Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[22 / 5 / 1]

ANOTHER DARK DUNGEON THREAD

ID:eS+gUY15 No.6228113 View ViewReplyOriginalReport
"You're not the first to come here. You won't be the last to disappear without a name or bones."
There is a hole in the world made of dust and blood. You came to the entrance. By choice? By desperation? It doesn't matter. Everything you were is behind you. Here, what matters is what you can bear to lose.

Choose the one who will carry the burden of descending.

>Lars, the Bear
"The skin is human. The roar is not."
No one knows where he came from — only that he descended from the mountains covered in scars and silence. He walks naked, immune to the cold. He fights with his bare fists and sleeps curled up. They say he is possessed. They say he is an animal dreaming it’s a man. Lars corrects no one.
>Skill: Grappling — Lars relies solely on brute strength and his own fists, scornful of weapons and armor. This unlocks grappling maneuvers, such as clinching, throws, and takedowns.


>Nature:
>Brave: Lars is tolerant of pain and difficult to frighten or intimidate; however, he believes himself to be immortal.
or
>Integrity: Lars is tolerant of pain and difficult to frighten or intimidate; however, he pursues the right thing and does his best to get others to do so as well.


>Motivation: During the night, demons climb the mountain to tear people apart. Now, as the nights grow longer, Lars hunts for the solution within Belarmino’s brutal lair... or perhaps he intends to devour him.
>Hal, the Hare
"She saw. No one else saw. She fled. No one else fled."
One day, someone loved her. A mage. A monster. He used her as a test subject for a spell that required forcefully opening the mind. After barely escaping the ordeal, Hal exiled herself indefinitely, fleeing from the aftermath of the spell.
>Skill: Cowardice — Hal can attempt to flee without using an action once per encounter, with an increased chance to escape traps and deadly encounters. Allies, however, will be left behind.


>Nature: Null Presence — She reduces the chance of random encounters when alone. Incapable of creating bonds, though.


>Motivation: To escape from her pursuer and seek liberation and spiritual asylum from a holy man.
>Anika, the Rosebed
"She was laughing when she was born — a satanic omen."
Born of a dead mother and a ray of light, Anika carries the gift of healing the living with light. The dungeon will try to corrupt her. Good luck with that.
>Skill: Miracle — Heals allies. However, doing so lights her up like a Christmas tree to supernatural entities. Some can be dangerous.


>Nature: Purity — She won’t cause harm to living beings and is resilient against corruption and possession.


>Motivation: Belarmino seeks her as an offering. She descends into the dungeon not to fight… but to try to save him from what he has become.