Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!1oQZB1czRDh
[316 / 63 / ?]

Drowned Quest Redux 46

!!1oQZB1czRDh ID:YENkGLFK No.6207510 View ViewReplyOriginalReport
You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to avoid getting kidnapped by the Wind Court.

When you stepped outside, you were half-expecting a lurking Lucky and a net over your head. Or a pitfall trap. Instead there's nothing: dark empty water and the Fen in the distance. And Gil, of course. You made him go out first.

He's eying you like he expects a scolding. "They really were here..."

"I believe you," you say. (Unlike Richard, Gil doesn't <span class="mu-i">lie.</span>) "It's been a while, hasn't it? They probably finished talking. We should go find Monty, so he can tell us what—"

"Are you sure he isn't i-in on it?"

"Monty?" Monty wouldn't conspire to kidnap you, surely. Even though you did expose his spooky past and be mean about it. And even though he did also conspire to steal the Crown. Positive thinking. "Didn't you say he looked mad? He wouldn't look mad if he were in on it, so, um, yeah. And if he is in on it, I'll just escape, so it's no big deal. Plus you'll be there. Right?"

Gil nods unconvincingly.

"Right! Well— he probably wouldn't go back to Game Night if he got really mad, or else he might strangle somebody. So he's probably in his tent. Let's go!"

You point the way, though your verbal enthusiasm is belied by your slow walking pace. Do you actually want to go talk to Monty right now? Do you actually want to escape from and/or defeat the Wind Court? You want to go to bed. You're not going to keel over or anything— your heroic spirit prevents it— but you're not exactly in peak condition, either.

>[ID: 6/15]

Still, you're buoyed by the sight of a light on in Monty's tent. You haven't lost your detectivess skills, even if they didn't work so well with... um... um, positive thinking. It wasn't your fault. A detectivess is only as good as her evidence, and you had a certain <span class="mu-i">somebody</span> wiping it all away.

But it's fine! You're not thinking about that right now. You're peeking into the tent, just in case Lucky's waiting inside, but it's only Monty. He's in his chair. His legs are up on his desk. He appears lost in thought.

Should you barge in? Not if you want him to explain things to you, probably. And it might be sort of rude, now that you're thinking about it. Your Aunt Ruby would never sanction barging in on people. You exchange glances with Gil, then knock on the tent post.

Inside the tent, Monty presses his thumbs into his eyes, then stands and shuffles over to the door. You withdraw hastily as he opens it, his face clouding when he sees you. "...You're up."

"Hello to you too," you grouse.

"...Yes. Er, hello, Charlotte. Hello, Gil." Monty has taken his sweater off. Was he about to go to bed? You suppose you're glad he has any shirt on. "Was there something you needed?"

(1/5)