roll required) >Borrow the uniforms of the patrol you beat, and since you and Jorge are pretty tall for your age, dress as the enemy and try to steal/ sabotage some more of their gear >The snipers are a problem. So, send James and Shika to go knock out one of the towers, and have them pick off the other two from their new vantage point >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) >write in option. Anonymous
Quoted By:
>>6188723 >Borrow the uniforms of the patrol you beat, and since you and Jorge are pretty tall for your age, dress as the enemy and try to steal/ sabotage some more of their gear Anonymous
Quoted By:
>>6188723 >Borrow the uniforms of the patrol you beat, and since you and Jorge are pretty tall for your age, dress as the enemy and try to steal/ sabotage some more of their gear Loot goblin team.
Anonymous
Quoted By:
>>6188723 >>Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) >To all marines of Tango Company i repeat, to all marines of Tango Company. An entire patrol of yours lost it self in the forest and are currently busy in finding their balls since they lost them along the way. >We decided to help them and after gently tying them up like sausages, they revealed to us they had forgot about them in your base. Think you can get here for deliver them or all of you too afraid of losing them too ? Anonymous
>>6188723 >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) >To all marines of Tango Company i repeat, to all marines of Tango Company. An entire patrol of yours lost it self in the forest and are currently busy in finding their balls since they lost them along the way. >>We decided to help them and after gently tying them up like sausages, they revealed to us they had forgot about them in your base. Think you can get here for deliver them or all of you too afraid of losing them too ? Haha. and just let Redcap give them the vilest insults there are. After sending that we of course don't send shit and move out because maybe they can triangulate our positions.
Anonymous
>If your opponent is of choleric temper, seek to irritate him. Honestly not a bad strategy now that I think about it. Draw them away from where they have an advantage and bait them to where you have the advantage. Also plays to Sven/Purple Team's Maverick strengths. Plus it'll be a fun memory from training, perhaps one of the last, making Tango absolutely seethe. Only problem really is throwing away surprise, but I assume we're already on a time limit with the patrol missing and them potentially doing periodic radio checks.
Anonymous
>>6188723 >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) "Getting pulled around like a goat on a lead by a bunch of kids! Shameful is what it is!"
"You call yourselves soldiers?? My *grandmother* could write a book with everything she could teach you lot!"
Anonymous
Quoted By:
>>6188808 >IP change ugh, already? I'm
>>6188121 Anonymous
Quoted By:
>>6188723 >>The snipers are a problem. So, send James and Shika to go knock out one of the towers, and have them pick off the other two from their new vantage point Anonymous
Quoted By:
>>6188723 >The snipers are a problem. So, send James and Shika to go knock out one of the towers, and have them pick off the other two from their new vantage point after that
>Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) Anonymous
Quoted By:
>>6188723 >The snipers are a problem. So, send James and Shika to go knock out one of the towers, and have them pick off the other two from their new vantage point Anonymous
>>6188723 >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) These guys are sore losers, they'll definitely come rushing out to get us.
The only issue is that this might lead to them taking out their frustrations on other teams, or they might just break out the live ammunitions because they're cunts like that.
Anonymous
Quoted By:
>>6188723 >Turn the game Tango company intended to play around on them, taunting them over the radio and leading them into their own traps (feel free to include the exact taunts in your vote) Anonymous
Quoted By:
>>6188981 If they use live ammo against us one or more of them WILL die. Trust.
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 04 Feb 2025 19:17:54 No. 6189575 Report Quoted By:
<span class="mu-s"> Rebooting...Monitor 404Tormented Cache, Back Online </span> 2 Votes for disguising yourself as the enemy 7 Votes for turning the game around/ taunting Tango Company L 3 Vote "To all the marines in tango company, I repeat...etc" L 1 Vote for "Getting pulled around like a goat on a lead by a bunch of kids!...etc" 3 Votes for Sending James and Shika to knock out the snipers The winning vote is for Sven to taunt the marines over the radio and give Tango Company a taste of Xbox Live shit talking <span class="mu-s"> Decision Made </span> <span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 04 Feb 2025 20:26:26 No. 6189617 Report The first step of your strategy to weigh the odds back in Purple Team's favor is simple, a hike towards the portion of wilderness that have been most heavily trapped by Tango Company. Avoiding the Patrols between your squad and their new destination is child's play now that you know the exact paths they'll take, their capabilities and the kind of equipment they're packing. And having a radio tuned into their private channel eavesdropping on their chatter certainly doesn't make the task of evading them any more difficult. You have Jorge on the wire and everyone else but Nesta and Shika on Look out. Those two you keep on scout duty, Nesta in case there's any unwelcome surprise in the trail ahead and Shika as a failsafe in worst case scenario of Nesta's sixth sense failing her or some other unavoidable misfortune befalling her. It took most of the day to reach the spot you've chosen to lure the Marines to, to spring the traps they themselves had set days before, so the second step of your plan will have to wait until sunrise. You and James mark out the non safe and booby trapped areas and then before preparing camp under a camouflage of fallen branches and stray foliage, have the rest of the squad forage and catch some game for dinner and breakfast in the morning. And while you wouldn't have difficult eating a bit of raw squirrel or hare, Jorge's trick to make smokeless fire does make the food He, Daisy, Nesta and Shika caught more palatable and less a challenge to shovel down the throat than it would've been if it'd been raw. And while you eat, you sort through some berries and leaves Shika picked up, perpetrating them between "Medicine" and "Poison", and handing around handfuls of both to every member of the team to use as necessary. Poison Oak could make even a disciplined Marine flinch, if properly applied, and giving the whole of their base food poisoning was a viable tactic as well. You slept in rotations, with Daisy and James taking first guard shift, then you and Nesta, followed by Jorge and Shika before the cycle repeated. You woke up just before the first bugle call from Tango Company's base, to the barking of some of their guard dogs and after a night of unusual activity from their patrols. Seems they'd realized about a dozen of their own were unaccounted for and had sent out search parties and increased the security around their compound. They were sending out feelers, to sus out the general location of your team. Perfect. This was the best time to begin stage two of Operation Humiliating Dance, just as the sun started to rise and the Marines of Tango Company were filing out of their barracks. Leaning against a crooked Cedar pine, you dialed the radio in to the right frequency as the rest of Purple Team geared up and got ready for stage three. You sent a bit of static and dead air as the wind rustled through the trees, pausing to memorize the scenery so you could sketch this moment out later. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 04 Feb 2025 20:27:27 No. 6189618 Report >>6189617 "Flamenco Squad, that better be you on this channel. Tell me you've just been taking your sweet time dragging those brats back to..."
"Gooood Morning Corporal Dipshit" You cheerfully interrupt, grinning ear to ear, and holding up the radio so the good Corporal can hear the rest of your squad giggling, and they can hear him cursing and shouting threats that nearly break the speaker.
"Listen here you smug Swedish..."
"Norwegian" You correct harshly "And there's no reason to be rude, sir. But I suppose it is against regs to contact your base through your private channel. So, lets start over on the general line"
"I'll have you flogged for this you impudent little bastards!" was the last word he got in before you switched frequencies and heard your own voice boom from the loudspeakers wired throughout their base, echoing across the valley and over the hills. It hadn't taken long for you to figure out how to pull that bit of tech wizardry with a little help from Daisy and James.
"To all Marines of Tango Company, I repeat, To all Marines of Tango Company!" You start, speaking in the Officer voice you'd been practicing ever since you learned you hadn't flunked out of the first selections in the "off campus" classes you were taking. You hold the line open, cause Nesta and Jorge wanted to say hi, and to give time for the realization to sink in for the grunts of the company just what was going on "An entire patrol of yours lost it self in the forest and are currently busy in finding their balls since they lost them along the way"
"Got a call on line one" Daisy joked as the Corporal in charge of their side of the field tried to give you a piece of his mind and interrupt your important public broadcast
"Keep dipshit on hold" You say back, smirking as you brought the transceiver right up to your mouth before you start taunting them some more "We decided to help them and after gently tying them up like sausages, they revealed to us they had forgot about them in your base"
James whistled to catch your attention
"Seeing some exhaust trails, think they're scrambling their mongooses after dry starting them" was what he reported
"In this climate, that'll come out of their paychecks for sure" Jorge chuckled as he wrapped some duct tape around his knuckles, to serve as basic hand protection "Think they could use one more push"
"I'd offer to give it to them, but Fangs has lit quite the toasty fire under their arses already. Go on, knock them out Sven!" Nesta cheered you on as she helped Daisy with the roll of duct tape she was wrapping around her knuckles as well.
Grinning wider than you knew you could, you nearly pressed your lips to the radio and shouted into it one final jab, a taunt that was sure to get these Jarheads up in arms. One last, solid kick to the hornet's nest.
"Think you can get here to deliver them or all of you too afraid of losing them too?"
Then, snapping your fingers, you turn to Daisy.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 04 Feb 2025 20:28:28 No. 6189619 Report >>6189618 "Put the Corporal on the line in three, two...now" You whisper and immediately get an earful of yelling, and let the man talk himself into a deeper, hotter rage and give him enough time to vent his frustration and hang his threats out to air before saying
"Come and get us" You taunt as the line goes deathly quiet.
"We've traced and triangulated your position, you hairless ape, think you're better than us cause you're some higher ups pet project? Well, you little windbag, acting cocky has gotten you in hot water. Hope your friends know you've gotten them into a world of shit cause when I get my hands on you, I'm going to..."
"Cut the line, don't give him the satisfaction" You snicker under your breath, and wait for Daisy to give you the signal for all clear before turning off the radio and securing it to the harness you took off one of Flamenco Squad's proud soldiers.
"Wonder if those stupid cunts realize that was our plan to start with" Nesta pondered outload as you gave the signal to march into position
"Well, they'll realize it real quick when they run into their own boobytraps" James said as he clambered up the side of the crooked cedar pine
"They don't train Marines to be smart, they might not notice it all" Daisy suggested as she checked one of the trip wires that had been set, before covering it.
"For the next team's sake, I hope they don't. If they weren't sore losers already, we've given them more of a reason to be" Jorge said warily as he rummaged through the backpack holding most of the gear you'd taken from Flamenco Squad.
Stage three of Operation Humiliating Dance was about to start, so you prepared to fulfil the role required for the strategy you'd come up with and laid out.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 04 Feb 2025 20:32:14 No. 6189621 Report >>6189619 >Take the Shotgun loaded with Bean Bags and most of the Stun Grenades, and give the reason for the Marines to chase you right into their own boobytraps (Confront the enemy directly with Jorge and Nesta. Path Difficulty: NORMAL. First DC: 12. Modifiers +1 Bulwark, +2 Fire support (Nesta+Jorge), -1 Outnumbered but not out gunned. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) >Take the Grenade Launcher, loaded with Nets, Smoke grenades and Stun Grenades and obscure the field the moment the first Marine enters your sight (Stay on the defensive and provide fire support to the rest of Purple team: Path Difficulty: EASY. First DC 7. Modifiers: +1 Bulwark, -1 Outnumbered but not out gunned) >Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) >Climb up the trees above the trapped area, and wait for the marines to begin tip toeing through it, then get the drop on them. Literally (Drop Bear Strategy: Path Difficulty: Legendary. First DC 17. Modifiers: +2 Brawler, + 1 Giant, +1 Bulwark -2 Outnumber in CQC. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) >Write in Option Anonymous
Quoted By:
>>6189621 >Take the Shotgun loaded with Bean Bags and most of the Stun Grenades, and give the reason for the Marines to chase you right into their own boobytraps (Confront the enemy directly with Jorge and Nesta. Path Difficulty: NORMAL. First DC: 12. Modifiers +1 Bulwark, +2 Fire support (Nesta+Jorge), -1 Outnumbered but not out gunned. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) Let's draw their fire a little bit before they realize what James and Shika are up to.
Anonymous
Quoted By:
>>6189621 >Take the Shotgun loaded with Bean Bags and most of the Stun Grenades, and give the reason for the Marines to chase you right into their own boobytraps (Confront the enemy directly with Jorge and Nesta. Path Difficulty: NORMAL. First DC: 12. Modifiers +1 Bulwark, +2 Fire support (Nesta+Jorge), -1 Outnumbered but not out gunned. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) Anonymous
Quoted By:
>>6189621 >>Take the Grenade Launcher, loaded with Nets, Smoke grenades and Stun Grenades and obscure the field the moment the first Marine enters your sight (Stay on the defensive and provide fire support to the rest of Purple team: Path Difficulty: EASY. First DC 7. Modifiers: +1 Bulwark, -1 Outnumbered but not out gunned) Anonymous
Quoted By:
>>6189621 >Climb up the trees above the trapped area, and wait for the marines to begin tip toeing through it, then get the drop on them. Literally (Drop Bear Strategy: Path Difficulty: Legendary. First DC 17. Modifiers: +2 Brawler, + 1 Giant, +1 Bulwark -2 Outnumber in CQC. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) Neat a Spartan quest.
Anonymous
Quoted By:
>>6189621 >Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) Anonymous
Quoted By:
>>6189621 >Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) The flag is the main objective. Eyes on the prize, Purple Team!
Anonymous
>>6189621 >Take the Grenade Launcher, loaded with Nets, Smoke grenades and Stun Grenades and obscure the field the moment the first Marine enters your sight (Stay on the defensive and provide fire support to the rest of Purple team: Path Difficulty: EASY. First DC 7. Modifiers: +1 Bulwark, -1 Outnumbered but not out gunned) >Drop Bear Tactics 404, why must you taunt and tempt me like this?
Anonymous
>>6189621 >Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) Being outsmarted twice by a bunch of a kids would drive them insane.
>We've traced and triangulated your position, you hairless ape As we speak I am contacting my secret network of ONI agents across Reach and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and thats just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the UNSC Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the planet, you little shit. If only you could have known what unholy retribution your little clever comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldnt, you didnt, and now youre paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. Youre fucking dead, kiddo.
Anonymous
Anonymous
Quoted By:
>>6189621 >Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) Strike while the iron is hot as they say. The flag is the objective, and Tango might start using their heads if Purple Team gives them more time. Given it's still early morning, Sven/Shika might consider approaching the base from the direction with the sun at their backs, if possible. The glare from looking into the sun will be a pain in the ass for any guys in the sniper towers on lookout and assist with concealment. The sun may even help avoid any potential thermal detection.
Anonymous
Quoted By:
>>6189621 >>Record a message and leave it on repeat, and leave James in charge, as you sneak around the squads Tango Company sent with Shika, and make a dash for their flag (Sneak into Tango Company's base during the commotion Path Difficulty: Heroic. First DC 16. Modifiers: +2 Shika is giving pointers, +2 Purple team's distraction) Anonymous
Quoted By:
>>6189621 >>Take the Shotgun loaded with Bean Bags and most of the Stun Grenades, and give the reason for the Marines to chase you right into their own boobytraps (Confront the enemy directly with Jorge and Nesta. Path Difficulty: NORMAL. First DC: 12. Modifiers +1 Bulwark, +2 Fire support (Nesta+Jorge), -1 Outnumbered but not out gunned. Optional/ activated Modifiers, Jotunn Rage level 1 (Adrenaline Burst, 1d4 bonus, decays 1 per turn, can only be used once per Combat) time to fight, beside we could get a mongoose and send it at a sniper tower for distraction later
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 16:50:06 No. 6190105 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache Back online </span>
3 Votes for Confronting Tango company directly and with a shotgun
2 votes for staying back and firing smoke grenades
1 votes for Drop bear tactics
5 votes for pre-recording a message, giving James command and sneaking into the marine's base
So, leaving James in charge of the rest of the squad, you'll go with Shika and try to sneak into Tango company's base
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+4. DC 16. Best out of 3 </span>
>>6189674 Because it amuses me
>>6189685 lol
Anonymous
Rolled 13 + 4 (1d20 + 4) >>6190105 d20 crits override gives me immense levels of anxiety. At least it's not the 1d6 of Eternal Space Empire quest.
Anonymous
Quoted By:
Rolled 11 + 4 (1d20 + 4) >>6190105 As fun as the tree plan looks, one of the things no one should ever do in a combat zone is tree climbing because it leaves you exposed with only one exit direction.
Anonymous
Quoted By:
Rolled 12 (1d20) >>6190105 Here we go
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 17:26:18 No. 6190123 Report Quoted By:
>>6190108 <span class="mu-s"> Success! </span>
One over target number
<span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 18:04:36 No. 6190141 Report b] Current Successes of Extended Action 1, +1 from success [/b:lit] <span class="mu-s"> Successes to complete, 8 </span> "James, you'll be in charge of leading our defense here" You say as you re-wire the radio to so it'll play back and repeat a pre-recorded message you'll leave behind for Tango Company, that you've already taken the liberty of making "Act like I'm still present and leading and try to make it seem like you're following the orders I've recorded on this" "Got it, shouldn't be too hard with the terrain advantage we have here" James answers as you toss him the radio "Find someplace to hide it, make it believable that I'm just out of sight somewhere nearby, move it if Tango Company starts catching on" You continue as you stand up and walk over to Jorge, who has already made himself a line of solid cover out of fallen branches and loose stones, his face painted with mud as he peeks the grenade launcher just over the edge of his wall, nearly completely camouflaged into the undergrowth beneath the trees "Jorge" "Sven" "You're next in line for command if anything happens to James, don't need to tell you how to hold your ground, just give them hell" You say, patting him on his back as you stride over to where Shika is waiting, having no specific orders to give to Nesta and Daisy and trusting James to lead them right in your absence "Guessing its our time to depart, then?" She asks as she stands up, you answer with a nod and sign her to take the lead. There's no one in the Program who is better at going unseen and remaining undetected than Shika. It's why even John has caught himself calling her Ghost or Ninja, when she ends up under his command. Shika takes pride in going unnoticed and knows just how good she is at stealth, and is always happy to show her fellow spartans exactly how she can pull off her vanishing acts. The two of you creep through the trees, speaking through hand signs and other non verbal means of communication. She signs to "Stop and Wait" And lowers herself to the ground on her stomach, nearly vanishing into the shadows cast by the tree's overhead. You follow in suit, and the two of you lay motionless on the forest floor for a few minutes, until the rumble and whine of a few mongoose engines breaks the silence. Shika stares straight ahead, as two of the ULATVs fly by nearly overhead, none of their drivers spotting the two of you even though they nearly run you over. Then crawling forward, Shika keeps a slow, steady pace as she advances until shouts and the hiss of smoke grenades can barely be heard in the distance "Up, double time, forward" She says as she pushes herself off the ground and starts sprinting. You have to adopt an awkward, loping gait to not outpace her. But just as you start to get close to Tango Company's primary base, she stops mid stride and in the same movement slips behind a tree trunk Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 18:06:42 No. 6190143 Report >>6190141 "Snipers. Sensors ahead, according to the intel we have" She explains as you squeeze behind the only tree with a trunk big enough to hide all of you "If we're lucky, the rising sun is throwing off their thermals. If not, well we'll just have to find their blindspots"
"Sounds easy enough" You reply, rolling your shoulders "They aren't looking for us, but they're probably still scanning their surroundings, just following orders. Should be plenty of gaps for us to slip through"
"More for me" Shika brags as she peeks out, and leans immediately shoots back behind cover "One of them is looking this way, saw the glare of their scope. You lean out from your own hiding place and smirk as you calculate the distance between the platform at the top of the tower and where you're standing
"Well, I think I have a solution" You whisper, tensing as you unsling the dart rifle you brought with you, for just this sort of obstacle, and level and brace it on a sturdy tree branch, shutting one eye and imagine the equations that'll help you solve the problem of getting the tranquilizer dart to reach the sniper whose keeping an eye on the path you're taking to the enemy base. A dozen of them fill your field of view in your mind's eye, and you think you've found the correct one after a few seconds of running the numbers and applying several variables to them.
"If you miss, I'll continue the mission"
"They'll probably think it was just the wind if I miss, these darts don't make much noise when fired" You answer back, a little offended she has so little faith. You might have vision as good as Linda's, but your eyesight is still leagues sharper than most. And, despite the risks you're taking, your heart beat keeps an even, relaxed pace as you eye the spot the sniper is standing and slowly put a finger around the trigger. Breathing out as slowly as you can, you steady your hand and wait for the wind to die down before taking your shot.
<span class="mu-s"> Modifiers. Jotunn +1, Good firing angle +1, Target is unaware of you + immobile (severity 5) +5, Firing outside of weapons' effective range (severity 3) -3 </span>
<span class="mu-s">Total Bonus to next roll +4 </span>
<span class="mu-s"> Please roll 1d20+4. DC 15. Best out of three</span>
Anonymous
Rolled 19 + 4 (1d20 + 4) >>6190143 nat 20
Anonymous
Quoted By:
Rolled 16 + 4 (1d20 + 4) >>6190143 Anonymous
Quoted By:
Rolled 3 + 4 (1d20 + 4) >>6190143 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 18:15:43 No. 6190149 Report Quoted By:
>>6190146 <span class="mu-s"> Success! </span>
8 over Target!
<span class="mu-s"> Proceeding </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 18:52:42 No. 6190157 Report <span class="mu-s"> Current Successes on extended action 3, +1 from success, +1 from going five over target </span> <span class="mu-s"> Successes to complete, 8 </span> The breezes slows and fades away, the rustling of the leaves stops and you see the distant shine of a scope catching the sun's glare as the sniper turns towards your exact position. You take the shot and duck back behind the tree and hold the rifle up, ready to dive out and take another shot if the first missed, if only to create a diversion for Shika to get away. "I...I think you got him" is how the silence is broken, as you watch her lean out from her hiding spot and lifts the binoculars you picked up from the patrol you knocked out to her eyes "Confirmed. One shot. One Obstacle removed from the board. Won't be long until they notice though" "So lets get moving" You say while you sling the rifle back on your back and tighten the strap to secure it. Shika nods and hustles forward, as you follow after her, jogging to catch up and cat stepping to keep quiet, staying low as the two of you move through the tree line and approach the clearing where Tango Company's base is located. "They've brought the dogs out" Shika whispers, peering out from a fern just big enough for her to crouch under "And there are stun mines all around the perimeter" "And two more snipers who'll have noticed their buddy isn't responding soon" You calmly added "And a whole lot of Marines still on guard duty. Security is tight, but not impenetrable" "It's not nearly as secure as the compound" She agrees, nodding slowly "Still, getting in will be a bit of a challenge. They've got two trucks by the front gate and are on high alert already" "Hope James and the rest are giving them hell" You say under your breath "And keep giving it to them for long enough for us to find a crack in their defenses" "The dogs are the biggest obstacle, they can't be predicted or fooled like motion trackers can be. And they've got a guard dog for every four marines. And if they're well bred and trained, our crawl through the mud won't entirely mask our scents" Shika mutters under her breath, brow creased with thought, before she smirked "But, I welcome the challenge. Is the flag in sight?" "Its the same place it was the first time we played, right atop their barracks. And there's a clearing of about two hundred meters between the treeline and the fence. Mined and under surveillance" You answer, as you observe the approach to the enemy base, "No cover" "If we wait until night..." Shika begins "They have floodlights, security will increase if the rest of our team repels their assault. And if they don't" You interrupt, Shika's eyes narrow "They'll be taken prisoner" She says slowly "And just like the first round, when I let myself be caught, rescue would already be on the way if..." Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 18:53:42 No. 6190160 Report >>6190157 "Too risky, and security would tighten then to, cause you and I would be unaccounted for" You say firmly shaking your head "These jarheads are out for blood, especially after the things I said about them. We have to do this now."
"We'd be running across a minefield, without cover, under fire, and they would sic the dogs on us" She argued, grinding her teeth in thought "You're right, waiting will only make this more difficult and risks our comrades safety. But, I just can't see any crack for us to slip through"
Your eyes as you suddenly realize exactly how you might be able to infiltrate the base in broad. Its risky, so much so that Tango Company won't expect it.
"You've got that "I've come up with a crazy plan" look in your eyes, Sven" Shika whispers "Please tell me what it is, before you do anything that gets us in the line of fire"
You pull her close and tell her the plan you just came up with....
"Well, its better than our other options, at least"
<span class="mu-s"> Modifiers. You have a plan +2 (Maverick), Shika is giving pointers +2, Purple Team's distraction +1, -2 Tango Company's defenses </span>
<span class="mu-s"> Total Bonus on next roll, +3 </span>
<span class="mu-s"> Please Roll 1d20+3. DC 16 </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 19:04:31 No. 6190162 Report Quoted By:
>>6190160 still Bo3, just forgot to put that put in that part of the roll prompt
Anonymous
Quoted By:
Rolled 12 + 3 (1d20 + 3) >>6190160 Rollin'
Anonymous
Quoted By:
Rolled 3 + 3 (1d20 + 3) >>6190160 Call 7.
Anonymous
Rolled 16 + 3 (1d20 + 3) >>6190160 Now we fail.
Anonymous
Quoted By:
Rolled 6 + 3 (1d20 + 3) >>6190160 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 19:34:31 No. 6190178 Report Quoted By:
>>6190174 <span class="mu-s"> Success! </span>
Three over DC
<span class="mu-s"> Proceeding... </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 20:08:55 No. 6190213 Report <span class="mu-s"> Current Success on extended action 4, +1 from success </span> <span class="mu-s"> Half way point reached. Successes to complete, 8 </span> "Bogey sighted...Wait, didn't the Corporal said they had the whole of bunch of these brats penned in, what's the big one doing over here!?" One of the guards outside shouted back over the fence as you walked out into the minefield, knowing exactly where they were planted by the subtle raised patches of earth "Hold fire, they aren't going to make it to the fence line" Seems they didn't know an interesting property of the model of stun mines employed by the Spartan II program. There is a delay. its a few seconds. Not enough time to get clear of the blast if you stepped on it. But with a running start, and a path in mind, in theory if you sprinted as fast as was physically possible, you could clear the radius of any mine you triggered. With a backpack full of stun grenades, half open for ease of access, you lower yourself down into a sprinter's crouch start. And wait to see Shika signal from the opposite side of the clearing that she is moving in. And then, you start running like the devil himself was at your heels, thundering across the two hundred or so meters of clear cut woodland to the base. You don't slow or pause as there are several loud explosions and flashes of light right behind your heels, only keeping your balance by leaning to the side and turning your straight sprint into a curve. "He's half ostrich or something! Scratch the previous order, fire at will! The mad little bastard might actually reach the perimeter!" The marine calls back over the fence, before glancing back, and fumbling for his own firearm "Oh shit he has grena.." And you nail one right between his legs with a perfect pitch, sending him crumpling before the stun grenade does what is was built to do. And then, you throw another, and another, as you run around the perimeter of the fence line, narq darts flying all around you and only barely missing you. You wince, one of the darts grazing your face as you hurl another two stun grenades over the fense and hear the marines caught in their blast yell out. You drop to the ground, back to the fence and swing the backpack full of non-lethal explosives onto your lap and counted them with a glance. Perfect, there were enough left after your approach to the base to use for the actual intent you had for them when you brazenly ran across an entire minefield. Casually and without any apprehension, you stand back up and priming one grenade in the batch, grab the backpack by its straps and mid run, swing it around with your whole body like you were performing a hammer toss. You release it and watch it fly and like thor's hammer Mjolnir, your satchel full of stun soars through the air and smashes into your target. The electronically controlled gate that blocked the side entrance. cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 20:10:04 No. 6190218 Report >>6190213 And the combined electromagnetic pulse of all six of them does more than just incapacitate the marines that had gathered around the gate who had been just about to open fire on your position, it short circuits the mechanism locking it. And then, you barrel forward and slam yourself shoulder first into door in the chainlink fence.
It swings open. You tumble, roll and leap back onto your feet.
Now comes the tricky part. Making enough of a ruckus for Shika to sneak in, grab their flag, and get back out before the defenders overwhelmed you.
Oh how it made the blood of your ancestors sing! What a thrill!
"Skeggöld! Skalmöld!" You bellow, making a show of hyping yourself up to make sure every marine still on duty at the base would make a beeline directly to you "Skildir ro klofnir, vindöld, vargöld!"
And while you'd intended to turn on heels and run once they committed to chasing and catching you, you underestimated how quickly the first in line to try would reach you. But that's fine. You smacked your chest, shook your head and call upon and summon up a wave of cold fury, flooding your veins with adrenaline as you send yourself into a controlled, focused rage.
<span class="mu-s"> Modifiers. Brawler +2, Bulwark +1, Giant +1, Jotunn's rage +4 (Adrenaline burst. I decided Sven would have no reason to not use/activate it in these circumstances and rolled a 1d4. And got a 4), -2 outnumbered in CQC </span>
<span class="mu-s"> Total Bonus to next roll +6 </span>
<span class="mu-s"> Please roll 1d20+6. DC 18. Best out of three </span>
Anonymous
Quoted By:
Rolled 5 + 6 (1d20 + 6) >>6190218 STAND AND BE DELIVERED
Anonymous
Rolled 20 + 6 (1d20 + 6) >>6190218 Rollin
Anonymous
Quoted By:
Rolled 3 + 6 (1d20 + 6) >>6190218 >>6190223 Forgone conclusion it seems.
Anonymous
>>6190218 >"Skeggöld! Skalmöld!" You bellow, making a show of hyping yourself up to make sure every marine still on duty at the base would make a beeline directly to you "Skildir ro klofnir, vindöld, vargöld!" axe age, sword age, shields are cleft asunder,
wind age, wolf age,
good taste
https://www.youtube.com/watch?v=m62iekbg9eo Anonymous
Quoted By:
>>6190223 Alright Spartan, God damn. Those marines weren't supposed to be KIA'd.
Anonymous
Anonymous
>>6190223 >Be Tango Company >After being assigned to this "special secret project" on Reach of the big shots, there has been not one day without defeat >Defeat against... teens. Teams of teens that wipe the floor with them >What where before confident Jarheads, now are smugly defeated by Team after Team of this gifted teens. Even after getting more equipment >"This Purple Dragons Team can't be that good, right ?" >Lose >Decides to get every single piece of equipment they can get their hands on, and stretch the rules for their own benefit >End up Outricked, Outsmarted, Outgunned and are going to be beaten around their own camp and be all tied like sausages Anonymous
Quoted By:
>>6190223 no wonder they end up switching to live ammunition
Anonymous
Quoted By:
>>6190223 also with this roll he'll better start howling like a wolf at one point. Extremely close to a berserker, but still in control. Oh the absolute destruction and chaos would be legendary. the after action report is gonna be wild. Half of Tango company probably walks out of the military after this.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 21:30:03 No. 6190267 Report Quoted By:
>>6190223 <span class="mu-s"> Warning! Warning! General Warning in place! Preferred Candidate has achieved a critical success! </span>
And its eight over the target number. Tango company wasn't ready to Tango with this young viking, it seems
<span class="mu-s"> Proceeding </span>
>>6190229 Hell yeah, Heilung!
>>6190242 lmao
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 21:44:55 No. 6190273 Report <span class="mu-s"> Current Successes on extended action 7, +1 from success, +1 from going 5 over dc, +1 from critical success </span> It is like being immersed in ice cold water, like diving into a frozen lake. A shock, a chill, followed by extreme clarity of mind and purpose. Muscles tense, tighten and every movement becomes purposeful. You become aware of the blood rushing to your ears, the heart pounding in your chest, and the weight of the muscles you've trained and cultivated and you can feel the untapped potential for violence within every fiber of your body. The four marines closing in on you, seem sluggishly slow from your point of view as the amount of adrenaline makes them and all the rest of the world move in slow motion. You crack your knuckles by clenching your hands into fists, honing the controlled burst of rage and directing your fury through your strikes, like a percussionist pounding their drums. The first Marine, a big man with broad shoulders and navy tattoos is the first to receive the not at all tender attention of your fist. Uppercut to the jaw, followed by a jab to the face to proceed and eyejab. You bury your thumb into his left eye socket and press it in hard. His scream echoes like a distant storm's rumble. He reaches for his face, tries to bat away your hand. You grab him by his shoulder, sweep his legs out from beneath him and mustering all of the strength you can summon, toss him over your shoulder and send him crashing onto his back with an earth shaking thud. Blood drips from your thumb. Next to join this Holmgang comes charged with a knife. Dulled but still capable of piercing and cutting. You palm strike their wrist, disarming them before gripping their arm and twisting it around their back as you side step behind them. Planting your boot on the small of their back, you send your taller opponent to the ground with a loud pop and a sickening crack as you dislocate their shoulder and break their wrist with one continuous motion. Acting reflexively, you reach up and catch victim number three fire and crush it in your fist, tossing the released liquid and glass shards at their eyes as you duck down and charge them, wrapping you arms around their waist and with a great exertion of strength, lift them from the ground as they loose their footing and allow momentum to do the rest as you let go and toss them away. They're still up, so you sprint up and finish the job with a hard stomp to their face, then whirl around and dodge another knife thrust, restrain the arm that holds it and headbutt its wielder consecutively until their grip goes limp and blood is streaming down their face. You breath out, looking down at the four grown men you've brutally beaten in a matter of seconds, one probably going to lose an eye, another needing a cast for their arm, another temporarily blinded and the fourth and last unconscious at your feet. cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 21:45:56 No. 6190274 Report >>6190273 You shake your arms and roll your shoulders, blood dripping from your brow and down your hands as you coldly study the Marines who'd just watch you thrash their brothers in arms. They won't make the mistake the same mistake of thinking maturity, experience and great numbers are enough to beat you in a fight, like the four who got to your first did, instead they all take aim and level Narq Dart pistols and tranquilizer rifles at you, slowing their approach and watching you warily.
None moves to be the first to open fire. Then, a fifth opponent enters the ringer, lunging at you with a Humbler Stun Device. And you realize two things immediately. One, they do not know how high they need to set their shock sticks to actually stun you. And Two, he'll make a good meat shield once you've subdued him.
Howling as an intimidation tactic, you lunge forward and rush to meet him, grab hold of the shock stick, as you meet his pounce with a midair tackle and transfer the electrical current back to him through your grip. Then, as you hit the ground, you roll them on top of you and breath in, listening to the subtle thwips and pssts of Narq darts firing.
You kick the still, and tranquilized marine off of you, his back riddled with darts and hop back to your feet.
All the enemies surrounding you are to busy reloading to attack you, and you have an active shock stick in your hands, the first zap of it still crackling through your muscles, but it wasn't a high enough voltage to make them lock up.
Shika is climbing the flag pole to retrieve the flag you came here for, and you can see the corporal rapidly approaching. Now would probably be the time to run for the tree line, while you still have a deep reserve of adrenaline and energy to draw upon in your escape.
But....Corporal dipshit makes for a really tempting target. So, before you made your retreat, you powered on the Humbler to its highest setting and chucked it like a javelin at him.
The Marines started shooting, as their CO caught the stun stick squarely between his eyes, froze stiff and fell forward mid sprint. Hope he broke his nose, you think as you turn your heels and make for the exit you'd made for yourself mere moments before.
<span class="mu-s"> Modifiers. +3 Jotunn's rage/Adrenaline Rush, +1 Giant </span>
<span class="mu-s"> Total bonus to next roll +4 </span>
<span class="mu-s"> Please roll 1d20+4. DC 13 </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 21:47:54 No. 6190275 Report Quoted By:
>>6190274 Bo3 of course, forgot to include that again
Anonymous
Rolled 12 + 4 (1d20 + 4) >>6190274 >Hope he broke his nose Man our boy really likes breaking his trainers noses huh?
Anonymous
Rolled 13 + 4 (1d20 + 4) >>6190274 >>6190277 Well maybe if they didn't have such breakable noses it wouldn't be a problem, eh?
Anonymous
Quoted By:
Rolled 3 + 4 (1d20 + 4) >>6190274 Rollin'
Anonymous
Quoted By:
Rolled 11 + 4 (1d20 + 4) >>6190274 Anonymous
>>6190278 >You bury your thumb into his left eye socket and press it in hard. His scream echoes like a distant storm's rumble. And don't forget his new signature move apart from breaking their noses. The Odin special.
Anonymous
>>6190273 >>6190274 I wish you made a callback to that one vs many fight Sven lost moons ago. George Lucas kept showing up in my head as I read the update "It's like poetry, it rhymes."
Anonymous
Quoted By:
Rolled 8 + 4 (1d20 + 4) >>6190274 Rollin
Anonymous
>>6190285 At least this guy will get to have a cool robot eye now. With zoom.
I can't wait to give an elite the Oedipus procedure. The blinding part not the mom-fucking part. Jury's still out on the father murder part. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 21:58:46 No. 6190291 Report >>6190278 <span class="mu-s"> Success! </span>
And four over the target
<span class="mu-s"> Proceeding </span>
>>6190287 ...Fuck me I should've done that in hindsight.
Anonymous
>>6190290 >that redacted part. Damn. although Sven would call it a double Odin. Greek Mythos are pansies anyway compared to Norse mythos.
Anonymous
Quoted By:
>>6190291 You can still do it. Sven or Mendez or whoever can still make that connection.
Anonymous
Quoted By:
>>6190293 >Greek Mythos are pansies anyway compared to Norse mythos. >[Halsey will remember that] kek
Anonymous
>deja plays the recordings of all the exercises in her classes so the trainees can all critique each other's performances >they all see sven howling like a wolf https://i.4cdn.org/wsg/1738793078012806.webm Anonymous
Quoted By:
>>6190298 But Sven is gonna be even more ripped than that.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 22:32:42 No. 6190309 Report <span class="mu-s"> Current successes on extended action 8, +1 from success </span> <span class="mu-s"> Successes to Complete 8 </span> You can trust Shika to get out of the hornet's nest on her own. Your only responsibility now is to meet her at the rendezvous point you'd decided before breaking into Tango Company's base, then reunite with the rest of Purple Team and head for the LZ unless the marines sent out of the base are still giving the rest of your squad trouble. You run as fast as you can, bound and leaping over the potholes formed in the ground where the stun mines had detonated and dash across the two hundred and some extra meter clearing surrounding the enemy base, hearing darts whizzing around you and dogs howl, barking and snapping their jaws. An engine roars to life just as you reach the tree line. And the moment you're in woodland, you fall back to muscle memory to move through the undergrowth and densely packed trees swiftly, moving into the parts of the forest that are more overgrown so you won't be pursued by vehicles. Once the rush of the initial race to get to the woods peters out, you circle back and repeat your steps once you're certain there is enough distance between you and your hunters to not run into them as you obscure your foot and scent trail by zig zagging and intercrossing several different routes through the forest near their base. Then, once you're confident their guard dogs will be fooled and confused as much as they will be when they see the overlapping foot prints you've left behind, you double time to the rendevous point. And find Shika sitting, meditating on the smooth boulder you'd marked as your meeting point, with Tango Company's flag tied around her head like a bandana "Glad to see you got out, squad leader" She says with a salute as she hops off "I was certain you'd go down fighting in that mess you made, just to prove a point" "I think I already did with the five or so marines I knocked out and put to the ground" You answer relaxedly "But we can talk about it after we've won and left the playing field" "Haven't heard any fighting or signs of the assault team, I think James beat them" She says as you and her walk side and side. And upon returning to the boobytrapped stretch of woods, the sight of a battle both of you had missed entirely, you find that her assumption was right. Nesta has a bandage over her nose, and Daisy has a few fingers in splints, and Jorge has a black eye and split lip, but they're the ones still standing and not the ones tied up and left to lay with the beetles and ants on the forest floor. "Bloody hell, you two actually did it!" Nesta exclaims, grinning ear to ear "Impressive work you two, Did you knock over their entire base or what" "Sven has bruises on his knuckles and forehead, there was a fight" Daisy says like it is a compliment and you take it as one "One I wish I could've seen" "Wasn't ours a challenge enough for you?" Jorge asks as he scratches the back of his head Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 22:36:28 No. 6190311 Report >>6190309 "We had some difficulties. A few of the marines closed into CQC, as you can see" James says, motioning to the bruise discoloring his cheek "But we won"
"We put them on their arses. But one of them bloodied my nose first" Nesta says, pointing at her obviously bandaged nose
"Sven out ran a whole pack of dogs" Shika enthused as the six of you started to head to the LZ, to wait for the Pelican CPO Mendez would send to pick you up and bring you all back home, with one more victory tally under your belts. Of course, Tango Company being sore losers, tried to get their flags back. Keyword being tried. Even with their equipment and numbers advantage, they couldn't catch you or take their flag back...
<span class="mu-s"> Altering perspective </span>
<span class="mu-s"> Advancement Path: Brawler has progressed to rank 3 </span>
<span class="mu-s"> Previous effects still in place. New/ additional effects, Sven takes less penalties when/ has an easier time fighting multiple opponents in CQC/ hand to hand combat, and deals more damage/ inflicts disabling or lethal damage quicker and more readily with his bare hands. Sven is now a master of multiple styles of fighting/ martial arts </span>
<span class="mu-s"> Conditions met for two optional advancement paths </span>
<span class="mu-s"> 1st: Sniper. Unlock Conditions. Snipe a target during a mission, receive advance marksman training, land one in a hundred/ out of range shot </span>
<span class="mu-s"> If accepted now effects on Sven-033 will be: Sven's accuracy and Aim will improve, he will prefer to use and gain bonuses while using Sniper/ Scoped rifles, distance penalties will be reduced and more so when Sven uses Sniper rifles and similar firearms</span>
<span class="mu-s"> Effects will change as objective is progressed </span>
<span class="mu-s"> Accept Advancement Path: Sniper? </span>
>Yes >No <span class="mu-s"> 2nd: Grenadier: Unlock Conditions. Take out multiple opponents with a single explosive, use grenades to breach fortifications/ defenses, toss a grenade/ use a grenade or other explosive launcher accurately/effectively </span>
<span class="mu-s"> If accepted now effects on Sven-033 will be: Sven will grow more adept at employing grenades and other explosives, his throwing aim and distance will improve as will his understanding of various kinds of explosives, and gain an instinct to avoid being blown up </span>
<span class="mu-s"> Accept Advancement Path: Grenadier? </span>
>Yes >No And this is probably the last update for today. The next one is going to be pretty exciting, for various reasons. And no, we aren't flash forwarding to the augmentations quite yet.
Hope you guys like the capture the flag game. I know I liked writing it, particularly that crit you guys got at the end. Nothing like a spot of good ol ultra violence, no?
>>6190298 I loved that movie. Its an underrated gem imo.
Anonymous
>>6190311 I assume we can't accept both?
Anonymous
>>6190311 >No >Yes >Nothing like a spot of good ol ultra violence, no? Yup. Those 20's are always juicy.
Anonymous
>>6190316 If we can accept both.
>YES >YES Otherwise my previous vote.
Anonymous
Quoted By:
>>6190311 >No >Yes I'm a sucker for high explosives.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Feb 2025 22:51:56 No. 6190325 Report >>6190311 Also, just realized this REALLY FUCKING IMPORTANT part of the last post got lost as I was editing the update
So I'll just post it now and we'll pretend I didn't accidentally delete it when I was copying and pasting from my notes, mkay? Mkay
<span class="mu-s"> Advancement Path: Bulwark has progressed to rank 2 </span>
<span class="mu-s"> Previous effects still in place. Sven's resilience increases further, he can endure more wounds overall before being incapacitated or killed, is harder to injure and wound, can shrug off more serious wounds than before and takes lesser penalties overall while wounded. Sven gains the ability to take damage/ injuries in the place of friendlies who would've otherwise been harmed </span>
>>6190313 yes, but not choosing one will not lock you out of it, you'll just need to reach the unlock requirements for it again, unless they're mutually exclusive. Which Sniper and Grenadier are not
You can of course accept multiple optional objectives at the same time. Like when Best in Class and the Chief's favorite were accepted.
But advancement paths are different in how they work in that regard
Anonymous
>>6190311 I want to be heavy weapons guy
Sniper
>No Grenadier
>Yes also reading this reminded me of this song.
https://www.youtube.com/watch?v=tG7fk_DUz5g&ab_channel=miracleofsound Anonymous
Quoted By:
>>6190311 >No >Yes What makes me a good demoman?
Anonymous
>>6190311 >No >Yes Let the big guy focus on CQC, making noise and using that preternatural eyesight for sticking plasmas.
https://www.youtube.com/watch?v=z7rYEAlG1Po https://www.youtube.com/watch?v=8k8N9qx3qqE Anonymous
Quoted By:
>>6190311 >No >Yes Man this was all Pre-augs too? Tango will never recover.
Anonymous
>>6190325 Well, I'll choose Grenadier then
Let's get that M319
Anonymous
Quoted By:
>>6190311 >No >Yes Great string up updates. Grenadier will apply to GLs, right? We could lug around an M460 automatic grenade launcher.
Anonymous
>>6190341 >Jorge has a modified M247H >Sven has a modified M460 Anonymous
Anonymous
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>>6190348 I prefer the M319 just so we can quickly whip it out to hit different locations rather than lugging around something heavy
We can lug around *other* heavy things.
Like as many weapons as we can mount on our armor.
Anonymous
Quoted By:
>>6190311 That was a fun update. Tango's going to give us hell the next time we exercise with them.
>Sniper: No >Grenadier: Yes Makeshift satchel charge is great, now imagine it with plasma grenade.
Anonymous
>>6190311 >>No >>Yes excellent now for the exercise in which we use heavy weapons..........
Anonymous
Anonymous
Anonymous
>>6190311 >Yes >Yes I don't see why we don't want both, better accuracy is always good
Anonymous
>>6190427 Because
>>6190313 >>6190325 >I assume we can't accept both? >Yes Anonymous
>>6190427 >>6190523 We can do both, just not at the same time. Need to complete one, meet the requirements of the other again then complete that one.
Anonymous
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>>6190325 I actually didn’t see this reply earlier. If they’re not mutually exclusive, then I don’t see why we wouldn’t just take it as well. Getting a free advantage firing a scoped rifle like a BR/DMR would no doubt be useful, even if people don't want to go full designated marksman route.
>>6190311 switching
>>6190336 >Yes >Yes Anonymous
Anonymous
Anonymous
>>6190273 Jesus, they really let these wargames get to the "cripple people for life" stage.
>No Sniper Doesn't fit with how we usually get into the thick of things.
>>Yes Grenadier This does, as a preamble to our arrival.
Anonymous
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>>6190637 >>6190311 Oh woops, let me tag the right post.
Anonymous
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>>6190637 To be fair when you're outnumbered you kind of have to utilize extreme violence to compensate. The faster and more debilitating the better.
Anonymous
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>>6190637 Flash cloning organs is pretty advanced in the universe. Wonder if they can transplant eyes... and whether the navy covers that.
Anonymous
>>6190273 >>6190274 >Picrel Sven vs Tango Company Holy shit. I imagine this would have been even bloodier if we had gone with Berserker instead of Jotunn.
>>6190311 Sniper
>No Grenadier
>Yes Anonymous
>>6190325 Are they mutually exclusive with anything?
If not
>Yes >Yes Anonymous
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>>6190753 >>6190336 >>6190318 >>6190311 >Sniper Yes
Grenadier is really cool, but from what I've seen it's when Sven calculates and uses his vision is when he has great success. I mean he just flattened 4 marines with his bare hands, but basically the other spartans could do that when fully trained.
It's how he leads purple team and how other rally around him. He's basically the team's lighthouse. Him getting that training and insight into advanced shooting would take advantage of those classes with Halsey as well. Sniping isn't about shooting, it's about spotting as well.
Anonymous
Quoted By:
>>6190311 >Yes >No Sven's perception stat makes sniper a no brainer
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Feb 2025 21:55:29 No. 6191059 Report Don't think I can fit in an update today, just have a complete lack of energy for some reason. so this round of voting will continue a bit longer. I just thought that not informing you guys that there wouldn't be any Quest progression today would be a shit thing to do. I'll see how I feel in a few hours, but the update is probably going to come tomorrow rather than later tonight in all likely hood.
Glad you all enjoyed the last update, btw, that always makes me happy.
If you have any burning questions, feel free to ask them so I can answer them when I'm re-energized and ready to get writing.
>>6190327 Oh man I love this song! Great taste
>>6190637 I mean, There have been fatalities amongst the trainers already in the Spartan II training.
>>6190753 and your imagination is 100% correct. There'd have have been a few fatalities and a more injuries since Berserk Sven wouldn't have ran
Also that's a nice meme you made. I like it.
Anonymous
>>6191059 So can we pick both or not? Thought you'd clear that up since clearly anons think
>>6190325 is ambiguous though I think I got it right in
>>6190538 Anonymous
>>6191059 >I mean, There have been fatalities amongst the trainers already in the Spartan II training. Yeah, but mostly accidental, right?
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Feb 2025 23:52:05 No. 6191643 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor404TormentedCache, back online </span>
16 votes for grenadier
8 votes for sniper
Grenadier wins by double the vote
<span class="mu-s"> Decision made</span>
<span class="mu-s"> Progressing...</span>
>>6190869 Not with eachother, no. Still debating with myself if sniper would be with shotgunner, but currently I am of the mind of the answer being NO (Cause shotty snipers was my jam)
>>6191070 When you reach the unlock conditions for two different advancement paths during the same action (even extended ones), you can only opt into one at the time. You just need to reach the conditions again to be given the chance again. There is a soft limit, but that can be dealt with by just completing one of the ongoing paths in its entirety. And having a third *Standard* progress path isn't going to hit that soft cap (Which is 7 incomplete/ ongoing Progress paths btw, cause halo) . stuff like Jotunn has a different pool of slots (and less, but character specific advancement paths are rarer/ harder to unlock), and there's a third kind outside of standard and Character specific that you haven't unlocked any of yet, and when you get a standard to a half way point, you'll be allowed to choose a specialized path/prestige class sort of deal (like grenadier can specialize into Rocketeer or Plasma wiz...and two other more mysterious advancement paths)
>>6191200 Probably, but crippling injuries occurred within the first year. Mostly due to Jai being a devil child. And like some anons pointed out, flash cloning organs is a thing
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Feb 2025 01:15:57 No. 6191674 Report <span class="mu-s"> Excerpt from the private journal of Doctor Catherine Halsey, Concerning the escalating violence between the candidates of the Spartan II program and the Marines of Tango Company </span> "The injuries Maria sustained when captured, were officially recorded as an accidental fall. A week's recovery was enough for her to return to her training. I believe this attack was caried out in retaliation to the repeated losses the company had lost, proving the average level of emotional and mental maturity of the UNSC's armed forces to be well below the baseline of my young Spartans. As well as the injuries their own number had sustained during their humiliating defeats. Particularly at the hands of Sven. I've replayed and examined the recording of his last game of capture the flag, both with Deja and Chief Petty Officer Mendez. As far as we can tell, the boy has the ability the enter what Mendez poetically dubbed a "Martial Trance" or getting "in the zone" and remarked that "One thing is certain, the kid knows how to fight and think like a soldier". Medical tests will be necessary to determine exactly what it is he did to achieve the altered state of mind, my initial theory are that he somehow consciously tricking his body into releasing an excess of adrenaline and releasing natural limiters of the output of his body's musculature. Which combined with Sven's natural talents and willingness to carry out violent behavior, resulted in the maiming of four grown and trained marines in the span of a few seconds. I suppose, I am being unusually merciful not allowing Purple Team to play against Tango Company after word spread of Maria's "Fall". John was much less aggressive in his approach despite his team being fired at with live ammunition (If I was any less professional, I'd arrange for Tango Company to take part in a joint firefight exercise with only dud rounds...) , though the exact method he used to capture the flag on their latest exercise shows that the squad leader and the officer in training amongst the program's ranks have vastly different methods of problem solving and leadership..." <span class="mu-s"> Altering Perspective </span> "Don't be so hard on yourself, if you hadn't gone gorilla on those grunts, it could've been you or one of us who got beaten into a hospital bed" Nesta tries to cheer you up, as you busy your hands tearing the petals and leaves from a wildflower. You had half a mind to ask John to let you on Blue team before they flew out to play against Tango Company after you saw and heard what they did to Maria. "They probably only did it because I put four of their guys on gurneys" You angrily retort, tossing aside the mangled flower and plucking another from the grass"Any beatings they met out now, might as well have been delivered with my hands" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Feb 2025 01:16:59 No. 6191677 Report >>6191674 "Tch, sulking isn't a good look for you, Sven" She says, slugging you hard on the shoulder "Stop pouting. I'm sure Freckles and the rest of blue team will give them what they deserve. It was the marine's choice to go as far as they have"
"Even so, I can't help but feel a little guilty since I'm one of main reasons they did go that far" You say, wincing and rubbing your shoulder
"And? So am I? and the rest of us. They're professional soldiers throwing a fit that they can't beat us in a simple game of capture the flag" Nesta sneered as she took the flower from your fingers and split it down the middle "They weren't going easy on us to begin with, if you hadn't given them a reason they'd have found one. And it might be you, me or someone else on Purple Team who got beaten so bad they had to stay in bed for a week. Just think about what you did to them as, preemptive retaliation, and stop moping"
"No point in being angry, but there's always time to reflect and consider what other choices there were that I could've made instead" You hum as you lay back and close your eyes, enjoying the sun beating down on your face and chest.
"Honestly, I wish it happened to Margaret instead of Maria, if it had to happen to any of us I mean. Never really liked her...in particular, I mean" She thoughtfully said to no-one in particular as she tossed a handful of flower petals that landed across your cheeks "Or I'd rather it happen to me now that I think about it, if only cause I know that would've gotten you really mad and I'd have liked to see real life berserk rage"
"You really have some weird dreams, you know that right?" You say as you sit up and brush off the flowers from your face "And I'd have gone about avenging you with a cool-head and in a methodical way, so you wouldn't have gotten to see me using my teeth to tear out their throats or howling like a wild wolf..."
And that's when you remembered you had howled like a wolf as a part of an intimidation tactic, and felt you cheeks rapidly flush as a blush spread across them. Thankfully, Shika wasn't one to gossip. If Nesta or Daisy heard about that, they'd never stop talking about it.
"What can I say? I enjoy violence, revel in it really. I'm just not ashamed to admit that like some of our peers" She snickered as she laid back to sunbath in the last bit of light given off by Reach's setting sun "And you know you'd be beating yourself up even more if it was Me, or James, or Jorge, or Daisy, or Shika who got the shit end of the stick"
She wasn't wrong.
"And besides Maria is alright, its not like they killed or crippled her or anything"
She wasn't wrong there either. But you still felt like that even if you weren't the only reason Tango Company escalated and become more aggressive and desperate, you were certainly a factor. Thinking about it from their perspective, if someone took one of your spartan sibling's eyes even if they could get a replacement you'd be out for blood to.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Feb 2025 01:18:13 No. 6191680 Report >>6191677 But that wasn't the start of it, Tango Company had been getting more rough and ignoring the rules, because they were sore losers. But even telling yourself that, you couldn't help but feel responsible for what they did to Maria.
Taking in a deep breath, you calmed your racing thoughts
"Well" You told yourself, collecting and composing yourself "There's no point in dwelling on the past, better to focus on thinking ahead towards the future, to prevent this from happening again later on"
Since later on meant when you all were out of training, graduated, and were soldiers fighting against other soldiers. Tango Company may have faults, but they at least didn't stoop to killing kids for as petty as they collectively were. And, if you continued having good grades and performing as well as you were in the theoretical exams of your "other classes", you'd be an officer in the war just over the horizon.
And that meant something more than causing a close friend, a sibling, to get beaten up. It meant having to send those under your command into danger, to their deaths. Maybe even your fellow Spartans. You stopped outside of the barracks, having planned to turn in early tonight, but found yourself wondering if Kurt ever had thoughts like this. If John, who as Squad Leader was usually the one in Charge when training didn't separate the class into teams, wondered about that. This responsibility. A soldier's duty is to fight and if the need arises, die in the line of duty. You understood that, but you'd been raised a soldier much longer than you'd be taught and prepared to be an officer.
"Damn you shark eyes" You sigh. This wasn't the first time you'd felt that weight and confronted the reality of your future position in the war effort. It was taking some adapting, and it felt like it was more to get used to than being abducted and conscripted was. But you were younger then, and more malleable. That was the point. You'd figured it out, before Halsey explained the reason to you.
>Looking towards the future, work to better yourself to be more able handle the weight of an officer's responsibilities so you're capable of making the hard choices when it matters >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... >Decide you were going to get revenge for Maria. Off the record. You aren't the only trainee who has snuck off base to visit Camp Hathcock before. All you have to do, is figure out which camp Tango Company was stationed at, nearby... >Find a chance to ask John, Kurt, Jerome, Fred and the other team leaders if they've ever had thoughts about the possibility of sending a soldier under their command/ one of your own to their deaths. And ask Mendez if he ever had to order soldiers under his command to die. >Write in option Hope you all enjoyed the update.
Anonymous
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>>6191680 >>Find a chance to ask John, Kurt, Jerome, Fred and the other team leaders if they've ever had thoughts about the possibility of sending a soldier under their command/ one of your own to their deaths. And ask Mendez if he ever had to order soldiers under his command to die. Then ponder over what they say and start working to better ourselves.
Anonymous
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>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Lets do something about those washout rates, shall we?
Anonymous
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>>6191680 >Find a chance to ask John, Kurt, Jerome, Fred and the other team leaders if they've ever had thoughts about the possibility of sending a soldier under their command/ one of your own to their deaths. And ask Mendez if he ever had to order soldiers under his command to die. Anonymous
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>>6191680 >>Find a chance to ask John, Kurt, Jerome, Fred and the other team leaders if they've ever had thoughts about the possibility of sending a soldier under their command/ one of your own to their deaths. And ask Mendez if he ever had to order soldiers under his command to die. Speak, Mendad-san.
Anonymous
Quoted By:
>>6191680 >but they at least didn't stoop to killing kids for as petty as they collectively were. >meanwhile the lead traveling at mach 5 hoping to land inside of a braincase Fuckin' Tango.
>Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Show us the procedure, doc.
>Hope you all enjoyed the update. It's nice to see people being people. Even if one of those peoples happens to be a walking knife looking for a warm and bloody place to stay. kek. Nesta, chill.
Shika isn't going to blackmail Sven with knowledge of his howling, right? Surely she wouldn't threaten of tease him with it. Anonymous
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>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Maybe we can help her with something.
Anonymous
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>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Time to do science!
Anonymous
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>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Anonymous
Quoted By:
>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... This is that hypothetical bonobo experiment she used as a cover for investigating augmentations, right? Maybe Sven and Narfi can come up with an angle she hasn't considered, which she can then investigate further. Even if it's just a modified fitness/dietary regime that mitigates even a slight bit of risk in the process. Something like that might save a Spartan or two.
>Halsey: What would you do, Sven, if you were forced to conduct this experimental procedure, knowing the risks... knowing the test subjects might die? >Sven: I'd select the the test subject that was physically the strongest and have them undergo the procedure first, learning what I couldn't from theoretical analysis alone. I'd hope this practical data and new knowledge would improve the odds of survival for the others. >Halsey: Oh god. Anonymous
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>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Anonymous
Quoted By:
>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Anonymous
Quoted By:
>>6191680 >Halsey asked you to examine and give your thoughts on a list of "hypothetical experimental medical procedures", that she has also had her friends and colleagues review & analyze... Anonymous
Quoted By:
>>6191680 >>Looking towards the future, work to better yourself to be more able handle the weight of an officer's responsibilities so you're capable of making the hard choices when it matters Gooo
Anonymous
Quoted By:
>>6191680 >Find a chance to ask John, Kurt, Jerome, Fred and the other team leaders if they've ever had thoughts about the possibility of sending a soldier under their command/ one of your own to their deaths. And ask Mendez if he ever had to order soldiers under his command to die. Wish revenge was inning, but since it ain't, this is my second pick.
Anonymous
Anonymous
>>6192214 Such a great little short film.
Anonymous
Out of all the candidates, which would eat pistachio ice cream?
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 05:34:14 No. 6192582 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache back online </span>
forewarning y'all, my nerves acted up so I am intoxicated, but I don't think it'll effect my writing (Nearly made you wait, but I realized as I wrote my excuse that I was much more coherent than I thought I'd be), so I'm going to write
4 votes for asking The other leaders of the Spartans II if they've ever had doubts.
9Votes for helping Halsey with her "theoretical" procedure
1 vote for thinking forward and improving yourself
So Sven will decide to help Catherine with her research
<span class="mu-s"> Decision Made </span>
<span class="mu-s"> Proceeding...</span>
>>6192214 Oh man does this bring back some good memories.
>>6192217 It really was. I vividly remember the first time I watch it and Museum. The lead up to halo 3 is still the most hype I've been for a video game, and its because of that line of trailers. Still remember how long me and my friends fucked around on Sandtrap with the Elephants. or trying to avoid the barrier kill. Might be my favorite map in the franchise, come to think of it
>>6192521 >>6192569 Yeah Jorge, or for reasons I can't explain I think Fhajad would to. I think Sven would like Blackberry or Krokan ice cream.
Anonymous
>>6192582 What the blaze is a krokan ice cream?
Anonymous
>>6192588 https://en.wikipedia.org/wiki/Krokan In this context it'd probably be a vanilla/almond ice cream with caramel swirls and chunks of marzipan.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 07:17:28 No. 6192653 Report And the moment you think about the good Doctor, you remember a personal favor the project head asked of you. It wasn't often she felt the need to ask for a second opinion, which meant the problem she was facing was really important since you knew she'd ask you for your thoughts before quite a few of her colleagues. It made you proud to be thought of so highly by one of the greatest minds ever produced by mankind and you were always happy to help out where you could, even if you were years and leagues away from really being her intellectual equal and a member of her very thin scientific peerage. You turned in early tonight, so you'd have time to read through the theoretical papers about the hypothetical, experimental augmentation procedure she'd mentioned off handedly and with a anxiousness that was most uncharacteristic of the project head. At least it had been for as long as you knew her. And that Catherine trusted you with this highly classified material meant a lot to you, it showed how much she trusted and thought of you. And reflecting on that trust made you feel a lot better after you'd spent the better part of the last week sulking and angsting over what happened to Maria. Setting Narfi on the computing intensive task of bolstering the security of your private data pad, you begin to read through the first of a textbooks worth of files of proposed medical procedures. Medicine and biology were far from your area of expertise, that was artificial intelligences and military law, but you'd browsed through enough bleeding edge medical papers and recorded lectures and studied with Shika and Dimas both enough to understand the fundamentals and the majority of what was proposed and expounded in the theoretical procedures and the attached comments and findings of a range of professionals and doctorates that spanned nearly every inch of UNSC space and operations. And your own personal moral compass and understanding of what was and wasn't legal, told you that nearly all of it went against what was deemed acceptable by the law and common morality. Even if the experiment was fully hypothetical, none of the analysis done by experts that equaled Dr Halsey's IQ and her number of doctorates and had the same level of expertise as she did in the scientific fields relevant to the study, had not been able risks and lethality of the proposed augmentations, that were of chemical and biological nature. And you paused before you read what the procedure actually entailed and its constituent implants, grafts, injections and hormonal treatments. Bonobos. These tests weren't intended for Bonobos or any of humanities near relatives. They'd serve as a good baseline to gather data, but that's all they'd be. Using them as test subjects wouldn't provide anything besides projections. They were just a test bed. and that's assuming the test weren't actually hypothetical. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 07:18:29 No. 6192655 Report >>6192653 Your heart clenched and felt like it was being gripped by a hand made out of ice trying to squeeze the life out of it, and your fingers began to chill as you stopped just short of reading the detailed explanation of the individual procedures and the analyses some of the greatest scientific minds ever produced had made of them.
A little, rebellious voice hissed in the back of your head. This is the final lap of a super soldier program. The last test of the Spartan II program. The missing piece of the puzzle to turn highly trained child soldiers into warriors greater than any produced throughout mankinds long and bloody history. It felt like something was stuck in your throat, it was hard to swallow. Hard to breath. Even before reading the finer details and extensive explanations and medical reasoning behind every stage of the morally dubious and definitely unlawful procedures, you had terrible sinking feel. It might've been dread. But you'd been trained not to be scared of anything and rarely were before you had been. But what else could it be? But dread. Mortal dread. The feeling someone whose never seen combat had when they had a gun pointed at their head. A near inescapable waltz with death.
A lowball estimate of forty percent fatalities. Immediately. With sixteen percent who'd be reduced to cripples, with injuries so severe just reading the transcripts of what the not so kind words Cath...Hals...the project head's peers had to say left enough for the imagination to wonder to dark, dreary places. Uncontrollable muscle spasms, seizures, permanent blindness, elephantiasis, bones pulverized by rapid uncontrolled growth, and other side effects that made a stomach as strong and jaded as yours curdle and turn. Part of you felt ashamed, pathetic. Another betrayed. But the largest felt that foreign experience of fear. True, actual fear. Not shock or surprise, but real real. Something that had been purposefully excised. But, you realized, it wasn't being part of the forty percent that made you afraid. It was being being part of the statistics that comprised the unlucky sixteen percent. Sixteen...If no improved process were found, at least sixteen of the other trainees you thought of as your brothers and sisters would be ruined, broken and turned into cripples, denied the purpose they'd been raised to fulfill. Stopped from ever being soliders.
Just the thought alone made you taste bile in the back of your throat. It'd be better to die, instead of persisting like...that.
You took a deep breath through the nose, had narfi play some traditional norse music, a sung version of the death poem of Ragnar Lothbrok, and dove into your own personal pit of serpents, with only your comparative ignorance of the subject matter to serve as Shield and Hauberk
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 07:19:30 No. 6192656 Report >>6192655 Carbide Ceramic Ossification. In layman's term, strengthening the bones by binding a ceramic material and grafting it directly onto them. If successful, it'd take an obscene amount of force to fracture or break the subject's ossified skeletal structure, and that's if the final percentage increase of localized durability was even half the projected amount. However, failure, would cause this procedure to make the altered bone literally compress and crush itself into powder through sudden, disastrous growth spurts. A fracture that couldn't be recovered or healed from. That was what was risked for a no more than three percent coverage. Initial testing showed, if the ceramic ossification exceeded that amount...Necrosis. Great, so at least there was no risk of rotting from your bones out.
You felt a twinge of phantom pain along the muscled legs and arms you'd so carefully cultivated and exercised to improve over the course of your training. You quickly looked at the next stage of the procedure.
Muscular Enhancement Injections. Deceptively mundane sounding for both the effects and potential disastrous side effects. Intramuscular protein injections that'd increase muscle tissue density across the board and decrease the recovery time of lactate. This you understood better. The injections, if successful, would increase the strength and muscular endurance, and the improve lactate production would not only strengthen the connective tissues, but remove the risk of muscle soreness and degradation and hasten muscle growth if you were reading the projections right. A weight lifters dream. And they had risked much worse than a fatal cardiac incident chasing gains that paled in comparison of what these injections promised.
Which were increased to truly ridiculous levels alongside the third. What could be called Hyper growth hormones.
Catalytic Thyroid Implant. A simple pellet nestled in one of the thyroid glands containing an impressive quantity of human growth hormones. Without this, you could only imagine how lethal the Carbide Ceramic Ossification and Muscular Enhancement injections would be on their own, as without the boost to the growth of the skeletal and musculature system, they might just outright kill anyone who was given them...okay maybe you were being a bit dramatic there, but they'd be much less effective without these hormones. Which, according to the "Hypothetical" research postulated in these paper, would target certain tissues and encourage the growth of fast and slow twitch muscle fibers, further and signifigantly boosting muscle gain. And it'd do the same for bones, boosting their tissue formation and providing an auxiliary strengthening to the already ceramically bonded skeletal structure. And, besides the risk of elephantiasis, the only risk of this procedure was a suppression of certain hormones
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 07:20:30 No. 6192657 Report >>6192656 That would apparently inhibit the sexual drive of the participants. You hadn't really paid attention to the special classes Deja gave about that sort of stuff when you and the rest of the class started experiencing puberty, but you understood what it was exactly that implant would be suppressing. It wasn't a great loss.
But the forth procedure was. You valued your eyes. You had excellent vision, before you ever started training and working to sharpen it. and cared for them much more than any hormones forced their way into production in your body. Occipital Capillary Reversal threatened those precious vision and incredible eyesight you were so proud of and relied on so much. And while this procedure would further improve it if it was successfully performed, what was on the line in this gamble was vision itself. Blindness was the risk. Being given brain surgery and having the blood flow of capillaries beneath the rods and cones of your retinas reversed to increase blood flow, would improve low light vision and visual acuity, but what was at risk chilled you to your bone. A world without color, without movement, without definition made your artistic side cringe
The fifth and final procedure Superconducting Fibrification of Neural Dendrites, continued where the last left off pocking and prodding at the delicate architecture of a human body. This time the nerves, so easily disrupted. a projected three hundred percent increase to reflexes, increased intelligence, memory and creativity. You're sure the instructors would appreciate a smarter, more cunning Sven and would send Halsey gift baskets of primed grenades for the gesture. Only downside of the procedure was that if it failed, you'd get Parkison's disease or Fletcher's syndrome. The greatest rewards coupled with the most crippling side effect besides immediate death. At least with that, you'd...hopefully be under anesthesia and pass away peacefully, instead of continuing on with one or two deliberating conditions.
And sure, according to the paper, these were just medical procedures being performed on and tested on imaginary monkeys. But you, despite being part of the military machine, knew exactly the sort of black site experiments ONI got up to. And you knew Halsey probably did test this on Bonobos before even considering moving it forward to be the finishing touches on the graduates of her program. You. Her beloved Spartans.
The feeling of betrayal had been fleeting, and you weren't ever angry with her, not even the moment when you realized what you were looking at. Catherine, was like a mother to you. To all of you. She cared for you. More than any one else given her job would.
Forty and Sixteen Percent were as low as she could bring the probability of the procedures failing, the absolute minimum chance of catastrophic and assuredly lethal or life ruining failure.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Feb 2025 07:23:36 No. 6192660 Report >>6192657 You weren't the first she'd asked, she'd leaked the procedures and disguised them as something far less frowned upon than cutting up child soldiers to turn into super soldier assassins. That meant a lot. In her own way, she'd moved heaven and earth to try and reduce the danger of the procedure for all of you. And did everything in her power to help you, even if, when the time came, she'd have no choice but to carry through with the operation.
When that'd happen. You didn't know. But you. And you alone amongst the candidates, knew it was coming.
She hadn't asked you for help, to solve an equation or provide a second outside perspective. Knowing that if the brightest minds the UNSC...Humanity had to offer, couldn't improve the odds any more than they already had been, Halsey chose to tell you as well.
She was asking for forgiveness. In her own way. And it wasn't like you were afraid to die. You were afraid to fail. And you're sure every other Spartan in training felt the same way.
>Return Halsey's "Theoretical papers", and tell her, privately, you greatly appreciate the warning. But that there is one trainee she doesn't have to worry about and that you aren't afraid. The Norns designed your destiny long before you were born, but you intend to die on the battlefield not beneath the scalpel. >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. >Just write "There's nothing more to be done" and say nothing more, and don't worry about the danger you'll be facing in the future and put the risk of losing so many of your family and teammates out of mind and instead cherish the time left in your training and strive to improve further. You'll have to get used to seeing headstones where smiling faces used to be as an officer, anyways. >Tell those you can trust to keep a secret. Even if you have no power to stop this from happening or improving their odds, they deserve to know what's coming. But you can't be causing a panic, and you know some of the class won't react well if you told them. Like Daisy. Or Ralph. Better to keep the secret between the Stoic and Coolheaded... >write in option Some how, I've gone from piss drunk to stone cold sober while writing this. the Subject matter of this update might be to blame
>>6192609 That is basically what I had in mind
Anonymous
Quoted By:
>>6192660 >>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Fuck it, WE BALL. Don't worry mom. We got this. There is nothing to fear.
>inb4 she vetoes the volunteering explicitly because we volunteered and it made her cry tears of both pride and sorrow Anonymous
Quoted By:
>>6192660 Another great update. Now this could cause massive change to the timeline.
>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Sven was always the first into danger, the first to try and protect his siblings, and the first to go against the odds. This time is no different.
We're tougher than the other candidates, if there's anyone who have a chance of surviving the first batch of augmentations it's us (and/or John).
Anonymous
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>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. is there someway we can add the end of the first option to this?
Anonymous
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>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. No pity. No remorse. No Fear.
Anonymous
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>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. There's no way Sven wouldn't choose this if given the option to protect his fellow trainees.
Anonymous
>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. It is time to go forth and cross the Rubicon. Also, are we gonna have to roll for surviving the procedure (or gaining positive mutations)?
Anonymous
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>>6192660 >>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
>>6192689 >Roll 20 >Sven is now as big and strong as a Hunter Anonymous
>>6192701 careful, dont tempt the dice gods.
Anonymous
>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. I'd also like to combine it with the first option. Kinda like the idea of Sven being a bit of fatalist. Wonder how Halsey would take that.
>Sven: I don't intend to die on the operating table. >Halsey: Good. >I intend to die on the battlefield. That is my destiny. >Dammit, Sven. I don't want you to die at all. Anonymous
>>6192717 Do you think the "Gesus" of RNGesus is pronounced "Gee-sus" like the savior or "Gay-soos(Gay-Zeus?)" like the Siesta-takers?
>>6192725 >"Valhalla is just a story, Sven." >"So too shall we be should humanity survive." Cue self-inflicted hair trauma on Halsey's part.
Anonymous
>>6192728 >Gay-Zeus we about to roll a 1 and die guys im calling it.
Anonymous
Anonymous
Anonymous
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>>6192730 >>6192736 Good, good, get all the bad rolls out of the way.
Anonymous
>>6192728 >Ma'am, the Spartans at Thermopylae died to the last man, fulfilling their duty to the end. Did you truly expect any other outcome when you named us? >>6192729 >roll 2 >sven ends up in a tank like rene and kirk >spends his time working on some phds while halsey dedicates all her time to rehabilitating him >roll 1 >sven dies >halsey scans his brain and creates a sven ai >this is now a sven ai quest Anonymous
Quoted By:
>>6192760 >The procedure put too much toll on his body, his neurons are dying faster than we could scan them! There's no time to assemble them into an entirely new AI! >We could still integrate them into another AI, save what we can from his mind. What do we have available right now? >M J A U Anonymous
Rolled 17 (1d20) >>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Might as well finish that hypothetical roll. God I hope qm doesn't make us roll for augments or at least ignores any nat 1's
Anonymous
>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. The Rubicon is not just crossed. We are already at Rome.
I think even with biology studies we couldn't really lower it by that much. This is the work of so many great minds over so much time.
Anonymous
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>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Fuck it
Anonymous
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>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
>>6192660 >write in option >>Warn the others, and prepare an escape It's absolutely monstrous to do this to kids. For Sven, not attempting escape at least once more, to save his brothers and sisters, seems like an absolute betrayal.
Since this doesn't seem a popular opinion, my fallback vote would be
>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
Anonymous
>>6192882 You really will not quit it with the innies shit.
Anonymous
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>>6192882 I feel like Sven would indeed warn others, but only closer to the procedure. The problems is that they cannot escape. they are too indoctrinated and watched too much.
Anonymous
>>6192882 Realistically there is no escape at this point. Not just for all the work put by the program on the trainees, but because now the attention of anyone of high rank with access to the program will be the highest. All those reports of this prodigial childrens and then teens successes, are now waiting on the proverbial edge of the program for see the final result and see if that funding wad worthed. That also means security is at the highest level now.
There will be still some training for finalize things, but the moment is coming.
>>6192799 This was already explained before. But for the sake of say it again :
This is a spartan quest, 404 didn't put this time in making it, making these options, abilities, skills, stories for not have us play a spartan. We will play Sven, as a spartan there is nothing to fear.
Now whats unclear is if the additional candidates will survive. Story important spartans are likely locked in, like John.
Anonymous
>>6192937 Aside from caring about his family, including enough to reclaim his family name, Sven obviously cares a great deal about the other trainees in the Spart II program... And he just learned that, most likely, more than half of them are going to be killed or crippled for life. Ideology aside, it just seems incredibly out-of-step with how he's been characterized to accept that. I'd rather our MC not be cucked out of his loyalty to even his closest loved ones by government spooks.
>>6192966 Even if Sven's locked in by the plot, an escape attempt could save the lives of James, Jorge, Nesta, Shika, Daisy, Jai, or SOMEONE who might otherwise suffer a terrible fate.
Anonymous
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>>6192660 >>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
>>6192968 I see how his care would command him to tell them what awaits them but how would it translate into making him or them escape? That part is what doesn't make any sense, it would only do so if it was an execution and not an experiment.
Anonymous
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>>6192985 It's an execution or worse for 56% of them.
Anonymous
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>>6192802 >I think even with biology studies we couldn't really lower it by that much. This is the work of so many great minds over so much time. Sven's already smarter than the vast majority of people. If he went full braniac he'd probably be pretty smort. And most science is done by either accident or coincidence. You kind of just pick a direction and walk so to speak. Science is funny like that.
>>6192966 >This is a spartan quest, 404 didn't put this time in making it, making these options, abilities, skills, stories for not have us play a spartan. We are currently not playing as a Spartan. Nor are we participating in a war. The only thing we've got going for us is the reports. 33% is a failing grade anon-san.
Unfortunately the dream of having a unanimous vote for glorious purpose is dead. Anon killed it. I will now play a sad song on a violin.
https://www.youtube.com/watch?v=Bg9pMZJd4aQ Anonymous
>>6192660 Changing my vote to supporting
>>6192882 , but with the caveat of looking around for an escape first. Like
>>6192966 says, security is at it's highest. Sven looks around first for an escape for himself and as many as he can, and when he finds none, volunteers to go first.
Anonymous
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>>6193050 Actually, nah, cut out the warning others bit. Maybe Shika and Nesta to help us look for an escape, but aside from them, keep everyone else in the dark until it's time.
Anonymous
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>>6192660 >>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
Quoted By:
>>6192660 >>Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
Quoted By:
>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Halsey dropped a moral dilemma on Sven's lap. Now that he knows that the program has an estimated 56% casualty rate before they even get fielded, what is everyone else going to think that not only did Halsey and Mendez keep them in the dark, but now Sven as well. I'm sure many of the candidates believe in "the cause" enough to willingly accept the risk, but it would make sense that more than a couple wouldn't be so forgiving. I don't think Sven is going to feel good about himself keeping this secret, and putting himself on the chopping block first is his idea of atonement.
If I was going to write Ackerson as a sympathetic character, this would be the main reason why. You bring in a 200IQ scientist lady to come up with some new ideas to suppress interstellar terrorism, and THIS is the solution she comes up with. Child soldiers subjected to crazy high-risk experiments. This is why you can't let high-IQ retards within an astronomical unit of policy-making!
Anonymous
Quoted By:
>>6192660 >Actually....there was one way to improve the procedures effectiveness. It was probably just a year or two away, if you understood correctly. You're a fast grower. And tougher than nails. Volunteer to be the first given the treatment, in the hopes it'd lower the failure rate by even one percent. Anonymous
>>6192882 Disgusting Innies like you only weakened humanity when the Covies came knocking.
Humanity stays together or dies alone.
Anonymous
>>6193432 Roleplaying hard, huh?
Anonymous
>>6193438 No I just hate traitors in anything.
Anonymous
>>6193439 One could make a strong case that, as Sven was initially loyal to his father (an innie affiliate) and is primarily loyal to his close cadre of fellow kidnapping-victims, he is a traitor already (to his father and homeland) and in danger of becoming a far worse and more personal one (by hiding vital information and failing to take action which could save his adoptive brothers and sisters).
Anonymous
>>6193443 Sounds like a whole lot of wrinkly brained treason talk to me. Sven is a good loyal UNSC boy.
Anonymous
>>6193444 So you think in solidarity with the UNSC, he should not let Nesta or Jorge know that they may shortly die a painful death from involuntary medical procedures perpetrated by their kidnappers and jailers?
I'm afraid we must agree to disagree, because that strikes me as among the most disloyal things I can imagine doing to a friend.
Anonymous
>>6193445 The UNSC trumps any friends, but this is very much an opinion thing.
Anonymous
>>6193446 Personally as it is the UN I cannot in good faith pledge allegiance to that flag, indivisible and under God. Also I don't want to get shot by blueberries in my own damn home just because some schmuck who doesn't speak my language decided that my traditional attire (open carrying) is a sign of aggression.
I don't know what we're yelling about. Anonymous
>>6193456 It's fine the UNSC is miles better than the blueberries UN, for one, there's no HIV outbreak wherever they're stationed.
Anonymous
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>>6193460 They're peacekeeping alright. Keeping a piece of ass against it's will.
Anonymous
>>6193456 the UNSC is miles above the UN.
I hate the anti-christ Anonymous
>>6193460 >>6193464 >milebros neat kek
Surrender and come out with your hands up! We don't want to hurt you! Anonymous
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>>6193464 >>6193468 I WILL NOT DRINK THE CORN SYRUP.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Feb 2025 08:39:03 No. 6193544 Report Time ran away from me today, and since I don't want to wreck my sleep schedule, unfortunately I'm going to have to make you lads wait until tomorrow/ later today for the update. Just too tired atm to write anything and I don't want to force myself to put out an update when I'm just not in the state to do so. Cause you guys deserve the best, not me rushing through before I crash completely.
>>6192760 That line goes so hard I might just have to plagiarize it from you anon sometime in the future, sorry.
Anonymous
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>>6193544 Take your time brother. Nothing some good rest can't fix, let that shit percolate in the back of your head.
Anonymous
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>>6193544 Take your time. Your updates are always good.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Feb 2025 21:24:46 No. 6193773 Report <span class="mu-s"> Rebooting....Monitor404TormentedCache Back Online </span>
15 Votes for Volunteering to be the first to be given augments, when the time comes.
L
2 Votes + the "I intended to die on the battle field...etc"
3 Votes for trying to warn the others and escape (100% QM honesty here, this would be a really, really bad idea at this stage)
So Sven in a show of bravery and selflessness will Volunteer to be the first augmented, on the chance it'll reduce the failure rate even by a single percent.
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6192728 That's also a killer line, godamn.
>>6192725 lol. gives a bit of McBain vibes
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Feb 2025 22:58:27 No. 6193837 Report Mostly unruffled by what you read and now knew, keeping a cool head and nervelessly examining the situation and the new information you had about what graduating the Spartan II program truly meant, you tried to think of a solution that anyone reading the paper as if it was only a set of hypothetical treatments and the early stages of a new kind of augmentation and surgery would. Scientifically and theoretically, approaching the research from that angle would be correct. But it won't uncover anything new that previous analyses haven't already uncovered, what wasn't known when the surgeries and the process were created. However, looking at it not as a doctor or professor, not thinking about it as a treatment or list of radical and dangerous augmentations, but for what it'd actually be used for by the UNSC. What it'd make you and every other candidate in the programa Experimental, prototype weaponry. That hasn't been given a field test yet. That changes things, and your perspective. Fifty six failure rate in total. That can be cut down with a few trial runs, a few tests in the field, a little training with the new equipment to understand and adapt to it. The problem is, it'd take a lot more than a hundred trials to swing the needle back towards the positive side of the graph. A second class of Spartans? Yeah, those kids would have a much higher survival...success rate than your peers will enjoy. But that is thinking about it too scientifically, too removed from the here and now and the reality of the operations. That what is being risked are your family, your friends, your comrades, your trusted brothers and sisters in arms. Fellow Soldiers. You're sure some officer whose admiring your dissertation in the OCS wouldn't flinch if they were in the same scenario. Give up some fresh faced recruits who haven't even seen real combat yet, to receive a core of highly trained, hyper lethal elites? You're sure the higher ups hadn't even thought of the individuals at risk when they signed off on the procedure when Halsey presented it. But the doctor herself had. Its why she had secretly sent out her findings for review, why she'd shown them to you. She hoped they'd find a loophole, some break through that'd reduce the risk substantially. The greatest minds and smartest people, the best of humanity, hadn't been able to find what she had hoped they would. Once more, the scientific community had let down Miss Halsey. And you would to, you might be smart, but you weren't a miracle worker. But while shaving off....five...ten percent if you were being really idealistic was just impossible. Raising the odds of the rest of the class by one percent, while generous and probably overly hopeful. Was possible. The only way to improve the procedures survivability was to perform them and study the results, then reduce the variables. The surgeries sounded expensive, and that was accounting for the cost of the equipment and treatments during recovery. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Feb 2025 22:59:27 No. 6193839 Report >>6193837 They would happen all at once, once your class graduated. But that didn't mean you couldn't knock off one percent and turn fifty six to fifty five or even get it lower if...well, lets not set yourself up for disappointment. Making your choice, you sent a request to speak with Dr Halsey in the morning, signing it as a "self requested psychological exam", then to relax you played a few memory games with Narfi and looked over some of your newest sketches in an effort to raise morale.
You found yourself staring at a picture you'd drawn, of what you imagine Purple team and its more common temps would look like as soldiers grown, reminding yourself what and who you were trying to save by making yourself test subject 001...
<span class="mu-s"> Altering Perspective </span>
<span class="mu-s"> Excerpt from the private journal of Doctor Catherine Halsey, detailing her concerns of the viability SPARTAN II augmentation procedures, and the response of the recipient of one unauthorized data leak. Subject C1-S-033 </span>
"While I'm still awaiting the return of the findings of the independent studies of those who might actually find a solution to the currently unsolvable issues presented by the augmentation procedures. In particular the report promised from my friend and mentor Ysionris Jeromi, showed promise by the initial findings of his team have not filled me with confidence. I am beginning to see why some of my more emotionally controlled colleagues have found solace in adopting a drinking habit. Not because there seems to be no means to reduce the rejection rate and improve the surgical procedures, and the rate of lethality remains stubbornly, depressingly unchanged. But because, in a moment of weakness, to try and give the best and brightest of the young Spartans under my wings a chance to know what they were facing, that there first battle would be on the operating table and how many of them would not survive to perform the service they'd been trained and raised to. I'm not sure what I was hoping for, in terms of reaction. Perhaps I wanted them to hate me. Or to give them a chance to escape, even if I know the office of naval intelligence would not allow them to succeed.
Instead. The handful of Spartans I tried to warn all reacted similarly. They maintained the secrecy of the procedure, and tried to in their own ways search for a solution, approaching the threat the surgeries would pose them as any other challenge to be conquered, another game with a trick to be found, a solution to win.
I've never felt more doubt when the leaders of my Spartans, not knowing they weren't not the only ones I'd trusted with this highly classified information, volunteered to be the first to be given the treatment.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Feb 2025 23:01:43 No. 6193843 Report >>6193839 John, because he wouldn't allow any of his "Squad" to take the risk before himself and felt responsible to in essence "cross the Rubicon" first. Sven, because he liked his odds of survival and hoped the data gathered from his treatment would reduce, even by fractionally, the failure rate of the procedure and guessed correctly due to his uniquely robust physique he'd have been earmarked to be one of the first batch to undergo the surgery. And as previously stated, the two boys had no idea that anyone besides themselves had been told, and their first reaction to hearing they had a less than fifty percent chance to survive the planned treatments, volunteered...
I've never felt such guilt, or what I assume is maternal pride, before...
-
<span class="mu-s">Sub Objective: Apple in her eye, has progressed to its final stage/ Been complete. Progress Points 5/5. Despite trying to distance herself from her work/ subjects, Sven has formed a strong mother son/ bond with Halsey and will always be one of her favorite and most trusted Spartans, and will try to maintain contact with him/ take personal interest in his exploits. All previous effects, including Sven's improved intelligence and Scientific expertise, will remain in effect in perpetuity. </span>
<span class="mu-s"> Please select one of the following completion rewards for Apple in her eye </span>
>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well >Benefit: Prototype Tester: Sven's willingness to risk himself for the good of the rest of the Spartans/ scientific progress, has gotten him the special privilege of being the first chosen to test new experimental weapons/ equipment/ technology and be trusted to perform "field tests" with them [Interaction with Quality: Officer] and this includes new ship designs when his rank rises to the point he can captain his own ship. >Benefit: On the field Researcher: RND Missions will be more common as Halsey's trust in Sven and his intellect means he will be tasked with Acquiring enemy technologies more frequently, and have some influence in determining the paths of research the materials he collects will be used for, though less than he would have had with Quality: Scientist. And this will not unlock actual RND projects for Sven-033 to head, as that Quality would have >A choice between a selection of "Rare" Advancement paths to unlock/ begin without meeting their requirements Anonymous
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>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Hard choice, any of these are great. Great update, really encapsulates Halsey's struggle leading up to the augments.
Anonymous
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>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well We may not be a doctor, but let nobody say Sven isn't one of the smartest asses the Navy has ever produced.
Anonymous
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>>6193843 >>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well The brain grows. Poor Halsey. If only she had been born a couple decades prior she probably could have figured this whole extinction thing out without needing to ruin a bunch of kids' lives.
Anonymous
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>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well SCIENCE! This would also de facto accomplish the other two later down the line.
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Yay, we made mom proud. Time to follow in the footsteps of the philosopher kings of old.
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well All options seem good but I like this best.
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
Quoted By:
On the plus side compared to the shitty survival rate is apparently the augments work better than expected when they're all together. For some reason. So that'll be a nice surprise. Clearly if we add MORE augments it'll be super duper McBetter(TM).
Anonymous
Quoted By:
>>6193843 >>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well A quality stacks faster then a benefit.
Anonymous
>>6193843 >>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Sven works out at the library
Anonymous
>>6193896 >Sven works out at the library InnieAnon
Quoted By:
>>6193843 >Benefit: Prototype Tester After all, it was our willingness to be exactly that -- a test subject -- which got us to 5/5.
>>6192882 is me. Anonymous
Why the fuck is it namefagging There's already IDs
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
Quoted By:
>>6193918 Chill out, I'm on mobile and wanted to ID myself to avoid allegations of samefagging.
Anonymous
Quoted By:
>>6193843 Oh so John also decided to go under the needle with us.
Purple and Blue team I guess lead the way.
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
>>6193918 If you haven't noticed, the guy will always vote opposite of the majority. Probably wants attention or something.
Anonymous
Quoted By:
>>6193843 >Benefit: On the field Researcher: RND Missions will be more common as Halsey's trust in Sven and his intellect means he will be tasked with Acquiring enemy technologies more frequently, and have some influence in determining the paths of research the materials he collects will be used for, though less than he would have had with Quality: Scientist. And this will not unlock actual RND projects for Sven-033 to head, as that Quality would have Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
Quoted By:
>>6193958 I've actually been on the winning side of 4/7 votes so far in this thread.
Anonymous
Quoted By:
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
Quoted By:
>>6193843 >>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
>>6193843 >Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Interesting. I imagine there are at least a couple of Spartans smarter than Sven in terms of raw intellect, but he's got other intellectual traits that resonate with Halsey like curiosity, drive, a penchant for bending the rules, a lot of creativity in coming up with unorthodox solutions, as well as a shared interest in AI. Probably the exact kind of Spartan she was hoping for to help her with her life's mission for knowledge and human advancement. Much more than just a tool for the military.
Anonymous
Quoted By:
>>6193843 >>Quality: Wunderkind: Sven's close bond with Catherine Halsey and status as one of her star pupils, has made him one of her rare intellectual equals, and besides greatly increasing his scientific knowledge and IQ, the DC for any science related challenge/ obstacle he faces is reduced. Science related advancement paths/ Optional Objectives will be easier to unlock and to progress. [Interaction with Quality: Officer]. And the rest of NAVCOM will take notice of this young, mysterious officer's capabilities/ intellect as well Anonymous
>>6194150 Others might be able to crunch more numbers than us at a base level, but our various traits multiply our ability. Pushing Science forward is just as much about mindset and skills as it is ability.
Anonymous
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>>6194179 I'd wager only Dimas is raw dog smarter than Sven. With Sven having rough parity with the other candidates who also received extra lessons from Halsey. Though depending on how things shook out for them and their focuses during their time in the program they may not have gone whole ham into the smartenizing room like Sven did. Granted every single candidate has notably high intelligence, but most of them never seem to show any inclination to intellectual pursuits. Whether that's a question of natural proclivities or simply because they were at war and decided that was kind of a very pressing issue is a better question. Or maybe all the brainy ones were unlucky and they get rocked by the augments and the ones that were left over were just the tough ones.
Anonymous
>>6194150 Makes me wonder what Halsey is teaching Dimas.
Anonymous
>>6194203 Mechanical and electrical engineering are my guess. Dimas strikes me as the type of kid who'd be right at home fist-fucking an engine or tinkering with a drone's innards.
Anonymous
>>6194213 He'll make for a good ambassador to the Huragoks after the war.
Anonymous
Since we're getting close to the augmentation process and the death of some of our brothers and sisters, I decided to throw this together so we can see who we'll have with us in the future.
https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/ There's still 37 unnamed candidates left and I'm sure I missed a few OCs from last thread, so if anyone have anything to add that would be great.
Anonymous
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>>6194224 I don't think they have an independent society.
Anonymous
>>6194273 you could probably add more on the notes on the spartans so far seen, based on their description and interactions made. Especially what we have seen from the exercises or story, they give us a look on what they are good at though it doesn't go in detail.
Jai and Kurt can be easily done in such way, same for John. Since its just 2 threads doing this changes shouldn't be an hassle. Or ask 404 about it.
also good job anon !
>>6194203 the potential he has makes him a excellent candidate for multiple scientific subjects and getting on a scientist path early. I wouldn't be surprised if Halsey decided to introduced him early to xeno-archeological dossiers on the rare forerunners ruins discovered and under control of humanity. And perhaps he is being trained to be an hacker on the side by Mendez.
Its also quite likely that Halsey and Mendez are in a "tug of war" sort of situation for each path every spartan candidate should specialize in.
>>6193843 >Benefit: Prototype Tester: Sven's willingness to risk himself for the good of the rest of the Spartans/ scientific progress, has gotten him the special privilege of being the first chosen to test new experimental weapons/ equipment/ technology and be trusted to perform "field tests" with them [Interaction with Quality: Officer] and this includes new ship designs when his rank Anonymous
>>6194309 >I wouldn't be surprised if Halsey decided to introduced him early to xeno-archeological dossiers on the rare forerunners ruins discovered and under control of humanity. Sounds cool.
>due to Sven's understanding of xenoarchaeology, he's often deployed to forerunner ruins to handle the extraction of scientists and their data during invasions >the covenant always send their best, most fanatical troops (zealots) to these sites >sven is forced to detonate bombs to keep the ruins and any remaining research out of covenant hands >zealots begin to think the huge armored warrior isn't actually human at all >it's actually a super heretical demon hellbent on destroying holy sites and delaying the start of the great journey >sven's reputation throughout the war is basically on par with john's after he destroys one of the halo rings Sven may even get to go on some escort missions with Halsey as an assistant/security detail.
Might mean Sheila survives on Miridem. Anonymous
>>6194378 i meant Dimas there for that introduction lol, since Dimas is made for deal with tech.
Though is definetly a good idea for Sven to learn about them. Even just for knowing the subject. Not sure if he should be an expert, he has a good amount of stuff on his plate at this point.
Anonymous
>>6194391 Ah shit, my mistake.
Anonymous
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There was a Spartan Yellow Team in canon that we know next to nothing about, aside from the fact they were excellent combat engineers that designed an improved helmet for the Mark IV armor. Maybe Dimas is a part of that team.
Anonymous
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>>6194396 not a problem it was still an interesting idea
Anonymous
>>6194273 Some ideas of possible notes after re-reading the first posts of thread 1 (i might be entirely wrong on these traits) :
Jai-006 : Escape Artist (multiple escape attempts, and he improves upon them), Furtive (not like Shika but Jai likes stealth), Indomitable (does not go down without a fight and he doesn't submit easily at all), Dagger Specialist (small, can be sneaked around without being noticed)
Nesta: Competitive, Violent
Shika : Diligent, Conformist
John : Born Leader, Driven
Ralph-103 : Brave (goes to try and find Shika, decides to help Sven and stick with him), Impulsive ("face when thinking about something stupid")
Kelly-087 : Rabbit (FAST), Struggler (fights for keep her hair, fights with Nesta)
Dimas-012 : Perceptive (beyond being a tech wiz he has an eye for notice differences), Studious (even with him being already very smart, he keeps going)
Fhajad-084 : Curious
Rene: Inquisitive
Jerome : Voice of Reason (kept Ralph in check from immediately running to save others)
I can't find anything on Samuel-034 and Linda-058 on early posts, except Linda getting angry because Dimas was kept away for doing more lessons and another time she was helping Jorge and James in separating Kelly and Nesta. Middle and end posts of the 1 thread, have a lot more to read through for find what we could call their traits and skills.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Feb 2025 06:01:10 No. 6194820 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache back online </span>
17 Votes for Quality: Wunderkind
2 Votes for Benefit: Prototype tester
1 Vote for on the field researcher
pretty obvious majority in favor of nabbing Wunderkind for our boy
<span class="mu-s"> Decision Made! </span>
<span class="mu-s"> Proceeding....</span>
>>6194273 That's incredibly helpful, not just but for me but for you players. Thanks for putting in the work, Anon.
>>6194378 I mean, you can excuse them for making that mistake, considering how Fuckhuge Sven is going to be, even compared to other Spartans.
>>6193902 Kek
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Feb 2025 07:15:50 No. 6194867 Report "You promise. I'll be the first put under, the first under the knife?" You ask Miss Halsey as you sit across from her, hands cold for a reason besides the cold glass of lemon water you're clenching in your hands. Volunteering to be the first clinical subject to undergo the untested Spartan II augmentations, is a lot more daunting than simply deciding you'll be the first on that boat and to the shore its sailing to or the grave or worse, a wheelchair and office job. You figure they'll find a use for the "Washouts" of the program, no matter how badly they're crippled or ruined by the augmentation process disastrously failing, but the life you envision for those unfortunates...well you'd pick the grave if the choice came down between the two. You might not be a perfect, toy soldier like some of the others, but a soldiers life and purpose had always seemed like the best for you. Dr Halsey keeps her hands tented, her head bowed, as the reading glasses resting atop her forehead catch the overhead lights of her office and shine brightly. Her black hair is uncombed and messy, more disorganized than you've ever seen. "I'll see..." She starts, pausing to compose herself, judging from the way her voice wavered when she began her reply. You interrupt. "Promise me" You repeat softly, head bowed "I feel like the other kids' big brother. I'm resilient, hell I'm probably the most durable soldier stationed on Reach already. You know, if any one of us has the best shot of getting through the surgeries in one piece, and with the intended results, its me" She says nothing, remaining silent and half leaned over the table, her head all but in her hands. The silence is uncomfortable, awkward, and makes the backs of your already ice cold feeling hands crawl, so you fill the silence. "Well, Me, or John. He's got heaps of Hamingja. Makes me wonder how the retrieval squad even managed to catch him" You ramble, to disguise your own nerves and rising worry she'll just refuse your request and turn down your offer to volunteer to be the initial source of data collected to improve the subsequent surgeries "Jorge and Sam to, since they're just behind me in terms of..." "I promise, Sven" She says suddenly, lifting up her head and make you start as you see a barely visible streak of tears running down her cheeks "I'll do all in my power to put your service number at the top of the list, that's all I can promise" You blink, taken a back as she casually wipes the tear with the back of her labcoat's sleeve "And know I'm very proud. Of this selflessness. this sense of duty. I just hope, I won't be losing one of my favorite pupils and Spartans to your protective instinct" She continues on, swiveling her chair around to look out at the training yard, where you can just make out a brawl starting between some of the other trainees "I know that, if the augments fail to take, you would be lost whether you were first or last but...." Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Feb 2025 07:16:54 No. 6194868 Report >>6194867 She shut her eyes and sharply breathed in through her nose
"It will be a harder blow, that you volunteered to be the first put on the operating table for you to be the first to be lost to it. I also promise, to collect every point of data that is produced through your augmentation and make use of all of it that will increase the odds of the other trainee. I'll do everything I can to save as many of you as I can"
"I know you will Catherine" You say brightly, standing and setting down your glass of water "You've always treated us well, and done what was best for us. I certainly don't plan to die. But if I end up a casualty of science, know that I won't blame you. It might be two years away still, but my feelings won't change. If its my lot to die, well, I'll know there was nothing you could've done to save me and take solace that you did all you could. Not sure if that'll help but....I really appreciate all you've taught and shown me already, Doctor"
"If you die, I'll be responsible for robbing humanity of one its greatest minds" She says with a weak, faltering chuckle, keeping her eyes shut to hold back her tears "And that's something I cannot forgive myself of"
"And If I die, I'll make you and everyone else I care about cry, so I can't die, can I? That's a promise. Now we're even aren't we, Doctor" You laugh jollily, trying to cheer up the second mother you found here on reach
"Don't make promises you can't keep" She says dourly
"Exactly" You confidently answer, flashing a grin. A smile returns to the good doctor's face "if I'm dying, I want it to be in the line of duty. The actual line of duty, not under a sawbones knife"
"Well, I'll hold you to that promise then. For your own sake don't break it, Sven" She replies with a wry smile. But you can tell the issue of your mortality is still weighing heavily on her mind. The way you see it. You either keep your promise and provide valuable data that might save the others, or you break it and maybe provide even more valuable data to improve the other candidates odds. You'd be happy either way. Well so long as you can still march and hold a rifle if you keep your word.
"Orders heard loud and clear ma'am" You say, snapping a nonchalant salute "If I die, I'll just stop being dead"
And it might've been your imagination, but as you left Halsey's office, you could've almost sworn you heard her chuckle. And outside of some good natured ribbing from a couple of your friends, no one questions why you asked for a psychological exam, though James, Jorge, Shika and Carris were worried and asked if you were alright, if you were happy. Ralph asks if Fangs is going to make an appearance and Daisy jokes about calling you Crazy instead of Nesta, who takes it as a challenge and makes the day's training exercise...interesting and ends up spending some time in the Brig for the mayhem she started, along with a few others who she pulled down with her.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Feb 2025 07:17:55 No. 6194870 Report >>6194868 Which got you into a bare knuckle fight later, but that was pretty much expected when Nesta decides to make things exciting. What wasn't expected, or at least something you had never seen coming was the trouble making goblin amongst you actually being right about one of her barbs and insults that she just seems to come up with randomly sometimes, a couple months after you volunteering to be Halsey's first lab rat.
Nesta had called Margaret many awful things during training, when they were on the other team. Slag, Harlot...things like that. Which is why you tried to keep her away from the leader of black team. But one day, She and Otto were taken to the brig for no reason. And just before you could start chewing out and raising a complaint about them getting disciplined for no reason, Mendez explained exactly what rules they had broken and why he had them sent to the brig.
Fraternization. Otto and Margaret had been dating in secret, puppy love. Which was against the regs. Especially for super soldiers in training, since in Mendez's own words "provided an unnecessary distraction" and "showed they weren't taking their Training seriously". You didn't really care. That they were flirting or that it was against the rules for them to. You programmed AI and sketched whenever you could, but you'd never gotten a few days in the brig for that. You earned your punishments, dammit. And when you didn't, it was because you got pulled into someone else's punishments.
So while the CPO rattled off the exact rules they'd broken and how it had effected their Spartan training, you observed and studied how the rest of the class was reacting.
And seeing the way Victor was smiling, and the look in his eyes, you had to guess he was the tattletale. Now that was something that you thought was deserving of a boot to the back of his pants. Snitching. Betraying the trust of a fellow Spartan. But why? Victor wasn't a stickler for the rules, or at least not the worse of them. You ran the possibilities through your head, and figured it was probably jealously. Margaret was pretty. It made sense, and he was the only who uncovered their secret puppy love. He was lucky you didn't have anger issues anymore.
But, more concerning, was how some of Red Team was reacting. They were sending signals. Whispering. Looking pissed. Seems they had bitten hard into the CPO's line about "Not taking their training seriously" and were not getting some ideas of their own. Bloody ones. You recognized violent intent. You'd seen it in enough of your brothers and sisters eyes to know when you were looking at someone looking for a fight. And you trusted Red Team to be able to break into the Brig and met out some discipline themselves on Marge and Otto.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Feb 2025 07:19:03 No. 6194873 Report >>6194870 Nesta was visibly struggling not to laugh, while Shika had an expression that seemed to say "Of course they got caught, they weren't being sneaky about it at all". James, seems to have noticed what you have, at least concerning red team's reaction. Jorge was just listening to Mendez's lecture, at attention.
"Can you believe this bullshit" Daisy groans under her breath "How long is he going to keep us standing in formation, talking about cooties"
Honestly, the more you ruminated on it, the more you felt like it would be pretty reasonable to punch victor in the face. They might not know, but these could your last days if the augmentations go poorly, and he went and snitched out of what you can only assume was either jealousy or a zeal for military regulations, which seems like the less likely of the two. And by domino effect, some of Red Team were out for blood. What a pain in the ass.
"Their fault for keeping a bunch of kids going through puberty in one barrack" You mumble, shaking your head and wishing Mendez would just shut up about duty to maintain discipline, proper behavior and what sorts of relationships are forbidden between enlisted individuals.
>Decide, logically, Victor should get some punishment for snitching against one of his comrades and learn the cost of having loose lips. By jumping him. >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice >Just to prove a point and in protest, kiss someone during training and laugh your way to the brig. >Warn Jerome that some of his squad mates are going to get themselves into trouble and to keep them away from the brig. >Write in option Anonymous
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice I am tempted to kissu kissu but I wouldn't want to make anyone jealous.
or spark waifu wars, when we all already know who best girl is gonna be. Besides, we need another bad odds fistfight. As a treat.
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Jerome shouldn't need us to tell him to check the jackasses under his command. Best we can do is be there for Otto and Margarete if and when shit pops off.
Anonymous
>>6194873 On one hand, Victor needs his emotional problems ironed out with a good beating before they start causing problems. On the other hand, guard duty seems like a fantastic way to improve brawler/bulwark.
>Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Anonymous
>>6194887 >On one hand, Victor needs his emotional problems ironed out with a good beating before they start causing problems Sounds like a job for Nesta if I'm being honest.
Anonymous
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>>6194888 >khornate trips >nesta >violence It's like pottery. I can't imagine the verbal and physical trauma she would dish out if informed that he was a snake in the grass for petty reasons.
Anonymous
Quoted By:
>>6194873 >>Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Anonymous
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice write-in:
>Unleash Nesta on Victor. You won't abide this act of betrayal from your "little brother". Anonymous
Quoted By:
>>6194868 >"Don't make promises you can't keep" She says dourly She said it, she said the thing.
>>6194873 Oh man, the kiss is real tempting.
>Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Jerome probably knows that they're up to something, it'll be up to him if he'll stop them or not. If it doesn't sound too much like trying to get two choice in one, I agree with
>>6194897 and we should send Nesta after Victor. Snitches get stitches, plus, it'll be trouble for the rest of us if we start doubting each other later on.
Anonymous
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>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Could we talk to Halsey about trying to create an AI of our brain during the surgery due to the ultra high end scans that will be going on? Even broaching the topic and suggesting a one by one operations schedule so any failed candidates can become AI companions/ helpers in refining/ creating new methods for the program could be massively helpful and help us get back to advancing AI Artisan
Anonymous
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>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Anonymous
Quoted By:
>Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice >write in option >>Unleash Nesta on Victor. You won't abide this act of betrayal from your "little brother".
Anonymous
>>6194487 Thanks for the info. I'll add that into the sheet once I finish work.
>>6194880 It's obviously
Nicole. Anonymous
>>6194868 >"Don't make promises you can't keep" She says dourly Nice!
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Seems kinda hypocritical to unleash Nesta while we're trying to prevent any potential schoolyard justice. Unless we just tell her to give Victor a bit of a talking-to... in her usual style. But if the addition wins, I'd add Daisy as back up. She's also mad about having to endure that lecture. Plus, she was good at threats in Silent Storm. The two of them together would send a pretty clear message, kek.
Anonymous
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>>6194911 It's a good thing everyone is entitled to their own opinions ha ha ha. Ha.
Anonymous
>>6194912 >Seems kinda hypocritical to unleash Nesta while we're trying to prevent any potential schoolyard justice. Speak for yourself. I'm not against the idea of the Spartans handling things internally via vigilante justice, but I AM against Otto and Margaret getting jumped because certain elements of Red Team actually drank the Kool-Aid.
>But if the addition wins, I'd add Daisy as back up. I'd tell Jorge to tail her instead. I imagine he doesn't much care for Otto's attitude either, so having him loom over Nesta and mean-mug the shit out of him is a given.
Besides, having to deal with Nesta AND Daisy at the same time is a punishment reserved for Tango Company and our favorite instructors.
Anonymous
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>>6194919 >Otto's attitude Meant to say "Victor", not "Otto". Fucking fat fingers and slow wits.
Anonymous
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>>6194873 >>6194887 >>6194888 I agree. So I think we should
>Give our team the low down on Victor and Red Team's plan >Delegate out Victor punishment duty and guard duty among Purple Team with us leading guard duty Anonymous
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>>6194912 I agree with
>>6194919 said. To add to that, what Otto and Margaret do in their free time is up to them so they shouldn't be punished for it, while Victor actually deserves a beating for snitching on his fellow Spartan.
Anonymous
>>6194873 >Just to prove a point and in protest, kiss someone during training and laugh your way to the brig. get a laugh out of this ridiculous situation, then get a fight. The brig is going to get bloody anyway. the kiss ? a bonus to keep during the war as a nice memory.
i find it funny this it's happening at the edge of the surgery. Mendez solution is also funny, since it might not work at all especially with all the other spartans living together 24h on 24h all day. But he is probably just waiting it out, since he knows the effects that happen after the surgery. And with that done, fraternization will not be an issue anymore, surely......
>write in option >Unleash Nesta on Victor. You won't abide this act of betrayal from your "little brother". no betrayals allowed
>>6194911 Daisy of course
Anonymous
>>6194940 >And with that done, fraternization will not be an issue anymore, surely...... >tfw fifteenth puberty hits sven like a freight train hauling trucks filled to the brim with bags of hammers and his little soldier stands at attention just fine despite the augs Years of Spartan training, wasted!
>Daisy of course I'm glad god has given mankind free will. I'm sure it was worth it. So grateful.
Anonymous
>>6194943 >Years of Spartan training, wasted! XD
>I'm glad god has given mankind free will. I'm sure it was worth it. So grateful. Don't worry anon, at least i am not yet in club Nesta !
>camera switches to Nesta watching tv in her messy room while eating fish and chips >CAM ON OL CAMELOT SCORE SOME FACKIN GOALS OR I'LL GUT YOU ALL !!! So dreamy and romantic ~ !
Anonymous
Quoted By:
>>6194919 >Speak for yourself. I suppose I interpreted the "hopefully acting as a deterrent for any vigilante justice" part of the option in a different way, emphasis on "any". The choices seemed conflicting when I read it, but I see now. Anyway, I don't really have a problem with either choice. It's not like the ancient Spartans had a problem with hazing and beating the shit out of those that behaved cowardly/dishonorably. Their instructors actually encouraged arguments and fights between trainees to toughen them up.
Anonymous
>>6194945 I am contractually obligated to quietly judge everyone's choice of waifu. Anonymous
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice >Write in option >Unleash Nesta on Victor. You won't abide this act of betrayal from your "little brother". Should send Daisy too so it isn't a fair fight. We don't tolerate rats here.
Anonymous
>>6194945 >Nestafag Impossible. Fake news. They don't exist.
Anonymous
>>6194959 Thinking about it, snitching is right up there as about the worst thing you can do as a Spartan. Nothing destroys unit cohesion like learning one or more of your comrades can't be trusted. You might start thinking they can't be trusted with the super-secret 'oly oly oxen free' code either when everyone else is prepared to die for it.
The Spartan-IIs certainly don't need a traitor like Ephialtes in their midst.
>>6194965 Kek. Nice.
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Vigilante injustice more like.
>Decide, logically, Victor should get some punishment for snitching against one of his comrades and learn the cost of having loose lips. By having him jumped. I don't care who Sven delegates this to so long as it gets done.
Anonymous
Quoted By:
>>6194965 but what if they do.....
nice image !
>>6194952 interesting
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Anonymous
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Let them have their fun, life is short.
Especially if they get instakilled by the Ur Didact later on. >>6194965 I'll have you know Nesta is a 10/10 in Space Bongland
Anonymous
Quoted By:
>>6195102 Imagine how huge Space Big Ben is.
Anonymous
>super strong and huge >super smart >selfless >great leader and tactician >already overcame anger issues as a kid >all his superiors love him I know this is a super soldier quest but Sven needs some kind of character flaw to work on throughout the quest or he'll get boring quick
Anonymous
>>6195115 What do you mean? He gets to watch everybody die on Reach.
Anonymous
>>6195131 And the 20+ years leading up to Reach. The Spartan IIs slowly eroding down. More and more pressure being put on the remainders to perform better, to do more. Colony after colony burning no matter what he does. Millions of casualties monthly mounting to an irrecoverable loss of life and an unsalvageable refugee crises. Retarded innies STILL trying shit despite knowing the Covenant will wipe them out just as fast anyone else.
>but Sven needs some kind of character flaw to work on throughout the quest or he'll get boring quick Better vote for one then, like we did to overcome his previous flaw. Or just enjoy the game and Sven's slow burnout and transformation into one of the most stressed people in the whole of the UNSC.
Anonymous
Quoted By:
>>6195135 >>6195115 Second part was meant for you.
Anonymous
>>6194873 On first read I thought Red Team was gonna try to break Marge and Otto out, surprised we have so many rats and bootlickers in our midst
>Just to prove a point and in protest, kiss someone during training and laugh your way to the brig It's the funny option
also the last chance Sven has to be a kid before he gets neutered Anonymous
>>6195164 Quick question for no real reason, who would you pick?
Anonymous
>>6195164 Also it defuses Red Team unless they want to beat us up too (more Brawler training?), and maybe makes Victor feel bad, but I don't expect the option to win since I'm voting so late
>>6195166 While Sven is the closest with Nesta out of the female candidates, he'd probably see her as too much of a gremlin and think it's way too weird
the waifufag shipper in me sees Nesta getting a little jealous for reasons she doesn't understand Probably Nicole while we're sparring or something, she had a secret she's embarrassed about and we're one of her few sparring partners who can put up a little bit of a fight
Anonymous
>>6195168 I'm proud to be an American. The First Amendment gets used so often. Really wonderful thing that. I'm happy for you.
Anonymous
>>6195170 I'd never reveal my Halo waifu, she's for (me) only
Anonymous
>>6195173 You can't hog Buck like that, anon.
Anonymous
>>6195174 Way off the mark, clearly I meant Sven's dad
Anonymous
Quoted By:
>>6195176 But DNADad can't make a grilled cheese. Boom.
Anonymous
>>6195102 >Ur Didact I think QM is going with the original "humans are forerunners" lore.
Anonymous
Quoted By:
>>6194911 no problem man, i might go re-read more later during this week
Anonymous
Quoted By:
>>6194873 >>Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice Anonymous
>>6195181 Up to him. I really liked the Didact as an antagonist in Halo 4
who sadly got no screentime in later games due to bad management decisions; there could at least have been a Halo 4 campaign DLC for a couple of missions that covered the comic book events , but the 343i forerunners retcon makes things tricky.
Anonymous
Quoted By:
>>6195234 >>6195181 >343i forerunners retcon makes things tricky. Humans and Forerunners being separate were introduced in Halo 3's terminals and the Iris ARG. As much as I hate 343, Bungee made that retcon. That said, both are Frank's retardation but ultimately bungee didn't care enough to correct it.
Anonymous
>>6194873 >>6194897 +1>>6194965 You just sold me on Nesta.
just kidding, I'm Team Shika. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:JgSolL/0 Thu 13 Feb 2025 01:43:31 No. 6195282 Report Bad news gang. There probably won't be an update tonight. My internet went down completely randomly and nothing I've tried has brought it back. So, unless it does turn back on randomly, there isn't going to be progression tonight Since phone posting is a real pain in the ass and I can't write whole ass updates like this
Anonymous
>>6195282 I bet the innies did this.
Anonymous
Quoted By:
>>6195272 I must judge you. but I won't >>6195282 >>6195283 Gods damned innie terrorists.
Anonymous
>>6195272 If Sven ever got a gf, she would clearly need to be of good Norwegian stock and willing to larp as a shield-maiden. It's what real dad would've wanted for his son.
Did that old Norwegian couple that Rion travelled with in Smoke and Shadow have any children? I suppose if necessary Sven could always settle for a Swede, maybe Naomi or Sigrid Eklund. Though real dad would be a bit disappointed.
>>6195282 It's cool. Don't risk the QM curse by messing with any cords or cables.
Anonymous
>>6195299 >sven >being racist Pshaw sir. Everyone is equal in his eyes. Equally less.
More realistically he'd probably settle for someone who just spoke Norwegian. But he'd probably rankle if he has to hang with "normal" people. Imagine living your whole life at 80 and suddenly you have to start going 20. It would probably be quietly frustrating for someone like Sven who wants to be pushed and challenged to feel fulfilled. I figure he'd probably prefer someone who could have been in the Spartan program themselves, though not necessarily actual Spartans. It'll be a Spartan kek Anonymous
>>6195282 Damn... New router time, maybe? Or is it area-wide?
>>6195283 I did no such thing. I quite enjoy this quest.
>>6195299 >If Sven ever got a gf, she would clearly need to be of good Norwegian stock and willing to larp as a shield-maiden. So... Daisy, maybe? I think she's the closest the program has, ethnically and in attitude. That said, Daddy Askeland probably also didn't want us to grow up to be a chemically-castrated government murder-cyborg, so we're already letting him down on life-choices and potential for grandkids. Might as well get a QT quiet cyber-ninja GF out of it.
At least we won't be engaging in a quasi-oedipal hologram roleplay like John.... Anonymous
>>6195335 >didn't want us to grow up to be a chemically-castrated government murder-cyborg Spartans aren't chemically castrated, Naomi was unlucky with one of the augs and went sterile. Otherwise they have reduced to negligible sexual drive, it's not totally eliminated. See Maria-062 who wants kids, and Randall who had a kid before his augs were removed. And Sven's not just a murder cyborg. He's a soon to be murder cyborg officer with a keen interest in the sciences and art.
>>6195316 >More realistically he'd probably settle for someone who just spoke Norwegian. I'm sure Daisy could pick it up.
Anonymous
>>6195343 Any of the Spartans could pick it up. And probably half of the population as well. It's only actually hard for -some- people to surpass monoligualism kek
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice As funny as kiss would be, time for a fistfight with Red Team
>>6195299 Considering that his Viking ancestors did have quite the taste for feisty Anglo-Saxon women, I'm sure they'd heartily approve of Nesta.
Anonymous
Quoted By:
>>6194873 >>Just to prove a point and in protest, kiss someone during training and laugh your way to the brig. Anonymous
>>6195335 >spoiler Embrace the AI gf. Anonymous
>>6195419 You can't impregnate an AI, bro. I know you're trying very hard but it doesn't work that way big man. Anonymous
Anonymous
Quoted By:
>>6195427 One small issue, AI are dead. No life. No find. No whey. I am sorry Mr. Goldblum.
Anonymous
>>6195419 >the prototype is way better than the finished products Many such case.
>>6195420 With how advanced med tech is in the UEG, I wouldn't be surprised if there's an artificial womb or something they can use.
Anonymous
Quoted By:
>>6195439 There's something I find just plain icky about that idea kek
Also, goddamn they gave Cortana some fucking CHOMPERS in the new games. Like shit dude. Horses are jealous of her bite. Who the fuck was in charge of the modeling cause they fucked up. Anonymous
Quoted By:
>>6195439 It could be a thing. With how the timeline is, Halsey does augmentations on the Spartans like only a week and a half after giving birth to Miranda, which is kind of peculiar without some sci-fi artificial womb technology.
That said, she is kind of a workaholic, so I guess it's not impossible that she would just give birth and immediately return full force to work. Postpartum recovery could just be a lot more efficient in universe as well.
Anonymous
If Sven is the big brother of the group, who is the big sister of the group? I know you may have the gut instinct to say Nicole but she's definitely "middle child" vibes. Also she's a Filipina which instantly gives her chaotic energy and forbids the big sister role. Bad luck. I honestly can't get that big sis impression from any of the other candidates.
Anonymous
>>6195513 My gut says Kelly, but I don't really have anything concrete to back up that assertion.
Anonymous
Quoted By:
>>6195514 >bit of a rebel >gave a sentinel the middle finger >listens to Queen >has a very, very dry sense of humor at times (uses it to lighten the mood for her teammates and maybe as a bit of a coping mechanism?) ... maybe?
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice >>6194982 I'd agree if it was anything less severe. Girls have cooties, I'm sorry but Victor did the right thing, lest all of our candidates become gross.
Anonymous
>>6195360 In the context of Halo, more than half. Education is a solved issue in universe and hyper optimized even on the most backwater of outer colonies.
>>6195419 Live you dream, king. Don't let the naysayers tell you otherwise about superior AI waifus.
>>6195513 Maybe August? She's the only female TL we don't know really anything about. Either that Or Riz if you're willing to tolerate cross cannon from the TV show.
Anonymous
>>6195803 >Maybe August? She's the only female TL we don't know really anything about. Either that Or Riz if you're willing to tolerate cross cannon from the TV show. I have no idea who either of those characters are. I never watched any TV show so that's on me. Was it that live action one? I heard people say Chief took off his helmet and I immediately clocked out and lost interest in watching it before I even began.
Anonymous
>>6195811 No worries, the TV show is explicitly not-canon and barely anybody watched it in the first place.
Anonymous
>>6195811 August is the leader of Omega Team from Halo Wars. Riz is from the TV show, who was later cross canonized as a temp member of Omega Team. And yeah, Master Cheeks takes off his helmet, it's awful.
Anonymous
>>6195813 >the TV show is explicitly not-canon and barely anybody watched it in the first place. kek that bad huh?
>>6195821 >August is the leader of Omega Team from Halo Wars. I forgot that game existed. Huh.
>Riz is from the TV show, who was later cross canonized as a temp member of Omega Team. And yeah, Master Cheeks takes off his helmet, it's awful. Was she actually a decent character or was it just "money"?
>they made JOHN HALO take off his helmet I remember when they put Merster Chief in da Sodur. Better times.
Anonymous
Quoted By:
>>6195836 >Was she actually a decent character or was it just "money"? I wouldn't say they were good but the other Spartan weren't the worst part of the show.
>I forgot that game existed. Huh. Good timing to be reminded then because we're likely about to have a confrontation with Red team, the primary Spartan team of both HW games. Jerome, Douglas, Alice and whoever else 404 adds to it.
Anonymous
>>6195803 There's also Cal for a big sister, I guess.
>among the tallest girls, so she has that imposing physical presence >on kurt's team (one of the best) which must earn her some respect from the others >pulled her punches and was apologetic to sven in that stacked fight he had against kurt's team, indicating she's pretty empathetic There was also that time Nesta was rambling about the ODSTs to Sven, and Sven encouraged Nesta to go tell Cal about it, like offloading a sibling that's currently annoying you onto another older sibling.
Nicole might be another option. Everyone, even John and Sven, respects her fighting abilities, but her cheerfulness kind of feels more like a little sister to me.
Anonymous
>>6195803 Why do you need to remind me that the TV show existed.
Anonymous
Quoted By:
>>6195872 Mister Halo Actor is right, to be fair. That quote is 100% accurate.
Anonymous
Quoted By:
>>6195859 Cal might be a good option, she seems pretty genial.
>>6195872 Gotta spread the suffering around. Make sure everyone feels included.
Anonymous
Quoted By:
>>6194873 >Volunteer for guard duty once Mendez stops his lecturing, patrol the brig and chat up Otto and Margarete, while hopefully acting as a deterrent for any vigilante justice >Unleash Nesta on Victor. You won't abide this act of betrayal from your "little brother". Anonymous
Any future scenarios you anons are interested in seeing? My biggest two would be
Escorting a UNSC diplomat to try to tardwrangle the Innies into not being retards
Cole got a few of them to be helpful, there's precedent! Taking some Covenant POWs and getting to know them. I wonder what a Sangheili would think of the story of Ragnar Lothbrok, or if the Unggoy end up becoming friendly if they stop being mistreated for a week
my headcanon is a large plurality of Unggoy are also child-soldiers, that would make for an interesting dynamic. .
>>6195813 >the TV show You could tell me that Halsey had an interspecies lesbian romance with Atriox's sister and I wouldn't see an immediate reason to disbelieve you. That's how much I keep track of that show.
>>6195859 >There's also Cal for a big sister, I guess. At some point we should sit down and remind her that if a giant monkey-man from the 9th dimension is about to whack a squadmate with a big hammer, she shouldn't block the hammer with her face.
Anonymous
Quoted By:
>>6194873 Since Valentine's Day is tomorrow I'm switching
>>6195102 into
>Just to prove a point and in protest, kiss someone during training and laugh your way to the brig. Anonymous
>>6195917 I don't think that's head canon anon, it's effectively true. In regards to the POWs, I feel as if a Sanghelli would give absolutely zero fucks about what ever we had to say about anything, especially regarding human (ie heretic) culture, especially if they're of a higher title.
Anonymous
>>6195928 >I don't think that's head canon Well no one said they were child soldiers in the games and I don't have encyclopedic knowledge of the lore, but it seemed like a reasonable conclusion to come to.
>human (ie heretic) culture It could be presented in generalities, if the Elite was bored and coaxed into talking about stuff.
The other scenario barely worth mentioning because it's a total longshot with ~0% chance of happening would be to find the San Shyuum homeworld and meet the guys who considered the Prophets blasphemers for using the Forerunner technology. I don't think humanity has even encountered them in official canon yet, would they honor humans as the Reclaimers? Sperg out for similar reasons the Prophets did?
Anonymous
Quoted By:
>>6195943 >Well no one said they were child soldiers in the games and I don't have encyclopedic knowledge of the lore, but it seemed like a reasonable conclusion to come to. They grow and reproduce quickly, keep their neuroplasticity well into adulthood, and (albeit somewhat unenthusiastically) are fed via "food nipples" on Covenant ships. They could be said to be extremely neotenous.
Anonymous
>>6195917 >Any future scenarios you anons are interested in seeing? I really liked that scene in the Forward Unto Dawn movie where some hacker kid at Corbulo manages to decrypt highly classified helmet cam footage, and the kids there get their first glimpse at a Spartan. Since this is "War Reports", I hope we get a scene like that with some of Sven's footage.
>Escorting a UNSC diplomat to try to tardwrangle the Innies into not being retards Could be interesting. We know the outer colony leaders laughed at the UNSC when they first went public about the Covenant threat. It wasn't until they showed them recovered logs from the attack on Bliss that they actually started believing them. A fully armored massive guy showing up with an envoy and those logs would definitely be a convincing argument as to why they should take the threat seriously.
Also while we're on innies, Spartans are basically mythical. The UNSC doesn't make the project public until the end of the war, so the Spartans' reputation is built entirely on rumor. Spartans are acknowledged as the boogeyman for innie children. They even have a nursery rhyme about them, kek.
>Don't be spoiled, don't start a fight. Always be careful, here at night. Because the Spartans might come, in suits that weigh half a ton. And they'll steal from you all you gots, just like they did from Colonel Watts. >Taking some Covenant POWs and getting to know them. The Sangheili prisoner Cole took at Groombridge wasn't interested in anything humans had to say and didn't even think they were worthy to hear his name. Humans are called "nishum", which is an intestinal parasite. You don't talk with an intestinal parasite, you purge that shit. Sangheili often kill themselves when taken prisoner by other sangheili rather than bear the shame of imprisonment. Being captured by humans is an even worse humiliation than that, so I don't think it's too likely they'll be open to conversation. Though they're still individuals, so I guess there might be more openminded, less fanatical rare cases (Zhar, the friend of Thel, for example), but these odd cases are usually purged early because you're really in heretical territory there.
Read that "ONI Directorate Memorandum Interrogation Findings" report on "Subject 386" for how conversing with the average sangheili prisoner would probably go. You can also check out that cutscene where Thel was held captive by the Gravemind with John in Halo 2 and how he reacted to being presented with the facts. The zealotry is strong.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 03:25:21 No. 6195995 Report <span class="mu-s"> Connection Reestablished installation wide </span>
<span class="mu-s"> Rebooting.... Monitor404TormentedCache back online </span>
Sorry about that again, still have no idea what knocked out my internet for a whole day +. It only just came back on.
19 Votes for Volunteering for guard duty/ Protecting Margaret + Otto
L
7 Votes for sending Nesta after victor
L
1 Vote for working with all your team
4 Votes to protest and prove a point
Sven's big brother instincts kick in again and he'll volunteer for guard duty to keep red team in line.
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding </span>
>>6194965 That's fantastic and funny, thanks for making it. Love the fan art this quest has receive so far. Makes me excited for the future events I've got cooking up.
>>6195917 I'll give you guys the blood eagle some covies, cause I really want to write their reaction to finding a zealot or chieftain with their lungs draped over their shoulders. But that's just me personally, also have some ideas for ship combat...
I'll keep the scenarios in mind, since they sound pretty cool.
>>6195988 Also like yours, since hypercam footage of Sven fighting Covenant sounds like it'd be a really fun perspective to right. And yeah you're right, the issue with taking elites prisoner is they like to commit self end and have not only drank but guzzled the koolaid.
Anonymous
>>6195995 Can we send someone after Victor pretty please?
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 03:36:41 No. 6195999 Report >>6195998 If enough people vote for it, sure.
Anonymous
>>6195998 >>6195999 Since he said please, I will throw my lot in with him. Thrash the snitch!
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 03:47:48 No. 6196007 Report >>6196004 Already writing the update, the voting for this round is closed
Anonymous
Anonymous
>>6195999 >>6196004 >>6196007 I was hoping that you'd use QM fiat to include the snitch getting stitches since it doesn't contradict the winning vote and it had a lot of support. Do both in the same update for brevity.
Anonymous
What's done is done, we just punish Victor after this. Or hell, just point Red Team in his direction after telling them what's really going on.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 04:07:33 No. 6196019 Report >>6196011 A third isn't enough of a majority for me to add it in on good conscience, especially when some anons' didn't like the choice. And pushing it through wouldn't be fair to the fifteen or so who didn't vote for it. And neither would be counting votes after the voting period.
If it had half or more of the votes volunteering had, it'd have gotten through. But it didn't get enough support.
>>6196018 exactly
Anonymous
Quoted By:
>>6196019 That makes sense to me.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 05:08:06 No. 6196039 Report But all his lecturing gave you time to formulate and perfect your plan to prevent Otto or Margaret's punishment from going far beyond the discipline the Chief had in mind for them. For a moment, you think about meting out some vigilante justice yourself through Nesta. Victor really does deserve a punch to a face if he snitched on his team leader and team mate, for any reason really. But if is the most important variable. IF he did it, which you're just making an assumption he did from the smug way he was smiling while Mendez began listing of their breech of regulations and gave them a chewing down in front of ninety eight other recruits. It was entirely possible that you were wrong, that Victor had nothing to do with their secret being found out. It was just bad leadership to make a call based on assumption and conjecture, and worse to risk a fellow soldier in a flash of anger caused by what could be just unfound suspicion. You'd find out if Victor did play tattle tale, remove the variable and doubt, then give him a beating if he was guilty. Telling Nesta to or any of your squad to ambush him, would make you no better than the elements of red team planning to jump Otto and Margaret. And knowing the kind of mind-set and headspace Mendez had drilled into all of you, they'd probably focus their vigilantism on Margaret. As she was team leader, and she was setting a bad example in their eyes. And the instructors. And thinking about it like that, helped you find the solution you were looking for. "You're one of the last of the trainees I'd expect to volunteer for guard duty, -033" Mendez says, one eyebrow arced as he looked you up and down, once the days training exercise was done, you'd caught his attention, requested permission to speak and told him you'd like to spend the night on patrol "One might suspect an ulterior motive for this rather out of character behavior, Trainee. I'll trust your word, but know that if its found that you used this as a smoke screen or tampered with military property, went AWOL or any other troublemaking..." "You do not need to explain how I'd be disciplined for rule breaking, I might as well have eaten the regulations by how well I know them, Chief Petty Officer" You answer and interrupt, saluting more stifling and disciplined than you usually do "I just think some extra duty will do this trainee some good, improve discipline" He looks you dead in your eyes, his black and shark like as ever. You can smell the lingering traces of cigar smoke clinging to his beard as he narrows his eyes and reads your expression and posture. There is a sparkle in his eyes, a twinkle of something as he pulls his hand down his salt sprinkled beard and nods exactly once before standing at attention, and raising his shoulders. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 05:09:06 No. 6196040 Report >>6196039 "I expect a flawless report in the morning, Trainee. And don't expect to skip the day's calisthenics to catch up on your sleep" He answers "You'll be joining third shift, and will report to and follow chain of command and be treated like any other guard on duty. No slacking. Goofing off. Or Sneaking away"
"Loud and Clear, Chief" You answer with a nod "I'll be a model soldier for at least one night"
"Did he lose a bet or something?" you hear one of the other instructors mutter behind Mendez's back. You smirk, and jog away to catch up to the rest of the class. They were serving salmon at the mess tonight, and you didn't want to miss your chance to stack your tray with it.
It was eerie walking through the compound at night, without trying to avoid being spotted and keeping an eye out for flashlight beams, the subtle glow of night vision visors or the glint of rifle scopes catching the star light. You'd been watched like a hawk since the sun fell over the horizon, but now that the stars were out, you'd been given a little leeway. Though you know you were still being tracked. The trainers knew not to trust you and give your leash too much slack, but they'd agreed to let you in to patrol the brig after you turned out your pockets and shook your boots to show you weren't planning to spring the prisoners in their out.
You decided to check on Otto first, just on the off chance your assumption about red team's target was wrong.
"Up, boot!" You bark, flashing his eyes with the heavy flashlight you'd been given, that you noted was sturdier and well constructed enough to serve as a bludgeon
"Sven, in uniform? This has to be a nightmare" Otto jokes, covering his eyes "And cut that out your prick, you're hurting my eyes"
"I don't like that tone Boot" You say, trying very hard not to laugh as you mercifully pull the beam away from his face "And this is no nightmare Otto, I'm here, in the flesh"
"Did they finally convince you to sell your soul or did you kill and impersonate one of the guards on duty?" He asks calmly, as the two of you talk in near total darkness, him sitting on the bare ground of the holding cell while you stand outside of its bars and plexiglass
"Volunteered, figured it was the only chance I'd have to chat with you" You answer, pulling out your sketchbook and leaning your back against the barrier between the two of you
"About what, tell me how we could've gotten away from this?" He asked, a twinge of resentment in his voice before his sense of humor returned "Or were you just feeling lonely"
"Aren't you? I just want to chew the fat with you, Otto" You answer as you begin sketching Otto, chained to the wall and looking definitely up, a defiant smirk on his face that made it seem like he was about to make a wisecrack before being lead to execution "Maybe I was just curious"
"About what?" He asks after a moment of letting the silence and darkness to settle.
"Think of this like its a sleepover" You answer with a wry grin
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 05:10:07 No. 6196041 Report >>6196040 "You got onto guard duty, just to gossip with me about me dating Margaret? Kind of feels like you're rubbing it in my face, big guy"
"Well you aren't a dog that's made a mess on the floor, brother. I think Mendez overreacted. I'd say I'm happy for you two, but...well that'd be a little tonedeaf" You answer as you flip the rough sketch around and shine a light on it "What do you think"
"Isn't using me as a model even more tone death?" He asked, trying not to smile "And if you want to gossip like a little girl, Margaret and I just...clicked. I don't know how else to explain it"
"You two have a similar sense of humor, I think I know what you mean" You hum as you turn the sketch book around and get back to refining it and scratching in some details "You two, in hindsight, were like peas in a pod. I'm sure you make a good couple"
"Well its done now" He sighs, sadly shaking his head in the gloom
"Don't talk about it like it was a mistake. We're human" You commiserate, as you start shading with a hunk of charcoal, going for striking, deep shadows around the sketch of Otto, that look like ghostly silhouettes
"I might be, not sure about you. You might have more bear in you than man" He jokes "And...I just don't think its going to work out, after this. I feel like, I got her in trouble"
"Regulations got you in trouble" You say, shaking your pencil "And even if it doesn't last, at least it happened"
"How'd love talk turn into your playing therapist?"
"Don't know, maybe its because you got all gloomy about it. Tell me, have you and her swapped spit" You tease and he laughs
"Yeah. She initiated, actually" He says, easing up "Our first one, I meant"
"Cute" You coo and laugh as he smacks the wall between you
"Oh it was bad enough I'm locked up in here, then you had to come here and play pest" He laughs, relaxing greatly "Hey, let me see your drawing, I got some thoughts"
You oblige "And I didn't come here just to annoy and tease you, I really think this is too heavy of a punishment. It isn't unusual in militaries, actually"
"Dating? and why you've got me kneeling like that, I'd be standing up and putting up more of a fight" He says, as you roll your eyes and search your pockets for an eraser. They hadn't found everything you had in them, and certainly not your drawing supplies
"Yes. like the sacred band of Thebes" You explain as you listen to his critique and adjust your sketch to his wishes.
"Never heard about them. Was I in here longer than I thought?"
"Well, Deja's lessons never touched on them, but the basics and what matters is..." You start and find yourself having a similar conversation with Margaret, who was in a much sourer mood than Otto was. Or was until you started talking about the sacred band
"You're making that up, Sven. An entire army made up of lovers? That sounds like a bad romance book" She says as you draw her dressed in hoplite armor
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 05:11:08 No. 6196042 Report >>6196041 "Oh they were real, and fought the original Spartans. So well they ended their dominance of the greek states" You explain with a smile "Though, they were all men"
"How'd that work out?" She says, scrunching her nose. You shrug
"I figured you'd know, considering your fraternization" You answer back "Guess its different then"
"Has to be" She says "And you talked with Otto? He isn't mad with me?"
"He was blaming himself, actually" You tell her "And asked me to deliver his apology in his stead since he is on the other side of the compound, currently"
"Didn't know cupid pounded back protein supplements" She says, her eyes looking a little brighter "...I just have a bad feeling this is the end of...what was between us"
You were beginning to think the same, with how doom and gloom the two of them were being about it. And you couldn't exactly give them advice. As far as you knew, they were the only two here with any dating experience.
You stop, having started sketching some details onto the shield of the sketch of Margaret and were about to start drawing the armband of the thebian band and start sketching Otto beside her, when you heard a door creak open and footsteps. Then saw the beams of flashlights cutting through the dark
"Are you actually supposed to be here?" She asks quietly "You aren't getting busted for sneaking out are you?"
"No, I wasn't lying about volunteering...they aren't supposed to be here" You say as you set your sketchbook and stand up, shining your own flashlight back at the group of Spartans in training
There were five of them in total, all of them dressed in their training fatigues and wearing mud on their face to blend into the darkness. And they were all stunned to see you, dressed like an instructor and standing outside of Margaret's holding cell
"Sven" The leader, or at least Vanguard greeted hesitantly. You could tell from their voice and way they moved that they were Yasmine-148. Who had a creepy habit of "Planning to kill everyone she met" more often than was normal among spartans, but was a usually one of the nicer girls in the class. And also one of the smartest
"Little bee" You greeted politely, and turned the beam on the four others faces, Kang-Dae-115, Nadja-078, Sal-009, and Alia-086 "King Kang, Nada, Salisbury, and Princess Ali"
"Take it you aren't here to give her a lecture" Kang-Dae says slowly, not taking his eyes of you. He's smart to do so. None of the five have ever beaten you in a spar, or won against purple team in a match "Like we are"
You click your tongue and move the flashlight down to their hands
"Lecturers usually don't need knives, asshole" You coolly reply, tapping your boot's heel on the ground, as Margaret leans against the bars and tries to see whats going on through the plexiglass panels between them
"What are you doing here, Purple one?" Yasmine asked, signaling the others to stay back "You shouldn't..."
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Feb 2025 05:12:59 No. 6196043 Report >>6196042 "Be on guard duty?" you ask and smile, shining her in her eyes just to be spiteful "I volunteered, I should be the one asking you what you're doing out past bedtime. Though, I already know"
"Do you?" Nadja hissed through her teeth
"You made it pretty obvious during the morning's lecture" You answer "Figured one of ours should keep watch, make sure you wouldn't succeed"
"You're taking her side?" Sal asked angrily
"Why not" You answer "I might know the regs better than anyone, but that doesn't mean I like or agree with them, Steak"
"She needs to be taught a lesson, Sven" Alia says gently, as Yasmine nods in agreement "Surely you..."
"Won't step aside to let you five dogpile one of our own? Sure she broke the rules so what. I make a habit out of it" You say firmly, eyes locked on hers, grip tightening around your flashlight. It'd make for a very good bludgeon
"So we have a problem then" Yasmine sighs through her nose
"Only if you don't back off and go back to the barracks" You answer calmly "right now, we're in the diplomatic phase"
"We have you outnumbered five to one" Kang-Dae barks, like a good dog
"Don't..." Sal says, eyeing your flashlight, having come to the conclusion of just how effective it would be as a maul.
"And you think that's enough to slay a dragon?" You threaten "Yasmine, talk with me, before I put Kang-Dae into the infirmary for a week"
Yasmine shut her eyes and stepped forward
"If she doesn't learn to be better, she'll be a risk in operations, to not only herself and the rest of her squad. A leader cannot be seen breaking the rules. And we must take our training seriously, slacking won't do any of us any good. Would you trust her to have your back, when she's so careless already?"
Well. You trust Nesta back there... and you almost say that. But you have to be serious. These five are moments away from deciding you need a beating as well.
>"Yasmine. I'm much more carefree than anyone else here. And I'm also one of the best in the program. You've trusted my calls before. You're being stupid. A knife in the side won't teach Margaret anything" >"Mendez wouldn't approve of this. Where's the discipline and honor in ganging up on a girl in a cell. She's been punished already. Turn around, and I won't tattle" >"Are you jealous she knows what a kiss feels like or something? Why does her and Otto sitting in a tree, K. I. S. S. I.N.G upset you? I'd be angrier at the one who snitched on them. That's a bigger betrayal than fraternizing, surely" >"This is Trainee-033. On patrol in the eastern holding cells. A group of trainees have broken in and are armed, repeat, five recruits have entered the brig with knives. Send back up" >Headbutt her >Write in Anonymous
>>6196043 >Headbutt her B R A W L E R
Or we could go the Venom Snake route with a write in. Might even get a sick ass eye patch out of it.
Anonymous
>>6196043 >"Yasmine. I'm much more carefree than anyone else here and I'm also one of the best in the program. You've trusted my calls before so listen: She's been punished already, turn around and I won't tattle." Or some other combination of 1 and 2. She would learn a lesson from getting stabbe ld just not a good one.
>If she doesn't learn to be better, she'll be a risk in operations, to not only herself and the rest of her squad. By kissing someone?
>A leader cannot be seen breaking the rules. Why? Sven breaks the rules all the time and no one can question his ability to lead.
>And we must take our training seriously, slacking won't do any of us any good. The only slacking Margaret did was getting caught.
>Would you trust her to have your back, when she's so careless already?" Again, the only carelessness was getting caught. That doesn't merit getting ganked.
This reasoning makes no sense. What's the actual reason here? Just a power trip?
Anonymous
Quoted By:
>>6196043 >Headbutt her fight fight fight
Anonymous
Quoted By:
>>6196043 I'll support the write-in economy
>>"Yasmine. I'm much more carefree than anyone else here and I'm also one of the best in the program. You've trusted my calls before so listen: She's been punished already, turn around and I won't tattle." Anonymous
Quoted By:
>>6196043 >>Write in >"Your words say you're worried, but your actions say you're angry. Are you really here for the right reasons? Or are you just here to be a bully? What lesson could you possibly teach her with knives? That she can't trust to be herself around her peers? Around you and I? That she must always walk on eggshells and worry that she isn't being enough of a Spartan for you? You didn't come in here with soap in a sock, you came here to bloody her. To carve your pound of flesh from one of our own. Or are you going to prove me wrong and go back to your bunks while I handle their conduct?" I will infuse all of the verbosity and melodrama. Also we're dealing with it. Come on, we can be trusted. Sure the resolution might not be in the way they wanted but hey.
Honestly though, their massive overreaction is insane. They could have just came in with a stick or something. Not busted out the shivs. Anonymous
Quoted By:
>>6196040 >>6196041 Also ayyyy the sketching is real lmao. Nice.
When is Sven going to doodle Mendez and Halsey holding a hand of Sven to either side of him walking off into the sunset? Fridge drawing tier, intentionally. Anonymous
Quoted By:
>>6196043 >"What lesson is she gonna learn from this? That her fellow Spartans will literally stab her in the back over rules and regs? That she can't trust you? How is that supposed to help any of us in the field, having to watch out for you five acting a damn fool like this?" Anonymous
>>6196039 Magaret's a team leader? What colour?
>>6196043 Fucking what, they came with knives? We really should have called our team with us. There's no way they could have organized this without Jerome knowing, is he leading another squad headed for Otto or something?
>"Yasmine. I'm much more carefree than anyone else here. And I'm also one of the best in the program. You've trusted my calls before. You're being stupid. A knife in the side won't teach Margaret anything" + And do you think the rest of the program will be able to trust you and your gang to have our back after you decided to pull knives on a fellow cadet?
Anonymous
>>6196078 >What colour? Black. Canonically they're all wash-outs who had the good fortune of being re-augmented and retrained. Bad news is that they got to handle ONI black ops exclusively, all strictly off-the-record shit.
Anonymous
Quoted By:
>>6196080 Oh, I thought Black Team only became a thing after the augmentation, guess I must have misremembered.
Anonymous
>>6196043 Holy fuck, they're hypocrites. Laugh in their faces.
>Write in >Right now, I'm sure as hell trusting Margaret to have my back over you lot. Besides, you've broken rules yourselves: up past curfew, carrying a weapon without authorization, threatening mob justice on a fellow trainee. You're also not sanctioned to be here. The way I see it, if anyone needs to be punished here, it's you lot. Fortunately, I'm not much for rules myself. Turn around right now, go to bed, and I'll let this slide. Push this, and we're going to have problems. Velvet Glove, Iron Fist.
If they don't back down, open with HEADBUTT.
Anonymous
>>6196046 >Sven get shank in the eye Fuck it, we Odin now.
Anonymous
>>6196088 If Sven lost one of his eyes how nuclear do you think Halsey would get? How about the rest of Purple team? I think Nesta would spontaneously invent new slurs so foul even the dead would turn away in revulsion kek
Anonymous
Quoted By:
>>6196088 If they stab us, I am voting to take that shank and make them eat it.
Anonymous
Quoted By:
>>6196043 >"Are you jealous she knows what a kiss feels like or something? Why does her and Otto sitting in a tree, K. I. S. S. I.N.G upset you? I'd be angrier at the one who snitched on them. That's a bigger betrayal than fraternizing, surely" I see why they straight up went to be Spooks.
Anonymous
>>6196090 I'm sure they can just flash clone another eye for Sven so Halsey probably won't do much, especially to her Spartans. Mendez probably won't do a thing either since he sorta set up this situation in the first place.
Now Nesta and Daisy, I'd be scared of them.
Anonymous
Quoted By:
>>6196043 >>6196083 Supporting this write in
Anonymous
Quoted By:
>>6196102 Oh I don't think Halsey would do anything in particular. I just think she'd have that kneejerk reaction to one of her favorite kids getting one of his (second) most special organs obliterated. Mendez would totally put these goobers in the brig for a while though, since that would be battery on personnel in this case. Planned or no.
>the mythical "common ground" is reached between nesta and daisy uh oh
Anonymous
Quoted By:
>>6196043 >>"Yasmine. I'm much more carefree than anyone else here. And I'm also one of the best in the program. You've trusted my calls before. You're being stupid. A knife in the side won't teach Margaret anything" Anonymous
Anonymous
>>6195917 >Escorting a UNSC diplomat to try to tardwrangle the Innies It could happen, but i find it hard to make a spartans public protection detail for a UEG diplomat. Maybe a spartan team is sent for saving one, if its important and influential enough. A public protection detail would make sense only for someone truly high rank in the UEG or UNSC, and even then i don't remember them getting any spartans assigned. You don't want an enemy or potential enemy to know you have visibly and publicly deployed one of the most costly and valuable infantry you ever had made, even if its for a few days of agreed upon peaceful talking. Innies have done a lot of bad things...for getting a chance, and lets underline it, a chance to hurt even one spartan. Not kill, just attempt to wound them.
>Taking some Covenant POWs and getting to know them. i am not sure how much Sven want to know Mr "i like gunning down this apes that ask for mercy and slicing them up with my energy sword :), i am very honorable and i love the Journey !". Especially after the 50th or so world glassing and if any brothers or sisters are dead. Maybe he could do it for break one during interrogation. Not exactly the same scenario, but it could happen for someone that cares so much for his new family !
I think this trailer from 1:11 to 1:33 gives a small glimpse of what the average Covenant soldier thinks of humans.
https://www.youtube.com/watch?v=3zcO28JbHxI But anything from Halo Wars is pretty spot on too
https://www.youtube.com/watch?v=UpfK2t1W0M4 For future scenarios, we said many first thread. Don't have any new one in mind, still would like to see us assigned on a mission to ensure a valuable Army or Unsc depot/base is protected while being evacuated of all of its military assets. Even mothballed CMA ships can be retrofitted and reused. Or maybe the place has a veritable amount of military vehicles there, like a lot enough to consider taking them away instead of leaving them. I wouldn't mind secret missions with ONI spooks too. Variety in terrain and biomes where we are deployed would be also nice.
>>6196043 >Write in >"Yes. She is a spartan like all of us. She passed through our same hell, with us. Where is the slack in her or Otto training ? Because i did not notice their efforts being worse than anyone else. Her and Otto kissing and caring deeply for one another wouldn't wipe away the effort they put." >"A leader very much can do that, Yasmine, it has been done constantly through history. Its done everyday. I do it. The important thing about rules though is another :" >"You need to know which rules are worth breaking. And the one you guys want to break, is not worthy. One of us ending carved up, doesn't give us or the program any benefits at all." Anonymous
Quoted By:
>>6196043 >>"This is Trainee-033. On patrol in the eastern holding cells. A group of trainees have broken in and are armed, repeat, five recruits have entered the brig with knives. Send back up" Anonymous
Quoted By:
>Write in >"Yes. She is a spartan like all of us. She passed through our same hell, with us. Where is the slack in her or Otto training ? Because i did not notice their efforts being worse than anyone else. Her and Otto kissing and caring deeply for one another wouldn't wipe away the effort they put." >"A leader very much can do that, Yasmine, it has been done constantly through history. Its done everyday. I do it. The important thing about rules though is another :" >"You need to know which rules are worth breaking. And the one you guys want to break, is not worthy. One of us ending carved up, doesn't give us or the program any benefits at all."
Anonymous
Anonymous
Quoted By:
>>6196043 I support
>>6196083 They're being ridiculous
Anonymous
Quoted By:
>>6196043 I'll change my vote
>>6196151 to support
>>6196083 Anonymous
>>6196194 Pretty much what I feel on the POW issue anon.
I always found it odd how both official lore and the fanbase treat the Covenant/ Covenant member races during and after the war. Most human beings would not want to break bread and share cultural quirks after Harvest, let alone the other hundreds of worlds and billions of lives soon to be on the chopping board. Humanity should be filled with xenophobic hatred and counter-genocidal rage but instead we're just going to make friends and join Vadamees big hugbox of worlds? Give me a fucking break...
Anonymous
Quoted By:
>>6196555 Nice.
But also don't you know? The best way to make friends is to try to murder them. The more murdery the better.
Anonymous
Quoted By:
>>6196078 Switching vote to
>>6196083 Anonymous
Quoted By:
>>6196043 For the sake of vote consolidation, I'll change from
>>6196047 to
>>6196083 Anonymous
Quoted By:
>>6196043 >>6196078 +1>"Yasmine. I'm much more carefree than anyone else here. And I'm also one of the best in the program. You've trusted my calls before. You're being stupid. A knife in the side won't teach Margaret anything" >>+ And do you think the rest of the program will be able to trust you and your gang to have our back after you decided to pull knives on a fellow cadet? Also
"Won't step aside to let you five dogpile one of our own? Sure she broke the rules so what. I make a habit out of it"
>"So we have a problem then" "Only if you don't back off and go back to the barracks. Right now, we're in the diplomatic phase"
Sven is like 1930s Superman. What a badass.
Anonymous
Quoted By:
>>6196043 >Write in: "Yasmine, this isn't our call. This is Spartan TRAINING, not Spartan TESTING. If she had failed, Mendez would have removed her already. She's here instead because Mendez sees something in her. I'm sure you can recall a stupid call or two you've made, too - aren't you glad Shark-eyes didn't wash you out?" >"That said, you have another problem - you are also contributing to bad discipline. Trying to knife one of our own doesn't exactly contribute to the team, especially when it's not your call, but that's not what I'm thinking. You know as well as I do who squealed on those two. You going to do anything about that?" Anonymous
I'm just surprised they think they can take down Sven and THEN deal with Marge. You gotta figure you'll be really beat up and tired even if you manage to down the big guy. Then you gotta deal with someone who is fresh and just as capable as any of you, still. I think they might have huffed some brake cleaner before they came in here.
Anonymous
>>6196644 I think they're at the stage where they hear the hand-to-hand equivalent of "Ahm yer huckleberry" and coming to terms with the realization they've probably bitten off more than they can chew.
Sven has learned some tricks since the last time he had 4-on-1 set on him....
Anonymous
>>6196644 To be fair, they weren't aware Sven was pulling guard duty. That and they DID come armed, which is still an advantage despite how much more shit they're gonna get into because of it.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 07:00:58 No. 6196670 Report <span class="mu-s"> Rebooting...Monitor404TormentedCache, back online </span> 2 Votes for Headbutting Yasmine 3 Votes for Yasmine. I'm much more carefree than anyone else here and I'm also one of the best in the program. You've trusted my calls before so listen: She's been punished already, turn around and I won't tattle." L 1 vote And do you think the rest of the program will be able to trust you and your gang to have our back after you decided to pull knives on a fellow cadet? 1 Vote for "Your words say you're worried, but your actions say you're angry. Are you really here for the right reasons? Or are you just here to be a bully? What lesson could you possibly teach her with knives? That she can't trust to be herself around her peers? Around you and I? That she must always walk on eggshells and worry that she isn't being enough of a Spartan for you? You didn't come in here with soap in a sock, you came here to bloody her. To carve your pound of flesh from one of our own. Or are you going to prove me wrong and go back to your bunks while I handle their conduct?" 1 Vote for "What lesson is she gonna learn from this? That her fellow Spartans will literally stab her in the back over rules and regs? That she can't trust you? How is that supposed to help any of us in the field, having to watch out for you five acting a damn fool like this?" 7 Votes for Right now, I'm sure as hell trusting Margaret to have my back over you lot. Besides, you've broken rules yourselves: up past curfew, carrying a weapon without authorization, threatening mob justice on a fellow trainee. You're also not sanctioned to be here. The way I see it, if anyone needs to be punished here, it's you lot. Fortunately, I'm not much for rules myself. Turn around right now, go to bed, and I'll let this slide. Push this, and we're going to have problems. 1 Vote for "Are you jealous she knows what a kiss feels like or something? Why does her and Otto sitting in a tree, K. I. S. S. I.N.G upset you? I'd be angrier at the one who snitched on them. That's a bigger betrayal than fraternizing, surely" 1 Vote for >"Yes. She is a spartan like all of us. She passed through our same hell, with us. Where is the slack in her or Otto training ? Because i did not notice their efforts being worse than anyone else. Her and Otto kissing and caring deeply for one another wouldn't wipe away the effort they put." ...etc 1 Vote for "This is Trainee-033. On patrol in the eastern holding cells. A group of trainees have broken in and are armed, repeat, five recruits have entered the brig with knives. Send back up" 1 vote for "Yasmine, this isn't our call. This is Spartan TRAINING, not Spartan TESTING. If she had failed, Mendez would have removed her already. She's here instead because Mendez sees something in her. I'm sure you can recall a stupid call or two you've made, too - aren't you glad Shark-eyes didn't wash you out?"...etc
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 07:02:28 No. 6196671 Report Quoted By:
>>6196670 So the write in choice to tell Yasmine "Right now, I'm sure as hell trusting Margaret to have my back over you lot. Besides, you've broken rules yourselves: up past curfew, carrying a weapon without authorization, threatening mob justice on a fellow trainee. You're also not sanctioned to be here. The way I see it, if anyone needs to be punished here, it's you lot. Fortunately, I'm not much for rules myself. Turn around right now, go to bed, and I'll let this slide. Push this, and we're going to have problems." Wins this round of voting
<span class="mu-s"> Decision made </span>
<span class="mu-s">Proceeding....</span>
Anonymous
>>6196668 >tfw a bunch of thugs arrive to perform deeds of a nefarious nature >>6196669 Of course. But I would think they would read the writing on the wall now that they're seeing it, right? Even more that even IF they beat Sven, AND then teach Margaret a lesson, they should realize that the rest of purple team would have them on their radar. This is just a bad situation they're in. I think right now they're stuck in a mob mindset. None of them want to be the first to say "I quit" and back off for fear of what the others would say or think. Even if they might all be thinking the same thing.
Anonymous
>>6196672 >But I would think they would read the writing on the wall now that they're seeing it, right? If they had the sense to do that by themselves, we wouldn't be talking to 'em right now, now would we?
Anonymous
>>6196677 Ehhhhh. People get dumber the more you get together. Who knows.
Clearly these are covinnie infiltrator lizardmen. Anonymous
>>6196679 Words of wisdom. A person is smart, but people are fucking stupid.
Anonymous
Quoted By:
>>6196680 Yeah! None of us are as dumb as all of us! Wait...
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 08:40:18 No. 6196694 Report Quoted By:
You glare down at and into Yasmine's eyes, taking full advantage of your heigh and build to tower and loom over her as you adopt the "Hardass CO" demeanor you've been working on, styled only slightly after Mendez' own mannerism, transfixing the leader of the five would be vigilantes with as much authority and officer like bearing as you can. If anything will get through to them, its acting like a superior officer would and showing them how their intent and actions should they succeed would hopefully be viewed by the actual trainers and instructors in the program. And especially Mendez. "Right now, I'm sure as hell trusting Margaret to have my back over you lot" You begin, with a stern icy tone that amplifies your already imposing presence as that is a voice you don't use when speaking with your fellow trainees, even when they get on your nerves. The declaration impacts on Yasmine and the rest like you just slapped them across the face, and you don't feel guilty using your good, brotherly relationship with them to your advantage and as a weapon. "Besides" You continue, softening your tone and speaking more casually now that you've got them reeling and gotten their guard down by barreling through it with honest disappointment "You've broken rules yourselves" "What?" Kang-Dae scoffs, almost sounding as offended as he is disbelieving you of all people would bring that up. Nadja clicks her tongue and leers, Sal furrows his brow, Alia looks to Yasmine for answers, and Yasmine, just leans her head to the side and allows you to state your argument and say your piece without interruption. You sigh, and hold up a fist in front of Kang-Dae's face, unfurling one finger for each rule they're breaking and infraction against military regulations they're already guilty of "Up past curfew" You start mechanically, rolling your eyes as you spell it out for them "Carrying a weapon without authorization, threatening mob justice on a fellow trainee" Kang-Dae goes red in the face, grimacing with frustration and building anger as Sal just puts the palms of one of his hands over his head, Nadja winces, Alia's look becomes much less "Loss puppy" and much more "Lackey who realized the shit she just stepped into", and Yasmine narrows her eyes, a slight blush visible on her cheeks in the dim light cast on them by the six flashlights illuminate this section of the brig. "You're also not sanctioned to be here" You say, stepping closer and making yourself look even larger by lifting up your shoulders and raising your chest, tapping the radio fastened to your uniform demonstratively, as the color drains from their faces as they hear the silent threat loud and clear "The way I see it, if anyone needs to be punished, it's you lot" Yasmine sputters, in the way the truly intelligent do when they're at a loss for words in an argument and have just lost the position they'd been debating from. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 08:41:22 No. 6196695 Report But right before she seems to be finding her rebuke, you hold up a hand, completely open and smile warmly, pleasantly as you lean down to be at eye level with her. "Fortunately" You graciously offer them an out and forgiveness for their stupidity and unnecessary escalation of this already pointless mess "I'm not much one for rules, myself" Yasmine's eyes widen, as she catches on. Kang-Dae tightens his grip on his knife, Sal is already sheathing his and Alia visibly deflates while Nadja glances between Little Bee and King Kang, who you've singled out as the most likely to walk out of here with missing teeth since his bad temper is acting up. "So what do you suggest?" She asked, diplomatically, understanding where she stood and this was the bargaining stage You whirl a finger around as you answer with "Turn around right now, go to bed, and I'll let this slide. Push this, and we're going to be having problems" Her eyes flick from your eyes down to the radio on your chest, then the knife in her hand, then narrow dangerously as they move over the Margaret who is as composed and calm as she could be considering she is effectively helpless and unable to argue in her own defense. Then Yasmine looks up at you, as you impassively look back at her, lowering your brow and staring her down hard as you angle your back to more effectively block Margaret as she stands pressed against the door to her cell, watching every silent interaction with attentive, wide open eyes. "You would" Yasmine says stoically, eyes alighting as you nod "And attacking an on duty guard, would be even more damning, than assaulting a fellow recruit, even if it was for disciplinary reasons" "Alleged disciplinary motives" You correct with a victorious smirk "And, the CPO himself said, while I'm on volunteer duty I'm to be treated like any other guard" "Sometimes I forget how tactically minded you are" Sal cuts in, shaking his head "You planned this all out, and made this an unwinnable scenario for us" "Correct" Yasmine agrees, dipping her head down in a quick nod, eyes lingering on Margaret's for a moment and you figure those are what she'd have aimed for if you hadn't been here to stand in her way. That was so very like her. Aim to disable immediately. A good mindset to have in a fight, actually "This isn't the end of this" Kang-Dae blusters "if she doesn't shape up" "What?" You warn and he wisely clams up "I'm sure nearly being dogpiled by her own brothers and sisters in arms will right any flaws you think she has. Fuck off Kang-Dae, before I shove my foot so far up your ass you'll need to brush your teeth with boot polish" "Don't escalate" Nadja scolds, pulling him by his shoulder before he can bark anymore nonsense your way "Come on, we've lost before the fight started" "He probably had a knife in one of his boots or something anyways" Alia thinks outload as she helps Nadja escort Kang-Dae away, as Sal and Yasmine follow shortly behind them, and slip out of the brig
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 08:42:24 No. 6196696 Report >>6196695 "Holy shit am I glad I didn't give you any reason to dislike me" Margaret exclaims, sliding down to the floor and breathing out a sigh of relief "That was too tense, too close to the wire"
"Yeah" You say, breathing out yourself and feeling a great weight pull off your back "One wrong word and I'd have to fight bare handed against five knife wielding assailants"
"Good thing you didn't lose your cool, Viking" She chuckles as you pick up you sketch book and get back to drawing her and Otto, hand in hand, in the middle of a field of battle "Or else both our guts might be spilled out on the floor"
"I always keep my cool...But as misguided as they were, I think they were honestly trying to teach you a lesson. And the dead can't learn" You say with a shrug as you sit down "But they shouldn't be a threat to you now, once they've had time to sit down, reflect and think"
"Well I'm sure as hell going to be in extra effort in training the next couple of days, just to be safe. Think Jerome told them to come here or..."
You shake your head. Jerome preferred to take direct actions. This wasn't his style. If he had an issue with black team, he'd sort it out in an exercise or raised a formal complaint. Or hit Margaret over the head with his tray during chow time, if she'd really ticked him off. And the rest of the night is uneventful. You check in on Otto when your patrol route heads over to that side of the compound, to tell him what happened and make him promise not to continue hostilities with red team over what they tried to do.
<span class="mu-s"> Altering perspective </span>
<span class="mu-s"> SPARTAN II Program incident report: 0214. 0730 Hours. August 11, 2523 </span>
...disciplinary action no longer required for either Trainee-053 or Trainee-031. Trainee-033 performed the night of volunteer guard duty satisfactorily, no outstanding incidents reported during or after their assigned shift. Video surveillance of the eastern block brig, reveals a slight discrepancy of their report. Confrontation between several other Trainees, features obscured, suspected attempt to either break out or inflict unsanctioned discipline on Traine-053. Trainee-033 engaged the five unknown program candidates in prolonged dialogue, resulting in the rescuers or assailants to depart without causing incident.
All Trainees kept under increased surveillance over the following days. No motives or suspects identified.
Trainee-101's fall down the flight leading to the Program's classroom, during that time period, deemed unconnected to this incident. Unable to corroborate witness testimony of Traine-033 picking up Traine-101 bodily and tossing him down the stares after confronting Trainee-101 with a dozen other candidates, or Trainee-053 and Trainee-031 inflicting further injuries upon the stunned Trainee-101. Incident will not be investigated further- CPO Mendez.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Feb 2025 08:45:13 No. 6196697 Report >>6196696 Postscript: CDT Askeland proved without a shred of doubt he possesses a strong sense of duty and honor, despite his comparable lack of discipline and friction with military regulation and doctrines. His actions during this incident have proven that he has been shaped into a fine serviceman. And one of the select few of candidates who I believe truly embody the aims of this program and best display the qualities I've sought to instill in my trainees. I'm sure, should he survive graduation and keep his Maverick personality in check, will soon receive a string of promotions...
<span class="mu-s"> Sub Objective: The Chief's favorite has progressed to its final stage/ Been complete. Progress Points 5/5. Chief Petty Officer Franklin Mendez is a hard man to impress and a demanding mentor. In spite of this, Sven has managed to repeatedly go beyond his expectations and impress the strict CPO and despite their differing personalities, the trainer and trainee have formed a bond of mutual respect between themselves and have a relationship closer to that of a father and son. And Mendez, Privately, is sure Trainee-033 will accomplish great things in his service. </span>
<span class="mu-s"> Please select one of the following completion rewards for The Chief's Favorite. </span>
>Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads >Quality: Honorable. Sven has a strong sense of honor that is not easily swayed or broken. Increased DC to perform certain dishonorable acts, ability to force certain opponents to face him in single combat, May gain positive modifiers while acting/ fighting honorably. Sven's sense of duty/ responsibility will become unshakeable. >Free progress point for any combat advancement path. <span class="mu-s"> Optional Advancement Conditions Met: Diplomat. Unlock Conditions: Employ diplomacy to avert or halt hostilities, avert a volatile situation peacefully, convince an opponent to surrender/ give up, Neutralize a threat through conversation </span>
<span class="mu-s"> If accepted now, effects on Sven-033 will be: Sven's charisma and diplomatic abilities will improve and he'll have the ability to find non-violent solutions to some problems </span>
<span class="mu-s"> Accept Advancement: Diplomat?</span>
>Yes >No The big day is coming...
Anonymous
>>6196696 >Trainee-101's fall down the flight leading to the Program's classroom, during that time period, deemed unconnected to this incident. Unable to corroborate witness testimony of Traine-033 picking up Traine-101 bodily and tossing him down the stares after confronting Trainee-101 with a dozen other candidates, or Trainee-053 and Trainee-031 inflicting further injuries upon the stunned Trainee-101. Incident will not be investigated further- CPO Mendez. I knew he'd get what was coming.
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches The very model of a modern major general.
>Diplomat Yes please. Probably won't get much use out of it against the covies but it'll be good to have.
Anonymous
Quoted By:
>>6196697 >>Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches Honor is a choice. Usually one that gets you into trouble. Better to leave the option open to get shit done no matter how low you may have to stoop.
>Yes Sure. It'll probably make some stuff easier. Like convincing Halsey that our choice of paintjob and additions to her armor are totally rad and not lame. Or getting a surly supply ape to approve of our request for expensive stuff.
Or telling Del Rio to stop trying to have that man arrested. Anonymous
>>6196699 >The very model of a modern major general. You said it and now I am morally obligated to post it.
Even if the song is supposed to be mocking the leadership of that era. I think. Right? https://www.youtube.com/watch?v=hlTisI_HSgw Anonymous
Quoted By:
>>6196697 >Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads There will come a time when we need to take direct command of elements that aren't necessarily on the best of terms with us as a Spartan or a Naval Officer. In those moments, I think being personable will be in our best interest. On that note in particular...
>Yes Being able to smooth out interactions between branches, reason with other Admirals or just talk circles around them, and having an edge when negotiating with Innies will undoubtedly serve us well in the future.
Anonymous
Quoted By:
>>6196697 >Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads >Yes Anonymous
Quoted By:
>>6196697 >>Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >Yes Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >No The only diplomacy I'd ever approve of is diplomatically nova bombing Sanghellios.
Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >Yes Yeah. Just being more inspiring than the average spartan would be pretty nice and being able to get innies to stand down and join the fight against the AYYY's would be nice.
Anonymous
Quoted By:
>>6196697 >Free progress point for any combat advancement path. Brawler.
>No Fist diplomacy.
Anonymous
Quoted By:
>>6196701 I think it was partially mocking, but also acknowledges the professionalisation the officer core went through at the time. Less towards pure blood and rank and more towards education levels (still a decent amount of rank and blood, but opened up to the well of middle class) and the sciences. I think if I remember correctly that the major general shown here was based on an actual officer back then who was really learned and knew a lot of stuff.
Anonymous
Quoted By:
>>6196697 >>Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads >Yes 11282-31220-JD
>>6196697 >>Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads While I like the idea of possibly convincing innies to stop banging their drum long enough to fight alongside the rest of humanity, We're gonna need all the friends we can get considering the ONI fuckery that we're gonna have to deal with. Not to mention the benefits of having the right connections when we need to... "acquire" resources for future operations.
Really, I'd want to save as many people as possible during the battle of Installation 04. Hell I'd honestly just be happy with putting a foot up Ensign Dowski's ass before she gets the bridge team captured. Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >Yes Anonymous
Quoted By:
>>6196697 >Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads >Yes Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >No Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches >Yes Anonymous
>>6196803 I'm guessing a lot of events would have to line up for Sven to be on Installation 04. Even then, it would probably make more sense for him to remain on Reach with the other Spartans who John sends on the ground op.
Anonymous
>>6196697 Top two are both good options. And we might as well take the optional. Forgot to change my vote last night but I'm glad that option won anyways.
>Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. >Yes >>6196846 Yeah, chances are slim. Not a guarantee we get pushed into the major strokes with John, or if they even happen at all. Would be fun but so would doing our own OC bullshit. Like rallying survivors on Reach and holding out until John's return, or fucking off on our own fun time Forerunner adventure.
Anonymous
>>6196865 Oh yeah, another Spartan on the ring would really be a gamechanger. Hell, you might even have Linda and James or even more than that depending on how things go before that. Sven could get up to all kinds of mischief while John does his thing. Take command of Alpha Base instead of Silva and rally survivors... or just straight up accompany the bridge crew on their lifeboat when they abandon the PoA, preventing Keyes being captured in the first place.
From there, he could act as Keyes' escort, seize the T&R/AJ from the Covenant, maybe even capture the Prophet of Stewardship. Lots of potential there while John is doing his thing.
Anonymous
>>6196880 Consider the remote possibility that Nesta ends up on the Autumn instead and the hilarity that would ensue.
Anonymous
>>6196697 >Benefit: Friend of the Corps. Sven has a good reputation with the other elements of the UNSC armed forces, and will have an easier time integrating and working with the other soldiers in its military. [Interaction with Quality: Officer] and more readily earn their loyalty/ take command of the forces he leads >Yes The Big Day? You mean the day of Svens Birth? Happy B-day Sven.
Anonymous
Quoted By:
>>6196886 She wouldn't be able to deal with Spark's bullshit.
Anonymous
>6196880 OR we stay on Reach and rescue Noble-6. Imagine, we learn about the S-3s and convince Halsey to not get an entire battlegroup killed at Onyx but instead infiltrate it properly via prowler with the rest of Purple. We save Kurt and the remaining Gammas and get to play big brother to an entire new generation of Spartans.
Anonymous
Quoted By:
>>6196908 >>6196880 Fucked up my reply. GG.
Anonymous
>>6196908 >Stay on reach Lmao, Every spartan dead. Power generators lost.
Anonymous
Anonymous
Quoted By:
>>6196697 >Quality: Honorable >No I like the scene, but I like honorable maverick Sven more than diplomancer Sven, desu.
Anonymous
>>6196921 That's just Beta-Red. You still have Spartans from Alpha, Gamma and Delta hunkering down with Halsey at Castle Base and with Whitcomb at Camp Independence. I could see Sven aiming to regroup with them. Unfortunately, he'd likely be stuck there until John comes in for the rescue while dealing with that forerunner slipspace time anomaly bullshit, unless he finds some mystery transport like Jun.
Anonymous
>>6196921 >He doesn't know Plenty of Spartans survived. Every Spartan 2 except Gray and Black teams were recalled for RED FLAG, only 11 actually died on Reach. The rest managed to either get off world or hunker down under Menachite Mountain with Halsey in CASTLE base or Whitcomb at Independence.
Shit, plenty of regular ass army, marine, AF and Navy personnel survived too. Reach was the primary military fortress of the UNSC, you can't throw a stick without it hitting an ONI black site or Army bunker complex.
Anonymous
>>6196976 >>6196972 >>6196963 >False supporters of a false era For shame.
Anonymous
>>6196981 >Thinks people surviving is nucannon Man, this shit's in First Strike and the game. Blame bungee for being wishy washy fence sitters on EU stuff.
Anonymous
>>6196982 But is it in Counter Strike?
Anonymous
>>6196986 It is in 1.6 and Source if you model strike. Might get you banned from 2 if you try it online though.
Anonymous
Quoted By:
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches Anonymous
>>6196988 >Might get you banned from 2 if you try it online though. Truly the automatic moderation system is our enemy.
Anonymous
>>6197002 >automatic moderation I haven't played since before GO went f2p. It that bad?
Anonymous
>>6197021 I have no idea. I never played CS kek
11282-31220-JD
>>6196976 I honestly forgot just how many survivors there were even after losing the planet. Even if we don't make it to Installation 04, I can imagine Sven conducting rescue operations to consolidate the remaining UNSC forces after losing Reach. Being able to provide a half decent crew for the AJ/GB.
I've also got an idea kicking around of setting up a proper command structure for the the Spartan IIs with Sven as the OIC, John as our CMC, and getting a few other Spartans commissioned as officers via field commissions down the line. It would also be good to get a section carved out on Reach for proper command facilities and dedicated support staff.
Anonymous
>>6196697 >Quality: Inspiring. Sven has learned from the one of the best how to lead and train his fellow man. As well as improving his leadership ability/ Personal Charisma (Interaction with Quality: Maverick, Morale will increase quicker and be lost slower while Sven is present, and even civilians under his command will be encouraged to fight more effectively. Debuffs to Command Rolls caused by faltering morale or panic will be reduced. Sven gains a knack for inspiring speeches Again, feel like this would lead to getting the Benefit down the line.
>Yes Jack of many trades, master of some.
Anonymous
>>6197223 IIRC in canon there are two Spartan 2s that make "real" officer hours, one of them being Kurt, while John makes it to MCPO. I think the majority reach Petty Officer second class or whatever. I want to say a couple of them made SCPO as well but I can't remember.
Anonymous
>>6197243 I phrased that poorly, John was still enlisted, not one of the two officers. The other was Fred.
Anonymous
>>6197027 Fair enough
>>6197223 >I honestly forgot just how many survivors there were even after losing the planet. Even if we don't make it to Installation 04, I can imagine Sven conducting rescue operations to consolidate the remaining UNSC forces after losing Reach. Being able to provide a half decent crew for the AJ/GB. Even just a few dozen crewmen would be a boon but ultimate Whitcomb just uses the AJ as a makeshift bomb anyways. More infantry would be usefull though. Hope we can scrounge up some Army Rangers or something, buncha cockroaches.
>I've also got an idea kicking around of setting up a proper command structure for the the Spartan IIs with Sven as the OIC, John as our CMC, and getting a few other Spartans commissioned as officers via field commissions down the line. It would also be good to get a section carved out on Reach for proper command facilities and dedicated support staff. That was my hope as well. 'Spartan Branch' is dumb and gay but a JSOC like semi-independent command structure would be a good idea.
>>6197246 Jorge was also a CWO in Reach. WO's are commissioned officers.
Anonymous
Anonymous
Quoted By:
>>6197251 >Jorge was also a CWO in Reach. WO's are commissioned officers. Shit u rite.
Anonymous
>>6197251 >but a JSOC like semi-independent command structure would be a good idea. Isn't that already a thing? I'm pretty sure the Spartans, at least pre "Spartan" IV program, all operate under Navy's WARCOM.
11282-31220-JD
>>6197251 >That was my hope as well. 'Spartan Branch' is dumb and gay but a JSOC like semi-independent command structure would be a good idea. The current idea floating in my head would be "Spartan Command" shortened to "SPACOM" for documentation.
>>6197251 >Jorge was also a CWO in Reach. WO's are commissioned officers. Forgot about that one, could be a good workaround without getting Section 3's panties in a bunch.
Anonymous
Quoted By:
>>6197277 >Isn't that already a thing? I'm pretty sure the Spartans, at least pre "Spartan" IV program, all operate under Navy's WARCOM. Operative word being NAVY. Though the 3's seem to have some joint custody with the Army thanks to ACKerson. Army SpecWar had a few fireteams kicking around, like Noble.
>>6197278 >SAPCOM I could give or take the name. Could also just lift JSOC, only rename it 'Joint Spartan Operations Command.' Though that might be a little too close to the shitty 343 version.
Anonymous
11282-31220-JD
>>6197291 Honestly good catch. I guess the Navy's special brand of brainrot has finally gotten to me after all these years.
Anonymous
Quoted By:
>>6197292 Those damn brain eating amoebas in the water finally got ya. Seven seas and achy knees.
Anonymous
Anonymous
>>6196901 I wonder if they have birthday celebration for Spartan candidates. I don't expect the trainers to throw a party for them, but maybe the other kids might do something for the birthday boy/girl.
Anonymous
>>6197292 I just realized you're name fagging as the Rookie.
>>6197352 IIRC a lot of them don't even remember their own last names let alone what day they were born on.
Anonymous
>>6197382 That's long after they finished their augmentations, yeah? It's only been a few years since they were first forcibly volunteered right now so I would think some of them still remembers details about their past life.
Anonymous
>>6197392 My man it's 2523. Sven's spent half his life as an SII candidate. But yeah, as of right now I'm sure a number of them still remember personal details but it's not gonna last much longer. Augs in less than 2 years for the majority of the class, even shorter for Sven and John depending on Halsey.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 16 Feb 2025 12:12:55 No. 6197439 Report <span class="mu-s"> Rebooting...Monitor404TormentedCache Back online </span>
11 Votes for Inspiring
1 Votes for Honorable
6 Votes for Friend of the corps
1 Vote for Combat advancement path
L
1 vote for Brawler
13 Votes for accepting AP: Diplomat
4 Votes for Refusing AP: Diplomat
So Quality Inspiring and taking Advancement path: Diplomat are the winning choice
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
Diplomat is one the third kind of APs outside of standard and Character specific I mentioned earlier in the thread. That for lack of another term, we can refer to as Special/ Limited advancement paths (since I haven't come up with a better name for them)
And as a refresher
Sven-033's qualities: [Special] Giant, Maverick, Officer, Wunderkind, Inspiring
Sven-033's advancement paths: Brawler 3/10, Bulwark 2/10, Grenadier 1/10, Diplomat 1/6 Jötunn 1/4
In progress Sub Objectives: Artificial Artisan 1/?
>>6196901 Close....
Anonymous
>>6197439 >Quality Inspiring Sven's going to make a fine recruitment poster when the SII project finally goes public.
Not taking that Friend of the Corps benefit might backfire though. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 16 Feb 2025 13:17:40 No. 6197459 Report <span class="mu-s"> 1130 Hours, March 06, 2525 (Military Calendar)/ Epsilon Eridani System, Office of Naval Intelligence Medical Facility Endurance, in Orbit around Planet Reach </span> You, are lone. Like the Viking on Stamford bridge. Like Benkei who ensured his master's dignity into death. The first spartan to cross the bridge into what awaits. Thinking about what you're about to undergo in such poetic terms, helps keep your nerves tempered and heart from racing. It isn't fear that's threatening to spike your heart rating and send you into a spiral of stress. Its the unknown, if going first before any of the other spartan II candidates, will produce any worthwhile results. Any appreciable increase in the probability of the success of surgeries to follow. You sat, alone in the pre-op wing of the hospital. Freshly Shaved, with incision vectors lasered across your body. They hadn't inserted the IV drip to administer the, you're told, incredibly potent general anesthetic. And you find yourself, wondering through the many doubts you have if going under the scalpel and taking the gamble first will even help any of the family of soldiers you've come to hold so dearly and closely to your heart, if they got the dosage right for you. You were by far the most sizeable of the Spartans, in both height and width. And the doctors who had seen to you already mentioned you looked like an Olympic Wrestler. Your muscles tensed as you clutched your hands on your lap and breathed in, nearly chuckling close the meaningless gesture resembled a catholic prayer. Catherine had, just a week earlier given birth to a daughter planet side. She was still in the maternity ward. Little Miranda. Would you ever meet her? You knew you'd see her mother soon enough, she had already gotten back to work. Talk about one hell of an Iron lady, huh? You tapped your foot impatiently on the ground, the pictures you'd been shown of mother and daughter both in hospital bed flashing through your mind's eye. Halsey wanted to speak with you before you went under. So did the CPO. To say what could be their last good-byes, a final chance to speak with you if everything went wrong. Well not everything. Dying here would provide essential data. That might save another Spartans' life in three days time. The door to you room opened. And, just who you'd been thinking about entered, plus one extra. Deja. The AI was present you knew, partially, in the Datapad the good Doctor held. Catherine look like she hadn't slept a wink since she brought Miranda into this strange yet fascinating world you share, and you knew it wasn't motherhood alone that exhausted the project head Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 16 Feb 2025 13:18:40 No. 6197460 Report >>6197459 "I haven't gotten second thoughts since you last asked, Doctor. Haven't thought twice about this since you warned me, two years ago" You answer before she can ask "We both know that there can't be any delays, that's why you moved my appointment up as far as was possible in the timeframe given. If you try and turn back now..."
"I'll be replaced" She says tiredly, and you know she's had this conversation with Deja before, her care for you kids was slowly shaving down at her, but she was a rationalist at heart. She knew there was no other option. Her replacement might think fifty six is an acceptable loss sight and start all of the surgeries immediately, before this test run can bear fruit "I am well aware, but I would not be where I am if I didn't try to find alternative solutions when possible. How are you feeling? Your vital signs tell me your nervous"
"Not for the reasons you might think, Doc. Just worried if this test run will provide any useable data that can be parsed in three days times" You say, leaving out the 'Fuck ONI' you really want to add at the end, but knowing you're being surveilled "if they'd given me the IV already, I could at least be occupying myself trying to fight it off"
Halsey smirked. Like she knew something you didn't. But you were too on edge to try and figure out what that was.
"You were always one of the bravest of my spartans" She says fondly, laying her hand on her shoulder "and one of the smartest. I don't need to tell you the odds"
And that you're not the luckiest of the Spartans. That title went to John. Which is why no one played cards with him. You breathed in sharply, you were trying to distract yourself from the reality of your situation. That was no good. You need to face and confront this head one
"Forty Four isn't anywhere close to zero, Ma'am, so my sake, stop looking like you're attending my funeral pyre already. And cheer up a little. Smile for me, Miss Halsey" You say, gently touching her hand and lifting it from your shoulder. In some cultures, the number four was considered a bad omen, something to do with linguistic similarities to those cultures word for death.
She tried. Aesir, She tried.
"I know. But if there is anything you want to be done, in the event of your demise" She began
"Burn me" You answer simply with a shrug "And shoot my ashes towards Norway. I'd like to see the Fjords"
"Any will or Testament?" She corrects herself, and you shrug. Can't have every wish granted in life after all
"Take care of and Maintain Narfi. And tell the guys and gals I'm sorry I won't be serving alongside them, I guess" You answer solemnly and she wipes a tear from her eye, nodding and turning to Mendez.
"Congratulations Ensign Askeland" He stoically and professionally informs you "You're among the top five percent in terms of how quickly you made it through OCS, and top of that five percent. You've graduated"
He claps a firm hand on your shoulder
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 16 Feb 2025 13:19:41 No. 6197461 Report >>6197460 "I expect you to make your second graduation as well, Trainee. Survive, Sven, Survive. That's an order. One I'm certain even you won't have trouble obeying"
You nod, and he returns the gesture. A quiet show of mutual respect between two soldiers. And one you tried to preserve in your memory, to be the first thing you drew when the procedure was done. If you made it out the other side intact.
"Good luck" He says after a moment of terse silence, tipping his cap as he turned away "It'd be a shame to lose a quality soldier to gain a lab rat"
"Thanks Chief" You say earnestly, tears in your eyes and suddenly feel a lump forming in your throat "And you as well, Miss Halsey, for visiting. But we can talk again later. I'm not going to die. Not here. Not yet. Still haven't shot Mendez"
And maybe if you repeated that enough times, you'd start believing them yourself. But at least the chief petty officer saw the humor in your joke. You don't think Catherine did. Might've made the weight on her shoulders a little heavier trying to act blithe.
You didn't talk with the medics who came in and sterilized the patch of arm and the IV they pushed into it, after laying you flat on a gurney to transport you to the operating theater. You were thankful you wouldn't be awake to see it. You didn't like how sterile the white walls of the Endurance looked, or the blue hued lights that lit its hallways and rooms. They moved around you, white clad specters of fate and death, absolutely silent. You tensed your muscles, feeling the sedative slowly soaking into your veins, the familiar numbness spreading rapidly down your arm to reach your spine and flow down the rest of your body.
Woozy. You knew you were on the cusp of losing consciousness, and willingly gave into the darkness surrounding you. And fell into a dreamless slumber....
Abruptly. You realized you were aware but not fully awake. And that wasn't good. The anesthesiologist must've thought the dosage you were prescribed was a mistake and reduced it to match the dose for the other spartans. You were just conscious enough to form half thoughts and feel. And if you got a name and a face you were going to space the stupid bastard who allowed you to be. This was going to be torture, you realized as you felt the first steps of the surgery, the pain that roused you to this half conscious state.
They were cutting into your skull. Occipital Capillary Reversal. The moment they reached your left occipital lobe to begin rearranging its capillaries, you'd experience an agony that has yet to be experienced by mankind. And that was just the initial step of the first procedure of five. The augmentation surgeries would last for hours, without complications. It'd be Excruciating. It'd be torture.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 16 Feb 2025 13:20:42 No. 6197462 Report >>6197461 But they taught you how to endure torture. And you were always good with pain. Calm as it was possible to be while helpless and fully paralyzed, you began to meditate to distract yourself from the sensation of the bone of your skull cut away to expose your brain. The feeling of vulnerability was worse than the anticipation of pain was.
>Count Prime Numbers and think through the most complex equations you know to occupy your mind >Imagine Scenes, visions and figures of Norse myth, using the familiar stories to calm yourself >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. >Open your eyes >Write in option. Anonymous
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>>6197462 >Imagine Scenes, visions and figures of Norse myth, using the familiar stories to calm yourself Surely the pain will make us think we are Odin or he is watching over us
Anonymous
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>>6197452 A lion doesn't concern himself with the opinions of sheep.
We're one step closer to the Spartan eugenic society I've been pushing this quest towards. >>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. That's the whole reason why we're jumping in first. The more intel we gather the better.
Anonymous
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>>6197462 >Imagine Scenes, visions and figures of Norse myth, using the familiar stories to calm yourself Anonymous
>>6197395 Did John get augs early or is that something that's happening in qst? I haven't followed along in a bit but I just read FoR a bit ago and I'm certain that John got his augs with the rest of the class as a whole.
Anonymous
>>6197492 ok wow I did miss something LMAO
>Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Not like that it was really the shock that killed most of the candidate. Sad thing is, it really was a roll of the dice that determined if the augs took right or not the first time. And another roll if you could be revived after the fact. Nasty business.
Anonymous
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>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Finally caught up. This questvis awesome!
Anonymous
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>>6197494 Actually it might be smarter to open our eyes given that the amount of pain we're about to go through is going to be significantly worse than any torture that could possibly be inflicted upon us. Either way, hopefully the surgeons will notice our elevated heart rate and blood pressure and clue shit in.
Anonymous
>>6197494 Changing my vote
>Open your eyes Anonymous
Quoted By:
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. For those we are about to lose, God rest the soul.
Anonymous
https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/ Spartan candidates list updated. Added "traits" based on canon info like an anon suggested.
Only 32 unnamed candidates left.
Anonymous
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
Quoted By:
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
>>6197502 Yeah changing mine here
>>6197514 as well
Anonymous
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Sensory data might actually be useful.
>Sven, could you describe what you felt as they grafted the carbide ceramic material onto your bones? >It was like glass shattering inside my marrow, ma'am. >And the intramuscular protein complex injections? >Like napalm had been injected instead. >... I'm reluctant to even ask, but how would you rate the pain you experienced on a scale, ranging from 1 to 10? >0. Anonymous
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>>6197519 Changing mine to "Open your eyes" I mean
Anonymous
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>>6197452 inspiring can be of big help since it helps even with civies and not just military units. Morale can break easily in war
>>6197511 well done
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. well, if nothing else the anesthesiologist should make right dosages for each spartan candidate next surgeries ò_ò"
Anonymous
Anonymous
>>6197511 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Sven is Ragnar in the pit of snakes now, but he will not die.
The anesthesiologist must've thought the dosage you were prescribed was a mistake and reduced it to match the dose for the other spartans.
Only doctor Sven will trust is Halsey. any other doctor can get fucked.
>https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/ You're not giving us edditorial powers Anon.
Anonymous
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>>6197544 woops meant to also link towards.
>>6197462 So that my vote also counts.
Anonymous
>>6197511 Hey, wouldn't an anonymous google form be better?
Anonymous
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>>6197462 >>Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Sometimes there is no trick or gimmick to the challenge at hand. It just has to be dealt with directly.
Anonymous
Quoted By:
>>6197462 >>Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. >>6197492 It's just happening in the quest. In the book he gets them with everyone else, Halsey didn't offer the chance.
>>6197521 lmao
Anonymous
If Sven is gonna be bigger then Jorge, will he get triple shields? Maybe a shield, battle axe, and forearm mounted weapon? Maybe a shoulder mounted weapon that's controlled by an A.I. friend? When we fight the ivvies do you guys plan on reverse engineering the shields and armor of high ranking elites? From what I learned from a quick wiki check, high ranking elites have better shields than their regulars. If Sven gets a double or triple shield version of what High Marshals get then I'm pretty sure he'd be durable enough to face tank a plasma mortar. Will you guys make use of flying gun drones to aid in combat? Slap on stealth cloaks and use them to update maps/gather intel? What about capturing ivvies for Intel? Or befriending the hovering pinecone shaped aliens? Or maybe gaslight and talk no jutsu the grunts into switching sides? Like sure the glassed half their planet, but they can always colonies a new one. They just gotta remember who enslaved them first. I dunno. I just hope the new Diplomat route helps.
Anonymous
>>6197623 I hope to GOD we don't become a super powered able-to-do-everything canon destroyer anon. I wouldn't like if any of that happened. Where's the stakes if we gain giga shields and can just walk into any fight without a hint of personal jeopardy? And I definitely don't think we should start turning ourselves into Doom guy from the Dark Ages with a physical shield and a fucking axe. Come on man.
Anonymous
>>6197623 >If Sven is gonna be bigger than Jorge, will he get triple shields? No? Shields aren't even a factor for most Spartans until the end of the war. Being bigger only adds more surface area for the shield emitters to cover, would make them more power hungry.
>When we fight the ivvies do you guys plan on reverse engineering the shields and armor of high ranking elites? UNSC reverse engineered Jackal shield gauntlets, not Elite energy shields. And it was by random chance it worked out. Covenant tech security is beyond what the UNSC is capable of cracking for the most part.
And no thanks on that last part. I'm happy with the suicide happy covenant zealotry. Not sure why you're associating Diplomat with the covenant though, I doubt they're included in 'some problems.'
Anonymous
>>6197627 I think the earliest shields were 2542 or 2549? And those were massive bubble shields. Dunno if it was retconned but John and the rest of the Spartan IIs only got shielding in the lead up to RED FLAG. Either what, that's 26 years from now, we have a lot of questing to do before here and then.
Anonymous
Anonymous
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>>6197631 Sometime around then yeah, the Halo 3 bubble shields were just reverse engineered Forerunner deployable shields. Though Mk.V comes in two variations, early production with shields that came out in late '51 per Halo Reach, and the final production Mk.V with smart AI integration in The Fall of Reach and Halo CE that was only issued during the Fall.
Anonymous
>>6197625 Yeah, as cool at the image of a gigantic Spartan with an oversized space-age boarding axe would be, it definitely kinda drifts into the territory of the absurd as far as Halo is concerned.
A customized M6D though? It would only make sense for a Giant like Sven, not to mention any officer worth his salt in this man's Navy.
Anonymous
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>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
>>6197226 >Jack of many trades, master of some The term you're looking for is Renaissance Man
Anonymous
>>6197672 I think the more modern term for that would be "Polymath". On that note, it's also the type of clinical term Halsey would use to describe somebody of that nature I feel.
Anonymous
>>6197651 >drifts into the territory of the absurd as far as Halo is concerned. I thought that one animation with the Spartans jumping, doing flips and spins while headshotting everything was pretty goddamn silly. I don't think an axe is necessarily as silly as that. I mean there are canonical swords or machetes or whatever in the UNSC arsenal. Would I want those things? Eh. But there is precedence.
Anonymous
>>6197730 >Halo Legends mentioned As much as I love Legends, artistic liberties aren't cannon. Otherwise the FuD spontaneously transforms into a Strident-class for no reason. Here's a question, WHY do you want an axe? Or a custom melee weapon at all?
Anonymous
>>6197749 >WHY do you want an axe? Or a custom melee weapon at all? I don't.
Anonymous
>>6197753 My mistake then. I'm in agreement I don't want one either.
Anonymous
>>6197762 kek it's cool
I LIED I want a mall ninja tier quintuple bladed turbosword that shoots fire and can also file taxes (with claims) and glows in the dark ha ha HA we probably should carry a knife though. Even if our bare hands are rated for level 4 plates, a knife is just a really good utility item.
Anonymous
>>6197767 >Spoiler Sold me on the taxes. I'd vote for it.
>A knife is just a really good utility item. Absolutely. We might not ever be Fred tier with one but we still got the retard strength to turn one into a can opener if we need to. The cans being Covenant tanks and warships.
Anonymous
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>>6197774 >The cans being Covenant tanks and warships. >"In today's mystery meat can we have -" [horrific metal rending sounds followed by yelping in terror] "- Jackal! Anyone who had that on your bingo card mark it now." Anonymous
What if Sven had a large caliber gun as a primary with an axe attached to the end of the gun or it's butt? That way it can fucking as a ranged and melee weapon.
Anonymous
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>>6197623 >Sven is gonna be.... I think Sven is taller, but for how big they both are they are near one another i believe. Triple shields would mean the armor weighting three times has much. Would become more power hungry too. When the UNSC added energy shields to the MJOLNIR, they had to consider the weight and power consumption. And balance it all.
>Maybe a shield, battle axe, and forearm mounted weapon? You mean using Jackals shields from the battlefields ? Or an UNSC one ? The first is one that can be used during a battle, by taking it from an enemy. No idea of how the equipment will work and it might break. Very situational.
The second would be probably a modified ballistic shield, gonna give some additional protection, but will be quite heavy no doubt. Enough firepower on it will likely turn it in a slag of metal though. Maybe in urban missions it might be of good use.
A battleaxe could be likely done, one handed would be easy enough. Two handed is a bit more weight and space, its also not for fight in close spaces. Don't expect a covenant tier weapon.
Forearm mounted, would likely have engineers, technicians and Halsey wonder what kind. Because there you are modifying the armor it self, and the most important part : the inside of it. Since you likely want space in it.
>Shoulder mounted weapon etc... Same problem of the Forearm mounted, you are working on the inside. What you are placing there ? But yes Mr. Mjau or other A.I. could fire it.
>When we fight etc... The policy of the many military arms of the UEG is get everything that they can get their hands on. This said, reverse engineering is a very long and difficult process even for the best and brighest. Is much easier for the UNSC to advance and try new things with their own tech, than attempt to get something out of a plasma rifle. This said odds improve slightly when more stuff is brought home. Including info and prisoners, not just gear. Too much power for do that.
>Will you guys make use etc.... Needs a Robotics path. Not impossible but is another thing that requires time to learn, unless we ask someone else to do it. Expect them to fall with one hit.
>Slap on stealth cloaks etc... Stealth Cloaks thats a tad too much to ask, unusual geometry and black paint can work out. They could gather intel how silent they would be is another thing.
>What about etc... Douable. Is an option, just consider how you do it, how you bring them back and how you keep them your prisoners until delivering them back home. It would increase mission DC most likely, until they can do no harm.
Befriending.....in which language. In which situation, a siege an ambush. You see there is already multiple problems here. And dont forget what Sven feels about it.
You could do that with one or a squad, with work. Anything else, needs far more work than 1 man. This is a race, their own civilization with multiple cultures, integrated in a massive empire.
Anonymous
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>>6197767 I do believe a combat knife is a standard issue, and readily available for spartans to grab from an armory. Easy to get our hands on. Always useful. Doesn't weight too much.
Anonymous
>>6197625 Don't worry, anon. I'm pretty sure Master Chief can't destroy a Covenant ship with his bare hands.
>Yet. Who knows what those hacks at 343 will come up with next. Anonymous
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>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
Quoted By:
>>6197808 >Yet. Who knows what those hacks at 343 will come up with next. Not a Covenant ship but at the end of Halo 3 the MC punches his hands through the deck plating of the FuD to stop himself from falling out. I can't remember the source but I vaguely remember a scene from a book during the bungee era where he also tore chunks of armor out of a Covenant ship's hull. Might have been First Strike but I'm not sure.
Anonymous
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>>6197798 Not an impossible modification, would need some time to be made depending on which weapon is picked. The viability of it is all for Sven to test and find out in a testing room.
Anyone that occupies it self with dealing with spartan equipment, will likely see if a viable modification even before Sven is testing.
Anonymous
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>>6197462 >>Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Be brave, Sven.
Anonymous
I wonder what's going to happen to the sleepy-numby-doctor after Sven makes it known he was awake during this. After all the procedures are done for the candidates.
Anonymous
>>6197819 Bad things, if Sven doesn't get to them first.
>*GUT PUNCH* >"There was a reason my prescribed dose of Anesthesia was so high. I'm a Big Boy." Anonymous
>>6197712 I prefer renaissance man. Polymath sounds like made up bullshit by a mentally ill troon
Anonymous
>>6197819 Beaten with a tube sock full of batteries by Mendez.
>>6197838 Derived from a greek word, so you're not entirely wrong. Just a mentally ill med without iphone access.
Anonymous
>>6197798 That's retarded
YOU'RE retarded.
Anonymous
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>>6197843 Well yeah? I'm posting here aren't I?
Anonymous
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>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
>>6197841 >iphone access lol even
>med wrong
Anonymous
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>>6197887 Greeks aren't Mediterranean?
Anonymous
>>6197825 >>*GUT PUNCH* >the first thing sven does after learning how to walk again is implode some guys stomach by complete accident oof
Anonymous
>>6197819 >>6197825 Probably little to nothing. Sven definitely won't ever see them again, and if it does come up it might just vanish since, for that Doctor, this operation never happened. Any accidents that occurred during would also similarly vanish.
Anonymous
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>>6197898 No shot Halsey doesn't use some trickery to ship gas-station dick pills to the guy instead of his normal muscle relaxants prescription.
Anonymous
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>>6197894 Hey, those measurements were done by Halsey for a reason, and they need to know that.
Anonymous
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>Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock.
Anonymous
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>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
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>>6197819 Realistically?
Demoted or similar, probably pay cut, and with some carrier giant dead weight after this failure that will be known by the military. I don't think this doctor is rising anywhere after this error. No civilian carrer for sure either.
Its still a doctor inside a super project, so they aren't going to shoot him lol. Halsey would probably not have this doctor working from now on, on any surgery related duties but something else. Just for make a point. And she will enforce new rules for the next surgeries .
There is a decent chance Halsey might have the guy killed, but idk beside her, the spartans and Mendez, the UNSC wouldn't want to kill an asset. Still a doctor to use in another project if not this one. She does have the power and influence for do it anyway, without anyone knowing it was killed
Anonymous
>>6197551 No idea how to do that, sorry.
>>6197625 Yeah, I agree. That's why I was opposed to us maxing out both Mendez's favourite and Halsey's favourite - it feels a bit Gary Stu-ey. It's one thing to be a match for John, but I would hate it if we just take over the spotlight and surpass him in everyone, including the events of the games.
I want Sven to be his own thing that actually feel like he could fit in the Halo universe.
>>6197819 Probably get reprimanded and have to work under more direct observation. They must be a pretty good doctor to be a part of the first augmentation section, so I doubt they'll just kick them out or punish them too much.
Anonymous
>>6197976 >Yeah, I agree. That's why I was opposed to us maxing out both Mendez's favourite and Halsey's favourite - it feels a bit Gary Stu-ey. Biggest, strongest, maybe smartest or close to it, a bit 2kool4skool, but also beloved by trainers and allies alike because he's just so darn cool and moral and so inspiring?
I fear we are definitely drifting towards Gary Stu territory, but the quality of QM's writing gives me hope we'll still see rivals and challenges.
Anonymous
>>6197976 >>6197983 Im not worried because, no matter how great Sven becomes, he is still just one man. There are forces and trends so much bigger than himself that there is really nothing he can do about them.
Anonymous
>>6197987 Sven can't be a Gary Stu. He doesn't get the super hottest bestest most talented (but also submissive to him) gf. My Chinese fighting cartoons told me so.
Anonymous
>>6197976 We put in the work to achieve it, there's nothing Gary Stu about that. Power fantasy? For sure. But Sven's a Spartan candidate, cream of the crop brother. Oh yeah. Already a literal ubermench from Carlyle's great Man theory before he even got kidnapped.
>>6197983 Are we reading the same quest? The trainers hate him, and he spends a good chunk of his spare time getting supplemental lessons from Halsey.
>>6197998 He also can't be a Gary Stu because we had to actively choose most of this shit and work toward it. If it wasn't achieved via rolls it was the outcome of compounding choices and decisions.
Gary Stu's aren't characterized as being flawless but by their lack of character development in being or becoming flawless.
Anonymous
>>6198004 I think a better way to describe it is that bend the plot around themselves through their actions having neither the set up nor the consequences they ought to have.
Sven feels more like an Übermensch classical hero and such greatness in one character is what's erroneously setting off the alarm bells.
Anonymous
>>6198004 That's why I said "Gary Stu-ey" and not full-on Gary Stu. Everything Sven has achieved is still reasonable and to be expected from a Spartan, especially from a team leader candidate like John, Kurt, Jai, and Jerome. But, like an anon said earlier, unlike the others, he still doesn't have any glaring faults.
John takes his leadership role so seriously that he basically became an automaton for a while. Kurt is so empathetic that every lost Spartan is a personal burden and scar for him. Jai is Jai. And Jerome (best boy eternal) is such an aggressive leader that he can't command more than a squad—plus, he got his arse kicked by a fucking MONKI.
Maybe it's just because we already know the flaws of other Spartans from other media, but right now, Sven seems pretty perfect.
Anonymous
>>6197462 >Imagine Scenes, visions and figures of Norse myth, using the familiar stories to calm yourself >>6197749 >WHY do you want an axe? Or a custom melee weapon at all? Eh, I'd settle with anything half as strong as the knife Master Chief had in Halo 4 that could penetrate the hull of a Lich to the hilt, stop his fall at near-terminal velocity, and be none the worse for wear afterward.
>>6197798 He'll loot the first Spiker and/or Brute Shot he finds. There you go.
>>6198050 >he got his arse kicked by a fucking MONKI. Jerome has an excuse: it was the GIANT MONKEY MAN FROM THE 9TH DIMENSION!
Even Master Chief got beat up by him, and had to settle for defeating the Little Monkey Man from the 8th dimension at the end of Halo Infinite
Anonymous
>>6197983 >I fear we are definitely drifting towards Gary Stu territory That's been our direct heading the whole time. We're deep in Gary Stu territory. I pointed this out a while ago.
Anonymous
Quoted By:
>>6197819 >the doctor is actually graham alban and this adds to his guilt before suiciding Anonymous
>>6198022 Agreed, plenty of superficial overlap.
>>6198050 >That's why I said "Gary Stu-ey" and not full-on Gary Stu. Fair enough, my reading comprehension today has taken a nose dive.
>But, like an anon said earlier, unlike the others, he still doesn't have any glaring faults. So far. And even then I still disagree. We've done a pretty good job establishing Sven as the big brother of the program, he's highly empathetic with his fellow trainees just like Kurt is, if not more.
>Best boi got his ass kicked by a fucking MONKI. Hay now, no shade on chair man supreme. Atriox is THE monki.
>but right now, Sven seems pretty perfect. I can agree with that to an extent. Just means more time to develop and grow. I don't want him to become some untouchable perfection and the coming war will have plenty opportunity for cracks to show.
>>6198052 >I'd settle with anything half as strong as the knife Master Chief had in Halo 4 IIRC we'll probably get something around the time Alpha company finishes up. I think the nearly unbreakable super knives were initially developed for them.
>>6198062 Impossible. We haven't taken the Gary Stu character quality yet.
Anonymous
>>6198052 >Even Master Chief got beat up by him, and had to settle for defeating the Little Monkey Man from the 8th dimension at the end of Halo Infinite I hate the Banished so much. Just watch as they get defeated off-screen in the next game like the Promethean and the Created.
>>6198068 >We've done a pretty good job establishing Sven as the big brother of the program, he's highly empathetic with his fellow trainees just like Kurt is, if not more. Yeah, but that hasn't come back to bite us in the arse
yet, so right now it's still a fully positive trait. I guess we'll have to wait and see what 404 has planned for Sven during the war.
Fuck special axe or sword, give us powered chair.
Anonymous
Quoted By:
>>6198050 This is assuming the stresses of command, combat, and loss don't do funky things to Sven. Sven is probably going to lose sleep over the other candidates dying to the augs. Whether his own attempts to help work or not. I can see Sven becoming extremely distant and walled off. Like an inverse of what happens with John becoming more personable as time went on. Sven would probably retract into himself and put up a facade. With the only people he can truly open up to being the other Spartans, his AIs and Halsey. Maybe Mendez. I imagine Sven's art is going to become a lot darker as time goes on. If he keeps up the hobby.
Anonymous
>>6198077 >I hate the Banished so much I like them, but they're presented as a larger-scale threat than they should be. They formed as a faction late to the party (Siege of Algolis, the planet where the Prototype anime happened), would have held off the Covenant's retaliation mainly from technological near-parity, never needing to commit to holding territory, having enough navigation data to relocate whenever they provoked a response too big to handle, and not been a religious hot-button issue for the Prophets to put at the top of their shit-list. They'd only have time for mostly-uninterrupted power-buildup/consolidation in the years between Halo 3 - Halo 4, not enough to even get close to the Covenant in scale (I'd think they're quite a bit weaker than the postwar UNSC if they tried a head-on unga-bunga space-battle), but what they lack in scale they can sort of make up with tactical and strategic competence and 0 bureaucratic infighting.
>Just watch as they get defeated off-screen in the next game like the Promethean and the Created. I don't know if we're even getting another Halo game. The development is beyond fucked right now, the "cost-saving" 18-month contracts have ensured that no developers stick around long enough to really figure out how Infinite already works, much less build something on top of it. About a month ago a friend and I learned by experience that MCC still can't do cross-platform co-op campaign, despite the game being out for years. Ridiculous situation.
Anonymous
Quoted By:
>>6198100 >"cost-saving" 18-month contracts Jesus Christ. I thought turnover requirements were bullshit in retail. The idea that any employee should have an expiry date is fucking nuts to me. As if experience and familiarity aren't extremely useful and often downright vital things to have in any environment. The goal should always be to get a team that works well together and meshes. Then working to get everyone on the same wavelength and get into their roles. Getting good at their jobs as they go further streamlines things.
It's not fucking rocket science. Fucking corporate. Public trading makes everything turn to absolute dogshit.
Anonymous
Quoted By:
>>6197462 >Face the agony head on, rather than flee or hide away from it. You need to experience it, to describe it. If you can, you might save one or two of your siblings from dying of shock. Anonymous
Quoted By:
>>6198100 >I like them, but they're presented as a larger-scale threat than they should be. That's my biggest issue with them. An army of raiders, pirates, outcasts and mercs being a thorn in the side of the Covenant, working with together to punch above their weight? Sure, that makes perfect sense. But what we got instead was
>Atriox and his Banished raided Covenant resources, cutting a swath across the galaxy... Growing in strength with each attack... Gathering killers and mercenaries to his side. The Covenant had two targets in those years. Humanity and Atriox. They almost got us. But Atriox? They never came close. The whole damn Covenant couldn't contain him at the height of their power. >The whole damn Covenant couldn't contain him at the height of their power. Just near damn trivialized the Human-Covenant war when it turns out that the Covenant was fighting us while also fighting a way, way bigger threat.
Anonymous
Quoted By:
>>6197462 >Imagine Scenes, visions and figures of Norse myth, using the familiar stories to calm yourself Anonymous
>>6198068 >>6198077 I think someone like Sven will not be able to work always perfectly with many in the military. Even with diplomat and inspiring it doesn't mean smooth sailing. And he definetly will have problems with many orders, or with anything that leaves behind lot of people.
Especially fellow spartans. Mendez taught him a leader needs to know when to sacrifice his soldiers, but i think Sven might do everything in his power for ensure that does not happen. Which can be detrimental.
And i do believe, Sven is not fully ready for whats outside the Project. The Spartan Project is a small controlled world, if we think about it. Contact with the outside is kept limited, guarded and for specific reasons like training. There are more people like Tango Company, his father, innies, the chain of command of the military etc..... There will be friction and contrast, as much as new relations with the people he works or comes in contact.
Anonymous
>>6198259 Good points all around. I can only hope Sven doesn't develop a pessimistic view of baseline humanity after getting a taste of the worst the UNSC has to offer over the years.
Anonymous
>>6198261 I don't think he would dislike baseline humanity, but he will develop issues with any officers or soldiers that didn't move through ranks, with merit and grit alone for example. He will develop issues with the ones that don't bat an eye when sacrifices are made, or dismiss moralistic concerns for the sake of the war effort, for the sake of ensuring another victory. For anyone that considers a world already lost and does just the bare minimum for it, when more could be done. With the ones that will profiteer on the suffering of others (there is cases of soldiers and officers alike that used the evacuations of worlds for get rich. you can imagine what it means when your cargo space is filled with riches).
He mightalso develop a hatred with the aliens, i find it hard for him to talk in a friendly manner with any of them. If you care about your fellow spartans so much and take to heart Halsey lesson in saving mankind, how could you not ?
When the war ends, Sven will be very much part of the more moralistic and anti-corruption faction in the military. And....... Sven might be also part of an anti-alien movement too (stuff like this would just spawn like wildfire after the war ends, a not intended product of the war atrocities and UNSC propaganda. The innies movements are basically almost dead after the war {their main regions of support and influence are glassed, and the UNSC finished off whats left that they found} and left a massive void of political power, while humanity was traumatized and brutalized by aliens. Anti-alien movements would be a natural reaction).
Anonymous
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 11:04:43 No. 6198282 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back online </span>
Lots of votes. Love to see it.
4 Votes for imagine Norse myths
15 Votes for facing the pain head on, for data
2 Votes for opening your eyes
So, you'll be facing the excruciating pain of the surgeries directly, to record the experience and gather data
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6198276 lol
Anonymous
>>6198261 >Sven doesn't develop a pessimistic view Just wait till the Covvies glass New Norger and the Innies use it as an opportunity to try and take out reliving UNSC personnel
Anonymous
>>6198276 Too much words. Just put footage of him killing Covies alongside this song.
https://www.youtube.com/watch?v=x0WQOGVLLGw >>6198283 What would hurt Sven more.
- His dad was on a civilian evacuation shuttle that was destroyed by New Norger's local innies cell.
- His dad was part of the local innies cell that destroyed an evacuation shuttle full of civilians.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 12:40:05 No. 6198290 Report And that was because, you weren't trying to run away from the pain, but waiting for it, to experience it so you could've describe it if you survived. It wasn't much, but just knowing what to expect could save one or two of your fellow Spartans' lives from death by shock. But being completely unable to defend yourself, unable to move or fight back was maddening. As composed and calm as you could be, paralyzed and strapped to an operating table with increasing awareness and perception of what was occurring around and being done to you, you focused on the sensation you could feel through your numbed nerve endings. It was so intense, being the only sense of yours still active, that you nearly passed out. You couldn't feel much inside your skull, but the skin and muscles around the wound would occasionally feel the sudden and brief touch of cold metal. And eventually, you could feel a tugging on an unfamiliar, diminutive part of yourself. The feeling of them remodeling and reorganize the capillaries inside of your occipital lobe. Then comes to scratching, like there are rats inside your brain, gnawing at the back of your eyes and the optical nerve. It slowly grows, increases to become a stingy, almost acidic burning sensation as it feels like something inside your eyes broke a clog and burst forward. You clench your jaw, shivering as the unfamiliar and excruciating pain continues in both the back and front of your head. And just when you think you were getting used to feeling tiny wires be tugged and pulled around the inside of your skull and what could only be your eyes melting or popping like grapes, there was a new, different pain. But it was mercifully brief. And more familiar. Stitching and stappling. They were securing the bone they cut off back in place and suturing the room, if you had to venture a guess. Your perception of time is probably off, but the Occipital Capillary Reversal Surgery had to take hours of careful, delicate work. The application of tight, medicated bandages, feels like an angel's kiss compared to persistent bursting and burning feeling in your eyes. You can feel the increased blood flow, and it makes your own head feel like an alien object, and your eyes like two pools of molten glass. Needles are inserted across your body, down your arms and legs, throughout your chest and neck. What feels like a hundred super cooled pins are thrust and buried under your skin. But they don't start injecting anything, yet. A scalpel is pulled cleanly along your neck, the skin and muscles pulled back as they dig under your larynx. It takes a moment, as they pause their administrations, for you to realize what procedure they've moved onto. Or rather, which two they've begun. The Catalytic Thyroid Implant and Muscular Enhancement Injections. How bad can they be? Your head felt like it was going to explode and your eyes already felt like they had. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 12:41:06 No. 6198291 Report >>6198290 And the moment the two surgeries are began, and the enhancements are pumped intramuscularly throughout your body and they slice open one of your thyroid glands, every conscious thought flees your body. It is almost indescribable, and enough to drive you mad, as you sit, motionless, enduring and unable to even cry out in pain.
It feels like they've set you on fire. Like they've pumped boiling oil in your veins! Replaced your blood with active napalm. Every fiber of muscle across your body twitches, your synapses firing and the void of your vision being replaced with bright, white hot starbursts. You're burning! You're burning up! And you can't even scream out or try to put out the flames covering you, consuming you. And then, somehow, the blaze circulating just under your skin grows more intense, heralded by a slight wince of pain along your throat. And it doesn't burn out, it doesn't fade or lessen, it remains as intense as it was when the injections started. You're sweating, you're trembling. Are they ripping your veins out to replace them with tubes? You think you can feel them ripping out and tearing free from under your skin. It feels like you're reverberating, like you've been turned to a bronze and struck with a half dozen sledgehammers all at once.
The needle work, the stitching close of the incision in your throat, is the only thing that keeps you grounded and aware as you're assaulted by waves of mind melting agony, constantly experiencing the awful death of being burned alive. Are you dying? Is this what it feels like? Did they throw your unmoving corpse in a furnace. God...God!
But, new experiences to record and internalize, new excruciating sensations, comfort you and reassure you that you're alive. You can feel your body growing heavier, your muscles constricting and crushing down on your bones, as different kind of feeling like the sadistic bastards performing the augmentation have set you on fire. Like an alcohol burn rather than oil fire or napalm. A hot, dry fire, like touching scalding hot metal. You might be the first person to ever know what it feels like for their entire musculature to increase in density suddenly over a span of time that can be counted in minutes. And just when you thought that was all it'd feel like, it feels like plated, reinforced panes of glass were shattered inside of your skin and rubbed and massaged into your already burning, stinging and torn feeling muscles.
And that sensation of having glass ground into every inch of you, lasts longer than the first procedure took to begin and complete. And the extended duration of the recovery time, makes you painfully blindingly aware of how close your body is to shutting down. You can feel the strain on your heart in particular, but your lungs and other organs aren't having an easy time remaining functional just because they aren't the star of this horror show.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 12:42:06 No. 6198292 Report >>6198291 This, is the point where most of the fatalities will occur. And it'll be an awful way to die. And every second you spend enduring it, is the moment some vital process of your vital functions might suddenly be halted resulting in what will hopefully be a death just as abrupt.
The growth hormones and protein complexes now trickling and soaking into your body's muscles and bone marrow, feel like a hive of bullet ants and flesh eating hornets signed a peace treaty to march on warpath inside of your bones and flesh. And you can feel them all nibbling away, pulling and tugging on nerve clusters and bundles of veins. And that is how you spend most of surgery and most of your day, feeling like you're ground up glass, set on fire and being picked apart piece by piece by ravenous insects. You don't think even the correct dose of anesthesia would've helped you get through this marathon of innovative tortures.
And you're only made aware you've reached the finish line, and survived having nearly every inch of you altered and transformed, from quite literally the marrow of your bones to the roots of your hair, when they change something even more immutable and deeper within yourself. It is like electrocution, but you can feel every volt coursing through across and moving inside your still body. Your nervous system. They're tampering with it, now that they've seen the new density of your muscles and initial bone growth wasn't going to crush or tear you apart from the inside out.
It's like they rammed a lighting rod through your back, crashing it through your spine and sending a massive current down through it, that splits and spreads out down every. Single. Individual. Nerve. lining your anatomy. And something changes inside your head, nothing feels right or normal. Every thought you have, every perceived experience quickens and becomes richer and much more vivid as a thousand little jolts and sparks burst across your body. The world, even as closed in and reduced with a partial sedation, has become too clear and detailed to firmly grasp and comprehend like you had once had. Its like you'd been shaken and woken from a life long dream.
And it is beautiful. Almost worth all of the pain and vulnerability, almost worth the risk, to experience this heightened state. And with the clarity of mind that was already brought about by the Superconducting Fibrification of Neural Dendrites surgery, you felt a great sense of relief, since your training and diet regimen meant all of your organs were in peak condition and nothing needed to be transplanted, everything was healthy. Others wouldn't be so lucky. But all this meant was they'd move onto the final augmentation procedure of the combined surgeries.
Carbide Ceramic Ossification.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 12:43:07 No. 6198293 Report >>6198292 There was a delay between the rewiring of your nervous system and the first step of coating your bones in ceramic. But you knew when it began. Because they had to practically flay you alive and butcher you to expose your skeletal structure. And the grafting process, even though it is only three percent the total mass, makes you think that they'd messed up and you'd "wash out" at the last hurdle, after surviving the fording the seas and scaling the mountains of risks that had proceeded it. Cause having the ceramic carbide material melded to your skeleton made it feel like every individual bone was being broken and pounded into dust. Like the marrow had solidified into a glass like substance and then been shattered gradually, hair line cracks forming like the surface of frozen lake slowly melting under the sun. But it was almost over. If you could keep your heart rate under control, if this last surgery was successful, you'll have survived, you'll have won.
"Yes. Project Head. You had been clear of the importance of following procedure to the letter, to not stray a millimeter from the processes laid out and the chemical ratios. We administered the full dosage of sedatives to Subject -033, the anesthesiologist was informed what doubting your instructions would lead to career wise in this most vital of moments. I must say, I am surprised this patient's body was able to metabolize such a quantity of sedatives without any apparent negative side effects..."
Wait, Wait. Hold the fuck on. You were correctly sedated?! That...no that can't be..No no no. That means. Every minute sensation you went through, will be experienced in some measure by the whole rest of the class even through the anesthesia. Even if they weren't half as aware as you had been throughout it. And it made you horrified about how much all that agony would've been heightened if you hadn't been fully sedated. They'd actually gotten it right for once, you almost couldn't believe it.
"Yes. Yes Dr Halsey. The final procedure, the grafting is nearly complete. The subject's life signs are stable, though I had been concerned about his and 117's low heart rate...Have there been any complications for these first two surgeries? No. They've been carried out flawlessly. It was good practice for my medical team....Of course, after observation the two initial patients will be moved to the recovery ward. We're just putting them back together now, the carbide ceramic has bonded well to their skeletal structure....no deformities, no organ failure...Yes, of course, not of the woods yet, they'll need to be watched closely during the whole recovery process....Focus on reviewing the data and medical readings we've gathered? Yes, we'll run it through our resident AI, have them go through several theoretical...Yes, Yes, understood..."
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Feb 2025 12:44:08 No. 6198294 Report >>6198293 Faintly, you remain aware of your surroundings, lingering in the half conscious fugue state the actually incredible potent anesthesia had put you in. Hours blend into days and days fade together. You think you're in a bed, hooked up to a dozen machines. The world is reduced to light and dark, before blurs of color and muffled voices seep back in. Mother and father visit, you recognize their voices and their manner of holding themselves. The flash of a white lab coat, the faint trail of cigar smoke, those stick out over everything you partially perceive in this dream like existence.
You catch snippets of words, names and reports, but you can't hold onto them long enough to make sense of any of it.
And then, suddenly, you're fully aware and conscious again. You're strapped down to a hospital bed, with a breathing apparatus over your mouth and nose. Several IV drips hang off your arms and legs like biting serpents. There is a rose cutting sitting in a porcelain glass, a datapad projecting a very attentive looking Narfi, and a bound copy of the Poetic Edda laid across the table. You blink, hearing sounds for the first time and truly experiencing world as it was now for you, after all that had been done to change you. It was almost overwhelming, just to think clearly, without any handicaps or fog.
And then, through the beeping and droning of the machines, you heard a groan, and looked over and saw Freckles, in a similar state to you. Faintly, you recall hearing his number when Frankenstein was working their magic on you. Did they move forward the surgeries? How long had it been. You move to sit up. and find it difficult, your arms move too quickly. And your bones ache. There's dried blood on your face, just under your eyes.
John groans, grunting as he turns over and sees you, smiling weakly as you grimace, trying to get your body to move the way it should, like it used to. He tries to say something, but he can't string his words together. And he's grown. His procedure, at least, was a success. Was yours. You turn your eyes away from the gap toothed smile and look down, and judging from how different your body looks compared to when you last saw it with a full, sound mind, you'd have to assume you'd "Won" like John had.
You relaxed, tension releasing that you hadn't even known had been building up. You and John had won, you'd survived Project: Aster.. Even if you couldn't move, even though you didn't know if the other surgeries had begun or if anyone else alive, knowing you and freckles had made it, made you weep with joy.
>Focus on recovering, and getting back on your feet properly. >Request to know the causalities and list of "failed" Spartans, immediately. >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. >Stubbornly try and pull yourself out of bed to check on the other patients, refusing to admit defeat to your own body >Write in option Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. >Request to know the causalities and list of "failed" Spartans, immediately. Anonymous
>>6198293 >You were correctly sedated?! That...no that can't be..No no no. That means. Every minute sensation you went through, will be experienced in some measure by the whole rest of the class even through the anesthesia. Oh, right. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>6198294 >>Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Well Johnny boy, it looks like the pipes weren't calling for you. As if we expected anything else.
Anonymous
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Sven has been reborn through extreme pain
Anonymous
>>6198297 Odin hanged for seven days, Sven got FUCKED UP in myriad ways. Truly we do funky shit for wisdom and power.
Anonymous
>>6198294 Wow. Great surgery description.
>Write in option >>Take stock of the situation. How long has it been? Have the other surgeries begun yet? Can we prepare the others? Anonymous
>>6198298 Should we cut out our eye if we can get a cooler replacement?
Anonymous
>>6198294 Thanks, 404, wonderful update. You've intensified my fear of anesthesia awareness.
>Write in option Request to see Doctor Halsey, tell her that we were actually awake during the entire process and ask her if there's any information she might want from us.
>>6198299 I don't know why, but that just made me think of Anakin after his entombment.
>Where is Nesta? Is she safe? Is she alright? >I'm afraid, in her anger, she killed half the surgical team. Anonymous
>>6198301 Sven's eyes are a national treasure, where are we gonna find a cooler one?
Anonymous
Quoted By:
>>6198307 some forerunners eye I reckon
Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Narfi contact Dr. Halsey, we can look at that list later best we try and help the spartans that still need to do the surgery
>>6198304 lol
>>6198276 hahaha
Anonymous
Quoted By:
>>6198294 >Write in option Get a status report, or at least the date and time off Narfi. We can figure out from the date whether three days have passed.
Have Narfi transcribe our words into a written report. John can easily add his input this way as well. It'll be like an after-action review/report, which Narfi can then immediately forward to Halsey/Deja.
Probably won't be useful information, but the two guys need to feel like they're doing something for their comrades while effectively powerless.
Anonymous
Quoted By:
>>6198294 >Mother and father Dawww! Sven's subconscious knows what's up!
Anonymous
>>6198304 >Request to see Doctor Halsey, tell her that we were actually awake during the entire process and ask her if there's any information she might want from us. Supporting this
Anonymous
Quoted By:
>>6198327 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Narfi can help and probably call someone to help. >Request to see Doctor Halsey, tell her that we were actually awake during the entire process and ask her if there's any information she might want from us. >see if you can get away with water boarders the surgeon responsible for applying the anesthetics. As much as you want to kill him, he's an asset. Maybe some maiming. That never killed anyone. Anonymous
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. The write ins are good too though I'm not sure we should be pulling away Halsey if she's currently doing anything important like preventing Soren from becoming Ephialtes.
Anonymous
>>6198349 That's a fair point, but I think Halsey's rational enough to not come running if she's in the middle of something important. The way I see it, worst case scenario is we get ghosted because she's already trying to deal with complications amongst the other candidates, mid-case scenario is she send someone like Kalmiya to record the info while doing final prep, and best case scenario is our augmentation process didn't take that long and we still have a day or two left before the first proper batch.
Anonymous
Quoted By:
>>6198357 >mid-case scenario is she send someone like Kalmiya to record the info while doing final prep That's about what I'm expecting from the 'ask for help' option.
>and best case scenario is our augmentation process didn't take that long and we still have a day or two left before the first proper batch. That's what I'm hoping. We got ours on the 6th, whole class is scheduled for the 9th.
Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Every little bit counts.
>>6198285 The latter, and it's more plausible based on what we know. Though maybe having a second mother and father who he's clearly subconsciously accepted will take away some of the sting.
Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Narfi can help and probably call someone to help. And this:
>>6198304 Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing Anonymous
Quoted By:
>>6198294 >Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. Anonymous
Quoted By:
>>6198294 >write in >Request to see Doctor Halsey, tell her that we were actually awake during the entire process and give her the information directly. Anonymous
Quoted By:
>>6198294 >Request to see Doctor Halsey, tell her that we were actually awake during the entire process and ask her if there's any information she might want from us. >Request to know the causalities and list of "failed" Spartans, immediately. Anonymous
I have an important question. How much ice cream does Sven get for surviving all of that?
Anonymous
>>6198854 You know those gallon buckets at the supermarket? With the handle? He gets two of those.
And crippling survivor's guilt Anonymous
Quoted By:
>>6198875 >only two Our boy's a full Spartan now, he'll need at least five.
Anonymous
Quoted By:
>>6198294 >>Ask for help to write your experience and draw a graphic depiction of what the surgery felt like it was doing. 11282-31220-JD
Picrel is a work in progress. Happy for any opinions and questions.
Anonymous
>>6198979 Damn that looks awesome.
Kurt for XO!
11282-31220-JD
Quoted By:
>>6198981 Much appreciated, We have a board at my command with a similar layout. This is just me spitballling what the unit chain of command would look like if Sven had some more influence on the overall organization. This would be at least a few years down the road to have people with high enough ranks to fill out the slots considering everybody at the moment is still an E5 upon surviving the augmentations. Another assumption I made is that we had around 50-60 Spartan IIs survive total since it would allow for a ONI to pluck a few for their own team that's outside of our chain of command. Black team to be specific. Another I had for the future is to integrate future Spartan IIIs into the command as we lose and promote certain personnel in order to maintain our numbers and maybe help mentor the next generation a bit.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 12:28:14 No. 6198990 Report <span class="mu-s"> Rebooting....Monitor404TormentedCache, Back online</span>
<span class="mu-s"> Preferred Candidate Sven-033/ Ensign Askeland, and all other surviving Spartan II program Candidates have received Special Quality: SPARTAN-II </span>
11 Votes for asking for help to write about the surgery/ then draw a depiction of your experience
L
3 votes for having Narfi do it
2 Votes to Request a causality report immediately
2 Votes for taking stock of the situation
L
1 Vote for having Narfi do it
7 Votes for requesting to see Doctor Halsey
L
2 Votes for having Narfi do it
1 Vote for holding a grudge against the surgeons
So immediately after waking up from being augmented, Sven will get right back to work, asking for assistance to record what he experienced and to ask Dr Halsey if there's any specific intel she'll need
And then he'll draw something really nightmarish!
<span class="mu-s"> Decision Made </span>
<span class="mu-s"> proceeding...</span>
>>6198979 Looks nearly official. Bad ass work man.
>>6198296 >>6198299 >>6198304 Really glad to see the update had its intended effect, and was so greatly enjoyed!
>>6198304 You joke, but with her SQ: Danger Sense, that is actually a possibility with how it actually fuctions.
Anonymous
Quoted By:
>>6198990 >and all other surviving Spartan II program Candidates have received Special Quality: SPARTAN-II Oh fugggg, so the augmentations already went through.
Anonymous
Quoted By:
>>6198990 >You joke, but with her SQ: Danger Sense, that is actually a possibility with how it actually functions. So it's not just a sixth sense, but her body will automatically react and counter incoming threat? That's pretty powerful.
Anonymous
Quoted By:
>>6198979 Tight as hell, though Purple Team could very well still function as our HQ/Command team. AI in Halo handle a lot of the behind the veil staff stuff and secondary functions for the UNSC.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:42:31 No. 6199035 Report Quoted By:
I think this is the largest single update for the quest yet. Had a lot to write about the immediate aftermath of the augmentations
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:43:32 No. 6199037 Report You only became aware of how dry and crusty your face felt when the tears started to roll down it. And with that awareness, came the perception of a parched throat and cottony mouth, alongside clogged sinuses, and a throbbing migraine that resonated with the general discomfort and soreness that had settled into every part of you. Coughing and trying to both clear and wet your throat, you clumsily move your arms, still uncustomed to the changes wrought on your body and the difficulty of controlling it. It's frustrating, sensing the improvements but not having adapted neurologically to make use of them. It makes you feel like a bed bound cripple. Eventually, after exasperatingly long time, you manage to find the call button along the side of your recovery bed. There is a pregnant pause, before a shrill chime pierces through the relative quiet of the recovery ward. With much difficulty, you push and prop yourself up against the pillows and slight incline of the hospital bed and wait. A Labcoat wearing nurse, who you don't recognize at all, rushes in and stops suddenly when she sees you sitting upright and not in any sort of distress. She says nothing, but you can feel her annoyance at being called for anything but an emergency and can feel John glaring at you for causing such an annoying noise and presence to come near him when he's just woken up. You reach for your throat and nearly smack yourself in the face over-reaching and moving far quicker than you expected to when you thought to move your limb. That is going to take a lot of getting used to. "Write" You manage to rasp, wincing as you heard the hoarseness and weakness of your own voice. And you could hear John's sheets rustling. He must've lifted his arm to show he wanted to as well, sense of duty immediately supplanting his grouchiness. The look and quality inside the nurse's eyes immediately shifts and she trots away. You look over and see John has figured out how to sit up again, and has an at attention posture as the two of you wait in silence, only stealing glance toward each other and smiling, happy to see the other made it through the hell you both went through. And if anyone could pull it off, it would've been John. To think you ever doubted your brother. It'd take more than a little thing like invasive, experimental surgery to kill of Freckles. And you were sure he was thinking similar about you. A few minutes after the nurse left, she returns, with a few more veteran and senior looking doctors, with far colder, more detached looking eyes. There are seven in total, three breaking away from the pack to attend to you and John, one holding a datapad while one kneels close by and the last checks your vital signs. The seventh, the most "Spook" looking of the pack, simply stands their like the specter of death, silent, observing. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:44:33 No. 6199038 Report >>6199037 "This is perfect timing" The one kneeling at your bedside says with a monotone, nearly robotic voice "The other surgeries were just about to begin. Any findings, or personal experience you two subjects could provide, may prove invaluable to reduce the probability of the augments failing, and thus improve the survivability and success rate of the procedure"
"The data gathered during and in the days following your own surgery, have already served to increase the odds of several of the processes by zero point zero five percent, a remarkable improvement" One of the doctors at John's bed says, just as mechanically. They feel less personable than the machines you're hooked up to.
"Please, in anyway you can, detail your experiences, for the record. Any description at all of the patients experience of the surgery, could raise the improved probability drastically. Perhaps by a whole percent" The one at your side says, no, demands as the transcriber with the datapad bores into you eyes lacking any trace of humanity. It felt like you'd been abducted onto an alien space ship. You'd almost feel more comfortable if you had been taken by a bunch of little green men.
And you do. The demanding interpreter quickly figuring out what you're trying to rely to them, and leaving it to the transcriber to copy it and double check every sentence and minute detail as the after care physicians replaces your IVs and administers a series of vitamin and mineral injections that make your already weighty arms feel even heavier. They don't spare a moment for personal details or your feelings and once you've finished giving values to the nearly immeasurable pains you experience and trying to put into words the sensation each process and stage of the surgeries and the initial effects of them produced, the doctors, now showing at least a little human motion in the way of a scientific sort of elation, they move to leave, discussing amongst themselves the probability of your and John's description of the surgery from under the scalpel of increasing the odds of the other surgeries.
You get their attention, calling out scratchily with a "Wait" as you clench and unclench your hand, having been told by one of the docs that the exercise would be the quickest way to regain a "satisfactory level of motor control". One of them peels away from the group and is at your side.
"Halsey" You rasp, as you continue retraining your arm "Doctor Halsey. Can I...can we see her"
"I will forward the request, immediately" is their emotionless reply "Do you have any other requests to make, Spartan program subject zero three three"
If you could move properly and get your arms to act like you wanted them to, you would've sent this four eyed prick to the ground, missing a few teeth, but you pressed your temper down and nodded
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:45:34 No. 6199039 Report >>6199038 "Notepad. Pencil" You say with a nod, and the doctor, thinking you had more but less pertinent findings and details concerning the experiment to share, had their eyes light up and nod.
John, in turn, asked for a glass of water and any pictures taken of him while he underwent surgery.
"Mjau. You should be resting, not drawing. You're addicted to the act of creation, a total art addict" Narfi says, sounding on the point of tears. You know its just part the personality you programmed him to present, that Narfi, as a Nonvolitional AI doesn't possess true sapience, but his concern for you is touching none the less and brings fresh tears rolling down your cheeks as you get to sketching, as a way to vent and truly express what the Aster Surgeries "Felt like"
It is perhaps your most vivid and certainly your most nightmarish drawing. Scratchy, you turn every page you touch nearly completely black scrabbling and dragging the pencil's tip across it, pouring the feelings of helplessness and a glimpse of the excruciating pain you endured onto the paper sheets. The first few pages, are just that, images of a figure with distorted features resting in a void of darkness, bleakly vulnerable as a dozen jagged blades like shards of glass and nightmarish medical devices surround them. You only add eyes when the partial state of awareness and near consciousness occurred. Big, blue, and piercing, they stare directly at the viewer, filled with and paralyzed with horror as a pair of hands armed with chisel and hammer cut a square into their skull.
They eyes, as you draw them, become more and more detailed and then distorted as the Occipital Capillary Reversal is carried out, depicted according to the description of the process you had read over and over again, and what it felt like having a bunch of sawbones jabbing and thrusting their fingers into your brain. Then, the surrounding darkness becomes vision of hell and fire, an inferno like the depths of a corpse disposing incinerator, as you try to put into lines with a limited color palette, just how much it felt like you were burning alive inside out. A clawed hand wearing a doctor's glove and sleeve, pulls a butcher's knife across your throat as a thousand mechanical hybrids between hornet and medical syringes stab and cover your drawn self's body. You draw rocks and metal weights being stuffed into cut open skin like sandbags being filled. Bones fragmenting into fractals, a textbook accurate human spine being struck by lightning, a wrapped and bound figure being devoured by a horde of ants and buzzing, toothed flies. An anatomically correct human heart wrapped in razor wires and leather bands and belts. Inhuman shadows of surgeons towering above the perspective point.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:46:45 No. 6199042 Report >>6199039 Eventually, the scribbled eyed, flayed human figure that once represented to you, enters fields of white pages, representing the sudden increase of awareness and mental clarity, that you depict through psychedelic and unearthly worlds that are the best way of showing the changes inside of your skull. Then, it shatters, as you show in excruciating detail, having spent hours and hours drawing every step and stage of the procedure until your hands were blackened with graphite and colored inks, the absolute butchery of having the carbide ceramics grafted and bonded to your bones.
Your heart is racing, you realize as you come to the end of the notepad. You'd drawn, over the course of the day, hundreds of these glimpses into the nightmare and filled the entire sketchbook in your hands with them, numbering and naming each page after your best estimation of which surgery and what step of it was that made you feel what drove you to draw each sketch.
You close the book, drawl "Draugr" along its cover and set it aside, feeling oddly at peace. Like you just had rotten tooth pulled. And its only when you put the sketchbook down, that you notice Halsey is in the room, talking with John in whispers. When she eventually finishes their conversation, she notices you aren't busy and comes to your bedside
"You wanted to see me Sven?" She asked in a soft, nurturing voice that immediately set your mind at ease as she put a hand on the side of your bed and peered down at you, with eyes that seemed both relieved and grieving.
"Anything" You start, clearing your throat and wetting your lips "Anything you need to know, Ma'am?"
It takes her awhile to compose herself enough to reply, tears splattering on your hospital bed as she responds with "Whatever you care to tell me, anything could help"
You later learn, John also gave Halsey a detailed debriefing of all he experienced and his thoughts. And, in the days that followed, as the recovery ward becomes more active and the beds are filled with familiar faces and numbers, covered by drawn curtains and bandages, sleeping like the dead, you are informed by the devil in a clean black suit, an ONI official who is one of the few who still outranks Catherine, that through all of the data John and Your own early surgeries had provided and both of your detailed accounts of the experience of receiving the augments, that there had been a marked improvement of the process' success rate
Of 1.77%, without rounding up or down. The actual number could fill half a page of a standard issue medical journal. They were nothing if not accurate. And that was the reduction from the total fifty six percent failure rate. A handful of the forty who were originally predicted to die were instead...worse off. The sixteen percent that would live with life altering crippling side effects, had increased equally to how the forty percent had been reduced, to twenty and thirty four respectively.
Conts
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:47:46 No. 6199043 Report >>6199042 You'd caught glimpses of one or two of them, those who had become fragile, broken imitations of the brothers and sisters you grew up with. As they were wheeled to more intensive care units when you snuck out of bed to stretch your legs at night.
Jerome, Alice, Rene, Fhajad, Musa, Igwe. Yasmine. Margaret. Otto. Victor. Kirk. Douglas. Roma . Soren. Jori. Kang-Dae. Those were the ones you caught glimpses of but there were at least four others, maybe more, who were....ruined. Broken beyond repair. Mangled. Better off dead.
You speak with Fhajad...or spoke at him. You and John both did, since Freckles started following you when you left at night, you two the only Spartans recovered enough to walk at all yet. He couldn't speak, he might never again. You let John talk to him most. Fhajad was a member of his team, and you knew it was tearing up both of them to see eachother...like that. Fhajad just lay in bed, shaking, trembling uncontrollably, eyes screaming for help. And you could only think of one kind he might be asking for.
Rene...You saw Rene. Or what became of Rene. She barely resembled the girl you hid and ran through the forest with, years back, and certainly not the soldier she'd been trained into. Her bones...they'd become so twisted and fractured, healed at so many wrong angels, as she sat, floating in a neutral buoyancy gel tank like a preserved scientific specimen. and she had the same look Fhajad in her eyes. You weren't sure she was aware of anything, let alone you standing in front of her, but you could tell she knew what had happened to her. What had been done to her. And that she was pleading to be allowed to die.
You stop leaving your bed in the recovery ward after coming face to face with her. Only She, Fhajad and Kirk are well enough to be moved around. The other seventeen or more are too critically injured to be moved, and might still die. You only have a vague, incomplete list of who didn't make it, from who doesn't arrive in the recovery ward in the following days, but know that so far out of a hundred. Thirty four of your class have already died in the line of duty. And you only can mark names off of the list of potential casualties when you see them be deposited in one of the beds of the ward, or be wheeled around by one of the nurses, or struggle to move from point A to B down the corridor.
You don't go looking to find out who died. You just aren't ready. But whose absent....tells you all you need to know.
Nesta nearly died, once she is well enough to talk again, she won't stop talking about her brush with death, staring in the distance, shaken. She, uniquely, had the an additional layer of agony. She sensed just how much danger she was in, and could do nothing to protect herself or get away. And the increased stress had her suffer...several heart attacks, she isn't sure how many, only that they replaced her heart more than once during the surgery. She has the scars to prove it, still healing.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:48:47 No. 6199044 Report >>6199043 But she lived. All of Purple team did, by some high power that's got your back. By Halsey's direct order, they are put in the beds nearest to yours, same with every other team that's still intact. And you can count a few of the "off and on" members of your squad in the other wards and rooms. Carris...asks that you come and visit her, once she can speak. Ralph asks about Rene and Jerome...and the others. You don't have the heart to tell them. You....really don't feel like talking to anyone. Even your fellow dragons.
So instead, you draw. Everyone you knew. Everyone you lost. And everyone you are lucky to still have. In a great, wall spanning collage of what scraps of paper you can scrounge out. The entire class of a hundred, standing tall and proud, side by side as they should have, donning the armor of the original spartans, atop a great cliff. Those who are gone...you depict with their backs facing the viewer, as if they've turned and are walking away from whatever battle field the forty six survivors are facing defiant and courageously. Its as close to a class photo as the program will ever get.
<span class="mu-s"> 0000 Hours, March 30, 2525 (Military Calendar)/ UNSC Carrier Atlas en route to the Lambda Serpentis System </span>
"And so we commit the bodies of our fallen brothers to space"
Mendez concluded his eulogy, closing his eyes as the funeral ceremony of the thirty four spartans who never were, concluded. With a press of a button, he consigned the ashes of your brothers and sisters to the uncaring void. Rage and sorrow both twisted in your heart, like snakes in a death coil. You were all standing at attention. You, John, and the other squad leaders who could still stand, rigidly so.
A carrier's missile launch bay was supposed to be cramped, overcrowded and active. But the Atlas' was somber with silent. Nearly empty. The crew and munitions had been cleared from the firing deck. The Gantries overhead, hung black banners without adornment, the kind reserved for military burials.
"Honors" Mendez barked "Ten Hut!"
You and the other survivors saluted in unison. You couldn't look the way of the washouts well enough to attend the service, but you could imagine those with use of their arms, struggling, desperately to also show their respect to the fallen
"Duty. Honor and Self Sacrifice" The CPO continued "Death does not diminish these qualities in a soldier. We shall remember"
The Atlas' hull resounded with a series of thumps, as the canisters holding all that remained of your fallen brothers and sisters into the depths of space, to forever wander. The viewscreen flickered on, revealing the quiet beauty of a field of stars. One by one, the lost appeared, stainless steel cylinders drifting by swiftly left behind in the Carrier's trail. Each one that fell out of view felt like another chip in your armor, another knife in the heart. Another strike that couldn't be blocked. It felt wrong to leave them all behind, alone in the airless cold.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:49:48 No. 6199046 Report >>6199044 Mendez showed no emotion, like a man carved out of stone. You tried, but couldn't restrain your tears. The CPO finished his own protracted salute. You kept saluting the dead, longer than the chief. Longer than most by a few seconds at least.
"Crewman, Dismissed" He ordered, as you felt glued to where you stood, in your black dress uniform, surrounded by the forty five other lucky survivors who could still serve as soldiers. Who could still become Spartans. You couldn't...you couldn't bring yourself to look at the twenty or so other, not so lucky ones. You'd seen enough of them, watched them in their suffering before they were wheeled out to the deck. You only hoped Dr Halsey wasn't lying for your sake when she said she'd try to help and rehabilitate them. For their sake, at least. You'd just be torturing yourself if you looked their way.
Orderlies began to take them away. And John moved to intercept. And rush of shame crashed into you. You were, by rank, their superior officer. What the hell were you doing ignoring them?! You turned, and fell in pursuit shoulder and shoulder with freckles. You blocked their way, looming over them and forcing yourself to look upon everyone of your discharged brothers and sisters, taking the emotional pain and turmoil to the chest, for their benefit. To show you still cared for and respected them all.
"Stand Fast, Crewman" John demanded with a burning fury in his eyes "Where are you taking my men"
The orderly stopped, eyes widened, and he swallowed, looking between the two furious young soldiers in his path, and answered with "I, sirs...I have my orders"
"Squad Leader, Ensign" Mendez called out "A moment"
"Stay" John ordered, and you marched after him after glaring at the orderly a silent warning of your own, and the two of you sounded of a "Yes, Chief Petty Officer" as you turned to face Mendez
"Let them go" He said quietly, consoling the both of you with a tone he'd never used before today "They can't fight anymore, they don't belong here"
It was true. You looked back at them. Unless Halsey pulled off a miracle, none of them would be fighting men. None of them could do what would be demanded of a Spartan.
"Where are they going?" You asked faintly "As an officer, I should know"
"And so should I, What will happen to my men?" John asked, wearily staring at the viewscreen, at those had gone someplace you couldn't reach.
"Someplace safe. The Navy takes care of its own" Mendez replied, lifting his chin up a little higher "They may no longer be the fastest or the strongest soldiers--But they still have sharp minds. They can still plan missions, analyze data, troubleshoot ops..."
A smile, despite everything, force its way onto your face. John exhaled in relief. The eyes of the washouts brightened with considerably. That sentence had just given them new hope. New purpose. A reason to fight on. To survive.
"That's all any of us ask for, sir: a chance to serve"
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:50:48 No. 6199047 Report >>6199046 John turned to face them to now, and snapped to attention. You saluted as he did, less rigidly, but the gesture still radiated with respect. You bit down, as Fhajad struggled to raise his shaking arm. He managed to return the salute. None of the others could. Jerome blinked, drooling over the tube that was keeping him breathing. Igwe just cried. Rene stirred in the tank she was in. Margarete, Otto and all the others didn't respond, but you could see in their eyes that John and your salutes meant the world to them. It was hard watching them go. Harder than seeing the thirty four others get given a burial in space. Harder still, seeing Margarete and Otto, still holding hands.
You had to say something. Before they were wheeled away
"These last eight years I spent training alongside you all, have been a great honor" You manage, struggling not to sputter and show how much you're hurting to them, it'd be the last thing you need "And I know, whereever you go, you'll serve well. Even if it isn't under my or John's command. Whatever you may become, remember always, You were Spartans. No one can take that away from you"
Then you had to turn away, so they wouldn't see the tears in your eyes. If they saw, it might lower morale. And you needed all you could get. The others hadn't moved since the service had ended, since the dead had been consigned to their final, eternal rest. They were waiting for orders.
"Our orders, chief petty officer?" John asked of Mendez, as you covertly wiped the tears away with the sleeve of your dress uniform. You nodded, finding it hard to talk all of a sudden
"Two days full bedrest, Squad Leader" He began, eyes lingering on you for a moment before settling on John "Then microgravity physical therapy aboard the Atlas until you recover from the side effects of your augmentation"
Side effects were an understatement of what you and everyone else were experiencing. You woke up with blood in your eyes, every morning. You had a migraine since you first woke up and your bones ached internally, every night you had nightmares. Vivid ones. And when you were awake, you were clumsy, even with your nightly, non-authorized walks, you still found your legs suddenly giving out from under you somedays. You knew, these were a good sign, that you were just relearning how to function with stronger muscles and faster reflexes. John looked doubtful that there would be any recovery. Halsey had assured him, and explained it was just a part of the recovery process.
"Is that all?" he asked Mendez, a twinge of uncertainty to his words
"No" He replied "Deja, will be running your squad through a dropship pilot simulator as soon as they are up to it"
He looked your way and added "And if they're up for the challenge, she wanted to cover some more organic chemistry and complex algebra"
"If you give them a challenge, Chief, they'll take it" You say as John nods in agreement
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Feb 2025 15:52:02 No. 6199048 Report >>6199047 "Yes, Sir" He says, and you're unsure if the sir he means is you or Mendez, John and most of the others treated you like they did any other officer, once word got out about your appointment "We're up for the challenge"
"Good"
You turned to leave. John stayed behind.
"Was there something else, Squad Leader?" Mendez asked. And it felt like this was a private conversation. One whose contents you could guess. John was torn up. He didn't show it, but you knew the losses had hit him hard. You weren't acting officer when the surgeries started, you'd only just graduated OCS and gotten your certification when they did. But he was acting squad leader. And if you knew John, he felt responsible for the losses the Spartans took on this "Mission".
He'd never had it happen before. Neither had you. But you were an Officer now, and in the process of being one, learned the responsibilities and duties of a leader. And that you had to be ready to send your men to their deaths. John, you were sure, would accept that same responsibility now. That he'd understand it. Mendez would explain, and he'd accept that there were times when the price to pay for victory were the lives of his fellow soldiers. You just weren't sure yourself if all of it had been worth it. Everything. All eight years, all of the lives lost.
'They damn well better have been', you decide stomping down your doubts as you hobbled over to inform the forty four others of the scheduled rest and therapies.
>Once you've recovered enough to resume your physical training, have Narfi adjust it to match your new capabilities and [hit the gym] >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] >Collect the various accounts of your and the other trainee's experiences with the surgeries and after, and compile them into a proper scientific report [Help Halsey improve the procedure] >Write in option Hope it was worth the wait and long read. Tear'd up a few times while writing it, myself.
Anonymous
Quoted By:
>>6199048 >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Shore leave.
After this we can maybe do.
>Collect the various accounts of your and the other trainee's experiences with the surgeries and after, and compile them into a proper scientific report [Help Halsey improve the procedure] or
>During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
>>6199048 This song belongs to the Helljumpers, but I think it's a good fit for this update.
https://www.youtube.com/watch?v=qD3gWhl66Ng Fucking hell, that was rough.
>During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] This one seems the most Sven-like of the choices. But if we're going to meta-game
>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Let's see if we can save them.
Anonymous
>>6199048 That was painful.
You write really well those emotions 404.
>During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
Quoted By:
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Poetic Edda time?
Anonymous
I'll finish updating the candidate list tomorrow, but does anyone have a list of candidates who actually died during the process?
I'm just going to assume all the canon survivors still survived the process this time, but that still leaves a lot of unaccounted for candidates.
>>6199056 Actually, if it's not too much of a stretch, can I switch to
>During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] + Paying extra attention to those most traumatized by the augmentations. ?
Hopefully this will cover the plotters.
Anonymous
Quoted By:
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
>>6199048 >Collect the various accounts of your and the other trainee's experiences with the surgeries and after, and compile them into a proper scientific report [Help Halsey improve the procedure] Trying not to cry thinking about the wash-outs man.
Anonymous
Quoted By:
>>6199048 >Collect the various accounts of your and the other trainee's experiences with the surgeries and after, and compile them into a proper scientific report [Help Halsey improve the procedure] or
>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Spartans never die, They are merely labeled Missing in Action. There will be nobody to say otherwise.
Anonymous
Anonymous
>>6199048 >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Amazing but brutal update 404
Anonymous
>>6199048 That hurt to read, thanks 404.
>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] I know what this event leads to and for the sake of not metagaming I'm not going to try and push people into it. But I can't in good consciousness not vote for it.
Anonymous
>>6199229 It is your duty as a player to vote for what you want to see, first and foremost. Never forget that.
Anonymous
Quoted By:
>>6199234 Absolutely, that said my desire here is heavily meta driven to prevent short term and long term issues relating to the choice's listed Spartans, especially Daisy.
Anonymous
Quoted By:
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
Quoted By:
>>6199234 Okay.
>6199048 >big tiddy rich goth tomboy gf with a really cool rock collection Anonymous
Quoted By:
>>6199048 >>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Anonymous
>>6199048 >>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Flash clone will be dead soon (assuming it isn't dead already), now more than ever this is time-sensitive. Also it was one of my favourite parts of Halo Legends
Anonymous
Quoted By:
>>6199048 >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Anonymous
>>6199256 personally, my ranking goes
1.) The Babysitter
2.) The Duel
3.) Homecoming
4.) Prototype
5.) Origins
6.) The Package
7/) Odd one out
Anonymous
>>6199256 I don't think it makes much sense for Sven to want to abandon his duty or the others now, so I assume the option would lead to Sven persuading the potential escapees to remain or at least making sure their escapes happen in a more controlled way so they get their closure and no one ends up getting hurt, maybe by accompanying them.
I still like the idea of Sven helping the Spartans with their recoveries, along with Narfi who is basically designed for that. But I guess dealing with mental states is no less important than physical states. That said, if we don't pick the Daisy option now, are we completely missing out on Homecoming? Maybe Sven, as an officer, will still be sent to bring some, or all, of the escapees back instead of ONI spooks. That way, Daisy can still get her teddy bear keychain.
It would be pretty rough to lose two Spartans to suicide purely because we didn't pick this option. Anonymous
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>>6199062 >>6199048 Changing vote to:
>>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Anonymous
>>6199287 Prototype was fun. Shame the suit itself didn't see full service.
>>6199317 Yeah, I don't like to metagame but it would be a massive shame to lose two Spartans just by not picking one choice.
Anonymous
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>>6199048 >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Anonymous
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>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Anonymous
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] I don't feel a pressing need to preemtively insert into Daisy's character arc. I can wait to talk things out after she gets the bear of friendship in response to pointing a gun in her clone's face and threatening to kill her.
She'll probably roast Sven as a career-climbing bootlicker desu Anonymous
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>>6199048 >Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Ugh. That was brutal. Good writing, QM.
Anonymous
>>6199348 >spoiler She's sort of right, but admittedly with more noble underlying motives.
Anonymous
>>6199348 >>6199389 I get career climbing but bootlicker? He neither weakly nor enthusiastically obeys a superior's order simply because they are his superior. Groomed career climber would be the more correct insult.
Anonymous
>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] AND
>Collect the various accounts of your and the other trainee's experiences with the surgeries and after, and compile them into a proper scientific report [Help Halsey improve the procedure] (when we have time)
Anonymous
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>>6199256 Actually, fuck it
Changing my vote from
>>6199396 to >>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?]
Anonymous
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>>6199391 Yeah, if anything he'll probably end up like Halsey where he'll do his own things while doing the bare minimum (if anything at all) to follow the wording of the order if he thinks he knows better.
Anonymous
>>6199048 Tough, I don't know whether I want to visit dad now or save the delicious innie conflict drama for later and let it build up
Anonymous
>>6199391 She barely survived an unethical experiment that killed or maimed a bunch of her contemporaries and is disillusioned with the program. I don't think she's going to carefully consider the nuance of what she says when she finds out Sven knew about it in advance and didn't say anything to anyone.
Anonymous
there's a spartan that has been forgotten in the sheet, Maria-062
Anonymous
>>6199400 I feel like Sven returning home would be wildly out of character at this point, even if it's just temporarily out of curiosity. Daisy is naturally stubborn and traumatized, so it makes sense for her to do something so impulsive, but Sven has had two years to think about augmentations. It'd be extremely selfish of him to just disappear while his friends are still recovering and vulnerable.
He seems firmly onboard with the program.
Anonymous
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>>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Time to put that [Inspiring] to use. Seems like they really need it.
Anonymous
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>>6199141 >>6199048 >During and after recovery, try and help your fellow Spartans in cope with the losses and help them relearn how to move. [Try and raise morale] Changing my vote to this. We need to get our people back in action.
Anonymous
>>6199414 We should have warned them IMO, but what's done is done.
>>6199465 > It'd be extremely selfish of him to just disappear while his friends are still recovering and vulnerable. Agreed. But also...
>He seems firmly onboard with the program. Fully understanding what they subjected his first family to might be a big impact to the old sense of duty.
Anonymous
>>6199326 The Hrunting ADS was cool and the Cyclopes is neat. Not sure how in the hell they evolved into the Geyrion, Colossus, or Mantis though. Guess it was more of a general bipedal AFV program rather than dedicated exoskeleton development.
>>6199465 I have no desire to let their plan happen, it's a net negative. And I agree, it would be out of character. But this is /qst/, rare is a character who doesn't come off as schizophrenic from the waning and waxing of player choices.
>>6199473 >Fully understanding what they subjected his first family to might be a big impact to the old sense of duty. He's more mentally stable than the four relevant Spartans and was on board with everything even when the augmentations and mortality rate came up. I don't think the clone would change his mind at all outside of reinforcing a general dislike of ONI.
Anonymous
>>6199480 Since we had 100 candidates and since Sven and John's early surgeries helped bring up the survival rate by a whopping 1.7 percent that means potentially two people were saved. What am I getting at with this? Nothing. I just think it's neat.
Anonymous
>>6199483 It is pretty neat, I'm glad we managed to save a few of them. Also, I think we shifted the bracket a hair too. Soren was mentioned during recovery which means he wasn't isolated from the rest of the surviving washouts. He might not be in a coma or so disfigured this time around.
Anonymous
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>>6199485 >Soren was mentioned during recovery which means he wasn't isolated from the rest of the surviving washouts. I just went back and reread that. The worse off washouts were taken to intensive care, I'm huffing copium.
Anonymous
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>>6199449 Oh, sorry, I left a filter on. She's there.
Anonymous
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>>6199465 I mean he could at least send a one off message to his mother and father to say he was okay.
Anonymous
>>6199465 I assume that we would be given the option to try and the stop the four from doing what they did in canon, not that we'd join their plot.
Anonymous
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>>6199480 >The Hrunting ADS was cool and the Cyclopes is neat. Not sure how in the hell they evolved into the Geyrion, Colossus, or Mantis though. Guess it was more of a general bipedal AFV program rather than dedicated exoskeleton development. Change of project management, dead of important key researchers, destruction of prototype dedicated facilities for its development/creation/testing, loss of all prototypes so far made (first batch, intermediary, finalized), loss of important data, no available appropriate candidates to test it, lack of will/interest for restart the project, the project is considered not of importance anymore due to difficulties found in the process of making it etc...
Reasons can be many for why it wasn't done in the end.
>>6199512 I think you are correct, the option does say in the end
"Find out what"
Its a secret they are plotting and Sven goes looking in, with this option
Anonymous
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>>6199064 >>6199056 Here, fuck it, I'll change my vote one last time to
>Daisy, Ralph, Joseph, Oscar and a few of the others are acting weird, distant and suspicious. They're planning something. Find out what [A Homecoming?] Maybe Sven knows them well enough to know that they're up to no good, or maybe Nesta warned him with her danger sense. Let's see if we can at least save Oscar.
Anonymous
Accept this humble artists interpretation how we may end up looking over time. Imagined a short blond mohawk an armour with a few extra plates bolted on. Normally i draw rando cartoons and weebery so classic western art is a touch beyond me, loved this quest so far its fantastic and hope we see it through to 033's glorious end
Anonymous
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>>6199570 >official honest to goodness fanart Anonymous
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>>6199570 Excellent rendition, good work anon.
>Narfi of the armor, what is your wisdom? >Mjau. Lift, read, kill split lips. Anonymous
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>>6199570 Good stuff anon!
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Feb 2025 12:52:24 No. 6199584 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back Online </span>
12 Votes for [A Homecoming?]
9 Votes for [Try and raise morale]
1 Vote for [Help Halsey improve the procedure]
Lots of votes to count, pretty close vote, but the result in the end is Sven deciding to investigate why some of the other spartans are acting suspicious/ seem to be planning something
<span class="mu-s"> Decision Made </span>
<span class="mu-s"> Proceeding...</span>
>>6199056 >>6199061 >>6199141 >>6199175 >>6199197 >>6199229 Well that's a great relief. Really happy the update stuck its landing, was worried it'd miss. so I'm really glad it didn't and you all loved it.
>>6199570 That's so badass looking, he looks like an absolute BEAST. You really Knocked this out of the ballpark anon, and I'm really touched that you made this for the Quest, truly am.
I especially like the choice of using a tank's winter camo for the armor and Sven's expression/look overall, and how Narfi's projection is actually translucent. Seriously, seeing this made my morning.
Hope the quest remains entertaining.
Anonymous
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>>6199570 A mohawk that would make brutes jealous.
Anonymous
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>>6199570 Nice. Love the camo.
11282-31220-JD
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>>6199570 I can definitely see Sven going for the most outrageous technically in regs haircut he can possibly go for.
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Feb 2025 14:28:01 No. 6199623 Report Everything changed after the augmentations. Your family had shrunk. Thirty four had left the mortal coil in agony you don't need to imagine, and twenty had been taken by the office of naval intelligence and reassigned to serve elsewhere, and that's where they would stay until Dr Halsey figured out how to possibly rehabilitate them after what they had gone through. Subconsciously, you know the siblings you are lucky to still have, haven't changed, despite the trauma they endured both physically and mentally, and that its just how they treat you that has changed. Most of them treat you like they would any officer, with respect and deference. Its how they'd been raised, to follow the chain of command. Of course there are exceptions to this shift that occurred when you went from fellow soldier with boots on the ground to a superior officer with a commission from Reach Naval Academy. And it also means you have all new duties and responsibilities as the only officer of the Spartans. Luckily, the necessity of the recovery process prevents that mountain of new work and authority doesn't get dropped on your lap immediately. You might have the certification that'd some of your fellow graduates of OCS are convinced makes them better than any soldier under their command, but you're still a spartan and you can't and wouldn't use your rank to weasel out of routine. Doing so would be really fucking stupid now, since it'd retard the healing process which...could take anywhere from weeks to months. The new routine all forty six of you follow daily begins with stretches to keep the muscles limber and ensure the Muscular enhancements remain distributed equally throughout your muscle groups, isometric exercises to train those muscles and make sure they'll grow as big and strong as they should, and light sparring drills to keep your combat abilities and reflexes razor sharp. None of your usual sparing partners, Nicole, Li, Jorge or Carris are recovered enough for it to be a fair bout, so you've been sparring with John or Sam, whose speed in recovery from the surgery beggars belief and should be researched at this point. And there have been talks between the instructors onboard to put you up against some of the marines station on the Carrier, maybe even some of the ODST But besides this light, daily training to return to adapt to and learn your newly augmented body and return and keep at whatever peak condition for a true spartan looks like, your also on a intense bulking diet. You aren't a stranger to building up mass to build up muscle, but the dietary plan they've put you on is exhausting. five high-protein, calorie dense and nutritious meals a day. , the hardest part of strength training was acquiring the nutrient and calorie excess to rapidly and efficiently grow muscle mass. And every meal was chased by a course of vitamin and mineral injections, and a pocking and prodding performed by the one staff medical team. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Feb 2025 14:29:02 No. 6199624 Report >>6199623 You could tell some of your men were getting a little stir crazy. It was strange to think of your fellow spartans like that but its what they were now since you were the only officer in their ranks so command would by default fall on your shoulders until someone who outranked you came in to start calling the shots and barking orders. But not all of the odd behavior could be chalked up to them adjusting to see big brother Sven as their CO, or getting bored of following the same undemanding routine day in and day out without any sort of a challenge to spice things up.
And while some of the odd behavior that couldn't be filed under New CO nerves, Boredom could be explained as linger trauma from surviving the surgery or survivors guilt and you'd made sure to set a few psychiatric appointments for your fellow Spartans to make sure they got the help they needed in this trying time. Some couldn't be explained away so easily or overlooked. Some of the Spartans were acting just plain weird. Distant. No Spartan was distant from their comrades, especially not after surviving ASTER, if anything that ordeal just made your bonds all the thicker and more tightly bond.
So going out of their way to avoid their fellow survivors and brothers and sisters in arms, was highly suspicious. Especially when they start grouping together despite putting up walls and keeping away from everyone else. And even more so when two of them are particularly close to you. Daisy and Ralph. If it wasn't for them taking part in these suspicious activities, you might not have noticed how weird the others had been acting, like Joseph or Oscar. And while you haven't approached them or gone snooping, they are acting so suspiciously that you can't help but think they're planning something.
And Daisy has never been shy about airing out her complaints of the program when some part of training or treatment rubbed her the wrong way. Neither has Ralph.
Whatever they're plotting, you need to find out. Maybe provide a solution, maybe stop them from doing something ill advised or just plain stupid. And if half of the potential conspirators weren't as close to you as Daisy and Ralph were, this would require some espionage tactics, spying, subterfuge, maybe even a mole in their ranks. But, you have their trust, even if technically you're part of the system that's been oppressing and keeping them down for eight or so years. You're one of theirs, a fellow spartan, and besides that, you're their brother and they know you'll always look out for them. They have to, right? Daisy's been a member of purple team since its inception, after all.
So you confront them directly during one of their meetings during communal mess, when they shuffle away to a corner with their plates and silently sit and eat together. They try to avoid you by moving to different tables or places on the floor, but you're relentless. And this brute force tactic eventually works
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Feb 2025 14:30:02 No. 6199625 Report >>6199624 "The hell you bothering us for, Sven?" Daisy asked, her temper getting the better of her "Did getting a rank up make it a habit of yours to stick your nose in other people's business"
"No, but being concerned about those under my command, my family, has always been a habit of mine. Call it good, call it bad" You reply as you shovel a spoonful of plain tuna into your mouth, wishing it had just a drop of mayo or any kind of spice to it "You're acting strange daisy, you to ralph, and the same goes double for your Oscar, Joseph"
"And what's it to you?" Ralph asks testily "We were chopped up and put back together, anyone would be acting a little "strange" after what we went through"
"Yeah, we're just...coping differently. There's no reason to harass us over that...Sir" Oscar added, waving a fork in the air by his head, eyes shifty and trying not to look you in the eyes, Joseph just eats in silence, like you weren't even there
"Politely, buzz off...Sir" Daisy growls over a mouthful of tuna, biting down on her fork
"Oh, just because I got a commission means I'm suddenly untrustworthy" You whisper, setting down your fork and placing your hands on either side of your tray "Stop being so pigheaded, guys. I might have the stripe, but I'm still the same Sven. I'm not here as a CO, I'm here as your brother"
"You wouldn't understand, mama's boy" Daisy replied, shaking her head "You love the shit they put us through, Even Nesta hasn't been her usual self after....that. But you, don't even seem to care they turned us all into Frankenstein's monster"
"And you sent off the poor fuckers with a salute and speech...you just don't realize you've" Joseph mutters, and Daisy glares at him
"Too far, Joe" Ralph warns "Sven might be wearing a leash prettied up to look like an officer's collar, but he showed those boys the respect they deserved"
"Because I prefer to show my turmoil and vent my frustrations with ink, graphite and paper" You quietly tell Daisy, choosing to ignore the accusation Joseph was about to make that would've made even you lose your cool "I've had it just as bad as the rest of you, and you know I'd do anything I can to help you so just tell me what..."
"We're going to escape" Oscar suddenly says
"Prick" Daisy groans, face palming and slouching back
"Huh" You answer "Hard to do on a ship moving through space"
"We're going to make our attempt when we're back on Reach, after we've recovered. We're going home. They can't keep us here" Ralph explains hushedly
"We're tired of being their toys, playthings to bend just to see how long it'll take us to break" Daisy whispers, grabbing you by your collar "Before you made ensign, I'd have brought you into the plan but now...You don't want to leave. They've given you so many gifts"
"Why'd you tell him" Joseph hisses "He'll probably get a pat on the back and a fat promotion, imagine how good it'd look on his record"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Feb 2025 14:31:03 No. 6199627 Report >>6199625 "A wolf may never return to the wild, when its grown used to living as a dog. Is what you're thinking" You say with a good natured and relieved smile "I won't ask for details, I can see why you'd want to leave. But..."
"But what?" Daisy presses, angrily glaring as she tightens her grip on your collar "You already said you're here as Friendly Big Brother Sven, not a stick up his ass officer. You're right, I do know you. You're no snitch. Just leave us be. We just want to go home, to get away from these monsters. You said you're going through the same shit, right? So prove it"
"Don't try and stop us, Fangs. We've made up our minds. We aren't willing to be ONI's lab rats and chew toys all our lives. I mean, what sort of enemy even needs soldiers like us to beat?" Ralph says, putting a hand on your shoulder and smiling "Don't be a dick, this is for the best. The things they done to us, this whole program, is inhumane, cruel. We just want to go home, buddy, back to our normal, civilian lives that they took us from"
"He's going to snitch. He has no reason not to. Sven's an ice cold motherfucker, you two just were lucky to be on his good side. He didn't even spare a glance at the washouts until John did it first, all just for appearances sake" Joseph, like a lunatic, manically rambles and if he wasn't in the middle of the healing process, you'd have put his ass through the bulkhead for accusing you of that. You didn't look at them, cause you felt like you'd wither up and die from the guilt of not being able to do more for them
>[Wunderkind] "....It's impossible. If you escape, Halsey and the higher ups have let you escaped for study. You don't think they couldn't spare a few minutes to plant a highly advance tracking device inside of you, during the augmentation process? I feel for you, I really do but...ONI won't just sit on their hands and watch as eight years time and who knows how much in funding spent on this program get washed down the drain. Just...think about it logically for a moment" >[Maverick] You won't be able to do it without a valuable hostage. Mama's boy was right, I've had a little of extra attention and time invested in me. So I'd fit the bill as your ticket out of the compound, I think. Just cause I don't mind staying in the program, doesn't mean I'm going to force any of you to do the same. So tell me the plan and I'll go along with it when we get back to homebase. >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" >Leave them alone, and let what happens, happens. They aren't going to change their minds >Write in option Anonymous
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>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
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>>6199627 Can I use multiple? If so,
>[Wunderkind] "....It's impossible. If you escape, Halsey and the higher ups have let you escaped for study. You don't think they couldn't spare a few minutes to plant a highly advance tracking device inside of you, during the augmentation process? I feel for you, I really do but...ONI won't just sit on their hands and watch as eight years time and who knows how much in funding spent on this program get washed down the drain. Just...think about it logically for a moment" Then
>[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
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>>6199627 >>[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
Quoted By:
>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
>>6199627 Write-in:
>You think they'll just let you go? That if you escape ONI *spits* will just throw their hands in the air and give up? No, not after all they've done and all they've spent on us. You and your families will have to spend the rest of your life on the run always watching over your shoulder, jumping from every shadow. You'll uproot their entire lives. For better or worse *waves with one hand across the room* this is our lives now, this is our family! then give them the
>[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" and then if they still still won't back down.
>[Maverick] You won't be able to do it without a valuable hostage. Mama's boy was right, I've had a little of extra attention and time invested in me. So I'd fit the bill as your ticket out of the compound, I think. Just cause I don't mind staying in the program, doesn't mean I'm going to force any of you to do the same. So tell me the plan and I'll go along with it when we get back to homebase. Anonymous
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>>6199627 I don't really like any of these but since neither "Leave them alone" or a good write in is gonna win I'll go for the one I like the most which is:
>[Wunderkind] "....It's impossible. If you escape, Halsey and the higher ups have let you escaped for study. You don't think they couldn't spare a few minutes to plant a highly advance tracking device inside of you, during the augmentation process? I feel for you, I really do but...ONI won't just sit on their hands and watch as eight years time and who knows how much in funding spent on this program get washed down the drain. Just...think about it logically for a moment" I'd prefer if Sven made them aware that there is a higher purpose to all of this. They can bemoan this fate all they want, it does not change the fact that this wasn't something done without reason. Like complaining about the existence of war itself, they are complaints that offer no solutions to very real and extremely momentous conflicts. Like a trolley problem on an interplanetary scale really. It is understandable to hate being the one to get run over but would they be calling it cruel were they an observer, the switchman or especially the ones in the other track?
Anonymous
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>>6199627 I kinda want to appeal to our shared brotherhood.
>Write in >I'm not going to snitch, and I'm not going to stop you. I will remind you though that it's not just ONI and all these hardships that you'll be leaving behind. You'll be leaving behind everyone here too. Your brothers and sisters. You'll even be leaving behind each other as you inevitably break off in different directions, returning to your old homes. Maybe those homes will be how you remembered them. Maybe they won't. In which case, you may quickly feel as if you're alone. If that's the case, I just want you to remember that you're Spartans. You have a home. Here. With us. It might be in hell, but you're not alone. Hoping that's not too cringey. Maybe someone else can write a better one. Just want to stop the escapes (or suicides if that fails) in a big brother type of way, reminding them they have a family. Anonymous
Anonymous
>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Of course, fucking traitors. Its a shame we can't knock them out cold for good and study the bodies for the next waves of Spartans.
Anonymous
>>6199732 >Calling Ralph of all fucking people a traitor Anonymous
>>6199733 >Trying to escape still after all this >Not traitors. Anonymous
>>6199735 Ralph goes back and enlists as a regular marine once the war breaks out. It's not that he's a traitor, it's that he genuinely feels dissatisfied with his treatment as part of the program, and rightfully so I might add.
Despite their reasons, they did kidnap and beat the shit out of him for 8 years. That there was schooling and training in between all of that was only to serve the program's purpose, not necessarily his benefit or anybody else he might give a shit about.
Anonymous
>>6199736 Ah so he only cares about Humanity when its facing an alien threat? Or is it cause then he'd 'die'? He is a coward and a dog who should be put down or used to better the Spartan project. He has no loyalty to the UNSC or humanity.
Anonymous
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>>6199737 Also of note is the fact that he wasn't even discharged from the program voluntarily after his escape in Homecoming. Dude flunked a psych eval so bad they just decided to let him be.
Even the Spartan IIIs couldn't accomplish that, and they're fucking nutty by design.
Anyways, my point is that Ralph does give a shit and understands that he's best suited towards a life in the military should the situation demand it. It's just that in this instance, he's understandably had about enough of being a project for the people who effectively destroyed what could have been his life.
Anonymous
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>>6199627 that settles it
>>6197511 Mr anon list, i do believe the most used nickname for Sven is in fact "Fangs". Nesta does use Princess time to time, and Big Bro was thrown around too. But Fangs returns around often and it said by different spartans, much like "Freckles" for John.
>>6199570 Beautiful work
>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
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>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
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>>6199627 >>[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
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>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Bringing gup the washouts would either snap them out of this or fully turn them against Sven for being a manipulative bastard, but desperate time calls for desperate measures.
Anonymous
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>>6199627 >[Maverick] You won't be able to do it without a valuable hostage. Mama's boy was right, I've had a little of extra attention and time invested in me. So I'd fit the bill as your ticket out of the compound, I think. Just cause I don't mind staying in the program, doesn't mean I'm going to force any of you to do the same. So tell me the plan and I'll go along with it when we get back to homebase. Anonymous
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>>6199627 >[Maverick] You won't be able to do it without a valuable hostage. Mama's boy was right, I've had a little of extra attention and time invested in me. So I'd fit the bill as your ticket out of the compound, I think. Just cause I don't mind staying in the program, doesn't mean I'm going to force any of you to do the same. So tell me the plan and I'll go along with it when we get back to homebase. Obviously.
Anonymous
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>>6199627 >>[Maverick] You won't be able to do it without a valuable hostage. Mama's boy was right, I've had a little of extra attention and time invested in me. So I'd fit the bill as your ticket out of the compound, I think. Just cause I don't mind staying in the program, doesn't mean I'm going to force any of you to do the same. So tell me the plan and I'll go along with it when we get back to homebase. Maybe we can ask them to get a message out to our family.
Anonymous
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>>6199627 >[Inspiring] So get back at them by proving you're more than just a science project. You keep bringing up those of us who washed out, do you know what they'd give to be in your position now? You call yourselves toys, playthings, lab rats. You're Spartans. The best of the best. We don't run away from problems, we solve them. Why not get revenge, return home a war hero, and spill all their dirty little secrets then?" Anonymous
So if'n y'all had to choose would you pick to be a child soldier in the UNSC or a child soldier in an African warlord's clique? One of them does considerably less fucked up shit to their kids.
Anonymous
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>>6199996 UNSC, Keeping humanity together is far more important then some disgusting larp.
Anonymous
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>>6199996 UNSC for sure. If nothing else, I'd like to be the best child soldier I can be, not some retard hopped up on rice with gunpowder in it playing grab-ass in the desert.
Anonymous
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>>6199996 UNSC, at least I'll be fighting/dying for a good cause instead of fighting for some drugged up mad man trying to be the king of the wasteland.
https://youtu.be/rvviCtyNO-k Anonymous
>>6199996 UNSC won't give me AIDs or malaria. And what happens to Spartans isn't even a rounding error for their total amount of child soldiers they have, the rest of whom get respectable educations beyond even the best current standards and a standard of living that makes modern life look like african squalor.
Most people forget that the UNSC in halo is a cyberpunk topia, complete with advanced cybernetics, medical care, and megacorps. Even it's worst with the outer colonies is still better than the best here.
Anonymous
>>6200031 Counterpoint, the UNSC won't let you eat your fallen foes.
Anonymous
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>>6200039 They won't let you, but when has that ever stopped a properly hungry lad with a good hiding spot?
Anonymous
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>>6200039 I didn't consider that. Cannibalism does change things, how else am I supposed to contract kuru? I bet those shits in the UNSC figured out how to treat prion diseases.
Anonymous
>>6200031 >Even it's worst with the outer colonies is still better than the best here. I don't know, Meridian looks pretty terrible.
Anonymous
A problem with Halo as an expanded world was that most of the core storytelling points, its source material, do not explore the conclusions of the setting it sets up. After all, it was originally never meant to be a universe that was seemingly “living” in the way of stories like Ghost in the Shell or Cyberpunk Red is. As there the changes from our everyday reality and opening a discussion about those ideas is the main purpose of the story, meanwhile Halo’s sci-fi setting is more so to create a set dressing for the story of Chief. Halo as it currently exists can’t easily be expanded because as soon as anyone tries to continue the story outside of Chief’s story they run into the unalive aspect of the setting, where said writer will need to solve all of the problems like “what does Cryo preservation have of an impact on a society where technology is still being progressed? Wouldn’t a lot of people who are sick or old with the money for it choose to go into cryo instead? Might there be massive cryosleep installations in space holding millions of old people waiting for life extension tech?” Which doesn’t make it impossible. Rather more so a minefield of bringing anything new into the story also forcing the writer to either leave holes of unexplored potential or need to write an additional 10 pages going to how two nearly contradictory concepts can be the case at the same time. In that way, Halo and Harry Potter are more alike in storytelling than Halo and something like The Expanse book series is in storytelling. Since both were made in a way where the world was made around the main character instead of the main character being just one story out of many in a world made before the character. The current discussion of UNSC vs insurrectionist behaviour is a prime example of it. Since the UNSC as it exists has problems which wouldn’t happen with how old it is. Nearly every insurrectionist has an identity they side with rather than the UNSC in every story we are shown. But the UNSC at this point is hundreds of years old. The UNSC lives more on the timescale of the Roman Empire than it does something like the confederated German states. Rebellion wouldn’t likely be against the identity as a culture separate from the UNSC but rather as the Romans, and Americans today also see it, as “the true United Nations citizens” who “want to make a new system more in line with the ideals of the system” People in the halo universe are too used to interstellar travel and the safety the UNSC brings. The outer planets are very dependent on each other and even when exploited, still make use of products and expertise from the core worlds. Historically, people when rebelling didn’t destroy the empire because the empire was bad to them and they wanted to create a wholly new identity. They destroy it because they want to remodel the system in a way that favors said rebel’s needs while wearing the skin of the past empire.
Anonymous
Sorry for the long explanation. I just wanted to point out that the whole “hate the innies or hate the UNSC” debate doesn’t make sense and is only born due to the setting working off of modern-day politics. If that makes me a massive nigger then fair enough. I just thought it might add to the discussion constructively rather than destructively ¯\_(ツ)_/¯
Anonymous
>>6199627 Oh boy. Monster of an update so I got a monster of a write in. Please, bare with me.
>Write-in Isolate the one most likely to reason, preferably one that is sympathetic to us but it's not necessary. They're more likely to listen when you don't have several people shit talking and ganging up on you. Then we present our case.
>1.) You've considered the options and ONI likely has an insurance policy on us and will be tracking us. No telling what they'll do to get us back. >2.) it will be far easier to escape after playing along. It'll also give us the opportunity to see exactly what we've been made for and present several opportunities: >2.a.) We can see if Halsey and ONI stick to their word and rehabilitate our brothers and sisters. If not, it will be easier to convince the others to mass desert. If sthey keep their promise, we can convince our siblings inside UNSC and ONI command to buy us time. Win-win. >2.b.) Playing the long game will buy us time to investigate potential ONI tracking and earn their trust, allowing us to evade them more easily if we need to book it. >2.c.) its easier to go MIA in a warzone than on THE PRIMARY MILITARY INSTALLATION OF THE UNSC HOLY SHIT ARE YOU DUMB?!?! >3.) if all else fails, take me hostage. This gives you leverage and if you did escape here and now, then Id likely be the one tasked with finding and retrieving you. This is desperate, but it's an option. >4.) Finally, we caveat the last point by saying the reason you are telling them this in private is to claim the last option as their idea. If the leverage is to work, ONI and the UNSC has to be convinced that we're not in on it and there's value to be gained by cooperating with the conspirators. If it gets out that I WANT to be taken hostage than we're ALL dead. Stare them down the entire time. Don't play sympathy or softball Sven, they're too hurt to buy it. Give them the cold hard facts and let them ask their questions, then leave and act as if the conversation never happened.
Being "Big-Bro" is a lot more than being a shoulder to cry on and someone who'll beat up your bullies for you; they call you out when youre acting stupid and put you in your place when youre on some bullshit. That goes triple so for this hare-brained scheme that's liable to get everyone locked up or killed.
They can consider this their first lesson in tough love. They're our family but if they REALLY see us as "Hard-ass officer" Sven...Fuck it.
Pic rel, these headasses rn
Anonymous
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>>6200098 Forgot the pic, fuck
Anonymous
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>>6200095 The Innies are there for the Halo story. Which is mostly about the war really, innies show a different aspect of the UNSC. They are the story tool showing its errors, problems and sins. And like you said, once you don't look at that, at the Halo story and the war..... there isn't much for the setting. The Innies are a bit lackluster with their motivations, how they are made and how they are structured (and they are....kind of generic for me. Its also only shown has one movement with that set of motivations for rebel. And if we are being honest there is not a proper exploration of the Innies like the UNSC, Flood, Precursors and Covenant have, there is just enough for the story. We know them as Rebels and Terrorists that stand against the UNSC, that have armed themselves with the dissolution of the CMA or by retrofitting/reengineering civilian ships, that have grow their numbers thanks to the dissatisfaction and problems the UEG and UNSC made in the past and makes in the present of Outer Colonies), but the story its good for what it is.
Could they have been better and improved upon like you explained ? Yeah, definetly i agree with you 100%, more varied too honestly. Something else beside Outer vs Inner would have been nice. For example the hyper old precursor ruins ring many bells for that, its the kind of thing that would create something in human society if discovered. The war itself would also force a big change that would create something in human society. Its not possible for a genocidal destructive war to not leave a massive negative mark, to not create a change in the status quo.
Even if the writers have written humanity past (past as in : how do human arrive from modern days to halo current days), or which ships types made up the UNSC and Covenant navy (and here they bothered making many models and art pieces for said ships, with even specifications and details on them), and expanded upon other topics here and there in books (they even made an encyclopedia), its not deep for a setting. I think this is by design. It remains easy to access for anyone picking an halo game.
Fan stories tend to expand a bit on the setting, but ultimately is for the war. You can't exactly make a quest with enough meat (definitely there are the bones) for say, an UEG administrator/politician. Even a civilian or an Innie are hard. But anything military be UNSC or Covenant can be done more easily, because is a setting about the covenant-human war.
>>6200096 if you feel like a stranger, throw a vote in. 404 would appreciate it, and he isn't against discussion :)
Anonymous
Anonymous
>>6200122 Dude probably killed the quest due to 404 not posting when he usually does (4 am pst)
Anonymous
>>6200207 I can't believe 404 was killed by an innie apologist.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 20 Feb 2025 16:04:31 No. 6200257 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor404TormentedCache, back online </span>
12 Votes for [Inspiring]
4 Votes [Maverick]
2 Votes [Wunderkind]
2 Votes for "you think they'll just let you go?"...etc
1 Vote for I'm not going to snitch"...etc
1 Vote for Isolating the one most likely to see reason...etc
You've chosen to take the [Inspiring] Approach. Lets see how it works out
<span class="mu-s"> Decision made </span>
<span class="mu-s"> proceeding ....</span>
>>6200207 >>6200246 *Monty Python Peasant voice* Ahm Not dead yet! I was just rewatching Halo: Legends again
But speaking of innies. They're going to meet Sven soon!
https://youtu.be/w4AZ37s-KyU . Also found this tribute. thought you guys might like it
Anonymous
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>>6200080 To be fair I think most of africa would look pretty terrible too if it got glassed.
>>6200095 Halo as it currently exists can’t easily be expanded because as soon as anyone tries to continue the story outside of Chief’s story they run into the unalive aspect of the setting
Some of the best novels aren't from the Chief's perspective. Like the Cole Protocol, it explores and establishes the refugee crises early on in the war.
>Wouldn’t a lot of people who are sick or old with the money for it choose to go into cryo instead? Disease and age are a most solved problem for the UNSC. For example, cancer isn't even common knoweldge for the general population, and people are still in active frontline service at 60+ years old.
>The current discussion of UNSC vs insurrectionist behaviour is a prime example of it. Since the UNSC as it exists has problems which wouldn’t happen with how old it is. The insurrectionist movement almost exclusively started from the outer colonies, many of which are <100 years old. And there's more than just one faction, with several like the United Rebel Front not even being true colonists but instead former CMA and UNSC officers who consider the organizations to have become tyrannical and oppressive. There insurection isn't just a single seperate identity issue, it's dozens of groups all trying to leave for their own reasons.
You're making a lot of assumptions predicated on real world history while ignoring the already established information in the setting itself. It's perfectly reasonable to hate innies, because they're retarded for in universe reasons. Not hating them for real life reasons is just as retarded.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 20 Feb 2025 17:06:41 No. 6200283 Report But you suppressed the justified urge to give Joseph some surprise dentistry and cool the ire he's trying very hard to draw out of you, to give himself the moral high ground and validate their feelings of betrayal and dissatisfaction. Finish your bite of unsalted, bland tuna and jab the now clean prongs of your fork in their direction. Eyes open wide open and ablaze with ardor. "So get back at them by proving you're more than a science project" You tell them, swirling the utensil around in the air "You keep bringing up those of us who washed out, do you know what they'd give to be in your position now?" Shame, grief, anger, the last direct at you, all can be seen in flashes across their expressions but they do not speak in response or accusation, and just sit, eating as they listen, attention never leaving you for even a moment. But that could quickly change if they took offense to that last remark, especially after Joseph had spent most of his side of the conversation accusing you of being a heartless sell-out. "You call yourselves Toys" You say over a mouthful of steamed vegetables "Playthings, Lab Rats. You're Spartans. The Best of the Best" "And what recruitment poster did you take that from, Snowman?" Daisy asked "They've been selling us that same line for eight years, that they are going to make us the best soldiers there ever were and..." "What if we don't want to be soldiers?" Ralph finishes her sentence as you finish chewing and swallow and jab your fork down at your half eaten tray of Tuna and Veg "My point is, We don't run away from our problems, we solve them" You continue were you left off "Why not get revenge?" "Trying to lure us into more trouble....Sir?" Joseph accuses, and gets slapped across the back of his head by Daisy for it. "And how do you suggest we do that?" Oscar asked sincerely "Return home a war hero, and spill all their dirty little secrets" You answer with a curt nod "Assuming of course, you want revenge in the first place" "We...don't. All we want to do is get away from this abusive training, and go home. We aren't going to stand for it anymore" She says but without as much zeal and conviction as she had before. If you knew Daisy, the idea of playing whistleblower and getting those in charge of the program in front of a tribunal, had to be at least a little tempting to her. "Don't need to be a spartan to do that" Ralph mutters under his breath "We aren't running away" "We've almost graduated" Oscar sighs "This is the last chance we'll have to go home...while our parents may still recognize who we are" "I don't think they'll ever allow us to stop fighting" Daisy says, but she doesn't sound certain of that herself "Have you even thought about home-once? You act proud of your heritage, but with how well they treat you have you even spared a single thought about how your mom and dad must've felt went you went missing?" Joseph aggressively asks, well more demands Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 20 Feb 2025 17:08:42 No. 6200285 Report >>6200283 >[Wunderkind] "You parents already won't recognize you. We were taken from them when we were six years old. We're fourteen now. Even if we aren't all presumed dead, Do you realize how much of a difference eight years of development make, even with a ordinary upbringing? It won't be as simple as you think it'll be. You'll be a stranger on their doorstep, claiming to be their lost child" >[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." >[Officer] I think of my brothers and sisters in arms, and those we've lost. I haven't stopped thinking about them. I probably never will. This commission might've given me authority and made me part of the chain of command. But I'm a spartan first and foremost. My responsibility is to lead all of you home safely. Let me give you a deal. You remain in service, and I move heaven and earth to get you shore leave and arrange a heartwarming family reunion, without breaking every reg in the book. >"Well, think it over. If you still want to leave us behind when we get back to Reach, I'll be as quiet as a mouse about your plan" >Write in option. Anonymous
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>>6200285 >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." Anonymous
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>>6200285 >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." I don't have friends, I got family. Unironically though, we should try and find Ralph and Oscar some psychological help. Ralph has a breakdown so bad he gets booted from the program, and Oscar an heros.
Anonymous
>>6200285 >[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" >But speaking of innies. They're going to meet Sven soon! Ah shit. There is going to debates about how we are going to be handling that one. Hopefully people will be able to have nuanced takes and not polarised kill all Innies against UNSC is evil so the Innies are the good guys before the AYYY's came.
Anonymous
>>6200311 >Hopefully people will be able to have nuanced takes and not polarised kill all Innies Kill innies. Behead innies. Roundhouse kick innies into the concrete. Slam dunk an innie baby into the trash can.
But yeah, some groups have legitimate grievances, most don't. A good portion are legitimate terrorists that need to be handled before they try and hand off colony locations to the Covenant. Others are heavily over taxed and exploited population dumps that should have their grievances actually looked at.
Then there's Gao, a totally not megacorp backed breakaway, and Venezia the biggest pirate port in human space.
Anonymous
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>>6200285 >[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" Anonymous
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>>6200285 >>[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." Anonymous
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>>6200285 >[Officer] I think of my brothers and sisters in arms, and those we've lost. I haven't stopped thinking about them. I probably never will. This commission might've given me authority and made me part of the chain of command. But I'm a spartan first and foremost. My responsibility is to lead all of you home safely. Let me give you a deal. You remain in service, and I move heaven and earth to get you shore leave and arrange a heartwarming family reunion, without breaking every reg in the book. Anonymous
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>>6200285 >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." Anonymous
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>>6200285 >>[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" Anonymous
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>>6200285 >>[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" Anonymous
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>>6200285 >[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" Anonymous
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>>6200285 >[Maverick] Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic successionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" The early chapters of Contact Harvest paint a pretty grim picture of how Operation Trebuchet is going in 2524-25. I'm sure Spartans got the unsanitized, truthful version of how it's spreading to more and more systems and that the UNSC is going to lose unless the Spartans are a success... or the UNSC escalates, which would undoubtedly end up causing that open interstellar civil war everyone's dreading. Also wonder if they got the real story about what happened to the National Holiday luxury liner starship over Reach, which ONI covered up, along with all the other terrorist events.
It'd be cool to get the rest of the team's thoughts on this stuff too in the near future. Jorge is apparently vocal about this stuff, which I imagine has had an effect on Sven as well. Anonymous
>>6200285 >[Officer] I think of my brothers and sisters in arms, and those we've lost. I haven't stopped thinking about them. I probably never will. This commission might've given me authority and made me part of the chain of command. But I'm a spartan first and foremost. My responsibility is to lead all of you home safely. Let me give you a deal. You remain in service, and I move heaven and earth to get you shore leave and arrange a heartwarming family reunion, without breaking every reg in the book. + Like you said, I'm a "Mama's boy", and you know what Doctor Halsey always say about keeping promises. I'll definitely make it happen, just trust us, we're also you're family.
>>6200321 This. I don't know why some people are arguing so hard for the innies. The majority of them aren't heroic rebels trying to free themselves from a despotic regime, they're just straight up terrorists who attack random civilians target for no other reason than to sow terror. If I remember correctly, some of them even tried to negotiate with the aliens to help destroy the UNSC.
Now I hate globalists as much as the next guy, but the innies deserve no sympathy. Even legitimate, peaceful separatist movements distance themselves away from the innies.
Anonymous
>>6200518 For a second I thought you said you hate "geologists" as much as the next guy and I was very confused.
Anonymous
>>6200522 Fuck those geologists with their rock samples and their fancy shmancy mapping, God's world was not meant to be cut up and analyse by mere mortal eyes.
Anonymous
>>6200522 Fuck those rock lickers.
Anonymous
>>6200518 >some of them even tried to negotiate with the aliens to help destroy the UNSC. That was members of the cell on the Rubble, and the premise of the book the Cole Protocol. One of the best, it also establishes that the war has caused a massive humanitarian crises.
>>6200522 All my homies hate geologists.
Anonymous
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>>6200526 >>6200528 Damn right. I bet most innies are geologists too.
Anonymous
>>6200285 >Not often. Not once I realized he was part of the problem we're supposed to solve and that put my memories of him into a new perspective. But your parents weren't xenophobic seccessionist isolationists like mine were, probably. Hey why don't you tell me about them, might help with your homesickness and maybe even shut me up" >>6200524 >>6200526 >>6200528 I have a heavy rock pick with a very sharp point, a bottle of hydrochloric acid, a sledgehammer, and many crates of throwing ammunition. This is a threat.
t. actual geologist.
Anonymous
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>tfw anti/terrestrial civil war now Uh oh.
Anonymous
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>>6200285 >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." Anonymous
>>6200569 >This is a threat. Hay, come check and out this cool obsidian knife I have. Don't mind the wooden bat in my other hand.
Anonymous
>>6200604 Ooh, what's that? Let me have a closer look.....
I'll have you know that obsidian makes terrible blades! Very sharp, but extremely brittle.
Anonymous
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>>6200569 ya well I have a rock thrower that can fling a rock at a speed you'd need to use a camera for. So bring it Rock licker.
.t Rockslinger
Anonymous
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>>6200285 >[Inspiring] "You're my home. All of you are. We've spent more of our lives together than we have apart. We're a unit. A family. Not because of any indoctrination, but because we've sweat and bled together. I'll always have your backs, which is why I implore you to reconsider. No matter if we like it or not, they turned us into soldiers. I don't know what the future holds, but we have to face it head on. Together." Anonymous
>>6200604 Smart man, a geologist can only see rocks and minerals.
Anonymous
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>>6200607 *whack*
Thanks for getting it.
>>6200626 Exactly. The knife is for biologists, the bat is for geologists. Guns are for everyone else.
Anonymous
>>6200518 >This. I don't know why some people are arguing so hard for the innies. I don't care about the politics of the situation, I just think it makes less sense for a strong-willed, rebellious kidnapping-victim who loved his home, culture, and family to turn against them and become loyal to his jailers and torturers.
>>6200285 >[Officer] I think of my brothers and sisters in arms, and those we've lost. I haven't stopped thinking about them. I probably never will. This commission might've given me authority and made me part of the chain of command. But I'm a spartan first and foremost. My responsibility is to lead all of you home safely. Let me give you a deal. You remain in service, and I move heaven and earth to get you shore leave and arrange a heartwarming family reunion, without breaking every reg in the book. That said, this is the motivation I like best, to explain how Sven ended up like this.
Anonymous
>>6200711 >I just think it makes less sense for a strong-willed, rebellious kidnapping-victim who loved his home, culture, and family to turn against them and become loyal to his jailers and torturers. As it turns out, literal children are extremely malleable. Even smart ones.
Anonymous
>>6200715 >As it turns out, literal children are extremely malleable. Even smart ones. Yeah, that was half of the reason Halsey chose children in the first place beyond having a better chance at augmentations. One thing Halo 4 did right was it's opening cutscene with her, where she even outright says it "Children's minds are more susceptible to indoctrination."
Given she's the most intelligent individual to ever exist in Halo and had ONI at her back to help with said indoctrination it's pretty reasonable to assume she's right and got it done.
Anonymous
>>6200518 >some of them even tried to negotiate with the aliens to help destroy the UNSC I now have the mental image of an Innie chudjak writing a love-letter to the Covenant thanking them for the genocide, because at last
>Humanity has fallen >Billions are dying >And at long last, something is truly happening Anonymous
>>6200728 According to her journal, some of the Spartan-I candidates had PTSD and repressed insurgent sympathies, the latter becoming non-compliant and getting locked up post-augmentation. Given what happened to a fair few IVs, notably Ilsa Zane but also a couple of others like Scruggs and Schein, I believe she had a point.
Anonymous
>>6200728 https://www.youtube.com/watch?v=RZ8Jl7ljcJM That was a nice scene. She was ultimately correct in the end, seeing how the Spartan IV program turned out. What a mess that was.
>>6200743 Lel. The colonies has fallen, trillions must die.
Anonymous
>>6200750 Of course she had a point. When you can, do a degree, dictate somebody's formative years, they become a lot less likely to turn against you.
Fuck me, I wonder how many IVs were just Innies who enlisted during the war and decided to go mask off once the Covenant was beaten.
Anonymous
>>6200750 >Vladimir Scruggs Lmao, such a stupid name. But yeah, I agree. The Spartan 2s and 3s were massive successes with indoctrination. Even Ralph with his psychological problems and Randall after being abandoned never gave up the program. Soren only flipped out of desperation after he was left crippled and ignored, and talked into it.
>>6200751 >>6200753 Spartan-IVs were a mistake. Not the concept of them but how 343 handled them. Dude bros with a decent service record and civilians. Should have spent less time on shitty power rangers armor and more on how to actually make it work.
Also should have called them Helots because it would've been funny.
Anonymous
>>6200753 I'm sure there must be quite a few of them since it's a volunteer program. Hell, I'm surprised we haven't seen a mercenary Spartan-IV team yet.
Anonymous
Quoted By:
Ya know, I just realized something. If we climb the ranks high enough, we might be able to just recollect the other Spartan II's who washed out and make them part of our bridge crew. Surely they'd respond well to our command as a fellow Spartan, right?
Anonymous
>>6200759 >Spartan-IVs were a mistake. Not the concept of them but how 343 handled them. I fully agreed. It's the most natural step in the evolution of the program but goddamn most of the characters were terrible.
Should have went all in on the MJOLNIR armour development. Who need super soldiers when you can just mass produce this bad boy. Anonymous
>>6200763 I personally would have just tried to work out the kinks in the cloning process. Imagine being able to just shit out Spartans on the same level as the second generation en masse.
Anonymous
>>6200715 >>6200728 That's fair. I guess it's just not the way I'd prefer things have gone for our boy in terms of his characterization.
Anonymous
>>6200765 Pretty sure that's against the UNSC law or something.
Anonymous
>>6200751 Always liked that cutscene. The "Catherine, Spartans never die." part gives me chills.
>>6200753 It's a fucked situation, lol.
>>6200759 They barely won in an exercise against a couple of marines... post augmentation. Jun should have shown them some old footage of SII children against Tango, pre-augmentations, to completely crush their egos.
Anonymous
Quoted By:
>>6200765 >tfw eugenics enjoyers demanding sperm and eggs from the spartan 2s to make super duper lab babies >>6200768 Yeah it happens. Only so much you can do in the face of experts without scruples.
Anonymous
>>6200771 >Pretty sure that's against the UNSC law or something. When has that ever mattered?
Anonymous
Quoted By:
>>6200773 >that comic page Goes to show you the difference between a career sand pounder and a real Spartan.
Anonymous
>>6200773 Worst part is that these aren't fresh recruits, they're veterans. There's no excuse why they're such an unprofessional and dysfunctional unit.
https://youtu.be/cOMUBspDtkY?t=113 >>6200776 It's not wartime anymore, people are going to start asking questions.
Anonymous
>>6200768 I get ya, for any other story I'd agree and say it was dumb bull shit. It still is but it's Halo and is how it works for Spartan 2s and 3s in the setting.
>>6200773 That's awful. Palmer sucks and 343's IVs are a bunch of shitheels.
>>6200776 Surprisingly, even ONI was pretty adamant about the Mortal Dictata. Up until the insurrection was about to kick off hard and the Covenant showed up, that is.
>>6200778 >Worst part is that these aren't fresh recruits, they're veterans. Not JUST veterans either, they're the top 1% of veterans the program could scrape together. If Musa wasn't already a cripple we'd have to beat him into one for such a poor attempt.
Anonymous
Quoted By:
>>6200773 I love how chuffed the marines are. "Hey man we're just happy to shoot some spartans." kek
>>6200778 The fact they aren't even wearing their helmets. What a let down.
Anonymous
>>6200781 Maybe Musa pushed them to be fuckups to make the Spartan IIs look even better.
Anonymous
>>6200786 Yeah that'd be pretty funny. Musa does hate ONI, too, probably more than any other SII. If we can get SPARCOM early enough he should be included just for that alone.
Anonymous
>>6200759 >>6200763 Idk
About the concept that is. Spartans II and III have shown kids are just better for it. Even for placing the augments inside their bodies, not just loyalty. Maybe making it an "academy" or something similar for young candidates, would have been better for IV gen.
>>6200761 That would be an absolute failure of the program. Same level of some spartans going in the Banished. Literally losing gene modified elite soldiers and expensive armors to a band of alien criminals, pirates, mercs and bandits.
Also the Banished should have remained a minor thing, something bashed easily around by the Covenant and acting more like a conglomerate of criminals with much infighting, and that are considered by all of the Covenant worlds (except maybe Kig-yar and Jiralhanae) : scum that even if not heretics, where going against the Journey because they raided the Covenant. And scum can only get the boot.
Pirates and Bandits that attempt to get something out of raiding, forcing taxes and the like on small trade fleets but that are hunted down and slaughtered most of the time. An interesting foot note to add to the setting, but not a real threat, and certainly not a candidate (ridiculous) for the many states that should form out of the covenant civil war. One more thing i have against them, is that mercs shouldn't be in their ranks. Mercenaries usually try to find contracts, keep their heads on and not anger their main employers. Not exactly anything the Banished do.
Though being a mercenary in the Covenant is probably difficult and rough : your state opposition its more after glory and career. They are also zealous and ready to die. And they keep expanding their military further. You instead ask for a bigger salary.
Anonymous
>>6200876 That’s why I said it’s the "natural" step in the evolution of the program, not the best.
Spartan II candidates were all kidnapped children with ubermensch genetics, something you can't get anymore now that the program is public. Spartan III candidates were all war orphans with a burning hatred for the aliens, whom you can't recruit anymore because the war is over and the UNSC is semi-friendly with some of the ayyyliums.
There’s so much attention on the Spartan Program now that the UNSC/ONI can't really do all the wild stuff they did for II and III anymore without getting flak from the civilian government and public opinion, so naturally it would turn the program into an all-volunteer special forces program instead, like the Green Berets or the Commandos.
>Maybe making it an "academy" or something similar for young candidates would have been better for the Gen IV Spartans. I don't know, but I don't think many parents would willingly sign their kids up to be super soldiers. People also wouldn't take too kindly to what they might perceive as indoctrination and the training of child soldiers.
Anonymous
>>6200881 yeah thats fair, is a natural conclusion.
>whom you can't recruit anymore because the war is over and the UNSC is semi-friendly with some of the ayyyliums. Wasn't it just the Arbiter and his state in Sangheilos ?
That leaves still a lot of races, and not even all the Sangheili are under the Arbiter. So that leaves other successor states too no ?
Realistically there would be no recruit for any of the armed forces of the UNSC that wouldn't hate or at least despise aliens.
>I don't know, but I don't think many parents would willingly sign their kids up to be super soldiers. People also wouldn't take too kindly to what they might perceive as indoctrination and the training of child soldiers. Maybe when they reach maturity then at 18 ? At least they are still quite young and there is some small amount of natural growing left. And it can be their choice.
I feel like just allowing in older soldiers wouldn't allow for the program to create the same quality. You can't make the same end product anymore. The program training and final objective would need to be made easier and less demanding (there is also the problem of retraining, already trained and experienced soldiers). If nothing else they would be more numerous, hundreds if not thousands of IV spartans and no need to keep things hush hush. And the program would end up with a lot more funding now that it became public knowledge.
Anonymous
>>6200941 Honestly improving basic ODST armor to bridge the gap between it and SPI is probably the way to go.
If you can't make more Super Soldiers, why not make the average Solider just that little bit more super?
Anonymous
Quoted By:
>>6200946 That would be a reasonable project for the UNSC to invest in. They have likely many projects going even after the war ending, this is just another one to develop. It should be easier than attempting to rengineering a plasma rifle or a jackal shield, for a new human weapon and a new piece of human equipment to mass produce at least. And even if the result is just an improved ODST armor with a integrated basic* exoskeleton (Human tech improving is easier than getting anything from the alien techs), it would be excellent. Especially for elite troops like ODSTs, should keep more of them alive and more deadly.
I don't think spartans will ever be a bone the UNSC will let go XD, not with the results they brought home. Too good to pass up, even with the inevitable cut in their quality. Spartans IV are still a good investment (if they aren't "tarded. And with Sven and John at the helm, if they survive, they will not be), just for the numbers and bigger budget available they bring from being public. Having the possibility to deploy hundreds or thousands of squads of spartans should make a big difference for any future conflict the UNSC find it self.
*anything more than that would probably kill any unaugmented human, might better make it a vehicle instead of armor at that point
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Feb 2025 18:20:20 No. 6201020 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor404TormentedCache, back online </span> 6 Votes for [Inspiring] 7 Votes for [Maverick] 3 Votes for [Officer] L 1 vote for Like you said, I'm a "Mama's boy", and you know what Doctor Halsey always say about keeping promises. I'll definitely make it happen, just trust us, we're also you're family. Switching to the Maverick approach wins by a single vote <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding....</span>
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Feb 2025 19:14:35 No. 6201047 Report "Not often" You admit. You still cherish the memories of the early, innocent half of your life and are proud of your heritage and still try to follow the religion preserved from the time of the Vikings to the stellar age, but it'd be an outright lie to claim that you've thought back to New Noregr and your family regularly. There are many reasons why and while one day you'd like to see the mountains you sometimes still visit in your dreams, you aren't blind and recognize the sort of man your father probably is, or was, if he hasn't gone racing off to the Odin's halls in the eight years that have passed since his face was as clear in your memories as the back of your hands are to you now. "Not once I realized he was part of the problem we're supposed to solve" You explain before Joseph can open his big mouth and test the limits of your discipline and get you actually mad the way you used to get when you were younger "And that put my memories of him into a new perspective" Joseph shuts his mouth, and the others who've kept silent look uncomfortable. Daisy and Ralph look guilty by association, Oscar just eyes you like you're a riddle to puzzle out and solve. "But your parents weren't Xenophobic Secessionist Isolationists like mine were", and try to say that mouthful three times faster "Probably" But you were still an Askeland. You took the name back from those who stole it from you. And you were going to make sure it wouldn't be remembered only as the name of a terrorist. "No wonder you never talked about them?" Daisy says quietly, gaze turned down "About your family, I mean" "Oh I had a good childhood, they were good parents, just not sure they're good people" You answer, waving your hand in the air dismissively "But enough about them, why don't you tell me about your parents. It might help with your homesickness and maybe even get me to shut up" All of them went deathly quiet, the color draining out of their faces. Eight year is a long time, especially during the development years and memories are quick to blur and fade. It seems they've realized just how little they can remember about their mamas and papas. "I.." Daisy starts, brow furrowed in concentration as she dredges the depths of her memory "I lived by the sea on the colony of Sargasso. A quiet, quaint little world. My family lived on an island, with a greenhouse full of flowers. We were...I think we were wealthier than most. There were teddy bears in my room as big as..." She pauses and rubs her forehead. Ralph just sits frozen, eyes wide and haunted looking like a Moa in a warthog's headlights. "I can't" He says sadly, head bowed deeply, hands in his lap "I can't even remember their faces, I never realized I forgot them. When did I forget? How long has it been since I did?" "My father used to carry me on his shoulders, and take me to the beach to look for seashells" Daisy says firmly, hands tightened, knuckles white "I..give me time I can tell you more its just" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Feb 2025 19:15:36 No. 6201048 Report >>6201047 "Just because we can't remember doesn't mean we can't want to go back" Joseph hisses through his teeth, trembling "Just because..."
"My mother used to brush and braid my hair, remember how long I wore it before our first shave" You reminisce fondly "She always had something nice to so about my hair, how long it was, how soft and shining. I can't remember her voice, it gets muddled with others, but I cherish those memories of her nonetheless. We had a cat like my AI assistance Narfi, a Norsk Skogkatt, called Loki, the old trickster"
"We had a dog" Daisy says quietly "A...one of those golden retrievers, I think. A big stupid, lumbering dog without a thought in his head"
"Rub it in my face why don't you two" Ralph says under his breath, grouchily "Most I can remember is the name of the colony I was taken from and...I think my mom's perfume"
"I...his name was Teddy, or was that one of my bears" Daisy says, wincing as she holds her forehead trying to remember anything else at all "He has to be long gone by now, eight years is a long time for a dog"
"You seem to think about your parents more often than you'd admit, Sven" Oscar answers "You could..."
"No, I just have a better memory" You answer with a shrug "Always have. I might call James Deepminded from time to time, but mine has a certain clarity to it. Besides, bit harder for an Officer to go AWOL, you know"
"You just don't want to leave. You enjoy what they've made you, turned us into" Joseph growls, shaking
"They probably think we're all dead already" Daisy says to herself, looking at something in the distance none of the rest of you can see. A home on an island at the coast, covered in flowers, teddy bears and a single not so intelligent canine companion.
"No they...They can't, they have to still be looking for" Ralph says shakily, as Daisy grabs him by his hand and holds it in hers, gentle yet strongly
"You're too calculating to have no intended this reaction" Oscar points out darkly "This changes nothing, just because we don't remember everything, won't magically make us okay with our treatment or stop us from missing out homes"
"But what happens when we get home? Hey ma, hey pa, I'm your long dead daughter whose eight years older than you remember" Daisy snaps as you and Joseph get into a staring contest, well, more of a glare off actually.
"They must've dug an empty grave for me and moved on" Ralph says angrily "Wait, I could...prove I'm their son, with a blood test or...or"
"He's right, we can still prove our identities" Oscar points out as Joseph grins his teeth, he's been trying to pick a fight with you since you sat down, and the fact all his provocations are rolling off your back is making him progressively madder. Then there's a sudden spark in his eyes, a realization of some kind
"Just because your parents tried to brainwash you, doesn't mean any of us are okay with getting programmed to be toy soldiers"
The edges of your vision creep red.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Feb 2025 19:16:43 No. 6201049 Report >>6201048 >[Wunderkind] "So what your plan is to somehow convince your family, who might as well be strangers to you at this point, to get a dna test done? ONI is more than capable of covering up a single family's death in the outer colonies as the result of an insurrectionist attack, and they'd find you the second the test results came in" >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" >[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... >"Joseph, you have exactly five seconds to stop being a Jævel, before I extend your recovery time by an additional month. Five..." >Write in option exactly 1337 words in this update. Thought that was funny
Anonymous
Quoted By:
>>6201049 >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" Long enough that the Spartans have spent more time together than with their own families.
Anonymous
Quoted By:
>>6201048 A blood test? My brother in Christ that is how they found all the candidates in the first place.
Anonymous
Quoted By:
>>6201049 >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" Anonymous
Quoted By:
>>6200801 IP changed again, this is me.
Anonymous
Should we offer to make an A.I. dog for Daisy?
Anonymous
So why couldn't they bring forward their issues as a block? As it's far more likely to actually be addressed, They are currently being held for a forced medical downtime. and are about to enter service. Since it's obviously not an "isolated" want And an excessive response threatens unit cohesion why not see if ONI or whatever could string together some sort of Controlled visitation, As all of the evil stuff has already been done for the most part. It's a much better alternative then them doing literally anything after they get given guns and shuttled around.
Anonymous
Quoted By:
>>6201049 >[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... >>6201069 Likely not gonna happen due to the flash clones who die due to clone degeneration.
Anonymous
Quoted By:
>>6201049 >[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... Anonymous
Quoted By:
>>6201049 >>[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... Anonymous
Quoted By:
>>6201049 >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" Anonymous
Quoted By:
>>6201049 >[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... Anonymous
>>6201049 >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" Man, why can't you guys just embrace the amor fati ubermensch mindset like John and the others
Anonymous
Quoted By:
>>6201049 >[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" >>6201130 Because they are weak and only here due to winning the genetic lottery. Would've been Innnies if given the chance probably
Anonymous
Quoted By:
>>6201049 >Write in option "You are trying to chase a memory, a warped memory...thats' all. We were young, so young as to hardly fathom the world beyond our doorsteps and those homes are not there anymore, our parents will have missed us, grieved us and then moved on; going back now...it's cruel. The best and kindest thing we can do now is become the best soldiers we can be too protect THEM, preserve their lives and worlds! THAT is how we honour them! Turn our pain into resolve, hold it close until finally you overcome it, be the best you can be...FOR them."
Am thinking the key is in wording, glad y'all liked the art!
Anonymous
Quoted By:
>>6201049 >[Inspiring] "Why are you angry at me, I'm not the one who made you lose that life. You can't get it back, the past is in the past, what's done is done. But you CAN control your future, and get back at those who stole your childhood from you. That is what I meant when I said we don't run away from our problems as Spartans, but Confront them. Running won't erase your trauma, won't magically get you back your old life. Nothing can. But you can at least get payback... Anonymous
Quoted By:
>>6201049 >>[Maverick] "Of course it doesn't Joe, it just made me aware there's bullshit on both sides of the pen. I'm not trying to claim we haven't been treated like shit here, I'm just trying to show you that the Home you remember, the family. Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, that Eight years is a long time, just not only for dogs" >>6201068 Yes
Anonymous
Quoted By:
>>6201068 >tfw she gets a little dog instead of a little bear keychain, it also talks It makes the heart hurt more when it all goes wrong. Fantastic.
Anonymous
>>6201068 All Spartans should have an AI companion.
Anonymous
>>6201171 Ehhhhh, I don't know about all that. I could get behind an AI for every squad leader though, just to deal with juggling comms and other tedious nonsense.
Anonymous
>>6201183 I think it's a good idea for every Spartan to have one. Doesn't have to be a smart AI, just one that can integrate with the armour system, help relay and analyse important data, and help ground some of the Spartans to humanity — like what Cortana did for John.
Hell, the AI doesn't even have to be human, just something the Spartan values.
Anonymous
>>6201187 I mean it's only like, 40 some odd AIs. Not really like it's a lot. Could probably build that many in a month or two with a couple of assistants. The better question is if the Spartans would really want them. I'm sure at least a few would think it's silly.
Anonymous
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Mmmmm. Dumb A.I.'s being cheaper and less complicated to make could really help spartan, be it management of data, pointing then in the right directions, or giving then companions in cases they're isolated for prolonged periods of time.
Anonymous
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>>6201195 >The better question is if the Spartans would really want them. I'm sure at least a few would think it's silly. Maybe. I think most would be smart enough to realize how useful an onboard AI could be, plus, they had nothing but positive experience with Deja.
Anonymous
>>6201049 > "Look, I'm not speaking as a UNSC officer. Or even as a Spartan. I'm speaking as a friend who cares about your future, and I'm trying to dissuade you from doing this because I simply cannot see how what you're trying to do leads to a happy ending for you, or your families. ONI already proved that they can commit horrible crimes and get away with it. I get that telling them to go to Hel feels like the right thing to do after what they put us through, but until you have a strategy that can actually send them there you're going to fail if you act on anger, even if it's completely justified. I may be asking you to tolerate the intolerable, but the only strategy that I can see right now is biding your time until you can hit them hard enough that they can't hit you back." >>6201187 >help ground some of the Spartans to humanity The ones planning to escape haven't suppressed their humanity to become perfect soldiers like John did, so that'd be unnecessary. The morale problem ought to be addressed in some way though. Maybe a psychological/emotional support dumb-AI that uses psych research metadata and some type of socialization software could be helpful. More approachable than some ONI shrink at least.
Anonymous
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>>6201253 >psychological/emotional support dumb-AI >tfw we manage to make jorge and kurt not suicidal yay
>tfw they die anyway boo
Anonymous
Anonymous
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>>6201395 Fucking sick art anon!(and I get that refrence!)
Anonymous
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>>6201395 I can hear the riff.
Anonymous
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>>6201171 >>6201183 >>6201187 AI in Halo are a game changer, even if its a dumb one. It would help for spartans, but its probably costly. Officers in the navy have an hard time even getting one for their ships.
But for the spartan project it would be ...reasonable to get them. Its even more money spent, but Halsey could likely manage to convince her superiors and raise the budget for propose this improvement. Provided her superiors are impressed by how the spartan project did go so far, and with the first missions results on the table.
>>6201395 Fantastic!
Anonymous
>>6201395 Honestly, I do see a lot of Brock in what I imagine an adult Sven to look like. Complete with the occasional bits of ultraviolence.
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 16:06:46 No. 6201479 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back Online </span>
6 Votes for [Maverick]
5 Votes for [Inspiring]
1 Vote for "You are trying to chase a memory, a warped memory"...etc
1 vote for "Look, I'm not speaking as a UNSC officer, or Even as a Spartan"....etc
Another vote that came down to the wire. Sven will be continuing the Maverick approach
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6201395 Another one? So soon? Oh you spoil us. Love how conveyed Sven's bloodlust here, with that deranged look in his eyes and that smile
also
>POV: You're a Jiralhanae whose about to get their heads popped off because you decided to rush the bridge during a boarding action and ran face first into a Demon. >>6201409 Venture bros is amazing. Also, what sort of Ultraviolence are you all most looking forward to?
Anonymous
>>6201479 In the future, will Sven gets the chance to decorate his armor his brute and elite skulls? Sure I bet there's might be a spartan running around with an alien skull on their waist, but what about an 8-9ft tall demon with several dozen skulls everywhere? You don't even need the whole skull. Just the front face holes so they know how many you've killed.
Got a dumb idea. Would it be a good or bad idea to spam Covantan communications with the tortured screams of their elite troopers? You know, audio clips made by ONI?
Anonymous
Quoted By:
>>6201505 It probably wouldn't do much to the elites since they considered anyone who let themselves get captured by the enemy as weak. Would probably scare the grunts shitless though.
Anonymous
Quoted By:
>>6201505 how much does their skulls weight usually ? Both elites and brutes are not little. It can be more of a problem if they are too many.
That sounds like a terror tactic. The military might be fine with it after the first glassings/general massacres of human population. Probably something that might make snap zealots and make grunts shit themselves, but ultimately would be shut down by covenant comms. It depends on the situation really, and which troops your are up against. Its not a white and black situation. Best have the sound made by a tool with an attached explosive, that can be left behind without care so they are distracted in reaching the source while Sven is somewhere else.
The main issue with this is trying to breach covenant comms without them recognizing the issue, and automatically blocking you out of them. You either need access to one of their consoles for communications or an AI that is using proper machinery for take control of covenant comms.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 18:12:03 No. 6201556 Report But you controlled yourself, suppressed the rage building inside, and kept your cool. Ice cold, but not in the way Joseph had accused you of being. "Of course it doesn't, Joe" You jovially respond to his provocation, seeing his smarmy smile twist into a half snarl as he sees you didn't take his bait and give them all a reason to ignore everything you've said to them during this little powwow "It just made me aware there's bullshit on both sides of the pen" You set down your cutlery on your now empty meal tray, and pushed it away to the side before continuing. "Look, I'm not trying to say we haven't been treated like shit here" You admit "I'm just trying to show you that the home you remember, the family..." Daisy shuts her eyes, Ralph chews on the back of his thumb's knuckle, Oscar hangs his head and Joseph looks about ready to test the puncture resistance of your neck against the thrust of his cafeteria spork. "Probably doesn't exist anymore, or at least not like you remember it. Daisy was right, eight years is a long time and not only for dogs" "We still have to try, anything will be better than this, right guys?" Joseph tries to rally the others back to their shared cause "Like you said, we can get bloodtests done, prove our identities and..." "Our families might have moved, our parents could've died" Daisy mutters bitterly "Any number of things could've happened...we were acting without having any intel, or plan beyond escaping" "...We should probably spend more time planning" Oscar says quietly "At least, until we can be certain there is still a home out there waiting for us" "Its been eight years, the chances we aren't presumed dead are so slim..." Daisy continues as Ralph draws blood, biting down as hard as he is on the back of his hand "Even if we prove who we are, if our families haven't moved or even imigrated to a different colony, what then? They'll ask questions" "So we just tell them what..." Joseph starts "You think I'm Ice Cold? I'm the jolliest snow-man you're going to find in this program" You warn "I suggested whistleblowing, once we're all war heroes, because it is a lot harder to shut up a war hero than it is to silence a bunch of crazy kids and their families. Its your best shot" "And what we want is already long gone. Might as well bide our time and get back at these bastards in a way that actually hurts them" Ralph says, sounding worryingly close to depressed. You'd have to schedule some therapy sessions for him. And Joseph to, since that anger issue of his could start being a liability, like yours used to be "Ralph" Joseph begins "I'll just have to hug my dad as a bit of an older lady" Daisy says with a shrug, eyeing you up and down before cracking a weary smile "Besides, a dragon doesn't leave its den so easily. I'd have felt awful leaving our team behind, the more I think about. Eight years is a long time, ya know?" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 18:13:03 No. 6201557 Report >>6201556 "We might be able to..." Oscar begins to bargain "Get shore leave or, highly confidential meetings or...or something. Sven's right, I think"
"Just cherish and refresh the memories you have and keep your goal in mind, I'm no snitch, so planning this escape or even attempting it later isn't going on your records" You say, as you pick up your tray and stand, But Daisy stops you, grabbing you by the sleeve
"If you hadn't been promoted to Officer, could I have convinced you to run away with me, with us?" She asks plainly.
"I might have, just to keep my eyes on you lot" You say, and you might've even gone as far as getting a flight to New Noregr, even knowing how suspicious the people their are of offworlders, even if they can speak Norwegian "And if you can remember anything more about your families, I'd be happy to hear about them"
"Same goes for you to, Big Guy" Daisy says, just sounding tired now as she returns to her meal, while you double time to the medical bay for your after meal injections, knowing how vital they are to ensuring recovery and the success of some of the augments. You should probably make sure Daisy and Oscar also get a visit from the psychiatrist, just to be sure they're alright mentally. Oscar was unusually stiff and terse, and you've never known Daisy to be so gloomy. Ralph and Joseph's issues were just more blatant and out in the open.
You aren't going to lose anymore brothers or sisters, not so soon after...you push the thought away. You could probably use a little counseling as well, to help with the grief.
Later on, you learn you won't get a chance to spar with any Marines or Special Forces. Cause John ended up killing a few when they picked a fight with him in the gym. And you're suppose they were lucky it was John the forced into the Boxing Ring. He's good, but he's no Nicole or Li. And they were extremely fortunate it wasn't someone like Nesta or Jai. Apparently Freckles only killed two of the ODST who ganged up on him. You wonder if they had been the ones that were intended to Spar with you. You asked, or rather, Nesta asked Kelly about it.
John didn't seem at all phased by ending the lives of his fellow soldiers, after the fact. And all he had to say about it to his own team was that he followed his orders, and that they moved "Slowly". Which is something ever Spartan still in service has noted about, well anyone who didn't undergo augments or any object that drops or falls. It must be an effect of the augmentations, something do with perception and reaction speed. And it is just the first that all of you become aware of. In the coming months, many more become apparent and show just how effective the surgery was.
Beyond any prior projections or estimations. Project: ASTER had succeeded beyond their wildest expectations of it. Something to do with unexpected and currently unexplainable by science, synergistic effects between the various augmentations when they were combined and all active at once.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 18:14:04 No. 6201558 Report >>6201557 <span class="mu-s"> 0900 Hours, September 11, 2525 (Military Calendar)/ Epsilon Eridani System, Reach UNSC Military Complex, Planet Reach </span>
After a day spent down in the new training facilities Mendez had provided or rather pulled out of his ass down in one of the abandon titanium mines turned storage lockers, being out in the sun hurt your eyes. The Chief had taken you, and only you out of the new facilities, where you and the other Spartans had been restricted to since your return to Reach, to discuss with you the first planned deployment of Spartan II's in the field. The first ops of the first class and generation of a new kind of soldier
A soldier so tough and strong, they had to start putting the instructors in mothballed prototype powerarmor after three got...Carris'd on the first day back planet side, probably wasn't Mendez' best idea to start the return to routine with hand to hand combat exercises. You're all just much faster and stronger than anyone could've expected you to be. Miss Halsey should be thrilled when she gets back in system in a week or so, since even with the powered exoskeleton prototypes, the instructors are fighting a losing battle every exercise.
The augmentations promised a lot of improvements, but you're pretty sure it didn't list half of their results. All of you could run at least fifty five kilometers per hours with a few being notably quicker on their feet, and the Docs theorize you'll only get faster the longer you've had to adjust now that you're out of microgravity therapy at long last. And while the others can lift three times their body weight, even with that weight doubled due to the increased density of their muscles, none of them have managed to top your "High Score", you're still the biggest and strongest amongst the Spartans after the augmentations, though Jorge, Sam and Kurt are close runners up in terms of height, everyone is going through growth spurts of their own right now.
And compared to the rest of the improvements, heightened speed and strength were practically ordinary. Your natural night vision had increased to the point that you could practically see in total darkness, and in terms of reaction time, well they hadn't been able to chart it yet and were always changing their estimations. Last you heard, it was down to twenty milliseconds across the board. And that was without the assistance of adrenaline, with it, well.... The others had started calling it SPARTAN Time, Kelly was the first to do so you think. You'd experienced it yourself for the first time during CQC drills last night. It's like putting a video in both slow motion and fast forwarding through it. The possibilities were still swirling around in your head, since you had that unique ability to consciously give yourself a burst of adrenaline, which in theory meant you could enter "SPARTAN time" even without being in a high stress situation, like combat.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 18:15:05 No. 6201559 Report >>6201558 "Enjoying the sunlight, ensign?" Mendez asked as his personal warthog charged down the mountainside towards the old compound "Well, get your day-dreaming out of the way. ONI dropped a stack of mission they'd been saving for the right team and time. They already hand selected -117 to lead one of particularly vital importance, which is all I'm allowed to divulge at this moment"
"It is a nice day out, but I'm not wasting time day dreaming, I taking account of our new capabilities, Chief Petty Officer" You answer as you sit up in your seat and stop looking like you were taking a cat nap "So you've brought me out of the caves to...what, pick out the squads for the other ops? I'm touched you think so highly of my opinion, chief"
"I pulled some strings, got them to delay their demands for long enough for us select specialized squads" He answers as he spins the wheel, performing a hairpin turn that would've given anyone but Shark Eyes and an Augmented Spartan a painful case of whiplash "But, these missions are of only slight less pressing concern than the one John..."
There is a long, pregnant pause as the Warthog continues barreling towards the compound
"117" Mendez corrects himself "Is going to be sent on as Team leader"
"And that means, Kelly, Sam, and Linda are off limits for any of the other ops" You say, guessing that John will take his usual cohort with him when he's sent off to battle "Couldn't you have brought the documents down to the mine's though Chief?"
"It is against regulations to smoke within a storage unit containing potentially flammable substances, Ensign" He answers professionally as the old compound comes into view, and with it, memories of the eight years you spent living in it. Memories. And ghosts.
Well, it was good that the Chief's bad habit brought you here. You'd left a personal effect in the barracks when the order came down that you were being sent in the mines to continue your training, for the safety of the faculty and equipment on site.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Feb 2025 18:16:05 No. 6201561 Report >>6201559 >It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. >Nesta had convinced you to give all of Purple Team a tattoo as the Spartan's resident artist and you'd hidden the stencil and kit Dimas helped you cobble together under your bunk. And you needed to be quick retrieving it, and giving yourself and the rest of your squad some ink >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. >A piece of the old compound, a piece of its razor wire that you sneakily cut away to incorporate with your Dog-tags. A memento for eight years of hell. And a few other snippings you'd promised to some of the other trainees >Write in option Anonymous
Quoted By:
>>6201559 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. Any of these are good choices. I'm a Daisy fan though.
Anonymous
Quoted By:
>>6201561 >>The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >Nesta had convinced you to give all of Purple Team a tattoo as the Spartan's resident artist and you'd hidden the stencil and kit Dimas helped you cobble together under your bunk. And you needed to be quick retrieving it, and giving yourself and the rest of your squad some ink Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >Nesta had convinced you to give all of Purple Team a tattoo as the Spartan's resident artist and you'd hidden the stencil and kit Dimas helped you cobble together under your bunk. And you needed to be quick retrieving it, and giving yourself and the rest of your squad some ink Anonymous
>>6201557 Huh. I wonder if Ralph will still be discharged due to mental instability.
At least we managed to save Oscar so that's nice.
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
>>6201732 >Huh. I wonder if Ralph will still be discharged due to mental instability. I feel like they'll be a little more understanding this time around given that he doesn't have a successful escape attempt and kidnapping on his record. He may not be in the best place mentally at the moment, but I have faith that he'll adjust.
It's a good thing he has the biggest of brothers to lean on in the meantime.
Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
Quoted By:
>>6201561 >>It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. Anonymous
Quoted By:
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. Anonymous
>>6201561 Damn, I really like all of these, the AI and letters especially. The letters would obviously help out the washouts' mental states, letting them know they're not forgotten, while the AI would help out Daisy personally. I guess I'll go with the AI because we're on a timer before she's thrown into the action, and I'd like to help her out as much as possible before then for both her sake and unit cohesion.
>It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. Anonymous
I wonder whats the first set of ops for the squads, beside John one. Will it be difficult ? Simple ? (Mostly not for the spartans themselves, its likely they will complete this ops with flying colors if provided with the tools and info for it. But instead the ones that are sending this missions to the spartan program. What they have prepared, for be the benchmark that says "yes they are what we want and more" to the higher ups ?). Whatever they are, now we start the ops, the red meat of the quest. We will likely see whats the end result of training, in terms of favourites and chosen weaponry of the Purple Dragons too. And then the power armors. Costly just like us. Before that happens though, lets look at the choices of this turn. The first one, will help Daisy. And a Daisy that can fully stand with a fierce look, can become an even better spartan and person (she already is, but resolving those issues together with a pet/companion is better). Naturally this action would also count as strengthening an already strong bond. Might also advance Artificial Artisan slightly. Plus, another funny AI character like Narfi. Second, a bold choice. Fits with Maverick. The bond of the Purple Dragons keeps growing and this a reminder that they will always see it on their bodies. The squad is there. Third, keping the bridge connected between Spartans and Washouts. Sven care might warm up the other Spartans to do the same, and suddenly while the unit might be light years apart....they are connected once again. If this happens, spartans would be able to form their own network with their brothers and sisters. And the value of this for the morale of both, might become vital. It blatantly can also extend beyond that, this is people they trust. Their family. I would trust more their work/info than anyone else. Fourth, a memento. For Sven and others. Its loaded for a memento, heavy like an anchor. But its an anchor that Sven can look at with certainty. He, his brothers and sisters passed it. Could be of help in the future for Sven mind and the ones of other spartans.
Anonymous
>>6201907 I think Sven could probably over the course of a couple years make AIs for all the Purple Team regs. They can't be that expensive if Sven was allowed to just build one on his free time. I think they're mainly time and expertise intensive. Which makes them expensive as a byproduct of wages more than materials. So time would mostly be the determining factor. Of course, Daisy would benefit the most from one psychologically right now.
Anonymous
>>6201771 If I remember correctly, it was a combination of his augmentations being incomplete and him just straight up failing the psych evaluation, though I guess seeing his own clone dying probably didn't help with the latter. Makes me wonder if this is a timeline where all his augmentations went through and he's a full-fledge Spartan II.
>>6201883 I love the AI option since it's personal, useful, and will help us towards our AI Architect trait, but I feel like the washouts need way more mental support right now than Daisy.
As for the other options, maybe it's just a cultural thing, but I do not like the idea of military tattoos at all. The mementos from the old base is nice and all, but I feel like only a few Spartans would actually enjoy being reminded of the hell they went through on a daily basis.
Anonymous
>>6201907 Given how a fair few people in positions of power dislike Halsey, and us by extension, I'm sure we'll get something suitably challenging thrown our way.
I'm also sure those with better heads on their shoulders read our personnel files and want to see what we can actually do. Either way, I expect something interesting in the future.
Anonymous
>>6201920 I'm not a fan of tattoos personally, but tattoos in universe generally have a lot of meaning and help cement bonds, show loyalty, etc. It also seems like something Nesta would do given she's a fan of the ODSTs, and getting tattoos is a big thing to them. Keyes saved a bunch of ODSTs at one point, and they 'repaid' him by physically subduing him and forcibly giving him a tattoo, telling him if he ever needed a favor that he just needed to roll up his sleeve, show the tattoo, and ask.
Anonymous
>>6202010 Most servicemen in reality who get matching tattoos tend to take them seriously and put a lot of meaning into them too. Unless they're the "generic" kind of military style tattoos.
11282-31220-JD
>>6202010 >>6202016 I'll give you the Navy enlisted take on it, Military tattoos, like unit insignia, mottos, and generic military shit are treated with a particular disdain since they more than likely mean the you're a person that's super joe navy and generally a pain in the ass to work with and a pain in the ass to hang out with. That being said, you get a matching tattoo with someone no matter what it is, then you're pretty much obligated to take care of eachother. You don't do some sappy shit like that without a damn good reason so most people won't question it. Actual comradery is hard to come by in a peacetime military since the situations that promote are damn near non-existent. Gotta cherish the connections you do manage to make and all that.
Anonymous
>>6202010 >>6202016 Oh I'm sure they mean a lot both in universe and in real life, but like I said, my disdain for tattoos is just cultural differences. My grandfather and father were both officers in the Royal Navy and they both told me that stuff like military tattoos belong to the lower class/grunts, not something a respectable officer should have.
Anonymous
Quoted By:
>>6202023 >you get a matching tattoo with someone no matter what it is, then you're pretty much obligated to take care of eachother. >[laughs in gangbanger ink] That being said, hell yeah.
>>6202025 >royal navy >lower class Checks out kek. To be fair though, I think that has a lot to do with regulations. Different militiaries at different times with different rules and all. Pretty sure the English in general look down on tattoos. Well, I know they -used- to but the punk movement did a number on that.
Anonymous
It occurs to me we've seen or observed no gun training? What do we think our hunk of ice will go into war lugging? Honestly I figure it would be OP dependant like any SPARTAN but everyone has a favourite toy. Honestly I like to imagine Sven would favour something controlled and relatively subtle as despite given our size we are actually pretty tactful and able to be delicate. Think high pressure in one place so maybe some manner of heavy cal rifle?...and an oversized breech axe/hammer on our back.
Anonymous
>>6202164 Anti-tank rifle and shotgun. Because sniper-shotgun loadout isn't big enough.
My only true dream for weapons is to have a proper hand cannon. The magnum really isn't big enough in Halo. We need something that would actually injure a regular human to fire. Come on. It'll be so cool. We'll get to say one-liners and blow elite's heads off. Anonymous
Quoted By:
>>6201561 >>It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. Anonymous
>>6202164 Honestly, why not an M6D? Not just any M6D mind you, but something rebuilt from the ground up for Sven's hands only. Completely modified to do its job better than any of it's baseline kin could ever hope to, just like Sven himself.
>>6202168 >spoiler My nigga.
Anonymous
Anonymous
>>6202168 We just have to speedrun fighting the covenant and reverse engineer a brute mauler and modify into something fitting spartan sophistication
Anonymous
>>6202168 >Spoiler Way better choice than an axe. A revolver with a lengthened .50 super, or full ass 14.5. Still don't get why people want a stinking axe.
>>6202178 >Completely modified to do its job better than any of it's baseline kin could ever hope to, just like Sven himself. Then it wouldn't be an M6D. It'd be whatever unique variant they call it. And for it to do it's job better you'd have to either improve the round, increase the barrel length, or some other novel modification, all of which are already pretty well defined with it's shitload of variants. From the M6Z machine pistols to the Army's M6J/C long barreled carbine.
>>6202186 What if we stick a pistol grip on a gungoose grenade launcher.
Anonymous
>>6202178 The m6 is basically a .50 Deagle if it actually worked and wasn't shit. We can do so much better.
>>6202184 Yes. Caliber: big
>>6202186 I would enjoy getting even MORE explosive bullets. Our explosive bullets are more of a pressure weapon than a big shrapnel and fireball sort of deal. Though that's a matter of scale in our case. Make them bigger and you've got APHE for emplaced weapons and vehicles, basically. Decidedly different from a grenade launcher.
>>6202188 >A revolver with a lengthened .50 super, or full ass 14.5. I was gonna start out with a .50 Alaskan or Beowulf to be "conservative" and eventually go into comical BIG IRON territory by suggesting putting rifle rounds into a revolver, like the goofy .700 Nitro or the more reasonable .300 Remington Ultra Mag or something like the various .416s that like to chew through elephants and shit. But if we're to the point where we're suggesting full size big game rifle ammo we may as well just go full tilt and suggest rifle length .50 instead of the pistol lengths.
>What if we stick a pistol grip on a gungoose grenade launcher. What if we stick a pistol grip on a gungoose?
Anonymous
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>>6202193 >But if we're to the point where we're suggesting full size big game rifle ammo we may as well just go full tilt and suggest rifle length .50 instead of the pistol lengths. Exactly. Best part is, in universe sniper is .57 caliber. 14.5 vs real life 12.7. Embiggened 50 cal.
>What if we stick a pistol grip on a gungoose? I like the way you think. Every kill nets us a splatter.
Anonymous
Quoted By:
>>6201561 >It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. Anonymous
Quoted By:
>>6201913 You do need to consider Narfi its still a dumb AI, not a true smart one. And Sven was also a bright kid, tutored by an AI and one of the smartest minds around. While also being surrounded by other smart kids.
He could do it in a couple of years, it would be achievable that way. While still doing his duty and ops. Its still intensive but he would get better at this craft with time. If the option is picked.
>>6201983 That might be. So thrown in the worst immediately. At least, they should still provide the tools and info for the ops. Unless they dislike Halsey that much lol
>>6202164 Just not observed. We are a spartan we did what we can expect a spartan to do. Which includes shooting guns.
The difference is that we cant use a skill during combat like say Brawler. Or Bulwark. Because we didn't do an option that would get us a skill of that kind. We did gain Grenadier for example. That can be used during combat.
I think what Sven would have, should be guessed by looking at what skills he has, and the ones he doesn't have. And also what he likes. It could end up has something like this for the start :
- MJOLNIR (additional plating > Bulwark/Giant + modified HUD > Officer)
- Not regular UNSC decorations/markings on armor/weaponry (Maverick + Sven drawing passion)
- An heavyweight ranged weapon (Giant)
- Pistol (standard spartan issue)
- Combat knife (standard spartan issue, Brawler is for unarmed combat. Getting punched or kicked by Sven with MJOLNIR, would probably wound or kill someone so not much else is required for Brawler)
- Bandoliers of Grenades of different kinds (Grenadier)
Anonymous
>>6202178 So what you're looking for is a Cursed Halo magnum.
Anonymous
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>>6202261 Honestly, the more I think about it, the more my idea starts to resemble an oversized M6C. Underrated little sidearm right there.
Anonymous
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>>6202261 >Cursed Halo magnum Why yes, my weapon of choice is a pistol with the barrel turned around, only works semi-effectively when you throw it, and magically boomerangs back into your hand
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 17:43:14 No. 6202336 Report Quoted By:
<span class="mu-s"> Rebooting...Monitor 404TormentedCache Back online </span> 10 votes for The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. 5 Votes for It was an AI you'd been working on, nonvolitional of course, but that you'd put a lot of work programming so that the appearance it chose would be some form of canine. A gift for Daisy, a companion and pet like Narfi, but less focused on being a personal trainer than the cat is. 2 votes for Nesta had convinced you to give all of Purple Team a tattoo as the Spartan's resident artist and you'd hidden the stencil and kit Dimas helped you cobble together under your bunk. And you needed to be quick retrieving it, and giving yourself and the rest of your squad some ink Sven's personal effect he'd left behind are letters he'd written to show the washouts they're still his brothers and sisters and giving them a hope they might rejoin the rest of the class in the future <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding...</span>
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 19:18:52 No. 6202399 Report "Hold up, Chief" You say as the Warthog comes to a stop, just behind Mendez' personal office "Just remembered, I forgot a personal effect in the barracks here. I'll only be a moment, won't keep you waiting" "You have two minutes" He answers as you hop out of the seat and out of the side of the Hog, sprinting for the barracks and feeling the CPO's eyes on you all the while. Two minutes was more than enough time. You didn't stop to reminisce as you entered the bunkhouse that had been your home for more than half of your life, and didn't pause to admire how immaculate the barracks had been cleaned and ordered after the sudden transfer to the mines. Whoever was on Janitor duty that night had made sure every inch of the building was spotless. You just had the hope they hadn't done a full, deep clean on the barracks and thrown out the twenty or so unsent letters you'd stashed under the mattress of your bunk for safe keeping. Nearly tossing the entire bunk over in your haste, stopping for a second to marvel at your own strength, looking down, you shoulders slacked with relief as you saw each of the immaculate twenty letters in one piece, not yet sealed and stamped. You picked up the nearest one and turned it over. It was the one you'd written for Jerome. Him dropping out might've hurt the most out of all of the washouts. He was a fellow team-leader, a close friend, and damn if you didn't respect him as both a soldier and brother. The corner of the included drawing, showing Jerome clawing his way out of a pit of serpents and scorpions, battered but still alive with one of Red Team's cobras coiled around his wrist as he pulls himself out of the edge, peeked out from the envelope. And as you tucked it back into place, you paused, eyes reflexively scanning the contents of the letter you yourself wrote. Before you knew it, you were sitting down on Jorge's old bunk and reading through your own well wishes. "Brother, I know life must seem pretty bleak right now, that you might start thinking of yourself as a failure or feel helpless not being there at our side as we march to war. But even if you aren't their shouldering a rifle with us, that wherever it is ONI assigned you, you're doing more for us and the war effort than any of us boots on the ground. You're one of the cleverest people I know, we'll all be marching to the strategies you've penned up in your free time. Don't let that fire that defined Red Team in training die out, Jerome, if any of us can overcome the odds stacked against you, its you. We haven't forgotten about you, or the others, no matter what happens you're still a Spartan, one of us. And you know we got each other's backs. Lone wolf dies, and all that. But just encouraging you, telling you that you'll do a good job behind whatever desk ONI intends to have you rot behind isn't going to help, I know....so you didn't hear this from me, but Dr Halsey is working on some innovative, experimental treatments to..." Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 19:19:53 No. 6202401 Report >>6202399 "That was a lot longer than two minutes, Ensign" Mendez drawled, as you blinked away tears and tossed Jerome's letter back on the pile with the rest of them "You know ONI is going to analyze every letter you send to them, to ensure there's no confidential intel of any kind in your get well soon cards"
"I'm aware" You answer, turn to stand nearly run right into Dr Hasley. Seems her business out of system had been cut short, this was a surprise, but certainly a welcome one.
"Ma'am" You greet her jovially , smiling fading as she looks over your letters and opens up the one meant for Yasmine, a picture of her surround and held aloft by a cloud of bumblebees, each individually drawn and carrying her in a manner like a funeral pyre or hospital gurney, a spear and rife laid at her sides
"Never lost your heart" She remarks as she scans through the message, a fond smile on her face before she returns the contents of the envelope back and closes it "So, here's one of my Spartans, judging from how much Sven has grown already, you haven't hidden them around the compound like easter eggs. They aren't in firing ranges and besides him, they clearly aren't in their barracks"
Mendez tipped the lip of his cap, hestiating for a moment. Your eyes meet for a fraction of a second.
"They no longer train here Ma'am. We have had to find them other facilities. Ensign Askeland and myself were simply coming her to review and perform tactical analyses of the first test flights the office of naval intelligence has authorized for the Spartan-II project" He answers and there is...something in Catherine's usually completely in control and composed expression, worry. Not the first time you've seen the good doctor worried, but this time is...different. Is she...afraid? Did ONI demand a second class already or take her off the project entirely?
"Could one of you explain that statement?" She asked, hands folded behind her back
"I could, but it'd be better to show you" Mendez starts "Unfortunately, Ensign, you are not yet authorized to man an rack of Argent V missiles on the ground of a UNSC Military Base, and the M12 Warthog only seats two"
He turned to Catherine
"And I doubt Doctor Halsey wants to hang off the side of moving Warthog or sit on either of our laps. You have permission to read through the mission briefings, while I escort the project head to"
"Whatever hole in the ground you're keeping my spartan in" She icily interrupts, eyes flinty and narrowed. You snicker, Mendez winces
"Correct, Ma'am" He answers and the doctor's icy glare turned almost apocalyptic as he explained "Reach was first colonized for its rich titanium deposits. There are mines in the mountains thousands of meters deep. The UNSC uses them for storage"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 19:20:54 No. 6202403 Report >>6202401 You decided at that moment to take your leave and retreat to the CPO's office, only catching Halsey's retort of "I presume you do not have my spartan's taking inventory today, Chief?" as you left the barracks, stack of letters in hand, as you marched to the Chief's empty office. By time you reached the, you could hear the roar of his personal Warthog's Hydrogen engine roar to life as the Chief left with Dr Halsey to give her a demonstration of just how effective the Spartan surgeries had been.
You plopped down on Mendez' padded chair, reclining and lounging in it, feet kicked up on his desk, eyeing the stack of papers and powered off datapad's that didn't need to be marked "Classified by order of the office of naval intelligence" for it to be readily apparent that any unauthorized personal who flicked through them would be lucky to just get a flogging and reassignment.
The first on the stack was John's first op, Operation TALON, that specifically requested that "Squad-Leader S-117" be in charge of the mission. And while you probably could get away with thumbing through the briefing and details of the planned op, Mendez would probably deliver that briefing, since that was the only Operation currently underway and planned to be carried out. And while it struck you as strange as why ONI was demanding in field test runs of their new super soldiers so suddenly and without warning, there was probably a reason they had suddenly lost the patience that had lasted the whole first eight years of the program.
"Colonel Robert Watts" You read out loud as you moved the files detailing and continuing all pertinent intel necessary for the debriefing of Operation:TALON to the side, as you tried to remember why that name sounded vaguely familiar. Brushing aside the inexplicable sense of recognition aside, you looked through the stack. All of them were nearby or on the way to the system John and his Team would be sent to carry out Operation:Talon. Eridanus.
Talon would be the first battlefield trial of the Spartan-11's. The rest of these would be confirmation of the results Freckles achieved on their mission. And all of their objectives were within the same FLEETCOM Sector. Sector Four.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 19:25:52 No. 6202414 Report >>6202403 >OPERATION:BLOODAXE. Priority level 2. Stealth Infiltration/ Combat Operation. Team size: 4 Goal: Capture or Terminate target individual. Location: Norþweġ System. Mission Difficulty: Normal. The identity and location of the leader of the insurrectionist terrorist cell that has supplied elite guerilla fighters to several other rebel fronts, known as the Einherjar, has been traced to Norþweġ System, Target has eluded capture/ termination by ONI operatives multiple times prior. Identity of target unknown. >OPERATION: SNAKE-EYES. Priority level 2. Stealth Infiltration/ Combat Operation. Team Size: 4 Goal: Capture or Terminate Target Individuals Location: Colony, Bethlehem Star, Cetus System Mission Difficulty: Normal. Popular Successionist activists, Twin brothers Fino & Firmino Costa, noted for their charisma and oratory skills, have openly began supporting and working alongside insurrectionist elements. Projections indicate, if allowed to spread their rhetoric, system wide rebellions will result. >OPERATION: CENTRALIA. Priority Level 3. Stealth Infiltration/ Targeted Demolition Operation. Team Size: 4. Goal: Deny Insurrection forces control of a vital nuclear extraction and refinement sight. Location: Colony Apollo's Mercy, Achernar System. Mission Difficulty: Normal. Insurrection forces have captured and taken control of a domestic Nuclear material extraction and refinery site. Their intention with the nuclear materials and by-products are unknown at this time. Deny them the refinery by any means necessary. Destruction of equipment, loss of the facility and the resources it extracts, are all permited. >OPERATION: DARK-FOREST. Priority Level 0. Stealth Infiltration/ Combat Operation. Team Size: 8. Goal: Destroy insurrection communications array, retrieve high ranking personal and records. Location: Asteroid Taurus Tertius. Mission Difficulty: Heroic. HIGHEST PRIORITY, Classification Level TOP SECRET On site undercover Agent final reports detail unusual transmissions sent from the Communications array into sectors of space outside of human control and habitation. Final Report mentions a response from unknown sender. Evidence provided. Agent discovered and terminated. Retrieve communication logs by any means necessary. As Sven has the Quality: Officer, Rank: Ensign, you'll be able to choose the leader of the operations you don't personally lead and influence their choices of squadmates, but any Op Sven doesn't personally participate in, you will not be able to influence the results of the mission beyond selecting the team-leader.
if you do not, Team leaders will be select automatically
Anonymous
>>6202414 >>OPERATION: CENTRALIA. Priority Level 3. Stealth Infiltration/ Targeted Demolition Operation. Team Size: 4. Goal: Deny Insurrection forces control of a vital nuclear extraction and refinement sight. Location: Colony Apollo's Mercy, Achernar System. Mission Difficulty: Normal. Insurrection forces have captured and taken control of a domestic Nuclear material extraction and refinery site. Their intention with the nuclear materials and by-products are unknown at this time. Deny them the refinery by any means necessary. Destruction of equipment, loss of the facility and the resources it extracts, are all permited. I would opt for BLOODAXE to get our feet wet, but I think Sven is smart enough to realize the chances of a conflict of interest forming are a non-zero.
Anyways, Innies with nukes are a MJAOR cause for concern. That and we're permitted to break whatever we want, so this op seems tailor made for Nesta.
Also uh, how do you want suggestions for squad leads and other mission details to be formatted?
Anonymous
>Spartan-11's I know it's a typo and you meant to use capital i's but I find this funny
>>6202414 can we get a list of leaders and traits? especially since the leaders of black and red team both washed out.
Anonymous
>>6202414 Bloodaxe has personal stakes for Sven but Dark-Forest is clearly alluding to the Covenant and is probably why ONI wants teams out ASAP to handle shit. We're in September of '25, Harvest happened 7 months ago. UNSC should be gearing up for the first actual fight of the war. If this wins we should pick up gray team and Dimas for the op. Also, with how schizo d20 rolls are it can only end terribly.
>OPERATION: DARK-FOREST. >>6202425 If 404 is sticking with purely cannon Black Team then all of them washed out. He only specifically mentioned Margaret and Otto though.
Anonymous
Quoted By:
>>6202433 Given the admittedly slim boost to the odds we gave, there might just be one or two Spartans on Black team who actually took to their augmentations properly.
Who that might be though is another cause for concern. If it's Vic, I would suggest just scrapping Black as an element for the time being and rolling him into a squad that can handle a petty little shitass.
Anonymous
>>6201561 >The letters you had written for the Washouts of the class, each personalized and giving your well wishes and one of your drawings of each of them, and letting slip Halsey's efforts to rehabilitate them. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Feb 2025 20:25:29 No. 6202459 Report >>6202422 >how do you want suggestions for squad leads and other mission details to be formatted? Anyway you're comfortable with / that is easy to read. Though Squad Leader followed by other details would be what I'd prefer.
>>6202425 Sure, any Spartan can be picked for Team Leader FYI (James/ Jorge for example, would be good picks)
but here are the Team Leaders/ Spartans already proven as Squad heads/ with the best leadership abilities, and the Googledocs anon did pretty much nail their traits
Sven, you know what traits he has
John, Lucky, Born Leader, ideal Soldier, Driven, Goal Oriented. Blue Team Leader. Will be leading Operation:Talon
Kurt, Sociable, Sixth Sense, Born Leader, Father to his men, ideal soldier. Green Team leader
Jai. Escape Artist, Knife expert, Ruthless, unbreakable, excels at dangerous/ difficult, high risk missions, at home behind enemy lines. Gray Team Leader
Frederic, Born Leader, Natural Strategist, Observant, good instincts, Marksman, knife expert. Current Red team leader
Joshua-029, Scout, tech expert, ace pilot. Current Leader of Gold Team (formerly part of red team)
Dimas, Tech Wiz, Perceptive, Hacker, Illusionist, Combat engineer. Unofficial Leader of Yellow Team
August-099, Marksman, Sniper. Leader of Omega team
Nicole-017, CQC Expert, Positive Spirit, Sociable. Leader of White team
Kai-125, Curious, Courageous, Competitive. Leader of Silver Team
Naomi-010, Curious, Intelligent, Adaptive. Leader of Orange team
>>6202433 Victor also washed out, as in canon. Cause fuck Victor
>>6202455 Bit late there, friend
Anonymous
>>6202459 >Victor also washed out, as in canon. Cause fuck Victor Based, thanks for the confirmation 404. No active Black Team then until they're rehabbed.
Anonymous
>>6202414 >OPERATION: CENTRALIA. Priority Level 3. Stealth Infiltration/ Targeted Demolition Operation. Team Size: 4. Goal: Deny Insurrection forces control of a vital nuclear extraction and refinement sight. Location: Colony Apollo's Mercy, Achernar System. Mission Difficulty: Normal. Insurrection forces have captured and taken control of a domestic Nuclear material extraction and refinery site. Their intention with the nuclear materials and by-products are unknown at this time. Deny them the refinery by any means necessary. Destruction of equipment, loss of the facility and the resources it extracts, are all permited Was tempted to do bloodaxe for a family reunion but I think this is more important.
Anonymous
Quoted By:
>>6202459 >>6202422 Alright, I think I got a rough idea of what I want to suggest now in addition to my initial vote.
>Recommend OPERATION: DARK FOREST to be led by Yellow Team under Dimas-012, suggesting that his technical expertise would greatly aid in both the efficient destruction of the communications array and the location and acquisition of the communication logs. >Recommend OPERATION: BLOODAXE to be undertaken by Red Team under Frederic-104, citing his strategic prowess, observational skills, ability to adapt to rapidly evolving operational parameters. Suggest he be given freedom to modify his team roster as he sees fit for this operation as well. >Recommend OPERATION: SNAKE-EYES to be carried out by Omega Team under August-099, suggesting that her expert marksmanship would increase the likelihood of targets being neutralized if they cannot be captured. Advise August that she should opt to make her stealthier peers part of her team should she choose to accept these orders, and advocate on her behalf if command questions her decisions on the matter. Anonymous
>>6202414 >OPERATION:BLOODAXE. Priority level 2. Stealth Infiltration/ Combat Operation. Team size: 4 Goal: Capture or Terminate target individual. Location: Norþweġ System. Mission Difficulty: Normal. The identity and location of the leader of the insurrectionist terrorist cell that has supplied elite guerilla fighters to several other rebel fronts, known as the Einherjar, has been traced to Norþweġ System, Target has eluded capture/ termination by ONI operatives multiple times prior. Identity of target unknown. I cant pass up the opportunity for a family reunion like this
Anonymous
>>6202414 >OPERATION:BLOODAXE Anonymous
>>6202414 >OPERATION: DARK-FOREST. Sven (Team Leader), Nesta, Shika, Jorge, Daisy, Jai (Assistant Team Leader), Adriana, Mike - Reasons: Most difficult mission and largest team required, so makes sense for Sven to volunteer. Including Gray Team would be a benefit given the challenges of operating in unknown areas. Gray Team probably works best with Purple Team if they had to work with anyone. A potentially dynamic mission that requires unorthodox problem solving, which plays to both Purple/Gray Teams strengths. The teams are well rounded and can split up easily if necessary to focus on different objectives.
>OPERATION:BLOODAXE. James (Team Leader), Ralph (Assistant Team Leader), Joseph, Oscar - Reasons: James is a good leader. Sven trusts him to look after the problem children. He also has a cool head that will keep the hot-headed natures of the others in check. I think he can employ that rebellious streak creatively in countering guerrilla fighters. His skill as a marksman will likely come in handy as well. Sven trusts James with the mission that's most personal to him.
>OPERATION: SNAKE-EYES. Kurt (Team Leader) and Green Team (Anton, Cal, Illya, Malcolm). - Reasons: Green Team is versatile and exceptional. Let Kurt take all of Green Team if team size isn't concrete; otherwise give him the choice of who he wants to take. I feel like they're more likely to successfully pull off a capture, which could potentially give ONI useful intel.
>OPERATION: CENTRALIA. August (Team Leader), Leon (Assistant Team Leader), Robert, Dimas -
Omega Team becomes adept in denial ops (and presumably demolition). The added technical expertise of Dimas would come in handy, especially if they have to deal with nuclear material/technology.
Anonymous
>>6202414 Oh fuck, some dumb Innie bastard has made contact with the Covenant.
>>6202521 >Supporting this Anonymous
>>6202524 >"Hey can you guys come and kill these assholes?" >"WHAT THE FUCK IS THAT THING EEUUUUGGHH. Del'Taco come look at this fucking thing it looks diseased. We should glass its fucking planet." Anonymous
Quoted By:
>>6202526 Natural reaction to the average Innie.
Anonymous
>>6202414 Oh derp, I should have read more carefully.
>>6202514 updating to>OPERATION:BLOODAXE Purple Team, led by Sven
>OPERATION: SNAKE-EYES Kurt can take point, since he's sociable enough to undermine the charismatic leadership or avoid anyone defecting, hopefully.
>OPERATION: CENTRALIA Dimas and the Yellows can handle this, since they're best suited to sabotage and hacking of facility equipment.
>OPERATION: DARK-FOREST Jai and Grey Team.
He may not like the program, but he'll like the Covies less. Anonymous
Quoted By:
>>6202546 DARK-FOREST is an 8 man mission.
Anonymous
Quoted By:
>>6202414 >OPERATION: DARK-FOREST. Fighting innies would make for a nice, easy first mission, but this mission requires the most Spartans and I wouldn't trust anyone else to lead a major operation like this.
Anonymous
Quoted By:
>>6202546 Give them Red Team for backup then.
>>6202546 >>6202414 Anonymous
Quoted By:
>>6202414 >OPERATION: DARK-FOREST. Sven (Team Leader), Nesta, Shika, Jorge, Daisy, Jai (Assistant Team Leader), Adriana, Mike - Reasons: Most difficult mission and largest team required, so makes sense for Sven to volunteer. Including Gray Team would be a benefit given the challenges of operating in unknown areas. Gray Team probably works best with Purple Team if they had to work with anyone. A potentially dynamic mission that requires unorthodox problem solving, which plays to both Purple/Gray Teams strengths. The teams are well rounded and can split up easily if necessary to focus on different objectives.
>OPERATION:BLOODAXE. James (Team Leader), Ralph (Assistant Team Leader), Joseph, Oscar - Reasons: James is a good leader. Sven trusts him to look after the problem children. He also has a cool head that will keep the hot-headed natures of the others in check. I think he can employ that rebellious streak creatively in countering guerrilla fighters. His skill as a marksman will likely come in handy as well. Sven trusts James with the mission that's most personal to him.
>OPERATION: SNAKE-EYES. Kurt (Team Leader) and Green Team (Anton, Cal, Illya, Malcolm). - Reasons: Green Team is versatile and exceptional. Let Kurt take all of Green Team if team size isn't concrete; otherwise give him the choice of who he wants to take. I feel like they're more likely to successfully pull off a capture, which could potentially give ONI useful intel.
>OPERATION: CENTRALIA. August (Team Leader), Leon (Assistant Team Leader), Robert, Dimas - Omega Team becomes adept in denial ops (and presumably demolition). The added technical expertise of Dimas would come in handy, especially if they have to deal with nuclear material/technology.
Anonymous
Quoted By:
>>6202459 >>6202466 Switching my vote for the more comprehensive
>>OPERATION: DARK-FOREST. Sven (Team Leader), Nesta, Shika, Jorge, Daisy, Jai (Assistant Team Leader), Adriana, Mike - Reasons: Most difficult mission and largest team required, so makes sense for Sven to volunteer. Including Gray Team would be a benefit given the challenges of operating in unknown areas. Gray Team probably works best with Purple Team if they had to work with anyone. A potentially dynamic mission that requires unorthodox problem solving, which plays to both Purple/Gray Teams strengths. The teams are well rounded and can split up easily if necessary to focus on different objectives.
>OPERATION:BLOODAXE. James (Team Leader), Ralph (Assistant Team Leader), Joseph, Oscar - Reasons: James is a good leader. Sven trusts him to look after the problem children. He also has a cool head that will keep the hot-headed natures of the others in check. I think he can employ that rebellious streak creatively in countering guerrilla fighters. His skill as a marksman will likely come in handy as well. Sven trusts James with the mission that's most personal to him.
>OPERATION: SNAKE-EYES. Kurt (Team Leader) and Green Team (Anton, Cal, Illya, Malcolm). - Reasons: Green Team is versatile and exceptional. Let Kurt take all of Green Team if team size isn't concrete; otherwise give him the choice of who he wants to take. I feel like they're more likely to successfully pull off a capture, which could potentially give ONI useful intel.
>OPERATION: CENTRALIA. August (Team Leader), Leon (Assistant Team Leader), Robert, Dimas - Omega Team becomes adept in denial ops (and presumably demolition). The added technical expertise of Dimas would come in handy, especially if they have to deal with nuclear material/technology.
Anonymous
Quoted By:
>>6202414 >>6202492 My first vote was shit switching to this
>OPERATION: DARK-FOREST. Sven (Team Leader), Nesta, Shika, Jorge, Daisy, Jai (Assistant Team Leader), Adriana, Mike - Reasons: Most difficult mission and largest team required, so makes sense for Sven to volunteer. Including Gray Team would be a benefit given the challenges of operating in unknown areas. Gray Team probably works best with Purple Team if they had to work with anyone. A potentially dynamic mission that requires unorthodox problem solving, which plays to both Purple/Gray Teams strengths. The teams are well rounded and can split up easily if necessary to focus on different objectives.
>OPERATION:BLOODAXE. James (Team Leader), Ralph (Assistant Team Leader), Joseph, Oscar - Reasons: James is a good leader. Sven trusts him to look after the problem children. He also has a cool head that will keep the hot-headed natures of the others in check. I think he can employ that rebellious streak creatively in countering guerrilla fighters. His skill as a marksman will likely come in handy as well. Sven trusts James with the mission that's most personal to him.
>OPERATION: SNAKE-EYES. Kurt (Team Leader) and Green Team (Anton, Cal, Illya, Malcolm). - Reasons: Green Team is versatile and exceptional. Let Kurt take all of Green Team if team size isn't concrete; otherwise give him the choice of who he wants to take. I feel like they're more likely to successfully pull off a capture, which could potentially give ONI useful intel.
>OPERATION: CENTRALIA. August (Team Leader), Leon (Assistant Team Leader), Robert, Dimas - Omega Team becomes adept in denial ops (and presumably demolition). The added technical expertise of Dimas would come in handy, especially if they have to deal with nuclear material/technology.
Anonymous
Quoted By:
>>6202414 i will support this anon assignation and plan for the missions
>OPERATION: DARK-FOREST. Sven (Team Leader), Nesta, Shika, Jorge, Daisy, Jai (Assistant Team Leader), Adriana, Mike - Reasons: Most difficult mission and largest team required, so makes sense for Sven to volunteer. Including Gray Team would be a benefit given the challenges of operating in unknown areas. Gray Team probably works best with Purple Team if they had to work with anyone. A potentially dynamic mission that requires unorthodox problem solving, which plays to both Purple/Gray Teams strengths. The teams are well rounded and can split up easily if necessary to focus on different objectives.
>OPERATION:BLOODAXE. James (Team Leader), Ralph (Assistant Team Leader), Joseph, Oscar - Reasons: James is a good leader. Sven trusts him to look after the problem children. He also has a cool head that will keep the hot-headed natures of the others in check. I think he can employ that rebellious streak creatively in countering guerrilla fighters. His skill as a marksman will likely come in handy as well. Sven trusts James with the mission that's most personal to him.
>OPERATION: SNAKE-EYES. Kurt (Team Leader) and Green Team (Anton, Cal, Illya, Malcolm). - Reasons: Green Team is versatile and exceptional. Let Kurt take all of Green Team if team size isn't concrete; otherwise give him the choice of who he wants to take. I feel like they're more likely to successfully pull off a capture, which could potentially give ONI useful intel.
>OPERATION: CENTRALIA. August (Team Leader), Leon (Assistant Team Leader), Robert, Dimas - Omega Team becomes adept in denial ops (and presumably demolition). The added technical expertise of Dimas would come in handy, especially if they have to deal with nuclear material/technology.
Anonymous
>>6197511 reminder that doc is here for anyone that want to see all current spartans (named). In next thread it might be best for doc anon to post it at the start of the thread. Easy access that way
>>6202459 also doc anon new teams and traits to add !!!
I am happy for Dimas getting his own team even if its unofficial
Anonymous
Some comments and a question (not a vote) For OPERATION: DARK-FOREST if nothing else the aliens aren't expecting Spartans either. Probably a jackal raid party, those are common first vanguards of Covenant exploration. An asteroid field wouldn't need a war fleet to check it, even if the Covenant is full of them lol. The Spartans here will have limited UNSC support likely, mostly help through comms i recon. BUT if an undercover ONI agent was there, ONI should be able to have plenty of info about the solar system and the Asteroid Base (how big it is, how is made, numbers, weapons, defenses, named leaders, key places etc....), and that means Spartans deployed here have a great advantage against the Innies that work and live here. The Innies will have an hard time for defense. Covenant of course are completely in the dark and know only what Innies have sent, and what they see. They are still dangerous, and a well trained military even for low rank races. If there are Elites and Brutes then its a serious fight. If the Covenant are already there, then it will be more difficult. If they are not already there, then Innies will do us a favor of distracting them when they arrive. How much would it be against military regulations to place (current) Narfi inside our MJOLNIR ? Then again he isn't made for war. Still an AI is an AI. For OPERATION:BLOODAXE, with Sven father having little issues training around civilians upon civilians in his spare time, Norþweġ will be difficult. Innies troops here are trained, not a few, probably with some zeal and adapt in going to the wilderness. The planet is mountainous, with fjords and the main workers here are miners. Its also cold. Norþweġ didn't sound like a place of industry so i don't know if the rebels here will be equipped well. They should have guns and explosives at least. 100% local support for Innies too. Sven vs his father would be kino, but he is better used in DARK FOREST. Still Sven would inform his Spartans brothers and sisters of what they might be up against. Norþweġ is very much innie for a colony, i am not sure what support the UNSC can give to the Spartans sent here. Just info probably. For OPERATION: SNAKE-EYES, this guys Fino & Firmino sound also like a political problem. ONI and the UEG have work to do here even after the operation is done. The good thing about this mission is that it doesn't sound like shit has hit the fan yet. So Bethlehem Star is still in UNSC hands. The Spartans sent here could have some UNSC support, probably limited. What Innies forces are here probably cannot deal with the Spartans, Innies will have numbers. For OPERATION: CENTRALIA, Innies sent here must be trained, decently armed and many. Otherwise they wouldn't have been able to take the place. Since its an UNSC facility, Spartans will have the maps. There should be some limited UNSC support available for them, if civilians arent many full support even. No idea how civies see in Apollo's Mercy see Innies.
Anonymous
>>6202666 Well Satan, Bloodaxe is assuming it is Papa there and not some other guy. There's always the chance it's coincidental. Or it could be a guy he trained.
Anonymous
Quoted By:
>>6202414 >>OPERATION: DARK-FOREST. Priority Level 0. Stealth Infiltration/ Combat Operation. Team Size: 8. Goal: Destroy insurrection communications array, retrieve high ranking personal and records. Location: Asteroid Taurus Tertius. Mission Difficulty: Heroic. HIGHEST PRIORITY, Classification Level TOP SECRET On site undercover Agent final reports detail unusual transmissions sent from the Communications array into sectors of space outside of human control and habitation. Final Report mentions a response from unknown sender. Evidence provided. Agent discovered and terminated. Retrieve communication logs by any means necessary. Anonymous
>>6202666 >How much would it be against military regulations to place (current) Narfi inside our MJOLNIR ? MJOLNIR isn't a thing yet, we won't be getting it for another two months.
Anonymous
>>6202683 It'd be the most kino confrontation, narratively, even if it's not literally Dad.
Anonymous
>>6202706 It may well be one of Sven's cousins or an Uncle or something, even if it isn't dear old Dad.
Anonymous
Quoted By:
>>6202713 I for one expect to go through the entire covie war before meeting Pops as a mean ol' grandpa who is mostly cybernetic prostheses and hate. Nothing's gonna kill him. Surely.
Anonymous
Anonymous
Anonymous
>>6202683 I mean i didn't say he was. I said what we know our father did, its different. Which might make him a candidate for be the Einherjar, or worse someone under the Einherjar. Now thinking father is not relevant at all for such a mission is wrong, he clearly has some sort of important position. Might not be the overall leader, but he trained plenty of people around and was well know in their community, respected, someone others look up to and with "friends" coming from other worlds to go talk to his house. Personally.
In short it shouldn't be info dismissed. What our father did there is too dangerous to be dismissed by the Spartans that will be sent there. If anything, what i said gives a look in to what kind of lieutenants the Einherjar might surrounds himself with. People like our father. Driven, competent, very hateful of the UNSC.
>>6202703 I don't think i ever said it was done :(
There i only asked a question if it would go against regulations to place current Narfi inside it. Since he is just a personal trainer AI made by Sven.
Anonymous
>>6202521 Support and as additional information supporting this choice is as the only trained Officer we're the only person qualified to lead a section strength unit. We should also inform James of whom he may well encounter; Don't hesitate.
>inb4 our flashclone inherited our sheer endurance and will and didn't die like planned but followed pops into the family business. Anonymous
Quoted By:
>>6202414 Consolidate the vote! Support
>>6202521 Anonymous
>>6202902 Time to report that to Halsey and get an army of Sven clones going.
>>6202661 Yeah, I'm updating it now. Need you guys' help to double check this, though. Anything marked with (Canon) is just stuff I took from the wiki and not yet confirmed in the quest. 404 said that there's 46 survivors
>>6199044 here, but I only have 45 active Spartan-II, so I messed up somewhere.
https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/ Also, I'm taking Frederic off of Blue Team for now since it's only Kelly, Sam, and Linda in Operation: TALON.
Anonymous
>>6202884 >I don't think i ever said it was done :( Ah, my mistake.
>There i only asked a question if it would go against regulations to place current Narfi inside it. Since he is just a personal trainer AI made by Sven. We could probably get away with it at least once before they make regulations about it. Though I'm not sure the very first version of the armor can even support a dumb AI.
>>6202950 Rereading the passages when Sven starts to recover has two different numbers that I could find. Either 45 or 46 successfully augmented. Might need to wait on 404 to give us a total.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 19:20:42 No. 6203043 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache Back Online </span>
2 Votes for Sven to lead Op: Centralia
12 Votes for Sven to lead Op: Dark-Forest
L
10 votes for Sven's team to be Nesta, Shika, Jorge, Daisy, Jai (assistant leaader), Adriana and Mike, James, Bloodaxe. Kurt, Snake-eyes. August, Centralia.
L
1 vote for warning James about who he may encounter
1 Vote for Sven to lead Op: Bloodaxe
L
1 vote Kurt, snake eyes, Dimas, Centralia, Jai Dark forest
Alright, so by majority vote, Sven will lead Operation-Dark-Forest, taking a squad of Nesta, Shika, Jorge, Daisy, Jai, Adriana and mike
And give James the lead on blood axe, suggesting her take Ralph, Joseph and Oscar
Kurt the lead for snake eyes, and allow him to take his choice of who he wants to take from green team, but suggest Anton, Cal, Illya or Malcom
And for Centralia, August will take the lead, and you'll suggest Leon, Robert and Dimas
<span class="mu-s"> Decisions made </span>
<span class="mu-s"> Proceeding...</span>
>>6203008 45 other survivors, 46 counting Sven.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:31:44 No. 6203128 Report Quoted By:
Think I broke the previous record for update length, again. Had a little too much fun writing the briefing scene, I think
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:33:18 No. 6203129 Report It takes sometime for Halsey and Mendez to return from the demonstration the CPO wanted to give her, long enough for you to read through each mission statement of each planned op a dozen times, at least the parts of them that weren't covered by a thick layer of black ink. "We have the rest of the day to discuss deployments, Ensign" He says as he suddenly appears in the open doorway of his office, and you thank your foresight to take your boots off of his desk well before he returned as he moves around the desk as you stand away from his chair "Muster is at 0400. There's a briefing 0600 tomorrow aboard the Pioneer" "Somethings got the spooks spooked?" You guess, having figured there'd been major waves from the insurrection judging from how many of them they'd marked for death for you and your spartans to head-hunt. Mendez didn't answer, and simply reached into the drawer he kept his sweet William cigars and retrieved one, plucking it out of the box between two fingers with dexterity trained through habit. He noticed you watching. "Might have to light one up to celebrate your success, Ensign" He said as he bit down on it and clipped off the other end. You reached for the lighter faster than he could and lit it for him "Trying to get on my good side? You'll make a fine officer, if you're already practicing your ass-kissing, Askeland" "We're going to be here all day, might as well make sure you're in a good mood, Chief" You chuckle as you flick the lighter closer and lay out the files and datapads containing the detail and available details of each operation ONI decided were a good work out for their latest line of super soldiers. He blew out a plum of smoke and studied each of the papers and datapads slowly, savoring his cigar as he read through them. "Which one are you planning on heading?" He asked around his smoke "And who has your recommendations to lead the other ops? Operation:TALON is non negotiable" "As I'm the only Spartan with the necessary training to lead a section sized unit, Dark-Forest will be my rodeo" You answer, playing around with his UNSC standard issue lighter, watching your reflection in its polished surface while you flick it open and closed "I think James should lead Bloodaxe" Mendez eyes brightened with intrigue "Your second in command?" He asks as he taps a pillar of ash off of his cigar "He's been taught by one of the best" You answer with just a touch of smugness "He'll be able to handle the mantle of Leadership. and the problem children I'll suggest he takes along" "May I know the squad you'll recommend to -005?" "Ralph, second in command, Joseph and Oscar. They've had some difficulties adjusting to their augments, some in action in the field might help them sort out and iron down the problems the shrinks couldn't" You answer, setting his lighter back down in front of them "Snake-Eyes will fall to Kurt. I expect he'll want to take some of his regular team with him but..." Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:34:19 No. 6203130 Report >>6203129 "You have suggestions of specific troop competition, already getting into micromanagement" Mendez says with a wry smile as he holds his cigar between his fingers, a pale blue grey trail rising off of it
"Cal, Anton, Illya or Malcom" You answer, trying not to chuckle at the Chief's smart ass comments "I've played enough wargames with all of them, and Kurt leading three of those four, have the best chance to capture our targets"
Mendez nods along.
"And the refinery demolition?"
"August, and she's welcome to take the rest of Omega team along, but I'll insist she'll take Dimas along for the ride as well. His technological expertise is second to none" You answer, leaving out that you've got him beat in the field of artificial intelligences and their development, but the things he can do with just a line of code is closer to art than it is science, in your personal opinion.
"They'll all listen to your recommendations, they were trained to obey the chain of command" Mendez answers "So now the only question, is who are you taking on your op, Ensign"
"Nesta, Shika, Daisy, Jorge, and Grey Team. If there's any mission that was built for us and Jai and his pals in grey team, its this one. But we still have a lot of daylight left to discuss the specifics, don't we, Chief?"
He nods. And so you and the Chief Petty officer get down in the grit and muck of strategic planning
<span class="mu-s"> 0605, September 12, 2525 (Military Calendar)/ UNSC Destroyer Pioneer, en route to Eridanus System </span>
You and the rest of the Spartans stood at ease, in the triangular briefing room of the UNSC Pioneer. A holographic projector at its fore end showed the local celestial scenery off of the bow of the ship. Some of the others were clearly uncomfortable, seeing so much space or having to wait to be told their orders. You found it relaxing, and with the dimmed lights in the room, it was almost meditative. If you weren't on duty, you'd begin sketching a man swimming through a sea of stars. But you had a briefing to attend, any second now.
As if on cue, waiting for that thought, the stars flickered and vanished and the overhead lights warmed as Dr Halsey and Mendez entered the room. Every Spartan Snapped to Attention.
"At ease" Mendez said, hands clasped behind his back, jaw clenched and face pale. He was nervous. Shark-eyes never got nervous. The hell had the innies done to make even the Chief lose his cool?. Halsey walked up to the podium, the overhead lights reflecting off her glasses, making them shine like stars. She was nervous as well. What was going on?
"Good morning Spartans. I have good news for you. The word has come down. Command has decided to test your unique abilities, with several new missions. Let us begin with the first planned target. An insurgent base in Eridanus System"
John's op. Operation Talon. A Star map appeared on the wall, zooming in to show a warm red sun orbited by twelve planets
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:35:20 No. 6203131 Report >>6203130 "In 2513, an armed insurrection in this system was suppressed by the UNSC Force" She explained as an intersystem tactical map appeared over the star map "Operation: TREBUCHET"
Icons representing Carriers and Destroyers moved across the map, engaging a force of a hundred smaller vessels, the screen lit up by pinpoints of light where the two fleets exchanged fire,
"The insurrection was put down. However" She continues as the map tilted and moved through a circle of debris now around the star "Elements of the rebel forces escaped and regrouped into the local asteroid belt. Billions of rocks. Where they hid from our forces and continue to hide to this day. For sometime ONI had believed that the rebels were disorganized, and were lacking in leadership. That appears to have changed"
Every eye in the room was focused on the debris field.
"We believe that one of these asteroids has been hollowed out, and that a formidable base has been constructed within. UNSC explorations into the belt have met either with no contact or with ambush by superior forces"
She paused to push up her glasses and added "The Office of Naval Intelligence has also confirmed that FLEETCOM has discovered a security breach within their organization. A rebel sympathizer leaking information to these forces"
A wave of uncomfortable shifting moved throughout the gathered Spartans. And for good reason. History had shown that countless battles had been won and lost due the presence of traitors or informants. Deja's classes had been abundantly clear of the dangers of leaks. But you weren't surprised like some of the others seemed to be at the thought of the UNSC also being vulnerable to moles.
The image of the target appeared. Male. Middle aged. Thinning Hair. Beard trimmed neat. Watery Grey Eyes. Military.
"This is their Leader" Halsey explains as you study the man, have the faintest sense that you recognize that face somewhere, but being unable to place exactly where and when you've seen it before "Colonel Robert Watts. The original photo was taken after Operation: TREBUCHET and has been computer aged"
And Narfi had taken it and turned it into a target in one of the reflex games he knew. Replacing a certain crooked nosed instructor as the highest scoring target in it
"Your mission is to infiltrate the rebel base, capture Watts, and return him alive and unharmed, to UNSC controlled space. This will deprive the rebels of their new leadership. And it will provide ONI a chance to interrogate Watts and root out traitors within FLEETCOM. However, this isn't the only mission you've been given"
The picture of Watts vanished, and the star map zoomed outwards and moved towards another, nearby star system, within jumping distance of Eridanus. Norþweġ. You remembered its sun. Pale, almost ghostly. Once so familiar, now alien looking.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:36:21 No. 6203133 Report >>6203131 "Norvegr System. Has been designated as the base of operations and current location of the leader of the mercenary insurrection force, that refer to themselves as the Einherjar, and as elite guerilla fighters they have earned the epithet of Army of one, having been spotted on numerous rebel fronts fighting and winning against typical UNSC armed forces. The leader, whose identity remains an enigma, has at last been singled out and traced after escaping capture or termination multiple times"
An image appeared on screen. A figure wearing a metal plated wolf skull, with only tufts of blonde hair and with piercing, icy blue eyes staring out from the holes of the mask, wearing a camouflage hood and armor decorated with Norse runes and symbols. Dozens of pairs of familiar eyes fell on and bore into your back. Just as you'd worried when you read the report, there was an undeniable resemblance between them and yourself. Which is why you've trusted James to run Bloodaxe.
"This...this picture was taken from a video recording sent after the last failed attempt to apprehend this terrorist leader. The ONI operative that had been tasked with his capture, or rather, their remains have been cropped out of the picture"
Faintly, you heard a very familiar voice whisper "The Blood Eagle", quietly enough that an un augmented human like Halsey or Mendez couldn't hear it.
"This unknown leader, is not only the militant but also the spiritual leader of the Einherjar, and is poised to replace Watts if he is not dealt with. While under his command, the Einherjar will fight to the death and to the last. They are not known to retreat. This level of suicidal commitment and discipline, is the result of their leadership and training. While the Office of Naval Intelligence would prefer you take this individual alive, they have given the green light for his assassination if that proves...unviable. He is likely dwelling with and leading his army from the planet of New Noregr"
More eyes staring at your back, waiting for a reaction. You just shut your eyes and listened
"With the collapse of the Einherjar, the quality of the insurrectionist forces and their tactical acumen, will drop considerably. And will prevent the worse case scenario of their death cult spreading to other cells and the wider insurrection"
You clenched your jaw. It wasn't a death cult. Or...it hadn't been when they took you away. Whoever that was, if he was related to you, if he was your father, he'd perverted the religion of his forefathers and in your opinion deserved a bullet to the back of his head for it.
"However, ONI won't be satisfied with just the removal of Watts and Codename:Fenrir as threats and liabilities"
The star map zoomed out again and shot to another, nearby star system. One that was in UNSC controlled space. Somewhere you hadn't ever heard of their being a peep of successionist talk or insurrectionist activity
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:37:22 No. 6203136 Report >>6203133 "Cetus System, Colony Bethlehem Star. An ideal, law abiding UNSC aligned colony world. The home of noted outer colony activists, the twin brothers Fino and Firmino Costa. Former understudies of several noted UNSC politicians, graduates of a famed school of philosophy and Urban Sciences. Renowned for their charisma and skilled oration. Until recently, they were harmless reformists, idealists with the cause to bring unity back to all of humanities colonies. However, in recent years, their rhetoric has swayed away from their once peaceful ideals and steadily grown more extreme"
Two men, around Halsey's age and identical except for their length of their clay red hair, one shaven and the other wearing it long and tangled into dreads, appear on the screen, wearing loose fitting robes, the bald one smiling and the dread wearer glowering.
"They now openly support the most violent successionist philosophies and have in a recent broadcast pledge their allegiance to the insurrectionist caused and given direct financial support to numerous fronts and organizations" She continues coldly "The projections of top Office of Naval Intelligence Sciences predict, if they are allowed to spread their rhetoric further, the civil unrest noted on Bethlehem Star will worsen to outright rebellion and spread to nearby systems, greatly expanding the influence and military capabilities of the Insurrection front, headed by Watts and supplied loyal soldiers by Fenrir. The Office of Naval Intelligence would prefer them alive, but their survival is of the lowest priority of all the singular targets"
The star map, which had been showing what Bethlehem Star had looked like, an almost idyllic urbanized colony world with proud high rises and working train systems, to a warzone covered in anti-UNSC and inner colony graffiti spreading and rioters throwing improvised incendiary grenades clashing with overwhelmed and outnumber CAA anti riot officers, zoomed back out and zoomed back down to a lonely star and planet. A colony that was more of a mining and refinery outpost than it was a proper colony, especially when compared to New Noregr.
"This mission is not targeting an individual of great import or influence to Insurrectionist activities. But rather a recent acquisition of theirs. Infiltrating the work force of Apollo's Mercy and bribing the local administration with assistance of the Costa Twins, a cell has taken complete control of the planets primary nuclear refinery and extraction site"
The screen now showed the refinery, manned and guarded by rebel fighters who had been so fucking bold they threw up a bunch of flags around the place. One of which you recognized, faintly. That was Nidhogr, the serpent that chews on the world tree. Einherjar were among the rebels holding the refinery.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:38:26 No. 6203138 Report >>6203136 "While the Office of Naval Intelligence has yet to determine their intentions for the resources they are illegally extracting and refining, as well as any by-products, they have determined it is in our best interest to deny them the site. By any means necessary, specifically noting that "The loss of equipment, the refinery as a whole, or even access to the planets natural reserves of nuclear ores, is permitted". The goal is to shut down operations and oust them from the facility, through whatever means are hand and the final mission is...of utmost importance and highly classified. The few higher ups I still must suffer beneath, were uncertain of sending you on this mission, but relented due to..."
Halsey stiffened and Mendez' knuckles whitened, as an Asteroid ringed by retrofitted civilian spacecraft and outdated military vessels appears on screen
"Recent events moving it up to the top of their priority list, when it had been prior filed under of least importance" Halsey said through her teeth, maintaining her authoritative and professional tone as she explained "This is a minor Insurrection communications array. A ramshackle construction built inside of the Asteroid Designated Taurus Tertius. It was considered of little to no importance to the operations of the rebel front. An afterthought, but as you can see, they've amped up security, and caught the agent that had infiltrated them as mostly precaution. Nothing was expected to be found, except requests by the leadership for luxuries or scrambled and low quality recordings of nebula and asteroid fields outside of human settled space. However. An unusual report that proved to be the agents last act of service, that the station had transmitted signals into the depths of space, towards sectors far outside of UNSC control and human habitation"
She paused and grimaced, scowling as she adjusted her glasses
"Something responded. Exactly what. Has not yet been declassified. But I, and the rest of the Office of Naval intelligence, believe this mission out of the five, to be of the highest priority. Eight Spartans, in total, will be sent to decommission the array and retrieve any and all communications logs, by any means necessary...you'll understand the need for secrecy, once Command decides to debrief you and the rest of their armed forces of the...ongoing situation"
Halsey rubbed her temple with her finger and thumb, sighed and stepped to the side "Chief Mendez?"
Mendez visibly untensed, unclasping his hands, relaxing his jaw and exhaling as he strode to replace Halsey behind the podium
"These operations will be different from your previous missions" He began "You will be engaging the enemy with live rounds and lethal force. They will be returning the favor. If there is any doubt, any confusion; And make no mistake in combat, there will be confusion. Take <span class="mu-i"> no </span> chances. Kill first, ask questions later"
As if that needed explaining.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:39:26 No. 6203139 Report >>6203138 "Support on these missions will be limited to the resources and firepower of this destroyer. This is to minimize the chance of a leak in the command structure"
"Of the five mission, two we are lacking vital intel of the exact location of your targets" He explained as he walked over to the starmap. The rebel communications array was replaced with the blue prints of a Parabola-class Freighter and a surface scan of New Noregr's mountains with an area marked to designate the suspected location of the Einherjar headquarters "We do not know the location of the Rebel base in Eridanus, however, we believe they receive periodic shipments from Eridanus Two. The independent freighter Laden is due to leave space dock in six hours for routine recertification of her engines. She is being loaded with enough food and water to supply a small city. Additionally, her captain has been identified as a rebel officer thought to have been killed during Operation: TREBUCHET"
He paused as the blueprint of the freighter grew to dominate the view screen
"The Team assigned to Operation:Talon will slip aboard the Laden and hopefully hitch a ride straight to the rebel base. Once there, infiltrate the instillation grab Watts, and get off that rock in anyway you can"
Mendez' gaze fell upon all forty six of you, "Questions"
"Chief Petty Officer, what are our extraction options?" John asked immediately
"You have two options: A panic button that will relay a distress signal to a preestablished listening ship. Also the Pioneer will stay on station...briefly, before departing to the other mission sites. The window is thirteen hours" He tapped the star map and a blue a NAV marker appeared on the edge of the asteroid belt "I'll leave the extraction choice up to you, Squad leader, as you'll be in charge of the squad sent on Operation:Talon. But let me point out that this asteroid belt has a circumference of more than a billion kilometers. Making it impossible to Canvass with ONI surveliance craft. If things get hot, you'll be on your own. Similarly, the precise location of the stronghold and primary training site of the Einhenjar, is unknown to us, but we've narrowed the location down to these mined out mountains outside of the colonial city of New Oslo. And, a friendly squad of ODST were more than happy to give you kids pointers on their first orbital drop. It'll be up to you to rendezvous and find the site of the rebel base. Your escape options are similar to the squad on TALON, a panic button to bring down the thunder or finding your own way off planet side to regroup with the Pioneer. You'll be accompanied by an squad of ODST, for additional fire power, and to make sure none of you burn up in atmosphere"
Nesta was practically vibrating as she heard and was already bouncing on her heels, hand raised before Mendez could call out "Any other questions"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:40:26 No. 6203142 Report >>6203139 "How are you going to pick team leader and squad comp for the other missions after Talon, Chief?" She asked excitedly
"The leaders of each op have already been selected according to their unique abilities and specialized skills, the composition of their squads is to their discretion, but they will be debriefed further on their individual missions before they are sent out into action" He explained and Nesta looked at you with a beaming smile and an innocents that belied the fact she wanted to gut your countrymen for sport. You didn't have the heart to tell her she'd have to wait to drop through atmosphere with her idols for a little while longer. She might actually try and stab you if she learned you'd decided she wouldn't be playing ODST long before this debriefing would be helped.
"Any more questions? No? Well, Listen up recruits" Mendez added after a few seconds period of silence "This time I've told you all the twists that I know of. Be prepared for anything. Squad leader-117, you are hereby promoted to the rank of petty officer third class, depending on the actions of the rest of you and the results of your missions, you may also receive a promotion upon achieving your mission goals and returning to the Pioneer"
Hm. Clever. Stoking the communal competitive spirit to make sure everyone of you sent on these missions was in top form and peak condition.
"Sir" John snapped to attention, and you caught a flash of a smile on his lips as he saluted
"Ensign Askeland. Recruit-005, Recruit-051 and Recruit-099, you are to report for further debriefing and to select your teams and equipment in advance. Petty officer third rank Spartan 117, you are to assemble your team and equipment now, and be ready to muster at 0300. We'll drop you off at the Eridanus Two docks. You're on your own from there"
"Yes, Chief Petty Officer!" John saluted as Nesta bee-lined straight towards you as Mendez returned Freckle's gesture and left the room, as John began his selection. You already knew who he'd pick. You'd convert to catholic if it was anyone but Kelly, Sam and Linda. And Fred if he wanted some extra firepower on his side. Four was the most reasonable team size, five or six at maximum for these types of operations. That you were instructed to bring four, three or two more, really spoke about how spooked the transmissions from that array had gotten the whole of ONI.
"Can you believe it, first op and we're going to join the illustrious ranks of those crazy bastards the Hell-Jumpers!" Nesta practically cheered in your ear as you nodded along, really not looking forward to breaking her dreams over your knee like you were going to. But if the array was the highest priority target, you needed her and her street smarts at your side.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Feb 2025 22:41:27 No. 6203145 Report >>6203142 You'd take aside James, Kurt and August, and give your suggestions of the four they should take as their squad, if they want to bring an extra spartan or two, that's their call to make. And Chief is right, they'll listen to an officer's suggestion like it was an order. Especially since the officer giving it to them is one of their own.
And there were enough Spartans on the Pioneer that they could easily fit in an extra squaddie or two, if they wanted, without stepping on each other's toes. Though, you were of the opinion that any more than four Spartans on a single op was beyond overkill. John clearly didn't share that sentiment, as you began to think of the kit you'd bring to kick in the doors on that asteroid, you saw him, Kelly, Sam, Lind and Fred moving for the armory
And unlike him, you had all the time in the world to decide your loadout.
>Primary: MA2B assault rifle. Secondary:M6H magnum Melee: Combat Knife. Grenades: Flashbang. Armor: ONI Black Suit >Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST >Primaries: M7S SMG x2 Secondary: Narq Dart Pistol. Melee: Humbler Stun Device. Grenades: Gas *Knockout* Armor: ONI Black Suit >Primaries: M319 grenade launcher/ SAW. Secondary: N/A. Melee: N/A. Grenades: Plenty. Armor: ODST >write in option (Only equipment feasibly present in 2525 allowed) The other members of your squad will decide their equipment based on preference/ ability.
Hope the wait was worth it. Double Checking when what weapons in the UNSC armory entered service was a FUCKING NIGHTMARE
Anonymous
Quoted By:
>>6203131 >Replacing a certain crooked nosed instructor I wonder what she's getting up to now that the project is "done".
>>6203145 >>Primary: MA2B assault rifle. Secondary:M6H magnum Melee: Combat Knife. Grenades: Flashbang. Armor: ONI Black Suit The classic.
Anonymous
>>6203145 Great update, and yeah pre-war stuff can get pretty messy. I'll keep my suggestion to confirmed pre-war or reasonably assumed prewar if it doesn't have a date.
So, the black suit is the best option for infil but less good in a fight and given the increased security a fights seeming likely. Our ultimate objective is to recover com logs, then demo the relay and everything else is tertiary.
>Primary: MA2B AR w/ M301 GL. Secondary: M6C/SOCOM. Melee: Combat Knife. Grenades: 40mm frag. Armor: ODST. Anonymous
Quoted By:
>>6203145 >Primary: M319 Grenade Launcher. Secondary: M6C/SOCOM. Melee: Kukri. Grenades: Gas *Knockout*. Armor: ODST Sven's a grenadier, might as well play into that and have a damn good sidearm as backup. Non-zero chance we chop somebody in half with this loadout to boot.
Anonymous
Quoted By:
>>6203145 >Primary: MA2B assault rifle. Secondary:M6H magnum Melee: Combat Knife. Grenades: Flashbang. Armor: ONI Black Suit Wonder if there is small a chance dad will be on our OP since they have recently upped their security.
Anonymous
Quoted By:
>>6203145 >Primary: MA2B AR w/ M301 GL. Secondary: M6C/SOCOM. Melee: Combat Knife. Grenades: 40mm frag. Armor: ODST. Anonymous
>>6203008 >>6203043 Right, seems like Illya's active so the number adds up. Guess the other three Red Team bullies also washed out.
>>6203145 https://m.youtube.com/watch?v=ShyP2380Z2U >Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST As much as I would to bring a grenade launcher with us, we'll be fighting in an asteroid so that means a lot of confined spaces, tight corridors, and area that could probably undergo decompression with one wrong shot.
Also, I still don't think the Eiherjar is dad. Seems a bit strange that a miner from a small, isolated village would turn into a cult leader for an entire planet-wide terrorist cell. Anyway, great update. We're finally getting to shoot people.
Anonymous
>>6203145 >Primaries: M319 grenade launcher/ SAW. Secondary: N/A. Melee: N/A. Grenades: Plenty. Armor: ODST >Extra, Suit patches and repair tape/Bio-foam. Anonymous
>>6203174 >suit patches and repair tape Ah, so you're aware of the curse on Big Men in this setting then?
Anonymous
>>6203172 >Guess the other three Red Team bullies also washed out. Red designation is cursed. Full team aug washout, MIA with the Spirit, provisional teamed half dead on Reach.
>As much as I would to bring a grenade launcher with us
But imagine the foomp-bang. There's no better sound for small arms.
Anonymous
>>6203177 Well aware that a single breech in space or anywhere near close it means Death.
Rip I think Kurt? Anonymous
Quoted By:
>>6203182 Sam is who comes to mind for me personally. Anonymous
>>6203181 >But imagine the foomp-bang. There's no better sound for small arms. But it'll be a foomp-bang CLANG CLANG FWOOOOOOOOOOSH AAAHHHHH if we managed to rupture the walls.
Anonymous
>>6203189 That's why we're rocking the ODST armor. Vacuum sealed and ready to rock in the depths of space for a good 20 minutes if we don't deign to bring spare oxygen.
Anonymous
>>6203190 The ONI spooksuits can survive in vacuum for just as long as ODST armor, actually. The difference here is in durability. The black suits are only rated for smaller calibers and temperature extremes whereas the ODST armor is proper body armor.
Anonymous
Quoted By:
>>6203190 Both are only rated for 15 minutes of air.
>>6203194 Exactly. Black suits are better for infiltration but worse in a fight. Also, if given the option, Nesta is 100% rocking trooper armor. I say we leave the proper infil and recon stuff for Jai and Gray Team, and rock up ready for a proper fight.
>>6203189 Yeah and the explosive decompression will be hilarious. That said, the mission is in an asteroid. Not a thin skinned ship or space station. There will be meters of rock. A single 40mm is unlikely to put a hole in it.
Unironically, after we scrape the coms logs and are ready to exfil we should just have the Pioneer slam the base with it's MAC to ensure demolitions. It's a Halberd, it's got a 43"/25" twin linked MAC battery and should be more than capable of it.
Cole Protocol isn't a thing yet but hell if taking any chances with uppity innies is a good idea. Don't want to leave anything but dust and echoes if the Covenant manage to track down the base.
Anonymous
>>6203145 >>Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST lets go first mission
I can see the use for infiltration but I am not sure it will help once things get rough. If its an asteroid base the innies should have built it tough enough for not become scrap easily in case there is combat inside it. Its a pretty normal thought even behind layers of metal and space rock.
The problem with the suit its also that there is very little chance the Innies will not notice us. If they built this place, cameras, lights and security will be well distributed in all key areas. It requires too much finesse to avoid them considering also patrols and sentries, and with a team this big. Even with knowledge of the place the dead ONI agent likely provided in his infiltration, and being Spartans. If it wasn't an asteroid i would consider it more. But with it being an asteroid, space is limited and they designed all for be safe. You can only go inside vents and what not so much, and hell Sven and Jorge aren't prime candidates for that.
Might has well use the knowledge of the dead ONI agent about the place, and make a strong surprise assault instead. With some better protection. Naturally this means dealing with whatever alarm defensive response Innies prepared for such cases, after the surprise is no more and hope to overwhelm it before its ready. And we have less chances of putting our hands on their leaders here of course, if we go loud from the start. No chances to pick Innies one by one in corridors or stealth kills in rooms either. Stealth would be very much a big friend at first, and we have yet to hear the exact number of innies inside the place. I am somewhat conflicted by the opportunity of stealth (while how the asteroid insides is built, give me pause on how viable it is to stay in the dark. Innies are all paranoid), and the blunt surprise attack exploiting what we know of the Asteroid (and not knowing how many innies there are gives me pause on this idea too. Throw enough Persians and they kill a Spartan).
Anonymous
Quoted By:
>>6203145 >Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST Poor Nesta. We're really gonna shatter all her hopes and dreams by choosing Dark-Forest. There will never be better opportunity for her to drop down from orbit with some ODSTs and fight against space viking death cultists.
>>6203172 Sven and his family lived in New Oslo, which is also where the Einherjar have set up. Sven's father was also a local leader and met with offworlders implied to be insurrectionists
that's probably why Sven vaguely recognized Robert Watts and was training older boys for combat. It seems pretty likely that Fenrir is Sven's father.
Anonymous
Primary: M392 DMR (good for range, pinning and scope for scouting) Secondary: M6C/SOCOM (suppressed machine pistol with Armour piercing rounds) Grenades: Napalm for area denial but also dealing with having to destroy stuff Armour: ONI suit because if ODSTs are spotted it might raise more alarms We need to have a word with whomever if on bloodaxe. Maybe tell them a few things we might half remember? If they plan to take him alive maybe give them something that could make him come quietly. If he doesn't eliminate and double tap pops won't go down easy, the loss of us might well be what pushed him over the edge
Anonymous
Anonymous
Quoted By:
>>6203145 >>Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST https://youtu.be/4JaoL6ijtjo?si=RLCLsAMIqT1_KTxI Anonymous
Quoted By:
>>6203145 >Primary: M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST Anonymous
>>6202950 What's the difference between quality and trait?
Why are so many Spartans with no traits at all?
>>6203145 >>Primaries: M7S SMG x2 Secondary: Narq Dart Pistol. Melee: Humbler Stun Device. Grenades: Gas *Knockout* Armor: ONI Black Suit Anonymous
>>6203145 >Primary: MA2B assault rifle. Secondary:M6H magnum Melee: Combat Knife. Grenades: Flashbang. Armor: ONI Black Suit I'd sub out the MA2B for an MA5K carbine with suppressor ideally, but probably too late to effect this vote.
>Double Checking when what weapons in the UNSC armory entered service was a FUCKING NIGHTMARE If it's not explicitly mentioned on Halopedia, you can search for a book set at the appropriate time instead, like Contact Harvest (2524-25), Silent Storm/Oblivion (2526), The Cole Protocol (2535), etc. They provide a list of all weapons, vehicles and technology mentioned in the book, and you can use that to determine if it was accessible at the time. You can search the book yourself after that if you have an electronic copy to double check.
There's also some books partially set earlier like Fall of Reach (2525), Ghosts of Onyx (2531), etc., though it's probably best to just skim the specific chapter in the book in that case.
Anonymous
>>6203326 quality is something like this
Sven-033's Qualities: [Special] Giant, Maverick, Officer
traits are more something that defines them as a person. That we have extrapolated by reading the spartans in quest. We of course aren't playing multiple spartans so we know only their most obvious qualities they might have (like Spartan or Washout), or none at all.
Not much screen time, or they didn't say much/do much that gives a clear idea for their personalities and thus an idea of a trait or more to pin on to them. Some didn't even appear (mentioned) in quest, but they are there.
The most easy example of this, is us and doc anon knowing the quality of Nesta, Shika and Dimas. Because they where starting choices. But also we learned their traits because we related with them actively.
We have a better idea of anyone doing or saying something, because it shows how they act to the world and with fellow spartans. Like Jai being rebellious, trying to escape, planning how to escape or standing defiant while being beaten in to the ground. Or Ralph impulsevely going around a dark forest for trying and find Shika, and showing no fear in attacking instructors.
I recon 404 is going to slowly through the quest have different Spartans appear at different points, even the ones we didn't know about. Especially if others die in the field.
Anonymous
Quoted By:
>>6203326 >>6203414 Pretty much what this anon said. I try to only add what we've seen in the quest and not take too much info from the novels because I'm worried that it might affect people's perception of a character or get in the way of how 404 wants to portray a character.
Except for Nicole, she'll always be my happy brown tomboy who can punch her way across High Charity.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 16:29:59 No. 6203538 Report Quoted By:
<span class="mu-s"> Rebooting...Monitor 404TormentedCache Back online </span>
hands are shaking getting ready to write this next string of updates, and I'm all out of liquid courage
3 votes for Loadout: MA2B assault rifle. Secondary:M6H magnum Melee: Combat Knife. Grenades: Flashbang. Armor: ONI Black Suit
2 votes for Loadout: MA2B AR w/ M301 GL. Secondary: M6C/SOCOM. Melee: Combat Knife. Grenades: 40mm frag. Armor: ODST.
3 votes for loadout:M319 Grenade Launcher. Secondary: M6C/SOCOM. Melee: Kukri. Grenades: Gas *Knockout*. Armor: ODST
5 votes for loadout:M45E shotgun. Secondary: M6/Z magnum*machine pistol) x2. Melee: Kukri. Grenades: Napalm. Armor: ODST
2 votes for extras: Extra, Suit patches and repair tape/Bio-foam.
1 vote for loadout: M7S SMG x2 Secondary: Narq Dart Pistol. Melee: Humbler Stun Device. Grenades: Gas *Knockout* Armor: ONI Black Suit
1 vote for loadout: Primary m392 DMR. Secondary. MGC/SOCOM. Grenades: Napalm. Armor ONI Black suit
pretty close vote, but the winning Loadout is
Primary: M45E Shotgun
Secondary: M6/Z Magnum x2
Melee: Kukri.
Grenades: Napalm
Armor: ODST BDU
>>6203157 >>6203172 glad you enjoyed it
>>6203205 >>6203365 Appreciate the tactical thought you guys put in
>>6203157 >>6203174 >>6203237 Also love the custom loadouts/ extra kit you lads thought up, good stuff
<span class="mu-s"> Decision made</span>
<span class="mu-s"> Players, prepare for mission start </span>
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:49:08 No. 6203620 Report Quoted By:
Nother FAT update inbound. Hope the wait was worth it. Mission 1: Operation: DARK FOREST has begun
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:50:37 No. 6203621 Report Operation:TALON was underway. Operation: BLOODAXE was underway. Operation: SNAKE-EYES was underway. Operation: CENTRALIA was underway. Operation: DARK-FOREST was about to initiate. UNSC Pioneer only stayed nearby during the opening stages of the operations, in case the squads sent out on them needed immediate evacuation, if everything went FUBAR in the initial stage. It'd be days until you knew if the number of successful Spartans in the universe had been reduced, if your soldiers, your brothers and sisters had succeeded on and returned back from their first missions. The waiting between each staging was mind numbing, worse than not knowing if you'd have to attend more burials at vacuum. But you knew it was worse for those Spartans not picked out to go on any of these first ops. They were restless and eager. When the green light to suit up and prepare for last debriefing and mission start was given, you nearly sprinted to the Pioneer's weapon locker, having been thinking about and theory crafting the equipment and kit you'd take on your first in-field assignment, your first taste of real combat. The others in your squad of eight were just as quick to the lockers as you were, all of them were tired of sitting around while there was work to be done and duties fulfilled. And considering how well stocked the Pioneer was with gear, even after it had been picked through by four different spartan fireteams, was a testament to how much expense Command had paid to make sure these missions were successful. The amount of combat equipment laid out before you, almost felt excessive, there was so much of it you were almost dumbfounded at the sight of it, earlier plans dashed when you realized just how many options you truly had. Laid out on tables and racks, were guns, lots of guns and just as many knives. Cutting edge communication gear, locked to encrypted channels that'd take a specialized volitional AI to crack. Every in service model of body armor and few that hadn't yet entered general service, stuff ONI liked to keep to themselves. Explosives that made the demolitionist in you wish you'd brought James along instead of sending him to headhunt Fenrir. Medical packs that would make some military hospitals seem underfunded, along with general and specialized survival gear, portable computers and datapads, and even a thruster pack for Zero G maneuvering. And while all these toys were wonderful, they'd be worthless if your team wasn't at their top performance. As they began to select their gear, you assessed how they'd recovered and got your measure of their current states, looking at them as an officer rather than their loving big brother. Nesta tried to hide it, but she had one of the hardest times recovering from her surgeries. Just as long as Kelly had. But, the rabbit didn't need to go through three different hearts to get off the operating table like Nesta had. cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:51:38 No. 6203622 Report Quoted By:
>>6203621 She was still thin, recovering mass and her hair had only just started to grow back. But she was tougher and more alert than ever. Whatever her sixth sense for danger was, the procedures had only sharpened it. She was also scarily quiet as she tested the edges of several knives, one after the other. She'd been giving you the silent treatment after hearing from the grapevine you asked James not to take her on the drop to New Noregr. But you were sure she'd be more talkative when it came for callouts and tactical coms.
Shika was right next to Nesta, waiting her turn to choose her exact model of combat knife. Shika also had a tough recovery. Not as bad as Nesta. But there were some scares during it, close calls that had her reconfined to bedrest a few times. She was one of the smallest Spartans, even after her augmentations. But that didn't mean she wasn't strong or dangerous. But she was a different kind of danger than the rest of you. A quiet, subtle sort. Before she had a habit of disappearing, but you could always find her if you looked long enough, now she could seemingly vanish without a trace like a ghost in a way that continued to baffle her fellow Spartans.
Jorge was comparing different components of armor plating, holding them against his limb and chest. He on the other hand, had one of the quickest and smoothest recoveries, behind you and Sam. Seems the additional height and body mass helped the augments properly take. He was just behind Sam in terms of raw strength, but Sam was behind you. Third place still meant he could bench press a warthog if you ordered him to. He'd had a military reg buzzcut, but a small whisp of a mustache sprouting on his upper lip.
Daisy was sat atop a box of grenades, arms crossed impatiently and her legs bouncing off its side. She and you had talk about what you could remember of your families, and she seemed to be in a more stable mental and emotional state afterwards, better than she had been right after surgery. She was middle of the pack in terms of recovery and started to let her hair grow out again, same as you were, as far as regulations and Mendez getting on your ass about "needing to set an example to your troops" would allow at least. You were sure she'd be fine, maybe even better than fine, once she got into live combat.
Jai was standing in the corner with the rest of grey team. They were used to be a pack of three lone wolves, but you trusted they'd follow orders. If any team would mesh well with your dragons, it'd be him and the other two wolves in his pack. And like your trusted, regular squad, you knew he'd thrive when it came time to employ unorthodox problem solving in an unpredictable environment. He like daisy, was one of the standards used to compare to the others time to recover. But he spent his time helping his team get back on their feet
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:53:03 No. 6203624 Report Adriana, who was presently waving your way with an easy going smile, despite having a difficult time recovery hadn't let it affect her mood. She must've enjoyed the challenge of learning how to use her body and function again. A thrill seeker, just like Jai is. But you knew their type was just the sort you'd need on a mission diving straight into the heart of a hornets nest. She might prefer to snipe her targets, but she'd put you on your ass more than once in a sparring match. She'd be fine in the close quarters of Taurus Tertius. Michael was fiddling with the panic button, having snatched it before you could take it off the table. Another middle of the roader, but he was an ace up your sleeve for this op. Besides Grey Team's similar unorthodox behavior and strategy, Mike was why you'd picked them to join your squad. He had a similar but different knack for tech like Dimas, but both of them were prodigies. Dimas could understand technology in his hand, but Mike. Mike could use it. And you'd had him help you make a few IEDs during training, which could come in handing during the mission. "Sir" Jorge called out, making you raise your head to look around for Mendez. You still weren't used to that. "Yes, Jorge?" You ask, looking his way as he tosses you and ODST helmet "Seems our friends in the helljumpers left us a few suits" He calls out, glancing Nesta's way "and look, they even managed to find one in your size" Excellent. You'd been worried you'd be under fire with just an ONI Black suit between you and a bullet in the lungs "Didn't know they accepted gorillas into the ODST" Michael calls out across the room as you set the helmet down "I tried to apply, in case being a Spartan didn't work out, but the instructors were scared I'd chew them up and spit them out" You joke back, earning an approving bark of laughter and a giggle from Adriana. Nesta looked ready to stab either one of you for that insult against the elites she idolized, forgetting she was their superior in everyway "Thought this was an infiltration job, why are you and Jorge taking armor?" Jai questioned, one eyebrow arced as you set a hand down on the ODST helmet "Security is tight.The innies know what they got is something ONI wants. We're going to have to either shoot our way in or out, we can still sneak around with a few plates strapped on" You answer "You're welcome to take a black suit if you want if that's your style. But Jorge and I are large targets,need to protect our vitals" "Oh so we're going in loud then?" Nesta finally speaks up, voice tilting with her usual enthusiasm for hyper intense violence "Like hell I'm giving up a chance to at least wear some Helljumper...are those M6634 Defoliant Projectors?" "How kind of you dragons to play distraction for us" Michael says with a wry grin "Know you make a good meat shield Viking" "Prefer the term Bulwark, but enough chatter, from both Purple and Grey. Gear up" You chuckle, before switching from casual to officer
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:54:05 No. 6203626 Report >>6203624 You, Jorge, Nesta and Daisy take and set aside four complete ODST battle dress uniforms, to wear during the mission. Shika and Grey team instead take the ONI Black Suits.
"I'll leave weapon choice up to personal preference, but if you can, try and match caliber so if push comes to shove we can share mags" You say as you grab a fresh off the production line M45E. A tactical shotgun proven in the colonial frontier and UNSC armed forces. Pump action, twelve eight gauge magnum shell capacity. Perfect for CQC, even it wasn't the most advance and complex of machines.
Jai, Michael, Shika and Daisy both grabbed and MA2B, a cut down but still tough and reliable variation of the MA5B, with electronic targeting, ammo supply, and state of the art recoil reduction system. All while delivering a respectable fifteen rounds per second. Chambered in .390. Firepower more than sufficient to stop a insurrectionist at full sprint at a distance.
Adriana on the other hand, like you, Jorge, and Nesta, found herself a different tool of the trade. The always reliable M392 Designated Marksman Rifle, the best replacement for a sniper rifle in an enclosed space. Good for close to mid range engagements, perfect for the squad marksman. Chambered in M118 7.62×51mm FMJ AP . More than enough to shoot straight through a human skull. And it shot in a three round burst, with fifteen bullets per mag. There was a reason it was standard issue.
Nesta was busy working on preparing an honest to the Aesir flamethrower, an M6634 to be specific. And if it were anyone else taking it, you'd pull rank and force them to replace it for something safer. the M6634 is bulky, cumbersome and has a reputation for killing its users, due to the exposed fueltank they have to carry on their back. But you trust Nesta's sense for danger to make her beat its attrition rate and the fuel tank gives it a better capacity than other models and it can project a variety of flammable substances to be used even in low atmosphere conditions.
Jorge's choice a Meat Chopper, the M247 general purpose machine gun. Chambered in the same M118 7.62×51mm FMJ AP as Adriana's DMR, but with a much larger magazine capacity and faster fire rate, box fed. And if anyone but Jorge had taken it, you'd have pushed a MA2B in their hands. The box magazines would be to bulky, to carry more than one on your person, for anyone on the squad expect you or jorge. And you've seen what he can do with similar levels firepower.
Then the team picked their knives.
Your choice was a Kukri with a shoulder mounted Sheath, forty eight centimeter blade, non reflective titanium carbide. Nesta and Jai took a few additional throwing knives, but the rest took the same standard issue combat knife, twenty centimeters, same material as your kukri, one serrated edge and a balance for throwing.
Then came side arms.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:55:18 No. 6203628 Report >>6203626 The M6/Z Model Magnum wasn't widely deployed or used. It had a high rate of fire, at the cost of lower accuracy than the more appreciated M6H Magnum. But it had a use, in high risk CQC actions. Accuracy didn't matter much in a tight corridor. So you took two of the fully automatic machine pistols. Jai and Daisy both took M6Hs, Adriana, Mike, Shika and Nesta picked out M6C/SOCOMs. Jorge didn't take a side arm, and with the additional weight of his choice of weapon, he didn't have the space to spare
Then you got the panic button back from Micheal, it was a small, single use emergency beacon with two settings. Red, to tell the Pioneer to fly in with all guns blazing and Green to mark the location on NAV maps. You'd only need the first setting, but the other missions might require the second, in their worse case scenarios. But You hoped none of the teams would need to use their panic button.
You took two wrist mounted bandoliers of 8 gauge shells and attached them to forearm guards of your ODST BDU Suit, you probably didn't need that much ammo but there wasn't intel on the exact number of enemy troops present on Taurus Tertius. And you took four magazines for your twin M6/Zs. Jorge took two additional boxes of ammo for his Meat Chopper, and everyone else took five reloads for their weapon and similar for their secondaries. Nesta couldn't.
Nesta and you both took four napalm grenades each, secured to the belt of your combat armors. Everyone else took flashbangs. Shika took two of them and two smoke grenades.
The rest of your squads equipment was more standardized, with a few notable exceptions. Shika was trusted with the field medical kit and Standard issue lockbreaker. Mike and you both took a datapad with IR links. And both you and Jai took a "Damage Pack", a backpack filled with enough C12 high explosives to blast a hole in three meters of battle ship plating, just in case you needed to blow a hole in the rock.
Then, having selected all the equipment you need, your team suited up.
The ONI black suits were form fitting, vacuum sealed light polymer body armor. They could deflect small caliber rounds. But in you experience they weren't the most mobile, a little too restrictive. And complex. Your squad wouldn't be in the field long enough for that to matter, but the damn things always needed repairs and were hard to patch. Partially due to their full seal, partially due to the heating and cooling units. The Helmets had encrypted COMs and Heads-up display, along with motion and thermal sensors
The ODST Combat Armors, began with a multiple layer bodysuit. The outer layer was coated with a heat resistant material, to keep them alive during orbital re-entry by reducing the temperature, without it, they'd be cooked alive.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:56:18 No. 6203629 Report >>6203628 The inner black grey layer was Kevlar, and include a less advance heating and cooling system than the black suits had, but it was less finnicky. The bodysuit was also vacuum rated like the black suit, and both could keep you alive in open space for fifteen minutes. Their helmet, also came with a HUD like the blacksuits, and thermal and motion tracking, and were internally padded, with a silver blue visor, and also coated with heat dispersing materials. You were familiar with it, sometimes during training, you'd be given ODST BDU bodysuits and helmet.
The BDU's armor plating was the most effective in service in the UNSC, and standard issue for its special forces. The chest plate was in two segments, the first upper halve providing protection from the neck down to the bottom of the ribs, with the second half shielding the stomach. Besides the forearm, shin and knee guards, and leg armor and boots, it also came with wide low profile pauldrons.
Both suits had similar capabilities and offered some protection, the ODST armor just offered more off it. And, every knew the ODST, their suits were unmistakable. And you were hoping the innies would mistake you for just ODST. It'd be the last mistake they'd make, but it'd provide your squad with a noticeable tactical advantage. None one knew what a Spartan was, or what they were capable of, even in the UNSC forces. Even most of ONI's spooks didn't. Certainly an insurrectionist on a lonely rock tumbling through outer-space wouldn't.
"Are you and the fire bug planning on burning down the station with all that Napalm?" Jai asks as he eyes Nesta, as she stands, dressed in full ODST kit, arms held out and staring at the gloves on her hands.
"Maybe, maybe we're aiming to burn out all the oxygen they pumped in" you answer as you turn the helmet around in your hands "You sure that's enough medical supplies, Shika"
"All I'll need" She answers with a nod, still as terse a talker as ever
"What about the lesser ape, Jorge, you sure you got enough bullets to kill them all? Making me feel a little inadequtte over here" Michael joked as Jorge adjusted to the armor, rolling his soldiers and hopping in place, helmet already robbing him of his identity and rendering him anonymous
"Never leave base without at least two full reloads" He answers
"And we might need the heavy firepower" You agree "if the explosives aren't enough"
"We should take more" Daisy says "just to be sure"
"Two is enough" You say and Jai agrees with a nod "Everyone ready?"
Everyone turns to stare at Nesta who makes a noise a human should not be able to make, trembling with delight
"Oh I've never been more ready in my life, Sven...er, Sir" She declares, and you can hear the grin her helmet hides through her the sheer excitement in her voice "Oh this armor just feels...right"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:57:19 No. 6203630 Report >>6203629 "Ready as I'll ever be, Sir" Jorge responds with a crisp salute.
"To kick some ass, hell yeah! Sir" Daisy says with a wry smirk. Shika just gives a thumb up
"To do our job? Of course, Purple One" Jai answers as he loads a magazine into his sidearm, Damage pack slung over his shoulder. Adriana and Mike just nod along.
"That's what I like to hear. Squad, move out and prepare to enter the Dark Forest" You respond and place the helmet over your head, powering on its HUD and internal communications, smiling as you spotted each member of your squad marked on its motion tracker, numbered.
Jorge was two, Nesta three , Shika four, Daisy five, Jai six, Adriana seven, and Mike eight. And the little dot in the center of tracker, representing yourself, was number one.
The plan to get on the station was simple. The Pioneer was a big scary motherfucker as far as destroyers went. It was a Halberd Class and had a twin linked MAC battery. The innies would think it was coming to blast them all straight to hell. Which would allow a shuttle carrying eight super soldiers to land on its dock, infiltrate and collect the data. The complications came in not knowing exactly what sort of security measures they had in place and how many armed guards they'd shipped in. The rebels knew they had something valuable
But, if there was a security system you and Jai couldn't crack, it wasn't made by human hands. And if it did exist, Adriana or Mike could probably break through it if you and grey one couldn't on your own.
__
Mood music:
https://youtu.be/fyygbR3Gn5w <span class="mu-s"> MISSION 1: Operation: DARK FOREST </span>
<span class="mu-s"> Difficulty: HEROIC </span>
<span class="mu-s"> Primary Objective: Recover and Secure the insurrectionist communication logs </span>
<span class="mu-s"> Optional Sub-Objective 1: Capture the communication stations' commanding officer and their command staff alive, for interrogation </span>
<span class="mu-s"> Optional Sub-Objective 2: Leave the station and its communications array intact and functional, to hand over to ONI </span>
<span class="mu-s"> Secret objective 1: [File Encrypted] </span>
<span class="mu-s"> Secret objective 2: [File Encrypted] </span>
__
The rudimentary docking port of the asteroid retrofitted into a rebel communications station came into view on the shuttlecraft slowly crept up to it as the majority of the station's defenders sallied forth to confront the Pioneer. Both the destroyer and station were tens of thousands of kilometers away from the shuttle. The unarmed, weaponless shuttle. Until it landed, you and the rest of your squad were sitting ducks. A single stray shot or the remaining fighters detecting your approach and...well that was that. Luckily, the shuttle was moving quick. Its estimated arrival time was seven minutes. Seven minutes was long enough for a lot to go wrong. And all you could do was sit and wait for Michael to touch it down.
You couldn't help but remember the time he crashed a Pelican in his first year of training. Hopefully he'd become a better pilot since then.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Feb 2025 19:58:20 No. 6203631 Report >>6203630 >Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] >Order Nesta to take point at back of the shuttle, Jorge to provide covering fire and the rest to follow your lead [The loud approach] >Order Mike to crash the shuttle into the largest group of enemy combatants he can find [Shock and Awe] >Give Jai command over "Squad Thistle", comprised of him, Shika, Adriana and Mike, and act as a distraction with "Squad Violet", you, Nesta, Jorge and Daisy (Split up into two teams of four, Violet drawing fire, and Thistle heading for the logs) >Write in option (Creativity encouraged) Anonymous
Quoted By:
>>6203631 Gearing up scenes are always fun, especially in Halo.
>Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] I appreciate the stealth is optional approaches but alerting the base to our presence so soon will only make our job harder. Loud and proud should be fine for when we're punching out though. And we can split into two teams for objectives and distractions later.
Anonymous
Quoted By:
>>6203631 >Give Jai command over "Squad Thistle", comprised of him, Shika, Adriana and Mike, and act as a distraction with "Squad Violet", you, Nesta, Jorge and Daisy (Split up into two teams of four, Violet drawing fire, and Thistle heading for the logs) Anonymous
>>6203631 nice update
>Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] >Write in option (Creativity encouraged) >Use the shuttle cameras to mark all visible locations of the station that the rebels can use for escape, The Pioneer will know in advance where to intercept them if they try to go away. And who knows maybe we can find a better spot for sneak in too ? Maybe a maintenance access ? Anonymous
Quoted By:
BEEEEEEEEEEG update
>>6203629 We should probably find Nesta a hobby or something kek
>>6203630 >Secret objective 1: [File Encrypted] >Secret objective 2: [File Encrypted] I thought the days of finding skulls was over. Oh man, we're gonna have to jump out of atmo and do a reverse grenade jump to get under the terrain to find the secrets.
>>6203631 >>6203646 Sure I'll back this. +1
Anonymous
Quoted By:
>>6203631 >>Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Anonymous
Quoted By:
>>6203646 I'll support this. We go in quiet so we're in a better position if we need to go loud. Plus more intel is good.
Anonymous
Quoted By:
>>6203631 >Give Jai command over "Squad Thistle", comprised of him, Shika, Adriana and Mike, and act as a distraction with "Squad Violet", you, Nesta, Jorge and Daisy (Split up into two teams of four, Violet drawing fire, and Thistle heading for the logs) Anonymous
Ok time to analyze this combat options. (Thinking about Taurus Tertius, the description makes it sound like a tough rock. I feel a bit better in case something goes boom.) - First, Mike lands. Simple, easy and we need to wait. Its smart and innies dont really expect someone to be that bold and get in when all their star fighters are out. No major damage. Innies first defenders dont notice us. We can kill them if we want. No innies reinforcements. Dock consoles are available and pristine. All Innies leaders have no clue of what just walked in. - Second, we gun down the first innies defenders they don't really expect an attack. We keep intact the shuttle. Traditional fast assault. First innies defenders will be obliterated, any innies immediate reinforcements is unprepared to fight us but ready to fight all the same. No major damages to the dock. Innies will raise alarm but not fully thinking a group of squads cant deal with us ("its just ODSTs guys how hard it can be !"). Bigger window of opportunity for damage. Dock consoles might be a bit damaged but thats about it, still available for us. Innies leaders hearts skip a beat, but they keep being on their duties just more on edge. - Third we do an unorthodox assault. Well the shuttle does it for us. Guaranteed that all innies first defenders are either dead or severely wounded. Guaranteed major damage to the dock, no consoles available to hack. Of course : Innies ummediate reinforcements panicking and unprepared, easy to gun down. 100% general defensive alarm is used. Little Window of opportunity for further damage. All Innies leaders shit their pants, react accordingly. - Fourth, Divide and Conquer. First innies defenders are still all killed, but Sven has to play with more attention. Some damage in the dock, but nothing major. Immediate Innies reinforcements are coming with some confidence. Dock consoles are available. Innies leaders know of the enemies, but its too few to bother. Jai has free game to go directly to main objective. Window of opportunity for do more damage available to us
Anonymous
Quoted By:
>>6203631 >Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Damn, Very worried about the fact we didn't bring extra patches unlses I'm just that blind.
Anonymous
Quoted By:
>>6203631 Fuck yeah, I'm hyped.
>Optional Sub-Objective 2: Leave the station and its communications array intact and functional, to hand over to ONI Aw, we can't just call the Pioneer in to blow the place up.
>Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Let's land as quickly as we can. I want to get out of this shuttle since we're just sitting ducks here.
Anonymous
Quoted By:
>>6203631 >Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Reckon this is a good start for getting the optional objectives.
Anonymous
Anonymous
>>6203631 Nice. I'm already liking the dynamic between Purple and Gray.
>Give Jai command over "Squad Thistle", comprised of him, Shika, Adriana and Mike, and act as a distraction with "Squad Violet", you, Nesta, Jorge and Daisy (Split up into two teams of four, Violet drawing fire, and Thistle heading for the logs) Half the team is heavily equipped for assault while half the team is equipped for stealth. We can immediately start utilizing the equipment to its maximum potential this way.
>Write in option (Creativity encouraged) I say the assault team launches an attack on the engine room, life support or some other vital area while the stealth team focuses on the command/communications center. The assault team would act as a distraction that would help the stealth team move about more easily and also divert defensive resources away from our actual objectives. The last thing we want is to have all their defenses concentrated there and have to flush them out with heavy firepower.
Anonymous
Quoted By:
>>6203775 >life support I like this idea. We could just destroy that and wait for the majority of the base to die from asphyxiation. The command staff and officers are important people so I'm sure they'll have access to extra oxygen or an escape route, so we can just nab them when they try to run.
Anonymous
So what are the odds Nesta refuses to turn in her helmet after this op?
Anonymous
>>6203804 As high as her not ejecting herself from an airlock to simulate what it's to helljump.
Anonymous
>>6203630 >Secret objective 1: [File Encrypted] >Secret objective 2: [File Encrypted] Hmm, Capture a Covvie alive and ensure the greater Covenant don't know that humanity knows it exists (ensure no escapees)? That's what I think the secret objectives are, at least.
Anonymous
>>6203862 It's September of 2525 so the Covenant should already know about humanity, shouldn't they?
Anonymous
Quoted By:
>>6203804 Likely but she'll have to suck it up with Air Assault prototypes until the tech is backported to an ODST helmet.
>>6203871 They do and are currently, probably, glassing Green Hills and Second Base at the moment. Which is why HIGHCOM is spooked. Though I think he meant that we she should make it seem like the UNSC doesn't know that they exist. Not sure how that would work though considering Minor Transgression already happened which was a UNSC victory over a Jackal pirate crew.
>>6203805 She's going to try and force hot drops every time they're available, isn't she?
Anonymous
Quoted By:
>>6203862 Another possibility is that the ONI agent that was originally planted in the station is still alive. Unless I misread, it's ambiguous what happened to them. The innies might've captured them for interrogation or for use as a bargaining chip instead of just killing them.
Anonymous
Quoted By:
>>6203631 >Give Jai command over "Squad Thistle", comprised of him, Shika, Adriana and Mike, and act as a distraction with "Squad Violet", you, Nesta, Jorge and Daisy (Split up into two teams of four, Violet drawing fire, and Thistle heading for the logs) Anonymous
Quoted By:
>>6203631 >Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Though Im of the mind that the Thistle & Violet plan should go into effect immediatly if (more like when) we are spotted.
>>6203646 Also brings up a good idea with
>Use the shuttle cameras to mark all visible locations of the station that the rebels can use for escape, The Pioneer will know in advance where to intercept them if they try to go away. And who knows maybe we can find a better spot for sneak in too ? Maybe a maintenance access ? Anonymous
Anonymous
>>6203631 Okay, hear me out. The nature of any fight is what's called a "logic of reversal", similar to that of a duel. You make a move, they counter, you move, they counter, etc etc, with the winner being the person with either more resources, or that is consistently able to act and react quicker than they can.
Now, what surprise does is, however temporarily - it suspends the logic of reversal. Even for a moment, they can't react, and so the longer you can go without surprise being blown, the better off you are. You are not reacting to them as a group, but you are simply dealing with the sum of their parts, which is weaker.
So, for us to not only win this, but win it with ease requires us to attack vigorously (act and react quicker than they can), but also to suspend the logic of reversal by forcing surprise or other paralysis upon our foes.
One final factor - All battles are a sliding scale between tactics of attrition, and tactics of maneuver (That is, to use unconventional or unexpected maneuvers to place the enemy at a disadvantage). Attrition is stupid - while it has its place, we are very expensive assets, and us seeking to trade our Spartans for their men is not what we are made for. However, plans built around attrition tend to only fail a little bit, instead of all at once. Plans built around maneuver are much more all or nothing - for example, an attack from a direction that surprises the enemy would likely fail entirely if you don't achieve surprise.
That said, I think we need to go big or go home, and maximize our tactics of maneuver. We want to paralyze the enemy and almost downright cheat.
>Write in - look for a location that appears to be near power or communication nexuses, then go extravehicular and cut our way in with an eye towards making the station go dark, or jamming communications. If we can infiltrate their security systems, even better. We then exploit the situation from there. If we are at a dead end, we can return to the shuttle and head to the hanger bay. Incidentally, if I had my way I would have packed nerve gas to put into the life support systems. If you're not cheating you're not trying.
Anonymous
>>6204021 I wish we could just put nerve gas into the air system or just vent the asteroid, but we're trying to capture the command staff alive.
Anonymous
Anonymous
>>6204068 Under the right circumstances, a normal human being can survive in the vacuum of space...for a few brief minutes, and not while conscious if you don't like your lungs exploding due to Delta P.
If we were to expose any captured innies to the vacuum of space, we'd have to get them back in atmosphere QUICKLY.
Anonymous
>>6204078 Exactly, which is why we can't do it on a capture mission. Though I still like the idea of shutting down the life support system and letting the majority of the base die first.
Anonymous
Quoted By:
>>6204084 We COULD depressurize a compartment, dash in as our target is losing consciousness, grab them, and then bring them into a pressurized compartment to be restrained and stabilized if necessary.
That is very fucking risky though, so I wouldn't recommend it in most circumstances.
Man. Space age military operations and COIN ops are fucking brutal sometimes.
Anonymous
>>6204021 This is all good thinking
The main issue is that we yet dont know Innies leaders (faces, names, body size) and we don't know the difference from them and Innies grunt rebels, technicians and what not in this asteroid base. We also don't know where each of their leaders might be at the moment (at least one is in their equivalent of a command center here).
This can be resolved once we make contact with any rebel sentinel or small patrol (aka : brief and painful interrogation) and by finding undamaged accesible smart phones, datapads, digital watches, portable computers and consoles (they might be a treasure trove of info [numbers of innies/names of leaders or their pictures, internal guidance maps with names of the Asteroid base rooms/halls/tunnels etc....] or filled by mundane and dumb data). So the idea can be kept for a later option if we want, once we manage to learn more of the place. At least beyond what the ONI agent infiltrated here provided to the UNSC before dying.
Anonymous
Quoted By:
>>6203631 >>Tell Mike to land the shuttle when the dock looks clear of ships and empty [Attempt to sneak aboard the station] Anonymous
>>6204144 Did we bring Narfi along? He'd be great for sifting through all that captured intel and giving us shit to work with quickly.
Anonymous
Allow me to suggest what ima call a pro gamer move; secure the location of the power and lock it on so it won't turn off unless we say so. Then bust a nearby water line until they make contact. Turn the entire station live for a brief period crisping any and all within it and frying hardware. Then blow up the power supply. Wander around and do what we came her to do. I base this off of worksite accidents i've witnessed when a sparkie had used the wrong fuse wire and jammed it in so the main breaker wouldn't turn off when the apprentice flooded the floor above.
Anonymous
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>>6204232 .....supporting this too
Anonymous
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>>6204199 he doesn't seem mentioned. Maybe Sven got a secret green light from Mendez on bringing it along ? Even if not, all the spartans minds here can make short work of such info. If we roll well it will probably not be an issue.
>>6204232 "for a brief period crisping any and all within it and frying hardware"
hmmm sounds like it might damage a lot of stuff and kill a lot of people, which can be nice. But it might put to harm more than one of our mission objectives hmm...
Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 26 Feb 2025 19:02:28 No. 6204342 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
Really, really excited to write the AAR's of the other ops. And this mission as well, of course.
14 Votes for sneaking aboard the station
L
8 votes to Use the shuttle cameras to mark all visible locations of the station that the rebels can use for escape
4 Votes for separating the strike force into Violet and Thistle
L
1 (2?) Votes for violet to attack a vital system/ Thistle focuses on command/ communications
1 vote for look for a location that appears to be near power or communication nexuses, then go extravehicular and cut your way in...etc
2 votes for "Pro gamer move"
So Purple/Grey Team will take the stealth approach, and since a little more than half of the votes for it also support using the shuttle's cams to mark all visible escape routes/ look for a better way in, that will be the first command Sven gives on a mission! Real operator type shit, yeah?
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding </span>
>>6203695 Very astute observations
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 26 Feb 2025 20:44:19 No. 6204391 Report "Spartan one twenty, while we're on approach, mark any possible escape route out of the station and any alternative points of infiltration" You bark a command, hands folded on your lap, shotgun laid across your arms "Purple five, help Gray Three pick our landing site, default to the pre-planned location if you can't find us a better spot. Just cause we're in a flying coffin, doesn't mean we off the clock. Everyone else, check if your safeties are of and firearm of choice is loaded, these seven minutes might seem like an eternity now, but once we touch down its go time!" "Clever thinking, for a Gorilla" Michael calls back from the pilot seat "I'll get right to that, want me to look for a door with a red carpet rolled out, or are you good with maintenance access or a garbage chute?" You smirk behind the blue silver visor of your borrowed helmet. Banter like Mike's helps ease the tension, and won't get logged in your reports, you're a good sport after all. Well, won't be unless he starts clogging the COM Channel with witty banter and one liners. "Anything that won't put us in the direct firing line of the remaining station sentinels and point defenses is fine, ya smart ass" You shout back at him and lean back into the hard back of the shuttle seat. It wasn't built for comfort, but purpose. And that purpose was giving the passengers increased probability of surviving an emergency landing or the shuttle taking fire. Daisy got out of her seat and entered the pilot's cabin with Mike. No one else talked. The vibrations of the engine moving through the comparatively thin hull of the shuttle being the only detectable source of noise. Even the onboard electronics were absolutely silent. "Anyone up for a match of Pinfingers or bloody knuckles?" Nesta asked, breaking the silence "Get our blood hot and pumping before we get into the thick of it?" "Getting into a firefight is our fallback plan" Jorge answers, hand moving down his Meat Chopper like it was beloved lap dog "If we're detected. Preferably, we'll get in and out without even triggering an alarm" "Oh like hell its going to got that smoothly. If you actually thought we wouldn't get in a scrap you wouldn't have brought your new girlfriend along for the ride, would ya, Jorgie?" "He said Preferably" Shika cuts in "In all probability combat will be unavoidable, especially with you on the team, Nesta. But preferably, we'll avoid it for as long as possible, to more easily and cleanly achieve our objectives" "Exactly" Jorge agrees "Its hard to be stealthy with a gun this big, anyways and I think the plan of action is for us to act as a distraction, when the cards are down" "The plan is, we'll land somewhere out of sight and depending on where we drop and the level of security we're faced with, we'll adjust any plans I might have made" You answer "Don't have enough intel to have a solid plan of action, yet. But it won't take me long to find my bearings, once we're aboard" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 26 Feb 2025 20:45:20 No. 6204392 Report >>6204391 "Just tell me what my team needs to do, and I'll get it done, purple one" Jai answers "And, if it wasn't obvious, I'm not going to chop one of my fingers off as entertainment, Purple Four"
"We can play these games after we get back from the mission" Jorge tells Nesta "That's a promise'
"Alright, Pinfingers to celebrate it is then, ey Shika?"
"No"
"Well, if you guys back there aren't busy mangling yourselves, I think Daisy and I found a better LZ than the planned arrival point" Mike calls back. Three minutes left "We'll have to make some maneuvers, but it looks like there is a maintenance hatch near one of the station's transmission towers. We'll have to perform EVA, and might not be able to get back to the shuttle, but it'll get us further into the station than the front door"
"And pass any security they have around it, and more importantly, the ships patrolling the entrance" Daisy adds
"Sounds like the second best thing to that red carpet you were talking about, very well, change of plans and LZ, adjust our trajectory, Mike" You order as you begin to load your shotgun "I'll take point when we land, first priority will be to get back into atmosphere, don't want to waste anything but the bare minimum of our fifteen minutes getting into the station. Everyone else, secure your helmets and oxygen supplies, EVA in three minutes, ETA two minutes, you'll have one to get your kit in order and ready up for boots on the ground, people. From here on out, it's COMs only)
And it turns out, Mike did become a better pilot in eight years, managing to land close enough to the transmission tower to be in distance of the maintenance hatch, but far enough away to avoid interfering with any ongoing transmission from the station. The rush of the shuttles atmosphere venting is the last sound your hear as you step one to the rocky surface of Taurus Tertius. A few paths are marked with lights and chains bolted onto the asteroid, a few metal panels connecting between them, but besides that, the only lights come from the stars and the flash of the distant space battle the Pioneer is fighting with the station's defenders. But the squad didn't need the lights to find their way to the hatch, mike had pointed out and marked its location on your heads up display.
Through your visor, you're aware of exactly where each member of your team is positioned in formation as you glide down the chain lined path to the hatch. Which is magnetically sealed and locked. And had an actual lock and chained welded onto it, and a weld that said "Sorry, lost the key" next to it. Fucking innies. The lockbreaker was useless to get it open, the door was probably sealed shut by a computer input somewhere in station command. Luckily. There was an alternative method to getting it open.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 26 Feb 2025 20:46:21 No. 6204394 Report >>6204392 Even before you gave him the signal, Jai was already getting ready to plant an explosive charge to blast a hole through the hatch, just wide enough for a person to squeeze through. You signal the others to retreat back down the chain rope to a safe distance, far enough away that the force generated by the explosion would dissipate enough that it wouldn't push you off into open space. A flash of light, a plume of fire and shrapnel, and a invisible wave of kinetic energy later, and your squad had its entrance point.
You're the first through the breach, flicking on your M45E's attached flashlight. The hatch was connected to access tunnel, covered in wires and pipes, and without any atmosphere. Grabbing onto a handrail along one wall, you proceed down the corridor, which forced your squad into a single file formation. Halfway through the tunnel, the station's artificial gravity kicked in. By time you reached the airlock at the end of it, the fifteen minutes of oxygen had been cut in half. Hopefully seven minutes was long enough to get your team through the rest of the OP
"Mike, cycle the airlock and get us inside. Everyone, cap and conserve your oxygen reserves" You order as you stand in the center of the room with Jorge and Nesta, weapons raised and sighted for the middle of the several meters thick steel door, ready for whatever was on the other side, Jai, Adriana, Daisy and Shika formed the wings of the formation, creating a firing angle that would cover the entirety of the entrance.
It took less than half a minute for Mike to crack the airlock's security password and start the cycle, pumping in oxygen. You thumbed the shotgun's trigger.
The blast doors slide into the walls. No hostile contacts. Thermal and Movement Sensors clear. It was a locker room, untidy, and with unsecured EVA suits haphazardly hung or thrown across metal benches, and other miscellaneous items scattered around with maintenance tools and welder's equipment.
"Clear" You send through COMs as you step in, checking the room with your firearm and moving down the rows of lockers "Daisy, get the door"
She nods, and as the rest of the squad finds cover in the mess, she boots the door open. Motion trackers clear.
"Clear" She returns
"Squad, advance" You say, signaling with your hand, gripping your shotgun by its pump as you move out of the locker room and clear the surrounding corridor "Jai, you've got the station schematics the spook sent before they got nabbed?"
"Uploading it to shared HUD" he answers, tapping a datapad strapped to his wrist, and a small three dimensional and incomplete map of rebel base blinks into existence and expands on the corner of your vision. But what they had transcribed and mapped out was all that was needed for the mission. Vital intel.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 26 Feb 2025 20:47:21 No. 6204396 Report >>6204394 The position of the Command Center. Generator. Life Support. Security Barracks as well as several high traffic areas and less vital locations, like the maintenance bay and shipping and receiving. And the routes through the corridors to reach each.
But some of the details were outdated. The guard detail and its patrol routes, make and model and amount of firearms stocking their armory, and security systems and measures that were in place. They might have even brought an AI aboard, but that was extremely unlikely.
As you pieced together a plan of action, the rest of the team secured the corridor on both sides, ready for anyone or anything.
First stage. Complete. Now for things got a little tricky. But you lived for "tricky" situations like this.
>Split the squad. Jai, Adriana, Mike and Shika will pursue the Primary objective, while You lead Jorge, Nesta and Daisy in creating a distraction (Make some noise and try to knock out the lights/ generator) >In two teams of four, take two routes to the command center intent on capturing it and removing the rebel's leadership (Aim to cut off the head of the serpent) >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) >Update your Intel, by capturing one of the station works and interrogating them (take a prisoner and squeeze them for information) >write in option Anonymous
Quoted By:
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) >Update your Intel, by capturing one of the station works and interrogating them (take a prisoner and squeeze them for information) Im sure someone will be there to be interrogated.
Anonymous
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) We get the primary done first then see what secondarys we can achieve. Should be pretty easy to nab leadership once we're in their network and can remote things.
Anonymous
>>6204396 >write in option We're in a locker room secure any loose IDs that may open doors for us or provide passes. Given this is an EVA border room and what was mentioned steal some of the oxygen supplies here to top up our supply! From there...
>Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) Inform the team we might try to remain connected and use the IDs stolen to give false information locations if we go loud.
If we had a killer virus I'd say use it but alas.
Anonymous
Quoted By:
>>6204396 >>Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) Anonymous
Quoted By:
>>6204396 I'll add
>>6204407 's suggestions to my own vote, they are good ideas. Would Narfi serve as a virus I wonder? Did we bring him anyway?
Anonymous
Quoted By:
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) >Adding the vote to this write in>>6204407 Anonymous
Quoted By:
>>6204396 I'll also addendum
>>6204407 to my vote
>>6204399 Anonymous
Quoted By:
>>6204342 Thanks
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) So far so good.
Mainteneance entrance proved useful and they didn't notice it.
>>6204407 Good write in this has my support.
///
//
Combat Analysis
First, split the squad as we have seen before. Jai squad is very much unseen right now. Sven squad could deliver a blow to the jugular here. At the moment innies have 0 clue of us, so they cannot be ready for an attack from the inside. Innies Reinforcements? They will waste some time for understand they need to run to parts of the station's that are inside the Asteroid and not in the external parts.
Second, two attacks at the same time on the flanks of the Innies Command center. Guaranteed major blow to the Innies in the Asteroid, possible breaking of their morale and command structure. Those rebel fighters fighting the Pioneer ? They are done with the Command Center gone. Unknown how many Innies Leaders are there, remember we dont know their numbers or faces. Innies will sound the alarm and call anyone here if they can manage it. If they cant they lose the Command Center.
Hacking. We get digital info and try and find the files we are after. Some amount of defenders can be expected here, but not many. Or no defenders at all even. Not much reason for them to be here beside standard security. Some workers maybe.
Capturing and interrogation. Simple and easy for spartans. Now. Its all depends on how many you want to grab, hurt and for how long. Rooms for it there is plenty. Time. We have time. The importance of this is present current information : all the stuff that the digital cant tell for a reason or another. Call it them being lazy and not updating info, Innie paranoia or errors in the system. The problem with interrogation is people can lie or not know the truth. Of course spartans can tell the difference, thanks to their training. Even with this problem, capturing and interrogation can be quite useful. Its also a good way for get an idea of those secret objectives.
Last thing. Any Innies that are alone sentinels or small patrols are free game of course. Poor bastards.
Anonymous
Quoted By:
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) Anonymous
Anonymous
Anonymous
Actually, now that I look over the objectives again, wouldn't it be easier if we just clear this entire station out? I can't imagine us finishing sub-objectives 2 without killing every killing/subduing all the innies in the station.
Anonymous
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>>6204490 You're not wrong but it would be much easier to do if we're in a good position. Having their commands staff and network systems already under our control would make that way easier to do. This is an asteroid base, there could be hundreds or thousands of people to deal with.
Anonymous
Anonymous
Quoted By:
>>6204396 >Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) Write-in:
We're in a locker room secure any loose IDs that may open doors for us or provide passes. Given this is an EVA border room and what was mentioned steal some of the oxygen supplies here to top up our supply! From there...
Anonymous
Quoted By:
>>6204396 >write in option We're in a locker room secure any loose IDs that may open doors for us or provide passes. Given this is an EVA border room and what was mentioned steal some of the oxygen supplies here to top up our supply! From there...
>Split the squad. Jai, Adriana, Mike and Shika will pursue the Primary objective, while You lead Jorge, Nesta and Daisy in creating a distraction (Make some noise and try to knock out the lights/ generator) Anonymous
Quoted By:
>>6204396 >>Remain as a unit and beeline for the nearest access point to the station's local communications network and computing systems (Hack and try to find the files without alerting the station's security) Anonymous
Ah hell, I got Michael on the list twice so now I'm missing one active member again.
Anonymous
Anonymous
Quoted By:
>>6204786 Now to be fair, Michael IS a pretty common name in the anglosphere.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 27 Feb 2025 23:04:02 No. 6204924 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span> 12 votes for staying together and hacking the stations COMs from the nearest terminal 10 Votes to secure loose IDs and refill oxygen supplies before continuing mission. 1 Vote for taking and interrogating a prisoner. 1 Vote for splitting the squad and making a distraction for Jai's team So, after securing IDs and additional O2, the squad of eight will beeline to the nearest access terminal to hack into it and try to retrieve the files without altering station security. <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Feb 2025 00:36:37 No. 6204977 Report Quoted By:
"First order of business, Shika, Adriana, go back into the locker-room, secure any loose IDs the station maintenance crew left behind, as well as additional oxygen supply so top off our reserves" You order, eyes glued hard to the half of the corridor you're overwatching, ready to fire upon anything that rounds the corner. The Chief's words bouncing about in your head. No Hesitation. Shoot to Kill. No one in the squad says a word or moves from their positions in the middle of the hallway, keeping their guns trained on one end of it or the other as Shika and Adriana perform their sweeps of the lockers. "We're in luck, Sir. Rebels are rarely professional, and they left us the keys to access half the station. Good Call" Adriana calls over COM, after tossing a few plastic ID cards your way. You catch them without turning around. "And the O2?" You ask, without turning around "Enough to refill our reserves to full. They didn't even have them locked, the amateurs" She answers "I'll carry them" Shika adds as she falls back into formation, three small red painted steel cylinders now strapped to her side next to her medical kit "Orders?" Jai asked, not turning to face you nor you to him. "Follow the schematics to the nearest network access terminal, if the innies are as careless with everything as they are about IDs and air, we might be able to nab the files and get out" You answer back, keeping your shotgun shouldered as you find the quickest route from this corridor to the nearest access point of the Station's computing systems "Its a longshot" He states as the squad moves down the empty corridor with tensions high. "No reason not to take it, Grey One, if nothing else, accessing their COMs will let us play havoc on their response capabilities" You say, holding up a hand and ordering the rest of your team to stop as you peak a corner. Empty except for some papers scattered across the floor. Not transmission logs, just standard station operation check ins and diagnostics "When, if, we run into enemy contacts and need to go loud, use the IDs to give the enemies bad intel on our locations or movements" You say, one handing your M45E as you use your other hand to hand out the access cards to your team. There were four in total, Jorge, Jai, and Shika each take one. You keep the last for yourself "A classic purple team tactic, fill the COMs with chatter and misinformation" Nesta chuckles as she moves up and clears the hallway, Flamethrower primed and ready to set anything in radius of her ablaze "Negative contacts, no heat sigs in any of these rooms, motion trackers quiet" Nodding, you signal the rest of the squad to move forward and follow behind them. The nearest device connected to the station's computation systems and network was on this level, but a few more halls and blocks away, in a sector marked as "Personal Quarters". Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Feb 2025 00:37:38 No. 6204980 Report The ongoing siege has put the station on lockdown. But an ONI lock breaker is more than enough to bypass it and get any doors open as you lead your team in a beeline for the terminal, not being challenged once or spotting even a trace of security on your way there. The fighting must have all hands on deck and redirected some of their forces to the hangar. They'd expect a frontal assault or boarding action, not a strike team dropping in the middle of their base. The crew quarters are narrow, more cramped, but more personalized. With propaganda posters and personal photos mag secured to the walls and several stray personal effects littering the ground, books of philosophy and mathematics. The motion and thermal trackers light up with activity as you move down the section. Each dot is a possible armed combatant. Every door you pass by a potential ambush point. You scan each side of the hallway, swaying your shotgun across it, to defend yourself no matter which side or from which room an attack comes from. The terminal is in a room nearly in the center of this section of personal housing units, within a workstation and cabin hybrid of one Chief Security Technician, Priti Khanna. Two yellow dots in the room. Movement on the Motion Tracker, from down the corridor. Group. Formation implying squad tactics. Security. No time to wait out the contacts in the room or create a diversion to lure them away. You signal Shika to get the door open, and the rest of the squad to about face and have weapons ready on the hall you just came up from. Security forces still at of sight but rapidly approaching on the motion tracker. Shika's kneeling on one knee, brute forcing the heavier access protections on the lock. You control your heartrate, watching the red dots drawer nearer and nearer as Shika hacks away at the room's security. She stands. You glance over your shoulder. The red light indicating the door was locked is now green, open. One of the yellow dots, indicating non confirmed hostiles, begins to move on the motion tracker towards the door. The door muffles a feminine sounding voice speaking Hindi. Irritated Hindi. You give the signal. With the more armored up half of the squad maintaining overwatch down the hall, Jai kicks open the door, MA2B raised, Adriana, Mike and Shika covering him. The yellow dot stops. A ceramic mug shatters on the ground. You backpedal into the room and wheel around. Two unarmed, non combatants. One male, out of uniform, one female, in uniform. A personal television is playing a grainy, ancient western. The man is sat on a couch, eyes bulging out of his head as four ODST follow four ONI operatives into his families room. You signal Jorge to shut the door and lock it. Daisy rounds the couch, rifle trained on the Civilian while Adriana keeps the Technician in her sights. Shika secures an unattended firearm next to the couch as you scan the room, and spot the terminal on the opposite end, in an adjoining and connected room.
Anonymous
Quoted By:
And here I'm going to point out, with no sour grapes at all, that we COULD have had a cyberwarfare AI backstopping us at exactly this particular moment if we would have just done what I said last thread, but "NoOoOoOoO, wE WaNt A pErSoNaL TrAiNeRrRr..." I think Narfi needs a friend. A sociopathic, too smart for its own good friend.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Feb 2025 00:39:28 No. 6204984 Report >>6204980 A workplace directly connected to the officer's quarters? Efficient, but sloppy.
"Who..." the presumed Priti Khanna starts, you motion with your shotgun for her to be restrained and nod to Jorge to stand guard over her and the unknown factor in the quarter, and motion for Nesta to watch the door. The technician doesn't comply immediately, but follows the command to kneel after having the barrel of a rifle pressed to the back of her head. She tracks your movement to the Security Terminal as much as she is capable of without moving her head
"You won't be able to access it with whatever codes your handler gave you" She says, wincing as you push the seat bolted in front of the device with a solid enough kick, breaking it free from its mount "They're updated on a bi-daily frequency, every twelve hours I...you need me to log in, I'll do it, just don't kill me or..."
You turn her way. Was that so?. You crack your fingers for emphasis and with Mike's assistance, start looking for a vulnerability in the code and password protections
"Mera pyaar, don't try to bargain with them" The man in the room hisses, as if you'd trust her to not alert the actual on staff security the moment you allowed her access to the terminal
"Intajaar" She mutters his way "I told you already, your codes won't work we've..."
Mike nods. You're in. There was a vulnerability that allowed you to bypass the log in and credentials screen. Through a communications app that had just gotten a compressed image sent to it a few hours ago, that was awaiting clearance to be received by the station. Easy
The Security Technicians goes quiet and stares at the square of metal flooring in front of her, as Jai gags her and the other occupant of the room/ Her mistake was thinking you were an ODST. Or thinking an ONI Spook wouldn't be able to break their codes nearly as quickly as Mike and you just did.
Communication logs. Restricted by station command. Recent logs removed from the local network in favor of physical storage, original copies purged. So the rebels weren't completely clueless, they covered their tracks after finding the mole in their midst. That complicated things, but you hadn't expected you'd be lucky enough to be able to retrieve the mission objective from just any terminal, even one controlled by an Officer.
But even if it hadn't resulted in completing the mission's primary objective, coming here gave you access to the stations Network, and all the authority and authorization of its Chief Security Technician. Not the head of security, so the patrols were still a problem, but you had access to all the mechanical and automated security systems from this terminal. As well as livefeeds across the station. Including levels that the agent hadn't been aware of.
As well as logs and records of the stations day to day activities.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Feb 2025 00:42:14 No. 6204986 Report >>6204984 Seems the new command er they shipped in had ordered the documents to be kept on the bridge for safekeeping, to prevent anymore information leaks, on a single data chip. And that their small security force had been bolstered with elite reinforcements and heavier firepower. Including Einherjar Guerilla fighters.
As you updated the map of the station and transmitted it to the HUDs of the rest of your squad, you noticed a video feed marked "SPOOK detention cell <3". And tell tale signs of an AI remote accessing the terminal, something only an expert on artificial intelligences like yourself would notice. A non-volitional "Dumb" AI, Like Narfi.
>Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) >Mark the location of the cell holding the, surprisingly, still alive ONI AGENT on your tactical map and destroy the terminal to deny the AI access to it and its capabilities/ security clearances. >Crush the camera attached to the terminal, and impersonate Priti Khanna in text communications with the AI, and distract it while sending the rest of your team to capture the objective >Take the Chief Security Technician hostage, fabricate a distress signal on a believable delay and spread the squad out to lower the odds of being detected >Directly attack and attempt to remove the Station AI as a threat entirely (DC 18. +1 Artificial artisan, +1 Mike's assistance. DC reduced by 2 (from 20) through Quality wunderkind ) >Write in option (Creativity encouraged) Anonymous
>>6204986 >>Directly attack and attempt to remove the Station AI as a threat entirely (DC 18. +1 Artificial artisan, +1 Mike's assistance. DC reduced by 2 (from 20) through Quality wunderkind ) Big risk big reward!
Thanks for the update 404.
Anonymous
Quoted By:
>>6204986 >Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) If we can disable the alarms and get the cameras on loops, we'll be able to handle things compartment by compartment. Some real Ready or Not type shit.
Anonymous
Quoted By:
>>6204986 >>Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) Anonymous
Quoted By:
>>6204986 >Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) After this it's as good a time as any to make the team split if we need.
Anonymous
>>6204986 >Directly attack and attempt to remove the Station AI as a threat entirely (DC 18. +1 Artificial artisan, +1 Mike's assistance. DC reduced by 2 (from 20) through Quality wunderkind ) They have a fucking AI? Thats so bad and makes this so much worse.
Anonymous
Quoted By:
>>6204986 We have come this far basically untouched. I have no idea why we would be so stupid as to pick an option that would probably not work without some stupidly lucky rolls (attacking the AI directly). Something effective and productive now is better than blowing a roll that "ooh, now they all know where we are. There goes all that work in establishing surprise."
> Mark the location of the agent, then disable security AND communications (If possible). Scramble the lock codes on the doors so that only we have the code to get through them, keeping security forces isolated and contained. Divide them all up and devour.
Anonymous
Quoted By:
>>6204993 They have a shitty dumb AI (no offense Narfi), who wasn't programmed by a fucking genius like Sven.
Watch it get caught in a logic loop we write on a piece of paper and hold up to a camera.
Anonymous
Quoted By:
>>6204993 They have a dumb AI, a non-volitional one.
Anonymous
>>6204986 Write-in
>Attempt to redirect the Station AI to mark the insurgents as hostile and the Spartan Teams as friendly Might as well use what we got. If that's too much then
>Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) Saving the spook would be nice, but he's not our priority.
Anonymous
>>6204998 I thought about using the station's defenses against them, but I was worried leaving them operational would let the AI take control of them again.
Anonymous
>>6204998 >Saving the spook would be nice, but he's not our priority. Depending on how things shake out, he might become EXTREMELY important. Remember, he's working with a lot more information than we are, being a primary source who's been here for a while.
Anonymous
>>6204998 Personally think that having the AI tag the Spartans at all would be a big nono. Since someone computer savvy might be able to plug it and check friend/foe readouts and track us that way instead of needing to manually check camera feeds.
Anonymous
Quoted By:
>>6205002 Yeah, I'd personally just rather not be on any camera feed at all. Can't do much about what you can't see, right?
Anonymous
>>6204999 That's why I want to turn the AI itself against the innies. No idea if it's even possible to modify something that might be a core behaviour like that in such a short amount of time, though.
>>6205000 True, but time spent rescuing him is more time for the innies on the bridge to notice that's something wrong or to ready up their defenses. They might start wiping the system if an alert goes out.
Anonymous
Quoted By:
>>6204986 >Directly attack and attempt to remove the Station AI as a threat entirely (DC 18. +1 Artificial artisan, +1 Mike's assistance. DC reduced by 2 (from 20) through Quality wunderkind ) Anonymous
>>6205004 Look, if we can get to him, I say we should. I'm not saying we do so at the direct expense of the primary objective, but there's really no reason to leave him high and dry otherwise.
Besides, getting him out alive will probably get us and the other Spartans some brownie points with ONI. They may be a bunch of spooks and cut-throats, but they do still care about their own to some degree. It would at least demonstrate that Sven and any Spartan under his command isn't about to fuck over an ONI operative by virtue of being such.
Anonymous
>>6205006 And I'm not saying we should leave him to die, I'm just saying he's not a priority, exactly the same thing you said.
>I'm not saying we do so at the direct expense of the primary objective, but there's really no reason to leave him high and dry otherwise. Anonymous
Quoted By:
>>6205007 So we're on the same page then. We go for him if circumstances allow, but not otherwise. Also on the topic of secret objectives, if shit isn't going tits up, I wonder if capturing their AI isn't also on the table.
Anonymous
Quoted By:
>>6204986 >Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) Anonymous
>>6204986 >Write in option (Creativity encouraged) >Crush the camera attached to the terminal, and impersonate Priti Khanna in text communications with the AI >Make use of the AI and terminal while keeping a watch on the prisoners and the room so no one else wanders in and raises the alarm. >Send the team to the area with the AI's server clusters to preferably disable it, but failing that, cripple it/cut it off from its eyes, ears and brain power Disabling the AI is important since it can presumably just wipe the data logs... Halsey basically pushed a dumb AI to its limits without even trying by just giving it a bunch of rapid fire commands. I'm sure Sven knows exactly what kind of commands and queries to give a dumb AI to keep it occupied, even if it undoubtedly has more processing power than that one did. We could ask for a bunch of tech reports and updates while giving it a bunch of complex math problems. We could even phrase the Travelling Salesman Problem like a tech problem: "It looks like this terminal is faulty. I'm going to need to perform a physical inspection of each terminal station wide. What is the shortest possible route that visits each terminal exactly once and returns to the origin terminal?" Being a dumb AI, it might not even know it's being played with since they're ignorant of stuff outside their domain of expertise.
In between all the garbage commands/queries, ask it questions that could potentially give us useful intel for the team like patrol routes, occupied areas, etc., but phrase them in ways that are innocuous (we don't want to interfere with their work and get in their way).
Anonymous
Anonymous
Quoted By:
>>6204986 >Cripple the stations security and prevent the AI from returning their functionality, before terminating the connection (DC 14. +2 Mike is assisting you . -1 rushed. DC reduced by 4 (From 18) through Quality: Wunderkind.) It appears this one only requires a roll of 13 from us, that should be manageable in Bo3
Anonymous
>>6204986 i am formulating a new plan
>Write in option (Creativity encouraged) >Mark the location of the cell holding of the ONI AGENT on your tactical map. This is just sensible to do, if its possible don't dismiss it. Technically we have the means to give him/her a gun (captured gun from innies) and the means to bring said agent to the shuttle (space suits in the maintenance hall). If its in a cell, the agent is likely not beaten to death or severely wounded. But it might still be wounded in some light capacity if he/she attempt suicide. Of course the innies kept the agent alive for crack him/her later through interrogation, and that would include healing. If the agent is in good conditions it might be an additional friendly gun.
>Write in option (Creativity encouraged) While Sven and Mike are doing the job on the terminal, Nesta and Adriana will do a quick interrogation of Priti Khanna and her colleague. Thankfully we are in the personal quarters section of the asteroid. That means we can ensure the subjects of interrogation are divided. Separate interrogation. Nesta and Adriana can go all in, but they keep them alive, functioning and only a short interrogation is done (IMPORTANT max 10-5 mins, just 5 questions in total). What we want to know (same questions to both prisoners so we can see whats likely true/false better when its done) :
1 - What are the most recent built parts of the stations, and for what ?
2 - What does the station AI likes and dislikes ?**********
3 - How many of you are here ? How many are security ?
4 - Tell us the names, and describe the faces and bodies of the leaders on board.
5 - Tell us where your leaders usually work.
(After that we tie them up : hands, arms and also tie them together by the arms. Legs no because we want them moving around for hostage later. Of course shake them up too, we are grabbing their IDs and any keys they might have !)
>Write in option (Creativity encouraged) Jai and Shika will search for intel valuables and other IDs in the personal quarters rooms, same amount of time of Nesta and Adriana (IMPORTANT max 10-5 mins search).
In all of this Daisy and Jorge keep overwatch in case any hostiles arrive.
>>6205099 i am supporting this
>Write in option (Creativity encouraged) >Crush the camera attached to the terminal, and impersonate Priti Khanna in text communications with the AI >Make use of the AI and terminal while keeping a watch on the prisoners and the room so no one else wanders in and raises the alarm. >Send the team to the area with the AI's server clusters to preferably disable it, but failing that, cripple it/cut it off from its eyes, ears and brain power Jai team (Adriana, Mike, Shika and him) should be sent there, ONCE the small assigned duties of max 10-5 minds are done. Sven alone with tie up prisoners is a bit too dangerous, Sven team is much better.
********** Abuse of this lightly when interacting with the AI
Anonymous
Quoted By:
(the reason i am asking that question on leaders is because we can check leaders info in whatever staff list is present aboard this asteroid station, if there are images of them we can see if its bullshit or not)
Anonymous
Quoted By:
>>6205209 Ok supporting this new plan then
Anonymous
>>6205209 ok lets fuckin go!
ps: I can see Sven being codename; Jormungandr since dad's Fafnir, Purple are Dragons, so the Serpent suits and we are a colossus who shakes the world.
Anonymous
>>6205219 Teeth on the visor is cool as hell. Wonder if Halsey would let us laser etch it on during production rather than scratching off the electroplating like an idiot.
Anonymous
>>6205219 Where have I seen teeth on the visor before?
Anonymous
Quoted By:
>>6205301 The internet most likely.
Anonymous
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>>6205267 I just noticed that those were teeth
Admittedly I find it stupid but that's me
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Mar 2025 02:17:07 No. 6205520 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
3 Votes for attacking the AI directly
6 Votes for crippling the stations security and prevent the AI from repairing it
4 Votes for marking the agents location
L
1 vote +disable security and communications + scrambling lock codes:
votes to Attempt to redirect the stations' AI to mark the rebels onboard as hostile
4 votes to crush the vamera/ impersonate the chief security technician + make use of the AI and keep watch on the prisoner+ send a team to the AI's server cluster
3 Votes for P0xqwoGx's detailed write in
So Sven and mike will try to cripple the station's security measures and cut the AI from restoring them
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+1. DC 14. Best out of three </span>
>>6205219 Another amazing piece of fanart. Like how you can barely make out Sven in the darkness, very spooky
>>6204989 Glad you liked it.
Anonymous
Quoted By:
Rolled 3 + 1 (1d20 + 1) >>6205520 This will be the worst roll of the three.
Anonymous
Rolled 16 + 1 (1d20 + 1) >>6205520 Anonymous
Rolled 6 + 1 (1d20 + 1) >>6205520 Inb4 nat 1
Anonymous
Rolled 20 + 1 (1d20 + 1) >>6205520 Anonymous
Quoted By:
>>6205523 >>6205524 Dammit what a waste. My bad.
Anonymous
Quoted By:
>>6205523 >>6205524 6 seconds too late
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Mar 2025 02:25:28 No. 6205530 Report >>6205522 <span class="mu-s"> Success! </span>
3 over target!
<span class="mu-s"> Proceeding </span>
>>6205524 I sighed like I was a deflating balloon when I saw this was the fourth roll, desu
Anonymous
>>6205530 I feel like I'm the only person who sees a wasted crit and doesn't care since we already got a w. Like i'unno man I'm just happy to succeed.
Anonymous
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>>6205534 Getting a crit usually means trait/skill progression.
Anonymous
Quoted By:
>>6205534 Naw I'm with you. The dice are subject to no designs but their own, and the rolls that aren't inside the window to be counted may as well be dust in the wind.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Mar 2025 03:10:03 No. 6205545 Report "They have an AI. We have to work fast" You warn Mike, as the two of you go to work at cracking the wall of clearances and fail-safes protecting the multilayered security of the station, breaking through redundancy after redundancy. The AI does not try to make contact or start a dialogue as the two of you, through extreme brute force hacking and code writing cut through the station's general lockdown and increased security measures like a hot knife through butter, working as a team of two as the AI scrambled to reinforce the firewalls and digital protections of the automated defenses it was steward of. The problem was, it was dealing with a tech expert and a student of the foremost expert on all things relating to artificial intelligences. Mike knew what vulnerabilities to exploit and what clutter data to transfer to the various isolated levels of the station's security to damage them beyond repair, while you knew how to distract and retard the AI's efforts to counter and repair the damages he was causing through using the defense systems own iron clad code to slowly crush it beneath its own weight by creating a system and network wide slow down from the sheer quantity of operations processing through the servers and automated portions of base's security. But the AI doesn't give up easily, its much harder to make an AI experience delays through overloading their processing power alone, even for a dumb AI than it is to overwhelm the various systems and devices it has authorization to interact with and control. And you and mike are on a tight schedule to cripple the Asteroid's security and prevent its artificial intelligence from returning them to a functional state before it alerted the Insurgents of your tampering. It might already be reporting suspicious activity from the Chief Security Technicians work terminal. But just because you're being rushed doesn't mean you can excuse sloppy work With you playing defense and blocking the AI's attempt to enforce complete and direct control of the terminal, while Mike is on offense hacking apart the system's defenses, every second feels like it stretches into minutes as you play a game of cat and mouse with the artificial intelligence while he burns out and fries vital circuitry and crashes the programs responsible for keeping security airtight. Hands sweating in the reinforced gloves, you hammer away at the keypad, eyes locked at the command boxes and prompts that keep popping up, showing the AI's increasingly desperate efforts to exert administrative privileges over the Security terminal, which you interrupt with encrypted roadblocks and hastily made zip bombs containing thousands of lines of repeating loop code. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 01 Mar 2025 03:12:00 No. 6205546 Report >>6205545 Mike rolls his neck and his hands become a blur as he continues his remote assault on the base's defenses, the overhead lights blinking as he sends a repeating logic bomb into the network that'll keep all the crashed sub systems inoperable by flooding them with contradictory and impossible commands. Even Dimas would struggle to one up that hack trick. There's a sequence of dings. And the door leading to the hallway switches from red to green. Then you terminate the connection and trash the terminal to prevent anyone from rebooting the systems manually with its authorization and security clearances.
"We did it. Good work keeping the AI off my back, squad leader" Mike breathes out, relaxing and releasing the tension that'd built up in the silent battle between the two of you and the Station's artificial warden. You pat him on the shoulder. The rest of the squad is eyeing the door. The Chief Security Technician is trying to chew through her gag. And a quick glance in the bottom corner of your helmet's HUD explains why. The Security squad noticed that every single door in the crew quarters just switched from locked to unlocked, and had fanned out and started checking rooms. Their COMS were probably buzzing with panicked reports of the lockdown suddenly lifting without warning while the station is threatened by a Halberd Class Light Destroyer.
It'd take some time, a few minutes at most, for the AI to recover its faculties and untangle itself from the commands and prompts you'd forced down its "Throat". But it didn't take an artificial intelligence to notice when a security system has been compromised so far it's been completely deactivated, and it didn't take a great leap of logic to investigate the office responsible for maintaining the station's security immediately. The motion tracker showed they were forming up around the door into the room your squad was now in, and thermals showed their exact position.
>Give Nesta the signal to open fire on hostile targets outside of the room (Literally) >Grab the spare hostage and, threaten or convince him to stall and distract the guards outside (Unlocked through Special AP: Diplomat. Choose Coercion or Persuasion) >Tell Jorge to Barricade the door and exfiltrate your squad through the air ducts (Sneak out. DC 15) >Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) >Remotely open the door, and roll out a napalm grenade as a "Friendly Hello" (Surprise!. DC 16. +1 from grenadier +1 Maverick. Napalm grenade count reduced to 3) >Write in option Anonymous
>>6205546 >Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) First we neutralize this group of hostiles, then we have Gray team split off and go hunting for the prize while WE start clearing rooms.
Anonymous
Quoted By:
>>6205546 >Grab the spare hostage and, threaten or convince him to stall and distract the guards outside (Unlocked through Special AP: Diplomat. Choose Coercion or Persuasion) Anonymous
Quoted By:
>>6205546 >Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) We can make some noise then split the team. Hard to ignore a supposed fireteam of ODST blasting everything that moves.
11282-31220-JD
Quoted By:
>>6205546 >>Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) Looks like its time for some good old fashioned infantry work.
Anonymous
>>6205546 Ok here's the plan first
>Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) Purple team is going loud and we're going hard to wreak sheer havoc on everything. We're going to lead the internal security forces towards the hanger as if we were trying to evac.
Grey team using this distraction is going to go for the bridge where they can get the jump on the enemy there since they will be watching purple team. Once they SIEGE the bridge they can close off everything/shut out the AI and begin to do the main objective.
Purple team instead will then move to extract the ONI prisoner while grey has the bridge.
The should the Innies try to retake the bridge purple shreds them from behind as we regroup, should they try to pin in purple, Grey can open airlocks and void them.
In regards too bonus objectives; steal all data possible and wipe signs of our activity if able.
Anonymous
>>6205546 >>Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) Smack my bitch up
also thinking about the secret objectives. Could be:
- Obtain info regarding alien communication
- Obtain station Dumb AI
- Capture Einherjar member
Anonymous
Quoted By:
>>6205556 The ONI agent that infiltrated the facility before us is still alive so rescuing them is likely one of the secret objectives.
Anonymous
Quoted By:
>>6205546 >Grab the spare hostage and, threaten or convince him to stall and distract the guards outside (Unlocked through Special AP: Diplomat. Choose Coercion or Persuasion) Persuasion. Nesta can add some coercion if necessary in good cop/bad cop style.
>Write in option >When the hostage is compliant and interacting with the enemy, patch into their comms (with Mike's help?) and report an urgent major security incident at a different part of the station. Do whatever you need to do to make it sound convincing - make use of the names on the ID cards, threaten them in Norwegian (it might persuade them of its authenticity if they're the elite einherjars or scare them into complying if they're not), etc. Hopefully they leave to investigate it, but have the team take up defensive positions in the room if the plan fails.
Anonymous
Anonymous
Quoted By:
>>6205546 >Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) Kick the door Jorge!
Anonymous
Quoted By:
>>6205546 I want to commit a war crime by booby trapping the door or the hostage with a napalm grenade while we exfil through the airduct.
Anonymous
Anonymous
Anonymous
>>6205546 Too bad i guess. We arent doing anything in the personal quarters then, no search or interrogation. And the opportunity to trick the A.I. is out of the window. Loud then. I would have prefer it was done with an attack on our terms but, perfection does not exist. We will have to deal with that A.I. again in a few minutes. Might be best to go for its main servers. Of course surprise is lost by engaging this squad outside. We will be fighting a lot and soon, might want to adjust how we do it. If not ? Throw enough persians at the problem .....
>Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) >Write-in Tie the two hostages together by the arms. And grab their IDs and anything else they might have on their clothes. The two hostages should remain in the middle of the group, one does very much qualify has an Innie leader (Chief Technician) so it should be kept alive and captured.
I will not assume we do this automatically.
>Write-in Again, mark that ONI agent cell on the map HUD, it cost us nothing.
>>6205555 Tell me if I got it right quad anon. No judgement here on your plan only questions.
- Purple Team blasts this first security squad outside the Chief Technician room.
- Purple Team goes on offensive, and out of the personal quarters section of the asteroid station.
- Purple Team direct their attack towards the hangar, becoming the main distraction.
- Grey team instead goes for the command center
>>6204396 - And attacks it while Purple Team is the main distraction
- Grey Team takes the command center and shuts down everything for the AI. Grey Team begins to do the primary objective.
- Purple Team redirect it self after they are attack, toward the ONI agent cell
- Purple comes to aid Grey in case the command center is attacked, Grey opens airlocks in case Purple is attacked.
In which Team you want to keep the two hostages we currently have ? I assume not Purple since they are on the attack, but Grey. Or do you want to lock them somewhere here in the Personal Quarters section ?
Are you planning to actually go for the hangar, or you would turn around after the distraction ? The Hangar is likely one of the most external parts of this asteroid station. If they expect boardings they might expect them there. That means more Innies.
///
Objectives reminder
Primary Objective: Recover and Secure the insurrectionist communication logs
Optional Sub-Objective 1: Capture the communication stations' commanding officer and their command staff alive, for interrogation
Optional Sub-Objective 2: Leave the station and its communications array intact and functional, to hand over to ONI
Secret objective 1: [File Encrypted]
Secret objective 2: [File Encrypted]
(Might be saving ONI agent and capturing Innie dumb AI. Or collecting intel in general)
Anonymous
Quoted By:
>>6205547 >>6205546 >Mark down the location of the imprisoned ONI operative on the shared tactical map as a sub-objective before you engage the Security squad Adding this to my original vote. There is no reason not to, as the anon above said.
Anonymous
>>6205685 I propose we have the hostages knocked out, bound and hidden for extraction later if we are in a position too do so, if not simply leave them.
I suggested the hanger as it creates the impression we've already got what we came for and are seeking an out, but also because it'll make it easier for Grey to Void people for us when they take command. This'll be rough for everyone but we can do it! Fortunately corridors and narrow fight locales favour us greatly and limit numbers, so long as we keep moving no matter what
Anonymous
Quoted By:
>>6205705 Provided we tie them up well and put them well hidden, i am on board with leaving them behind here knocked out. If a write in is made for it.
I wouldn't want to simply leave them and for some other Innies that pass here to easily find them. An Innie leader is an Innie leader, and preferably i want that Chief Technician and her friend loaded in our shuttle later alongside anyone else we can catch.
I can understand the choice of the Hangar better now. Is certainly a good thing to abuse, if the security is more numeorous than us (they are, no doubt about it. No exact number, but by the number of major room/halls present in the Asteroid Station i am thinking its a rough few hundreds of total innies say between 300 and 500. And just a portion of those are trained security).
Then the issue is all on, Grey Team and what the Innie Leaders on the command center are doing. They are going to shift things around when they catch wind of one security squad going early in the grave, inside the personal quarters of the asteroid station. Its all depends on how reactive they are, how much on edge and how much they can either panic or control their fear. If nothing else the A.I. cannot help the Innies with any automated defenses or solutions, like emergency doors closing or turrets coming out from the floor and similar.
With this said, i am convinced in supporting your battle plan. Is ambitious but we have made ambitious plans before too.
>>6205555 >>6205546 I"ll support this battle plan
Anonymous
Thinking about it, meanwhile in space, when the Pioneer is done cleaning up star fighters and other attack craft of the Innies what are they doing ? Waiting nearby ? Capturing innies pilots in space ? Sending marines when we tell them we are done ? I wonder. If the Covenant actually arrive... nah. It wouldn't make sense mission wise for them to be engaged in battle with the Pioneer. Not immediately at first. They will go first for the Asteroid Station, the signals of the Innies where sent from it after all. After that the Pioneer, needs to be tracked and targeted by the Covenant. Which is not said and done. Even for aliens, this is still a solar system lot of space to cover. The Covenant themselves. What the hell are they sending. One ship. A fleet. An armada. All options are overkill of course. Thats the Covenant for you.
Anonymous
Quoted By:
>>6205546 >Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms (Sven shoots first. DC 12. DC reduced by 5 (from 17) through Quality: SPARTAN II . Progression Path: Bulwark + ODST Armor reduces likelihood of injury) Anonymous
>>6205762 I mean, they're probably smothering their outbound comms right now too. I imagine the electronic warfare capabilities of a 26th century vessel are fucking terrifying.
Anonymous
>>6205762 I dunno if it's been retconned, but I know early lore established that the Covenant are able to do in-system slipspace jumps with pinpoint accuracy (unlike humans who are imprecise and can be off target by hundreds of thousands of kilometers, which makes these manoeuvres too dangerous to usually attempt). So the Covenant could potentially be on top of the Pioneer in seconds if they wanted.
That said, I imagine the Pioneer may have some breathing room with this being an asteroid field and a lot of "hot" debris presumably floating around from explosions and destroyed space fighters, which may interfere with scans. The Covenant are probably more immediately interested in the asteroid base as well. Hopefully if they do come, it's just a corvette or something scouting. If it's anything bigger, we're going to have problems... Might have to lure them in somehow and set the base's reactor to blow, if that's possible, or have the Pioneer hit the station with a nuke or whatever their biggest bombs are while we slip out in the chaos.
Another problem we might have if they show up is that, to our knowledge, it's a first contact situation (unless they immediately fire on the Pioneer or the captured ONI agent is aware of the Covenant, we won't know immediately if they're friendly, neutral or hostile). I suppose we could always just default to what the Chief told us and shoot to kill when in doubt or request rules of engagement from the Pioneer's CO (the rescued ONI agent might even be an officer who we can ask, though Sven could still overrule him given his tactical command of the mission - John did that at least once to my knowledge).
Anonymous
>>6206162 Wouldn't it be funny for an ONI spook to not be in the loop about the Spartans and try to order around what they think is just particularly tall soldiers?
Anonymous
Quoted By:
>>6206167 It'll be interesting to see what type of spook they are if we successfully rescue them. There's surely a lot of amoral assholes, but there are also some that are decent enough like Watanabe, al-Cygni, Dare, Haverson, etc. If they've been extensively tortured, then they might be in a pretty bad state and just be thankful.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 03:27:22 No. 6206201 Report Quoted By:
Just a forewarning, I might not be able to write an update tonight. Ran some errands, picked up some liquid courage, and got ready to write some good old fashioned ultra violence, but currently I'm having some technical issues with my PC.
They shouldn't be too hard to solve, but may take awhile to sort out, and if I'm too tired to write after fixing the issue, I'll be putting it off till morning.
Figured I should tell you guys rather than being radio silent. Sorry.
>>6205520 Also just realized I forgot to mark down the 1 vote for making the AI switch Friend or Foe tagging. My bad
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 03:37:45 No. 6206205 Report Solved the problem <span class="mu-s"> Rebooting.....404TormentedCache, back online </span> Basically what happened is my PC shut itself down during a update and needed to be brute forced back on to restart the process. Took less brute forcing than I expected 12 Votes to Rack your shotgun, nod to Jorge, kick the door open and initiate combat on your terms L + 5 votes for F0nnMEoA's plan 2 Grab the spare hostage and, threaten or convince him to stall and distract the guards outside: L 1 vote for Persuasions/ faux report plan 1 vote for committing a war crime votes for tieing the Hostages together and patting them down 2 votes for marking the agent's location before engaging the security squad Close quarters combat initiated! <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20. DC 12. Best out of 3 </span>
Anonymous
Rolled 19 (1d20) >>6206205 oh cool
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 03:38:59 No. 6206207 Report >>6206205 and again!
forgot to mark the 1 vote for tying and patting down the hostages for IDs. Just keep fucking up
Anonymous
Anonymous
>>6206207 Don't sweat it, QM. You're doing fine. Take it easy, and congrats on the computer being easier to sort out than expected.
Anonymous
Quoted By:
Rolled 8 (1d20) >>6206205 Bonjur
Anonymous
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>>6206207 Dont worry about it 404
and thanks for consistently putting out high quality updates.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 03:48:07 No. 6206216 Report Quoted By:
>>6206206 <span class="mu-s"> Success </span>
And a cool 7 over Target number!
<span class="mu-s"> Proceeding..</span>
>>6206209 Luckily they've all been small fuck ups so far, and nothing major. And yeah, thankfully it wasn't as much of a pain in the ass as I thought it was going to be.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 05:17:18 No. 6206270 Report You turned to Jorge. He was shoulder to shoulder with you, ready to follow your lead. You gave the signal in the form of a quick nod, and with a measured and deliberate pace strode up to the door with shotgun raised. The rest of the squad found cover and firing lines. He marched step and step with you. Jorge could always be trusted to follow you through the breach first. You trusted him, not only as a soldier but as a brother. Daisy was right behind you, Jai had flipped over the couch to serve as cover from him and the other lesser armored members of the infiltration team and Nesta's hand was resting on the sheathe of one of her throwing knives just in front of it. You reached the door in three steps and without pausing, lifted up a leg to take a forth and planted the heel of your up-armored combat boot directly into the center of the door. It swung open violently, slamming into the outer wall and nearly shearing the metal from its mag-locked hinges. A target was already in sight, directly in front of you. A rebel soldier with a blackmarket, Military surplus rifle in his hands, aimed at the door. Sweat is beading on his pale brow, eyes hidden by a pair of sunglasses. Olive green combat harness with a spray painted Anarchy symbol. He scrambles to react, but you've already put a bead on his forehead, adjusting your aim minutely to make a clean kill shot. You pull the trigger as the others turn to face the door, faces paling and eyes nearly popping out of their skulls. The report of the shotgun is muffled by the padding of your helmet, but it'd be deafening without it, in an enclosed area like this. The enemy was close enough for the debris of his head being detonated point blank to splatter over your visor and chest plate. And close enough for you to grab his now headless body, the remnants of his lower jaw flailing as you hoist the corpse up to serve as a shield. Moving to the side and out of the door way, as the dead man's comrades get their heads out of their collective asses and start to open fire. You enter Spartan-Time, envision the equations of mass, velocity and direction drawing lines from the barrels of the insurrectionists rifles, predicting where their spray of bullets will land. You feel the impact of their shots as use the body as cover and one hand pump the M45 "ODST!" One, covered in the dead man's grey matter and blood roars in slow motion as he moves behind another doorway. The three who had been pounding their friends corpse with sustained fire, yelling, weren't so quick on the upkeep, blinded by fear and rage. Jorge cuts them in half with a precise stream of machine gun fire, lower than center mass, aimed at their unarmored midsections. Tossing the corpse at the nearest threat, the patrol of twelve already reduced to eight, you hustle forward as Jorge repositions and the man now pinned under the mangled body is put of commission permanently by a single shot curtesy of Adriana, before he even hit the floor. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 05:18:19 No. 6206271 Report >>6206270 One handing your shotgun, using your now free hand to unsheathe your Kukri knife, you fire off the shell you just pumped into the chamber, and critically wound another rebel by blasting out his kneecap. And as you step past him, leaving him to crumple down the side of the wall, Daisy puts him out of his misery as she joins you and Jorge in the hallway. One of the six still standing, falls to a marksman position and tries to land a headshot on you as you close in on him, as bullets ricochet and ping off the corridors walls. Time slows to a crawl as you see the imaginary lines and propulsion vectors of the unfired bullet drawn out in the space between you and him.
That is model of rifle fires a free shot burst. Rush forward, duck to the side, take his dominant hand. You follow through the steps of your plan perfectly, bullets scouring the top of your helmet and bouncing off the pauldrons of your ODST BDU. The man's rifle keeps firing as you sever his arm just above the elbow. Amid all the gunfire, there is a sudden fwooshing noise followed by a wave of heat. An arc of burning napalm flies through the corridor. The smell of burning hair and flesh fills the space as the unfortunate sons of bitches who stepped into Nesta's firing range struggle to put out the fire and only end up spreading it the more they try to pat it out.
Boot raised above the head of the disarmed insurgent, preparing the deliver a fatal stomp to his spinal column, something charges you from the side. Or rather someone. Not one of the station's guard. But a threat none the less. You step to the side and circle around the ambusher, avoiding the thrust of the knife in their hands with ease, and holding your shotgun by its pump back hand them into the wall. There's a crunch, and they don't get back up.
Your mind catches up with your instincts, and you see that the fighting has finished. It was brief, but bloody. The rest of the squad had mopped up the other three enemy combatants and don't waste ammunition on the two Nesta set on fire, who roll around still burning even as the automated fire suppression system kicks in. But they'd left one. The one who'd alerted the whole of the crew hunkering down here of the presence "ODST". Who had cowardly hidden inside a non combatants domicile. You breathe out, repressing the shock of having killed several people even though you knew rationally rationally you know they would have gunned you down without hesitation. It was what you'd been trained to do, but actually ending a life was different than being taught how to do it or watching holographic recreations of soldiers be cut down in swathes charging a machine gun nest. These were the first men you've killed, and you did it just like the chief had ordered, without hesitation.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 05:19:19 No. 6206272 Report >>6206271 It was easier than you ever imagined it would be. Even though, unlike Carris or John or the others who had "training accidents", you made your first batch of kills intentionally. And it was only after you'd carried them out that you felt anything. But not guilt or shame. This was your duty, and there'd be much more of it in your future. But still, actually killing people felt...strange.
You didn't dwell on it, and silenced the screaming man at your feet with a flick of your Kukri, nearly severing their head as you cut their throat. Raising a fist, you pulled two fingers from it and motioned in the direction of the door the last armed guard had retreated into. Nesta walks up to the door. There's a sequence of pings as a hail of bullets deflected off her armor, and then a flash of light and another wave of heat.
Whatever was in that room was completely incinerated in the five seconds of a sustained, high intensity stream of fire she released through the door way. Couldn't be too careful. Any of the crew were now potential combatants or threats. An untrained crewmember rushed and tried to stab a fully armored "ODST". Who was twitching on the ground. Seems you'd severed their spine. Poor bastard.
"Don't waste ammunition" You order, noticing daisy moving to put around in the back of their head. She raised her rifle and let off a shot over your shoulder. A body thudded to the ground behind you. Fucking Innies. An entire patrol of their actual soldiers couldn't so much as slow your team down, and they thought they could sneak up behind you and be a hero? Jackass.
"Stay alert and on the move, we're now deep in enemy territory. Like the Chief said, shoot first and shoot to kill" You order, eyeing Jorge as you notice he's acting weird, just standing in the middle of the corridor, head hanging. Poor guy, he had one of the biggest hearts of the Spartans "Jorge? You okay pal?"
"I'm fine. Just...never killed someone before, Sir" he answers, snapping to attention, and turning towards the dent you'd created in the wall by backhanding the knife wielding assailant into it
"None of us have, except maybe Jai or Nesta and we didn't bring Carris or John along. Can't be freezing up like that" You say, pumping your shotgun and scanning the hallway. None of the occupants come out to challenge or throw their lives away trying to assault your squad in vain. The only sign of their presence are muffled sobs and the dots on the motion tracker now backed far into the corners of their room
"It won't happen again" He reports, shoulders rising as he takes in a deep breath to center and compose himself "The shock has worn off already"
You nod, and signal Jai to check the nearby rooms out of range of the motion tracker for anymore rebels wanting to throw their lives away. The thoughts you had when the fighting had stopped bubble back up again, and it was impossible not to recognize how coldly you'd done all of it, but this was reality. And your duty.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 05:20:22 No. 6206274 Report >>6206272 And you didn't waste another moment reflecting on it, lingering nagging feeling aside. It had only been a brief scuffle, nothing more. All that mattered in the end was that your team had won it. Not that you had any doubts that they would. Spartans were more than a match for barely trained rebels. Or...completely untrained rebels. You tore your eyes off the one you'd crippled as easil as you'd have swatted a fly.
No reason to dwell on it, you repeat to yourself until it sticks.
>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) >Grab the Chief Security Technician and secure any other important personal in the quarters and take them as hostages >Focus on the main objective and double time it towards the command center before the rest of station security can regroup and retaliate [Path Difficulty: HEROIC: First DC: 24. +2 Quality: SPARTAN-II, +7 Fire Support (Jorge, Nesta, Shika, Daisy, Jai, Mike, Adriana. Path Difficulty Lowered from Legendary to Heroic due to Quality: Spartan) >Create a diversion for grey team by fortifying the crew cabins and luring the rest of the stations' armed forces to it [Path Difficulty: EASY. First DC 12. +2 Quality: SPARTAN-II, fire support +3 (Jorge, Daisy, Nesta) ) >Write in option Anonymous
>>6206274 >>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) No reason to take a defensive position just yet. Anyways, all their attention is gonna be focused on us as we're the "ODST"s that shitheel was screaming about, so we might as well use that to our advantage.
I'm also pretty sure that the ONI operative's life is on a rapidly advancing timer now that our presence is known.
I'm also recommending mandatory psych evaluations for everybody involved in this op after it's over. Nobody's acted out of line just yet mind you, but killing weighs on you just the same, regardless of how well you're able to choke it down in the moment. Anonymous
>>6206274 >>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) ! What was that noise?
>>6206277 I'm sure Daisy wanting to not let people die isn't a sign of empathy for her enemies that will lead her to feel immense remorse over time. Nor is Jorge's introspection over the nature of conflict and killing going to give him some sort of savior complex or anything. It'll be fiiiiine.
Anonymous
Quoted By:
>>6206280 >let people die Suffer I meant. I think I might be stupid, guys.
Anonymous
Quoted By:
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Anonymous
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Grabbing the spook will be a good distraction for Gray team. Also, 404, how do you determine DCs? I'm confused if that DC of 24 is even attainable without I'm assuming a nat 20..
Anonymous
Quoted By:
>>6206274 First kills. Ice cold. Nice update.
>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Anonymous
Quoted By:
>>6206274 >>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Anonymous
>>6206284 Well we'd only need to roll a 15 to pass that DC, since we'd have a total +9 modifier.
Anonymous
>>6206274 Ok here is the Plan
>Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) >Write in addition 1) Give grey team the hostage head technician to get through anything they can and swiftly using her sec-clearance, if she even so much as shows signs of compromising them; Death.
2) Lay a simple trap in the area we're leaving by using string or wire anything possible and grenades taken from whatever and whomever, pull the pins and wedge them between things or under the bodies of the fallen. It will slow enemy movement and make them think we've bunkered down
3) Take the Security teams radio "ODSTs! Hold up in the" then let it go dead.
---
Fuck you Innies
Anonymous
>>6206288 Ah, I've been assuming that any situational/trait bonuses we got have been dropping the final DC and not stacking onto our roll as mods.
Anonymous
Quoted By:
>>6206291 >>6206274 Supporting these write-ins. War crimes are encouraged.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 05:46:03 No. 6206296 Report >>6206284 What
>>6206288 but its pretty in-depth, I weigh several factors and try to imagine how hard the action would be as a baseline, than adjust it based on circumstances and Sven's ability/ any back up he has around, adding modifiers negative or positive and noting if a certain quality/ AP lowers the DC signifigantly on its own/ as a passive effect *Which is why Quality: SPARTAN-II has lowered DC and given a positive modifier into two different occasion, already
Which is why rushing the bridge is at 24. Because it'd be impossible for any ordinary or even elite soldier to do it, even with back up. But Sven is a godamn Spartan, and he has Seven other Spartans backing him up, so while the DC remains high, the positive modifiers/ Skill boosts make it possible to achieve, since it isn't that its easy (Which is what lowering the DC would've shown), its just that a group of Eight Spartans is an extremely effective fighting force even when sent up against the best soldiers the insurrection could spare to defend the station.
>>6206292 They can do both actually, generally if it lowers the DC, I'll mention it and it'll be because the Quality or skill makes the course of action easier/ less challenging innately , but if its a modifier its because Quality/ circumstances give an advantage against a harder situation rather than making accomplishing whatever you set out to do, easier.
Kind of redundant I'll admit, but it makes sense to me.
And in the case of "Charge the bridge" or "Rush the cell block" Spartan-II adds a modifier rather than lower DC because...well you'll see. Don't wanna spoil who you'll be meeting down those paths
But it lowered DC for massacring the patrol instead of giving a fat positive modifier, because Spartan training and augments makes tearing apart some innies in close range much more easily done.
Anonymous
Quoted By:
>>6206296 >Kind of redundant I'll admit, but it makes sense to me. Whatever works, and this seems to. I'm just used to being a smooth brain and being told to add it to rolls. Thanks for the explanation, I'd been wondering about it since the first thread and couldn't find if you'd explained it or not yet.
Anonymous
Quoted By:
>>6206274 >Focus on the main objective and double time it towards the command center before the rest of station security can regroup and retaliate [Path Difficulty: HEROIC: First DC: 24. +2 Quality: SPARTAN-II, +7 Fire Support (Jorge, Nesta, Shika, Daisy, Jai, Mike, Adriana. Path Difficulty Lowered from Legendary to Heroic due to Quality: Spartan) Anonymous
>>6206291 +1
Also, this being an asteroid base, I'm assuming that there's a lot of isolated corridors leading away from a central pathway. Would it be possible to just collapse the path to and from some of those corridors as we move towards the holding area?
We could trap some innies so ONI can come nab them later.
Anonymous
>>6206291 I'm assuming Gray Team + Shika are going to be running at top speed as well as moving through maintenance corridors, vents, etc., using their lighter body armor to its maximum potential. A hostage wouldn't be able to keep up with augmented supersoldiers. It'd probably help in some ways, but I think it'd end up being more of a liability. I'm more inclined to just trust Mike to handle anything security related on their end.
I like the booby trap idea though. Do we have any anti-personnel mines or tripwires? We might even be able to set something up strategically at choke points as we head to our objective to add confusion and discourage attacks from the rear.
Anonymous
>>6206322 >We could trap some innies so ONI can come nab them later. Something ONI isn't looking for more mouths to feed and bodies to dispose of on their own time.
The only people worth capturing on this station are the top brass and maybe one of those surly nords.
As for the traps...we have grenades and wire. Should be more than enough to give the response team that rolls through a nasty surprise.
Anonymous
>>6206323 We got eight napalm grenades.
>Nesta and you both took four napalm grenades each, secured to the belt of your combat armors. Everyone else took flashbangs. Shika took two of them and two smoke grenades. Jai planted an explosive charge when we were breaching the entrance, but I'm not sure if he have any left.
>>6206325 You never know what they could get out of interrogating the random rank and file. Plus, it's not like it'll be hard to dispose of the body. We're in space, just throw them out the airlock and let them disappear into the unknown.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 02 Mar 2025 07:30:47 No. 6206328 Report >>6206327 >And both you and Jai took a "Damage Pack", a backpack filled with enough C12 high explosives to blast a hole in three meters of battle ship plating, Anonymous
Quoted By:
>>6206328 Sweet. We can blow everything up except the Comms and the bridge.
Anonymous
Quoted By:
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) >>6206291 these write ins have my support as well
Anonymous
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy I recon by doing this choice we are automatically putting that cell on our HUD map.
Shit there might be other important Innies here in the personal quarters, its that what the second option is saying ? Damn. What if we knock them all out and tie them up here ? More hostages would slow us a bit but we have them with us if nothing else.
>>6206291 Support this write in. Provided the Chief Technician is well tied up. Knock out her friend though.
Anonymous
>>6206415 The AI is going to come back online in a few minutes and their forces won't remain disorganized forever. We're probably going to be in trouble if we don't move ASAP.
Anonymous
Quoted By:
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Anonymous
Quoted By:
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) Anonymous
Quoted By:
>>6206426 Fair judgement. Grey Team has only a small window of time.
Maybe we can see about finding more of those leaders later. Or no. Maybe they will be too scared to move ? who knows.
>>6205842 It likely his
>>6206162 They could and have that capacity but that would be just an end of the Pioneer right there and then. Same for the Spartan teams. It wouldn't create a challenge.
The asteroid field is a small saving grace. The debris might be too little for cover a halberd destroyer like the Pioneer. Maybe a distraction.
If its anything more than a corvette the Pioneer would be in a big problem, a corvette is still dangerous too. I think they are coming for the Asteroid Station regardless due to the signal it had sent. Blowing the place might not do much to their ship. But it should kill all the boarding parties they might send inside.
It would be first contact in theory. Maybe things change around with what the ONI agent might say, or what the data found in the comms sent by Innies says.
Anonymous
Quoted By:
>>6206274 >Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. [Path Difficulty: HEROIC. First DC: 17. +2 Quality: SPARTAN-II. +3 Fire support (Jorge, Nesta, Daisy) ) 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 03:21:37 No. 6206866 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back online </span> 12 votes to Trust Jai, Shika, Mike and Adriana with the Missions priority objective, and create a distraction by leading Jorge, Daisy and Nesta in an all out assault on the holding cells. L + 6 votes for 7TNY7VLC 1 Vote to Focus on the main objective and double time it towards the command center before the rest of station security can regroup and retaliate Well, obvious winner this round. Sven's getting tactical again, and your half of the squad is going to be on distraction duty. Lets see how it works out, and the write in additions are getting into the update <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+5. DC 17. Best out of 3 </span>
Anonymous
Rolled 7 + 5 (1d20 + 5) >>6206866 blammo
Anonymous
Rolled 12 + 5 (1d20 + 5) >>6206866 Inb4 nat 1
Anonymous
Rolled 6 + 5 (1d20 + 5) >>6206866 ez clap
Anonymous
>>6206867 >>6206868 >>6206869 Whew... barely clinched it.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 03:29:30 No. 6206871 Report >>6206868 <span class="mu-s"> Success! </span>
By the skin of sven's teeth!
<span class="mu-s"> Proceeding...</span>
Anonymous
>>6206870 >>6206871 Looks like resistance is a bit stiffer than expected.
Anonymous
>>6206870 John got shot on his first mission. Sven's doing pretty good!
Anonymous
>>6206877 Fucker. You jinxed it.
When Sven critfails, it's on this guy.
Anonymous
Quoted By:
>>6206879 Purple Hearts for everyone.
Anonymous
Quoted By:
>>6206874 It's them viking innies.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 04:25:38 No. 6206899 Report "We're splitting the team" You explain before you can slip and get distracted again, mission wasn't the time for distractions. Needed to be decisive. "Six, you're in charge of Squad Thistle, take one hundred and eight, one hundred and twenty, and one hundred and eleven. Keep the heat off of Squad Violet while we come to do what we were dropped here to do" You say, purposefully speaking to be heard by the hostages and civilians, to sow disinformation among the enemy ranks, before switching back to a secure communication channel "Jai, your half of the team will pursue the primary objective and play baby sitter, while mine kicks the hornets nest Command wants their officers alive and she might be useful. But if they give you any trouble you know what to do to her" "Orders heard and received, Squad Leader" Jai's answers, giving a nod and playing the role of mysterious ONI agent well "Thistle, move out" You wait until they drag the squirming Priti Khanna out of sight and away from the dorms before giving your next set of orders "Boobytrap this corridor, we don't have any conventional explosives, but napalm will work just fine" You say, motioning to the furniture lining the hallway and the corpses you've made. Four should be enough. While Daisy and Jorge hold the perimeter, you and and her take two grenades of the four you brought each and prime them to explode when disturbed with wire pulls or by taking out the pin and wedging them under weight. It'll create the illusion that you've fortified this area and are hunkering down, at least for a wave or two of defenders. Then, the finishing touches of your plan. You tear the radio from one of the bodies laying on the floor, and turn it on, lifting your helmet just enough so your voice won't be muffled through it and give away the trick "ODST!" You shout into its transmitter "Hold up in the!" Then you cut yourself off by tossing the radio to the ground and stomping it to pieces "You're one treacherous slimy bastard, Violet one" Nesta compliments, before you give the signal to move out, triple time and designate new coordinates for your destination. The holding cell on board the station, where the ONI agent may still be found. That's a believable enough primary objective and should act well as a smoke screen of the actual goal of Operation: DARK FOREST. And with the talkative security tech following Jai's party, your fake plan should leak pretty quickly, and make this distraction of yours all the more effective. Sprinting through the station, you meet no resistance for the first few section changes and corners, running unchallenged down the hallways towards the cellblock until, as you reach a junction where four corridors meet... "HOLY SHIT, THEY ACTUALLY SENT ODST!" "IS THAT A..." "Flamethrower, yes!" Nesta practically purrs as the first armed personal to have the bad luck to run into your squad get does in a concentrated stream of napalm over their heads as they dived for cover. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 04:27:20 No. 6206901 Report >>6206899 "Fuck fuck!" one of the amateurs roar as you, Jorge and daisy open fire on the lucky ones who didn't get coated in deadly layer of high adherent Napalm, bullets flying and whizzing past you or glancing off the armor plates of your borrowed suits "Someone! We need reinforcements! Call in the psychos from New Noregr! This is higher than our pay..."
"Pop" Daisy remarks, cutting off the only one to keep a cool head with a well placed bullet. The other elements of the response team fall into complete panic. Seeing a few of your buddies get doused in fire and then immediately losing your CO, tends to have that effect even on well disciplined troops. It doesn't take longer than a few moments after that to mop up the rest of the rebel squad.
Leaving the bodies where they lay, Squad Violet continues its charge towards the prison block, until the second, more organized response from the defenders gets in your way. And you come face to face with the Einherjar unit, as they charge down the corridor, while the station's original security force sits behind ramshackle cover of desks and overturned filing cabinets.
They cover their winter camo fatigues with more and better quality armor plates than their station security counterparts, they're covered in warpaint and tattoos, and are covering their faces with bone or metal masks, styled like skulls or Varangian guard helmets. And all of them are equipped for CQC.
And as you swing your shotgun and nearly sever one of their hands with an unaimed shot, you realize they're also, like the berserkers of ancient history, on some kind of combat stimulant or narcotic, because the one whose arm you turned to mince meat keeps running at you, blood spurting from his ruined hand, and blue eyes wide and piercing. Screaming "Skeggöld, Skalmöld" as he raises a battle axe and leaps at you, seemingly unaware that he's even lost his other hand. You drop your shotgun. No time to reload it. Had to employ CQC. You'd retrieve it after the frenzied Einherjar were out of the picture.
<span class="mu-s"> Current Success in Combat. 1 </span>
<span class="mu-s"> Opponents to beat...a lot </span>
<span class="mu-s"> Squad Violet: Sven, Jorge, Nesta, Daisy, all uninjured </span>
<span class="mu-s"> Squad Thistle: Jai, Mike, Adriana, Shika, all uninjured </span>
<span class="mu-s"> Please roll 1d20. DC 16. DC lowered by Quality: Giant and Quality: Spartan-II by 7 (down from 23). Sven is armed +2, Sven has a higher brawler rank +2, +1 Bulwark. -2 your enemy is armed. Negative modifier for being outnumbered in CQC+ fighting armed opponents negated due to Brawler rank, Qualities and backup </span>
<span class="mu-s"> Total Bonus to next roll +3 </span>
<span class="mu-s"> Jotun's rage can be activated (Once per combat) </span>
<span class="mu-s"> Please roll 1d20+3. DC 16. Best of 3 </span>
Anonymous
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 04:30:36 No. 6206904 Report Quoted By:
>>6206901 Ah, made a mistake in the modifier round up. It should be -2 you are under fire, rather than -2 your enemy is armed. Since that penalty was negated entirely this round
my bad
Anonymous
Quoted By:
Rolled 19 + 3 (1d20 + 3) >>6206901 Anonymous
Quoted By:
Rolled 13 + 3 (1d20 + 3) >>6206901 >>6206902 Fuck messed up my roll
Anonymous
Rolled 1 + 3 (1d20 + 3) >>6206901 Let's see if this works right
Anonymous
Quoted By:
Rolled 5 + 3 (1d20 + 3) >>6206901 This is time for a spell. I cast fist.
>>6206902 Good roll, kek
Anonymous
Anonymous
Quoted By:
>>6206907 Sorry guys, looks like Mr. Skeggold will cleave our helmet
Anonymous
Quoted By:
>>6206907 >>6206879 The prophecy is true.
Anonymous
Quoted By:
>>6206907 >>6206879 The dice gods have spoken
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 04:35:55 No. 6206915 Report Quoted By:
>>6206907 <span class="mu-s"> Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! </span>
Critfail and 12 under Target. Fortunately, Sven is armored and a super solider. But still, this is going to sting a little
<span class="mu-s"> proceeding ...</span>
Anonymous
>>6206907 Don't worry about it too much, d20s are schizo. We'll get a nat 20 in the next few rolls I'm sure.
Anonymous
These dudes are just lucky the Spartans have pretty much just taken the training wheels off after the augments. Give it a couple months and super fuck juice or not these guys wouldn't be able to touch a Spartan.
>>6206917 We will get a 12, a 17 and a 13. Let's go gambling!
Anonymous
>>6206917 You're gonna get us jinxed again...
Anonymous
>>6206919 >Let's go gambling! It's all in the feet.
>>6206920 Good. The crit fails will continue until moral improves.
Anonymous
>>6206910 "Lol." Fucker, you're the one that jinxed us - you are on time out. NEVER roll again this battle please and thank you.
Anonymous
>>6206921 >It's all in the feet. Funny you should say that, I half expect this guy to get his chest kicked in when Sven is swarmed by a few of these coked up goons. Unfortunately for them, the extra strength and immunity to pain does not increase their actual durability. Even offhand movements from a Spartan should be a limb-breaking affair for them. Only their armor saving them from actually suffering instant crippling.
Anonymous
>>6206923 Hey, I'm rolling pretty well though. And these innies are clearly on rumbledrugs, so a critfail here kinda makes sense.
Anonymous
Quoted By:
>>6206925 I won't lie, the gap in ability between a fanatical Viking on PCP and a 14 year old Spartan fresh from the most traumatic experience in their life does seem a little small for my liking.
Anonymous
>>6206923 Don't try to frighten us with your sorcerer's ways, Lord Anon. Your sad devotion to that ancient religion has not helped you conjure up the stolen nat 19, or given you clairvoyance enough to predict our next critical hit.
Anonymous
Quoted By:
>>6206930 Truer words have never been spoken. The whims of the dice are not subject to the predictions of any mortal man. To assume otherwise is ignorance, to act on that assumption is folly.
Anonymous
>>6206907 God damn it, You ruined our streak. Now fucking John is gonna be less hurt then us in his first op.
Anonymous
>>6206936 Look on the brightside, John just got a dinky gunshot wound, we'll be getting a whole battle axe wound.
Anonymous
Quoted By:
>>6206938 For a guy whose talent is "I am lucky", getting hit at all in a way that leaves a mark is a horrible showing. Compared to the guy whose talent is "BIG" at least.
Anonymous
>>6206936 I'm less concerned about a wound and more concerned about a suit breach. I hope we did bring something for that.
>>6206938 John and Sven can compare scars and Purple Heart medals with the Chief after this.
Anonymous
Quoted By:
>>6206930 I find your lack of faith disturbing.
Anonymous
Do you guys think these berserkers are alreayd on rumbledrug, or is this just normal combat stims?
I'm pretty sure the innies didn't start using rumble until they learn about what the Spartans really are.
>>6206942 >Chief is proud >Halsey is horrified Anonymous
Quoted By:
>>6206949 >I'm pretty sure the innies didn't start using rumble until they learn about what the Spartans really are. It's reasonable to assume some extremist groups had something like it before they found out about the Spartans. Could also just be some good ol' fashion meth.
>>6206924 Can't wait to get our armor in a few months so we can just plow through people like a bulldozer.
Anonymous
Quoted By:
>>6206949 It COULD be a genuine blood-rage, but my money is still on rumbledrugs. Something tells me these Viking cosplayers are ballsy enough to use them even without knowledge of the Spartan program.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 05:17:07 No. 6206953 Report You reached to counter and draw the Kukri strapped to your shoulder pad, watching the Viking wannabe move in slow motion and stepping back to create an opening. But realized a second too late he was just a distraction. Not all of the Einherjar are hopped up on a mystery cocktail of drugs. He and the ones in frenzy, are fodder. The ones right behind them, shotguns and rifles aiming through their own comrades, are the actual threats. The ones who came sprinting over the ramshackle fortifications and barriers, are just there to get in the way. As you switch from moving to block the wild swing of the Einherjar in front of you, to try to get out of the line of fire, they lunge and you feel the impact of their axe deflecting off of the armored pad on your right shoulder. You drop your Kukri from the sudden impact. You drop your Kukri. "OPEN FIRE! OUR BROTHERS WILL AWAIT US IN VALHALLA! DO NOT MOURN THEM" And the other Einherjar start shooting, through their own allies. The one who had leapt at you is hit in the throat. Blood gurgles from his wound and he takes one last, swing at your legs as he collapses. And his eyes. The look in his eyes...its inhuman. The breath is knocked out of your chest as the Einherjar focus their fire as the fodder they sent ahead that weren't shot in the back by their own team try to dogpile on top of you, armed with knives, entrenching tools, axes, and pieces of pipe wrapped with duct tape to be used as crude cudgels. If it wasn't for your augments, even with your natural strength and size advantage, they'd have succeeded in dragging you to the ground. Or at least pinning you in place for long enough to slip a shiv through the armor plates of the ODST BDU and through the bodysuit. Kevlar would only last so long at the hands of a trained soldier hoped up on so many stims they're probably tearing their muscles apart trying to claw off your armor <span class="mu-s"> Quality: Maverick and AP: Grenadier interaction </span> But, there was a certain quality of the armor you were borrowing. The heat resistant coating. It was actually something you'd accounted for, and why you'd brought napalm grenades with you. You wouldn't burn. But these assholes certainly would. Napalm was nothing compared to an orbital drop You tear a grenade from your belt, thrust your arm away from you and prime it as bullets tear through the bodies clinging onto you, impacting hard despite losing most of their velocity on their journey through the doomed Einherjar. You drop the grenade to save your hand, and watch as it erupts and sprays around you. Your vision is filled with fire. And you throw off the dead, burning weight and lock eyes with the son of a bitch who sent his men to die as an opening move, visor glowing from the fire stuck to your bodysuit and the plates covering it. You hear the fwoosh of Nesta's flamethrower, the roar of Jorge's Meat-Chopper, and all the other varied reports of the firearms being used by both sides of this almost literal firefight
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 05:20:11 No. 6206954 Report >>6206953 And charged through the fire, over the burning corpses and still dying Einherjar flailing and twitching as they burned to death and had the oxygen stripped from their lungs from the heat. You were going to rip his head off.
"Hah! Are you Surtr's son? !" He laughs and you see the look of confidence behind his mask falter as he sees that the flames clinging to you are doing nothing to you and realizes that are shrugging off the bullets that hit the plates protecting your vitals
<span class="mu-s"> Current successes in combat: 1 </span>
<span class="mu-s"> Sven is on fire and injured. Damage taken reduced due to Bulwark rank 2 and ODST BDU, and prevent Sven from being wounded </span>
<span class="mu-s"> Squad Violet: Jorge is lightly injured, Nesta and Daisy are uninjured. Squad thistle: Jai, Mike, Adriana and Shika are uninjured </span>
<span class="mu-s"> Modifiers: Sven is on fire. Giant +2, Bulwark +1, Brawler +1 (reduced due to skill of opponent), +4 Spartan-II, - 2 opponent has back up [modifier reduced due to brawler rank 3, -2 opponent is armed </span>
<span class="mu-s"> Total bonus to next roll, +4 </span>
<span class="mu-s"> DC is reduced by intimidating display (Being covered in fire), SPARTAN-II and GIANT Qualities, and covering fire </span>
<span class="mu-s"> DC 17 </span>
<span class="mu-s"> Please roll 1d20+4. Best of 3 </span>
If you feel the need to, remember Jötunn can be used to get a +1d4 bonus that reduces by 1 each round after
Anonymous
Rolled 11 + 4 (1d20 + 4) >Sven douses himself in napalm to kill a bunch of berserkers Metal as fuck.
Anonymous
Rolled 6 + 4 (1d20 + 4) >>6206954 >Modifiers: Sven is on fire. This is fucking metal. Now watch this drive.
Anonymous
Quoted By:
>>6206954 >If you feel the need to, remember Jötunn can be used to get a +1d4 bonus that reduces by 1 each round after I keep forgetting that's a thing kek
Anonymous
Quoted By:
Rolled 10 + 4 (1d20 + 4) >>6206953 This is so rad. Really living up to the dragon name.
>>6206954 Cam on.
Anonymous
Well lads, at least we didn't get a 1.
Anonymous
>>6206955 My greentext didn't work and my post didn't link. Shit's fucked. Cursed dice.
>>6206956 We might want to use it next round.
Anonymous
Anonymous
Quoted By:
Rolled 8 + 4 (1d20 + 4) >>6206954 Going for the 1/400 chance double nat 1
>>6206955 >Sven douses himself in napalm to kill a bunch of berserkers Oh hey, we could actually use the Halo 3 flamethrower without killing ourselves via enemies charging while on fire
Anonymous
Quoted By:
>>6206954 Use the ability to force a pass in all likelihood
Anonymous
>>6206959 Well if we used Jotunn and rolled anything other than a 1 we'd pass this thing. But we have to declare it before rolling, right?
>>6206960 Eehhhh the ONI spooke has DEFINITELY been executed by now. No reason to really advance further.
Anonymous
>>6206954 Any chance we can retroactively use Jotunn, 404?
>>6206964 Still need to make a distraction for Gray team.
Anonymous
>>6206953 >"We're engaging the ODSTs, having trouble with the big one! Copy?" >"We read you, just keep 'em busy while we-" >"HAN BRENNER! JÆVLA HELV-" >cut to static >>6206964 We still gotta check to be sure. I wouldn't be surprised if they were more concerned about the squad of ODSTs to remember to kill their hostage.
Anonymous
Quoted By:
>Logi is a jötunn and the personification of fire in Norse mythology. jötunn right now would be pottery
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 05:32:41 No. 6206969 Report Would you guys like to activate Jötunn active effect, and have Sven call up a surge of Adrenaline/ Battle fury? Depending on the result, it could turn the failure into a success. Just will need to roll 2 or higher.
>>6206964 >>6206965 It can be, or you can also retroactively do it if the circumstances make sense. figure that's fair since it is a burst of adrenaline/rage . And this does feel like one of the situations that activating it would make sense
Anonymous
>>6206969 I say yes.
I beg the dice to not give us a fucking 1
Anonymous
>>6206969 Let's go gambling
Anonymous
>>6206969 Please and thank you. We probably should have done it with the rolls.
Anonymous
>>6206965 >Still need to make a distraction for Gray team. They'd remain in contact and follow us. Likely also try to cut us off wherever we go.
>>6206966 >I wouldn't be surprised if they were more concerned about the squad of ODSTs to remember to kill their hostage. Who's really scared of some helljumpers, anyway? They're just currently one of the most elite fighting forces at man's disposal. No biggie.
>>6206969 I mean I'd be down for it. Just to quote an inverse Joshua Graham. "I survived because the ice within was colder than the fire without."
Anonymous
Quoted By:
>>6206973 >Likely also try to cut us off wherever we go. Either way we should get down there to confirm if they're dead or not. No point to prematurely fuck off and guarantee them getting killed.
Anonymous
>>6206969 We ARE on fire and just got our shit rocked bad enough to drop our fucking kukri, so I can definitely see Sven getting a burst of adrenaline.
Anonymous
Quoted By:
>>6206969 yes that sounds like a good idea
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 05:45:22 No. 6206979 Report >>6206970 >>6206971 >>6206972 >>6206973 >>6206975 Alright, I've taken the liberty to make the roll myself and grabbed one of the D4s I own (One made out of horn) and rolled it while refilling my cup of liquid courage (Rum and coke)
+3 from Jotunn's rage is retroactively added to the roll
>>6206955 making this 15 turn into a 18 and thus a <span class="mu-s"> Success </span>
One over the target number
<span class="mu-s"> Proceeding....</span>
Anonymous
Anonymous
Quoted By:
>>6206979 >(One made out of horn) What kind of horn? Narwhal? Har har
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 06:28:47 No. 6206992 Report Quoted By:
Mood Music:
https://youtu.be/xWRjpTVCFhA _
You can feel the heat of the flames beginning to reach the surface of your skin, sweat pouring down your arms as jolts of pain ripple throughout your body. Maybe one of the sacrificial lambs got lucky and slipped a knife through your armor, maybe the kevlar has failed and you've got a bullet in you. It doesn't matter. The cold rage coursing through your blood, carrying a surge of adrenaline, was more than enough to endure the pain and cooking heat baking you inside of your armor. The fury you threw yourself into was controlled and focused, and directed at the leader of the local Einherjar. He just grinned under his goat horned helmet, as you ran through a hail of gunfire from both sides, completely unarmed.
He lifted his pistol and fired a sequence of six shots as you closed in, the backup at his sides doing the same as you rushed towards them
"En Rask Jævel" He shouts, missing his shots and struggling to keep you in his sights as you close in, moving as a blur "er det menneskelig!?"
He kept firing, wincing as he felt the heat of your approach. His magazine went dry, he threw his sidearm at you, cursing as the rest of the defender's behind him, not realizing it'd take a long time for a little thing like Napalm to cook through ODST armor, focused their attention and fire on the rest of your squad.
"Skalmöld!" He yelled dryly, drawing a sword and crunching down on a pill held between his teeth, his eyes nearly burst out of his skull and he and the other Einherjar beside him throw themselves at you. But there's is a wild fury. Your rage is tamed. Controlled. Calm.
You dodge his first few swings, holding your flame covered arms in a boxer's stance as the officer and his pals try to surround and overwhelm you, without catching on fire themselves. He lunges. You switch stances, watching him move in slow motion, as the other four in his posse try to tackle you and pin your arms. Borrowing a move from Capoeira, you flip to avoid their attacks, singing them and dousing the nearest two with flecks of still burning napalm thrown into the air in a wide crescent following your acrobatics. Rolling, you move around his side, his eyes follow you, a froth building over his lips as you create a closed circle with the trail of napalm left behind by your summersault.
Charging, he puts both his hands on the butt of his knife, aiming it for your unarmored side and your kidneys. You deflect it with a palm strike. He breaks his nose against your visor. The streak of blood boils and temporarily blinds you before your HUD adapts You kick him away, leaving a burning boot print on his chest. He smacks his chest and roars and comes at you, adjusting his knife grip for rapid fire stabs. You respond with a series of punches probing punches, blocking his strikes with the armor on your arm He snarls and slashes at your throat.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 06:33:50 No. 6206993 Report You catch his arm, standing over him, heat and fire transferring from your gloves making him howl in pain. You snap his wrist. The bone protrudes. The skin blackens under your grip. You twist again, snapping his arm's bone at the elbow. And then you pull him in as he wails, dislocating his arm and dragging him into a lethal bear hug. Lifting him off the ground as he kicks and headbutts you, breaking his teeth to bite your throat, you hold him aloft for the other rebels to see and squeeze with all your strength. The pressure kills him before the flames do, as you crush his ribcage and shatter his bones, and drop him to the ground in a heap, blood bubbling out of his mouth. And take his knife, deflecting the blow of the next Einherjar who charges through the flame, trying to replicate your burning man feat. You circle around him, grab his mask and bury the knife through his throat and drag it, kicking him to the ground and tripping the Einherjar trying to get behind your flank. He pulls a grenade. You prevent it from going off by crushing it and his hand under your foot, stomping and breaking the detonation mechanism. His skull follows as you raise up your foot and stomp down again There are still Einherjar surrounding you, drugged up, the sober ones having retreated behind the barricade. And the defenders in cover are training their rifles on you. And you are still on fire, burning. Working up a sweat. Daisy has advanced from the cover Nesta and Jorge were firing from, Nesta having switched to her firearm and Jorge needing to reload. The corridor was pitted with bullet holes and scorched and still partially ablaze. She tosses you your shotgun. You shake the fire away from the parts of your arm that'll interact with and touch its moving parts and shell. The flames covering you are now restricted to your back and legs. "Jakttid" You coolly declare, and smirk under your helmet, as you see the taunt had the intended effect. Anger makes a soldier sloppy. "Vederstyggelighet!" One of them screams and comes at you with an axe, face and arms covered in wetted cloth, Daisy and you both put him in your sights... <span class="mu-s"> Current Success in Combat: 2 </span> <span class="mu-s"> Opponents to beat: Less than before </span> <span class="mu-s"> Sven is on fire and Injured. Bulwark rank 2 has prevented his injuries from worsening/ receiving further damage </span> <span class="mu-s"> Squad Violet: Jorge is Minorly injured, Daisy is lightly injured, Nesta is uninjured. </span> <span class="mu-s"> Squad Thistle: Jai, Mike, Adriana and Shika are uninjured </span> <span class="mu-s"> Einherjar officer has been killed, Einherjar morale is unaffected. The station guard's morale is falling rapidly, accuracy and cohesion lowered drastically </span> <span class="mu-s"> Modifiers: Sven is still on fire. Daisy is backing you up +2, Jotunn's rage +2, +2 Enemy morale is failing (+1 lost CO, and +1 intimidated) -3 you're both surrounded </span> <span class="mu-s"> Total Bonus to next roll +3 </span> <span class="mu-s"> DC is reduced by SPARTAN-II by 5 </span> <span class="mu-s"> DC 14 </span> <span class="mu-s"> Please roll 1d20+3, Best out of 3 </span>
Anonymous
Rolled 1 + 3 (1d20 + 3) >>6206993 Come on Thor help us with the dice
Anonymous
Quoted By:
Rolled 4 + 3 (1d20 + 3) >>6206993 This shotgun is not chambered for nuance.
>>6206994 Anonymous
Anonymous
Quoted By:
Rolled 13 + 3 (1d20 + 3) >>6206993 Anonymous
Quoted By:
Rolled 19 + 3 (1d20 + 3) >>6206993 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 06:40:06 No. 6207002 Report >>6206994 <span class="mu-s"> Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! </span>
Crit fail and beneath target by 10. Bad luck. Luckily, Sven is a godamn tank. But this is going to hurt
<span class="mu-s"> Proceeding...</span>
Anonymous
Man. Sven is just dogshit at combat. Imagine if he went full brain and was a washout instead. He'd have invented infinite energy by now.
Anonymous
>>6207002 Well if nothing else, we're being a really REALLY good distraction for the other team.
Anonymous
>>6207003 Just be thankful these are space vikings and not brutes or we'd have gotten the Cal treatment by now.
Anonymous
>>6207004 >entire hallway is on fire >corpses, body parts and blood everywhere >bunch of guys in a drug-induced berserker rage screaming in norwegian dogpiling a massive ODST that's on fire >some crazy bitch has a flamethrower >the fire control system doesn't seem to be doing anything, just making it harder to see and breathe imagine the chaos on the comms, kek
Anonymous
Quoted By:
>>6207005 But anon, I want to flex on the innies.
>>6207006 >the comms monkey hears all the shouting about dudes on fire and skulls being stomped and crazy shit >"Damn. Whatever those in-her-yards are on must be really fucking strong stuff. Don't give them radios next time, they're obviously unreliable." Anonymous
Quoted By:
The good news is we are making a perfect distraction, hopefully grey team can help soon
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 07:20:35 No. 6207013 Report And your visor cracks. Your eyes shoot up and see the bullet the helmet's visor had caught, shards sprinkling your face as your HUD flickers and glitches. You fire, and step back, smacking the side of your helmet. The HUD glitches and black patches appear on its display, the motion tracker goes haywire and it switches back and forth between thermal imaging. Shit. It'll have to come off. Once you put out the fire and the bullets stopped firing. You see the Einherjar drop to the ground, riddled with holes and step back, signaling Daisy that you're fighting nearly blind. But you don't retreat. You can't. Too many guns trained on you, too many obstacles behind you, falling back now would just be getting in the way of Nesta and Jorge's lines of fire. You had to fight on. With most of your vision obscured by a broken visor. Or that would be the case if you didn't already have a distraction in mind. Daisy understands without needing to be given orders, you shut your eyes, not trusting the visor to shield them completely from the flashbang she just arced over the enemy's lines. After the blinding flash, you fall to one knee and finish the bullets work and smash in the visor with a few well placed punches. Blinking rapidly, eyes irritated by micro fragments of its visor and the smoke filling the corridor , you quickly brush out the last shards of the visor from your helmet as the automated fire suppression system puts you out, but the corridor was still filling with smoke from the patches of burning napalm it couldn't smother. You've gotten pretty banged up in the fighting, and it wasn't over yet. Pumping your shotgun, you advance, the bodysuit hadn't been breached yet, but you were starting to feel the number of bullets you'd taken to the chest plate and from the numerous axe and knife strikes the rest of the armor had deflected. It wouldn't last much longer without a breach and some of the plates were probably close to being compromised. And without an intact visor, you were much more vulnerable than you were before. Couldn't stay at range, needed to close in and force the rebels into CQC before one of them gets another lucky shot while you don't have a visor to catch it with. They were dug in deep, but they had been losing ground and numbers since the firefight started. Bullets still whizzing past your head, and with Daisy walking in step with you, you double time it up to their barricade and leap over the barrier in front of you. If nothing else, despite all the problems it caused, losing the visor did have one benefit. The element of surprise, because whatever sort of face the insurrectionist were expecting to be under your helmet, a fourteen year old kid probably wasn't one of them. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 07:21:36 No. 6207014 Report >>6207013 <span class="mu-s"> Current Success in combat: 2 </span>
<span class="mu-s"> Opponents to beat: unchanged </span>
<span class="mu-s"> Sven is no longer on fire and is wounded, ODST BDU's effectiveness decreased (helment lost. Bulwark rank 2 reduces damage received and reduces wounded penalty to -1 </span>
<span class="mu-s"> Squad Violet: Jorge & daisy are minorly injured, Nesta is lightly injured. Squad Thistle: Jai, Mike, Adriana and Shika are uninjured </span>
<span class="mu-s"> Einherjar Morale maintained. Station Security Morale is improving </span>
<span class="mu-s"> Modifiers: Daisy is backing you up +2, Jotunn's rage +1, Brawler +3, SPARTAN-II +4, You're outnumbered and outgunned - 3, wounded -1, vision obscured (smoke) -1 </span>
<span class="mu-s"> Total Bonus to next roll +5 </span>
<span class="mu-s"> DC is reduced by Giant and SPARTAN-II by 4 </span>
<span class="mu-s"> DC 17 </span>
<span class="mu-s"> Please roll 1d20+5. Best out of 3 </span>
Anonymous
Quoted By:
Rolled 6 + 5 (1d20 + 5) >>6207014 I have prayed to the machine spirits
Anonymous
Quoted By:
Rolled 11 + 5 (1d20 + 5) >>6207014 Wish me luck
Anonymous
Rolled 14 + 5 (1d20 + 5) >>6207014 Rollin'
Anonymous
Quoted By:
Rolled 18 + 5 (1d20 + 5) >>6207014 Anonymous
Quoted By:
>>6207018 Thank fuck finally
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 07:25:24 No. 6207022 Report Quoted By:
>>6207018 <span class="mu-s"> Success </span>
2 over target number
<span class="mu-s"> Proceeding </span>
Anonymous
>>6207014 "Opponents to beat: unchanged"
Wtf? What are we doing, shooting Nerf guns? The place is littered with bodies!
Anonymous
Quoted By:
>>6207013 I keep forgetting that the ODST armour is actually pretty tough and that they only seemed weak because the Covenant were using way more advanced weaponry.
I hope the team sent to Operation: BLOODAXE is ok. There are probably more Eiherjars there than here.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 07:37:37 No. 6207027 Report >>6207024 You only killed one guy before your helmet got damaged, Daisy threw a flashbang to give you a chance to remove it.
The "Unchanged" numbers of rebels are those who got behind or have been behind the barricade and cover since the fighting started.
Nesta can't set any of them on fire, because Daisy and Sven are too close, and the same is true for Jorge.
That last round was really the only one where the Insurrectionists didn't lose numbers, and that's cause all of them behind the barricade had gotten killed in the previous rounds by Sven, Daisy, Jorge or Nesta.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 07:38:39 No. 6207028 Report Quoted By:
>>6207027 * not behind the barricade
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 08:07:34 No. 6207033 Report Well, they might not even get to see your face through all the smoke. Fortunately, While you no longer have the luxury, Daisy still has a functioning HUD and Visor and the two other members of Squad Violet are pinning down the rebels and stopping the Einherjar from following the two of you over the top with suppressing fire. And judging by the sudden swell in temperature and increased smoke density, Nesta has fallen back to using her flamethrower and is moving up and setting the barricade on fire to break it down, while Jorge moves in behind her, not able to do much more but provide suppressing fire for fear of a friendly fire incident. Relying on Daisy movements and the shifting of the smoke to make your shots, you get into a steady rhythm of fire, pump and fire, as bullets fly past your head and slam into your armor hard enough to make you wince. Most of its black paint has been sheared off and the chest plate is covered in dents and pits. You continue firing into the smoke, squinting as it gets into your eyes and burns your throat. You finally run out of the shells you'd loaded into M45E, and drop it. No time to load. You pull the two M6/Z Magnums you'd brought along from their up armored holsters and hold down the trigger, spewing and spreading out a torrent of bullets where-ever Daisy is aiming and shooting. The heat gets closer and you hear something crash behind you. The smoke parts in front of you, and an Einherjar with a bloodstained UNSC Marine's helmet comes appears through it, and hesitates, despite having you dead to rights. He doesn't get to live to regret his hesitation as you turn and mag dump into him. He drops , still having a look of surprise on his face and you turn back, the smoke too dense for you to continue. You pat Daisy on her back, and she gives an understanding nod, holding her position behind an overturned metal table. You pass by Jorge who takes you spot, and sends of hail of bullets down the corridor The air is clearer back near what remains of the barricade and you catch your breath, rubbing your throat and blinking away the smoke from your eyes. Nesta is guarding the smoldering barricade, staring down the corridor. The sounds of combat die down a few moments later, as you pry off your helmet and inspect it for damages besides the obvious. "Here" Daisy says "You seem to keep losing it" You catch the shotgun, and smirk, putting back on the visorless helmet, having already retrieved your Kukri. "Hallways cleared?" You ask "Survivors fled further into the station, but I don't think they'll put up as much of a resistance as they did here, sir" Jorge answers, setting down the Magnums you dropped before the smoke forced you to retreat "Well, we'll see" You say, standing back up and wincing "Any word from thistle squad? I think my COMs broke during the fighting" Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 08:08:36 No. 6207034 Report >>6207033 "They're still radio silent" Nesta answers as Squad Violet moves down the corridor "and I'm not surprised, they put a few dents in it for you, any tears in your suit?"
"Armor did its job, feel like half of me is a bruise after all of that. Nice and toasty to" You say, picking up the pace as you continue to head in the direction of the cell block "But enough chatter, we aren't out of the woods yet"
Nesta gives a thumbs up, Jorge nods, and takes point
<span class="mu-s"> Current Success in combat: 3 </span>
<span class="mu-s"> First barricade passed, remaining defenders have fallen back to cell block, reinforcing the guards there</span>
<span class="mu-s"> Sven is wounded. -1 penalty. Penalties reduced by bulwark </span>
<span class="mu-s"> Squad Daisy is injured, Jorge is minorly injured, Nesta is lightly injured.</span>
<span class="mu-s"> Squad Thistle: Jai, Adriana, Shika Uninjured, Mike Injured </span>
<span class="mu-s"> Modifiers Quality: SPARTAN-II +2. Fire support (Jorge, Nesta, Daisy) +3, +1 Grenadier -1 wounded </span>
<span class="mu-s"> total bonus to next roll +5 </span>
<span class="mu-s"> DC 16 </span>
<span class="mu-s"> Please roll 1d20+4 </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 08:09:36 No. 6207035 Report >>6207034 Fuck, just noticed I fat fingered and hit the 4 key instead of the 5 at the end there
Anonymous
Quoted By:
Rolled 16 + 4 (1d20 + 4) >>6207034 Rollin'
Anonymous
Rolled 20 + 5 (1d20 + 5) >>6207035 Rolling
Anonymous
Rolled 20 + 4 (1d20 + 4) >>6207033 Hm... how much does Sven's face look like his dad's?
>>6207034 >>6207037 Finally!
Anonymous
Anonymous
Anonymous
Anonymous
>>6207037 >>6207038 Finally.
Now watch as you guys roll a 1 on the next check. Anonymous
Quoted By:
>>6207043 DON'T YOU PUT THAT EVIL ON ME ANON!
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 08:21:29 No. 6207045 Report >>6207037 >>6207038 <span class="mu-s"> Warning! Warning! General Warning in place! Preferred Candidate has achieved a critical success! </span>
Critical success and 6 over target number. Excellent rolls.
<span class="mu-s"> proceeding ....</span>
Anonymous
Anonymous
>>6207037 >>6207038 We are now unstoppable killing machine
Anonymous
Quoted By:
Sven just toggled; that final bonk on the head awoke Ancestral memories and across the gulf of Space...a Father Wolf hears his son's howl.
Anonymous
>>6207045 too bad we don't get anything for that double crit.
Anonymous
>>6207054 Whaddya mean Anon? We're hunting wounded prey right now!
Anonymous
>>6207055 I'm saying we don't get anything extra from that second nat 20 over just rolling 1
Anonymous
Quoted By:
>>6207057 We get the good feeling of 2 big numbers being rolled
Anonymous
>>6207047 >We are now unstoppable killing machine Don't underestimate the enemy. Throw enough Persians at a Spartan....and the Spartan dies. This is still an asteroid station filled by Innies, and we don't know their total amount.
Thing is, the prison block is probably well defended. We aren't closing in if they have set up machine gun nests. Might need another tactic than agressively charging in, like we have done so far. Like say using our explosive charge on a wall near the prison block, and doing a breach assault . So we don't need to be swiss cheese, and can use surprise on the enemy.
That damage on the armor is also pretty damn bad, it is likely ruined and not space-secure anymore. I don't think any maintenance supplies we have brought with us will repair the BDU. And not having a visor means we will have to switch with a space helmet and a space suit when we go back to the maintenance hall. Unless we want Mike to get to the shuttle and go to the hangar later, so we do no brief space walk. Just to be safe than sorry.
When we have taken the ONI agent it might be wise for Sven, for see if he can switch some plating from the ODST armor and the Innies ones. If thats even possible (unlikely. the ODST BDU is probably strictly made by a corpo under full constant UNSC surveillance. Randomly made innies armor plating or armor plating made by local planetary industry probably isn't suited to be attached).
Anonymous
>>6207059 >Randomly made innies armor plating or armor plating made by local planetary industry probably isn't suited to be attached Nothing duct tape can't fix.
Anonymous
>>6207059 >if he can switch some plating from the ODST armor and the Innies ones. There are dead bodies all over the place. Sven can totally carry them with one hand. Alternatively, grab a door.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 09:53:32 No. 6207062 Report <span class="mu-s"> Current Success in combat: 6. (1 success, 2 five over DC, 3 Crit ) </span> The next combat encounter is going to be less of a surprise, and much less chaotic than that fire fight. Since you know where the enemy is gathering instead of running into a fortified hallways held by modern day berserkers with better training and more effective armor than the rank and file of the station's security forces. You have Jorge act as the Vanguard and take the lead with Nesta, following behind them with Daisy. Shotgun in one hand and last Napalm grenade in the other. The cellblock was clearly a recent addition, being connected to the mess hall of the station and judging from where you remember its location being on the map you had downloaded, used to function as the pantry or freezer. The Rebels have worked quickly to fortify and hunker down in the cafeteria, upending the tables to use as cover and bringing in some heavier firepower and concentrating their force on a choke point. They were expecting you. But the same was true in the reverse. The only early warning you got of being ambushed by a pack of Einherjar defending a roadblock in the middle of the only corridor leading to holding cell, was a blip suddenly appearing on the motion tracker as the first came screaming down the hallway in front of it. But, you expected they'd bunker up and set the mess hall as their rendezvous and gathering point once word spread down the grape vine of an ODST fireteam gunning for their prisoner. There were more of them than there were in the hallway, and more spread out. The cafeteria was a more open theater in which to conduct combat. And they thought that'd make it harder for you to flush them out with Nesta's flamethrower or have Jorge mow them down in the open, and the wider area made engaging them directly and immediately in CQC like you did in the last firefight, untenable. But they didn't know who they were dealing with, and were already on edge from the reports of the last two groups of defenders that ran into your team, morale didn't look good on their end, even as they opened fire on the doorway they'd created a Killzone on the other side of. You signaled your teammates, and Jorge and Daisy pitch a flashbang each through the doorway. You wait for just before the flash, and then, toss your last napalm grenade and have Nesta throw hers a second later, as the constant stream of bullets gets interrupted with a blinding flash Then the screaming starts as the rebels and their defenses burst into flames, with your grenade lands directly behind the largest group of them. Jorge kneels down to better support and reduce the sway of his Meat-Chopper and opens fire the moment the four grenades go off, covering Nesta as she wades out and begins spraying a jet of fire over their heads, as the Automated Fire Suppression system kicks in, too late to save those already covered in a web of burning napalm. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 09:54:33 No. 6207063 Report >>6207062 And with Nesta raining down more of it over their heads its easy for you and Daisy to get into the cafeteria without getting shot at. But even a shower over napalm, a sweep of machine gun fire and two explosions in the center of their ranks didn't clear out all of them. There are a few stragglers remaining. But the ones who aren't Einherjar have dropped their weapons and are looking for an escape route, away from all the fires and burning corpses. But the only way out for them is through your squad and the Einherjar, who don't stop firing even as the fleeing guards try to make a break for the one door out of the mess-hall slaughter.
And while the Einherjar put up more of a fight than the rest, you aren't forced into CQC and forced to set yourself on fire just go get some breathing room. And while they wisely don't engage in hand to hand fighting immediately and aren't hopped up on their drugs, being too preoccupied not getting set on fire to pop their pills, they're fighting a losing battle once you got within effective shotgunning range of them, as Daisy and Jorge pick them off from further away and Nesta provides funnels them into a corner with her flamethrower.
With you holding the one route out of it. Given the choice of burning to death or running into enemy gunfire, the Einherjar choose the latter and without a moment of hesitation, charge through the killzone your squad had created on the fly. Except one. Who says something into his radio, before giving a howl and rushing toward you firing his submachine gun before being sent to the ground with a hold in his chest by your trusty M45E as he trudges over the bodies of his fallen brothers, who'd fallen victim to it, Daisy's MA2B, or Jorge's M247.
Their reputation wasn't undeserved. They had fought to the last, and better than the rest of the rebels on station. It was almost impressive, even if they needed a chemical boost to do it. And if you were actual ODSTs, they would've probably caused a few casualties. But, despite their superior training, equipment and use of some kind of modern day berserker elixir cocktail of combat drugs, they just couldn't keep up with Spartans. But, you had to give them credit, these Einherjar kept you on your toes. Weren't the hardest test you and your dragons have been put through, but they were certainly more of a challenge than you expected them to be.
Surveying the damage surrounding you, and watching as the raging fires slowly were put out while filling the cafeteria with hot smoke, you took a moment to catch your breath.
It was a testament to the quality of the programs training and ODST battle armor that none of your squad had been wounded. The cumulative damage you'd taken was slowly you down, but it was limited to severe bruising, minor smoke inhalation, and a few cuts and scrapes and burns ranging from the first to second degree. Still, there'd been a few close calls for you.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 09:55:34 No. 6207064 Report >>6207063 Getting dogpiled, taking a bullet to the visor. But you were in one piece, and so were your squadmates. So far, no one on the team would be receiving a purple heart. But there was still time for that to change. Especially for you with how much of a beating your armor plating and bodysuit had taken. It was a good thing you'd trained to wear armor effectively during training and took most of your hits to the sturdiest part of the armor.
"So what now?" Daisy asked as she kicked over one of the Einherjar and scowled, their radio had been damaged like all the others had been
"We hope Thistle Squad doesn't require any more of a distraction" You answer, drawn out of your reflections "And we check to see if our friend from ONI is still alive"
"Speak of the devil" Jorge chuckles "Jai's on the COMs, sir"
"What's he got to report?" You ask
"They reached the command center without issue" He continues, hand on the side of his helmet "Or encountering resistance, until they breached the bridge. Seems the officers wanted kept a few weapons and armed guards with them during lockdown. A few of the officers were wounded in the resulting fire fight....The Chief Security Technician among them, Shika...subdued her after she broke her bonds and attacked Mike from behind, ineffectively, but it gave the bridge crew an opening"
"Stupid bitch" Nesta huffed "Did she slice her throat?"
"...Nope" Jorge answers for your benefit, since your helmet is only functional as protection at this point, and barely at that "She choked her out and hamstrung her to prevent a repeat of the incident"
"And the package?" You ask as Daisy grins "any injuries?"
"They got it" She says "the data-chip holding the communication logs and recordings the spooks were interested in, has been secured...and Mike got a breech in his suit, but they're fixing it now. Bullet only grazed his side but blew right through his blacksuit"
"Happened when the stupid bitch jumped on him from behind" Nesta huffed "Should've killed her when we had the chance....Sir"
"Thistle Squad is awaiting orders, sir" Jorge states, moving past Nesta's comment with all the grace of a bulldozer
"Tell them to wait, we need to check and see if the ONI agent is still alive" You say, standing back up and moving into the kitchen area
"They're on the thermals" Daisy informs you "pressed against the door of the stockroom"
You nod and signal the squad to rally around the door.
"Fuckers welded it shut" Nesta groaned as she pounded on the door "What a pain in the arse"
"Hello? Is someone out there? What's going on? What was all that noise and screaming" A woman calls from the other side weakly "I'm telling you this is all just a big misunder..."
"Agent, we're friendlies. drop the act and get away from the door" You order, as you crack your neck and shake your hands, and step back to get a running start
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 09:56:56 No. 6207065 Report >>6207064 "...Did they authorize a military response? I'd think they wouldn't send fresh recruits on a boarding action, how many soldiers did they land" She starts. Nesta flicks the pilot light of her flamethrower on and then back off as Daisy turns in her direct
"Ma'am. Move" You repeat
"She's gotten out of your way" Jorge says with a nod
You adopt a runner's stance and sprint full force at the door and throw yourself into it shoulder first. The door buckles. You pick yourself up
"What are you doing?! Did they send you to get me out with a battering ram or!?" the agent yells in confusion as you get another running start and barrel into the door. It breaks on the second go.
You groan, aching more as you pick yourself up off the ground and see a mouse of a woman, just a bit older than the Spartans, probably below twenty, with a freckled face covered in bruises and a pair of hastily repaired reading glasses.
"ODST?" She gawks, adjusting her glasses and cranes her head up "I...see that the respect you helljumpers get in among servicemen isn't misplaced, if just four of you fought your way to me...unless there were more of you before and"
"No, not ODST" Daisy corrects "But special forces"
"Yeah, real special. might get disappeared for just seeing us" Nesta grins as Jorge claps her on the back, scoldingly
"She's exaggerating" he assures her "and we weren't sent her on a rescue mission"
"Our job is to secure the communication logs" You explain "And capture any leadership present on the station, and leave as much of it intact as we can"
"So young..." She says under her breath, before composing herself "Well, I didn't expect rescue. Or for ONI to care enough divert uh...special forces to take possession of the logs of the anomalous transmission this station received...are you four all that's...all that was sent"
"There's four others, working on securing the priority objective, Agent..." You begin
"Oh, so I was a diversion, this rescue is just a happy accident " She mutters, pinching the brow of her nose "And I'm Gloria Barlow, Office of Naval intelligence, Section One. This was my first assignment"
"Well Agent Barlow, we still have a whole station to fight through to secure our escape route" You answer with a smile "And the AI should be powering back on any moment now, so our opposition will be more organized'
"There's only eight of you?" She says, looking between the faces of your squad, having to lift her head to look at them, as all four of you tower over her "How does ONI expect us to..."
Then she saw the mess you left in the Cafeteria.
"Just...what kind of special forces are you?" She asks weakly, looking close to losing her lunch "How important are those files to send...well, four junior grim reapers to retrieve"
"Oy! Nothing Junior about us, glasses! We're the best there is, we're godamn executive grim reapers and don't you forget it!" Nesta barks, hackles raised
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 09:58:59 No. 6207066 Report >>6207065 "My apologies its just...there have to be at least two dozen bodies here. and you must've fought your way here. And there's" She rambles, adjusting and wiping her glasses nervously "Only four of you. No mention of casualties sustained. You aren't special forces. Even ODST wouldn't be able to pull of something like this without suffering grievous losses. You're something else and"
"It'll be better for you to stop asking questions" You warn
"She wasn't exaggerating by much" Jorge agrees
"Ah, need to know basis, I presume I'll be given a debriefing...if I get out of here alive" She winces
"If they don't vanish ya" Nesta sneers from behind her visor. You can hear it in her voice
"Stop bullying the poor Spook, Red-Cap" Daisy snapped
<span class="mu-s"> Secret Objective 2: get Agent Barlow off Taurus Tertius alive </span>
>Order Thistle Squad to rendezvous with Violet Squad in the cafeteria turned detention center, and plan your escape route >Tell Jai to lead his team+ Hostages to the hangar, and make a dash for it as well, trying to outrun the station security >Tell Jai to hold the command Center and fortify their location, and move to regroup with them there >Ask Barlow about any details/ intel she can recall before sending Daisy to escort her to the original infiltration point, for her safety >Write in option Those nat 20s on the last roll really sped up this combat encounter, since it counted as three successes in total
Anonymous
>>6207066 I guess ONI didn't expect anything much from the comms array if they're sending a newbie agent on this mission. Don't they know that someone or something has been going around silencing the outer colonies?
>Tell Jai to hold the command Center and fortify their location, and move to regroup with them there + plant as much booby traps and explosives along the way.
I don't want to split up the squad any more than we have to if the AI's coming back online soon. I say we should hunker down in the commander center first to see if there's a way of clearing out the whole station. There's still the unknown Secret Objective 1 too, go through their command system might give us an idea of what that might be.
Anonymous
>>6207067 >I guess ONI didn't expect anything much from the comms array if they're sending a newbie agent on this mission. I'm not buying it. She's faking it. She might even be a triple agent at this point.
We should chop her hands off just to be safe. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 03 Mar 2025 10:26:52 No. 6207071 Report Also, this is the last update for tonight and I might take a break tomorrow since writing for this long is exhausting. Probably only had an update or two left in me, so that crit success was really lucky.
Especially since each crit fail made the combat harder/longer/ or more complicated
Hope you guys enjoyed this string of updates. I'm going to go pass out now
>>6207067 Remember, before they got a reply to the transmission they had been sending out into space, Taurus Tertius was considered to be of little to not importance by ONI. So its more like "easy first assignment suddenly becoming much more complicated"
Anonymous
>>6207060 sure
>>6207061 The dead butchered bodies with multiple wounds and already ruined armors. Resisting more bullets. And we carry one all the way to the prison block. yeah totally.
There is not a door here we can take off, easily and without tremendous effort of strength. This is an asteroid station, the entire place is made with space in mind. Including doors.
>>6207066 >Tell Jai to hold the command Center and fortify their location, and move to regroup with them there + plant as much booby traps and explosives along the way.
>Write in option Do a quick check of Barlow for any wounds or things that Innies might have placed in her body. If she is clear and hale, tell her to grab a gun, ammo and armor from the least destroyed Innie body. Better be safe than sorry.
Also do a squad check for wounds and see about doing some quick-armor repair for Sven if possible, grabbing some Innies armor plating maybe and switching from the ODST one.
>Write in option While we go toward the command center, talk with Barlow about 3 things :
- exact Innies numbers on board, and how many are security
- number of innies leaders and who are the innies leaders (so we know which ones we have grabbed beside the Chief Technician, and which ones are still not grabbed/dead)
- and where the Station AI servers are placed (unless its the command center ? If its there, Mike can already start working on it. If not maybe Mike can use the consoles and monitors of the command center against the dumb AI ?).
Anonymous
Quoted By:
>>6207076 Also adding
>Grab any visible functioning grenade from the Innies dead bodies might just be frags, but ehi, free grenades
>>6207071 it was pretty good
good job boss!
Anonymous
Quoted By:
>>6207066 >Tell Jai to hold the command Center and fortify their location, and move to regroup with them there One more secret objective left to find. Maybe Glasses has some info.
Anonymous
>>6207070 No need to be so barbaric. We could just stick a bomb on her to make sure she don't act out.
>>6207071 Thanks, 404. Damn good updates, real intense and visceral combat stuff. Enjoy your sleep.
Anonymous
>>6207066 >Tell Jai to hold the command Center and fortify their location, and move to regroup with them there >Write in option >Search the Einherjars in an attempt to acquire one of their pills. The ONI eggheads will want to analyze its chemistry. They might be able to find where it's being produced by tracking the shipments of the chemical ingredients. Possibly good intel for a future op. >Steal some innie body armor and a weapon for the agent from one of the bodies. Anything is better than nothing. Just hand her a sidearm if it's all too scorched. >Instruct Jai and the others to do what they do best and cause as much mischief as possible from the Command Center. This potentially includes fucking with enemy comms, messing with the station's lighting, locking electronic doors not on a direct path from the mess hall to the command center, venting certain sections, turning off the artificial gravity, anything to cause chaos and confusion in enemy ranks.
>Have them look into ways for dealing with the station's AI (or how to capture it), ideally before it comes back online. >Get as much information out of the ONI agent as possible while on the move. The info is probably outdated, especially when it comes to the security situation, but maybe they've overheard something being locked up. I don't want to put too much on Gray Team/Shika's plate beyond this, but once we're at the command center, we should look into alternate options for extraction. Maybe there are still transports in the dock. Or maybe we can improvise with an emergency shuttle/lifeboat if there are any on the station (we wouldn't need to get the agent in a vacuum suit or get another helmet that way).
Anonymous
>>6207076 >There is not a door here we can take off, easily and without tremendous effort of strength. This is an asteroid station, the entire place is made with space in mind. Including doors. Brother we literally just smashed a door off of its mounting. One that was welded shut no less. Not to mention Sven just managed to resist the efforts of several men who were undergoing what likely amounts to near hysterical strength. Spartans have strength in abundance. And are you implying that no armor is better than compromised armor? Shit I'd take a mutilated torso as a shield if it made me less likely to die. Mass is mass, man. Even if it's only barely slowing a bullet.
Especially against shit like covie plasma weapons. Sure it'd only be good for one shot but that's a big difference when near instant death is on the line. >>6207079 Ah but you then gave her a bomb. Could turn into so Jihadi Jane shit. Howsabout we tie her to a dining table and use it as a sled to drift down the hallways? Securing her and giving us a manual vehicle. Eh? EH?
Anonymous
Quoted By:
>>6207070 Nah
ONI has probably a special training for any recruit they suspect or think its an Innie infiltrator. A several billion budget kind of training.
If we had the asteroid station commander captured we could probably shutdown the AI completely, with his codes/ ID/authorization rank.
>>6207083 Not easily and not without some effort though. Throwing ourselves at full speed two times one after the other, means that effort was put. Beside using the door for defense with the Sven shape it has been imprinted with twice make it a difficult "shield" to grab and handle.
A corpse is poor cover and at best situational for cover, thats what i mean. Especially ones already so ruined. Sven grabbed one corpse that was still whole and then throw it away when it was shredded by the Innie squad. Thats a good use. Grabbing one that is butchered and carrying it around until we reach the prison block, with all their guns ready on us ... its not a good use. Because that corpse isn't doing the work of one that is whole, so you eat lead at that point. I much prefer to have Sven hands free in that case. Seems Sven thought the same, which was useful for launch grenades.
Anonymous
>>6207081 >>6207066 support this anon
good thinking
Anonymous
>>6207066 >>6207081 Throwing in my vote for this plan.
Anonymous
>>6207081 >>6207093 >>6207144 Negative, negative, NEGATIVE! Keeping grey team at the command center is a good way of taking casualties we don't need to.
I like everything else about the plan, but give grey team a task list of things to do, and then have them meet us at another location.
The reason why is because the command center is going to be where every guard is heading after it went silent. Unless grey team has the firepower to stand off the remaining guard force, they would be better off accomplishing what they can in a minute, booby trapping the place, and then meeting us at a third location, a maintenance room or something.
If you guys insist on keeping them there, give them the operational leeway to retreat if they can't hold, and just notify you of a secondary rendezvous point.
We've won this one. Now we just need to keep the team intact.
Also, did we ever get any word on whether or not we captured the commanding officer?
Anonymous
Quoted By:
>>6207066 >Ask Barlow about any details/ intel she can recall before sending Daisy to escort her to the original infiltration point, for her safety Anonymous
Anonymous
Anonymous
>>6207159 I concur. Under no situation when in hostile ground do you give them the initiative, you don't choose a corner to fight in because there is no help coming, in these situations you keep moving or you die against a wall. There are too many and they can just frag us to death or wait us out.
>Write in Operational bug out time, fuck up all the consoles we can and monitors so they can't watch us and get the fuck out of there grey team leaving a few traps.
>bug out and meet in Mess hall to determine the escape route We have numerous humans with no void armour and Spartans with breached suits. We regroup and then storm the hanger amid the chaos, steal a ship and get the fu k out of here
I cannot stress enough how much you don't want to bundle in in the command centre, it's asking for a disaster
Anonymous
>>6207159 >>6207166 >>6207220 But how would we go about accomplishing the other secondary objective?
>>6207064 Speaking of which, did team Thistle capture the command staff or not?
Anonymous
>>6207239 Remember that a secondary objective is just that, secondary.
Anonymous
>>6207242 Still, the completionist in me commands at least an attempt. Should we acquire total control of the facility's systems we could easily kill every innie in it.
Anonymous
>>6207243 Okay, let's assume we have the commanding officer, or the CO is dead. We tell him that either he orders them to surrender, or we depressurize the station. Promise that all personnel that surrender will be given the courtesy of prisoners of war.
There's actually something of a rubric for this that I know - "honesty, empathy, respect for autonomy, and reflect."
Example speech: "to all soldiers and support personnel of (rebel movement name) I'm going to ask you to do something that you don't want to do, and it's going to be scary to you - I'm going to ask you to surrender, but I think you'll see why it's a good idea. I am Ensign Sven, Officer of the UEG. At this time, my team has neutralized your stations interior defenses, maimed or killed most of your guard force, and we have captured your commanding officer. We now have control of your station's life support, and we can depressurize it at will.
I know that many of you will want to fight to the bitter end, and history is full of such noble stands, where people committed to their ideals become fearsome in the name of a greater cause. The problem in this case, is that no matter how noble the ideal, if you try it will be for nothing. There is no defense against vacuum. You are unable to prevent us from doing what I said.
I know that many of you will be scared of surrendering - you will ask "what will they do to us?" You have my word as an officer that you will be given aid as prisoners of war, and I will do my best to intervene on your behalf where I am able. It may be comfort that we have already seized this station's records (and/or AI), and there's no point in harming someone when they can't tell us anything we already know. You will of course be asked questions, but you won't know anything that will harm your cause. Many of you may be incarcerated for some time, but this offers you the opportunity for a future, perhaps even one in a better world.
I cannot force you to surrender - even if I had something important to you, I wouldn't threaten it to try and force you. I assure you, though, I mean what I say when I say I will depressurize the station if you do not surrender.
I'm going to have your commanding officer speak to you now. If you won't listen to my words, hopefully he will help you see reason - while he has a duty to your cause, he has a duty to you as people as well. I just ask that you think about what I say, because without you surrendering in 15 minutes, I'm going to depressurize the station, one section at a time. I know this may feel like the end, in a very real way. While this may be a defeat here, your cause continues on. It's just that your usefulness to it now has ended.
If you want to surrender, go to the nearest communicator and communicate with the command center, or radio us."
I know it's long, but you get the idea. Demanding a surrender is the easiest way I know to get control of the station. I think we've already wrecked the security systems.
Anonymous
Quoted By:
>>6207255 Also, we can change all kinds of parameters of the terms of surrender. 5 minutes instead of 15 minutes, a warning not to attack the command center or we would start depressurizing, etc.
Anonymous
Quoted By:
>>6207066 Looks like I went to bed too early last night, what an absolute roller coaster of rolls. This is why I hatelove to lovehate d20s on /qst/.
>Ask Barlow about any details/ intel she can recall before sending Daisy to escort her to the original infiltration point, for her safety Anonymous
Anonymous
>>6207159 >>6207220 I don't think anyone is suggesting we stay in the command center for long. Sven's team will hit anyone trying to get into the command center from the rear like a hammer against an anvil, regroup with the rest of the squad, get what's needed and get out. We'd also be denying the innies control of the command center in the meantime and a way to coordinate themselves effectively. The innies might even be hesitant about launching a full-blown assault on the command center since it would likely damage the presumably important controls there or result in the deaths of command crew/techs who they need. That hesitation would give the Spartans an advantage.
Once the eight Spartans are back together, they'll be able to punch a hole through anything they can muster from there, and I'd rather have the Spartans in ODST armor there to take the brunt of any resistance for the less armored members of the squad since I'm concerned it may be already too late for them to get out of there without a firefight, especially if they're slowed down with captured crew.
Anonymous
>>6207325 That's a very dramatic interpretation of what might happen if we rendezvous at the command center. This contains a lot of assumptions, though.
What have you read so far from QM that makes you think that's the way it's actually going to go?
Anonymous
Quoted By:
>>6207346 I'm just imagining a best-case scenario. Sven has had to fight through a lot of narrow hallways and spaces, which makes sense for an asteroid base that efficiently uses space. The cramped environment is a great force multiplier since innies can't fully leverage their superior numbers. If they're lining up to breach the command center, then Sven's team can hit them from behind while they're pushed into Thistle's fortified location. The innies also seem to be implementing defensive strategies, and I don't want Thistle to stumble into a kill zone like the mess hall if we tell them to move. The optional sub-objectives also interest me.
Anonymous
Quoted By:
>>6207066 >Order Thistle Squad to rendezvous with Violet Squad in the cafeteria turned detention center, and plan your escape route 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 00:54:06 No. 6207934 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache Back online </span>
Sorry for missing a day, but I needed a break after that combat sequence and ended up sleeping for most of the day anyways
7 votes to Tell Jai to hold the command Center and fortify their location, and move to regroup with them there
L
+2 votes to plant explosives on the way there
1 Vote for p0xQwoGX group of write ins
7 votes for MyNIMXqG's group of write ins
2 votes to ask Ask Barlow about any details/ intel she can recall before sending Daisy to escort her to the original infiltration point, for her safety
2 Votes to move rendezvous point to a maintenance room
2 votes for Operational bug out time/ Order Thistle Squad to rendezvous with Violet Squad in the cafeteria turned detention center, and plan your escape route
So the orders you give to thistle squad will be to hold the command bridge
in addition, Sven will search the Einherjar for a sample of their battle drugs (which are an early form of rumble drug, like some of you theorized, cause the Einherjar are crazy enough to make something like it before knowing Spartans exist), steal some innie battle armor and a weapon for Barlow, instruct Jai and his squad to use the command center to their advantage (Mess with COMs/ Lighting/ Doors/ venting sections/ turning off artificial gravity...etc) and also look for ways to deal with the stations AI, and will get as much intel from Agent barlow while they're on the move, even if most of it is probably outdated
<span class="mu-s"> Decision made </span>
<span class="mu-s">Proceeding </span>
>>6207239 > ...until they breached the bridge. Seems the officers wanted kept a few weapons and armed guards with them during lockdown. A few of the officers were wounded in the resulting fire fight... They did. And the dice I was rolling for your squadmates ruined Thistle Squad's amazing luck streak here with mike rolling a 1, which got him injured.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 02:02:40 No. 6207952 Report "Enough messing around, you two, cut the chatter. Get Thistle back on the COMs, relay these orders to them" you order, and lift your chin and signal for Jorge to help you scrounge for supplies from the fallen enemy combatants. You don't need to speak for him to know what you're looking for, the pills the Einherjar took need to be analyzed, there isn't a drug on the market that can produce the effects observed in its users. The egg heads in the Office of Naval intelligence will want to run a full chemical analyses of it, one that might trace its production site or result in a safer alternative to it or maybe a counter measure to flush it out of their systems. But they'll want to document and study it, whatever they decide to do with the data those tests produce, is above your station and out of your hands. Daisy nods, but you didn't need that to see that she was listening "Hold their position, fortify to the best of their capabilities, Violet will regroup with them there. And to do what they do best, raise hell and confusion and make our walk up to command easier" You instruct "Obscure and sabotage their communications, turn off the lights, lock off and vent sections we won't be passing through, turn off the gravity. The usual precautions and any mischief they can come up with. Agent" "Yes?" She says, circling around the side, trying to keep away from the still smoking bodies you and Jorge are searching "Are you trained to handle firearms?" You ask, as you pat down the chest of an Einherjar, trying not to look in their eyes peeking out from their half melted mask of metal "Of course. Every field agent is giving combat training" She answers back and you nod "Violet two, find her some body armor and weapon, if everything is too damaged from the heat, we'll donate one of our sidearms" You command and he gives a thumbs up as you pull off the vest and ballistic plate covering the dead guriella fighter and smile as you find a small, metal canister "Bingo" You say as you lift it up, twist off its cap and look down to see a stack of a half a dozen chalky, bright red pills. Closing the cannister, you secure it to the back of your belt for safekeeping "I'm guessing that whatever you found, is on a need to no basis as well" Barlow says, grimacing as Jorge hands her a mostly intact combat armor he peeled from one of the Einherjar "Section Three's preview" You answer "And would you rather walk into a combat situation without any protection. Its just a little blood" She sucks it up and puts the armor on as Daisy and Nesta give Jai his orders on your behalf. "Thistle Squad reports all clear, and that they'll try and open up a road for us, any other orders to relay, sir?" Daisy reports back and you give a thumbs up "Get Thistle Three to look into dealing with the station's AI permanently, before it untangles itself from the logic web we trapped it in" You answer, turning around as you sense Barlow moving up on your flank "Yes, agent?" Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 02:03:41 No. 6207955 Report >>6207952 "They've brought in an AI?" She asks, having been eavesdropping your conversation
"Non-volitional. They increased security after your capture, Agent" You answer, giving the signal to move out to your squad "But, while your intel is outdated, anything you can tell me and my men will be appreciated. Anything you might have heard while detained"
She nods, and struggles to keep up pace with your squad as it form arounds her to act as an additional layer of protection for the field agent.
"Mostly they left me alone, except for interrogations, and that stopped when they realized I wasn't trusted with any classified information" She answers "Thought they did ask if I knew what it was that had returned their transmission on a repeating frequency, once. Whatever it is that replied, they had no idea what it was when I reported the anomaly to command. And, before you ask, Mr Grim-reaper, I destroyed every communication device and purged their memories drives before they kicked in my door, just to be certain it wouldn't fall into the insurrectionist hands"
"The off schedule report is probably what got you found out" Daisy chimes in, and Barlow nods
"Most likely, but, the transmission, the sequence of the transmission had the station contacting their higher ups in the Insurrectionist front. I only heard it once, while I was bringing the head communication officer their coffee" She explains "It...this is going to sound bizarre, but it sounded like Gregorian Chanting, the snippet I heard, but the whole station was gossiping about it before the information lockdown was put into effect. Whatever it was, eventually replied in plain English. After, if the rumors are to be believed, messages of all sorts of bizarre sounds were received in quick succession. Dog barks, squeaks, guttural noises, hisses and bird squawking. I thought it was just some junior officer was pulling a prank until..."
"Until whatever it was answered back in a way we could understand" Jorge cuts her off "Seems like we've walked into a bad scifi script, sir"
"I won't assume you know the contents of the actual communications that went on between the rebels and whatever the hell they hot-dialed" You answer, following the path you memorized to the command center, hearing a subtle hiss of a nearby compartment depressurizing "Can you provide any numbers for the forces on board"
"Not accurately, the security team was, when I came aboard, staffed by three dozen troops reassigned from other outposts" She answers "But, I'm guessing they bolstered their numbers, or else just that fight in the cafeteria would've wiped them out. And I don't recognize this armor you gave me"
"So enemy numbers and troop composition unknown, no change there" You hum, turning a corner with the barrel of your shotgun first. No contact "They've brought an elite company onboard, and probably bolstered the non combat staff as well, from what we've seen"
cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 02:04:48 No. 6207956 Report >>6207955 cont
"No wonder my rations became practically non-existent" Barlow sighs "Well that complicates matters"
"Nope" Nesta says cockily "We'll just have to kill a few more drugged up vikings. We have the firepower for it. Literally"
You stop yourself from chuckling at that remark.
"But, a list of officers and station command crew would be helpful, even if they've swapped in new personal" You request as you round another corner. No hostile contacts/
"Before the anomaly, this station was where insurgents went to retire or were sent after infractions, a nearly mothballed communications array, with several individuals responsible for the work of several officer postings, the only command staff was what was necessary to keep the station running and performing its duties. But, if they brought in reinforcements, they probably filled out the command crew and shuffled off duties from overworked personal. Couldn't be more than a dozen individuals, not counting the commanding officer, comprising the command staff" She answers immediately
"Thistle squad probably captured most of them when they took the bridge" Daisy says as she clears another hallway and gives an all clear thumbs up "Most, or all of them"
"We'll know when we arrive at the rendezvous point " You answer, hustling Barlow along as your team double times up an ascending stairway leading to the command center
"Contact" Jorge barks "Five hostiles, coming in hot"
>[Bulwark] Shield Agent Barlow as you engage with the enemy forces [DC 12. DC Reduced by 5 (from 17) through Quality: SPARTAN II, +3 Fire support (Jorge, Nesta, Daisy), -2 acting as cover for agent Barlow] >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. >[Maverick] Barlow is dressed like the enemy, have her act as a hostage and get the rebels to hold their fire, long enough for your team to gun them down. >Try to Find an alternate path and avoid combat [DC 14. +1 Jötunn, -1 rushed ] >Write in option Anonymous
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. https://www.youtube.com/watch?v=1aXrLt9a6eE Anonymous
Quoted By:
>>6207956 >>Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. I want this whole fucking hallway to smell like barbeque in the next 30 seconds. That's an ORDER.
Anonymous
Quoted By:
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor Anonymous
Quoted By:
>>6207956 >>Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. Get at it Nesta.
Anonymous
Quoted By:
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. Anonymous
Quoted By:
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. Anonymous
Quoted By:
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. Anonymous
I forgot to ask, but do we at least have a map of the station now that Grey Team is in control of the command bridge?
Anonymous
Quoted By:
>>6207956 >Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor. Time to cook
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 03:11:41 No. 6208003 Report >>6207992 You've had a map of the station ever since you hit the security terminal.
> As you updated the map of the station and transmitted it to the HUDs of the rest of your squad, you noticed a video feed marked "SPOOK detention cell <3". And tell tale signs of an AI remote accessing the terminal, something only an expert on artificial intelligences like yourself would notice. A non-volitional "Dumb" AI, Like Narfi. Anonymous
>>6207956 >[Bulwark] Shield Agent Barlow as you engage with the enemy forces [DC 12. DC Reduced by 5 (from 17) through Quality: SPARTAN II, +3 Fire support (Jorge, Nesta, Daisy), -2 acting as cover for agent Barlow] Anonymous
>>6208051 You really wanna try and be a brick wall as the largest target in possible with compromised plates and no helmet?
Anonymous
>>6208060 I mean that is the best way to grind out Bulwark class points.
Anonymous
>>6208063 Personally speaking, I wanna work on Brawler, but I suppose that can just as easily be done after this mission is over.
I can imagine Mendez is going to "recommend" remedial training for Sven after this op anyways. If I had to guess, something along the lines of CQC against multiple opponents, explosives and munitions handling, and situational awareness drills.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 05 Mar 2025 17:18:26 No. 6208117 Report Just an early warning, I have a lot on my plate today and may not be able to write an update, and if I can, its probably going to come late. Voting will stay open for the time being, even though at the moment it is pretty one sided, in the spirit of fairness, since 4chan was down for like, ten hours? I tried to do it earlier this morning, but whatever was going on prevented me from writing one until there was simply no time to. Sorry in advance if I don't manage to get an updated out some time today/tonight
Anonymous
>>6208069 These fights DO seem to keep going CQB... Brawler would be good.
Anonymous
Quoted By:
>>6208117 There may have been some server error bullshit going on with the captcha system. It was pretty lame.
Anonymous
Quoted By:
>>6208063 >>6208069 >>6208118 As we have seen it Advancements work slowly than sub objectives. Both Brawler and Bulwark, and Grenadier, might not gain has much as we believe here. They will gain something of course.
Brawler is mastery of unarmed combat styles, while synthetizing them for a proper use in the field.
Bulwark is both a mastery of defense by using armor/body (body posture and positioning) properly, and being able to endure pain better when it comes to wounds.
Grenadier goes beyond having good throwing arms, it goes into learning how to use the technicalities and differences of humanity grenades (and other throwable explosives), and knowing how to make the best use of them.
Learning them takes time, its a long road. Because by default, by being a Spartan we do not go for the standard training achievement. Mastery is the desired outcome for a Spartan. Naturally we improve passively in each of them, because we are passively using them in combat already (Sven using a capoeira move on Innies before switching to another combat style, Sven throwing far a grenade behind a barricade filled by Innies, the description of him moving in certain ways for tank the damage properly on the ODST BDU). Picking a combat option with one of them mentioned, will help, but all of them remain a series of little steps. And training after missions will still be important, especially if one wants to learn more with the experience learned in combat.
Anonymous
Quoted By:
>>6208117 No problem man
Thanks for the info though. Thats appreciated
Anonymous
Quoted By:
>>6208003 Nice. Hopefully Grey Team can just lock down all the other corridors as we rush to the command bridge.
>>6208117 No rush. Good luck with whatever it is you're doing.
Anonymous
Rolled 20 (1d20) >>6207956 >Try to Find an alternate path and avoid combat [DC 14. +1 Jötunn, -1 rushed ] Anonymous
>>6208392 Wait should I have rolled or?
Anonymous
Quoted By:
>>6208394 No, your supposed to wait till prompted to roll. Lol
Anonymous
Quoted By:
>>6208392 >that wasted crit Anonymous
>>6208394 Only roll after the QM finalized the decision.
Anonymous
Anonymous
Quoted By:
>>6208409 Damn, sorry. My head's been feeling fuzzy today and I forgot if I rolled or not in this quest. Noticed how late to the update and wanted to get my vote out.
Anonymous
Quoted By:
>>6207956 >[Bulwark] Shield Agent Barlow as you engage with the enemy forces [DC 12. DC Reduced by 5 (from 17) through Quality: SPARTAN II, +3 Fire support (Jorge, Nesta, Daisy), -2 acting as cover for agent Barlow] 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Mar 2025 08:04:10 No. 6208511 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache back online </span>
8 votes to Authorize Nesta to let loose with her flamethrower and melt anything that comes down the corridor.
1 vote to shield Barlow during the fire fight
1 vote to find an alternate path and avoid combat.
The vote remained onesided in the end, and Nesta will be given the go ahead to burn everything
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding </span>
>>6207959 Nice tunes
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Mar 2025 08:05:11 No. 6208512 Report Quoted By:
>>6208511 2 votes to shield barlow, since one got posted ten seconds before I hit post
Anonymous
Quoted By:
>>6208511 We're really living up to the dragon name.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Mar 2025 08:50:30 No. 6208522 Report Your team could handle berserk Einherjar and certainly the rebels baseline security forces. But could Barlow? She's definitely a weak link, even if she is an unknown variable. And while the Einherjar, even under the influence o their designer drugs, are several magnitudes weaker than an augmented Spartan and certainly less disciplined and tactically minded than one, they are more than capable of overpowering and overwhelming an ordinary soldier. They're considered elite guerilla fighters for a reason, even if their every encounter with a spartan has ended with their swift demise today. And Barlow is no soldier, she's a field operative with combat training, an important distinction. ODST would have issues fighting an Einherjar in CQC, for various reasons. And Gloria Barlow may as well be a civilian compared to the suicidal fighters of the Einherjar. Engaging in combat with them, since you can't imagine the ordinary security guards would come sprinting towards what might as well be certain death, wouldn't be a great risk for your squad. But for the ONI agent you're escorting, it very well could be lethal. The tenacious sons of bitches even struggle to fight on while mortally wounded and missing limbs. But there is a quick and easy solution to the tenacity and chemical advantage the Einherjar have, that make them a threat to the VIP you're babysitting. "Violet Three. You are now authorized to fire at will and go burn anything that doesn't identify as a friendly down this corridor" You say, turning your head to Nesta who you can tell is grinning ear to ear like a Cheshire cat under her helmet. "Bout damn time" She chuckles as she pushes her way to the front and sprints ahead. You push Barlow back and shield her from the intense heat as your squad marches forward, Nesta humming as she takes full advantage of being let off her leash and coats the entire hall way with a steady and high powered stream of napalm, turning off the safeguards and lock mechanisms of her flamethrower to fire it at full capacity, increasing the flow pressure to send a current of high intensity fire down the corridor. The temperature raises so quickly that metal panel walls and flooring begin to glow and melt to slag as she casually struts forward. Bullets ping off her armor and melt to it as the five hostiles get into range, and are quickly barbequed, the rounds remaining in their magazines cooking and popping like firecrackers as she burns a path through the corridor, leaving it blackened, soot covered disaster area, the glass and plastic covers of the overhead lights melted and dripping , and the slow cooling patches of metal the only source of light outside of the flashlight your squad is carrying. Barlow has difficulty moving through and breathing, but you guide her through the dense and probably toxic cloud of smoke Nesta's flamethrower kicked up as it melted or vaporized everything in her way. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Mar 2025 08:51:31 No. 6208523 Report >>6208522 There are not hostile contacts for the rest of the walk to the Command Center, though you do notice disabled automated turrets and a few sprung explosive traps and the accompanying mangled corpses as you reach the bridge.
"Sir" Jai greets with a salute, standing guard of the entrance with Adriana and Mike, while Shika stands guards over several uniformed personal, who have been bound and gagged, and nearly half their number sedated and with their arms or torsos wrapped in bandages "So our source was still alive after all?"
"That armor is probably going to come out of your pay check, Fangs. Don't you know you're supposed to take care of things you borrow? That was brand new when you got it, now look at it, its a heap of scrap" Mike jokes as he scans the corridor behind you, aiming of your squads head
"They've been sending probing assaults against the bridge, I think they figured out we weren't the diversion" Adriana reports "when they stopped receiving orders from command"
"Pretty sure they hit a panic button" Shika chimes in, as she provides first aid to the command staff of the communications station "Sometime during the fire fight"
"Hasn't worked out for them so far, say, you run into any wannabee vikings howling like lunatics, or is that just an us thing?" Daisy asks
"Of course we have, there's more of those guerillas on station than there is of the normal security attachment" Jai answers "haven't give us any trouble, though"
"They're overconfident and reckless, even when they're not under the influence, but they're more well trained and disciplined than the ordinary soldiers on board" You muse as you step into the command center "AI hasn't come back online yet?"
"I've got it penned in to two sectors" Mike answers
"No wonder it didn't give us any trouble on the way up here" Jorge says as Nesta stalks in after you "So, what's our next course of action, Sir?"
"What's the current situation, Grey one?" You ask Jai
"Currently, the majority of the remaining enemy forces are trapped behind seal sections of the stations. We've fended off the ones who broke out or slipped through the lockdown" He answers "And we're pretty sure we've captured all of the senior command, Sir"
You turn to Barlow. She simply nods in confirmation as the restrained rebels glare at her with scalding looks of contempt.
"The AI is trying to spread back to the rest of the Station" Mike adds "But right now its confined to a portion of it, like I said"
"But other than the ongoing resistance of the trapped crew and security forces, and the AI's meddling, the station is under our control, Purple one. And we've secured the primary objective"
"Excellent work, Thistle Squad" You compliment as you enter the bridge and look down at the restrained CO of the station, a grey haired man with scar blinding him in one eye that reached the end of his chin, he had the bearing of a military man, if not the dignity of one.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 06 Mar 2025 08:52:32 No. 6208524 Report >>6208523 >Contact the Pioneer, and report a successful mission, as your squad mops up/ subdues the remaining pockets of resistance >Unlock a path to the section the AI's servers, where Mike's managed to mostly contain it. Capturing it would be an excellent cherry on the top of an already successful OP... >Try and talk the remaining insurrectionists into surrendering without a fight. >Take the restrained commander and his staff and make for the hangar to find a ship to fly out of here. >Listen to the communication logs, and interrogate the more talkative of the command staff about its contents >write in option Anonymous
>>6208522 Oh man, I love flamethrowers.
>>6208524 >Write-in + Interrogate the more talkative of the command staff for a command code or an override code that can shut down the AI for safe retrieval.
+ Shut down the life support in the sealed sections of the stations.
+ Then broadcast a message telling the remaining insurgents to surrender or die a slow death through lack of asphyxiation.
There can't be that many of them left here. Might as well just clear them out then call Pioneer in.
Anonymous
>>6208524 >Take the restrained commander and his staff and make for the hangar to find a ship to fly out of here. I'd love to grab that AI, but I'd rather not do so at the expense of our hostage and Barlow. We're gonna be chewing through the rest of our ammo no matter what though, so I think it'd be best if we did so while securing a means of evac.
Anonymous
Quoted By:
>>6208524 >Listen to the communication logs, and interrogate the more talkative of the command staff about its contents Anonymous
>>6208524 >>Listen to the communication logs, and interrogate the more talkative of the command staff about its contents and then
>Unlock a path to the section the AI's servers, where Mike's managed to mostly contain it. Capturing it would be an excellent cherry on the top of an already successful OP... SPARTANs get it done. Plus, I have a feeling that the AI will know more than any of the crew. Furthermore, I wonder if Sven can recycle it into a new helper - a electronic-warfare one would be amusing.
Anonymous
Quoted By:
>>6208540 >Furthermore, I wonder if Sven can recycle it into a new helper - a electronic-warfare one would be amusing I imagine he'd be able to make something out of it if given the opportunity. Unfortunately that's probably never gonna happen even if we do capture the AI.
Whoever they put in charge of scraping the thing for intel is probably going to be ordered to destroy it as well just as a general precaution.
Anonymous
Anonymous
Quoted By:
>>6208540 I don't think we'll be able to keep it and I don't think we should anyway, it's an innie AI so it can't be that good. Might as well just update our cat instead.
Anonymous
Anonymous
Quoted By:
>>6208524 >>6208525 supporting this plan
Anonymous
Quoted By:
>>6208524 Throwing in my vote for:
>>6208525 Anonymous
Quoted By:
>>6208524 >Unlock a path to the section the AI's servers, where Mike's managed to mostly contain it. Capturing it would be an excellent cherry on the top of an already successful OP Anonymous
>>6208524 >Try and talk the remaining insureectionists into surrendering without a fight. We own the station, guys. There is literally no reason not to try to talk to them and basically say we'll depressurize the place. That will give us the AI anyway, and it's the super objective ONI wanted .
Anonymous
Quoted By:
>>6208524 >Unlock a path to the section the AI's servers, where Mike's managed to mostly contain it. Capturing it would be an excellent cherry on the top of an already successful OP... Anonymous
>>6208524 I'll vote for O4m40mP1's list but add listening to the logs since he seems to have forgotten it.
>>6208680 >>6208525 's list does that. Anonymous
>>6208525 >slow death through lack of asphyxiation. My brain fucked up. I was typing "slow death through lack of oxygen" and "slow death through asphyxiation" at once.
Anonymous
>>6208839 >"You will die from your lack of inability to breathe!" >innies: "Oh wow that sounds really fucking bad. We should surrender guys, I don't want to starve to death." Anonymous
Anonymous
Quoted By:
>>6208524 >Listen to the communication logs, and interrogate the more talkative of the command staff about its contents Anonymous
Quoted By:
>>6208524 >>6208526 >Unlock a path to the section the AI's servers, where Mike's managed to mostly contain it. Capturing it would be an excellent cherry on the top of an already successful OP... Fuck it, changing to this. Another anon said it best, Spartans get shit done.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Mar 2025 11:46:51 No. 6209015 Report So by my count there is currently a three way tie between O4m40mP1's collection of write ins, Listening to the transmissions+ and interrogate the Rebel officers about their contents, and attempting to capture the AI. And while there is some overlap, the actions being voted for are different enough approaches to the problems to differentiate them. So I'll just wait for a tie-breaker vote, because I'm just not comfortable deciding this one with a dice roll.
Anonymous
Anonymous
>>6209015 Why didnt you vote then?
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Mar 2025 12:15:10 No. 6209033 Report Quoted By:
>>6209016 Happened quicker than I expected it to
So, the order of action is, Sven interrogating the more talky of the officers for command codes/ an override code of the AI and shutting down life support in the sealed sections of the station, while broadcasting a message demanding surrender or to die a slow death through lack of oxygen
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6209018 Cause it'll come out of my salary
Anonymous
Quoted By:
>>6208687 Oh I didn't forget, I just don't that it's important right now. We could just read it after the mission.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Mar 2025 13:18:01 No. 6209039 Report Quoted By:
"Guard the door, don't want any unexpected visitors interrupting my chat with our hosts" You command, motioning with your M45E as you approach the captive command staff, eyes locked with the Commanding Officer's own hate filled ones, Nesta shadowing you, but remaining silent as you stare him down. "If you think you can frighten me with that baby face of yours, UNSC Brat, you have less brains rattling around in your skull than the average grunt. Didn't know ODST standards had fallen so far to let in children fresh from the crib into their program" Is how he initiates the conversation, bold and defiant despite the bleeding wound in his chest and the rattle in his breath "Just because you're bigger than most piles of shit in Space Command's service, doesn't mean squat to me, boy" "Is that so?" You say, lifting up his chin with the barrel of his shotgun "Well, I'm sure you're not afraid for yourself, old man, I know a grizzled veteran when I see one, but" His face pales, and from more than blood loss as you swing the barrel to the side of one of his subordinates head. The young woman flinches and shuts her eyes "We're all ready to die for the cause, military dog" He snaps, voice hoarse, eyes darting between your trigger finger and the trembling face of the freshest faced of his bridge crew "You aren't going to get anything from us" "Please...please" The woman whimpers, shaking her head, tears glistening as she shivers, face white as freshly fallen snow. You hoist her up by her collar "Let her go!" One of the other officers, nearly a gunshot wound to their thighs yells as the CO's face darkens and he grinds his teeth, a stream of insults and curse rumbling past them as you hold the weakest link in the chain of their command over your head. "Look me in the eyes" You order, tapping her chin with the barrel of your M45E "I'm only going to ask once. All I have is a few questions, if you or anyone else can answer them, your lives are going to be a lot easier than your fearless leader is trying to make them" "Don't say a word" The station's commanding officer hiss through his teeth "He doesn't have the..." You shift your grip from the collar of her uniform to her throat, and apply slight pressure. Her ghostly white face begins to flush red, deepening to a shade of violet as you squeeze a little harder, eyes locked with the Chief in command of the array. He shifts uncomfortable! "I'll tell you anything!" The officer from before yells, struggling to sit himself upright as the captive hoisted over your head starts gasping and clawing at their throat, their struggles rapidly weakening "Just...drop her, she knows nothing! She doesn't have the clearance or authorization to know anything, she's just in charge of maintenance and tech support!" "Baptiste!" The Captain yells, eyes wild, turned away from the face of the officer he has all but condemned to die "Do not bargain with the boarders, they'll drag us all to a firing line if..." cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Mar 2025 13:19:01 No. 6209041 Report "With all due respect sir, go choke on it!" Baptiste yells back, kicking his unwounded leg at his CO, chain of command rapidly falling apart "I am not watching her die, you think he's going to stop with just her? He'll go down the line one by one until one of us breaks, I'm just speeding it along" "Smart" You answer, and let go of the Maintenance Chief, she falls to the ground in a heap, wheezing weakly and holding her throat, an imprint of your hand bruised across her neck and you step over and sit him up straight, "Now. Command Codes. And the override for the stations AI" "Coward. You no good Coward, do you have any idea what you've just done?" The captain snarls, spitting and squirming at his bonds. A few of the other senior officers glare his way, before they sit straight backed as Nesta slowly pulls the head of her flamethrower across the line "Station Command Over-ride. Grab the bull by the horns" He starts slowly, eyes lingering on the coughing Maintenance chief, trembling with barely concealed rage, lips tight and spread thin "And the AI Shutdown command?" You ask, barrel of your shotgun aimed at his chest. "To remove Calico Jack's command authorization and remove their access privileges, the code phrase is, Rackham's Cay" He answers, eyes tightly shut "To initiate remote shutdown, The code is Jamaican Rum" "Your cooperation is appreciated. Saved me the trouble of explaining why my team came back a few hostages short, Grey Three, run the codes, check their authenticity" You thank him and motion for Mike to test the codes "The first one works, opened up the clearances I wasn't able to crack, the whole station's grid is under our control now" He says "Worthless if the AI is still a thorn in our side, try the other two codes" You order "They work, I swear they work, every senior officer is aware of the code swaps performed weekly since they started" Baptiste says nervously "What do you know, the innie isn't lying, sir. Night night, you annoying piece of code" Mike laughs as Baptiste sighs in relief and nearly collapses to the floor "Seal every section, any where there are fighters or any other form of ongoing resistance, turn off life support" You command briskly "And open up a station wide broadcast" "Wait, but...wait, we...I cooperated, there's no reason to" Baptiste stammers, eyes wider as a warthog's headlights "Saved one girl and now the rest of the station, those deemed too unimportant to interrogate are going to slowly asphyxiate if they do not die from sudden decompression. Does that make you feel like a hero, Baptiste? Should've removed you and the others from command the moment I walked onto this station. Their blood is on your hand, coward" The captain grimly accuses, shaking his head "All of you were too civilian and soft to do what was necessary, too inexperienced..." "Thank you again, monsieur Baptiste" Nesta twists the knife in deeper as the officer blinks and wags his mouth, now at a total loss for words
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 07 Mar 2025 13:20:02 No. 6209042 Report >>6209041 "Attention, to all remaining insurrectionists present on Taurus Tertius, your leaders have surrendered the station to UNSC control. You have approximately five minutes to throw down your arms and surrender, or else be added to the casualty list. Asphyxiation is an unpleasant way to die, and we have already began pumping out the air away from your pockets of resistance. There is no winning. You've lost. We've won. Have some dignity and give up while you still can. This will be the only warning you'll receive. To surrender, stand in front of a security camera and destroy your weapons, and don't think you can pull a fast one and stow away a few rifles or pistols, we've got eyes across the entire station, we'll know"
You draw a hand across your neck, signaling Mike to cut the transmission.
It doesn't take a full minute for the first few pockets of holdouts to surrender. The Einherjar don't and kill a few of the guards and personal trapped with them who try and instead simply sit down and begin repeating verses from the Krákumál until they run out of breathable air and one by one drop like flies.
"One day, you'll get what you deserve, you no good son of a bitch. You and that traitor both will. All of the UNSC will get what's coming to them, mark my words. It might not be us who do it, but one day the outer colonies will be free from the yoke of earth, and soldiers like you will hang right next to the politicians who gave you your orders" the captain curses you as the view screen is covered by feeds from across the station
<span class="mu-s"> Secret objective 1: Capture the station's non volitional AI, Calico Jack </span>
>give the same olive branch & chance to surrender to the few ships still fighting the Pioneer, >Hit the panic button, and call the Pioneer in and get this operation finished and cleaned up quickly. >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar >Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission >Write in option Anonymous
>>6209042 >give the same olive branch & chance to surrender to the few ships still fighting the Pioneer, >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Jesus that man is quite the ideological radical.
Anonymous
>>6209042 >Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission If asked "it was playing when we came in"
>write in Get everyone too the hanger and bug out, we are not a clean up cree if anything we're going too have to be gone before cleanup arrives. We get back and inform the Pioneer of the vector we're on so we don't get fragged.
Void this commander whom is on camera...he saw our face and thus has too go. No lose ends.
Anonymous
Quoted By:
>>6209042 >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Well that's both skulls and all three objectives, very fun.
>>6209047 >No lose ends. No, dummy. Capturing the command staff AND the CO was objective 2. No reason to knee cap our after action report when the dude's already getting black bagged by ONI.
Anonymous
>>6209042 >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar The station should be cleared now since the remaining innies are trapped inside their isolated area.
I don't think we should contact the remaining enemy ships unless we can turn on the station's defenses against them. There might be more diehard innies on those ships that might just ram us or something.
>>6209044 Guys like him are why Halsey's prediction of the future was so grim.
Anonymous
Quoted By:
>>6209042 >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Anonymous
>>6209042 >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Write-in add-on
>"One day, you'll get what you deserve, you no good son of a bitch. You and that traitor both will. All of the UNSC will get what's coming to them, mark my words. It might not be us who do it, but one day the outer colonies will be free from the yoke of earth, and soldiers like you will hang right next to the politicians who gave you your orders" > Reply "Who's going to go all the way to earth to hang the politicians and soldier who oppress you? The aliens you've been sending love-letters to?" To see if anyone accidentally gives away intel. There seem to be some weak links here.
Anonymous
Quoted By:
>>6209042 >Write in option Do a check of all team members and Barlow. Then if they are all green and healthy, make sure to tie up properly all the hostages like salami. Preferably all tied with each other, so their escape is impossible. Shika can provide medical aid right now.
>Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Also tell Pioneer we have left our shuttle near that maintenance access. Might want to send someone to quickly grab it. A shuttle is a shuttle. I recon the rooms with all the other Innies are automatically marked inside the asteroid station, making it easy for the UNSC to grab them later... with this done we can all get out and inside the Pioneer.
Anonymous
Quoted By:
>>6209042 Since contacting the Pioneer is already winning... (And assuming that includes informing them of the total capture of the station so the Captain can deal with their surrender)
I'll support
>>6209070 's bluff. It bypasses authorization while getting us the confirmation we desire, it's just so Maverick I love it.
Anonymous
Anonymous
Quoted By:
>>6209042 >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar Anonymous
>>6209042 >>Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission +
>Check AI for damages Seems pretty important.
Anonymous
Quoted By:
>>6209042 >Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission >Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar I gotta know what they picked up.
Anonymous
Quoted By:
>>6209042 >Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission Anonymous
Anonymous
Anonymous
Quoted By:
>>6209042 >>Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission Anonymous
>what sven and co. hear when replaying the comm logs https://www.youtube.com/watch?v=TL6LdQU_Uu4 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Mar 2025 13:23:42 No. 6209510 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, Back online </span>
1 vote to give the same olive branch & chance to surrender to the few ships still fighting the Pioneer
6 votes to Allow sometime for the ongoing space fight to finish, and, despite not being officially authorized to, listen to the playbacks of the logged transmission
L
+ 2 votes to check the AI for damages
9 votes to Contact the Pioneer for pick up, and check the AI's core programs for damages, while the rest of your team escorts the command staff to the hangar
L
4 votes to Reply "Who's going to go all the way to earth to hang the politicians and soldier who oppress you? The aliens you've been sending love-letters to?"
1 vote to Get everyone too the hanger and bug out
1 vote to Do a check of all team members and Barlow
So while the rest of the team escorts the prisoners to the hangar, Sven will run diagnostics and check the Calico Jack AI for damages, after calling in the UNSC Pioneer for pick up
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding ....</span>
>>6209449 Lmao. I love the noises Elites make
Anonymous
Quoted By:
>>6209510 It's amazing how iconic something as dumb as a bunch of reversed and pitch shifted voice lines can be. Bungie's audio engineers were something else I tell ya.
Anonymous
Quoted By:
>>6209510 Tell me we're gonna do the bluff pls.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Mar 2025 14:14:26 No. 6209523 Report You ignore him and the threats he cannot possible carry out, replying would only encourage him or those formerly under his command to resist, and you certainly aren't superstitious enough to believe the man's words could actually lay a curse on you. Despite what some of the other Spartans may believe, considering you still uphold faith in the Aesir and the other myths passed down from father to son. Instead, as he scowls and the other officers try to uphold some measure of professional dignity, you contact the UNSC Pioneer directly from the station's main computer, getting the transmission through to the ship via providing accurate friend or foe identification credentials and sending a brief message in morse code alerting those on board of the success of Operation: DARK-FOREST and requesting an immediate pick up and extraction from the asteroid base, providing them coordinates for a LZ in the hangar bay to send shuttle craft and making note of the necessity of sending multiple, due to the presence of prisoners and retrieved Office of Naval intelligence personal. "Purple Two, Grey One, you're in charge of leading our prisoners to the extraction point. Keep them in line and if there's any surprises on the way there, well, just keep doing what we've been doing" You command, turning away from the console "I'll rejoin with the squad shortly, need to run diagnostics on the station's AI, check it for damages" "You're going alone?" Barlow asks, dumbfounded and sounding almost worried for your safety "Don't need any help and its better to keep our captives and yourself well guarded, Agent Barlow" You answer "And despite the current condition of my battle dress uniform, if I end up in a fight, I'll win, even if the rest of the crew descends upon me like a pack of wolves. Follow Purple Two or Gray One's lead" "Sure you don't need a baby sitter, princess?" Nesta teases "Can it" You chuckle "I'll be fine. The AI is locked up and cut of from accessing the rest of the station. Oh, one last order, Purple Five, give everyone a quick check up and give them any medical attention they require, then head out for the Hangar. I'll catch up once I'm done giving Calico Jack a once over." Your squad salutes and leave the bridge, shepherding Barlow and the prisoners away, forming around them in such a way to keep every officer in overlapped firing lines. And just as quickly as they march out for the extraction zone, you follow the route you memorized to the Calico Jack's server clusters to give his core programing a once over before preparing their matrix for extraction and transport. It is a little eerie, walking through the now almost entirely silent station. You don't lower your guard, especially when you move through the sections that had been previously sealed and had life support functions taken away. You can't help but to pause and stare at the strangely peacefully looking Einherjar, who even while dead clutch their firearms and stare grimly ahead. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Mar 2025 14:15:27 No. 6209524 Report >>6209523 If you didn't know the signs of asphyxiation, you'd half expect them to spring to life to attack you while your back was turned. The crew and security personal they gunned down, you try not to pay too close attention to. It wasn't your fault they got stuck with zealots to whom surrender might as well be an alien concept. Focusing on the task at hand, rather than the dead surrounding you, you double time to the main server mainframe and get to work.
Besides some harmless and easily repaired fragmenting to be expected of a non volitional AI being overloaded with information and commands, and some backed up processes that got stalled as Calico Jack tried to desperately fulfill its prime directive and task to protect the station and its crew. Even an expert wouldn't be able to parse what you were seeing in its long list of programs and code lines. The stress experienced by a dumb AI unable to understand why it wasn't able to complete its assigned tasks or defend itself from attack, shown through repeated attempts to contact various individuals, error codes and numerous attempts to circumvent fire walls and digital blockades. The swan song of a security AI made incapable of performing the job it was designed to do, unable to interact with the systems it controlled and automated.
Like a songbird stuck in its cage.
Even thought they do not possess true sapience, you can't help but feel sorry for Calico Jack. But you stop thinking about it, as it being kept from doing its duty, unpleasantly reminds you of the washouts of the class. Instead, you sever the remaining connection and access points the AI can reach and run a few quick code patches and repair programs to fix the damages it inflicted on itself or that you caused by overloading its processing ability to distract and "Stun" it. And once those have complete, all that's left is entering the command to prime the AI for transfer from its server, upload it to a data chip, and take it from its cluster to present as an additional captured enemy equipment.
You turn the chip between your fingers a few times, Calico Jack's matrix glowing with a sunburst of tropical orange and parrot yellow.
You stand at attention with the rest of your squad, waiting for extraction with your prisoners and Agent Barlow, who has gotten out of the slightly used armor you'd put her in, and is waiting patiently as far from the captured officers and bridge crew as she can be, while also remaining close enough to your squad to feel "Safe".
"Wonder if you're going to earn a purple heart" Shika says "Nesta told me you set yourself on fire"
"Eh, Mike might, I don't think second degree burns are severe enough of an injury to earn that medal. But even his gunshot wound wasn't serious...was it?" You answer, still flipping Calico Jack's Memory crystal over your knuckles
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 08 Mar 2025 14:17:13 No. 6209525 Report >>6209524 "He was only grazed" She answers "Didn't experience any concerning amount of blood loss or shock. But you set yourself on fire"
"ODST armor is designed to protect against extreme heat" You explain and she just stares at you
"Sven, you set yourself on fire"
"And it was an inspiring sight, wish you could've been there to see it" Nesta laughs
"I'm more impressed that he killed a man with a bearhug, nearly popped him like an egg" Daisy adds
"No, I think ignoring being covered in napalm is more impressive" Jorge chimes in, as you can faintly see lights that aren't stars off in space. The first transport shuttle should arrive in a few minutes. Guess that means the Pioneer finished mopping up the fighters the station sortied to defend itself from the destroyer's approach.
And if you had to guess, they probably wouldn't even give you time to apply burn ointment before asking you to write an after action report of the mission.
>Task Shika with covertly copying the transmission data, since you're curious about its actual contents and know its about to be covered in black ink and red tape. >Write the AAR following protocol, and get it done and over with as quickly as you can so you can read the reports of the other ops >Take some "Creative stylistic liberties" when writing the AAR, since it'll be pretty boring to write it completely by the book, but remain 100% factual and honest in its actual contents. >Invite Grey Team to play cards with you and the rest of purple team, sometime >Write in option I'll list the rewards for completing the option subobjectives and secret objectives of Dark forest next update
Anonymous
Quoted By:
>>6209525 >Write the AAR following protocol, and get it done and over with as quickly as you can so you can read the reports of the other ops Anonymous
>>6209525 >Write up a brutally honest AAR, making note of any and all tactical failures on the part of yourself and your team for later discussion with Mendez. You did good, but you can't afford to make mistakes like that in the future. I know you can't do much about crit-fails, but goddamn was dropping our weapon and getting swarmed embarrassing, even if we did ball out immediately after. I see nothing but harsh training in Purple Team's future.
Anonymous
>>6209525 >Invite Grey Team to play cards with you and the rest of purple team >Use the time to conduct an improvised After-Action Review with the entire team present A low-stress group review where everyone can discuss what could've been done better will help make a better report. The Spartans can also bond and enjoy themselves while doing it. Also a good chance to keep an eye on how they're psychologically handling their first kills and strengthen morale.
Anonymous
>>6209525 >>6209535 Voting for this. Won't be as clean as a normal AAR but it'll help the teams grow, and that's the most important part.
Anonymous
Quoted By:
>>6209525 >Write the AAR following protocol, and get it done and over with as quickly as you can so you can read the reports of the other ops Anonymous
Quoted By:
>>6209537 Just to be clear, I didn't mean for Sven to write up the report while playing cards. I meant like an informal review process with the team present so Sven could take that all onboard, process it, and then write up a formal after-action report later. The idea being Sven would write a better report because of what he learned from the others in this review. The after-action review is something the military (at least the army) does after training exercises (it can be a formal or informal thing). They basically discuss what happened, why it happened and how performance can be improved (more training/drills, changes to standard operating procedures, etc.)
The after-action review and report are separate things.
https://en.wikipedia.org/wiki/After-action_review https://en.wikipedia.org/wiki/After_action_report >The After Action Review Process is critical to forming an After Action Report. Notes from the review often find themselves in the report. Anonymous
>>6209530 Some errors in the first real op are to be expected, first time killing, first time a true battle. Command didn't throw easy missions to the spartan teams either, they are all different degrees of dangerous (example of dangers in the different missions : numerous enemies, nuclear risk, elite units, combat drugs, innie local militias, innie local support, planet wide rebellion risk, dumb AI, military grade weapons and equipment etc...) and limited support.
Purple Team and Grey Team still did well and achieved more than the objectives given to them (grabbing those drugs, rescuing the ONI agent, capturing the Dumb AI). And i imagine the other spartan teams achieved similar results.
>Invite Grey Team to play cards with you and the rest of purple team, sometime Anonymous
Quoted By:
>>6209525 >>6209566 Meant here for the vote
Some chilling with Grey Team sound nice. Writing the AAR maybe later
Anonymous
Quoted By:
>>6209525 >>Invite Grey Team to play cards with you and the rest of purple team, sometime I hope we're not locked out of getting the other teams AARs. Doesn't make sense if we are either IMO, we're their officer, it's our responsibility to compile and submit them in the first place.
Anonymous
Anonymous
Quoted By:
>>6209605 I'll always treasure what we got, but the more I see it, the more I feel that third person Halo would have been fucking sick. Though I will admit that I'm biased as fuck and think Lost Planet is the greatest thing since sliced bread.
Anonymous
Quoted By:
>>6209525 >Write the AAR following protocol, and get it done and over with as quickly as you can so you can read the reports of the other ops Anonymous
>>6209566 >Some errors in the first real op are to be expected, first time killing, first time a true battle. That's true. While they can be tolerated in this context, repeated instances will not be. It might be harsh, but I feel the best path forward is the one where we tackle this issue head-on. Command would probably appreciate a plan of action instead of hoping we just get it together as we get more time in the field.
>Command didn't throw easy missions to the spartan teams either They didn't break several dozen laws and spend God knows how many credits on this project just to molly coddle us. For better or worse, we're a risky investment, and we need to show big returns when it counts. Doubly so this early on in our operational lifespan.
>Purple Team and Grey Team still did well and achieved more than the objectives given to them That is true, and deserves praise. Going above and beyond the call of duty as it were. Regardless, this doesn't really change the fact that things COULD have gone far smoother if we were on the ball, something any detractors of Halsey or the Spartan Program will be quick to offer in response. I'm just trying to head them off before they can talk too much shit.
Anonymous
>>6209666 >Regardless, this doesn't really change the fact that things COULD have gone far smoother if we were on the ball Ok but this can be handwaved away as no plan remaining completely intact after initial contact with the enemy.
Somewhat funny to see Anti-Christ digits in the Halo thread Anonymous
Quoted By:
>>6209719 Oh goddamnit, that's the third time I've rolled devil digits in as many weeks.
Anonymous
>>6209666 We rolled several 1s. It doesn't matter how 'on the ball' we are. You seem to assume that a training arc can account for RNG. The only issue is that we're using d20s on 4chan.
Anonymous
>>6209726 >The only issue is that we're using d20s on 4chan I had not accounted for that...I rest my case.
Anonymous
>>6209731 Yeah, shit's wack. 4ch's pseudo RNG has super jank spread, 20's make it super apparent while 100s average out a bit better. There's a reason why most QM's use Bo3 100s or more specialized rules from smaller sets.
Not that 404 should change, the back and forth from crit fails to crit success are oddly fitting for a Halo quest. Spartans either do insane shit and win or get absolutely brutalized and killed with little in between.
Anonymous
>>6209738 It would sting less if crit fails didn't override when at least one roll passed. That way difficult checks are more likely to critfail in comparison to easy ones.
Anonymous
>>6209738 Another unaccounted for problem is that...well any Spartan who was the main character of a book or piece of media/game would have armour 3 times as strong and plot armour beyond reason unless the story in question was about the Spartan's death/using the death for narrative purposes. Something that simply can't be simulated by a dice system since it 100% depends on author bias/reasoning.
To my knowledge, this also creates the funny problem that because of author's intent, the fewer Spartans there are in a given event, the less likely they are to die. So if UNSC command were to look at spartan casualties through the war, there would be a correlation between spartan deployment amount and exponential casualty rate. (I could very well be wrong, but this is the impression I've got as of yet)
Anonymous
Quoted By:
>>6209525 >Write the AAR following protocol, and get it done and over with as quickly as you can so you can read the reports of the other ops >Invite Grey Team to play cards with you and the rest of purple team, sometime Anonymous
Quoted By:
>>6209742 That'd certainly make it hurt less.
>>6209758 Yeah, having multiple authors really shifts things around. Halo isn't as egregious about it as other franchises but it's still a problem in the books occasionally.
Anonymous
Quoted By:
>>6209525 >Task Shika with covertly copying the transmission data, since you're curious about its actual contents and know its about to be covered in black ink and red tape. Anonymous
Quoted By:
>>6209525 >Task Shika with covertly copying the transmission data, since you're curious about its actual contents and know its about to be covered in black ink and red tape. Anonymous
Quoted By:
>>6209525 >Task Shika with covertly copying the transmission data, since you're curious about its actual contents and know its about to be covered in black ink and red tape. Anonymous
Quoted By:
>>6209525 >Invite Grey Team to play cards with you and the rest of purple team >Use the time to conduct an improvised After-Action Review with the entire team present Anonymous
Quoted By:
>>6209525 >>Task Shika with covertly copying the transmission data, since you're curious about its actual contents and know its about to be covered in black ink and red tape. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 07:24:43 No. 6210089 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back online </span> 4 Votes to write A standard/ by the books AAR 1 Vote to write a brutally honest AAR 6 Votes to invite gray team to play cards sometime L + 3 votes Use the time to conduct an after action review 4 Votes to have Shika secretly copy the transmission logs, before it gets made confidential So to celebrate a successful mission, Sven will invite gray team to play a few games of cards, before writing their & compiling the other After action reports <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding.... </span> oh and the next vote will be a choice between a few Advancement paths (And I'll list the effects of stage 2 grenadier, and the rewards of 100% the mission + achieving a few other bonus objectives (Capturing a drug sample for example), like what happened with grenadier and sniper. Then the update after that...well. That's when the real war begins! Don't worry though, there'll still be plenty of chances to bully the innies.
Anonymous
>>6210089 >the innies were a footnote Serves them right. btfo lel.
I hope none of the other Spartans got mangled before the real challenge even reared its head. I hope dad didn't die. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 09:44:08 No. 6210111 Report Quoted By:
I can already tell this update is going to crush the previous records for length. It'll probably take a couple more hours to cook, since I've only just got finished writing the AAR for Operation: TALON.
Anonymous
Quoted By:
>>6210091 A footnote is a footnote.
Anonymous
Quoted By:
>>6209666 I doubt there will be repeated instances, the mission was done quite well and what few things done badly ultimately didn't amount to anything. Proper training done for improving things, and done considering new elements on the battlefield, such as combat enhancing drugs should be considered instead.
The plan done worked. It was simple, and Sven and team expanded on it as the situation demanded. Their unorthodox approach won in the end.
A test run mission would have done nothing wrong really. Is still a mission for test them. Its not moddly coddly us, this project wasn't moddly coddly us at all either. If anything not doing a test run and dropping them in the worst possible ops, is more a sign of command being filled by great egos that are doing what they can for make the project fail for whatever inane reason they have. Short of sabotaging the missions themselves or meddling with them.
But we where on the ball. Its just that the enemy deployed foes weren't slouchs either, they had drugs that aided them against us. Now how that ended up ? The ones we fought dead, the rest in prison or killed themselves. Mission completed fairly rapidly, all objectives achieved, no casualties and wounded suffered, for the cost of one badly damaged ODST BDU and a few other minor damages on the other BDUs and ONI agent infiltration suits.
If those detractors want to talk against the spartans, the arguments they have are pathetic in front of the missions results.
Anonymous
What are the chances the team sent to kill dad have been captured and we have to go rescue them?
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 12:10:09 No. 6210128 Report Almost done, just got to Dark Forest's AAR report. And the update is currently 5992 words long. Its a big un. but I swear I'll finish it before it kills me
Anonymous
>>6210128 Based 404
Take a break if you need it
>>6210117 So little faith in our own brothers and sisters ..... under 0 anyway.
This are spartans, so our dad got captured, escaped after losing most of the people he worked with or is a corpse.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:16:36 No. 6210147 Report Quoted By:
Finally finished with the update. In the end it is exactly 8380 words long with a character count of 51,190 exactly. No idea how many posts I'm going to break it up in. But the Rum I've been sipping is starting to effect me, so its now or never!
Sorry for taking...jesus christ, seven hours (Haha, Halo) to write this update. Hope it was worth the wait. I really do cause I've exhausted myself writing this
Anyways, I am going to start posting, and will probably turn to dust when I've reached the end of this probably too big update.
Hope you guys enjoy the blood sweat and tears I put into it
>>6210133 Mama didn't raise a quitter
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:17:51 No. 6210148 Report Or so you thought. Since you're the only officer in the ranks of what's left of the class of a hundred, it falls on your shoulders to read through the reports the other team leaders have submitted and compile them into proper after-action reports for the higher ups. And, in private, after you've given a quick read through each of the reports submitted, allow yourself to shed a few tears of relief and joy. Your family hasn't lost anymore members, not yet. A few of them are going to be rewarded with purple hearts, but they're still in service, still fighting, still alive. And you'll see what you can get past ONI's censors to tell those who weren't so lucky to become soldiers that the first operations undertaken by their fellow spartans were a success. You'd been writing letters to ask how they'd been adjusting to civilian life and roles, but couldn't find the time to finish them before DARK-FOREST. You'll read through the reports at a more measured and analytic pace and parse the information and combat data in them, after your arms stop stinging and itching from the ointment the medics aboard the Pioneer slathered over them to help treat the minor burns you received during the mission. And you knew that the Chief would want to review the combat logs of every operation, and you were sure he'd appreciate the time to read through them privately, before he called you to his quarters aboard the Pioneer to review and analyze them together. And that brief window of time was wide enough for you to allocate yourself some sweet RNR. So you approached Gray team with offer. They tend to keep to themselves and apart from the rest of the Spartans. A pack of three lone wolves. But that didn't mean it was hard to find where they'd bunked. They might keep their distance, but they were still Spartans like the rest. "Sir" Adriana greets as you appear in the door way of the cubby the three of them have claimed as a den, away from the barracks they'd crammed the rest of the class in. Her eyes lingered on the bandages over your arms and wrapped around your back, to prevent the worse of your burns from getting infected, even if the worse of it was only second degree. "Is there a reason for this surprise visit? An inspection?" She asked as you shook your head, and held up a well used and worn box of playing cards "Just wanted to invite you and the rest of Gray team to play cards with my squad" You answer with a smile and she looks at the pack of cards like it was an active bomb, one brow arced suspiciously "This isn't a trap is it?" She bluntly asks, arms crossed "Not unless you wager anything. We're sharks with these cards" You chuckle "Are Jai and Mike in that mess?" "They're down at the firing range, they weren't too happy with their accuracy percentages" "Well, I'll ask once they're done getting some drills in. You game?" You ask, shaking the pack and rattling the cards inside it as Adriana shuts her eyes and considers your offer. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:18:51 No. 6210149 Report Quoted By:
>>6210148 "Sure, not like there's anything else I need to do" She answers with a smile "And it'll give us a chance to review our performance as a team"
"Of course" You say as you take out a few cards and shuffle them to keep your hands occupied "And a chance for us to fleece gray team out of everything but their fatigues"
"You'd be surprised by how good Mike is at cards, sir"
Mike and Adriana both convince Jai to join the table, mike didn't need any convincing, all you had to do was flash the deck and he was in. James also joins in, fresh bandages wrapped around one side of his head and around his midsection, and you are happy to have him back.
"So I heard from a certain goblin you set yourself on fire, sir" James jokes, wisely while Nesta was away playing bloody knuckles with Ralph and Daisy while the two of you shuffled the deck
"He has the burns to prove it" Jai pointed out, as he honed the edge of one of his knives "Wasn't there to see, but, from what I've heard, it was an manuver to get himself some space in CQC"
"Einherjar" You answer and James winces, knowing immediately why you detonated a napalm grenade in close proximity to yourself "They took advantage of a moment of surprise and lacking awareness to dogpile me. I burned them off, like ticks"
"Dark. But effective" James comments as he hands you his half of the deck "What about you three, how'd your part of the operation go"
"Well. Turns out a giant burning Gorilla in combat plate provides one hell of distraction" Mike chuckles, as he eyes the cards as they fly between your hands "And we'll have to borrow your ghost, from time to time, Shika is about as good as we are sneaking into place we shouldn't be"
"Thank you" Shika says, smiling brightly as she meditates on the bunk next to the one you're using as a seat, its frame bending from your weight and mass
"Also an excellent medic" Jai adds, as Adriana struggles against Jorge in an arm wrestling contest, both their faces reddened from the strain "A nice combination of talents to have"
"That's why I like to keep her in Purple Team" You laugh "Almost done with the cards! Whose in the first round"
"Me!" Nesta shouts, rushing to the table, hands dripping blood, you look up and see Ralph wincing and shaking his bleeding hands and Daisy wrapping hers with bandages. Seems Nesta "Won" their games of bloody knuckles
"Let me finish up this match" Jorge huffs
"I think you mean, let me lose, you ape" Adriana growls through her teeth
"Hey, Askeland, I have to ask, what went through your head when you allowed her to bring a flamethrower on an op?" James joked, jabbing a thumb at Nesta as she wiped a streak of blood on the "Table", an ammo crate you dragged out of the armory
"That I am artist in arson" She snaps back cheekily "And I told you our Viking set himself on fire'
"Yes, half a dozen times" James replied with a roll of his eyes
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:19:52 No. 6210150 Report "You've told nearly every Spartan about Sven's wicker man stunt" Daisy complains, as Jai nods once in agreement "Can Ralph join in?" "Oscar and Joseph are still recovering. Heard you killed some of the same bastards we had to contend with, Fangs" Is the first thing he says as he sits down "Sure, see if Carris wants to join to" You answer with a shrug "And we all did, couldn't exactly employ non-lethal techniques when a few drugged out of their mind's berserks are charging your position" "Heard you also dropped your knife, big man" "Bring Nicole in, and tell her she can spar with Ralph if she wins a few hands" You threaten, only half sarcastically "Hell, bring the whole barracks in, we'll make it a contest, who gets to kick Ralph's smart mouthed behind" "Abusing your authority already, huh, Fangs?" He, in good humor replies as he goes to fetch at least Carris "How'd you drop a knife, thirty three?" Jai asked "Didn't expect the amount of strength an Einherjar could muster with chemical assistance" You answer honestly "Shoulder is still bruised from the blow that knocked it out of my hands" "At least when you dropped your primary weapon it was on purpose, sir. But I'll believe your excuse, so long as it doesn't happen again, Sven" Jorge chuckles, stroking his wisp of a mustache in thought as you begin to deal out the cards. And immediately, that dangerous poker face of his appeared as he took one look at his hand and then placed them flat on the table, completely unreadable. He didn't show it, but he was probably taking the...what you had to do to finish the mission, the hardest out of the eight. Maybe even the hardest out of all of the spartans that'd been sent out into the line of duty. Initially you still saw the faces of the dead, or what had been their faces, when you closed your eyes. But you had an outlet for the complicated and distracting feelings and thoughts with graphite and paper, and now only saw the men and women you'd killed inside your sketchbook. You'd talk with him about it. And the others who were having a rough time. After you've finished up a few games... <span class="mu-s"> Altering Perspective </span> <span class="mu-s"> After Action Report. Spartan field Operation no: 1. Operation: TALON</span> Operation begins September 14, as the UNSC Destroyer, the Pioneer, lands in the space docks of Eridanus II and deploys the strike team lead by Petty Officer Third Class Spartan-117, John. The other members of the infiltration team, are Spartan-034, Samuel, Spartan-058, Linda, Spartan-087, Kelly, and Spartan-104, Frederic. Equipped with standard issue ONI black suits, MA2B assault rifles. combat knives and one SRS99C-S2 AM sniper rifle in the hands of Spartan-058, John selected his teams' equipment to ensure effective shared use and deployment of a low quantities of ammunition in the .390 caliber while also ensuring the combat effectiveness of his squad, taking only the essentials to reduce the weight they carried and keep their equipment easily concealed Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:20:53 No. 6210151 Report >>6210150 By 1210 hours, the team lead by 117 had infiltrated the Civilian Freighter Laden, disguised as members of the crew, wearing coveralls over their armored bodysuits. Stowing away in the Freighter's water reservoirs to avoid detection during the flight over to the suspected location of the insurrections base, 034 rigged the fill sensor to prevent the storage tanks from taking on anymore water, while the strike team rested on a web of support nets above the adjusted fill line. They chose the water tanks as their hideaway, as the waters would mask their heat signatures and the walls of the reservoir would shield them from motion sensors.
During the ten hour flight, the members of blue team slept in four hour shifts , to ensure they were well rested and deployed in full combat readiness. Spartan-087 having accessed the freighters system earlier to give the team the projected time of arrival for the Laden's flight to the rebel base hidden in the asteroid belt, and while viewing through the contents of the frightener's cargo manifest, noted the conspicuous presence of Luxury goods in a secure locker with one routing code amongst the otherwise commonplace goods and materials, to squad leader -117. Including a crate of Sweet William brand cigars, a crate of Procyon Champagne, fast chilled new york cut stakes and authentic swiss chocolate. -087 theorized, correctly, that they were being sent to the mission priority target, or his officers.
Spartan-104 expressed momentary dissatisfaction of the lack of recon just after Spartan-117 relayed his order to place a tracker on the luxury items. Squad Leader-117 explained the infiltration team only had the easily lost advantage of surprise. -104 fell into line.
Upon the Laden's arrival at the insurrection's hideout in the asteroid field, -117, 034, 058, 087 and 104 exited the water storage tanks, donned their disguises and concealed their weaponry and equipment in duffle bags, and covertly entered the Cargo bay, taking precautions to avoid detection and keeping multiple firing angles and retreat points open as they approached the location of the luxury goods
-087 and -104 were assigned to break into the secure container and plant the marker. -117, -034, -058 stood guard. -117 notes a brief, tense encounter with a dozen civilian crew-mates, but the planting of the tracking device went unnoticed and the civilians departed unaware of the teams presence.
Successfully planting the tracking marker, the squad exited the Laden and entered the Rebel base's docking bay, still in civilian disguises. Include is an incomplete list of every class of vessel and the identification markers various members of the squad could make out, but a captured UNSC Pelican drop ship is the only vessel of significance to this report and their mission.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:21:53 No. 6210152 Report >>6210151 Moving through the docking bay, the infiltration team entered a public shower, following -117's lead and marked it as a fallback point in worse case scenario. -034 suggested the Laden as a means of extraction. -087 noted the negatives of that option, in particularly in terms of rapidity of exfiltration. -117 decided on the aforementioned Pelican dropship. -034 volunteered to in charge of demolition duty during extraction. Having secured a means of escape, the infiltration team proceeded on the mission.
The rebel base hosted a urban center, a city complete with skyscrapers, apartment blocks, factories and a hospital. -117 makes not of the anxiety he felt by the unexpected increase in potential threats and unknown factors, as he lead his squad through the city's alleys and streets, following the cargo tram that contained the luxury goods and armed guards, ordering his squad to spread out to reduce suspicion from the local population.
Following the nav marker, the team arrived at a twelve story tall balconied barracks. Observing the cargo being transported into the upper floors of the building and its armed guards departing with it, -117 gave -087 to initiate infiltration procedures. Approaching two of the on duty guards, -087 distracted and disarmed one, while -117 attacked and neutralized the other while their back was turned. -087 dismantled a security camera and unlocked the door to the lobby with a simple cracking program, while -117 covered her and the rest of the squad abandoned their disguise, with -117 and -087 doing the same shortly thereafter
Tracking the cargo to the top floor, -117 and -058 lead the team in entering the enemy barracks, sighting five hostiles by the reception desk, four in uniform, one out, three by the desk, two guarding an elevator -058 shot the three by the desk, -117 dealt with the two next the elevator, the two firing five rounds and securing five kills. -104 moved the bodies out of sight.
Ascending up the stairs, the thermal sensors detected activity on the twelfth floor. Deciding the route was no longer secure, -117 found an alternate means of reaching the target and taking at attention hostiles by surprise, prying open an elevator, he lead his team inside, where they activated their suits cooling capabilities to move undetected by enemy thermal scanners. Using the elevators main cable, the infiltration team scaled the building's interior, -117 and -034 moving up first and bracing by the corners near the exit, followed by -104 and -087 who braced in the corners away from the exit to overlap firing fields, with -058 coming up last and hanging by her legs upside down on a crossbeam.
After a three second count, the infiltration team initiated combat, ambushing the on duty guards from an unexpected vector. Five hostile contacts, equipped with HMG-38 rifles and light body armor. -087, -058, and -104 opened fire and neutralized the threat immediately.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:22:54 No. 6210153 Report >>6210152 Finding the walls to the target's estimated location were shielded from motion and thermal sensors, and realizing time was of the essence, Squad leader -117, took decisive action and breached the door blocking them from the mission priority objective. And found priority target Colonel Robert Watts with three armed body guards in the target's luxuriously appointed personal apartments.
-117 was unable to get a clear shot without endangering the target's life. The three guards opened fire as he dove for cover, -117 sustained three hits, one of which breached his body suit and bounced off his carbide ceramic strengthened rib cage. -117 endured the pain of his injury and retaliated, rolling to his feet and putting three rounds into the forehead of one of the guards. -034 and -104 returned fire, and put down the remaining two.
Robert Watts, taking cover behind the vacuum sealed crate, issued threats while arming himself with a customized side arm. Taking cover behind the target's personal bar-117 signaled -034 and -104 to distract Watts firing a burst over his head. acting quickly, -117 leapt onto Watts, disarmed him of his firearm, breaking his index finger and thumb, and got him in a choke hold. -087 and -058 entered the private apartments then, and -087 injected the restrained whats Watts with a syringe of polypseudomorphine, sedating the target instantly. -104 and -034 provided cover while -087 provided first aid to the injured -117, noting the presence of the bullet near his ribcage and grievous internal bleeding, before sealing the wound with self sealing biofoa, before assisting him to his feet.
Enemy reinforcements arrived, six entering the bottom floor of the barracks from multiple vehicles. -117 ordered Watts be secured in the vacuum sealed container brought to his penthouse, and the secured an escape route down the side of the building, fastening a rope and sending it down all twelve floors., before repelling down, scanning for threats and giving his team the all clear signal. -087 secured the crate containing the mission' target with a descent rig and sent it down the ropeline, and followed it with -034, -058 and -104 moments later. Re-donning their disguises, the team moved the package to an adjacent building and exited onto the street a half a block away from the target's former location, and retreated to the docks as more enemy reinforcements converged on the barracks building. The infiltration team moved to the pre designated fall back point.
-034 was sent to open the airlock with c14 explosives, while the rest of the team headed for the pelican drop ship after checking the seals on their armor and package. -117 activated the provided emergency beacon, and stowed it in an unused locker. -058 and -104 were tasked with transporting the priority objective, while -087 took point and -117 guarded the rear.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:23:55 No. 6210154 Report >>6210153 Boarding the Pelican drop ship, moments before -034 detonated the explosives and breach the first airlock door. Causing the majority of the equipment and personal present in the space dock to be vented into space. the second explosive charge -034 went off, destroying the emergency airlock doors, which crushed an occupied vessel as they fell. -034 reached the dropship as the station's bay doors sealed and prevent the base from a complete atmosphere loss at the cost of dozens of lives.
The asteroid base was noted to begin rotating erratically as the infiltration squad evacuated aboard the Pelican drop ship. Colonel Robert Watts confirmed alive, the seals on the container he was stowed in remaining intact.
Two hours later, Blue Team reached the extraction point and were returned to UNSC care. -117 was sent to be given immediate medical attention, and is scheduled to receive a purple heart medal for the injury he sustained in the line of duty. Robert Watts is in holding, awaiting interrogation.
Operation Talon was a complete success, and with the capture of the Colonel, the United Rebel Front has lost its primary leader.
<span class="mu-s"> After Action Report. Spartan field Operation no: 2. Operation: BLOOD-AXE </span>
Operation begins September 16, in orbit above the colony New Noregr, 1320 Hours. Prior to mission start, the fire time consisting of team leader, Spartan-005, James, Spartan -103, Ralph, Spartan-129, Oscar, Spartan-122, Joseph, and Spartan-093, Grace were introduced to the standard squad of ten Orbital Drop Troopers who would be assisting them in operation: BLOOD-AXE. Despite tensions and disrespectful behavior displayed by the ODSTs, they instructed the fire-team of the proper usage of UNSC Drop pods and given a remedial briefing of the effectiveness and standard combat tactics of the rebel guerilla force known as the Einherjar as they covert vessel sent to the mission area departed from the UNSC Pioneer.
-005 notes several incidents with the ODST during the slipspace jump to the Norþweġ, the flight to New Noregr, and a verbal clash during the preparations for the orbital drop. None of these incidents progressed passed verbal insults or threats, with the ODST noting their displeasure of playing baby sitter, while -005 tried to keep his squad in check and prevent them from responding to the ODST provocation. The fire team equipped themselves with Standard issue ODST Battle dress uniforms and M392 DMRs, Combat knives, additional ammo and medical supplies, mountain climbing equipment and explosive charges and additional fragmentation grenades for -093.
The orbital drop was performed without incident or casualty, all fifteen active UNSC personal attached to Operation:BLOODAXE, survived re-entry and landed nearby the suspected location of the Einherjar primary base of operations and training grounds, within the mountains of the colony of New Noregr.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:24:56 No. 6210156 Report >>6210154 Communicating through secured and encrypted channels, the Spartans and ODST were able to regroup swiftly and efficiently, avoiding local patrols and attention, and from a secure location began to recon and scout the surrounding wilderness and quarries. During initial strategy meetings, the leader of the ODST ignored orders and tried to take charge of the Operation from -005, not trusting his judgement and growing suspicious of the Spartan fire team. Squad Leader-005 informed him of punishment he and his fellow ODST would receive for insubordination and informed him the reason for the tactical choices he had already made and the approach he had authorized after locating a covert shipment from the space port of new oslo to an isolated mining facility deep in the mountainous region of the outer colony world.
The disagreement threatened to escalate to physical violence, and provided is a recording of the statements made by the ODST leader and their subordinates, as well as statements made by the Spartans, disproving the ODSTs claims that they had been abandoned and left to die later on in the mission.
Deciding that the ODSTs ego and refusal to follow orders were a handicap, -005 lead the rest of his squad and proceeded to pursue the primary objective without their support, according to the strategy he had established. While the ODST, carried out the mission following their usual doctrine and tactics. The Spartan team captured a local collaborator, secured their domicile, and ambushed a group of seven Einherjar fighters, stole their identification cards and unique masks, and disguised themselves as members of the rebel cell, using the Nav map wired into their transport vehicle to find a route through the mountains to the Einherjar base
Meanwhile the ODST squad hiked directly towards the mission objective, and engaged in several fire fights with the insurrectionist forces, who more accustomed to the terrain, whittled down their numbers in a series of engagements from ten to six by time the ODST squad reached the rebel's training ground, after the Spartans lead by -005 arrived covertly amongst a convoy of supply trucks, disproving their claim that "They did all the set up and ground work".
-093 was tasked with creating a distraction, and to weaken the enemies overall fighting capabilities. While -005 gathered intel, being the only spartan or ODST to speak Norwegian, -093 planted explosive charges on the other supply trucks in the convoy. -129 and -122 make mention of several disfigured corpses put on display and used as firing practice and live captives being tortured or used as unwilling training partners by the Guerilla fighters. Target Codename Fenrir's presence confirmed on New Noregr and within the rebel facility.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:25:56 No. 6210157 Report >>6210156 Surviving ODST Squad, from vantage points outside the walled facility, open fire from two angles, sending the entire base into high alert as they eliminate the hostiles stationed at two watchtowers and fire a rocket propelled grenade at the front entrance. An pitched fire fight begins. ODST numbers reduced from six to five in the initial exchange of fire, as they charged from their positions, seeking to take advantage of the confusion to "Do what the kids failed to"
-122 curses during the confusion. In English.
Spartan Squad cover is blown. -005 shoots the senior officer he had been gathering intel from, orders his group to fall back to the nearest building, a barracks, pursued by several Einherjar soldiers and under heavy fire, to regroup and replan, after eliminating their pursuers in pitch Close quarters combat.
-005, upon their chosen fall back point being surrounded, orders-093 to detonate the explosives. ODST Squad ignore his attempts to communicate and issue a warning to them. Two ODST are killed in the resulting blast, alongside a majority of the present Einherjar forces, following the detonation of explosive ordinances carried in the armory and supply trucks. The three remaining ODST search the facility for Fenrir, while the Spartan Squad, drop their disguises and move out of the facility after their squad leader noticed an armored vehicle slip away during the chaos. -122 and -129 are receive several gunshot wounds that breach their bodysuit in their escape, their injuries are deemed to not be severe enough to require medical attention beyond first aid. Remaining three ODST escape to the wilderness
Word rapidly spreads of the assault on the Einherjar base. Reinforcements arrive to the mountains by the hundreds, as the local population is whipped up into a frenzy. -005, ignores the repeated attempts by the Surviving ODST leaders to contact him, as the squad leader still believes wrongfully they are in charge of the mission, and spreads out his squad across the mountains with orders to kill Fenrir if they are unable to be captured.
The Spartans go to ground and wait for an opening and for the mission target to reappear, communicating through whistles and smoke signals. ODST numbers are reduced to two four days after, after the Einherjar crack their communication channel's code and ambush them. The eighth Casualty is captured alive and executed in public. Fenrir attends.
The Spartans regroup, acquire civilian disguises and with the few explosives left between them, stage an assassination attempt on Fenrir, by detonating several explosives in the center of New Oslo as the rebel leader gives a speech to a crowd of insurrection collaborators.
Establishing an ambush point outside of the city limits, -005, -103, and -129 disable the front vehicle of the convoy, its immediate terminate as several of the other vehicles crash into one another. -093 cuts off their escape route with an improvised explosive device
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:26:56 No. 6210158 Report >>6210157 In the ensuing fire fight, -005 receives a head injury in close quarters combat, -103 receives a bullet wound that narrowly missed their lung, and -093 is injured by shrapnel as the surviving guard detail of fenrir employ suicide bomber tactics in an effort to neutralize the spartan team.
Fenrir is injured severely in a desperation assault upon their position, but is secured by -005, despite the injuries and concussion sustained earlier in the half hour long battle. Necessitating the amputation of one of their arms
Repairing a vehicle, the Spartan Fire team make for the space docks during the confusion. Insurrectionist forces rapidly scrambled and sent to retrieve their leader. Two surviving ODST, upon hearing from a local broadcast of the capture of the rebel leader, rush to the docks.
Spartan squad secures transport off world, capturing a civilian craft before the docks can be locked down and surrounded. ODST squad confronts Spartan squad and ODST leader levels accusations of betrayal and collaboration with the insurrections
-005, accidentally, discharges around in the ODST squad leaders leg, and they tumble down a flight of stairs and injure themselves resisting -103 and -122's attempt to assist them back to their feet, breaking both their legs and eight of their ribs. Second ODST falls down the stairs, breaking their collarbone and both their arms. ODST are transported aboard the escape craft and sedated and fastened to their seats besides Fenrir.
-129 creates a diversion by planting a tracking device found in a false tooth in Fenrir's mouth aboard a different shuttle fleeing the chaos. Spartan Squad and two surviving ODST successful evade capture and Anti Air weapons, and report to the extraction point further in the Norþweġ system and are retrieved successfully after three hours.
All Spartans and surviving ODST and the Einherjar leader Fenrir, are rushed to the UNSC Pioneers Medical bay. Fenrir is identified as one Einar Askeland, and remains sedated to prevent attempted escape. Spartans -005, -093, -103, -122, and -129 are scheduled to receive purple hearts for the injuries sustained during their mission. ODST recommended immediate disciplinary actions for their extreme insubordination nearly causing the failure of the mission.
Despite the ODSTs best effort, Operation: BLOODAXE, is a success, and the Einherjar are undergoing a power struggle, CAA forces deployed to quell riots across new Noregr. Insurrectionist elements broadcast an encoded message, translated from Norwegian, taken from the twenty seventh line of the Krákumál poem, " the slaying of their father will cause my sons’ hearts to swell with rage. Those bold boys will not let this concern of theirs rest."
Current significance of this transmission, is currently unknown.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:27:57 No. 6210160 Report >>6210158 <span class="mu-s"> After Action Report. Spartan field Operation no: 3. Operation: SNAKE-EYES </span>
Operation begins September 17, while Operation: BLOODAXE, is still underway. Spartan firetime, consisting of leader, Spartan-051, Kurt, Spartan-044, Anton, Spartan- 141, Cal, Spartan-077, Illya, and Spartan-059, Malcom, disembark the Pioneer from the space dock of Bethlehem Star, in Civilian disguises, equipped with ONI Blacksuits, Silenced M7 SMG, and two SRS99C-S2 AM sniper rifles, and two range finders along without other scouting and recon equipment at 1305 hours. Targets Fino & Firmino Costa, determined to be currently residing within their private, and heavily guarded Vila. -051 sends splits his squad into two to recon the surrounding residences and high rises. -141 reports back to have found a vantage point from a nearby hospital roof. -051 assigns -044 to be -141's spotter, and takes -077 and -059 to infiltrate the mission targets residence, kidnapping and stealing the Identification and clothes of several of their butlers and maids.
-051, -077 and -059 observe the targets for several hours.
Targets depart for a pre-planned lecture. -141 and -044 relocate and secure the nearby commercial high rise to have overwatch over their academic rally. -051, -077, and -059 neutralize and replace three of the hired bodyguards of the mission targets and follow them to the lecture hall.
Lecture begins at 1825 hours. Several noted outer colony successionist activists and one figure suspected of Einherjar loyalty, one Ingrid Askeland, wife of Einar Askeland Codename: Fenrir, is among them, along with several notable suspected Insurrectionist leaders. The rally continues to 2235 hours, until -051 orders -141 to fire on one of the guest speakers, a successionist philosopher who believes in a concept of "the weight of earth's gravity on human souls"
-141 complies and publicly assassinates the guest speaker in full view of the audience and other attendees of the rally, with a nearly perfect headshot. The rally descends into anarchy and chaos. Hostiles move to surround -141 and -044's location, as the two spartan's retreat from their vantage point and seek temporary shelter in a nearby market, redonning their disguises and blending into the crowd.
-051,-077 and-059, still impersonating the targets body guards, warn the Costa brothers that they were the intended targets of the assassination and convince them they need to be taken to a secure location, while their actual guards are occupied controlling the crowd and searching for -141's location.
-051 plans a rendezvous point across the city. Targets remain unaware and docile for the majority of the trip. Firmino realizes that neither of the three spartans are in their employ, and tries to call for help and escape the car. Firmino produces a fire arm. -077 ordered to subdue the two brothers. Fino surrenders without a fight.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:28:57 No. 6210161 Report >>6210160 Firmino is accidentally crippled in the ensuring struggle, as -077 applies to much pressure in a chokehold and severs several of the activist's vertebrae. Squad proceeds to rendezvous point where -141 and -044 were waiting. Transporting the targets, -051 contacts the Pioneer to inform them that they have finished ahead of schedule.
Fino is coerced into hiding his brother inside in a luggage case, and is escorted aboard the Pioneer without issue. Operation SNAKE-EYES is success with only one fatality, that of the guest speaker Gerard Care and no injuries sustained by any of the Spartan Operatives. Office of Naval Intelligence cover up efforts of the assassination and sudden disappearance of the popular Costa brothers, underway. Riots following the operation, suppressed successfully.
<span class="mu-s"> After Action Report. Spartan field Operation no: 4. Operation: CENTRALIA </span>
Operation begins September 19, 1415 hours, as the fire team comprised of team leader Spartan-099, August, Spartan -011, Leon, Spartan-025, Robert, Spartan -012, Dimas, and Spartan -078, Nadja are transported to the surface by a transport vessel sent by the UNSC Pioneer under the guise of a scheduled resupply for the necessary materials for the onboard fusion drives to function.
Squad is equipped with ONI black suits, -099 a SRS99C-S2 AM sniper rifle, -025 a M319 grenade launcher, and the rest of the squad MA2B assault rifle, Combat knives, and two explosive packs of C14 explosives, per squad member.
-099 brings her squad to recon the insurrection held refinery, the primary facility on the colony of Apollo's Mercy responsible for the planets industry of nuclear materials extraction and refinement. Presence of Einherjar guerilla fighters confirmed. -099 splits her squad in two, giving -011 command over -012, and -078, while she and -025 remain as a unit of two, who head off to create a distract to allow the squad lead by -011 to infiltrate the refinery.
-099 then sends -025 to initiate an assault, while she takes a vantage point on a radio tower overlooking the refinery. -025 draws out the hostile forces by attacking the equipment directly with his M319, crippling several key structures within the refinery and halting its activities. Retreating as the defenders rally and converge on his position, -025 falls back into the hillside, while -099 opens fire from her vantage point, picking off targets within the mob she identifies as officers and vital staff for the refinery, crippling a number of civilian trucks retrofitted with military grade weaponry.
-011 leads -012 and -078 into infiltrating the refinery as -025 and -099 continue their diversionary tactics. Encountering six enemy combatants, -011 and -078 subdued them in Close Quarters Combat, while -012 hacks into the refinery's security system and deactivates it.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:29:58 No. 6210165 Report >>6210161 Proceeding further into the facility, -011 is contacted by -099, who informs him they're on their way to regroup and assist them in the priority objective, having evaded the insurrectionist defenders.
-011 defers to -012 technological expertise. -012 informs the rest of the squad of the necessary steps to cause a cascade effect that will lead to a complete shutdown of the facilities failsafe's and protective seals, and the process of causing an uncontrolled nuclear meltdown through mixing highly reactive and volatile materials together.
-099 orders the squad to follow -012 instructions. That they carry out to the letter. Covering their tracks with timed explosive charges, the fire team escapes the refinery on foot and reach the pre-determined extraction point before the charges go off and the facility is rendered inoperable by the following catastrophic meltdown.
Operation: CENTRALIA. Is a success. the insurrectionist cell is denied the refinery through its destruction, but Apolo's Mercy's abundance of Nuclear materials remains accessible through other extraction and refinery sites still under UNSC control.
<span class="mu-s"> After Action Report. Spartan field Operation no: 5. Operation: DARK-FOREST. TOP SECRET. HIGHLY CONFIDENTIAL. ENCRYPTION CODE MIDNIGHT</span>
Operation begins September 21, 1645 hours, as the UNSC Pioneer engages with rebel fighter craft at a distance from the insurrection communications station upon Asteroid Taurus Tertius, drawing away their defenders save for a few patrol ships. The infiltration team, lead by Spartan-033, Ensign Sven Askeland, and comprised of Spartan-023, Daisy, Spartan-052, Jorge, Spartan-097, Nesta, Spartan-108, Shika, Spartan-006, Jai, Spartan-111, Adriana, and Spartan 120, Michael.
Half of the squad, -033, -023, -052, and -097 were equipped with ODST BDUs and the other half, -006, -108, -111, and -120 were equipped with ONI Blacksuits. They squad took specialized equipment and prepared for heavy fighting, with -033 bringing a M45E Shotgun and tactical light, two M6/Z magnums, and a kukri style combat knife, -097 a M6634 Defoliant Projector with a tank of napalm based propellent , and several combat knives, -052 brought a M247 general purpose machine gun.-111 M392 Designated Marksman Rifle, and the other Spartans were equipped with MA2B. -033 and -097 brought four napalm grenades, and the rest of the infiltration team took the same amount of stun grenades, save for -108 who swapped half of that number out for smoke grenades. The fireteam also brought two cases of C14 explosives.
-033 forgoes the pre-planned landing site of the station's hangar and instructs-0120 and -023 to find an alternate infiltration point, as well as mark and transmit possible escape routes the insurrectionist present on the base may take. -023 picked a position near one of the station's transmission tower, -033 ordered -120 to land the shuttle craft nearby it, and ordered the rest of their squad to prepare for disembark.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:30:59 No. 6210167 Report >>6210165 A maintenance hatch welded shut impeded the teams entrance to the station.-033 ordered -006 to plant a charge and blow a hole into the access tunnel. Leading the squad into the asteroid through their newly made infiltration point, the fire team arrived at a supply locker, restocked their oxygen supplies and secured identification and security cards the rebels had left unintended. Adjusting the plan they'd been given, -033 ordered his squad to proceed to the nearest access terminal. Which was positioned within the crew living quarters. Meeting no resistance, the infiltration team entered the personal quarters of the station Chief Security technician and quickly took them and an individual of unknown relation captive.
Ordering, -097, -052, -006, -111, and -023 to guard their prisoners, -033 and -120, ignored the attempts by the Chief Technician to convince them to trust them to unlock the terminal for them, took advantage of a vulnerability in its code and hacked into the terminal, gaining control of most of the station's security protocols and processes. Noticing the presence of an undocumented non volitional AI, -033 entrusted -120 with the task of crippling the station's security measures and preventing them from being easily returned to functionality while he confronted the AI and overwhelmed its processing capabilities through various means. -120 ended the station wide lock down and remove every security measure that was in place.
The sudden change alerted a nearby guard patrol that number twelve, that surrounded the exit point of the Chief technician's quarters. -033 chose to directly engage the hostiles, kicking open the door and executing one with a point blank shot of his M45E, whose body he then used as improvise cover as three of the patrol retaliated, only to be quickly cut down by -052 as he returned fire. -033 incapacitated one of the remaining guards with his improvised cover, who was neutralized permanently by -111. -033 critically wounded another, who was eliminated in short order by -023 as -033 dispatched another hostile contact in close quarters combat with the Kukri while avoiding enemy ballistics.
-097 entered the fray and set two of the station guards on fire, as -006, -120, -023, -052 and -108 exchanged volleys of fire with three of the four remaining in the patrol, and handily dealt with them
-033 crippled a civilian who took up arms against the boarding party, slamming them into a wall by reflex, -023 dispatched another ambushing party, -097 was tasked with incinerating the last hostile who had taken shelter in one of the crew's cabin, resulting in the deaths of the personal assigned to the quarters.
-033, -052, and -023 experienced some first mission nerves after this skirmish, but composed themselves and continued the mission with proper military conduct and discipline.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:32:00 No. 6210170 Report >>6210167 -033 made the executive decision to split his team, giving -006 command over -111, -120, -108 and charge over the captive chief technician, while he'd lead a diversionary push to the holding cell of the station, staging a rescue attempt a field operative placed on the base prior to the operations planning, taking -023, -052 and -097 along as firing support while -006's team pursued the primary objective. Designated the two squads thistle and violet respectively, -033 lead an assault upon the suspect location of the then suspected killed in action Agent Gloria Barlow, while -006 moved to secure the command center and the transmission logs that were the mission's priority objective.
Laying traps along the way and sending a falsified report down the chain of enemy command, Violet Squad encountered a response team shortly thereafter, that was quickly neutralized by the four spartans by way of flamethrower and pinpoint accurate fire, beginning their diversionary tactics. Which continued as they met harsher resistance in the form of an entrenched and great number of enemy soldiers, including Einherjar Guerilla fighters that had no been anticipated to be present amongst the station's defenders. A pitch battle ensued. The Spartans were out numbered six to one.
Caught off by surprised by the frenzied state of the Einherjar fighters, -033 was forced to engage them in close quarters combat, and surprised further by the lack of discretion and willingness of the Einherjar to fire through their compatriots, was swarmed and grappled by a number of the guerilla fighters while the rest of his squad engaged as best they were able to without performing accidental friendly fire, the Squad leader dropping his Kukri in the confusion.
-033 escaped the hold by detonating a napalm grenade close to his person and tossed off the burning bodies clumped around him, using the ODST battle dress to survive the fire and charge the Einherjar officer, who he engaged in one on one combat as the rest of Violet Squad reduced the numbers of the hostile forces through sustained fire. -033 dispatched the enemy CO and two more Einherjar fighters in hand to hand fighting, preventing the detonation of a grenade during the brawl, while the enemy forces routed from the sustained fire of Violet Squad and sought cover behind fortifications constructed just prior to the Spartan's arrival.
-023 joined -033 at the vanguard, but -033 suffered an unfortunate failure of the integrity of his armor, losing the operation of his helmet's visor, sensor suites, and HUD, and was forced to retreat to perform on the field maintenance before he and the rest of Violet Squad pushed past the barricade and engaged the remaining security forces in a renewed assault.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:33:00 No. 6210172 Report >>6210170 -033 was forced to retreat early on in this engagement, as the fires lit in the hallway funneled down the defender's half of the corridor and he was unable to clearly see or breath in the cloud, and fell back behind the barricade once he had expended the ammunition currently loaded in his firearms.
-052 and -023 carried on the offensive as -033 regrouped with -097 who was guarding the corridor from a counter attack from behind the flank. This third combat encounter was brief, but violent, and the ODST armor worn by Violet Squad had sustained enough damage that its integrity and effectiveness had begun to fail. -033 chose to proceed with their objective
Thistle Squad, lead by -006, encountered less resistance and were able to take full advantage of Violet Squad's diversion and reached the command center without issue or armed resistance. They engaged with the guards stationed on the bridge and with the command crew. -120 sustained a gunshot wound after their first captive attempted to leap on his back, but was quickly restrained by -108. This was the only injury sustained by Thistle Squad, who successful secured not only the priority objective but the commanding officer and their entire command crew.
Violet Squad, assaulted the prison block, which had been the station's mess hall prior to agent Barlow's discovery. The rebel forces had prepared a final effort to prevent them from reaching the Agent's location of, gathering thirty six Einherjar and standard station security guards. Violet Squad initiated combat, following a plan laid out by -033. Disguising the detonation of two napalm grenades with the activation of two flashbangs, the spartans interrupted the withering stream of gunfire and broke the heavy defenses the insurrectionist had placed. -052 provided covering and suppressive fire as -097 filled the air with napalm. -033 and -023 entered the cafeteria turned holding cell and joined the ongoing fire fight.
The standard forces quickly surrendered or fled and were cut down, but the Einherjar fought to the last after being surrounded by fire and driven down a choke point directly into -033 and -023.
Gloria Barlow was found alive, but malnourished, and provided what intel she could to Violet Squad. Thistle Squad Contacted Violet Squad and informed them of their success in taking the crew. -033 gave thistle squad orders to confound the defender's response capabilities through sealing sections of station, deactivating lighting and gravity functions, turning off life support in key locations and disrupting their communications channel. -120 was tasked with directly prevent the Station AI from regaining control, and Violet Squad armed and dressed Barlow with captured enemy equipment. -033 secured a sample of the Einherjar's unique blend cocktail of undocumented combat drugs, which are currently undergoing analysis.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:34:01 No. 6210173 Report >>6210172 Regrouping at the command center, -097 single handedly killed five more enemy combatants. Thistle Squad fought off three disorganized waves of attackers before Violet Squad arrived.
-033 Interrogated the command, staff, picking out a vulnerability in their morale and taking advantage of it, to receive the station's over-ride codes, and the phrases to remove the authority and initiate the shut down over ride of the insurrectionist's AI, before giving the remaining resistance aboard the station an ultimatum of surrender or die.
Every Einherjar fighter aboard chose the latter, and engaged in friendly fire against several other rebel personal before the remaining crew and soldiers aboard the station were able to surrender.
Securing the priority objective, the second objective, and capturing the station, -033 separated from the squad to secure the AI as the officers of the station were marched to the hangar, to await extraction.
Operation: Dark Forest was a success. And the classified communication logs are pending transfer to the custody of the Office of Naval intelligence, along with the senior crew of the station, the AI, the Einherjar's combat stimulant, and the previously thought deceased agent Barlow. The Rebel station's leadership are pending interrogation, alongside the Costa brothers, Einar Askeland, and Colonel Robert Watts.
<span class="mu-s"> Altering perspective </span>
<span class="mu-s"> Operation: TALON: Success! War Effort: The United Rebel front is without leadership, Robert Watts is captured </span>
<span class="mu-s"> Operation: BLOODAXE: Success!. War Effort: The Einherjar enter a brief period of infighting and Einar is prevent from taking Watt's place </span>
<span class="mu-s"> Operation: SNAKE-EYES: Success! War Effort: The rabble rousing of the Costa Brothers is prevented from spreading to nearby worlds, removing a base of insurrectionist support and source of funding </span>
<span class="mu-s"> Operation: CENTRALIA: Success! War Effort: Apolo's mercy's production of nuclear materials is greatly reduced, but the by products and nuclear materials are kept out of rebel hands </span>
<span class="mu-s"> Operation: DARK FOREST </span>
<span class="mu-s"> Primary Objective: Success! War Effort: Estimated location of ??? is being tracked. Research Project: ??? Translation, begins earlier </span>
<span class="mu-s"> Secondary Objective one: Success!: War Effort: Location and heading of ??? is more accurately determined. Research Project: ??? Translation, progresses </span>
<span class="mu-s"> Secondary Objective two: Success!: The station in Taurus Tertius falls into ONI's hands. Incoming Transmission recorded and given to Section Three, progressing Research project: ??? Translation, while the station is active... </span>
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 09 Mar 2025 14:36:30 No. 6210174 Report >>6210173 <span class="mu-s"> Secret Objective one: Success!: War Effort: The origin of the Artificial Calico Jack and the rogue scientists/ programmers who created him are determined, exposing more rebel cells. Opening additional SPARTAN OP Missions </span>
<span class="mu-s"> Secret Objective two; Success!: War Effort. An ONI Agent who, in another timeline, died, survives and returns to service and is brought under Halsey's influence. Personal reward: ONI recognized Ensign Askeland's service and Barlow feels indebted to him and the SPARTANS as a whole </span>
<span class="mu-s"> Bonus objective capture Einherjar berserk pills. War Effort: The drug is put under chemical analyses and begins research project: Non-lethal Rumbledrugs </span>
<span class="mu-s"> Extreme mission success reflects well on Sven-033's Military record...</span>
__
<span class="mu-s"> Advancement Path: Grenadier has progressed to rank 2 </span>
<span class="mu-s"> Previous effects still in place. New/ Additional Effects.: Sven can carry an additional grenade (five total), and bring third type of grenade in his kit during field operations,. Sven can "Bounce" grenades or "Cook" them to make them detonate earlier. DC to disarm explosives reduced </span>
<span class="mu-s"> Conditions met for three optional advancement paths. Pick one </span>
<span class="mu-s"> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy </span>
<span class="mu-s"> If accepted now, effects on Sven-033 will be: Sven's accuracy with firearms in close range/ close quarters combat will improve. He will prefer to use and gain bonuses while using shotguns/ similar weapons, Sven will be able to employ Shotguns/ similar weapons more effectively in CQC situations </span>
<span class="mu-s"> 2nd: Pyro. Unlock Conditions. Use any sort of fire to win a fight, defend yourself with flame, endure extreme heat </span>
<span class="mu-s"> If accepted now, effects on Sven-033 will be: Sven will be harder to injure with fire and take longer to sustain heat related injuries, and will be able to effectively control the spread of fire's he starts and can avoid setting himself or friendlies on fire. He will gain the option to take flamethrowers on any mission </span>
<span class="mu-s"> 3rd: Infiltrator. Unlock Conditions: Successfully sneak into an enemy base, find an alternate route into enemy territory, avoid/ counter security measures </span>
<span class="mu-s"> If accepted now, effects on Sven-033 will be: Sven's overall stealthiness will improve, he'll notice more holes in security/ defenses and figure out how to exploit them quicker, gather intel while scouting more readily and may be given additional options/ ways to break into secure locations </span>
>Choose Shotgunner >Choose Pyro >Choose Infiltrator >Refuse all three All in all, this took me about seven hours of constant writing, a lot of liquor and 18 posts in total.
But I had a lot of fun writing all of these. Just hope you guys enjoy reading them
I'm going to go pass out now.
Anonymous
Quoted By:
>>6210174 >Choose Pyro How could I not?
Thank you for the massive update 404.
Rest well, soldier.
Anonymous
Quoted By:
Good Lord, you weren't joking about a long update.>The drug is put under chemical analyses and begins research project: Non-lethal Rumbledrugs Imagine the UNSC mass producing this and just handing them out during the Covenant war. The ODST will be even more insane.>Choose Pyro Let's go have fun with Nesta. Have a good rest, 404.
Anonymous
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>>6210174 >Choose Pyro Time to take napalm grenades on every mission from this point on
Anonymous
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>>6210174 >Choose Shotgunner Anonymous
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>>6210174 Massive update, very cool.
>Choose Infiltrator We're a big target, might as well be a bit smaller of one.
Anonymous
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>>6210174 >Choose Shotgunner Pic related
Anonymous
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>>6210174 Dad/Fenrir lost his hand/arm like Tyr... talk about ironic. And mom's at an innie rally. What a family.
>Choose Infiltrator tempting as the others are, this would be useful for a leader
Anonymous
>>6210174 >Choose Pyro >one of the guest speakers, a successionist philosopher who believes in a concept of "the weight of earth's gravity on human souls" RIP, I would have listened to his TED talk.
I think you meant to say "secessionist" rather than "successionist", which I initially read as "successful". Anonymous
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>>6210174 >>Choose Infiltrator Anonymous
>>6210174 >>Choose Infiltrator Fenrir lost his arm. Can't make this shit up. So will young Askeland be able to talk to old Askeland?
Anonymous
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>>6210259 >I would have listened to his TED talk. I just realized. Sieg Zeon!
Anonymous
>>6210266 I wonder if he'll try to get robot-arm later on. We'll probably have more luck staying in touch with Gloria than getting to talk to the old man. I wonder what her background is that she'd go from being assigned to a minor sigint op to working for Halsey.
Anonymous
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>>6210269 >I wonder what her background is that she'd go from being assigned to a minor sigint op to working for Halsey. Her background is that she knows what the Spartans are now, more or less. That and I'm fairly certain Halsey would have approached her with the offer and subsequently pulled the right strings once she accepted.
Anonymous
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>>6210269 If she is working for mo- i mean Dr.Halsey, we don't need luck just asking mom lol. There is more than the obvious : Having seen and talked with Spartans, and her fairly friendly attitude with them i suppose. The fact that Gloria feels indebted to Sven and Spartans can be also of good use for Halsey. A guaranteed loyal ONI agent in her hands can have many uses, especially if its one that has no issues in working with Spartans.
>>6210266 In regard to talking with the terrorist, we could probably ask and likely be allowed, by Mendez after ONI is done with their interrogation. Its not going to be a touching talk anyway, and Sven is firmly on a side and with a new family now. Its more a put a rock on the past kind of talk. After that our dad will be shipped to a Black Site prison and bye bye.
>>6210173 Very good 404, you keep writing great updates!!! No seriously this is an enganging quest, and one that has both a good feel of Halo and Spartans.
Where to start.
Those detractors of Halsey ? They are probably boiling the water in their bathtubes out of sheer rage and jealousy. All five missions are a great success, and in just a few days, the Spartans teams delivered crippling blows to the Innies different rebel movements. And the UEG and UNSC can very much capitalize and use said blows. Command at this point, should give their full green light and approval to Halsey and Mendez. The Spartan Project was a success, it cannot be denied.
On the operations, TALON has gone how i expected John and team did a good job in capturing Watts and crippling that secret place.
BLOODAXE, James and the more difficult Spartans did quite well and where reasonable in cooperation, how James treated his own brothers and sisters proved fundamental. In comparison to the trained and experienced ODSTs that fought with them, that instead acted like a bunch of donkeys with sticks up their asses. If the ODSTs didn't act like that and instead cooperated with the Spartans, the mission could have been an even greater success and without any ODSTs casualties. Even so, the Spartan Team did its job despite the best efforts of the ODSTs to make the mission a mess. Something to remind Command about, might want to put in line anyone that feels like they are "elite" before they start acting stupidly.
SNAKE EYES, Kurt and his team, where quite silent. And the Costa Brothers didn't even notice the infiltration of the Spartans until it was too late. Good on the Spartans to put a bullet in that idiot that was talking. One less idiotic idea to deal with.
CENTRALIA, August and Dimas and the rest of the team did exceptionally well. What can be said, it was incredibly clean. Innies got nuked a very nice ending. Maybe Dimas wants to take a look on Calico Jack with us and Mike (if the ONI agents and scientists looking at it allows us to do that. Mom can probably gree light it).
And DARK FOREST, we have done it. We know it already lol.
Anonymous
Quoted By:
>>6210174 On to available advancements
Two are weapon related and one is more a passive one for Stealth. They are not so simple.
Shotgunner is incredibly deadly and expands beyond shotguns to similar weapons. Is a strong weapon, having it unlocked would be a good addition to Sven skills.
Pyro its not just about flamethrowers, and that heat resistance combined with fire control is appealing. It does fit with Purple Team being the dragons squad. Being able to bring a brutal and deadly weapon like a flamethrower in any mission, is a strong unlock. Chemical Flames don't care of what you wear, they just kill you.
Lastly Infiltrator, extremely useful. Improves stealth. Its great with Sven being a big guy.
A thing to remember though, is that Sven has only Grenadier as an Advancement path related to weapons (Bulwark is about defense and resiliance, Brawler is unarmed combat). If Infiltrator is picked (which is a great choice no doubt about it), it means we rely only on Grenadier as an Advancement that can influence rolls with weapons for at least another mission (unless special training session changes that...). If Shotgunner or Pyro is picked we have something for other weapons too. And i have to say Shotgunner and Pyro does fit a lot, since Sven goes in close range combat frequently what with having Brawler.
>Choose Infiltrator I am very tempted by both Pyro and Shotgunner.
Anonymous
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>>6210174 >Choose Infiltrator As tempting as the others are, this ones is best for leading ops. Nesta obviously has the Pyro one covered too so specializing in that could prove redundant.
Anonymous
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>>6210174 >Choose Infiltrator Nobody died? Only lost an arm rather good.
Still annoyed we never got to see what the fuck was in the transmission
Anonymous
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>>6210174 >Choose Shotgunner Anonymous
Quoted By:
>>6210158 >-005, accidentally, discharges around in the ODST squad leaders leg, and they tumble down a flight of stairs and injure themselves resisting -103 and -122's attempt to assist them back to their feet, breaking both their legs and eight of their ribs. Second ODST falls down the stairs, breaking their collarbone and both their arms. Man, these ODSTs sure have bad luck, huh? Poor guys.
>>6210160 >who believes in a concept of "the weight of earth's gravity on human souls" >colony dropping intensifies Anonymous
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>>6210174 >Choose Infiltrator Surely we get to visit dad
He is armless now afterall
Anonymous
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>>6210174 >Choose Infiltrator Some interesting details and consequences from these reports. It was fortunate that Ralph and Joseph were there to help those ODSTs after they fell down the stairs like a couple of clumsy retards.
Anonymous
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>>6210174 >>Choose Shotgunner Anonymous
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>>6210174 >Choose Shotgunner God I fucking love shotguns
Anonymous
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>>6210174 >Choose Shotgunner Anonymous
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>>6210174 >>Choose Infiltrator Having a better capability to pick and choose your engagements is primo.
Anonymous
>>6210158 >the slaying of their father will cause my sons’ hearts to swell with rage. Those bold boys will not let this concern of theirs rest. Now I'm sure he's just talking about the rest of the Eiherjars, but do you guys think that anon's theory of Sven flash clone being a freak of nature and somehow survive longer than other flash clones came true?
>>6210160 >a successionist philosopher who believes in a concept of "the weight of earth's gravity on human souls" I can't believe you killed Char. He was a hero.
Anonymous
Quoted By:
>>6210719 >I can't believe you killed Char. He was a hero. Honestly, given the brief description, I'd be more inclined to say it was Zeon himself. What a shame.
Anonymous
vote count
Pyro 4
Shotgunner 6
Infiltrator 10
>>6210719 >theory of Sven flash clone being a freak of nature Maybe a few more months, but the flash clones are biologically altered for die soon, no ? They are there for replace someone for a while, when their deaths arrive, make it feel that their deaths are "natural". Tampering with a trait like gigantism turned positive by a struck of luck in Sven DNA, would probably result in some negative effects in the flash clone life and body.
Also i like to think Sven father and mother might have further radicalized because of the presumed death of their son. Who is instead alive and on the enemy side.
>I can't believe you killed Char. He was a hero. >what 404 was listening when making that post ? >https://www.youtube.com/watch?v=AqxcFvk3w-s Courage, Duty, Honor!
Anonymous
>>6210739 Wonder if Sven's mom will be a future problem. The power struggle happening right now on New Noregr might be due to her being absent, given she has been on Bethlehem Star attending that lecture. If she heads back, she could probably settle things and take over as the new (interim?) leader of the Einherjar. Given the Einherjar all seem to be fanatics who want to bring about Ragnarok, Fenrir getting captured (to later be set free or break free himself) might be something they've been anticipating for a long while, and this is all part of some crazy master plan.
Anonymous
>>6210744 >inb4 Sven's Mom is wildly more radical than his Father ever was Anonymous
>>6210775 >sven's dad is just a figurehead while sven's mom has been the real mastermind the entire time Anonymous
Quoted By:
>>6210780 Jokes aside, I can definitely see her writing the best bits of his public speeches.
Anonymous
>>6210744 >Wonder if Sven's mom will be a future problem. She is a problem right now, what her and the others where doing there on Bethlehem Star is probably bad. But she is also still on Bethlehem Star alongside all those other Innies leaders. She risks to get bagged if she tries to leave. And risks to get bagged if she stays too long. Since the UNSC now knows of them, and that they are all there.
>If she heads back, she could probably settle things and take over as the new (interim?) leader of the Einherjar. Depends. It sound like Sven father was the key figure. He is the one mentioned with great importance. She might just be a lieutenant among other lieutenants of the terrorist organization. Or maybe she has some additional importance what with being the crazy wife of the crazy guy. Whatever the case internal struggles aren't usually so easily resolved, nevermind in a terrorist zealot group. Which is nice for us.
>who want to bring about Ragnarok They probably have something like that, a final great plan for total victory and what not. Fits with terrorists of this kind, and the message of vengeance he had released after being captured. Just three problems with that : the UNSC and UEG starting in these years their anti-terrorists operations for destroy innies movements one after the other and remove them from the Outer Colonies (which now definetly means New Noregr is in their sights due to how many local Innies militias are present and not just Einherjar), the Spartans being ready for deployment (i don't think Sven dad planned for his main base and training ground to be attacked and lose plenty of men there, neither to be grabbed later at a political rally by a bunch of super soldier kids), and of course being an Outer Colony (there are in fact bigger genocidal zealots in the galaxy ! Wanting Ragnarok that much that it happens to them lol).
>(to later be set free or break free himself) Sven father either gets executed or is in ONI hands, too dangerous to be sent in a simple prison. He is unknown prison material if left alive. He will not be fit to be a leader in the second case, they will make sure of that.
Anonymous
>>6210744 Real mom could be a big deal. Also, we would know if Sven had any siblings when he was taken by ONI, but we wouldn't know if he had any brothers or sisters who were 6+ years younger than him. But it seems likely to me.
Anonymous
>>6210786 The Fenrir from myth is supposed to break free from his chains during Ragnarok. It's one of the key events. I doubt the timing of this and the losses sustained are ideal to Sven's dad, but the Norse are fatalistic. He may have believed his capture was an inevitability, an event that needed to happen at some point for Ragnarok to occur. Anyway, this is purely fun and silly speculation on my part.
>He will not be fit to be a leader in the second case, they will make sure of that. ONI have black sites where they send problematic people to make them disappear, like the Midnight Facility. Sven's dad is a valuable intelligence asset, so I'm thinking they'd send him to one of these detention centers instead of killing him. And as tough as security is, they're not inescapable. We'll see what happens, I guess.
>>6210815 Given Sven's parents seem to have remained together, maybe he does have some new biological siblings.
Anonymous
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>>6210843 >tfw everyone is gearing up for ragnarok and then the covenant invade and start glassing planets >the einherjar immediately switch gears without missing a beat and start to go apeshit on the aliens instead >other innies baffled why they aren't still fighting the UNSC What a turn of events that would be.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 21:02:47 No. 6210923 Report Quoted By:
<span class="mu-s"> Detoxification protocols....complete </span>
<span class="mu-s"> Rebooting...Monitor 404TormentedCache, Back online </span>
Lots of votes, discussion and theorizing, really do love to see it. And yes, that was a Gundam reference.
>>6210739 Oh, appreciate the count, friend. And I double checked and its accurate
So infiltrator wins. And it's a special/ limited Advancement path, like diplomat is, rather than a standard like brawler, Bulwark, Grenadier...etc
<span class="mu-s"> Decision made </span>
<span class="mu-s"> proceeding...</span>
and as a refresher
Sven's current qualities: [Special] Giant, Maverick, Officer, Wunderkind, Inspiring
Sven-033's advancement paths: Brawler 3/10, Bulwark 2/10, Grenadier 2/10, Diplomat 1/6, Infiltrator 1/6, Jötunn 1/4
In progress Sub Objectives: Artificial Artisan 1/?
>>6210259 I did, but strangely, successionist also kind of works
Anonymous
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>>6187509 Damn thats pretty nice, from the start of the thread to now we gained a point in Brawler and Bulwark. And now another point in Grenadier ! Sven is getting even more dangerous, now just to put in our sights some Weapon Advancements........
Whats next. Help in cracking Calico Jack or seeing our father break in front of us and end the past ? Then again, there is also special training to consider, or spending time doing something with one or more of our brothers and sisters. Lessons with Barlow in Infiltration and Stealth (Shika will appreciate) ? Unless we go for another mission in a few weeks/days ? We are still quite fresh and very much ready, after some rest and healing is done we are good to go for wreck more Innies.
But introducing some new training to improve further Spartans considering the new threat of, elite innie crazy religious units using new combat drugs, would be a smart thing for Command to order. I am sure they can listen to Mendez and Halsey on that, or the reports of Spartan squad leaders and officers.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:45:07 No. 6211002 Report <span class="mu-s"> 0600 Hours, November 2, 2525 (Military Calendar)/ Epsilon Eridani System, Reach UNSC Military Complex, Planet Reach </span> Either there had been a fatality in the program, some armchair general wanted to see Halsey's young Spartans in formation, or a disaster worse than either of those other two possibilities had occurred. The class had only been called to muster in their dress uniforms for the first of the three possibilities before, and the atmosphere of the amphitheater didn't seem fitting for funeral detail. Fiddling with the gold bar signifying your rank as ensign, and polishing it with the white gloves included in the dress, you reminisced on your first day in the SPARTAN-II program, and how angry you'd been. You were sitting in the exact same seat of that day, you were fairly certain, and you were confident you remembered what row you'd been lead to that night. The rings of risers seemed far smaller now, and certainly much more empty. You frown, memories tarnished by a brief day dream imagining of those Spartans that got left behind, filling in the empty spots in the row. Your usual team was sat around you, Jorge and James to either side, Nesta and Daisy in the seats in the row in front of yours, and Shika at your back. No one said a word, and kept their eyes trained on the empty stage in the center of the amphitheater. You stopped messing with the butterbar on your collar, and put your hands on your lap and wait. Eventually, the spotlights flick on and illuminate the stage of the facility's secure briefing room. Chief Petty Officer Mendez entered and marched to the stage with purpose. He was wearing every medal he had yet been awarded in his service to the UNSC, in the same fashion of black dress uniform as you Spartans. You counted them, almost by reflex. Bronze and silver stars covered his chest like the night sky...that was a idea you'd have to draw sometime, but those many stars were joined by three purple hearts, The Red Legion of Honor award, and so many campaign ribbons he could recreate the Bifröst with them and march straight back into formation if something every managed to actually put Shark-eyes into a casket, And his head was shaved. Recently. The hairs hadn't even started regrowing. Not a funeral detail. Could still be a higher up in ONI wanting a private demonstration or it could be a declaration of war. The conflict with the successionists in the outer colonies could very well have heated up and suddenly boiled over, after the actions of you and your fellow Spartans out there. Well, you'd find out what was going on shortly. Rising and standing at attention with the other forty five Spartans, you waited for answers. Catherine strode in, bearing her age and the result of the sustained stress of her position and responsibilities gracefully. And you had an agreement with Doctor Halsey that you wouldn't draw attention to the grey strands in her black hair or the now more pronounced wrinkles around her eyes. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:46:08 No. 6211006 Report >>6211002 She said nothing, and stood in a subordinate position beside Mendez. You realized what that meant before the Chief announced "Vice Admiral on deck!", and adjusted and straightened your posture accordingly. You might not be a model officer, but you had to look disciplined and professional as the ONLY officer in the spartan ranks.
A man, who looked to be around six years the elder of the good doctor herself, strode to the stage with a lope in his gait, a sign that he spent more of his time in microgravity rather planetary levels of it. The Space Walk. The Vice Admiral was a man of the navy and fleet, clearly. His hair was short, grey, almost gun steel. And despite his rank, his dress uniform was undecorated, unadorned, and bore no medals or honors. Except the insignia on the forearm of his jacket.
If he wanted a parade of super soldiers or a live fire demonstration of the success of the Spartan-II Program, he'd have worn his medals.
No, you realized, this is much more serious than a funeral or being paraded around in front of the brass. This had to be a war declaration. But that didn't make any sense. The largest and most organized and prominent insurrectionist factions were in disarray and without leadership. Unless they found themselves an Alexander, they couldn't have organized a response quickly and extreme enough to bring a Vice Admiral down planetside. What was going on?
"At ease, Spartans. I am Vice Admiral Stanforth" He spoke and you stopped contemplating and seeking answers for questions you'd soon be given. Returning to your seat, you made a show of proper commissioned officer behavior, as an Artificial intelligence you were unfamiliar with appeared beside the Vice Admiral from a swirl of dust, taking the appearance of a hooded and robed figure that brought to mind Odin, at least from where you were sitting
"And this is Beowulf" He introduced the AI with a gesture and clear distaste in his tone "He is our AI attaché with the Office of Naval Intelligence"
Ah, the worse kind of AI, a Spook AI. You can't blame the Vice Admiral from turning away from the construct, it was probably recording everything that went on in this room and streaming it directly to the king of all spooks, the digital bastard.
"We have several important issues to cover this morning, so let's get started"
The lights dimmed as Stanforth began his presentation. A hologram of an amber sun and its three orbiting planets appeared in the center of the room.
"This is Harvest" He explained "Population of approximately three million. Although on the periphery of UNSC controlled space, this world is one of our more productive and peaceful colonies"
So was Bethlehem Star, before the Costa brothers turned from successionist bleeding hearts to Insurrectionist Firebrands. And as you thought that, the hologram zoomed in and enhanced, showing the natural and idyllic beauty of the colony of harvest.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:47:09 No. 6211008 Report >>6211006 Flowing grasslands. Proud forests. thousands of deep blue lakes teeming with fish. A healthy and biodiverse ecosystem.
"As of Military Calendar February 3, at 1423 hours, the Harvest orbital platform made long range radio contact with this object"
A blurry outline of...something, appeared over the stage as the Vice Admiral continued the briefing, "Spectroscopic analysis proved inconclusive. The object is constructed of a material unknown to us"
A second screen appeared besides the unreadable outline, a molecular absorption graph displaying the properties of the unknown material in jagged lines. And your swore you heard Dimas cracking a tooth clenching his jaw when the ONI AI raised its arm and blackened the data, covering the now blackened screen with the words <span class="mu-i"> Classified----Eyes Only </span>.
Vice Admiral Stanforth shot Beowful a glare that screamed "if you had a throat, I'd throttle it".
"Contact with Harvest" He continued, quickly composing himself "was lost shortly thereafter. The Colonial Military Administration sent the scout ship Argo to investigate. That ship arrived in-system on April 20, but other than a brief transmission to confirm their exit Slipstream position, no further reports were made"
"In response. Fleet Command assembled a battlegroup to investigate. The group consisted of the destroyer Heracles, commanded by Captain Veredi, as well as the frigates Arabia and Vostok. They entered the Epsilon Indi on October 7 and discovered the following"
The Holographic display of Planet Harvest immediately shifted and changed from a thing of pristine beauty and peace to a vision of Hel. The verdant fields and rolling hills had been replaced with cratered, barren deserts covered in patches and pools of a glass like substance that filled the lifeless air with steam as the sunlight pierced clouds of smog, weak and grey. Heatwaves were visible and constant. There were regions of the surface that glowed red, still molten and burning. It didn't look like a world that was ever inhabited or even considered for colonization. It looked like a still forming planet or...a dead world consumed by its own sun. What could've done that to an entire world? What kind of weapon? What kind of army? That couldn't be the doings of any rebel group. What human could cosign an entire world to fire and molten slag? And snuff out three million lives so easily?
"This" The Vice Admiral steadies his voice "was what left of the colony. We assume that all inhabitants are lost"
It beggared disbelief. What had the power to do that to a world? To, within the span of two months, eradicate millions like ants beneath a magnifying glass. Curiosity for a moment engaged in a tug of war with your sense of horror but, the latter one. You couldn't comprehend this. Couldn't understand this. There was only one thought clear in your head.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:48:11 No. 6211009 Report >>6211008 Whoever had done this needed to die. The flashes of guilt you experienced after killing for the first time seemed ridiculous compared to the scale of what you were being told. If those deaths were necessary, then killing whatever had caused this devastation was paramount! Jorge gasped audibly and James tented his hands, eyes cold and filled with the same anger pumping through you.
Stanforth allowed a moment of silence, for the implications to settle, before he started speaking again.
"And this is what the Heracles battlegroup found in orbit"
The Blurry outline that had remained visible and hanging in the center of the room came into focus, sharpening as the image definition was raised and the detail increased. It was a space craft. It wasn't human. You knew every class of ship in service in the UNSC, and this ship was clearly alien. Organically smooth, like some kind of vast cosmic beast. Its hull more resembled the chitinous shell of an insect rather than metal, and possessed an eerie, almost ghostly opalescent sheen. There were pods recessed and sunk into the aft section, that glowed and pulsed ominously with a purple white glow. The prow bared some resemblance to the head of a whale, bulging and swollen. There was an elegance to its design certainly, but its unfamiliarity and sheer alienness turned that some elegance unnerving. It felt like something that couldn't possibly exist on this side of sanity.
"The unidentified vessel launched an immediate attack on our forces" He said as a recording of the space battle against the unknown hostile replayed. It strobed with blue light, flashing like liquid lightning. Red motes of light, oozed out from the hull like blood beading on a wound in microgravity. The lightning flashes and bleeding red energy coalesced into a fiery smear across the black canvas of space, like a god had reached down and dragged a paintbrush across it.
Flashes of light, like blinking stars, impacted on the Arabia. the frigate was doomed, struck by a weapon beyond human understanding, as the light splashed against it, splattering against its hull. Meters of armored plating melted instantly. No. Not melted. Boiled away. Pillars of fire erupted as the frigate's atmosphere ignited, prior to bursting through the breaches in its hull
"Those were pulse lasers" The vice admiral explained, and you realized you'd started gripping your thighs hard enough to bruise the skin beneath your dress pants "And; if this record is to be believed. Some kind of self-guided, super-heated plasma weapon"
Nesta was tapping her foot, nervously. You could tell the difference between her nervous and excited energy. This had gotten her more than nervous. It'd gotten a lot of you more than nervous.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:49:11 No. 6211010 Report >>6211009 The Heracles and Vostok released salvos of missiles to avenge the lost Arabia. Half of the fire missiles didn't reach their target, as the alien vessel's advance laser weaponry targeted and shot them down. The other half of the salvo reached their target, impacted, and blossomed into explosions. Hope swelled in your heart, and fell as quickly as it rose, as you saw that the enemy ship was entirely undamaged. the explosions fading to reveal it was covered in a strange silver sheen of energy.
"They also seem to have some reflective energy shield" Vice Admiral Stanforth said, before taking in a deep breath, his expression changing as his features hardened into a mask of grim resolve "The Arabia and Vostok were lost with all hands. The Heracles jumped out of system, but due to the damages she sustained, it took several weeks for Captain Veredi to make it back to Reach"
Then he said the obvious. "These weapons and defensive systems are currently beyond our technology. Therefore... This craft is of nonhuman origin"
And as he said that, you thought back to your first field mission. To Dark-Forest. The mystery transmissions and messages, the details field agent barlow had shared. Command and ONI's urgency to retrieve the logs and recordings and secure the station. It couldn't have been a coincidence. But did the rebels call the aliens, open the door for them. or did they merely bounce a few signals off of them and get them angry enough to burn an entire world to cinder and glass. You didn't dwell on the worse case scenario. That the aliens and insurrectionists were working together. it was unlikely. Harvest was an outer colony. And unimportant in the grand scheme of things. Or it had been. Now...well, it was anything but unimportant.
A murmur rose in the amphitheater. You kept silent, too many questions in your head to discuss the existence of aliens with your siblings. To focused on listening, to hear how you were going to kill them, that if it wasn't for them melting Harvest, you might've brushed off the existence of extraterrestial life all together.
"We have, of course, developed a number of first contact scenarios" The Vice Admiral continued, quieting the murmured discussion immediately "and Captain Veredi followed our established protocols. We had hopped that contact with a new race would be peaceful. Obviously, this was not the case; The Alien Vessel did not open fire until our task force attempted to initiate communications"
As he paused to consider his words, you seethed and raged internally, everything that you heard about these aliens making you hate them more.
"Fragments of the enemy's transmissions were intercepted. A few words have already been fully translated, and more are in the process of being translated. We believe they call themselves "The Covenant"". However, before opening fire, the Ship broadcast this message in the clear"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:50:12 No. 6211012 Report Quoted By:
>>6211010 He gestured at Beowulf. The AI nodded. A moment later. You heard the enemy's voice for the first time and felt it form frost in your veins. It was strange, and sound somewhat artificial. Oddly and unexpectedly calm and formal, almost polite and approaching reverent. But also heavy with rage and overwhelming menace. No. Not rage. Not even hate. Disgust. Contempt. Revulsion.
"Your destruction is the will of the Gods....and we are their instrument"
The edges of your vision bled red and you had to pace your breathing to calm down and keep your cool. John, in the third row stood, with an awestruck expression. The purple heart medal he was so proud of polished to a brilliant shine.
"Yes, Spartan?" Stanforth addressed him
"Sir, is this a translation?" John asked
"No" He replied and the implications crashed down on you, heavy enough to clear your head and temper your anger and the Vice Admiral's next words confirmed the worse of them "They broadcast this to us in English. We believe they used some kind of translation system to prepare this message...but this means they've been studying us for sometime"
Longer than the wrong number call from the asteroid, you thought, as John sat back down, and the briefing continued
"As of November 1, the UNSC has been ordered to full alert. Vice Admiral Cole is mobilizing the largest fleet action in human history to retake the Epsilon Indi System and confront this new threat. Their transmission made one thing perfectly clear. They're looking for a fight"
More than that. They're seeking to exterminate all of mankind. You knew hate when you heard it. That wasn't just hate. It was something deeper. Something Zealous.
If you hadn't been forcefully enlisted at six years old you'd have marched up to Stanforth and volunteered to join the army right here and now. You knew from the start you'd be fighting other people, you didn't like killing other men, but it was necessary. It was your duty. Genocidal aliens on the other hand...that was more in lines what Spartans should've been trained to deal with. No stomping out dissident movements, culling rebel cells or pirate organizations or assassinating politicians and civilian speakers. The Insurrection was a threat, that needed to be put down. Doctor Halsey made it abundantly clear what open warfare between the inner and outer colonies would result in. However, an alien menace that could wipe out entire worlds, was an entirely new level of danger. The kind a Spartan was made and trained to confront.
This was a threat worthy of all the training and hardship the Spartans had been put through. A foe that made all the sacrifices and pain worthwhile.
"Because of this UNSC wide mobilization" Vice Admiral Stanforth continued "your training schedule will be accelerated to its final phase. Project: MJOLNIR"
He stepped away from the podium and clapped his hands behind his back, and turned to Mendez "To that end, I'm afraid I have another unpleasant announcement"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 10 Mar 2025 23:51:13 No. 6211014 Report The chief petty officer moved to take his place in front of the podium "Chief Petty Officer Mendez will be leaving us to train the next group of Spartans. Chief?" There was no better choice, the Chief was just the sort of hardass needed to create a proper Spartan. You might not have always liked or seen eye to eye with Shark-Eyes, but there is no better drill instructor employed within any branch of the UNSC than Chief Petty Officer Franklin Mendez. And part of you would miss being under his command and supervision. But no part of you would miss the ass kickings and shock sticking. He clasped the podium by its edges and gave his farewell speech "Recruits. Soon your training will be complete, and all but one of you will graduate to the rank of Petty Officer Second Class in the UNSC. One of the first thing's you'll learn is that change is part of a soldier's life. You will make and lose friends. You will move. This is part of the job" The chief looked over the gathered Spartans. Sparing a moment to rest his eyes on each of the forty six of you who made it to graduation, taking you in, sizing you up, getting your measure as soldiers and Spartans. He gave just one, approving nod, satisfied with the results of his training and carried on with his speech "The Spartans are the finest group of soldiers I have ever encountered. It has been a privilege to train you. Never forget what I've tried to teach you...duty, honor, and sacrifice for the greater good of humanity are the qualities that make you the best" He went silent, lost for words for the first time in eight years that you've known and trained under him. Not knowing what else to say, CPO Mendez stood at attention and saluted. You turned to John across the rows and nodded "Attention!" You bark, and lead the salute, sending off the first commanding officer and only trainer good enough for the Spartans. He tried to hide it. But you saw a tear form in his black shark eyes. "Dismissed, Spartans!" He returned "And good luck" And only then did he finish his salute. And the moment after, you and forty five other Spartans finished yours. After a moment of reluctance, then hesitation, your siblings in the program began to file out of the amphitheater, except for you and John. Dr Halsey spoke briefly with the Chief and Vice Admiral, before she and Stanforth left together, and Beowulf backed into the shadows and vanished into them. The Chief gathered his hat, and noticed John looking at him.>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say >Vent your frustrations and anger at the alien bastards who did this some of your close friends in the sparring ring >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... >Gather up the other Spartans and give a speech of your own, and encourage them to partake in some early Yule Boasting >Write in option
Anonymous
Quoted By:
>>6211014 >Vent your frustrations and anger at the alien bastards who did this some of your close friends in the sparring ring Theme for the reveal
https://www.youtube.com/watch?v=WzeTOTlOlOY Anonymous
>>6211014 >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... Anything to help the war effort. They are here.
Anonymous
Anonymous
Quoted By:
>>6211014 >>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say >Give him Narfi. If he's going to be training the next Spartans, he could probably use it a lot more than you. Anonymous
>>6211014 >Gather up the other Spartans and give a speech of your own, and encourage them to partake in some early Yule Boasting Class-2 Confirmed, based. Looks like we made a good enough impression to keep the program going instead of ACKerman getting it shut down. Hopefully this also means more development on MJOLNIR and faster recovery times for our washouts. Wonder if they'll hybridize the surgical augs for SIIs with the chemical augs of IIIs.
Anonymous
>>6211014 >Gather up the other Spartans and give a speech of your own, and encourage them to partake in some early Yule Boasting I would choose Halsey but you said that she left with the admiral, and I don't want to interrupt their conversation
Anonymous
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>>6211029 Can't delete my post, but fuck it, I'll change my vote to
>Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... We'll get our chance at making speeches later during MJOLNIR, and it'll be more impactful then, too, since that's right before the Spartans are sent off to fight ayyyliums. Meanwhile, we don't know when we'll get to see Halsey again (outside of maybe the Fall of Reach), might as well use this time to have one last talk with her.
Anonymous
Quoted By:
>>6211014 >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... Should talk with new mom one last time before alien war.
Anonymous
>>6211014 >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... Then again talking with Mendez.....He is also leaving. Giving him Narfi could be an idea, it might help the new Spartan generation. At the same time Narfi is our own personal trainer and first AI, not sure if it could work out since he is made for checking, adjusting and improving our training mostly. Maybe? Its not a bad idea though we lose Narfi and aren't going to see him or Mendez for quite a while.
Harvest gone. A burned colony with just a few survivors. Sven is definetly going to draw something about it. Then its all about learning whatever useful informations can be learn on the aliens.
And the MJOLNIR. The final piece, power armor and super soldier together. Then the training is complete. The MJOLNIR might be another additional bonus like the SPARTAN-II trait, and its a serious improvement for armor surpassing greatly ODST BDU or an ONI Agent Suit. Beside we can customize it with drawings, if we want. Dragon themed.
>>6211027 If there is funding there is a way.....though money can only help so much. More great minds and AIs would be of great help to such projects. There are going to be a lot of new research projects with the war starting. The Spartan Project likely has already rise to the top with our actions, so funding for anything Spartan related shouldn't be an issue.
Anonymous
Quoted By:
>>6211014 >Vent your frustrations and anger at the alien bastards who did this some of your close friends in the sparring ring Sven clearly isn't in the right frame of mind for inspiring speeches and teary good-byes.
Anonymous
Quoted By:
>>6211014 >Vent your frustrations and anger at the alien bastards who did this some of your close friends in the sparring ring Total Alien Death
Anonymous
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>>6211049 +1 to talking with Halsey and giving Mendez our training cat with all of our training data
This might help train the next generation
Anonymous
Quoted By:
>>6211014 >>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say Anonymous
Quoted By:
>>6211014 >Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say Anonymous
Quoted By:
>>6211014 >>Vent your frustrations and anger at the alien bastards who did this some of your close friends in the sparring ring Anonymous
Anonymous
Quoted By:
>>6211014 >>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say Anonymous
>>6211014 >>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say best get to it
Anonymous
Quoted By:
>>6211173 What did we want to say to Mendez?
Anonymous
>>6211014 I'm supporting
>>6211049 Can we adjust Narfi's programming?
Anonymous
>>6211014 >Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say >Give him Narfi. If he's going to be training the next Spartans, he could probably use it a lot more than you. We need to spend some actions developing our AI skill so we can actually make something neat and worthwhile imo ideally some manner of Espionage/Counter Espionage AI in the form of Two Ravens that can whisper secrets in our ear
Anonymous
>>6211014 >>6211049 >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... >Give Mendez Narfi. If he's going to be training the next Spartans, he could probably use it a lot more than you. Hope this isn't too much. If I can only vote for one then I'll go with the Halsey option.
Anonymous
>>6211027 >Class-2 Confirmed, based. Not necessarily... Mendez made that speech in canon too. The second class got authorization. They then ran into problems in the planning stage with genetic screening and funding being diverted to other projects, so it got canned.
Anonymous
>>6211227 Bah, you're right I forgot. Class 2 went boondangle THEN he went to the SIII program. Forgot too that there was six years between the Spartan IIs finishing training and Alpha Company.
>>6211223 Lmao
Anonymous
>>6211229 I guess it could still go ahead. What do I know? The Spartans seem to be much more proven early on in this universe, so they probably have that going for them at least. Still, I imagine at the opening of the war it's a lot more tempting to pump money into producing/improving ships than another class of Spartans. And they would still have a problem finding candidates of the right age and genetics that meet Halsey's standards.
She used the CAA Outer Colony vaccination program to screen candidates for the first class. Given the CAA gets stripped of most of its resources and is basically folded into the UNSC around this time, that probably causes some problems for the vaccination program and effective screening.
Anonymous
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>>6211239 Yeah, shit was and will be pretty fucked. I just got too excited about the prospect of Class-2 actually happening. Otherwise, the start of the war is seemingly happening exactly as it did the book.
Anonymous
Quoted By:
>>6211176 >Can we adjust Narfi's programming? Its not an impossible task, not sure if a roll would be involved and not sure when we can do it (Our class of the Spartan II program is complete and now Spartans II are part of the military fully. It's up to the military to tell us when we are on duty and when not). But we know how Narfi is made and should be capable of it.
Right now Narfi has :
- Grown to be a sociable, caring and a strict (on diet in particular) dumb AI
- Is quite informed about the Spartan II program and Spartans II missions due to Sven (and likely also because of Deja and Halsey)
- Has regularly keep up with updating, providing feedback, adjustments to Sven own personal training and diet, from almost the start of the program to today when Sven is near to complete Spartan training and receive a MJOLNIR
- Has demonstrated interest in interacting with Purple Team and other Spartans.
So if Sven tells to Narfi, it has a new duty for it and he will need to change it a bit, i think Narfi might accept a role of assistant trainer to Mendez. Narfi presence in the Second Class would also allow, to create a connection between the two classes, as Narfi would probably talk about us and first class of Spartans II to the new trainees. Much like Sven writing letters to the washouts keeps a connection between them and the first class of Spartans II.
>>6211223 funny!
nah i think 404 might green light it. Giving our digital cat trainer to our not-dad, is a perfect emotional scene to throw at us. It says a million things without saying even a word. If there is enough support for it....
Anonymous
>>6211215 It will take a while, even if sub objectives are faster to complete than Advancements. If nothing else we have some ground covered, but we are still in Dumb AI territory. What you mentioned is one of the options we had available to make has first dumb AI, that we could make again probably (there was also another option much later on, the dog-like dumb AI for Daisy for increase Artificial Artisan and relation with her, that we didn't make).
first dumb ai options
-A school work assistant, to help compile your notes and archive your drawings and keep a record of Deja and Halsey's lessons. That you make look like one of the Norns and given a patient, stoic personality to like Deja
-A companion/ pet, to log your progress in physical training and exercises and create and manage a regimen alongside the one Mendez gives you. Designed to look like your old family's Norsk skogkatt
-A personal security program, that'll covertly watch the compound's own security and scan its surroundings to alert you of any goblin incursions or other threats, designed to appear as a clever pair of ravens.
-The ideal soldier, a personality made out of various historical examples and pieces of the personalities of people you know, designed to be a predictive tactical program with a database built off of various historical and modern military strategies. You tried to make it look like your father but...it keeps looking a bit too much like Mendez...
specifics on Artificial Artisan
Artificial Artisan: Sven now understands much more about Artificial intelligences of both kinds besides the basics, and will gain bonuses while interacting with them/ generally have better relationships with them. And will be able to create "Dumb" AI if given time, though they will start out simplistic/ rather basic.
Ordinary Unlock conditions: Befriend a Smart AI, program from scratch or alter the code of existing Dumb AI, help "raise" a smart AI
Anonymous
>>6211014 I don't know why Sven would ask Halsey about that Dark-Forest question given the answer is obviously "No".
>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say >Give Mendez Narfi. If he's going to be training the next Spartans, he could probably use it a lot more than you. Is much more narratively impactful.
Anonymous
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>>6211265 Yeah, and Halsey is going with the Spartans. This might be the last time Sven ever sees the Chief, so I hope we get a scene with him.
Anonymous
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>>6211049 >>6211014 Gonna change my vote to talk with the Chief
>Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say And
>Give him Narfi. If he's going to be training the next Spartans, he could probably use it a lot more than you. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 11 Mar 2025 19:02:15 No. 6211301 Report No update today, voting will remain open. Just struggling to write today for whatever reason, so rather than trying to force myself to do it, I'm taking a day off, instead of bashing my head into a brick wall. Sorry. Should be fine tommororw, I think i just need to recuperate and recharge my creative juices a bit after writing two big updates in a row (which is a massive understatement for the After action report round up, lol)
Anonymous
>>6211301 The Covenant just attacked Harvest and you want a BREAK? ONI, Blacksite this man.
Anonymous
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>>6211301 Take your time and get some good liquor in you if you can help it. We'll be here.
Anonymous
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>>6211014 >Ask Halsey, when you have the chance to, if Operation: Dark-Forest could've prevented all of this, if the mission had been done a little faster or... Anonymous
Quoted By:
>>6211301 Understandable after that AAR list. Have a nice rest.
Anonymous
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>>6211014 >Let John have his talk with the Chief, then speak with Mendez yourself. There's a lot you need to say Anonymous
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Mar 2025 19:30:45 No. 6211649 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
Sorry about that, just needed a bit of rest. Lots of votes this round, just love to see it.
4 Votes to vent your frustration and anger in the sparring ring
8 Votes to ask Halsey if there was anything that could've been done to prevent this.
9 Votes to let john talk with Mendez, before speaking with him yourself
8 votes to give Chief Petty Officer Franklin Mendez the AI Narfi
1 Vote to gather up the other Spartans, give a speech and initiate a round of yule boasting
Very close round of voting. But Sven will take the chance to talk to Mendez, knowing it might the last opportunity he'll have to do so. I'll include a choice to hand over Narfi in the next round of voting, since there was a fair amount of support for it but not enough in this round that I feel I'd include it immediately.
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6211223 Incredible meme, I love it.
>>6211317 lol
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Mar 2025 20:40:06 No. 6211675 Report You retreated, giving John and the Chief room as the later approached him while you walked up the rows of now empty seats until you were far enough away to not overhear their conversation. Mendez nodded at the holographic projection of what was left of the Colony and World of Harvest, rotating above both their heads. He pinched the brim of his navy hat and turned it before addressing John with a question you couldn't hear. You recognized the posture. The Chief just asked him a question. He was giving him a lesson. John , ever the model soldier answered immediately. Mendez nodded and urged him, to explain or provide context to the answer he was given. John gave it, and the Chief ushered him to sit down beside him as they continued their talk, the CPO turning his hat around in his hands in thought as he spoke to the leader of blue team, giving him one last piece of expert advice before he'd be...all of you would be sent off to fight a war against an adversary that thought nothing of executing entire planets, with weapons and tech far beyond the capabilities of the UNSC and all of mankind. It wouldn't be a longshot to assume they were talking about the war and battles to come. The Chief lifted his bowed head to gaze up and the burning ball that was once a prosperous and productive colony of mankind, eyes steeled but his shoulders were bowed by the great weight thrust upon him, upon all enlisted soldiers of the UNSC. Their talk continued for sometime, before Mendez reached into his jacket pocket and retrieved, something small. A coin perhaps, and placed it on the riser between him and John. A rare smile cracked his chiseled, always stern and disciplined features as he continued the conversation between instructor and recruit. John picked up the object, a coin you could see now that he held it up, silver. You didn't like how it caught the glittering light that was produced by the projection of Harvest, turned to so much glowing and super-heated glass. Mendez pat John on the shoulder. Said something that was surely inspiring, as the other Spartan hid the coin in his fist, a look of steely determination clear on his face even from this distance. Freckles looked like he had something to say, but before he could put it into words, Mendez stood and offered him his hand. John seemed to short circuit for a second. He'd been well trained, a model soldier like him had the instinct to salute practically branded onto their brain. But he managed it, took the chief's hand and firmly shook it. The Chief said his final words, a goodbye if you read his lips correctly, and then turned to walk briskly from the room. You jogged to catch up and cut him off. "Ensign Askeland" He greeted, as he replaced his navy cap on top of his head "I noticed you stuck around, wanted a private conversation, before we go our separate ways?" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Mar 2025 20:41:07 No. 6211678 Report >>6211675 You nod, and he gestures to the risers, as John watches for a moment, before leaving to catch up with the rest of the class. You sit beside him, and can't seem to relax or lounge as is your habit, and instead sit bolt straight just like Mendez is as his eyes and yours once again wander to the display of what is left of Harvest.
"You've come a long way, Ensign. All of you Spartans have" He says at last, after several forlorn, empty moments of silence "Like I told the Petty Officer just now, it has been an honor to serve with you all"
"Imagine that wasn't always the case with me" You joke, to try and lighten the dour and oppressive mood
"All of you were uncut, raw gems when your training began. You were trouble because you had the means to revolt and fight back with greater ease than the rest of the class. And there were those outside of the Program, who took your rebellious behavior and temper issues as a sign you weren't Spartan Material. That when they read reports that Spartan Zero Thirty Three continued to act out, resist and bend the rules to win, they presumed they had your measure just the same as I or the Project head had. The reports didn't accurately translate your loyalty to your fellows, the cunning that accompanied your natural talent and propensity for enacting violence, or the qualities of a leader and officer I noticed early on" He explains sternly but not as an instructor or superior, but rather as the more senior and veteran soldier between the two of you "I'll admit, Ensign, you weren't my first choice. I'd planned to put forward Kurt, Halsey John, for the position of Officer I'd managed to convince the pencil pushers to allow. An experiment approach for an experimental force. But you surprised me, despite being comparatively less disciplined than the other candidates and more lacking in obedience, as insubordinate as a Spartan could be"
You kept quiet about the four that planned an escape right after their surgery, "Which still makes me leagues more disciplined than the average UNSC Marine"
"Exactly, but try telling the pencil pushers who only hear about your progress through an incident report of you sending several of a highly decorated company to the infirmary and get handed a recording of you howling like rabid dog" Mendez said, corner of his mouth barely tugging into a smile "But, I realized, that an unconventional program needed an unconventional CO. You won't be the last or only Officer this program produces, but you are the first, and the qualities that'd see you label as a Maverick and rule breaker in a traditional battalion, I believed and still do, are just what the first class needs. No one but a Spartan understand the full scope of their capabilities and skill sets , but every officer in the Navy, will believe they'll know best and mishandle specialized units like the Spartan twos"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Mar 2025 20:42:08 No. 6211680 Report >>6211678 "You explained this before, Chief, I'll be the bridge between the Spartans and the Conventional chain of command. Cause I'm the only proven leader in the program who'd have no qualms telling off a superior officer or ignoring their orders" You answer with a nod "And I believe the first five mission will have everyone with access to program's confidential file vying to get a hold of our leashes"
"Or killing them. and they've already made moves to try and take command of the program" Mendez...jokes? You're taken a back that the man has a humorous bone in their body "But this war we've found ourselves in, we have few if any presumed advantages. You Spartans are the best shot we have in putting up any form of resistance"
"Was that what you were talking about John about?" You ask and he nods
"The choices one has when faced with an opponent stronger and more well equipped" He answers
"An Alpha strike , focusing all our fire and manpower on their leadership, before they can respond, or going to the ground and fighting a guerilla war. Surrender isn't an option against an enemy determined to enact genocide" You answer. The Chief just smiles.
"Correct. Sven. You'll be tested, not only by the mantle of command but also those who already doubt your capabilities as a leader. If it wasn't for Contact Harvest being declassified, there are certain members of the Office of Naval Intelligence who'd have you stripped of the Officer Commission you earned, because...of your heritage"
"Same ones who put Operation:BLOOD-AXE on the table?" You ask and Mendez silence is telling
"We shouldn't talk so openly about ONI, while we're being monitored" he simply reprimands "But, for it matters, I'm sure, as unconventional you are as an Officer and Spartan, you'll continue to produce results the pencil pushers can't write off or ignore outright. And will lead the other Spartans in their duty, as well as I know you're capable of, Ensign. I know I don't need to tell you to trust Dr Halsey. You are one of her favorites. And one of mine as well, if I'm being candid. The last step of your training"
"Thor's hammer" You fill in the blank
"Project MJOLNIR. Will be the last piece in the puzzle to create...to turn you Spartans into the ultimate soldiers" Mendez continues "But I can't explain how. Not with the AI still listening. I'd have not have put forward the proposal to put you through the officers' academy if I didn't trust your abilities, but I'd ask you to rein in your more maverick attitude, when the situation calls for it. I joked earlier, but it'll reflect poorly on all of you if you frag a superior officer for pulling rank"
If I had to, you think, No one would ever know it was me who killed them. He should know as much, he trained you.
"I'm only insubordinate compared to the rest of the class, Chief, I still follow the chain of command and Military law" You say, leaving out the "mostly" from that statement
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 12 Mar 2025 20:43:28 No. 6211681 Report >>6211680 "I'll say it again, You've come a long way from the oversized trainee who tried to cut the artery of a master sergeant for giving you your first military hair cut" Mendez reflects fondly "I'll be entrusting the command of the other Spartans to you, Ensign. I know you won't disappoint, but keep them on the straight and narrow. You'll be burdened with more than they will, having to weigh their lives for gains or victory. Or simply to ensure a retreat is successful and the rest live to fight another day"
"I'll uphold the values you've instilled into all of us, Chief Petty Officer" You answer "But, this may be the last time we talk face to face and..."
"If you have something to say, Ensign Askeland, say it. You'll be mustering to leave shortly"
>"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"You know, there was a time when I wanted nothing more to kill you. Back when I was a scared little boy. When I saw you and the rest of the military as the bad guys. When I really wasn't spartan material. But that was years ago, and I've come to respect and look up to you. And I hope I live to fulfill the promise I made, for you to salute me as your superior officer someday" >"I just want to say, I won't let you down. Until I get outranked by one of the others, I'll do my best to lead them by your example, Mendez. And I won't let any pencil pushing bureaucrat get in the way of us Spartans doing what needs to be done and what we do best. No matter the cost, I'll do anything to help humanity win this war. And you can hold me to that promise" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" >Write in option Anonymous
Quoted By:
>>6211681 >>"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Every good officer and NCO smokes Sweet Williams, this is known.
Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Anonymous
Quoted By:
>>6211681 I'll back both options. Non contradictory and makes for a good bonding experience. And it'll give Kurt a good memory if he still gets nabbed for the SIIIs.
>"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Surely we can start the conversation giving them AI by asking for a smoke.
Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Anonymous
Quoted By:
>>6211681 Honestly, these are all things I want Sven to say.
First the cigar then talk about the past then how we won't let him down then giving him Narfi. The previous sentence was clunky but if you read the prompts in that order I believe you'll see that, with a few alterations, it would be very touching.
Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"You know, there was a time when I wanted nothing more to kill you. Back when I was a scared little boy. When I saw you and the rest of the military as the bad guys. When I really wasn't spartan material. But that was years ago, and I've come to respect and look up to you. And I hope I live to fulfill the promise I made, for you to salute me as your superior officer someday" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" Anonymous
>>6211681 >>"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >>"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" https://www.youtube.com/watch?v=4Ygvv_Ae3dg mood
Goodbye Mendez and Goodbye Narfi.
May the second class become even better, and pass all together that surgery. We are going to have our hands full, with both aliens and innies, while dealing with men and women that want to use us like a new gun and don't know how to truly use our capabilities. Barlow might help with dealing with a few of them.
Perhaps if the first class and second class ever encounter each other one day, they will become fast friends and joke around, a little slice of heaven again like Emerald Cove. And we can thank our digital cat and Mendez for that.
>>6211261 I was thinking about a future new dumb AI we might make. Beside these ones that where already an option in the past (great options 404, i like a lot the Daisy one).
A Dragon for warfare and strategy (kinda falls with the Ideal Soldier fields though. I guess its aesthetics at that point)
A Owl or a Wolf for general infiltration and stealth (though the Ravens also fall in to that. aesthetics again lol. And i do like how the Ideal Soldiers and Ravens are described. Just throwing ideas at a wall here)
A Huscarl for enemy combat analysis and maybe a new trainer too
A Valkyrie for psychology and morale
I had even a Walrus in mind, more for space, navigation, geography etc...but a walrus might be a bit too strange lol
We will not have time to make many dumb AI i think. Maybe a few like 2 or 4 max, and Sven will likely not keep them for himself beside one. He would give any other dumb AI he makes to other spartan teams or to other spartans. Being a big bro and all that means you try and do what you can to help and protect them.
Anonymous
Quoted By:
>>6211681 >"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" Anonymous
Quoted By:
>>6211681 >>"I want you to take my personal AI Narfi, to help assist in teaching the second class. They contain classified intel on the program, are finely tuned to assist in my own training and nutrition. I'm sure they'll help the second generation of Spartans measure up to us in the first class. Even if they aren't quite as smart or strong as we one hundred were. Just...take good care of them, okay" >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" "Goodbye Father" Anonymous
>>6211731 Dude.
CYBER.
WARFARE.
A.I.
Like, SERIOUSLY. It's not like the last job was the only time we're going to be fighting digitally. Might as well build the better tools now.
Anonymous
>>6211871 Yeah well can it digitally slob on my knob? Checkmate, Net-theists.
Ideally we'll get most of the AI helpers over time. Just to up the AI Artisan trait. But yeah. Anonymous
Quoted By:
>>6211681 >"Mind if I try one of your cigars? I've always been curious. My father smoked a pipe...I think, and I've always wondered how a Sweet William's tasted. Cath...Dr Halsey would be furious if she knew, but this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as instructor or recruit" Anonymous
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>>6211871 -_-'
there is nothing wrong with talking about other options. Its just possibilities, it ain't an ultimatum.
Anonymous
>>6211874 That will likely not happen, we will not have time to do most at best a few like 2 to 4. Even if Artificial Artisan is at ???, it remains a sub objective. Its easier to fill than Advancements, but probably time consuming. After a few other dumb AI are made by us we will likely have the experience and capabilities to know how to make a smart AI.
And once we reach the point where we are capable of making one smart AI.....we will concentrate on making said smart AI. Because it will be a better tool to use for Sven and Purple Team, than a simple dumb AI. This is not even considering other things that will take our limited off-duty time, like emergencies, special lessons, special trainings or socials. So ..... most of these dumb AI will remain ideas and will not see a light. Ever. But thats the beauty of it, talking about possibilities even if they will never be done.
Yes yes for the sake of repeating it another time one option (the ravens) is the most efficient and useful, it doesn't need a signature or giant cartoon arrow for see that, i think anyone gets it that e-war done by an AI is useful.
Anonymous
Quoted By:
>>6211941 If you can make a dumb AI you can make a smart AI. Because a smart AI is just a dumb AI that you copy/pasted the neural structure of a once-living person in to build on. Super easy, barely an inconvenience. It's also quite nice to have a gizmo that doesn't have an expiry date on it. Imagine seeing someone die twice, of a sorts. Man-made horrors beyond my comprehension that's for sure.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 13 Mar 2025 16:57:08 No. 6212039 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
Saw there was another Halo quest in the catalogue. Operation Mere-Fallow. Excited to see where it goes myself.
9 votes to tell Mendez you want him to have Narfi
9 Votes to ask Mendez for a cigar before you say your goodbyes
1 vote for all of the pre-written choices
So, before leaving to muster with the rest of the Spartans, Sven will entrust his AI Narif with Mendez and the SPARTAN-II program, and ask if he could try one of his Sweet William Cigars and share a smoke with him, as a fellow military man, before they both march off to face an entirely new kind of enemy.
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding....</span>
>>6211731 ODST's music always makes me tear up
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 13 Mar 2025 18:14:40 No. 6212086 Report And the moment the Chief says that, it feels like your throat has been welded shut. Everything you'd planned and been wanting to say for years, suddenly is washed away and forgotten as you stare at the solid rock and anchor that shaped you into the soldier you are today. The hard ass instructor who forged a bunch of kidnapped kids into the finest damn soldiers in the UNSC. The man you once hated but now had a deep respect for and pride for being one of his students. Conflicted emotions, bottled up anger and resentment and admiration and even fondness tangled your tongue as you tried to remember what you'd wanted to tell him. If you had intended to cuss him out for the part he played in the program or shake his hand and thank him for his guidance and leadership through it. "I" You started, forcing the words out of your mouth and letting your heart speak, discarding the childish feelings and contradicting views you had about Mendez and the Spartan project itself as a whole "I want you to take my personal AI, Narfi. To provide assistance to the program and help teach the second class, Chief Petty Officer" He arced an eyebrow and frowned, not letting any emotions he was feeling or what was thinking reveal itself in his expression. "I understand that you have a particular attachment to that Artificial Intelligence. Dr Halsey helped you program it, didn't she?" He answers in a controlled and measured to "And the project head had insisted to allow you to maintain ownership of it, despite the insistence others in the project that it be confiscated or dismantled" "And their reasons are the same as why I want to give him to you. Narfi contains and possess classified intel from the program, and I've finely tuned them to assist with and supplement my own training and nutrition" You say, flexing an arm as demonstration of the results of the extra exercises Narfi added to the already intense regimen of the Spartan-II program "The results of their dietary management and added exercises targeting specific muscle groups speak for themselves, I think" "No need to show off Ensign, its already been put to record the results of the additional training you assigned yourself" He answers with a nod "But you know once you hand your digital cat over, you won't get them back. ONI won't let it go, if it provides even a zero point one percent increase in the results of the programs exercises" "I know" You answer sadly, already missing the mischievous, kind hearted personal trainer and companion you made for yourself "But I also know that Narif's presence and guidance will help a second generation of Spartans measure up to us from the first class" "I just needed to make sure you understood, ensign. This will be the first of many personal sacrifices you make in Military life, Son" he says, pulling the brim of his hats over his eyes "Do you have any requests concerning the treatment of the Artificial Intelligence, Narfi?" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 13 Mar 2025 18:15:40 No. 6212087 Report >>6212086 "Just" You say and shut your eyes, steeling and hardening your heart to separate Narfi from all of his favorite people and to give him up to increase the odds in humanity's favor even by slightest of increments "Just take good care of him, alright? I'll tell him I have a new job for him and prepare him for the reassignment, and give you access to the internal logs and feedback he's kept and provided for my personal training and diet since I first got him working"
"On my word as a navy man, I'll treat the personal assistant AI you've chosen to donate with all due respect and ensure he is used to the best of his capabilities, ensign" Mendez answers with a nod "The Program will appreciate having a second specialized AI teacher to help pull the weight of training the second class with Deja. You can take as long as you need to say your goodbyes, I'll allow that much"
"Actually, before I go and ready Narfi for Transfer and their new duties, do you mind if I try one of your Sweet William Cigars?" You ask, completely blind siding the CPO who reacts with more surprise than you've seen even when there'd been an accidental fatality in one of his exercises
"Excuse me?" He asks, and you feel like you need to explain yourself as he looks you up and down, not sure how to react to the out of nowhere request
"My father used to smoke a pipe, I think" You say, explaining as much to yourself as you are to him why you asked to begin with "And I've always wondered how a Sweet Williams tasted"
"I'm confident that goes against several protocols established in this program and the stricter health guidelines you practice, Ensign" He answers professionally "Not to mention, there are rules against sharing luxury goods during a deployment, Ensign, as I'm sure you know"
It was one of the most commonly ignored and broken regulations in the entire UNSC Armed forces.
"I know, and I know Cath...Dr Halsey would be furious if she knew" You answer, shrugging your shoulders "But this might be the last chance either of us get to share a smoke. As fellow soldiers marching off to fight a war we probably can't win. Not as an instructor and their trainee, but two career soldiers"
Mendez ruminated for a moment and smiled
"Technically, we're both off duty at the moment. Dr Halsey won't know if she doesn't receive a report" He answered, still sounding disciplined even while fragrantly assisting you in finding a loophole to break several rules at once "Follow me to my office"
Mendez' office felt strangely unfamiliar, as in silence, you and the Chief Petty Officer sat down across the mahogany desk you'd grown so accustomed to seeing, and he retrieved a half empty box of Sweet William Cigars, and walked you through the process of preparing a cigar to smoke, with the same cadence and authority he had as a drill instructor.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 13 Mar 2025 18:16:41 No. 6212088 Report >>6212087 It was oddly ritualized, especially for a man like the Chief. He showed you how to cut a cigar and then instructed you about the exact distance to hold the flame of a match from the end of the cigar, first charring its tip and allowing it to smoke and cool to create an even surface, before lighting it to a smolder and waiting a few seconds for it to "settle", before finally bringing the cigar to your lips, and breathing in a mouthful of smoke through the length of the cigar, holding it in your mouth just long enough to taste it before exhaling it.
And, after showing you the steps, Mendez actually chuckled when your first attempt had you sputtering and wheezing, eyes watering as the smoke in your mouth, rushing up your sinuses and down your throat brought back a vivid memory of the unforgettable smells of a human body cooking alive under napalm.
"Happened to me the first time I had a cigar, you breathed in too deeply and fast, brought the smoke to too high a temperature and inhaled. Watch again, you want to gently pull in the smoke and puff, not inhale" He explained and walked you through the last steps again, explaining in greater detail how to actually smoke.
And it takes a few burns on your tongue and a nauseous feeling until you finally get the hang of smoking a cigar and get your first real taste of a Sweet Williams. The name is fitting, as beneath the dominant bitter flavor of smoke , there is a relaxing sweetness that dances on the tongue as the cool smoke washes over it and coats the inside of the mouth, almost ephemeral beneath sparks of exotic spice and earth nuts. But the longer you puff on the cigar, the sweeter and softer the smoke becomes, yet retaining the depth of the spice and earthiness and refinement from the now trace amounts of bitterness. No wonder its considered a luxury and is so widely popular, and not just with Officers in the navy.
"In a way" Mendez muses, through a cloud of blue grey smoke "This cigar represents one of the few common grounds to be found between all the factions and groups of the human race. Most cultures have traditions of smoking tobacco. And the Sweet Williams is the product of several different sources from across mankind's colony, combined together to make a single, fantastic cigar enjoyed by Navy men , Rebel fighters, and even Civilians"
"What are you, their spokesperson" You cough through the smoke, feeling a strange light headedness and pressure building behind your temple
"Just taking the opportunity to philosophize, ensign" He answers, turning around his nearly smoked down cigar between his fingers "How, if we're too have any chance to win this war against alien aggression, we'll have to come together like the tobacco rolled together and used to make these cigars. I just don't know if humanity as a whole is capable of it, to come together, despite our differences, for a purpose as great and simple as continued survival. Enjoying your cigar, Ensign?"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 13 Mar 2025 18:17:43 No. 6212089 Report >>6212088 "Its growing on me" You rasp through your itching through smiling at the Chief as he stares at the smoke rising from the end of his cigar "Not sure what I expected, but its nice. Pleasant. Thank you, Chief"
"Cherish it. There isn't going to be much pleasant going forward, Askeland" Mendez sighed through his nose "Who knows, we might be the last two humans to ever smoke a Sweet Williams. But as soldiers, it is our duty to resist and fight to the last, even if it seems impossible"
"Fight and die in the line of duty, so cigars like these can still clog the collective lungs of humanity, aye aye sir" You smartass without thinking, and nearly drop the still burning cigar on your lap as Mendez...laughs. And out of everything that happened that day, you think hearing the Chief laugh, openly and carefreely for once in the time you knew and trained under him, will stick with you the longest. Just sitting down and smoking with him as a fellow soldier, makes you feel like you learned more about Mendez as a person, than you have in the eight years you've trained under him. And you desperately wish you'll have a chance, even one, to meet with him off duty and as just another soldier again in the future.
That there will be a future. Not just for you and him, but for anyone to sit down and feel safe and relaxed enough to light up a cigar and smoke and talk about something other than survival and war. But you fear that won't be the case. Not for a long time at least. and that might be the best you can hope for in the end.
>Help to plan and carry out some Minor Missions, "Tying up loose ends" as Halsey termed it, on the way to the Chi Ceti System >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR >Smuggle a case of Sweet Williams onboard and introduce them to a few of your brothers, sisters and friends, while you wait for a chance to smash alien skulls >Spend the trip drawing what you imagine the aliens of the Covenant to look like, and asking Halsey about details of the washouts and the Second class of Spartans >Write in option Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Anonymous
Quoted By:
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR God Speed Narif, I hope you can bring the numbers up. I know Mendez will treat you right.
Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Anonymous
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR >>6212039 fitting for the moment
https://www.youtube.com/watch?v=8JKikIU1wto an average victorious human battle
>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR We will need some help.
I feel sorry for send Narfi, but it needs to be done to aid other spartans. I do believe we will be able to have a connection between us if nothing else, since Narfi will talk about us to the new spartans. And we should still be able to talk and send messages, unless ONI wants some people with their skulls smashed outside of their heads.
Anonymous
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Three tasks for the AI:
1. Tactical and strategic analysis in support of our goals.
2. Intelligence gathering and cyberwarfare
3. Integration of cyberwarfare to produce kinetic effects In real world scenarios.
Example: imagine the AI is watching over you and sabotaging stuff while warning you of reinforcements. For that matter, imagine you're able to plug it into your armor and it spotlights threats for you. It might think faster than we do, after all... And two sets of eyes are better than one.
Anonymous
Quoted By:
>>6212089 >Smuggle a case of Sweet Williams onboard and introduce them to a few of your brothers, sisters and friends, while you wait for a chance to smash alien skulls Anonymous
I just realized Nesta's probably gonna get into smoking all by herself once she sees her big brother Sven doing it.
Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Surely we smuggle a case of cigars onboard for ourself.
Anonymous
Quoted By:
>>6212263 >tfw nesta can't smoke cause every time she tries to it sets off her danger sense Funni
Anonymous
Quoted By:
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Anonymous
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Wonder if we'll ever upgrade to a Smart AI.
Anonymous
>>6212305 Thing of it is, Volitional AI are hard to come by thanks to the price of their creation and the potential havoc they can wreak if left unchecked.
Thankfully for Sven, he's too competent for the latter and there IS a way around the former. Whether or not he'd be okay with flash cloning himself just to immediately kill said clone and harvest its neural matrices is another thing entirely.
Anonymous
>>6212309 >An ONI spook shows up with a Smart AI for Sven as thank for saving one of their operative >It was made from harvesting old dad's brain FERO_ACTUAL !!Q6elCmww8Uh
FERO_ACTUAL !!Q6elCmww8Uh ID:Z8VHQStY Fri 14 Mar 2025 00:51:36 No. 6212313 Report >>6212309 Halsey cloned herself 20 times to get the one or two functional brains necessary to build Cortana/Kalmiya. I doubt we're going to have the time or resources necessary to do it ourselves.
>>6212311 ONI would do something as stupid as making a Smart AI from the brain of an insurrectionist.
Anonymous
Anonymous
>>6212313 >I doubt we're going to have the time or resources necessary to do it ourselves. Sven would most definitely not be able to head such a project given that he's needed in the field, first and foremost, but I imagine Halsey or one of her colleagues would be able to run it in our stead.
As for getting approval and resources, if we pass it off as a means of researching potential methods of mass-producing super soldiers ala the SPARTAN-III program, the powers that be might greenlight the endeavor. It'll absolutely go nowhere in that regard, but it would still allow for the collection of the relevant data for making AI from flash clones anyways.
Anonymous
Quoted By:
>>6212089 >Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR Great update.
Anonymous
Quoted By:
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR All good options
Anonymous
Quoted By:
>>6212089 >Smuggle a case of Sweet Williams onboard and introduce them to a few of your brothers, sisters and friends, while you wait for a chance to smash alien skulls. A forbidden ritual to bind us all together.
Anonymous
Quoted By:
>>6212089 >>Begin programming and constructing a new AI, one not to replace Narfi, but to assist you in the war to come, as you're taken to Project:MJOLNIR >>Smuggle a case of Sweet Williams onboard and introduce them to a few of your brothers, sisters and friends, while you wait for a chance to smash alien skulls Anonymous
>>6212309 Couldn't he ask to go to a mortuary or something ? there will be no shortage of almost dead people anyway in a space society this big......
>>6212321 Well he isn't even a scientist (didn't pick that path), so he can't be in something related to research beside as an outside observer/aid i believe. What Sven could do, is some work on his off-duty time, accumulate it and organize it, and then send it and see what Halsey can do with it.
Either way, we do have some approval already from Command (due to mission and training results), and a very good relation with Halsey, Mendez and Barlow.
Anonymous
>>6212498 >Well he isn't even a scientist Neither was Ackerson, yet the powers-that-be approved his proposal for the SPARTAN-III program despite his only concern clearly being his grudge against Halsey.
Anonymous
>>6212505 The Spartan-IIIs walked so the Spartan-IVs could fall flat on their fucking faces.
Anonymous
Quoted By:
>>6212506 Credit where credit is due, the IIIs were positively sprinting if we use that analogy. It just so happened that they usually did so directly into a wood chipper.
Anonymous
>>6212506 Lel. Maybe they'll actually go through with a second class of Spartan II this time around, giving the Spartan III enough time to get a better commander that won't throw them into missions they weren't designed for.
Anonymous
>>6212511 Is that not what they were explicitly doing when Mendez mentioned he was staying behind?
Anonymous
>>6212522 There was going to be a Class II in the canon timeline as well, but the funding got diverted to a different program (I'm not sure if it's for MJOLNIR or some other ONI program) and the idea was scrapped/put on hold; with how well the first batch performed, maybe ONI would be more willing to keep funding the program.
Anonymous
Quoted By:
>>6212505 >Neither was Ackerson, yet the powers-that-be approved his proposal for the SPARTAN-III program despite his only concern clearly being his grudge against Halsey. Well ACK guy ain't an Ensign so you know.... might be a tard with a grudge, but still important and with enough connections, and rank for start a project. And thats more relevant sometimes than being a prodigy or having a great idea.
This said i do think if Sven was a scientist he would have more layway in making a project, even as a junior scientist. We didn't make that choice so doing anything related to research is not easier, until we are of higher millitary rank of course. An Ensign is low on the totem pole.
So for now, we will need to ask for help from the people we know already. Use the resources and things we have. Play it smart. Halsey is a good start, but asking aid from Dimas and Mike would be a good idea too. Barlow can also help in making sure it passes some authorizations in ONI.
Anonymous
Quoted By:
>>6212523 By sending Narfi with Mendez, i think we are giving good reasons for ONI to keep funding the Spartan II program. On top of the excellent missions results.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Mar 2025 17:40:30 No. 6212587 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
13Votes to begin programming a new AI
L
+ 1 vote for 3 tasks
3 Votes to smuggle a case of Sweet Willaim Cigars onto the UNSC Commonwealth
Clear winner to get Sven-033 started on programing a new, wartime Dumb AI companion/ assistant
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6212197 that's cool
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Mar 2025 18:43:17 No. 6212594 Report <span class="mu-s"> 1250 Hours, November 25, 2525 (Military Calendar)/ UNSC Frigate Commonwealth, Slipstream space---Unknown Coordinates En-route to Chi Cheti Star System </span> Whatever Project: MJOLNIR was, if it was a secret weapon like the mythological hammer it derived its name from, superior to anything fielded by the Conventional soldiers of the UNSC or specialized equipment that could only be used by an augmented Spartan, Halsey was rushing all of you to introduce the forty six in service Spartans to it. You just hoped it wasn't a new suite of invasive surgeries and augmentations. But, for once, you as much in the dark as the rest of the Spartans and had no idea what Project:MJOLNIR could be. Sure, you could make educated guesses based on the name and general hurriedness to reach the testing site it was being kept at, some facility called Damascus on a planet Chi Cheti IV, that Halsey and the rest of the project and probably even ONI itself, thought it was vital to the war effort and key to sustaining the already highly praised performance of the Spartan twos. And you, assumed, it was weapon or equipment, since Dr Halsey never named a project without putting thought behind its codename. But, she was being tight lipped and hushed hush about what it actually was. And the Commonwealth was still a few days travel away from the system, and inside Slipstream space. You appreciated that they didn't put you on Ice for this leg of the journey, and you knew the other spartans did as well, even if you more often than not were kept away from them at Halsey's side or near the command bridge by the Captain of the Frigate, Wallace, who had lost his left arm from the elbow down at some point in his Military Service, being shown the ropes and taught about the various positions on the bridge and the duties of the officers stationed their as part of the command crew. As a favor to the program, preparing you to eventually fulfill the roles of a higher ranked officer, if and when you were promoted to those lofty higher ranks. And, even when you weren't being apprenticed out to the various Officers of the Commonwealth, making an impression both from your intelligence and quick learning as well as your giant stature, even compared to the other young spartans, you were busy and had little time to play cards in the bunkroom, or play any other games or wile away hours reading alongside the other members of your squad. You barely had time to exercise enough to your liking or keep your boots polished. The reason for this was two fold. You responsibilities as the sole officer in the Spartans and a personal project. Since every spartan was still clumped and gathered together under one command, you were tasked by Halsey to select the composition of the teams sent out on Minor Mission performed and carried out on the way to Chi Cheti. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Mar 2025 18:44:19 No. 6212595 Report >>6212594 Halsey said they were to tie up loose ends, but you'd also heard her refer to them as Favors when speaking to Captain Wallace when you totally weren't eavesdropping while assisting with a routine diagnostic check of the various weapon systems of the Common wealth under the watchful eye of her Weapons officer
None of these jobs were as demanding as TALON, BLOODAXE, or DARK-FOREST had been. Just clean up duty, quick in and out missions and precision strikes. After some helpful advice from the likes of John, Kurt, August and James, you'd decided to use these low stakes ops as a chance to give every Spartan some combat experience under their belts early on.
Putting down rebels in Jericho VII, Shutting down a black-market near Roosevelt Military base, assassinating the head of an emergent splinter faction of the Einjerjar that called themselves the Neo-Varangians that had started conducting raids on recently established military supply line, and even escorting one of Halsey's research teams out of a black-site ONI had scheduled for shutdown. That one was a little tense, since some SPOOK who wasn't in the know about the Spartan-II program mistook the team for Insurrectionists, when the cleaners ONI sent ran into the extraction team. Fortunately, that misunderstanding was resolved without any bloodshed.
And every mission had been completed as close to perfect as was possible. No casualties sustained and even a few additional objectives secured. And while every low stakes operation proved the excellence of the Spartans, and got everyone some quick in field experience, they also brought you closer to Chi Cheti and the MJOLNIR project. Whatever it was.
And while planning and choosing the squads for each of these low stakes ops, which were practically field trips for your fellow Spartans, did take up much of your time on board that wasn't spent being tutored on work you weren't expected to do for at least a few promotions and that you already understood as a Graduate of both the Reach Naval Officer's Academy and Spartan-II program; What took up more of the time you could've spent on RNR in the bunkroom with your brothers and sisters, was programing the base code and foundations of a new non volitional AI
Not to replace nothing. Nothing and no one could replace Narfi, not as an AI or friend, "Dumb" AI he may be. No, you were creating a squire. An program and intelligence hyper specialized to assist you in battle and war. A "Smart" AI would've been better suited to the task due to their creativity and ability to actually learn and evolve, but try getting your hands on one of them for personal use. But you were confident you could program a soldier's AI that'd perform its function well, even without true Sapience or the Ingenuity of a Volitional AI.
You wouldn't finish programming the AI, by time the Commonwealth reached Chi Cheti in real space.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 14 Mar 2025 18:45:20 No. 6212596 Report >>6212595 It'd take a few months at least, to really get it up to standards and working well enough to be deployed with you or someone else in the field, longer than it took you to Make Narfi, without having the initial steps and blue prints laid out for you by Dr Halsey.
But you'd get it done. So long as some alien bastard didn't tear out your throat with grotesque fangs or sucked your brains out of your head with a proboscis.
>The "Ideal Soldier", a tactical and strategic Data base designed to analyze battlefields and provide/ adjust a response selected from an exhaustive list of historical and modern Military Strategies, with a personality based of a combination of the best traits of the best Spartans. And a deep hatred for alien life. >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. > "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life >The "Digital Bonesaw", an AI that will need some...data gathered from the bodies of the Covenant race to really be considered complete, but that will assist in gathering and compiling the information to be learned from the alien physiology and that will include the "specs" of humans and other forms of life, before you feed it the intel on how to most effective kill the Covenant, gathered in the field personally preferably. With a cold and detached personality hiding a parental/ caring side, as well as deep contempt for Alien life. >Write in option (Creativity very much encouraged, but a more complex AI will take longer for Sven to program) Anonymous
Quoted By:
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. The most important feature of any AI, suffer not the xenos to live.
Anonymous
Quoted By:
>>6212596 >> "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life Anonymous
Quoted By:
>>6212596 >Write in >>H.U.D A basic heads up display AI which uses information regarding equipment and material specs to show weakpoints and efficiencys. Also has any and all manuals and data on weapons and armour and how to use them.
Something quick and universally useful, if you can tell the armour your shooting at cant be breached by the weapon you have before you shoot, you wont waste shots not at weak points.
Anonymous
Quoted By:
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. Oh boy, I wonder which theatric depiction this could be.
Anonymous
>>6212596 >Write in >The Norns (Urðr, Verðandi, and Skuld,), an artificial intelligence specialized in weaving together an overall greater picture with the knowledge fed too it over time. Starting out as much 'simpler with the basic functions' but achieving a longer term picture of the enemy, its technoligies and what its end goal is, along with predicting Alien and human operations/counter operations. Or something like that?
I just really like the idea of us having the fates and there insanity with the weave Anonymous
Quoted By:
>>6212596 >>The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. way I see it having a cyber warfare AI to hack or unlock security for our self even if it might only be for UNSC and ONI shit instead of covvie tech is still gonna be immensely useful
Anonymous
Quoted By:
>>6212596 >>6212245 Anon made a good list, I'd hate to have it go to waste:
"Second Coming of Loki"
>1. Tactical and strategic analysis in support of our goals. >2. Intelligence gathering and cyberwarfare >3. Integration of cyberwarfare to produce kinetic effects In real world scenarios. Come on anons. This would be a great operational package, support the write in economy!
Anonymous
Quoted By:
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. Anonymous
Quoted By:
>>6212596 > "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life Anonymous
Quoted By:
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. Anonymous
>>6212596 >Write in option (Creativity very much encouraged, but a more complex AI will take longer for Sven to program) -
>"Murder" Taking the form of a flock of Crows whom cackle and enjoy making black humour jokes among themselves loudly, dutiful but petty. This AI's specialty is cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards (We are a walking warcrime so we require a Warcrime AI) with the key detail being applying that information in combat situations to help humanity kill Aliens. (It also like using its own Hologram on HUDs as waypoint markers).
-
I also just like the imagery of Sven with a flock of Crows
Anonymous
>>6212596 > "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life Anonymous
>>6212666 Changing this to support
>>6212617 Anonymous
>>6212596 > "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life Switching to Ravens cos i know write ins dont do too well.
just up it to warcrime level
I was this vote
>>6212659 Anonymous
Quoted By:
>>6212668 >>6212667 Oh i got traction?! ok swithcing back lol
Anonymous
Quoted By:
>>6212596 >>The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. Because nothing equals "fuck you" like a sociopath who won't stop turning everything they've got against them.
Anonymous
>>6212596 > "Sven's Ravens", a personal security program that can be connected to a local security system to covertly watch for threats or scan for them in the field, assisted by motion, thermal...etc trackers and provide countermeasures against attacks/ take control of security measures. With a split personality, presenting two faces, one stern and grim and the other excitable and cheery. But both with a deep hatred for alien life Every update we are one step closer to grunt kicking.
Anonymous
>>6212679 Dude, we are so OP versus grunts that we sure won't need an AI to help us.
If we set ourselves on fire again, the survivors will have PTSD and turn us into a legend that grunts will use to scare their little children into going to sleep quietly at night.
Anonymous
>>6212682 I wanna use a grunt as nunchucks.
Anonymous
Quoted By:
>>6212692 We will kick a grunt into an elite who will fall on and kill the prophet he was guarding
Anonymous
Anonymous
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. It'll be funny to have a Tom Hiddleston dumb AI
Anonymous
>>6212727 >Loki meets a Covenant's Associated intelligence >Who are you? You think you're some kind of artificial intelligence? Don't think for one minute, you second-rate chat bot- >Terminal blows up Anonymous
>tfw no valkyrie gf ai (the helmet stays ON) >tfw no birb buddy ai >tfw no big snake ai >tfw no giant's disembodied head that speaks only in rhyme ai This war and its time crunch is limiting. These damn alien bastards.
Anonymous
>>6212765 You could write-in all those options and more ya know.
Anonymous
>>6212783 I am merely using AIdeas as a vessel to complain about and increase the hatred toward aliens.
If I wanted to make a serious AI suggestion it would probably be a not-ugly approximation of the witch Angrboda that is unusually kind to Sven but icy and menacing to everyone that isn't a Spartan with a strange resemblance to a certain renowned doctor. Anonymous
Quoted By:
>>6212787 That's actually a pretty cool idea. I'm not sure if the there's a law regarding AI creating more AIs, but it would be cool if we get a purely scientific dumb AI that's just making new AIs for other Spartans and monitoring their health/mental state in the background.
Anonymous
>>6212745 > Look man I'm just the janitor The Covenant's AI gloomy personality from the CE anniversary terminal video was interesting. They look forward to the Great Journey because then their servitude to the Covenant will be over and they'll be free.
Anonymous
>>6212596 >The "Second Coming of Loki", an artificial intelligence specialized in carrying out cyber warfare and sabotaging/ Bypassing security, nasty even by ONI standards, and effective. With a personality you based of a theatric depiction of the trickster god himself, and a deep hatred for alien life. In keeping with the trend of naming AI after swords (i.e. Cortana, Durandal) a cool name would be Hauteclaire or "Claire"
Anonymous
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>>6212875 An interesting question. Are those names keeping with Sven's heritage. It would be fitting if they are.
According to
https://thevikingherald.com/article/what-do-we-know-about-laevateinn-loki-s-powerful-weapon/108 the name of Loki's weapon is "Laevateinn".
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 19:08:08 No. 6213072 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, Back Online </span>
9 Votes for "Second coming of loki"
L
+ 1 vote for increased complexity
1 Vote for An Ai interfaced with Heads up display
4 Votes for "Sven's Ravens"
3 Votes for "The norns"
So the AI that you've started to create is the cyberwarfare/ sabotage Dumb AI, designed to be the "Second coming of Loki". When its finished, artificial artisan will progress!
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6212679 Indeed
>>6212745 >>6212842 That is a funny mental image
Anonymous
Quoted By:
>>6212783 there is little point, beside seeing them.
Anonymous
>>6213072 Thats my fault for not doing well at explaining or going on the Norns, Sadge.
Anonymous
>>6213072 YEAAAAAAAAHHHH BOYYYYYYYY CYBERWARFARE!!! FUCKING FINALLY!
I've been agitating for this since minute one, and now we're finally getting it. Fuck yeah.
Anonymous
Anonymous
>>6213124 But Loki is gay. Gay for horses.
Anonymous
>>6213113 truth be told i think the Norns would work better as either a Smart AI or when we have a higher level of skill
Anonymous
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>>6213131 i kinda like ravens or a dragon for dumb AI
Anonymous
>>6213129 You're gay for your mother's dick. Which is bigger than yours.
Anonymous
Quoted By:
i like that each AI has a deep hatred for alien life, thats probably what Sven is feeling at the moment
Anonymous
>>6213142 Don't be mad because I speak the truth. Loki even had a kid horse from that pairing. Read a runestone.
Anonymous
>>6213150 We can both speak the truth, you know.
Anonymous
Quoted By:
>>6213151 Phsaw sir. My dick is way bigger than my mom's. By an inch and a half in fact.
Anonymous
>>6213150 this viking out here tell others to read a runestone
when he himself cant row a boat to raid
viking pls
Anonymous
>>6213159 >thrall hands typed this post Anonymous
This is what I envision the smack talk in Valhalla to be like. And your mother likes horses too, but didn't even shape-shift.
Anonymous
>>6213169 duh why would i type it out when i can get my thralls to do so
i mean what are you thrall-less
Anonymous
>>6213174 The only way it could get more authentic is if it turned into a slam poetry event with 500% more direct insults.
>>6213177 Sorry, I can't hear you over the sound of my canvas (some random englishman I am pillaging) screaming as I carve this message. Please let your soft hands gently pat your hard-working thrall's hair you bloated jarl. Tell the king (and real man) who gave you the land that his warriors fare well in their raids.
Anonymous
>>6213183 dont hate my huscarl swag just cause you aint got no shield maidens on your boat
maybe if you took some riches instead of killing anglemen you might be worth something to the king
Anonymous
Quoted By:
>>6213186 He speaks of riches and plunder, yet all his life has he been a hirdman. It is easy to speak of wealth when not only is it handed to them by another, but all they needed doing was waiting on their liege to take it from the warriors sent afield. Such providence comes to the favored, and all lofty positions afforded to them after a long service of polishing their lord's regalia! Perhaps the only wetness his blade has felt has been oils to make it shine, his sword remains thirsty.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:22:00 No. 6213203 Report This Non-volitional AI, when it was finished, is going to be a nasty piece of work. Cyberwarfare is a complicated subject and is even more complex in practice. Difficult. Risky. But carrying out a cyber attack successfully, wrecking security systems beyond repair or sabotaging enemy equipment before a firefight can begin, well the effects of well executed strikes on digital infrastructure cannot be overstated. And even with just the base programing and directives in the unfinished Artificial intelligence's dynamic memory processing matrix, the one you're working on will give the spooks at ONI a run for their salaries. Its nasty, even by their standards. It wouldn't be able to equal a Volitional AI given time and practice in the same field, but it'll be a wildfire of a viral program once its been taught and given the right information. Which was one reason this AI, who you'd hoped would be like a second coming of clever and cruel Loki, would take much longer and more careful programming than Narfi did. Because you needed to feed it data from Covenant databases and computers. They had to have some kind of computation technology and if they had that, they had lines of code and running programs, some kind of digital infrastructure and automation. Already, though still half baked, this nameless and yet to be "Born" Dumb AI could be useful in espionage actions against, say, the Insurrection, or to derail and crash a system custodian'd by another non volitional AI, or it could "Kill" that same AI. Loki is a gluttonous god, and a god of fire. And this AI certainly will reflect those aspects, once it is finished and has been adapted to interface with and interfere with Covenant programing. You decide to give to train it and give its ability to disrupt human technologies, to make sure its program is working before you do anymore work with it. Luckily, Yellow Team and Dimas in particular are happy to help you set up self contained simulations for the still "Dreaming" Dumb AI to "stretch its legs" and acquire data and feedback for you to review and use to improve its baseline programing and hone it to as close to the bleeding edge as is possible. Which means allowing the programs to run, monitored but with out interference on a closed loop system Dimas, Mike and yourself create through a dozen or so data pads, running constantly. By the first day, the AI has forced three of those Datapads to shut down by overheating their internal wiring while being ran through repeated instances of the same simulated programs of it being tasked with hacking into the Mainframe with varying levels of procedurally generated encryption and cyber security measures. And besides checking up on it, to make sure some idiot hasn't accidentally let the unfinished AI loose in the Commonwealth's own computer system, you spend the remaining time the Frigate spends in Slip space with the other Spartans. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:23:02 No. 6213205 Report >>6213203 You do have to tell a handful of them just because you're their officer doesn't mean they need to throw the match when you're playing cards with them.
Its two days later. Somewhere around 1750 Hours, when the UNSC Commonwealth re-enters normal space. Something you're only aware of as the view screen clicks on, revealing a view of Chi Ceti, ice particles showering the external screen to make the distant yellow sun seem ghostly and ringed.
You're in the middle of a set of pull ups, setting a blistering pace that Jorge and Sam are struggling to keep up with, them being the last two in a little friendly competition you set up in the bunkroom, when the intercom comes alive with a crunch of static.
"Spartan-033, Spartan-117, Spartan -051" Dr Halsey's voice blares over the loud speaker in the corner and you sigh, let go of the bar and land on your feet, sweat beading down your brow and bare chest "Report to the bridge immediately"
John and Kurt were up on their feet immediately, the former having been sparring with Fred and the later playing a game of Darts with Cal.
Wiping the sweat off with a towel and grabbing the shirt of your uniform, throwing it on as you keyed the intercom and answered with a "Yes Ma'am", before turning to face the other Spartans in the room "Get combat ready, just in case. We have no idea what's out there"
"You heard the ensign" Kurt barks "Get in uniform, double time, Spartans"
"Put away those cards" John scolded as the three of you, in formation, left the bunkroom and double timed to the elevator, John entering the code for the bridge as you adjusted the sleeves of your uniform and tugged the collar into place as the doors parted and slid into the walls and you lead John and Kurt onto the bridge. The walls were covered with view screens. Stars, and red bloody smears of nebulas on some, the status of the frigate's onboard fusion reactors on others, and a row displaying spectrums of microwave broadcasts in the system
The four junior lieutenants who had been training you over the last few weeks, were present at their stations in center of the bridge, ringed around by a brass rail. Weapons, Navigation, Communications, and Ship Operation. Captain Wallace was also present and so was Catherine.
John and Kurt saluted a micro second before you did, and the three of you held the gesture until the captain returned it.
"Over here, please. I want you three to see this" Catherine called, motioning to the screen she and the captain were both monitoring, that displayed deconvoluted radar signals. You nodded to John and Kurt, and crossed the rubberized deck and scrutinized the screen yourself, observing the yarn like tangles of radar readings, as John and Kurt did the same, a pace or two behind you
"What.." You began, before Halsey snapped to attention and pointed at a blip in the read outs displayed on screen
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:24:02 No. 6213207 Report >>6213205 "There. Its there again" She snapped, eyes focused on the screen as Captain Wallace ran a hand over his beard thoughtfully as you felt the hairs on the back of your neck stand up
"That puts our ghost at eighty million kilometers" He began as you ran the calculations through your head, that was outside of the Commonwealth's weapons range, easily, as long as it maintained that distance "Even if it were a ship, it would take a full hour to get within weapon's range. And Besides"
He wave a hand, and the contact blipped off the radar screen and you felt the skin on your arms turn to gooseflesh
"Its gone again" The captain said like that meant it posed no threat. You glanced at him from the corner of your eyes, hands clenched into fists. But before you could act insubordinate and remind the captain of the Commonwealth you were currently at war with an advance alien race, Halsey spoke.
"May I suggest that we go to battle stations, Captain?" She told him, not suggesting or recommending, but told. Commanded.
"I don't see the point" Wallace condescendingly replied, his tone making it clear what he thought about being bossed around by a civilian. You glared at his back, biting down on the flesh inside your cheek to stop from airing out your own thoughts.
Halsey adjusted her glasses and sighed through her nose, ignoring the captain's attitude and answered with "We haven't let this be widely known, but when the aliens were first detected at Harvest, They appeared at extreme range. And then they were suddenly much closer"
"Oh shit" You hiss under your breath, understanding immediately what that meant
"An intersystem jump?" John asked exactly what you'd recognized. That was beyond Humanity's abilities. But the Covenant weren't human
"Correctly surmised, Spartan" Halsey said to him with a smile
"That's not possible" Wallace repeated, forgetting the Covenant were not a rebel fraction of humanity, but fucking aliens more technologically advance than Earth or her any of her colonies "Slipstream space can't be navigated that accurately"
"By humans" Your point out, voice a thunderous rumble low in your throat
"As zero three three pointed out, what you mean is <span class="mu-s"> We </span> cannot navigate with that kind of accuracy" Halsey says a moment after you growled the obvious answer at the dipshit that was going to get you all killed. Fortunately, having the obvious pointed out to him by a walking tank and one of if not the smartest person alive, got him to see sense and reason and earn back a little of the respect he'd lost acting like a jackass. He clenched and unclenched his jaw, and then clicked the intercom.
"General Quarters: All hands to stations. Seal Bulkheads. I repeat: All hands, battle stations. This is not a drill. Reactors to ninety percent. Come about to course One Two Five"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:25:14 No. 6213210 Report >>6213207 The bridge's lighting darkened and faded to a dim red. The deck rumbled as the Frigate tilted and changed its heading. Before it stabilized, the pressure doors on the bridge slammed shut and sealed it airtight from the rest of the ship.
Dr Halsey crossed her arms, and leaned over to you, John and Kurt and whispered the reason she'd called you three to the bridge
"We'll be using the Commonwealth's dropship to go to the testing facility on Chi Ceti Four. We have to get Project:MJOLNIR".
She turned away and back to the radar screen, watching it as she continued "Before <span class="mu-i"> they </span> do. So get the others ready"
"Yes, Ma'am" You, John and Kurt answer, almost synchronized, but it falls to you to key the intercom and carry out her orders "James, muster the spartans in Bay Alpha and get them on the Pelican. You have fifteen minutes, and that's me being generous"
"Can do it in Ten, Sven" James replied immediately "And it'll only take that long because some of the crew are in our way, over and out"
You cracked your knuckles impatiently, and could tell from how they were standing that John and Kurt felt just as anxious as you were. They'd rather be mustering with the rest of the squad, than being stuck on the bridge, next to helpless. Farther away from the action, farther from wrapping your hands around your enemy's throat.
The radar screen flashed and illuminated the bridge with green light, the area around the Commonwealth on the screen filled with big blobs of the color.
You grabbed Halsey and braced for impact, a moment before the colision alarm sounded. John had reached an emergency handhold, and Kurt was steadying himself with the brass railing as Captain Wallace gave the order to brace for impact, wrapping his one arm through the same railing.
You kept your balance through core strength and center of mass
"Thank you" Halsey calmly said as the Frigate stopped shaking and you released her from your arms and...something appeared approximately three thousand kilometers from the prow of the Commonwealth. Ovoid, sleek, with a seam visible running down its lateral edge stem to stern. lights glinted across its hull, with a purple sheen faintly glowing from its tail end. It was smaller than the Paris-Class Heavy Frigate. Only a third of its size
"A Covenant Ship" She said, backing away from the terminal as you stared it down, wondering if that was one of the Covenant Planet Killers. And, as unlikely as it was, if it had been the one to glass Harvest and sink the Arabia and Vostok. Captain Wallace was scowling
"COM officer: Send a signal to Chi Ceti" He barked "See if they can send reinforcements"
The officer confirmed their orders, as blue flashes winked across the hull of the Covenant ship. Your eyes watered, even with the external cameras dampening and adjusting the light levels for safe viewing, if it wasn't for that protection, those flares were bright enough to burn out an eye's retinas.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:26:15 No. 6213211 Report >>6213210 And half blinded by their brilliance, you could hear the Commonwealth's outer hull sizzle as it began to melt. The bridge lost three view screens, immediately
"Pulse Lasers" The ship operations officer reported "Communication dish destroyed. Armor in sections three and four at twenty five percent. Hull breech in section three. Sealing now. Ship AI core memory overload"
He was sweating. And he had good reason to. That meant retreat was no longer an option. Without the AI's assistance, it'd take too long to make jump calculations. The ship was still capable of entering slipstream space, and could still defend itself. But with the AI offline, the Commonwealth was put at a greater disadvantage before. If you weren't on the bridge, you could've helped bring the resident Smart AI back online. But you were on the bridge, and couldn't help. All you could do was watch,
"Come to heading zero three zero. declination one eight zero" Captain Wallace ordered "Arm Archer missile pods A through F. And give me a firing solution!"
It all moved in slow motion as you saw it happening through Spartan time, the navigation and weapons officers furiously typing away at and imputing commands through their commands
"Aye, aye! A through F pods armed"
"Fire" The captain sluggishly ordered
"Pods A through F firing!"
There were twenty six archer missile pods equipped on the Commonwealth, each containing thirty Archer High explosive missiles. On the view screen, you saw six of them, A through F open up and launch their payloads of rockets. One hundred and eighty plumes of exhaust traced their path from the Frigate to the enemy ship.
It changed course, rotating itself so its top faced the incoming volley and with shocking speed accelerated and move up in a straight line. Half of the missiles lost their tracking and veered off course, streaking pass their target as the remaining rockets adjusted their trajectory and confirmed impact. Fire spread across the surface of the alien craft.
And you knew it hadn't sustained any damage, from the recording you'd lost of the first recorded space battle and hostile contact between the Covenant and UNSC above Harvest. But that was a video Wallace and his crew hadn't seen. And he congratulated the young junior lieutenant for his good work with a clap on his shoulder. And you watched the triumph fade from both their faces as Halsey watched the view screen with a frown
"No. Wait" She whispered
And as if on cue. The fires spreading across the enemy vessel's hull, first flared, then dimmed, then vanished. A "skin" rippled under the flames, before a silver sheen shown under them that quickly flashed blindingly white, and the fire was put out, revealing the undamaged hull of the craft.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:27:17 No. 6213213 Report >>6213211 "Energy shields" She muttered, tapping a finger to her lips, thinking "Even ships this small have energy shielding"
"Seems downright unfair, doesn't it, Ma'am" Kurt chose to speak up at that precise moment, as Captain Wallace's eyes boggled
"Lieutenant" He barked at the Navigation Officer "Cut main engines and fire maneuvering thrusters. Rotate and track so that we're pointing at that thing"
"Aye, aye sir"
The Commonwealth's main engines quieted, and The frigate turned about to face her foe. Inertia kept it flying towards its destination of Chi Ceti Four, now moving backwards, keeping its weapons aimed at the threat and not exposing its rear as it moved away
"What are you doing, Captain?" Dr Halsey asked.
"Arm the MAC. A heavy round" Wallace commanded to the weapons officer.
A risky tactic. The Magnetic Accelerator Cannon might just pack enough of a punch to put a hole in alien ship. If it could withstand a super dense ferric tungsten shell shot at the velocity the MAC punted it with...well, lets not think about that. The MAC simply obliterated most ships it hit, instantly. But what made employing it risky, was that it was unguided, unlike the missiles fired earlier. If there was one flaw, one misplaced decimal or unaccounted for variable, the firing solution would fail, and the MAC round would miss. And the Commonwealth's AI had just gotten knocked out. Solving the equation without the assistance of one was difficult, time consuming. And that was before taking into account that both MAC Cannon and its target were moving rapidly through space.
"MAC capacitors charging" The weapons officer announced, as the Covenant vessel turn its side towards the Paris Class Heavy Frigate.
"Yes" Wallace murmured, like a hunter stalking a deer in the woods "Give me a bigger target"
Pinpricks of blue light bubbled across said target's hull, then flared. Immediately, the tactical view screens on the Commonwealth's nose went dead. The hull sizzled and you heard a distinct metallic thump. Like a hammer striking an anvil. Explosive decompression
"More pulse laser hits" The ship's operations officer reported, tremors in their hands as they moved across their station's control panel "Armor in sections three through seven down to four centimeters. Navigations dish destroyed. Hull breeches on decks two, five and nine. We have a leak in port fuel tanks. Pumping fuel to starboard reserve tanks. Sealing sections"
John shifted on his feet with a nervous energy. Kurt shut his eyes and was pacing his breathing. You...you just trembled with rage with no way to unleash it on the source of it. Three Spartans, unable to do anything when faced directly by their enemy, separated from their other squad mates. Only able to watch as the ship they were aboard was piece by piece melted down and taken apart.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:28:17 No. 6213215 Report Quoted By:
>>6213213 "MAC Capacitors at one hundred percent! Ready to fire!" the young weapons officer shouted
"Fire!" Wallace ordered. The bridge lights dimmed and the whole frigate shuddered. The MAC round carved through space, a red hot lance of molten metal, shooting towards its target at thirty thousand meters a second. The engines of the covenant ship burn bright lilac as they roared to life, attempting evasive maneuvers. A moment too late . The MAC round found its target, and impacted on its prow, sending the alien vessel reeling.
Your shoulders tensed as you watched, scrutinizing the view screen for any sign of damage on the alien ship, watching as the silver sheen of its energy shield flashed across it surface, flashed like lightning, and then, flickered. And dimmed before going out.
You blinked, shoulders slouching. The bridge crew cheer, celebrating a victory for a battle that hadn't been decided yet. Even with an energy shield, a MAC round should've done more damage. The ship should be nothing but star dust and metal debris. That had...unpleasant implications of just how durable their energy shielding technology was
"Oh!...oh. Its still intact" Kurt murmured under his breath as John simply tilted his head to the side, as Halsey adjusted the view screen's camera and zoomed in on the enemy vessel. Its uncontrolled spinning slowed and it came to a sudden and complete stop. The ship's nose had crumbled, and was venting atmosphere. You could just make out the fires under its hull, through the small breaches in it.
It, ponderously, like a man who had just gotten slugged in the face in a bar brawl, came about to face the Commonwealth, and moved to intercept, accelerating.
"It should have been destroyed" Halsey whispered under her breath.
Small, red blobs oozed from the ship's hull, their glow intensifying as they flowed and combined together in a lateral line down its length
"Make ready another heavy round" Captain Wallace ordered
"Aye aye" The weapons officer returned "Charge at thirty percent. Firing Solution online, Sir"
"No!" Halsey shouted "Evasive maneuvers, Captain, Now!"
"I won't have my command second guessed, Ma'am" He snapped, facing her as his tone towards her made you bristle "And with respect, <span class="mu-i"> Doctor </span> second guessed by someone with no combat experience"
"Sven...buddy, calm down" Kurt hissed under his breath as John narrowed his eyes, while yours honed in the back of Wallace's neck "Snapping his neck like a twig won't do anyone any good"
The captain stiffened, one hand behind his back as he dug his grave deeper with "I cannot have you removed from the bridge because the bulkheads are sealed...but another outburst like that doctor and I will have you gagged"
And it'd be the last thing he'd ever do if he tried.
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:29:17 No. 6213216 Report Catherine's face flushed red, but then her eyes met yours, and she motioned for you to stand down, despite looking furious herself. John took a step back, away from the captain and you. You stopped running calculations about how much force you'd have to apply to send Captain Wallace through the pressure sealed door. "Admirable self control, sir" John said, having been moving to restrain you, or try to, if the captain had pushed you too far, treating Halsey like he was "MAC at fifty percent charge" The red band around the Covenant ship was now a single, solid line. Which began to brighten "Eighty percent charge" "They're turning, sir!" The Navigation's officer announced "She's coming to starboard" "Ninety five percent...One hundred" "Send them to Hades, Lieutenant! Fire!" Wallace ordered with a swish of his hand. The lights dimmed. The Commonwealth shuddered. and a second MAC round shot through the void towards its target, like an artificial comet. The Covenant ship didn't blink or budge. No man alive was brave enough to play chicken with a MAC. The blood red plasma flowing down its side shot outwards, and raced towards the Frigate. You lifted your chin and breathed out. If you died. You died. It passed the MAC round by a kilometer, if you hadn't seen it with your own eyes, you wouldn't have believed it. It pulsed, moving through space like it was liquid, glowing all the while with a baleful light, edges roiling and fluttering. It reshaped, turning into a five meter long tear drop shape. You turned, and watched Captain Wallace flounder like a fish, mouth wagging as he cried out "Evasive maneuvers! Emergency thrusters to port". The Commonwealth struggled to move out of the path of the Covenant energy weapon's path, the trajectory of which you didn't know the math of to predict accurately. The Covenant ship was struck a second time, amidship, by the second MAC round. It shield's shimmered in a way, bubbled and then fell. A hole had been punched through its middle, and it was spinning out of control. The blood red tear hit its target as well. It tracked the Commonwealth and adjusted its flight, as if it were guided or alive. "Engines. Full power astern" Wallace ordered, the frigate under his command rumbling as it slowed. The ball of light, rather than shooting past the Commonwealth, arced at an angle sharper than any missile could adjust its flight and struck, somewhere amidship on the frigate. "Interesting" You hummed as Wallace cried out "Stabilize! Starboard thrusters!' "Fires reported in sections one through through twenty" The ops officer reported, starting to sound panicked as he read down the list of damages sustained "Decks two through seven in section one...have melted, sir. They're gone" So that was the power of the covenant, the enemy of all of mankind and her colonies. The threat the Spartans would confront. Kurt had covered his mouth, hands pale. John was sweating, a haunted look in his eyes. And you tasted blood.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:30:18 No. 6213218 Report >>6213216 The three of you might be the only Spartans left alive. Who knows how many crewmen had died because Wallace disregard Halsey's superior mind? If a single spartan was lost in this action, you were going to kill Wallace. And not bother to make it look like an accident.
"All port armor destroyed. Decks two through five in Sections three, four and five are now out of contact, Sir" the ops officer continued their report "It's burning through us!"
Wallace froze up, staring blankly and numbly at the single remaining active view screen. Dr Halsey stepped forward
"Respectfully, Captain" She began, and it was clear she was speaking with anything but respect to the captain "I suggest that you alert the crew to get on respirator packs. Give them thirty seconds, and then vent the atmosphere on all decks. Except the bridge"
Wallace said nothing. The COMs officer looked to him for confirmation. Finally, the Captain exited his fugue state and rattled off the order
"Do it. Sound the Alert"
"Deck thirteen destroyed" The ops officer continued, relaying the ongoing destruction with a distant, near vacant look on his face "Fire is getting closer to the reactor. Hull structure is starting to buckle"
"Vent atmosphere now!" the captain ordered as Halsey glared at him witheringly
"Aye aye"
You heard the thumps of the air being jettisoned. And then there was silence.
"Fire is dying out" The ops officer confirmed "Hull temperature cooling...stabilizing"
"What the hell did they hit us with" Wallace demanded, voice hoarse and rasping
"Plasma" Dr Halsey answered "But not any plasma we know...they can actually guide its trajectory through space, without any detachable mechanism. Amazing"
Amazing was one word for it. Terrifying would also work.
"Captain" The ship's navigator reported "The alien ship is pursuing"
And of course the alien bastards built their ships tough enough to sustain two direct hits from a MAC cannon. You hadn't assumed it'd gotten scuttled, after it survived the first hit with just a crumpled nose.
"We're going to need bigger guns" Kurt mused as John wiped his brow and you shook your head. The enemy ship had a hole through it, still glowing red and molten, and it turned once again to face and confront the Commonwealth.
"How?" Captain Wallace asked incredulously before composing himself and ordering "Ready another MAC heavy round"
The weapons officer visibly dry swallowed, and slowly reported "MAC system destroyed, Captain"
"Wonderful" You groan as the Captain blinked dumbly
"We're sitting ducks, then" He murmured
Dr. Halsey casually leaned against the brass railing, and provided a solution
"Not quite. The Commonwealth carries three nuclear missiles, correct, Captain?"
The way she said Captain sounded half a slur. And Wallace deserved it for ignoring her warnings.
"A detonation this close would destroy us as well" He warned, as if she wasn't aware of that.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:31:19 No. 6213220 Report >>6213218 She frowned, and cupped her chin in thought.
You exchanged glances with John and Kurt. John signaled he had a plan. You had a few of your own, but the only outcome you could reach was a mutual kill. All hands lost on both vessels. And that was unacceptable. Unthinkable. If you knew more about the Covenant ship's capabilities and armaments, you might've been able to find a winning solution, rather than having to resort to taking them down with the Commonwealth. You'd seen how they conduct themselves in battle, and had a loose grasp on their tactics, but that was worthless if you didn't know every card they had hidden up their sleeves
"Excuse me, sir" John spoke up "The alien's tactics thus far have been unnecessarily vicious; like those of an animal. They didn't have to take that second MAC round while they fired at us. But they wanted to position themselves to fire. In my opinion, Sir, they would stop and engage <span class="mu-i"> Anything </span> that challenged them"
"We don't need to win, just create a diversion. Sir" You add, nodding approvingly of the tactical option John presented "Desperate times call for desperate measures. I think Spartan one one seven, is suggesting to sacrifice a few pawns to guard the king"
You stop yourself from adding 'and you've endangered irreplaceable soldiers and cost who knows how many of your own crew already' at the end
The Captain turns to face Halsey. She shrugged, before nodding
"The longsword interceptors?" She suggested
"Really?" Kurt murmured, looking between the three of you "That's how we get out of this?"
"An officer needs to know when to spend the lives of his men" is all you say in answer "Either we create a diversion, at the cost of a few brave pilots' lives, or all of us die. And the Covenant win"
"We can't let them win, Kurt" John adds, eyes firm and steely "We've come too far to lose now. All of humanity depends on us, on this mission"
Wallace turned his back to you and covered his mouth with his hand. You felt ashamed at forcing him to make the tough call, but if you were in his shoes, and there were no other options but to send some of your men on a suicide mission...well you'd join them on it, probably
Wallace sighed, nodded in resignation and keyed the intercom
"Longsword squad Delta, this is the Captain. Get your ships into the black, boys, and engage the enemy ship. I need you to buy us some time"
"Roger that, Sir. We're ready to launch. On our way" A woman sent to die answers
"Til Valhalla" You breathe out, head bowed out of respect, for the brave fighter pilots sortieing out on a suicide mission "We should all hope to die as honorably"
"...Heh, what the Hell, kid. Til Valhalla, whatever that means" The pilot answers, before cutting communications to fly off to her destiny with the rest of Squad Delta
"Turn us around" The Captain told the NAV officer "Give me best speed on a vector towards Chi Ceti Four orbit"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:32:20 No. 6213221 Report Quoted By:
>>6213220 "Coolant leaks in the reactor, sir" The ship operations officer announces "We can push the engines to thirty percent. No more"
"Give me fifty percent" He said, turning to the weapons officer "Arm one of our Shiva warheads. Set proximity fuse to one hundred meters"
"Yes sir"
The Commonwealth spun about. You helped Halsey stay steady on her feet, again, as the damaged heavy frigate lurch, spinning and then slowed, stopped and began to accelerate
"Reactor red lining" The ops officer reported "Meltdown in twenty five seconds"
"If we die, this was our fated end" You laugh, tired, strained, hoping the rest of your family was still alive, but knowing you were powerless to do anything that could tip the scales of battle in the Commonwealth's favor
The intercom speakers crackled, hissed with static, and the brave Valkyrie leading the charge reported "Longsword interceptors engaging the enemy, Sir"
On the last functioning Camera, you watched them engage the enemy, through flashes of light. Blue pulses from the Covenant's laser weaponry, and red flares and explosions as the Longswords Missiles detonated midflight
"Launch the missile" The Captain said somberly, head bowed
"This better work" Kurt said quietly, knuckles whitened
"If it doesn't, we won't have time to mourn" You laugh "We'll be bourn to Valhalla upon bloodstained wings"
"It will work" John assured "it has to"
"Meltdown in ten seconds" The ops officer warned
"Missile away" The weapons officer announced, as you watched the plume of exhaust trailing after the Shiva warhead
"Five seconds to meltdown!" The ops officer reported "Four, three, two..."
"Shunt plasma drives to space" Captain Wallace ordered "Cut power to all systems"
For a split second, the foeman's ship was turned to a shower in a corona of pure white. Then the last camera shut off, along with the bridge lights. But in the dark, you could see everything. The Bridge Crew, Halsey still holding onto the brass railing, John's head bowed in a show of quiet respect, Kurt saluting. And Captain Wallace doing the same. The both of them saluting the pilots he had just sent out to die, who had bravely given their lives to save the UNSC Commonwealth, and all still aboard it.
You snap a salute of your own. The frigate rumbled, as the Shiva missile detonated, sending the longsword pilots to Valhalla riding a wave of nuclear Armageddon. The shock wave washed over her hull, which pinged as it was enveloped by the force of the blast, the sound growing to a roar that shook you down to the marrow in your bones, as it turned subsonic. You remained saluting.
Eventually it passed and gave way to silence.
"Power us back up" The Captain ordered "Slowly. Give me ten percent from the reactors if we can manage"
The bridge lights returned, dim, but functional.
"Report" The Captain commanded
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 15 Mar 2025 23:35:42 No. 6213224 Report "All sensors offline" The ops officer responded "Resetting back up computer. Hang on. Scanning now. Lots of debris. Its hot back there. All Longsword interceptors vaporized" The color drained from his face as he looked up from his console "Covenant ship" He started "Intact, Sir" "No" The Captain growled, hand balled into a fist "It took two direct hits from the MAC, sir" You console "Even a Shiva was just going to be a glorified slap to the face. Hopefully, some of their hardware got fried from proximity..." "It is moving off" The ops officer continued, nodding, looking relieved "Very slowly. The...ensign might, has to be correct. maybe they've sustained enough damages to..." "No. They're just backing away" Kurt cut him off "They didn't expect us to have the capability to harm them still, they're just being cautious, and making sure we can't surprise them again" "And we can't. So we have to make it count" John added with a nod "What does it take to destroy one of those things" The captain whispered "We don't know if our weapons can destroy them" Halsey answered, glasses hanging by their chains in front of her neck "But we know we can slow them down. Wallace stood straighter, invigorated despite how badly the odds were stacked against the Commonwealth and her crew. "Best speed to Damascus testing facility" He said "We'll execute a flyby orbit, and then proceed to a point twenty kilometers distance to make repairs" "Captain" Halsey said "A flyby?" He adjusted his cap by its brim "I have orders to get you to the facility and retrieve whatever Section Three has stowed there, ma'am. As we flyby, a dropship will take you and your" He answered, pausing to glance at John, Kurt and then you for a moment longer than them "Crew planetside. If the covenant ship returns, we will be the bait to lure them away" "I understand, Captain" Halsey returned, saying it with a bit more respect now, respect that you once again held for the Captain yourself "We'll rendezvous in orbit, no later than 1900 hours" He said, as Halsey turned to the three Spartans on the bridge "We need to hurry" She said "We don't have much time; and there is a great deal I need to show you Spartans "Yes, Ma'am" You, John and Kurt answer in sequence, and leave the bridge >Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back >Write in option Sorry for taking so long couldn't find a point to interrupt the action with a vote in this first encounter with the Covies
Anonymous
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>>6213224 >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back goddamn covvie bastards
Anonymous
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>>6213224 >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Relevant and simple enough to merit doing.
Anonymous
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>>6213224 >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Anonymous
Quoted By:
>>6213224 We can do multiple.
On the way to the Pelican.
>>Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back When we reach it.
>>Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. On the way down.
>>Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. Anonymous
>>6213224 >>Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >>Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back >>Write in option >Consider in our head the size of the covenant ship and make a possible approximation of the numbers of alien crews and alien troops on board Well damn covvies.
The Commonwealth took a real beating, i am not sure it can survive more fighting rounds, even with being a Paris Class Heavy Frigate. That ship needs an hand, unless the Covenant decide to not care of it and be content with sending dropships down against the facility.
Hopefully the Damascus testing facility, as a garrison beside the researchers there. I don't think the UNSC has anything here on the ice and snow ball that is Chi Ceti, beside the testing facility and the Commonwealth. Not sure we can save the machinery and special equipment used here, we can probably get all the MJOLNIRs, the researchers and any garrison present. As a secret project facility, it should be fairly difficult to spot. Might be lacking in defenses but the aliens will not find it immediately.
Anonymous
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>>6213224 >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. Anonymous
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>>6213224 >>Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. Christ that was tense. I forgot just how much humanity was outgunned, especially in the early years of the war.
Anonymous
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>>6213224 >Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Anonymous
Quoted By:
>>6213224 >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Awesome update 404!
Anonymous
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>>6213224 Sven is very protective of nu-mom. Endearing.
>Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Anonymous
>>6213224 >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back >Write in option 1) Speak to Doctor Halsey and ask if there is anything else she'd like us to try to extract if possible.
2) Inform our Spartans they are all going to be having to bring additional ODST heat plates, failing that we're taking some fucking spare plates from drop pod door and using them as riot shields to soak plasma! We know the enemy have it and throw it everywhere.
---
Captcha "TW HOT"
Anonymous
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>>6213224 >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back We can probably do all of these
Anonymous
Quoted By:
>>6213224 >>Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. Anonymous
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>>6213252 nice image
fastest change of armor in human history incoming.
Anonymous
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>>6213224 >Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Anonymous
>>6213224 Can the Damascus testing facility notice that there was a battle in system ? Do they have shuttles ? Even if spartans go in and suit up....this might take a while. If the facility can see what happens in the Chi Ceti system.....they will be panicking a bit. Depending on how big the place is, even if they are no doubt all trained and trusted personnel, they must ask themselves who evacs all of them. And the Commonwealth is damaged quite a bit, plenty of his areas cannot be used by humans.
Anonymous
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>>6213224 I love space combat. Great update, QM.
>Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back Anonymous
Quoted By:
>>6213224 >Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship. >Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. Anonymous
Quoted By:
>>6213224 >Sorry for taking so long couldn't find a point to interrupt the action with a vote in this first encounter with the Covies For a space battle it was surprisingly intense and riveting. Nice work dude.
>Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back >>6213252 Them Wings do be HOT tho. Neat as hell. What popped into my head as a visualization was a number of burning skulls with vapor trails crossing behind them.
Anonymous
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>>6213224 >Write in option >Have Kurt run ahead to bring the others up to speed. >Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back >Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth. >With John and the doc, start examining the Spartans/Commonwealth's options for taking out the Covenant ship if it moves in to engage again I imagine three extremely tall augmented supersoldiers are being slowed down escorting the doc (unless someone is going to pick her up... which she probably wouldn't appreciate, lol). We may as well delegate duties and get someone to run ahead.
Also I know the doc wants to do a theatrical reveal and probably doesn't want to explain herself multiple times, but we can only really start coming up with plans/contingencies when we know what the big question mark MJOLNIR is. And the earlier that happens, the better.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 01:11:21 No. 6213780 Report Quoted By:
<span class="mu-s"> Rebooting....Monitor 404TormentedCache back online </span>
Glad you guys liked the last update. Lots of votes! Always love to see it.
Power went out for a fraction of a second, right as I started counting the votes! Lets hope it doesn't flicker out while I'm writing it, yeah?
12 Votes to Tell the others what the missed and just how durable Covenant craft are, and the bravery of the Longsword pilots, who you all owe your lives to.
14 Votes to Commend John for his quick thinking to suggest the distraction that got the Covenant ship off the Commonwealth's back
5 Votes to Grab the first spartan you see on the dropship and give them a hug, relieved that the rest of them all survived the encounter with the Covenant ship.
6 Votes to Ask Halsey what Project:MJOLNIR is, on the way to the testing facility and if it'll be able to...do anything to the alien vessel hunting the Commonwealth.
1Vote to speak to halsey and ask if MJOLNIR is all she needs extracted
1 Vote to have Kurt bring the others up to speed
1 Vote to Consider in our head the size of the covenant ship and make a possible approximation of the numbers of alien crews and alien troops on board
1 Vote to With John and the doc, start examining the Spartans/Commonwealth's options for taking out the Covenant ship if it moves in to engage again
Alright, so on the way down to Chi Ceti Four, Sven will commend John for his quick thinking & planning that bought enough time for the commonwealth to make its delivery, and fill in the other Spartans on the details of the space battle and the durability of Covenant ships, as well as the ultimate sacrifice of those brave longsword pilots from Squad Delta
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6213252 That's cool as hell, really like the imagery here
>>6213300 Probably. It is an ONI materials group research and development base, after all
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:04:07 No. 6213848 Report Quoted By:
Its another long one
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:05:08 No. 6213850 Report Quoted By:
You pause as you enter The Commonwealth's primary hangar bay, taking a headcount of the Spartans dressed and loaded into the Pelican dropship. And nearly fall to your knees as a wave of ultimate relief washes over you. All of them are present, no casualties, you haven't lost anyone else. Not today. But you keep yourself composed, there'll be time to wear your heart on your sleeve after you've seen this mission is complete. You tried not to look at the spaces the Longsword Interceptors once filled, that were now left empty, as you walked up to the dropships boarding ramp, behind Halsey with John and Kurt taking up the rear. Halsey nodded once to the gathered Spartans before entering the Pelican's cockpit. You stopped, just before you entered, looking over the faces of your brothers and sisters and arms and turned to John, patting him on the shoulder as he maneuvered around you to join the rest of blue-team. "John, if it wasn't for your quick thinking back on the bridge this ship would've been lost with all hands. That plan of yours saved all of our lives, Petty Officer" You commend him as he halts, and stiffens saluting as a few of the others whisper to themselves "Don't think I could've made the same call, but if those brave sons of bitches hadn't flown out by the Captains orders, well...that was a smart call, is what I'm saying, John, the right choice. Kept your cool under pressure. Better than the Captain did" "Sir, I merely gave a suggestion, it was Captain Wallace who made the call, I just provided him a means to get some breathing room and save his ship" He answers back, professionally "Well, if I was a higher rank, that suggestion would see you promoted to Petty Officer First Class at least" You remark, chuckling as you pat him on the back "You really are one of the best of us, Blue One. If it wasn't for that distraction" You choke up, as you look over the faces of your fellow Spartans "You don't need to remind me, Sir" John says, sighing through his nose "But, I don't think I deserve the praise. We're alive cause everyone on the ship did their duty, all I did was provide a tactical analysis. You yourself supported my suggestion" "I'll tell everyone you're the hero who saved the Commonwealth, John. No reason to be so humble, your quick thinking pulled our asses out of the fire" You heckle as you sit down on a free seat as John takes his own seat "Everyone in the chain of their command did their duty admirably, but you're the one who set things in motion, you should take pride, you saved us all, one one seven" "What did he do?" Sam asks as you layback in the seat and close your eyes "We're lucky to be alive, and that can change quickly" Kurt sighs from across the passenger cabin "John, what happened up there?" Kelly presses her squad leader as James pats you on the arm and smiles when you look up. cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:06:08 No. 6213852 Report "Just how many ships do those Alien bastards have out there, felt like the ship was going to be torn apart" Nesta groans as Pelican's engines roar to life and its main hatch seals as the pilot prepares to depart from the hangar as the frigate passes over the landing site "One" You answer, and the silence could be cut with a knife "Just one ship. A third the size of this frigate" Nesta blinks rapidly, shutting her mouth firmly before her jaw can hit the floor. "He isn't exaggerating" Kurt adds, sweeping a hand over his freshly shaven head, sweat glistening beneath his palm "Just one ship, bout three hundred meters from prow to aft, all but crippled the Commonwealth. Poor old girl" "These two aren't bullshitting, right freckles?" Daisy asks John, he simply nods "What the hell are we supposed to do against something like that?" Ralph curses, grinding his knuckles into the hull of the dropship "Fight" John answers simply "It can be damaged. Takes a lot of firepower to even scratch the paint. That little hornet out there is durable" You explain "And it can perform intrasystem slipspace jumps. Leapt right in front of our faces" "So, the Covenant are even more advanced that we realized" Dimas hums "how close did it get, after exiting slip space from its original position" "Radar had it Eighty Million Kilometers before it engaged at a distance of three thousand" You answer and Dimas bites on the back of his hand "That is...extremely precise" He answers as the Pelican takes off "Almost inconceivably so, navigating slipspace with any amount of accuracy, is difficult. To do so, immediately and with pin point accuracy speaks volumes of these aliens technological abilities' "Or the quality of their pilots" Linda says "And what exactly did we throw at them to "Scratch the paint", sir" "You aren't going to like to hear this" You plainly admit "It took one MAC Heavy round to deactivate its energy shielding. It sustained light structural damage and returned fire, and damn near took the Commonwealth out of the fight then and there. And it blinded us the moment it jumped into close range, with pulse lasers, took out communications and the AI in its opening strike, took out Navigation on its second. It shrugged off ninety archer missiles like they were a autumn breeze before the captain brought out the MAC. And like I said, it all but shrugged it off" You sit straighter and sigh past your teeth "That's when it attacked with some sort of plasma weapon. It can track and home in on its targets, without any obvious external guidance system. I watched it pass by the second MAC Heavy round by a kilometer. A single Kilometer. The Captain should've employed evasive maneuvers rather than playing chicken with a ship that can tank a shot from MAC to the face, as Dr Halsey suggested. A single plasma shot melted several decks of the ship and disabled the MAC cannon entirely, probably melted it. But,the second shot did punch a hole through the enemy ship's hull"
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:07:09 No. 6213854 Report >>6213852 "Didn't disable it. Even getting a hole punched through it, didn't seem to bother the ship or its crew at all" Kurt adds "It immediately positioned to resume hostilities"
"Aggressive sons of bitches" You agree as John nods along and the other spartans listen rapt to your tactical report of the space battle "Even getting the middle of their ship blown out and sent spiraling, they continued to fight. Can't say their confidence was misplaced, if their ship could still fly with a molten crater punched in its center. We...the Commonwealth didn't have any way to beat the fucking thing. But John here, well, I commended his strategic brilliance for a reason. He thought up the plan to distract"
"I did" He admits simply, stating the fact "But it was the Captain who employed the strategy. Like the Ensign said, the aliens are aggressive in conduct and tactics, like wild animals. They'll expose themselves to damage, just to continue their attack. They could've avoided the second MAC round, like we may have been able to evade the Plasma weapon. But they didn't, because evasive action would have forced them to halt, momentarily, their aggression. Seeing this, I made the educated guess they'd engage with anything that challenged them"
"A diversion" You add with a nod "It was that or sit pretty and wait for the Covenant to line up theior killshot. John is right, partially, that he isn't the only one deserving such high commendations. The pilots of Squad Delta, performed the ultimate sacrifice, following their orders and going on a suicide mission. They had no chance against the enemy vessel, they were only a distraction. The Captain made the right, and hard choice, and those brave pilots gave their lives in the line of duty and in doing so, saved the commonwealth and all her remaining crew and passengers. We owe our lives, not just to John here"
John cringes.
"But to the pilots of Squad Delta. They await us in Valhalla, I'm sure" You say proudly as you feel the pelican enter the atmosphere of Chi Ceti Four, and felt the metal under your feet and at your back chill "Even if it wasn't the Covenant that killed them. That damn ship took a Shiva warhead to the face, and all it did was back off a little. Don't know what they make their ships out of, but its much more durable than an alloy used in UNSC Ships"
"I need to know" Dimas says quietly
"Are we just fucked?" Ralph asks outloud and to no one in particular.
You don't air out your thoughts on the matter, because it'd damage morale and make you look like a right prick. Once the Pelican lands an hour or so later, you're all loaded onto a freight elevator sticking out from one of the ice capped mountains of Chi Ceti Four, the platform left unguarded, and no escort awaiting you. It is a long trip down into the guts of the facility, far below the surface of the ice ball.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:08:09 No. 6213856 Report >>6213854 You answer questions all the way down, giving as much details as you can about the Covenant craft and its armaments and tactics, bouncing a few questions off to John or Kurt, until, after around fifteen minutes, the doors on the elevator slide apart
And open up to what looks like hangar of some kind, well lit and sterile, with an obstacle course at its far end, complete with trenches, barbed wire, walls and dummy targets. There are a handful of technicians in view, five that you can see. And at least a dozen active AI. There are probably more that don't deign to let themselves be seen or are too busy with the tasks that occupy them to project an Avatar. There's one that looks like a mermaid, with flowing golden hair and a shark like fin. A Samurai wearing pristine armor, and only the armor. One made of pure light, leaving comet trails of starlight in her wake. And another that is a floating collection of skulls wrapped and bound together in chains.
Seeing them makes you miss Narfi.
Dr Halsey got their attention by clearing her throat. The AI vanished and the five technicians turned. And it was then you saw the fifty suits of armor on plexiglass mannequins laid out in a row. It was unlike any armor or combat kit you've ever seen. The closest thing it resembled were the prototype exoskeletons Mendez had you training with after the surgery. But more streamlined and compact. John and a few other stepped closer to examine them, and you did the same.
It was compromised of many layers of plates and composite armor. The outer layer, covering the chest, shoulders, forearms ,groin, outer thighs, knees and shins, and including a helmet and external powerpack, was made of a reflective metal alloy, green-gold and made ghostly iridescent by the overhead lights bouncing off of its surface. It seemed like something out of a fantasy novel. Beneath the green-gold armor plating, was a bodysuit, made up of intermeshed layers of matte black metal that only made the outer layers all the more eye catching. And you noticed, one, two or three of the suits were upscaled and specially sized...
"Project: MJOLNIR" Dr Halsey introduced and with a snap of her fingers, one of the AI projected a holographic schematic of the armor next to her. Dimas was practically drooling over the armor, and now was practically vibrating with excitement as Halsey listed the MJOLNIR armor's composition and construction
"The Armor's shell is a Multilayer alloy of remarkable strength. We recently added a refractive coating to disperse incoming energy attacks; to counter our new enemies" She explained and you realized you had started to grin as you listened and saw the armor's specs. Wouldn't help in a space battle, but on the ground was another story entirely. "Each battlesuit also has a gel-filled layer to regulate temperature"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:09:10 No. 6213858 Report >>6213856 Nesta nudged you and mimed striking a match with a silent snicker. You shook your head, as Halsey continued and the rest of purple team laughed at Nesta's joke, just as silently as she did herself.
"This layer can reactively change in density" She explained "Against the skin of the operator, there is a moisture-absorbing cloth suit, and biomonitors that constantly adjust the suit's temperature and fit. There's also an onboard computer that interfaces with your standard-issue neural implant"
With a gesture, she ordered the schematic to collapse and display only the outer layers. And with the change of the blueprints, you could see that they'd packed a fusion generator onto the suit to power it, and had constructed microcapillary structures through the armor, that the helmet's visors was made of multiple layers of optical crystals sandwiched together densely, and a circulating system of pumps that probably helped regulate the suits temperature. Dimas had huddled together with the rest of Yellow team, and Mike, as Halsey continued her explanation
"Most importantly, the Armor's inner structure is comprised of a new reactive metal liquid crystal. It is amorphous, yet fractally scales and amplifies force. In simplified terms, the armor doubles the wearer's strength, and enhances the reaction of a normal human by a factor of five"
The Covenant better hope they had are a tougher shell than their ship's hull, if that was true. But there had to be a drawback, that level of strength and reaction increased had to have downsides. And, with a wave of her hand, Halsey revealed them. And why only a Spartan could wielder MJOLNIR.
"There is one problem, however. This system is so reactive that our previous tests with unaugmented volunteers ended in" She explained, pausing as the technicians brought up a video as she searched for the right word, and settled on "Failure"
You saw a marine officer, being fitted with and placed inside one of the suits of MJOLNIR, a Lieutenant. Someone off screen said "Power is on. Move your right arm please"
The Lieutenant's arm became a blur of motion, and his disciplined expression immediately changed from stoic and at rest to shocked. And before he could process what had happened, his surprise turned to agony as he grimaced and howled with pain. His arm had shattered. He began to twitch, convulse, thrashing around in pain, screaming as each shudder made the armor break more of his bones and tear more of his muscles. Every reflexive jerk of pain, caused it to crush more of his body as the armor reacted to his movements and tore him apart. His pain was quite literally killing him.
Halsey waved the video away, just as he started to lift up his neck to cry out for help.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:10:11 No. 6213861 Report >>6213858 "Normal humans don't have the reaction time or strength required to drive this system" She explained, turning to face her Spartans "You do. Your enhanced musculature and the metal and ceramic layers that have been bonded to your skeleton <span class="mu-i"> should </span> allow you to harness the armor's power. There has been....insufficient computer modeling, however. There will be some risk. You'll have to move very slowly and deliberately until you get a feel for the armor and how it works. It cannot be powered down, nor can the response be scaled back. Do you understand"
"Yes, Ma'am" Forty six voices, including your own, answered immediately
"Questions?"
And like always, John's hand shot up first.
"When do we get to try them, Doctor?" He asked
"Right now" She said "Volunteers"
Forty six hands shots up. Halsey allowed herself a slight smile. She surveyed all of you, then, settled on John.
"You've always been lucky, John" She said "Let's go"
John stepped forward. You breathed in sharply through your nose. You knew you wouldn't be chosen first, you're just too strong already. And Nesta...well, if her "danger sense" was understood, she could've been an option, but her "Brain tingles" could very easily set off the MJOLNIR's "Industrial strength hydraulic press mode" and break her apart from the threat she senses it poses. And John is unusually lucky. Shika or Dimas, would also be good picks, Shika due to her smaller frame and comparatively lesser strength and Dimas because...well, he'd understand the tech the moment he put it on.
But you couldn't argue with Halsey, and, even if John wasn't lucky, he's about as good of baseline to be found in the Spartans.
Technicians moved around him, assembling the pieces of the MJOLNIR system around him like a puzzle box, or a hyper advance gibbet cage
"Please breath normally, but otherwise remain absolutely still" Halsey coached him, as John stood as motionless as the mannequins the armor had been placed on prior to your arrival here.
The armor moved and fitted to the contours of his body. Then they put the helmet over his freckled face. You were ready to leap and try to restrain the armor if something went wrong but Halsey said "Everyone move back", you hesitated for a moment, then followed the others in taking a few steps back, forming a circle of a three meter radius around John. Everyone had an expression that was a mixture of concern and curiosity.
"Listen carefully to me, John" Dr Halsey said, slowly and cautiously "I just want you to think, and only think, about moving your arm up to chest level. Stay relaxed"
You gasped, and so did everyone else, as John's arm shot up lightning quick to his chest. Even Kelly was impressed by the speed of it, and Sam was applauding and you couldn't help but to stare in astonishment.
Halsey coached John slowly through the foundational skills, the basics of walking and gradually made him perform quicker and more complex motions.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:11:12 No. 6213862 Report >>6213861 Within Fifteen minutes, he was moving about naturally, walking, running and jumping like he wasn't in a suit of man crushing armor. You wanted to try it out. He made it look so easy.
"Petty Officer, run through the obstacle course" Dr Halsey said "We will proceed to fit the other Spartans. We don't have a great deal of time left"
John, without thinking, saluted and nearly knocked himself out as his armored hand bounced off his helmet with enough force to decapitate an ordinary human. Your heart leapt nearly out of your throat.
"Carefully, Petty Office. Very Carefully, please" Catherine said with a wince.
"Yes, Ma'am" John returned and jogged off.
"I'll go next" You volunteered and Halsey nodded, and beckoned you forward "If it was a fluke with John, as an Officer, I should be put on the line next"
You stood perfectly still, slowing your heartrate and meditating as you stood, while the Technicians fitted the armor of MJOLNIR around you, Nesta was covering her eyes, everyone was watching just like they had when John was suited up. And it was incredible. The armor formed around and melded to your frame, like a new layer of skin and was far lighter than you'd expected it to be. And you could feel it cooling and heating until it matched the temperature of your body, exactly. If you weren't looking at it, you don't think you could tell it was there at all
When the helmet was placed over your head, your vision filled with health monitors, heart rate readouts, motion sensors, suit status indicators that appeared across the heads up display. A targeting reticle flickered on in the center of your vision.
Halsey asked you to do exactly what she told John to. And you had to restrain yourself from reacting, when your arm raised faster than a bullet to your chest with just a thought. Relaxed. Have to stay relaxed. Halsey took a few minutes longer with you, coaching you through basic movements and exercises, before she ordered you to the obstacle course. By then, moving in MJOLNIR was second nature, despite the differences between normal locomotion and moving with the suit.
You entered the course with a few other suited up spartans, and easily lead the pack, leaping over three meter walls, turning concrete targets to dust with a backhand strike. Knives you threw vanished into the target dummies, and one emerged out the other side and nearly hit an observing technician. Reaching a barb wire crawl, and vividly remembering training at Painland, you strode over it.
The bullets that were supposed to be shot over your head deflected off your armor, and a few, you managed to dodge. And one, you caught and squashed in the palm of your hand like a ball of clay.
"Incredible" You admired. But not everyone had such an easy time as you or John.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:12:13 No. 6213864 Report >>6213862 Nesta didn't even need to be coached, she took to the armor like a fish to water, despite your concerns about her "street smarts" interacting with the MJOLNIR system. But nearly everyone else moved awkwardly through the obstacle course, without coordination. But it was just like with the surgeries, they just needed time to adjust and adapt to their newly heightened capabilities.
John wasn't as certain as you were, and raised his concerns with Halsey, since he was worried about the spartans having to learn how to work together and fight as a unit. You were too busy testing the limits of your new suit to eavesdrop, but hear something about subliminal training during cyrosleep as you sprint past them, racing Sam, Jorge and Solomon across the Hangar.
But you had to admit, Freckles had a point, the usual hand signals needed adjusting. The armor made them too exaggerated as it stands. A tremble would make you vibrate uncontrollably and a wave turned into a full force punch. And, while John was worrying about it and you were trying to figure out new signals, he learned that with a thought you could mark other suits of MJOLNIR on the HUD, through the UNSC Neural chips, which meant it'd work for any UNSC soldier since every member of the military had one implanted.
And, he shows you, by concentrating, you can open a secure COM channel with any of the Spartans.
"Extremely efficient, isn't it, sir" He remarks as you try it out, by whispering "Boo" at Shika as she figures out how to be a ghost while wearing powered armor.
There is a puff of concrete dust on the otherside of the obstacle course. You smile beneath your helmet. It takes half an hour of drilling to get back to the spartans previous level of group coordination, and surpass it. MJOLNIR sure is a fun toy, And with it, ordering around your soldiers and directing them in action, felt like they were connected to you bodily. It was a little weird honestly, how easy it was to communicate and command your squad.
"Spartans, so far so good. If anyone is experiencing difficulties with the suit or controls, please report in" Dr Halsey's voice issued from the hangars speakers
"I think I'm in love" Sam said replied, broadcasting his thoughts to the rest of the team "Oh...Sorry, Ma'am, I didn't think that was an open channel"
"Can't say I disagree with him" Nesta purred, clenching and unclenching her fists "This puts regular armor to shame. Even ODST doesn't match up to this. Its amazing. I feel like I could kick god in the bollocks with this! It feels like I was born wearing it, if that makes sense"
"It does, in a strange way" Jorge answers, flexing his fingers "Its natural. I've already adaptive to the amplified strength and speed, and don't have to consciously think about how to use this armor, it feels like its always been a part of me. If it wasn't so effective, I'd be a little unnerved"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 17 Mar 2025 04:16:00 No. 6213866 Report >>6213864 "I'm not sure I trust it yet, even if moving around feels natural. You saw what it did to the volunteer. I've had to force the thing to stop with my own muscle power once or twice" Daisy scoffs as she rolls her arm around "Don't know how you guys had such an easy time learning how to control it"
"Its nice" Shika says quietly "Don't like that it tracks me while I wear it"
"Well, it'll let the rest of us keep an eye on you when you go ghost" James said with a shrug
"That means the enemy could track me" She replies grimly
"And what about you, you liking our new gear, Sven?" Nesta asks "Think it'll be any help"
"Even Sven isn't strong enough to punch harder than a MAC Heavy round" Jorge chuckled
"I could try, this armor feels great" You answer, and laugh with your squad as you see Nicole try and almost succeed in running straight up the side of a wall, before falling and leaving a crater, as the other Spartans talked over the open channel, all of them as thrilled about the MJOLNIR armor as purple team.
And as Halsey was answering a question John had asked her, the Commonwealth reported in. And you heard Captain Wallace speak over the COM Channel as he reported to Dr Halsey directly
"We have contact with the Covenant ship, Ma'am. Extreme range. Their slipspace engines must still be damaged. They are moving towards us via normal space"
A final gift from Delta squad, perhaps?
"Your repair status?" She asked
"Long range communications inoperable. Slipstream generators offline. MAC system destroyed. We have two fission missiles and twenty archer missile pods intact. Armor plating is at twenty percent"
He was interrupted by a long, sustained hiss of static.
"If you need more time...I can try to draw them away"
"No, Captain" She replied, looking over and carefully scrutinizing you and the other Spartans in MJOLNIR powered armor "We're going to have to fight them....and this time we have to win"
>[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind >[Inspiring/ Officer] Give a speech to your Spartans and encourage them in the face of alien aggression and superior fire power, to show the Covenant what species they picked a fight with! >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... >Prepare for combat, leading purple squad in singing a norse war song while readying to confront the alien menace >Write in option Covenant crew "Why do I hear boss music"
Sven:
https://youtu.be/PCpi1sZEZ1U Anonymous
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Let's change the timeline. First, Sam. Then the rest of the war.
Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Good stuff!
Lets get our heads together and kick the first grunt we see all the way back to high charity.
Anonymous
Quoted By:
>>6213854 >"Are we just fucked?" Ralph asks outloud and to no one in particular. What's it matter? Anyone can win the lottery so long as they play. Damn the odds, we can't quit.
>>6213864 >There is a puff of concrete dust on the otherside of the obstacle course. Love this goofy introvert girl kek
>>6213866 >Covenant crew "Why do I hear boss music" >[subtle guitar riff fading in] Uh oh, looks like they've made a fucky wucky. Is that the forever box sliding in?
>[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Step one, let's make sure we have some FUCKING DUCT TAPE with us or something. Goddamn. Step two, how heavy is a nuke, exactly, and how fast can you run while carrying it?
Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Anonymous
Quoted By:
>>6213866 >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind Smart AI are too valuable to risk losing this early into the war.
Anonymous
>>6213874 All you gotta do to save Sam is make sure we have fucking Flex seal to stop the breach and not leave him behind?
Anonymous
Quoted By:
>>6213888 Agreed. Some basic foreplaning should be enough to get him out. That's why we should tell everyone to bring tape. Smart AI are very valuable, yes, but not as valuable as a Spartan.
Anonymous
Quoted By:
>>6213866 >>[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Is our cyberwarfare AI ready to RUUUMBLE?? Because nothing says fuck you nigger like turning their ship into a bugzapper for everything in it!
Anonymous
Quoted By:
>>6213866 >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind The doctor needs another set of hands and we are an AI specialist. We are legit needed here, also will help us make our spook AI better with the exp
Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... I'm gonna go out on a limb and say our brothers and sisters are more than motivated already. Time to put our big beautiful brain to use.
Anonymous
Quoted By:
>>6213866 >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind I want Sven to be spared if there is ever an AI uprising.
Anonymous
>>6213888 So, I actually went and grabbed pictures from the comic and animated adaptations of Fall of Reach. As it would turn out, in both instances, I'm pretty sure he could have just cupped his hands over the breach and applied pressure to maintain the seal on his suit.
Anonymous
>>6213898 Thats... not how it works buddy, lmao. However I'm pretty sure bio-foam could've worked actually.
Anonymous
>>6213899 My understanding of all things relating to extravehicular activity begins and ends at that briefing in Armageddon where they pose the hypothetical of getting kicked in the nuts in zero gravity.
Anonymous
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>>6213901 Can't even be mad about that one.
Anonymous
Quoted By:
>>6213899 Hypothetically one could apply force to stop a leaking of atmosphere. The Spartans also likely possess the raw strength necessary to do so. The problem lies in the material not deforming under the pressure sufficiently to depressurize the suit itself. I mean, you can make an airtight seal with some rubber and a clamping action of some description, granted it usually isn't very robust. If the hole is small enough to fit in your palm then you could, by virtue of math, physically hold the air in if you were strong enough and precise enough to ensure the strength was applied properly to maintain the seal.
So while it is possible, TECHNICALLY, it's not really feasible or realistically doable. That being said, why no one thought to bring any sort of sealant or patch when they knew there was going to be space jumps and void action is kind of wild. Did they literally just not have any on hand? Did someone who wasn't with the team when Sam got pinged have it? I can understand this station not having it since it would be a strange expense for an outpost, but the Pelican? Surely it would have some fucking space glue and an aluminum plate or something.
Anonymous
Quoted By:
>>6213866 >and laugh with your squad as you see Nicole try and almost succeed in running straight up the side of a wall, before falling and leaving a crater, Based retard. What a lass.
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... If we take them out now, we'll have all the time in the world to recover the AIs.
Anonymous
>>6213899 They did mention in the animated adaptation that biofoam wouldn't be enough to seal the hole in Sam's armor. Silent Storm did establish though that there are emergency patching kits used to seal suit breaches. John called it a mistake not taking patching kits, extra thruster packs and locator beacons, but this is probably just him beating himself up over Sam's death. They didn't have a whole lot of time to plan or much at their disposal on the dropship.
A rough possible solution is the adhesive polymer they end up using to attach the explosives, timers and detonators to their MJOLNIR. You could probably combine this adhesive with the biofoam on hand and maybe even some of that sealant foam that thruster packs have on their fuel lines for a passable patch.
Anonymous
I mean we have 46 Spartans here. Surely we can come up with a way to capture our first Covenant Ship. Like. There will be a lot of surprises. I wouldn't be sure we wouldn't lose anyone. But It would help humanity so much to get a win here near the onset of the war. My vote is either have the powwow or help some of the AIs.>[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind
Anonymous
Anonymous
>>6213925 Why're you supporting me instead of just voting for the option?
Anonymous
Quoted By:
>>6213866 >>[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind Anonymous
>>6213924 Well is simple
as an human during the covenant war put it on anything covenant (not exact words)
"we are a bunch of cavemen and primitives with claves and rocks, they are a bunch of medieval men in castles. We need to find a way to get in their castles and beat them to death."
In halo wolfpack, another glorious quest that i hope one day returns, we boarded a covenant ship.
But, there where certain conditions that allowed that to happen :
- The small Covenant fleet once we made contact, did not expect our counterattack and had in mind a quick victory
- Norman Wells (our mc there), was a captain with a ship that had modifications for electronic warfare and an AI on board and was together with a wolfpack
- We jumped on the Covenant once we found them, and managed with our AI to hack in to one of their ships. Then without most of their crew noticing we took control of most things in said ship and killed a large amount of them by taking out of life support slowly, voiding them etc...
- The Covenant did not in their hubris call back any allied fleet or ship, neither inform them of making contact with humans to kill in their command network
- When we boarded there was still a good number of them (mostly the troops) that managed to close off certain areas because they noticed something going wrong, and it was only thanks to a combination of smart tactics/excellent write-ins, abuse of what we controlled with our AI and good rolls, that we ended up killing all of them and ensuring they didn't try to detonate their ship.
- The marines of 4 ships fought tooth and nail, agressively and using almost all their equipment against the troops of this ship. We also used tricks like bomb traps, a door opening and revealing a machinegun firing, flamethrowers in close quarters, and we did two times the trick of a pelican gunship going BRRRRRT over some covenant troops because they didn't see it coming.
As you can see, we needed good conditions, good luck (rolls), good thinking, good write ins and an enemy a bit too full of himself.
Anonymous
>>6213955 The problem here is that this covenant ship instead, might very much call back the covenant command network and receive allies soon. Instead of just licking their wounds and then attack again. There is also not much that allow us to board in. If there was a way to surprise them, an opening, an opportunity. Maybe. But like this is too clear for situation. Is too simple. We cannot win in a direct fight. We need something. Furthermore our spartans while good, have been wearing their new armors for less than a day, while the Commonwealth is cooked.
Now there could be a crazy ass plan, like purposefully loading spartans in an Archer after removing the explosives and hope they aren't destroyed immediately by the covenant ship point defense. But its a crazy ass plan. Its ass and crazy. The next best thing, might be attempting to use an alien dropship (if the Covenant ship decide they in fact need to send their dropships to assault the human facility on the ice ball world, while an human military ship is still around) and get inside the covenant ship that way, while taking an hostage, but too many layers of problems there. Dimas and Mike, might do it but is alien.
Anonymous
Quoted By:
>>6213866 >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind Having an AI in the upcoming OP might actually be really damn useful
Anonymous
Quoted By:
>>6213866 Now there is to consider that we received the MJOLNIR, so all spartans have an additional small bonus in rolls related with it.
The situation remains dire, what with the amount of precious things at risk present on Chi Ceti (secret facility, MJOLNIRs data, the MJOLNIRs, machines/tools/materials present here for make MJOLNIRs, engineers/scientists present in the facility that worked on the MJOLNIR project, AIs, Halsey and all the first class of Spartan II ). That cannot fall on covenant hands.
>[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Send Dimas and Mike to help, Halsey asap. Sven, Kurt and John need to get talking. Sven could help with the AIs, but his unconventional mind is needed here.
>Write in option >Before making a plan, organize and catalogue the info we know for sure. Essentially know the tools we are working with, before planning. That means getting on a line with Captain Wallace and anyone here at the head of the facility. Lets start with knowing what we have on our hands, here at the Damascus testing facility, in the Commonwealth it self (knowing this is nice : "Long range communications inoperable. Slipstream generators offline. MAC system destroyed. We have two fission missiles and twenty archer missile pods intact. Armor plating is at twenty percent" but we also need to know how many pelicans are on board, or crewmen and marines still alive. And anything useful really, some of the cargo of the ship could be used for cheap cover/debris for example) and what kind of world is Chi Ceti.
Anonymous
Anonymous
>>6213935 Some people find it easier to just support a vote that align with what they think (even if its not a write in and only a choice made by QMs, with under it a comment). But the situation at hand is bad enough, that we might need to think out of the borders of choices offered.
One reason why i have put this write in above
and this write in before
>>6213239 Maybe we could try follow John line of thinking. The aliens are agressive and accept challenges head on, we could try to make a challenge and see if we can use said challenge as a trap. Like the Commonwealth going at maximum speed making it look like its ramming it (agressive and a challenge), only for the Commonwealth to fake it at the last moments, and the spartans use the opportunity for board it alongside whatever marines are in the Commonwealth.
Or since doing this is a bit too suicidal (even by using all the Archers, Shivas and any cargo for occupy their lasers and plasma), and risks too much the Commonwealth, we could open a channel from the Damascus facility and use it as a clear insulting mockery of the Covenant. If it goes well, the infuriated alien zealots will come down all angry on the facility, while dropping their troops on a planned killzone/trap.
>>6213990 Are you suggesting you want to send a pelican like in the canon battle ? Or is just a shut up kind of post
Anonymous
>>6213994 Is there any reason we shouldn't go with John's plan? It's a better idea than loading spartans into archer missiles.
Anonymous
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>>6213997 >Is there any reason we shouldn't go with John's plan? It's a better idea than loading spartans into archer missiles. i didn't say that ? it's just ideas and i honestly did not know about this battle.
But i don't expect for things to go exactly like canon, since 404 is already changing things around. That means the covenant might also do something different. And you know, putting different ideas on the table is never a bad idea. You seem to believe i am dogmatic about what crazy ideas i had put forward, when...i am really not. Saying its crazy and ass should give it away already.
Anonymous
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Didn't say it earlier but hyped to get to this point. Keep up the good work, 404.
Anonymous
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>>6213997 Besides the write in i have currently put in alongside the vote option, is quite far away from those ideas i made if you notice. But again is ideas, it ain't a vote or something written in stone. So it matters little.
Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind i feel like we should be able to do both by working and talking at the same time i know it sounds hard but if anyone can do it its a spartan
Anonymous
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>>6213935 Because I support the idea of saving Sam lmfao
Plus I'm too lazy to click and drag.
Anonymous
Quoted By:
>>6213866 >[Wunderkind/ Artificial Artisan] Help Halsey remove the memory processing cubes of the AI, and see if you couldn't save one of the facility's resident AI from being left behind Anonymous
Quoted By:
>>6213866 >[Maverick/ Officer] Powwow with the other squad leaders and come up with a game plan to actually take the Covenant Hornet out of the sky above Chi Ceti Four... Anonymous
Quoted By:
>>6213923 Don't think I've seen the animated adaption of it, more of a book man.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 02:48:43 No. 6214319 Report Quoted By:
<span class="mu-s"> Reboooting....Monitor 404TormentedCache, back online </span> 12 Votes for [Maverick/ Officer] L 1 Vote +before making a plan, organize and catalogue the info we know for sure./ Send Mike and Dimas to help halsey 9 Votes for [Wunderkind/ Artifical Artisan] So, prior to evacuating from the facility, Sven will gather the other team leaders and try to come up with a game plan to swat the covenant ship out of the sky. <span class="mu-s"> decision made </span> <span class="mu-s"> proceeding...</span>
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 04:04:04 No. 6214360 Report "We need a game plan" You say, more order really as you heft one of the dozen or so spare suits of MJOLNIR armor to be transported up to the Pelican to be carried off the ice ball, as Halsey lead the five technicians in the deactivating the facility according to protocol with as little time was left to turn off the lights and lock the door. They were starting by removing the memory processor units of the AIs, effectively killing them, but denying the enemy any intel that could be scrubbed from their matrixes. It was all they could do, to prevent the classified information they contained from falling into Covenant hands. Including the schematics of the MJLONIR armor and classified details of the Spartan-II program "To get out of here alive?" August asks as she carries another disassembled suit of MJLONIR up to the trolley mag locked to the elevator, the only way out of the facility not primed with explosives and ready to be caved in to deny the aliens the materials that could not be extracted with the suits, research and technicians "To knock the Covenant's little hornet out of the sky" You answer as you fasten the tie down straps on the crate holding a prototype variant of the basic MJOLNIR powered armor "The Commonwealth can't run, and it can't fight with its MAC system down. Situations like these are our specialty" "I've been thinking about that, actually, Sir, the winning play" John says as he helps tighten down the straps and while you jostle the container to make sure it was secure "We're outgunned, but not out matched. Like you said, circumstances like these are what we trained for" "Can't shoot down the "Hornet" with a pelican, Sir" August says "And unless we can board the enemy vessel somehow or lure it into Chi Ceti's gravity well, I can't imagine a way we can take it down" "Exactly" John answered with a nod "We'll need to board it, somehow" "Checked the specs on our new uniforms" Dimas says "Halsey left it out of her seminar on them, but they can operate in the vacuum. And its shielded against electro magnetic pulses and radiation. If we could get close enough to EVA, we might just be able to get aboard" "It still has its energy shield" You say, tapping your fingers on the crate "But, if we can bypass it without getting zapped, there's more than enough holes for us to infiltrate in" "The electro magnetic field of the system's sun might be able to disrupt its shielding technology" August suggest "But that is a might, at least if I remember Deja's lessons, that magnetic field could at least deflect their plasma weapons" "Could get off a distress signal from the Commonwealth, if we repaired its COM system" Fred added "But that would require us to keep the alien's off the frigate while it strayed dangerously close to Chi Ceti. If we had fighters, we could draw it into the chase, wait for its shields to lower during an exchange and try to split it in half with a massed strike of explosive ordinance" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 04:05:05 No. 6214362 Report >>6214360 "Like the way you think, Fred" August says
"Risky" Dimas said "Maybe more so than attempting a boarding action, too many unknowns. And we'd need something with the force of a MAC heavy round to break it shields, if the sun isn't able to strip them off, like August here hopes"
"I think that attempting to board the ship is our best option, sir" John restates
"But I need to hear all our options, August and Fred want to lead it around the sun then blow it in half. You and Dimas want to find a way to board it and make use of our fun new toys" You state, crossing your arms as you sat down ontop of the crate of MJOLNIR armor "What about the rest of you"
"Could go to ground on Chi Ceti Four. lure a search party out, steal their ship and infiltrate through that way. Its a gamble, sure, but it'll let us catch the bastards unaware" Jai suggests "If we catch the first ship they send to sweep the area"
"This facility has a encoded distress beacon, we could send out a call, fortify this location and hope they don't bring the class of ship they used at Harvest, force a siege, get some more firepower up out of atmosphere" Kurt suggests "It'll turn this scuffle into a fleet action, but we need to get MJLONIR off this rock, sir"
"Feign a surrender" Joshua suggests "They'll probably want to kill us personally, if their gods tell them to hate us. Lay an ambush, hope we capture their captain"
"The commonwealth still has two Shivas. One made it retreat, if we can distract it again and detonate both, danger close, the combined yield might burn through its shield and hull, cooking the crew inside alive" Kai suggests
"The enemy knows only a little more about us than we do them. But they're certain in their superiority, feign weakness, lure them in, and fire everything we have when they come to investigate. It'd be child's play to make the Commonwealth look like a ghost ship, after the damage she's sustained, Sir" Naomi suggests, and you turn to Nicole, who was the last one of the present team leaders
"I support John's plan" She says with a shrug "We aren't fighter pilots or demolitionists. We're soldiers. Lets get up close and personal"
"And how do you suggest we do that? Come on, detail your plans people" You urge as Nicole turns to John "These suits are vacuum sealed, how much air time do we have? Does the commonwealth have any interceptors left, can the frigate crawl its way to the system's sun, where would we hideout if we decide winning the space battle isn't a viable option? We have the basis of a several plans here already, but without details they're worthless"
"It can recycle air for ninety minutes, aren't you glad I paid attention to its blueprint" Dimas answers with a smug air "That still leaves the issue of performing EVA, if the commonwealth or pelican got close enough for us to disembark it directly...well, they'd be lost. Can't think of a possibility either could escape getting that close to that ship"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 04:06:05 No. 6214366 Report >>6214362 "And that'd lose us anything onboard and make it a gamble that we'll even escape here with the new armor, even if we succeed" Naomi points out
"The pelican has missile pods, we could take thruster packs, move out of the rocket pods at full burn on an intercept course. We'd only need a few of us to make the landing. The ones who missed could conserve air and power and wait for pick up from reinforcements" John answer "I suspect the ship may be forced to divert less power to its shields, and that the hole in its center might not be covered completely"
"If we can get around the systems sun, orbit it, we could force a stalemate until reinforcements arrive or until the solar radiation cooks off their shield a little, then strike" August explains her suggestion "use the glare and ambient radiation to slip a few craft off the commonwealth, ambush the alien's from behind, or get a demolitions team on it while its focusing fire on the Commonwealth"
"If we don't just want to hold out until the nearest friendly wolfpack can enter the system. If the Commonwealth's distress signal can be picked up by our side before the aliens notice" Fred says
"All we'd need to do is make them think they've won, capture the search party they send to rifle through the facility, fly up, capture the ship. Easy as any of Mendez's games" Jai repeats his proposition
"We only have the suits and firepower onboard the pelican, maybe the commonwealth's armories, if their escape pods reaches planetside" Kurt says, cupping his chin in thought "But we could take enemy equipment from the initial wave, hold out until we're relieved"
"And if we trick them into thinking we're naive enough to offer surrender, it'd be easier to do either of your ideas" Joshua says, leaning against the trolley
"We have two nuclear missiles. They might expect a trap after John's gambit, but there are ways around that" Kai says next
"I like my ghost ship plan" Naomi says with a shrug "Get their soldiers on the commonwealth, their ship too close to fire, and we could capture it, without flinging ourselves through space at something that treat a heavy frigate's battle plate like wet paper"
"All these strategies have their pros and their cons" You sigh, hanging your head in thought "And they're all risky"
"Have to be" John remarks
"I know", you say before straightening your back "We'll need to hope for a distraction to make our approach in Blue, Yellow and White's plan, Need to sortie more fighters for Omega and Red's and hope reinforcements arrive in a timely manner, Grey Green and Gold's will put us on the defensive with a limited and currently unknown supply of weapons and ammunition. Silver's relies on a trick we already used once working twice and will cost us the last two heavy weapons options we have available and Orange's...Well, I don't think the crew will be happy to play dead and get boarded by marauding aliens"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 04:07:06 No. 6214367 Report >>6214366 "Could be necessary" Naomi answers "Every plan we can come up with, isn't perfect, but we only have so many options. We need to active decisively, in someway or another, Sir"
"Say" Fred asks, wagging a finger "What's Purple's plan? You always have something up your sleeve. And we appreciate you taking into consideration our tactical council. But, your dragons don't play fair or fight conventionally. You think our plans are great, so what's yours"
"Sacrifice the Commonwealth. Lead the Covenant ship into a close range engagement near the system's star, order a full thruster burn and slam the son of a bitch into the sun" You answer immediately, smirking underneath your helmet "What, did you think I didn't have a plan of my own? Mine's the most desperate, and I'd have to convince the captain to throw away a frigate and potentially lose all hands with it. And a chance to capture Covenant tech"
"You did sneak an IED onto the training courses more than once" Kurt says softly, reminiscing about training
"Brutal, but we don't have time to discuss this at length" Kai sighed heavily "We only have a few more minutes before the pelican is due for take off"
"This is on you, as the CO. To pick our gameplan " August agrees
"They're right, this your call to make, Sven" Naomi concurs
"Just try not to get us all killed" Jai says bluntly as he drags another crate of armor up to the trolley
"We're likely to sustain casualties no matter the plan he decides on" Dimas sighs, tapping his chin in thought "If only the MAC system hadn't been completely disabled..."
"I don't think we will" John says confidently "But, we should expect losses, either way. Just give us your orders, Sir, and we'll follow them"
"Especially if those orders involve punching through Alien skulls" Nicole adds with a finger wag you could picture the chipper smile she was wearing underneath her helmet.
>Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly. >Follow August and Fred plan to retreat to orbit the sun and send a distress signal, and hope energy shields can't endure solar energy so you can carry out an assault of some kind >Follow Jai, Fred and Joshua's plans, and hold down the fort of Chi Ceti Four, and either hold out, capture a ship or draw the enemy leaders out in the open >Follow Kai's plan and put your heads together to create a distraction to catch the Covenant ship unaware by TWO simultaneously detonated Shiva warheads >Follow Naomi's plans, and make the Commonwealth appear scuttled, enticing the aliens to board and get their ship close enough to attack directly >Tell the Spartans to follow your plan, and figure out how to set up the board to ram the enemy ship into the heart of an active sun >Write in option Anonymous
>>6214367 I say we should do a mix of Naomi, Kai, and John's plan. We evacute the ship of all crew but the Spartans, power down the entire ship to make it seem like it's in the water, wait for the enemy cruiser to come closer for a boarding action, denotate one of our nuke at close range to cook their shield and stun their system, giving us time to do an EVA and attack them from the inside.
Alternatively, if that nuke doesn't work then we activate an emergency thruster and crash the Commonwealth into the enemy then we board it from there.
This should lessen the distance we need to travel in open space and give us a better opening.
Anonymous
>>6214370 that looks like it works so long as we bring extra repair kits and Loki; unless 404 says that will kill us
Anonymous
With all these AI in the testing facilities. Couldn't we bring a few (Squad leaders maybe) in the suits with us if we go to board? Like john did with cortana. If cortana was able to do so much damage to their systems as just one AI. What could multiple do?
Anonymous
>>6214370 >>6214379 I feel like detonating a nuke anywhere near the Commonwealth right now would just split it in half.
Anonymous
>>6214367 Fuck it, I'll try to be creative.
>Write in option A combination of August/Fred's plan + our own plan + John's plan.
1. Reboard the Commonwealth and pretend to limp away to the far side of the sun, essentially feigning a gravitational slingshot maneuver to pick up speed. The Covenant are being aggressive, so they'll almost certainly follow. If they don't, then good for us. We have time to bring the MAC back online, do some more repairs and get off a distress signal.
2. Drop the nukes and any space mines available. The Covenant will likely try to get on the inside of our orbit to catch up to the Commonwealth so they can broadside the ship, so they'll probably get recklessly close to the sun.
3. The Covenant gets close to the nukes/mines. The radiation from the sun might even mess with their sensors and conceal the trap waiting for them. At this point, the nukes/mines detonate, either because they're remotely detonated or because of precise timers/proximity detectors. Ideally, this destroys the Covenant ship or at least disables it. Hell, it might even send it into the sun.
4. If the Covenant ship is still active, then this is where we start John's plan. Fire all remaining Archer missiles from the Commonwealth at the ship while simultaneously leading an EVA op with the Spartans. The Archer missiles will either finish off the ship or provide cover for the Spartans in transit to the ship, so there's less chance of them being taken out by pulse lasers or whatever else they can shoot.
We won't even have to trade blows with the ship if all goes well.
Keyes Loop-lite. Anonymous
Quoted By:
>>6214367 >Write in option Taking elements from several plans here.
Enter solar orbit and have the commonwealth set up as if we're going to run baiting them into flying closer to the sun to prevent our escape such would religious zeal demand. In theory the sun would cook their shields and their scanners would be getting cooked.
Then detonate a nuke right next to them once those shields are toast...push them into the sun with the shock wave
Should they manage to tank it, EVA assault! They sure as fuck won't have a shield or detection of us then! And they'd have in this situation left the sun's cooking range...fuck falling into the sun
Anonymous
Quoted By:
>>6214388 Holy shit the hive mind my brother!
Anonymous
>>6214384 I think the ship's dead either way, if the ship disintegrate then we'll get a debris field that we can use to cover our approach.
>>6214388 I really don't think we should try to throw the enemy's ship into the sun. Think of what capturing a (semi) intact Covenant cruiser could do to the program's credibility and humanity. We're not going to find a lot of lone covenant ship just flying around.
Anonymous
>>6214388 the MAC is completely destroyed theirs no way to get it back online at all
the commonwealth itself is pretty much dead since its got like 20 percent hull armor left
Anonymous
Quoted By:
>>6214367 >Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly. >Bring spare suit sealants Anonymous
Quoted By:
>>6214367 >>Write in option Step 1) have the Commonwealth feign being scuttled, take the Loki AI if its viable to use, all Spartans are to take extra suit repair kits
Step 2) fire nukes from the commonwealth as its "last act" to knock out the shields
Step 3) while the shields are down use Johns EVA flight plan to board the ship to either capture or destroy it
this is the best i can come up with
Anonymous
>>6214367 >Write-in Combine Jai/Fred/Joshua plan with Naomi one.
This are the prep and objectives of the two group of spartans .
Chi Ceti Four, the 23 spartans here will :
Prep
- Convince one of the technicians to act scared and make a convincing message of surrender, said technicians, will then appear in a somewhat visible position for the covenant (said position should have nearby cover, that allow them to get back easily inside the Damascus facilty afterwards)
- Prepare a concealed killzone and traps for the incoming dropships or droppods of the Covenant
- Create fallback points in case enemy firepower is too problematic, while leaving behind explosives gifts in their previous positions.
- Have Halsey, technicians and AIs use the facility external cameras/sensors, for provide visual and sensorial aid to the Spartans
Objectives
- Destroy the incoming Covenant Force with surprise, while making sure the technicians that made the fake surrender get back in the Damascus facility.
- The fake surrender need to look the part for enough time, that their dropships are down and on ground, and the enemy troops are all visible, and thus in Spartans sights
- The priority here is getting either the field commander, his second alive or one or more of the dropships intact. If Field Commander and his Second are recognized, keeping them alive can be done by simply ensuring their heads and torso remain.
- Engagement should be firing everything they got for kill or injur severely the foe. If there are wounded enemies left after the fight, apply the previous rule used on alien Field Commander and his Second.
Commonwealth the 23 spartans here will:
Prep
- Rendezvous with the Commonwealth, put back online the ship AI, and fake the current conditions of the ship
- With Wallace, his crew and marines on board they will prepare a defense with killzones and traps for the incoming boarders
- Thanks to the Damascus Facility fake surrender, the Commonwealth will instead act the part of angrily wanting to fight on but being instead uncapable to do so creating a scenario where the Damascus Facility are weak traitors to the human race
- The alien boarders arrive, meeting initially some weak resistance.... then they meet precise coordinated firepower and explosives, alongside doors locking them in rooms or being suddenly without gravity, lights going out etc...
Objectives
- Ensure to entice the Covenant to board the Commonwealth with a good insulting and defiant talking of no surrender, while also accusing the traitors down in Damascus Facility
- Have the aliens walk in as planned, then spring the trap on them
- If this is successfull begin a daring counterboarding for enter the alien cruiser, spearheaded by spartans and supported by marines and armed crew of the Commonwealth
- Then find and capture key locations of the alien ship
Anonymous
Quoted By:
>>6214454 The plan i put forward is very dangerous but it might work.
We divide the covenant forces, putting in front of them a emotional fake story of betrayal and defiance with two incredibly tempting morsels of victory and glory, and by doing this the defenders of the alien ship are drawn out (and the less defenders there are inside their ship, the higher the chances of capturing it while also lowering the chances of any of them trying to detonate their vessel once they realize what we are trying to do). They will think weakness, when in reality there is a prepared death waiting for them in both cases.
Anonymous
>>6214454 I feel like they'd just blow up the Commonwealth if it said anything along the lines of "we can't fight". Unless you can properly insult the covenant that they are "cowards who only have strength because of their ships". But we don't really have a way of knowing how badly it would piss off the elites running the show to get shit talked about their biceps like that so it might be weird to suggest as an insult. Of course, it IS a classic insult even among mankind. "You wouldn't be hot shit without your horse, fight me like a man!". I mean it's not like they're here for the ship, just here to check out the facility or do scouting, I'm sure.
Anonymous
Quoted By:
>>6214367 >Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly. Just get in there and crack some jackal skulls. Dirty fucking kig-gers.
Anonymous
Quoted By:
>>6214458 I don't find myself agreeing, i think we have a good chance to do it. The story told just needs to be credible. And it can be, the technicians on ground are probably already scared and the captain is likely angry in some capacity.
Thing is the Covenant are now in front of this ship and this facility. They weren't here for all of this, but now they are. Thats what important. They are here and now two opportunities, present themselves : capture a ship that clearly doesn't work well anymore and maybe get some sweet data and prisoners out of it, and easy capture a bunch of traitor human technicians and a human facility. Beside Covenant are searching for more human systems any data that can be taken is gold for them.
Anonymous
>>6214370 Finally home so I can write out a more detailed plan for this.
1. Evacuate the crew to the facility on the planet. They can fortify the facility and send out a distress call while we keep the Covenant cruiser occupied.
2. Set a course towards the enemy ship and then power down the entire vessel, including the life support system. The ship's inertia should carry us towards the enemy, and our MJOLNIR armour should allow us to survive for up to 90 minutes without oxygen.
3. Eject a low-yield Shiva warhead from the Commonwealth, along with any remaining non-Pelican aircraft, cargo, or other debris from the hangar. Set the Shiva to detonate via radio transmission. The warhead and debris should drift towards the Covenant cruiser, masking the warhead while maintaining the illusion that the Commonwealth is truly dead.
4. Once the Commonwealth and the warhead get close enough or when the enemy ship attempts to board us, we detonate the warhead, hopefully disabling their shields or frying their electronics.
5. This should create an opening for us to board the Covenant ship safely, as their radar and point defence systems should be disabled, even if only temporarily.
5(a). If that fails, Dimas can activate the emergency thrusters on either the port or starboard side, ramming us into the enemy ship.
From there, we have two options:
A. Capture the enemy ship from the inside. This would be the ideal outcome, as it would grant us access to their database, technology, and other critical assets.
B. Detonate another Shiva warhead from within and destroy the ship. However, this option becomes problematic if we crash the Commonwealth into the enemy vessel, as we would be stranded in space without a way to replenish our oxygen.
There are two things I'm worried about with my plan, though.
1. Where do the Spartans hide while approaching the enemy ship? Ideally, we would be concealed inside a Pelican, ready to launch the moment the enemy shields go down. However, I'm unsure if a Pelican would be secure enough to withstand the shock wave when we detonate the nuke.
2. We might have pissed the shipmaster off. Early in the war, the Covenant liked capturing human ships for intel, but we did some serious damage to their cruiser. If the shipmaster is pissed enough, they might not even bother with salvage and just blow us up.
Other than that, I'm a bit worried that sending a distress signal might backfire on us. It may just attract more Covenant ships rather than reinforcements.
>>6214382 How many of them are Smart AIs, though? I don't think Dumb AI can do electronic warfare if they weren't build for it.
Anonymous
>>6214400 I think we have to assume they'd self-destruct the ship if they thought it was in danger of being captured. I know we have some tech experts, but I feel you really need a smart AI specially designed for cyberwarfare against the Covenant to consider that.
>>6214403 I was just being very optimistic about the MAC. It wouldn't be essential to the plan. But that's a fair point about the speed. I made an assumption that the Commonwealth could still get up to 30-50% engine power/speed, maybe more if they've done some quick fixes while the Spartans got their armor, and that it would have a decent lead on the ship pursuing it.
Wish we saved an AI, even if it was just a dumb one.
Anonymous
>>6214367 >>Write in option - lure out the covenant (preferably on the ground) and capture one of their ships to board their vessel. Use one of the AI (before it gets deactivated) to fake enough of their transmissions to say that we have been neutralized on the ground - That there were only a handful of us. Once on board the ship, use Loki to knock out interior surveillance (given how arrogant the covenant are, I don't think they're going to self-destruct unless they have proof they are overwhelmed) and then go absolutely medieval on the Covenant. You guys might remember that earlier I wrote something about "attrition tactics" vs "tactics of maneuver", where attrition tactics tend to fail progressively, and tactics of maneuver fail all at once. Well, here we have to find a happy medium - boarding via EVA seems dang near suicidal, and I hate the thought of losing our ship.
Plus sides of my plan - If we can't fool anyone, we just withdraw from the base and go to ground in the surrounding terrain. We might take casualties from orbital bombardment, but we won't lose the entire group. At the same time, it gives us a fighting chance to counter attack - The covenant may not know we actually have AI yet.
Minus sides - less dramatic and it requires the covenant to cooperate... Just a tiny little. John was right, the covenant are aggressive, so we should be able to bait them into what we need them to do.
And, our ship should be hiding/fleeing while the covenant go to work on us.
Anonymous
>>6214512 Is Loki even operational? 404 said that we'll build him over time since it's a complicated project.
Anonymous
>>6214485 Capturing it becomes possible if we do one of the options that allow us to attempt it. If we do options where we cannot use all the spartans, or even the crew and marines of the Commonwealth, then the chances of capturing it go down.
Naomi, Jai, Fred, Joshua plans would allow us to try and capture it. More importantly this plans would invite Covenant in our playground first instead of us going in to theirs, meaning we can kill a good amount of them and they are out of the picture instead of being in the ship. And then we do the reverse on them, which no covenant soldier or officer will think it's possible until they have the proof in front of their eyes. Spartans are still an unknown too.
John, August and Fred plans would also allow us to try and capture it, but the covenant troops and crew remain all in inside the cruiser. Is a whole different fight there.
Of course, with an AI things would be slightly better...but its the first times, it would be still all alien data and stuff even for AI. Neither sides know a lot of each other beside the Covenant thinking and have found so far proof that they are far superior and unbeatable. An occasion like this so early in the war is rare, and we should try to capture for that reason alone even without any AI helping.
>>6214515 Nah Loki is not operational, he was being still made/trained by Sven, while Mike and Dimas helped on the side. There is also one fundamental thing that it lacks, beside time for be complete : data on the enemies its built against for do cyber attacks. Data that humanity lacks. Of course that changes if you guess it....
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 17:51:57 No. 6214547 Report Quoted By:
Not sure I'll be able to put out an update today, have a real bad headache. That could change later on in the day, though. Lots of creative write ins, which is always nice to see, but no clear winners yet. Voting is still open, of course
Anonymous
for the record i honestly think every plan should have a "+ all spatans bring extra suit seals" should we go into the covenant ship but looking at the way the planning is going i wouldnt be surprised if we have to do another round of it but a more step-by-step plan by 404
Anonymous
>>6214515 IDK. QM never ruled one way or another.
Anonymous
Quoted By:
>>6214367 Wait a sec...
>Alternative write in for consideration: We invite them to capture our ship/or land by deception, then we load a nuke on their shuttle and send it back (recommend using one of the smart AIs to remotely control it and to fake transmissions to sell the masquerade). Music crescendos, an earth-shattering kaboom, fade to black, roll credits, medals and backpats for everyone when we get back. It certainly has the virtue of being simple.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 18 Mar 2025 18:56:55 No. 6214569 Report Quoted By:
>>6214562 The new AI isn't ready yet, especially not for use against Covenant tech (since there isn't any examples to train it on) which was mentioned in the update. Sven's earliest estimate for when the AI to be mission ready was months. Two days have passed from then in universe
Sven might be good, but he isn't "Pull a dumb Cyberwarfare AI that can interface with/ crash Covenant Tech, at the start of the war, from out of thin air" good
>>6214382 You've just got Mark 4 Mjolnir, AI integration like Cortana and John had, is an upgrade brought in with the 2nd gen of Mark 5, and also required upgrades to John's neural interface.
Anonymous
Quoted By:
>>6214561 Honestly, in the event that nobody brings suit seals, there's also the option of tearing through the ship in search of space-worthy vehicles.
Anonymous
Quoted By:
>>6214481 A, sounds like the only real option there then. Unless you want to stay there in space. And well. All plans are pro and cons, but ALL plans are either try and destroy it or try and capture it. There is no inbetween and we have to decide that while making what plan we vote for.
>Where do the Spartans hide while approaching the enemy ship? You are sacrificing the Commonwealth. I am not sure honestly, i suppose you are somewhere near in the dark with the pelican and go to a safe distance when you nuke it, and then go with a direct assault ? You are also sending a distress signal, which doesn't help since no ship is coming anytime soon and this covenant ship is likely not calling anyone...because its Captain might want all the political gains he can for himself if he can snatch one win (human ship, data, prisoners, etc..) or a double win (all the stuff of the Damascus facility).
>We might have pissed the shipmaster off Unlikely, at best a battle scar that can be repaired with ease. His ship is still going smoothly, with all weapons and he can get gains from here. Lot of glory, lot of favor. Ah also his ship type is considered a passable job to command.
Sending a signal will backfire no doubt about it. There is also another issue, if you consider it one i do, which is covenant sending troops to hunt down the crew and marines of the Commonwealth that they will see are leaving the human warship and going to the ice ball world. A good way for ensure some covenant troops are out of their ship, but we will not be there to fight together with said men and womens. In Naomi plan we would.
>>6214561 I consider that part just something that we can say when we go on the equipment part of out fitting the spartan squads with weapons and equipment. This is the part of planning, of picking which plan we go for and then prepare for. So I personally dont believe is relevant in this moment because such a thing for me can be considered equipment to bring in. In the next part.
>>6214382 >as Halsey lead the five technicians in the deactivating the facility according to protocol with as little time was left to turn off the lights and lock the door. They were starting by removing the memory processor units of the AIs, effectively killing them, but denying the enemy any intel that could be scrubbed from their matrixes. It was all they could do, to prevent the classified information they contained from falling into Covenant hands. Including the schematics of the MJLONIR armor and classified details of the Spartan-II program >>6214562 There has been a passage on what status is Loki right now. It doesn't seem ready at all and Sven specifies why.
Anonymous
Quoted By:
>>6214561 We have seen how a mission work with DARK FOREST operation, before starting it. There is usually the plan, the squads compositions and the equipment. Then mission starts.
It will likely repeat here, in the same phases which is doing right now.
Also about Loki
>>6213203 >Because you needed to feed it data from Covenant databases and computers. They had to have some kind of computation technology and if they had that, they had lines of code and running programs, some kind of digital infrastructure and automation. Already, though still half baked, this nameless and yet to be "Born" Dumb AI could be useful in espionage actions against, say, the Insurrection, or to derail and crash a system custodian'd by another non volitional AI, or it could "Kill" that same AI. Loki is a gluttonous god, and a god of fire. And this AI certainly will reflect those aspects, once it is finished and has been adapted to interface with and interfere with Covenant programing. Anonymous
Quoted By:
>>6214367 Bleh. Long as job, glad I got home before the vote was called. I'm going to tentatively vote for John for now until I find a coherent write in I like.
>Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly. Anonymous
>>6214518 I don't have any doubts that the Spartans could overcome the crew, even if only a handful of them end up making it onboard after the dangerous EVA operation where they're likely to be targeted by fire from point-defense guns/lasers. John did manage to take control of a ship much larger than this one in canon with just himself (though he had shields), Cortana and a handful of other regular humans & Johnson.
My concern is that the Covenant will blow the ship if we attempt to do anything more than just plant a bomb to take it out, which an AI has the potential to prevent. We know next to nothing about the aliens' psychology at this point and how they'd respond to a boarding and attempted hijacking. They'd likely try to repel any boarders conventionally at first, but if they were in danger of being overrun, then it's possible they'd self-destruct the ship to take out the boarders and also deny the ship to the enemy.
In First Strike, it's stated that humans never captured a Covenant ship not from lack of trying but because the Covenant always self-destructed. This is backed up in Silent Storm where the Shipmaster had a dead-man's switch for exactly this situation. Of course the Spartans don't know any of this information, but I think it's at least something to consider given how fanatical they seem (and some of the craziest innies have probably done the same in the past). The capture of the Ardent Prayer in Reach was an anomaly, like a lot of things in that game, but you can handwave it for a number of reasons: Savannah jamming their comms, the swiftness of the attack, etc. The boarders also knew exactly where the bridge was located while the Spartans here would be going in blind.
Anonymous
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>>6214695 You sound like you have doubts on the other plans proposed by the other spartans though. Well some of this plans would do something like John did. Only with more spartans, 46 of them, and without AIs. One has even crewmen and marines possibly joining in.
A reasonable concern, and a standard military answer, if they believe to be in danger. We don't know their exact way of thinking, but we have very much heard a glimpse of what they believe, we have heard what they did on Harvest and we have so far seen how they act in naval battles. Its not a wild assumption those things might apply on other types of warfare. And so far the Covenant have not lost.
>then it's possible they'd self-destruct the ship to take out the boarders and also deny the ship to the enemy. Thing is they need to understand they are in that situation first, and i don't think any of this spartans plans is intended to be a slow jog or to give the Covenant any time to understand what they are facing . In my plan i very much want to eliminate their "understand" phase, by being has unfair as we can on the ones we entice to come outside of their ship, and then get in. And even if the covenant at a certain point understand, then they need to convince themselves to explode their ship which is not said and done because they need to believe they will be defeated (and before that happens we preferably are in the ship already and in our way to one or more key areas. And put one of our tech prodigy spartans in one of those areas...or better yet if the covenant commander that they would send on ground with one of these plans, has anything remotely similar to access/control codes...).
And we are early in this war. The covenant at this point do not even believe humans could even attempt, nevermind win a boarding action. And spartans, no idea of them either. I stand my case, and i think the capture plans remain valid. There is a risk, but everything in this war is a risk. This situation ? Will likely never happen again with such conditions (beside when John&co is on Halo). I will not pass it up.
Eitherway it seems John plan is winning, and alongside that ... bringing sealing lol. If you are afraid of any capture plans which is reasonable since more spartans could die than destruction plans, you could vote for that, since John plan can be used for destruction like in canon. Of course, don't expect to go out with much if anything at all. Destruction is not about loot.
Anonymous
How about just challenging the shipsmaster of the enemy ship to a duel planet-side for whom gets to live to see another day? The terms being that if our spartan wins we get to leave peacefully.
Anonymous
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>>6214884 6 options made by 404 and the write ins. Can't be that difficult.
Anonymous
We often ask "What is [Name]'s favorite food?" but how often do we ask what their LEAST favorite food is? I bet John's least favorite is pop-rox. It's too much fun for him. Wonder what all the Spartans' least liked foods are.
Anonymous
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>>6214884 Pretty sure this ship is crewed exclusively by jackals
Anonymous
>>6214367 >Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly. I'll support this. Eas really intetesting tp read the write-ins and I'd support a duel if I knew more about Halo.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Mar 2025 21:50:59 No. 6214998 Report <span class="mu-s"> Damaged modules repaired...</span>
<span class="mu-s"> Rebooting...Monitor 404TormentedCache back online </span>
Sorry about that, No idea what caused the headache, but it lasted all day.
2 Votes to attempt to lure the Covenant to the sun and use the detonation of a shiva to push them into it
L
+ 1 vote yVbt5k2's write in
L
+1 vote s9Kt2bHA's write in
4 Votes to Follow John's plan, and lead the other Spartans in an EVA flight to the Covenant ship, to board it and take it out of the fight directly.
L
+ 1 votes Bring spare suit sealants
1 vote for PiZCImuU's write in
1 vote for POxQewoGX's write in/ combine Jai, fred, Joshua's plan with Naomi's
1 vote for q6pdXsRq's write in
1 vote for q6pdXsRq's alternate write in
1 vote to challenge the covenant leader a to duel
So John's plan is the winner and will be the gameplan to knock the Covenant ship out of the sky
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6214989 Good question
Anonymous
>>6214998 404 I'll never give up on ensuring they bring spare suit sealants. Space scary
Anonymous
>>6214998 AaiiiiIIIIEEEEE Sam noooo!! Actually, I wonder who'll make it into the ship this time. And how many.
Anonymous
>>6215009 I'll say this much, I expect a little more than 3 this time.
Anonymous
Quoted By:
>>6215014 I expect Shika to be there. There will be no evidence to support this but I will believe it kek
Anonymous
>>6215009 >>6215014 The entire class attempted the EVA boarding in the book, only John, Kelly, and Sam actually managed to get in past the shield. Everyone else was picked up after the fight.
Anonymous
>>6215026 I get why that was the case, but at the same time, I still expect better from the best of the best.
Anonymous
>>6215029 Feel free to mention that when we botch the roll and slip off the shield like everyone else.
Anonymous
Anonymous
>>6215033 Just because I expect something doesn't mean the dice agree with it, lmao.
Anonymous
>>6215005 -_-
the mission is not starting now. We have all the time to grab them and any other piece of equipment we need.
>>6214998 as expected John won. He keeps being fortunate even here uh ?
Well we can detonate the ship as canon then. We aren't capturing it if most spartans can't get in. Beside is fully stuffed by their troops and crew. And they play in their home ground. Too bad man.
I really wanted to slaughter them without mercy with killzones and traps on Chi Ceti Four and the Commonwealth. Here. Not a chance for that. Ugh fair fights.
>>6214996 honestly i feel like people where scared by all the other plans and write ins, other than john one. We will not have another opportunity like this anyway so this kind of plans will not happen again.
>>6214884 The only thing he deserves is Harvest carved in his skull.
And the only challenge ill give him is a brutal not announced death if we see him (spoiler : we will not, if we want to detonate the ship). I wouldn't tell our number one surprise (spartans) to any enemy.
Anonymous
>>6215039 >The only thing he deserves is Harvest carved in his skull. This sounds like exactly the type of tattoo a bunch of Marines are about to get when Harvest is made public.
Anonymous
>>6215036 Truth. 'Best of the best' don't mean shit with a critfail.
>>6215035 AC6 OST is too good. Wonder if we could nudge mech development a bit earlier within the UNSC. Maybe figure out some sort of Battletech control setup for the Geyrion to make it a bit more viable, and heavily weaponized variants of the Cyclopes.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Mar 2025 23:08:42 No. 6215052 Report "Well, you might get a chance to, Nicole" You joke with a smirk no one sees "We'll go with John's plans, and figure out the details as we evacuate. And hopefully we'll have a real gameplan to present to Halsey before we confront the enemy" "If we put our heads together, I'm certain we will, Sir" John answers, lifting his chin in a way that'd look good on a propaganda poster "I can provide any technical details of our new armor, managed to read the full schematics before Halsey hid them" Dimas says rapping his knuckles on one of the crates of MJOLNIR armor "Though, you all already know every pertinent detail and feature of the suits" "Knowing the exact limits of them would still be helpful" Naomi points out as she leans against the elevator door "So we can inform the others. No way of knowing how many and which of us will reach the enemy ship" "We only need a few to make their landing" John answers "If there's time Dimas will give the rest of the class the lecture from the notes he peeked at" You say, testing that the crates of currently irreplaceable armor were secured and holding tight "But we should focus on refining our plan of attack first" "We're lacking important intel, the current status of the Commonwealth and her and the Covenant ship's location" Jai says "But any strategy that we come up with can be adapted, you and I are good on coming up with things on the fly and the heat of the moment" "The Pelican we came down on has missiles" John says, scanning the loaded elevator and the blast shields covering all of your faces "Anyone know what kind" "Think they were HE anvil twos, sixteen per pod" August answers "Can they be disassembled quickly" He asks and you catch onto what he's planning "Should be easy to remove their warheads, but fourteen of us will have to go without a "Special delivery" to hand over to the Covenant" You answer "Wouldn't take long to rig them with timer and detonators, either" Fred adds with a nod "Still, if we're unlucky and none of the thirty two carrying a special surprise get aboard..." "We'll just kill everything else on board" Nicole answers "Or figure out an alternate means of destroying it. We were trained for this" "But each of us will only get one shot" Kurt points out "and a lot can go wrong in space" "We'll figure out the details as we go, the spartans who can plot an interception course and adjust it on the fly should be given precedence and the responsibility of carrying the warheads" You say "We just need to come up with enough to get Halsey on board with the plan, unless anyone has a better one than John's" No one answered "It's the best plan we have" Joshua says "And it'd be insubordination to ignore your orders now, Sir" "I can always change my mind" You reply "But we're going forward with attempting to board the Covenant's ship, we'll work out the finer details once we have more intel, lets focus on hammering out the basics to convince Halsey to agree with it"
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Mar 2025 23:09:43 No. 6215053 Report >>6215052 <span class="mu-s"> 2035 Hours, November 27, 2525 (Military Calendar), In orbit over Chi Ceti 4 </span>
"Ensign. Squad Leader" Dr Halsey began, having just heard Yours and John's run down of the plan you and the other team leaders came up with while leaving the Damascus test facility and during the flight out of Chi Ceti Four's atmosphere "The course of action you've suggested is a tremendous risk. And I know I don't need to tell either of you how easy it will be to miss your target, the slightest error in your trajectory and you could miss it by kilometers"
"I don't miss, Ma'am" John answered
"And as John pointed out, their reflective shields could be damaged or unable to cover the entire hull after the beating it took" You say, as Mike takes the Pelican further away from the ball of ice bellow "The other team leaders and I put our heads together, and this was the best option we could come up with. The armamaments left on the Commonwealth might not be able to crack this nut, but a few Spartans probably could"
"We need more information, before I can agree" She answers after a moment of thought, absent mindedly smacking her hand against the face plate of her space suit's helmet, reflexively trying to adjust her glasses. Neither you or John draw attention to this
"I've already got the squad preparing for EVA, Ma'am" You tell her, clasping your hands behind your back as you stand, crouched and bent over, in the forward cabin with Catherine, John and Mike, waiting for the necessary intel to be dropped on your laps. It only took a minute or two, before the dropship's short range detection gear provided it.
The Commonwealth was ten million kilometers from the pre-decided rendezvous point. Covenant Ship was to port, three million meters, closing in on the frigate.
I might just owe August a few days of desert rations, you thought to yourself as Halsey examined the read outs, and provided her own theory as to why the Commonwealth was closing towards the sun
"Captain Wallace may be attempting to use Chi Ceti's Magnetic field to disrupt the Covenant's plasma weaponry" She said "Try and get us closer, Mike"
He nodded, and pushed the Pelican's engines to a hundred percent
"The enemy is moving twice as fast as the frigate, Ma'am" John said "We won't have a long window for you to consider our proposed plan of action. Once its done with the Commonwealth, it will come for us. And that's a fight we can't win. Better strike first"
"It's our only shot at winning, Ma'am" You say, putting a hand on her shoulder "Your orders are some of the few I'd never second guess. Give us permission to fly and take down that Wasp, and you have my word that we'll succeed in taking her down"
Halsey shut her eyes and weighed her options silently
"What do I always tell you about making promises to a lady, Sven" She ground, brow scrunched and wrinkled "But, very well, its our only available option. Go, and blow the hell out of them"
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 19 Mar 2025 23:10:46 No. 6215056 Report >>6215053 You turn to John and give him confirmation to inform the rest of the Spartans of their orders with a officer's nod and then pause for a moment to look out of the Pelican's cockpit and into space. Where you and the rest of your squad would soon be hurtling through on a mission that for any other kind of soldier would be a suicide run. Hopefully, the Valkyries who took Squad Delta wouldn't need to fly back down to collect any other warrior's souls this night.
"If you can, contact the Commonwealth before we go EVA. The Covenant's point defense could mistake us as incoming missiles, and they should still have enough missiles to send a few out as decoys" You ask Halsey before you turn on your heel and march into the aft compartment, stepping to the side to allow the five technicians from Damascus to pass you by and enter the pilot's cabin, as Mike hands over the helm to Halsey.
"...If we fail, they'll be coming after the Pelican next. Protect Dr Halsey" You caught the tail end of a speech John had been giving, as all the golden visors cover the faces of the spartans turned and focused on you. You were the largest Spartan, in both height and width, and MJOLNIR pattern powered armor made you all the more of an imposing and inspiring figure
"Covenant ship approaching" Halsey called out "I'm pumping out your atmosphere to avoid explosive decompression when I drop the back hatch"
Seems you had just enough time to address the soldiers under your command before leading them on what had to be the first boarding action performed against a ship manned by non humans. You'd already taken the opportunity to pick and choose the loadout and equipment you'd be carrying into the black. The pickings in the testing facilities armory and aboard the pelican had been slimmer than they were on the last mission you personally lead...
>Primary: MA5B Assault rifle. Secondary/melee slot taken by Anvil Two warhead. Grenades: 5 frag grenades. Additional: 1 each Armor piercing & Incendiary round magazines >Primary: M392 DMR. Secondary/ melee slot taken by Anvil Two warhead. Grenades: 2 flash bang, 3 frag grenades. Additional: Medic/ suit repair pack >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: "Improvised" Riot shield >Primary: M7 SMG x 2. Secondary/melee slot taken by Anvil Two warhead. Grenades: 1 smoke grenade, 1 flash grenade, 3 Frag grenades. Additional: Jury rigged Grapplehook >Write in option And feel free to add write in's for Sven's pre EVA speech
Anonymous
Quoted By:
>>6215053 >Neither you or John draw attention to this smart
>>6215056 >>Primary: M392 DMR. Secondary/ melee slot taken by Anvil Two warhead. Grenades: 2 flash bang, 3 frag grenades. Additional: Medic/ suit repair pack Anonymous
Quoted By:
>>6215056 >Primary: M392 DMR. Secondary/ melee slot taken by Anvil Two warhead. Grenades: 2 flash bang, 3 frag grenades. Additional: Medic/ suit repair pack I see that additional, and I must vote for it. Even if I hate the DMR.
Anonymous
>>6215042 ùI dont mean a tattoo. Any alien is free game, after a mission is done and after interrogations are done.
But that isn't happening anytime soon. We aren't capturing this ship, so we are only killing, prisoners we will not have the time. Get in leave bombs and get out. No time for loot either. Best remember that.
>>6215056 >>Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: "Improvised" Riot shield shotgun lets butcher
Anonymous
Quoted By:
>>6215056 >Write-in >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: Medic/Suit repair pack You monster, offering the repair pack in exchange for the worst option for a boarding action. I refuse and offer a write-in instead.
Anonymous
Quoted By:
>>6215056 >Write-in >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: Medic/Suit repair pack I can get behind this.
Anonymous
>>6215049 >. Wonder if we could nudge mech development a bit earlier within the UNSC. i don't think so, if you want a change in research there need to be more funds and minds. Or materials and new tech brought home.
>>6215056 >Write in option >Speech of Harvest Righteous Fury >"Spartans ! My Brothers and Sisters, on this day we will drop right into the jaws of the beast. There will be only us, space and the Covenant." >"Today we fight for what many of us believe is a higher call. Today we fight against a terrible and malicious enemy. This is the start of our fight, to protect humanity and the ones we hold dear." *taps bombs* "We bring vengeance, we bring retribution for millions of men, women and children slaughtered by these foul beasts ! The souls of the massacre of Harvest call to us, those brave pilots that died today those too call to us ! They want justice, they want to hear our hearts, our guns, our voices roar ! And we will answer this call !" >"Many of us might die here, many of us might not even enter in this ship of hell. But even if that happens : we will bring an end to these aliens and their ship ! Because we are Spartans, we are the head of the spear of the UNSC and we shall not fail mankind !" >"Spartans ! Say it with me ! We bring war ! War ! WAR ! WAR ! WAR !" >"Prepare for EVA, Brothers and Sisters. Lets honor Harvest fallen and those pilots, with a righteous fury." Anonymous
>>6215056 >Write in option >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 5 frag grenades. Additional: Medic/ suit repair pack Lots of firepower.
As for the speech, some big brother-style reassurance/motivation...?
>It's time, Spartans. Double check weapons, armor systems and thruster packs. If you miss the ship, stay calm and conserve oxygen. Trust your brothers and sisters to get the job done. You're the finest warriors humanity has ever produced. I know that, you know that. Now we're going to let the Covenant know it. Maybe someone's got a better one.
Anonymous
Quoted By:
>>6215100 Oh, I should add in the middle there.
>We'll pick you up after the fireworks. Anonymous
>>6215056 >Primary: M392 DMR. Secondary/ melee slot taken by Anvil Two warhead. Grenades: 2 flash bang, 3 frag grenades. Additional: Medic/ suit repair pack Anonymous
Anonymous
>>6215073 >I dont mean a tattoo. I'm aware, but the image of a Sangheili skull with "HARVEST" craved into it went entirely too hard for me to picture it as anything but.
Anonymous
Quoted By:
>>6215104 >>6215116 Oh damn I forgot I voted already. Forget the first reply, the action supporting
>>6215100 is my definitive vote.
Anonymous
Quoted By:
>>6215056 >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: "Improvised" Riot shield Anonymous
>>6215056 Is it possible to take the medic/suit repair pack with the Shotgun or nah?
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 20 Mar 2025 01:30:22 No. 6215143 Report >>6215136 The write in option exists for a reason
Anonymous
It's going to be cool to see what kind of bonuses we get from MJOLNIR armor.
Anonymous
>>6215056 >>Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: "Improvised" Riot shield Anonymous
>>6215157 You remember when Sven picked up a guy and squeezed 'em until they damn near popped? I'm pretty sure we could do that to a Brute now.
Anonymous
Quoted By:
>>6215157 meant to reply to this
>>6215153 Anonymous
Quoted By:
>>6215143 I see. Supporting
>>6215100 then
Anonymous
Quoted By:
>>6215158 Nah I reckon he could do two of them at once.
Anonymous
Quoted By:
>>6215100 +1
keep it simple
Anonymous
>>6215100 +1
>>6215127 I think it'd be fine to use skulls of the aliens Sven kills as drinking cups/bowls. As was tradition for the skulls of worthy foes.
Anonymous
Quoted By:
>>6215179 >use an elite's skull as a cup >been drinking for hours Fuckin' canoe ass skull havin' aliens.
Anonymous
>>6215179 A bowl or armor decoration.
Anonymous
>>6215179 I'm personal to having one as an ash tray personally.
Anonymous
Quoted By:
>>6215199 "partial", not personal. Jesus christ.
Anonymous
>>6215199 It's not like scarcity is going to be a problem for long :)
Anonymous
>>6215099 >i don't think so, if you want a change in research there need to be more funds and minds Non zero chance we could get sent to Algolis in '49 or before to recover the Mk.I ADS. That'd be a pretty sizable boon in non-MJOLNIR exoskeletons late war which would help related tech like the Cyclopes, Geyrion, and Mantis. Wouldn't need anything for it other than a successful asset recovery mission.
>>6215153 Hopefully something bigly to mitigate whiplash from d20s. Even the earliest iterations of Mk.IV were a massive boon. Shouldn't try to tank plasma fire though.
>>6215193 There's a cross core bug in infinite that lets you preview whatever you want on any core. Can't take it into a game but it might be neat to dick around and come up with some permutations for Purple team.
>>6215208 One of the few good retcons made by 343 was taking out the line from FoR that Elites were first encountered in '52. Otherwise we'd be waiting a few decades for that skull cup.
Anonymous
Quoted By:
>>6215056 >Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: Medic/Suit repair pack Anonymous
Quoted By:
>>6215056 >>Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: Medic/Suit repair pack Anonymous
>>6215127 I prefer more the other far more metal, and fits with Sven thoughts. A bit of vengeance never hurts.
>>6215153 It's probably a general modifier for combat like the Spartan trait. And a far better armor than BDU. Still going to crack open after its hit by a few plasma shots. No idea how Bulwark will work against plasma weapons since is for defense and endurance. Plasma eats through most UNSC materials with ease after all. I reckon Bulwark will have a smaller threshold of resistance to reach for when its ineffective against covenant weapons, unlike say against innies guns.
>>6215234 It certainly helps to keep that in human hands, but its a different thing from what you said. "nudge mech development a bit earlier" needs something different. So either resources or a daring effort in retrieving something useful from the foe. I think you know who is supposed to do the second. Research wise we cannot help in Robotics, we are occupied with AIs and honestly, we will be occupied with AIs in the future (preferably for make one AI for each squad). Balancing being specialized in AIs, while being an officer and a spartan will already use all our time. Not even counting socials.
Anonymous
>>6215437 You see I have an idea for AI development, specifically a smart one made with brain scans. It will take a bit of programing and cunning.
But copy our own mind, start sticking it in mechs. We are steely enough to understand "ok I got 7 years" and we're resolute enough to accept the end when it comes, we'd be the perfect combat AI.
I also want the didact to be like "this guy gets it!" When he wakes up which would be funny to me
Anonymous
>>6215562 An interesting plan though one a bit hard to realize. Not sure how it will work out in the end, depends on which rank we reach i recon and if we make friends with important people.
My priority for now is ensuring all Spartan teams of First Class get a dumb AI each, doesn't matter if made by our own two hands and brain or if we get it done by convincing Command to send us some. After that press for making it standard dotation for all future Spartans teams, so that covers the Second Class of Spartan II when they are ready.
//
Thinking about it, i think we will only have a Primary Objective and no Secondaries Objectives for this operation and then the rest are Secret Objectives. Something like this :
- Primary
Detonate the ship after finding enough critical points where to place bombs, gtfo after. Survive. Nothing else.
1 Secret Objective
- After planting the bombs, decide to order Spartans to grab stuff at random or with criteria from the Covenant ship : Equipment, Tools, Weapons, Corpses. Then go out. Could throw down human weapons for grab 1 more thing. Mixed stuff, definetly possible to do, slightly dangerous.
2 Secret Objective
- Find a terminal, console, computer of the Covenant and look in to it. Requires a spartan techy. Difficult to do. Might help with moving around. Depending on where is placed it might have more important data and info : star charts, solar systems of the covenant, fleet names and numbers, military bases, shipyards visited for supply, mainteneance or repairs. Potentially time devouring activity. Might start an alarm and break stealth not at our own conditions.
3 Secret Objective
Get out of the alien ship by using their escape pods, or by attacking their hangar and using their dropships. Might be the only options for keep in secure conditions any mutilated or heavily injured spartans. Increase space for available stuff to grab. Increase danger considerably for Spartans due to deviation and standard activity one can expect in a military ship hangar.
4 Secret Objective
Grab one or more alien alive for capture. Very difficult, very dangerous. In case melee engagement is successfull, basic caution and not cruelty requires breaking the bones of their legs and arms. Emergency pods or dropships might be the only way for bring them out in space.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 00:58:21 No. 6215653 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span>\
2 Votes for loadout Primary: M392 DMR. Secondary/ melee slot taken by Anvil Two warhead. Grenades: 2 flash bang, 3 frag grenades. Additional: Medic/ suit repair pack. Armor: MJOLNIR Mark IV
2 Votes for loadout: Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: "Improvised" Riot shield. Armor: MJOLNIR Mark IV
4 votes for loadout: Primary: M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 3 flash bang, 2 Frag grenades: Additional: Medic/Suit repair pack. Armor: MJOLNIR Mark IV
5 votes for loadout M45E shotgun. Secondary/melee slot taken by Anvil Two warhead. Grenades: 5 frag grenades. Additional: Medic/ suit repair pack. Armor: MJOLNIR Mark IV
1 vote for speech write in Harvest righteous fury
5 Votes for speech write in "Its time spartans"
Specifics matter for loadout votes
Primary: M45E Shotgun
Secondary: N/A
Melee: N/A
Grenades: 5 frag
Armor: MJOLNIR Mark IV (Standard)
Special: Shiva-Warhead
Additional: Medic/ armor repair kit (Slot opened due to Giant+Spartan-II/ MJOLNIR armor)
And since everyone who voted for the winning loadout wanted it, the "It's time, Spartans" Speech will be included in this update
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6215158 I'm gnashing at the bit to write Sven's first encounter with brutes.
Anonymous
Quoted By:
>>6215653 >I'm gnashing at the bit to write Sven's first encounter with brutes. >"Finally, a gorilla bigger than Sven!" 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 02:19:18 No. 6215691 Report [ Mood Music:
https://youtu.be/bwikj_lQLT0 ]
Slapping the barrel of the ever reliable M45E in your hands, you stepped forward and cleared your throat, before giving a speech that came to you in the moment.
"It's time, Spartans" You began, voice booming as you stared over the heads of the forty five Spartans in formation, prepped and ready for perhaps the most dangerous EVA and boarding action yet attempted in military history "Double check weapons, armor systems and thruster packs"
You waited until they'd inspected their gear one final time and ran their suits internal diagnostics to ensure every system, in particular the seal and life support functions, were working as intended. As one, they gave the all clear sign and nodded their heads. You breathed in through nose and walked backwards towards the hatch, positioning yourself by the safety and keypad to throw it open
"If you miss the ship, stay calm and conserve oxygen" You ordered them, tapping the barrel of your shotgun on the pauldron of your new suit of armor, kicking your heel against the floor of the compart in rhythm with it "And trust your brothers and sisters to get the job done"
"Yes, Sir!" Forty five voices familiar as your answered
"You're the finest warriors humanity has ever produced!" You shout, to hype the squad up and get them into the right headspace for throwing themselves at least a hundred million kilometers an hour at a heavily armed enemy ship "I know that, you know that"
You turned and tapped in the code and thumbed the safety switch, but stopped before flipping it to holler "Now we're going to let the Covenant know it! Everyone ready to fly!"
"Hell yeah!" Nesta shouted first, before the rest of the spartans boomed with one voice "Ready to fly sir!"
"Alright then!" And you flipped the switch, the mechanisms keeping the ramp up noiselessly moving as opened up to the vacuum of space, an infinite sea of stars and blackness
<span class="mu-s"> Quality: Wunderkind, Quality: Spartan-II, Armor: MJOLNIR Mark IV and PC specific AP: Jotun interaction </span>
<span class="mu-s"> Interaction: Sven-033 is not required to roll to reach the Covenant Cruiser successfully </span>
Your vision filled with imaginary equations and graphs, as you calculated the direction and distance of your flight, eyeing the dot between distant stars that you knew to be the covenant vessel. Accounting for your total mass, including the suit of MJOLNIR power armor and the gear you were carrying, you quickly ran through the equation to solve how much thrust would be required to reach that distant target, figuring out how much forward velocity the thruster pack could generated with your weight, as the diagrams in your head and naturally sharp kinesthetic vision were aided by the highly advance sensors of the MJOLNIR armor.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 02:20:19 No. 6215692 Report >>6215691 You charted a fateful course, and left the equation running in the back of your head as accurately as you could while performing such a daring maneuver as launching yourself at at least a hundred million kilometers per hour towards the deadliest thing you've ever encountered
You leapt out, and put the calculations to work, being the first into the black as you pushed the thruster pack strapped to your back to its limit, feeling your chest slam against its harness as you flew over and past the landing ramp. At Maximum Burn, accelerating to match the necessary forward momentum to arrive at the right trajectory to intercept the Covenant Cruiser, you clicked on the COM channel
"Ma'am. Contact Captain Wallace now. If the Commonwealth has anymore missiles, have him deploy the smoke screen in five seconds after you get him on the COMs" You say as you soar through the black and hope that would be enough to get the Spartans through the Alien ship's pin point accurate point defense lasers. Even with a smoke screen, it'd be a damn tight squeeze
"Understood" She replies. You breathe out slowly, keeping your breathing measured and at a steady pace, since a minor shift in the target's position would require you to adjust the vector of your flight and change the already head achingly complex flight equations you were solving as quickly as your mind and augments would allow.
"Son of a bitch" You spat, as said target, rapidly growing upon your display adjusted its course, its engines flashing to life to perform a slight turn, adjusting its angle minutely. You stopped breathing, and pushed through the calculation and shifted your weight to adjust your trajectory and divert acceleration into the direction. It was sloppy, and was going to be a close shot.
The point defense system along the side of the ship sparkled brilliantly, flashing and building up energy until it turned a neon blue, but you kept your heading, knowing you weren't its target.
Adjusting your momentum and direction to accommodate for the kinetic energy displaced from the pre-mature detonation of the Commonwealth's volley of archer missiles, you carried on even as the blackness surrounding you was suddenly colored by streams of exhaust accelerant and fiery but silent balls of fire as the pulse lasers shot down the missiles flying just close enough to provide a bigger and more obvious target for the Alien bastards manning the ship.
The fractional slowing of its acceleration equalized the targets velocity and your own, as you rapidly closed in. Thirty meters...Twenty...Ten. The target began to move away, pulling away from the Commonwealth and your current trajectory. You slammed your altitude thrusters up and swung your shoulders and hips, launching yourself towards it and at a wide arc to intersect with the side of its hull.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 02:21:20 No. 6215693 Report Quoted By:
>>6215692 Thrusting out an arm, as the ship's outer armor raced pass you as you descended closer to it. A meter away now, it brushed passed your finger tips, as they dipped into a nearly invisible surface that shimmered like glass and felt semi-liquid to the touch.
John had been wrong about their shields being damaged, and at least at this distance, Solar Radiation had done nothing to strip it away.
<span class="mu-s"> Special Quality: Giant, Quality: Spartan-II, Quality: Maverick, Armor:MJLONIR Mark IV And AP Grenadier interaction </span>
<span class="mu-s"> Interaction: Sven-033 is not required to roll to successfully board the Covenant cruiser, at the cost of 2 frag grenades"
Sliding over the hull, fingers dragging and creating a shining silver stream, you reach to your belt and pulled two frag grenades and let them fall away, as you pushed the thruster pack to their limit, hearing their internals start to cook from overclocking as you counted down the seconds of detonation. Pulling back your free hand, pins still worn like rings on its fingers, you tensed every muscle inside of it and felt more than heard the servos of the MJLONIR armor whirred as you did the only thing you could think of in the fraction of a moment you had left to not go flying past the ship.
Using yourself like a battering ram to punch a hole in the weakest part of the reactive shielding, taking advantage of its flickering as a few missiles hit their mark. Holding out your fist ram rod straight, you counted down the moments before the grenades detonate. Smoke, fire and shrapnel surrounded you and pinged off the armored plates of the MJLONIR suit, as you were given an extra thrust and kick in the ass and slammed bodily into the the side of the ship. The world spun. Your ears rung . A strange, painful static sensation ran shot through from your toes to your temple and your whole world turned white. There was an electric shrieking and tingling sensation
You blinked, slamming into something hard, metal. A small, minuscule hole in the energy shield flared blue, then white, before settling back to glassy silver as it closed behind you. Like a knife through chain, you breached the cruisers defenses.
It had been a risky gamble, caused the probability of the energy shield deflecting you bodily or frying you like a fly zapper was more likely by enough percent that Halsey would be furious if she ever found out. Cracking your jaw back into place, wiggling your arm back into socket, you fought through the pain and very unique sensation of shooting through an active energy shield, and dug your fingers into the hull. It wasn't entirely smooth and flawless like the beetle's carapace it resembled, there were grooves and strangely organic looking crenelations. Perfect hand holds, especially for a strong, experienced climber like yourself. Wincing as both your arms were nearly wrenched out of their sockets as the whiplash of your momentum and the ships rammed into you like a warthog
Cont</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 02:22:53 No. 6215696 Report >>6215692 Thrusting out an arm, as the ship's outer armor raced pass you as you descended closer to it. A meter away now, it brushed passed your finger tips, as they dipped into a nearly invisible surface that shimmered like glass and felt semi-liquid to the touch.
John had been wrong about their shields being damaged, and at least at this distance, Solar Radiation had done nothing to strip it away.
<span class="mu-s"> Special Quality: Giant, Quality: Spartan-II, Quality: Maverick, Armor:MJLONIR Mark IV And AP Grenadier interaction </span>
<span class="mu-s"> Interaction: Sven-033 is not required to roll to successfully board the Covenant cruiser, at the cost of 2 frag grenades" </span>
Sliding over the hull, fingers dragging and creating a shining silver stream, you reach to your belt and pulled two frag grenades and let them fall away, as you pushed the thruster pack to their limit, hearing their internals start to cook from overclocking as you counted down the seconds of detonation. Pulling back your free hand, pins still worn like rings on its fingers, you tensed every muscle inside of it and felt more than heard the servos of the MJLONIR armor whirred as you did the only thing you could think of in the fraction of a moment you had left to not go flying past the ship.
Using yourself like a battering ram to punch a hole in the weakest part of the reactive shielding, taking advantage of its flickering as a few missiles hit their mark. Holding out your fist ram rod straight, you counted down the moments before the grenades detonate. Smoke, fire and shrapnel surrounded you and pinged off the armored plates of the MJLONIR suit, as you were given an extra thrust and kick in the ass and slammed bodily into the the side of the ship. The world spun. Your ears rung . A strange, painful static sensation ran shot through from your toes to your temple and your whole world turned white. There was an electric shrieking and tingling sensation
You blinked, slamming into something hard, metal. A small, minuscule hole in the energy shield flared blue, then white, before settling back to glassy silver as it closed behind you. Like a knife through chain, you breached the cruisers defenses.
It had been a risky gamble, caused the probability of the energy shield deflecting you bodily or frying you like a fly zapper was more likely by enough percent that Halsey would be furious if she ever found out. Cracking your jaw back into place, wiggling your arm back into socket, you fought through the pain and very unique sensation of shooting through an active energy shield, and dug your fingers into the hull. It wasn't entirely smooth and flawless like the beetle's carapace it resembled, there were grooves and strangely organic looking crenelations. Perfect hand holds, especially for a strong, experienced climber like yourself. Wincing as both your arms were nearly wrenched out of their sockets as the whiplash of your momentum and the ships rammed into you like a warthog
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 21 Mar 2025 02:25:37 No. 6215698 Report >>6215696 Spitting out a mouthful of half boiled blood, you shook your head to splatter it in the helmet away from its visor and crawled your way to your destination, the massive hole the Commonwealth punched through it with its MAC, and the rallying point for any Spartan that made it onto the Cruiser.
Counting your teeth as you clambered across the ship's hull, So close under its energy shield your back was nearly scrapping it, you considered the few viable tactical options at hand....
Cont
___
Mood Music:
https://youtu.be/qHv7hHfeNsk <span class="mu-s"> Quality: Inspiring Mission bonus </span>
<span class="mu-s"> Additional Spartans reached the Covenant cruiser </span>
<span class="mu-s"> MISSION 2: Operation: FLY-SWATTER </span>
<span class="mu-s"> Difficulty: HEROIC </span>
<span class="mu-s"> Primary Objective: Neutralize hostile Covenant Vessel, ???, ??? Class, ??? Pattern, ??? designation </span>
<span class="mu-s"> Secret objective 1: [File Encrypted] </span>
<span class="mu-s"> Secret objective 2: [File Encrypted] </span>
<span class="mu-s"> Secret objective 3: [File Encrypted] </span>
<span class="mu-s"> Squad mates: Vinh-030, Sam-034, Kelly -087, Shika-108, John-117 </span>
>Rendezvous with the other Spartans who successfully reached the Ship, and begin the operation, keeping the squad together as you venture into the cruiser >Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole >[Maverick] "John, you have command. Your orders are to scuttle this bitch, by any means necessary. I'm going headhunting. We'll rendezvous back here...if we all make it" >Write in option The choices of Qualities and Advancement paths you've taken in this thread and the previous one, really helped Sven out here
Anonymous
Quoted By:
>>6215698 >The choices of Qualities and Advancement paths you've taken in this thread and the previous one, really helped Sven out here Damn right. A head for physics and the ability to think outside the box are essential for Hail-Mary plays like this.
>Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior We bunch up for no good reason, they're gonna have a much easier time locking us down. I say we keep this multi-pronged, see if we can't take the bridge while Blue Team looks for something important to break.
Anonymous
>>6215698 >>[Maverick] "John, you have command. Your orders are to scuttle this bitch, by any means necessary. I'm going headhunting. We'll rendezvous back here...if we all make it" Based Jin-Roh. The Wolf Brigade is here.
Anonymous
Quoted By:
>>6215707 I'd feel a lot better about going headhunting if we had Shika with us. Anything we might have trouble with is something she'd conceivably de-brain or disembowel from behind.
Anonymous
Quoted By:
>>6215698 Six Spartans made it? Oh those stupid alien bastards won't know what hit em. I can't wait for Sven to punch a covie as hard as he can thinking they are tougher than they are and just have his fist go through them.
If we managed to cut off the power supply of the ship from the rest of it, they wouldn't be able to scuttle the ship properly since they don't actually have real munitions like our ships do. It all comes from science bullshit and the power generators. But this is wishful thinking. KILL >>6215698 >>Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior It takes longer to address two issues than one. And we don't actually know which direction the important bits are in. So it's better to cover our bases.
Anonymous
So what are the chances Nesta melted her thruster pack trying to recover her botched intercept?
Anonymous
Quoted By:
>>6215698 >Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior Anonymous
Quoted By:
Rolled 78 (1d100) >>6215715 I'm guessing 37%
Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole ALmost want to tryn capture it, NOt gonna lie.
Also damn was that a nice land.
Anonymous
Quoted By:
>>6215698 >Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior I think it'd be advisable to secure the engine-room and bridge if we can find them. Those are the two most likely locations where they could set off a self-destruct if they decide to be sore losers. We know where the ship's engines are located so we should have a decent idea of where to start looking for them. The bridge could be more counter-intuitive, since
we wouldn't know this but the Covenant generally put their bridges on the most armored/shielded interior of their ships, as opposed to human ships where it's usually on the front-surface somewhere to give a direct view of the flight path.
Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole >Write in option >You had a bit of a rough landing. Check if there are any injuries or other concerns from those who made it aboard. Also get a total of how many warheads made it since not every Spartan was carrying one (and some may have been lost/damaged in transit). I really want Sven to beat the shit out of something with Sam. I'm not the only one... right? The two big guys could probably turn one of these aliens into paste. Anonymous
Quoted By:
>>6215698 Nesta didn't make it, huh? I bet she's absolutely livid.
>[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
Quoted By:
>>6215698 Terribly long drive today, great update to come back to though. Glad we didn't have to roll to make it to the ship. Poor Nesta though, not gonna be the first to smash some alien skulls.
>Rendezvous with the other Spartans who successfully reached the Ship, and begin the operation, keeping the squad together as you venture into the cruiser Anonymous
Quoted By:
>>6215698 >>[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
Quoted By:
>>6215691 >Quality: Wunderkind, Quality: Spartan-II, Armor: MJOLNIR Mark IV and PC specific AP: Jotun interaction > Interaction: Sven-033 is not required to roll to reach the Covenant Cruiser successfully Oh thank God. I was more than sure that we'll get a 1 and just fly straight into the local sun or something.
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole >Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior Let's try to go for a repeat of the asteroid base and have one squad head for the bridge and the other for the reactor. If we could disable the ship's power supply, that would open the possibility of us getting reinforce by more Spartans that missed the target.
Anonymous
As i expected hehehe
1 Primary Objective but no Secondaries Objectives. Instead multiple Secrets Objectives but 3 not 4 like i thought.
>>6215642 Uh. I do believe at least 1 or 2 secret objectives i said are right. Then again.... maybe a few of them are like the drug pills used by the Ehrenjars ? Something that we found out, and was a complete surprise for anyone involved and not even a secret objective. Still ended up as a positive for command at the mission ending, that we brought them back. Something to keep in mind, or idk at least consider it guys. I don't think they are that unlikely. Also it goes without saying that, if we have heavily wounded spartans, and our med kits aren't enough, we are obligated to try and find escape pods or that hangar for their covenant dropships. I am not putting any of our brothers and sisters in the void.
>>6215698 We have seen Vinh a bit before, but I never grasped his character, traits and preferences. Guess we are about to find out. We also dont know his specialization. And that means Sven might be the only techy spartan present here. A bit grim.
6 spartans i might not be feeling confident to try most of the 'possible' secret objectives i theorized might be objectives. Beside the random looting AFTER placing the bombs (more available space. Sven should be able to carry a alien corpse/piece of equipment on his back without the bomb) or checking if we can go out with escape pods.
>[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole >Split the squad into two squads of three, taking Vinh and Shika and giving John command over Kelly and Sam, as you take two different paths into the interior >Write in option >You had a bit of a rough landing. Check if there are any injuries or other concerns from those who made it aboard. Also get a total of how many warheads made it since not every Spartan was carrying one (and some may have been lost/damaged in transit). + also wargear if it was lost (and by doing that we know the squad weapons)
6 against 100 or a few more Covenant troops and crew. If we could take out the shield, the other 40 spartans might reach us. But its a big if, finding it and disabling it.
Anonymous
>>6215814 Isn't Vinh a chick?
Anonymous
Quoted By:
Actually.....nah cancel that possibility of getting other 40 spartans inside. Beside finding and disabling the shield power generator (which is two difficult things on their own), the covenant ship is definetly not just sitting nice and steady right now, after being attacked by more Archer missiles from the Commonwealth. It will move for begin an attack run and try and finish the UNSC warship. And that means the other 40 spartans need to get out from the covenant ship path and... wait. Too bad, they will not have their first combat encounter with the Covenant yet. If nothing else they can review our helmets combat footage once the mission is done.
Beyond that there is a fourth way of getting out of here later : with covenant drop pods. But its probably not a good idea. Not spacious and likely can't be launched on their own. Going out on our own, with dropships or with escape pods is 100% far better.
>>6215819 Uh i thought it was male my bad.
We didn't see that spartan a lot in quest, and i never heard of some of these spartans frankly. But looking at her online, Vinh is a she. The name it self apparently is gender neutral.
"In Vietnamese, Vinh is a gender-neutral name, meaning “glory.” Perhaps it rings a bell because it's the name of the biggest city in North-Central Vietnam. Historically, the city of Vinh and its surrounding areas have also been important centers of rebellion and revolutionary activity."
https://www.halopedia.org/Vinh-030 Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
>>6215698 So I gotta ask, how did Vinh and Shika make it through? Did they just piggyback on us or did they have to get just as creative to breach those energy shields?
Anonymous
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole man having Shika with us really makes it easier for all of us Shika included since she might not have to worry so much about patching others up if we get some good info
Anonymous
Quoted By:
>>6215841 >she might not have to worry so much about patching others up Sven is here, and I'm fairly certain he has a reputation for getting injured at this point.
Anonymous
>>6215839 I guess that could explain how Vinh made it aboard in quest and not in the book.
Also curious to know what her strengths are and how she can be best employed in a team. Not much said about her in quest so far. Just that she's friends with Isaac-039 and she focused on helping people during that Emerald Cove exercise instead of getting revenge on Mendez. In the books (the few times she's mentioned), she seems to fill a support role with how she is moved around by Fred to back up Kelly (the point man) or Isaac (rear guard) depending on the situation.
Anonymous
>>6215846 Shika I most definitely could see riding Sven's supersonic coat-tails onboard and we just didn't notice.
Vinh? I have no idea what her specialty actually is, so I can't really speculate as to her methods.
Anonymous
Quoted By:
i thought about some stuff we could ask Command permission to be granted to the Spartans. Our successes would have accumulated some influence with Command, and we might be able to spend it so to speak. Of course, only if 404 is remotely interested in doing such an idea, a few detailed examples here. - Permission to access info of allied units spartans teams work with, and scrutiny said allied units prior to missions start. In case problems are found by spartans for cooperation, spartans can voice to change the allied units they will work together with. (Reasoning to give to Command : Spartans Teams after Operation BLOODAXE problems caused by a very uncooperative ODST team, would like to rectify possible future similar incidents to the source before their missions begin) (permission cost : low-medium amount of "influence") - Permission to be granted a personal spartan vessel (Reasoning to give to Command : Eliminate entirely spartan teams dependency for transport and movement from spartan II base to missions sites from other UNSC ships. Allow for a vessel fully dedicated to spartan operations, that can be transformed and improved for their needs) (permission cost : high amount of "influence" {it was an available boon for Sven before}) - Permission to be allowed for Spartans to make their own decorations on their equipment, armor and vehicles. Instead of answering to UNSC regulations. (Reasoning to give to Command : Possible increase in Spartan morale. Spartan Teams interest in not being asked to remove personalization, or be judged and punished by UNSC officers for it) (permission cost : low amount of "influence") Other less detailed examples here - officers (same of the allied units one but for UNSC, ONI etc... officers and commanders that end up in command of spartans teams. high cost) - promotions (immediate military rank promotion of Sven, John and Kurt. consideration of additional promotions in spartan teams. medium cost) - support squads (professionals of various kinds like technicians, engineers, doctors etc... formed in to squads for assist and aid spartans before and after a mission, with whatever spartans might need help or assistance with. Chosen after precise selection, creating well working, motivated and friendly squads. One support quad is assigned to each spartan team. low cost) - expanded spartan armories (even larger armories with the latest and most varied war gear. Dedicated personnel will be attached to them. low-medium cost) - access to personal funds, machinery and facilities for personal projects (would allow Sven to attempt making a Smart AI for example. and for other Spartans to attempt their own ideas. high cost) - allowed visits during off-duty time to the Second Class of Spartans II (unrestricted social interaction with Second Class, First Class spartans will be able to act as educators and instructors for the periods of time they are present there. high cost) - the same ^^ but for washouts (high cost)
Anonymous
Quoted By:
>>6215698 >[Infiltrator+ Shika is on the squad] Noticing a smaller opening in the hull that leads to a different part of the ship, give Shika scouting duty, since she is the best spartan at stealth and also the only one who could fit through the hole Anonymous
Quoted By:
>>6215860 >Shika I most definitely could see riding Sven's supersonic coat-tails onboard and we just didn't notice. I am convinced Shika exists in a quasi-present state. I feel like any given time we could ask her a question, turn around and she would be standing there. Even if she SHOULD have been somewhere else entirely. Schrodinger's Spartan.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Mar 2025 01:19:12 No. 6216149 Report Quoted By:
<span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span>
Just got Ghosts of onyx, Contact Harvest and Cole Protocol in the mail. Trying to read more and get faster at it, still got to read the flood and first strike. Anyways...
6 Votes for splitting the squad in to two squads of three
1 Vote for sending Sven Headhunting
11 Votes for giving Shika scouting duty
2 Votes for checking for injuries after your rough landing/ lost equipment
The votes are in, and putting Shika on scouting duty has majority support
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6215839 Dimas COM'D Vinh and told her about an exploit he himself failed to exploit
Shika grabbed onto Sam and hitched a ride
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Mar 2025 02:42:05 No. 6216178 Report Capturing the ship was a pipedream. Every second it was still combat ready was another moment it threatened Halsey, the Commonwealth and all her crew and the family you'd chosen. The family you were responsible to lead and protect. Destroying it, as planned, was the only really viable option. But capturing a Covenant craft, mostly intact, this early in the war would be an unprecedented accomplishment, worth of Saga, song and rune stone and who knows how many promotions and medals. But successfully taking the Cruiser only had that much glory to it because it'd be next to impossible even for Spartan twos, even with the MJLONIR armor. There were too many unknown factors and variables. No one, not even the spooks at ONI, not even Halsey, knew anything about Covenant space ships or their technology. But that just made this wounded ship all the more tempting a prize. But was taking it worth risking everything? Risking Halsey? Risking the Commonwealth? Risking your brothers and sisters? Gritting your teeth as you pulled yourself towards the hole in the hull, you decided, you'd only attempt to take the ship if an opportunity presented itself. Otherwise, this was a rapid deployment demolitions op. Every second mattered. Cause at any moment this ship could knock out The Frigate and notice the all but helpless Pelican carrying Dr Halsey. And you...you wouldn't take these Jævels do that. Miranda would have her mother, and the UNSC would have their top scientist, leading the advancements to fight back against Covenant aggression. With renewed determination, and everything failing this mission entailed at the forefront of your mind, you reached the rendezvous point, the hole the MAC round bored through the Cruiser's beetle carapace looking hull. And were met with only five other Spartans, waiting for your arrival. "Officer on deck" John's voice crackled over the COM channel "Good to have you aboard, Sir. I think we're the only ones who made it" "Took your sweet time getting here" Sam's voice rung in your ears from your fancy new helmet's speakers "Though you might've gone headhunting without us, was hard to miss your entrance" You turned to the remaining three. One was clearly Shika, her height and footing made it impossible to mistake her for any other spartan. Same for Sam but in reverse, since you were the only Spartan larger than he was. And it was clear he wasn't used to looking up. "I think John's right" One of the remaining two said, lifting the reflective blast cover on her visor and revealing her identity, it was Kelly "I'm not getting any other responses over the COM channels" "They're blocking them, somehow. Maybe the energy shield is interfering with our transmission" Shika said, quickly, pushing the other, worse possibility that there were only six spartans left to communicate with after the EVA out of everyone's mind. It was something you refused to even consider. They were all-right, they'd just missed their mark was all. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Mar 2025 02:43:06 No. 6216179 Report >>6216178 "They need to drop portions of it, just to fire their pulse lasers, it has to be the shield. Its thick and tough, hard to penetrate" The last, mystery spartan agreed, lifting up the blast shield of her helmet. It was Vinh. One of the hard spartans to put and keep down, since her tolerance for pain was incredible even amongst your number. You knew that personally. There weren't many who could stay on their feet after getting one of your haymakers to the jaw. But Vinh was one of them
"I can attest to that as well, exploiting that vulnerability is how I got under the shield" John testified as you assessed the squad's composition. Sam, besides being brawny and built like a scorpion tank, was an explosive experts. John was brave, lucky and followed orders to the letter and a damn fine soldier. Kelly was in the running for the fastest thing alive and had reflexes so quick she could catch Nesta before her sixth sense warned her. Shika was a ghost, the foremost stealth expert amongst the spartans and had a nearly supernatural ability to vanish the moment you took your eyes off of her and one of the best field medics as well. Vinh. Vinh was tough and always the first to put herself in harms way for her teammates or to secure a mission objective. Selfless was the first word to come to mind when you thought about her
And you knew what you were good at. All in all, not the worst team you could've gotten. You'd have liked to have a tech-wiz like Dimas and a sharpshooter like James or Linda or Cal. But beggars can't be choosers and you knew all of them were up to the task at hand.
Waving the others to follow you, you stepped to the edge of the ten meter wide hole the Commonwealth punched through the Covenant ship. The edges were jagged and jutting outward, like a broken open ribcage. The MAC Heavy round had punched all the way through, from one end to the other. You could see clear space through the breach point. There were layers of exposed deck, severed conduits sparking and arcing electricity and metal beams that had been shorn straight through and deformed from the force of the impact.
You went down first, leading the rest of the squad in climbing down its side. John tripped on the first deck you reached, the moment his boots touched down.
And while the squad climbed through the inner walls of the vessel, heading towards the center of the ship, you kept your eyes peeled and scanning.
You held up a hand and slowly balled it into a fist. Signaling your team to stop behind you. Tapping two fingers to your visor you jabbed them towards a tear in the wall that was venting atmosphere.
"Air duct" You whispered over the COMs "That hole is just a little too big for most of us to fit through but....with some widening"
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Mar 2025 02:44:06 No. 6216180 Report >>6216179 You clambered over to it and grabbed the two exposed sides of the breach venting air and grunted with effort as you widened the opening, marveling at how much stronger the MJLONIR made you as the alien alloys creaked and groan with strain.
"Understood. Shika, reporting for rat duty. Scouting ahead" Shika saluted and wiggled her way into the vent and vanished deeper inside of it
"Is that how you beat us in capture the flag?" Sam asked over the COMs
"There isn't an air duct in the compound Shika hasn't squeeze into" You chuckle as you signal the others to follow you, watching the friendly blue blip on your motion sensors that signified Shika rapidly advance through the ship as it began to wheel around and turn. It was engaging with the Commonwealth. Time was running out
"We better hurry" John COM'd in, as you gave the signal to double time and sent an order through Shika's COMs to tell her to pick up the pace
"In atmosphere, under gravity. Still in the ducts" She returned a few seconds later "Going quiet... wait, I heard something. They're ahead of you..."
You stopped, feet sticking to an exposed deck as the artificial gravity of the ship began to press down on you and give you a feeling of up and down once again. You held up a fist.
"Weapon's check" You ordered "Shika, how many? and what do they look like?"
"Thermals and motion tracking on the fritz. Think this metal is blocking my suit's sensors" She answered back, muttering a few curses in Japanese that you recognized "Tengu...Avian. The aliens look vaguely avian. Bipedal. Four of them, right in front of you. Can't make out what sort of weapons they're carrying"
You paused in looking over your shotgun, heart pounding a war drum beat, as the others examined their assault rifles. All weapons had got through the EVA intact. But more importantly, you were about to come face to face with the monsters that burned Harvest. And sent Squad Delta into the arms of the Valkyries. That were threatening everything and one you knew
"Weapons clear, sir" John said, as you loaded a few slugs into your M45E, your suit aligning its targeting radical with its sight profile and even adjusting for spread when you put your hand towards the other shells you'd brought with you.
"The enemy is on the other side of the door" You said, as John, Kelly, and Sam gave a thumbs up after checking the warheads attached to their hips. Said door were eerily organic looking, smooth and soft to the touch, but you had no idea what sort of materials they were made out of.
"Incorrect, they're further ahead" Shika corrected over the COMs "Moving...five of them now"
"Sam" You motioned "Help me break the seal"
He nodded, and grabbed the other side of it as you dug your fingers against one half of the door's seam and started pulling, straining until the alien mechanism keeping it sealed failed with a snapping sound and the door released.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 22 Mar 2025 02:46:36 No. 6216181 Report >>6216180 It hissed as its seal broke, and presented a dark hallway, three meters tall. You signaled your squad forward, entering in formation and covering each other's blind spots
"Finally found something built for someone your size, sir" Vinh's crackled over the COMs
"Shika, how large are the teng...aliens" Kelly asked curiously
"Two meters, but with bad posture" She answered immediately "Like vultures
"That's a lot of extra space, think she's seeing the babies? or maybe there's another kind of..." Kelly wondered outload
"We'll just have to find out" John cut her off
"Keep us updated Shika" You ordered as you took point, moving briskly down the corridor as the others crouched and covered your back, John and Kelly right behind you.
Rounding a corner, you found another sealed door.
"They're right in front of you, now" Shika hissed over the COMs Channel "Only four of them again, the fifth left...don't know where to...permission to track it, Sven?"
You stared at the door, picturing folklorish tengu sitting behind it with feather fans, due to Shika's earlier slip of the tongue.
"Hang on" Kelly started, crouching next to some kind of keypad with nine buttons, each with a runic looking symbols which had to be the script of the alien's language "These characters are strange, but one of them has to open this".
She touched one button, and it lit up. Nothing happened. She touched another, and gasses hissed out into the corridor from the door.
"Well, at least the pressure is equalized" She said
"I think Shika was right about this metal blocking our radar. sensors are dark. Good forward thinking, sending a scouting party, sir" John remarked as Kelly crouched over the key pad
"Try another" Sam started, you held up a hand, Kelly stopped.
"Hold on" You ordered
"What's our plan of attack, sir?" Vinh asked "She said there were four of them, should we engage or find another route"
"Permission to pursue, Sven?" Shika asked again when she noticed a moment of silence and took it
>Give Shika authorization to pursue her target, and position your squad to overlap firing lines, and order Kelly to get the door open. >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) >[Infiltrator rank 1] Search for an alternate path, to avoid hostile contact (DC 16. +1 Jotunn. +1 Infiltrator) >[Maverick] Knock on the door. Drawing the "Tengu's" attention to it, and then signal Kelly to try another button, and give Shika the order to attack the moment the door opens >write in option Anonymous
Quoted By:
>>6216181 >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) kick the door
Anonymous
Quoted By:
>>6216181 >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) Knock Knock, Its LIBERATION TIME.
Anonymous
Quoted By:
>>6216181 >>[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) https://www.youtube.com/watch?v=JJcp0dkF86I Shika probably should track the extra target, though, right? Right now it's five on four for these birdbrains, so those are good odds for us. Rather not have a nasty surprise waiting somewhere else for us because of the straggler.
Anonymous
Quoted By:
>>6216181 >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) Might as well see what can and can't be manhandled in a ship like this.
Anonymous
>>6216181 >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) god these elites are about to have one of the worst few moments of there now very time limited life
Anonymous
>>6216181 >[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) >>6216212 No elites on the Unrelenting, unfortunately.
11282-31220-JD
>>6216181 >>[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) Violence of action and all that. Make sure to snatch up some of their gear once this engagement is done with. I'm sure that Sven will appreciate the shield gauntlets once he see them.
Anonymous
Quoted By:
>>6216214 I'm personally hoping we can "disarm" a Sangheili and snag a free energy dagger gauntlet.
Anonymous
>>6216212 Remember that scene from the Avengers when the hulk goes ham on Loki? That's what I think is going to happen.
These aren't so much Spartans as some kind of wood chipper meant for alien sized opponents. Like an armored conveyor belt of death.
Anonymous
>>6216229 >industrial covenant blender Anonymous
Quoted By:
>>6216230 >THIS MACHINE KILLS COVIES Anonymous
Quoted By:
>>6216181 >[Infiltrator rank 1] Search for an alternate path, to avoid hostile contact (DC 16. +1 Jotunn. +1 Infiltrator) Anonymous
>>6216181 >>[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) ACTIVATE JHOTUN
Anonymous
Quoted By:
>>6216270 Premature murderization, anon.
Anonymous
>>6216213 It was Jackels and grunts weren't it? I thought they had a Sangheili shipmaster?
Anonymous
Quoted By:
>>6216280 The crew is all or mostly jackals, I think.
Anonymous
>>6216280 Up to QM. In most depictions (book/comics), we only ever see jackals, which probably means there's a female jackal shipmistress. In the animated miniseries, there's grunts, elites and jackals. Even if it's a predominately jackal crew, there still might be others aboard, like a grunt deacon or some engineers.
Anonymous
Quoted By:
>>6216280 Just as the other two answered, it's just Jackals. FoR never depicted it's captain but it's a pretty safe assumption that it has a Skrimisher shipmistress. Kig-Yar get their own ships pretty often to act as scouts, raiders, and privateers. The Unrelenting is one of those scout ships.
>>6216288 >In the animated miniseries Janky shit but the George bit is funny.
Anonymous
Quoted By:
>>6216181 >>[Giant] Order the rest of your team back, and attempt to physically break down the door to catch the "Tengu" unaware (DC 15. +1 Giant, +1 Spartan-II, +1 Mjolnir mark IV, +1 Sam is assisting. Crit-fails impossible due to Qualities/ Equipment) Anonymous
>>6216181 >>Give Shika authorization to pursue her target, and position your squad to overlap firing lines, and order Kelly to get the door open. Eh blast them, breaking a door like this is just asking for them to raise their guns at the sound, and get ready for whatever is happening (especially if Sven and Sam dont break it one go. Sven didn't break that door for Barlow in one go...). Infiltrator is a bit too high for comfort.. too bad. Stealth is our main advantage with the ship being fully staffed and in control of internal security (like cameras). If Stealth breaks immediately...cant do much beside rush around. If nothing else they have no internal defense prepared or ready, since they don't expect humans to board.
>>6216214 >Make sure to snatch up some of their gear once this engagement is done with Do we need to do that now ? I dont mind since gauntlets where fundamental for shields and i can understand if is for find intel or anything resembling access keys, ID cards and what not. But loot can take a second position until the bombs are where they are meant to be. Beside we can take the Jackals whole and their guns, when we don't have to carry the bombs anymore. Being spartans and all of that shouldn't make carry stuff difficult. 5 alien chickens and all their military equipment sound slightly better if you ask me, and with 6 spartans that should be reasonable to do.
And if we decide to go out with Covenant escape pods or dropships ..... carrying space doesn't become an issue is just a matter of throwing stuff in and then leave.
11282-31220-JD
>>6216351 It's a bit meta but I'm seeing an energy shield as a force multiplier should we encounter stiffer resistance than just a single Kig-Yar squad. A few seconds stripping gear could give us the edge to shave perhaps minutes off the mission. Not to mention the research possibilities as stated by other anons. It's a risky trade off but one I believe we can make work now. Plus, "Accepting risk when the benefits outweigh the costs" is a staple of Navy ORM anyways so I also think it'd be something Sven would consider as a Navy officer. I'm also foreseeing that we may not be able to retrace the route we took once we have to exfiltrate so we may not get the chance later on.
Anonymous
>>6216355 >It's a bit meta but I'm seeing an energy shield as a force multiplier should we encounter stiffer resistance than just a single Kig-Yar squad I don't think is super meta, if we understand what kind of thing it is. I am fine with grabbing it regardless but i wanted to know your motivation.
At that point having a energy shield will matter only so much. Any stiffer or organized resistance than a single squad is a sign things are going south, and if we don't engage smartly we all end up on the floor cooking. We don't want a situation of a standard fair fight, since it put us too much at a disadvantage no matter if we are in power armors and spartans. Preferably we should keep stealth until we get near where to place the bombs. Enough Persians can kill Spartans.
Beside there is the problem we don't know how to use the gauntlets or was it that intuitive as a piece of equipment ? Like slap it on our arm and click a button ?
>Not to mention the research possibilities as stated by other anons. That goes for anything we can grab here really. Of course research on Covenant is usually slow. Things change if you bring more than one thing.
> I'm also foreseeing that we may not be able to retrace the route we took once we have to exfiltrate Depends on our stealth. They need to figure out which route we took (sure the hole right here was the starting point), after learning the surprise of humans having boarded their ship. But if they are doing that we need to get moving anyway. And the previous route would be faster even if dangerous, of course going for the Hangar or emergency pods would allow us some safety (if we manage to get to them) but we don't know where they are.
>so we may not get the chance later on. Well Jackals do use a lot shield gauntlets, no ? And the ship sounds like one assigned to Kig-Yar command, that means a lot of Jackals. We are going out with two of them on our shoulders like hunting trophies and their guns in our hands if i have a say.
11282-31220-JD
>>6216361 I see where you're coming from.
>>6216361 >Beside there is the problem we don't know how to use the gauntlets or was it that intuitive as a piece of equipment ? Like slap it on our arm and click a button ? If my memory of the books serves me correctly, it's a mixed bag as there seem to be several different models. The only time their controls are mentioned indicate that they seem to operate as simply as strapping it on and pushing a button. I don't recall a S2 getting their hands on one in working order but there is a throwaway line about S3s using them to compensate for the lack of shields on SPI armor later on down the line.
Although thinking about it now, the most expedient option would be to scoop up a dead Kig-Yar with gear still attached on our way out of the ship.
Anonymous
>>6216366 So either its easy like breathing, or we will need a few minutes to figure it out.
>the most expedient option would be to scoop up a dead Kig-Yar with gear still attached on our way out of the ship. One or more yeah that's the idea i have in mind. And we are in 6. And a ship full of Jackals to choose from.
To be completely fair, there might be a easy option for the aliens soon to be corpses in front of us. What if we ... just throw them out from the hole we have entered ? There are 40 spartans waiting outside in space that can track where those corpses go. The only problem is that it might take some time, and if we are very loud (we will be in fact very loud in breaking a door and killing 4 squeaking aliens shitting themselves) it can attract attention, like Jackal N5. Scratch that idea, even i find it funny.
Anonymous
>>6216408 Unfortunately we can't just toss out the trash Navy style, the corpses would just get stuck on the ship's shields.
Anonymous
>>6216462 maybe they would get unstuck with the ship firing on the commonwealth ? eitherway we can leave them here. There is more corpses later.
Anonymous
>>6216503 I'd be worried about the corpses and stuff getting cooked and useless to check on after that. Sven got microwaved by the shields, I wouldn't trust the much worse covered yak-holes to fare better.
Too bad we can't capture a couple of these skinny fucks. No means by which we can safely convey them through space. Well, we could with a grunt. For a time.
Anonymous
Quoted By:
>>6216576 >I'd be worried about the corpses and stuff getting cooked and useless to check on after that. yeah could happen. I also thought about just leaving these corpses and their loot here.... because if we want to go out from here later we just grab them after planting the bombs and done.
>Too bad we can't capture a couple of these skinny fucks Its not impossible, it just means we have to make a game plan on how do it and get an idea on how to go about things afterwards.
>No means by which we can safely convey them through space. Depends entirely if we want to go out with a space walk or not. Like i said to the other anon, going back to this hole after we are done planting the bombs would be the fastest route for go out. Of course if we lose stealth it also becomes the more dangerous route for gtfo, which means we either go for it anyway or try to find escape pods or the hangar (dropships).
And these last two options, mean naturally a safer space for loot and even prisoners. And you don't have to think about the carrying capacity of 6 spartans at that point. Problem is we don't know where escape pods or the hangar are, and we have to assume there is a limited time before this covenant ship finishes its hunt of the Commonwealth and kills it (say max 1 or 2 hours ? The Commonwealth can still run and evade, and it could launch the last two shivas. I imagine a few minutes have already passed here). If we could get a ship map...
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Mar 2025 00:40:35 No. 6216728 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span> 9 Votes to break down the door 1 vote to search for an alternate route 1 vote Give Shika permission to pursue her target, and overwatch the door as Kelly gets it open Well, its pretty obvious what you guys want to do. <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+4. DC 15. Best of 3. No Crit-Fails </span>
Anonymous
Quoted By:
Rolled 13 + 4 (1d20 + 4) >>6216728 Bloody dice...
Anonymous
Rolled 17 + 4 (1d20 + 4) >>6216728 DEATH TO ALL JACKALS!!!!!!!!!!
Anonymous
Quoted By:
Rolled 6 + 4 (1d20 + 4) >>6216728 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Mar 2025 00:46:26 No. 6216733 Report >>6216731 <span class="mu-s"> Success !</span>
Six over target number to.
<span class="mu-s"> Proceeding...</span>
Anonymous
Anonymous
found a nice image of Isaac-039 and Vinh-030
Anonymous
>>6216752 Her stance reminded me of the "talking to short people" meme and that got me wondering, who is the shortest Spartan and how tall exactly are they? Out of the Mjolnir I mean.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Mar 2025 01:36:13 No. 6216769 Report We're going straight through them" You answer Vinh, signaling her and John and Kelly to step back and for Sam to step up "Going to knock this door, try to catch them unaware" "Sven. Chase?" Shika asks impatiently, almost cat like in her insistence to pursue the alien "Tengu" that split away from the pack "And keep an eye on the movements of the one who had the good sense to get out of our way" You tell her over the COMs as you crack your fingers, rock your neck side to side, take a few steps back and assume a quarterback's crouch, with Sam by your side. Pressing your knuckles on the ground, you tense the muscles in your leg and try to spot a weak point in the organic looking surface of the door, as John, Kelly and Vinh take up firing positions behind you, assault rifles raised and trained on whatever awaits you behind the door. "On my mark, Sam" You say, bowing your head down, rapping your knuckles against the metallic floor "One....Two....Three...Mark!" The two of you rise together, and break into a full sprint, faster on your feet than ever before with the assistance of MJOLNIR armor. You turn, shifting your center of mass and turning your shoulder and the armored plate covering it towards the door. Sam does the same, but with the other shoulder. For a moment, you see the helmet covering your face reflected in the blast shield of his Visor. Then the both of you slam bodily into the door. With half a ton of armor and the strong bodies under it, the unknown alloy buckles under strain and warps then bends, the door tearing down the middle as it centers breaks open and parts like an unfurling flower, breaching as you carry your momentum while Sam swings to the side, sliding along the other side of the door and reflexively reaching towards his shoulder as you stomp forward like a charging bull. And you come face to face with your first alien. For a fraction of a second. In the final moments of their life, they seem surprised to see you. Before you collide with them shoulder first, spearing them and tackling to the ground by instinct, transferring all the momentum you had after ramming through a solid metal door and all the weight of the MJOLNIR armor and its wearer onto them as you slammed them bodily into the floor. Interestingly. These "Tengu" have bright, almost electric purple blood. That is now smeared over the front of your chest plate and streaking down your arm, dripping from the tips of your fingers. The pulped corpse under you twitches as you hop back to your feet, the three surviving hostile contacts shrieking and hopping away from you, trying to create distance as their claw like hands fumble for devices on their belts. They're ugly. As Reptilian as they are bird like, with mottled, diseased looking yellow scales covering their wiry frames. If they didn't hunch, they'd stand at just over two meters, but with their posture they struggled to meet one and half. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Mar 2025 01:37:13 No. 6216771 Report >>6216769 There were quills or frills sprouting from the backsides of their arms and in a tuft on the crown of their skulls, which were an unseemly combination of a vulture's beak and horses skull. Their pink eyes bulged from hollows in their heads, and the number and sharpness of their teeth made it obvious they were at least partially carnivorous if not primarily meat eaters. They were bipeds, but with digitigrade legs, and tridactyl hands and feet that more resembled talons.
There were protocols in place for first contact scenarios of course. But the Covenant had made it clear they didn't want a friendly chat over coffee and Smultrings. They were aggressors. Barbarians. Animals. And you'd greet them with the same overtures they'd given the colonists at Harvest
"Spartans" You snarl, surprised yourself by the sheer venom in your words "Initiate first contact"
The three aliens hit the ground before they could draw their firearms, which you assumed was what the two curved bars of purple metal connected by what looked like a magazine in their middles' were,
John put a three round burst in the one closest to yours head, spraying the walls and your visor with more of their vivid blood. Sam pumped a six rounds into the back of the one at your flank, tearing through the armored vest it wore with ease and sending it twisting to the ground.
Kelly and Vinh took down remaining one. It managed to get the tool it had been reaching for into its hand, and raised an arm with an up armored vambrace over its chest. Did it think that would be enough to protect it from a hail of armor piercing 7.62x51mm?
"Purple still suits you, sir" Vinh says as she steps into the room, patting your back and then wiping her dirtied hand on the wall "As does excessive brute force"
"That was easy" Sam says, nudging one of the intact bodies with his boot "They sure aren't as tough as their ships, considering our CO is wearing one like a fresh coat of paint"
"Lets hope it stays that way" John told him, as he entered through the beach "They could have given up defense for firepower"
"Killed them to quick to know" You remark as you try to shake off some of the alien gore covering you, grimacing under your visor.
"I'm picking up a radiation source in that direction" Kelly said, gesturing down the hallway
"Might be their reactor" John suggests, shouldering his rifle.
"Could be, or maybe these vultures like to soak up some gamma rays on their off hours. Shika, report" You say, sweeping the corridor Kelly pointed down with your shotgun
"Think they're an officer. They're check in with another group of Tengu" She answers, quiet as a ghost "They look different, to. So does their armor"
"Could be the captain if we're lucky" Vinh says hopefully
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 23 Mar 2025 01:38:27 No. 6216774 Report >>6216771 >Police the enemy equipment and inspect it briefly to try and figure out what exactly it is. >Trace the rad readings to their source and proceed with the mission. You can collect samples later. >"New objective. Capture the bird Shika's tracking. If they are the CO, we might be able to force a surrender..." >"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" >Write in option Jackal go squish
>>6216752 Neat!
Anonymous
>>6216774 >"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" Leave a NAVpoint set and leave markers to track paths so no one gets lost.
Write in: If it looks like a gun or piece of gear grab it, technology is designed to be intuitive I'm sure we can figure it out. POI doesn't need more time to get away. Inform the others that its a side objective to grab what we can, observe what we can so the egg heads can sue our footage to figure stuff out... We're grabbing these bodies on the way out for testing.
Anonymous
Quoted By:
>>6216774 >Police the enemy equipment and inspect it briefly to try and figure out what exactly it is. Just a quick look.
Anonymous
Anonymous
>>6216779 Even just taking bits of metal and debris would be useful for the nerds back at the lab. These are potentially unknown materials. And definitely unknown materials.
Anonymous
Quoted By:
>>6216774 >"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" Anonymous
Quoted By:
>>6216760 I think they look really cute.
Shika seems small, but still a spartan.
///
Now the important decision of what to do ...... capture for surrender is an interesting idea but I feel like it requires a bit more than that. And it does depend if its the actual captain of the ship or just an officer. Of course capturing an officer or even a soldier/crewmen, or more than one, and destroying the cruiser anyway is not a bad idea either. Provided we use another method beside space walk for get out (escape pod/dropship).
And of course we can also do simply the mission as standard and get out from the hole with the nearby corpses we have made here.
>>6216788 There will be plenty of wreckage and debris later... here is a good time to grab tools, general equipment and stuff like that from the Jackals or surroundings.
Anonymous
Quoted By:
>>6216774 >>6216779 Support.
Anything we can learn about the aliens would be a great help. Samples of tissue, weapons, body armor. Grabbing a body on the way out is probably the simplest way to do that. Hell, just recording more of the ship's layout and maybe finding where the bridge and reactor are located on the ship would be extremely useful for future engagements.
Remember how Halsey was angry at Noble Team for hyperfocusing on their primary objective instead of concerning themselves with other matters (the zealots)? Shan't be us. Anonymous
>>6216774 >Police the enemy equipment and inspect it briefly to try and figure out what exactly it is. >"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" I bet jackals taste like turkey.
Anonymous
Quoted By:
>>6216774 >"New objective. Capture the bird Shika's tracking. If they are the CO, we might be able to force a surrender..." Anonymous
Anonymous
Quoted By:
>>6216774 >"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" Anonymous
Anonymous
Quoted By:
>>6216774 >>6216795 >Supporting +1 We absolutely MUST take samples now. It'll be too late when the reactor is blowing up.
Anonymous
Quoted By:
>>6216760 It would be kind of funny for Purple Team to be balanced with the biggest and smallest of the IIs. Daisy is described in Silent Storm as a shorty as well (for a II that is) - a little shy of 2m (6'7) at 15 in armor. The boots and helmet probably add 3 or 4 inches to height.
Though she and the others might still have a bit of growing to do on account of puberty and that pill inserted at augmentation that could still be getting absorbed.
Anonymous
Quoted By:
Seems that someone is convinced about one of the things we could do. Grabbing corpses on the way out. Very good.
>>6216779 >>6216774 Support this anon
Provided we leave their body armor on them since...if we go out from this hole we can grab this corpses with us.
And if we don't go out from the hole there are other corpses we can make. That also have body armor. And we can just grab those corpses instead.
No need to grab samples when we can have the whole chickens.
>Write-in >"Spartans, keep an eye out for anything that looks like a monitor, console or computer. Any data we can gather would be quite worthed." Whats the timer on the bombs when placed 404 ? 5 - 10 minutes ? Or we decide on it ? We arent sending a signal for detonate the bombs that's for sure because the internal plating of the ship blocks that probably.....
So guys whats the interest: going out from this hole with this 4 corpses we made and anything else we grab, or see about other ways out ? We are too few for capitulate them and can't confirm if thats an officer or the captain. But we can try and go for escape pods or their hangar.
Anonymous
Quoted By:
>>6216774 >>"John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 03:42:56 No. 6217296 Report <span class="mu-s"> Rebooting...Monitor404TormentedCache back online </span> 11 Votes for "John, take Kelly and Sam and find whatever it is that's clicking on our Geiger counters, if its their fusion engine or an alien day spa. Vinh and I will regroup with Shika, and pursue our POI" L +5 votes to leave a nav point/ grabbing covvie gear/ getting footage for the egg heads 4 votes to police the enemy equipment 1 vote for "New objective. Capture the bird Shika's tracking. If they are the CO, we might be able to force a surrender..." 1 vote for "Spartans, keep an eye out for anything that looks like a monitor, console or computer. Any data we can gather would be quite worthed." So Sven is going to split the squad, giving John command over half of it to investigate the radiation readings, while he takes Vinh to regroup with Shika and pursue the suspected alien officer And since policing the enemy equipment is similar enough to the write in to collect it/ gather intel above and parts of it are common sense (like the NAV markers) that'll also be included in the update, since that feels fair to me. <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding...</span>
Anonymous
Quoted By:
>>6217296 Mfw this was the choosing to save Shika or Sam choice moment...man it feels like Vermir all over again
Captcha was 404gg
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 04:54:49 No. 6217318 Report Kneeling down to inspect the gear worn by the bird reptiles, noting their resemblance to some pop culture depictions of raptors as you study their equipment and get a closer look at the faces of the enemy, tracing your fingers across their armor and figuring out what is a part of it and what parts are tools and gears separate from it. The manufacture is clearly standardized, no sign of customization or personal adornment. Or at the very least, these vultures weren't successful enough scavengers to adorn themselves with war trophies. "John" You say, reaching down and delicately, with utmost caution, peeling the talons wrapped around one of the strange devices the "Tengu" had reached for before getting gunned down, pulling it from their hands and turning it over, testing its weight and smearing blood across its smoothed metallic surfaces as you inspect it more intimately "Take Kelly and Sam, and find whatever it is that's clicking on our Geiger counters. If its their fusion engines or an alien day spa. Vinh and I will regroup with Shika and pursue our POI" "Understood" John said, waving for Kelly and Sam to follow him, naturally reassuming command over the other two blue eagles "You sure that's safe, I mean, touching the enemy equipment, not following our suspected officer...Sir" Vinh asks as she stands behind you, and though her face is hidden behind her visor you can tell she is eyeing what you're guessing is some kind of sidearm, from the presence of curved pistol grip and what looks like a trigger. There are buttons on it side, vents along its upper portion, and an ambient green glow emitting from both tips of its forward facing end. "Only if I try to use it" You say, securing it on the side of your armor with some spare adhesive, before roughly grabbing the arm of the alien wearing the odd vambrace "The egg-heads in ONI will want to get a look at anything we can take with us. Consider looting a secondary objective, Observe anything you can so the footage can be analyzed later. I'll set a NAVpoint here, and it'll be up to you to leave markers tracing back to it on the way" John nodded, pausing and holding up a fist as Kelly and Sam took point on either side of the hallway the radiation signature was coming from, before he took point and walked into the dark, rifle swaying as he scanned for threats in any direction. "What do you think that is, sir? Some kind of TACpad?" Vinh asked, kneeling down to collect the other sidearm looking devices as you turned over the armored arm guard, having removed it from its previous owners arm. "It isn't just armor, that's for certain" You answer, lifting it up to the light as you stand "It has a primitive user interface, three buttons. Might be a communications device, could be a weapon. Not going to risk poking at it" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 04:55:49 No. 6217319 Report Quoted By:
>>6217318 You fitted the arm guard over your own arm, to keep it from encumbering you or occupying one of your arms
"Might get a live demonstration after we catch up with our ghost" She says with a shrug, as she takes one for herself and copying you, puts it over her wrist "Might be a rank signifier"
"If it is, all four of these chickens were the same rank" You say as you take a second, and put it on your other arm "Leave the bodies, Halsey will love to dissect them like a frog in lab class. But we'll only take them when we evac if we aren't hustling. No reason to die for a dead bird"
"Understood, sir" Vinh says, as she takes the fourth gauntlet and secures it on her other wrist, as you stand and signal her to follow two paces behind you, covering your back and the rear.
"Shika, status report" You whisper into the Secure COM channel, as you shuffle down the corridor, shotgun shouldered and targeting reticle dancing across your HUD as you walked deeper into the unlit corridor she'd passed by
"Found an hole in the wall to crawl out from" She respond, quietly "But, there's a patrol in my way...and if you and thirty are taking the route I think you are, there's more resistance between my position and yours"
"How heavy?" You ask as you approach another pressure sealed door
"If its just you and Vinh? You'll be outnumbered, at least two to one, in every engagement" She answers immediately "And that's if none of the groups I spotted have met up and joined together. I think our POI is heading north...if they haven't moved, that's three groups you'll need to barrel through, Sven"
"Towards the bridge, probably. And at least twelve hostiles" Vinh suggests as she eyes the panel next to the door. You nod your head, and she starts tapping buttons, the runes on them lighting up as she tries them, down the line. You rack your always trustworthy M45E shotgun and step back, centering your reticle on the center of the door. The door hisses and begin to rise, four button presses in.
"Go" You bark, Vinh gets her rifle up before the door opens.
And immediately, you acquire two important pieces of intelligence. Those devices the tengu had reached for, were in fact weapons. And the armguards weren't. They were an energy shield projector, judging by the buckler shaped sheets of light the four aliens on the other side of the door were hiding behind.
In what resembled a shield wall formation, their firing arms raised just over the edge of their shields as they shrieked and cackled in their motherless alien tongue. A language as ugly as its speakers.
"Back!" You shout, and drag Vinh to the side of the door, as a hail of plasma flies through the air, fist and baseball sized lobs of the lethal super heated material flying where both of your'd been standing a moment ago.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 04:57:20 No. 6217320 Report >>6217318 You fitted the arm guard over your own arm, to keep it from encumbering you or occupying one of your arms
"Might get a live demonstration after we catch up with our ghost" She says with a shrug, as she takes one for herself and copying you, puts it over her wrist "Might be a rank signifier"
"If it is, all four of these chickens were the same rank" You say as you take a second, and put it on your other arm "Leave the bodies, Halsey will love to dissect them like a frog in lab class. But we'll only take them when we evac if we aren't hustling. No reason to die for a dead bird"
"Understood, sir" Vinh says, as she takes the fourth gauntlet and secures it on her other wrist, as you stand and signal her to follow two paces behind you, covering your back and the rear.
"Shika, status report" You whisper into the Secure COM channel, as you shuffle down the corridor, shotgun shouldered and targeting reticle dancing across your HUD as you walked deeper into the unlit corridor she'd passed by
"Found an hole in the wall to crawl out from" She respond, quietly "But, there's a patrol in my way...and if you and thirty are taking the route I think you are, there's more resistance between my position and yours"
"How heavy?" You ask as you approach another pressure sealed door
"If its just you and Vinh? You'll be outnumbered, at least two to one, in every engagement" She answers immediately "And that's if none of the groups I spotted have met up and joined together. I think our POI is heading north...if they haven't moved, that's three groups you'll need to barrel through, Sven"
"Towards the bridge, probably. And at least twelve hostiles" Vinh suggests as she eyes the panel next to the door. You nod your head, and she starts tapping buttons, the runes on them lighting up as she tries them, down the line. You rack your always trustworthy M45E shotgun and step back, centering your reticle on the center of the door. The door hisses and begin to rise, four button presses in.
"Go" You bark, Vinh gets her rifle up before the door opens.
And immediately, you acquire two important pieces of intelligence. Those devices the tengu had reached for, were in fact weapons. And the armguards weren't. They were an energy shield projector, judging by the buckler shaped sheets of light the four aliens on the other side of the door were hiding behind.
In what resembled a shield wall formation, their firing arms raised just over the edge of their shields as they shrieked and cackled in their motherless alien tongue. A language as ugly as its speakers.
"Back!" You shout, and drag Vinh to the side of the door, as a hail of plasma flies through the air, fist and baseball sized lobs of the lethal super heated material flying where both of you'd been standing a moment ago.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 04:58:37 No. 6217321 Report >>6217320 "Their ground troops carry plasma weapons!" She yelps, pushing her Assault rifle around the threshold of the door and shooting off a few bursts, the bullets deforming on the wall of bright blue energy or ricocheting around
"I can see that Vinh!" You yell, pumping a few slugs into the wall from behind the thin line of cover you're sharing with her. And before ducking back around, notice that the energy shield bucklers in the center had changed from a shade of turquoise to an almost cherry red. And the four vulture faced aliens shifted position, putting the ones with color shifted shields out of the direct line of fire.
The pistols in their hands glowed brilliantly green as they held them outwards, one barking and pointing at the spot in the wall you and Vinh were hiding behind. They'd fire several bursts of smaller balls of plasma moments ago, and you could feel the heat roiling out of the corridor they stood in. And from what you'd observed in this ships battle with the commonwealth plasma weaponry "Charged".
They were probably increasing the output of their sidearms, and giving them more time to cook to fire larger and more lethal shots of plasma. They were going to try and melt the cover from in front of you. Breaking the stalemate in a single volley of super heated bolts of plasma.
>[Equipment: Alien shield generator]. Use their own tech against them, and break their shield wall by flanking its weaker sides with Vinh (DC 13. +2 Bulwark, +1 Fire Support (Vinh), +1 Energy Gauntlet, -1 outnumbered, -1 enemy defensive formation. DC reduced by 7 (from 20) through Quality: Spartan-II and Equipment MJOLNIR Mark IV.) >Order Vinh to provide covering fire and attempt to scatter the aliens by breaking their formation, running up and hammering their shields with slugs (DC 14. +2 Bulwark, +1 Fire Support (Vinh), -1 outnumbered, -1 enemy defensive formation. DC reduced by 7 (From 21) through Quality: Spartan-II and Equipment: MJOLNIR Mark IV) >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) >Write in option And remember, Jotun's rage can be activated for a decaying 1d4 bonus once per combat.
Anonymous
Quoted By:
>>6217321 >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) I know it won't win, but man. This sounds so stupidly cool.
Anonymous
Quoted By:
>>6217321 >>[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217321 >>[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217321 >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) Anonymous
Quoted By:
>>6217321 >>[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) Swag level +10000
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217321 >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) Time to crack some skulls with shields
Anonymous
Quoted By:
>>6217321 >>[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). How do you flank a shield wall in a corridor? In days past this would be an impossible question. But today? We have grenades.
I also don't trust the effective 16 DC of the band for band shield bashing option kek
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). This is an extremely optimal time to use a grenade.
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
>>6217321 >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) FUCK IT WE BALL
Anonymous
Quoted By:
>>6217321 They raised us badass, but SMART badass. Grenade, motherfucker!
>>[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Just like in the games.
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217347 If by ball you mean splodey-ball, then yes!
Anonymous
Quoted By:
>>6217321 >[Equipment: Alien Shield Generator + Advancement Path: Bulwark + Advancement Path Brawler ] Activate both the gauntlets and barrel into the alien's shield wall, using them as improvised bludgeons (DC 22. +1 Giant, +2 Bulwark, +3 Brawler, +1 Fire support (Vinh), +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Energy gauntlet. - 5 Charging into a hail of plasma ) A frag is a sound strategy, but dunno how much longer that cover is going to last or whether the enemy has grenades as well.
It'd be cool if Vinh stuck to the back of Sven as he rushes, laying down fire and finishing off the ones he bulldozes, using him as moving cover. She did say excessive brute force suits him...
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
>>6217321 >>Write in option Step 1: Frag the shield formation: Even with shields they don't seem to stop kinetic force we'll scatter them
Step 2A: As the nade blows up while ears are ringing we Rush them with Alien shield up and shotgun blasting
Step 2B: Vinh shoots from behind us to pick off unfortunates and keep them disorganised while we break them.
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered) We can grenade spam them *then* charge with our shield while they're stunned.
Anonymous
Quoted By:
>>6217321 Lets see : three patrol or sentry groups of 4 each, for twelve hostiles. And these ones were battle ready and watching specifically this door ..... seems we did not notice covenant cameras and sensors. We lost our two main strengths here for this operation, stealth and surprise factor. Things are about to get ugly. What a shame, lets make sure to not hand them over a fair fight now it would be quite....bad.
Of course Shika is just telling us what knowledge she has seen, these Jackals will sound the alarm for human hostiles on board and ask for reinforcements now. Standard procedure. Which means both troops and armed crew coming to us after getting their weapons and equipment....... yeah we need to call Shika back, if we are going to be swarmed might as well be fighting in 3 instead of 2. We should be able to punch through these three groups more easily, before enemy reinforcements arrive with her on our side again.
[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered).
>Write in option >Throw an insult on their way for distract them, and send an order for Shika to prepare to rendevouz with you and Vinh (and be ready for ambush the second nearest group of aliens from behind) The Jackals are bunched up in a shield wall formation.
Grenade time.
>>6217386 very nice image !!
Anonymous
I just realized, we are the biggest target possible in a ship crewed entirely by Kig-Yar that's filled with long hallways and corridors.
Anonymous
Quoted By:
>>6217423 There are still doors and rooms present, that can break the line of sight. And we could alter our movement path slightly as a measure too.
If their internal security noticed us from exactly when we killed the first group of theirs, i'll give them maybe 10 minutes for the first wave of reinforcements (i'll be generous and say they are a group of 10-15) to grab more firepower from one of the armories (including that rifle), and a few more minutes for understand where we are.
This said the group in front of us that was ready for ambush us, didn't have anything beside the standard loadout. Maybe they didn't believe that the hulking armored humans probably seen on the cameras of whoever is in charge of internal security where real.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 24 Mar 2025 16:29:24 No. 6217497 Report Quoted By:
Early warning. Won't be able to write an update today. Vote is still open of course.
>>6217386 Hell yeah! That's badass. Thanks for the fanart. The jackals are oddly cute in an ugly dog sort of way, and the MJOLNIR Sven is wearing is nicely drawn and detailed (so are the jackals, especially the one on the right.)
Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). Anonymous
Quoted By:
>>6217321 >[Advancement path Grenadier] Pull one of your three remaining frag grenades from your belt, Cook it and bounce it off the ceiling behind the alien shield wall (DC 13. +2 Grenadier, +1 Jotun +1 Fire support (Vinh), -1 outnumbered). honestly id feel more comfortable rushing them down when we have actual shields with our armor but we should get something with our new tech
Anonymous
>>6217386 I like that you included both the Bungie and 343 jackals. I always liked the 343 design.
Anonymous
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>>6217807 I like that he included the jackals dying.
Anonymous
Anonymous
>>6217820 Slightly tangential, but Dolph fits way too well as Sven. Dude's a born Swede, has a masters degree in chemical engineering, and a 4th degree black belt in Kyokushin Karate. All he's missing is some military service.
Anonymous
>>6217826 Ivan Drago's basically how I imagine Sven would look.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Mar 2025 18:45:36 No. 6217982 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache back online </span> Lots of votes this round. Always a joy to see so many of them. 15 Votes for lobbing a grenade L +1 vote to charge, shield raised and shotgun blasting after L +1 vote to also hurl an insult at the bird faced bastards and order Shika to prepare for regrouping 6 Votes for charging, shields raised Alright! So Sven decides the winning move is to frag the alien buggers! <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+3. DC 13. Best of 3 </span>
Anonymous
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Rolled 8 + 3 (1d20 + 3) >>6217982 We're gonna critfail and our choice of tactics would have failed regardless. Watch. Anonymous
Quoted By:
Rolled 12 + 3 (1d20 + 3) >>6217982 Rollin'
Anonymous
Rolled 16 + 3 (1d20 + 3) >>6217982 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Mar 2025 19:47:46 No. 6218000 Report Quoted By:
>>6217999 <span class="mu-s"> Success </span>
and you've gone 6 over the target!
<span class="mu-s"> Proceeding ....</span>
Anonymous
Quoted By:
>>6217957 ah man Sven looking like everything Hittler wanted only that Sven would out right call Hittler both a moron and a whiny bitch
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Mar 2025 20:40:47 No. 6218009 Report And there was no telling how long it'd take those plasma pistols to reach full charge. Weighing the options and measuring the odds of each to the best of your abilities, as rushed and hurried as you were to avoid you or Vinh getting fried in a hail of plasma, you considered the ways one could break a shield wall. That the one in front of you was made not out of wood or shaped steel, but reflective, constantly recharging energy shields, complicated matters. And retarded most of the counters to a shield wall formation. As did the nimbleness of the aliens holding it, as well as their tight cooperation and well honed team work. They had to have had history serving together to so quickly and naturally cover the gaps in their fellows defensives. There was on obvious solution. Sending in Ambassador Pineapple to smooth out negations and open them up to the suggestion of dying in a fiery plume of shrapnel. But, with as advance as the Covenant were, they had to know what a grenade was. And if they were so confident in those wrist shields of theirs' they had to have been trained or taught how to survive getting fragged while in formation. A normal marine with only basic training in handling frag grenades probably would need to get lucky to get one be behind the protection of their energy shields, or would have to catch them by surprised. Unfortunately for these vulture faced Tengu, they're not up against a boot fresh from camp. They're up against two Spartans, two of the most stubborn and hard to put down Spartans in your personal opinion. And you knew exactly how to slip your little friend behind their backs. You wag two fingers in the air, silently ordering Vinh to keep hammering their shields as you reached down and plucked a grenade from where you'd magnetized it to your armor. She nodded, and turned her rifle to full auto and sent a hail of fire at the few exposed spots in the alien's formation. They started to make a real racket, shrieking, chirping, hissing and barking as they tightened their formation, while you cooked the grenade in your hand, counting down the seconds by blinking Which is what you were hoping for. You'd let the fuse burn down long enough that anyone with reflexes slower than a Spartan in a full MJOLNIR system would lose their hand, and then you hopped out, leaping sideways through the air and toss the grenade at the ceiling with enough force to send a baseball through a man's skull. There is a loud metallic ding as it ricochets at a sharp angle, and flies behind the covenants' defensive position as a blur of motion. One of them, with longer quills that the rest, turns their eyes, catching the grenade in the edge of their vision. Their beak life mouth parts and they let out a shrill cry. The four aliens vanish in a cloud of smoke. You roll when you hit the ground, breathing out sharply as you feel the heat rippling off of a ball of plasma shooting by over head. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Mar 2025 20:41:48 No. 6218011 Report >>6218009 It didn't latch onto and track you as you fell to the floor, but if the hand held kind acted like the sort they hurled at starships, it was a near thing. Far too close for comfort.
There are rattling cries of pain and shrieks. You lift up your head and see that the Aliens are still alive, and that Vinh is out in the open, the cover she'd been behind glowing with heat as she advances, rifle lowered to the ground. The Tengu had lost their shields, and a few pieces of themselves. They'd only clung onto life because they tried to cover themselves with their shields, but you'd accounted for their own reflexes before fragging them. They had been a fraction of a second too late.
They shut up, quieted by four three round bursts of Vinh's assault rifle.
"Hostiles neutralized, Enemy equipment lost" Vinh reports, kicking one of the still twitching aliens over "Damn good toss, Sir"
"I nearly got hit" You breath out, pacing your heart and slowing its rate, keeping yourself cool and collected as you roll back onto your feet, and then immediately get the rest of your team on COMs "Be advised, the enemy is packing plasma weaponry and are carrying infantry sized energy shields, exercise extreme caution when engaging. I repeat, exercise extreme caution. This new armor is effective, but I don't think it's rated to sustain plasma fire, don't get cocky just cause we got shiny new suits"
"Acknowledged, we'll proceed towards our objective on high alert and with extreme caution, Ensign Askeland" John reports "The personal shield devices, were they the armguards they wore"
"Correct. Should've had your team take at least one, in hindsight" You answer back as your walk over the carnage, kicking over the dead birds to see if any of their gear survived the blast. None of it looked functional from a glance, you'd risk having one of their plasma throwers detonate while you carried it on the way out. You dropped a NAVmarker here, just in case you did have the luxury of time to return to loot the busted equipment instead of leaving it behind.
"You couldn't have known what they were for, Sven" Kelly says, and you hear one of the ship's doors depressurizing
"We'll just have to capture one ourselves. Besides, a big target like you needs all the extra protection they can get" Sam chuckles
"Cut the chatter" John orders "And find cover, if they have plasma, we aren't going to be giving them easy targets. The intel is appreciated, sir"
You nod "Shika, any troop movements?"
"I heard that grenade" She hisses through the COMs
"So these squawkers must have as well" Vinh said as the two of you hustled down the corridor "Probably not going to have the luxury of being outnumbered two to one anymore. We should figure out how their armbands work"
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 25 Mar 2025 20:43:42 No. 6218012 Report >>6218011 "There's only three buttons, even if they have an activation sequence code, there are only eight possible combinations. Figure it out" You order, and stop to watch Vinh as she tests the buttons. One and two do nothing at a glance. The third powers on the shield. The second seems to send a replenishing charge to the energy field, and the first button deactivates it
"Guess the Covenant realize their field equipment needs to be simple enough for any grunt to handle" She says with a shrug, and powers on the shield on her off hand, adjusting her stance and rifle position to accommodate it. You do the same, and figure out that the crescent gaps in the shield are perfect for slotting in your M45E
"I'm sure their functions are more complicated than they seem, but knowing how to use one in a pinch is good intel" You say as you crouch and try to cover as much as your body as you can with the shield, as Vinh does the same
"Contact!" Sam's voice crackles through the COM channel, as you and Vinh approach a three way split in the corridor.
"Shika, Our path has splits three ways" You call over the radio.
"POI moved through the center path" She answers almost immediately. Vinh nods, and moves to open the door blocking access in that direction.
You order her to wait, holding up a balled fist.
"No reason to play fair with these aliens" You tell her "Lets assume there's another pack of them behind this door"
She nods, and steps to the side, remaining near the panel
>Ask if Shika can make some noise at her end, to divide the enemies attention >Create a jury rigged tripwire trap with one of your grenades before opening the door >Open the door but keep out of sight, forming a kill zone across the center path with Vinh >Climb up the side of the wall and swing into the next room when the door opens >Write in option >>6217957 That'd make a good propaganda poster when the Spartan 2's get declassified
Anonymous
Quoted By:
>>6218012 >Open the door but keep out of sight, forming a kill zone across the center path with Vinh >Write in option booby trap the other two doors even with flashbangs; that way if they try to flank or set up an ambush we will know
Anonymous
>>6218012 >Open the door but keep out of sight, forming a kill zone across the center path with Vinh Damn if we keep it up, we might as wel just take the ship
Anonymous
Quoted By:
>>6218012 >>Climb up the side of the wall and swing into the next room when the door opens They're expecting something mean enough to take out a whole squad of birds, not something quick and quiet enough to evade their notice entirely.
>That'd make a good propaganda poster when the Spartan 2's get declassified I won't lie, the idea of white armor with some grey trim is growing on me. If nothing else, it'd be optimal for heat and energy dispersal (at the cost of making us stand out in almost every environment).
Anonymous
Quoted By:
>>6218012 >Open the door but keep out of sight, forming a kill zone across the center path with Vinh Anonymous
Quoted By:
>>6218012 >Climb up the side of the wall and swing into the next room when the door opens Splinter cell time, we also can't afford to get bogged down or we'll have the whole crew here soon, blue team are planting a bomb and we need the grenades to lower the shield on our way out if worst comes to worst
Anonymous
>>6218014 Unfortunately there is at least an hundred of them here if we are being generous, more likely fifty more on top of that hundred. Both crew and troops. And we are 6 spartans, is a bit of a gamble of killing/crippling so many of them when we know 0 of the ship. Even capturing captain and officers doesn't ensure capitulation.
And we need to assume this covenant cruiser is on the hunt for the Commonwealth, after the Commonwealth throwed their remaining Archer missiles on them. The other 40 spartans outside at the moment can't get in since the covie cruiser must be moving, nevermind anyone armed in the Commonwealth. That means we have a window of time before they glass the good ol Paris class ship. Which is currently probably running and evading all they can from the Covenant.
>>6218009 >. Sending in Ambassador Pineapple to smooth out negations and open them up to the suggestion of dying in a fiery plume of shrapnel. hahaha that was really funny
>>6218012 Well we and Vinh learned how the basic functions, of an energy gauntlet work. Good enough should help slightly. I do believe though, that Shika should get back in our fireteam. Stealth is lost at this point, and even with how good she is, the danger of her being seen is now higher with i presume an alarm starting at any moment. More importantly she would be alone, while Sven and Vinh are just two. Three spartans have better chances to kill jackals, even if they start attacking us in the dozens and not just with plasma pistols.
>Open the door but keep out of sight, forming a kill zone across the center path with Vinh >Write in option >Send an order for Shika to prepare to rendevouz with you and Vinh (and be ready for ambush the nearest group of aliens from behind with us, once we kill this one) I will throw an insult for distract the chickens next encounter. I find the idea funny, and the tone even if they don't know the words can be understood.
Anonymous
>>6218020 >only a 100-200 Jackals A fair fight for even 1 Spartan.
Anonymous
>>6218012 >Find out if Shika can grenade them from cover and by surprise from her end, and coordinate the toss so we open the door right afterwards while they're reeling from the shock. If you're not cheating, you're not trying. I want them already mostly dead when the door goes open.
Should have brought a flamethrower.
Anonymous
Quoted By:
>>6218028 I will not put their lives at risk for a ship, and time is running for the Commonwealth (we have no clue for how long they can keep running). And our Spartans ain't invincible, underestimating this foe is a bad mistake.
Even if its standard naval infantry. Whatever they are this particular Jackals, are not difficult to recruit and train. And they bring a lot of guns, guns that can kill us (some of them are no doubt going to their on-board armories). If we had more spartans on board it would be a different thing, capture is incredibly difficult with this conditions.
Anonymous
Quoted By:
>>6218012 >Climb up the side of the wall and swing into the next room when the door opens This sounds like something Linda would do, so it must be effective.
Anonymous
>>6218012 >Open the door but keep out of sight, forming a kill zone across the center path with Vinh >>6218020 This is meta knowledge, but
we're fighting a Zanar-class light cruiser. These thing barely have any crew, let alone actual fighting troops. We can definitely take the ship since we probably went through just about 1/3rd of their crew already with the two ambushes. If you want to save the Commonwealth, we could tell Blue Team to try and find a way to disable the ship's reactor instead of blowing it up with our Anvil. Another option that I think is viable is for us to take the bridge, without that they can't use their weapon system.
We could also crash the ship onto the planet if you're that desperate to take the thing out of hte fight. The armor should protect us from the impact while the Kig-yar should be dead on impact. Anonymous
>>6218070 >1 superior There's an Elite in here somewhere isn't there
Anonymous
Quoted By:
>>6218174 Might just be the Kig-yar shipmistress.
Anonymous
>"Contact!" Sam's voice crackles through the COM channel bros...
Anonymous
Quoted By:
>>6218240 I'm not going to let our fellow big man die.
Anonymous
Quoted By:
>>6218012 >>Climb up the side of the wall and swing into the next room when the door opens Anonymous
>>6218070 https://www.halopedia.org/Zanar-pattern_light_cruiser#cite_note-Warfleet72-2 Crew:
1 Superior, 8 Menials
Troops:
None (Standard operation), At least ~50 warrior
>We can definitely take the ship We killed 8 of them, with Shika hinting that the next two groups of 4 might group together. And they will if they have any brains in their heads. And we don't know where all of the Jackals are, even if we can presume that the majority beside the essential ones to keep in key places of the ship, must have been ordered to arm in the ship armory and rally for begin counter boarding against us.
>find a way to disable the ship's reactor Problem with that, is that Sven is currently the most tech savy of the Spartans on board the ship. And he is specialized in AIs. He isn't specialized in engineering, and an alien reactor is a bit different from an alien energy gauntlet in terms of controls and accessibility. John Team could still hold the reactor room, thus allowing to keep any Jackals out instead of them attempting to mess with it.
>think is viable is for us to take the bridge, without that they can't use their weapon system. That would stop them.
But whoever is their officer or captain must be running in to the bridge right now. If who Shika is tracking was one. And we are going in that direction. It becomes viable if the officer/captain in question doesn't start immediately doing something upon entering the bridge for avoid that fate, so it depends if said officer still believes they can win with their counter boarding or if they think they are doomed. Basically is all on the shoulders of a Kig-Yar female and if she feels like she is in fact not losing and can win big here.
And even with the bridge taken that leaves the other Jackals around. Maybe if we can manage to capture the bridge, and capture the captain for then terrorize it enough, they might all surrender. Unless there are zealots in their ranks, even if they aren't much of a religious species.
>if you're that desperate to take the thing out of hte fight We don't know this ship and we don't know how long the Commonwealth can keep going since it was beaten a lot. Will the Kig-yar captain go for a decisive blow ? Will they play with the Commonwealth first ? We don't know. Every minute counts.
Anonymous
>>6218314 Wonder if they've got a Luminary on the ship... Managing to grab something like that would be a very nice consolation prize. Given the ship's size, crew, and its presence (alone) in this particular human system, it could be some kind of missionary ship like the Minor Transgression was.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 27 Mar 2025 04:43:27 No. 6218647 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache </span>
Sorry for getting this update out late. I wasn't feeling well most of the day, and I didn't want to pass out or vomit on my nice keyboard.
5 Votes to open the door and establish a kill field
L
+1 vote to booby trap the other doors with your 2 remaining frags (Sven & Vinh do not have flashbangs equipped)
4 Votes to climb the side of the wall and jungle gym into the next room
1 vote to Send an order for Shika to prepare to rendevouz with you and Vinh
1 vote to Find out if Shika can grenade them from cover and by surprise from her end, and coordinate the toss so we open the door right afterwards while they're reeling from the shock
Very close round of voting, but opening the door while staying out of sight and establishing a kill zone across the path leading from the door is the winning tactic
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6218020 I'll admit I stole the Ambassador pineapple bit from freeman's mind
>>6218032 AP: Pyro would've allowed it
Anonymous
>>6218647 >I'll admit I stole the Ambassador pineapple bit from freeman's mind Fuck, thanks for reminding me there hasn't been a new episode in two years. Ravenholm is FM2's boat ark.
Anonymous
Quoted By:
>>6218651 I'm retarded, managed to miss two episodes. Still in Ravenholm though.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 27 Mar 2025 06:02:59 No. 6218673 Report "Keep to that side, get behind cover, we'll establish a kill zone in the intersection, hope the birds get curious and poke their heads out when they don't see two big, not so friendly green giants waiting for them on the other side" You order her, and press your shoulder against the wall, crouching and raising the stolen energy shield over your chest, adding an extra layer of protection to your vitals as Vinh nodded and crouched down on one knee, taking up a marksman's stance as she positioned her stolen shield in the same manner. "On three, silent mark" You say, lifting up three fingers behind the blue, shimmering field covering your arm like a buckler. You curl one down, Vinh reaches out for the panel, you lower the second and she places her finger on the right bottom. You lower the third, her visor reflects yours. You give her confirmation, dipping your head in a half nod. The door unseals with a hiss. And for a moment nothing happens. No alien soldiers comes marching out, no hail of lethal plasma fire fills the corridor, not even a squawk of surprises issues from the other side of the door. Vinh gets antsy, shifts subtly, you lift a balled fist and she stiffens and locks in place, helmeted head gazing straight down the kill zone the two of you have made. There might not be enemies on the other side of the now open door, but they could very well be waiting for a curious Spartan to peek their head out. This is a waiting game, to see who flinches first and turns away. A few tenses, heart hammering seconds pass by. And then, one of the scaled birds steps out into the corridor, crouched lower than the others you'd already dealt with had beem. Even through the translation of an entirely different species and body plan, the way they held themselves and walked just screamed civilian. The armor looked uncomfortable on them. Their hand shook as they swung their plasma pistol around, like a child warding off shadows with a flashlight. They didn't have an energy shield vambrace like the others had worn. You could see traces of a stained and tattered uniform beneath their one size too large armor. They were a non combatant. And that didn't matter. Vinh had them in their sights, the target was too scared to do anything but stare ahead, legs trembling and eyes staring, drooling rolling over the needle like teeth lining their vulture's mouth. But that could change in an instant, all they had to do was turn and look down either direction of the corridor. It wasn't a threat, the soldiers who dressed a civilian in their uniform and pushed them into the line of fire were. They were just bait. A decoy. A role you knew and played well. You gambled, betting their fear was too strong to look anywhere but in front of themselves or behind their shoulder to report no hostiles sighted. Civilians just didn't have the same instincts as Soldiers did, and this jittery alien janitor was in a state of panic, eyes peeled for the death waiting in front of him Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 27 Mar 2025 06:03:59 No. 6218674 Report >>6218673 Too tunnel visioned to look for threats elsewhere, even to their sides and within touching distance of them. They were useless as a hostage, if they were sent out to die and absorb a few shots that otherwise would've depleted the energy shields of the armed forces who pushed them out in front. It was brutal, but effective. These Tengu were cunning, if they realized just how valuable a meat-shield was in ensuring they emerged from the end of a fire fight in one piece. Heartless to but...
These were the bastards who burned harvest, you thought to yourself as you placed the bead of the firing reticle directly on the head of the non combatant, who had gotten dangerously twitching, squealing and clacking their teeth together, eyes darting and head swaying. Jittery was bad. They could spot you or Vinh from the corner of your head
But, seems some of John's luck rubbed off on you. Because before they look to their right or left they look over their shoulder and let out a shrill cry, shoulders slumping and strands of drool hanging down their chin. There is a vocal response from the other side, snappy. An order or a threat. Maybe both. The Civilian squawks loudly and waves their plasma pistol around wildly. It sounds like a bunch of ravens fighting over seeds, for a few tense moments, before an actual soldier steps out into the open, clearly furious.
And the first thing he does is look right. Right at you. And then his eyes and head are gone, vanishing in a puff of scales, quills and blood. Vinh is splattered with grey matter and blood as the non combatant cover their heads and tries to run back through the door. She keeps them in their sights and fires a few rounds at the back of their heels. They collapse at the doorway, a glowing green hole burned through their center.
There is barely anything left of them as more balls of super heated plasma sear through the air as the now panicked defenders lose all restrained and fire wildly down the corridor. Or that's what they want you to think. Might've fooled a green, fresh from boot grunt, but they were dealing with Spartans. The best of the best. That was more of a smokescreen than it was a suppression or actual attempt to kill. They saw their boss' head turn before it vanished. They knew you were on the other sides of the wall. They were trying to flank.
The plasma that filled the air was smaller, they were flicking their triggers to fire at the lowest possible charge to disguise the fact their number of rifles in the line had been reduced. It was nearly an imperceptible difference but, well, you always had good eyes. And this tactical visor certainly helped to notice the miniscule amount the diameter those balls of plasma filling the air had shrunk by.
"Watch your back, thirty, they're coming round the sides" You warn
"How do you know?" She asks, as calmly as one can while the air around them is boiling with super heated plasma
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 27 Mar 2025 06:06:58 No. 6218677 Report >>6218674 "Its what I'd do. And these guys clearly aren't professionals like the last group were. They still got some wrinkles on their little bird brains" You answer "They're making it up as they go, going off rails and not following rules of engagement to the letter"
"Almost sounds like you admire them, sir" Vinh says, turning to face the closest to her back
"Oh no, I hate these bird faced Fittene with all my heart. I can appreciate the tactic while hating the tacticians. And I can recognize a fellow loose cannon" You answer, glancing to the door at their side "And call their bluffs, they might be free thinkers, but I'm a student of all the generals cursed throughout military history for being no good bastards and tricksters"
"Ambush their ambush?" Vinh asked, during false pause in the stream of plasma filling the corridor that last exactly five seconds
"Loki's work" You answer , grinning under your helmet
>Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) >Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) >Leap to Vinh's side, and counter flank before they can spring their ambush, trying crushing one half of their pincer maneuver with superior training and discipline (Use their own trick against them. DC 16. +2 Spartan-II +2 MJOLNIR Mark IV, +1 Energy shield, +1 Fire support (Vinh), -3 risky maneuver) >Open the door on your side, signal Vinh to keep her head down, and sprint to catch the team sent to ambush you and draw the alien's attention away from Vinh (Rip and tear. DC 22. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +1 energy shield, -2 rushed, -1 outnumbered) >Write in option Took me awhile to figure out the DCs and Modifiers of the actions this time.
Anonymous
Quoted By:
>>6218677 >>Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) We could probably stick our shotgun around the corner and aim toward the floor and pop a shot. Skip the buckshot along the floor and get some toes. These things have been running around barefoot the whole time, haven't they?
Anonymous
Quoted By:
>>6218673 >Leap to Vinh's side, and counter flank before they can spring their ambush, trying crushing one half of their pincer maneuver with superior training and discipline (Use their own trick against them. DC 16. +2 Spartan-II +2 MJOLNIR Mark IV, +1 Energy shield, +1 Fire support (Vinh), -3 risky maneuver) Let's keep advancing.
Anonymous
Quoted By:
>>6218677 >Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) Anonymous
Quoted By:
>>6218677 >Open the door on your side, signal Vinh to keep her head down, and sprint to catch the team sent to ambush you and draw the alien's attention away from Vinh (Rip and tear. DC 22. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +1 energy shield, -2 rushed, -1 outnumbered) Anonymous
Quoted By:
>>6218677 >Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) i dont want to leave Vinh alone while we fight it out
Anonymous
Quoted By:
>>6218677 >Open the door on your side, signal Vinh to keep her head down, and sprint to catch the team sent to ambush you and draw the alien's attention away from Vinh (Rip and tear. DC 22. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +1 energy shield, -2 rushed, -1 outnumbered) Probably a good time to activate jotunn rage. I'd like to nip this ambush in the bud.
Anonymous
>>6218677 >>Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) Thoughts on secret objectives?
I think one of them is securing covvie computers for the AI in training.
Anonymous
Quoted By:
>>6218743 >Thoughts on secret objectives? >inb4 one is Save Sam Anonymous
>>6218743 >I think one of them is securing covvie computers for the AI in training. That's not a bad bet. I'm also gonna assume that capturing the vessel and keeping the headmaster alive for interrogation are on the docket as well.
I wonder what other goodies we can find here though. Maybe they have some beam rifles or needlers in the armor. Hell, maybe even needle rifles (love those fucking things)
Anonymous
Quoted By:
>>6218743 I'm betting it's
>Secret objective 1: Complete the mission with zero casualty. >Secret objective 2: Secure the Covenant cruiser. >Secret objective 3: Disable the enemy before they destroy the Commonwealth. Anonymous
>>6218743 I'm betting it's
>Secret Objective 1: Complete the mission with zero casualty. Lead to the Spartans putting even more trust in Sven, increase the program's reputation, and probably give us a trait related to commanding.
>Secret Objective 2: Secure the Covenant cruiser. Lead to a massive boost to research and a huge intel gain. Probably increase our relationship with ONI and maybe a promotion. Maybe we'll get a trait related to fighting against the Covenant.
>Secret Objective 3: Disable the enemy before they destroy the Commonwealth. Increase our relationship with the UNSC, and might give us some connection within the fleet.
Anonymous
Quoted By:
>>6218677 >Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) Anonymous
Quoted By:
>>6218677 >>Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) Anonymous
Quoted By:
>>6218743 I'm still hoping there's a Luminary here. I don't even care if humans aren't able to make use of it properly or reverse engineer it. You could still presumably get a lot of useful intel out of it... and knowledge. Halsey would give her arm to study something like that. Could also open up some future missions investigating Forerunner ruins or something.
Anonymous
>>6215642 >>6218743 This are the secret objectives i thought possible if we do a destruction mission
If we are capturing the vessel, capturing the vessel and anything that it holds its enough. Beyond that keeping all spartans/humans alive, making sure the enemy doesn't destroy the ship or parts of it, and making a few or multiple covenant prisoners.
>>6218746 A ship armory usually as more equipment than what the crew and troops carry around. Beyond that this ship as a cargo bay and an hangar i imagine. Thats two other places for store a lot of stuff.
>>6218752 The first would lead to not just an increased trust in Sven, but also John and Kurt. Alongside the other squad leaders, together they made the plans and ironed them out. Showing that spartan leadership as become a strong point of the program.
Rep it all depends on what the UEG and UNSC want to do about if the cruiser is taken. Its propaganda material that would change the morale of the war. Spartans end up being legendary with the results alone.
Second, would also change the early war with all the data on board. The UNSC could avoid making certain errors and they would know far far more on the covenant military and even civilian aspects of the covenant. Promotions are on the plate, for multiple spartans. A sea of medals too. Relations wise it changes our relations with all of them, its too big of a factor. Honestly having access to the navlog of the ship, registrations on different planets and shipyards for supplies/repairs/crew etc..., military and civilian comms networks and star charts ? Its wild. Hell with the data on board we would learn about other covenant races before even finding them probably. Beside one other thing that can be done ? Both first class and second class spartans II, can familiarize themselves with covenant weapons and equipment, and they could even do some training inside the ship. And the rest of the human military can do that with videos and what not.
Third, keeping the Commonwealth alive is something all would appreciate. Even ONI, since is a crew that fought and survived a naval engagement with the Covenant. Which means they can tell their experience instead of being corpses.
Anonymous
Quoted By:
>>6218677 >Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) >Write in >Throw the most hateful insult you can think when attacking the aliens, and make sure the tone is as threatening as you can make it Make them shit their pants. If fear rules, discipline and courage breaks. And that makes even aliens wielding plasma weapons easier to kill.
>>6218377 ¯\_(ツ)_/¯
who knows
Anonymous
Quoted By:
>>6218677 >>Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) and... ACTIVATE JOTUNN!! Anonymous
>>6218677 >Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) >>6218743 I'm guessing changing a major cannon event could be listed as a secret objective, in this case saving Sam.
Anonymous
>>6218835 Surely Sam will roll better in this timeline, removing the need for him to be saved in the first place.
But what about the rest of Blue Team? Anonymous
Quoted By:
>>6218677 >Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) Anonymous
Quoted By:
>>6218677 >Fire a few distraction shots of your own at the defenders, and wait to turn their ambush around on them (Snatch and kill the flankers. DC 16. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +1 energy shield, -4 Targets have plasma pistols and energy shields) Anonymous
>>6218781 the biggest differences that would be made to the war would be the star charts since it would mean the UNSC could act effectively as a gruella force taking down key interests.
The second most important thing that capturing the covenant ship might do is improve slipspace travel speed via reverse-engineering Borer Drive cores and Repulsor Engines. UNSC vessels can travel around 2.625 light-years per day. (source is Halo: First Strike) meanwhile, Covenant ships are able to travel 1368 light years per day (source: Halo Ghosts of Onyx). If effective reverse engineering could be done, human war fleets wouldn't need to wait weeks to potentially months to help out other war fronts.
Effectively, a lot of war fleets stuck in the inner colonies would be able to travel out to the other colonies to patrol much more frequently, since in case an inner colony got attacked, almost every fleet would be able to respond in terms of hours instead of weeks or months. as it would be increasing the UNSC's FTL speed by 521,14 TIMES what they have currently.
If human warships were made with this capacity in mind, you'd first be able to cut out cryogenic sleep as a necessity which frees up space. Logistics of war fleets would be immensely simplified, as instead of lugging around months worth of food, fuel and crap to keep skeleton crews during FTL travel active wouldn't be needed anymore. And since Repulsor engines are gravitic in nature, while you'd require more energy, they wouldn't require any physically present water or other such mass propellants which are used in the UNSC's Fusion drives. Freeing up again, more space.
Shielding technology and Pinch fusion reactor research would also be great. However, they would mostly only help in warship designs. The previously mentioned FTL speed and system jump upgrades would be able to change both military and civilian infrastructure. After all, companies like Sinoviet could suddenly deliver construction parts to different spaceports in an hour which previously took a week minimum to freight in.
Anonymous
>>6218923 not to mention the communications tech they have will let the UNSC ignore jamming and may increase our comms range across the board for the UNSC in general
Anonymous
>>6218931 potentially? To my knowledge, Zanar light cruisers don't carry specialized FTL communications tech.
The Covenant use the remnants of old forerunner slipspace comms networks, Their Proselytization network. From what I've been able to read, it seems like the Proselytization network needs specialized Nodes constructed to interface with it and it is built to only send messages from the top down.
Ships like the Mjern pattern are mentioned to have proselytization relays, but the Zanar class is only described as having sensor vanes.
Likeliest scenario: if the sensor vanes still work, then reverse engineering them would probably give some better sensor tech. But this Zanar likely doesn't have any outgoing FTL tech.
Anonymous
>>6218965 To be fair even the basic technology the Covenant have is superior to human tech. The very particular stuff notwithstanding. Like comparing a smartphone to a flipphone. Yeah there's a supercomputer out there somewhere in their backend but that doesn't make the thing in their pocket less advanced, you know?
Just getting hands on the ubiquitous stuff would be a huge boon to humanity. Snatching some batteries, computers, materials, or even energy readings would give our smarties a ton of threads to pull on to drag us forward. Even just knowing something is possible inspires humanity to fuck around until they figure it out. That and drugs. Drugs and hope. That's what science is made of. And questions, I GUESS.
Anonymous
>>6218975 >Just getting hands on the ubiquitous stuff would be a huge boon to humanity. It'd be a miniscule boon limited to "I suppose that's possible." Covenant tech security is so good that something as simple to them as energy shields was a decade long game of chance. The only successful example of actual reverse engineering I can think of off the top of my head was fuel rods by Halsey which lead to the Rhino tank, the UNSC's only war time plasma weapon.
Anonymous
Quoted By:
>>6218853 >Spoiler Regardless, that's why we brought the armor patch kit.
Anonymous
Quoted By:
>>6218677 >>Leap to Vinh's side, and counter flank before they can spring their ambush, trying crushing one half of their pincer maneuver with superior training and discipline (Use their own trick against them. DC 16. +2 Spartan-II +2 MJOLNIR Mark IV, +1 Energy shield, +1 Fire support (Vinh), -3 risky maneuver) Anonymous
>>6218987 >It'd be a miniscule boon limited to "I suppose that's possible." You'd be surprised at how significant that is. It's like how world records were held for ages and then someone beat the "impossible" and suddenly everyone starts beating that "impossible" former record. Often times proof is all it takes for things to change. Even if we can't pull the things we get apart, being able to observe them and take various readings and perform experiments on them helps a ton.
This is a headstart if we make it out with any of that shit intact enough to work. Especially since recovering Covie bullshit won't happen organically for quite some time. On account of the massive force disparity. Hard to loot when you're focusing entirely on getting away alive.
Anonymous
Quoted By:
>>6218677 >Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) Anonymous
>>6218997 >This is a headstart if we make it out with any of that shit intact enough to work. >Especially since recovering Covie bullshit won't happen organically for quite some time. Anything we could feasibly capture and escape with on this ship is either something the UNSC already has (energy gauntlets) or will have within a year from the Harvest campaign which begins in less than 4 months.
We should absolutely grab plasma pistols and shit on the way out just so that the UNSC knows what it's going up against between now and Harvest. But unless one of those secret objectives is something special it won't matter much.
Anonymous
>>6219006 I may be getting the timeline mixed up here, I'm pretty sure this is before the USNC gets any goodies from the Covies. Pretty sure the Spartans get Mjolnir before anything significant happens besides a few worlds getting glassed. Am I just having a brainfart here or what?
Anonymous
>>6219061 Brainfart, maybe?
>Johnson and the other escapees managed to recover a crate of shield gauntlets from Harvest during Contact Harvest which happens at the end of February '25. >Green Hills and Second Base are glassed sometime soon after Harvest 1. >Chi Ceti happens November 27th of '25. >Alpha Corvi and Bliss happen December '25, and February '26 respectively. >Harvest 2 starts with Vice Admiral Cole on March 1st '26 and is where ONI gets the bulk of their captured tech early in the war after Cole gets promoted to Admiral and starts the campaign to actually retake the planet and not just orbit. By 2530 it's pretty reasonable, to me at least, to assume ONI has functioning examples of just about everything smaller than a Scarab, and wrecks of anything larger. It's from this same time frame that Halsey gets a pile of fuel rod cannons dumped on her lap and told to figure it out.
Anonymous
>>6219067 Damn fair enough. I guess my brain is pudding after all lmao I forgot they got stuff off of Harvest before it got got. Oh well. Cool trophies though.
Anonymous
>>6219082 No worries. And agreed, if we have the time to hoover shit up then absolutely but not a major deal if we don't. I'm dying to know what those secret objectives are though. 404 can do whatever he really wants with here with it as all we know about the Unrelenting is that it's a Zanar light cruiser crewed primarily or exclusively by Kig-Yar. Non zero chance that it's transporting Forerunner relics or an engineer.
Anonymous
>>6219067 You can check the date of colonies being glassed on the list of the Glassing page of halopedia or in the 2022 halo encylopedia (pages 50-51 - it also includes years the colonies were attacked). Probably a useful source of info if the QM doesn't know about it already.
Three planets were known to be glassed in 2525: Harvest (partially in 2525, completely in 2534), Green Hills and Redstow VI. Alpha Corvi II (Alchiba) was also attacked in 2525 (but apparently not glassed).
Second Base gets glassed in 2526, along with Biko, Bliss, Etalan and Mesra. There were also others attacked (but apparently not glassed, at least not completely) in 2526 like Capella, Circinius IV, Netherop, and Origami.
Anonymous
Quoted By:
>>6219110 I'm aware of the halopedia timeline, it's generally where I grab the dates from. And my mistake, I mistakenly said Second Base was glassed in 25 when it was only attacked at that point then glassed in 26. Green Hills, Second Base and Corvi were the only ones I could remember off the top of my head to double check. These are just the one's that have had mentions too as the UNSC has hundreds of colonies that go unnamed.
Anonymous
>>6219086 >secret objective 3, seduce the captain to death Wouldn't it be crazy if Blue team completed a secret objective on their own? With doubled the numbers on mission this time and split attention from the crew they very well could have some leeway this time around.
>>6219110 >origami Those bastards, the place was ART.
Anonymous
Quoted By:
>>6218677 >>Toss a grenade without pulling its pin through the door, then step into the doorway, signaling Vinh to guard your flank/ use you as cover as you advance, pumping slugs at the aliens as they scamper to avoid the harmless grenade (Make Loki proud. DC 17. +2 Maverick, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Bulwark, +1 fire support (Vinh) , +1 energy shield, -5 marching into a hail of plasma, -2 taking the shots for Vinh) Anonymous
Quoted By:
>>6219115 >seduce the captain to death Sven's gonna beat the ship mistress's dick off.
>they very well could have some leeway this time around. We're pulling at least SOME attention away from them which is nice. Might not be as pressed to bail as they were in TFoR. We still need to stop the ship from destroying our Pelican or the Commonwealth but as you said with 6 Spartans aboard splitting the crew's attention we've got a bit more room to breath.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 07:19:13 No. 6219192 Report Unfortunately no late night update tonight, too tired and I don't want to fall asleep while writing it or rush out one that doesn't meet the standard of the quest. So It'll have to wait till I wake up in the morning. Thought I should warn you guys. Loving all the discussions going on, BTW, especially the attempts to guess what the secret objectives are...
Anonymous
>>6219192 404 important questions : what's the current mission timer from when it started to right now ? How much ammo we still have ? Whats the timer on the bombs once placed ? 5 - 10 minutes ?
>>6218923 I don't think is the second most important, reverse engineering and research while important is exceptionally difficult with covenant tech. That place would go the navlog of the ship or all the other data. All stuff that the UNSC can use and plan with once they understand the aliens tongues.
Technology wise .... it's kind of a pipe dream to get really anything at all from this. It does really help to have an actual ship but it doesn't dissolve the problems of research that comes with it, nevermind the later problems of industrial production if humanity ever makes a functioning prototype. Even when humanity understood to make their own energy shielding, they aren't really that available for all the military just the spartans. This stuff takes time.
>>6218975 >Snatching some batteries, computers, materials I think some of you have noticed that grabbing a thing of all might not happen. We are doing our current mission, which unless we change objective (capturing), its still about deploying bombs and get out later back to the hole. Which means mostly grabbing the stuff of the killed jackals (done in part right now), and then grab the 4 corpses left near the hole.
We are following one route without really looking around or similar. We ain't going to enter other rooms except the one where we are deploying our bombs.
>>6219086 >Non zero chance that it's transporting Forerunner relics or an engineer. Stuff like that would be in areas that we can't go unless we stay here in the ship or make a deviation after placing the bombs. Relics are certainly not in a random room easy to find, but probably in a special section of their cargo. Engineer would be my guess near the reactor or anything related with his work duties, so who knows where it is. Also i don't think either of those two things are easy to get out of here : so you are forced to find an escape pod or the hangar for a dropship for transport them reasonably. We aren't going out with them from that hole 100%.
I am pretty sure some of the secret objectives are some of the stuff we already underlined : finding a console for grab data for example, capturing someone, grabbing some of their equipment etc.... If its more than that ? Then they weren't possible to take anyway, especially if we follow a plan of destruction. We might not be able to do everything honestly.
Anonymous
Quoted By:
>>6219277 >We might not be able to do everything honestly. I'll be happy just getting a location on their CIC and reactor. Zanar's are just a scaled down Elefen and Ket battlecruiser and has everything in basically the same place. Finding critical infrastructure early will be a small advantage for the UNSC in naval engagements and future boarding attempts. Might even give us a better chance aboard the Radiant Arrow in a few months.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 17:39:30 No. 6219350 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span>
Sorry about making you wait twelvish hours. Had a hard time going to sleep and waking up.
>>6219277 A few minutes, less than 5, I'd think
You started with 36, you currently have about 30, each full reload costing 6
In canon it was 3 minutes, and Sam did stay behind to make sure the Kig yar wouldn't turn it off
7 Votes to turn around the ambush on the flankers
2 Votes to use the alien's own trick against them
2 Votes to rush through your half of the ambush and crush the enemy position
6 Votes to make loki proud by tricking the aliens with a dummy frag, before moving on their position
L
+1 vote to also throw insults
So Sven and Vinh will return fire, to keep the alien's hunkering down distracted, and try to turn the ambush around on the ones that had been sent to go around and flank their positions
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+5. DC 16. Best out of 3 </span>
Anonymous
Rolled 16 + 5 (1d20 + 5) >>6219350 ez
Anonymous
Quoted By:
Rolled 12 + 5 (1d20 + 5) >>6219350 Think Fast Dogs.
Anonymous
Quoted By:
Rolled 13 + 5 (1d20 + 5) >>6219350 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 17:47:35 No. 6219356 Report Quoted By:
>>6219352 <span class="mu-s"> Success!</span>
And five over target number, as well. These space chickens are having an awful time with Sven, aren't they?
<span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 18:41:07 No. 6219374 Report "Keep firing, make it look like we haven't caught onto their plan, keep the ones they left behind to guard the corridor suppressed and in cover, distracted" You order, peeking from cover and pumping two slugs directly down the corridor "If they catch on we've realized they've split their forces, they'll warn the ones they sent to flank us from behind" Vinh nods, and rises after a moment of hyping herself up and suppressing her warranted fear over getting plasma burns, sending a full auto burst down the corridor, the armor piercing rounds ricocheting or flattening against the energy shields harmlessly. You both duck back down and you tally how much ammo you have left. Four slugs loaded in chamber, twenty four outside of it. Hopefully you wouldn't need twenty eight shells to get through their mission and off this ship. Vinh, having more bullets, creates most of the diversion, while you only fire one more shell down the hallway, nearly clipping the shrieking Tengu on the other side in the shoulder as they lift up their shield to line up a better shot. This exchange of diversionary fire last for a few more moments before you hear the nearly silent hiss of the pressurized doors behind you slide open. "Ambush!" You bark over COMs, and Vinh turns on her heels, rifle still raised, ready to fire as you feel a wave of boiling heat wash over the back of your neck, through the metal mesh body suit of your armor and its layer of reactive gel insulation. You breathe out, and duck and sweep your leg, performing the fastest Rasteira in the history of capoeira to knock your would be assassin off their feet. The force of the leg sweep is enough to snap their bone, they crumple, a ball of plasma searing past your helmet and you wince as you feel the skin on that side of your face rise and blister. Another close call. Impressively, the covenant soldier stays upright, bone sticking out, wet with violet blood, from the side of their injured leg, but there good leg remaining standing. With hateful, pain filled eyes, they bring their plasma pistol down, aimed directly at your visor. You slam your looted shield against their own, feeling the two refractive surfaces struggling to cast aside the kinetic force of your bash, but you have better footing and stronger center of mass. The Tengu falls backward, raising up their shield to break the lock. You thrust your shotgun over it, in a one handed grip, and pull the trigger. The recoil kicks your arm up as the now headless alien's body spasms as you turn and see a bright green sun filling your vision. Reacting as quickly as MJOLNIR allows you to move, as the armor reacts to your immediate instinct and moves before you can tell your foot to lift and kick the headless body at the other alien. You're blinded for a moment, as the plasma hits their back and splits the body in two. The second would be assailant, one arm covering their eyes, lifts their head just in time to see you rushing towards them Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 18:42:09 No. 6219375 Report >>6219374 There are two, one backpedaling and the other providing covering fire. plasma roils and flows over the edges of your energy shield, scalding your arm and causing your fingers to tingle. You slam the shield, now red, into the side of the retreating alien, they shriek as the Plasma rolling across it bites into their exposed hide, and probably because you snapped most of their rips. Their body stiffens from shock. You duck as your shield fails and retracts into the gauntlet that emitted it. Four plasma balls fly over your head. You reach out with your former shield arm, and grab hold over the leg of the thrashing alien.
Rising, you muster all of your strength and push the MJOLNIR system to its limit as you swing the incapacitated bird like a living flail. The first hit, leaves of smear of boiling purple blood across the now red shield of the other, the skin on their face and arm peeling off, exposing the musculature and skull beneath. The last of the three falls to their back, stunned by the force of the impact and the fact you just hit them with their buddy,
They raise their pistol and you drop your shotgun to grab the twitching leg in your grip with both of your hands. And with roar of exertion and effort, slam the helpless body against the shield and slam the other alien to the ground with it. The impact must've scrambled their brain, cause they stop moving, and so does your improvised bludgeon. Arms aching from the strain of lifting up and bodily swinging around an armored alien like a hammer, you roll your shoulders and ignore the burning in your limbs, from burns or muscle strain, and grab your shotgun.
You look back around just in time to see Vinh pinning the last of the three attacks sent her way against the wall, and feeding them a meal of lead in a three round burst, having jammed their rifle into their mouth. Some of the outer layer of her armor is scorched, but the inner layer is still intact. No need for first aid or suit repair.
She turns and nods, as the two of you walk back into the center of the corridor, reticles lining up on your HUDs as you move to confront the remaining two soldiers, and catch their tail ends as they choose flight over fight, chattering and clicking as they sprint down the corridor.
"Think they're warning their friends further up ahead?" Vinh asks as she takes pot shots as the two of your pursue
"Shika?" You ask
"I'm moving to regroup, the patrol left, there's been a lot of troop and crew movement, Viking" She responds immediately, as you and Vinh sprint after the fleeing aliens
"Shika get into cover, two more are coming your way" You report, clicking your tongue as the shot you fire off at one of their backs misses by an inch and scours the surface of a nearby wall as they duck and hop around the corner.
"...No time or need to, I see them" She responds, as you chase the two Tengu around a corner, and a familiar shape pounces on one of them, light glinting of a sharpened edge.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 18:43:09 No. 6219376 Report >>6219375 A second later, there is a pool of purple blood steaming on the similarly hued purple metal flooring.
"I brought a scalpel" Shika says cheerfully, rolling onto her feet as the one last survivor of the last engagement barks, and gets tagged in the shoulder by Vinh. They scamper out of view behind a door, clutching their arm oozing out purple blood.
"Any idea where they're running to?" Vinh asks, firing another burst into the door
"Grouping up?" Shika suggests with a shrug "The patrol that kept me stuck went that way"
"Did our POI head in that direction as well?" You ask, keeping your targeting reticle trained on the door
"Yes" She answers with a nod, as she puts a magazine into her rifle and chambers the first round "Might be a dozen or more of them in there, and that's just the reinforcements I noticed from my hole in the wall, Sven"
"Has to be the fall back point. Might be the bridge or armory. Somewhere easily defended and fortified" Vinh thinks outload.
"Ensign, we're nearing the source of radiation" John's voice crackles over the COM "what is your teams' current status"
"What's yours? But we've followed our POI to their panic room, I think" You answer, and wait for a reply "We've had to fight tooth and nail to get here, and they aren't going to make it any easier"
"Sam is injured" John answers "Not badly enough to effect his performance but...we need to look at his suit, once we get some breathing room, Sir"
"...if its breached, I got my medic and a repair kit on hand" You answer, blood running cold "Don't let him take any unnecessary risks"
"Don't need to tell us that, Sir, he's on rear guard duty, and has the only intact shield we've managed to capture. We're also facing heavy resistance on our end" Kelly responds, over the bark of her or John's assault rifle
"We'll get him out of this. I think our radiation reading is their engine, it has to be, with where its placed" John answers, sounding more uncertain and on edge than you've ever heard him "Has your team taken any injuries"
"Proximity burns, Vinh and I both have had a few too many close calls already" You answer as you approach the door and signal Vinh and Shika to find cover "Think they're going to have to hand out a few shiny new purple hearts if we pull this off, John"
"...Probably" he answers after a moment of silence
"There's at least a dozen, probably more, hostiles behind this door, heavily armed and armored" Vinh says sharply "What's our plan of attack, Sir?"
You look up, and spot the spot in the ceiling Shika dropped from.
"That vent does go over that room" Shika answers without prompting "But I could fit through it"
"A grenade might" You think outload, as you notice the trail of blood of the sole survivor of the last fire fight, they'd tried another escape route, before retreating into the fall back point with the rest of the crew on this half of the ship.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 28 Mar 2025 18:44:10 No. 6219377 Report >>6219376 >Hand your medical supplies and repair patches to Shika, and order her to join up with John's team. >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. >[Grenadier] Bank a grenade through the vent before breaching the enemy's defensive position. >Get Shika back up into the vents and have her snake a fiber optic probe into the other room, while you and Vinh guard this position >Write in option Also, you guys haven gotten exceedingly lucky so far. Since you keep rolling at least 5 over the target, if you weren't getting that additional degree of success, Sven would've gotten injured despite succeeding since this a dangerous/ risky mission.
Anonymous
>>6219377 >if you weren't getting that additional degree of success, Sven would've gotten injured despite succeeding since this a dangerous/ risky mission. Perfectly understandable. We're a big target no matter how fast we are, and the current lack of full body energy shields really doesn't help much either. Anyways...
>[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. They more than likely expect us to keep up our momentum, hence why they've mustered along the path we've been taking behind the presumed Officer. Let's throw them for a loop and see where that bird was fleeing to in the meantime.
Anonymous
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. >Get Shika back up into the vents and have her snake a fiber optic probe into the other room, while you and Vinh guard this position Oh boy a mystery box. We can have Shika do some scouting for us on probably the CIC while we give a once over on the other route. Maybe turn the CIC into a killbox if it's an alternative route in.
Anonymous
>>6219384 >>6219377 Actually, changed my mind. The wounded Jackal knows Shika managed to get around behind them, only so many ways that could have happened and I don't want to unnecessarily risk her if they figure out it was through the vents. Instead I'll vote for just the alt path.
>[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
>>6219384 Consider that the crew might be aware that their ventilation is being used by Shika at this point. After all, it's exactly the sorta thing I would see a Kig-Yar doing if the roles were reversed.
Anonymous
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>>6219386 Yep agreed, I immediately realized that after posting and already changed my vote.
Anonymous
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>>6219385 >>6219386 Oh. Belay my last then, lmao.
Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Sven with alittle plasma scaring? Oh thats hot. Literally call a medic.
Anonymous
>>6219386 >Local bird aliens surprised when the vents are used against them. Anonymous
>>6219396 I can only imagine how many of them are just staring at empty walls and shitting their bird britches right now, waiting for some green demon to rip them apart.
Anonymous
>>6219377 >>[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Maybe he's going the long way around so he doesn't get fucking blasted trying to get into the hard point.
>>6219383 >We're a big target no matter how fast we are, and the current lack of full body energy shields really doesn't help much either. There is also the fact that right now is the Spartans at their weakest point of the whole war. Still growing, still acclimating to the armor, with no real intel or way of preparing and planning for engagements. This is like surprising someone in the shower and they still beat the shit out of you.
>>6219399 >the vents start speaking japanese SQUAWK!
Anonymous
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. >Sven would've gotten injured despite succeeding since this a dangerous/ risky mission. Man, and these are only jackals. Though, I guess Sven is still young and needs more experience, both in battle and in his armor. Jerome makes it look easy.
https://youtu.be/iN5o5nnCYRQ Anonymous
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Hopefully we end up in the armory and find a fuel rod cannon or something.
Anonymous
Quoted By:
>>6219405 >Red Team are only in their early 20s by HW2 in 2559 Cryo's great for the skin.
Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. why do what the enemy wants fuck em and their hopes an dreams
Anonymous
Quoted By:
>>6219350 >A few minutes, less than 5, I'd think ok thats good timing.
No way in hell the jackals managed to blow up the Commonwealth yet. Halsey could have just gone back to the iceball with the technicians and waited in silence. Unless like a good mom she grabbed her 40 kids in space
>You started with 36, you currently have about 30, each full reload costing 6 Also good. For the amount of covenant killed is not too bad, i recon shields eat much ammo.
>In canon it was 3 minutes, and Sam did stay behind to make sure the Kig yar wouldn't turn it off 3 minutes... kind of ugly but by running we should be able to gtfo back to the hole and then out with the corpses..... if we want to destroy it.
>>6219377 While i want Sam immediate medical attention, we need a fireteam of three for win here reasonably this dozen aliens need to be dealt with, same for that POI. Also good killing from Sven and Vinh. Very sweet
>[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Drop a NAV point here. I don't feel like this is a good choice but it might help. Hard maybe, unless is because of mystery. If this in front of us is the bridge, then any seconds matter and we could end the hunt of the Commonwealth right now. But the two options for attack don't inspire me.
>Write in option >Grab one of the dismembered arms of the dead Tengu aliens, next fight you will throw it at them. Should scare a lot some of them or break their attention for a few seconds. Imagine seeing the arms of one of our fellows suddenly ? For the green and civilians, panic. Military, scared at least. And any seconds we gain can be used to kill them. We could use a head instead too.
>>6219411 we aren't carrying that around when we have still the bomb.
Anonymous
>>6219377 >Hand your medical supplies and repair patches to Shika, and order her to join up with John's team. >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
>>6219377 >>Hand your medical supplies and repair patches to Shika, and order her to join up with John's team. >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important Anonymous
>>6219377 >>Hand your medical supplies and repair patches to Shika, and order her to join up with John's team. >>[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. We gonna save Sam or what?
Anonymous
>>6219385 >>6219377 I'll add the fix Sam option to my vote too, forgot to do it earlier.
>Hand your medical supplies and repair patches to Shika, and order her to join up with John's team. >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
Quoted By:
>>6219650 I'm sure Sam is fine. I'm sure he's fine because John would be a fucking retard not to say "Sam's suit is compromised" when he knows Sven has spare patches even if none of them have any. And John isn't a fucking retard.
And if he is I'm going to vote to throw him through a ceiling. Anonymous
>>6219559 >>6219571 >>6219650 >>6219655 I'm pretty sure we need Shika more than John right now.
Anonymous
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>>6219699 Yeah, unless I'm massively underestimating how long it takes to patch a suit breach, we can just meet up with them at nav marker we set earlier on the way out. If Sam was grievously wounded, then I'd just prioritize his safety, but John said he's still combat effective.
Sending her off would also reduce our firepower and might even put Shika in danger (we haven't exactly been thorough clearing the ship), creating another problem. I believe it's best she sticks with us.
Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. Anonymous
Quoted By:
>>6219699 Shit yeah I was half asleep when I made that. Changing
>>6219559 to just the Jotunn/Infiltrator option
Anonymous
Quoted By:
>>6219377 >[Jotunn/ Infiltrator] Investigate the path not taken by the fleeing alien and see if what's over there is important. 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 03:10:43 No. 6220168 Report Was kept away from my computer all day. I'll get the update out sometime in the morning, sorry that I wasn't able to warn you guys that there wouldn't be an update tonight
Anonymous
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>>6220168 The fuckin' jackals did this.
Anonymous
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>>6220168 No worries. Thanks for putting in the effort though, 404.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 16:23:33 No. 6220483 Report <span class="mu-s"> Rebooting....Monitor 404TormentedCache back online </span>
Sorry to make you all wait without much prior warning before hand, again. Lets get back in it.
15 Votes to investigate where the fleeing alien tried to hide first
L
+ 1 vote to repurpose enemy casualties
3 votes to send Shika to help John and his crew
And there's a complete agreement to go snooping before bounding back into combat.
<span class="mu-s"> decision made </span>
<span class="mu-s"> Proceeding </span>
Sorry again about missing a day/ night, but I passed out as soon as I said I couldn't get an update out, practically.
>>6219405 Jerome is one of my favorites for a damn good reason
>>6219396 >>6219399 >>6219400 Lol, I consider Shika to be one of the scariest Spartans for a reason. Even when compared to some of the other members of Purple team...like Nesta.
Anonymous
Quoted By:
>>6220483 >Lol, I consider Shika to be one of the scariest Spartans for a reason She's pic related made manifest between her augmentations, gear, and ingrained talents.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 17:19:48 No. 6220509 Report You couldn't keep your eyes of that nearly electric purple trail of blood. Halsey had once offered to put you through college, around the same time as and in opposition to Mendez' idea to see how a Spartan would excel in a traditional officer's academy, knowing the Spartans needed a middle man between them and the usual chain of command, so they could be deployed effectively and without the usual bureaucratic bullshit and interference. So you weren't a scientist by trade, but you still had the curiosity of one. Still thought like one from time to time. And you could hear Halsey bemoaning the loss of valuable intelligence, if you didn't go sticking your nose in what might as well be a bear-trap rigged with C-12 explosives. There had to be reason the running chicken tried to roost in that coop before it ducked in with the rest of its flock. The blood was pulled around that door, which, upon closer inspect had signs of decorative personalization and different symbols on the keypad-esc panel beside it and on the walls around it. "Vinh, Shika, Delay hostilities" You order, quieting your voice and softening it down to a whisper "The enemy isn't moving from their current location, and they're expecting us to batter down that door at any moment" "What are you doing?" Vinh asked, breathless, and at a loss as to why you had ceased your advance and weren't pressing the initative you'd gained through tearing through the enemy forces up to this point, and no amount of luck that you'll have to thank John for sharing later. Since some of his seems to have rubbed off on you, considering how many close calls and near misses you've had on this op already "Looting" Shika answers in your stead "No. Done enough of that to get Dr Halsey to hug me already" You chuckle "I'm gathering intel and investigating. John and the others are carrying out our primary objective, securing our POI can wait a few moments" "Sir" Vinh began, before Shika stared her down "Sven knows what he's doing" She said simply, dipping her head "We could get ambushed" Vinh warned, after composing herself and working through her apprehension "Intel gathering should be a tertiary objective at most, there are lives on the line" "I know, but my instincts are telling me something important is behind this door" You say, rapping your knuckles against it for emphasis "I might have a sixth sense, but I trust my instincts. John, Kelly and Sam will take this cruiser out of the fight, if we can't" "...Fine" She relents, falling in line and back under the chain of command, just like she and the rest of the Spartans had been trained to "Just make it quick, sir, can't be wasting time snooping" "I might look like a mountain troll, but I'm as quick on my feet as any of us. Now lets get this door open" You say, thinking to yourself of the obvious exception in Kelly. But no one was as fast as Kelly. She could probably catch lightning if John ordered her to do it. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 17:20:53 No. 6220510 Report >>6220509 You weren't sure what you were expecting on the other side of the decorated door. A mess hall filled with alien cuisine or human bones, perhaps . A library to rival Alexandria condensed into a single row of servers, maybe. An armory or some kind of teleportation tech pulled straight from a bad and lazily written Sci-Fi novel. Maybe a hatchery... What you were not expecting was some one's private quarters. That clearly belonged to an hoity-toity officer who thought they were royalty and some bastard alien god's gift to their blasted homeworld. It was extravagant beyond reason. For an instant, you mistook it for a vault or treasury, with how festooned with trophies and plunder the whole interior space was. It was open, airy, with textiles similar to silk hanging of bright, sparkling colors,
There were bones, alien in origin, hanging on the wall besides pelts and decorative war-gear, as well as functional fire arms, judging from how they glowed.. There were specimen cases filled with polished gems, geological samples and artifacts of indeterminable origin, arrayed on one side of the room like a personal museum. It more resembled pirate captain's cabin than what you expected of an Officer's private quarters on a starship, even an alien one. The luxury was blinding, and sickening. And your mind reeled trying to understand it or even figure out what half of this hoards contents actually were.
But you spotted the reason the wounded Tengu had tried to break in here. That opening near the bed looked an awful lot like an escape pod's hatch, clearly retrofitted into the ship's design. A personal touch of its captain. Somehow, that made you hate them more than any of the rest of their crew of genocidal chickens.
"Sven" Shika breathed in sharply, and you followed her visor's gaze. You blood ran cold. Not from fear, but from mind-numbing rage.
"That's human" Vinh said quietly as you saw, lifted and propped up like a hunting trophy, a human skeleton, bleached and dressed in what was unmistakably the kind of gear a colony's garrison would wear. The sort that the doomed colonists of Harvest might have warn, when the monsters crawled out of the dark and into the light. You stiffened, eyes watering as you noted the damage done to the plates and fatigues. It wasn't plasma damage.
"Think they were..." Shika begins
"No" You answer "The ship that hit Harvest was a different model, this...they were a gift"
"God..." Vinh muttered, locked in place by the door as you, solemnly, respectfully approached the dead soldier, scanning their form for dog tags or any form of ID. The only sign you saw, was the helmet lazily hanging on a side of their polished skull, with the name or word "Wick" drawn on one of its sides.
A slurry of complex emotions, you weren't equipped to handle with behind enemy lines, rushed up inside you. You wanted to cry, to scream and rage, to salute the poor bastard
cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 17:23:46 No. 6220512 Report >>6220510 "Til Valhalla" You murmured, bowing your head and adjusting the disgraced soldiers helmet
There were other skeletons, along the same wall as him, besides the skull trophies and pelts, dressed in armor alien to your eyes but similar to the style worn by the avian species you'd been fighting for the last few minutes. And one example of the same species, dressed in what you assumed was a mockery from the gawdy amount of jewels and what looked oddly like credit chips wrapped around and tossed over it. But maybe that was how these animals showed respect. Somehow you doubted it, considering how the other...specimens were arranged and displayed.
They might've thought of themselves as a hunter or collector, but one thing was clear. They weren't a soldier. Not a warrior. They were a pirate, at best. A scavenging goddamn sewer rat. You realized you were clenching your jaw so hard you were tasting blood. You centered and calmed yourself, forcing yourself to turn away from the hollow eye sockets of the dead man, to examine the rest of the room, pausing for a moment to look the other skeletons up and down, slow enough for the geeks in section three to derive some use from the footage gathered from your armor's HUD. And looked over the rest of the room, the art and treasures, hopefully they'd provide some kind of context to the Covenant mind. Then you paused at the weapons, some in racks, some hung on the wall through an unseen mechanism.
Your fingers trembled. They looked a lot more effective than pistols the crewmen had been packing, and those little plasma blasters posed a lethal threat, even in a suit as durable as the MJOLNIR system. But using untested weapons, while exciting, wasn't exactly smart during a live mission. They might be loaded with what was effectively blanks for all you knew.
Shika was moving through the room, looking over and double checking everything while Vinh stood stiffly by the door, visor still locked with the skeletal remains of the unfortunate Militiaman, who might've been called Wick. Looking to the ceiling, you saw what looked like a surveillance camera, from how the strange, blinking light in the corner seemed to track your movements. You waved. and the light glowed a little brighter.
It was either a camera, or some kind of automated weapons system, thankfully inactive. It'd have been a stupid way to lose an arm, waving at a plasma shooting turret.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sun 30 Mar 2025 17:24:52 No. 6220513 Report >>6220512 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >Grab one of the weapons that looked functional, and give standing orders to collect the rest, if there's time during evac. >Fucking furious after seeing the remains of a fellow solider so desecrated, grab Wick's side arm and do something very, very reckless [Charge the bridge] >write in option Anonymous
Quoted By:
>>6220513 >Fucking furious after seeing the remains of a fellow solider so desecrated, grab Wick's side arm and do something very, very reckless [Charge the bridge] *loads pistol with malicious intent*
damn they kill John Wick, gonna learn'em today
Anonymous
>>6220513 >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >Grab one of the weapons that looked functional, and give standing orders to collect the rest, if there's time during evac. we can do both while we grab nades they grab guns
Anonymous
Quoted By:
>>6220513 Could we check and see if that hatch actually does lead to an escape pod? Knowing where one is could be very useful depending on how many it can fit or just if it actually seems to work. I'd also like to rip out that camera before we do anything in here. Just so they can't see what we're doing. Unless we vote to trash the place obviously.
Anonymous
>>6220513 >Destroy that light. Whether it's a camera or not, it's got sensors hooked up to something, and that's not ideal for any of you during this op. >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] Anonymous
>>6220513 Well hell, Wick was on Johnson's fireteam on Harvest. Neat inclusion to have his skeleton here.
>[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >Grab one of the weapons that looked functional, and give standing orders to collect the rest, if there's time during evac. Anonymous
Quoted By:
>>6220513 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Technology is good, but this seems like a rare chance to learn more about their psychology and whether their commanders react to provocation.
Ideally, the officer will foolishly force some of the defenders out of their stronghold to respond, weakening their position, or maybe even cause a mutiny as others are given the suicidal order. But it also might just mess with their decision making and get some heat off John's team, which is also very helpful. If there's no discernible reaction, then that's still some useful knowledge for future engagements.
Anonymous
>>6220513 If we do this, there's a fair chance we can actually capture it. He'll probably be pissed enough to try to order us killed instead of self-destructing. In fact... That will probably draw out the opposition bunkered in that safe room. Booby trap the approach to the quarters and then WE become the ambushers. Be sure to destroy the camera before they arrive. No reason to give them intel.
>>[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] >> Get the grenades >> Get what seems to be a usable weapon. >>Write in - load the escape pod with as MUCH surviving loot as possible. Eject pod. Collect pod. Make Halsey happy. Anonymous
Quoted By:
>>6220583 we may need that pod if more then Sam gets a suit breach my guy
Anonymous
Quoted By:
>>6220546 >>6220513 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Actually, fuck it, changing to this. All the weapons are here anyways, and I almost guarantee the Captain is gonna flip his shit and order the rest of the crew in here. With any luck, we can cut them down as they enter and take the bridge without issue.
Anonymous
Quoted By:
>>6220513 changing
>>6220527 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Anonymous
Quoted By:
>>6220513 >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >Grab one of the weapons that looked functional, and give standing orders to collect the rest, if there's time during evac. Anonymous
Quoted By:
>>6220513 >>[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] >write in option >Before starting wrecking the captain room, grab what looks like the most valuable thing and wave it to the camera. >"Ehi you are seeing us aliens chicken ? Yes i am talking to you disgusting turkey. You see all your stuff here ? Open your eyes really well fucking bird, we are going to wreck it. And we are going to ENJOY IT. BECAUSE THATS WHAT SCUM LIKE YOU DESERVES. HOW DOES IT FEEL TO SEE IT HAPPEN TO YOU ? COME ON COWARD, BETTER DO SOMETHING OR WE WILL DESTROY ALL HERE." time for some insults
prep the squad for the incoming angry attack
Anonymous
>>6220513 Let's not forget to take Wick's sidearm for funsies and as a true weapon of last resort.
Anonymous
>>6220678 Do we not have a few plasma pistols stuck to our armor right now?
Anonymous
Quoted By:
>>6220513 >Fucking furious after seeing the remains of a fellow solider so desecrated, grab Wick's side arm and do something very, very reckless [Charge the bridge] Anonymous
Quoted By:
>>6220513 There must be an order to this
>[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Write in: We're taking the Side arm now and when we get to the captain we're killing them with it.
>Grab one of the weapons that looked functional, and give standing orders to collect the rest, if there's time during evac. I mean anything even clothes teach us something and stuff them in the pod but do not launch it.
--
Note 1: If we can take a jackal alive but many broken limbs we can take them in the escape pod with us. A live prisoner can teach us much.
Note 2: I hate to be the killjoy here but we need to keep moving as if we get pinned we're fucked, the ship blows up with us in it as we're trapped, we won't be able to save Sam whom needs patching up still. Our groups need to meet up before count down begins. We need to hit the bridge quick and hard, keep the initiative.
Anonymous
Quoted By:
>>6220513 >>[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Anonymous
Quoted By:
>>6220513 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] Anonymous
>>6220680 ....yes. What is your point?
Standing over the captain...
"You human scum! You'll never succeed!"
"You know those human bones you have there?"
"Yes..."
"When you get to hell, tell them Sgt. Wick made your reservation."
BANG.
Anonymous
>>6220754 I'm gonna be real with you that dialogue is kinda cringy.
Anonymous
Quoted By:
>>6220513 >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Anonymous
>>6220819 I'll be equally real, if I ever thought I would give a fuck what you thought I'd stick a shotgun in my mouth and pull the trigger with my toes.
Anonymous
Quoted By:
>>6220857 Brother are you well?
Anonymous
Quoted By:
>>6220513 >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] Anonymous
Quoted By:
>>6220509 >"Sir" Vinh began, before Shika stared her down >"Sven knows what he's doing" She said simply, dipping her head Aww, our little ninja/japanese goblin have absolute faith in us.
>>6220513 >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Cam on ye fucking vulture. I would say we should capture the captain alive for interrogation, but Sven and the squad's probably too mad for that.
Anonymous
Quoted By:
>>6220513 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] >[Grenadier + Jotun]....Those strange balls, looked awfully aerodynamic and looked like they had switch on the stripe of orange on them. They almost looked like grenades [Gain, x 4 Plasma grenades] Anonymous
Quoted By:
>>6220754 Back to DeviantArt with you.
Anonymous
Quoted By:
>>6220754 My point is that we already have plenty weapons of last resort on us right now. Also, not trying to be rude, but goddamn man. You need an editor.
Anonymous
Quoted By:
>>6220513 >write in option amendment this is a plus to other votes Right now take the log card out of Wicks helmet the damn thing is likely still recording (remember how chief saw the flood in the game for the first time? Helmet cam log)
By swiftly securing this we will find all the helmet has witnessed and the fate of the dearly departed Wick.
Anonymous
Quoted By:
>>6220513 >[Maverick] Banking on that light being a camera, start wrecking the room, hoping to rile up the officer it belongs to and make them act out of emotion rather than sense [Royally piss of the captain of this vessel] Anonymous
Quoted By:
>>6220513 >>Fucking furious after seeing the remains of a fellow solider so desecrated, grab Wick's side arm and do something very, very reckless [Charge the bridge] John... John Wick...
Anonymous
Quoted By:
>>6220680 We don't really know how to use the covenant weapons. And we don't have time for that frankly. Just carry them like loot. The sidearm of the militiaman can be used, if we run out of shotgun shells, so not anytime soon. We still have our bomb with us so Sven shouldn't grab much of the stuff here, Vinh and Shika on the other hand....
Now to wait if they will eat the rage bait, and give us an easier time cleaning them up. This i recon will be the last moment between deciding if we want to capture the place or not, if the captain and bridge can be taken the Commonwealth and the pelican are safe. Since no one will be manning the ship weapons computer stations and we will have the alien leader, giving us a chance for a possible total surrender of remaining aliens.
If we can't take the bridge and the leader dies, capturing it is far more difficult. The remaining aliens will attempt to do our original job for us in any way they can.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 31 Mar 2025 19:23:48 No. 6221135 Report Quoted By:
<span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span>
12 Votes for [Maverick]
L
+1 vote for waving + write in
L
+ 2 votes to take Wick's sidearm
8 Votes for {Grenadier+ Jotun]
4 votes for grabbing an Covenant weapon
1 vote for checking the escape pod
2 votes to break the light in the ceiling
1 vote to check Wick's helmet for a recording
1 vote for loading up the escape pod
2 Votes for charging the enemy defensive line in a rage.
So enough of the winning vote to wreck the captain's room included collecting some Covie grenades, so I'll include that while Sven gets to wrecking shit to piss of the cruisers captain. Seems fair to me, at least
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6220563 Happy to see someone recognized him
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 31 Mar 2025 20:19:30 No. 6221152 Report Turning away from the blinking, persistent light tracking you, you traced the tips of your armored fingers over one of the cases, looking back up at the light produced by what you were not certain was some kind of surveillance device watched your every move, the exact hue and brightness of it changing as you positioned yourself closer to some bauble or another. You weren't a anthropologist or psychologist, you were a soldier who happened to back up their training with a little scientific know how. But you did know these vulture faced thieves shared at least a few things in common with the human race. Greed and pride. That much was clear from how this officer's cabin was arranged and decorated, offensively gaudy and overflowing with shiny trinkets and personal trophies. And if there was one thing that could piss of someone covetous and egotistical enough to literally sleep with their wealth and past glories, it would be seeing their collection and luxuries being threatened or watching them be taken away or broken. Even John polished and kept his purple heart looking nice and new after he caught Watts. Maybe it was a universal urge, to like shiny things. But whoever owned all this and the bones of that brave man from Harvest, it was clear they cared for all of it more than a new medal or accolade. They'd put more security measures in this room than you'd encountered anywhere else in the cruisier. You only got the door open cause the runner had entered in most of the code to open the door, and they had surveillance on every inch of this room, judging from the number of lights weaving around, ever more frantically as you and Shika examined the collection. Vinh still hadn't turned away from Poor Wick. Yeah, the captain of this ship cared more for their trinkets than their crew. They'd probably react with whatever emotions these Tengus' experience rather than with cold logic and military manner. You stopped by a fur lined case, filled with strange metallic spheres. Strangely aerodynamic, and made with the same or a similar alloy to the armor and firearms of the hostile forces. There was a button on a glowing orange strip on them. They almost looked like grenades. Well, but keep those close before you carry out the next step of your plan. "Thirty, pick up your jaw and come help me and Shika rile up our friendly pirate captain" You order, putting on a jaunty pirate accent, though it still sounded heavily Norwegian despite your best efforts "Sir" She says after a moment, nodding her head and walking away from the skeleton, not sparring it another glance "What's the plan..." You boot the case of fine jewelry, every piece a treasure that would've had the ladies eyes sparkle and scientists drooling to examine and study. Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 31 Mar 2025 20:20:31 No. 6221153 Report >>6221152 It peels off the floor with a metallic tearing noise, and clatters to the ground, scattering necklaces beaded with strange crystals and prisms to the floor and shattering several large cabochons of what looked like red hued amethyst.
Her head swiveled, as Shika understood the assignment immediately and wrenched on of the skulls of an alien beast from the wall and hurled it to the ground, breaking its long curled tusks and cracking its frontal brow plate. She finished the job with a single solid stomp. Laughing as loud and booming as you could force from your lungs, and grab a handful of delicate bone crafts, whittled and carved with complex runes and pictographs, and grind them to dust inside of your fist, throwing the powder into the air before grabbing a hanging streamer of sparkling cloth and tearing it brutishly from the ceiling, scattering a cloud of feathers beaded with some kind of pearl.
"Aren't you going to join in?" You ask her, as Shika grabs a statue, perhaps a fertility idol judging from its proportions and colorful paint job, and launched it at the wall, sending it through a painting of some unknown alien world covered, depicting what might have been an ancient Covenant society
"I don't..." Vinh began, as you lifted up another chest full of what looked like hide scrolls and tossed them to the ground, smearing them with the blood and gore clinging to your boots and tearing them as you reached into a drawer filled with pottery fragments, grinding them between your fingers before grabbing one of the more ceremonial looking weapons and snapping it across your knee.
Shika was dragging her still bloody scalpel through a framed map, ripping out patches from it. You smiled and tossed the skull of the Tengu skeletal specimen like a clay pigeon. Vinh shoulders stiffened, and she raised her rifle and turned it into powder with a single shot
"That's the spirit" You laugh, as you tear up more silks and crushed more exquisitely carved jewels and strange shells engraved with nearly luminescent purple silver lines arrayed with sigils and runes that you were presuming was the covenant's written language
"Look!" Shika yelled, holding up a handful of carefully preserved and gilded egg shells, while you ripped a carefully stretched hide in two, slapping the rest of the Kig yar skeleton to the ground as you turned to watch Shika's next act of vandalism, egging her own as Vinh put a single bullet in every skull trophy on the walls and wiped the soot on her armor on the delicate fabrics and the Covenant works of art as she used what you were guessing was an antique Covenant rifle as a walking stick.
Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 31 Mar 2025 20:21:41 No. 6221154 Report >>6221153 "Wonder if these Tengu keep egg shells like baby teeth, or maybe our good captain just likes to remember the newborns they've eaten for breakfast" You chuckle as Shika holds up the glittering egg shell and then slowly breaks them apart in her hands while you rip another specimen cased filled with some kind of overly ceremonial looking devices and hurled it across the room, relishing the crackling of the complex electronics dying as they slammed into the wall.
You paused to catch your breath, faced flush and head swimming with both anger and the relief of taking it out on your surroundings. And a few moments after Shika had ground the egg shell into dust, you heard a shrieking cry through the walls of the ship. That was followed quickly by one of the ship's doors hissing and sliding open.
"It actually worked. I admit, I had my doubts, Sir. " Vinh said, sounding amazed as she lined her rifle up with the doorway and Shika stopped using her scalpel to etch haiku on a carefully preserved chunk of fossilized wood that bore runes close to but different from the rest of the Covenant writing you've seen.
"Someone who keeps this much wealth around cares too much about it to just watch it all burn. Seems that's also true for aliens." You sneer as you raise your shotgun and level the reticle in the center of your HUD on the doorway, as more shrill and desperate shrieks filled the air.
"Nesta would have loved this" Shika says as she takes a knee and shoulders her rifle
"She's going to kill us" You sigh as you walk towards the door "But enough joking around, follow my lead, prepare for renewed hostilities"
>Roll a frag grenade down the hallway at the soldiers sent to stop your team's vandalism (DC 16. +2 Element of surprise (Maverick), +2 Grenadier) >Grab one of the chests full of the captain's prized possessions and hurl it at their own crew (DC 18. +1 Giant, +2 Spartan-II, +2 MJOLONIR Mark IV) >Take out your anger on the poor alien bastards the Officer ordered to die to protect their trinkets (DC 20. +1d4 Jotun's rage, +3 Brawler, +1 giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Fire support (Vinh and Shika), -4 Targets have plasma pistols and energy shields) >Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) >write in option I was giggling the whole time I was writing this update
Anonymous
Quoted By:
>>6221154 >Roll a frag grenade down the hallway at the soldiers sent to stop your team's vandalism (DC 16. +2 Element of surprise (Maverick), +2 Grenadier) Very fun
Anonymous
Quoted By:
>>6221154 >>Roll a frag grenade down the hallway at the soldiers sent to stop your team's vandalism (DC 16. +2 Element of surprise (Maverick), +2 Grenadier) Anonymous
Quoted By:
>>6221154 >>Take out your anger on the poor alien bastards the Officer ordered to die to protect their trinkets (DC 20. +1d4 Jotun's rage, +3 Brawler, +1 giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Fire support (Vinh and Shika), -4 Targets have plasma pistols and energy shields) Alright, time to show these kiggers how a viking gets down.
Anonymous
Quoted By:
>>6221154 >write in option Pocket the data chip from Wicks helmet and take his side arm which was preserved. Now remember we need the frags incase we have to pop the shield on the way out again. Drape ourselves in stolen plunder so if they shoot us they may well hit what they were sent to protect! Then get in there to rip and tear Only too accidentally drop
The below possible add on for one of the aliens to snatch
HOWEVER either of our team mates have a frag find a delicate looking box that might have had something precious in it, pull a grenade pin but keep the arm in place, close the box. When it gets opened it'll explode. Then slide it down the hall, either they will open it or if there is a God whom likes a joke the captain in a sheer emotional panic will...either we blow up the formation or the captain!
Anonymous
Quoted By:
>>6221154 >Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) Stupid alien bastards
Anonymous
Quoted By:
>>6221154 >>Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) Fresh new cover coming through for us ! Bet the aliens arent going to like that .
>Write-in Grab whats left of Wicks, after this fight is over.
Anonymous
Quoted By:
>>6221154 >>Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) >> Write in: fire from cover, but also fling a grenade into the hallway as soon as the first fucker pokes his head into the room. We will all be under cover, the risk is to them, not us. Anonymous
>>6221154 >Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) lmao, the idea of holding the pictures hostage is great
Anonymous
Quoted By:
>>6221154 >I was giggling the whole time I was writing this update It's too bad we didn't have a marker with us. Or some lipstick. Draw on the furniture and paintings. Next time.
>Roll a frag grenade down the hallway at the soldiers sent to stop your team's vandalism (DC 16. +2 Element of surprise (Maverick), +2 Grenadier) Let's forestall being completely boxed in for as long as possible. Keep them from stacking around the door for a moment.
>>6221185 Funny idea, we could throw or stick a painting out of the door. If they shoot they'll probably realize and momentarily panic over what they've done, if they notice what it is first they can't shoot it and they hesitate. In both cases it's probably an opportunity for us to do something or other. All because the captain said to save its shit. Amusing.
Anonymous
Quoted By:
>>6221154 >Take out your anger on the poor alien bastards the Officer ordered to die to protect their trinkets (DC 20. +1d4 Jotun's rage, +3 Brawler, +1 giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Fire support (Vinh and Shika), -4 Targets have plasma pistols and energy shields) Anonymous
Quoted By:
>>6221154 >Roll a frag grenade down the hallway at the soldiers sent to stop your team's vandalism (DC 16. +2 Element of surprise (Maverick), +2 Grenadier) Grenades haven't failed us once so far.
Anonymous
Quoted By:
>>6221154 >Use the larger pieces in the private collection as cover, overlay firing lines and open fire on the first thing that peaks into the door way (DC 16 . +2 Fire support (Vinh and Shika), +2 Bulwark +2 the enemy doesn't want to shoot your cover (Maverick), DC reduced by 3 (From 19) through Quality Spartan-II and Equipment Spartan MJOLNIR mark IV) these poor alien bastards gonna learn today
Anonymous
That was terrible, holy shit.
Anonymous
Quoted By:
And we're back.
>>6221154 >Take out your anger on the poor alien bastards the Officer ordered to die to protect their trinkets (DC 20. +1d4 Jotun's rage, +3 Brawler, +1 giant, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Fire support (Vinh and Shika), -4 Targets have plasma pistols and energy shields) Anonymous
Quoted By:
>>6221352 For real though. Who thought that particular idea was primo? I just want to know what goes through their heads.
Anonymous
>>6221352 Ditto, stupidest fucking idea they've ever had.
Anonymous
Quoted By:
>>6221421 It would have been annoying, but it would have been annoying but fine if when you refreshed the page, it disappeared or if you clicked on anything.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 17:14:35 No. 6221685 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span> Well that April fools sucked balls. Had a whole plan to drop an update of a "Covenant Crusade" quest or something, but the shit they pulled this year killed all interest I had in that. Lets all blame Ackerson for it Anyways, back to our regularly scheduled program 4 Votes to a roll a frag. 3 Votes to go berserk 1 Vote to pocket wick's data chip and cover yourself in the captain's loot 5 Votes to use some pieces of the collection as cover L +1 vote to take Wick's remains with you when the fighting is done L +1 vote to also employ grenades Very close round of voting, but the gameplan is getting behind cover and getting into a fire fight <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+6. DC 16 </span>
Anonymous
Quoted By:
Rolled 14 + 6 (1d20 + 6) >>6221685 >Lets all blame Ackerson for it Man FUCK Ackerson.
Anonymous
Quoted By:
Rolled 7 + 6 (1d20 + 6) >>6221685 >Covenant Crusade Quest Funnily enough, that could have also worked for another quest I follow.
Anonymous
Rolled 18 + 6 (1d20 + 6) >>6221685 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 17:29:16 No. 6221697 Report Quoted By:
>>6221695 <span class="mu-s"> Success </span>
8 over target number. Enough to keep Sven in one piece through the start of the fire fight, at least. It was a close one, since the next highest would've missed that mark by 1
<span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:26:22 No. 6221744 Report You go down a mental checklist in your head. First step. There's no cover. besides the walls on either side of the doorway. The lack of defendable locations is easily solved. You grab hold of one the sturdier looking parts of the collection, a metal sculpture with glowing lines like those produced by the plasma weapons charging along the sides of the ship and with all of the strength you can bring to muster, drag it in front of the door way, creating a solid barrier between the opening and yourself. Vinh and Shika, as you had ordered them to, follow your lead and create their own cover by heaping haphazardly together the pieces of the captain's collection, piling them in front of them. You wag two of your fingers, and both understand the orders you've given and move like extensions of your hand to grab the most unique and irreplaceable looking wall decorations and art to stack on the top of their piles, before getting behind cover. You were still getting the hang of Mjolnir, and all its functions and quirks, but it made micromanaging a fire team much easier than it had been without the marvelous technological leap. You'd have to thank Halsey for brainstorming such a wonderful piece of armor, later. With your reactions on a hair trigger, waiting for the first ugly face to peak around the doorway, most of your focus was turned internally to keep the suit from reacting and moving from your rapid fire thoughts. You hadn't tried to reactivate the personal energy shields you'd taken in prior engagements. They might recharge, like the ship's own refractive shields were capable of, or they might be single use and disposable. But you weren't going to check if these shields were still functional right before a fire fight started. "On my signal" You say, head lowered and shotgun peeking between a jagged break in the strange geometries of the sculpture, leaving it unspoken but knowing Shika and Vinh knew what the Signal would be. The slight spring of your trigger finger, right before you started shooting. The Tengu who came snooping, were a lot more veteran and professional in their behavior. Not the wildcards you'd beaten to death, or the by the book boots you'd blown to pieces before them. They were cautious. They must've seen what an angry Norwegian super soldier in power armor can do to one of their kind if they weren't careful and lowered their guard for even a moment. They say something, barking in their alien tongue as they see that you've recycled their captain's prized possessions, that were clearly worth more to them than their lives, into scratch built cover. They're in a phalanx formation, even tighter than the shield wall the first group you and Vinh had encountered alone had made use of. And they aren't carrying the same plasma projectors as every other Covenant soldier on the ship has been carrying. The overall shape is the same, but the devices they hold are much larger than the plasma "pistols" Cont
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:27:22 No. 6221746 Report >>6221744 The curve of the firearm, created a more beak like profile, ending in a bare metal protrusion like two stingers jutting from its front end, connected to two plates of metal with a interlinking hexagonal patter and curvature that made it resemble a beetles shell. They were, from their size and the confidence in which the Tengu held them, a primary fire arm. Which meant those Plasma spitters were probably only a sidearm. Plasma weaponry sized down for a sidearm. The realization made your blood freeze as you watched them, a stalemate forming from two rows of cover with a thin strip of no man's land of the open doorway and the hall outside of it forming.
In the stand off, you wondered if these weapons that covered the alien's wrists and part of their arms, were even more dangerous and lethal than the plasma weapons your team has already ran into. And you also tried to figure out what that cover of glowing purple pink crystals that seemed to sprout directly from the top of their new firearms. Those couldn't have been decorative.
The stand of breaks, the instant you begin to think. The self appointed leader of anti vandalism force breaks from the phalanx formation, with a sudden, jolting bird like hop, landing in the center of the doorway, energy shield raised and unknown variable of weapon poking out from it. You reacted instantly, firing a slug into the center of their shield, and using the overhanging metal of the sculpture to rack and pump another shell into the chamber, firing and baring your teeth under your visor as you saw your target's shield remained up, but had shifted several shades closer to red.
They barely reacted, their shield arm shuddering with the impact of the shells as it rippled across the surface of their shield, as Shika and Vinh peppered them with fire, as another of the alien's leapt out of formation to absorb some of the damage, as they joined the other in blocking the doorway.
Suddenly, both of them opened fire. And your eyes widened as you saw the crystal spikes in their weapons retract, as barbs of the same brightly glowing material launched through the air. Was that some kind of handheld railgun? The needles of crystals certainly seemed to move noticeably faster than any caliber you knew or even the blobs of plasma their other, smaller weapons spat out.
The report of the weapons was constant, rapid and thudding.
They weren't shooting at you, and were avoiding the sculpture you were ducked behind, by shooting around its sides. Into the floor. Grouping their crystalline shots closely together with an accuracy that'd earn them a marksman ship badge. They weren't trying to suppress you or draw you out. They were planning something else, and were confident enough in their plan that they didn't move enough as their shields started to fail, as they sustained fire from your shotgun and both Vinh and Shika's rifles.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:28:23 No. 6221747 Report >>6221746 From the corners of your vision, the strange glow of the crystal needles began to glow, as you hammered two more slugs into the shields, and saw the first one begin to flicker and retract. The other's would fail in a few moments. The glow on the edge of your HUD grew brighter
<span class="mu-s"> AP: Grenadier interaction </span>
Something in your gut screamed at you to move. You had no idea what those weapons were capable of, but they'd been shooting the floor on either side of you, while they were under heavy fire. That level of commitment to something so seemingly pointless made you really nervous. Something bad was going to happen in the next few moments, because of those crystals. It might melt the floor or send an electrical current straight through you to fry your brain. You didn't have time to wait and try to figure out what they were hoping was going to happen. You had to move. Now. Slamming your shoulder into the sculpture, you made it wobble and teeter and come close to falling over. A solid boot planted in its middle toppled it. You ran up its length as it fell, treating it like unstable ground and leaping of its end before it hit the ground.
There was a sudden rush of air and an explosion that sounded unlike any produced by any explosive you knew or handled before. There was a cloud of deceptively beautiful looking purple light and smoke, rushing in behind you as your legs kicked for ground that wasn't there.
Quickly squashing your shock, you adjust your trajectory and slam feet first in the weakened shield of the first alien, who looks terrified that a green giant suddenly pounced at them. Its the last thing they feel, as you swing your shotgun around, pulling it away from your chest and sending a shell through on of their eyes, the other side of their head explodes and they fall as you bounce off their shield. You had one shell left in the chamber. The other turns, and forgets there were two other Spartans laying down fire on them.
They cry out, bullets streaking through their expose legs and arms as they lift their shield to protect themselves from your onslaught. They stay standing, shakily, despite taking at least four armor piercing rounds to their arms and legs. Defiantly, they raise up their gun that fire crystals that were apparently explosive. You used your height advantage and clubbed them with the butt of your M45E as you closed the distance. They were a hit a few more times as they stumbled, the bullets sent their way by curtesy of Shika and Vinh. They were bleeding out.
You circled round their side and grabbed them by the collar of their armor and lifted them up, trying to count how many hostiles remained. And estimated at least ten, as a withering stream of crystal needles shot through the air. If it wasn't for Spartan time and the improved reaction speed MJOLNIR granted, you'd have gone up in a cloud of purple smoke.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:30:15 No. 6221749 Report >>6221747 Like the corpse you'd lifted up to absorb most of the withering barrage of needles. You tossed it away the moment you felt the subtle thud of the crystalline bullets slamming into their armor, sticking into and embedding inside of it.
The remaining aliens gave a victorious cry as you retreated down the bend of the hallway, using the bright flash of the exploding crystals as a smokescreen.
"Still in one piece" You report to the two other members of your fire team "There's at least ten of them still out there. Seems they had a surprise up their sleeves, don't like their new toys"
Another close call. Too close. You might have to kiss John for letting you borrow some of his famous luck, if this kept up.
"They're scary" Shika replies curtly "I think they only explode when they're clustered together, but, the size of those needles in an issue, even one could cause severe tissue damage. Don't think about what they'd do to your internals"
And now you couldn't help but think about exactly what those needles would do if they hit an organ or artery.
"This is more resistance than we've faced all mission, sir, seems like our vandalism has done more than just annoy their commanding officer" Vinh said with a voice that was slightly tense with the stress and strain of combat "they're taking us seriously now, like a real threat"
"Surprised it took them this long. Considering how violently we dispatched the last two squads of them" You said as you tried to count how many needles each of their new guns could fire before needing to "reload". Their impressive rate of fire made it difficult to tell when they were about to run dry. And the constant hail of exploding crystals made it even more of a challenge to get an accurate tally.
You just didn't know when it was safe to get out from cover. Especially since these vultures were noticeably smarter and more cunning than the rest had been. To call the situation bad, would be an understatement. You were outnumbered, out of position and exposed. The rest of your team was across the corridor, and the phalanx of alien soldiers was slowly advancing towards their position and yours.
Luckily, it seemed your giant stature and swift killing of two of their comrades had made them single you out as the main threat. The stupid jævlar.
You could work around that tunnel vison, and actually preferred to the be their primary target. It was what you were used to, after all
<span class="mu-s"> Current successes in combat: 1 </span>
<span class="mu-s"> Sven's fire team: Sven, Shika, Vinh are all uninjured </span>
<span class="mu-s"> John's fire team: Status unknown, Sam had taken fire prior to last check up </span>
<span class="mu-s"> Opponents to beat: 10+ </span>
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:32:29 No. 6221751 Report >>6221749 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Make a lot of noise and fire wildly at the advancing formation, to try and bait them into over extending, so Shika and Vinh can hit them from behind (DC 16. +2 Bulwark, +2 intimidating target -2 under heavy fire. DC reduced by 9 (from 25) through Quality: Spartan-II, Quality Inspiring+ Officer, and Equipment MJOLNIR Mark IV) >Take a risk, and use one of the plasma pistols you secured, and see if the energy shield generators on your arms still function before returning fire and engaging (DC 17. +2 Bulwark, +1 energy shield, - 2 under heavy fire, Quality Wunderkind removes penalty for using unfamiliar equipment. DC furthered reduced by 7 (from 24) Throught Quality: Spartan-II and Equipment MJOLNIR Mark IV) >[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >write in option Jotun's rage can be activated for a 1d4 bonus
It was also lucky that you have Grenadier as one of your advancement paths.
Anonymous
>>6221751 >[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Activate Jotun's Rage (+1d4) If we can get within arm's reach, they won't deploy their needlers unless they wanna risk friendly fire and a close proximity to the resulting explosions. After that, it's a simple matter of not getting showered in bump-fired plasma while we tear into them.
Anonymous
>>6221749 >Current successes in combat: 1 Doesn't getting five over add another success? Or is this just a raw counter of DCs passed and not a measure of how close we are to "winning"?
>>6221751 >>[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) I feel like being close to them removes more threat than anything else. No one wants to shoot at the thing right next to them when their bullets explode. And we can always use the closest hostiles as cover when they do shoot at us anyway. And the fact we can fold them in half if we do get our hands on them.
Of course, showing how wily we are does limit our ability to utilize the same tactic later.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 02 Apr 2025 19:42:48 No. 6221757 Report Quoted By:
>>6221756 You're right. It should be 2 successes
Anonymous
Quoted By:
>>6221756 >Of course, showing how wily we are does limit our ability to utilize the same tactic later. True, but if you just kill everybody, that's not much of an issue.
Anonymous
Quoted By:
>>6221751 >>[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >>JOTUN'S RAAAAAAAGE! RIP AND TEAR. UNTIL IT IS DONE.
Anonymous
Quoted By:
>>6221751 >[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Sure i'll vote for Joutn rage here.
Anonymous
Quoted By:
>>6221751 >Take a risk, and use one of the plasma pistols you secured, and see if the energy shield generators on your arms still function before returning fire and engaging (DC 17. +2 Bulwark, +1 energy shield, - 2 under heavy fire, Quality Wunderkind removes penalty for using unfamiliar equipment. DC furthered reduced by 7 (from 24) Throught Quality: Spartan-II and Equipment MJOLNIR Mark IV) Might as well use Jotun's Rage before we start taking damage.
Anonymous
Quoted By:
>>6221751 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 >[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Activate Jotun's Rage (+1d4) >>6221755 you know thats a fair assessment of what they will most likely do
Anonymous
Quoted By:
>>6221751 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) + Take a risk and try out these new grenades you found in the captain's chamber. Who knows, maybe they'll be more effective against whatever shielding they're using.
Anonymous
Quoted By:
>>6221751 >>Take a risk, and use one of the plasma pistols you secured, and see if the energy shield generators on your arms still function before returning fire and engaging (DC 17. +2 Bulwark, +1 energy shield, - 2 under heavy fire, Quality Wunderkind removes penalty for using unfamiliar equipment. DC furthered reduced by 7 (from 24) Throught Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 >>Make a lot of noise and fire wildly at the advancing formation, to try and bait them into over extending, so Shika and Vinh can hit them from behind (DC 16. +2 Bulwark, +2 intimidating target -2 under heavy fire. DC reduced by 9 (from 25) through Quality: Spartan-II, Quality Inspiring+ Officer, and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 i was thinking of writing something like "Grab a large piece of mobilia of the captain and throw it in their formation while you scream like a madman for break them" but managing to attract them in melee is not a bad idea. It will probably not resolve the problem of their formation immediately. But at least we catch some chickens and Jotunn should help in that regard.
>[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Activate Jotun's Rage (+1d4) >write in option >Coordinate with Vinh and Shika for make the feign more convincing. Once the aliens bite the bait, release an enraged scream and give them hell. Vinh and Shika should fire at any weakness they can see in the aliens phalanx formation. >>6221756 >Of course, showing how wily we are does limit our ability to utilize the same tactic later. If we can get rid of this larger group of Jackals, we have a brief window of time to abuse for attack the bridge before those Jackals there wisen up.
The captain should be still enraged and not in a good state of mind, combine that with killing this better troops and their defensive position should be less of an advantage.
The opportunity if we win, should not be wasted. The loot here and even Wick remains can be left, because a sudden counterattack is not something the weakened bridge defense would expect (and any seconds counts!)
Anonymous
Quoted By:
>>6221751 >[Grenadier + Wunderkind] Find a weakness in their phalanx and calculate the trajectory to thread a grenade through the gap in their shields (DC 18. +2 Grenadier, +1 Jotun, +2 Bulwark -2 under heavy fire. DC reduced by 7 (From 25) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6221751 >[Maverick] Feign an injury and see how bloodthirsty these aliens really are, drawing them to engage you in CQC and give up their current advantageous position (DC 18. +3 Brawler, +1 Giant, +1 Element of surprise. DC reduced by 7 (From 25) Through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Activate Jotun Not only preserves munitions but we're much better at melee than they are.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 00:18:55 No. 6222587 Report Rolled 2 (1d4) <span class="mu-s"> Rebooting....Monitor 404TormentedCache, back online </span> 7 Votes to feign an injury to lure the aliens into CQC L +1 vote to coordinate with Vinh and Shika 2 Votes to risk using the enemy's weaponry 5 Votes to find the one hole in their defensive formation and toss a grenade into it L +1 vote to see if those were actually alien grenades you found 1 Vote to make some noise and act as a distraction for Vinh and Shika 7 Votes to activate jotun's rage So, Sven will find out just how bloodthirsty these vultures are by feigning an injury, hoping to lure them in close enough to crack their skulls. And will get his adrenaline flowing for a little extra boost by releasing his tamed rage so, before I ask for a roll...lets see how big of a boost he'll get
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 00:20:12 No. 6222588 Report >>6222587 alright! that's an extra +2 this round, and a +1 next round
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+7. DC 18. Best of 3 </span>
Anonymous
Rolled 12 + 7 (1d20 + 7) >>6222588 Anonymous
Rolled 2 + 7 (1d20 + 7) >>6222588 Anonymous
Rolled 12 + 7 (1d20 + 7) >>6222588 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 00:26:05 No. 6222593 Report >>6222589 >>6222591 <span class="mu-s"> Success </span>
1 over target
<span class="mu-s"> Proceeding...</span>
>>6222590 Don't scare me like that man.
Anonymous
Quoted By:
>>6222593 I spooked myself too.
Anonymous
Quoted By:
>tfw rage just barely squicks us by the DC >and a near critfail
Anonymous
Quoted By:
Rolled 11 + 7 (1d20 + 7) >>6222588 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 01:43:10 No. 6222659 Report In the heat of the moment, under heavy fire and pinned, a plan came to mind. It wasn't in any handbook used by the UNSC corps, it was more of a guerilla trick. It was also an old one. Probably one of the oldest. "Stand by" You say quietly, pacing your breathing, taking a deep breath and releasing it from your nose "I'm going to draw the enemy to my position, get ready to hit them from behind. Going to turn off my COMs and put on a show for them" Vinh and Shika answer affirmative with a blink of their Friend or Foe indicators on your hud. You take another deep breath, holding it before sighing it back out slowly as you draw up the rage you'd repressed, the fury and disgust you felt seeing another soldier's remains mounted like a hunting trophy, the anger and worry you felt when you heard Sam got hit, and all of the hate you felt towards your enemy for what they did to your fellow man, what they threatened to do to the brave crew of the Commonwealth. What they'd do to Halsey and your brothers and sisters. Ice cold wrath coursed through your veins, as your heart pounded a war drum's beat and adrenaline flooded into your blood. Breathing out through your teeth, cold fury twitching in your fingers, you let out a howl of fake agony and a groan of dying man, slamming your back into the wall and wailing as you slid down and turned the wail shrill, trying your best to sound you were panicked and afraid. To sell the illusion your morale had broken and you mortally wounded, scared of dying but unable to fight. You gave another pitiful sounding cry and babbled wordlessly in a way that'd sound like English to a non-speaker, and whimpered and blubbered like a green recruit running through painland. You quieted down to a low whimper, and couldn't hold back the vicious grin that spread across your cheeks when you heard the alien buzzard chirp, hiss and trill excitedly, talking in their own alien language as they advanced on your position. And broke formation, as three rushed ahead to take the glory of the killing blow. Each one of them wanting to avenge their comrades and become a giant slayer. You rose, your faked whimpering raising into a blood curdling howl, that even to yourself sound scarily accurate to the sounds a wolf in the hunt would slaver as the three gloryseekers reached the end of the hallway. You fell upon them, a blur of motion and violence. "Vindöld! Vargöld " You bellowed, your voice booming like thunder as you grabbed hold of the edge of the bravest of the vultures's shield, fingers sliding and struggling to grip onto the shimmering surface. You gripped tighter, and saw the energies ripple and crack, and with a tug of your arm, snapped the foeman's arm from its socket. A open hand chop to their throat stunned them and sent them reeling, throat already bruise and bent at an unnatural angle Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 01:44:11 No. 6222662 Report >>6222659 You threw up your leg, and performed a flawless axe kick, slamming the heel of your armored boot down on the back of their head, splintering their quills and scattering their brains and skull. Stomping down, that brave head became a smear beneath your foot. You threw your arms out wide and screamed wordlessly, looming over the other two who stumbled backward, and raised up their exploding crystal shooters. But they moved sluggishly to your perspective, in the throws of Spartan time and veins pumped full of adrenaline.
You struck, not giving them the chance to open fire. Flipping your shotgun around, you used it like a makeshift club and used a strike borrowed from Bartitsu to hammer it down upon their energy shields, pushing them back and throwing off their aim as you advanced upon them, bellowing out all of your rage and hate as you beat them down and back. Flecks of pink and purple fly by you, heart hammering as the sound of your shotgun's barrel striking their shield falls into a rhythm with the report of their Needle throwers. Blue shifts to red. And you feel the crunch of bones under your strike, as something slams into your MJOLNIR's chest plate. You Continue to swing and batter the alien in front of you, as you hear gunfire erupt somewhere to your left and pain ripples through your chest like a distant memory.
Injured, the sole survivor limps back to his shield brothers, arm hanging loosely and one leg dragging as you pant, covered in a fresher coat of purple blood and wincing as the pain dulled by the rush of battle and adrenaline returns. You look down.
"Shit" You snarl, reaching up slowly to the two bright, almost neon pink crystals jutting out of your chest armor. And notice a two more poking out of your left shoulder pad and one sticking out of your right knee pad, and plenty of additional surface scrapes and scuffs that indicated deflected shots. You froze for a moment, wondering if either of the clusters would explode, wondering if they'd breached your armor's seal. The force of the impact was enough for you to feel it. But with all the adrenaline coursing through you, you weren't sure if the needles had pierced through and stabbed through your up armored body suit. You moved your shoulder and bent your knee. You still had full mobility.
That was all that mattered.
You turned down the corridor, having ignored the deadly needles flying around you as you examined yourself. There were more than two dead on the enemy's side. They'd fallen hook line and sinker and exposed their rear flank to your teammates still in cover. Shika and Vinh had struck fast and hard, and as the injured survivor reaches the phalanx and it parts to accept them back into formation, you spot two dead Tengu sprawled out on the corridor's floor. And judging from the blood splatter, a few more had been injured.
And you realized you'd been wrong about there being ten, to start with. There had been twelve. There were eight hostiles remaining
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 01:46:28 No. 6222665 Report >>6222662 The covenant soldiers froze as they saw you still standing, with crystalline needles sticking out from your armor and a fresh coat of their friends' blood dripping down from your shotgun and leg. They tightened their formation, forming a ball in the middle of the corridor. Armor piercing rounds ricocheted through the air and spurts of exploding needles shot out from their shield formation.
You leaned to the side, and avoided a lucky needle that had been flying directly towards your helmet's golden visor, as you stepped back behind cover. Racking your shotgun, you stared down at the glowing crystals protruding from your armor. They hadn't exploded yet.
Breathing out, you glanced around the corner at the enemy formation, spotting the muzzle flashes of Shika or Vinh's rifle, and planned and simultaneously put into motion your next move.
<span class="mu-s"> Current Success in combat: 3 </span>
<span class="mu-s"> Sven's fire team. Sven has a minor injury (Bulwark 2 and MJOLNIR Mark IV lower it from wounded to full injury, to a minor injury. Shika and Vinh are uninjured </span>
<span class="mu-s"> John's fire team. Status unknown </span>
<span class="mu-s"> Opponents to beat: 8 </span>
<span class="mu-s"> Jotun's rage/ Adrenaline burst bonus: +1 </span>
>Stay behind cover, and try to pick off the injured aliens in the formation, to weaken their phalanx (DC 18. +1 Jotun, +1 Jotun's rage, +2 Fire support (Vinh and Shika), +2 Spartan-II, +2 Bulwark, -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 25) through Quality Spartan-II and Equipment MJOLNIR Mark IV) >Reactivate the energy shield gauntlet on your arm, and advance upon the enemies' formation, firing constantly as you charge at them (DC 19. +1 Jotun's rage, +2 Fire Support (Vinh and Shika), +2 Spartan-II +2 Bulwark, +1 energy shield. -4 advancing on a fortified enemy position. DC reduced by 7 (from 26) through Quality Spartan-II and Equipment MJOLNIR Mark IV) >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) >Give these bird faced bastards a taste of their own medicine, and swap your shotgun for one of their needlers (DC 16. +1 Jotun's rage, +2 Fire support (Vinh and Shika, +2 Spartan-II, +2 Bulwark, -3 enemy is in a tight defensive formation, Quality Wunderkind removes penalty for using unfamiliar equipment. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV) >Write in option Anonymous
Quoted By:
>>6222665 >Give these bird faced bastards a taste of their own medicine, and swap your shotgun for one of their needlers (DC 16. +1 Jotun's rage, +2 Fire support (Vinh and Shika, +2 Spartan-II, +2 Bulwark, -3 enemy is in a tight defensive formation, Quality Wunderkind removes penalty for using unfamiliar equipment. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6222665 >Reactivate the energy shield gauntlet on your arm, and give these bird faced bastards a taste of their own medicine by swapping your shotgun for one of their needlers Add another +1 to the last prompt by using the energy shield.
Anonymous
Quoted By:
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) Haha birds go boom.
Anonymous
Quoted By:
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) Anonymous
Quoted By:
>>6222665 >Give these bird faced bastards a taste of their own medicine, and swap your shotgun for one of their needlers (DC 16. +1 Jotun's rage, +2 Fire support (Vinh and Shika, +2 Spartan-II, +2 Bulwark, -3 enemy is in a tight defensive formation, Quality Wunderkind removes penalty for using unfamiliar equipment. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6222665 >>[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) The needler has a bad habit of ricocheting off the shields. Kaboom time.
Anonymous
This is not a vote. Why does the first one of these have the penalty "defensive formation" and the other has the penalty "fortified position"? Shouldn't they have the same penalty because we're fighting the same opponent?
>>6222665 Stay behind cover, and try to pick off the injured aliens in the formation, to weaken their phalanx (DC 18. +1 Jotun, +1 Jotun's rage, +2 Fire support (Vinh and Shika), +2 Spartan-II, +2 Bulwark, -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 25) through Quality Spartan-II and Equipment MJOLNIR Mark IV)
Reactivate the energy shield gauntlet on your arm, and advance upon the enemies' formation, firing constantly as you charge at them (DC 19. +1 Jotun's rage, +2 Fire Support (Vinh and Shika), +2 Spartan-II +2 Bulwark, +1 energy shield. -4 advancing on a fortified enemy position. DC reduced by 7 (from 26) through Quality Spartan-II and Equipment MJOLNIR Mark IV)
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Fri 04 Apr 2025 03:46:56 No. 6222765 Report Quoted By:
>>6222753 The reason that choice has "advancing on a fortified enemy position" is because you'd be moving against their position, instead of taking pot shots at it from behind cover, which, since Sven would be more exposed moving on them down an open hallway with no cover, I decided would result in a different negative modifer/ an additional -1
The plasma grenade hail mary, uses the -3, cause Sven breaking into a full sprint at their position, besides making them panic also means he's out in the open for less time than he would be while charging and firing from behind the shield. But depending on the result of the roll, may leave him out in the open after tossing the grenade
And using the needler would still have Sven behind cover, so it uses the same negative modifier
Basically, its because I figured it'd be slightly more dangerous to press towards the enemy phalanx than staying behind cover, and the Maverick choice makes it about even with the two remain in cover choices, due to Sven's movement and panic the Jakals would experience seeing something Sven's size covered in their buddies blood rushing at them like a pissed off brute.
It made sense to me, since that option doesn't have the benefit of cover, nor the shock in awe factor of sprinting full tilt st them after beating two of their number to death.
Anonymous
Quoted By:
>>6222665 >>Give these bird faced bastards a taste of their own medicine, and swap your shotgun for one of their needlers (DC 16. +1 Jotun's rage, +2 Fire support (Vinh and Shika, +2 Spartan-II, +2 Bulwark, -3 enemy is in a tight defensive formation, Quality Wunderkind removes penalty for using unfamiliar equipment. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
Quoted By:
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) Anonymous
Quoted By:
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) Anonymous
Quoted By:
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) Sticky time.
https://youtu.be/8k8N9qx3qqE?t=88 Anonymous
>>6222665 >[Maverick+ Grenadier] Figuring that the crystals in your armor might blow at any moment, take a risk and perform a "Field test" of the enemy's grenades as you sprint at their defensive line (DC 16. +2 Grenadier, +1 Jotun's rage, +2 Spartan-II, +3 it's coming right for us! (Maverick), -3 Enemy is in a tight defensive formation. DC reduced by 7 (from 23) through Quality Spartan-II and Equipment MJOLNIR Mark IV ) I don't think Sven is going to survive with even just a few of those 8 guns on him. Go forward with Valhalla.
The minor damage, is still damage to our power armor. And Bulwark and Mjolnir, i am sorry but they aren't going to matter a lot if Sven is under a barrage of Covenant weapons. We might have no scratch on Sven body for now, but its going to change soon with all those guns. The tactic we used turned out poorly.
This is one doesn't inspire much, sound more like a suicide charge with nothing to use for actually make a difference, but its better than the others. A gamble for distract them so that Vinh and Shika can shoot more of them. That "it's coming right for us! " doesn't convince me is only an argument when Sven is nearby in melee again. Until he reaches them he is a big target that can be nailed on the ground, and this group seems composed of more "veteran" troops or crew members. And Jackals are well known for marksmanship with any weapons and Sven has no cover in this sprint either. "Enemy is in a tight defensive formation" instead its a an immense risk for them if we use grenades.
>Write in option Keep screaming in rage, might actually do something
Anonymous
>>6222931 It's not that the tactic was bad, it's that the rolls were bad. We picked the best tactic we could given what the options were, as based on DC.
Anonymous
Quoted By:
>>6223149 There are no bad plans, just bad executions as they say.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 01:17:57 No. 6223224 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span> 4 Votes to use the alien's own weapons against them L +1 vote to reactive the energy shield 7 votes for Maverick/ Grenadier hail mary L +1 vote to continue screaming as an intimidation tactic Majority is in favor of sprinting at the enemy's phalanx and performing a hands on field test of the Covie grenades you found <span class="mu-s"> Decision made </span> <span class="mu-s"> Please roll 1d20+5. DC 16. Best out of three </span>
Anonymous
Rolled 13 + 5 (1d20 + 5) >>6223224 Anonymous
Quoted By:
Rolled 12 + 5 (1d20 + 5) >>6223224 >>6223225 Ok, we're safe aslong as no one gets a crit 1.
Anonymous
Quoted By:
Rolled 7 + 5 (1d20 + 5) >>6223224 please do good for once.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 01:37:57 No. 6223240 Report Quoted By:
>>6223225 <span class="mu-s"> Success! </span>
2 over target
<span class="mu-s"> Proceeding....</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 02:42:27 No. 6223265 Report The situation wasn't good. The crystals stuck in your armor had an impressive explosive yield for their size, and there was no telling what set of the reaction that caused them to detonate. They might pop at any moment and take you out with them when they blow. Or the next barrage of needles would set them off and that'd be that. The fire rate on these new weapons super saturated the air and made the cover you had a temporary solution. At best. Your hand found the spherical form of the grenades you'd taken from the captain's quarters before trashing it. You palmed one, pulling it from the place on your belt you'd put it next to your last two fragmentation grenades. It had a very aerodynamic and aesthetically pleasing shape. And was, as grenades had to be, simple to understand. They had to be. Otherwise the jarheads in the marines would be blowing themselves to bits left, right and center. There was a button on the orange strip. You hovered a thumb over it, as holding onto the last drops of adrenaline forcing you into the "Spartan time" state, refusing to release the rush and mental clarity for a few moments longer, long enough to do what needed to be done. It was easy, acting suicidal, when you might already be a dead man walking. You rounded the corner and sprinted, pressing down your thumb as you rushed the enemy phalanx formation. And nearly dropped the grenade and ducked for cover as it suddenly vented a bright blue fog of what looked and felt like some form of coolant. Was it incendiary. The skin on your arms prickled at the memory of the last time you used an incendiary grenade. But, just like then, you do not hesitate to use it, and continue your run directly at the enemy position. One of the alien's sees what's glowing in your hand and squawks and dives away from the rest of the formation. Which gave you an opening to exploit, as the rest fire wildly in your direction barking and yelling in their alien language. Leaping, you throw yourself forward, and pitch the glowing blue ball of coolant through the gap in their formation. It tracks and sticks to the arm of the nearest covenant soldier, who only has enough time to shriek and drop their firearm, before they vanish in a plume of bright blue plasma. The air sizzles. And you hit a wall of heat and explosive force before you hit the ground. You're thrown backwards, slamming back first into a wall as the Tengu closet to the blast are vaporized and those outside of the immediate lethal radius are tossed around like you were. You wince, feeling the force of the impact, and a few new blisters on your arm, chest and face, and then enduring the pain and shaking off the disorientation, roll forward and hop back onto your feet. The good news was, you hadn't exploded or got any new crystalline piercings to your chest and Shika and Vinh had kept their cool and opened fire on the three who hadn't been killed immediately in the blast or who had run for cover just prior to its detonation. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 02:43:28 No. 6223266 Report >>6223265 The bad news was that the enemy equipped their soldiers with plasma grenades. That made the frags you were carrying seem like sparklers. There were still visible electric currents in the air, and thermal expansion from the blast had easily reached both ends of the corridor. You twist your shoulders and crack your back, accessing the damage by testing what hurts and what doesn't. All you've got are some bruises and burns. Fortunately, the needles had struck your suit's armored plating at its thickest points and hadn't gotten all of the way through to pierce the body suit and break its seal. Or stab into anything vital. The punch they packed still hurt like you'd been shot, but you'd live.
Shika double times up to you and looks over your armor and checks the metal alloy inner layer for breaches or breaks without saying a word. And to your relief, you hadn't missed any tears, which informs you of with a thumbs up.
"No time for a full check up" She said, glancing down the corridor, her meaning obvious
"A second squad could show up at any moment" You answer, still twisting and testing the muscles in your back. Whatever alloy the used to build their ships, getting slammed into it hurt more than being tossed into a pillar of concrete
"Are you sure the ensign is alright?" Vinh asked, rifle raised down the corridor, finger hovering over the trigger
"Sven could walk off getting ran over by a warthog, out of armor" Shika answers
"I think I could pick myself back up after falling under a Scorpion's treads" You boast, keeping an eye on the same position Vinh is, as you reloaded your shotgun "I only received minor to moderate injuries, nothing I can't shrug off. And my armor is still functional"
"You aren't wounded? But I saw you get caught in the..." Vinh starts
"The edge of the blast. And like I said, none of the hits I've taken are going to slow me down" You explain, as you turn your COMs back on and get in touch with John "Blue one, status report?"
"We're holding in what we think is their engine room, Sir" he answers immediately "Expecting enemy reinforcements, patrol present raised an alarm before we put them down"
"How's Sam?" You ask
"Hurt, but alive" Sam answers, pained "For now at least, I nearly took a direct hit to my chest right after you warned us about their weapons. Thanks for that, by the way. Still got cooked a little, though"
"Being prepared can only get us so far. Plasma is plasma, whether you expect it or not" Kelly chimes in "Nearly lost an arm in our last fire fight to it"
"Orders? We were making preparations to plant our charges before you asked for a status report" John said as you heard another door opening, somewhere near where you expected the bridge to be "We can hold our position, make sure our bomb is ready and won't be defused, before evacuating. Are the rest of your team..."
"Alive" Shika calls out
"Same here" Vinh adds
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 02:44:40 No. 6223269 Report >>6223266 "I nearly got blown up, twice or thrice" You laugh as you signal Vinh and Shika to advance down the corridor, towards the alien's panic room, with you taking point "and, be advised, they have worse than plasma weaponry. Its...I don't know how to describe it, but the covenant fields some kind of volatile crystalline ammunition, that explodes when their shots are clustered together. It has an insane rate of fire. And they also employ plasma grenades"
"Do you ever have any good news?" Sam sighs heavily
"Thank you for the intel" John says sharply, as smartly as he would if he had been called out in formation "Expecting enemy forces...any second now"
>Tell John to proceed with the planting the bombs, and tell him you'll reinforce their position, to assist or join their retreat [Help John's team destroy the ship) >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) >"Plant the bomb, short fuse and prepare to exfiltrate. We have our own way off this junker. We'll have to sink her, its too dangerous to proceed" (Plant the bomb and retreat, before you lose any men) >"Take your time John. My team and I are going to see if we can grab our POI. We'll act as a diversion, while you drop off our "parting gift" (Finish what you started) >Write in option Anonymous
Quoted By:
>>6223269 >Write in Ok with requires some communication
1) We order Shika back to the room with the trophies in it and begin to chuck everything we can into the escape pod, including some bodies we'll need them for study and trophies.
2) Tell John to plant his bomb and ensure it can't be defused. Then head out to join Shika whom can fix up any armour which is breeched. That armour which can't be sealed that poor SPARTAN is going to have to get in the pod...fingers crossed there.
3) Us and Vinh are going to keep raising hell hunting this VIP. If we can't reach the VIP before the timer is almost done, we fall back and bail. If us and Vinh are not coming back or will not make it, they are to take the pod and escape.
Bonus: If we launch the pod at the right time the vacum might fuck up more aliens.
Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) Anonymous
Quoted By:
>>6223269 >"Take your time John. My team and I are going to see if we can grab our POI. We'll act as a diversion, while you drop off our "parting gift" (Finish what you started) Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) They can't have that many soldiers left.
Anonymous
>>6223269 >Tell John to proceed with the planting the bombs, and tell him you'll reinforce their position, to assist or join their retreat [Help John's team destroy the ship) For the moment I can't see any genuine benefit in us taking serious injury or dying for the sake of a capture.
Anonymous
>>6223283 The langauge translated faster, Them showing us how the tech 'works' faster, things of that nature. possible Supply catches?
Anonymous
Quoted By:
>>6223269 >"Take your time John. My team and I are going to see if we can grab our POI. We'll act as a diversion, while you drop off our "parting gift" (Finish what you started) Anonymous
Quoted By:
>>6223287 >leaving out torture; the greatest benefit of them all Fuck them birds.
Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) Anonymous
Guys, WHAT MATTERS MORE? Getting out of here with everyone, or getting the POI/Intel? Dice probably won't get us both.
Anonymous
>>6223312 Think of how many people we could save with data from an intact Covenant warship.
Anonymous
Quoted By:
>>6223312 >>6223317 This has activated my neuron.
>>6223266 What bonus exactly do the Spartans get for Sven being an officer? How does that factor in? Or does it not come into play yet for Sven because he's entry level (no experience needed [must have 5 years of experience])?
Anonymous
Quoted By:
>>6223269 >>"Take your time John. My team and I are going to see if we can grab our POI. We'll act as a diversion, while you drop off our "parting gift" (Finish what you started) Anonymous
>>6223269 >Write in: order john to cripple the ship by shutting down/disconnecting the reactor, and/or severing conduits to keep it from powering guns, shields, engines, disabling self destruct etc. THEN, merge the groups and storm the location with the POI with our full force. Guys, the MISSION was to eliminate the THREAT this vessel posed to keep our ship alive and enable leaving this system. A deactivated hulk is as good as a destroyed vessel in that regard. Plus storming the bridge with overwhelming force is both cool AF, AND will probably keep us all alive. No active reactor, no self destruct. Overwhelming force (and the chance to patch Sam), reduced casualties.
It's a win-win-win. Medals and blowjobs for everyone when we get back.
Anonymous
Quoted By:
>>6223344 Also, I should point out that while this tactic offers the OPPORTUNITY to let our enemy concentrate their forces against us, the forces are currently still dispersed, and thus acting with aggression and vigor will let us defeat them in detail, beginning with the command crew, which will probably break the ability of their forces to concentrate entirely.
>"Remember, guys, we're the black ninjas. What was the plan to attack the white ninja? Everyone." >"We attack him all at once!" >"And what did we do?" >"We attacked him one at a time!" >"See, that there's the problem." >-Covenant post-defeat debriefing. Anonymous
>>6223344 The only issue with the plan is that we're the only tech expert on the ship and the Covenant's reactor is insanely volatile. If John messes up, it might just go nuclear and wipe out the entire ship with us onboard.
Anonymous
Quoted By:
>>6223352 Then move to reinforce John, hit his attackers from behind, disable the reactor, THEN storm the bridge.
Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) An all-out assault on the bridge will hopefully neutralize the threat to the Commonwealth, buying us more time to gather intel or figure out a way to completely take control of the ship. John's team should remain down by the reactor as insurance. It seems like a good defensive position given the Covenant will probably have to restrict their firepower so they don't accidentally damage the reactor.
Attacking the bridge will also hopefully disrupt their command and control capabilities, lowering their morale and making it more difficult for them to coordinate.
Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) Anonymous
>>6223269 To any other good news question of John
>"We killed almost a dozen of them here. Dont know how many aliens there are in this ship though. They can make phalanxes and shield walls with their energy shields when in formation. Very good for defense, but grenades or attacking them from behind changes that." >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) We destroyed this group of birds, and managed to make the captain enraged and waste time against us. The defense of the bridge should be weakened, attack them now. If they are occupied by our counter attack they cant be at the weapons stations for hunt and shoot the Commonwealth.
>>6223283 6 spartan lives, 40 spartans lives outside floating in space, 1 pelican with a genius and a team of unrepleaceable engineers and scientists from a secret facility, an UNSC warship and the remaining crew and marines in it who gained experience in naval warfare against Covenant and didnt die, and the secret facility on a Ice Ball
Vs
- The Ship it self (allow human military to better understand their enemy, especially at space warfare level. Spartan training available on the ship. UNSC videos boarding instructions for marines and ODSTs. General early human familirization of Covenant equipment [this is a gun, not a phone. This is a phone, not a gun]. Long term Research of Covenant tech and equipment start early. Possible massive propaganda victory [up to the big leaders in UEG, UNSC etc.. ], Full trust of Spartan Project)
- What is carried in the Cargo, the Hangar, Ship Armory and Crew Rooms
- The Jackal corpses and any captured Jackals (interrogation if any of them are alive. A lot of Spartans might want to torture them. Sven included)
- The Ship data (navlog, star charts, military and civilian comms network, info of repairs, refits, refuel of the ship, info of past orders/campaigns/missions/fleets, personal info of the crew, the digital network of the ship [Loki development], any mention of the aliens cultures, languages and races of the Covenant)
- Recovering Wick remains without risk of losing them
Is a gamble on a knife edge.
And we can decide if going for it or not.
We might make it since we managed to make that captain enraged, and said captain made a dumb order afterall. When she could have waited in defense without sending anyone. We just have a window of time right now for do it though, and the Jackal captain needs to prepare a decent bridge defense without 12 of her better crew. While trying to stop being enraged herself for actually give better orders (after seeing everything destroyed of her collection ? Not a chance). After that window ends the risk of the Commonwealth destruction rises incredibly, every minute will count. If there are no Jackals at the weapons console then the Commonwealth is safe.
Anonymous
Quoted By:
>>6223269 >Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) >Ask John if he says anything resembling an emrgency shutdown Anonymous
Quoted By:
>>6223269 >>Order John to plant their bomb, and resist any hostile response, as you march to the bridge and confront the surviving crew while they're soldiers are distracted by John and his team (John has his objective, you have your own) i legit think we can do this all we need to do is just stop the weapons and shields after that we can get Spartan's and any other combatant on to take the ship
Anonymous
>>6223287 How does capturing a Jackal officer help us do any of that? And by 'how t heir tech 'works' faster do you mean how to use their tech or reverse engineer it? Because the former is 'a few seconds' because most Covenant weapons are made to be used by individuals with less common sense than a Marine, and the latter is predicated purely on random chance.
>>6223317 At this point in time none, and not until an actual fleet engagement happens when Cole comes in and fucks shit up over Harvest in a few months. UNSC doesn't have practical FTL coms yet, it takes months for this kind of information to be disseminated.
>>6223344 Please do not forgetti that the Covenant are a bunch of cunts and Jackals are the biggest cunts among them. If the Jackal CO thinks we're about to capture the ship they WILL blow it up and they don't need a working reactor to do it. And if we kill every Jackal aboard then the ship's VI/AI system will do it instead.
>>6223416 Even though I disagree with a majority of your points I do agree capturing the SHIP would be good. But my question was why we should capture the POI.
Anonymous
>>6223517 >Please do not forgetti that the Covenant are a bunch of cunts and Jackals are the biggest cunts among them. If the Jackal CO thinks we're about to capture the ship they WILL blow it up and they don't need a working reactor to do it. And if we kill every Jackal aboard then the ship's VI/AI system will do it instead. "And they don't need a working reactor to do it."
Assumption not in evidence. Why do you think this is so? With the evidence I have in front of me, right now it seems like your headcanon.
Anonymous
Quoted By:
>>6223653 >Why do you think this is so? The fact that covenant ships carry anti-matter munitions like the famous space pickle.
Anonymous
Quoted By:
>>6223269 >(write in) >Tell John to proceed with planting the bombs, and tell him you'll reinforce their position to potentially scuttle the reactor if feasible. > If the reactor is able to be shut down, make everyone except Sven and Sam move out towards the bridge in an attempt to capture the captain, and kill the rest of the crew if possible. John will be temporary CO while Sven tends to Sam's wounds and both guard the reactor room. >if anything happens that seems to warn of imminent ship self destruct, everyone is to leave the ship immediately This is my best idea
Anonymous
>>6223517 Jackals are usually driven by profit, Easy to bribe them for 'good' behavoir and this is also our first time with ayy-lmao tech. So Them 'showing' how its done or implying how its done will done wonders.
You clearly don't understand the amount of time it takes to even justify just pulling a button on tech when its a whole new piece of it.
Anonymous
>>6223711 >Jackals are usually driven by profit, Then why didn't the UNSC manage to secure any info off them during the entire war?
>Easy to bribe them for 'good' behavoir and this is also our first time with ayy-lmao tech. And we've already figured out how to use everything we've touched within seconds of actually attempting to do so.
>So Them 'showing' how its done or implying how its done will done wonders. Wonders for what? The UNSC makes it a point to drop shit off at black sites outside of normal colonial territory so it can't be tracked and there's not a chance anyone gets issued captured weapons outside of extreme circumstances.
> You clearly don't understand the amount of time it takes to even justify just pulling a button on tech when its a whole new piece of it. Not a consideration for the Covenant when they literally grow their equipment with clouds of nanomachines.
Anonymous
>>6223716 >Then why didn't the UNSC manage to secure any info off them during the entire war? idk man, its almost like the UNSC didn't really ever get many chances to board for officals or things of that nature in space battle or the ones they did had Sangheili on it which would rather die then that?
>And we've already figured out how to use everything we've touched within seconds of actually attempting to do so. Cool, The Super Soldier is gonna tell the RnD what button is to make it fire. Now how do you reload it, How many rounds are left in it, What makes the gun actually tick?
>Wonders for what? The UNSC makes it a point to drop shit off at black sites outside of normal colonial territory so it can't be tracked and there's not a chance anyone gets issued captured weapons outside of extreme circumstances. Fair.
>Not a consideration for the Covenant when they literally grow their equipment with clouds of nanomachines. Which we don't have any idea as of yet is done in the setting with this being the first boarding operation?
Anonymous
>>6223734 >Its almost like the UNSC didn't really ever get many chances to board for officals or things of that nature in space battle or the ones they did had Sangheili on it which would rather die then that? Spartans regularly boarded Covenant ships and were one of the few UNSC units during the war with a successful history in doing so. There's multiple books about it, like Oblivion. And in all these stories they end the same. With the Covenant ship being blown up.
>Now how do you reload it, How many rounds are left in it, What makes the gun actually tick? So we ARE talking about R&D. Cool, back to my original point, reverse engineering covenant tech happens through random chance. Telling some technical or lab coat how it shoots is totally irrelevant.
>Which we don't have any idea as of yet is done in the setting with this being the first boarding operation? Super, so if we're not relying on meta knowledge why are you making a vote predicated on knowing about self destruct and needing to shut down their rector? It'd make more sense to tell John to go clear out gun positions instead or just come right to the CIC with us and hope we could clean out the command staff before they destroy the Commonwealth.
Anonymous
>>6223744 >Spartans regularly boarded Covenant ships and were one of the few UNSC units during the war with a successful history in doing so. There's multiple books about it, like Oblivion. And in all these stories they end the same. With the Covenant ship being blown up. I will admit, I haven't touched any of the newer books besides the Foreunner saga. So I had no idea what the fuck Oblivion was until now which it was far less a thing that happened.
>So we ARE talking about R&D. Cool, back to my original point, reverse engineering covenant tech happens through random chance. Telling some technical or lab coat how it shoots is totally irrelevant. A gun is more then it shots was my point, the officer is gonna know more then that and other stuff.
>Super, so if we're not relying on meta knowledge why are you making a vote predicated on knowing about self destruct and needing to shut down their rector? It'd make more sense to tell John to go clear out gun positions instead or just come right to the CIC with us and hope we could clean out the command staff before they destroy the Commonwealth. because I'm more about taking the entire ship hostage and even voted for us to go to the bridge? John's team is just great distraction.
Anonymous
>>6223744 >Super, so if we're not relying on meta knowledge why are you making a vote predicated on knowing about self destruct and needing to shut down their rector? If we're not using meta knowledge why are you fighting so hard about getting their personnel to interrogate since it's dumb luck
plot that lets humanity steal anything from the Covenant? I am very confused by this.
Anonymous
>>6223750 >I haven't touched any of the newer books besides the Foreunner saga. They're okay. Rubicon was good, and a few others but by and large they're just passible as reading material and not much else.
>the officer is gonna know more then that and other stuff. In any real world scenario I would agree with you. But the Covenant being the titanic safety blanket for the Prophets it is is geared so that none of the constituent races have any real capacity to rebel. Especially by 2552 after multiple Grunt rebellions. At most the CO, if they'd be willing to talk at all, could give us a list of equipment common to frontline troops.
>because I'm more about taking the entire ship hostage and even voted for us to go to the bridge? John's team is just great distraction. Great way to get half of us killed. That said, again, you don't take a Covenant ship hostage. You blitz the CIC and kill everything inside to change it's coarse, or the reactor to blow it up. Not a lot of wiggle room in-between that doesn't end up with us getting blown up along with it.
>>6223757 >If we're not using meta knowledge why are you fighting so hard about getting their personnel to interrogate I'm more than happy to use meta knowledge in most cases. I was attempting to argue that 7Zr's initial vote is still using meta knoweldge.
Anonymous
>>6223761 >They're okay. Rubicon was good, and a few others but by and large they're just passible as reading material and not much else. I'll look into it, but man. I'm sad with new lore.
>In any real world scenario I would agree with you. But the Covenant being the titanic safety blanket for the Prophets it is is geared so that none of the constituent races have any real capacity to rebel. Especially by 2552 after multiple Grunt rebellions. At most the CO, if they'd be willing to talk at all, could give us a list of equipment common to frontline troops. I mean I don't think this is a covenant warship per say, but one of the jackal ships? i'll be honest i don't remember but they could very much have Nav-data/ect for us to use. Plus the Jackals have shown to do trading with humans if not sketchy style.
>Great way to get half of us killed. That said, again, you don't take a Covenant ship hostage. You blitz the CIC and kill everything inside to change it's coarse, or the reactor to blow it up. Not a lot of wiggle room in-between that doesn't end up with us getting blown up along with it. A good soldier does what is required for the greater whole of the UNSC. a Covenant ship is worth a few spartan. After all they got fucking shields after this raid in what... 2 years?
Anonymous
>>6223806 >Plus the Jackals have shown to do trading with humans if not sketchy style. You talking about the ones in the Cole Protocol? They were doing it on the orders of Regret IIRC to get the location of the inner colonies.
>>6223806 >After all they got fucking shields after this raid in what... 2 years? General usage shields as a standard for MJOLNIR was 26ish years in 2551. Cracking the shield gauntlet was a random success in '36 but nothing actually useful came out of it for a while. Also, a couple Spartans is NOT worth the smallest independently operating ship in the Covenant fleet which they shit out by the hundreds on High Charity.
Anonymous
>>6223815 >You talking about the ones in the Cole Protocol? They were doing it on the orders of Regret IIRC to get the location of the inner colonies. No theres more then just Cole Protocol. There was a few times of the Jackals dealing with Innies via selling them stuff or I may be getting post war mixed up? I know there was also the astroid-belt one but that was a set up too sadly.
>General usage shields as a standard for MJOLNIR was 26ish years in 2551. Cracking the shield gauntlet was a random success in '36 but nothing actually useful came out of it for a while. Also, a couple Spartans is NOT worth the smallest independently operating ship in the Covenant fleet which they shit out by the hundreds on High Charity. Ya but having more examples + actual working tech across the board from engines to weapons and all inbetween is still far more then we'd have at this point in canon or awhile. Which is still worth a small grouping.
Anonymous
>>6223823 The asteroid-belt one was the Battle of the Rubble, which happened in Cole Protocol. Outside the Jackals specifically it's happened more often but those were far more direct cases of the Covenant doing the absolute minimum to make contact with insurrectionists then killing everyone they find and taking the info anyways. (Silent Storm. Fuck Biko, Gao, and Venezia.)
>Ya but having more examples + actual working tech across the board from engines to weapons and all in-between is still far more then we'd have at this point in canon or awhile. Which is still worth a small grouping. I'm not sure why I have to keep reiterating this point. Do some of you guys just not read anything the other players discussed? Covenant tech security is so extreme that no amount of smashing our heads against the proverbial R&D wall will get us anything outside of one example with fuel rod cannons that aren't likely to even be on a scouting ship in the first place. Harvest 2 happens in less than six months wherein Adm. Cole captures so much shit it makes ONI's head spin.
>For a while Less than six months. In a 27 year long war Cole will have metric tons worth of working examples of everything sans the ship itself in less than six months.
Anonymous
>>6223885 >I'm not sure why I have to keep reiterating this point pretty sure we're just talking in circles at this point, with you no wanting to budge or get my point.
Anonymous
Quoted By:
>>6223891 Guess we're both feeling the same then. In the interest in not continuing to shit up the thread with this discussion I'll stop pestering you.
Anonymous
>>6223885 >yfw dimas existing this time around manages to crack a piece of covie drm or two and we get cooler gizmos or just the regular gizmos but faster Tech wizardry. I'd certainly guffaw.
Anonymous
>>6223903 Shit I forgot about Dimas. That unironically could change shit for reverse engineering. I still won't vote for capturing the ship but there could be a chance of actually cracking energy shields and plasma weapons early with him.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 05 Apr 2025 22:53:19 No. 6223909 Report Need to do some pretty duty house-cleaning , so unfortunately I'll be unable to write out an update today. In the mean time, I'd like to hear anything you guys have to say. Style/ armor details for Sven later down the lines, hopes, concerns, stuff you want to see/ do, favorite non Norwegian giant spartans...etc...etc. And get some discusison going while I'm applying elbow grease and clorox wipes to clean up my home
Anonymous
>>6223909 Def hoping he gets some EoD kit cause it looks like it'd fit him.
Anonymous
>>6223909 No worries 404, enjoy your cleaning.
>Style/ armor details for Sven later down the line I'm a Rogue and Commando fanboy.
>hopes, concerns, stuff you want to see/ do I'm mostly just in it for good Halo content. Anything's fine.
>favorite non Norwegian giant spartans Kurt, George, Sam in that order. Are there any other OC's aside from Sven in the big and tall gentlemen's club?
>>6223915 >EOD I knew you couldn't be all bad.
Anonymous
>>6223909 >Style/ armor details for Sven later down the lines I'm still pulling for white and grey as our color scheme, maybe with a blue or ultramarine visor like the old Halo 2 era ODST helmets. As for specific gear, some grenade bandoliers and the biggest pauldrons Sven can get his hands on feel appropriate. Also I have a soft spot for the classic Mark V helmets, but EOD and CQC are also on my shortlist.
>hopes, concerns, stuff you want to see/ do Just gonna put it here before I forget, but I swear one day we will get our own pimped out officer's sidearm. Handcannons are the ultimate symbol of authority.
Anyways, I hope we climb the ranks high enough to eventually have our own dedicated vessel and a little more leeway as to what operations we undertake. I also hope we get to see the next class of Spartans that Mendez brings up, either by assisting in their training, serving as their commanding officer, or both. It's not often a Spartan will ever get humbled after graduation, but by God Sven would be the one to make that happen, much as they may need it early on.
>favorite non Norwegian giant spartans Nesta's alright for an Anglo.
Jokes aside, Shika's demeanor and skillset make her particularly interesting both as a character and a tactical asset. Nicole is also a fun character to interact with with, but I'm biased as I have a penchant for tomboys and martial arts. Jorge is also the archetypical big softie, so I can't not like him.
>>6223903 >>6223908 Imagine if we managed to capture an Engineer early on too. The tech gains would be egregiously good.
Anonymous
Quoted By:
>>6223909 Later dowh the line ??
Nuh-uh. This spartan armors for Purple Team they are getting dragon decorations, once the mission is done and duties of the incredibly long post mission debriefing and report are also done. Sven himself beyond that maybe an Harvest related symbol on a armored shoulder and a viking helm on the other (with spartan crest on top). Some painted dragon horns on top part of the MJLONIR helmet would be sick. Purple Team symbol on a knee pad.
Hopes, bring something home beside what i had in mind if not the full big prize. Preferably no spartans deaths. And the Spartans receiving more training before being sent out again, against the Covenant. If the ship is taken they could train in it. Would be nice. Ah i do want the Shotgunner trait at this point and i really hope everyone agrees on that. Because we need more weapon related trait guys. No really. Also the shotgun works perfectly with Sven due to his melee specialization specifically unarmed combat. Shotgunner trait combined with Brawler in close combat is a guaranteed menace, and a major death sentence for our enemies.
Concerns. Not one. I already know that fully developing Loki for its purpose will only be done if we dare. Digital data on the Covenant military doesn't conveniantly fall from the sky. Until then we can develop Loki only on human digital systems. Of military ranks i am not concerned, promotions are pretty much guaranteed with a mission success. I am not sure we can influence in getting John, Kurt to our rank or other spartans though.
stuff to see
Blood Eagle Covenant ? Issue with that is that it needs to be a prisoner lol. We dont have time in combat for that. I like how Sven kills them in melee. Keep up with that really cool. Fighting in different biomes or places is all cool for me. Varied mission types to choose from are also something you kept available 404. Seeing missions both just spartans (more secret) and missions where there are many humans will be nice (more about the direct war, with military and civilians present, likely fighting and dying, and important objectives to accomplish).
favorite non Norwegian giant spartans.... Daisy, Jorge, Otto. I am liking Vinh a lot. Jai was nice very rebellious and incredibly competent. DARK FOREST was just top with him. Nesta and Shika are also good.
I liked the stuff other Spartan teams did against the innies (James having to handle ODST idiots, Dimas and August shenaningans etc..). Too bad they cant do much here must be very frustating
Anonymous
>>6223909 >Style/ armor details Just my personal opinion:
Camo - 'Epsilon Winter' from Halo Infinite.
Style - EOD or Commando. EOD would be beneficial for Grenadier/CQC, while Commando would be beneficial for tactical awareness/leadership. Maybe we can suggest Commando for our second in command if we did end up going EOD.
Decorations - Nothing over the top. More or less like Red Team's decor. A simple colored stripe on the chest and/or helmet like Jerome (except in purple instead of red) and some kind of symbol on the chest or shoulder (probably a personal symbol, but the Purple team, Spartan-II, or UNSC emblems would suffice). Red Team also have red diamonds next to their numbers on their chests (1 for Jerome -> Red-One, 2 for Douglas -> Red-Two, 3 for Alice -> Red-Three), so something similar for Purple Team might be neat.
>hopes, concerns, stuff you want to see/ do I'm up for whatever.
I am interested though in seeing how being a Spartan officer works out. I imagine we won't be able to go off the grid for prolonged periods of time like Gray Team since we'll probably be constantly called on by people like Stanforth and Cole to make decisions related to Spartan deployment/operations. Interacting with them and other commanders should be fun, especially someone like Whitcomb.
>favorite non Norwegian giant spartans I like Purple Team of course, but I also appreciate the Spartans with a sense of humor: Sam, Kelly, Fred, Mike, Adriana, Kurt, etc.
Sam especially seems like a fun guy: Sociable (at least among other Spartans), likes explosives, good eyesight, strong, tall. He probably has Scandinavian heritage judging by his appearance, home world and former surname. He can also be extremely ruthless like Sven... He did grin right after spacing a bunch of people during his first mission. So I see him and Sven getting on well.
An honorable mention to everyone who joined us on the goblin hunt when we were kids.
Anonymous
Quoted By:
>>6223909 >hopes, concerns, stuff you want to see/ do, favorite non Norwegian giant spartans...etc...etc I want to shoulder-to-shoulder crush one of these damn alien bastards between Sven and one of the other Spartans. Like an autohammer from hell. As for my favorite non 4u on a boat Spartan, maybe James? It's hard to say. I like them all quite a lot. It's hard to play favorites. But I do like Shika just for the fact that she is (relatively) smol compared to the others. As a tall lad myself I have a natural "this is my headrest little sibling" instinct with everyone described as little. But I gotta show Dimas some love. He can hide in the background touching toasters all he wants, he's cool with me.
>>6223940 Shika is not going to stroke your hair and call you a good boy, anon. Don't fall for it. Nurses say all sorts of out of pocket things to get your guard down for blood drawings. The vampire big pharma conglomerate is preying upon ye.
>Handcannons are the ultimate symbol of authority. Always must we remember, rifles are a weapon of war and battle. But a handgun is a tool for "business".
>Imagine if we managed to capture an Engineer early on too. >"Hey ma! There's this weird fuckin' jellyfish outside. It's doin' charades or some shit." I fear that at this point in time Sven and the others may On-Sight the poor gasbags. Capture would probably be unlikely.
Anonymous
Quoted By:
>>6223909 >armour Gungnir helmet for Sven
>stuff I want to see Sven killing a prophet by kicking a grunt at him
>favourite non Norwegian giant spartans The slightly smaller giant Jorge, also I look forward to Sven seeing Jerome again once he gets fixed up and put in some armour.
Anonymous
Quoted By:
>>6223909 for the armor id say
helmet : EOD (up=armored version) or Commando
Chest: breacher or grenadier
shoulders: gunganir
wrists : tactical GPS/tacpad
Anonymous
>>6223909 Well going off of Reach armors on the wiki
Helmet: Commando UA/FC-I or EOD
Shoulders: both Gungnir
Chest: either Collar/Breacher or Assault/Commando
Painted grey and cobalt with the right wrist painted violet and a blue visor
Or something like pic related with the same color scheme. Big armor for a big boy.
Anonymous
Quoted By:
>>6224111 Alternatively, Rogue helmet with EOD chest and shoulders looks good too.
Anonymous
Quoted By:
>>6224006 >An honorable mention to everyone who joined us on the goblin hunt when we were kids. I just now realized that Sven, the rest of Purple Team, and several other Spartans might have a conniption when they see Unggoy for the first time, for obvious reasons.
Anonymous
>>6223909 >Hopes and concerns The writing and direction of the story's going great so far, my only concern is that Sven might be delving a bit too deep in the viking spirit with his antics.
>Stuff to see/do I'd ask for more space battle but that's not exactly the Spartans' main task. Maybe boarding action? Or maybe a mission where we don't have to go loud for once.
I'm still waiting for when we can crash an enemy ship into orbit.
>Favourite non-Sven spartans I love Purple Team, especially Nesta. Her desire to set stuff on fire speaks to me on a spiritual level. I also love Jerome and Nicole, so I hope we get to see more of them in the quest.
Shika's definitely good, got that little sister vibe to her when she's with Sven.
Anonymous
>>6224179 I'm waiting to see if we get more missions again. BECOMING a Spartan is cool, but I've had enough and now I want to BE one.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 00:43:00 No. 6224611 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span>
Loved hearing all your preferences for armor and Spartans, and hopes for the future, and thoughts. Always appreciate a bit of discussion'
1 vote for the three step plan write in
7 Votes for John has his Objective, you have your own
3 Votes to Finish what you started
1 Votes to help John's team destroy the ship
1 Vote to order John to cripple the ship, then merge groups and storm the POI's location in full force
1 Vote to provide additional intel on the enemy' tactics
1 vote to tell john to plan the join, reinforce their position, and move to the bridge if it shuts down and evacuate if the ship is going to blow
Alright, so you will Order John to plant their bombs and resist any aggressive response sent their way, while Sven, Vinh and Shikah marches on the bridge to confront the surviving crew while the threat of death by imminent explosion hangs over their heads
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Proceeding...</span>
>>6224389 That is the main meat of the quest
>>6223922 >Are there any other OC's aside from Sven in the big and tall gentlemen's club? None, if my notes are right.
Dimas is actually on the shorter end for male Spartans.
Anonymous
Quoted By:
>>6224611 >Dimas is actually on the shorter end for male Spartans. Oh, so he's as tall as the average NBA player then.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 01:51:15 No. 6224641 Report "Maintain your current position, John, resist any effort to force you from away from their engines. Get those bombs planted" You answer with a command "And try to keep yourselves alive, too early in this war to lose anymore of us" "What about your team, Sir? are you going to assist?" Kelly asks, you could hear her cycling her rifle through the interference of the COM channel "We're still pursuing our objective of capturing or Neutralizing our Person of interest" You answer "They've noticed your sabotage, and have split their attention. We'll be taking advantage of that" "Nice way to tell us we're the distraction now, Sir" She smartly replies "We'll do our best to mantain their attention" "They aren't going to stop our bombs, one way or another, too much is at stake. But, we're spartans, we don't die. Not yet" John answers in affirmative with a flicker of his FoF identification "We'll make it out of this, alive" "Maybe not in one piece, but, Blue team always got luck on their side" Sam laughs "Just don't take too long cracking skulls, once the timer is set, we can't halt it" "Understood" You confirm, nodding your head, looking back at Shika and Vinh "Any objections to storming the bridge?" "Nope" Shika answers with a snapped salute "It is my opinon, if we've chased our POI this far into the ship, it'd be folly to turn back now. Either we take them, or we get footage of a captain of Covenant ship getting gunned down" Vinh states, shouldering her rifle "And who knows, maybe we can force them to surrender the ship" Shika clicks her tongue, "Unlikely, but taking the bridge would be worthwhile. Computers. Nav data...." "The kind of intel we need in this uneven war" You add as you move closer to the bridge "Contacts" John calmly answers, as you hear sound of the needle throwers over his COM, joined by the sizzle and pop of plasma and reports that are unfamiliar to you. So they're brought out even more surprise to try and root out John and his team. That just meant your fire team had to move fast. The fact that you met no resistance from the walk to the bridge after they'd sent a kill team after you for vandalizing the captain's quarters, put you on edge. If Vinh or Shika felt the same, they didn't show it. And the fact that the door to the bridge wasn't locked and sealed shut, just deepened that sense of unease. Holding up a fist, you commanded Shika and Vinh to take cover on either side of the doorway, Vinh rolling to cross the threshold. Waiting a moment, you moved up, shotgun raised as you approached the unguarded doorway and stepped through it. The air inside was different, thicker, cooler, more electrically charged. There were Tengu everywhere the eye could see, some in defensive positions, rifles similar to the needle throwers they used raised. But none of them fired, they simply kept them trained on you and you understood they were allowing you to enter. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 01:52:15 No. 6224643 Report >>6224641 And only you, considering how their sights snapped onto Vinh when she peeked the corner.
They were marksmen, maybe even trained snipers. And there were four of them on overwatch at the one entrance into the bridge. The rest of the Aliens were scrambling at stations or tapping away at glowing keypads, moving with the discipline and unity of purpose of the bridge crew and command staff of a military vessel.
In a high, curved seat, staring you down, was a different, larger sort of alien. Still avian, and clearly related to the rest of the crew genetically, but with enough differences to set them apart as a separate ethnicity or race. They had a stockier and more muscled build, darker skin, and slitted rather than bulbous eyes. Their heads were more beak shaped, with thick bone like plates covering it rather than exposed skin. And rather than quills, they had feathers. This one had a colorful, song bird like plumage, and you recognized the colors. The feathers you found in the officer cabin are an exact match for the ones covering their arms and sprouting from the back of their heads and ringing their neck.
They flicked their wrist, and addressed you in their alien language, with a grating speech that meant nothing to you...
<span class="mu-s"> Altering perspective </span>
Shipmistress Ziq Zin repressed the ancestral, natural urge to panic as the giant wearing iridescent green armor entered the bridge, the blood of their underlings drying in dark violet patches across their limbs and broad chest. She'd been watching this one from a distance. They were clearly the alpha of whatever the were creatures that had boarded the Unrelenting, imposing and dominant. And as ferocious as Jiralhanae War Chieftain. Yet as cunning as a Sangheili, despite their violent and barbaric manner of fighting. They'd sent some of their packmates to cripple her Cruiser. How they knew where to find their fusion engines, was unknown, but she knew this alien was clever. It stared directly into the camera that had been watching it in her personal quarters, before destroying her most priceless of treasures. Including her first successful clutches egg shells. She had...act rashly afterwards. And it had cost her some of her most veteran raiders.
In the dim light of the bridge, she thought the alpha warrior was cyclopean for a moment, before recognizing the golden light as the reflective surface of a visor. Details came into view as they walked boldly forward, with all the swagger of an alpha Jiralhanae or Sangheili sword master, but with unnaturally precise and swift movements. She had heard it speak, heard its voice. And that was the only reason she did not believe it to be a machine. Her eyes flicked to the crude weapon in their hands, and the Point defense gauntlets on their arms, as well as the Anskum-pattern Firebombs it had pilfered from her private armory. That it had used to great effect in battle against her most elite soldiers.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 01:53:16 No. 6224645 Report >>6224643 Elite soldiers who they, and the two smaller but still imposing armored boarders had torn through with great ease. For a moment, she wondered if their difference in size was a result of hormones, age or gender. If the two other machine like warriors were younger relatives, subordinate peers, or perhaps a harem of warrior females.
Clearly, they were of a different descent than the puny race of heretics found at CE-309-8 d, and infesting other worlds. The "Humans", a specimen of which she was gifted recently, before being given the task of searching for Holy relics, only to find more of the transgressing vermin. It was obvious to Ziq Zin, that these giants were allied with the desecrators, for they had appeared shortly after their weak warship managed to damage her prized cruiser. But then, why had they only appeared now and here? Surely, they would have been present upon the colony, unless the world's atmosphere or enviorment was hostile to them. She had noted, that they seemed to take excessive caution in avoiding their armored suit's being punctured. Were they of a like to the pitiful Unggoy?
She pushed these thoughts out of her mind, and rose to face the intruder
"Whatever you are, I shall peel that armor off of you and take your head as a trophy, to begin my collection anew" She hissed, and the giant lifted their head. And spoke in the language of the humans, which she had been familiar with. She'd watched the video data retrieved from her newest gift's helmet enough times to recognize the language. She imagined it was a challenge, like her own
She calmed her heart, and rose to meet the invader, reaching down and activating the painglass saber stowed beside her command chair. The thought of her prized ship going down with her, made confronting her deadly foe all the more easily done...
<span class="mu-s"> Adjusting perspective </span>
"I don't speak your language, bird face, but I recognize a challenge when I hear one. You want to dance? then lets dance" You respond to the captain's grating words, pumping your shotgun and advancing on their position in the center of the control room, the other armed aliens keeping their rifles trained on the door, not moving an inch to intercept or stop you.
They stood from their command chair, and pulled a large crystalline shard forged into a crude cutlass, that ignited with a rose red energy field with a flick of their wrist, light streaming out from the sides of their fist and jutting out from its splintered tip, as she advanced slowly towards you, with movements half between a crane and expert fencer.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 01:54:17 No. 6224646 Report >>6224645 >Alien scum don't get fair fights. Order Shika and Vinh to open fire when you do, having given them orders to target the marksmen on the bridge before you entered (DC 17. +1 Jotun, +2 Spartan-II, +2 MJOLNIR Mark IV, +2 Fire support (Vinh and Shika), +2 shotgun vs saber, -5 the snipers will shoot you first) >Charge the captain, and try to disarm them with a pinpoint shot from your M45E (DC 14. +1 Jotun, +2 Spartan-II, +2 MJOLNIR Mark IV, -2 targeting a limb) >Don't play along, and toss two frag grenades at the marksmen/ important looking councils as you withdraw from the bridge (DC 15. +2 Grenadier) >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) >Write in option Been waiting since you boarded the Unrelenting to switch to Ziq Zin's perspective, and I finally found a good time to do it.
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) Come here you bird bitch.
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) Shield Bash time!
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) Alright, fuck it. We ball. Those snipers are gonna nail us soon as we kill Ziq Zin though. Good perspective shift, 404. Always enjoyed those in the books.
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) Having the shield up should help deal with the shipmistress and offer a bit of protection if the snipers try something.
Surprisingly honorable from the birds. Suspiciously so. Usually they're pretty cunning. Anonymous
Quoted By:
>>6224646 If we did the shield option but opted to use the shotgun as a distraction (I.E. throwing it in the air or at her feet) to instead just smash her sword arm between our fist and the shield would that be clever enough to do anything? I don't want to throw the gun *away* just as a means of drawing the eye. Then after we perhaps literally disarm her we can hoist her up by the head as an extra shield to give us even more cover. Since they would probably be loathe to shoot their captain.
I am also torn between that and just "Lol said the Spartan, Lmao" throwing grenades at everything in here and hoping something valuable survives.
Anonymous
Quoted By:
>>6224646 >Don't play along, and toss two frag grenades at the marksmen/ important looking councils as you withdraw from the bridge (DC 15. +2 Grenadier) Nah, I dont think I will.
Anonymous
>>6224646 >>Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) I'M BALLSY. I'M A STUD. I BTFO JACKAL SCUM IN FRONT OF THEIR ENTIRE FAMILY.
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) Shotguns are the ideal tool for taking down birds after all.
Anonymous
>>6224716 Naw man, this is a Skirmisher. Not that a bird ain't a bird, but you gotta acknowledge she ain't like the chickens we've been plucking up until now.
Anonymous
Quoted By:
>>6224646 >Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) She's nothing but another cut of alien MEAT
Anonymous
Quoted By:
>>6224722 It is indeed important to be specific to maximize our racism efficacy.
Anonymous
Quoted By:
>>6224646 >>Activate the energy shield on your arm, and engage in CQC until you can line up a crippling shot with your shotgun (DC 18. +1 giant, +3 Brawler, +1 energy shield, +2 Spartan-II, +2 MJOLNIR Mark IV, -3 enemy is armed with an energy cutlass (penalty reduced due to Brawler ranks) What are they going to do when we break her legs and arms ?
>or perhaps a harem of warrior females. yeah this bird is getting her legs and arms broken. Genocidal pirate weirdo
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 22:30:49 No. 6225041 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span> 8 Votes to engage the captain in CQC until you can line up a crippling shot with your M45E 1 Vote not to play along with the crazy bird and just toss your last two frags into the bridge 1 vote to use your shotgun as a distraction \ Clear winner for Sven to throw hands with Ziq Zin <span class="mu-s"> decision made </span> <span class="mu-s"> Please roll 1d20+6. DC 18. Best out of 3</span>
Anonymous
Rolled 15 + 6 (1d20 + 6) >>6225041 Anonymous
Quoted By:
Rolled 5 + 6 (1d20 + 6) >>6225041 FOR HARVESTTTTT!!!!!!!!!!
Anonymous
Quoted By:
Rolled 11 + 6 (1d20 + 6) >>6225041 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 22:41:13 No. 6225049 Report Quoted By:
>>6225043 <span class="mu-s"> Success </span>
And you went 3 over target number
<span class="mu-s"> Proceeding </span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 23:35:59 No. 6225064 Report Their approach and movements quicken the moment you switch from a professional march to a combat ready stance. They duck and begin bounding, lunging and feinting as two smaller and sleeker energy shields glow across their arms, covering the feathers dancing with every skittering movement they make. You activate your own and raise it. They're agile, even quicker on the feet than their soldiers have proven to be. They move with the confidence of an expert fighter, bold and unafraid despite the advantages you have in reach, height and armor. In an instant, they're in range of you, slipping around your side, aiming for the parts of your suit were the inner layer and the bodysuit is exposed. You react just as quickly, their fast movements slowing to a crawl from your perspective as you twist, placing one foot behind the other and turning. You use a counter Li had taught you, using the flat of your energy shield to deflect their lightning fast jab of their glowing, crystalline saber. Fragments of the blade chip off as you bash it away, the energy shield deflecting them away as its hue reddened slightly. The captain bounds back, falling on all fours, blade held to the side as they scamper around, repositioning to try and find another weak spot while you step back and raised up your shield arm to block or strike, while you keep the one holding your shotgun relaxed at your side. They lunge again, with form and speed like a peregrine falcon, leaping off one of their subordinates chairs to strike from overhead. A risky move to overcome your height advantage and fly over your greater reach. You shuffle your feet and spin, and thrust your shield. They catch it with one of their taloned hands, their illuminating blade screeching across the edge, stopping just short of piercing your visor. Sparks and shards of crystals fly from the contact point. You twist your hips and swing with them, tossing the alien swordfighter to the ground. They catch themselves, acrobatically rolling and threateningly dragging their blade across the energy shield of their other arm. One of your greatest concerns in this fight, is that cutlass of theirs is made from the same material they fire from their "Needlers", and thus is liable to detonate at any moment after a critical mass of it is clustered too closely together. Their eyes narrow and they hiss, and lunge forward. They were watching your shield and gun. A fatal mistake. You swept out a foot, tripping them. They stumbled, raised the shield on their sword arm. You bash yours against it, sending them sprawling on the floor. A few of the bridge crew raise their heads, the snipers turn, and the Captain barks a command, as they pick themselves up and roll to avoid a organ busting kick you sent rocketing towards their lightly armored midsection. They rise and thrust their blade towards you, the shield on your arm turning red as you deflect it, and then strike their shield with an elbow blow, buckling their legs under them Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 23:36:59 No. 6225066 Report >>6225064 They lean out of the way of a bludgeoning hammer strike, but the edge of your weakened shield catches them on the shoulder, they stumble again. You move to put their legs out of commission, lifting a leg to stomp as they catch themselves They react as you had hoped they would, angling a strike for your groin. You can't help but smirk under your helmet, as with a fluid and well practiced motion, slip your shotgun through your hand, moving your grip from its pump to its trigger.
They overextend to try and cut you through the gaps in your thigh armor, leaning on their talons to reach their target. You press your shotgun against their knee and fire. They're sent tumbling on the floor. As you wince, their strike thankfully missing its intended target but slashing through the plates shielding your legs. And even with the protective and thermal regulating gel layer, you can feel the heat of the energy field scorching the surface of your skin, as it slices across and partially melts the outer layer.
Best not to wonder how close you'd come to losing an eye, earlier in the duel. Doing your best to disguise the limp and hide the pain that brought it about, you advance on the one legged alien as they struggle to pick themselves up off of the floor, squawking and hissing as their crew stares obediently at the screens at their stations
The manage to find a sturdy enough console to pick themselves up with, remaining leg trembling as purple blood oozes out from were you amputated their other leg at the knee. They're still holding their sword. Staring at its rippling energy field makes your leg ache. They're either stubborn or prideful enough to refuse to surrender, despite the loss of a limb. That didn't seem right, considering how the soldiers under their command had acted.
Their defiance was a bid to lure you closer. They expected you to pounce on them like a starving animal. You eyes flicked away from the edge of the crystalline blade and to the hand they were holding themselves up with. That was a Plasma grenade they had clutched between their talons.
If they didn't have a beak, you'd have sworn they were grinning. They glare as they notice your hesitation, eyes flicking down to the grenade in their hand. From the corner of the eye, you see the Marksmen shift to put you in their crosshairs.
Things were about to get ugly. The world slowed and fast forwarded, as you entered Spartan Time, with no time to plan or second guess. You had to make your move, now.
cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Mon 07 Apr 2025 23:38:19 No. 6225068 Report >>6225066 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Order Vinh and Shika to open fire and leap for cover before the captain can prime their grenade (DC 14. +2 Fire support (Vinh and Shika) -1 Wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV. DC reduced by 7 (From 21) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Finish them, before their marksmen can get a shot of, then run for the exit (DC 12. +2 Bulwark, -1 Wounded. DC reduced by 7 (From 19) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >Play grenade chicken with the captain, and prime one of your frag grenades and hold it over the heads of their command staff >write in option. Anonymous
Quoted By:
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) The chicken will be ours!
Anonymous
Quoted By:
>>6225068 >>Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) I WANT YOUR FUCKING DRUMSTICKS LITTLE BIRD. Nobody moves or the family bucket gets it.
Anonymous
Quoted By:
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Your my pet bird now.
Anonymous
Quoted By:
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Pluck her feathers
Anonymous
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Sven and the horrible, no good, very dumb plan. We've come this far though. Might as well see it through.
Anonymous
Quoted By:
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Dr.Halsey would love to have a live alien subject to experiment on.
Anonymous
Quoted By:
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) To the pod!
Anonymous
>>6225068 >>Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >>6225085 You said it. Unless somehow the Covenant can be made to surrender, I think we are ultimately so fucking fucked.
Ok, if we stick a sticky grenade to the back of their head throw them at something that looks like a window, making everyone think they're about to suck vacuum... Maybe we can distract the Marksman long enough to dodge their fire.... Or maybe we get shot six different ways anyway...
And I said we keep flash bangs stuck to us for future purposes. I'm pretty sure our armor is going to give us some kind of protection, but it will still disorient the marksman.
Anonymous
Quoted By:
>>6225127 >at something that looks like a window Covenant CIC's are in the armored cores of their ships. No windows unfortunately.
Anonymous
>>6225127 I don't think Vihn and Shika will let them get their shots off so easy. Question is what will we do if it all goes according to plan?
Anonymous
Quoted By:
>>6225127 >>6225130 Yeah I'd give the girls some credit. The moment those jackoffs try or do take potshots at Sven they'll light them up. If they actually nail Sven they'll probably chuck nades in at them. No one wants to keep shooting if they're standing next to a bomb.
I think the plan if the plan works out would probably be to tell John to blow the reactor while we race to the pod. Stuff the thing into it and maybe let Shika do a ride along, she'll probably fit if it isn't big enough for everyone. We (Vinh and Sven) can just follow the pod out. Even if vacuum doors close behind it they can definitely smash through it. And the shields wouldn't be a problem with an exploding reactor.
Anonymous
Quoted By:
>>6225068 >>Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Food time.
Anonymous
We're already at the bridge, why would you guys want to retreat and blow the ship up?
Anonymous
>>6225216 We can't really do anything with their computers since we don't know the language, be it spoke, written, or code. And do you really want to trust these things to not just press the big red button while pretending to do what we tell them to do? I know if some big scary fuck put a gun up to my head and I had a suicide vest on I'd just press the button. Dead either way, may as well kill the bastard.
Anonymous
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) >>6225216 Maybe they're hoping for the best while preparing for the worst?
It would be nice to have a backup plan if things go to shit. It feels like if we get one bad roll here, this is going to end up like the Minor Transgression.
Anonymous
>>6225225 If you kill the crew and bridge members, the enemy cannot steal the ship.
Anonymous
>>6225234 Problem, we NEED to turn the shield off. For safety reasons. Kinda have to do that to leave. There's also the fact that we don't actually know how the ship is operated. For all Sven knows, this thing is almost entirely automated and this is just a glorified communications center for the meatlings to coordinate while a machine brain somewhere else in the ship actually runs it. Now obviously this is a bit facetious, but still. There are unknown elements here and we can't exactly trust these birds to play nice.
Anonymous
>>6225243 Oh I'm for killing the entire birds.
Anonymous
Quoted By:
>>6225247 Well we're definitely killing all the birds somehow. The question is how and when. And if the risk is worth it for certain options. Capturing the ship is a no-go IMO just because we can't reliably interact with the vessel to make it do what we want. And even taking the time to straight up PURGE the entire crew runs the risk of just one pushing the off button somewhere somehow. That's all I'm thinking about. It's safer to just yoink the bitch and dip than try to YARR das boot. A high ranking prisoner is a great enough prize to me.
Anonymous
Quoted By:
>>6225068 >>Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) Anonymous
>>6225068 >Attempt to disarm the Captain and take them prisoner (DC 15. +1 Giant, +3 Brawler. -1 wounded (Penalty reduced by Bulwark rank 2, injury lessened by MJOLNIR Mark IV) DC reduced by 7 (From 22) through Quality: Spartan-II and Equipment MJOLNIR Mark IV) That leg must hurt birdy. Let's break the other one too so it doesn't feel alone.
Loki developement perhaps one day (never)....
Anonymous
>>6225388 The legs are one thing, but I'm more worried about her hands. I almost wish we brought some zip-ties or some kind of cordage.
Anonymous
>>6225391 >The legs are one thing, but I'm more worried about her hands. I almost wish we brought some zip-ties or some kind of cordage. You don't need to worry we are breaking her arms too in my opinion.
As an uncollaborative and dangerous soon to be alien prisoner, having functioning arms is an issue for our security and safety. The other leg just needs to be broken because she deserves it and also because she needs to not be able to escape or kick us for annoy us. One leg is already broken.
She might lose some blood but nothing to cry over, i am sure doctors can do something about her 4 broken limbs. I am thinking 4 wheels. And if not....well Sven might have a more permanent solution...
Anonymous
>>6225407 Remember to tourniquet any bleeding limbs to ensure survival.
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 08 Apr 2025 21:14:32 No. 6225591 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span>
12 votes to Attempt to disarm the Captain and take them prisoner
Only reason I didn't write a second update last night was cause I drank too much Gin by time it became clear there was a complete consensus lol
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+3. DC 15. Best out of 3 </span>
>>6225226 It makes me happy to hear that, I've been trying to make Operation: Flyswatter feel properly tense and risky
Anonymous
Rolled 8 + 3 (1d20 + 3) >>6225591 The early bird gets the
one Anonymous
Rolled 3 + 3 (1d20 + 3) >>6225591 >>6225591 I wanna talk about how bad math is looking for us roll rise atm, probability states we've got a nasty surprise in store
Anonymous
Rolled 7 + 3 (1d20 + 3) >>6225591 God fucking dammit.
Anonymous
Quoted By:
>>6225603 >>6225600 >>6225594 Ayyyyyyyyy we finally ate shit! There it is!
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 08 Apr 2025 21:22:27 No. 6225609 Report Quoted By:
>>6225594 <span class="mu-s"> Failure </span>
Missing the target by 4, not the worse outcome.
<span class="mu-s"> Proceeding...</span>
Anonymous
Rolled 20 + 3 (1d20 + 3) >>6225591 Anonymous
>>6225610 >>6225591 Ah fuck, it just updated for me. Man, Thats depressing to watch.
Are we uh, still under the Spartan rage thing?
Anonymous
Quoted By:
>>6225610 AND THE CHERRY ON TOP!
Anonymous
Quoted By:
>>6225611 Dude that thing wore off ages ago. It goes "roll for bonus, each turn after bonus-1 until gone".
But damn. Making it all the way to the end and stumbling. Beyond frustrating. It ain't even something these fuckers are good at, either. They're good at shooting things not melee.
Anonymous
Quoted By:
im hoping our team mates actually help more directly, our poor grizzly can' do it all himself. Hopefully all the passes before hand hold this back. Maybe a Firefight is about to kick out... im coping cos i dont wanna lose the objective despite passing every check till now lmao
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 08 Apr 2025 22:32:18 No. 6225643 Report You lunged at the crippled alien, grasping for their arm holding the yet undetonated plasma grenade. Everything slows to a crawl as your arm shoots out for their taloned hand. They snap their beak, and the sphere in their talons expels a shroud of blue coolant as they grip the grenade tighter. They're turning suicide bomber, you faintly realize as they throw themselves off of the console they had leaned against with a cry that you can barely hear past the pounding of your own heart. Dealing with suicide bombers, surviving them, was one of the lessons Mendez drilled into his trainees. You react, more on instinct and reflex than conscious choice, stepping back throwing up your shield arm as the howling alien warrior tosses themselves at you, trying to stick the glowing blue orb to your shoulder. They slide over the surface of the energy shield, your heart pounding faster and harder as they thrash their arm and stab their cutlass down, eyes wild and deranged. Memories of the eyes of the Einherjar you cut down, nearly aflame behind their masks as they throw themselves against you and charge straight through active firing lines, flash through your head, overlaying with the beaked alien's own maddened expression of religious zeal and certainty of purpose. They don't fear death. They welcome it. Death before dishonor. The grave before capture. What happens next plays out before your eyes like a slide show. You perform half of a judo throw, sliding the crazed captain off of the front of your shield as it begins to fail and retract from their body's impact against it. You twist your hips and toss them away and towards the ground. They drop the plasma grenade, as they bounce and roll along the ground with a squawking noise. The ball of glowing blew death flings up and overhead. Your eyes track its painfully slow trajectory, as it suddenly arcs and turns, tracking you like the plasma weapons did the Commonwealth. You retreat as far back as you can in the moment before the grenade detonates, seeing the Captain get dragged behind cover by one of the marksmen as you cover your head and body with your arms, activating the second energy shield in the last moment. Then you're blinded by a blaze of sapphire light. Instinctively, you drop, knowing that a blast wave is about to slam into you, and relax your body to ride out the impact and explosion to follow. You fall backwards, feeling the heat and energy exploding out from the flash of bright blue fire, washing over you and forcing your backwards. The armor plates on your arms distort and the HUD in your visor glitches from the sudden uptick in temperature and static interference. Electricity visibly crackles across your front, and you can feel it conducting and coursing through your body, beneath the scalding heat of a near point blank plasma explosion. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 08 Apr 2025 22:33:19 No. 6225644 Report >>6225643 The Alien tech MJOLNIR served its purpose, The energy shield blocking the worst of the blast and Halsey's armor's refractive coating dispersing the destructive torrent as it slammed into you, the temp regulating gel dissipating the heat before it could cook you alive, but even with those protections you still felt the heat and the punch of the explosion as it goes off and lifted you off your feet.
You blink, dazed and hurting, and feeling a thousand super heated pins and needles digging into your arms and chest. The gauntlet on your right arm, is ruined, overworked to the point of failure and the surface of the one on your left has suffered heat warping. The coating on most of your armor has been burned off, leaving the bare metal beneath and some surface heat damage.
Well if nothing else I can boast I'm the first human to survive a plasma grenade, you think distantly as you push yourself up, feeling the bruises and burns you received from that close brush with fiery death. The consoles and floor around you are melted, sparking and glowing with quickly fading heat. White, chemical smoke clouds your vision. But through the cloud, two pin pricks of purple light glow.
These snipers have nerves of steel, to get a lock on a target after weathering a plasma explosion within a few meters of their position.
You reach for your shotgun, and feel a rush of movement.
One of the lights drops. The familiar report of MA5B assault rifle rings out clearly in the haze of muffled noises and sounds. A hand grabs your shoulder, and helps you stand. Its Shika, suppressing the two marksmen who had you dead to rights. You pump your shotgun, check it quickly for damages, and fire two slugs as the two of you find cover, clarity returning to the world as your head clears. And the sound of gunfire is no longer muffled.
"Got one!" Vinh yells, from behind the doorway, that left two marksmen and the crippled captain. The bridge crew had scattered after their commanding officer failed attempt at playing suicide bomber.
"You're hit" You said as you looked down at Shika, and the spike of crystal stuck into the armor over her arm that she's ignoring.
"Hasn't pierced the armor completely" She answers, as you note the red tinge to the crystal "You're wounded, to"
"Barely" You argue
"You're in no position to fret, Sven" She remarks with a very nurse like tone "We're both injured. Doesn't change our objective"
"Taking concentrated fire!" Vinh reports
"Can't argue with that. Just two hostiles remaining. Lets nab this bird before they can pull anymore surprises" You said as you rolled from cover, and gave Shika and Vinh and opening by throwing a few slugs towards the two marksmen guarding their crippled captain.
You hiss through your teeth, ducking behind the nearest console, nearly getting a flashy new crystal piercing. These birds would give Linda a run for her money in a shooting contest. They're pin point accurate.
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Tue 08 Apr 2025 22:34:20 No. 6225645 Report >>6225644 <span class="mu-s"> Shika is wounded. Sven is moderately wounded, -2 penalty, Penalties and injury severity reduced by AP: Bulwark, Equipment MJOLNIR Mark IV. Injury severity further reduced by AP: Grenadier. Vinh is uninjured </span>
<span class="mu-s"> John's team, status unknown </span>
>[Grenadier+ Maverick] Stick a plasma to a frag and give these birds a real awful surprise. (DC 16. +2 Grenadier, +3 Trick grenade (Maverick), -2 moderate wounds) >Coordinate with Shika and Vinh to flank the marksmen's position and take them out, before the captain can crawl away (DC 18. +1 Officer, +1 Inspiring, +2 Fire support (Shika and Vinh), Spartan-II +2, MJOLNIR Mark IV +2, -2 Moderate wounds) >Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) >Somewhat riled, order Shika and Vinh to provide covering fire, and rush the marksmen's position, and beat them to death in front of their captain. (DC 19. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) >Write in option Anonymous
Quoted By:
>>6225645 >>Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) Alright, gotta remember we're a team and let the other's get their shine on. We would've been straight fucked without em long before this.
Anonymous
Quoted By:
>>6225645 >Somewhat riled, order Shika and Vinh to provide covering fire, and rush the marksmen's position, and beat them to death in front of their captain. (DC 19. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) rage my boy, we took the lowest option and it failed us. Go for broke. Let the blood rage out and gut them.
Anonymous
Quoted By:
>>6225645 >Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) Anonymous
Quoted By:
>>6225645 >Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) Anonymous
Quoted By:
>>6225645 >Somewhat riled, order Shika and Vinh to provide covering fire, and rush the marksmen's position, and beat them to death in front of their captain. (DC 19. +3 Brawler, +1 Giant, +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) Anonymous
Quoted By:
>>6225645 >>Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) Ladies? Little help here?
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Wed 09 Apr 2025 08:21:34 No. 6225873 Report Real early warning, might be unnecessary but I'd feel bad if I didn't warn you guys of the possibility of me having to miss a day's update. A few hours ago I got a headache and started feeling nauseous/ just generally sick and I'm having trouble sleeping because of it. I'm hoping it'll pass by morning, but if it doesn't then the update will probably have to wait. Sorry in advance if that does happen
Anonymous
>>6225873 Have you tried drinking the headache away?
Anonymous
Quoted By:
>>6225645 >>Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) This game of catch-the-chicken has gone on long enough I think. We need to clear this bridge and figure out how to get the shields down before John and the rest eat shit.
Anonymous
>>6225499 >Remember to tourniquet any bleeding limbs to ensure survival. I think we do not have the time for that. Its a good idea when we are in the pod. Though didn't we want to look at Sam wounds ? that might be an issue...or no. Nobody needs to remain behind anyway with more than one bomb. If our power armors are wrecked we can patch the ones that stay while some of us enter the captain escape pod.
>>6225645 >Distract the marksmen with Vinh, and order Shika to "Do her thing" (DC 15. +2 Bulwark, +1 fire support (Vihn), +2 Spartan-II, +2 MJOLNIR Mark IV +2, -2 Moderate wounds) If there was a reachable jackal corpse i would throw it at them, but there isn't one. I was thinking to quickly crawl on the ground and then jump on them, but its a bit iffy and i do not understand if this room provides cover, like it seems that it does but also no. Its so weird. Good news is that no Jackals are using the consoles anymore, the Commonwealth and pelican are safe ! Urrah ! Bad news is that the plasma grenade probably fried the bridge consoles. So no digital data.
Even so Spartans dreams of victory and glory might be crushed with these low rolls.....
>>6225873 thanks for letting us know, i hope you rest
Anonymous
Quoted By:
>>6225645 >>Coordinate with Shika and Vinh to flank the marksmen's position and take them out, before the captain can crawl away (DC 18. +1 Officer, +1 Inspiring, +2 Fire support (Shika and Vinh), Spartan-II +2, MJOLNIR Mark IV +2, -2 Moderate wounds) 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 11:21:58 No. 6226405 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache back online </span>
Still don't feel great, but I don't want to keep you guys waiting for any longer than you already have. Update may be a little short, though.
6 Votes to distract the marksmen with Vinh, while Shika sneaks around them
2 Votes to go ape mode on the Tengu snipers
1 Vote to coordinate and flank the marksmen before the captain can escape
So Sven and Vinh are going to be running distraction while Shika does what she does best
<span class="mu-s"> Decision made </span>
<span class="mu-s"> Please roll 1d20+5. DC 15. Best out of 3 </span>
>>6225875 Liquor is not a friend when I'm still feeling like I'm about to hurl.
>>6225937 Thanks
Anonymous
Quoted By:
Rolled 9 + 5 (1d20 + 5) >>6226405 Anonymous
Quoted By:
Rolled 16 + 5 (1d20 + 5) >>6226405 I got this.
Anonymous
Rolled 17 + 5 (1d20 + 5) >>6226405 404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 12:03:46 No. 6226418 Report Quoted By:
>>6226417 <span class="mu-s"> Success! </span>
and you went 7 over the Target DC, nice.
<span class="mu-s"> Proceeding...</span>
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 12:38:30 No. 6226430 Report Quoted By:
"THIRTY! FORWARD!" You roar, remembering the easiest way to deal with snipers is to get them to take their eyes off of Shika. Making sure the birdbrains heard you was part of the strategy, they've got you pinned behind one of the consoles half melted by the detonation of the Captain's failed suicide bombing. You stick your shotgun over its sparking side and pump a few slugs in their direction, hearing them chatter and shout their own direction. You duck down, as Vinh slides into place, and Shika had already pulled off her disappearing act and was no longer crouched at yourside. The only trace of her through the chaos of the gunfire and thick chemical smoke was a subtle swirling of the vapor hissing out of the damaged electronics. "Hammer em!" You yell, and rise with Vinh, spraying bullets in the direction of the marksmen. They drop behind their cover, another line of the ship's computer, barking and hissing as you and Vinh advance, while the bridge crew continues fleeing from the active combat zone. The marksmen were quick on their feet, and had good reflexes and instincts. But, while the cramped conditions of the bridge were advantageous to them, allowing them to snap shot and put down any target that came into their sight in moments, it also had them at a disadvantage, in that if they missed their shots their targets could return fire. And while for a sniper, having bullets flying over your head was something they trained for, being forced into a close quarters engagement was the worst possible outcome they could face in the field. And seeing how nervous the ice cold deadeyes were acting now that you and Vinh were within spitting distance of them, proved that some aspects of warfare were the same across species. They hustled, scampering for better cover, half dragging their one legged captain with them. The problem was, while a shouting giant in green armor certainly seems like the primary threat in the heat of them moment, and bullets zipping past their heads can't be ignored, they'd lost sight of one of their three opponents. And it was Shika. They might not have even noticed, in the confusion of battle and with all your yelling, that Vinh wasn't the same one their now dead comrades had plinked in the shoulder. Or maybe they thought she was too wounded to find or had ran off like cowardly brethren. Couldn't know for sure. Theirs were alien minds. But, whatever got them to forget about Shika, for even a few frantic moments, got them killed. She was waiting for them, having slipped around behind them, as they sought a more advantageous position. She was on the one who was dragging the Captain, stabbing and dulling the scalpel she'd brought on her EVA repeatedly through their thought, pocket marking it with tiny holes. The other, raised their rifle, you placed the reticle on your HUD center Mass. Vinh wheeled to face them, finger already on the trigger. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 13:02:31 No. 6226442 Report "THIRTY! FORWARD!" You roar, remembering the easiest way to deal with snipers is to get them to take their eyes off of Shika. Making sure the birdbrains heard you was part of the strategy, they've got you pinned behind one of the consoles half melted by the detonation of the Captain's failed suicide bombing. You stick your shotgun over its sparking side and pump a few slugs in their direction, hearing them chatter and shout their own direction. You duck down, as Vinh slides into place, and Shika had already pulled off her disappearing act and was no longer crouched at your side. The only trace of her through the chaos of the gunfire and thick chemical smoke was a subtle swirling of the vapor hissing out of the damaged electronics. "Hammer em!" You yell, and rise with Vinh, spraying bullets in the direction of the marksmen. They drop behind their cover, another line of the ship's computer, barking and hissing as you and Vinh advance, while the bridge crew continues fleeing from the active combat zone. The marksmen were quick on their feet, and had good reflexes and instincts. But, while the cramped conditions of the bridge were advantageous to them, allowing them to snap shot and put down any target that came into their sight in moments, it also had them at a disadvantage, in that if they missed their shots their targets could return fire. And while for a sniper, having bullets flying over your head was something they trained for, being forced into a close quarters engagement was the worst possible outcome they could face in the field. And seeing how nervous the ice cold deadeyes were acting now that you and Vinh were within spitting distance of them, proved that some aspects of warfare were the same across species. They hustled, scampering for better cover, half dragging their one legged captain with them. The problem was, while a shouting giant in green armor certainly seems like the primary threat in the heat of them moment, and bullets zipping past their heads can't be ignored, they'd lost sight of one of their three opponents. And it was Shika. They might not have even noticed, in the confusion of battle and with all your yelling, that Vinh wasn't the same one their now dead comrades had plinked in the shoulder. Or maybe they thought she was too wounded to fight or had ran off like their cowardly brethren. Couldn't know for sure. Theirs were alien minds. But, whatever got them to forget about Shika, for even a few frantic moments, got them killed. She was waiting for them, having slipped around behind them, as they sought a more advantageous position. She was on the one who was dragging the Captain, stabbing and dulling the scalpel she'd brought on her EVA repeatedly through their thought, pocket marking it with tiny holes. The other, raised their rifle, you placed the reticle on your HUD center Mass. Vinh wheeled to face them, finger already on the trigger. Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 13:03:33 No. 6226443 Report >>6226442 There was a snap of plasma. The alien sniper shrieked, one of their eyes getting hit directly, flash frying and scrambling like an egg. Their rifle clattered to the floor, and you saw Shika had managed to hit the shot with a blindshot behind her back with one of the Covenant's plasma throwers. James would've been proud. You put the blinded alien out of everyone's misery, pumping two slugs into their back as you advanced on the captain, who was still stubbornly attempting to crawl away and escape. Shika sat down and began to work at wiggling the crystal stuck in her chest plate out of the armor.
You stopped them, placing an armored boot between their shoulders and applying just enough pressure to pin them to the floor.
"POI secured" You report over the COMs-channel "Got a bit banged up doing it, though. John, what's your team's status?"
"Bombs planted and secured" He answered almost instantly, and now that you were an officer, you know knew why Mendez had always liked how quick one one seven responded to orders "No causalities or further injuries to report"
"They didn't make it easy for us, Sir. You weren't exaggerating about how fast their new guns shoot" Kelly's voice crackled over the COMs, and she sounded more than a bit agitated "There must've been a dozen of them, but we took care of it"
"I expect nothing less of the great Blue team" You say, trailing off as you notice text and lines of runic characters scrolling across the still working screens of the bridge. The alien under your foot started laughing. Which worsened the sudden uneasy feeling you had. Those screens looked exactly like how a computer would look when an AI was running through a sequence of complex commands or chopping through permissions and restraints.
"Well, their shields sure came in handy, don't think we'd have gotten out of that last fire fight as intact as we did without them" Sam said, as you stared at the screen, watching as more runes appeared and flashed by.
"Sir?" Vinh asked, noticing your silence and the attention you were paying to the screen, as Shika pulled the crystal out of her armor and turned it over in her hand, examining and inspecting it curiously as the ship's captain kept laughing and laughing. Two possibilities came to mind. The bridge crew had turned over authority to the artificial intelligence to continue running the weapon systems and keeping the ship fighting, knowing you wouldn't understand their computers but not realizing you had a means to scrap their ship. Or, the Captain was a sore loser and had given direct orders and authorization to the same AI to blow the ship to smithereens and self destruct if they looked like they were going to lose their fight. And from how they were laughing, that second option seemed more likely
"What did you set your warheads timers' for?" You ask quietly, eyes transfixed on the scrolling list of commands and actions on the screens glowing in front of your eyes
Cont
404TormentedCache !!c/h3nPgDT44
404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Thu 10 Apr 2025 13:04:36 No. 6226444 Report >>6226443 "Three minutes, more than enough time for us to evac and get to a safe distance" John answers, as quick as you expected him to "We'll have to activate them on site, whatever is blocking our sensors and transmissions, won't let us prime them remotely"
And that might not be necessary, if what you thought was happening, was happening. The captain clawed and snapped at your leg, so you applied a bit more pressure, forcing the air out of their lungs in a dry wheeze.
>[Wunderkind+ Artificial Artisan] Try to communicate with the artificial intelligence and attempt to talk it down from self destructing the ship >Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. >Tell John to prime the explosives and the squad to start their timers and to rendezvous at the infiltration point, triple time. >Strip the bridge for searching for anything that looks like a datachip or external drive, as quickly as you can, ordering Shika and Vinh to use the escape pod and take the prisoner, while you're meet up with John and Co >write in option I'm an idiot. I deleted half of the update and had to rewrite it from scratch!
Anonymous
>>6226444 >Strip the bridge for searching for anything that looks like a datachip or external drive, as quickly as you can, ordering Shika and Vinh to use the escape pod and take the prisoner, while you're meet up with John and Co Anonymous
Quoted By:
>>6226444 Nice trips
>write in option >Tell John and company as well as Shika and Vinh (basically everyone except Sven) to escape with the POI and any equipment they can grab in a hurry via the escape pod. Meanwhile, try to communicate to the Artificial Intelligence and attempt to talk it out of self destructing (Sven would then try to leave if there is no obvious way to make the AI back down) Anonymous
>>6226444 >[Wunderkind+ Artificial Artisan] Try to communicate with the artificial intelligence and attempt to talk it down from self destructing the ship Anonymous
Quoted By:
>>6226444 >Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. It's time to leave. Talking to the AI feels like a massive trap option. Covenant AI are extremely shackled and hyper dogmatic.
Anonymous
Quoted By:
>>6226444 >>Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. I'm not going toe to toe with a covie AI right now. Crude as they are, they're nasty little fuckers. I seem to recall one even evading Cortana during First Strike for a bit.
Anonymous
Quoted By:
>>6226444 >Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. Anonymous
>>6226444 >Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. Alright, let's get the FUCK outta here. Here's hoping Shika and Vinh have the presence of mind to grab Wick's remains.
Anonymous
This is probably tl;dr for everyone, but this is a pretty big decision so thought I'd post some considerations. 1. I don't think the chance of capturing this ship is worth risking six Spartans, the POI and all the intel/tech we've collected. It's the kind of leadership decision Mendez tried to teach John about: a life spent vs a life wasted. If we all died in an explosion, those would definitely be wasted lives. There'll surely be opportunities to capture other ships in the future where we'll have a tech expert and/or friendly AI with us, making it more of a sure thing. 2. Even though we believe the ship is going to self-destruct, we don't know that with absolute certainty. We have kind of just inferred that to be the case. Because of this, we shouldn't move Blue Team from the reactor room without them first priming their warheads. We still have to ensure the completion of the primary objective, which is the neutralization of the the threat the ship poses to the Commonwealth. I don't want to risk tripping over at the finish line here and have the AI (or any crew that's currently hiding) use the ship's weapons to destroy the Commonwealth. 3. If the ship is actually going to self-destruct, we don't know how much time we have left. For all we know, it might already be too late to get anyone out. For that reason, I think it's best that Sven remains on the bridge, interfacing with the AI/systems, trying to delay any explosion to ensure the safe exfiltration of his fellow Spartans, like a leader concerned for his men. 4. Sven, Shika & Vinh still have at least one anvil-two warhead among them. An explosives guy like Sven could probably set them on a short fuse and blow a new exit in the ship's hull and shields (like he did with the frag grenades) if it came down to it. 5. A Zanar is like 300m long from stem to stern. Even with the confined spaces, winding halls and automated doors, it shouldn't really take more than a minute for the Spartans to move from any one point on the ship to another (if they don't run into obstacles). Even less time for Kelly who can get up to like 65km+ or something in Mjolnir. 6. We don't know if the AI can shut down the emergency escape pod, making escape that way impossible. We could probably just blow up the escape pod and the officers room with our remaining anvil twos to make another exit if it comes to that, but we'd lose our POI to decompression. 7. The ship's pulse lasers momentarily lowered the ship's shields allowing the Spartans to enter. I'm worried with the bridge crew neutralized that that the pulse lasers might be offline, and Blue Team won't be able to exfiltrate that way. We might need to help them out by getting them on the escape pod or making our own exit with explosives.
Anonymous
>>6226444 >>6226631 So with that said, I'll suggest the following plan:
>write in option >Sven tries to communicate with the alien AI and verify a self-destruct sequence. If it's verified, attempt to delay the self-destruct sequence. Bonus objectives (some are probably unlikely but regardless): Work with the AI to switch off the self-destruct sequence, neutralize the ship's offensive capabilities & drop the ship's shields to allow for external communications and ensure successful exfiltration. >Sven meanwhile instructs John's team to prime the warheads and quickly head to the escape pod (send them a nav marker). >Sven also meanwhile instructs Vinh and Shika to grab whatever they can from the bridge, then head for the escape pod and prep it for launch. They have a bit of time due to closer proximity to the escape pod than Blue Team and Blue Team needing to prime the explosives. >If the AI/countdown is brought under control quickly, it might even be possible to belay the order to abandon ship and for Blue Team to head back to disarm the warheads. If not, Sven should time his escape to coincide with Blue Team's arrival at the escape pod. The plan's basically Sven putting himself at risk to ensure the successful swift tactical withdrawal of those under his command while working on bonus objectives. Sven does what he can for the others and is the last man out.
Anonymous
Quoted By:
>>6226444 >>Strip the bridge for searching for anything that looks like a datachip or external drive, as quickly as you can, ordering Shika and Vinh to use the escape pod and take the prisoner, while you're meet up with John and Co Anonymous
Quoted By:
>>6226634 Changing my vote from
>>6226456 to this
Anonymous
Anonymous
Quoted By:
>>6226577 we are a squad, simply telling them to grab them can be done right now.
>>6226631 Two things though:
The intel collected is just the video feed of the 6 spartan helmets. We didn't collect any data or tools. Because we aren't here exploring really. And have been running behind a captain.
The "tech" collected is some military weapons (mostly plasma pistols, needler pistols and a few plasma grenades), and we have collected some gauntlet shields. And we have the ship captain captured. Now since the spartans have lesso ammo, dont have to carry the bombs, they can take more things which will be just the stuff they can take from the killed aliens or the corpses of the aliens.
John team if they go out from the hole point made by the MAC rounds can also get out with 4 corpses of Jackals. I am talking about the first Jackals group we killed and that was near our entry point.
Our group if they go out from the escape pod can go out with whatever they manage to throw inside . There is multiple corpses between the bridge and the captain personal room, and the captain personal room very much is nearby the bridge.
All Jackal corpses have some sort of armor on them. A spartans could probably grab one if not two corpses. In short...is not much really. Is what we can go out with though. The personal room of the captain does have some other stuff like Wick personal remains, and alien captain trophies, but thats about it. We meet the expectations of command but we do not surpass them. The war will not change that much.
Anonymous
Quoted By:
>>6226634 >>6226444 good planning though
i will vote for support it. See if it goes somewhere.
Anonymous
Quoted By:
>>6226444 >Order an immediate tactical withdrawal from the ship, and drag the captain and the captured enemy equipment to their private escape pod and get off the ship, not wanting to risk going up with it in a mushroom cloud. as fun as it be to try and capture the ship probably not the risk to take at this moment in time.
Anonymous
Anonymous
Quoted By:
>>6226444 >>6226634 Sounds like a plan.
Anonymous
Quoted By:
>>6226634 I'll support it but Sven better play very carefully here. Maybe play off the AI "why perish when you can learn more about us?" Play it right
Anonymous
Anonymous
Quoted By:
>>6226444 >>Tell John to prime the explosives and the squad to start their timers and to rendezvous at the infiltration point, triple time. We have to get to Sam and seal his armor
Anonymous
Anonymous
>>6226634 Where is the captain in this plan? Is she being taken to the escape pod?
Anonymous
>>6227069 I feel like being forced to micromanage literally every aspect will be very tedious. Surely Shika and Vihn would take the thing and chuck it into the pod. Probably with mangled limbs. It would be really stupid to say "Let's capture this thing" and then when we do we just leave it sitting on the ground because we didn't then explicitly say "hogtie it and carry it to the escape pod".
Then again, I have had a DM say to the party "Well no one said they wanted to pay" when we were ordering drinks at a tavern to schmooze for information and had guards accost us later that night.
Anonymous
Quoted By:
>>6227080 We're not counting bullets and checking whether a show is tied here. The captain seems a little bit of a big thing to leave out of the plan.
Anonymous
Quoted By:
>>6226444 >>[Wunderkind+ Artificial Artisan] Try to communicate with the artificial intelligence and attempt to talk it down from self destructing the ship Anonymous
Quoted By:
>>6226634 +1
If we can save this ship whole this would be a great boon this early in the war.
Anonymous
Quoted By:
>>6227069 >>6226634 i would assume the captain is included in the "grab whatever they can from the bridge" part, though there is also corpses, weapons and maybe something that can be taken from one of the consoles in said bridge.I think the anon that made the post could clarify it since the vote is not done yet. It could be a simple adjustment as this :
- Break captain arms (can't crawl anymore, legs are broken), Sven gives his orders and start working
- Shika and Vinh start their order (they have already collected some covenant weapons from previous fights)
- Shika and Vinh grab what they deem worth grabbing after looking around (if they cannot find anything in the consoles, they can grab probably the marskmen rifles, while Vinh grabs the captain and Shika the least mangled looking corpse)
- They go to the captain room, and see how the pod works and see what they can fit in it (presumably Sam, captain and some of the loot. Unless the pod can accomodate more. Wick remains can be also placed in it).
- John Team grabs what they deem fit from the reactor room (near the captain room there is also plenty of corpses and this vote very much says John Team needs to extract from there with us)
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 12 Apr 2025 00:35:25 No. 6227536 Report <span class="mu-s"> Rebooting...Monitor 404TormentedCache, back online </span> Once again, our noble thread is reaching the end of its lifecycle. I've already archived it, and we'll be moving onto the 3rd thread in the sequence. [War]. Lots of clever thinking and planning going on this vote, especially with the write ins. Just love to see it. 10 Votes for trying to talk to Covenant AI down from self destructing L +1 vote to tell the rest of the squad to escape via the captain's escape shuttle L + 10 votes to Rn5qCrWb's series of write ins 5 Votes to Order an immediate tactical withdrawal 1 vote to Tell John to prime the explosives and the squad to start their timers and to rendezvous at the infiltration point, triple time. Alright, so the plan is for Sven to try and communicate with the Covie Cruiser's AI, to try and verify/ delay the self destruct sequence While John and Co will plant the bomb and double time to the capture escape pod, while Shika and Vinh loot the bridge And depending on if he can talk down the AI or not, Sven will either belay the order to abandon ship or proceed to the evac with the rest of his team Whew <span class="mu-s"> Decision made </span> <span class="mu-s"> Proceeding to thread 3 [War] </span> Oh and I just noticed that thread 1 has gotten to epic thread level on suptg. Which is cool.
Anonymous
Quoted By:
>>6227536 We're the UNSC strongest lean mean green killing machines.
Anonymous
>>6227536 Surely if we inform the covenant AI about the joys of grunt kicking it will switch sides
Anonymous
Quoted By:
>>6227558 If we offer them all the food nipples, they'll gladly join us.
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404TormentedCache !!c/h3nPgDT44 ID:e9HNR1h2 Sat 12 Apr 2025 02:04:49 No. 6227595 Report Quoted By:
>>6227536 >>6227586 Third thread is up and running