That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 17:46:10 No. 6216452 Report >Character Creation The Dominion may have been founded by the Dro'all people more than ten thousand years ago, but other species have since been welcomed into their midst. The Neeran Wars saw new Knights and nobles from many species. Humans may have been a visible minority for a thousand years but they are now joined by the Hune, Shallan and even Kavarians. >Select your Species Dro'all Noble - A yellow skinned species of amphibian origin, Dro'll change sex on a regular cycle lasting 1 to 4 years. Those whose cycle takes longer to progress have a naturally longer life span. Dro'all born of noble blood lines are among the longest lived peoples in known space. Though not the most physically powerful, many tend to underestimate their capabilities. Dro'all vision extends well into the UV spectrum. Human - One of several heavy gravity worlder species, many humans in the Dominion can trace their ancestry to old Earth nobility. When properly motivated humans can be terrifying opponents. More adventurous by far compared to Dro'all, humans are a common sight among the warrior nobility. Hune - A near human species given the nickname 'space elves' by some, Hune underwent genetic engineering in the distant past. Faster and more agile than most species, they can also survive a wider range of atmospheric conditions than Dro'all or humans. Hune are a rare sight in the Dominion, with nobles related to South Reach pirate Warlords that chose to join the Dominion in the late 4020's. Shallan - Another near human species, the Shallan are a blue skinned, pointed eared people known for being considerably shorter than most other species. Billions of Shallans sought refuge in the Dominion during the war and a surprising number would end up as land owning nobles. Clever and hard working, the Dominion has largely welcomed them. Kavarian - A grey skinned species whose dermal denticles resemble scales or small plates. Kavarians are physically tough and can survive atmospheric conditions that would give even a Hune pause. While the Kavarian people have a long antagonistic history with the Dominion, small numbers of them would become knights and nobles in the 41st century. >Character Name Give some thought to potential character names.
Anonymous
Quoted By:
>>6216452 >Select your Species Human
>Character Name John Reynard.
IT LIVES!
FOR HOUSE AND DOMINION!
Anonymous
>912 pages Okay, I'm gonna need a TLDR
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 18:36:11 No. 6216490 Report >>6216485 You're in luck. This is an entirely new quest that is merely set in the same setting. Knowledge of the previous H&D quest line will hopefully not be necessary.
I can still type up a new summary page though.
Anonymous
>>6216490 I would appreciate it, yes.
Anonymous
>>6216485 Use the wiki. You'll need it. I once read it and it took me weeks on and of to fully finish. It's worth it, but yeah... weeky scouring may take some time.
Anonymous
>>6216493 I mean for the weeks it was the full archive and whole story. The wiki itself takes and hour tops to get up to speed.
Anonymous
Quoted By:
>>6216493 >>6216498 Yeah but it's a bit hard to get situated on the story when you're just reading unconnected bits and pieces innit?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 18:45:24 No. 6216500 Report Quoted By:
>>6216485 >>6216492 Working on a new summary, there is also this old summary page but it only goes up to the Civil War. Obviously it mostly focuses on what the then PC Sonia Reynard was up to.
https://houseanddominion.fandom.com/wiki/Summary_Page Anonymous
Quoted By:
>>6216452 >Shallan no idea for a name
Anonymous
>>6216452 >Human Clarissa Reynard
We are so fucking back
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 19:08:50 No. 6216518 Report The Dominion of Royal Houses is a space faring empire split up between a Ruling House, The Seven, which are the next most powerful Houses, and then hundreds of smaller Houses. It has been compared to the <span class="mu-s">Space Holy Roman Empire</span>. This is not inaccurate as the Houses constantly compete for territory and worlds. Whenever a new Ruling House takes charge it is marked as the start of a new Dynasty. At present it is the 12th Dynasty under the leadership of Emperor Aros Ber'helum. The military might and political stability of House Ber'helum helped bring an end to the Dominion Civil War of the 4030's. With a now strong Ruling House the Dominion is more stable that it has been in centuries. Infighting continues of course but on a much smaller scale. Advanced weapons and technology once kept from the Dominion by the other Factions is not being unlocked. The 41st century has not been kind to the Factions of Known space. The pirate Warlords of South Reach were in an expansionist state, launching regular raids against most of the Factions. They had at their disposal powerful warships, super heavy cruisers not seen in large numbers since the Faction Wars 400 years ago. This was thanks to concealed shipyards left over from those old wars that the pirate uncovered and reactivated. By 4023 the pirate threat had become so severe that the Factions of the Centri cluster declared war. The Terran Alliance, Rovinar Federation, Kavarian Imperium and Krath Union were at last convinced to join forces with the Dominion against the pirates. Even when technically preparing themselves for a total war footing many pirate raids that year were still successful, stripping worlds of valuable resources, industry and war materiel. 4023 and the first half of 4024 was spent chasing the pirates across galaxies all the way back to the South Reach Cluster. Many Houses such as the minor Jerik-Dremine took the opportunity to gain new territory and power. Other Houses fell by the wayside having exhausted themselves. The distant Neeran Empire hoped that the pirates and the most powerful Faction fleets would destroy themselves in South Reach. This would allow the Neeran Empire to invade Faction space relatively uncontested. This didn't happen, though the pirates were greatly weakened. Instead, when it was realised a the Empire was invading Shallan space, a settlement was reached. The Pirates would surrender all slaves and certain stolen technologies, they would then be pressed into the role of mercenaries fighting the Neeran. >Cont.
Anonymous
Quoted By:
>>6216452 For House and Dominion! It lives once more!
So this is taking place immediately after the Neeran War then? Alright sounds fine to me.
Dro’all Noble:
Reh’Teus Magnes, Reesian Caydesh, Tim’Ru Xemarsh, Tun Mena
Human:
Louis Durant, Hank Wyman, Philip Quincey, Dustin Wright
Hune:
Tumion Tahromael, Moralin Aelsinal, Henar Elsinus, Ingir Sillion
Shallan:
Delele Arymalvel, Novure Fanleth, Dreyhen Harthen, Stilnas Bromond
Kavarian:
Strakarx Kugas, Droash Kirk, Ruksan Bakor, Verdun Sorre
Anonymous
>>6216452 >Select your Species Human
>Character Name Joanna Farrell
Anonymous
Quoted By:
>>6216452 Wow, a ultra long-runner has returned, fancy that.
Support
>>6216512 That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 19:43:51 No. 6216542 Report The war against the Neeran would bring about the (re-)formation of the Factions Alliance. A combined military force intended to protect the separate factions from external threats. They would be provided the best tactics and training from every Faction and use it to hold back the Neeran. The Alliance was soon developing entirely new technology and tactics of their own, distinguishing themselves as the premier fighting force of known space. Soldiers from the factions would serve with the alliance on 6 month rotations gaining experience. Assault Corvettes, high maneuver sublight engines, heavy plasma cannons, all of these new weapons would help shape the war into a titanic struggle of arms. In response to stiffening resistance the Neeran began burning entire worlds with their Scorcher Super Heavy Cruisers. Sometimes going a step further, obliterating planets that had resisted. The Shallan Federation could not take this for long, eventually their government fell, replaced by a military junta. They would continue to fight on, though increasingly they were fighting their own people. In 4031 the Dominion's fractious nature would lead to increased infighting under the late 11th dynasty. This had been further exploited by megacorps trying to outright buy control of minor Houses in exchange for the new weapons they desperately needed. All of this brought the Dominion crashing down in an all out civil war that would last until 4035. Of the members of the Seven before the war House Che'len would all but collapse, House Bonrah would be conquered, and House Kharbos was nearly destroyed in its own internal conflict. Che'len and elements of Kharbos would try to find a new path forward; making a deal with the Kythera an AI Race. This would trigger the Kythera Incident, a short but violent AI war that devastated two other members of the Seven, House Xygen and House Nasidum. The skies of the Imperial capital were blotted out by swarms of rampaging nanites as they tried to reactivate the FTL communication pylons. Through the assistance of House Helios and their AI War arsenal the Kythera were stopped. In the wake of this calamity the Dominion would be reformed under the 12th dynasty and rededicated itself to stopping the Neeran. The Dominion would restart large scale cloning to provide the arsenals of the Alliance with the soldiers needed to defeat the Neeran and drive them back into their own empire. By 4040 the Neeran were being driven out of Shallan space. Planetary assaults there providing experience to the Alliance armies that would be sorely needed. The invasion of the Neeran Empire was carefully planned to coincide with rebellions of the Empire's client species. Many rose up, forming their own empires like the Ulgean. Others would be trampled under the empire's rapidly dwindling military might. >Cont 3
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 19:44:58 No. 6216545 Report >>6216518 >>6216542 The Dominion used the invasion to steal any technology they could get their hands on. They especially targeted Neeran facilities that were trying to replicate Terran shield piercing weaponry. By the end of the war they had finally gained access to these coveted weapons.
With the Alliance closing in on their capital the Empire collapsed. Some of the Neeran fleet commanders went warlord and had to dealt with later. Some tried to seize control of the empire themselves. Many were killed but some escaped to parts unknown through stargates.
It is now an era of rebuilding. Though still allied the Factions continue to look out for themselves, trying to exploit the empire's former territory and resources. The Alliance does what it can, but they have been stripped of many of their most powerful warships. Not lost in combat, but locked away in secure depots due to the Factions distrust of the Alliance admiralty.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 19:54:34 No. 6216550 Report >>6216545 Sonia Reynard is still the powerful Viscount of Rioja. Secure in their seat of power, no one in their House really has the ability to push her elsewhere.
A number of short stories featuring Sonia will be public posted to the patreon at some point. I'm seeing a lot of votes for human. Please be aware that any Reynards in this quest are unlikely to be related.
Many Houses fell in the civil war with only some of them having been restored. What is the origin of your House?
https://houseanddominion.fandom.com/wiki/House_Daenum Greater Sculptoris Galaxy
Unlocks: House Bonrah Contacts
>You're not the only one from a fallen House. Many old connections from once allied Houses are still viable. They might know how to get you goods more cheaply than others. https://houseanddominion.fandom.com/wiki/House_Argent Dark Beauty Galaxy
Unlocks: House Xygen Contacts
>Xygen is a proud House but to the surprise of many they look out for their former vassals. They'll certainly know how to access better quality gear. https://houseanddominion.fandom.com/wiki/House_Meros South Reach Cluster
Unlocks: SRL Contacts
>The South Reach Warlords are always looking for an angle to expand their reach. Their war materiel gave the Dominion pause for decades, and they certainly know how to move product you might need to make disappear. https://houseanddominion.fandom.com/wiki/House_Palos Radiant Crown Galaxy
Unlocks: Friends in low places
>The collapse of House Che'len and the House Kharos infighting in the civil war were not clean affairs. Survivors still skulk in the shadows and have access to things they should not. Is it worth the risk to deal with these people? Anonymous
Anonymous
Quoted By:
Name vote for this
>>6216529 Former House vote
>>6216550 https://houseanddominion.fandom.com/wiki/House_Meros South Reach Cluster
Unlocks: SRL Contacts
>The South Reach Warlords are always looking for an angle to expand their reach. Their war materiel gave the Dominion pause for decades, and they certainly know how to move product you might need to make disappear. Anonymous
Anonymous
>>6216512 I'll change my name vote to this
>>6216529 since sadly we can't be Sonia's child
Anonymous
Quoted By:
>>6216452 Hune sounds interesting.
>>6216550 Dark beauty galaxy, Xygen seems comfy.
>the new-ish time limit before posting sucks btw Anonymous
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 20:53:11 No. 6216606 Report Quoted By:
>>6216568 I was planning out a quest where you could optionally team up with one of Sonia's kids that became a pirate. Wasn't sure I could get it to work though. Ghost Ships of South Reach. Anonymous
>>6216550 >>The South Reach Warlords are always looking for an angle to expand their reach. Their war materiel gave the Dominion pause for decades, and they certainly know how to move product you might need to make disappear. >I'm seeing a lot of votes for human. Please be aware that any Reynards in this quest are unlikely to be related. That's the Joke. I want to have a random Reynard that suddenly also can climb up. There is a historical precedent in that there were multiple house of A, but from location A, B or C.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 21:09:30 No. 6216622 Report Quoted By:
>>6216612 >There is a historical precedent in that there were multiple house of A, but from location A, B or C. This is not really a surprise, and I have to stop myself from going down the rabbit hole of "disambiguation page" "house of"
Okay we have 3 votes each for Joanna Farrell and House Meros / South Reach Cluster.
Any last minute votes or objections?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 21:37:03 No. 6216646 Report https://www.youtube.com/watch?v=VnPB_uOUPxI [Brightest star was you]
You are Joanna Farrell, one of the few loyalists surviving from your House. There aren't many left, and the fact that one of the old knights has requested your presence doesn't bode well for the chances of the House being revived. Despite that things are finally in motion. You've boarded a civilian shuttle taking you and the others to a ship in orbit.
From the window seat the view changes from one of verdant hills and valleys to the many orbital stations that surround the capital of the Mercenary House, the Medel homeworld. Guns for hire from across the Dominion can be found here, along with exotic ships and vessels from the rest of the known universe. You can even make out a pair of super heavy cruisers belonging to the South Reach League parked in a high orbit.
A generation or two ago the sight of the multi-kilometers long vessels near a Dominion world would have sparked a panic. South Reach Warlords bringing their prized ships this close would be a prelude to orbital bombardment or outright invasion. Now they were just another tool on offer for those willing to pay for the biggest mercenary units.
Mercenaries as far as the eye can see...
[ ] They can only be trusted as far as their paycheck
[ ] It would be impractical to refuse their services
[ ] Mercs are essential to any aspiring House
Anonymous
Quoted By:
>>6216646 >[x]It would be impractical... Depends on the mercenaries I'd say.
Anonymous
Quoted By:
>>6216646 [ ] They can only be trusted as far as their paycheck
Anonymous
Quoted By:
>>6216646 >[ ] They can only be trusted as far as their paycheck Unless you build a rapport with them. Their loyalty is to their paycheck only.
Anonymous
Quoted By:
>>6216646 >[ ] They can only be trusted as far as their paycheck Anonymous
Quoted By:
>>6216646 >[ ] Mercs are essential to any aspiring House That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 22:12:49 No. 6216661 Report Some mercenaries can be relied on to be dependable but at the end of the day if they're not getting paid you have a target on your back. That's the sort of thing you can't afford. House Medel got their homeworld back not through any real charity but by figuring out how to pay their bills. If you hire any mercs it's going to be with that in mind. Loyalty to your House is what sets you and those around you apart. Though you're not a Knight yet, you will be. The shuttle changes course near the orbital docks, being routed around the heavier traffic. Eventually your destination comes into view; a Lord Class Escort Carrier undergoing refueling from a local tanker. It's a blocky design that looks like an old Factions Frigate tried to eat another of its kin. From what you can see it appears in good condition. The common desert pink with Dominion purple markings dont show any signs of wear as might be expected from a House down on their luck. The lower fighter bays have clearly been modified with additional vehicle loading ramps. "Assault Transport conversion," one of the other passengers -a kavarian- states, also looking at the ship. The markings on the side proclaim her as the Bertrand. It's not a name you've ever heard before. "That's the ship we're going to be stuck serving on?" Asks one of the others in disbelief, an unusually tall and thin dro'all in female phase. "You were expecting a Battleship?" A human is quick to reply. "With all of the other available ships in this system? Yes, I'd expect a shiny new fast battleship to serve as flagship if we're trying to rally forces to rebuild our House. We should be going all out. Impress potential backers." One of the other dro'all speaks up. "Face it, if we had that sort of money then we wouldn't be catching a ride into orbit on a simple in-system taxi shuttle. If your parents have enough cash to buy more ships for the fleet now would be the time. Myself? I'm not going to hold my breath." You consider your own family's fortunes of late. [ ] Your family was once rich enough to buy starships but not anymore [ ] Your family was never that rich, just connected [ ] You're not even a noble, not really
Anonymous
Quoted By:
>>6216661 >[x] Your family was never that rich, just connected Anonymous
Quoted By:
>>6216661 [ ] You're not even a noble, not really
Anonymous
>>6216661 >[X] You're not even a noble, not really They are noble in that they got the gear of a lower noble. A decent amount of hedgeknights were not really knights back in the day.
Anonymous
>>6216661 >You're not even a noble, not really Commoner Quest?
Anonymous
Anonymous
Quoted By:
>>6216671 The never noble kind.
Anonymous
Quoted By:
>>6216661 >[ ] You're not even a noble, not really The house has always had shit luck. Why would our luck be any better? We're probably one of the plebs these gentile folks wouldn't think about on their day to day affairs.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 22:41:54 No. 6216676 Report >>6216670 >Commoner Quest? Wasn't that an actual quest?
>>6216668 >A decent amount of hedgeknights were not really knights back in the day. Indeed.
Anonymous
Quoted By:
>>6216676 I imagine there's been a few quests under that title over the years. I'm not referring to anything in particular.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 23:02:13 No. 6216685 Report You're not a noble, not really. Your family was loyal to the House, counted among the men at arms that refused to desert even when given ample opportunity. The kind of loyalty that can't be bought. That seems to be enough for the old Knight to count you among the young hopefuls. That plus the place at the academy it earned you. The others dont seem to realise and for now it might be best not to tell them. They'll find out in due time you're sure, but not from you unless it becomes absolutely necessary. The shuttle sets down in the topside bay of the Bertrand and it isn't long before the flight attendant has the landing ramp down and ready for all of you. Grabbing what little luggage you've brought along, you and the other new arrivals exit and then hurriedly get into parade formation once you see who has come to collect you. It seems the old Dro'all Knight themselves and a human woman that looks to be the ships chief of operations are waiting. Both were in duty uniforms, not the shiny dress uniforms some Knights liked to wear as they strutted about showing off medals. These two clearly worked for a living. "Welcome! I am Knight Dar'el Camdie. All of you here today are what is left of a once proud House. It was not large, it was not powerful but it was ours. You are the only recognized heirs of the former nobles of that House, and I am its last Knight. I have been reduced to a Knight Errant, the ranks of the dispossessed. Our military assets; this one ship and all aboard her. A mote of dust in the grand scheme of things. It's not much but it will have to be enough. You, all of you, will help make it so. You will be trained, prepared for the challenges ahead. If I should fall in battle others must be waiting in the wings. If opportunity presents itself you will be needed even more so. It is my hope you will be the Knights that either retake our home or help win the chance to found a new House. Fate willing we will see House Meros stand again. For our House and the Dominion!" "For House and Dominion!" you all dutifully reply. The answer is automatic, it's been drilled into you at the academy day by day. That does not mean your private thoughts match up perfectly. [ ] This Knight will earn us glory and victory [ ] This Knight may just get us all killed [ ] Write in
Anonymous
Quoted By:
>>6216685 [ ] This Knight will earn us glory and victory
Anonymous
FOR HOUSE AND DOMINION
im fucking stoked STOKED
>>6216661 [ ] Your family was never that rich, just connected
lets go easy mode hehe
[/spoiler:lit]900 fucking seconds for a post??? imma go back to lurking the fuck
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 23:09:29 No. 6216688 Report Quoted By:
>>6216687 >900 fucking seconds for a post??? Its only for your first post thankfully.
Anonymous
Quoted By:
>>6216685 >[x] Write in Best chance we've got, to be honest.
Anonymous
Quoted By:
>>6216685 >[ ] This Knight will earn us glory and victory We have been loyal to the House so far. At least see it to the very end and if he falls. We will be there to continue it on. Not so sure about the rest of our group I wonder how they've taken that bit of news that we are all that is left after the Civil War and the Neeran War.
Additionally, I take it we're going to be receiving plenty of training for either manning a fighter craft or conducting boarding actions. We are going to need some way to rebuild our House if all we are doing is starting from what is actually nothing.
Anonymous
Quoted By:
>>6216685 [ ] This Knight will earn us glory and victory
as far as dominion knights go he seems to have a head on his shoulders and two feet on the ground
Anonymous
Quoted By:
>>6216685 FOR HOUSE AND DOMINION
>[ ] This Knight will earn us glory and victory That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 23:41:34 No. 6216708 Report Quoted By:
This Knight will earn us glory and victory. There's no other option, it has to be done and so you will do it. This might be the last best chance your House has if you're being honest with yourself. One ship, one crew. You're pulled out of your musings by the Chief who directs you all toward one of the vehicle lifts, meant to bring starfighters between the launch bay and hangars. "This way Lordlings." Her choice of address for all of you gets more than a few frowns and a mild rebuke from the Knight. "Now now, it's impolite to address our new recruits in such a manner Chief. Yes they still have much to prove but we'll see what they're made of soon enough." The short jaunt to the lift gives you a chance to observe the two. You knew the tough looking Dro'all in male phase was in their nineties but you wouldn't know to look at them. They were all muscle, with no sign of the soft midsection typical of older members of their species. The Chief was a human woman whose age was hard to guess at. Black hair with no signs of grey just yet. The appearance of crow's feet around her eyes certainly made her look older and weather worn. Knight Dar'el speaks up once they're sure all of you are following close enough to hear. "As you all should know the Alliance is our best bet at regaining strength. They are desperate for good fighters and the Dominion produces some of the best. The Bertrand is a Lord Class Assault Transport and we've configured her for a variety of tasks. We can carry starfighters, tanks and other common ground vehicles. We can also carry Walkers and deploy them directly into combat. The barracks and armory can be outfitted to support mechanized troops for the ground vehicles, Marines and even special forces with power armor." "Clear down!" The chief calls out once you're all aboard and the lift descends, taking you past a few older model starfighters on one level and then levels stacked full of cargo crates with Alliance markings. The Knight continues. "The potential is there for us to be a powerful force multiplier and the Alliance is keen to have us, and those like us. Regrettably we are currently lacking in hardware. Even my own suit of power armor is outdated. This is why we will be taking on minor assignments at first to build up resources. With a few missions under our belt we'll be able to acquire better weapons and gear for our personal use. With a bit of luck a good campaign deployment will see us fielding a force to be taken seriously again. Perhaps even see each of you as Knights with your own ships." That would be exceptional. It's doubtful things will be anywhere near so easy as that, but it would be nice to return home with a ship all your own. With a starship and some good armor you could be taken seriously as a Knight Errant rather than yet another landless nobody. >Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 23:52:18 No. 6216712 Report Quoted By:
When the lift reaches the lowest level you spot a few medium tanks and IFV's with scuffed Shallan markings. Clearly they're older surplus considered obsolete by the major powers. Most of the bay is taken up by cargo loaders and more crates. "Right now we only carry a shadow of our full capability. When fully staffed even a small ship like this would be enough to sieze smaller colony worlds. Or open the way for a full sized invasion force! I've seen it done with other assault transports. Now, I've made arrangements for additional crew and marines to be made available as we expand our stockpile of hardware. The Alliance will be a big help in that regard. They'll cover operational expenses like crew saleries and basic ammunition resupply within reason. Better news is that I've secured a number of military grade holobooths for training. I want all of you prepared to use power armor once it beomes available. Towards that end, start giving thought to your preferred combat style. That will have a large impact on the sort of armor we'll need to order. Between the Neeran Wars and the Dominion Civil War, power armor technology has exploded this century. Many more new types are available. From stealth recon suits to heavy armor that can weather powerful barrages, or more generalist suits closer to my own. New capabilities can act as powerful force multipliers for special forces. Keep it in mind, every advantage is needed." The tour of the lower vehicle deck shows that it is laid out for the rapid deployment of squadrons of ground vehicles. The vehicle deck in turn connects to a pair of much taller bays that project forward towards the bow. These are clearly intended for use by walkers. "I was against the walker bays at first but the Chief brought me around," Knight Dar'el admits. "I was conviced they'd be better off as torpedo batteries, but I was fighting in the colonies and managed to miss the worst of the last few weeks of the civil war. I didn't get to see the great walker battles of the Imperial City and the Kythera attacks." "It's just as well sir, the casualty figures from those battles was attrocious." "Yes, better reviewed from afar those ones. I still think a good mix of tanks and power armor equipped troops is superior, but a few Walkers to act as line breakers could really make a difference. For now those bays and most of the others are packed full of supplies for delivery to the Alliance and the Navigators Guild. I've been assured that we'll be able to acquire better gear from the forward fleet elements. Can't wait to see one of those Torrent mobile fleet bases with my own eyes. The Alliance is finally putting the damn things to good use supporting the exploration fleets." Cont. 2/3
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 22 Mar 2025 23:54:55 No. 6216713 Report It's going to be a case of hurry up and wait by the sounds of it. The flight out into deep space will take months at FTL. Time best spent in stasis waiting to arrive at the fleet. Or that's your first thought until one of the other 'Lordlings' holds up a datapad that has a schedule laid out. A schedule that seems to span the entire length of the trip. You're going to be busy it seems. The tour of the ship continues, familiarizing all of you with the bridge and operations center. Buried deep in the heart of the ship, this one is a bit farther forward than on other classes due to the lifts for the vehicle bays taking up space. It's still well protected and would need a pair of solid hits from torpedoes or plasma cannons to get through. "In the event of an emergency there are secondary control rooms attached to engineering plus the forward parade bridge. We could navigate the ship by eye if necessary." Obviously you're praying you dont have to. All of your are allowed to remain in the operations center at the aft of the bridge to watch the Bertrand's departure from House Medel space. A short burn out of the planetary gravity well later the the ship jumps to FTL. Within the hour of your first jump the ship navigates its way clear of the galactic disk and accelerates to a cruising speed of J-20. Twenty light years per second. This is it, you're leaving your entire home galaxy behind for the first time. Hopefully not the last time. The group is given the rest of the day to get settled into the officers quarters. Compared to planet side living they're cramped, but at least you dont have to use the same head as the rank and file. Anything you want to take care of before training starts tomorrow? You didn't get a good chance to introduce yourself to the other up and coming potential Knights on the flight to the ship. >What do?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 00:02:11 No. 6216715 Report Quoted By:
Making a run to the store so I dont have to stop tomorrow.
Anonymous
Quoted By:
>>6216713 >What do? >Get to know the other up and coming potential Knights Totally not what you prepared QM :) /s
Anonymous
Quoted By:
>>6216713 >What do? See what we can learn about where we are heading and what we can expect. Maybe get some time talking with the provisioner or finding out where the local watering hole is for gossip and information.
Otherwise, nothing leaps to mind aside from getting some rest.
Anonymous
Quoted By:
>>6216713 talk to the other potential knight and find out what they're good at (Figher pilot, tnak commander, ...)
Anonymous
Quoted By:
>>6216713 Talk a stroll around the ship.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 00:47:36 No. 6216734 Report Once your things are stowed and quarters are ship shape you decide to get out there and interact with the other Knight potentials. You're not going to drag them out of their quarters or anything just say hello and try to be neighbourly. As soon as the door to your quarters opens you look down to find someone else with a similar idea. "Hi," you address a typically short shallan male who was about to knock on your door. "Uh, hello." "I was just about to see if anyone else was out and about. I'm Joanna Farrell," you introduce yourself. You step out into the hall so the door wont try to close on you, hopefully avoiding an awkward incident. "Ninnik Gehell. I'm the... I'm the reservist." "Reservist?" "Pilot. I'm, well, I'll just come right out and say it, I'm the least qualified person to be here. I wasn't even going to accept." [ ] If the Knight wanted you here it was for a reason. [ ] We'll have plenty of training time to find out. [ ] Then you better put some effort in to make up for it.
Anonymous
Quoted By:
>>6216734 [ ] If the Knight wanted you here it was for a reason.
Anonymous
Quoted By:
>>6216734 >[ ] If the Knight wanted you here it was for a reason Anonymous
Quoted By:
>>6216734 >[ ] If the Knight wanted you here it was for a reason. "The Knight saw something in you or your service career that had him choose you. And by the sound of it. There will be plenty of opportunities for both of us to prove our worth in the days/ months ahead."
Or some other equally motivational spiel.
Anonymous
Quoted By:
>>6216734 >[ ] Then you better put some effort in to make up for it. Anonymous
Quoted By:
>>6216734 >[ ] If the Knight wanted you here it was for a reason. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 01:51:52 No. 6216786 Report You do what you can to put an immediate halt to Ninnik's apprehension and self doubt. "If the Knight wanted you here it was for a reason," you tell him. "They saw something in you, some potential, some reason to choose you. By the sound of it there will be plenty of opportunities for both of us to prove our worth in the months ahead. So don't give up before we've even started. Got it?" He stares at you lost for words for a moment before squaring his shoulders and nodding. "Got it." "Good. Let's knock on everyone else's doors and see if we can find a break room or lounge nearby. If the training instructors are anything like the old veterans I ran into at the academy we're going to need a place to relax after training tomorrow." Soon enough the others are out of their rooms and you find a small lounge off an intersection that appears abandoned. This section is mostly empty due to the ship only having less than half of its fighter compliment. The tall thin Dro'all complaining about the lack of more ships back on the shuttle is Vayall Trin'qua. Their family was among the richest in the House and lost most of their fortune and ships in the civil war. "I've been condemned to live in a flying slum," she complains. All of you are curious as to how she'll hold up tomorrow if this is anything to go by. A somewhat shorter Dro'all, one Alar Ul'torel is just happy to be here. "This is going to be so exciting to be away from the politics back home. A chance to focus on actual work. No back stabbing to worry about for a change." "Just make sure you're still watching your back in the field?" The other human of the group suggests. "Talaat Matevosian, close combat specialist, through I've been trying to see about full on commando training. I'm almost too old for the best results of neural enhancement." "You'll need enhancements if you ever want to beat me," the Hune, Silvar Valnetios tells him. "That win was a fluke," Talaat shoots back." "You two know each other?" you ask. "Oh yeah, we went to the same academy. We've been trying to out do each other for years now." "You've been trying to out do me, not the other way around," Silvar states. "Keep telling yourself that. You're smidge faster than me, not stronger than me." "Hopefully they'll put that same energy to work against our enemies," suggests the last of your group, a Kavarian male named Kalnit Bakor. "I'm a general combatant, but I've been working on combat support drone integration. Some Houses use them to good effect." "I find they get in the way," says Silvar and Talaat actually agrees with him. You dont have much experience with combat drones aside from the spotter that the instructors would try to encourage everyone to use before any reckless charge. Maybe they'll be worth looking into.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 02:27:05 No. 6216798 Report Quoted By:
"Has anyone heard where we're heading? Maybe give us an idea of what we can expect?" "Some place called the Arnach Archipelago," Vayall Trin'qua reveals to the surprise of the rest of you. "What? I have my sources." None of you have ever heard of it before but that's not a big surprise. The exploration fleets are out in distant galaxy clusters all over the place. There is simply too much to keep track of out there. Data available from the ship information net is limited. Though still within com range of the nearest galaxy it's the expensive sort of com range you can't readily access without stacks of cash. You've heard of some people rich enough to pay for fully interactive holographic communications using a drone to walk around and talk with people in distant locations. That sort of thing isn't going to be in your budget any time soon.>Maybe get some time talking with the provisioner You and Kalnit head off to look into the ships supply office while the others promise to find what passes for alcohol aboard. That might take awhile depending on how helpful the crew are. The quartermasters office is locked up tight by the time you find it. Blast proof shutters have been lowered and a sign indicating business hours in ship time is posted. The door to the side has a security scanner and a warning for only officers and department heads to attempt entry. Odd. You'll have to come back later. Kalnit finds a few partially burned leaflets, some with nearly legible contact information. "Are these advertising for a black market on the ship?" "Hopefully that instead of a dating app."
Anonymous
>>6216450 HOLY SHIT TSTG
Welcome back, we love you. I hope you found free time since shark time.
I hope we can have more dyson sphere hijinks.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 02:38:40 No. 6216804 Report Quoted By:
The next day all of you are led into a fairly cramped room filled with floor to ceiling... containers? Cubicles? Smaller power conduits and cables snake through the rafters plugging into each side of the container walls. "This is one of the best things we could ask for when it comes to advanced training." Knight Dar'el turns, gesturing to the rooms contents. "Military grade holobooths. You've probably used civilians ones before, they've become common place over the last few decades. Some of you might have been lucky enough to get some time in the fancy ones at the academies. You're the lucky ones, you have a head start. Sergeant?" A hard eyed human with leathery skin steps forward delivering a crisp salute. "Thank you sir. Civilian holobooths dont replicate the necessary passive neural interface used to synchronize a soldier with their armor. These ones do. That means you can train in these booths just as well as you would with a set of real armor. Which is a good thing since we only have one suit of power armor and one suit of power cell armor aboard. The Knight's and my own respectively." You catch Knight Dar'el briefly grimace at this statement. "Respectfully, why aren't you being trained to become a Knight?" Alar Ul'torel asks. This is met with a short bark of a laugh. "And get into politics? Thank you but no. Besides I'm getting old, have to start thinking about retirement. Knights dont really retire the way I want to." "And rest assured I've already made arrangements so that you can," Knight Dar'el comments. "Until then the troops need your guidance, and so do these young nobles. I'm afraid I'll have to leave them in your capable hands, I'm needed on the bridge." The Knight pulls out a communicator on the way out, already informing the bridge that they're on the way. "I am Sergeant Mulyadi Reza, no need for further introductions today. I already know as much as I want to from the screen of a pad, instead I want you to show me what you can do. But first things first, time for the basics. Power armor isn't as simple as it was when I was a kid. Stealth, Mobility, Protection, everything's a balance or a tradeoff. Some people like to go loud, others sneak and stab. They're all good options and some armor can multitask. There's always a tradeoff though." The sergeant brings up a display and indicates a suit to the lower right of a triangle. "Stealth Recon armor, it's light, fast, stealthy. Durable enough to take a shot or two but its not meant for abuse like medium or heavier suits. They can turn invisible and mask the sound of their movement. Very scary. The Dominion uses it for their assassins but in the civil war some armies began to make them available to special forces to strike at positions behind enemy lines. Caused all sorts of headaches. Because of that there are counters now if you know someone wearing this armor is nearby. If you dont know? Big problem.">Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 02:43:05 No. 6216807 Report Reza points to the left side of the triangle. "Mobility. Over here are Jump Jet suits. The micro fusion reactors are set up to pump heat into jump jets using either atmosphere or external fuel tanks with reaction mass. Very fast, very flashy, makes a lot of noise. The Terrans make a light jump jet suit that can all but fly under most gravity. Makes them an absolute pain to catch. The Dominion prefers a medium jump jet suit that can take some hits and carry a veritable arsenal of weapons. The mobility offered by these new medium suits almost rendered some older types of armor obsolete. Their ability to quickly relocate means they can overwhelm opponents in one area and still have time to rush to other locations." Last he points to an enormous suit that you'd thought must have been out of scale. "Heavy power armor is another new one. There were always a few people that would take a power loader frame and strap weapons to it. This is one done by professionals. It has armor protection like nothing else out there, with ablative and even optional reactive layers. Built in 20mm repulsor rifles on the arms are fed from a backpack magazine. These were meant to fight Neeran head on without any cover so there's a lot to work with. I've heard discussions that heavies like these are being looked at as a base frame for combat engineering suits. Something that could carry nanofabricators. Still experimental from what I have heard but don't discount it." The sergeant points to other parts of the triangle. "Now, between each of these extremes of stealth, mobility and protection there are those meant to multitask. Between stealth and mobility is Commando armor which is supposed to do a mix of both but is not quite as capable. It is another light suit and thus not as well protected. Between mobility and protection is the medium jump jet suit, but there are sub-variants that have better armor and weapons with reduced jump capability. You may have even heard of the Republic's experimental heavy jump jet armor. That's been largely stuck in the prototype stage for decades as they keep encountering new bugs. Or that's the story, maybe nobody is bold enough to request one? Some versions of Aries power cell armor are meant to be a mix of stealth and protection. It has a stealth coated exterior and quieter actuators. I've mostly stripped the original coating off my own suit through combat so its not as stealthy anymore. Worked well enough to shield against sensors when it worked though." Reza looks between all of you. "Questions before I continue?"
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 02:52:32 No. 6216810 Report >>6216802 >and i love you random citizen Last year was pretty shit, but I'm doing a lot better this year. Probably will only be posting on weekends or the occasional evening. Too many training courses right now. We shall see.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 02:54:52 No. 6216811 Report >>6216810 On that note I'll be stopping here for the night. Resuming tomorrow.
Anonymous
Quoted By:
>>6216807 "Will we have a chance to train in each suit type?"
>>6216811 Thanks for running!
Anonymous
>>6216807 "Does these suits fit any body size?"
>pic related Anonymous
>>6216786 So we have:
1x Pilot - Shallan Ninnik Gehell
1x Noble unknown specialty - Dro'all Alar Ul'torel
2x Close Combat specialists - Human Talaat and Hune Silvar
1x General Combatant/Drones - Kavarian Kalnit Bakor
Current abilities are unknown, but remembering the fighter wing casualty rates in unshielded craft is a concern. I think we should specialise in marine boarding and electronic warfare (hacking) where we can hopefully loot/salvage a shit load of frigates and other smaller ships to boost our fleet and Joanna's own standing.
>>6216810 I'm happy for you that you're back here QMing for us and hopefully over the slump. It was bittersweet with the previous quest when I started reading the archives and only finished when you were concluding the story.
Anonymous
Quoted By:
>>6216807 >"Questions before I continue?" Are we doing a holo session to see how to counter Suits or are we likely to get suits on our own soon?
>>6216920 you forgot the noble Dro'all Vayall Trin'qua which would also be unknown speciality (or maybe Intel?)
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 15:32:57 No. 6216967 Report >>6216913 That was a question I was meaning to ask, how tall and <span class="mu-i">other</span> dimensions are your character?
Anonymous
>>6216967 Oh, is that going to matter in this Run? Well, time to try to gather my meta knowledge. We don't want to be too large in case we want to go stealthy, but also not so small PA isn't gonna fit us without major refitting.
So 184 cm tall, military buzzcut?(whatever the standard academy cut is),
just about flat enough people go "oh she not flat", TSTG asking for other dimensions feels weird after like 4 years of not knowing how Sonia more or less looked like, unless WHAT HAVE YOU DONE WITH TSTG IS HE ALRIGHT? any other body parts on the average size, eg no out of the ordinary limbs, hands, feet, joints and head also ABS cuz why not Anonymous
Quoted By:
>>6216979 >spoilers i curse thee this wasnt meant to be blacked
any other body parts on the average size, eg no out of the ordinary limbs, hands, feet, joints and head also ABS cuz why not
Anonymous
>>6216967 Tall (1.86 m) and uhhh.. bountiful (DDs)
Hair is shoulder length blonde, kept in ponytail during missions
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 16:21:47 No. 6217000 Report >>6216979 >is that going to matter in this Run? Shouldn't make a big difference, its more just so I have a rough idea for describing things when I need to.
Talk to the tall person, look up way up. etc
In H&D I just arbitrarily made Sonia just tall enough to be imposing at a smidge above 6 foot.
Anonymous
>>6216996 Just realized that I'm describing Samus lol. No matter, having lots of action images is good.
Anonymous
>>6216996 >>6217000 >>6217001 then i vote for black hair just cuz sonia was blonde and this impostor aint got nothing on crazy Has'An
Anonymous
>>6216967 slightly above average for women, short red hair, chest just about noticeable when wearing uniform, fit but not bodybuilder
Anonymous
>>6217003 Let's compromise and make her a redhead in exchange for a large bust
Anonymous
Quoted By:
>>6217006 >>6217009 >>6217003 alright change my vote to match so whatever haircolour that isn't blonde gets the majority
Anonymous
Quoted By:
>>6217000 My default mental image is just Commander Shepard. But red head/ ginger is a must.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 16:57:59 No. 6217021 Report Quoted By:
"Would you recommend Aries power cell armor?" Talaat asks. "I would not. Dominion and South Reach models are cheaper and easier to maintain. All of them were eventually outfitted with hot swap backpacks but the Aries models are proprietary. Fortunately we can get replacements through House Aries but they're not cheap." You have your own questions. "Will we have a chance to train in each suit type?" The Sergeant's eyes all but glow with a mixture of joy and malice. "Yeees. That's the whole point of these simulators. Test each type of suit, there are only a few we lack the data for. As you learn of their capabilities we will move on to how to counter them more effectively." "Are we likely to get suits on our own soon?" is your next question. "As of this moment we will not immediately have access to new power armor on our arrival. We do have sufficient hard plate armor and some upgrade options for them. Now before you all start complaining, hard plate armor saved millions of lives in the war. The Diamandine/Tritanium composite is hard as hell and the undersuit will stop any spall if the plates are compromised. That means you can stop anything up to anti-tank fire, but please do not try putting it into practice." That's a disappointment. "Will we have gear appropriate to our body size?" "Yes, there's equipment specifically set aside for each of you. When we do order power armor it will be customized for each person." That's something at least. "One last thing before we get you suited up and into the booths." The Sergeant pulls out a sword handle minus the blade. "You'll encounter no shortage of ranged weapons but dont EVER forget melee. Getting up in someone's face can ruin their, or your own, day. Keep it in mind if you decide to get close. Just because it doesn't look like they're carrying a sword or knife doesn't mean they're unarmed. Holographic and plasma swords are a thing now. " He presses a button and a shimmering blue white holographic blade projects outward from the handle. "Holographic training sword. Or is it? Who wants to test that theory?" When there aren't any volunteers he walks over to a training dummy leaned against the wall and chops off an arm. "High quality versions of these things are almost as dangerous as a monomolecular blade, but they only need a handle and a power source. Lethal ones drain power fast so they're not quite as practical as high frequency blades. Not yet, they're getting better. Full on plasma swords need a direct connection to a fusion reactor. So power armor with a good reactor plus heavy duty armored plasma conduits to connect to the sword. Expensive toys but so far unsurpassed cutting ability." >Cont
Anonymous
Quoted By:
>>6216967 179 cm tall, C cup, shoulder length black hair kept in a ponytail.
Anonymous
Quoted By:
>>6216967 Slight above average in height, athletic but not too jacked, curly reddish hair, piercing blue eyes and a stacked chest
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 17:13:58 No. 6217027 Report Quoted By:
The sergeant powers down the sword and points to the metallic cross guard. "Training swords on this ship will have a fluorescent orange cross guard. I dont want to see any of you fucking around with holoswords that are not training models. It's a good way to get killed. Real swords like this stay in the armory until you're rated for them and we're going into combat. Do you hear me?!" "We hear you sergeant!" all of you belt out in unison. "Good. Lets get you suited up. We have interface suits for each of you, that will make for a better connection with your armor in the simulation." Sure enough there are piles of form fitting clothing with each of your names on them. "Interface suits are not strictly necessary but we've had consistently better results with their use. These models also act as an additional layer of protection and thermal insulation. You are going to need every advantage in the field. These suits will save your life from a stray pulse shot. Once you're ready step into the simulators, we have work to do." >Interface Suit Acquired! You now have your Link Suit, the beginnings of power armor. These are effectively a body glove that covers everything from the neck down providing superior interface with power armor and a level of protection. They can soak enough heat to keep you from being burned by plasma shots that have only partially penetrated your armor. They also count as a basic level of body armor if you find yourself without any other protection. The Interface Suit can be upgraded with advanced technology from the Alliance. The Alliance equips their pilots and many high value officers with similar suits that are rated against vacuum. Your suit is not fully vacuum rated yet, merely lacking a helmet. Any regular helmet can be used. Deployable nonofab helmets can be acquired from the Alliance fleet. >Cont
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 17:14:59 No. 6217029 Report Quoted By:
>>6217001 >Just realized that I'm describing Samus lol And now you have a zero suit.
You can change the colour in your free time.
Anonymous
Quoted By:
Good to see you back TSTG
Anonymous
Quoted By:
so, er, Behold?dame rising up above her peers in dire times, guided by voices in her head. yep its gaming time
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 18:01:03 No. 6217051 Report Quoted By:
You briefly catch Ninnik mention somethig to the Sergeant about being a pilot and not having much armor training at the academy.
"That's wonderful. Get in the god damn simulator."
Interface Suit equipped you step into the designated holobooth. The door shuts behind you and soon enough you're surrounded by empty space that bleeds off into the horizon. Grid lines appear on the floor and suits of armor fade into existence in front of you. There's quite an assortment. From basic unpowered Marine armor, bomb vests and the big heavy suits behind them.
Something else is behind them and looking up you realise that its a Walker. A mechanized war machine some 15 or 16 meters tall.
"Holy shit, why is that in here?"
The Sergeant's voice breaks in, echoing from all around you.
"For those of you starting to notice the Walkers present in the sim, they use the same neural interface system as power armor. Anyone with veterancy levels of training in power armor is considered to more of less have basic training completed on Walkers. The reverse is also true.
Walkers are expensive as hell, but not on the same cost to weight ratio at power amor. They're large enough to be fitted with cheaper lower density armor systems. Modern ones use the same material as in hard plate armor acting as ablative layers. We're not starting with those though. Everyone grab some Recon armor first."
A team of holographic technicians appear and help you get suited up. Once ready some basic weapons appear on a table to the side; a silenced carbine and a high frequency blade. Targets appear around you and you're ordered clear all of them by gun and blade alike.
The Recon suit is fast, very fast. You clear the targets in no time at all, though bringing a gun around on target accurately takes a few tries at first.
https://www.youtube.com/watch?v=cUaSRPYSHzg [The grid]
You're soon placed on a grid with the other trainees facing an obstacle course and a cliff in the distance.
"Get to the cliff base then climb it using the smart grapple you'll find there."
All of you run. The Sergeant didn't say it was a race but all of you clearly treat it as such. Training dummies pop up from behind or near obstacles getting in your way. Shooting them does nothing and there's no indication they're granting points, they're just to slow you down. It becomes a veritable forest you have to duck and weave through. Soon you have to rely on your hud or the presence of the cliff to remain pointed in the right direction.
Breaking through just behind Silvar and Talaat you get to a table and grab a smart grapple. It affixes to the underside of your left arm, easily locking in place. Firing skyward you dont quite get the business end of the grapple all the way to the top. Nevertheless it rapidly pulls you up the cliff face. Both of the boys are in the same boat, not quite making it to the top.
>Cont. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 18:03:18 No. 6217053 Report "Use your HF Blade!" Talaat shouts. With his free hand he takes the short sword and stabs it into the cliff as a hand hold. That allows him to disengage the grapple and fire it again over the top. Sure enough it works for you as well and soon you're topside with the other two. Other suits of armor are laid out ahead. Jump jet suits. Everyone else is just getting clear of the forest of obstacles below. [ ] Let's get to those new suits. [ ] Make sure everyone else makes it up first. [ ] Perhaps try to slow the others down.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 18:05:38 No. 6217054 Report Quoted By:
roll 1 on a 1d20 fail the smart grapple and die in training
Anonymous
Quoted By:
>>6217053 >[ ] Make sure everyone else makes it up first. Apes alone, weak. Apes together, strong.
Might not be in a combat sim yet or a competition. But at least get it into everyone's mind that we are a team player. Willing to help get them over any proverbial cliff. Then an actual simulated cliff?
Anonymous
Quoted By:
>>6217053 [ ] Let's get to those new suits.
Medium PA, also advocating for it to be our choice for later, granted we don't nat100 for a mothballed FA/CRV in pristine condition, i see it as a nice way to be at many places on any given battlefield earning us potential loyalty and merit from our troops and fellow aspiring knights
Anonymous
Quoted By:
>>6217053 >[ ] Make sure everyone else makes it up first. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 18:55:36 No. 6217079 Report You briefly consider rushing ahead to the new suits but the others are lagging behind quite a bit. Best to get the whole team together. Firing your smart grapple into the top of the cliff you rappel down to give a hand to whoever needs it. Suggestions to use the HF blade as a hand hold are enough to see Kalnit up the side on their own. Vayall and Ninnik both make it on their own they were just delayed by the obstacles before. You do make sure to help Alar up when they have trouble climbing. "Thanks Joanna. I've never used a smart grapple before." "You'll get the hang of it. Just might need a few sessions." Approaching the others, once again holographic assistants appear, this time to help you remove the armor. Recon armor was light and startlingly fast, you're curious about jump jet armor. This one is much faster to put on. Stepping backwards into it and inserting your arms into the slots, the rest of the suit folds down around you. Clearly someone had ease of use in mind when designing this one. You're given ranged targets to take shots at to get accustomed to to basic movement. This suit is slower to be sure, but if you put some effort and muscle in it can move just as fast as you want it to. Off to your left you see Vayall proceed to quickly and accurately head shot every single target in her section of the range and then proceed to take out a few of Kalnit's. "Hey! Keep to your own targets!" "Are you going to use your targets?" "I'm practicing my movements with this suit." When all the targets are cleared you're given a new obstacle course that looks more like a skate park. This is met with confusion by some and enthusiasm by others. "Activate your suit repulsors," Reza instructs you. "You'll hover just above the ground as though you're riding a pair of skates. You can skate along as fast as you want, you can also use your leg and backpack thrusters to accelerate and jump." Ninnik looks a bit odd with the jump jet thrusters looking oversized compared to their overall height but seems to skate around without much difficulty. Silvar is having a harder time, eventually choosing to project the repulsor field over a wider area. Trying out the obstacle course most of you wipe out and fall at least once. Alar is laughing like crazy, Talaat is trying to pull off skate park tricks. Silvar and Vayall eventually start helping each other out to get the hang of things. "Repulsor skating can take some getting used to, but is an essential skill. You can do the same thing with light and heavy armor, it's just much easier with jump jet suits." The skate park disappears and is replaced with a bustling city. Instead of cars there are tanks and armored vehicles moving this way and that. Ramps lead up to highway overpasses and buildings rise up, stopping at a variety of heights. "Children are told not to play in the street, here that choice is up to you. Get to my position." Reza waves from atop one of the buildings several blocks away.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 18:58:03 No. 6217082 Report >>6217079 [ ] Dodge traffic, go fast and use the ramps
[ ] Jump, swing and jump some more
Anonymous
>>6217082 I am imagining the previous scene at the skate park as something JSRF related. Now lets test out those jump jets!
>[ ] Jump, swing and jump some more Anonymous
>>6217082 >[X] Dodge traffic, go fast and use the ramps Anonymous
>>6217082 >[ ] Jump, swing and jump some more That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 19:10:19 No. 6217093 Report Quoted By:
>>6217089 >JSRF That is exactly what I created repulsor skates to be.
Anonymous
>>6217082 >[ ] Dodge traffic, go fast and use the ramps all i see is speed
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 19:33:41 No. 6217103 Report Anonymous
Quoted By:
>>6217103 Can break towards playing in traffic. Dodge, duck, dip, dive and dodge!
Also my memory may be fuzzy. But dice were not fun whenever it came to city grappling and thrust vectoring rolls. Nearly killing us at least twice.
But we can put off learning if that particular demon is around still a little longer.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 20:07:30 No. 6217117 Report Quoted By:
You head out into the busy streets, skating along at first at a lisurely pace, just keeping up with the moving vehicles. As you better get the hang of it you accelerate, using puffs from the jets to overtake an APC then skirt around it. You're into full on traffic now, ducking and weaving between tanks. It's like a jetbike simulation but you feel you can turn on a dime. After a few close calls with vehicles changing lanes you look for a way up to the Sergeant. Making for a ramp to a overpass you continue to pour on the speed. Up and up it goes until at the top you throw on your jump jets at full power, sailing through the air. Buildings. Right, sticking your leg out you change course enough to ramp off the side of the building, then scream across the face of the next. Not just the scream of your jump jets either. "Holy shiiiit!" Leaping off the building you land on an overpass and soon are headed up the next ramp. This one gets you similar levels of air time and you redirect your thrusters enough that when you come crashing down its against the side of the building the Sergeant is on. Using the smart grapply you haul yourself to the top. With a swing and a leap you vault onto the roof of the building where Reza is waiting. You're not the first but you're far from the last. Everyone finds their way up with minimal difficulty, though a few look a bit battered from impacts with speeding vehicles. "You've seen the importance of mobility that suits like these can offer. There is a reason these are becoming the most numerous in the Dominion. It's been making the Terrans increasingly worried that they wont be able to keep up." Reza brings up a hologram of more traditional power armor you've seen in movies. "Many older suits of medium armor and even power cell armor have since been refit with repulsor skates. Smaller repulsor based jump thrusters are also being added but they're not nearly as powerful as what you've used here. It's enough for a short jump to lunge at an opponent or get to cover. Don't underestimate what someone in old armor can do, but beware of the limitations when using such suits yourself." The image of the surrounding city falls away to be replaced with the shooting range and a line of heavy power armor. The big Alliance suits are almost half again taller than you in your current armor. There is no visible head just a mass of protective layers. Changing suits doesn't take too long. Simply stepping out of the medium suit is all it takes. The heavy has to be climbed into from the rear. A large ammo hopper for the arm mounted guns retracts to allow access to the interior. Compared to the previous two this suit is slow. Or so it seems until you see Kalnit charge up to the training targets and perform a flying kick on one. "How did you do that?!" you and Talaat ask in unison. "Not easily," the Kavarian admits. "I had to put a lot of strength into it.">Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 20:16:27 No. 6217119 Report Quoted By:
Trying harder you slowly manage to get some of your movements up to similar speed you were getting with the medium armor. This is going to require dedicated strength training but as you see the sort of firepower these suits can bring to bear you think it might be worth the effort. The 20mm repulsor rifles built into each arm nearly evaporates targets. The big manipulator hands can also pick up other weapons like anti tank guns, using them like pistols. Instead of the next obstacle course appearing as expected you're faced with a multi layered fortress. Concrete bunker emplacements are stacked one on top of another. "Before you go trying your hand at the fort there's a piece of equipment I need to mention. Although heavy armor wasn't originally created for it, many users have integrated some new tools that I previously told you about. Plasma swords." Flipping through the controls, a bright orange-yellow beam erupts outward from the palm of the suit. A blade made up of contained fusion plasma. "Have fun." Reza fades out of view and some of the weapon emplacements in the bunkers open fire. Dodging as much as possible you rush up towards the fortress walls, throwing out 20mm fire at the gun ports. Plasma sword still ignited you stab it into the wall carving a hole that you bash the rest of the way open with a headbutt. Though given that these suits lack a head it becomes more of a body slam. The wall explodes and you leap through the gap.>Cont 2
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 20:30:37 No. 6217124 Report The group of you tear through the fortress like a team of wrecking balls. The heavy armor certainly proves itself when it comes to sheer destructive capability. The effort needed to keep the suit moving at any kind of quick speed is something you'll need to work on though. Vayall is having a hard time but Ninnik seems to be doing fine to your surprise. Maybe the interior of the suits are laid out differently for a Shallan? By the time the group makes its way to the top of the fortress it has been reduced to a mound of rubble. Reza sits down on one of the few pieces of rubble still standing upright. "I take it you can see the benefits of each type of suit now? In the coming days and weeks we will be working to specialize each of you on a preferred combat style. You will have to be ready for many environments, though space can be one of the most unforgiving so there will be focus on that. Hard vacuum doesn't care how tough or poison resistant you are." Most of you are too busy catching your breath to object. "Are there any special suits you want to look at and try out? Something in between? As mentioned there are side-grades of the jump jet suit. Ones that have less jump capability but instead has more firepower. Turreted rifles built in for instance. Or shoulder cannons."
Anonymous
Quoted By:
>>6217124 Try out the Shoulder cannon variant
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 23 Mar 2025 20:38:46 No. 6217130 Report Quoted By:
I have to head out for a family dinner. I'll be posting the rather lengthy character sheet when I get back. (Yes that character sheet.) We'll then be assigning points based on the training you want to undergo during the flight to your destination, plus points from your time at the academy. There are skills that you would be expected to have done training in, but if you want you can instead assign them to things like physical stats or power armor experience.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 00:10:54 No. 6217227 Report Quoted By:
>Try out the Shoulder cannon variant This version removes the two side mounted jumps jets and replaces it with a central thruster bank. It's sort of like the backpack on the GM Sniper II. This is used as the base for both the two turret model and the shoulder cannon model. The shoulder cannon is typically a plasma weapon of some kind to make the most use of the suit reactors. The more sought after model uses a Dominion Variable Plasma Rifle. VPR's are nice because while they can fire an anti-tank burst they can also be turned down to lower power settings more suitable for dealing with infantry and heavy infantry. This conserves ammo and gives a higher rate of fire. The VPR fires a beam of superheated Iron making it exceptionally difficult to deflect. The other most common model uses a Shallan Fusion Rifle. These fire hydrogen fusion plasma. While plenty hot and destructive it is possible to deflect the beam at longer ranges with magnetic shielding. This was starting to come into use in the later stages of the Neeran Wars. For the most part this was for Shallan Fusion Guns teams to prevent back wash from their own guns. Taking the suit out for a spin you find it handles almost identically to the regular model when skating along the ground. It's only when ramping into a jump that you find that it lacks the same legs for jumping around. As long as you continue to remain in contact with a suitable surface to ramp off of you can keep moving just as quickly as before. The VPR has better range than the fusion rifle with less bloom, but recharging its fuel stores take slightly longer. It's still a substantial ammo reserve. You're not sure if that makes it better than simply carrying more fuel cells. Both guns are a little bit awkward when it comes to aiming while on the move. The traverse from side to side leaves much to be desired. This is a weapon system best used at range or in an ambush by someone with time to position themselves. Maybe a defense weapon in entrenched positions?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 00:40:44 No. 6217235 Report I feel like I'm making a big mistake and I'm forgetting something important, but here we GO! Between your time in the academy and the intensive crash training program the Sergeant will be putting you through over the coming weeks you should have 28 skill points available. Vehicle skills, Vessel skills and Suit synchronization have a star next to them in brackets. Ranking one of the skills in their respective group up to Veteran will unlock basic training in the rest. "Special" is currently locked. You will be getting training time for them later but if you want you can set points aside for it.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 01:18:44 No. 6217245 Report I'll be working out some kind of survey. I had to get rid of my old surveymonkey account because they wanted money.>Physique This is going to impact your ability to be more effective in heavier power armor. Also very useful if you're stuck on the ground with only your basic starting armor. Veterancy unlocks a second rifle class weapon slot outside of power armor.>Agility Most useful for light power armor but it has benefits to medium and mobility focused as well. Veterancy unlocks dodge roll.>Stealth How best to move and carry yourself to avoid attention. (Maybe a trip to the doctor for creaky joints.) Veterancy unlocks concealment. If you have any suggestions for veterancy and special forces skill unlocks, please throw them out there.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 02:08:20 No. 6217269 Report Quoted By:
>Unarmed Hand to hand Veterancy: Disarm
>Armed Melee Veterancy: Dualist
>Ranged Weapons Veterancy: Marksman
Heavy Weapons
Veterancy: Disabling Shot
For House and Survey!
This survey will expire April 5th. The survey will be linked on the twitter and wiki pages shortly in case 4chan kills this link.
http://www.polljunkie.com/poll/dxikbq/player-skills That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 02:16:49 No. 6217272 Report Quoted By:
And the poll re-ordered everything into alphabetical order. Maybe I can edit it...
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 02:45:14 No. 6217281 Report Power Armor - What power armor will you begin training toward?
http://www.polljunkie.com/poll/ytecnx/hd-power-armor-specialization I made this one multiple choice as well. It looked like people were gravitating toward some type of medium jump jet but we shall see.
I will be posting intermittently through the week due to training courses. I'll try to answer any questions people have though.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 04:14:46 No. 6217309 Report Quoted By:
You conclude your power armor training for the day and look over your schedule. Its more of the same as far as the eye can see, but not just training with power armor. "You'll be starting out with holo training in the mornings, drilling with the use of various weapons you're expected to make use of. You'll keep training with the different armor types until we figure out what's the best fit. Once we're set on our course we'll start focusing on intermediate training routines. Training outside of the holobooths on skills that will best benefit you while we wait to get hold of the equipment we need. That should match up with what we're doing in the afternoons." Afternoons are physical activity in hard plate armor charging around the ship with practice weapons. This is exhausting. The gravity in most parts of the ship is thankfully not a full G or you think the Dro'all would be finished. Nin is somehow keeping up with the rest of you some of the time despite the height difference. The Shallan is a fast sprinter but has to slow down once in awhile. Running the length of the hangar bay might be the worst part. "Take turns helping your team mate if you have to. Our resident pilot can consider this part of their SERE training. Rescuing a downed pilot can be among the most hazardous missions for everyone involved." Within a few days you all become a regular sight to the crew. The weight of the armor becoming second nature. "You're all slowly starting to get the hang of things. We have a few toys we can add to the hard plate armor but marines typically dont equip them all the time. Magnetic shielding, different things. You'll notice that power armor has an inertial compensator. This is life saving for those being rammed into a wall at speeds most ground vehicles wouldn't survive. Obviously that kind of tech is way too expensive and power hungry to just carry around. That's why we'll be fitting your hard plate armor with repulsor belts. Who knows what that means?" "More weight for us to carry?" Alar asks, sounding less enthusiastic than usual. "Actually yes, but that's not the only thing. Repulsor belts are mostly used in hazardous environments and those with very high or low gravity. They can augment basic suit repulsors to keep you on the hull of a ship, or allow you to move around on a high gravity world and get work done. Drains power like anything in high gravity. Anyways the techs have been working to hack the programming on our belts and finally got it done. Now they'll also act like a personal... deceleration device? It's not an inertial compensator, but it'll slow you down enough to save your life if you're about to slam into something." Hands go up and Reza points to Kalnit. "What if something is about to hit us?" "We're going to test that in the holobooths where it's good and non-lethal."
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 04:19:26 No. 6217311 Report Quoted By:
It takes some trial and error but the modified belt does seem to push against incoming projectiles. As well as push the wearer back somewhat depending on the mass. It's going to take some work to get the settings right for giving you a push if there's an incoming vehicle or a large projectile. It lacks the overall power to act as a particle deflector so there's no point having it try to stop bullets your armor is more than rated for. Being rammed by a tank or thrown against a wall by a Sergeant in power cell armor on the other hand provides just enough cushioning to turn a fatal impact into a bruise. "We'll keep working the bugs out, but expect to wear these on deployment. These are considered live saving gear until we can get you all proper kit." The next day you're doing your run of the ship with with the added weight of the repulsor belts.
Anonymous
>>6217235 was it really important though? >>6217281 Is Medium Jump Jet the fastest of the mediums?
Also thanks for running!
Anonymous
>>6217235 >>6217245 Yeeess, Hacking here we go. I hope this skill covers other uses of Electronics Warfare too, maybe
-Basic skill Data Analysis
-Veteran skill Override Security
-SF skill Sensor Spoofing/Jamming
-Legendary skill Friend of the Machine (all security systems ignore MC unless specifically targeted) I figure Engineering would have something like
-Basic skill Improvised Explosives
-Veteran skill Jury-Rigging/Spot Repairs/Improved Maintenance Routines (broken field equipment has a chance of being fixed, owned equipment has reduced chance of breaking/misfiring)
-SF skill Outcome Known (Machine-lore unlocked on all capabilities of any device or thing)
-Legendary skill Overclock (All directly controlled machines' efficiency improved)
Medical:
-Basic skill First Aid (improved chance to stop bleeding)
-Veteran skill Med Pack (open wounds healed with sprayon skin, broken limbs are locked in a cast enabling mobility with speed malus)
-SF skill Battlefield Surgeon (internal wounds can be fixed in addition to Med Pack)
-Legendary skill Nanomachine Med Pack (unlocks access to a consumable item that fixes everything after a delay)
I don't know if these fit at all with the direction of the H&D universe but they seem cool and might inspire.
Anonymous
>>6217416 thanks for list anon, made me realize TSTG hasn't said anything about how gamey this runs gonna be, if memory serves well Sonia only ever got stuff like achievements and like "you're an elite pilot now | you're rated for Power Armor now" and such, only time i remember a skilltree of sorts was for when we trained greens? and RnD obviously
sorry im more of a critic than a put up'per
the medical section is way to removed from what medtech we've seen already id gravitat more to a
basic = knowing anatomy for the species we are deploying with
veteran = ? maybe something like on the fly combat stim mixing
Special Forces= yours but actually be a in combat surgeon (maybe thats for legendary tho?)
Legendary = Zombiemancer, turn a soldier with an lethal wound into a berserker for a period of time (or alternatively something more gamey | turn a lethal wound into a crippling one )
don't know about the engineering ones drawing a blank
Hacking
oh versa do i miss oyu so, ive got an bonsai just for you that one is hard because just like in the medical field tech has advanced considerably to the point most of the time intrusion spec marines just used a handheld hacking box
basic = id mix your basic and veteran here so Data Analysis + Override
veteran = Sensor Spotting/ Spoofing
special forces = jury rigging op security measures against op
legendary = Does a Virtual Mind Dream of Electronic Sheep? You are Friends with The Artificial Dreamers
now into trying my shot at a (mostly) white canvas
Power Armor
Basic = you're rated to use one, d'uh
Veteran = Second Skin, you no longer need internal sensor to tell you the state of your armor
Special Forces = Negate limb/system failures to a certain degree | maintain combat status even through to others crippling damage
Legendary = can refit PA on the field? this one is just a throw at the wall i 'member refitting PA taking ingame days if not weeks
guess i got one more
Shuttle mastery
basic = you can fly it, d'uh
veterancy= Birds Eye, you can park your shuttle blind
Special Forces = One with the Thrusters, balancing your shuttle on an egg is childsplay to you
Legendary = All Eggs in One Basket, youre merely a smudge on AA gunners Display, your thruster skill turning your shuttle into a large bird
and OP pilots yelling that's no plane, passengers regularly vomit moms spaghetti, after you pushed em out
yeah imma outta juice for now
Anonymous
Quoted By:
>>6217431 I was assuming skills in the relevant fields such as hacking/engineering/medical would also accompany relevant technology and consumables. But then the skills will guarantee access to that tech being available regularly, because whynot
Solid suggestions in everywhere. Your medical tree is terrifying.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 22:42:13 No. 6217625 Report Oh hey, LL fixed archival for suptg. That's nice.
>>6217354 >Is Medium Jump Jet the fastest of the mediums? Yes. (Though of course lighter is even faster.)
Unless you mean limb movement/flexibility? All the mediums should be roughly comparable, though with extensive custom upgrades anything could be a little bit better.
>>6217431 >veteran = ? maybe something like on the fly combat stim mixing That is a good idea for something Silvar might use. Hune can survive the use of some really hard combat drugs.
>turn a soldier with an lethal wound into a berserker for a period of time This is technically possible and may just be a war crime? Unless it's self administered? Don't expect to get away with it more than once.
"Anyway, that's how I lost my medical license."
>Power Armor >Veteran = Second Skin Movement of your armor is as natural as moving your own body.
>you no longer need internal sensor to tell you the state of your armor That could be handy too.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 24 Mar 2025 23:09:50 No. 6217632 Report >>6217416 >Nanomachine Med Pack Curious about modern med tech you ask a few of the others about field medical kits.
"Do any of the newer ones have nanite repair kits? I know there have been advances since the whole Kythera thing."
"Yes I know about this!" Alar Ul'torel shouts, the slightly shorter Dro'all all but jumping at the chance to talk about their interests.
"Okay so the big medical unit autodocs that are in med bays and hospitals, and those are really big and heavy right?"
Indeed, they're more like an office printer decided to have a three way with a pair of refrigerators.
"That's partly because they're full of medical nanites and they have to be shielded against phased particle scattering from basically any military technology. Nanites dont have the kind of shielding necessary to survive phase weapon emissions and we use those even in civilian stun pistols.
Anyways, the Kythera nanites are tougher and can survive phase weapons at low levels but we still dont have a lot of access to those. That's why lots of medical companies have been working on medical repair systems that can wrap around a wounded limb and then seal themselves against radiation ingress."
"Those have been around for a hundred years now." Silvar points out.
"Yes, small ones. Plus those intermediate sized ones they use in mobile field hospitals. The shielding was never the best so they have to operate really slowly, plus use all sorts of needles and things on the inside. Bleh. They look like a horror show if you open one up."
You motion for Alar to keep going or try to get to the point.
"There are new ones now that use medical stasis tech to act as better shielding. It can fold out and assemble into different sized treatment... devices. You just surround the wounded area and it can start repairing it with medical nanites. It still takes a bit but is way faster than the old systems everyone has had for decades."
"When did these come out?" Kalnit asks.
"Uh, I dont know, within the last two years? I think it needs a lot of power though so it needs to be hooked up to at least a suit of power cell armor for field work."
This is met with a couple of groans, though others look thoughtful.
"The Alliance is always trying to deploy cutting edge gear," Kalnit points out. "We could potentially get our hands on this in the future."
>Special Unlocked (1 of ?) >Field Medical Autodoc (Requires Basic medical) That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 25 Mar 2025 04:19:59 No. 6217762 Report The ship is well into a jump leading away from the Centri galaxy cluster when you bring up the possibility of more training time for starship piloting. You've gained some experience while at the academy, though likely nowhere near as much as Ninnik. Talaat is also interested in starship piloting as part of his broader commando training. "You bring up some good points," Reza admits. "A commando is expected to be able to help steal starships when presented the opportunity. Having three rated pilots rather than just one would be a boon. It's doubtful we'll have much chance to give each of you time at the helm but simulations are doable. Knight Camdie already has a number of training exercises planned that will involve the marines. I think they'll appreciate a large scale simulation, like a boarding action." The three of you continue power armor training with the others but some of that time is set aside over the next few days to go over starship helm control. Talaat is a little unnerved when starting out. "There are so many buttons." "Didn't you get any time in on flight controls at the academy?" Ninnik asks. "I did but they didn't look like this." The controls here look a bit different than even the ones you've seen. The problem with going to academies on different worlds perhaps? The Shallan changes a display setting and suddenly things look a bit more familiar to you and Talaat. "Alliance controls that can quickly be configured to each species preferences. I had a Dominion/South Reach hybrid board up before. It's actually more efficient once you get the hang of it. Our House learned a lot from the whole merger with that Warlord and everything else, uh until it all went wrong." All went wrong is something of an understatement. Your House was erased. 1A) South Reach was a mistake 1B) Siding with Nasidum was the mistake 1C) Ber'helum and Nirium didin't even offer terms 1D) We move on, learn what we can 2A) Learn hybrid controls 2B) Stick to Alliance controls to speed things up
Anonymous
>>6217762 >1C) Ber'helum and Nirium didin't even offer terms >1D) We move on, learn what we can >2B) Stick to Alliance controls to speed things up Idle musings I’ve got while reading the wiki…
Our Houses history has been one of bad luck, bad investment and bad decision making.
Taking in the SRL Warlord/ Pirate could be seen as a good idea at the time. As it gave our House time and strength which it needed. But also put the House into a position where it also could not refuse Nasidum when the Civil War came around.
Which, I do not know if there was a way to NOT side with Nasidum? Best case scenario. Say no to their offer and stay neutral through the whole thing. Gaining nothing but being seen as cowards. Worst case, say no to their offer and choose the other side and Nasidum invades our House and walks over it like a Heavy Walker might a soda can. I can only guess that promises were made such as increased territory, money and power, normal standard promises Great Houses make to Smaller Houses all the time.
But we know how that alliance went.
Ber'helum and Nirium not even offering terms though? That just makes me think they wanted to get rid of our House for good and maybe recreate it under their control as a vassal. So that they had a House with strong history/ ties to the Homeworld to help establish their position as viable candidate for becoming the new Ruling House (Ber’Helum) or retaining their position as the Ruling House (Nirium).
Of course our being here now means either they scrapped that plan or are waiting to find an opportunity to swoop in and either finish us off or lift us up.
But really, the important thing is to learn from past mistakes and move on…
Anonymous
Quoted By:
>>6217762 1D) We move on, learn what we can
hindsight 20/20, being here and now means learning everything needed to survive and re-founding our house
>2A) Learn hybrid controls shallan says more efficient = good
Anonymous
>>6217625 >Yes. (Though of course lighter is even faster.) all i care about is SPEED, and immediately i have a follow up question, just how fast can we get a medium armor? like if we gave up the jumppack and instead opted for more powerful / different skate setup leaning into speed?
Anonymous
Quoted By:
>>6217762 >1C) Ber'helum and Nirium didin't even offer terms >2B) Stick to Alliance controls to speed things up Anonymous
Quoted By:
>>6217762 >1C) Ber'helum and Nirium didin't even offer terms >2A) Learn hybrid controls That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 25 Mar 2025 15:49:28 No. 6217934 Report >>6217810 >all i care about is SPEED, and immediately i have a follow up question, just how fast can we get a medium armor? like if we gave up the jumppack and instead opted for more powerful / different skate setup leaning into speed? I don't think you can break the sound barrier except for in a fall. There's too much wind resistance.
Repulsor vehicles can hit hundreds of kilometers per hour. I want to say that this is possible but you'll need more power. Wind deflection repulsors are used on vehicles to help shape the air stream. Something like that added to a suit would dramatically improve overall speed.
Keeping the jets at full output continuously however is a bad idea, they're meant for powerful jumps or continuous low power. Custom work could change that but might introduce other drawbacks. Even at low power and on repulsors 120kph is easily possible. Just, you know, don't run into anything going that fast, the inertial compensator can only do so much.
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 25 Mar 2025 16:12:44 No. 6217944 Report Quoted By:
>>6217795 >Ber'helum and Nirium not even offering terms though? Ber'helum not offering terms is certainly atypical of them. If a House had value in terms of a skilled workforce or industry that should not be interrupted they would simply find a way to replace their leadership. It's possible our House had super heavy cruisers but lacked the industry to replace or maintain them.
Nirium on the other hand rolled over minor Houses all the time in the civil war. Especially when it came to Houses they considered compromised by Aries, or if it was just easier. It's known that they did have plans to release many more minor Houses later as vassals after the civil war. That went up in smoke when they lost their position as Ruling House. Instead they made advantageous trades of territory to help better secure their position in the post war environment.
Big Houses doing big things.Those down below getting lost in the shuffle.
Anonymous
Quoted By:
>>6217934 >I don't think you can break the sound barrier hnngnuuhnahhh ok then T.T [/spoilers] so ill compromise to the next best thing after speed, how good/far can we tune acceleration? 2 seconds to 100kph? better? O.O That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 25 Mar 2025 22:23:33 No. 6218036 Report Quoted By:
Ber'helum and Nirium didn't even offer terms. The pirate led House Myra would be allowed to survive while your smaller House Meros would simply be swept away and forgotten. It was galling that a swipe of a pen caused it all to go wrong. But the House isn't dead, not as long as all of you live. They haven't won as long as those of you here continue to keep the lights on. So you're going to learn what you can and grow stronger. "Nin, can you send me the data on the hybrid control systems? I want to look them over in my free time. For now it might be better to get all of us on the same page and get the simpler Alliance controls trained up." "Right, we have a lot of ground to cover," the Shallan nods. The courses quickly get you up to speed, though you don't feel like you're at the top of your game yet. Still within a few days the Sergeant and the chief navigator declares you to have basic starship flight skills down. "I've seen worse be called on to do more. Clearly your time spent on it at the academy paid off." The next day sees a large scale training sim for all of you plus the Marines. All of you are woken up early, led to the armory and suited up in hard plate armor. Worn but functional looking Phase rifles are handed out and before long you're loading onto an assault shuttle. You can feel some movement of the shuttle repositioning slightly then you're ordered back out and to the lifts, making your way to the holobooths. Leaving your weapons outside, you step in and the holographic simulation starts you off back in the shuttles you just vacated. Clearly they want you to get practice suiting up for action with the Marines. Looking around you don't see Talaat or Ninnik on this shuttle, just Silvar, yourself and more marines. "Status sir?" asks Reza, who soon appears in the sim in his distinctive power cell armor. "Marines are still situating themselves," Knight Dar'el answers back after a short delay. "We had a few technical faults crop up as well. Shouldn't be long now." The shuttle rocks side to side and Reza hangs on to an overhead rack as though nothing is wrong. "Alright you two, you've been tasked with capturing a starship and flying it out of here. Farrell is your only rated pilot with this group. The other groups are each going after a different ship. The sim will continue until you successfully escape with a ship or you're forced to withdraw. You'll have video game level medkits to keep patching yourselves up with, but if the whole squad goes down you're mission failed. Number of enemy reinforcements will increase over time so you don't have all day. ">Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 25 Mar 2025 22:25:02 No. 6218037 Report Reza vanishes and soon enough the shuttle rocks with an impact. The door lights turn green and the Marines start shouting for everyone to move. Heading out along side them you see that the shuttle has locked onto the outer hull of a station module. Three ships are attached nearby, with docking arms you could easily use to get aboard them. A Kharbos Frigate, a Dragoon Attack Cruiser and a South Reach Fast Battleship. The Marines senior NCO speaks up over the channel. "Okay this show is entirely up to our pair of third lieutenants. The bigger the ship we target the longer it will take to secure the bridge, and more time for enemy reinforcement to arrive from the station. What are we going for sir?" [ ] The Frigate [ ] The Attack Cruiser [ ] The Fast Battleship
Anonymous
>>6218037 >[ ] The Attack Cruiser Anonymous
>>6218037 >[ ] The Attack Cruiser Attack Cruiser would be the better option. Sure Battleship would be great. But we don't necessarily have the crew requirements to man that thing.
Plus if it came to a fight. Which I'm fairly certain will happen once we have the Cruiser captured. The Cruiser will be good against the Frigate and hopefully has just enough fire power to cripple or slow down the Battleship enough for us to escape with our captured ship.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 26 Mar 2025 00:39:53 No. 6218081 Report Quoted By:
>>6218048 >>6218043 https://www.youtube.com/watch?v=0VW0GdlDHkE [Battle for Farbanti]
"The attack cruiser. There's no way we'll be able to take that battleship."
The Marines move, you and Silvar doing your best to keep up. A pair of marines sprint ahead to two of the docking arms and set to work opening airlock connections. Before long you're headed down the interior of the docking arm and gain access to the ship. A few bodies in the older marine armor are being dragged out of the way.
"Keep it quiet. The closer we get to the bridge before security goes on alert the better."
You nod an affirmative and follow.
The NCO's split off the second squad who head for main engineering to secure the FTL system. You're half way to the bridge when gunfire erupts. Everyone takes cover, only leaning out long enough to put shots into the enemies blocking the way.
"We're two decks above the bridge. Circle down and around, we'll clean up here and try to punch through. Say when you're ready and we'll cover you."
Checking the internal maps on your HUD you spot the route they're talking about.
"Ready!"
"Covering fire!"
The hallway lights up with fire and you sprint across the hallway for the nearest stairwell. Silvar gets there just ahead of you and the others. He takes the stairs in leaps and you have to put in effort to keep up.
"Hall is clear, moving," he informs you.
You and the other marines more carefully check your corners then move to catch up.
"Damn kid, you know how to step on the gas but maybe let us corner check first?"
One marine grouses.
"If you insist."
Paying closer attention now you see the Marines stick out a needle like device from their pinkie finger around the corner of an intersection before declaring clear. You remember hearing about these needle cameras but didn't realise hard plate armor was equipped with them.
You're almost to the bridge when an enemy squad appears. They open up with a combination of ballistic and phase cannon fire. The beams miss you clearly while the bullets merely ricochet off your armor. Like before the enemies are in older Marine armor so they dont hold up as well to return fire. Your phase rifle craters their suits but isn't quite powerful enough to get kills in a single shot. Not until you get a lucky hit.
"This gun sucks," Silvar echoes your inner monologue.
"Suck it up and shoot straighter!" is the answer of one marine.
>Cont. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 26 Mar 2025 00:41:14 No. 6218083 Report "Do we have flash bangs?" "Yes, we're saving them for the bridge." "Cover me." "What are you doing-" you start to ask as the Hune tosses an appropriated flash into the group of enemies. The weapon goes off, temporarily blinding most of your suit sensors, and is already clearing before you can switch to any of the other sensor types. Silvar is already leaping into the group of enemies with a short sword drawn. With a passing swing he beheads one enemy then stabs a second, grabbing them front of their suit to use their body as a shield. You and the Marines step further out of cover, blasting the others that have been caught flat footed by the charge. Silvar shoves his improvised cover into another enemy, stabbing them in the process. "We're clear!" [ ] That was reckless. [ ] Nice move. [ ] Ask for more warning.
Anonymous
Quoted By:
>>6218083 >[ ] Ask for more warning. Anonymous
Quoted By:
>>6218083 >[ ] Ask for more warning That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 26 Mar 2025 02:13:01 No. 6218135 Report You tight beam Silvar when you get a second. "That might have worked great but please give the rest of us more warning next time." Silvar's response is cut off by one of the Marines talking next. "I think the Hune kid's going to make one hell of a Knight some day if he lives that long." The doors to the bridge are sealed, which is to be expected really. A Marine slaps a breaching charge on it then urges all of you stay well back. The small half sphere shaped device detonates in a surprisingly powerful blast leaving a hole large enough for most people to easily climb through. "The hell was that?" You wonder aloud. "Half-moon charge. Now we use the flash bangs." This time you're ready and have suit sensors over to a mix of radar and motion trackers. A few shots on stun incapacitates the bridge crew. "Okay let's get this ship out of here" you say, sitting down at the helm. The controls are of course locked out and the third marine with the unit pulls out what looks like an old handheld video game console. It's actually a hacking module and is soon plugged in. Over the course of a minute it slowly breaks down the security systems on the bridge controls unlocking their use. "Team alpha two, we have partial bridge control." "Stand by, Bravo is still trying to seize engineering." You dont need engineering in order to push off from the station, you just need engineering for an FTL jump. Of course then you might have to worry about fire from hostile starships, but this is an attack cruiser. It should be fast. Silvar offers to double back to hold the docking ports from any reinforcements coming from the station. [ ] Try to push off. [ ] Wait until ready. [ ] Wait, send forces to hold the docking points.
Anonymous
Quoted By:
>>6218135 >[ ] Wait until ready. Anonymous
Quoted By:
>>6218037 I missed these sketches, not gonna lie.
>>6218135 [ ] Wait until ready.
Maybe we're lucky that not everyone is prepared for hostile takeovers of the ship.
Anonymous
Quoted By:
>>6217235 >>6217416 Second take on the medical tree, incorporating the Nanomedicine vignette here
>>6217632 -Basic skill Medpack Competency (open wounds healed with sprayon skin that stops bleeding and infections, broken limbs are locked in a cast, restoring mobility with speed malus)
>Special skill unlocked (1 of ?) >Field Medical Autodoc (Requires Basic medical skill) -Veteran skill Do No Harm (Optional and significantly increased chance to incapacitate targets with anatomically precise strikes or shots)
-SF skill Battlefield Surgeon (internal wounds can be fixed in addition to Med Pack)
-Legendary skill Big Pharma (drug side effects negated in MC and minimised in people that receive drugs from MC)
Hand-to-Hand
-Basic skill Improved Movement (all body parts available to strike, feet, knees, elbows, fists, shoulders and headbutt unless physically restricted such as in Power Armour)
-Veteran skill Disarm + Kidney Strike (disables unarmoured characters)
-SF skill Steal Arms (+ improved reaction time)
-Legendary I Know Kung Fu (significantly improved reaction time, Power Armour use receives Improved Movement)
Armed Melee:
-Basic skill Parry (main handed weapons or two-handed weapons useable, incoming melee strikes are ignored with potential for counterattack)
-Veteran skill Duelist (both hands may freely use melee weapons and swap mid-combat, armour penetration by melee improved)
-SF skill CQC-Proficient (gun and melee weapons in each hand)
-Legendary skill Charge (runs into melee range without receiving any ranged weapons fire, enables two handed weapons in one hand)
Ranged Weapons
-Basic skill Quick Reload/Charge (all weapons)
-Veteran skill Marksman
-SF skill Burst Fire (Any ranged weapon produces three shots instead of a regular one with no change in accuracy)
-Legendary skill Trick Shot (Curves projectiles around corners the extent of which is defined by GM fiat, energy weapons have better armour penetration)
Heavy Weapons
-Basic skill Proficiency
-Veteran skill Disabling Shot
-SF skill Fire From The Hip (no setup time to shoot)
-Legendary skill Suppressing Fire (incredible accuracy for automatic heavy weapons and explosive types)
Anonymous
Quoted By:
>>6218135 >[ ] Wait, send forces to hold the docking points. Anonymous
Quoted By:
>>6218135 >[ ] Try to push off. but try to stay close to the station so it cant bear its weaponry against us just yet
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 26 Mar 2025 15:55:32 No. 6218376 Report "I'm tempted to push off now but I dont think we want that station shooting at us," you gesture at the display showing space around you.
"Do we need to worry about reinforcements coming from the station?"
"The longer we wait the more will potentially rush us, but I think we have time. We got to the the bridge quickly enough. If we hold here we have a hard point to defend."
Waiting for a new report from the second team you look over the ship systems available. The specialist is still unlocking other bridge controls.
"Do we have weapons?"
"One spinal mount main gun, linked to your controls."
Better than nothing. You're tempted to use it right now but the moment you do all hell is going to break loose.
https://www.youtube.com/watch?v=oe46szQMPnA [Phantom Menace]
It's a tense few more minutes with more friendlies arriving from the rest of your original squad to reinforce you. Silvar is clearly weighing staying here with leaving to help one of the other groups.
"Bravo to Alpha, engineering secure. You're clear to push off."
Your hands fly across the controls, double checking you have everything set and configured properly.
"Close as many blast doors and airlocks as you can. Anyone near the docking connections brace for vent action."
Pulling the nose up you fire off a burst from the spinal mount gun at the stations main weapons array. Several torpedo batteries and cannon emplacements are hit. There's no telling how badly they've been damaged and there's no time to find out. Pulling up farther on the controls you rip free of the still connected docking arms.
Scraping across the top of the station arm, you bring the guns to gear against the Frigate, blasting its weapons and engines. Next is the Battleship. It takes a few shots to hit most of their heavy turrets. The ship then rocks with fire coming from aft.
"Some of the station guns are online! Shields holding."
"Right, let's go."
Cranking the throttle you accelerate away from the station at an ever increasing burn, ducking behind the wounded battleship for cover. One of the newly arrived marines jumps to the navigation console and begins uploading nav data to the system, eventually putting up a course and heading.
Heavy phase cannon fire from the station begins to rock the shields and you have to work to evade the worst of it. You have to push out to 200,000 kilometers distance before you can safely align on the course needed to jump. Space tears in front of you and the navigator pushes the controls for the FTL, yanking you into subspace.
The bridge fades out and returns to the white grid space of the holobooth loading area.
"Mission accomplished," echoes the voice of Knight Dar'el through the booth.
Anonymous
Quoted By:
>>6218376 Hell yeah.
Missed you tstg, I'm glad you're doin all right.
It feels good to be back at low power levels.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 26 Mar 2025 22:40:08 No. 6218465 Report It takes awhile but you eventually hear the results of the others. Talaat and their team went after an attack cruiser much like you did but got bogged down. Though ultimately successful their launch from the station took longer and as a result the ship was badly damaged. A success but the ship would need a lot of time in drydock. Ninnik's team went for the frigate. Being the smaller ship they secured it quickly and was then able to undock with nearly complete system control. The Shallan pilot then proceeded to cripple both other ships and badly damage the station defenses. By the time they decided to actually leave the station was in no shape to contest their departure. When you exit the holobooths Knight Dar'el is there waiting for you. "All of you did well. That sim might have been a bit easier than the real thing but it was fairly close to some actions I've taken part in, or read after action reports about. It was also good to see how well you performed in hard plate armor. Our initial missions are going to require the use of that armor unfortunately. As you've seen it's nearly impervious to some fire without the right ammunition. I intend to work with each of you in practicing the best methods to deflect and evade fire that could pose a threat to you in these suits. For the most part it will be little different from those that pose a threat to power armor. You have to watch out for repulsor rifles, splinter ammo when used in chemically propelled ballistic weapons. Then the usual like plasma." You're all given the rest of the day off, after being ordered to return your gear to the armory of course. Weapons have to be stowed and so on. Nin is the last one to arrive at the lounge, having been held back to talk with the Knight. "Hey, what'd he say to you?" Talaat asks. "He thinks I'm doing well on my training. I could probably go on one of the early missions if I wanted but it's not required of me. Says my piloting skills are still by far the best and would prefer me in reserve for any captured ships." "That's good isn't it?" you ask, handing him a drink. "Thanks. I dont know, it should be but I dont know how 'not required' makes me feel." "You're capable enough but you shine when at the controls of a ship. Is that not satisfying enough?" Vayall questions. "Maybe?" >What say?
Anonymous
Quoted By:
>>6218465 There is plenty of ‘honor and glory’ to be had in the days ahead. The Knight probably has several jobs already lined up with the Alliance that do not require capturing a ship, yet.
Your presence may not be ‘required’ on the first initial deployments. But it sounds like he is trying to optimize our deployment strengths and weaknesses. If piloting is your ‘best skill’, then you should come along whenever and wherever you can to get more practice and feel for being both a pilot and a regular combatant.
That way when it comes time to capturing ships and flying them out, you will have experience enough to fight and survive and not needed an escort to get you to the pilots chair. Or in reverse, fighting off a boarding attempt on a ship you are piloting.
Although admittedly if you are the pilot having to fight off boarding parties. Shit has already hit the fan.
(Something to the affect of, do not lose heart/ hope. Knight is attempting to min/ max with the limited skills he has available from everyone. Their skills are best utilized from a pilots seat, they are not precluded from joining in on other missions to strengthen their other skills.)
Anonymous
Quoted By:
>>6218465 "Knowing that you're capable, and knowing that you're valued are two different things. I'm sure the Knight wants you for more deployments, but maybe someone else has reserved you elsewhere?"
Conspiracy time.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Thu 27 Mar 2025 00:57:34 No. 6218527 Report Quoted By:
"Knowing that you're capable, and knowing that you're valued are two different things. Look, there is plenty of ‘honor and glory’ to be had in the days ahead. I'm sure the Knight wants you for more deployments and it sounds like he is trying to optimize missions for all of our strengths and weaknesses. Keep training with us and when it comes time to capture ships and fly them out you'll have experience enough to fight and survive through it. Or help fight off a boarding attempt on one of our own ships." You wince. "Hopefully that doesn't happen?" Silvar laughs. "I doubt you'll have to worry about fighting counter boarding actions for awhile Nin." "Why is that?" you ask. "We're an assault transport they usually carry troops. You dont board a troop transport, you blow them up." "Or cripple them," Vayall helpfully adds. Oh. Right. Regardless your words seem to have helped reassure Nin at least somewhat. "I'll be ready, we still have a few more weeks." The next morning you're back to testing out various suits of power armor in the simulators. Light suits first like the Recon and jump jet armor, then on the other types. All of them have their place you find, and using them in different scenarios to test their effectiveness has taught you a lot. At the very least one thing you've learned is how to treat most suits of power armor like an extension of your own body. All that extra time spent in suit simulations at the academy have certainly pair off here. The oddest type of armor you've tried so far is the medium configured for stealth movement. It seems just a bit too heavy for that kind of work but there are advantages in that it allows you to get in close quietly and then become a battering ram. Reza just shakes his head when you go to change it out for another armor type. "Still haven't made up your mind I see. Well that's fine because our technicians have tracked down a bunch of programming sims from the Rovinar colony we just passed. It has a simulated Republic Heavy power armor file." Your smile pretty much reaches up to your eyes. "Permission to try out the new armor sim." "Hah, I'm surprised you could wait to ask permission. Hold for a few minutes and we can get everyone in here." Once everyone has finished up whatever training routine they were in the middle of the simulations are eventually merged. Reza has one of the support technicians load in the data and a large suit of power armor materialises in front of you. >Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Thu 27 Mar 2025 01:02:01 No. 6218530 Report It's big but doesn't quite mass as much as the Alliance heavy power armor. At first glance that plus a ludicrous number of jump jets appear to be the only things going for it. The big mass that covers the head area of the alliance suit is absent, replaced with a well protected looking helmet and four jump jet intakes. There are integrated smart grapples but no weapons, no turret locations. The only weapons it could use are hand held ones. If anything the suit appears unfinished. Alar is the first to speak up. "I don't get it, what are we looking at here?" "A work in progress I believe," Reza answers beginning to circle it, looking over the strange Republic prototype. "This design, it has potential, but they have spent most of their time trying to get it to move. They've not spent time looking at what weapons it would make sense for such a suit to deploy into the field." The Sergeant starts laughing and he has to put some effort into stopping it. "A hammer in search of a nail." [ ] An expensive piece of junk. [ ] I can make this work.
Anonymous
Quoted By:
>>6218530 >[ ] I can make this work Anonymous
>>6218530 >[ ] I can make this work. Would Medium Armor be comparable to 40k Spacemarine Armor or Spacemarine Terminator Armor? And would Light Armor be similar to Halo CE Spartan II Armor?
Because looking at the Heavy armor on the left I get the impression of the Spacemarine Centurion Armor, just bigger. One on the right... up sized Spacemarine Terminator Armor. Paint it Grey Knights colors and give it a massive plasma pole arm/ axe. Or a giant gravity hammer and a powerful repulsion shield and see it mulch infantry and heavy vehicles in close combat. While being nearly impervious to anything short of small capital grade weapons, maybe? It's an armor that wants to get into CQC quickly and once in there turn everything in range into so much chunky salsa.
Maybe stick some wrist mounted rockets or grenades to give it some limited range options or plasma/ napalm adjacent or equivalent flame throwers in place of the wrist mounted rockets or grenades.
It's a distraction Carnifex and it will take the attention of everyone and anything in range or else it will wreck havok wherever it goes unless the pilot is kited into a killing field or grid coordinates which has artillery ready to turn into the surface of a moon.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Thu 27 Mar 2025 02:09:13 No. 6218576 Report >>6218563 >Would Medium Armor be comparable to 40k Spacemarine Armor or Spacemarine Terminator Armor? And would Light Armor be similar to Halo CE Spartan II Armor? https://houseanddominion.fandom.com/wiki/Alliance_Heavy_Power_Armor The heavy is meant to be equivalent to Terminator or Centurion armor. It's 2.5 meters tall.
https://houseanddominion.fandom.com/wiki/Medium_Power_Armor Medium power armor is meant to be equal to Spartan II minus the shields.
Terran Medium power armor is just mjolnir armor with the serial numbers filed off. There's no really good fit for Space Marine armor in setting because they're so damn big. Closest would be Dominion Royal Guard armor. That's just a knock off of custodes armor but with turret emplacements on the pauldrons. Never got it to look quite right so it didn't go up on the wiki.
>distraction Carnifex It's basically a Knight's job to do that at times so it sounds like a good idea.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Thu 27 Mar 2025 02:21:50 No. 6218586 Report Quoted By:
Well you're not going to find out this thing's true capabilities standing around out here. Stepping forward you work through the process of climbing into the enormous suit. This one loads from the front rather than the back. Safer than repositioning all those thrusters apparently. After a short familiarization you take it out on the jump jet city course, ducking and weaving through traffic once more. This suit as you quickly find out is not the best skater. You can skate with it but that's just for course corrections or to set up for another jump. It is all jump all the time. Jets on the legs, waist skirt and back allows you to simply pick a direction and go. Side angled maneuvering thrusters allow the suit to quickly dodge to the left and right, though it's more like being hit with an explosion. The connections for the helmet ensure your head isn't knocked side to side with each blast. Though somewhat uncomfortable at first you get the hang of it. Kalnit goes rocketing across the cityscape, flying not jumping, with jets on a steady burn. "Check your reactor and repulsor output. This thing can do continuous flight." Sure enough it can, it just takes a moment to trim some levels here and there and you're hovering. Simulated cannon fire fills the air coming from an APC that has parked itself in the middle of an intersection. "You're also a giant target," Reza points out. "Though there are times you may want that." It takes effort to dodge the cannon fire and land on a roof top. Calling up an armory diagram you select a pair of plasma weapons then leap down towards the intersection. A pair of beams hit the hostile APC and as soon as it explodes two more from the surrounding traffic go hostile. "So it's going to be like that is it?" Jumping off the side of buildings you careen around the street trying to avoid fire and taking down vehicles left and right. Damage indicators are soon lighting up in red, but you keep going to see what you can pull off. At one point you even pick up a smaller vehicle and use it to ram another one. Eventually though you've taken enough large bore cannon hits that you're out of action. "I can make this work," you declare after stepping out of the suit.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Thu 27 Mar 2025 03:14:26 No. 6218610 Report Quoted By:
>>6218563 >Maybe stick some wrist mounted rockets or grenades to give it some limited range options or plasma/ napalm adjacent or equivalent flame throwers in place of the wrist mounted rockets or grenades. There are guided micro RPG's/micro missiles that could work.
In theory you could mount smaller turreted weapons like those that go on the medium jump jet suit. It would require customization though, and that's just for the design files.
There are some other interesting weapons I'll have to look up and see if I put on the wiki or not. Checking out for the night.
Anonymous
>>6218576 >The heavy is meant to be equivalent to Terminator or Centurion armor. It's 2.5 meters tall. So with that information I now I want to take that new armor and recreate the scene from Spacemarine 2 where Calgar jumps out of a Thunderhawk with his honor guard. Just for the coolness factor at some point.
But if it really does fit for a match of the Terminator Armor worn by Spacemarines. Likely will not be deploying with it outside of maybe boarding actions on Stations, Battleships, Medium and larger Cruisers and of course dirt side missions that require us to go loud and take everyone's attention. To allow another group to sneak in and accomplish a goal.
Also stating we can 'make it work' at this stage/ point in our journey can just be ignored or waived off as enthusiasm of a Knight Aspirant. Because if I remember correctly, MJOLNIR armor from Halo was stated to cost as much Frigate which for the UNSC was a lot of resources. So if Medium Power Armor costs as much as a Frigate, then Heavy Power Armor aught to cost as much as an Assault Cruiser at the very least.
Just shower thoughts.
Anonymous
Quoted By:
>>6218634 oh trust me, once we're knighted and have a PA we will be deploying with it as much as we can ( as would any other noble of the Dominion) they are expensive but they dont really have the "reverence" (cant make more of em) 40k PA has. They, in the dominion at least are a near sure sign of nobility, and well nobility isn't gonna Not use their shiny toys if you cant give them an Absolute reason.
so yeah they are whats gonna make us a Knight (knights in "normal" houses usually fly a cruiser) so we're not gonna not use our status symbol, just like any other noble would.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 00:43:55 No. 6219053 Report Quoted By:
>>6218563 >Or a giant gravity hammer These exist thanks to a few Knights and a couple Neeran but are incredibly rare.
>>6218634 >So if Medium Power Armor costs as much as a Frigate, then Heavy Power Armor aught to cost as much as an Assault Cruiser at the very least. Most power armor works out to around 10 million S. Recon armor is expensive because of its specialization not its size. Alliance Heavy armor uses cheaper ablative layers and so on. The Republic one would be a bit more expensive, probably 12 million S because it breaks the mould a bit.
Power Cell armor which lacks a micro fusion reactor,
and sometimes other important gear(!), is significantly cheaper.
I dont have a proper price in place yet for power cell armor. I do have prices for most of the guns now.
Conveniently you have your first pay cheque.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 01:38:05 No. 6219072 Report The old Knight wasn't lying about wanting to put you through your paces. At the end of the daily run when you're most worn out everyone is called back to the holobooths. Once loaded up a field of pillars appear around you, filling a room the size of a warehouse minus an open area in the middle. Knight Dar'el soon fades into view there, wearing his full armor and carrying a Shallan Fusion Rifle. "Dodge!" is his only order before leveling the weapon in your direction. You go sprinting for cover, ducking behind one pillar and then another, changing course to put as many obstacles between you and Dar'el as possible. When he begins to accurately predict where you're headed next you skid to a stop. It's only long enough to pat yourself down looking for weapons, there are none. Beams obliterate the pillars around you, taking on average two hits to completely demolish them. That's a bit of extra time to change locations whenever your most recent bit of cover is compromised. A few shots take the bottoms out of several pillars causing them to collapse in several places. They're too low for effective cover unless you were crawling, but that would just limit your mobility. At last the fire lets up. "Out of ammo," Dar'el declares. You peek out of cover to see him pull another weapon off of a rack that briefly appears. A ballistic carbine and a bandoleer full of ammo. His arm then snaps out in your direction filling the air with automatic fire. Several bullets bounce off your armor before you duck back. "Step out of cover for a moment," the Knights directs you, ceasing fire and ejecting a spent magazine. He turns the bullpup weapon so you can see it better. "Guns like these should have gone extinct a thousand years ago. Most of the time you encounter them they're still using base metals for their projectiles. Sometimes tungsten or tritanium, though tritanium is too light by itself. Hard plate armor, even at the joints, can almost completely negate this weapon now. " He loads another magazine. "Brace yourself and angle your armor. This should not cause any damage." Doing as asked you position your leading arm to better intercept the hail of fire that follows. While unnerving your armor shrugs off the hits of the soft metal projectiles. It still leaves you blinking though. Something to work on. "The benefits of holographic training. The range officer would grill me alive doing that for real." Dar'el hits the eject and pulls out another magazine, this one painted red with a bright green stripe. [ ] Dodge [ ] Wait
Anonymous
Anonymous
Quoted By:
>>6219072 >[ ] Dodge Oh hey, markings to denote armor piercing rounds. Oh shit! Armor piercing rounds!
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 03:10:54 No. 6219129 Report You're already back into cover as the next barrage pelts the pillar standing between you and the Knight. Cracks soon begin to spiderweb across the backside of the pillar as fragments from what are probably armor piercing rounds get part of the way through. Once the magazine is expended the Knight speaks up again. "Computer, display one target dummie equipped with hard plate armor. You can step out now, I have something else to demonstrate with." Remembering your lessons you extend a needle camera out first to check if it's safe then step out of cover. Another of the green stripe magazines are held up. "This is called splinter ammo. Observe." Knight Dar'el puts controlled bursts into the target causing the tough armor plate to quickly erode any place where it takes multiple hits. Eventually it begins to punch through in places. "There's always a sharper stick or a bigger rock. Splinter ammo is extremely illegal in most Houses simply because it allows the rabble with a cheap firearm you can buy for a hundred seni to threaten even a Knight. Worse, the nanotubes that make up the layering of the rounds can break apart and be carried through the bloodstream. Acts like asbestos. Messy as hell for medics to clean the wounds. Houses that get desperate start to throw away certain rules as they become inconvenient. Ammunition like this can give us an advantage at a cost savings. Press old guns back into service. We have contacts with the South Reach League that can get us this ammo. The Alliance won't look too closely. My question is two part. Do we use this ammo and why?" >1) Will you use it or find another way? 1A) Yes 1B) No>2) What is your reasoning?
Anonymous
>>6219129 >1) Will you use it or find another way? >1A) Yes >2) What is your reasoning? tl;dr: We use it because we need whatever edge we can get to revive our House. We can moralize about it later.
Longer Reasoning:
I cannot think of a more desperate situation than now. Is it distasteful? Yes. But if forced to choose between using something likely considered a 'war crime' or the erasure of our House? Well, who is going to fault us? Those in the Dominion who still have a House? The other Factions? So long as we don't make using distasteful actions/ decisions frequently. Who is really going to care?
Besides I doubt using Splinter Ammo even ranks among the top 100 for ‘war crimes’ that most Houses commit and then cover up. So yeah, would it be nice to be able to turn down Splinter Ammo and use other means? Of course, but if push comes to shove, them or us.
Well, there really is one option to make. The real question is. Where do we draw the line and stop? What are we willing to do to secure the future of our House?
That I think is the real question or answer of this test/ question. Where do we draw the line?
Again, the history of our House is one of bad luck, bad investment and bad decision making. We will have plenty of our own bad luck, we will make plenty of bad investments and we will make plenty of bad decisions.
The key is learning from our past and our mistakes and improving and being better. We can moralize and reflect on our actions when the future of our House does not hinge on our current actions and choices here and now.
Nothing says we absolutely MUST use splinter ammo for every deployment we go on. But it would not hurt to keep it around for those few situations where it is needed or might be needed.
Anonymous
Quoted By:
>>6219129 >1A) Yes >A House down on its luck doesn't get to be picky or morally superior Anonymous
Quoted By:
>>6219129 >1A) Yes >2) We don't have the luxury to be picky about weapons Anonymous
>>6219129 >1) Will you use it or find another way? 1A) Yes, use it
>2) What is your reasoning? >>6219142 what he said, just hope the bad investment and bad decision making don't pertain to this one. huehue
Anonymous
Quoted By:
>>6219242 fuck pressed enter too soon
make sure splinter ammo is treated as any other special weapon/ammunition would be treated aka. only for specialist and rated marines, not a blanco cheque for everyone
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 16:22:13 No. 6219321 Report Quoted By:
"Yes, use it," you answer without hesitation. Taking a deep breath you continue. "Refusing an option like this is a luxury a House that's down on its luck -<span class="mu-i">that has ceased to exist even</span>- can't afford. I can't think of a more desperate situation than ours. Being morally superior and dead means you're still dead. Is it distasteful? Yes. Where do we draw the line when it cones to this and other things that might be considered war crimes? ...I don't know yet. If we make mistakes we'll have to learn from them. Our House has made no shortage of mistakes in the past." The Knight watches you, face unreadable behind their helmet. After a moment that seems to drag on for an hour he nods. "Good. You're at least thinking it through, not just dismissing out of hand that it might be a crime in some places. Prompted or not that's good." Knight Dar'el clears his throat and straightens up slightly. "Honor can be a tricky point for some Knights. It's important in its own way. There are some Knights out there that would choose death before dishonor. Before any slight against them. Where as there are others who care only for success and victory no matter the price. No matter what it costs those around them. These are things I'm watching for, in all of you. For now it may not be a problem but in the future? Who can say." You pick up one of the spent magazines. "These rounds are a bit dirty. We can still choose when and were to use them. That doesn't have to be everywhere." "Yes, a few spare magazines for when we run into real trouble in the field. Conventional rounds are still effective against older Marine armor and those worn by many mercenaries. And who knows what we'll run into with whatever new alien species we encounter. Maybe old bullets and thrown rocks will work just as well?" "Yes sir." "I'm glad we had this talk. Now, show me what else you can evade." The Knight pulls a rocket propelled grenade launcher off the weapons rack and takes aim. Biting back a curse you dodge to the side at the last moment avoiding the rocket. Rolling back onto your feet you break into a sprint back into cover of the remaining pillars. "So you've learned how to dodge roll. That will come in handy."
Anonymous
Quoted By:
>>6219129 >1) Will you use it or find another way? 1A) Yes
>2) What is your reasoning? Losers can't be choosy, and we are majorly down on success, wealth and other resources that can solve the House's problems. Further to that, we have allies of convenience that will turn on us, exploiting us as they have. We will negotiate with them from a high place, not a low place, from a position of strength and not of weakness.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 17:43:46 No. 6219353 Report You're put through your paces learning how best to evade or take cover from various weapon types. When to dodge and if necessary how best to take a hit. Plasma weapons are a crapshoot. CCD built Plasma Blasters and Shallan weapons can only just crack the heavy plates with a direct hit, leaving your underlayer to soak off the heat. It's just barely survivable but better than older armor. Buys you a chance to retreat from action. Those based on the Republic's tech are a hard counter to heavy infantry. It's meant for killing tanks and power armor. A bad hit and you're dead, a not so bad hit and you're down a limb. "You can see why the VPR's are so sought after. Acquiring some are a long term objective." "How much do they cost?" you wonder aloud. "For those who can buy them? One hundred and thirty thousand seni." You nearly choke. "You can buy a starfighter for that!" "Oh but it gets worse. The Houses that produce them are rather selective in who they'll sell them to. They go for ten times that price on the black market." Next up are repulsor rifles. Rather than chemical propellant or magnetics they use high power repulsors to accelerate projectiles to several times the speed of sound. Typically these are 8mm tritanium core slugs. The damage they can inflict is comparable to that of splinter ammo at the point of impact but isn't nearly so dirty to clean up after. Its a just a projectile going really really fast. The downside is the necessity of carrying power cells and the projectiles, but you're more likely to run out of projectiles before the power cell dies. "The SRL Warlords were the first to use these. It took everyone by surprise. Once the Neeran War started everyone tried their own take on repulsor rifles. Most aren't any better than the original and some are worst. The best is probably the Reynard Rifle M but it's a premium weapon system. Laser weapons are a thing but are rarer. They dont impart as much thermal energy to the target as quickly a plasma weapon can. That means your outer plate can in most cases soak the heat and your HUD gives enough warning to avoid continuous fire. X-ray lasers are a bit higher power and more of a threat. "X-ray lasers are ideal for use with Recon armor. You can fire without giving away your position. They were previously an assassin weapon but have started to proliferate this century. They're a bit fragile though and expensive to maintain.">Are there any other types of weapons you wish to investigate? Weapon suggestions are of course also welcome. It's a big universe out there.
Anonymous
>>6219353 >Are there any other types of weapons you wish to investigate? Is there anything similar to ship and infantry particle weapons as seen in LotGH? How effective are those in H&D? Or Seffle particles which were meant to be used for mining purposes but could be repurposed for use in space and ground combat. From holding a space station hostage to destroying a massive minefield and more besides.
Anonymous
>>6219353 is there something like thermite catapults? or something to the effect of drenching someone in napalm/greek fire? as in like a catapult throwing packets of sticky flammable stuff onto armored targets with the goal to overheat/melt their armor off with maybe the side effect of rendering their sensors (to a degree) ineffective
>>6219360 phase rifles are like the grunts weapon of choice
phase cannons/arrays are the go to weapon systems of the various navies, scale em up enough and you can bust a planet dont think anyone is doing that aside from neeran who used giant plasma arrays to stripmine / terror crack planets. dont think something similiar to seffle-Particles has been around in Factions Sphere
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 20:03:01 No. 6219418 Report Quoted By:
>>6219360 >particle weapons Particle beam cannons are mainly used against unshielded targets. Modern energy shields can shrug off standard particle beams more easily than phased particle weapons.
Where you mainly see them are on Tanks as their main gun, and point defense turrets for dealing with starfighters. Back in the war cut down versions, short barrel particle beams, started to be fielded by some starfighters as well. (It's forced people to start finding ways of shielding starfighters despite shield generators being too big. More on that later.)
>Seffle particles Unfortunately there isn't much that's like that unless you consider the resurgence in Antimatter technology. Everyone took a hard turn away from AM tech a few hundred years ago when the Terrans developed Veckron weaponry.
https://houseanddominion.fandom.com/wiki/Veckron_Torpedo The subspace energies emitted by these weapons will compromise AM containment systems causing them to rupture. This results in a big boom and the ship usually isn't there anymore. With new stasis reinforced containment systems people are trying their luck with antimatter again. It's not clear if this is a good idea as there are still worries the Terrans or someone else will roll out the fancy toys and remove it as an option once more.
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 20:19:09 No. 6219431 Report Quoted By:
>>6219373 >is there something like thermite catapults? or something to the effect of drenching someone in napalm/greek fire? as in like a catapult throwing packets of sticky flammable stuff onto armored targets with the goal to overheat/melt their armor off with maybe the side effect of rendering their sensors (to a degree) ineffective That's an interesting idea. There's incendiary rounds of course but they don't have a very large payload I would think. Presumably you want something that will be effective against power armor. That's going to be harder because the mass of their armor will let them sink some of the heat.
A large bore gel round might work. Maybe from a grenade launcher? Shotgun? I'm reminded of Inferno rounds in Battletech either way. Could work. Don't forget about this. Might make sense to bring back those .50 cal expedition rifles.
Of course there's also the old Shallan fusion gun which just vomits plasma in a short range cone of fire. It has the previously mentioned problem of magnetic shielding reducing its effectiveness.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Fri 28 Mar 2025 23:31:24 No. 6219485 Report The ship arrives at another series of far flung Rovinar settlements. Another Navigation Relay acting as the jumping off point into the unknown. If anyone back home asked where you were and called up a map of known space from a few years ago you'd be pointing to a location about a finger width off its edge. The local navigation stations are modular models, the site is too new to have a permanent station built yet. That doesn't mean there isn't traffic. A surprising number of ships are here. From the ubiquitous Y-type transports that are a simple flying brick, to the bulk of the newer Dominion Fulcrum Class. Everything here is rigged for a long jump or in the process of undergoing a refit. You point this out to the others and speculation turns to the state of your own ship. "The Bertrand is capable of a long jump right?" "We already made long jumps just to get here," Nin answers. "You're thinking of a red line jump, and yes we're technically rated for a J-24 red line jump." That doesn't seem to reassure Vayall. "This ship only has eight drive plates." "That's the minimum number. We just dont have much safety margin." This elicits some frustrated remarks. "This ship was built during the war. They had to know longer jumps would be needed into Neeran territory. Why aren't we equipped with a more robust FTL system." Ninnik pulls out a datapad and calls up info on the ship. "House Nasidum mass produced these ships then sat on them because they needed structural refits. Aside from th-" "Our ship has structural problems!?" Alar blurts out. "No they fixed them, but then nobody wanted them because people thought they were still broken. What I was going to say is that it has a slightly more advanced FTL system. We dont need as many drive plates for the same level of propulsion." "One piece of good news," Silvar points out. Vayall continues to frown. "I still say we should have taken a Battleship." "Feel free to hitch hike," comes a sharp voice from behind Vayall. You all look up from your places in the lounge to see Chief Hannah standing in the connecting hallway to the bridge. "We'll be docking to refuel and undergo system safety checks. If any of you want to go aboard the station to buy anything now's the time. Your first round of pay should have cleared yesterday so you should each have 4200 seni available in spending money. That's less than a lot of people on this ship get paid so no complaints where the enlisted can hear you. Understood?" This gets a quick acknowledgement from everyone. It will be good to get off the ship for awhile. Stations like these usually have open air parks and atriums. >Is there anything you want to do or buy while the ship is in port?
Anonymous
>>6219485 a bunch of movies, so that we can organise occasional movie nights
Anonymous
>>6219485 >Is there anything you want to do or buy while the ship is in port? In order of importance:
Books/ Videos/ Music, stuff to do on our down time. If we do not already have a small library of such media stored in our room or tablets/ computers already.
Also maybe a model of something we can build and take apart? Or maybe a set of tools to build and repair things out of scrap. So if we ever find ourselves in a cave with a box of scraps we can build and power our own power armor with a mini arc reactor.
A personal side arm or weapon of some kind. If we do not have one already.
A small bonsai tree if available and not too expensive. Or something similar to it. If allowable on an assault frigate.
Buy one stock in RSS or one of its subsidiaries. If possible and not to expensive.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 01:01:54 No. 6219506 Report Disembarking onto the station most of you head straight for the nearest park to take in the scenery. It's just a few trees here and there plus water features but its more than you've had in awhile short of spending time in forested terrain in the holobooths. The shops nearby are predictably busy with crews from your own and other ships.
"Everyone remember where we parked!" you shout after the others as you split up.
>>6219488 You get a few movie collections cheap from a few of the shops. A bit of everything to help cover the bases.
>>6219490 Some reading material as well as some music for while you're working on something.
>in a cave with a box of scraps You spot a build your own micro fusion plant kit but a few reviews quickly reveal it to be fake. Anything with an actual reactor seems to be outside your price range.
>bonsai tree A baby one is picked up with an environment control capsule.
>or one of its subsidiaries RSS is not possible. The closest would be GHM.
Gunning's Heavy Manufacturing is now a publicly traded company. It mass produces repulsor rifles for a variety of markets along with several other lines of specialist arms and armaments.
>personal side arm Everyone aboard ship has a weapon issued but you dont yet own one yourself.
A simple phase pistol would only cost a few hundred. A ballistic one would be cheaper with a gyrojet somewhere in between, though you'd need to buy extra ammo for that last one. Lasers are available in flashlight configuration, though you mostly see people with exploration teams grabbing those. Repulsor pistols exist but are expensive. You'd be looking at around 2k.
A Kavarian that looks kind of sketchy is trying to show off a "holographic" pistol.
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 01:11:53 No. 6219511 Report In your price range. 100s Ballistic pistol (concealed or otherwise) 350s Concealed Phase pistol 500s Phase pistol 750s Gyrojet +ammo 1100s Gyrojet bolt pistol 1500s "Holographic" beam launcher 2000s Repulsor Pistol
Anonymous
>>6219353 Bolters, gyrojets or other self-propelled explosive guided ammunition, maybe with a shaped charge for armour penetration.
SP bolter when >>6219506 >A ballistic one would be cheaper with a gyrojet somewhere in between I guess that's answered then.
I forgot if this was covered in the Reynard quest, but I remember the Reynard rifle having 3 or 4 ammunition feeders with a selector for each kind in the premium version, then a standard solidcore rail gun in the mass-distributed model.
Do they have any melee weapons like a HF blade? Any games that can boost skill training, or aid skill effectiveness like the medipack, hacking suite, portable welding torch?
>>6219511 >350s Concealed Phase pistol - BUY Anonymous
Quoted By:
>>6219511 >350s Concealed Phase pistol Something to keep on our person. Just in case. No idea what we are going to encounter out there.
Anonymous
>>6219485 >>Is there anything you want to do or buy while the ship is in port? Condoms >>6219511 >350s Concealed Phase pistol That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 03:24:28 No. 6219586 Report Quoted By:
>>6219550 SP bolter when Whenever you want to shell out the money for it. It's not going to give you any advantage over most opponents. >I remember the Reynard rifle having 3 or 4 ammunition feeders with a selector for each kind in the premium version, then a standard solidcore rail gun in the mass-distributed model. The Reynard Custom had magazines wrapped around pretty much all sides of the gun barrel. Plus the 20mm in the back.
The Reynard Rifle M was simplified with a top loader for the 8mm and still had the 20mm as well. It's a far more compact weapon with options to be as tacticool as you want.
>>6219575 Nothing wrong with being a responsible adult. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 03:31:15 No. 6219589 Report Quoted By:
Resuming tomorrow. Hopefully I can get rolling properly.
Anonymous
>>6219511 straight up not feeling buying a pistol/sidearm just yet.
id like to buy some quality candy/snacks/ (alcoholic) beverages something that's holding longish, something like a little self treat to numb the potential long waiting times, also bubblegum to chew while cramming,
also a book (collection) of small military units cut off from the grander army doing their thing, basically stuff that is applicable to us, bets would be i guess military history books, or maybe (auto)biographies of (not)famous military commanders who had to make do with limited materiel for extended deployments
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 15:27:33 No. 6219805 Report Quoted By:
>>6219550 Sorry I missed these.
>Do they have any melee weapons like a HF blade? There are some but they're surprisingly expensive ones. Out of your price range unfortunately. From what you can tell they're not any better than the ones aboard the ship. Except for that that are full on swords. Some longsword and Katana style HF blades look to be of actual quality but again, really expensive.
>Any games that can boost skill training, or aid skill effectiveness like the medipack, hacking suite, portable welding torch? There is a field medic game that's popular in Rovinar space teaching how to heal several different species. Apparently it's quite popular. It's the same for the welding torch minigame, easy to get hold of.
Hacking you're not able to find much. You keep getting directing to online classes that cost an arm and a leg. While the classes are cheap they require real time communication which is going to be the pricey part. Why aren't there simple recordings anywhere?
Some of the marine specialists aboard the ship might be a better resource. One of them was using a hacking module in the ship capture exercise.
>>6219672 >book (collection) Books, even audio books, are cheap. You dont even have to spend a whole seni to pick up more than you'll be able to get through in the immediate future.
Anonymous
>>6219353 >Are there any other types of weapons you wish to investigate? Not so much weapons, as mechs. I forget are the mechs in H&D shaped like those you would find in Battletech? 40k? Gundam? Macross? Or a little from all the above?
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 16:46:23 No. 6219846 Report Quoted By:
>>6219844 >>6219844 A mix of Gundam and Battletech. Light weight walkers, scouts and many older ones are more along the lines of Battletech light and mediums.
The bigger mechs and the more mobile ones takes after Gundam. They usually how powerful jump jet engines that are essentially just conventional starfigher engines.
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 17:09:51 No. 6219858 Report Quoted By:
You wave to a few of the others when you see them heading back to the ship. "I've picked up some files for movie night!" "That sounds like a great idea!" Alar is quick to respond. Kalnit is carrying an armload of drone parts to go with some engineering manuals. Talaat and Silvar are arguing over the idea of tying to muffle the sound of a gyrojet weapon. The others are still out browsing. Sergeant Reza and a group of marines are the next ones back to the ship carying a few crates of gear. Apparently they contain a surprise for tomorrow. Everyone is back aboard with time to spare when the ship disembarks. You swing past the operations center to see if you can call up some specs on the FTL system. When the Bertrand jumps along side a transport convoy you watch the stats climb. Sure enough it's like you were told, the strain on the FTL is less than it should be for a ship with so few drive plates. It would benefit from a few extra though. Movie night results in disagreements so one is chosen at random. It ends up being about attempts to uncover a criminal conspiracy organised by a powerful planetary Governor. The more the Governor tries to cover things up the worse they make it for themselves. It was almost an unintentional comedy. The next days training class ends up being a bit different. "I've asked some of the Marines to assist you all in cross training. You'll be familiarized with the basics of ghillie suits and camo shrouds. Once that's done we'll move on to use of boarding shields and lastly flight packs." Ghillie suits are something you've completed basic training with. Not exactly fun but it can be kind of funny to see how others incorporate found bits of foliage into their suit. You're put through a couple of hours of operations with them to make sure everyone has practice. Playing hide and seek for keeps as the Marines call it. Next up are camo shrouds. These you're less familiar with. They're essentially a poncho that goes over top of your armor and when activated blends into its environment. It's not perfect, and movement make you far more visable, but unlike the Ghillie suits these can work indoors. "The poor man's version of holographic camouflage. It takes practice but these shrouds can buy you time and allow you to get closer to the enemy. People have performed infiltration missions with these before."
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That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 17:48:33 No. 6219872 Report Boarding shields come in several types. The more common is a big block of ablative material meant to take hits so you dont. The newer ones have a backing of the same stuff hard plate armor is made of making it a bit lighter than the initial shield you test out. Practice with them is a bit like letting Knight Dar'el shoot at you the other way. Get a rough idea of how many hits you can take with it. Some models of shield are lighter weight, using a thin layer of high density armor power armor uses. It still takes damage but takes more serious hits to really wear down. They're also much more expensive so you doubt you'll be seeing any of them outside the holobooth soon. Last shield is a big bulky thing that can only be carried by power armor. It has micro PRG launchers recessed into the edges allowing you to shoot at things with your shield. Maybe not the best idea but an interesting one. Vayall seems to be one of the few people to like the shields. Apparently it allows her time to line up precision shots without fear of being hit. At last you get around to the flight pack. It onsists of a backpack that straps onto your armor with two wings that stick out carrying arrays of repulsors to keep you in flight. A few lower power jump jet thrusters are attached to the base of the pack and the wingtips for bursts of speed. Reza is quick to point out that this is not like the jump jet power armor. You're not well protected from collisions for instance. "This is one of the reasons we worked hard to get repulsor belts working properly. Added protection from impacts if you crash into anything wearing these packs." It would suck to take a hit at altitude and find yourself plummeting to the ground. Some test flights show that even if one of the 'wings' gets shot off you can still make a powered descent. Though landing sooner is preferable to later at that point. The wings themselves can fold back so you wont get stuck in doorways if you have to enter buildings. That would have been embarrassing. Though you'll be getting training time on all three, which did you want to gain additional familiarity with? This will aid in your progression towards different power armor types. [ ] Camo Shroud [ ] Shields [ ] Flight pack
Anonymous
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>>6219872 >[ ] Flight pack Anonymous
Anonymous
Quoted By:
>>6219872 >[ ] Flight pack That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 18:59:18 No. 6219926 Report The next few weeks are increasingly a blur of training. Each of you find yourselves facing off against the others in power armor while they use hard plate. Then there's days with armor against armor. Dar'el or Reza walk you through HF Blade routines, sometimes step by step movements so you get know how best to angle a blade to parry or deflect. Facing off against the Marine compliment, against other members of the crew when they get their regular boarding drills in. One of the more difficult ones involve all of you holding a hard point against successive wave attacks. Silvar, Talaat and Ninnik pull ahead of the others in practice with the camo shroud. Vayall and Kalnit pull ahead with shields, though you're quickly catching up. The flight pack training has devolved into laser tag, which is improving everyone evasion with them at least. You're starting to show some skill, jetting around between traffic like you would with the medium armor. One night while checking the lounge for drinks you spot the telltale movement pattern of active camo shrouds nearby. "Okay who is that?" you ask loudly. "I told you to be careful," Silvar hisses followed by Talaat's defensive; "it wasn't me it was you!" Sighing you ask;"Why are you guys out in camo this late at night? Where did you even get those?" "Borrowed them." "We're going to poke around in the cargo deck. Take a look at what it is we're carrying in all those Alliance crates." [ ] That's a terrible idea. [ ] That's a terrible idea, I'm going with you. [ ] Then I'm going too.
Anonymous
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>>6219926 >[ ] That's a terrible idea, I'm going with you. Anonymous
Quoted By:
>>6219926 [ ] Then I'm going too.
Anonymous
Quoted By:
>>6219926 >[ ] That's a terrible idea, I'm going with you. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 20:02:28 No. 6219962 Report One way or another, terrible idea or not, you've going along. Even if it's only to keep these two out of trouble. "You better have another camo shroud." Wherever they borrowed the first two from they manage to turn up another in short order. Before long you're headed down a few decks and then creeping past the quartermasters office. A few posters and stickers seem to have been placed near the armored shutters and subsequently burned off with a torch. You have got to figure out what that's about. Once inside the bay you have to watch out for a few of the late crew moving containers with small repulsor forklifts. It's not much, they're mostly sticking to the port side and main lifts. Far enough that the three of you ca move without much chance of detection. If you timed it right you might have not even needed the camo. Stack and stacks of containers greet you. Most of the bay is packed right up to the rafters. The only exception is a fairly open central area at the top where the cargo crane can run along the ceiling rails. Silvar does a check of the system with a datapad declaring it relatively safe, the crane should be powered down until morning. "High priority is going to be along that gap so it can be extracted quickly." A short climb later and you're looking over crates all with Alliance high priority markings. They're from all over Dominion territory, some from as far away as South Reach and beyond. Roll 1d100 and see what you can find. Dice+1d100
Anonymous
Rolled 70 (1d100) >>6219962 >Roll 1d100 and see what you can find. Surprise late night security inspection.
Anonymous
Rolled 25 (1d100) >>6219962 >Roll 1d100 and see what you can find. 1 for night time spoks
Anonymous
Rolled 68 (1d100) >>6219962 That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 20:46:45 No. 6219986 Report >>6219966 >Rolled 70 You find a crate of Aries AMC repulsor rifles. That can't be right, they've been shipped through Dominion space which should be illegal since the creation of House Aries. Checking the stamps again they're sure enough shipped from AMC, not the House. This is contraband!
It might have to be impounded by a dutiful Dominion representative... Or it might get you all in trouble for carrying it. Shit. Should you forget you saw it or report it to the bridge crew?
>>6219970 >Rolled 25 There's a suit of SRL Power Cell armor crated up for delivery. Holy shit.
>>6219980 >Rolled 68 Shallan Fusion guns. Old ones. They've been stamped with Federation, Dominion, mercenary and then Dominion registry markings again. These have seen a lot of use!
Silvar has found something of Krath origin. He thinks it might be a quantum entanglement communicator but can't be sure. it certainly looks alien being made up of various crystalline compounds. It's been shipped from the Kavarian Protectorate.
Talaat finds a stealth recon drone with built in holographic camouflage.
[ ] This is neat and everything but it all has to go back in their crates.
[ ] We have to tell the crew about the contraband.
[ ] Surely they wont miss some contraband. (take the guns)
Anonymous
Quoted By:
>>6219986 >[ ] This is neat and everything but it all has to go back in their crates. Anonymous
Quoted By:
>>6219986 >[ ] This is neat and everything but it all has to go back in their crates. Late night escapade completed successfully. No need to inform anyone of what we found. Smuggling shit is probably helping pay for part of this deployment anyways.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 21:44:36 No. 6220014 Report Quoted By:
"Guys, this is neat and everything but it all has to go back in their crates." Talaat looks between you and the drone. "Are you kidding? A drone like this would be a big help in stealth infiltration." "And might also get us in trouble with the shipping company paying us to move this gear. Smuggling shit is probably helping keep us and the crew paid. You want to explain to the Chief why we're out a tew thousand seni? "Okay okay. Silvar?" The Hune puts the krath device he's been looking at back in the crate and shudders. "I dont know what that thing is but it can stay in the crate. I don't want it." It takes a bit of work but you manage to get all of the crates shoved back in the same positions they'd come from. "Let's bail before security shows up." Getting back across the bay is just as easy as before, though you spot a few crewman headed up the lift as you duck past the quartermasters officer. Either way you take things nice and slow making it back your your quarters without incident. As far as anyone is concerned that never happened. You just hope the camo gets back where it belongs.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 22:21:39 No. 6220025 Report Quoted By:
Your "late night escapade" seems to have escaped notice. That's the conclusion you come to a few days later when there are no odd questions about anyone's movements. It does cause you to put in a little more time using the camo shroud in case something should come up again. An announcement goes out over the ship that catches a few people by surprise. Those wanting to get a first glimpse of your destination are invited to the starboard flight deck. By the time you arrive more than two hundred people are present, milling about the bay where you first arrived. "What's going on? Are we dropping out of FTL?" "No idea." The Chief's voice announces that the ship is raising shields. Additional secondary shields plus the containment fields go up then the bay doors begin to open. Outside you see the bright blue-green shimmer of subspace. Normally looking outside while at FTL would not be advisable but with the shields in place it lets you look around. A few people begin to point towards just off the bow and sure enough there are points of light. Swirls of them, each made up of glittering trails of light. You're entering a new galaxy cluster. Arnach Archipelago, you're here at last. Hopefully you're ready and that all the training so far will have been worth it. Alar points out a big galaxy coming up, but it looks like you'll be passing it by, headed for a more central location in the cluster. It does make a for a good view though and gives everyone something to look at over the next hour and a half as you pass it by.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 29 Mar 2025 23:08:08 No. 6220043 Report Quoted By:
https://www.youtube.com/watch?v=1wG0E8BA6kE [helicarrier]
You're still in deep space just beyond the rim of one of the larger galaxies when the Bertrand drops out of FTL. Ahead is easily the largest ship you've ever seen. One of the Torrent class mobile fleet bases. It easily dwarfs the super heavy carrier nearby, with bays large enough to refit other capital ships cut into the side.
Hundreds of smaller ships are nearby, many of them transports lining up for their turn to dock. You're directed into a parking obit along with other ships that have arrived along side you.
Ninnik is initially dismayed at the size of the line of ships waiting docking permission.
"I think we just arrived behind some 50 other ships. That's going to take awhile."
Kalnit soon corrects him.
"I count 160 docking pads on that upper side of the Torrent, that means 640 total, not counting internal bays. I think the traffic will move quickly."
"Kalnit has the right of it," Knight Dar'el comments. "We'll be docked shortly, though I dont know if we'll have time for shore leave right away. Once our cargo is unloaded I suspect we'll be asked to push off immediately given how many new arrivals there are."
That means shore parties will have to go over by shuttle most likely. That will limit things. It's a bit surprising they haven't started assembling a number of modular stations yet.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 00:02:08 No. 6220070 Report Quoted By:
When the ship finally docks things are a whirlwind of activity as every available bay door is used to offload cargo. You're wondering about the fate of some of that cargo in particular. Hopefully you made the right call leaving well enough alone. Knight Dar'el seems relieved that you've all finally here. "One less headache to deal with. Once this cargo is gone we can focus on making some money. The forward bays might be the most useful. I'll need to talk to someone from the Navigators Guild, they're in charge of exploration. I suspect they will need survey equipment moved. That's something we can do between jumps moving place to place." Chief Hannah walks over with a pad. "Alliance is looking for combat ships that can bring forces to bear against a pirate base." "What? Pirates? How can there be pirates already?" "They've just arrived and are setting up shop. The Alliance want them done and dusted before they can start attacking the locals. They want to avoid a diplomatic incident." "I imagine so, it's been less than a year since first contact. The last thing they're going to want is a bunch of pirates laying waste to whatever local civilizations are present. How soon will they need us?" "Within 12 hours. They have two starfighter squadrons wanting to hitch a ride with us. They also have troops but they're green so they want us as the spearhead." Dar'el tosses the pad onto the command table. "Predictable, but this is what we're here for. Hopefully they have an escort for us?" "An Assault Corvette squadron. Green too but they'll get us there I think." "They'd better or I'm pressing the Alliance as hard as I can for compensation. Alright, let's start prepping for combat operations." Dar'el turns to all of you that are present. "We have a limited time table but enough to work with. You'll be deploying in hard plate armor as we've trained for. These are pirates so while it wont be a cakewalk your armor is likely to protect you from all but a tenth of their weapons. Watch out for splinter ammo, they're more likely to make use of it. Six of you will deploy each with a squad of 12 marines. Ninnik I want you aboard ship watching the operation and standing by. If we get the chance to capture a ship before the assault corvettes can get it I want to take it. I'll be standing by as well should anyone run into serious opposition." >Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 00:04:42 No. 6220073 Report You're all directed to head to the armory and get kitted out. Armor and repulsor belt are standard. For weapons you only have the phase rifle or ballistic carbine to choose from. The carbine might come in handy if you stumble on any splinter ammo but so far there hasn't been a chance to acquire any. The carbine can also be silenced. You've reasonably experienced with the flight pack and the boarding shield, though you could always choose to go with the camo shroud and be sneaky. Taking the flight pack might restrict where you'll be most effective. >Choose your loadout! >1) Weapon 1A) Phase Rifle 1B) Ballistic Carbine (+optional silencer)>2) Equipment Slot 2A) Flight pack 2B) Boarding Shield 2C) Camo Shroud 2D) None, stay light and mobile
Anonymous
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>>6220073 >1B) Ballistic Carbine (+optional silencer) >2C) Camo Shroud Anonymous
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>>6220073 >1B) Ballistic Carbine (+optional silencer >2C) Camo Shroud Anonymous
Quoted By:
>>6220073 1B) Ballistic Carbine (+optional silencer)
2C) Camo Shroud
Anonymous
Quoted By:
>>6220073 >1B) Ballistic Carbine (+optional silencer) >2B) Boarding Shield That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 02:01:27 No. 6220143 Report If your offensive options in this fight are going to be limited you might as well use that to your advantage. A Camo Shroud might force you to move slow but it should also be quiet. A carbine with a silencer will give you a chance to catch enemies by surprise. If you're lucky you can set up ambushes with the Marines. You're given four frag grenades and a spare breaching charge. Another piece of equipment that's handed to you is a medical stasis unit. This is a life saving piece of kit. Everyone is put on standby but that just means being ready to go on a moments notice. Most of you meet in the lounge to watch a few movies while waiting for the order to move out. Everyone takes turns watching the launch bay readouts. Once the Alliance fighters are loaded it will be time to depart. "We should take the opportunity to rest, even if we have to do so in shifts," Vayall suggests. It's a good idea. You get a solid six hours on your turn before you're woken. The bay is now loading. Checking the readout you see Republic built Praetorian class heavy interceptors maneuvering for landings. The Bertrand's fighters have been shuffled to the rear so they'll be out of the way. It isn't long before you're called to the bay yourselves to load up aboard the shuttles. It takes half an hour for the Bertrand to jump to the base's location. It's located on the edge of a small dwarf galaxy that orbits the main 'Bright Tapestry Galaxy.' Listening to the operations updates from the bridge you hear someone shout about a Bear. "Copy that, Bear transport bugging out. Looks like they dropped a couple station modules." "Can we catch them before they jump?" asks Dar'el. "Negative there's no way we'll catch them and the corvettes dont have the legs for it." "Bounty for another day. Any other ships?" "Neeran mining tugs. I think they must have been... yep they were drilling holes in an asteroid to hide more station modules." "Boarding teams get ready to drop. I'm not betting money on pirates surrendering without a fight. They always try to find some way out instead." Starfighters launch, heading in first toward the station to take a closer look. The corvettes deal with the mining tugs quickly enough, a few chasing after the Bear despite it not being likely they'll catch it. When the starfighters close in they're met with a hail of particle beam fire from inside the asteroid. They must have a few point defense mounts or starfighters of their own. "Okay here's what we'll do. Chief, we bring the ship in close enough to project our shields over part of the station. Block their fire over a large enough area for our shuttles to board safely. Once troops are aboard we'll pull back. Objections?"
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 02:02:52 No. 6220146 Report Quoted By:
Sorry things have been so slow guys. Meds are making it hard to think some times.
Anonymous
>>6220143 >Objections? Are they asking us (our group)? Or are they just discussing strategy?
If they are talking to us (our group).
I've no objection. Just curious what our objective is. Just go in and capture the asteroid station and take any prisoners and data we can acquire? Should we keep an eye out for anything that might be considered high value? (ships, armor, weapons, cargo, etc.)
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 02:22:49 No. 6220155 Report Quoted By:
>>6220153 >Are they asking us (our group)? Shuttle teams. The suggested landing point is a A, though it might be possible to push along the hull of the station to drop a team a point B. This would be more dangerous if anything went wrong.
"Objectives are just capture the station right?"
"Right indeed. Take prisoners if they surrender, if they point guns at you put holes in them."
"Secondary objectives? Anything high value?"
"Anything and everything we could potentially use or sell. Prioritize ease of recovery. Watch for weapons and armor."
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 02:56:22 No. 6220165 Report Quoted By:
I'm fading out so I'll have to resume tomorrow.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 14:04:17 No. 6220411 Report [ ] Land a point A / no objections [ ] Try to land at point B [ ] Try to insert somewhere else / write in
Anonymous
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>>6220411 >[ ] Try to land at point A Anonymous
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>>6220411 >[ ] Land a point A / no objections Anonymous
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>>6220411 >[ ] Land a point A / no objections That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 15:07:47 No. 6220429 Report There are no objections here to landing where the Knight suggested. The farther you are from those particle beams the better. You feel the shuttles lift and prepare to launch, hovering just inside the launch bay doors. The Bertrand swoops in reversing course in a hard burn and sliding into position backwards next to the station module. The shuttles launch and immediately grapple onto the module end with repulsors. Just like in the simulations the light goes green signaling you and the marines to move. Rather than out the side doors, this time you're headed out through the 'chin' of the shuttle. A docking connection there has latched on and burned a hole through the hull of the station opening a way inside for you. "This is Ram with team two, we're inside." "Team three is inside. "Team six is in." The others sound off in order. Calling up a map on your HUD this station seems to fit the standard model of modular station. You're in the service areas close to the outer hull that normally include ship stores and fuel to better shield the inner most sections. Movement here is going to be restricted and east to cut off, but you wont be as susceptible to sniper fire like in the inner most sections of the core. As you saw a few weeks ago those promenade decks are nice but exposed. [ ] Stick to the service corridors, you can scout for ambushes and barricades [ ] Head for the promenade, the teams can help cover each others movement
Anonymous
Quoted By:
>>6220429 >[ ] Stick to the service corridors, you can scout for ambushes and barricades Time to use that camo and silencer combo.
Anonymous
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>>6220429 >[ ] Head for the promenade, the teams can help cover each others movement Anonymous
Quoted By:
>>6220429 >[ ] Head for the promenade, the teams can help cover each others movement no chance we wanna venture through thight corridors of a pirate station
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 16:27:41 No. 6220486 Report "Let's head for the promenade. It may be more exposed but the teams can help cover each others movement." "As you say sir. This way," Sergeant Ram gestures towards a walkway that splits off. The team makes for the central areas, passing several airlocks and cross passages. Only one of them need to be unlocked with a hacking module. So far there are no signs of enemies. When you reach the doors to the promenade you warn the other teams. "This is Farrell we're coming in on the left flank." "Copy," Kalnit answers. "Alar's team in in the upper. Vayall and mine are right flank and toward the center." You can already hear weapons fire and when the team pushes out hostile markers begin to appear on your HUD. A few marines immediately open fire with phase rifles. Beams reach out across the wide open spaces to hit targets that were covered from Alar's team but not from your angle. It quickly forces several enemies to reposition and begin sending suppressing fire your way. "I'm moving ahead," you tell the others. Activating your camo shroud you ghost forward, making sure your IFF is transmitting fully. There's lots of movement ahead but thankfully no friendly IFF's meaning if you put fire into the general area you dont have to worry about friendly fire. Pirate forces are retreating, knocking out lights as they go. It's making visibility a bit worse and forcing everyone to switch on light amplification. There's no sign of anyone surrendering yet so you're trying to just treat them all as targets. Despite stopping a few times to put fire into the general area of a few groups of enemies you don't think you've hit anything yet. Here you are a rated marksman and you've yet to get a single confirmed kill in how many minutes of fighting? Breathing hard you check the time. It's not even been a full minute yet. Picking up the pace you try to catch up to some of the fleeing pirates. In the darkness they're so intent on creating it's unlikely they'll see the blur of your camo shroud. At last you round the corner of a connecting walkway and come face to face with a pirate fleeing in your direction. A Rovinar with their typical fluorescent mohawk. They haven't seen you, busy looking the other direction. [ ] Pull the trigger [ ] Squeeze it [ ] Knock them out with a melee [ ] Draw phase pistol and stun them
Anonymous
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>>6220486 >[ ] Pull the trigger Anonymous
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>>6220486 >[ ] Draw phase pistol and stun them First pirate capture of the day? May be a lower ranked pirate, but hey possible intel is better than no intel.
Anonymous
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>>6220486 >[ ] Draw phase pistol and stun them i really wanna know what []squeez it woulda have been
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 17:19:00 No. 6220508 Report You draw your concealed phase pistol, switch it over to stun and blast the incoming Rovinar with a pair of shots. They immediately seize up and collapse, their rifle clattering to the ground. Your first downed opponent. That was easy. "Shots from over there!" Looking up you see a pirate perhaps twenty meters away pointing in your direction. Several others open fire on your general area forcing you to duck for cover. It's all standard ballistics fire so you're well protected from it. Or so you think until part of the wall you're behind explodes in a cloud of masonry. Ducking and moving you flank farther around to avoid the worst of the repulsor rifle fire. Some of the marines catch up to you but are themselves soon pinned down trading shots, moving cover to cover. "Farrell get up there and flank them!" "Working on it!" you answer. You move fast at first then have to slow down when reaching a still lit section to avoid giving away your movement. Getting up to the same level several pirates are on you freeze as one backs away from their cover for a second to glance in your direction... He doesn't see you and goes back to trading shots with the marines. You're now in the perfect position to put flanking fire into four of them. They're all wearing either marine grade armor, or older heavy vests. Your gun should be able to take them. [ ] Spray down the area, you have the ammo [ ] Short controlled bursts
Anonymous
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>>6220508 >[ ] Short controlled bursts Anonymous
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>>6220508 >[ ] Short controlled bursts So I take it one of them must have a higher caliber rifle than the rest. That or a sniper somewhere.
Anonymous
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>>6220508 >[ ] Short controlled bursts That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 17:58:15 No. 6220552 Report "Short controlled bursts," you mutter to yourself. Steadying your breating as much as possible you rise up from cover and sight down at the closest enemy. They're just in the middle of standing to target an enemy of their own when you put the dot of your reticle on them and gently squeeze the trigger. The burst catches them in the back of the helmet just above the neck protection. The next pirate in line sees their ally go down and begins to turn in your direction. It's not clear if they see you or not but the muzzle of their gun is about to be brought to bear against you intentionally or not. A burst hits them in the upper chest and a second in the neck. Now on a roll you turn and begin putting bursts into the other two. They go down with minimal fuss, the third taking quite a few hits while the last one has no idea what's going on. The downside of facing the wrong direction to cover the other flank. Out of targets you're momentarily left at a loss of what to do next. You just killed four people. A couple Humans a Kavarian and a Hune. There's not that much blood, not yet. Most of it being contained by their armor. [ ] Stop and take a deep breath [ ] Get back into cover, then take a moment if you have to [ ] Priority, search for better weapons [ ] Write in
Anonymous
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>>6220552 >[ ] Get back into cover, then take a moment if you have to Anonymous
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>>6220552 [ ] Get back into cover, then take a moment if you have to
Anonymous
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>>6220552 >[ ] Get back into cover, then take a moment if you have to Anonymous
Quoted By:
>>6220552 >[ ] Get back into cover, then take a moment if you have to Signal to your Marines/ allies that the group is down, if they haven't noticed yet. Also yeah, take a moment to breath. But keep an eye out, don't relax completely but get our heart rate under control.
See if our Marines can make it over to us. Should be just enough time for us to calm down enough so that we can continue securing the station.
Anonymous
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>>6220552 >[ ] Priority, search for better weapons That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 19:04:22 No. 6220609 Report Step one find cover, then do whatever is necessary. Ducking behind another low wall you call up the marines. "This is Farrell. I- I took down the group." "Copy that we're moving up." It takes a little while for the marines to arrive, time you're certainly grateful for. That was almost too easy. Is it supposed to be that easy? It's not like in the simulators. That... was weird. The marines arrive and sweep the area as they move up, largely ignoring you in favour of checking corners and then the bodies. Sergeant Ram stops and crouches down next to you. "One second calling up your suit specs... yeah you're hyperventilating. I need you to stop and take a deep breath, then hold it and count to ten. Can you do that?" "Got it." Just like back in the class room, follow the instructions. They're simple enough instructions. After a couple rounds of deep breathing you feel your heart rate drop to a more normal level. Wait when did your heart rate go up? You must not have noticed it. Ram makes a hand signal to the squad then claps you on the shoulder. "Alright you just terminated your first hostiles, had your first real fire fight. Everyone reacts differently to that. Just take your time. " You look up to see that half the squad has already moved on and are providing fire support to the others. "We have to get moving," you try to stand but Ram puts a firm grip on your shoulder holding you in place. "Give yourself a minute. We'll get moving when you're ready and not before. I know what it's like." "Do you?" "Well I would say I had it worse but we're not here to compare. You'll get used to it. Remember it's very much us or them in these situations. Don't let it turn you into a monster and you'll be fine. Just treat them like sim targets if you have to and put it out of your mind." Right. It may not be like training but all the same movements are there. Just fall back on the training and you'll make it. Ram helps you get to your feet and you check your gear and magazines. "I think one of them had a high caliber weapon." "They certainly did," says one of the other marines. They've moved the bodies to the side and stripped them of weapons. One marine is now carrying a repulsor rifle of SRL manufacture. "Stow it, dont use it right away," Ram orders. "Aww." "Save it for high value targets. We dont have replacement ammo and might need it." You pick up a spare magazine to replace one you already used. They seem compatible. "Farrell, when you're ready move out. We'll be right behind you." [ ] Catch up with the others try to keep pace. [ ] Let's make up for lost time. [ ] You're going to pour on the speed, retake the lead.
Anonymous
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>>6220609 >[ ] Catch up with the others try to keep pace. Anonymous
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>>6220609 >[ ] Catch up with the others try to keep pace. It's not a race. We've got our squad with us and ahead of us. As well as allies nearby. The important part is to keep moving and keep focused. Not to say we’re suddenly over our first fire fight and kills. But that we should show we are still capable of leading our Marines. We can get fully looked over after we capture the station.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 20:05:32 No. 6220654 Report Getting moving again you move to catch up with the others. This is not a race. You're just getting back into the fight is all. Checking your camo it still seems to be functioning. There is one bullet hole but it's a small one. For the most part you're being ignored. The others and the marines are much more visible targets and with little to no muzzle flash from your weapon even the blur you produce isn't considered much threat apparently. Kalnit has his gun drone floating out in the middle of the promenade's open air space, dropping fire up, down, all around on targets. Vayall has made a habit of jumping up into the open with a shield raised and firing off a precision shot or two before relocating. Alar is holding in with their squad. Silvar and Talaat finally make their appearance, their teams appearing from behind the main group of pirates and taking them by surprise. This turns their fairly orderly retreat into a rout as they scramble in all directions for a way out. "It's about time you two joined the fight," you hear Reza over the command frequency. Checking to the rear you spot his IFF tag along with a bunch of Alliance IFF's sweeping in at a safe distance. At this point the panicked pirates either manage to find a way into cover and escape, go down fighting, or in the case of one group throw down their weapons and surrender. Alar is ordered to check them for wounded while the Alliance troops move up and secure them. Vayall acts as cover while you and Kalnit are sent to continue on. "We were trying to get to a point even farther back in the promenade and fortify it," Talaat explains. "The locked doors were slowing us down too much so we decided to try and hit what we could with our sudden appearance." It was certainly helpful. Maybe the prisoners will have useful information on other bases. Though given the state of this one they haven't had much time in the area to establish themselves. That's probably a good thing. "Any idea what Warlord they're working for?" a marine asks. "They're wearing gang patches," answers another guarding the prisoners. "They're not with any one Warlord most likely." "Cut the chatter and move it up. We want to take as much of this place as we can while they're disorganized." The teams sweep through the next station module without any resistance to speak of. A few pirates that are encountered surrender but it's clear they're just workers, not even armed. Entering the T-connected module Kal sends one of this drones ahead and finds that everyone is clearing out way ahead of you all. "Guys? They appear to be in too much of a hurry, but I don't see any mines left behind." Reza calls it in and soon enough Dar'el is on the line. "We're still getting resistance on the exterior of the station in that area. We think they have a cargo annex back there but can't be sure. Someone may want to investigate the exterior, just watch for those turrets."
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 20:07:03 No. 6220659 Report >>6220654 A) Head for the exterior
B) Double time it, catch up to those pirates
Anonymous
Quoted By:
>>6220659 >A) Head for the exterior Anonymous
Quoted By:
>>6220659 >A) Head for the exterior Anonymous
Quoted By:
>>6220659 >A) Head for the exterior That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 21:18:42 No. 6220712 Report https://www.youtube.com/watch?v=-i360ri5iOs [ME Uplink]
Although feeling uncertain about it you volunteer to head for the exterior. Plenty of side doors and hatches have been left open of otherwise unsecured so it doesn't take long to reach the outer wall of the station module. Half of you enter the airlock after a quick check of suit integrity and then you're out into vacuum.
"Zero G training don't fail me now."
Reorienting isn't particularly difficult, you just set your boots and belt for zero G mode and off you go, climbing and walking along the outer hull like it's the ground. Normal. Completely normal. No reason to throw up whatsoever. None.
The exterior may look smooth to most people not paying attention but as you've seen before in training sims they're littered with docking arms and work arms for repairs, anchoring a ship in place. Just about everything. Also conveniently acting as cover so that nobody notices a group of marines moving around the hull.
Relative "up" compared to the rest of the station you can see particle beam fire flashing back and forth. Moving a bit further around a docking arm you can sure enough see a few turrets that have been clamped to the exterior.
Looking back the other way you spot the cargo annex. It's an entire ship, or sort of. Those Republic Transports are just a Ballista carrier front with cargo sections plugged in behind it. One of the marines points out a docking arm that connects the station to the central spar of the transport. It seems to be seeing a lot of use. They also spot something else.
"Zero G crews are working on an object at the very back end of the transport containers. It... it looks like a bomb."
Zooming in with your helmet and then with your rifle scope you spot what they're talking about. It's not the only one. There are two more. Standing here outside the station with no cover you are well inside the minimum safe distance of that bomb.
"What the hell are they doing? Trying to collapse the cavern?!"
"Well it would certainly get us to stop looking for them. Ram to night Dar'el, we have eyes on multiple nukes being prepared on the exterior hull."
"Copy that can you disarm?"
There's still time you could rush them before they finish rigging them. The pirates are also unlikely to blow themselves up, though it's not impossible.
You could commandeer a point defense gun. A particle beam could punch through the bomb casing rendering it useless.
Then again, maybe you should just evacuate and carve them out of their hole afterwards?
[ ] Rush them
[ ] Commandeer cannon
[ ] Evacuate
Anonymous
Quoted By:
>>6220712 >[ ] Commandeer cannon I think that transport is considered high value, right? Vaporize those pirates and disable that bomb from a distance. Maybe also make sure have a way to get further away, just in case.
Anonymous
Quoted By:
>>6220712 [ ] Commandeer cannon
Seems like the best option due to there being a few bombs.
Anonymous
Quoted By:
>>6220712 >[ ] Commandeer cannon That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 22:30:32 No. 6220753 Report "My gut says to not be anywhere near that nuke. Let's commandeer a point defense gun." "Ram to Bertrand, tell the starfighters to cease fire so they dont kill us." The incoming fire flashing around the area slackens off somewhat but doesn't quite cut out completely. Hopefully they're watching your IFF signals. Using the docking gear to hide from view you close in on a pair of turrets. Something is keeping their attention as they swing back and forth firing off bursts from their four large bore guns. Some of the marines pull out breaching charges and other explosives. The plan is to blow up one of the turrets if it tries to blast the other. The hacking module comes out and attempts are made to open the rear hatch of the mostly spherical central ball of the gun turret. A few seconds later atmosphere vents as the hatch opens. a few stun shots later and a body is dragged out. A similar attempt is made on the second turret but before it can complete it begins to spin in place throwing off the marine. "Blow it!" Explosives go off and the top of the turret ruptures outwards. Though it continues to spin it seems otherwise dead. Climbing into the first turret you see the controls aren't too different from simplified starship bridge systems. As you bring it around Ram warns you of another turret with line of sight on you. "Got it." Firing off a burst they at first miss as you have to adjust the beam convergence on a target so close. For simplicity's sake you simply turn a bit and hit it repeatedly with the lower right cannon. That eventually blasts the emplacement away, a small explosion ripping it clear. Traversing around you line up on the bomb crews, switch convergence to the right distance and open up. The first shot takes off half of the bomb's structure and completely erases two of the bomb technicians. One tech immediately runs away, waving a detonator in their hand. Nothing seems to happen fortunately. Adjusting your aim you hit the second bomb with similar results. The third explodes when you hit it, but your screen doesn't white out like you'd expect with a nuke. Instead it blooms outward on one side then is followed by a chain of subsequent secondary blasts. "More on the underside!" Silvar shouts over the channel. "Silvar, mark their locations and broadcast immediately," Knight Dar'el orders. Two locations pop up. "Farrell fire through the hull, it wont be able to stop continuous fire." "On it." Roll 2d100
Anonymous
Quoted By:
Rolled 98, 86 = 184 (2d100) >>6220753 Good thing we kept our distance.
Anonymous
Quoted By:
Rolled 13, 41 = 54 (2d100) >>6220753 That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 30 Mar 2025 23:46:48 No. 6220782 Report Switching over from quad to single shot you let lose a hail of beams that begin cutting a hole right through the outer hull and then the interior of the ship. Silvar signals you've hit the first bomb almost right away. Boring through the ship to hit the seond bomb takes only fractionally longer. There isn't even a secondary explosion. "This is Farrell, mission accomplished. All bombs are disabled." "Good work. Be prepared to move and support the other teams. I'm having them move up now that it's safe." Next Knight Dar'el makes a broadcast over all major frequencies urging the pirates to surrender. "We have you surrounded and out gunned. We've disabled the nukes you planted outside your ship and station. Surrender now and the Alliance will be lenient with those under your command. Resist and punishment will be more severe." There is a delay in any response but fire from the remaining weapon emplacements ceases. You're soon informed that they at least have been ordered to give up. "We have a problem. Everyone get on this channel," Reza tells you. "The captain of the hostile ship has offered to surrender but will only do so in-person to the highest ranking officer present. Some Norune thing, they're known to be weird like that." "That sounds like a trap," Alar says out loud what several of you must be thinking. "Clearly, but Knight Dar'el is going through with it. We're to meet in the cargo bay just aft of the connector to that transport. Should be shielded against their engines if they decide to try and light it up. I want everyone's head on a swivel. Silvar and Talaat be ready to infiltrate the ship and shut it down. Kalnit, Vayall, Alar, you're on overwatch. Cover the knight if a fighting retreat is needed. Farrell stand by a moment." Kalnit sends a drone in and sure enough some of the pirates are forming up outside the ship in the cargo bay they indicated. A trio of them are wearing SRL power cell armor. That's not ideal. Reza is open to suggestions on where to post you. You could stay set up in the turret. With accurate targeting data from Kalnit and his drones you could punch through the hull in that section and take out the pirates if they try something. Then there's your camo shroud. It would let you sneak into a supporting position inside the bay, in theory without anyone being the wiser. Or did you have another plan in mind? [ ] Gun turret support [ ] Sneaky sniper [ ] Write-in
Anonymous
Quoted By:
>>6220782 >[ ] Gun turret support Lets stay here and loan out our camo to one of the marines to get a better line of sight. If that is possible.
Gun turret to wipe the ship and pirates out of existence (also to stay far enough away from any trap), marine sniper to ensure that someone has over watch to make sure none of them try anything stupid.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 01:10:55 No. 6220815 Report Quoted By:
You step out of the gun turret and talk to Ram. "I can do more damage up here with this turret if something goes wrong. Whoever is the best shot should take my camouflage and that repulsor rifle to help cover the Knight and their team. A shot from that thing will have a lot less collateral damage than this turret firing." Ram agrees with you and soon Reza is being brought up to speed. "Glad you're using your head. We'll keep you looped in, don't go firing those guns until we're sure they're needed." Two of the marines from your squad make best possible speed to the others gathering near the meeting point. Everyone else helps to police the crews of the other gun turrets who surrendered. A unit of the rookie Alliance marines soon arrive to take them into custody. Meanwhile you've sighted in on the site of the upcoming meeting. Kalnit has broadcast a number of targeting beacons and anyone that enters the bay will be made aware of what direction it is safe to flee in should you need to open up. It's going to be artillery support for the win. Maybe you'll have to look into that for other operations? At last the Knight arrives, sweeping into the room with the several squads behind him. You've seen them in their armor before, an older suit with Dominion crests and plenty of plating. Each step always seemed smooth like well oiled joints. This time the drone view makes it look like the entire room is shaking with each footfall. "I am Knight Dar'el Camdie of House Meros." This seems to take the pirate leader by surprise. The Norune sure enough, wearing modified power cell armor. They step out from the others to address the Knight. "House Meros? We thought you all died back in the war." "Most, not all." "Surprising to see you here. We were gladdened to see many traitors to the League perish along with you. That does not mean we were happy it had to happen. We lost many kin chasing your Dominion dream." "That was their choice. You have your own to make today." "How true it is. You will understand we hope. You will understand a thing known as pride?" A few shouts of encouragement come from the other pirates at this. "My men have put their faith in me and in return I will not surrender them without even whetting my blade." The rest of the pirates begin to cheer and holler as the captain puts a hand to a sword at their waist. Dar'el and Reza trade glances. "Prepare to fire if I give the signal," Reza sends via secure text. Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 01:14:01 No. 6220817 Report Quoted By:
"What terms do you ask?" Dar'el replies looking back to the captain. "Defeat me and my men will surrender without further resistance. If I win you send us on our way with a slap on the wrist. We leave our weapons but keep our ship. I'm sure the Alliance will be more than happy for such to occur." Several heads turn to an Alliance officer present who doesn't seem entirely happy to have so much attention. There's something going on there. "And if I kill you?" Dar'el asks. The captain shrugs. "Death and defeat is much the same to us." "Then agreed." They're still far enough apart that you could kill the captain without anyone else being hit. [ ] Take the shot [ ] Wait for it to play out [ ] Order the marine sniper to intervene if it does bad
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 01:16:38 No. 6220818 Report "What terms do you ask?" Dar'el replies looking back to the captain. "Defeat me and my men will surrender without further resistance. If I win you send us on our way with a slap on the wrist. We leave our weapons but keep our ship. I'm sure the Alliance will be more than happy for such to occur." Several heads turn to an Alliance officer present who doesn't seem entirely happy to have so much attention. There's something going on there. "And if I kill you?" Dar'el asks. The captain shrugs. "Death and defeat is much the same to us." "Then agreed." They're still far enough apart that you could kill the captain without anyone else being hit. [ ] Take the shot [ ] Wait for it to play out [ ] Order the marine sniper to intervene if it goes bad
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 01:40:36 No. 6220831 Report Quoted By:
I didn't plan for this btw, things just went progressively off the rails as they tend to do.
Anonymous
Quoted By:
>>6220818 Before making a decision. Also to waste time to wait for other anons to vote.
I have a question. Should the Knight die here. Doesn’t that make it technically impossible for any of us to revive House Meros? As none of us are recognized as Knights by the Dominion. Unless the Knight already has some back up plan or whatever he’s agreed upon with Reza or the Alliance in the unfortunate event that he dies for whatever reason before any of us can be Knighted.
Otherwise we would just be fighting for the Alliance from the point of his death onwards. Unless some other House comes along to take us in. Which… I suppose would not be against the idea of the quest? Join another House temporarily. Gaining recognition to one day rebuild House Meros. Unless of course one of the Seven or the Ruling House decide to revive Meros while we’re still no bodies attached to a new House.
Mostly just looking to learn what happens if he dies here and now. If it’s not to big a spoiler for future plot points.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 02:28:08 No. 6220855 Report Quoted By:
Well if we look at the example of Eshik Medel, now leader of the mercenary House, they were themselves not a Knight when they founded their company and sought backing. They just happened to be pretty much the only remaining heir to their House left. So there wasn't a lot of competition for that title. Medel was looking for any form of legitimacy they could get their hands on. Even if that just took the form of a single ship to call their own.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 31 Mar 2025 03:01:05 No. 6220893 Report Well we made some progress at least. I'm busy through the day most week days this week. I'll see about making posts when I have time.
Anonymous
Quoted By:
>>6220818 >[ ] Wait for it to play out ah yes, feudalism at its best, coin flipping your entire existence
>>6220893 thank you for running
Anonymous
Quoted By:
>>6220818 >[ ] Order the marine sniper to intervene if it goes bad Anonymous
>>6220818 >[ ] Wait, but be ready for Reza's signal Anonymous
Quoted By:
>>6221029 Seconding this:
>[ ] Wait, but be ready for Reza's signal Anonymous
Quoted By:
>>6220818 >[ ] Wait, but be ready for Reza's signal That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 01 Apr 2025 01:02:39 No. 6221231 Report You quickly send a reply to Reza, the guns are ready to fire. Point defense guns like this are meant to shoot at objects thousands of kilometers away. Now that you've got the convergence down to shorter ranges you're certain you could hit individual targets. Like the pirate captain if they give you the go ahead. That said the Marine sniper might be in a better position to do things cleanly. Hedging your bets you decide to wait for Reza's signal. It's clear they have something in mind. Though from what you're seeing it's a plan that involves putting your entire mission at risk. Dar'el and the captain each step forward drawing their weapons. Dar'el a double edged HF Blade while the pirate has a curved single edge blade. There's plenty of cheering among the pirates as they close in on one another and begin to trade blows. A few quick jabs at first then a blur of heavier swings. The Knight's combat stance is a bit odd, keeping two hands on the sword one moment and then lighter single handed attacks the next. You're not an expert in melee combat by any means but is he leaving himself open to attack on the heavier swings?! On the next round he overcommits, the captain lunges to the side getting the Knight's sword aside just long enough to catch him. Only for it to connect with a smaller HF blade now in the Knights off hand. Forcing the pirates sword wide Dar'el stabs the tip of his longsword into the pirate's neck just below their chin. Surprised, the pirate freezes for a fraction of a second. Until Dar'el drives the blade up into their head. The sound of the pirate captain's sword hitting the floor echoes over the drone feed, the only noise that can be heard. After a moment the knight throws the power suited body down, pulling their still bloody sword free. "Does anyone else wish to join your captain?" There are a few quiet glances but for the most part the fight seems to have gone out of them. Soon they're throwing down their weapons in surrender. The troops make way and soon the Alliance Marines are putting the pirates in binders, sending them back to the shuttles. With everything calming down you force your fingers away from the triggers. Back on the screen the Alliance officer seems displeased, marching up to the Knight and forgetting they're talking to someone cleaning the blood off their sword. Apparently they were expecting Dar'el to spare the captain once they were at their mercy. This is your first real interaction with the Alliance and their officer on site seems... [ ] Ungrateful, you just saved them some paperwork. [ ] Not entirely without a point. [ ] You're still a little shocked at that execution.
Anonymous
Quoted By:
>>6221231 This is your first real interaction with the Alliance and their officer on site seems...
>[ ] Ungrateful, you just saved them some paperwork. We were sent here to stop pirates. The pirates were stopped. Also apparently this Pirate has a thing against our House from what I understand of the exchange previously. Who is to say that they would not try to target us later on? If the Alliance wanted us to capture Pirates for further use, they should have said so.
Just personal opinion.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 04:11:13 No. 6221360 Report Quoted By:
Board has been restored.
Anonymous
Quoted By:
>>6221231 >[ ] Ungrateful, you just saved them some paperwork. Anonymous
Quoted By:
>>6221231 >[x] Ungrateful, you just saved them some paperwork. true, and some lodging cost
>[x] Not entirely without a point. intel always has a point
>[x] You're still a little shocked at that execution. both about the killing part and the fight itself
anybody say strike?
Anonymous
Quoted By:
>>6221231 >[ ] Ungrateful, you just saved them some paperwork. Anonymous
Quoted By:
>>6221231 >[ ] Ungrateful, you just saved them some paperwork. That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 14:13:28 No. 6221631 Report Ungrateful, you just saved them some paperwork. After all you were sent here to stop pirates and the pirates have been stopped. Also did that captain have some unexplored vendetta against your House in particular or was it the Dominion in general? Maybe best there won't be a chance to find out. A threat eliminated is better than one that might shoot you in the back later. It was still a surprising fight though. The drone uplink is still in place you notice. Knight Dar'el seems to largely ignore what is quickly becoming a tirade until finished cleaning their sword. Once done he quickly shuts down the officer's objections, reminding them they were free to intercede at any point. "You could have stepped between us at any moment. I would have stopped for you. I cant say the same for the pirate, can you? Kalnit, stop recording everything with your drone and get to work. We have a ship to perform a sweep of. That goes for the rest of you." With a safe approach now the Bertrand comes in to dock with the outer most station module protruding from the asteroid. Prisoners are loaded into the brig and cargo techs are sent aboard to help with salvage and recovery of anything you can find. The remaining point defense turrets have been marked for recovery. Plenty of them are damaged but some like the one you made use of are fully functional. Hopefully they'll be counted toward your loot. Speaking of loot, you need to help the others find and mark for recovery as much as you can. Better than letting the Alliance get their hands on it. For all you know they might just destroy contraband instead of 'repurposing' it. Roll 2d100 for salvage and recovery
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 14:14:52 No. 6221633 Report Quoted By:
Also if there are suggestions for loot I have a fairly comprehensive loot table made up but could always use more.
Anonymous
Quoted By:
Rolled 89, 39 = 128 (2d100) >>6221631 That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 15:42:58 No. 6221656 Report Quoted By:
Rolled 6, 1, 3, 5 = 15 (4d8)
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 16:36:46 No. 6221664 Report With the others raiding the republic transport you head back into the station to try and hunt down whatever might still be present. The first small cargo bay, just a storage closet really, has a number of fully loaded crates that can be quickly recovered. Lacking proper tagging showing what they are, you crack open a few. The crates in this room are filled with armor. Some have suits of Mercenary body armor which are just a heavy vest covering the vitals. Others have full civilian armored vacuum suits for use by orbital docks workers. One of the Marines points out those are actually more valuable than might be expected. The engineering crews would be really happy to see more of them. Some crates are full of standard marine armor. Not the best but will help provide backups in a worst case scenario. Then you open the last set of crates. Nanoweave civilian clothing and base material to make more. You could take the raw material to get clothing made at a considerable discount. Vayall is going to be extremely jealous. Tagging it all for recovery you go to check the next room, taking the nanoweave crate with you to prevent anything from happening to it. The next room is stacked to the brim with crates full of alcohol from just about everywhere. Places and types you've never heard of before. You might be able to stock the lounge with a few of these and hand out the rest to the other bars on the ship. Accepting rolls from 2 more players for additional loot. [ ] Reserve alcohol for the officers [ ] Share it with the Marines [ ] Make some available to the whole crew
Anonymous
Quoted By:
>>6221664 >[ ] Share it with the Marines Anonymous
Rolled 59, 66 = 125 (2d100) >>6221664 >[ ] Share it with the Marines Anonymous
Rolled 98, 83 = 181 (2d100) >>6221664 >[ ] Share it with the Marines Things to look for: Gold coins, diamonds jewels and other ‘rare earth metals’ that glitter and gleam and are normally associated with pirates.
Contact information with weapons dealers, smugglers, info brokers, etc.
Maps of nearby space to hidden caches or unexplored worlds. To systems rich with untapped resources. Or gathering locations of other pirates.
Logs/ notes for hidden caches on the station for ammo, weapons or other miscellaneous items. Things you’d find in a video game. (ie. “Douglass was an ass hole again. Well if he continues to be one. I’ve got a special surprise in a hidden panel with his name on it.” Or “Medical supplies are being rationed. So I’ve got a small stash of ‘special’ meds in case doc decides to cut me off.”)
Anonymous
Quoted By:
>>6221664 >[ ] Share it with the Marines share of the burden, share of the goods
also, we never said how old we are, did we? fresh from the academy, so 18?
Anonymous
Quoted By:
Rolled 86, 72 = 158 (2d100) >>6221664 >[ ] Share it with the Marines That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 19:30:39 No. 6221750 Report >>6221704 "You're not going to believe this."
Walking into a storage bay you come face to face with a pair of gaping jaws and sharp pointy teeth. You manage to stop yourself from drawing your pistol, realising the creature isn't alive. Your started movement was enough to get a few laughs from a pair of marines that are holding up a taxidermied Warrel.
"The hell is this?"
"We've got a store of big game trophies. Rare animals from Faction space all done up and ready for display."
This could fetch a few seni from the right markets. Trade in some of these animals is banned. In most cases to deter hunting them, in the case of the Warrel it's to ensure nobody thinks to accidentally import a live one.
"Tell me there's no live warrel on this station. I dont think we have the firepower to kill one at range."
"Just a few dead ones all mounted a ready to look scary."
You make a note of warning the Knight and crew about this. A live warrel in stasis would be a horrible thing to encounter. An invasive species able to live off just about anything and with internal armor that renders them able to shrug off most small arms. The Neeran released them on hundreds of worlds to sow terror.
"We have munitions!" calls another marine.
"Please tell me we have splinter ammo," you ask.
"Incendiaries and 20mm specialist ammo. This shit is from GHM. I think these are fusion rounds! There's about a hundred of them in here."
>>6221716 Parts for a starfighter are crated up, just waiting to be opened and reassembled. It's a RF-356 Type-10 Attack Bomber. This is a substantial upgrade of the earlier Type-6 design. One of the best torpedo attack bombers of the war but they entered service relatively late in the conflict. As a result it has far more room for upgrades than many older fighters. They were just starting to roll out early attempts at stasis shielding so hardpoints for their future addition were included.
It also has the ability to carry short barrel particle beams in two of its six torpedo hardpoints. This is a welcome addition to the starfighter wing.
You find another stockpile of body armor. There's enough to outfit a small militia here. Nothing better than what you already have.
Anonymous
>>6221750 >You find another stockpile of body armor >There's enough to outfit a small militia here how many more bodies can "live" on Bertrand? would a small militia fit? can we hire from local settlements on something like sign up for one tour, learn how to counteract pirate raids real quick or something like that? a polite pressgang if you will.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 02 Apr 2025 21:36:35 No. 6221795 Report >>6221767 >how many more bodies can "live" on Bertrand? More than I thought.
756 is the standard crew compliment. Plus the special forces of up to 160 Marines. (Not counting Knights)
The lower decks are capable of hosting an entire Mechanized Battalion. That's 768 mechanized infantry and their vehicles crews. In theory that could be bumped up slightly with more support crew.
Upper decks you've got the fighter wing and shuttles. Up to 48 fighters with an average of 10 technicians each. So another 480 + 48 pilots just for the fighters and no reserve.
Forward Bays if they had walkers would add another 66.
So at least 2438 if fully loaded. Probably a bit more overload capacity. Nearly the entire back half of the ship is engines, FTL and power systems though. So there's still space but both less and more than it might look like at first glance.
Anonymous
Quoted By:
>>6221795 >So at least 2438 if fully loaded so a 160? more bodies then?
also we only have 160 marines?
Anonymous
Quoted By:
Loot seems pretty good.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 02:33:46 No. 6223262 Report It takes time but the salvaged materials are loaded aboard the Bertrand and secured. Engineers then ready the station for disassembly. By the time you've stowed your gear and reached the operations center a Fulcrum class transport has arrived to assist. They'll take aboard the quartet of kilometer long station modules and any wreckage for return to the fleet. Knight Dar'el is still in their armor overseeing things along side the Chief. It quickly becomes apparent that Chief Hannah unhappy about something but you aren't about to bring it up while everyone is busy. It doesn't seem to be interrupting their work though. Salvage rights to the station and the ship are being negotiated along with acquisition and refit of the suits of power cell armor the pirates had. "Three suits of power cell armor brought up to modern spec will be a big help. I expect there will be some argument over who will get dibs on them once the refit is done." "We'll have time. It will take two weeks to refit them." "That's annoying but can't be avoided. We'll need to meet our alternate logistics contact once we're back at the fleet. I want to ship off some of our more questionable salvage." "Assuming they've arrived at the fleet yet." Once the last of you have arrived and the salvage operations are largely under control, Knight Dar'el turns to address everyone. "Your first mission completed and no fatalities among our forces. We also have some confirmed kills. I obviously have one that stands out. The rest of you?" Hands are raised and he nods in appreciation. Alar speaks up. "I dont know if I have any confirmed. Quite a few probable." "Good, good. Now some of you may be bothered by parts of your first time in combat. You are not required to tell me or anyone else if you don't want to, but it is a good idea to talk about it. You can text me after and I'll see you privately when there's a good time. I'll be wanting to talk to each of you one on one either way." Dar'el takes a deep breath before continuing. "Different species handle their first action differently. Humans I've seen go a number of ways. Some handle it fine, others need some time to process and deal with it. For Dro'all it usually takes a bit to acclimatize to the idea and come out the other side. The training helps. Kavarians I'm... not as experienced with." Kalnit shrugs. "I'm fine. They were in our way and got was was coming. Simple." "Yes it does simplify things in a way. That does not change the fact that you -all of you- are the future of our House. Your health is important, not just in body." All of you are dismissed but warned that the bays will be busy with maintenance and salvage crews and to try to stay out of their way. Will you be talking to the Knight sooner or later? [ ] The sooner the better [ ] Later, let engineering know about their new suits [ ] Talk to someone else (write in)
Anonymous
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>>6223262 >[ ] Later, let engineering know about their new suits Letting the people who keep the ship running know that there is some new gear available for them or will be available for them soon. Strikes me as something we might want to do and could earn us some bonus points with members of the ships crew. For future proofing and keeping morale up and all that. As for who/ when to talk?
I'm not particularly picky. We can either talk to the Knight Dar'el soon or anyone else. Be it Chief Hannah or Sergeant Reza or our Marine Sergeant Ram or heck any of our peers/ Knight Aspirants.
Anonymous
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>>6223262 >[ ] The sooner the better Anonymous
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>>6223262 >[ ] The sooner the better no need to keep him waiting, so far hes shown a great preview of what we need to achieve to be of actual use to the house-in-being,
"also sorry for not delegating turret control to a marine"
t'hee Anonymous
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>>6223262 >[ ] The sooner the better Anonymous
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>>6223262 >[ ] The sooner the better That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 17:31:31 No. 6223649 Report You decide to have the conversation sooner rather than later. Within the hour you're given directions to the Knight's office near the bridge. In a way it feels almost like a visit to the principal's office. What is actually a short wait outside stretched into an awkward eternity in your mind. "Come in, come in, have a seat. We'll go over your debriefing." Dar'el waves you towards one of a trio of crash couches in the office. Each is sized large enough for power armor but still soft enough that sitting in regular dress is no problem. You go over the events of the boarding action. Your first target hit with stun shots, which largely gave away your position, then the flank attack on the group of four pirates. "I certainly cant fault you for wanting to stun an opponent that doesn't know you're there. Many advantages to taking enemies alive for capture. I trust you've seen the downside of that risk after what happened with the others spotting the flash, yes? It's something to keep in mind for the future. It wasn't necessarily a bad thing but there are consequences for when and where you use energy weapons compared to a suppressed weapon." Well you definitely saw the advantage of stealth and silenced weapons here. If you continue down the stealth route you might want to consider acquiring an X-ray laser or at least some splinter ammo to deal with heavier armor. Next you discuss the flank attack. It could have gone badly when that one enemy turned towards you but you maintained fire discipline. Short controlled bursts, keep tapping the target until they're neutralized. "Treating them as targets is a good first step. Desensitization through training can soften the impact as you learn to compartmentalize. It's good Ram got you to take a moment to center yourself. He's been with us a long time and seen his share of people go through the same thing you did." "What about you sir?" "Me?" "What did you go through the first time?" "As I said it's a bit different for Dro'all, as was my first campaign. It was a long drawn out affair. Fighting between cities that each had shield coverage, our side against the Ruling House. It was a long grind with trench warfare and tunnel fighting. Horrid stuff. I eventually led a team in to destroy the enemy shield generator. A risky gamble but it paid off. I didn't have any one event, but many smaller engagements where we didn't know with any certainty if we'd scored any kills. Before I really knew it I was credited with many supposed victories in those small engagements. Part of why I was offered the raid against the generator. Things just sort of happened around me that campaign. It was surreal. Only once it was over I had to do much of what you'll have to do I suspect." "What's that sir?"
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 17:35:27 No. 6223656 Report "Rationalization of what we have been called on to do. Why we fight. A lot of these pirates are killers. They will kill or do far worse to people if left to their own devices. Kalnit found a small store of slave chips in one of the medical stations. They were old, I don't know it they were functional but I ordered them destroyed after informing the Alliance." Dar'el stands and begins to pace back and forth. "This is why we're out here. The Alliance needs people like us to deal with threats. It's a duty, not just to them but our duty to see our House restored. Each task to deal with a threat will bring us that much closer to our own goals. An oversimplification? Perhaps but a useful one. That's what I'd like you to try and focus on, rationalize why we're here, why we fight. Understood?" You nod an affirmative. "Good. We'll talk more of this in the future I'm sure. We can also arrange counseling services back at the fleet if you think it best. Anything else?" Do you have anything you want to bring up at this time?
Anonymous
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>>6223656 When do we get knighted
Anonymous
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>>6223656 does he want to rule the house himself, is he trying to raise a leader, or does he want to form a court with us? etc...
basically are we gonna be more like bodyguard knights or does he want us to get the same stuff, value wise, as himself before hes like" yeah this one i can found a house with."?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 18:27:51 No. 6223725 Report "When do all of us get knighted?" This causes Dar'el to start in surprise before letting out a great belly laugh. "Soon enough with that attitude! Once you have proper power armor there will be few doubters. In the old days a Knight was gifted a starship -a light cruiser- or a suit of power armor. Both were a considerable investment. Most Knights Errant worthy of their name will have one or the other. We have a ship yes but one many might look down upon despite its utility. I have my suit of power armor and was a land holding Knight of our House once. That has considerably more legitimacy. Ultimately legitimacy doesn't matter if we have the right kind of military might. I hope to see that day soon. We have lots money to save up first to get you all into armor though." You wonder what are the extents of the Knights ambitions. "Do I see myself as the Baron of our restored House? All of you as my Knights? Honestly I dont see it. If needs must of course, but I expect we'll end up having a Lords council of everyone's parents that contributed to this expedition. Lords and Ladies with the political will to see things through. I've been a Knight for decades and dont see myself as anything more but I'll do what is necessary." At that you have to ask the question. "Could one of us become a Baron?" "I don't see why not. Besides if we're granted more than one habitable world for our restored House we'll need other Barons to help rule over them and lead their military might. It will be a struggle no doubt. If we're lucky some of you will be up to the task. Hopefully not so many of you that it becomes a civil war for control of a House that doesn't exist. That would be embarrassing." "As long as we're not going to be stuck on bodyguard duty." "That is unlikely. House Meros rarely had Knights for such duties, though it did happen on occasion. For now all of you have the chance to grow and advance, see what you're capable of. I hope that will be great things."
Anonymous
>>6223725 does he have a time table or simply a powerlevel before hes going to attempt refounding our house?
Anonymous
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>>6223649 >Do you have anything you want to bring up at this time? What is he looking for in a Knight of House Meros?
Should we keep any eye out for opportunities to acquire other larger ships/ more ships? For the House and for ourselves and the other Knight Aspirants. Be it legitimate means or by capturing them from enemy control. I know the Alliance is going to claim anything larger than an Attack Cruiser, since we lack the man power currently to man such ships.
Does he want to keep the House centered in the Dominion? Or should we keep an eye out for opportunities to claim worlds out here in these unexplored regions? Since if we do end up getting back our Houses Homeworld, it will be difficult not impossible to regain our pre-Civil War holdings. Without some serious political maneuvering.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 19:23:50 No. 6223765 Report >>6223741 "We don't have a fixed timetable just a goal. I've seen good results in the past on dedicated campaigns similar to this. With the Alliance footing the bill I'm hoping we'll be in good shape by the time the area quiets down. This is a new frontier and I suspect the Guild and Alliance will be doing their best to moderate Faction encroachment into already claimed territories. Should be fun."
"So we shouldn't be looking for opportunities to claim worlds out here in these unexplored regions?"
"No, no, no. As tempting as that might be, the Arnach Archipelago has already proven to be home to the Izuan and Arnach species. Everyone is trying hard to achieve peace and prosperous trade through diplomacy. Of course trade brings not only pirates but people willing to exploit the situation. We'll have our hands full with police actions, especially with so much war time material left over from the fight with the Neeran headed this way."
"Will that mean opportunities to acquire other larger ships or more of them? I know the Alliance is going to claim anything larger than an Attack Cruiser."
"Right indeed. Capture of ships should still be a priority though. We can credit them against purchase of better equipment and dedicated escorts. I have some ideas about acquisition of a larger transport at some point if we build up enough credit. Establish additional revenue sources."
"If our House is restored will it be to our old worlds?"
"It's unlikely but not impossible. South Reach is still a mess so being given worlds there is still probable, but our holdings there were chosen because the pirates we merged with were already there. Without that we have no solid reason to return to the same place. An unknown best left for the future."
>What is he looking for in a Knight of House Meros? "Those who are willing to lead by example. That doesn't just mean leading from the front like an idiot as Chief Hannah will point out. A mix of skill, heroism and leadership. Those willing to balance the risk to win with the needs of their subordinates."
>If that's everything head to engineering? Anonymous
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>>6223765 >>If that's everything head to engineering? sure
Anonymous
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>>6223765 >If that's everything head to engineering? Head down to engineering.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 19:42:05 No. 6223778 Report With that out of the way you head for engineering. You haven't had a chance to visit main engineering yet and it would be best to get acquainted with more of the ship and crew. On most ships the inner citadel protects the most vital areas of the ship. The bridge, a small number of crew quarters that can be reconfigured to hold most personnel in an emergency, and then engineering. That isn't the case on the Bertrand. Vehicle lifts, bays and cargo bays cut through part of the section where the citadel would be located. Because of this there's a forward citadel and an aft citadel. With a bit of work the corridors that connect the two could be up-armored you suppose but it would get in the way. There are already armored trunk lines for the control systems. Those are enough. Engineering and the drive core is one of the most protected parts of the ship. The parting of heavy blast doors lets you know you're in the right place. Everything here is a sphere centered on the even more heavily protected outer covering of the core itself. Conduits lead in from every direction converging in the middle. Inside you know is another smaller spherical casing mounting shaped focusing crystals designed to tear into subspace. Everyone here is wearing a radiation badge. It almost feels like you're a little bit naked without one. A younger kavarian that looks your age walks over, half glancing at a pad they're carrying. "Can I help you with anything?" "I was hoping to see the Chief Engineer as long as I'm not interrupting anything." "I'll let them know." It takes a minute but a middle aged Kavarian whose hair has started to turn the same shade of grey as their skin walks over. "Chief Engineer Shell, what can I do for you?" You introduce yourself and let them know that your team of marines have recovered some armored vacuum suits while over on the pirate station. "Are you serious? You're here to actually give us good news? Nobody does that!" You send over the specs on the equipment you recovered and Mr Shell reviews it on their own pad. "Well that's the best news we've had in awhile," he reaches out and shakes your hand. "Kekoia Shell, glad to meet you. You're one of those Knight aspirants everyone has seen running all over the ship right? The team is going to appreciate you came down here. Hey, you ever seen a drive core up close before? They're scary as hell when turned on but when they're off they've safe as can be." [ ] Thanks but you have to get going [ ] Take a look
Anonymous
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>>6223765 If our House is restored what allies should we seek? Can we play a part with a marriage alliance or something like that?
Anonymous
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>>6223778 >[ ] Take a look Anonymous
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>>6223778 >[ ] Take a look Also make sure to get one of those radiation badges. And if we have not already, maybe some basic safety training on being around in such areas? Ya know, in case we ever board a ship with a reactor leak or whatever sometime in the future.
Anonymous
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>>6223778 >[ ] Take a look While pointing at a badge: "How big of a concern is the radiation in practise?"
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 20:35:52 No. 6223830 Report "Sure, should I have a radiation badge?" "You know what? That's good on you for asking, sure. Someone toss me a spare badge please." One of the crew finds a badge and sends it flying in your direction. Catching it you affix it to the front of your uniform. "How big of a concern is the radiation in practice?" "In theory it should be zero. If it's not zero then there's a really big problem and we need to fix it fast. Now lets take a look. Open her up!" The upper half off the eight meter sphere filling the center of the room lifts upwards unveiling its contents. Inside is a much smaller spherical device with heavy cables heading off in each direction, half of them still attached to the outer sphere of shielding that just lifted up. "Now someone might think, that's a lot of conduits and cables, surely some of that is redundancy. You'd mostly be wrong. The conduits have redundancies built into them sure, but they all need to be connected for it to function. If you ever need to sabotage an enemy ship so it cant jump? Just start unplugging things." Shell takes a step over to one conduit that's built into the floor. "Now there's some of the outer conduits that aren't technically vital. All the ones on the inside of the radiation shield are vital, but these exterior ones? Some of them less so. This here connects to the drive plates. It syncs up them up to the same frequency, makes it easier for them to work together. If someone has the core active and you cant get inside the radiation shield, sabotaging these will buy you time, but it will not stop the ship from jumping. It'll just make the job of the people on the bridge harder." "Got it." Stepping back inside the shield Shell detaches one of the inner conduits from the core and extracts a heavy looking piece of crystal. "Focusing crystal. These are expensive. Don't drop it but don't worry about damaging it either, you could shoot this with a service pistol and it would still work. Take a look inside." Looking inside the core you see what has to be nearly twenty similar crystals all pointed towards the central most point. "So I showed you the easy way of sabotage, want to see the crazy way?" You're handed the crystal and Shell yells out for a ball. One of the crew throws a children's bouncy ball into the shielded area and Shell recovers it, holding up for you to see. "So this ball is about the size of the plutonium core of a nuke." "Oh. I see," you reply, concerned with where this is going. Reaching inside the core he positions it in the central point between the focusing crystals. "This is an old pirate trick. You put the fissile core of a nuke inside the core of a ship you're forced to abandon. Someone turns it on and it gets bombarded with neutrons, among other things. Instant boom. Don't try this at home." [ ] That's gotta be a war crime [ ] When going scorched earth is needed [ ] You hope this trick wont be needed
Anonymous
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>>6223830 >[ ] You hope this trick wont be needed on the Bertrand that is, sure hope we'll ever blow up some pirates with that tho
Anonymous
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>>6223830 >[ ] When going scorched earth is needed Anonymous
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>>6223830 >[ ] You hope this trick wont be needed Seems like a waste of a good ship. But if ship denial is needed, well good to know!
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 22:03:19 No. 6223876 Report You hope this trick wont ever be needed on the Bertrand. You're not above using it on a pirate ship however. There are times when scorched earth may be necessary. Removing the ball Shell takes back the focusing lens from you and carefully reinserts it. A second later a device from his utility belt is out, scanning it to make sure it's fitted precisely as needed before he hooks the conduit back up. "Back in place and ready for use." Once you've both stepped outside the radiation shield the crew lower the half sphere shutter back down. From the thunk of the metal touching down the thing must weight at least ten tons. "And just like that we're ready for FTL travel once again. We jump to FTL because we say so, not the navigator. When the navigator asks permission to jump we are polite enough to answer with 'how far.'" Good to know the extent of the engineering crew's ego you guess, but they're not wrong. Without them the ship does not move. Recalling a few things mentioned before the jumps here you ask about the drive. It's supposed to be better than models on other ships? "The focusing lenses, they're configured and arranged with a slightly more efficient placement. Means its a bit more expensive but gives our ship more performance for its power output." "Would we benefit from having more drive plates?" The engineer crosses his arms and sighs taking a moment to mull it over. "I'm going to reluctantly say yes. It would improve our overall maximum sustained speed. We can push J28 in a pinch but not very efficiently. We use way too much power above J24. 24 itself isn't great either but we have the power reserves to take it." "So if we ever have the option to upgrade should we?" "We could double our drive plates without issue I think. It will just mean a bit of drydock time and getting the rigging right. Would probably mean two weeks to get it all working safely though. These things take time and some engineering know how plus it wasn't designed for it. Things could get temperamental until they're nailed down. Now I'm no military commander but having a temperamental FTL system when you need to get the hell out of trouble seems like a bad idea." So something to work on only if you have an excess of time on your hands it would seem. The ship is preparing for the return to the fleet. Anything you want to take are of now or when you arrive?
Anonymous
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>>6223876 >The ship is preparing for the return to the fleet. Anything you want to take are of now or when you arrive? Nope, nothing comes to mind really. Aside from getting some rest or food or whatever.
Anonymous
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>>6223876 diary time? we might want to start training our memory specifically, the knight just told us he wants to stay a knight so, lets go big boss? the patient way?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 05 Apr 2025 23:41:56 No. 6223938 Report After checking in at the lounge you find that most of the others have decided to call it a night. You do much the same, but only after setting up a diary. Recording what you've been through so far. There's a lot to process and you cant do that while exhausted. Best to record it and leave the contemplation for later. In the morning you check the schedule posting for the group and it lists everyone as having the day off. Probably easier than trying to reorganize to deal with schedule changes due to the operation being at a weird time. Heading towards Ops to see what's going on you pause at the corner of an intersection, the sound of voices echoing ahead. You've missed most of a conversation but one response stands out. "We were supposed to have power armor already!" hissed the Chief. "Its just a temporary setback. We've already acquired suits of power cell armor," Dar'el responds in a reassuring tone. "We wont have enough hard plate armor to make up the difference if this keeps up. Just four squads is not enough Marines." "We'll find a way, we always have, and we DO have income now. I'm not deploying the rest of our marine forces without adequate protection." "And the cadets?" "Hard plate armor will see them through most threats, we saw that back in the war and in this raid. Medical-" The rest is cut off by a door opening and you choose that moment to likewise get moving. There's 160 marines aboard but only 72 of them deployed along side the six of you in the raid on the pirate base. Are half the marines being held in reserve due to lack of front line equipment? Once in Ops you can see the Shuttle crews are busy making runs to and from the other ships in the fleet. Some crew are off on shore leave, others overseeing supply runs. Now might be a good time to try and offload some of the loot taken in the raid but the legality of some of it is in question. Dar'el mentioned something about an "alternate logistics contact" before. Did you want to make yourself available to go along when they try to make contact? You and some of the others could try your own hand at trying to locate shady dealers more open to moving cargo. Then there's the nanoveave material you located. You could see about getting it made into resistant clothing so you have something else protective to wear besides your link suit. [ ] Go to meet the Knight's contact [ ] Try to find your own traders and dealers [ ] Get protective clothing made
Anonymous
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>>6223938 >[ ] Get protective clothing made Anonymous
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>>6223938 >Sounds like trouble in acquisition. >[ ] Get protective clothing made If there is trouble in getting the needed equipment. Lets get what we can made and dispersed to those that need it. It ain't true armor but it's better than nothing. Taking the initiative over waiting looks better on us than waiting around.
If there is time left after getting the clothing made, then-
>[ ] Go to meet the Knight's contact That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 01:03:30 No. 6223984 Report Checking in with Dar'el you make a case for getting clothing made with recovered nanoweave. Your leave is approved with enough time to get hold of a few others if you plan to bring them along. "If there's still time I would request permission to go along on your meeting with your logistics contact." "One thing at a time Farrell. Though there should be plenty left over provided you dont take the entire day." With that acknowledged you pick up the crate and head to get some of the others. Vayall would likely know the most about the sort of places nanoweave could be fashioned into clothing. Everyone might benefit from something to wear with added protection. Checking the crate there should be enough for everyone but there wouldn't be much if anything left over for spares. [ ] Actually keep it for yourself [ ] You and Vayall [ ] Everyone!
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 01:15:55 No. 6223991 Report Quoted By:
>>6223984 This post was going to go on a bit longer but I had what I thought was a shift key/capslock malfunction. Fixed now.
Anonymous
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>>6223984 Do we want to start an early rivalry/ jealousy match with one of our fellow Aspirants? Or do we bring them along and possibly gain favor/ friendship with Vayall who likely has contacts we could make use of in the far distant future?
>[ ] You and Vayall Making friends with our fellow Aspirants seems like a good idea. And Vayall could possibly assist in haggling and figuring out good quality from bad. If we need to make rolls for this stuff.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 03:33:50 No. 6224077 Report Quoted By:
I've typed a bit but I'd like more than one vote so I'll leave it for the morning.
Anonymous
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>>6223984 [ ] You and Vayall
Will second this.
Anonymous
Anonymous
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>>6223984 >[ ] You and Vayall ah yes dominion friendships, buy today just 0.99Nanoweaves
Anonymous
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 15:46:15 No. 6224283 Report Your knocking on Vayall's door soon brings the aspiring noble to find out who or what could be interrupting their day off. "I have a crate of nanoweave and a limited timetable. Who do we see about getting clothing made of this stuff?" You can positively hear the mental cash register going off in Vayall's head. "You have come to the right person," she declares. "We have a shuttle launch in a half hour." "Cutting it close, but I can make this work. To the shuttle bay!" The seats are loaded with crew from all over the ship going on leave. Nobody's quite sure when you might be called on to assist with another emergency so they're not wasting any time. It doesn't take long to touch down aboard the big ship at the center of the fleet, Unyeilding Ascendancy. Off the shuttles you're directed to a tram station that takes you farther into the interior. Soon you're not travelling not through a ship but a city. Open air spaces, parks, stores, shops. This is much more expansive than the station you stopped at on the way here. Even Vayall is impressed. "Clearly they had some space left over after building dozens of shipyards into this thing." "I guess." Once off the tram Vayall knows precisely the type of places to look up that will be of use. A dozen name brands for boutique chains are searched through and eventually a match pops up. "Not the best but respectable." Heading there you're asked to wait outside while she checks the place. "This will only take a moment don't worry." Why should you be worried? You find out a minute later this isn't the place you're looking for but one that Vayall will want to do business with. "I put down a deposit and in the process found the best place to get the sort of work done we need." It's a bit out of the way and from the exterior doesn't look like much. You're assured this is hardly unusual. "The best in the business are usually a bit reclusive. They don't want just anyone off the street." You pull out your communicator. "Won't there be reviews on the local network?" "Anyone can put down a review. Word of mouth from the right places is still more valuable." Heading inside you wheel over the cart and open the crate while Vayall sets to conversing with the store owner. Seeing the product they seem more than happy to do some work for you in return for a portion of the material. That leaves enough for four outfits for each of you. What did you want? (Select 4) [ ] Underlayer Vest [ ] Duty Uniform (Alliance) [ ] Duty Uniform (Dominion man at arms) [ ] Duty Uniform (Knight) [ ] Dress Uniform (Knight) [ ] Formal Dress [ ] Casual Clothes [ ] Write in
Anonymous
>>6224283 [ ] Duty Uniform (Knight)
[ ] Dress Uniform (Knight)
[ ] Formal Dress
[ ] Lingerie
Anonymous
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>>6224283 [ ] Duty Uniform (Knight)
[ ] Dress Uniform (Knight)
[ ] Formal Dress
[ ] Casual Clothes
Anonymous
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>>6224283 >[ ] Underlayer Vest >[ ] Duty Uniform (Dominion man at arms) >[ ] Formal Dress >[ ] Casual Clothes That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 16:11:05 No. 6224305 Report Quoted By:
>>6224296 >[ ] Lingerie As long as you're aware this will not provide a defensive bonus.
Anonymous
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>>6224283 >[ ] Underlayer Vest >[ ] Duty Uniform (Dominion man at arms) >[ ] Formal Dress >[ ] Casual Clothes can we have them made with undercover work in mind? like cuts for recorders/can run in them/some dominion gang spraytags
Anonymous
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>>6224283 [ ] Duty Uniform (Knight)
[ ] Dress Uniform (Knight)
[ ] Formal Dress
[ ] Casual Clothes
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 17:08:01 No. 6224332 Report Some quick decisions later you ask for some formal wear suitable for dressing up in, and casual clothes you could potentially wear out and about or on a undercover operation. Though you give some brief consideration for an underlayer vest you ultimately decide against it. A vest can be acquired separately easily enough. The uniform you flip back and forth over before eventually settling on the dress and duty uniforms of a Knight. "A bit presumptuous are we?" Vayall teases you over the uniforms. "Says the person getting the same thing," you shoot back. "I'm not going to wear it just yet. I'm just planning ahead you understand. Best to be prepared for this sort of thing." [ ] Right, likewise. You weren't going to wear it right away [ ] You'll wear it as soon as Knight Dar'el says so [ ] You'll be wearing it sooner not later
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 17:12:32 No. 6224336 Report >>6224332 Also
2) Take the Casual Clothes when you meet up with Knight Dar'el
>Y/N? Anonymous
>>6224332 >[ ] Right, likewise. You weren't going to wear it right away being prepared is one thing being foolish another
>>6224336 >N we're on tour right?
Anonymous
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>>6224332 >[ ] You'll wear it as soon as Knight Dar'el says so >>6224336 >Y Anonymous
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>>6224332 >[ ] You'll wear it as soon as Knight Dar'el says so >>6224336 >[ ] Yes That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 17:54:53 No. 6224374 Report >>6224338 >we're on tour right? Taking a look around with Vayall? There should be enough time for a little bit.
Anonymous
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>>6224332 >[ ] You'll wear it as soon as Knight Dar'el says so >>6224336 Y
Anonymous
>>6224374 no i meant as in military campaign tour tour, we aren't on vacation either so uniform it is
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 18:17:30 No. 6224396 Report Quoted By:
>>6224394 Ah right. Luckily you're officially on leave at the moment.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 18:38:11 No. 6224407 Report You intend to be wearing the uniform of a Knight as soon as Knight Dar'el says so. If he wants all of you to step up you intend to be ready for it. You'll just have a slight advantage when the word is given. Taking the time to change into the new casual clothing you get ready to depart once everything is ready. With a sigh of resignation Vayall does the same. "Who knows what kind of trouble we might run into if you're actively preparing for it." "I'm not looking for trouble, I'm just being prepared if it finds us," you argue. "When it comes to some people they seek out trouble subconsciously if they think they can handle it. I'm hoping you're not one of those." You do have a holdout pistol and a concealed carry license for it. Maybe its just as well to keep an eye out in case there's something to Vayall's thinking. The two of you tour the shops in this out of the way area, meandering back toward the more public parts of the city. There are little restaurants and stores that seem to still get enough traffic despite being off the beaten path. Specialty places that like the tailor you just visited dont need the publicity for their traffic. A neat place to visit. When you get back into the more heavily trafficked areas you and Vayall spot an approaching procession. Alliance soldiers in hard plate armor are passing through the area with what looks to be a diplomatic delegation at their center. Alliance officers and diplomats in uniform are accompanying unfamiliar looking aliens of insectoid origin. "Are those Izuan?" Vayall asks. You'd have to guess so. A yellowish green chitin makes up most of their bodies where they're not covered, with the yellow tending to be located on harder edges. They have a bug like abdomen with four legs for locomotion at the front, with the rest of their body sloping upwards into a stalk like head with four thin arms. Civilians and personnel from visiting ships are soon trying to get a look. If their intention was to remain low key the escort isn't doing them much of a favour. Most species from Faction space you've encountered you could get a pretty good feel for their capabilities. With these Izuan they're a complete unknown. Just looking at them they appear lightly built. You might even outmass one of them. >Inner thoughts on the new first contact species?
Anonymous
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>>6224407 >Stares with racist intent Anonymous
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>>6224407 >Inner thoughts on the new first contact species? wonder what government got them off their rock? are they mass breeders or like 5 eggs a motherbug? caste based? do they have individuality? what kind of martial arts would they use? do they see different colours/lights?
Anonymous
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>>6224407 >Inner thoughts on the new first contact species? Let's hope that none of their worlds somehow translates to Klendathu or Tyran or that their blood can be used as a type of fuel source. /jk
I wonder if they are a Hivemind species that act like locusts and eat all sentient life in the galaxy like most video games and movies depict them as?
Anonymous
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>>6224407 >>Inner thoughts on the new first contact species? Dear god who let these fucking cockroaches into space
Anonymous
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>>6224407 >>Inner thoughts on the new first contact species? How do they talk? Can they hear on similar frequencies to humans? Are pheromones a concern?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 19:34:28 No. 6224458 Report "I have so, so many questions." At least one entire train of thought bouncing around inside your head is just how dangerous these things -these people- are. Oh dear, there might be something to unpack there later. "Me too," Vayall echoes back. "I guess we had better read the latest briefing packet on them when we get back to the ship. From what you can see the translator systems seem to be working as their diplomats are conversing with people from several Factions around them. Looking closely they do have a mouth and are talking. That's a relief. Vayall and more than a few other people have their communicators out and are trying to look up information on them. Once the party is a safe distance away you whisper. "Are pheromones a concern?" "They do make use of them but aren't compatible with faction species. No cross pollination however you'd call it. They cant read ours and we cant read theirs. Not without mechanical assistance. We might need to upgrade our suits translators." "Well the Alliance is paying for that. It's a legitimate expense." Two of you head back to the shuttles so you can drop your remaining clothes for return to the ship. Vayall promises to have it brought back to your quarters. "Thank you for this little outing. I'm glad you invited me along, and for the clothes. Let me know if you could use my help with anything interesting but not overly dangerous," Where you're going next might be interesting but you're uncertain how dangerous it might be. Hopping a tram to one of the city districts over you soon catch up with Knight Dar'el. "Oh! Should I be in uniform for this sir? I thought it best to be dressed casual." "It's fine," Dar'el assures you, leading the way. "Anyone looking for me will notice regardless so there's no point in me dressing down." "Are people looking for you sir?" "Unfortunately yes, and not the sort that are looking to see our House restored either. Quite the opposite." Uh... That's not good. "Are you armed?" "I have my concealed phase pistol." "Good. If it's not set for stun go hide in that corner out of view of the security scanners and change it." "Aye sir." With that accomplished the two of you head for some far more out of the way locations. Dar'el checks his communicator to follow a set of directions leading you into the more industrial areas of the ship. Part of the cargo transfer areas just off from the top side docks. Things are less well looked after here than you've come to expect from Alliance facilities. "Should we have brought bodyguards sir?" "No, they wont like excess muscle. Besides, this is the safe part. The dangerous part comes later when- I shouldn't say here.">Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 19:40:47 No. 6224462 Report Quoted By:
Eventually you come across a Shallan with a messy mop of a hair cut leaning against a wall and checking their communicator. "You our mover?" "That depends, you two Bertrand?" "Yes." "Then you're in luck. You can call me Mik. Mik Garner." He hands over a communicator. "That has everything you'll need to make contact with us. Times and places mostly." "So you can't move any merchandise right now?" you ask. "Just show up the time and place listed and trade what you like. Try not to hand off anything too hot though. We don't do self moving cargo, you get my meaning?" "We do," Dar'el answers. "If you did I'd shoot you right now." "Long as we're all on the same page then. Just in case you get any ideas though I dont show up where I'm supposed to those times and dates are null and void." "Understandable." After a quick check of the communicator Dar'el looks up. "The first date in here isn't for 12 days. We need gear." "Nothing I can do about that eh? We got a frigate inbound this cluster will get here when it gets here. We're not about to start hiring local until we know how the wind blows here. When your list of contact dates runs out, drop by here again, get a new list. Just dont expect a warm welcome if something happens to our ship at one of your meets." >FENCE Unlocked! >Wait time: 12 days
Anonymous
>>6224458 >"Thank you for this little outing. I'm glad you invited me along, and for the clothes. Let me know if you could use my help with anything interesting but not overly dangerous," Says the person who was jumping out of cover with a shield to take precision shots. As if that was not more dangerous than anything we could get up to on this huge monster of a mobile station.
>Bugs Yeah, definitely need to read that diplomatic brief on them. If to at the very least not mistake their actions/ words as an attempt to eat our brains like some brain bug.
>FENCE Woo! Lets see about unloading those stuffed monsters found on the station that the Marines found. They aren't moving, but I can imagine that they are still considered hot cargo. I wonder how many crazy Dominion Nobles back home want some of those for trophies?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 20:24:48 No. 6224482 Report On the way back you get a quick explanation while still in the industrial zone.>SRL Contacts >FENCE While other Knights Errant might have access to markets belonging to the Great Houses you are able to maintain connections with the very legitimate South Reach League. The League are the descendants of the pirate warlords that went legit and became mercenaries. Many SRL mercenaries have a tendency to fall back into piracy and become bounty targets. The SRL generally does not care, it's just another source of income. Smuggling arms and tech is still a popular SRL pastime and income source. Via your Fence you can acquire SRL hardware and equipment more cheaply than purchasing it from the fleet. This includes weapons, power cell armor, even starfighters all marked down in price considerably. Your immediate question is about power armor. The SRL does not produce any of their own which will make things harder. It's not impossible that they might be able to get hold of some. You'll have to see. "I know they can get us hard plate armor which is the immediate concern. It's the fastest way to expand out forces. Long term I hope to outfit an entire battalion." That would be something. Some smaller colonies in South Reach could be outright conquered in a day with that kind of firepower. Of course holding it would be another matter. Once back into the more trafficked parts of the station Dar'el changes topics. "All of you have a bonus by the way if you've checked your account balance. Twelve thousand Seni. It's not much in the grand scheme of things, but it's important the crew are compensated for combat actions. Especially one where salvage was brought in. You can probably find all sorts of useful things aboard here, but keep in mind it will be marked up compared to our alternate contacts.">Did you want to look over some small arms before your next possible deployment?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 20:26:43 No. 6224484 Report Quoted By:
Rolling for local price markups, dont mind me.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 20:27:43 No. 6224485 Report Quoted By:
Rolled 4, 14, 15, 10, 10, 14, 19, 12 = 98 (8d20) dice
Anonymous
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>>6224482 >>Did you want to look over some small arms before your next possible deployment? yes, something better than a basic rifle
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 22:06:51 No. 6224531 Report With your left over cash you should have a spending range of at most 13,000s. Checking a few things you see that indeed there are mark ups compared to even the far edges of Faction space. 420s Concealed Phase pistol 520s Phase pistol 855s Gyrojet +ammo 1260s Gyrojet bolt pistol 2200s Repulsor Pistol 835s Expedition Rifle (Ballistic) 114s Shotgun 340s Sniper Rifle 910s Heavy Sniper* 920s Squad Automatic Weapon 1955s Heavy MG 1650s Grenade Launcher (40) 11000s Forearm GL Micro 3400s SRL Mass Driver Rifle (price from Fence 2800s) 5355s Boreas Repulsor Rifle 4760s Dominion Repulsor Rifle 6800s Dominion Heavy Repulsor Rifle * 11200s Reynard Rifle M * 5000s Reynard Rifle L * 8700s Folding Concealed Mass Driver 1100s Phase Rifle Wide beam 2600s Laser Sniper 1150s Chemical Laser 11000s Plasma Blaster 7260s Shallan Fusion Gun 9120s Shallan Fusion Pistol 11900s Aries Pinch Plasma Rifle 2240s Armored Vest (Concealed) *= Can use salvaged 20mm specialist ammo.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 22:09:01 No. 6224533 Report Quoted By:
I had a few other heavy weapons that I was going to include but that would take up your rifle slot leaving you pretty much defenseless.
Anonymous
>>6224531 >11200s Reynard Rifle M * Might as well go big.
Anonymous
>>6224531 >2240s Armored Vest (Concealed) from fence once we get the chance: SRL Mass Driver Rifle (price from Fence 2800s)
Anonymous
>>6224531 >7260s Shallan Fusion Gun >2240s Armored Vest (Concealed) 9500
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 22:57:52 No. 6224556 Report >>6224534 >>6224535 >>6224536 Alright so it looks like we're probably grabbing a vest but that's going to put us out too much to grab a high end weapon like a Reynard Rifle M.
Very split decision on a rifle class weapon. Any kind of tie breaker would be appreciated. You'll still have time aboard to pick up something so on to the next post.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 23:15:07 No. 6224563 Report >>6224476 >I wonder how many crazy Dominion Nobles back home want some of those for trophies? At least a few.
Before heading back to the ship Knight Dar'el leads you towards another area of the city. Then out of the far side of the city and into a comparatively high security area. "Alliance contractors" gives you high enough clearance to enter. Apparently its just to keep the civilians out.
"I just heard about this earlier today. They're having fairly public demonstrations of power armor upgrades and special equipment."
Up ahead are windowed sections of wall looking down on practice areas. It's easy to tell which are in use from the crowds of a dozen people here or there present. Stepping up to one you see a power armored individual pointing their gauntlets at a pair of sparking transformers. Some arcs of lightning flow off the blocks of metal and connect to the suit with no damage to show for it.
"Lightning weapon?" you ask.
"Energy vampire," someone nearby says. "Like the Neeran used to drain power from hostile weapons and armor. Took long enough to start fielding this tech."
The demonstration ceases and an intercom goes off.
"We're still seeing considerable power loss in the transfer but it's more effective than last years model."
"If that's the case they should be ready for field trials within a month."
"For those watching from up above we're going to try out a few more different power sources today. Check back in 20 minutes for the next trial."
Another viewing area is showing off a suit of power armor outfitted with multiple armatures. Each one has a heavy looking shield on the end. As you watch the suit wearer spins in place, each of the shields changing position, some snapping in close, others remaining out wide. Holographic weapons fire from different directions and the shields snap into place intercepting shots. With the shots blocked the wearer returns fire with their own simulated weapons.
"I haven't seen anything like that outside of a video game before," Dar'el notes. "I wonder how effective it would actually be?"
"It seems to be highly dependent on the user," an older Hune in Alliance uniform says. "I've tried but I dont have the reaction for it. Maybe someone younger?"
Someone farther down the line comments; "Kids are cruel."
"Would shields like that really be effective in combat?" you have to wonder.
"Oh yes," says the Hune Colonel you think? "With the advantage of being connected to a suit of power armor they can power newer stasis shielding. Comparatively limitless power output in terms of what small arms can bring to bear. We might finally have a solid challenger against the VPR. Unstoppable force vs immovable object."
>Special Unlocked (3 of ?) >Energy Vampire >Mobile Shields Are there any other special equipment projects you'd like to look into
suggest while here?
Anonymous
Anonymous
>>6224563 im going,
thanks for running
last ideas before bed say: green goblin pads for heavy PA
night,day, catch my drift cya
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 06 Apr 2025 23:36:50 No. 6224579 Report Quoted By:
>>6224574 Have a good one.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 07 Apr 2025 00:01:02 No. 6224591 Report >green goblin pads for heavy PA I suppose that would add quite the intimidation factor now that I think about it. I think you could get away with it just being detail work and not requiring a full on system to pull that off though. Anyways since it looks like I'm being called away for a bit, character sheet update. You picked up a point in stealth from the last mission. You have 1 free point to assign at this time.
Anonymous
Anonymous
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Mon 07 Apr 2025 02:43:28 No. 6224661 Report Quoted By:
Busy week coming up but I'll try to post tomorrow night.
Anonymous
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>>6224591 > ranged Weapon simply because id like to push one as far as we can
Anonymous
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 08 Apr 2025 02:21:03 No. 6225181 Report Super rough MS paint attempt at an Izuan. Their head doesn't turn so much as twist their entire upper body. When you finally make it back to the ship with a new vest in tow you check in with the others in the lounge. Vayall has already told everyone about your encounter with an Izuan delegation aboard the Unyielding Ascendancy. As a result the topic on the main screen is not a movie but data on the new aliens. A lot of it wasn't readily accessible back in Faction space yet. While you've been in transit the diplomatic corps has learned quite a bit. The Izuan are a quadrupedal arthropod species native to the Bright Tapestry Galaxy (NGC 7479), located in the Arnach Archipelago. Silvar throws you a pad. "Four arms, four legs. Graspers that aren't quite as strong as many other Faction species but they have more of them. No their blood isn't acid, though they can secrete different consistencies of saliva to aid in construction. They dont really do that anymore though, that's more an ancient construction technique." "Well that's neat. What are they caste based? Hive mind or individuals?" "They're not a hive mind thankfully. That would be weird to deal with." Nin picks up the rest of your question. "Their hierarchy seems to be based around breeding queens-" "Oh great," Kalnit mutters. "-but that seems... really? You're hung up on that?" "Just forget it, keep going." "Right, they have queens that produce the majority of the Izuan population. The ones that are most productive can control more and more of a worlds population and its work force. At first the diplomats expected the Izuan to use pheromones to assist with communication and they do to an extent, but that's not mainly what they use them for. Their pheromones seems to act as a population control measure." "Mind control?" "Different kind of population control. Queens that have the stronger pheromones and control of them prevent weaker queens from entering a reproductive cycle. Only ones with the strongest output can reproduce." Well if that's what works for them you suppose. The Dominion already tends to have plenty of population control laws just to deal with Dro'all and to a slightly lesser extent humans. Alar looks up from their own pad. "If I'm reading this medical data right it's not just queens that can be suppressed by their leaders pheromones." "What do you mean?" "The supposed worker caste, which is everyone that isn't a queen, aren't that different from a queen really. I think without the pheromonal blocker female worker caste could reproduce as well. Probably not in the same numbers, but they dont really need queens I think.">What say?
Anonymous
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>>6225181 well lets not go all french on some bugs just yet, but keeping it in mind sounds good.
also only "two" castes, one of which is stationary? weird bugs they got around here, don't let the collectors know
Anonymous
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>>6225181 how big are the physiological differences between workers and queens?
maybe by successfully reproducing a worker becomes a queen?
does successful reproduction make the pheromones stronger?
Anonymous
>>6225181 So then what is preventing them from spreading out across the universe colonizing every habitable planet? I imagine some of them have to hate being under a Queens command and flee the worlds and find their own hunk of rock to start up their own colony or hive.
Are we going to be sent to deal with their 'pirates' and rogue colonists who are spreading beyond their own borders and what their government deems acceptable? That's going to be messy if so.
Were they also a client state of the Empire Neeran? And the reason they have not spread so far was because of the Empire Neeran? Is the Alliance going to fill the void of the Empire Neeran in moderating their expansion?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Tue 08 Apr 2025 23:52:05 No. 6225666 Report All of this just brings up more questions. Does a worker become a queen if they reproduce? Does that make the pheromones stronger? Is there a physiological change when that happens or is there even one to begin with? "We know that queens get larger when they start laying eggs but not monstrously so like expected. Most Izuan have a similar size range of less than 2 meters tall. Though I am seeing a few reports of the occasional much larger male. No idea if a workers pheromones would get stronger." "But they still only have two castes? One of which might as well be stationary if they're laying eggs?" "I think so? There's speculation some of the larger males might be a warrior caste. They've been quite rare so far in the diplomatic contacts. It's just been normal sized males and females for the most part that have been acting as diplomats to the fleet." Interesting. You still have more questions but are interrupted by the latest arrival. "I've just been talking to the marines," Talaat says, entering the lounge. "They've been visiting some of the bars Alliance troops frequent and according to them Izuan are not that strong. Most of us would stand a chance against them in a fist fight unarmored." "What else did they say?" Nin asks. "That they tend to carry knives so dont expect to get into an actual fist fight with them. Odds are they'll just escalate. It's not uncommon on a lot of planets for civilians to be armed, even with pistols some times." "Gang violence between rival queens?" Alar hypothesizes. "No idea. Didn't hear anything about that. I did hear that interplanetary conflict is not unheard of and that their ships use a gravity drive for FTL." Nin is instantly on his feet looking excited. "We have to acquire one of those ships!" "Do we?" Kalnit questions. "Yes. With gravity drive technology the Dominion can advance its own grav-tech research. This could be the break the Ruling House needs to kick their gravity based weapon and engine development into high gear. This could be big!" "And useful for our own goals if we provided it to them I'm sure," Vayall concludes. [ ] We should make it a priority [ ] Forget a ship, trade for the technology [ ] That's a job for the diplomats
Anonymous
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>>6225666 >[ ] Forget a ship, trade for the technology Anonymous
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>>6225666 Correct me if I'm wrong. But doesn't B'H already have Gravity Well Generators? And several of them used to either destroy mobile asteroid bases during the Civil War or affect stellar ejecta from a star in one occasion during the end of the Empire Neeran War?
Also B'H did end our House at the end of the Civil War with the swipe of a pen. Why give it to them when we could leverage one of the other Greater Houses for recognition/ support for the recreation of our House?
Sure we can focus on either capturing one of those ships or acquiring the technology ourselves. But why give it to the Ruling House first? We could shop around for better alternatives first if we get our hands on such technology before the Alliance or Factions do.
>[ ] We should make it a priority or
>[ ] Forget a ship, trade for the technology Either or works, but we should really consider alternatives to the people who wrote our House off.
Unless we want to prove we are better than what came before?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 09 Apr 2025 00:53:35 No. 6225719 Report Quoted By:
You use your hands to form a 'T' shape and turn to Nin. "Just pause the enthusiasm for a second. Doesn't Ber'helum already have Gravity Well Generators? And why would we want to give it to them? They helped wipe out our House." "They have singularity based gravity well generators yes, but they're still trying to develop those into functional weapons, engines and power sources." "They used them as weapons before," Kalnit points out. "House Nasidum used a stolen gravity well generator ship in a kamikaze attack to a destroy a fortress. That destroyed the ship in the process. You're talking about a BILLION Seni down the drain every time you do that. That's not an effective weapon system!" This is the most animated you've seen Nin. "All the gossip is that they're working on singularity projector cannons right now but they're not working yet." Talaat shakes his head. "Damn, I thought we'd be seeing singularity torpedoes first, not a cannon." Vayall is next to chip in. "Ber'helum would be able to make the most use out of any tech we recovered and are in the best position to grant us territory. However, you do make a good point. Other Houses might be willing to pay far more for a chance to catch up. Helios for instance was forced to sign a treaty forbidding the reverse engineering of their gravity wells in return for Ber'helum selling them any. They agreed at the time but they or others might be willing to make their own attempt now." "Thank you," you acknowledge Vayall. "Either way I think we should forget going after a ship and try to trade for the technology itself. A ship will just need reverse engineering. The tech would be more valuable." "We should still grab a ship if one presents itself," Nin counters. "You want to fly one of their ships don't you?" Silvar asks, sounding amused. "You bet I do."
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Wed 09 Apr 2025 00:55:56 No. 6225721 Report >>6225647 >So then what is preventing them from spreading out across the universe colonizing every habitable planet? According to charts provided by the Arnach, the Izuan have already colonized two main galaxies in this cluster. The range and speed of their FTL seems to be limiting their expansion. Kalnit concludes that the Izuan will try to acquire Faction built FTL systems so that they can settle the rest of this cluster.
"Depending on how fast they spread they might decide they want more."
>I imagine some of them have to hate being under a Queens command and flee the worlds and find their own hunk of rock to start up their own colony or hive. If that's the case it would explain the saturation of colonies throughout the Bright Tapestry Galaxy. Colonies stretch throughout this galaxy occupying some worlds that would make even the hardy Kavarians think twice about setting up shop.
>Are we going to be sent to deal with their 'pirates' and rogue colonists who are spreading beyond their own borders and what their government deems acceptable? That's going to be messy if so. In theory that would fall well outside the Alliance's mandate. You're here to defend the exploration and diplomatic efforts. In practice though it might only take a few false flag operations to get 'pirate bases' flagged for retaliation. That would be a hot one for debate.
>Were they also a client state of the Empire Neeran? The Arnach Archipelago is well beyond the reaches of what the Empire explored. The first Neeran to arrive in this region of space were diplomats with the Alliance fleet.
Anonymous
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>>6225721 >The Arnach Archipelago is well beyond the reaches of what the Empire explored Ah they are clientele and a bit beyond first contact meetings, are we gonna here be queen war mercs?
maybe they make good on ships? maybe we can check their physiology on something like good on starships/good marines/good gunners/good engineers/good concierges idk
Anonymous
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Going to have to keep an eye on these bug-men.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 17:13:49 No. 6227948 Report Quoted By:
All of you are still buzzing with questions in the morning during your lessons. "I am glad all of you are so enthusiastic about our future deployments. Knight Dar'el remains optimistic that things will not immediately turn into an all out war between the Factions Alliance and the Izuan. A war like was fought against the Neeran is not a thing the Dominion's economy can deal with right now. I will be preparing you for it regardless." Kalnit seems the most concerned that things will break down. "If they get hold of our technology they could quickly gain a numbers advantage on us." Reza shakes his head. "That's for the long term thinkers to worry about. In the short term all of you need to be ready to be boots on the ground. That means being ready to use power cell armor. I dont care if we only have three suits so far, we dont know who will be using them or when we'll acquire more." In the holobooths all of you are suited up in the newly acquired SRL armor. They feel bulky but the arm and leg movements are fairly similar to the medium jump jet suits. No micro fusion reactor though so some capabilities are more limited. The upgrades that have been arranged for include repulsor skates, hot swap backpack and improved jump capability. They're not real jump jets but you can effectively double jump with the suit. One of the first things you're trained on is how to charge the suit from any convenient power source you might come across. After that is how to help one another replace the backpack power cell. Alar seems a bit worried by the new equipment. "These swappable backpacks, there's no chance they'll detach by mistake in battle right?" "No chance of that unless you hit the confirm prompt twice. Also they fixed the chance of double clicking it by mistake early on. My own suit needed a firmware update to fix that." In general this armor hardly uses any power despite needing repulsors to help counter its weight. A necessity due to the high density armor layers that provide so much protection. Using repulsor skates doubles the power draw. Even with continual use you should be able to squeeze at least 12 hours out of a full charge but that might drop if performing lots of jumps. "Do these suits have enough power to run a plasma sword?" Talaat asks. "Negative. You need a reactor to provide the plasma. They'll run holo swords just fine though." >Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 17:15:10 No. 6227950 Report One thing you quickly find is that SRL power cell armor is not quiet. You can hear the heavy thud of their footsteps coming a long ways off. Using them in combination with the camo shroud is not going to work. Silvar makes it clear that he's not going to put his name in for one of the three suits available. "They may be fine in a straight up fight but I've trained for stealth. I can't use it at all in this armor." Talaat appears to be leaning the same way but hasn't made up his mind yet. Do you intend to get your hands on one of the three suits? Or will you give them up so you have the option of stealth when you deploy? [ ] You need that armor [ ] We might still need stealth as an option
Anonymous
Quoted By:
>>6227950 >[ ] You need that armor Anonymous
Quoted By:
>>6227950 We are still in that area where we are learning what we are good at. And this does not sound like it is cutting us out from light/ stealth option just yet. So...
>[ ] You need that armor More experience with medium armor and heavier armor. So long as we keep using the holo booths to keep training up the other suits on down time.
Anonymous
Quoted By:
>>6227950 >[ ] You need that armor yeah also RED PAINT and all joints and movement gaps deep orange, alternatively just paint it in House Colours
Anonymous
Quoted By:
>>6227950 >[ ] You need that armor That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 18:45:32 No. 6228010 Report While you still intend to keep your options as broad as possible through cross training, you need this armor. This is going to be make or break in the field at some point and so you throw yourself fully into training to use it. So you can't stealth with it. Fine. There are plenty of fights where stealth is not an option and you need to be able to shrug off fire. Better you can carry a second rifle class weapon with this suit allowing you to switch between a phase rifle and a repulsor rifle as needed. Carrying a boarding shield and firing a gun one handed is also far easier. Reza pits you against the jump jet course next. No flight packs for assistance this time, though he assures you that they are compatible. You have to make your way across the city with far more limited jumping and skating. The smart grapple makes up the difference with climbing buildings. Where before using the grapple system was merely a convenience with the other suits of power armor, here it's a necessity. Your suit being coated in repulsors does make it easier than in hard plate armor though. You dont need to use an HF Blade to create a hand hold, you can just hang on with the entire suit while readying the grapple for another shot. Like in your earliest training you hang back towards the end to make sure everyone gets to the top in one piece. Kalnit has been struggling to keep up with the rest of you, cursing under his breath. "Thanks," he manages once at the top. "No problem," you reply, patting his shoulder guard. "Mister Bakor, perhaps less time is needed on your drones and more on this training ground?" "Yes Sergeant Reza!" Some time is spent proving to you all that the flight pack does indeed work with these suits. It integrates into the swappable backpack. Operational time is a bit more limited in this configuration but you have extra lift power to spare and can survive a far more severe landing if necessary. Reza proves this to each of you by having a marine squad shoot everyone out of their air with heavy weapons. "If you're a nice big target someone will shoot at you and eventually they're going to hit. Be prepared for it. We'll practice more emergency landings tomorrow." Picking yourself up after the crash you eject the flight pack to look over the damage. Reza isn't done with you yet however. Seven copies of him in armor appear, one next to each of you, and each draws a holo sword in unison. "Defend yourselves!" [ ] Get enough distance to draw an HF Blade [ ] Get enough distance to shoot him (Smart grapple) [ ] Melee with the broken flight pack then HF Blade
Anonymous
>>6228010 >[ ] Melee with the broken flight pack then HF Blade Use the flight pack as a means of additional maneuverability in close combat? Depending on its level of damage it could at the very least help keep us mobile. Make up for our lack of experience by keeping us moving and dashing about and allow for faster/ easier repositioning.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 19:01:50 No. 6228018 Report >>6228012 >Use the flight pack as a means of additional maneuverability in close combat? Unfortunately, that would require you to put the flight pack back on. It is in your hands at present.
Did you want to get some distance with the smart grapple first and then try to put it back on?
Anonymous
>>6228010 >[ ] Melee with the broken flight pack then HF Blade Anonymous
>>6228018 I mean is it usable at all in CQC or is it just dead weight at this point?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 19:08:36 No. 6228024 Report >>6228022 Just dead weight. Something to get in the way.
Anonymous
>>6228010 >>6228018 >>6228024 Okay I thought it had some functionality left to it, but if its just dead weight. Then better to ditch it and get some space, be it to shoot them or get the new pack on.
>[ ] Get enough distance to shoot him (Smart grapple) That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 19:47:08 No. 6228045 Report >>6228012 >>6228025 Are these the same person and if so do we still need a tie breaker?
Anonymous
>>6228045 Some reason it keeps changing my ID around. So one person so needing tie breaker.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 20:03:20 No. 6228055 Report >>6228049 So are you claiming to be:
>>6228021 As well?
Anonymous
>>6228055 >>6228021 My IP (and thus ID) only changes once a day
Anonymous
>>6228055 Myself
>>6228012 >>6228022 >>6228025 >>6228049 Other Anon
>>6228021 If there's another way to keep my ID from changing every five minutes. I am all ears. But using a hotspot so not much I can do for now.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 20:09:43 No. 6228064 Report >>6228058 That's what I figured.
>>6228062 You could always put something in the name field I suppose?
>>6228010 >[1] Get enough distance to shoot him (Smart grapple) >[1] Melee with the broken flight pack then HF Blade Tie breaker needed.
Anonymous
Quoted By:
>>6228064 >[1] Get enough distance to shoot him (Smart grapple) SHOOTAN
Anonymous
Quoted By:
>>6228062 guess being on a hot spot explains it, mine usually changes after win update or ISP shenanigans, linking your own post(s) i fear is your only real solution to hotspot wifi
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 20:48:25 No. 6228091 Report Quoted By:
https://www.youtube.com/watch?v=qD_NVlo8uTI [Sighthound]
Dropping the flight pack you jump backwards buying you just enough space to fire the smart grapple. It latches onto the side of the nearby building pulling you skyward just in time to avoid a sword swing. Once airborne you unsling your repulsor rifle and begin firing. A few shots are sent center of mass towards the hologram you just escaped, causing them to leap to the side.
With a half dozen other Reza clones present you keep firing at the next in line, pinging rounds off the back of the one menacing Nin. A round takes out his sword and the Shallan manages to use the distraction to shoot him in the throat.
You quickly fire off a burst at each of the remaining holograms to hopefully help the others out. Right as you stabilize yourself against a wall you notice your own opponent is missing. It doesn't last long.
Reza swings in from the side on his own smart grapple. Sword outstretched he severs your grapple line, sending you plummeting towards the ground. You blunt the fall by putting one hand against the wall and cranking up the repulsors. It lets you safely skid to a stop at ground level. It doesn't take long to realise you're still being followed.
"Shit!"
Leaping out of the way the Sergeant lands, driving his sword into the ground where you'd just been. Instead of having to draw it from the ground like a conventional sword he deactivates and reactivates it. Fortunately for you in the time it takes for him to rise up you've brought your gun around and dump half a magazine into him. Most shots ricochet off doing superficial damage but enough hit in the more exposed neck area that it counts as a kill.
The hologram fades out and soon so do the others remaining in the area.
"Not quite what I intended," Reza admits, stepping out into the street from behind another building.
"That was intended to force everyone to look out for themselves but enough of you worked together to overwhelm your opponents."
He briefly pulls out his sword and most of you shift, ready to engage him once again.
"Yes, keep that wariness. You're in power cell armor, that means you WILL be taken seriously as an elite combatant. The moment you show up on the battlefield you become a priority target for someone like me. You show your face in that armor and people are going to try to kill you."
"Isn't Power Cell relatively common compared to the higher end suits the Dominion fields these days?" Vayall asks.
"Yes, yet few Houses will outfit their entire marine corps or army special forces in power cell armor. They're typically reserved for the top ten percent. Those people need to be put in the ground in a hurry if they're after you. So remember they will treat you the same way, and it will only get worse from here as you get better suits."
You imagine Knight Dar'el must have been thinking about that when he showed up to meet those pirates even before the challenge of a duel.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 21:03:49 No. 6228104 Report In the afternoon all of you are put through simulations against the Izuan. They're a different type of target with more of their vital organs in the abdomen. That doesn't mean damage to the torso and limbs cant deal plenty of damage. It can put them down, it just may not kill them, and if they have a weapon and working arms may be a recurring problem. Shooting them in head is an option but the simulations duck and weave enough to make that more difficult. "The sims we're using are recent Alliance uploads but we're still not 100% certain how they fight. We've extrapolated as best we can." For weapons those in the sims are simply kitted out with phase rifles until you can get a better idea of what they use. The occasional one will use kinetics or an Aries pinch plasma rifle as an added threat. So far they haven't been observed using high end plasma weapons equivalent to Faction anti-tank weapons. So far. Intel is quite good on the use of the stun setting of a phase rifle. No telling how the Alliance talked their way into that data but it seems to reliably knock them on their asses. "Make sure you're accustomed to using the phase rifle on stun. We dont know what sort of diplomatic scandal might erupt if we shot some asshole threatening us and it turned out to be someone important. We will still be packing lethal ordinance but always have a weapon capable of stun as backup." Maybe you should carry one of the ships more conventional phase pistols instead of your backup on deployments? They tend to have a much larger power cell. [ ] Stick with our concealed pistol, carry more ammo [ ] Take a standard pistol on deployments [ ] Both, you can take both. (-1 grenade capacity)
Anonymous
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>>6228104 >[ ] Take a standard pistol on deployments 5minIP
Quoted By:
Is me
>>6228062 >>6228104 >[ ] Take a standard pistol on deployments That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 21:10:54 No. 6228110 Report Quoted By:
Rolled 3 (1d100) Testing something.
Anonymous
Quoted By:
>>6228104 >[ ] Stick with our concealed pistol, carry more ammo That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 22:25:01 No. 6228151 Report Quoted By:
You talk with the armorer about making sure you'll have a phase pistol on your future deployments. It's nothing spectacular, with only an average capacity power cell on it, but it's still a couple times the number of shots your concealed pistol has. That will let you take the SRL repulsor rifle you plan to purchase. The next days lessons start out much the same with armor prep. You keep throwing yourself into it as hard as you can in a bid to prove you deserve one of the suits of armor. In the afternoon rather than shooting at the insectile natives you're stuck manning a security checkpoint. The translator seems to be working in the sim but there is the occasional breakdown where it stops working properly to make your lives hell. Some of the crew elsewhere on the ship are clearly roleplaying the Izuan remotely to make your lives that much more difficult. "I'm going to go insane from a checkpoint RP aren't I?" Talaat asks you. On the upside you're not on a twenty kilometer run like some days. Most of the crew are ultimately good sports and you only have to stun and detain a few of the false Izuan until security forces arrive to take them away. They dont pull out any car bombings or any of the other horror stories the marines tell you about places in South Reach they've served. Translator system updates are almost daily with the diplomatic delegation still present at the fleet. That's likely why the checkpoint sim was fairly bare bones. At the end of the day you're called to Ops. Knight Dar'el is looking over data on possible upcoming missions and some of the training data. "You've been working hard I see Joanna." "Yes sir." "I dont blame you. In your position I'd be doing the same. That much of a capability boost can't be ignored. Your trick with the smart grapple, that was something I saw another Knight pull off once or twice back in the war. They were damn good but caught an unlucky break. I'm hoping that you'll have a better time of it. You have the right drive now I want to know how you think the others fit in." Profiles pop up for Alar, Kalnit, Silvar, Talaat and Vayall. "I want to know who you think should get our three suits of armor." Alar as the unit medic would be someone valuable to protect and allow them to keep fighting near the front. Then again the armor might make them a target. Kalnit would benefit from using the armor as a drone platform to support more of them. Ideally more with weapons. He hasn't been keeping up quite as well in other areas. Maybe it would be bad for him to use the armor as a crutch. Silvar is good in close combat and could cause plenty of damage with it. However he's already indicated he has no interest in the stompy SRL built suit due to it being against his stealth focus. Talaat is a good all around combatant and could shine with it. He's still held back trying to compete with Silvar and that means trying to go loud is always a second choice for him.>Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sat 12 Apr 2025 22:26:20 No. 6228152 Report Vayall is a hell of a shot and her sniping could benefit from the steadying aim and better protection the armor could offer. Then again does she really need that boost at this point? Then there's yourself. Can you vote for yourself? Is this a leadership test where you're supposed to vote for everyone but yourself? Maybe ask? Best just to ask. "I dont suppose I'm allowed to vote for myself?" Knight Dar'el crosses his arms, not in disdain or anything negative, but clearly trying to keep a grin off a straight face. "As long as you're prepared to defend your reasoning.">Who (else) should get the new armor? [ ] Alar (Protect the medic) [ ] Kalnit (More drone support) [ ] Silvar (Close combatant) [ ] Talaat (Good all rounder) [ ] Vayall (Sniper supreme) [ ] Joanna (Your reasoning? / What say?)
Anonymous
Quoted By:
>>6228152 >[ ] Kalnit (More drone support) >[ ] Talaat (Good all rounder) >[ ] Joanna () Anonymous
>>6228152 this is juicy,
so either we go with Silvar and Kalnit for a whack-a-mole combo of melee, ranged and fire support. (telling Silvar that right now the best way to become a stealthy motherfucker is by earning a light PA, and a PCA is his fastest way to it and also is gonna teach him some valuable experience on how to stay stealthy if your camo is compromised) idk about Kalnit, him not catching some basics could be remedied later.(it didn't sound like he was going 24/7 nerd on his drones, and having some specialists in leading positions cant hurt all that much)
the other combo i like and no i don't know yet which on ill actually vote is Vayall and Talaat (Alar feels to weird and wobbly with that "break from backstabbing" and "concentrate on work" whats this mean? are they some medical academic?) Vayall for potential heavy, high precision strikes (just gotta get her a anti-materiel Rifle and we got overwatch secured) don't think Talaat needs much reason, he would just be the second guy in an armour for tag team fun.
and one armour for us, once again id like to propose yknow a Red Paint job, yes im aware we aren't fast as fuck just yet but the faster we go the faster we get there,
actual reasoning why us over the others, "I admittedly haven't gotten the chance yet, but I will lead from the front drawing attention and likewise giving it. Near all my fellow Aspirants have already dug a specialist niche for them, I want my specialty to be the battlefield conductor. I want to force enemy's to react to me, breaking their momentum their thoughts their order. I want them to hear tunes of terror while those of mine side hear the choirs victory hymn. I want to use the armor to faster grow into a Pillar for our House."
so currently i only have
>[ ] Joanna (Your reasoning? / What say?) 5minIP
Who I think need it.>Talaat (give him a shotgun or something to assist him in closing the distance to enter CQC) >Vayall (if the mission calls for mobility and constant repositioning) >Joanna (Us) (all rounder with penchant for getting drawing aggro, budding tank) >Kalnit (only if he can improve his medium armor skills and shows constant drive to improve, not just to meet some arbitrary requirement and then stalls out unless prompted) Reasonings: Alar – As the Medic. The last thing they need is to be singled out even more than they normally would. So while it would be good to get them more protection. That more protection should be in the form of more bodies. Kalint – Drone Support is going to be crucial for a whole host of uses that the Power Cell Armor can provide him. So he should be given use of the armor, if he improves himself in his usage of Medium Armor. Suggest that he be put into simulated situations where his drones are targeted first? Or where an active energy drain is in effect or whatever to deprive him of his drones. Force him to train more with Medium/ Heavy Armor. But he should definitely be considered for using the Power Cell Armor. Silvar – CQC is always going to want good armor. But maybe not always heavier armor. Nah, let him continue training either Light Armor or Specialized Armor for now. Maybe suggest him for Spec-ops/ Infiltration? Talaat – All rounders are always appreciated. But his focus on competing with Silvar could mean he unintentionally hampers himself for a short time. Maybe encourage him to focus on a good, ranged weapon to use with his CQC? Maybe a shotgun or rifle with an underslung shotgun/ grenade attachment? So that he can get close and do his CQC. So that in the future we have a brawler in Talaat. Vayall – A sniper with a penchant to putting themselves out there to be shot at? I don’t think that is something a sniper would do. She’s the opposite of Silvar, but would still fill the role of Infiltrator or maybe Recon? Although again with her putting herself out there to get the best shots. Having that Armor would increase her survivability. So really if it is a matter of increasing her survivability? I would say stick her in some Light Power armor or the equivalent of such, if we had any. But since we don’t 50/50 put her in the Power Cell Armor depending on the mission parameters. Joanna (Us) – We could possibly be considered All Rounders/ Pathfinders. As we’re more focused on ranged and finding alternative methods of getting around the enemy. Taking our last active mission into account, we’ve shown a willingness to put ourselves in danger to take out squads of enemies suppressing our allies as well as taking alternative more highly hazardous paths to catch our enemies unawares. We could make use of additional protection to keep the pressure up on the enemy and draw fire away from our allies.
5minIP
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>>6228152 My vote/ suggestions here:
>>6228184 That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 01:10:09 No. 6228229 Report Your first choice (aside from yourself) is Talaat, being a good all rounder. There are few downsides to his inclusion in your opinion. Might need to broaden their equipment loadout depending on the mission. Next is something of a tossup between Vayall and Kalnit. Though it might be mission dependent. Vayall has potential but her survivability would be the most improved with the armor given what you've seen of her in action. Kalnit could also help with their drones but you have concerns about their drive to improve. Silvar is last but deserves a mention atleast. If forced to work with power cell armor he could learn a few things that could come in handy later. "The Sergeant mentioned that Kalnit was having some trouble, and that you have continued to look out for the others. Admirable. Now, your opinions ony why you should get one of the suits?" "I can be an all rounder or someone that finds a way to open up a flank. From there I can force enemy to react to me. Keep them distracted or breaking their momentum. I'm not afraid to put myself in danger if it means taking the pressure off friendly squads." "Learning from your recent deployment and planning what to do with better tools at your disposal. I'm glad." Knight Dar'el turns to the profiles on the display and begins to work at the controls. "Refitting power cell armor takes time. Oh it's easily done enough, but there isn't always as much time as we'd like to prepare for an engagement. You and Kalnit are roughly of similar height. That would cut down on refit times considerably. One suit of armor will be made available to whichever the two of you makes the most sense on a mission. You'll each get an opportunity to use it, dont worry. It's just until we get more. You will likely be the first to use it either way, I want Kalnit to bring his performance up and this seems like it will be an ample source of motivation." A compromise but it gets you what you want doesn't it? "Can we customize the look of our power armor at all?" you ask. "Superficial modifications only for the moment please. You are sharing it for the time being. At the very least discuss it with Kalnit before hand. AFTER I've informed him of my decision." "I was thinking more paint," you admit. "Give it an hour then discuss it with him.">1) Any protests over this arrangement? >2) Suit customization / paint suggestions?
5minIP
>>6228229 >1) Any protests over this arrangement? None
>2) Suit customization / paint suggestions? What
>>6228182 has suggested, for red paint or House Colors. Actually, what are our Houses Colors?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 01:50:08 No. 6228241 Report Quoted By:
>>6228234 >Actually, what are our Houses Colors? The ancient House drew a lot of the wealth for their alchemical pursuits from the mining of Cinnabar. This was used in the pigment Vermilion which makes up the House Colours.
>Vermilion has the property of darkening with time. Neat.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 04:16:13 No. 6228291 Report You go talk to Kalnit after giving the Knight time to contact him. "It's an unusual arrangement but I think we can make it work." "I already have some customizations in mind. I'm wondering if you had any you'd like to include?" Kalnit pulls out a terminal and activates its projector. On it is a typical suit of power cell armor. "A lot of the SRL models have a shoulder shield built in on the one side. If we make it a bit more slab sided it can act as a drone docking mount." "Wow, I was thinking of just limiting myself to a colour range to start with." "Gold accents." Well that answers that question. Are either of these a hard pass?
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 04:17:14 No. 6228292 Report Quoted By:
Resuming tomorrow.
Anonymous
Quoted By:
>>6228291 they aint
also
>Vermilion has the property of darkening with time. guess that settles the question of which red
Anonymous
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 17:37:40 No. 6228532 Report The two of you continue to go over the different modifications you'd like done to the suit. You dont have any objections to Kalnit's hardware changes and as long as you dont end up looking like Iron Man have no qualms with the gold accents. In the morning the two of you head to Ops and present the changes to Knight Dar'el who approves to have it added to the ongoing refit. It shouldn't add any time as the arm/shoulder shield is easily swapped out. The issue of drone control comes up in your talks with Kalnit over the next couple of days. You tell him of the suit modifications the Alliance were working on. The one with the armature mounted shields seems like it would be useful to have a similar control system for the drones. "Neural interface controlled drones instead of the more conventional command system I've been using? That would certainly take up less of my time in combat." Did you want to visit the R&D facility on your next leave or hold off until you have actual armor in hand to start looking over the possibility? [ ] Visit next leave [ ] Wait until we have armor first [ ] Hold off for now / Other
Anonymous
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>>6228532 >[ ] Visit next leave Anonymous
Quoted By:
>>6228532 >[ ] Visit next leave Anonymous
Quoted By:
>>6228532 >[ ] Visit next leave That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 20:02:25 No. 6228601 Report Quoted By:
The next leave you and Kalnit head over to the UA. Alar tags along as well, wanting to see some of the available equipment. The three of you are granted clearance equal to an Alliance junior grade. Not great but enough to at least look around some of the observation booths and talk to people. People of various species are present like before but this time seems to mostly be alliance special forces. A Norune Captain greets you, introducing themselves as Eroron. Their mask like white bone face is utterly expressionless which you've heard from others can be unnerving. You haven't met many of their kind before aside from that pirate the other day. You explain you've seen the armor equipped with shields in use before and wondered about a similar control setup but with drones instead. The captain tilts their head to the side as though in thought. "I have seen such a system. It is not the most requested but I believe that it may be available. Like many here it is still somewhat experimental. They are in desperate need of field trials. My unit is debating the merits of temporarily adopting one of the systems here for use with our armor. Allow me to show you to way." "Do you know if there any of the new medical systems aboard?" Alar predictably asks. "Yes. Two of my people are looking at them now. The Alliance medial corps is quite optimistic that they will see general deployment, though they require at least power cell armor to support them. The Terrans are already looking at a less expensive alternative that would use a partial exoskeleton instead of full armor." That would be nice, though with the Terrans reluctance to put any of their gear in the hands of the Dominion any examples you get hold of will likely be on loan from the Alliance. "I hope you do not mind my saying, you all appear quite young by my estimation. If this your first or second deployment?" "We just saw our first action the other day," Kalnit answers. You briefly glance in his direction. Maybe you shouldn't be sharing that? "Well it is good you are preparing properly for future actions then. The Alliance will provide most of the equipment here on loan to units that are seeing active combat. You cannot buy it yet because they are prototypes but that will change I am certain." The section where drone control systems are being stockpiled is quieter. Only a few technicians in debate. They perk up the moment they see your group coming, clearly happy to show off their work. A Shallan and the... Dro'all? (There's something off about him.) The two of them show your group into one of the demonstration labs. >Cont.
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 20:03:25 No. 6228603 Report The armor looks to be a medium jump jet suit turret variant but instead is outfitted with four drone mounts. The Dro'all technician steps inside and closes up the armor before entering the test area outlined by yellow caution holograms. The four diamond shaped drones launch and fire practice weapons at a few targets that popup. Soon the drones re-dock and the tech exits the practice area, then the suit. "It doesn't look terribly impressive I know. That's just a base movement routine." "Could one or more of us try it out?" you ask. "Sure, just be aware of the safety cutoffs. They'll shut the armor or drones down if you do anything crazy." You give Kalnit an 'after you' gesture for him to go first. With the armor being based off the Matryoshka class it doesn't take long to reconfigure to the right size for him. Once in the training area he sends the drones up in the air before performing several maneuvers. Sometimes they fly into formations, other times they launch converging fire at targets. "Where has this been all my life?!" Kalnit shouts over the suit speakers. When he returns the suit to its parking spot the others look to you. [ ] Try your hand at it (Roll 1d20) [ ] You've seen enough
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 20:09:07 No. 6228609 Report Sorry that took so long. I went in circles a couple of time with this and the next post.
Anonymous
Quoted By:
Rolled 3 (1d20) >>6228603 >[ ] Try your hand at it (Roll 1d20) well, if we cant test how fast it can go
go all in on shootan
>>6228609 i mean its in your name so...
Anonymous
Quoted By:
Rolled 2 (1d20) >>6228603 >[ ] Try your hand at it (Roll 1d20) 5minIP
Quoted By:
Rolled 16 (1d20) >>6228603 >[ ] Try your hand at it (Roll 1d20) rolling
Anonymous
Quoted By:
Rolled 20 (1d20) >>6228603 >[ ] Try your hand at it (Roll 1d20) That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 21:26:55 No. 6228657 Report "I'll try my hand at it." You step into the armor and it locks into place just like in the simulations. Stepping into the test area you bring up the drone control program that's sitting on you HUD in standby mode and then activate it. They launch without issue, then as soon as you give the mental command to side slip to the left all four of them crash into each other. Ever over the noise of the drones hitting each other, and then the safety barriers surrounding the test area, you can hear the noises of dismay from the others. Bringing them back to the right two of the drones bounce off of you with a third pushing you around slightly. "I'm turning down the sensitivity!" Calls out one tech followed by the other. "Reducing movement speed!" It takes awhile but you ever so slowly begin to get the hang of it. That doesn't make it any less embarrassing. Fine control continues to evade you but eventually you get a handle on a general sense of send the drones after a target and they'll do their thing. With some more practice you get the feeling you could improve but it may take time. After stepping out of the armor you take a moment to catch your breath. "First time for everything. We have the system ready to be field trialed but people are reluctant to have their armor modified." The Shallan tech shrugs. "What can you do? "I dont suppose we could just borrow the whole armor?" you suggest. This gets both of the techs chuckling. "No no, that suit isn't allowed to leave the labs. We can outfit most power armor with the system if provided." You nod to Kalnit who brings out a display with your armor which the techs examine. "Modified power cell armor. Interesting. You could mount two or three mid sized drones to that I think." "Yeah, the only question is how much of an upgrade to the helmet would be needed." "Couldn't be much, they're almost as good as regular armor." "Yeah. Yeah I think we could make that work with our prototype." The odd Dro'all turns to you. "Bring us that armor and we could have it ready in two days. It's a prototype so we will need it back after a few missions once you've collected enough data on its use." Do you want to go ahead with this or look into some of the other prototypes? Maybe with some convincing Kalnit might go for one of those instead. [ ] Make arrangements for the Drone upgrade [ ] We should look around more first
5minIP
Quoted By:
>>6228657 >[ ] We should look around more first Lets take a look around. Kalint might be satisfied, but there might be something here we might like. Which would be helpful to know about and plan for future use/ adaptation for when we get armor for ourselves.
Anonymous
>>6228657 >[ ] We should look around more first speed, did i mention that before? i wanna see any and all goodies pertaining to acceleration, breaking/u-turning and SPEED
whats our current plan? are we gonna stay a couple days here or?
thanks for running Anonymous
>>6228668 forgot to say
bye ups
That slow typing guy !!TkYrLPIOhL0
That slow typing guy !!TkYrLPIOhL0 ID:Bds5I/mS Sun 13 Apr 2025 21:55:49 No. 6228678 Report >>6228668 >>6228669 Have a good one! I may have to stop due to a water leak next to my fuse box atm.
I should start shutting everything off as a precaution.
Anonymous
Quoted By:
>>6228657 >[ ] Make arrangements for the Drone upgrade Anonymous
>>6228678 uh oh best of luck
Anonymous
Quoted By:
>>6228657 >[ ] We should look around more first Anonymous
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Sun 27 Apr 2025 14:25:32 No. 6230536 Report >>6229032 Thanks, got it sorted.
>>6229407 And here I was going to start looking for another site to host H&D later today. Still open to suggestions for alternates should the site go down again.
Busy today and tomorrow, we'll see if I have time later.
Anonymous
Quoted By:
>>6230536 the only other place I've participated in quests is fiction.live but I don't think that place would be a fit.
in the /qtg/ there is occasionally someone talking about making a site for quests.
maybe take a look at
spacebattles.com ?
Anonymous
>>6230536 idk any other site anyhow
welcome back
we getting to merk some pirats some more?
ps 2min waiting feels bad still :/ That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 28 Apr 2025 01:39:36 No. 6230932 Report >>6230786 Wait, it's 2 minutes between posts for everyone else? I thought it was 60 seconds. Maybe that's just OP.
Anonymous
Anonymous
Quoted By:
>>6230937 ah but now 60 seconds
Anonymous
>>6230932 wait a moment, what this tripcode?
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 28 Apr 2025 02:05:04 No. 6230952 Report Quoted By:
>>6230939 >what this tripcode? No idea. Must be another result of the site updates or re-jiggering. Updated the wiki.
Anonymous
Quoted By:
>>6228657 >[ ] We should look around more first For House and Dominion!
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 30 Apr 2025 22:55:36 No. 6232627 Report Quoted By:
"We should look around more first. No point locking ourselves in when our armor isn't going to be ready this week." "You have a point," Kalnit admits. "I'm still putting my name down if there's a wait list or newsletter." All of you thank the technicians and promise to tell others about their project at the very least. Captain Eroron is fascinated by the performance of the drones and considers sending some from his own team to look into the system. "What systems are your team looking into?" Alar asks him. "I have mentioned the medical system, but they are equally interested in the energy vampire, the Combat Engineering system and new weapons grade holographics." The energy vampire system you briefly saw in action. It would be a good choice for power cell armor that lacked their own reactor. What does he mean by combat engineering system? Also, holographics? The group arrives at a larger testing area where you see suits of power cell armor that are showing signs of damage. They're currently unmanned and being parked with the assistance of cranes and docking umbilicals. An officer in Alliance Heavy suit approaches one of them an extends an armature from their modified backpack. The business end folds open and clamps over the damaged area of a suit like the medial units you'd seen. "Work area confirmed sealed. Repair in progress," a technician announces over the intercom. It takes be better part of a minute but soon the heavy armor pilot retracts the repair system unveiling a completely fixed section of armor where there had once been a deep gouge. "Stand by. Repaired section is coming in at 97% integrity. Flagged for subsequent checks and repairs. Reconfiguring system for next damaged area... Proceed when ready." Captain Eroron does the Norune equivalent of a sigh. "We had hoped that they would be approaching 100% repair quality by now. This means field repairs may have to be undone after mission completion to be fully restored. That will be time consuming." 97% integrity from a quick field repair is not something to be taken lightly. Kalnit is intrigued. "If that thing has a contained nano fabricator it may be capable of doing a number of other things." "Yes, it can," Eroron admits. "It was first presented as a field engineer kit to allow construction of emplaced positions. As long as it has the materials it can produce not just barricades but auto sentry guns, replace damaged infrastructure aboard starships, many things. The last few months we have been pressing for power armor field repairs as an option. Heavy suits draw much attention and need more frequent repair to their ablative armor sections. That is low quality enough to reach 100%." Eroron gestures to the work in progress. "It has more difficulty with high density armor but has been improving over the past months." Clearly. This is something that's going to dramatically speed up repairs in any number of military industries. >Cont.
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 30 Apr 2025 23:00:43 No. 6232631 Report Quoted By:
"It might be that every unit will be equipped with something like this eventually." "Engineering teams certainly," Kalnit agrees with you. "I may have found something as interesting as offensive drones now." Of course you still have questions. "What did you mean about holographics?" You're assured before hand that what you're about to see are not ready for field trials. Not yet anyways. A Shallan woman in heavily modified light power armor enters the test area. The backpack has an unusual configuration and there are conduits that connect to emitters on the arms and legs. "Give me targets," she broadcasts. Several several power cell armor equipped enemies appear surrounding the test area, weapons at the ready. In response the woman's arms snap out to either side and a bright red glow erupts from the backpack. It ripples outwards into a wing, trailing the length of either arm and extending outward into sharpened points. Your eyes are still adjusting when she leaps forward, seeming to trail a band of red light. The suit must have jump jets or something given the speed at which she swoops across the test area bisecting targets with the slash of an arm. A swift course change takes her speeding down another line of opponents, wing slashes dealing with foes in almost no time at all. Skidding to a stop she reconfigures the left wing into a shield to block incoming fire for a moment then jumps again. This time she rams through them with the shield, knocking over the remainder before dispatching with with the right wing blade. "Alert! Test area exceeding safe temperature threshold. Disengage plasma emitters." The glowing wing shuts down with some slight sputtering flames emerging from the backpack. "So it's a plasma wing suit!" Alar concludes. "Indeed," confirms Eroron. "House Helios and some of the other Factions have been working with the Alliance to expand on their holographic cooling and containment technology. Using a wing for both mobility and as a weapon has proven complicated. More than a simple sword or cannon. Two of my people are quite certain it will be a practical system soon. I am more cautious. It may be too dangerous to bystanders." Any jump jet suit is potentially a hazard when civilians are nearby. This one might just be slightly more so.
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 30 Apr 2025 23:11:44 No. 6232638 Report You've encountered six specialist systems so far, but may have to make suggestions for the Alliance to expand their operations here. Or you suppose you could try to split your training and attention between many of these as some sort of master of arms, but then you couldn't max out your specialization. Do you wish to select one of the following specializations at this time, or delay for the time being? You and Kalnit do not need to specialize in the same thing.>Combat Engineer (Field repairs and construct) >Drone Neural Net (Control a drone swarm with your mind) >Energy Vampire (Draw power from enemies and infrastructure. Potentially disable them) >Field Medical Autodoc (Rapid reconstructive surgery) >Mobile Shields (MGS Sundowner shields) >Plasma Wing (Plasma sword,shield and jump jets in one) >Jack of all Trades (No legendary) >Player Write in / Suggestion
Anonymous
>>6232638 >>Plasma Wing (Plasma sword,shield and jump jets in one) this sounds the fastest one,
would be willing to switch to
>Energy Vampire for tie breaker
Plasma wings sound hella fucking dope, we'd become a harpy lol
energy vampire sounds like cheat incarnated mixed with "its me you want to kill and me alone" target marker on us
Anonymous
Quoted By:
>>6232638 >>Plasma Wing (Plasma sword,shield and jump jets in one) That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 30 Apr 2025 23:50:07 No. 6232660 Report Quoted By:
>>6232642 >Plasma wings sound hella fucking dope It literally came to me in a dream. I know there were at least 3 other ideas for power armor in that same dream I was working on but it was the only one I could still remember when I woke up.
I think it was partially inspired by the Batman Beyond suit.
Anonymous
Quoted By:
>>6232638 >>Plasma Wing (Plasma sword,shield and jump jets in one) 5minIP
Quoted By:
>>6232638 In order of interest.
>Plasma Wing (Plasma sword,shield and jump jets in one) >Combat Engineer (Field repairs and construct) >Energy Vampire (Draw power from enemies and infrastructure. Potentially disable them) Anonymous
Quoted By:
>>6232638 >Drone Neural Net (Control a drone swarm with your mind) Anonymous
Quoted By:
>>6232638 >>6232642 in light of time having passed i adjust my vote to >delay for the time being
simply for the reason i feel like we dont have the luxury to just learn a specialization when we dont even know just how well we are supported logistically speaking.
Anonymous
>>6232638 The energy vampire, can that absorb incoming energy weapon fire? Can it drain enemy power armour?
The possibilities are staggering if it can reverse entropy and even absorb ambient heat.
Level of interest from first/highest
>Energy Vampire (Draw power from enemies and infrastructure. Potentially disable them) Potential energy singularity, madre di dios.
>Plasma Wing (Plasma sword,shield and jump jets in one) Fire hawk, pretty cool
>Combat Engineer (Field repairs and construct) Mobile grey goo emitters
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Sat 03 May 2025 17:13:00 No. 6234460 Report >>6233063 >The energy vampire, can that absorb incoming energy weapon fire? It might still take some damage in the process but in theory yes.
>Can it drain enemy power armour? Yes. This would strain the power systems of most power armor and be a genuine threat to power cell armor.
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Sat 03 May 2025 22:58:46 No. 6234658 Report Quoted By:
This plasma wing might just be the future. So could many of the other systems to be fair but this one you could easily see as yours. "If I wanted to acquire such a system how would I go about it?" "Ignoring that it remains a prototype experiencing 'growing pains' would you say? You would need to provide a suit of power armor for modification. One with its own reactors. I had overheard your mention of power cell armor. That would be insufficient." He's got a point. Generating that much plasma has got to put some strain on a reactor, even a secondary reactor system. Power cells wont be enough to do that job on their own. You'll have to wait for the time being. "Well it's important to have goals. I'll just have to make sure to get a suit that can mount a system like this sooner rather than later." It also leaves plenty of time to change your mind as well. The Captain promises to send simulation data to the Bertrand so you'll be able to test out the various systems in the holobooths. When it comes to the plasma wing program it contains data on configuring the system for light or medium armor. They haven't done any tests integrating it with heavy power armor but it might theoretically be possible with a rare Republic built suit. Heading down a few levels the Captain introduces the three of you to a few other members of his team. There are people from quite a few species present. Rovinar, Dro'all, Human and Hune. The Shallan who tested the plasma wing eventually arrives introducing themselves as Lucy Ganett. All of them are veterans it would seem, though only a few of the older members fought in the war. Most have been involved in mop up actions assisting with fragmenting states of the Empire and the few remaining Neeran pocket kingdoms that have formed. The captain fought Neeran in boarding actions during the later stages of the conflict. "Terrifying not just in size but their swiftness. Hulking monsters by all appearances. I am glad to be serving on another front after fighting them for so many years." This region of space is about as far from the old territories of the Neeran Empie as you can get. You wonder if many of the Alliance personnel with the fleet here volunteered to see something new or to get away from the lingering Neeran encounters. It's clear to most of the people here that the three of you are fairly green but they dont seem to hold it against you. At least this team does not. Instead they seem eager to see what you will make of yourselves in the coming deployment. You ask one of the few humans in the group why that is. "The captain sees more allies as a good thing and he's not wrong. With the Factions always trying to undermine the Alliance these days we're always undermanned. Up and comers who genuinely want to learn the ropes and help fight the good fight? Those are welcome. Don't die out there, we could use more Dominion Knights in the mix."
Anonymous
Quoted By:
>>6234460 Hype is building.
I assume phase-weapon fire can be shrugged off to some extent on power armour, so our main worries would be splinter projectiles, the Reynard railguns and plasma.
So long as energy vampire can deal with plasma, and sustain a shield against everything else, it's pretty sweet.
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Sun 04 May 2025 20:18:48 No. 6235337 Report After spending time discussing the different available systems with the other Alliance special forces and hearing a few anecdotes, you get a text message to return to the ship. Your leave isn't being outright cancelled but things seems to be happening. The Knight wants everyone ready sooner rather than later. Having largely finished what you set out for the team returns to the ship. Alar and Kalnit are discussing the combat engineering system on the way back. Both have the qualifications to be trained on it. As Alar points out it's only rated for repairing objects not people. Medical rating something intended to work with high density metals rather than flesh would difficult. "It would be worse than using old Hune built autodoc systems on a human. Things wouldn't line up just right." "I'll take your word for it," you reply. "I'm not in any rush to have muscle tissue patched with titanium." "Maybe if we had help from the Kythera you could medically rate such a system but there aren't many people that would trust them." Kalnit leans in looking concerned. "The Kythera, the freaky nanite body artificial intelligence people that fought the entire Dominion to a standstill over the course of a few days that one time? Yeah I'm not in any rush to trust them with a thing like that." Before you can add your two bits to that discussion Alar continues. "They actually have an ambassador aboard. "What!?" Kalnit looks ready to freak out. How do you respond to this news? [ ] This is interesting [ ] This is terrifying [ ] We should consider this ship hostile territory now [ ] Write in
Anonymous
Quoted By:
>>6235337 >[ ] This is interesting neat, the alliance now has the master biological infiltrators and the master digital infiltrators nothing to see hear nada move along citizen
5minIP
Quoted By:
>>6235337 >[ ] This is interesting It is interesting, but also very concerning. Are they not worried about the AI behind the nanites going rampant?
Or infecting a person and changing them on a level we cannot tell until it is to late?
Or any number of a million things that nanites can do that we cannot see because they are so small?
I hope the Alliance has taken the lessons learned by the Factions on AI safety. Otherwise this little expedition is going to go pear shaped.
Anonymous
Quoted By:
>>6235337 >[ ] This is interesting That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 05 May 2025 19:32:47 No. 6236026 Report Quoted By:
"Really? This is interesting." Kalnit give you an incredulous look. "Don't get me wrong it's more than a little concerning too, but in theory we now have the best biological and digital infiltrators on our side. I hope the Alliance has learned enough from the lessons the Dominion had to suffer through in order to keep everyone safe." "Damn right," Kalnit agrees. Alar pulls up an image showing the ambassador. "Look. They ride around in mechanical bodies with what I think is some kind of containment system." Looking at the image it seems to be a humanoid android body with a largely hollow torso carrying what looks like a containment vessel. Its face is a blank piece of polymer with a holographic projection over it, a simple two eyes and a mouth. "They certainly chose a body that will stand out in a crowd." There's no chance of anyone mistaking it for anything from the rest of Faction space. Alar resumes reading. "The Kythera signed a treaty with the Dominion to allow for the limited exchange of ambassadors. That's the form their people have to appear in when in Dominion space. Most of the other Factions have quickly made similar agreements counting on us to provide a minimum level of paranoia. According to this the nanites that make up the mind of a Kythera cant leave their shell. It also acts as protection against weapons that might otherwise harm them." Kalnit grumbles some more about that. "That protection likely goes both ways," you tell him. "The last thing we want are nanites leaking out right?" "Right, right, you've got a point," Kalnit admits. "If they're being watched properly any kind of stray nanites should be picked up right away. Same goes for bio scanners aboard the flagship. They should pick up any strays." "Then it sounds like they're on top of the situation," you tell him with a shrug. "Nothing to get worked up over." "You're right, I've got to stop and use my head more often in these situations. Thanks." Before you can say anything else your communicator go off. It's the Chief checking in that you're headed back to the ship. "We're almost to the shuttles. We'll be back soon." "Good. We'll be moving out as soon as you're board." That can't be good. It's still days before your power cell armor will be ready. You'll be forced to use hard plate once again. Which wont be so bad as long as you're only knocking over incomplete pirate bases like last time.
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 05 May 2025 21:27:19 No. 6236070 Report Once aboard ship you head straight for Ops. Most of the others are there looking at the main display showing the Bright Tapestry Galaxy. The map has been subdivided into a number of regions. Along with those are spherical icons showing locations of major Izua colonie and worlds. From what you can see the regions marked as The Core, Prime Worlds and Homeworlds are the most heavily populated. The spiral arm closest to the fleets location is listed as the Sentinel Worlds and has a number of Faction ID markers showing ships. To a lesser extent so does a less star dense region marked as the Traverse. Knight Dar'el speaks up once he's sure everyone is here. "Contact teams and diplomats throughout Izuan space are reporting an increasing number of civil disturbances on the worlds they're stationed on. Riots and protests are breaking out. It's unclear if these are against the presence of Faction personnel on those worlds but the Alliance wants us ready to assist if we need to pull those people out of there. Non-essential personnel are being advised to pull back to their ships to make their evacuation easier." The Knight selects the Sentinel Worlds and Traverse. "These are to be the focus of our operations. We're fast enough to get in and out of all but the most heavily defended systems in these regions. Most colonies will be small. Small enough that if we had a full compliment we could capture entire settlements. That shouldn't be necessary though." "Not yet you mean," adds Chief Hannah. Dar'el continues. "Some agreements have been struck between the Alliance and the Izuan that will make our jobs much harder. To prevent any incidents with Izuan starship traffic, our typical in-system FTL micro jumps are now restricted. We can not under any circumstances perform a jump within 20 million kilometers of a habitable world. It gets worse. Under normal operations we're expected to revert to real space no closer to a star than 300 million kilometers." That's going to mean trucking in system on sublight engines for hours before arriving at a target world. More than enough time for someone to get ready for your arrival if they see you jump in system. Most Faction ships use the gravity wells of planets to drag them out of FTL saving days worth of travel time, and fuel for sublight engines. This is going to put another level of logistics strain on the fleet when journeying into this galaxy. "For now this agreement only applies to Izuan territory, which means while exploring any of the surrounding dwarf galaxies its operations as normal. It's going to be a pain in the neck for everything else though."
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 05 May 2025 21:29:34 No. 6236071 Report >>6236070 Silvar raises a hand. "Are we banned from visiting other regions of the galaxy?"
"No, but we're advised to only do so in force. The nations making up the Core and Homeworlds are political rivals and there's no telling what some more radical elements may do if they spot one of our ships out alone and vulnerable. I'd rather we didn't end up being the ones under attack by a deniable asset."
>Questions at this time? Anonymous
>>6236071 > Does the 300M km restriction apply when jumping out? Anonymous
>>6236071 >Questions at this time? do we know if any polity could be considered "firendly" or at least worth supporting?
what does heating up for izuans mean? do they talk shit on tv or do they actually exchange shots in border/conflict zones?
do we expect to face their trained military or like militia when extracting a client?
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Mon 05 May 2025 23:10:52 No. 6236113 Report >>6236085 >Does the 300M km restriction apply when jumping out? "It does though we're likely to just be hit with a small fine if we're caught doing it.
>>6236086 >do we know if any polity could be considered "firendly" or at least worth supporting? "Right now the trader clans based around the wormhole and the Queens of the Prime Worlds are the least belligerent. They have to be, they're caught between the two largest power blocks so they have the most to loose. That doesn't mean we should fully trust them. Some among their number may be just as desperate for a leg up.
It's one of the reasons I'm glad we'll be staying out of the core for the time being. Buy time for our contacts to deliver more intelligence on who might be trusted."
>what does heating up for izuans mean? do they talk shit on tv or do they actually exchange shots in border/conflict zones? >do we expect to face their trained military or like militia when extracting a client? "Right now we're just seeing civilian riots, it's not fully clear why yet. Some of them are equipped with small arms so we may be looking at militia. We've seen little in the way of professional militaries deployed by the Izuan to suppress these riots. There's speculation about a military caste that the queens are holding in reserve they dont want us to see yet."
Vayall raises a hand.
"In our reading on the Izuan there are references to conflicts between workers born from different queens fighting for control of cities or territory. These could start out as street brawls and quickly escalate into armed conflict. If what I've read is accurate most workers are considered to be a potential militia force for their queen."
Dar'el sighs.
"Well there we have it. Wherever we get sent be on your toes and be prepared for trouble from the locals. We're still expected to have non-lethal ordinance to deal with them though. I dont want to be the first to start racking up civilian casualties because they get swept up in a riot. Stun the bastards so they're not our problem.
If a previously unseen warrior caste does suddenly make an appearance? We go weapon hot. If we're lucky they'll be friendly. I dont want to rely on that."
The Chief is the next to speak up.
"As for the situation in space that seems to be fine for now. The civil disturbances are largely confined to civilian population centers on the ground. There may be some stations seeing protests but people aren't battering each other with ships yet. Those must be considered the equivalent of state assets."
"Or their space crews have some ironclad contracts." Kalnit suggests.
5minIP
>Questions? If the Alliance is suggesting we travel in groups. Who is our buddy or buddies? Or are we going in solo to extract these VIP’s before the bugs go nuts. Also anyone else get the impression some Izuan Diplomat asked (demanded) the Alliance give them (the bugs) Faction FTL. And the Alliance said no or at least not without some concessions/ assurances? (Not a question but a theory) Or maybe the Izuan have reached a critical mass in population and seeing so many ships from this expeditionary fleet. Someone had the bright idea that there are trillions of them (bugs) and maybe millions of us (Alliance). That they can overwhelm this expeditionary fleet without to many hiccups. Steal/ repurpose all the tech and explode into the rest of the universe? What are our engagement orders? Since we will be traveling so slowly anyone who wants to take a shot at us can prep any number of hostile attacks. Using deniable assets. Have the pirates some how stirred up the hornets nest by kidnapping some queen or insulting some important bug? (Joke Question) Has the Izuan version of Gannon or Genghis Khan appeared to unite them in glorious conquest of their neighbors?
Anonymous
>>6236113 >"Or their space crews have some ironclad contracts." Kalnit suggests. speaking of do we know how trust worthy on legal terms they are? also how does that apply to their worker class? are they considered entities being able to be held liable by contracts?
considering their pheromone control stuff? or are we to presume that's just how queens flex their muscles?
Anonymous
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>>6236123 through their worker quarrels*
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Tue 06 May 2025 01:28:05 No. 6236198 Report >>6236119 >If the Alliance is suggesting we travel in groups. Who is our buddy or buddies? Or are we going in solo to extract these VIP’s before the bugs go nuts. "For the time being we wont be deployed into the Core or anywhere else a dedicated escort should be needed. I do have plans to acquire escort ships of our own in time. If the Alliance requests us for a larger operation it will only be with sufficient protection. They're not in a habit of wasting assault transports."
>>6236123 >do we know how trust worthy on legal terms they are? Vayall has done a bit more reading.
"Contracts between workers seem to be honored in most cases but between queens things can be more fickle. Especially if an opportunity arises to take advantage of a rival. This hasn't been winning them a lot of favour with the Alliance.
There are discussions about the creation of a neutral regulatory body that will oversee penalties for violating contracts. The Izuan embassy seems to be greatly in favour of this for some reason."
Dar'el grimaces.
"I have a feeling we're not going to be homesick for any of the Dominion's political infighting. These queens sound like the win at any cost type."
>also how does that apply to their worker class? are they considered entities being able to be held liable by contracts? Yes, the workers seem to do plenty of business of their own. Some are even rather well off on some worlds.
>considering their pheromone control stuff? or are we to presume that's just how queens flex their muscles? through their worker quarrels* The pheromones mostly seem to control breeding. Workers will generally follow the orders of their queen for one reason or another, which can lead to fights between workers of different queens. They are still individuals though and it looks like they don't always follow orders.
The Guild and the Alliance are still investigating subtleties of Izuan sociodynamics. There may be a combination of secondary pheromones or social pressures that contribute to the queens power structure.
Anonymous
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>>6236071 Has the Alliance identified what the riots and protests are about? Or are they different on every world or region?
Anonymous
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>>6236198 >They are still individuals though and it looks like they don't always follow orders. got it, a bunch of incel bug hooliganging around their waifubug who's treating them marginally better than mantises do or certain spiders. and currently they try to take a new course by shedding their "incellation"-ship to become more individualistic?
Anyhow, looks like we don't have enough Data to check how trustworthy the queens could be long term. so what do we do here aside from doing alliance missions? do we try to form a bunch of guerilla cells and come back later to gain favours n shiet? or like to we try to establish a queen so she'll owe us some juicy favours? like imagine a shit ton of menial workers or their soldier ranks for some decisive blow somewhere unexpected
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 07 May 2025 20:11:53 No. 6237251 Report "Has the Alliance identified what the riots and protests are about?" "No and they're not waiting to find out," the Chief announces, looking over the most recent update. "Contact personnel and diplomats are being withdrawn from a number of worlds where things dont seem to be stabilizing. Right now we're in a holding pattern while they figure out who to deploy where. We're to be sent to worlds where people cant reach their evac transports." "Time scale Chief?" Dar'el asks. "Soon. Within a few hours." "Alright then. We have a few hours plus whatever transit time is needed once we jump in system to our target. Everyone get your gear checked first so that we're ready to move at a moments notice. We wont have access to the power cell armor like we hoped yet.” You haven’t had a chance to buy that repulsor rifle you wanted yet but there is a spare recovered from the pirate raid. It’s a bit worn but serviceable. Your plan previously was to equip such a rifle and have a phase pistol as backup for stunning opponents. If you’re mostly going to be in contact with civilians and militia it might be worth taking a phase rifle with its longer range. “Do we have any idea what sort of terrain to expect?” The Chief pulls up some low quality still images showing smaller cities with crowded streets. Few if any buildings are taller than ten stories, most are only two or three in some places. Many appear to be modular construction with little sign of age. Some have been assembled with care others put up in a more slapdash approach. “We’re probably getting stuck with the newer colonies like these. Not that big yet. These are what we’re getting in from the latest Alliance broadcasts.” Not much use for stealth here it would seem. Some of the streets are standing room only with protesters. A shield would be more useful to help keep rioters at bay. A flight pack also might come in handy to help move over the rooftops and avoid the crowds.>Choose your loadout! >1) Weapon 1A) SRL Repulsor Rifle 1B) Phase Rifle 1C) Ballistic Carbine (+optional silencer)>2) Equipment Slot 2A) Flight pack (Stay above the crowds and provide support) 2B) Boarding Shield (Stay with the Marines) 2C) Camo Shroud (May come in handy, you never know) 2D) None, (you need to be light on your feet)
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Wed 07 May 2025 20:12:53 No. 6237254 Report Sorry for the lack of posts guys. Pills have been messing with me lately.
Anonymous
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>>6237251 >1B) Phase Rifle no need to draw fire by having "exotic" weaponry, blend in with the marines
>2B) Boarding Shield+ 2C) Camo Shroud (Stay with the Marines) first we chill with the marines once we need to dip from the thick of it for reasons we check out the local "tourist" spots
>>6237254 well you post when you feel like it
good luck with the pills? Anonymous
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>>6237251 >1B) Phase Rifle >2A) Flight pack (Stay above the crowds and provide support) 5minIP
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>>6237251 >1B) Phase Rifle >2B) Boarding Shield (Stay with the Marines) That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Thu 08 May 2025 01:25:18 No. 6237383 Report Quoted By:
You have your armor ready and a phase rifle equipped as your your main armament this time. All the better to deal with civilians at range. What you’re not certain about yet is your equipment. There’s still time to make up your mind though. Maybe once you know more about the situation the best option will become clear. The slight change to the background hum of the ship lets you know that the Bertrand is accelerating. That it only lasts a few brief moments before a sharp cutoff indicates that you’ve jumped to FTL. Heading back to Ops you see that a destination has been laid in. You’re headed towards a colony with a name translated to ‘Purplewood’ if that’s correct. The outer spiral arm of the Sentinel Worlds streams up towards you over the next twenty minutes. Other bright points of light are likewise making their way toward different sections of the arm. Looks like the fleet is going to be busy with recovery operations. The Bertrand reverts to real space at the three hundred million kilometer limit imposed by treaty then begins the burn in system. It’s going to take at least five hours. You’re not alone either. Another Faction ship, a JW Transport, is likewise headed in system having arrived just after you did. The Chief doesn’t seem happy to see them. “Boss I dont like that transport. It’s got a House Myra IFF.” “Enquire as to their objectives. We have a job to do I dont want them getting in the way.” “Alliance vessel Bertrand hailing Fourth Triumvir, requesting destination and mission objectives.” A rough sounding voice with a South Reach accent responds. “We’re been asked to secure the local space port to aid in evacuation efforts. You?” Dar'el hits the button to respond. “Copy that Triumvir. We’ll be primary civilian recovery and escort.” He cuts off the channel and turns to the Chief. “Watch them. Closely.”
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Thu 08 May 2025 01:41:32 No. 6237395 Report Other traffic in the system seems to be light. Three Izuan ships on the ground at the colony another two in system either headed in or out of the gravity well. They’re nearly identical, and ovoid primary hull with a similar diameter sphere on the front end. According to intel the forward sphere is the crew or cargo section with everything else in the aft compartments. Shorter than the Bertrand, their estimated cargo capacity is a bit low compared to bulky Faction cargo haulers. Your attention turns to the planet and your objective. The space port is several kilometers away from the largest city with roads and transport links connecting them. A ridge line runs along the edge of the main landing field, offering enough protection to the city by deflecting the blast upwards if a ship at the port were to explode. In the city itself Dar'el pulls up a number of markers. These seem to indicate government buildings where Alliance personnel are most likely to have sought refuge. Unfortunately they also tend to have public squares where protestors are congregating. “This is where they’re supposed to be and will be our starting point. If these buildings are being targeted by protests it’s likely they’ll move. We’ll then have the fun job of searching them out. Like our last operation I’ll hold my team in reserve ready to drop on anything that becomes an issue. If a hostage situation occurs try to de-escalate until I can get on site.” “Do we shoot the hostage?” Talaat asks. “That- no. That is a last resort. Where would you ever hear that?” “I saw it in a movie once.” “No. De-escalate, offer to talk, listen to demands and buy time if there is a hostage situation. We play those carefully and non-lethally.” Vayall brings up an intercepted local broadcast on a pad. “The local protesters appear to rallying against governmental control in general and a handful of ruling elite in particular. Translation is tripping over the exact meaning. Some are demanding an intervention by the Alliance.” Dar'el shakes his head. “That’s not happening unless somebody goes to war. We are not here to start one, just to get our people out.” Once you enter orbit you'll be within range of hand held communicators from Alliance contact personnel, but the shuttles will already be on the way down by that point. >1) What marker did you want your squad to land at? Or would you suggest somewhere else? >2) Confirm Boarding Shield?
That slow typing guy !!kTj7PQS8iSS
That slow typing guy !!kTj7PQS8iSS ID:yDGBrcLB Thu 08 May 2025 01:42:39 No. 6237396 Report Starting a new job tomorrow so I'm not sure what my schedule is going to be like.
Anonymous
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>>6237395 >1) What marker did you want your squad to land at? Or would you suggest somewhere else? id like the number 4 seem cozy central and neat potential overlook
Anonymous
>>6237395 >1) What marker did you want your squad to land at? Or would you suggest somewhere else? 1
>2) Yes
5minIP
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>>6237395 >1) What marker did you want your squad to land at? Or would you suggest somewhere else? 1 & 7 are far out enough we can get to one or both without raising to much of a hassle. Though as soon as we start moving people out. Things are going to spiral out of control.
>2) Confirm Boarding Shield? Yes
Anonymous
Anonymous
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>>6237396 Congratulations TSTG on the job, hope all goes well.
No opinion on options, that we have some sort of high-power homing beacon for fast retrieval if things go south.