You resume your journey as Courier 6, heading up the fractured region of the Mojave. ‘Hail the Courier! Rejecting Caesar, House and the NCR, the Courier has used Yes Man to rule New Vegas, putting the Mojave itself under your watchful rule. You've thrown General Oliver himself from Hoover Dam, and sent Legatus Lanius to retreat with your wit and tact. Mighty and strong, you set out to establish this new wasteland experiment. The first weeks of your rule have been dealing with unruly NCR companies, a medical crisis and looming starvation for all of Freeside. There are increasing bandit attacks across all of the Mojave with the evacuation of NCR forces and a consolidation of Securitrons around New Vegas. But all is not despair. The Courier, with assistance from his loyal companions, managed to swiftly cut the head off of the Fiend snake, killing Motor Runner and his lieutenants, sealing up Vault 3 in the process. A provisional council has also been formed, pulling the most competent and loyal from the Courier’s social circle to create the beginnings of an actual government. While the food shortage is daunting and there is much to be done, the Courier is beginning to get his arms around this governing business. The immediate crisis has passed, now it’s a long road until the Mojave can rival the Bear and the Bull.’
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SSG6rgbA Fri 25 Apr 2025 21:40:43 No. 6229603 Report New Vegas Region Month 1, Week 3 ------------------------- Population (Rough Estimate): 68,000 Freeside/New Vegas/North Vegas: 65,000 Novac: 2,000 Goodsprings: 500 Jacobstown: 500 Nellis: 1,000 New Vegas Outskirts: 1,000 Sloan: 250 Remaining population dispersed throughout region New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing. Freeside (INDEPENDENT): Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall Primm (UNCONTROLLED): Electricity. Intact pre-war buildings, pre-war ruins Goodsprings: Electricity, intact pre-war houses Novac (UNCONTROLLED): Electricity, intact pre-war houses Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, Economy Tariffs: Low 5%(+15,000 caps/turn) Sales tax: None (+0 caps/turn) Casino Tribute: Intermediate (+15,000 caps/turn) Upkeep: None (-0 caps/turn) Treasury: 210,000 caps (50 Gold Bars) Food Very Low (Stable) Simple diet With the disruption in food supply, Freeside particularly has been hit hard and the food stores are nearly empty. The slow increase of food to the city and the Gunderson cattle drive has once again saved the city form complete starvation. Farkas reports that the total deaths from starvation are are 1500. There are reports of cannibalism. Food caravans have increased to Freeside but many lack the funds to purchase food. Water Average(Stable) Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas Medicine Very Poor (Stable) Scavenged industrial medicine, sparse home remedies Research Available Facilities: None Current Research: None New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment Industry>Available Facilities: Michael Angelo’s Workshop >Current Projects: 4 Communal Baths (Estimated time to completion: 6 weeks) Military>The Strip: Heavily Fortified, Defensive Walls, Laser PDW, 220 securitrons >Freeside: 364 securitrons at Strip entrance and throughout Freeside >The Dam: 100 securitrons >South Vegas: 15 around Vault 3 >McCarran: 30 Securitrons >Black Mountain: 30 Securitrons 759 Mkll Securitrons, 6 damaged The Courier 5 Heavy Howitzers (With ammunition)
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SSG6rgbA Fri 25 Apr 2025 21:41:53 No. 6229604 Report <span class="mu-s">Crisis</span> ------------------ <span class="mu-r">WARNING</span>: LOW FOOD SUPPLY If NCR sharecroppers leave the region, you will have a sharp decrease in food production. Freeside itself is bordering on starvation. Food supplies will be exhausted in 4 weeks. Farkas estimated 1500 Freesiders have died from starvation so far and numerous others killed and injured in food riots. There are rumors of cannibalism. The King is getting restless. <span class="mu-r">WARNING</span>: SANITARY CRISIS Though the immediate medical crisis has abated, there is a severe sanitary crisis in Freeside. Julie Farkas has raised great concerns over the potential of a cholera outbreak. Due to the weakened bodies of those suffering malnutrition, it could decimate the city. <span class="mu-r">WARNING</span>: CASINO COLLAPSE With the failure of the NCR to pacify the region and their retreat, the tourists to the region have dried up. The only money coming in is from food and beverage sales, as well as rooming from those too scared to leave the strip. <span class="mu-r">WARNING</span>: MOJAVE ABSENCE While a majority of the Mojave knows who you are, many haven’t seen the Courier since the battle of the dam and are unaware they are in your new nation. There is also very little power projection aside from guarded strongpoints. <span class="mu-r">WARNING</span>: TRADE COLLAPSE With the NCR pulling out of the Mojave, many of the traders who moved with the army are heading back West. The region will see a large impact in the short term to commerce and transportation, leading to a series of cascading failures. <span class="mu-r">WARNING</span>: CARAVAN ATTACKS While the Fiends have finally be defeated, there still remains numerous smaller raider and bandit groups along popular trade routes. With the evacuation of the CC and the larger trading houses, the smaller ones still in the Mojave are at the mercy of wild animal attacks and bandit raids. Suggestions: Find short-term food and medicine for the people of Freeside until a stable supply can be found. Find alternative engineers for the dam. Work with Brotherhood to take Black Mountain. Convene a council meeting. Create the Mojave Armed Forces. Meet with the Enclave Remnants. Look around Lucky 38. Find the mysterious soldiers
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SSG6rgbA Fri 25 Apr 2025 21:44:39 No. 6229605 Report Courier’s Council Secretary of State: The King Secretary of Commerce: Rose of Sharon Cassidy Secretary of Defense: Judah Kreger Secretary of Science and Technology: Arcade Gannon Secretary of Energy: Raul Tejada Secretary of the Interior: Chomps Lewis Secretary of Agriculture: Ted Gunderson Secretary of Health & Human Services: Julie Farkas Secretary of Tourism and Entertainment: Swank Companions Cass: +3 to combat actions Raul: +5 to Repair actions, +3 to combat (Currently training engineers) Boone: +4 to combat actions, +2 sneak actions Ed-E: +4 to combat, allows field repairs/ammo crafting Lily: +4 to stealth actions, +3 to combat Veronica: +3 to combat, +2 scavenging actions Rex: +2 to combat, +3 to scavenging Arcade: +3 to technology actions, +4 healthcare actions
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SSG6rgbA Fri 25 Apr 2025 21:47:00 No. 6229606 Report Link to previous thread
>>6221809 As a programing note, glad to be back! Glad to hopefully have everyone else back as well!
This resurrection caught me at a bad spot but I have no patience so wanted to get the new thread out. I have a custom Mojave map coming out in a few days that I hope you will enjoy as much as I did making it.
I will also be around definitely, but will not call the turn until Monday or so.
Anonymous
Quoted By:
>>6229605 Didn't we decide on Chris Haversam as Secretary of Energy?
Anonymous
Quoted By:
>>6229605 >>6229604 >>6229603 Courier Action:
>Meet with the Enclave Remnants >Meeting, Summon the Courier Council to begin setting the groundwork to actually start setting them up. Military action:
>Begin Raider and Bandit strikes along the Popluar trade routes Lily: +4 to stealth actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions
And 25 Securitrons
Industrial action:
>Begin a mass push clearing of land and farm land for the expansion of Heck's coming Slaughter houses and ranch locations around freeside or conversion of it into said things. Alongside the movement of fertile soil from the banks of the river to said location by hand.
Veronica: +3 to combat, +2 scavenging actions
Rex: +2 to combat, +3 to scavenging
>Misc action: >Explore the Lucky 38 Arcade: +3 to technology actions, +4 healthcare actions
>Send Hicks his 100 Securitrions to provide initial ground-work and protection for those coming and also the ones we are dispatching to clear the land/help it. Anonymous
Quoted By:
>>6229603 >>6229604 Courier Action
>Lead the assault on Black Mountain with the Brotherhood >Convene a Council meeting Military Actions
>Send Boone and Lily with 25 Securitrons to hunt down bandits and raiders Misc Action:
>Have Arcade and Veronica poke around the Lucky 38 for any surprises House might have left behind TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SSG6rgbA Fri 25 Apr 2025 23:03:11 No. 6229635 Report Updated Courier’s Council Secretary of State: Rose of Sharon Cassidy Secretary of Commerce: Francine Garrett Secretary of Defense: Judah Kreger Secretary of Science and Technology: Arcade Gannon Secretary of Energy: Chris Haversam Secretary of the Interior: Chomps Lewis Secretary of Agriculture: Ted Gunderson Secretary of Housing and Urban Development: The King Secretary of Health & Human Services: Julie Farkas Secretary of Tourism and Entertainment: Sarah Weintraub Secretary of Transportation: Raul Trejo Postmaster General: Johnson Nash
Anonymous
>>6229603 >>6229604 Courier
>Meeting, Call Goodsprings, Jacobstown, Sloan, Novac, Primm to send a representive here : you want to create a new state with New Vegas at his head and you in charge. They are welcome to be part of it. >Meeting, Summon the Courier Council to begin setting the groundwork to actually start setting them up. Lets get this show on the road. We can better deal with raiders and trade routes if we arent alone, or just New Vegas.
>Begin Raider and Bandit strikes along the trade routes Lily: +4 to stealth actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions
And 25 Securitrons taken from Freeside
I assume we are talking about the southern trade route here.
Also order Securitrons to shoot on sight at any cannibals in Freeside. That cannot be allowed to continue.
Industrial action:
>Begin a mass push clearing of land and farm land for the expansion of Heck's coming Slaughter houses and ranch locations around freeside or conversion of it into said things. Movement of soil by hand requires protection as such
>Take 50 Securitrons for protect anyone moving fertile soil from the banks of the river to said location by hand. I am starting to fear that the operation of Handerson will take a while to set up, and...its probably better if we and the sharecroppers build farms too when we can. As out of Heck control, and for make food for them and Vegas. Heck priorities sounds like he want to sell at the big markets back in NCR territories. Which dont get me wrong is very nice for make money and tourism but we need food. Lots of it.
>Misc Send Arcade to create and set up a cold/hot shower at the Old Mormon Fort for medical tools cleaning and doctors hands cleaning.
The bathhouses are taking a while. A while that is uncomfortably distant, especially with the sanitary crisis still there.
>Send Hecks 100 Securitrions(taken from the Strip) to provide initial ground-work and protection for those coming and also the ones we are dispatching to clear his land/help it. Dont forget guys that we need to decide from where we grab the Securitrons.
>Ask Raul and his apprentices engineers to begin working on the wells and pumps of the Kings in Freeside. That water is not safe and that needs to change now. The vehicles at Sloan need fuel we don't have access too anyway....so might as well have Raul do something else. ESPECIALLY WITH THOSE WELLS AND PUMPS HAVING BEEN REPORTED UNSANITARY !!!! Beside experience is experience. If these apprentices are working on something, they are learning more.
////
We really need to make a police and military soon. The situation is degenerating rapidly. Also we should deal with the sharecroppers next turn or do something with them. We don't want them to go away at all, we need farmers.
The sharecroppers and freesiders while are happy that Handerson is here would probably still want to get some farms going of their own. I imagine.
>>6229606 Welcome back
Thats nice news a map !
Anonymous
>>6229635 >Postmaster General What a godly title If we ever get to a position of not constant emergency we should make mailmen get all the same benefits and prestige as the military
>>6229604 >If NCR sharecroppers leave the region we really need to stop that, farmers/people who in general know how to farm very painfully hard to replace we need to try to keep them as happy as possible also as they are share croppers, farmer who work on land owned by someone else we need to either find out who the fuck owns these farms
because alot of them are probably owned by big wigs back in the NCR have they ever been to or are still in the mojave?
Find out who's still rolling out paychecks/supplies to the farmers who are working on said sharecrops and make whatever deal/favor/bribe to keep them around there's also a very high likely hood alot of the farmers that are looking to leave is because their no longer recieving that support or are just unsure of their situation we need to make sure thing get back to status quoby either handing the rights to the cut off farms to whoever is still around or having vegas attend to the farmers personally and making sure that they know that it'll be better staying than leaving through support
There is also Westside and well we are already buying as much food from them as we can already but maybe there's a way they could potentially help with the share cropper situation as they seem to be making much better use of their much smaller section of land and have significant agricultural engineering experience.
There's also Technically trying to trade new canaan and their tribes as joshua likes us but from the slides I think it took quite some years for them to fully recover so I'm unsure how much they could theoretically give us to help with the food Crisis, or well more importantly do we have anything to trade for it? >>6229673 I agree with everything here except the share croppers stuff
Anonymous
Quoted By:
>>6229603 Courier Actions
>Convene the Courier Council. It's about time to get the gang around a table and start putting heads together. >Have each settlement choose a representative and meet with them. It's time to start projecting some authority and seeing what they have to say. Time to get the ball rolling on this internal diplomacy stuff
Military Action
>Gather 10 Securitrons from the Dam, the 15 Securitrons from Vault 3, Boone & Lily to hunt and destroy remaining raider gangs I've also had an idea here. We've got those howitzers and plenty of ammo so, if we tow them out to somewhere around Borax, we could have nearly the whole I-15 from Sloan to nearly the NCR border under fire control (assuming the guns have a range of a bit over 15mi) and just drop the sky on any bandit camps we find instead of having to assault each one. We have these heavy assets, let's use them.
Industrial Action
>Gather 100 Securitrons from The Strip and Freeside to clear wildlife and bandits from around the Sharecrappers and sites to prepare for farming and ranchland This is a necessary prereq to accomplish anything in agriculture and hold up our deal with Heck. Relieving the Sharecroppers should encourage them to stay and increase food supply to Freeside.
Misc Action
>Send Arcade to oversee installing filtration units on key Freeside water wells We don't have access to chlorine for truly effective water sterilisation but a series of simple filter boxes of fine silt and ground charcoal should be sufficient to significantly improve the safety of the water coming out of those wells while we wait for a more permanent solution.
-----
Regarding the excavators, ours at Quarry Junction might need hydrocarbon fuel but they aren't the only ones around. I know there's another crane/excavator up at Big MT and, while it may or may not be in operable condition, if we're lucky it might have a nuclear core.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TZ2Dz0WG Sat 26 Apr 2025 05:37:52 No. 6229814 Report Quoted By:
>>6229741 For what it’s worth, the courier himself hasn’t bought bunch from Westside, just normal trade going on. They offered a sort of treaty last thread that players didn’t jump on. The courier could buy large quantities of food from Freeside themselves instead of leaving it to the market
Anonymous
>>6229603 >Heck buying up land >no sales tax income >:^( >>6229604 >Courier Actions Attack Black Mountain with the BoS, our Securitrons, talk with them afterwards about their intentions.
Convene a council meeting and begin funding them to create a bureaucracy.
>Military Establishment of the Mojave Armed Forces, begin recruiting and training. Have Boone begin assembling a crack team as the 1st Mojave Recon.
>Industrial/Scavange Begin a mass push for employing scavengers, farmers, etc. Have Veronica and Rex train the scavengers.
>Research Give Big MT a sample of the Boomer Blight to resolve, and get them working on GMO Crops.
>Other Address the banditry problem- give those inclined an opportunity to join personally or via airwaves. Begin slaughtering the rest associated example. Lily, ED-E.
Nice to be back. Did a bit of research, apparently Nevada has the most gold mining in the US, and chlorine can be used to improve purity, so we might have a leg up on the NCR and the Legion in that department whenever we get our act together.
Also, maybe we can takeover Mothership Zeta or something just as wacky.
>>6229741 Paycheck? Supplies?
>laughs in Crimson Caravan At best it’s the NCR paying for it (which is resolved from the deal) and the CC supplying the effort (which the lack of trade will worsen the supply situation).
Anonymous
Quoted By:
Remember that at some point we should stop sleeping on House's assets. We don't know what's at the bottom of the Lucky 38, but what we do know is house was a very prepared man and spent millions of caps each year on finding the platinum chip alone. Just last year, he spent about 3 times as many caps as our entire treasury just to find the platinum chip.
Anonymous
>Courier Actions Check with Yes-Man and our 100 Hacking that it's safe for us to sit inside Cerebral and control the Securitrons personally, as House would. Practice micromanaging all hundreds of them, looking through their camera feeds, and such. And by practice I mean [Organize the Securitron Patrols to deal with the Banditry]. As a prelude to taking on Black Mountain.>Military Establishment of the Mojave Armed Forces, begin recruiting and training. Have Boone begin assembling a crack team as the 1st Mojave Recon. Meanwhile, we ourselves, as part of the Securitron action, will get them to practice working alongside the Securitrons as a combined arms force. >Industrial/Scavange Raul to keep working on getting that big excavator up and running, so we can start extracting fertile soil from the riverbed alongside Hoover Dam.>Research While we ourselves are hooked up with Cerebro, have Yes-Man help us unlock and study Mr House's archives. A man like him wouldn't leave everything soley to faulty memory. He'd have no doubt prepared a vast library of not just old world knowleddge, but his knowledge and technology. Plus he'd have other useful things like maps detailing RobCo industrial factories across the country, and so on. House would have been prepared to lead the rebuilding of civilization when the time was right and had plans in place. Access those plans.>Other There is a functional pipeline of fresh clean water from Lake Mead to the Sharecropper Farms. See about ways to either extend the water supply from the pipeline in lieu of the Freeside Water Pump which may be a source of contamination, especially if its groundwater. Consistent fresh clean water is so very close we just need to get it to Freeside.
Anonymous
Quoted By:
Welcome back, QM!
>>6229603 Courier Action:
>Lead the assault on Black Mountain with the Brotherhood >Meet with the Enclave Remnants Military action:
>Begin Raider and Bandit strikes along the Popluar trade routes Lily: +4 to stealth actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions
And 25 Securitrons
Industrial action:
>Continue having Raul look at the cranes and have him teach more people. >Misc action: >Explore the Lucky 38 Arcade: +3 to technology actions, +4 healthcare actions
Veronica: +3 to combat, +2 scavenging actions
Rex: +2 to combat, +3 to scavenging
>Send Hicks his 100 Securitrons to provide initial ground-work and protection for those coming and also the ones we are dispatching to clear the land/help it. Also don't shoot any suspected cannibals.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TZ2Dz0WG Sat 26 Apr 2025 14:21:54 No. 6229968 Report >>6229818 >no sales tax Better set up the IRS!
Anonymous
Quoted By:
Pls assign Raul to the wells and pumps of the Kings we arent going to make fuel anytime soon for those vehicles
>>6229741 That's fair
Anonymous
>>6229907 What's even the point in getting the draglines up and running? We've got no fuel for them - I presume the NCR was bringing it in from California. The only domestic source of fuel we have is the Boomers' ethanol operation, which they sure won't share and we can't burn in diesel engines anyway without putting it through some additional chemistry that we don't have.
Anonymous
>>6230000 Oh right.
Well, theoretically we could look to alternative fuel sources.
Later we should see if we can help Raul install proper atomic batteries into them, maybe scrounged from BigMT. Raul as a Pre-War mechanic should have experience with installing and maintaining atomic batteries.
In any case the industrial action wasn't as important to me, I just do believe we are sleeping on actually overseeing the Securitrons properly as well as investigating House's assets.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TZ2Dz0WG Sat 26 Apr 2025 19:31:40 No. 6230125 Report Quoted By:
Good afternoon Vegas, this is yours truly Mr. New Vegas. I’ve missed you, and I’ve missed bringing you the news we do desperately need in our lives.
I have a few notes here, straight from the Courier himself.
The Courier is once again imploring any NCR citizens getting skittish about the state or affairs to consider staying put and trusting in his abilities to turn the present situation around. In his words, “this land will be worth its weight in gold in a few years. New Vegas is the last place to begin again.”
Similar to that, a particularly affluent NCR rancher named Heck Gunderson has begun buying up land near Goodsprings. I reached out for a comment and was given this in return. Ahem.
“I’m aiming to deliver the cheapest and most delicious Brahmin in all the wasteland to the people of New Vegas and beyond! If you’re looking to unload your suddenly very inexpensive plot of farmland, let one of my offices throughout the Mojave know and we will take it off your land at market value. Similarly, we’re always looking for farmers, cattlemen, mercenaries or anyone worth half a damn willing to work for a living.”
Well there we have it, looks like there’s a new player making himself very known. We’ll see if his promises of cheap Brahmin steak comes true.
This is Mr. New Vegas, glad to be back.
https://youtu.be/BeBhy375xsI?si=xGQayUWuLzmfn2SU Anonymous
Quoted By:
>>6230050 For alternative chemical fuel sources, we have some options. We can brew our own biodiesel once we have spare agriculture and industrial capacity, we can do some conversion work on the engines and bang together some large wood gas generators to make syngas, we can also make syngas from coal if we set up a mining outpost at Cedar City or even farm algae on Lake Mead or we could buy fuel in from California. Though these will all be either expensive, slow or out of our reach for now.
Whether we can convert it to nuclear depends on how it's set up. If it's a diesel-mechanical or diesel-hydraulic system then converting it to nuclear-electric will require a very expensive and time-consuming total rebuild of the whole thing but if it's diesel-electric then it would be a fairly trivial matter. Honestly, I'm surprised there were even combustion-powered industrial machines still around after the 2050s oil crisis and it makes me wonder if these ones were in mothballs somewhere at the time of the Great War, which may have helped preserve them over the intervening two centuries.
Anonymous
Anonymous
Quoted By:
>>6229741 >What a godly title If we ever get to a position of not constant emergency we should make mailmen get all the same benefits and prestige as the military This should be one of the things we fund first- and speaking of funding, we should begin funding a bureaucracy so we can create some more Gov AP to get our problems under control.
>>6229968 2 EZ
>outsource the IRS calculations and collections to Yes-Man :V TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:j9lLrFCv Sun 27 Apr 2025 15:45:53 No. 6230571 Report Happy Sunday, not locking it in yet but here's what turns look like so far Courier>Convene the Council, get their short input on each aspect of their department >Get representatives from around the Mojave to meet and exert influence Military>Striking the bandits that are attacking the more common trade routes with Boone & Lily & 25 Securitrons Regarding anon suggesting howitzer use, would be fun but don't have anyone to operate them. Don't even human soldiers in the army yet haha Industrial>Begin clearing land and marking locations for Heck's operation in and around Freeside, loan Securitrons for security if necessary. Heck will cover the cost of the initial clearing and construction Misc>Explore Lucky 38, poke around House's technology with Arcade & Veronica Also Send Heck his Securitrons How does this look? Most players had a somewhat similar idea for turns.
Naro
>>6230571 Not just for Heck's operation but a more general clearing operation for our farm sites and the Sharecropper patch if we can do that. If that's too much in one go, just Heck's place and the Sharecroppers.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:j9lLrFCv Sun 27 Apr 2025 15:56:49 No. 6230580 Report Quoted By:
>>6230575 >>6230575 Could probably do that, especially if it's just around Freeside. Slightly higher DT but
Anonymous
>>6230575 Heck is what matters more for the moment. And he is keeping his robots. But we need our mod closest to an 8 on it.
Naro
>>6230621 The Sharecroppers at least are pretty desperate right now. Every week we don't pull their asses out of the fire makes them more likely to leave, which would be a disaster. At least give them some backup.
>we need our mod closest to an 8 on it Hwut?
Anonymous
Quoted By:
>>6230633 The Courier/Companion modifier that gets attached to the roll if the character is attached to the action. The modifier ceiling for every action roll is 8.
Anonymous
>>6230571 >Regarding anon suggesting howitzer use, would be fun but don't have anyone to operate them. Have Yes Man install operating instructions from us to the Securitron Programming (or do it ourselves). They have hands.
We have Guns [100], so we should know how to operate a howitzer. And if we don't, we stop by the boomers for a quick lesson.
Anonymous
It doesn't seem to me that even our most basic securitron is mindless. I feel that both soldier face and police face are both capable in their respective role, in the very least that they would be about as intelligent as an average human soldier/police officer, if with less free will.>ladies, step away from the fountain. The well is for wishes only >this is a restricted area. Stand back or we will open fire >Greetings NCR citizens Mr Gutsy's/Handy's were pretty sentient and cheap enough to afford to the average person, and Mr House was a fine robotics man. I doubt he wouldn't have given his bots the very same capability. (and that we with our robotics 100 couldn't also figure that out).
Anonymous
>>6230651 That would require a Courier action to set up the programming, and be a waste a valuable Securitron resources that can be put to better effect elsewhere.
I say shelve the idea until we get some breathing room, and have the Mojave Armed Forces (or Mojave Task Force for MTF SCP memery) begin training a dedicated artillery corps. We can revisit the idea when we get some robotic/Securitron production online.
>>6230653 The Mr.Gutsy/Handy line was a General Atomics robot, and while Robco and General Atomics were collaborating on joint ventures, to what extent and if there were corporate subterfuge would only be known to the QM.
Anonymous
>>6230663 We have hundreds of securitrons lol. And having a few to man the howitzers doesn't seem a waste especially if other securitrons in the field can relay them coordinates (and real time correction at that). I imagine securitron calculated ballistics might be even better than human.
They're also have a greater tolerance for danger close. Especially if we can get some shrapnel shells that their armour would be better able to resist. Or gas. We've got that unspent.
As it stands I'm wondering if we need to "program" them with that info and not just show it to them.
The real waste would be throwing shells on unimportant targets.
We can train human artillery crew, and we should, but why not also train the robots to do it?
Also no I don't believe House would need to steal from GA to develop AI bots (he'd probably be offended at the notion). Frankly I think the average securitron probably IS as smart as Victor or Jane. They just don't have names because they aren't very important.
basically I think there's a severe underestimation as to the sophistication of the Mr Securitrons. You yourself seem to imply they are any less intelligent than Mr Handys. I think they might well be more.
Anonymous
>>6230743 Not that anon but
Why would House have programed or coded them to be anywhere near Victor Or Jane? Jane was his special toy wasn't she, And Victor was his larper in the wasteland.
and I can't see why they wouldn't be 'smarter' then a Mr Handy but that isn't a high bar but it also may be made the way it is to stop it from going 'rogue' like the Handys/Gustys/ect went.
Anonymous
>>6230748 Well in the first place in theory Victor/Jane can be in multiple places at once, but in any case simple: he planned for them to be peacekeepers and security personel for Vegas.
It simply wouldn't work if the vast majority of them didn't have some ability to be more than mindless war machines. They are securitrons, not kill bots.
The other big thing is even he knows he needs a proper army to build a nation, and an army is more than just sentry drones.
Anonymous
>>6230757 thats a 'theory' If you can prove it, Sure but until then its not fact.
Securitrons literally have a check system and its proven by not giving a fuck until you violate one of its laws or w.e. like causing an issue on the strip/being a broke bitch tryn to run into New vegas/ect.
You need to remember House wasn't planning on just the Secruitrons, They were secruity. He was planning on rapidly expanding in the years following and what not in his 'general overview' of his master plan. Its why the NCR/ect didn't bother him, he knew people would come to him and the pleasures he offered over the stupidity and corruption of the False government.
Anonymous
>>6230760 I'll go gather up as much securitron dialogue as I can as well as any other info.
Anonymous
Quoted By:
>>6230762 I mean, You'll also needs Houses dialog as well. Don't forget that.
Anonymous
>>6230760 In any case, I also counter that the securitrons being brainless and being incapable is itself also a theory and not fact.
As always, it's something we could try to investigate in game and find out more info from QM.
Anonymous
Quoted By:
>>6230765 Ya I get that, Also I'm not saying that they are brainless or incapable of them. I'm just saying the bar is low when comparing it to most other robots in the wasteland.
They very clearly have abilities on par with Protectiors and Gutys, But without the autistic rampage they suffered from. But they are also trained/built to fill a different roll then well the other ones.
Anonymous
>>6230651 their hands don't really look great for doing most things human hands can do. And if the howitzers in question as some parts for operate it that require not having 3 big metal pincers for hands, then it might be a problem. Just saying, i mean look at them.
For anything large they are probably fine. Like grabbing shells, and placing the shells in and what not.
I recon its a decision of Survivalist in the end if their hands can do the job or not. They will look a bit ridicolous in carrying shells and howitzers around but they should have the strength. Bandits might get away if any of them see that kind of shit coming.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:j9lLrFCv Sun 27 Apr 2025 23:09:05 No. 6230874 Report To follow up with the conversation, the Courier has done little investigating into the full intelligence capabilities of the Securitrons or the breadth of House’s capabilities, but they’re capable of basic thought by themselves. Jane and other specialty Securitrons are surely more advanced just on the Courier’s interactions with them but to the extent is unknown. Artillery is a good point however, the Courier does know how to use it and would be able to assembly use his robots to coordinate firing missions with relative accuracy, fwiw
Anonymous
Quoted By:
>>6230874 >Artillery is a good point however, the Courier does know how to use it and would be able to assembly use his robots to coordinate firing missions with relative accuracy, fwiw Would Raul know how to assemble it?
Anonymous
Quoted By:
>>6230768 Fair. Though you'd be surprised on the sophistication of robots sometimes.
You'd think Mr Handy's pincers wouldn't be able to change diapers or sew clothes with needles and yet they do all kinds of hand related things. That said even if we were to pretend for the sake of argument their pincers have fine pressure control to gently squeeze a fly without killing it yeah. . .they're still big ol' pincers. There are size limitations that can't be escaped.
Hopefully getting robot hands attachments for them is in the cards in the mid-far future.
Anonymous
>>6230743 No, the real waste would be using our rare, limited, and versatile non-renewable weapons platform for something some wastelander could do with a little training. Or we just have the Boomers crew them.
They are better off being our mobile armor support or Command and Control Communications assets, simple as. Just use the Big MT suits or the hardlight holograms for that shit.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:j9lLrFCv Mon 28 Apr 2025 01:22:41 No. 6230920 Report Okay I wanna get the rolls done so I have something to write on the plane, and no real pushbacks by players Can I have a 1d100+8 (DT 35) for representatives 1d100+7 (DT40) for trade routes 1d100 (DT55) for clearing land around Freeside for AG 1d100+5 for lucky 38, higher the better. Giving combined bonus for both scavenging and tech because I figure it falls under both. Probably one time thing!!
Anonymous
Quoted By:
Rolled 47 + 8 (1d100 + 8) >>6230920 Anonymous
Rolled 84 + 7 (1d100 + 7) >>6230920 Really, Rex and Veronic didn't give any mods for the clearing land?
Anonymous
Rolled 29 + 8 (1d100 + 8) >>6230920 Yolo
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:j9lLrFCv Mon 28 Apr 2025 01:37:47 No. 6230931 Report >>6230926 Ehh, I’ll factor it into anything found while clearing the land but I wouldn’t consider their scavenging skills to translate to basically cleaning up junk and clearing fields
Anonymous
Rolled 3 + 5 (1d100 + 5) >>6230920 Hopefully our 10 Luck means something here
Anonymous
Rolled 99 + 5 (1d100 + 5) >>6230920 Lucky 38's secrets our ours!
Anonymous
>>6230931 I am
>>6230927 , please for the love of God have mercy and take
>>6230969 ’s fresh roll.
Anonymous
Anonymous
>>6230970 Lmao way to throw it.
Anonymous
Quoted By:
>>6230972 >>6230975 ;_;
Made a promise to myself to roll again if there wasn’t a roll by the time I got home, this is the only time I’m cursing the lack of traffic
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:pF9s9LSh Mon 28 Apr 2025 02:43:31 No. 6230988 Report >>6230970 Shame on you for double rolling with a different IP!
But if that’s the truth, then I will because I believe in other anons rolling.
Anonymous
>>6230988 ….do you want me to head back to work for proof?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:pF9s9LSh Mon 28 Apr 2025 03:09:13 No. 6231003 Report >>6230994 Back to work wagie
Anonymous
Quoted By:
>>6231003 Have I atoned for myself?
Anonymous
Quoted By:
>>6230970 You could have wait for someone else to roll
Anonymous
Quoted By:
>>6230914 Can a wastelander calculate like a robot or gain instant up to date information or work indefatigably? Obtain real time correction data within their minds from the robotic spotters on the field.
Though, very well, I can agree. Perhaps a securitron is indeed more deadly than artillery shells no matter how fast or accurately you fire them. And we can get other robots with ease that could hook up to their data.
DESU maybe we the courier can just work on automating the artillery, in theory, at least as far as we're able to. Maybe the aiming process and let the wastelanders load the shells. They were able to do that in WW2 with big ol' flak artillery, we can do better.
As for hardlight holograms, that'd be interesting. I don't recall if we've discovered that technology yet.
Anonymous
Quoted By:
Rolled 81 + 5 (1d100 + 5) >>6230920 Rolling!
Anonymous
Quoted By:
The Mechanist in FO4 was able to make particularly good use of the RobCo facility in the Commonwealth. Fingers crossed, our Mojave facility has been kept in the mind of Mr House and maybe some of it has been preserved underground much the same way, or can be repaired. Even limited eyebot or protectron production would be quite useful. Future plans anyway.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:+qVKN7rF Mon 28 Apr 2025 14:48:17 No. 6231192 Report Quoted By:
Rolled 69 (1d100)
Anonymous
Rolled 87 (1d100) >>6230920 If I under stand the rolls right everyone is doing one for each. I saw the others with +7+8 & +5. Did the 1d100 Freeside get rolled for or did one of the others count for it?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 18:55:47 No. 6231280 Report >>6231275 You know, I was originally just going to count the Freeside roll in succession but good on you for rolling properly.
From now on I’ll call out if I need a roll specifically to avoid confusion but other anons have you to thank for a great Freeside outcome.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 28 Apr 2025 19:19:53 No. 6231286 Report Yes Man: Hey Courier, I whipped up another map of the Mojave, this one focusing on locations, farms, resources and anything else focusing on industry, agriculture and military locations. Enjoy!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 28 Apr 2025 20:07:32 No. 6231305 Report Quoted By:
Death, taxes and raiders preying upon helpless traders and travelers. This is one of the biggest issues in the wasteland that every faction, empire or nation fades. Only the Legion has secured the trade routes of their vast lands, though due to a combination of ruthlessness and expected legion thoroughness. These issues have always existed in the Mojave, especially as caravans of NCR civilians and traders flow through the region towards Hoover or New Vegas. While the Republic was never able to fully take the trade routes, they never had the resources to in the first place. While the Courier has far less manpower, their Securitrons are a force multiplier and New Vegas is not embroiled in a fight to the death with Caesar's Legion. While the Fiends are destroyed and South Vegas is the safest it’s been in years, the rest of the Mojave has descended into a sort of anarchy that isn’t apocalyptic, but towns are more isolated than they’ve been since perhaps the bombs dropped. This comes with a multitude of consequences but one of the biggest is a lack of food flowing to Freeside and tourists heading to New Vegas. It’s going to be a long fight, but the Courier dispatches Boone, Lily and 25 Securitrons from South Vegas to hunt down the increasing animal and raider attacks on caravans coming up from the South Mojave. This small force isn’t acting so much as caravan guards than a QRF for any attacks as well as a scouting force to find the animal nests and raider bases of operation. This is one of Boone’s specialties, having helped hunt down bandit leaders back West. Lily doesn’t know the “whys” of what she’s doing, but Boone does a superb job leveraging her stealth ability to shadow bandit groups and Boone’s expert tracking to find the groups in the first place. Over the course of the two weeks deployed, Boone’s force doesn’t stop many attacks directly, just too much land to cover and not enough Securitrons to patrol the numerous paths to New Vegas. He does manage to corner a handful of smaller groups near the old correctional facility and Primm, taking a few hostages and wiping the rest out to a man. After some “enhanced interrogation”, Boone learns that there’s a sizable group using the abandoned town of Nipton as a base to launch assaults on caravans heading from the NCR border crossing. A gang leader named Headache is in charge, unknown where he came from but unusually cunning and ruthless.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 28 Apr 2025 20:08:14 No. 6231306 Report Aside from that, Boone marks a few more encampments that he is unwilling to assault due to the treacherous terrain getting there. There’s also a group in the Walking Box Cavern and Coyote Den that the Securitrons can’t reach. The former Nevada Highway Patrol station was leveled by Securitrons. Wild animal attacks were harder to track as that was a little outside of Boone’s or Lily’s skill sets. The Securitrons did clear a Deathclaw family near the Mesquite Mountains Camp Site and a couple of Cazador nests near Henderson’s land. Much like Nipton, it seems that a large brood of geckos have moved into Red Rock Canyon, finding fertile ground in the Great Khan’s old stomping grounds. Lily led the recon into the valley, finding it crawling with geckos of all kinds and easily in the hundreds. Boone has held off on leveling the canyon, also afraid of being overrun by the massive amount of hostile wildlife in the area. From the Courier’s experience, there’s no way to fully eliminate hostile wildlife unless it’s a fully committed effort. It’s instead a constant struggle to keep the beasts at bay and their damage to a minimum. Even though there’s remaining pockets throughout Southwest Mojave, among the ones that Boone marked, there is already a noticeable improvement to trade and travel.
Anonymous
Quoted By:
>>6231280 Cool. I need to finish reading the other thread, but I'm glad to be of help.
Anonymous
Quoted By:
>>6231286 Oh wow! Is that the map? That looks great!
Even Captcha agrees!
Anonymous
I would recommend increasing the squad of securitrons Boone and Lilly are leading by another 25 I would also wanna try to see if we could potentially find any deathclaw eggs. I wanna see if it might be possible to raise them either to be intelligent like Goris, or at least follow human command. On another note. One thing we could do to potentially decrease raider readiness and disorganize them might be to unironically buy a shit ton of chems and give them to said raiders for free. We could use something like 10k caps on psycho and ant nectar and either give it to the especially unstable raiders, or just give it to the big gangs to get them fucked up and killing one another. Also, very nice map!
Anonymous
Quoted By:
>>6231350 >I would also wanna try to see if we could potentially find any deathclaw eggs. I wanna see if it might be possible to raise them either to be intelligent like Goris, or at least follow human command. Talk with the Enclave remnants then, That was some shit the Enclave has done or been doing in the past/ect.
Anonymous
Quoted By:
>>6231306 >Boone has held off on leveling the canyon, also afraid of being overrun by the massive amount of hostile wildlife in the area. Who says we need Boone to do the levelling?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 22:47:57 No. 6231391 Report Quoted By:
You created an ad-hoc advisory council recently, pulling those you encountered in your journey into what will hopefully develop into a full-fledged government. Some on the council, like Arcade and Raul, are there out of a personal obligation to you. Others like Arcade and Farkas see it as the best way to help the Mojave and its people. Sending out Securitron messengers to all attendees, Secretary Weintraub is nice enough to send some of her employees over to the Lucky 38 to spruce up the meeting room, laying out baked goods, light appetizers and ice cold water. It may not be much on the surface, but even the little touches go a long way to formalizing this great experiment of yours. Soon, the members of your “cabinet” begin trickling in. Some are eager to get started, others confused about their actual role and responsibilities. You make small talk with some while everyone greets each other and makes introductions if necessary. Before long, you are standing at the head of a large mahogany table, 12 expectant sets of eyes all looking straight at you. You give a few seconds for the polite laughter to fade. [If you’re sitting at this table, you’re one of the foremost experts in your field left in the Mojave, and I consider you a trusted confidant. It is with your help that we will stop the Mojave from falling into complete anarchy and turn it into a true jewel of the wasteland. Apart from both the Bear and Bull. I understand the title may just be that right now, title, but everything starts with a single step. And that step is sitting down and learning what’s going on out there. So starting with Secretary Cassidy, can you briefly explain the situation as you each see it.] Cass: Secretary Cassidy, huh? Can’t say I’ll get used to that but if you mean how I see the whole “state” aspect, it’s pretty simple. New Vegas may exist as itself, but we have no control over anything around us. We have the Dam, McCarran and a few other towns have confessed loyalty to us, but that’s where it ends. The NCR sees us as little more than a failed state ruled by a warlord with robots and the queers with the skirts over in the East, well I actually don’t know what they think but they’ve been unusually quiet. My suggestion right now, get control of the Mojave and show the other powers around here that you’re serious and there’s something worth paying attention to here. This can be a discussion for another day, but we shouldn’t ignore the Westside Republic. They’re a surprisingly heavy hitter around here. [Thank you Secretary Cassidy. Secretary Garrett, you next please.]
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 22:48:29 No. 6231392 Report Quoted By:
Francine: Thanks, Courier. We’re making what little money we’re making through two means. One is the tribute the casinos give you. The other is through what is given at the border for any trade goods entering and leaving. Truth be told, it’s a borderline unworkable system as it stands. We have no real way to tell how much goods are entering the region, not to mention the smuggling. Traders give a portion of caps to NCR border officials and we are supposed to believe they hand it over, or the amount is even correct in the first place. The same story is with the casinos. I have no idea how many people they’re truly servicing, they give as much as they think they should. You’re smart enough to see the issue here. We need actual tax collectors on the strip, at the border entries and maybe even set up toll roads. The only saving grace is we are spending next to nothing of this money we’re collecting. Kreger: I guess it’s my turn. Well I don’t have much to say but the only soldiers you have under your control are those robots. They’re great in a firefight and can police to an extent, but nothing replaces the dependable grunt. We should try to take control of and standardize the numerous town guards and militias. Then we should train soldiers from scratch, specialized soldiers too for certain rolls. I don’t know if my, *ahem* associations would assist. You’d have to talk to them but I’m here so maybe that says something. You don’t have enough robots to be everywhere and I don’t know if we have a way to replace them. Arcade: My position is very similar to Judah-ah Secretary Kreger’s. The Mojave was never a bastion for intellectual achievement but what little the NCR had here is gone. The Followers are easily the only group in the region capable of actual research, teaching or anything remotely related to what I’m apparently in charge of. I would suggest funneling money and resources to the Followers, maybe canvas the region for anyone who knows how to read and count. Surprisingly, the old University isn’t in the worst shape. The Followers are inhabiting a few buildings but much of the campus is abandoned and rundown. It’s a long-term goal but having a good university out here could do wonders for social, economic and industrial development. We have a handful of locations in the Mojave, such as REPCONN headquarters and the launch facility that would be of interest.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 22:49:03 No. 6231393 Report Quoted By:
Haversam: I’ll pick up where Secretary Gannon left off. You are aware that those Brotherhood soldiers are in control of Helios One. The sooner we can get control of that facility, the better. I don’t trust those guys and that plant powers much of the power sections of Freeside. The dam is humming along due to the deal with the NCR, but many of the turbines seem to be running at almost 50% efficiency and others were completely burnt out. Having that wonder of engineering running at full thrum would do wonders for exporting power and powering the Mojave. Otherwise, there’s a rundown wind farm near Novac that could be rebuilt. I’m not a huge fan of wind power but it’s cheap. Other than that, a vast majority of the Mojave is still in the dark. Work needs to be done everywhere to rebuild the electrical grid. Lewis: Uhh yeah I mean we have Sloan. We’re not producing any concrete due to not having explosives. My boys are about ready to head back to the NCR if they aren’t paid, and I am not sure I can replace some of the specialized skills they have. Otherwise, there are plenty of other mines around the region that had limited activity we could resume. There’s also other regions that the NCR just didn’t touch. Not to mention locations where prospecting could still be undertaken. Honestly, this is a pretty resource rich area. Mining is just an intensive process that requires manpower and equipment. My first suggestion is investigating the old mines to see what they produce and if they’re capable of producing anything. Who knows, maybe they still have machinery worth using in there. Ted: I’ve taken a tour of the Mojave, investigating a lot of the abandoned farms and ranches, particularly in the South. A lot were abandoned even before the NCR left, but others are recently abandoned or being tended to by a skeleton crew. Those that are abandoned should either be sold to my father or rebuilt. Around Freeside, the sharecropper farm to the East needs to be supplied and sent farmhands. Other than that, we can always consider the construction of new farms and ranches around the region, but maybe the focus should be on transportation of agricultural goods around the Mojave and the processing of said goods up here in Freeside. Canning and processing facilities, slaughter houses, packaging plants, the works. I can’t speak on the food situation on the ground, but I can’t imagine it’s great. I would classify the entire Mojave region bordering on starvation. Maybe ask those Legion fellas for food, or attempt to import more from the NCR?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 22:49:34 No. 6231394 Report Quoted By:
The King: I can agree on the food situation with the kid. That’s not my department, but the kids are starving and even if food is coming into Freeside, doesn’t mean anyone has the money for it, get it? My Kings have done their best, but Freeside and the surrounding areas are dead broke, living in ruined buildings or in tent cities. It’s bad for business, unhealthy as can be and doesn’t really make the tourists want to come by. I don’t see Freeside ever becoming more than the poor, dirty little brother of New Vegas until we can clean up the streets, rebuild the houses and bring businesses to the city. There are a lot of good people in the city, just gotta give them a chance. Farkas: I couldn’t agree with the King, or I suppose Secretary King? I couldn’t agree more with Secretary King. Freeside has some of the worst conditions I have ever seen. I know we’ve discussed it before Courier, but the situation is absolutely dire. We are on the verge of a full blown pandemic even with the bathhouses being constructed. We are always just a few weeks from complete starvation in Freeside, with thousands dead by this point because of it. Just because food is coming into Freeside doesn’t mean anyone can afford it. We need funding and support for food kitchens in the short term. Medium term we need job programs, education, a better healthcare and sanitation system, policing that isn’t giant robots or gang members. We also need to completely rebuild Freeside, better housing for everyone. While I would love to get to the point where individuals can purchase housing for themselves, that’s a long way away. Weintraub: Well I definitely don’t have anything as serious as that stuff to report, but we are seeing a slightly increased trickle of visitors to Vegas. Even with the NCR’s loss, tourists still see it as the jewel of the desert. Anything we can to begin advertisement campaigns in the NCR should be pursued, as well as perhaps investing in locations not New Vegas? Primm already has a quaint casino and that roller coaster would surely be something if it’s ever up and running. I suggest looking into more family-friendly avenues of entertainment and trying to reach out to people in the NCR. Let them know the Mojave is safe and fun, that there’s nothing else like it anywhere else in the world! If you would like, Courier, come visit be at the Vault and we can have a thorough <span class="mu-i">dressing down</span> of the situation.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Mon 28 Apr 2025 22:50:20 No. 6231396 Report Raul: Ah gross boss, I don’t want to know what you and the other ladies get up to. Bleh. I don’t know much about transportation, but I do know what it was like back in the old days. Not in Vegas of course, but generally. The roads in the Mojave aren’t the worst I’ve ever seen, but could always use work. The better they are, the easier it is to get around, trade goods and get those suckers to New Vegas to lose their money. I don’t know how to make asphalt, but I am sure it’s not too hard. Or we could make roads like the Romans used to, stones and everything. Arcade and I were talking about that stuff earlier. In terms of the railway, there's a lot of rail in the Mojave, but a lot is either covered in sand and dirt or destroyed. Even if we get it all fixed up, I don’t know if there’s a working train around. But that being said, train transportation would change the game, boss. I think only the NCR has it and it really lets them be the power they are. Much cheaper to get around, get goods, soldiers and anything else around too. It’s a lot of effort, sure, but what good stuff in life isn’t? I suppose we could all just use boats, but I don’t know what upriver and downriver look like. Nash: Well I suppose you save the best for last, eh sonny? It’s still mighty strange to be calling you my boss, but I can’t say I’m too surprised. Anyway, I always believe in a robust communication system anywhere and we don’t have it here. We should greatly expand the courier corp in the Mojave, create rest stops for them and maybe think about finding other modes of transportation. Raul was telling me something about a horse. I’ve never seen one before but those sure could be a game changer. [Well this has all been more helpful than you could know. I’m sure I’ll be following up with each one of you when necessary. Unless there’s anything else, I think we’re adjourned.] Cass clears her throat to get the attention of everyone, including you. Cass: There’s something we wanted to bring up as a council, I guess. It’s all fine and dandy to discuss what we’ve seen in the region, but we can’t do anything unless we literally walk the sands and then we’re kinda at the mercy of what you give us for resources. We need caps, a budget, so we can go out and do work passively, outside of direct actions. Otherwise we just go back to our normal jobs and do this part time. This doesn’t seem like a normal job. We’re requesting regular funding to actually create these departments. Well, I guess this issue was bound to arise eventually. >Okay Cass, every department will receive 2,500 caps a month to start with. >Cass, I’m sorry but I just can’t do it yet. You’ll all have to make do. >We don’t have the money for all of it, but I can fund certain ones right now (Choose which to fund) (Going to keep this decision up until the beginning of the new turn.)This post was a lot longer than I thought.
Anonymous
>>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. FERO_ACTUAL !!8qfnh8Rn/rP
FERO_ACTUAL !!8qfnh8Rn/rP ID:4irh5NXD Mon 28 Apr 2025 22:58:53 No. 6231408 Report >>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. Anonymous
>>6231286 That is a fantastic map mate.
>>6231350 I mean, considering we’re going to get a metric shit-ton of Brahmin, we could just produce enough Jet to bribe them to fuck off south of us for, what maybe 500 caps of lab equipment and a bit of personal attention?
Fair chance they might take the deal just to not get bombarded by a company of Securitrons, and all we care about is them fucking off from our turf and becoming someone else’s problem.
>>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. This is all I ever wanted.
>Create an IRS Have Yes-Man run it initially, with some input with Cass on trade good tariffs and some perceptive grunts to catalog and catch smuggling at the Mojave Outpost. Really, the Securitrons are our only trusted and capable staff we have on hand at scale, and while it won’t be perfect, it’s a start to increase state revenue when we’re completely cash strapped.
Anonymous
>>6231417 It'll be a COLD day in hell before I support an IRS.
Anonymous
Quoted By:
>>6231418 Glad to have you onboard anon, the sons and daughters of the Mojave thank you *salute*
Anonymous
>>6231396 >>Okay Cass, every department will receive 2,500 caps a month to start with. "A good suggestion Cass. Lets get these departments started. I will not lie, we have a lot of work ahead of us but you know me i will push through it, and with your help i think we can give the Mojave a chance."
- For military we definetly need : a police force in Vegas. So we can move some Securitrons out from Freeside. Afterwards we can establish a military from scratch, though like Kreger pointed out there is also the little militias and townguards to look at of the minor settlements we are about to unite with. Might want to talk with Boone about the old geezers if we take them here. The attack on Black Mountain will change things around with the BOS when we do it. The unknown soldiers are...a problem that sounds like an hassle. There is bandits groups south that are quite far for now. Something to kill for our future soldiers maybe.
- Health : really really really need to move Raul and his apprentices to work on those wells and pumps of the Kings in Freeside. Those wells and pumps of the Kings are unsanitary, heavy risk there. Having a cold/hot shower in the Old Mormont Fort for doctor hands cleaning and cleaning of medical tools will save lives easily. Afterwards more money need to be invested.
- We could put one action of the Courier on repairing those 2 autodocs and the 6 damaged Securitrons. Its 2 autodocs helping at the Old Mormon Fort and 6 restored Securitrons. Its not a bad idea.
- Food, anything we can do. Food automatically is important for health and for everything else too. Especially for the future human military part. Problem with making food away from settlements is that we need to patrol those places. Thats why we need farms near New Vegas, we should be able to patrol the surroundings of the city when we have some soldiers. Jacobstown could be a good start same for Boulder City for make a few farms (later on Camp Golf, Camp Guardian and Bitter Springs all have good locations near the lake for make food). Establishing an Hunting Guild could be a good idea with so many wild animals around (not exactly perfect for make food, but its something).
- Tourism....if New Vegas wasnt in such a bad spot i would open the Lucky 38 for make cash (after training a staff for it). That Primm idea could be nice. But it needs repairs and electricity. The Thorn expansion idea...perhaps, problem its the Westside Republic. Thorn is in their land now.
Anonymous
Quoted By:
Some things to note- we can make explosives from ammonium, which we’ll get from excrement. So we can buy dynamite in the short term (or find the Powder Ganger stash), and then train up some chemists for fertilizer and explosive production later on. In dealing with the former Westside Co-op, we can spend a Courier Meeting action offering them to join the Mojave Commonwealth (since they’re a bunch of hippies goin’ glassy eyed whenever common prosperity comes up), offering up a potion of our dam water wealth as incentive, plus mutual security and boasting dealing with the Feind problem. Getting them on board with our nation building will net us a milita we can utilize and their co-op and follower sensibilities will make them provide their labor and resources for the common wealth of the community of Mojave, which includes Freeside. To Tom Anderson, as one of their leaders, we can take him aside and offer him the carrot of water rights in exchange for his contribution to the dam effort, since he was a former hydraulic engineer. The stick will be cutting off their water and handing him over to the NCR for killing an NCR corporal for brownie points, if it comes to it. We can offer the sharecroppers more water rations since Westside been stealing their portions, since we have lots of water.
Anonymous
>>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. Anonymous
>>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. This is going to be painful. It's almost all of our monthly income but we have some cash reserves and our income should tick up over time.
Thoughts on the points raised:
Cass: In line with our existing assessment. We're still too busy with putting out fires to really look outward and the Legion is distant these days.
Francine: The abysmal literacy rate will hamstring any attempts to improve recordkeeping for tax purposes. How can anyone be expected to calculate their tax returns when they don't know how to do basic maths or write anything down? The Strip inhabitants should be literate enough to start keeping proper records, however.
Kreger: The Freesider types would be a great start to a proper armed forces. They're rough, tough and violent - mere thugs at present, but they are the raw material proper military units are moulded from.
Arcade: The Followers will of course be the core of our humanitarian and educational efforts for the forseeable future and I imagine we'll eventually start incrementally moving towards higher education when we've gotten a handle on more basic literacy. While may desire to transition to more official professionalism in the future, the Followers will always be welcome in New Vegas.
Haversam: We have spoken to Harding and gotten enough answers to not be concerned about H1 for now, but we are just ticking over in general regarding electricity for now. The extra power we browbeat out of the NCR should be very welcome but our distribution network is a wreck. I don't know how we're even exporting power to the NCR given most of our high-voltage lines seem to be dangling loose from their pylons.
Lewis: How much did it cost to run the concrete operation? We need to keep those skills in Nevada, though we don't have the resources of the NCR to build their concrete boondoggles. We also have no explosive manufacturing, we'd need to buy dynamite. Now the Powder Gangers are gone though, maybe we can reclaim their stockpiles to keep things going for now? Though we could also reassign them to restart mining elsewhere.
Ted: Can we get an idea how how much production slack there is in easily recycled agricultural assets like recently idled farms we can take over? This would be much easier than building new ones. Elsewhere, I'm not sure the NCR has a surplus of food to sell and the Legion is rather distant with limited trade links at current.
King: The decrepit state of Freeside's housing stock will be a long-term project to address given how many resources it will take and people could be cold since it should be ~mid-Dec right now, though it should be chilly but not freezing. We can certainly see to urban cleanup, though.
Anonymous
Quoted By:
>>6231541 King: The decrepit state of Freeside's housing stock will be a long-term project to address given how many resources it will take and people could be cold since it should be ~mid-Dec right now, though it should be chilly but not freezing. We can certainly see to urban cleanup, though.
Farkas: In addition to the washhouses, we need to see about treating those water wells at source pronto. We could either filter the water some more or improve sewage handling to reduce contamination in the first place. Distributing food is a high priority, we can subsidise things at a bare basics level but I think we can go a bit further and offer increased rations un exchange for acting as unskilled labour in an urban cleanup effort to dovetail with the above.
Weintraub: Primm has potential, though I'm unsure if things are stable and peaceful enough to reach out beyond the the traditional more determined tourists right now and an ad campaign in California sounds like a great idea if we can afford it. We also need to get accurate numbers on how many people are visiting, as laid out before.
Raul: We have no capability to produce tarmac since we have no asphalt resources and we'd have to buy it from California, though if we do get hold of tar then we'd be better off going with more basic chipseal than full asphalt concrete and we can always tear up and recycle unused old asphalt. Since the NCR was shipping concrete by rail to the Dam, we can infer the trackage between Sloan and Boulder City is good and there is at least one working train somewhere since they sure as shit won't have been able to take it with them. Heck's rail engineers should help, and we need to survey the Colorado up and down.
Nash: We can definitely set up rest stops along I-15 as service stations and motels for travellers and traders. Not only could they earn us money, but they would also facilitate travel and trade. We should see if we can get a proper network of radios set up, or piggyback on an electrical distribution network to string up some phone lines.
Anonymous
I think one consensus the whole group has is we need to increase regional security but we don’t have any consensus on how to go about that. We have several ambitious plans to establish a formal police force and eventually an army which is great but we need short term and simple solutions for now. > Have the secretary of defense and Boone put together a cadre of experienced fighting men and women to provide training to the various local militias that protect settlements under our control. >Begin a monthly cap stipend for our militias to cover ammunition expenditure and replacement equipment. Say 500 caps a month for Jacobstown, Gunderson Ranch, and GoodSprings >Now that we are providing equipment and training to the local militias, inform them they are expected to protect the nearby roadways outside of their settlement. This won’t do a ton for securing the roads but if nothing else it will start to build a training cadre that can be used to create a more proper military and police force later on down the line
Anonymous
Thats how departments operate, we give them money and they spend it. Mulitple suggested for that, one for army and one for kinda cops.
Anonymous
>>6231548 I wasn’t certain exactly how the budget would work, or how much initiative our cabinet members would take with their budget. So I wanted to put a solid plan that could be “rolled” on come next turn, if it’s redundant then it’s redundant just wanted to have it out there
Anonymous
>>6231552 >>6231541 What else would the departments be doing, Then working to resolve the issues they know about/put forward?
the man planning should be, Which companions we will have left to still effectively 'use' so to speak.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 29 Apr 2025 02:51:58 No. 6231570 Report >>6231548 >>6231552 >>6231557 Departments will take a few months to get established, so don’t expect work to begin immediately but yes, it’s better to give them specific directives or passive missions to accomplish.
For example, giving Commerce the job of continuing to collect taxes and improving the process if a passive directive while giving Raul orders to build a rail line from new Vegas to good springs would be a specific directive that had an end goal.
Right now, all you can expect are marginal improvements and greater info for the courier to parse through, lower DTs for certain actions, etc
Anonymous
Quoted By:
>>6231543 I think 500 caps per militia is a bit low- if we’re looking to get a better bang for our buck, I saw we abuse our collective bargaining power for the region and try to dazzle the merchants with the potential dam revenue.
Like, we could head to the Gunrunners (assuming they haven’t fled yet) and tell them we have a deal of the century for ‘em- guaranteed 2 million caps over 5 years for equipment, weapons, and ammunition at bulk prices, which will be paid monthly in 30k cap installments gar-en-teed. Not only that, if we are happy with their service and the deal, we can also promise additional business in 10% dam revenue as investment in building military-industrial capacity, as well as further deals and exemptions if we need to sweeten the pot. Since we’ll be investing heavily in a functioning military anyway, might as well dangle the prospect of favored supplier out there.
As for which militias to focus our efforts on, it should be the ones securing trade route in the region. The Securitrons on the ranch can probably pull double duty in protecting the nearby trade route, and Jacobstown isn’t connected to an NCR trade route, so the focus should be on Goodsprings and Primm, and refortifying Novac as an defensive anchor point.
Anonymous
>>6231396 >Okay Cass, every department will receive 2,500 caps a month to start with. Anonymous
Quoted By:
>>6231543 Nah Gunderson ranch is not a militia, its private property and should be considered important countryside if we want. Beside he as is own gunmen and can recruit more on his own. Sending Securitrons there to him is just for make sure we can protect its new ranches really. Of course those Securitrons probably cant patrol even more land than that. Heck took a big amount of land for start its activity here. If all goes well for him and us (it will not), it will probably take 2 years for do everything he said. More reasonably 4. In that time we also need to manage making our farms and revitalize sharecroppers.
Now for the actual living settlements ....
- Jacobstown : militia. Capable of settlement defense and some patrolling
- Goodsprings : militia. Like above.
- Freeside: does not. the Kings are just the prominent gang of Freeside really, not a militia. I am not sure they would adapt well in becoming a militia (if you recruit from their ranks sure). Kings need to be made a family. A militia for Freeside needs to be made from scratch, but with Kings help and partecipation.
- Strip : does not. The families own security cant be considered a militia and shouldn't be. Its private security of casinos. A militia for the Strip needs to be made from scratch.
- Primm : sort of. Not exactly like Jacobstown and Goodsprings though. They have a robot sheriff now but thats not much for both patrols and settlement defense.
- Novac : sort of. They have some people, but its a small amount as far as militia goes. They have seen fighting. But they will be buried in legion skirt boys when they begin raids even there (Legion is raiding the Boomers right now, bet in top 3 to 6 months they will send raid parties across all the east Mojave. Thankfully they would be killing bandits and wildlife for us, and have to face the BOS. A small silver lining). A force of Securitrons should be deployed here when we can afford it.
- Sloan : sort of. It as a small population so a small militia.
And thats all the living settlements. 7 settlements (even if Freeside as a very large pop), so 500 cash each. Not much. It goes without saying that most of these settlements beside the Strip have not exceptional defenses (then again the defense of the Strip is not exceptional either).
Everything else is dead or abandoned, like Boulder City for name the nearest settlement or distant Nipton. Other places are perfect for become future settlements like Camp Golf, Camp Guardian, Bitter Springs and Cotton Wode Cove. Those will need all an effort of colonization each. Ans also a militia of their own.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:ohU/BY74 Tue 29 Apr 2025 11:54:01 No. 6231745 Report Quoted By:
>>6231541 Haversam: One of the first big projects the NCR undertook while out here was rebuilding the electrical infrastructure to send power back, and building up reservoirs all over the west with water from Hoover. If that gives you an indication of their top priorities.
Lewis: At the rate we were creating it before those deathclaws moved in all those months ago? I’d say 1,500 caps a week. But that’s including pay, and purchasing dynamite from the gun runners. Would presumably be cheaper if we made things in house.
Ted: I couldn’t give you a firm count but could potentially double the food production of the region if the abandoned farms and ranches are fully restocked and resupplied. Not easy or cheap but much quicker than building from scratch.
>>6231543 A few other members suggested resettling Freeside citizens across the rest of the region, rebuilding Nipton and Nelson.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SvhgHAEK Tue 29 Apr 2025 12:32:59 No. 6231761 Report The ever persistent food issue has short-term solutions and long-term solutions. Looking to the future, the Courier decides to address some of the latter by clearing up the land that was former farms around the New Vegas area. Working with Heck’s hired hands and having Ted oversee the operation, the Courier loans 100 Securitrons from the Strip and Freeside to eliminate any bandits and wildlife to assist in the preparation of this land. Getting the large sharecropper farm in New Vegas cleared was a relatively simple affair, with a few giant ant burrows destroyed and a handful of vagabonds cleared out. It’s now up to the Courier to send farm hands out there, equipped with tools and begin expanding food production. An absorbed ranch directly to the North of Vegas had a small bandit group hiding out in its barn, but after seeing a platoon of Securitrons heading toward it, attempted to flee into the Wastes. Suffice to say, they couldn’t outrun the Courier’s robot army. Heck’s boys got to work burning the bodies, clearing out the structures still standing. Within a few days, a herd of big horners will be headed up to the next notch in the Gundersons’s belt. The abandoned farm, close to the path to Jacobstown, is a little more difficult due to how long it seems to have been abandoned. It seems that even before the battle of the dam, whoever was attempting to eke out a meager existence met a grisly end. That being no matter to the Gunderson hands, the land is soon cleared of weeds and rubble, with plans to tap into the water system the rest of the region uses for irrigation. This farm seems to be slated for maize, banana yucca plants and mutfruit. With a farm and a ranch starting to be renovated, locations are still needed to be marked for the processing of this food and cattle. To that end, Ted and his small team of engineers head to Freeside to begin plotting out locations for future Gunderson facilities. To the luck of everyone, particularly the Brahmin Barron family, there is a large, relatively intact warehouse along the railroad tracks in South Vegas that would be perfect for their meat sandwiches plans. Ted warns that it could easily be 6 months before it’s up and running, and they may need to ask for technical assistance in putting the finishing touches on but that “it’s a small favor to ask for all we’re doing out here”. In addition to the great strides made, Ted has also suggested a few locations for ranches and farms that would make good use of the land, location and nearby locations for productive agricultural assets. The entire endeavor has also made North New Vegas safer through the extermination of hostile wildlife and what handful of bandit gangs were taking refuge in the sparse North. While nothing done solves the immediate food issue, the Courier has made great strides to ensure food security for the future. As long as all of New Vegas doesn’t starve in the meantime.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 16:32:03 No. 6231848 Report Rolled 76 (1d100) BOS assault on Black Mountain
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 16:33:59 No. 6231849 Report >>6231848 Super mutant defense
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 16:35:00 No. 6231850 Report Rolled 24 (1d100) >>6231849 AHHHHJ
Anonymous
Quoted By:
>>6231848 I’m hoping their DT is 80, otherwise this will pose a problem-
>>6231849 >>6231850 Oh boy
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 17:07:16 No. 6231867 Report Quoted By:
Shortly after sending out your robotic runners for a council meeting, you decide it’s time to summon the leaders of the surrounding settlements in the Mojave to make it known that you lay claim to all of it, and that they are all under your protection. Eventually. Sending out a pair of Securitrons to Goodsprings, Novac, Westside, Jacobstown, Primm, Freeside and a newly developing town of Bonnie Springs, you request a meeting in the Lucky 38 with their respective leaders. Within a week, you find yourself in the same conference room that held the council, with the same types of snacks laid out for the awaiting delegates. Trudy has been sent from Goodsprings, Clayton Ettienne from Westside, Pacer from Freeside, Primm Slimm from Primm, Manny from Novac, Marcus from Jacobstown and a woman named Jessica Thummond from Bonnie Springs. You briefly take the time to make introductions to Jessica, who prefers to be called Jess, before calling everyone to order. [Good morning to everyone here, I won’t waste your time with introductions, you all know me and I now know all of you. I’ve called you here as you’re the leaders of your respective communities, or at the very least chosen representatives. It’s no surprise that the Mojave is experiencing some disorder since the departure of the NCR, but that ends today. I have taken extensive steps to begin the creation of an actual state within this region, one that isn’t the plaything of the NCR or the next jewel in the crown of Caesar. What I want to accomplish today is to get a feeling of what your respective communities need, how I can be of help and how we can grow a sense of community throughout the region. Who wants to go first?] The room is quiet for almost a minute, no one wants to break the silence. Unwilling to blink first, you instead steal a glance at Trudy to get the ball rolling.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 17:08:17 No. 6231868 Report Quoted By:
Trudy: Well I suppose I can go first. Those that don’t know me, I am Trudy and I run the Prospector Saloon out in Goodsprings. I want to just say first that the Courier saved our town more than a few times and he’s always been good to us, so he has our support. I suppose for anything we need, we’re good on foodstuffs more or less but haven’t been able to restock on ammunition, tools, clothing and a lot of other basic goods due to the slight breakdown of trade routes in the region. We actually have a lot of room to grow, with ample farmland and vacant buildings but we could use firmer security. We currently rely on a volunteer militia for protection and the roads up North to Vegas are a little perilous but I have heard you are taking steps to fix that so I thank you for it. That’s all I have for now. Thanks. Jess: Well I suppose I’ll pick up from there since we’re located close. Since Heck Gunderson and his son have set up shop, a lot of people have moved into the run down town of Bonnie Springs, with a few others deciding to live in Goodsprings and stay in Bonnie Springs for the work week. Our biggest issue is that Heck wants to turn us into a sort of company town run by his ranch. We appreciate his employment but are worried about the overextending of his authority on us and would like to be absorbed into the New Vegas government. Our second biggest issue is that Bonnie Springs is in real rough shape. The buildings are close to falling apart, surrounding infrastructure is shot and if we don’t accept Heck’s offer, that’s all going to get worse. We’re good on food and water more or less, but there’s nothing else in the town. We would want more investment, help rebuilding and maybe some diversification in the local economy to stave off the Gunderson’s attempts to bring us into the fold. That’s it from my end. Mannie: I should say my piece now. We got hit hard during the battle and we still haven’t recovered. Many of the buildings have been damaged or destroyed, we’ve lost a quarter of our population to disease, starvation or random bandit attack. While I’ve heard you’re doing a lot of work in the Western and Southern part of the region, we’ve been completely cut off from traders and communication. We need medical help, food and security. I know you, Courier, and if Boone vouches for you then I will too. We will join your government or whatever the hell you’re doing it Novac gets some help, fast. We have a lot of good prospecting and scrap sites around the town, so there’s something in it for you as well.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Fpl5J7P5 Tue 29 Apr 2025 17:09:30 No. 6231870 Report Pacer: Well hold on there slick. Freeside has a lot of problems too, and we have a lot more people than your little sideshow down there. I have kids literally starving to death there, no jobs and no hope. The King has told me you’ve been helping us a lot, and I suppose I believe that, but he’s not ready to bend the knee yet until he’s sure the city is in safe hands. We fix the food issue, and The King will give Freeside to you. Obviously there’s gonna be some negotiation on what we’re still allowed to control, but those were the terms told to me. Ettienne: In that same vein, Westside wishes to remain independent but we still offer our same deal as we made earlier. A generous humanitarian package to Freeside, as well as a permanent reduction of 15% on food imported to Freeside in exchange for patrols on paths to Jacobstown and the Boomer land. We are also open to more cooperation with New Vegas on salvage operations and investment in and out of the Republic. Our only non-negotiable would be our independence. Marcus: Since Jacobstown was mentioned, I suppose I’ll finish us out. As I said a few weeks ago, Jacobstown is loyal to you, Courier. While I don’t expect to be welcomed with open arms around the Mojave, I suppose we would like to see greater acceptance of supermutants in other communities. Westside does this well, so they have my thanks. We would like to have increased trade with the outside, but perhaps Westside and Jacobstown can cooperate in patrolling our trade route without the Courier needing to send his robots. We don’t have a lot of food to offer, but we have endless wood and a handful of mines based in the area that we haven’t touched yet. If Black Mountain is ever taken, we would like to use one of the relays for supermutant recruitment. Otherwise, I’ll relay any issues we may have in the future but we are at your service, Courier. [Thank you Marcus. Unless anyone has any departing-wait. I forgot about Primm. Ah, Primm Slimm, please give me an update on Primm?] The protectron at the far end of the table has been silent up until this moment, with everyone in attendance forgetting that Primm had sent their robotic sheriff for some reason. Primm Slimm: Primm Slimm reports all is good, particularly at the Vicky and Vance Casino! [Is that all, Slimm? Nothing else to report, no demands to join my government?] Primm Slimm: I can’t speak on joining the New Vegas government, but crime is at acceptable levels, particularly at the Vicky and Vance Casino! Okay. You have no idea what’s going on down in Primm but obviously it might require a personal touch. [Well alright then. Once again, thank you all for coming and I have directed the Secretary of Tourism to have rooms available for everyone here to station a permanent representative in case they or I need to talk on short notice. Consider us adjourned.]
Anonymous
Quoted By:
>>6231870 Thanks Slimm, Always knew you wouldn't hold back.
Anonymous
>>6231848 >>6231850 Damn, knew we should've helped them out. I'm guessing they now have that problem solved by themselves and took control?
Anonymous
Quoted By:
>>6231870 Take the deal with Westside, but do make sure they understand that Lake Mead and the Dam is held in the Mojave’s Commonwealth (i.e. just a fancy way of saying us). Optics is important.
As for Bonnie Springs and Novac, we’ll need to send some Freeside workers over to Bonnie with 10k caps for infrastructure. Novac will need Boone and Arcade’s assistance, along with a squad of Securitrons and additional aid of 10k caps in food and medical assistance.
Primm’s gonna need a personal touch.
Do we need to meet with the NCR to see if they need some more water and electricity, or will they meet with us on their own accord?
>>6231892 Unless the BoS are playing by 40k roll under rules, I imagine so. That’ll have to be our next Meet action, considering they’re likely to become a problem under Hardin and, and since I’m fond of them, I’d hate for a miscalculation to end their existence.
Frankly, McNamara would’ve been better to deal with.
Anonymous
Man our plate is becoming the definition of full with bursting of problems and nothing resolved. I am having some doubts if the Courier can turn things around.
New town uh. Bonnie Springs. Thats nice, and well Gunderson doing that is what I could expect. He wants to become important in the region, with preferably no competition. Cant do shit about it. Too much on our plate already.
We will see what we can do. Honestly all this news is what I could expect. Not sure why we invited West Side. Primm doesn't sound great, but eh.
The problem with Novac is that we really need Boulder City for properly connect with them. They are quite far from others.
>>6231848 Well. You know what BOS ? Whatever.
I thought they said it was secondary and they could wait for us to resolve some issues. Its not like a year passed. We will keep an eye on them from now on. They stepped on their own word, not like they said there was a time limit.
Anonymous
>>6231870 And of course, not taking that deal. The Mojave is ours.
Anonymous
>>6231899 >Man our plate is becoming the definition of full with bursting of problems and nothing resolved. Welcome to the quest- it’ll get worse before it gets better.
As for the BoS, they’ll be calling their superiors the moment they fix up the radio station. We have a window of opportunity to pressure the local chapter into accepting some Followers in Helios One and Black Mountain as our representatives as a precondition to them squatting, plus them respecting a level of technology trade passing through with the Courier stamp on it. Then we’ll be dealing with Lost Hill, which’s probably grudging accept the status quo, given they’re likely to rest of the wasteland wants to wipe them out.
>>6231904 No, you want to take the deal to alleviate the pressure in Freeside, and then when Freeside is officially ours, pivot and state we’re prioritizing New Vegas and Freeside for water distribution.
Considering they need Lake Mead’s water supply for Westside to survive, and New Vegas is in their way, they’ll be forced to accept an autonomous zone under us in the long run. We just don’t want to push them now because we already have a lot on our plate.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:ohU/BY74 Tue 29 Apr 2025 18:30:57 No. 6231919 Report >>6231899 >doubting the Courier The House always wins, anon!
Anonymous
>>6231910 Eh I know i know. I was here from the start too lol. Just wanted to say it. Never said enough times. Needs some negative you know ?
Debatable if they will accept that. BOS can be very problematic in things like that.
Maybe. I am feeling like frying them for a while on the pan of diplomacy.
>>6231919 Seems the House is dead to me !
Anonymous
>>6231926 I know, but I want to set the precedent now of cooperating with them as their landlords in the leasing agreement and having some presence in those critical areas before their leadership calcifies the status quo. Any way we can normalize the local BoS working with us on shared collective goals is a win.
As for the tech trade, sorta why I’d accept some technology transfers that don’t have the Courier seal on ‘em. And the reason why we can pressure them now is that they’re spread thin over three locations while we still have the monopoly of force and can take the bulk of our forces to scare them into compliance as a last resort.
As for Westside, every turn we wait more Freesiders starve to death. We can simply take the deal and fry them later with Freeside and the Kings in our corner.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Tue 29 Apr 2025 20:00:06 No. 6231953 Report Quoted By:
>>6231405 >>6231408 >>6231417 >>6231448 >>6231505 >>6231541 >>6231594 Votes in favor of funding the government, none against. Are they’re any brave anons out there who don’t wish to see a centralized power come to control New Vegas? Any???
Anonymous
>>6231927 We could do it, but i feel Hardin knows our spot is also quite tight. We are in a very bad place, even if we are fighting against it. Can't help but feel he will try to make little bites. Despite the clear benefits of working with us, and just the blatant fact the mojave chapter is very small and wouldn't survive our personal presence nevermind our robots. I mean the man should get that keeping us as his friend its in his best interest. The NCR is not that far, same for the Legion, no matter how many times they call their far away family they are going to be overwhelmed on their own. Even bandits could overwhelm them if its multiple groups.
Maybe we need to teach him with violence, place a map on a table and then ensure he as a concussion on that table. Violence its an universal language. Beside his blood would mix with said map and next time he should be able to understand the meaning of patience, or giving us a time limit.
Idk. It might be later later on then. I just can't trust someone so near us. They give me the creeps. I could make a sacrifice to save more Freesiders i suppose....any day more farms....
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Tue 29 Apr 2025 20:24:48 No. 6231963 Report Quoted By:
Being busy with summoning both the council and delegates from around the Wasteland, you instead send Arcade and Veronica to explore. Figuring that most of anything valuable down there would be of a technical bend, those two are the best suited in perhaps the entire Mojave. It was then a surprise when just hours after heading down the elevator shaft, Arcade came back up apologetic. “Hey Courier. Got some bad news, it seems that the brilliant minds of Veronica and I couldn’t figure out how to get past House’s firewalls he had set up leading deeper into the casino. I don’t know if it’s possible, actually. Seems to be some sort of biological hardwiring into the system itself.” It’s clear that Arcade’s pride is hit by his admission of failure. And you can only imagine what Veronica is feeling. Knowing her, she’s probably tried to punch her way through by this point. [Okay Arcade, I’m coming down. There’s a lot on my plate but this is probably more important.] Always looking for an opportunity to stretch your legs, you suit up your set of Enclave Remnants Power Armor and get ready for a potential fight. When you and Arcade arrive on the lowest floor of the facility, where you had seen the demonstration of the Securitron Mkll for the first time, you find Veronica at the far end of the basement in front of a nondescript metal door. Coming closer, there are more than a few dents in it. Veronica: Oh hey Courier. Seems like Arcade told you the bad news, huh? Honestly, I think this baby could survive a nuclear warhead. But I’ll give it a few more hits! Veronica turns back around and slams her powerfist into the locked door, putting another dent in. You walk over and kneel down next to where you know is the locking mechanism. The door is a thicker metal interlocking door, the same ones at the entrance to the BOS bunker. Veronica of all people should know how difficult they are to get through. Lucky for you, it’s the same type of mechanism on every other door you’ve encountered, just the most complex yet. After a few minutes and more than a handful of bobby pins later, the door opens for you and your companions. Arcade: Well that seems a lot more effective than just punching it. Great job Courier.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:VMv4egpP Tue 29 Apr 2025 20:26:42 No. 6231964 Report The three of you enter a long corridor, weapons drawn and expecting a fight. What you find is a dead-silent hallway with an elevator at the end. Seeing no other path forward, you order Veronica to stay put at the top in case you and Arcade become trapped down in the bowels of Lucky 38. Entering the elevator, you find a computer terminal with three options on it. >Server Room >Vault >R&D Letting your greed get the best of you, the elevator quickly heads down to the vault. Within a minute, the door opens to a room similar to the Sierra Madre vault, but nearly 4x as large. Thankfully, you and Arcade find no turrets or any apparent security systems. Entering the room, you first notice the lack of any one currency in the room. Instead, there are sealed bundles of all types neatly catalogued on shelves throughout the entire vault. Arcade is the first to make a noise, a low whistle which is an unusual expression of surprise from the resident know-it-all. “This is just something, Courier. Do you know what this is? Old world currency, perfectly preserved. Here’s a Mexican Peso, Russian Rubles, English pounds, Chinese Yuan, a Vietnamese Dong.” Vietnamese Dong? That has to be disgusting slang for something. “This isn’t a vault, not in the traditional sense. This is a collection of every currency of the pre-war world. I have no idea what House was planning with this, but what an archeological find!” [Is it of any value, though?] “To a collector, I suppose. Not everything is about money, Courier. Perhaps House wanted a sample of every specie and note before nuclear fire consumed the world. A Canadian dollar, the classic Euro…” As Arcade drones on about each little coin or piece of paper, your eyes are drawn to a golden glitter under a sheet at the far end of the room. Walking over, you tear it off and find another 50 gold bars much like the ones you stole from the Sierra Madre. Arcade seems to have woken from his reverie and walked up behind you. “There’s your real wealth, Courier. I’m surprised House didn’t have more but the cost of gold exploded right before the war. Besides, precious metal only really works as a currency once a basic society is created.” Searching the remainder of the vault only turned up a large steamer trunk tucked into a far corner, though perhaps it had the most valuable currency of them all. Bottle caps. You’ll have to come back later to collect them, but a brief estimation gives the number to be around 75,000. Not a fortune for a nation, but a helpful bonus nonetheless. Leaving the gold, caps and historical currency behind, you and Arcade head further down, to the Server room.
Anonymous
>>6231955 We’re only in a bad spot because we decided to take on so many self-imposed responsibilities. The problem with the BoS is the lack of adequate communication with us and their lack of functioning relationships with the wider Mojave. This is compounded by Hardin’s hardline views, but can be mitigated by his pragmatism and getting the Followers in the door now as our proxies until we can establish a more loyal substitute or at least ensure friendlier terms with the BoS that can address issues between us.
Violence at this juncture will just deteriorate our relationship to the eventual destruction of the Mojave Chapter- we need to put our best foot forward with them, not just become another NCR/Caesar/House trying to exterminate their faction from the wasteland. This means bringing them onboard via the DC Chapter model.
With Westside, they cannot function in the long term without a water deal- which we control the monopoly on. They will be forced to deal with that reality, but I’d rather do that with a strong agree side in our corner than a starving Freeside verging on anarchy.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 29 Apr 2025 21:15:34 No. 6231987 Report The server room looks very similar to the server room at the BOS bunker, just larger and a lot dustier. Instead of the constant lights and noises of a server room alive with energy, this one dead to the world with only emergency lights casting a creepy red glow over everything. “I’m going to stay right by the elevator, if that’s alright with you Courier. Holler if you need help and I’ll go grab Veronica” Arcade strategically redeploys back to the elevator while you continue further in. It turns out there are multiple rooms each with the same layout of dead servers. You check to make sure the pipboy is updating the floor layout and head deeper. The journey seems to meet its end when you come face of face with a terminal built into a relatively comfortable looking desk. And unlike everything else around you, this still has power. Pulling the leather chair out from under the desk, you ignore the crumbling leather as you sit down and power on the computer. “Property of Robert Edwin House.” No password? That’s strange. Looking around the office cubicle, you find no boobytraps. Perhaps House never thought anyone could get down here but himself. There are a series of files and a personal note from House. You decide to read the note. “I can’t imagine why anyone would be reading this, unless I’ve somehow cloned myself or you’re an interloper. You’ve caught me in a good mood on the eve of the end of the world. In this terminal is a series of files ranging from my 500 year plan to schematics of the Securitron vault across the river. If I’m dead, I hope you’re not some troglodyte and might make use of this.” How thoughtful of him. Who knew House had a heart. You look over the rest of the files. There are files and sub files within those. A proverbial treasure trove of information straight from the man himself. What to delve into first?>Securitron Vault and Expansion >Nevada Plans, 250 years >Nevada Plans, 500 years >Mojave Industrialization Plan >Big Mountain notes and correspondence >Project Kingfish >Vault-Tec notes and overrides >Enclave
FERO_ACTUAL !!8qfnh8Rn/rP
FERO_ACTUAL !!8qfnh8Rn/rP ID:4irh5NXD Tue 29 Apr 2025 21:16:12 No. 6231988 Report >>6231987 >>Enclave Always prudent to look into these evil bastards.
Anonymous
>>6231987 >Securitron Vault and Expansion Though I don’t mind supporting
>>6231988 to expedite the update.
Also reminds me that we should check in on reviving the New Vegas vault- no way House hat the amount of concrete available to cover the vault, and probably used it in short connecting hallways just for appearances. Ain’t no wasteland going to hack through a foot of concrete.
Anonymous
>>6231987 >Enclave The rightful rulers of America.
Anonymous
>>6231965 i will think on it then. For next vote since we are finishing the results of this one.
>>6231964 MONEY !!!!!
>>6231987 >>Mojave Industrialization Plan I like all of them. Kingfish and the Nevada Plans sound very interesting
Anonymous
>>6231987 >Mojave Industrialization Plan Robots Rebuilding Rmerica, or something.
Anonymous
Quoted By:
>>6231965 Nab, fuck Westside. They will pay the toil.
Anonymous
>>6231987 >Mojave Industrialization Plan Anonymous
>>6231987 >Project Kingfish >>6231570 In relation to this post it feels like a good idea to issue directives to all of our cabinet ministers now that they will have a budget to work with so ill put all my proposals beneath this post and well when the next turn comes around they'll be out there to discuss.
Sec. of State: Cassidy
Prepare outreach missions to the handful of other states in the wasteland, basic mission objective is to introduce ourselves for lack of a better term and invite them to establish consuls in Vegas. Vault City, the Shi and Zion strike me as the most likely to have an interest in establishing relations, though with Hardin trying to get in touch with the Western Brotherhood it might be wise to at least prepare to open diplomatic relations with them.
Sec. of Commerce: Garrett
We need to increase our income one way or another. I think things are a little unstable to have tax collectors wandering around begin planning to establish inspection booths along roadways that will charge a certain toll to travelers and merchants based off the value of goods and currency they bring with them. A number of securitrons can be made available to assist in this but we should primarily rely on flesh and blood bureaucrats.
Sec. of Defense: Kreger
Work to begin standardizing the various regional militias loyal to us, recruit a training cadre to provide training and set aside a portion of the budget to be used to arm, rearm and generally standardize the equipment of the militias. Also encourage the militias once rearmed and trained to conduct longer range road patrols to run off bandits and critters when they can.
Sec. of Science: Gannon
Establish a lab facility somewhere and look to hire foreign experts to form the core of a small research team
Sec. of Energy: Haversam
Priority look to hire electrical experts from abroad, begin maintenance of the existing electrical infrastructure and start to expand it throughout our territory prioritizing bringing electricity to those settlements loyal to us. Price out what it would take to restore the wind farm near Novac and how much return we could expect to see on that investment.
Sec. of Interior: Lewis
Begin the process of establishing a “recycling” center somewhere in the vegas ruins where the people of freeside can bring generic salvage and be paid a fixed price for it, it'll provide some “meaningful” employment to the residents of freeside and begin to stockpile resources for future construction projects
Sec. of Agriculture: Ted Gunderson, Sec. of HUD: The King, Sec. of HHS: Farkas
Work to resettle fresiders into agricultural colonies and provide basic training and equipment to see them succeed. Particularly they should focus on resettling the NCR sharecropper farms followed by the northern abandoned ranch and farm due to their close proximity
Anonymous
>>6232029 Sec. of Tourism: Weintraub
Establish an official office somewherein Vegas, hire some staff, look into contacting NCR newspaper and radio stations and see about running advertisements. Look into restoring the Bison Steve casino in Primm and provide us with a cost benefit analysis
Sec. of Transportation: Trejo
Establish an official office and look into hiring skilled tradesman from somewhere, price out what it would cost to restore roadways between our settlements, and scour the wasteland for any Pre-War automobiles that may be repairable
PG: Nash
Establish Post offices in all of our settlements employ post masters for them and hire a handful of couriers to deliver the mail
Anonymous
If the NCR's symbol is a two-headed grizzly bear and the Legion's is an old world bull then what animal should we slap onto our flag? I'd suggest a raven or coyote. Preferably a raven so Ulysses add the word bird to his "bear, bull, bear, bull" rants.
Anonymous
Quoted By:
>>6232041 Personally I favor a coyote, scrappy underdog that lives on the fringes of civilization seems like it fits our Mojave more then a bird
Anonymous
>>6232029 >>6232030 I will support all this directives (I will
assume each departments secretary creates a staff for itself first. We will need a government building later on....) for the departments. Except one.
Though, first i have a few comments : Cassidy might not be able to reach all of those anytime soon. Will be a long one i feel.
And with Kreger, there is the question of the Strip and Freeside which both do not have militias . Bonnie Springs is a new settlement that will also need a militia (and they have that issue with Henderson).
Also Gannon lab should be preferably in Vegas.
Comments said, i am against Farkas helping Ted and King departments. Health priority needs to be Health. Its too much of an issue. Even beginning something like a basic medical education for apprentices or establishing a basic production of primitive medicines would be ideal and useful for this department.
>>6232041 Coyote. Though idk what could be our symbol for a flag. I think someone made something in the old threads. Cant remember.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:jAqk2eCx Wed 30 Apr 2025 00:18:42 No. 6232055 Report >>6231988 >>6231992 >>6231993 Three for Enclave (one kinda for Securitron vault)
>>6231994 >>6231996 >>6232027 Mojave Rehabilitation Plan
>>6232029 Kingfish
>>6232051 I’m trying to find a good program for it but I’ve always envisioned the seal being in the shape of a poker chip with the text kinda following the rough design. Flag, no idea. Nor the name; nor the animal. All you guys!
Anonymous
>>6232029 Sec. of State: Cassidy
Vault city is apart of the NCR from Fallout 2 or would've been consumed into it at some point. Shi I guess would depend on the ending of 1/2
Zion are tribals, not sure what consul they'd bring but thats fair.
Sec. of Commerce: Garrett
The issue with that requires more caps from traders/ect past the entery point. Also I'd more recommend the secrutrons be the one escorting the 'caps' that are recovered and sent to wherever.
Sec. of Defense: Kreger
I mean that makes sense, But a milita and army are 2 different things. One of those is defending the area its in and the other is for force project or patrolling large swaths of land. We also need to speak with the rest of the remnants as he said too.
Sec. of Science: Gannon
makes sense, idk who we will be able to poach though considering the 2 options are NCR who will have good pay most likely or loonys. And Legion which... maybe smart slaves?
Sec. of Energy: Haversam
The Wind farm isn't needed, if we can just get to work on repairing or improving the turbine blades in the dam. That'll have far more bang for any buck AND it'll enable us to sell more engery to the NCR.
Sec. of Interior: Lewis
It'll also help clear up/demo entire ruined buildings.
Sec. of Agriculture: Ted Gunderson, Sec. of HUD: The King, Sec. of HHS: Farkas
all vaild, but we need to ensure that Ted doesn't get a full on company town and its own little fiefdom. They did that back in the NCR and it still causes issues.
>>6232030 Sec. of Tourism: Weintraub
The NCR embassy is theres again, so we should be having that but otherwise ya.
Sec. of Transportation: Trejo
Honest to god, Go with concert roman style roads. Last long even more without vechiles we lack.
PG: Nash
Can't believe his taking our job of dropping mail off.
Anonymous
Here’s my pitch State: Form a diplomatic corp, improve trade. Commerce: Improve trade, set up tariff station, create a revenue service. Defense: Set up the Armed Forces and begin training. Boone can set up a Recon Squad to hunt bandits and those mysterious soldiers. Focus on trade routes and Novac first. Science- Begin training up doctors and teaching medicinal herbal remedies recipes we can produce at scale. Provide medical assistance to Novac. Energy: Gather some Followers to head to Helios One, begin training up electricians. Interior: Pay his people, focus on mining. Buy dynamite if able. Agriculture: Focus on Food Production. Refurbish farms, and setting up some slaughter houses to feed Freeside. Housing and Urban Development: Begin a work program for Freeside, building up housing in Freeside, Bonnie Springs, and Novac. 20k caps for Freeside, 10k for both Bonnie and Novac. Health & Human Services: Focus on sanitation and medical aid for Freeside and Novac. Tourism: Entice tourism, and set up advertisements outside the Mojave. Prepare a radio ad campaign for Black Mountain radio station. Transportation: Focus on improving the roads and railway. Postmaster General: Focus on his ideas.
Anonymous
Quoted By:
>>6232110 Also for the Postmaster- set up a bounty system and spread the word on the bounties on prominent bandits. 300 caps for the head of a named lieutenant, 1,000 for decapitating a bandit group (literally). Proof needed for payment, notable performance provides additional Strip benefits.
Anonymous
Quoted By:
>>6231987 Assuming we can check them all. There should be no worries on where we start, but just in case I say...
>Mojave Industrialization Plan This first to get our people jobs.
>Securitron Vault and Expansion This would be a go follow up.
>Vault-Tec notes and overrides It could get us goods to cover repairs or daily needs.
>>6231570 There is a lot to ask them to start on, but anything is better than nothing. I was gonna post my thoughts for council, but 4chan thinks it is spam. So I'll break it up.
Anonymous
Quoted By:
>>6232110 Stealing your layout for a template.
State:
>>6232029 I agree with outreach. We need to meet people and grow tourism for base income.
Commerce: They should set up something at border for tariff tracking and casinos to keep things in check. Then we can start growing our traders.
Defense: Since will take time to standardize the numerous town guards and militias. Starting with some people for policing would free up robots. Then those with experience can expand to policing the roads for trade.
Science- I would say start making use of the university and then we can expand into REPCONN headquarters. I think it best to train up some people so we can make use of doctors and techs.
Energy: It's worth checking the wind farm for back ups and some new power sources. Then we can focus on the dam until we can talk about Helios.
Interior: Get the miners supplies for concrete and look into the other mines with free time.
Agriculture:
>>6232061 Yeah no company town, but for sure lets get those abandon farms recovered.
Housing and Urban Development: King should really get those wells cleaned up and
>>6232110 yeah invest into towns around us.
Health & Human Services: Help king get those wells clean and as sanitation showers grow. We can try for using waste for fertilizer.
Tourism: Thinking we get primm a fix up for those rides and we can send people with the traders to entice people.
Transportation: I would like the get roads between towns repairs and use remaining time on the rail. Getting rail from the strip to the border would do us good for trade.
Postmaster General: I say work with Raul to get those rest stops up on the roads. They could be used by traders if needed. With luck we will find new ways to move people. Worst case we use robots with saddles for people to ride.
Anonymous
>>6231987 >Mojave Industrialization Plan I like factories too much and I feel like this goes beyond the likes of a crumbling titanium refinery. An economy on pillars of salt, concrete, copper, gold and sand?
>>6232029 I would support these directives except putting King and Farkas on resettlement. Ted can handle that himself, what's far more urgent is tasking those two with unfucking Freeside's wells.
Some comments though. 2,500 caps is not much, it would only cover the cost of two dozen 9mm pistols so we're going to need to contribute more if we want to procure armaments. Perhaps we could dip into our acquired NCR kit or take a look at the Vault 34 armoury, assuming we didn't loot the place to the floorboards already.
The Sharecroppers are still here at the moment so we have no need to resettle them, but they are struggling. They need security most of all right now.
I think the recycling centre and foreign diplomatic outreach plans are actually very good ideas.
>>6232061 We can deal with the NCR's fringe members individually to go behind Shady Sands' backs and talk to them directly and might get more done than treating the NCR as a single unit.
Dam improvements are really out of our reach right now, all we have the capability to go is keep things running and to actually do significant restoration work on the turbines would take a huge investment of time, money and skills we don't have. See how long it took the NCR to get this far and they have way more resources than we do. The wind farm is not as impressive, but it is cheap, requires no special skills to work on and falls outside the McCarran Treaty so we get to keep all the power.
>>6232051 >>6232055 I started thinking of a few things to put on a flag or seal, went and looked at the Pre-War flag and seal of Law Vegas and basically saw all of what I was thinking. I have to admit that I do kinda like it and think making our heraldry overly casino-themed is a bit tacky especially as we eventually diversify.
Anonymous
>>6232181 We don't need to keep the power, selling it is good because we can make money off it.
The Turbines and what not while a big investment are far more worth it then the wind turbines.
Those places wouldn't be 'fringe members' anymore, Fallout 2 takes place in 2241, and New Vegas in 2281. More then 40 years to go under NCR control and influence/profitablty/ect.
Anonymous
>>6232195 The NCR has to actually want to buy the power first and so far hasn't requested to buy anything more than what they are allocated for free under the Treaty.
I'm sure they are but they require proportionally more effort to do and will not be possible for many a year. Windmills sooner because we can do it, turbines much later when we can do it.
While they were annexed years ago, these places are still far from the NCR corelands in California where Republic control is weaker and places more independent-minded and the various NCR territorial entities (not just the ones in Nevada) still have significant de facto autonomy and powerful factions or groups that do not answer to the state that we can deal with directly.
Anonymous
>>6232215 That'll be more a question for the QM, as its been over 40 years and even the NCR isn't shit enough to not secure its firm grip over the important targets.
I mean hell, they did kill the BoS after all.
Anonymous
>>6232181 Keep in mind, we do have enough equipment to field a company. Focus on getting some people trained up, and deal with the Gun Runners to buy equipment, weapons, and ammunition in bulk (30k a month sounds like a decent start), and we have the beginnings of an Armed Force.
The Sharecroppers just need more water and security, and that’ll solve the issue. Keep in mind, Westside was stealing the sharecroppers water rations, leading them to underperform.
As for the recycling center, that’ll only work if it was profitable or we had enough funds to subsidize the collection efforts, and the quotations leave much to be desired. It’s better Lewis focus his efforts on what he knows best, which is mining.
As for unorthodox diplomacy, opening up back channels between the vault-dwellers may prove fruitful.
>>6232242 >even the NCR isn't shit enough to not secure its firm grip over the important targets >looks at the Hoover Dam and New Vegas Anonymous
>>6232258 >40 years of more or less peace in that area without overstretching itself >The same as sending conscripts against slavers with football gear miles away and being in constant skirmishes. Anonymous
Quoted By:
>>6232242 We know that New Reno is still a wretched hive of scum and villainy dominated by organised crime as of the 2270s, so some things clearly haven't changed and the NCR has stripped a lot of their western Nevada operations chasing the white whale of Vegas, which would have diminished their influence in the region.
Anonymous
Quoted By:
>>6232181 Also, speaking about our new flag, I can’t help but imagine a very tiny speck falling from the dam now
>>6232262 >40 years of peace to establish itself >immediately falls apart from a jealous cuck throwing a fatman at it’s capital Anonymous
Quoted By:
>>6232181 I don't really like it. Looks boring to me and unimpressive put side by side with stuff made by other factions, but I suppose different people like different things. And i guess its already done in IRL lol.
Anonymous
Anonymous
>>6231965 can i petition you to stop interrupting QMs posts? they make it so confusing to read.
Anonymous
Quoted By:
>>6232041 >>6232181 i like more the coyote idea of this anon. Beside we are for the Mojave not just Vegas.
Anonymous
Freeside complained about their lack of money with which to buy the new food from Heck or the Aid Packages from CC or Westside.
A solution to this is to put them to work. Since they probably don't have any skills, the easiest thing right now for them to do is Military.
Instead of relying 100% on securitrons, have small groups of 2 securitrons backing up a squad of 10 humans. Pay them to go out and patrol the roads. Find the people who aren't drug addicts and can be trusted with a weapon in their hand, and use them to start making the Mojave safe-ish. This will help with trade, the courier network, keeping the settlements safe, and also begin projecting our power around the wasteland.
For the Brotherhood, they can probably keep Black Mountain. We just need to politely ask if they'll let is use it as well for regular radio stuff, such as communication between the settlements, or for things like what Markus was asking for. If they're hesitant, we can even pay them, or offer them info on the new juicy details we just learned from House. Speaking of which, I wonder if the machines in the old House&House tools factory are still there.
>>6232041 Not bad, but I still like the idea that the symbol of New Vegas is the Platinum Chip. It relates to our backstory, it's a literal token related to the casinos and thus Las Vegas, but it also gives a message about luck/chance/opportunity that The Courier himself stands for, just like Ulysses wanted.
Anonymous
Quoted By:
>>6232299 They need to be trained and equipped. Unless we just want to send people out with guns and Securitrons. As of right now, we should consider for Military in to establishing a militia in Freeside and the Strip. We could take out more Securitrons outside of Vegas with that.
I am thinking of a coyote holding the platinum chip in his jaws, or the platinum chip looking like a silver sun with rays around it.
Anonymous
Quoted By:
>>6231987 >Enclave God bless America!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 11:48:52 No. 6232377 Report Quoted By:
>>6232195 >>6232215 >>6232242 I think it’s strongly suggested that the Courier walked the NCR previously (one of my least favorite parts of that DLC) so you do have some firsthand knowledge.
The core of the NCR, that grouping of Sac-Town, Shady Sands, Boneyard, Junk Town, the Hub is all pretty well secured and civilized. Crime happens but a somewhat competent NCHIP patrols and much of the land is resettled.
Everything on the periphery is certainly not as bad, though you don’t have much firsthand experience up North and down South.
The issues of the Mojave stem from the Long-15. Before the hell was opened in the Divide; that was the most popular way to send troops and supplies but not anymore.
Now it’s a long and inhospitable path through some of the hottest desert in the United States. Honestly it’s a wonder that any tourists came to Vegas in the first place.
The NCR was allegedly working on a railroad to connect the two regions but never finished in time.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 11:52:27 No. 6232378 Report Quoted By:
>>6232290 To be fair to anon, I am horrible about spacing out my posts and having a rhythm with them. Fallout QM suggested I announce when I’m writing, which seems like a good thingy to try so we’ll see how long I stick with it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 11:56:30 No. 6232379 Report Quoted By:
Tie between Enclave and Mojave Rehabilitation. As Enclave had a kinda vote, we’ll go for the latter first and former second. With the unnatural 100, I think it’s fair both are hit on.
Anonymous
Quoted By:
Been away for a couple of days, gotta catch up.
Anonymous
Quoted By:
>>6231987 >Mojave Industrialization Plan We can worry about the Enclave another day lol.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 13:29:05 No. 6232421 Report The Enclave option seems enticing, as you’re always itching to learn more about that shadowy organization, but the pragmatic side wins over and you enter into the Mojave Industrialization folder. Much like when you turned on the terminal, there are a series of folders below what appears to be a note from House. “Perhaps the most frustrating part of any plan is the beginning. Nothing else can be done unless the Mojave is not only returned to its pre-war status but improved to be a bastion of civilization and humanity in what will surely be a wasteland of the old United States. Again I find myself monologuing so close to the apocalypse, but no one will ever read this so no one will ever find the true depth of my fear of failure. That Humanity will truly be lost forever and I will have failed in the only truly important thing I ever strived for.” Below, there seems to be a series of plans for the development of gold fields throughout the Mojave, using the precious metal for electronics and the basis of a stable currency. Looking at a map included in the documents, there seems to be a few more mines that even you hadn’t been aware of and doubt the NCR or Legion knew of. To your luck, there seems to be a deep-coal mine across the river and small iron deposits around Jacobstown. House noted that he had stopped any mining around Jacobstown due to his fondness for the resort but that sympathy would have to be stowed. Unsurprisingly, House goes into depth on using H&H tools, Cerulean Robotics and United Battery Company to restart American robotics and consumer technology quickly. The massive lithium deposit in Northwest Nevada is mentioned, though not about how to expand and take possession of the land. It seems House had assumed that as a given. Along with schematics for those three factories, House does make mention of Sloan. Using H&H tools, mass-producing hand-tools and basic powered machines will help access these mines around the region, restart Sloan and increase agricultural production. Sloan is given an inordinate amount of focus as it produces dolomite specifically, which is used in fertilizer and road construction. There are a series of smaller industrial parks in North and South Vegas that House had seen as secondary projects. Assuming they could be saved from damage, they could assist in building up the industrial base of the Mojave. You’ve been in a few yourself and can't say they’re worth the effort, but many more that may have been spared much looting or damage. Overall it seems that Nevada may be rich in resources, but the surrounding area of Vegas is surprisingly sparse. House had planned on quickly securing outside resources and transporting them to the intact industrial base of Vegas for production. Becoming increasingly overwhelmed with the trove of information and planning by House, you take a minute to process everything and rest your eyes.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 13:31:49 No. 6232422 Report Quoted By:
Seems like House’s first few years would be focused on harnessing the region’s natural resources and restarting basic production of goods and tools. From there, he would expand out and secure rare resource deposits to fuel the increase of electronic production, which you assume would mean Securitrons. There’s a lot on the files that isn’t as surprising, such as using Mead and Hoover to power agriculture and development of the region, though a strange lack of discussion over security and not one mention of Nellis but an inordinate focus on Helios One and securing it quickly in the opening days of the nuclear apocalypse. Resuming your reading, the other shoe drops and you finally reach the section titled “Population Oversaturation”. It seems that House had planned on letting almost 1/3rd of the population of pre-war Vegas die out from disease, starvation, thirst or any number of venues before he would restore order in and around Vegas. There are also plans to resettle Vegas citizens in neighboring towns, but he saw that as unlikely to work due to the lack of skills Vegas residents would possess. Having spent nearly an hour in this specific folder, there’s more information to parse through, so you download what looks important to the Pip-Boy and continue to the Enclave folder.
Anonymous
Too busy to really try and write out a plan or argue lots. Things from recent posts I'd highlight: 1) The Khan's canyon is now full of hundreds of Geckos. If we can work out a reliable trapping / hunting solution, that's an immediate source of food for our people, along with hides for clothing.>2) Nipton is a raider base, resecuring it would greatly improve trade with the NCR for obvious reasons given its position & given the number of habitable-ish structures, it'd be a decent location for resettling people. 3) Similarly, Goodsprings says they've unoccupied buildings and good fertile ground to expand their farming efforts out across, so there's another place to send Freesiders out to. I'd suggest focusing on moving out families and orphans, since they're the most important / vulnerable persons in Freeside long-term.>4) In terms of increasing immediate income from the Casinos / Strip in a manner which doesn't involve hitting their bottom line directly, considering we have the Securitrons still guarding the gates? Toll entry to the strip. Even a single cap per visitor could easily add up while not being that significant a cost. 5) We want to prevent Heck creating a Company Town if for no other reason than it siloing economic opportunity / isolating part of our population from easy taxation.>6) We need to secure a supply of handtools to supply farming and other efforts. Frankly might be worth setting a public bounty and just seeing if anyone can make tools, no matter how few, to fulfil demand. Best outcome is some conglomerate of Freesiders making stuff out of scrap, next best is caravans of imported tools, worst but still acceptable is a trickle from random craftsmen.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 14:15:16 No. 6232444 Report Once again, another note heads a series of folders that seem to be base locations, personnel profiles and schematics. “The Enclave are an upper-echelon government and corporate entity seeking to rule the remnants of the United States post-war. They haven’t been particularly sneaky about that fact, thinking they can ride out the apocalypse on their little oil rig. Even in the face of Armageddon, they’re still as susceptible to bribes and gifts as they ever were. They’ll get what’s coming to them.” The biographies of numerous Enclave members don’t seem to be of much use, especially as they’re all dead by this point in time, but you do find someone named Jason Gannon. He was an air force general that was slated to be stationed on the rig. Maybe Arcade would find his info useful. What your eyes do get caught by is a map of a series of Enclave bases throughout the Southwest United States. The remnants bunker is there, though called “V-B1 Refuel 9304”, as is the Hidden Valley Bunker. While there is nothing else in the Mojave, you do download the map to the pipboy. Seems like the closest cache is only a few day’s walk up North. There’s no specific manifest for any location, but there’s an underlying promise of weapons of war. Rounding out the Enclave folder are a series of schematics from the United States military on the eve of the end of the world. The A-1 Urban Plasma Rifle is included, as is the AER9 Laser Rifle, the M-21 Assault Carbine and the classic Fatman among many others. There are also the schematics for the T-45 Power Armor, T-51 Power Armor and the X-01 suit, though frustrated footnotes by House note that it is near impossible to produce these on any meaningful level due to the resources required. Aside from additional armor and weaponry you’ve never encountered, there’s ammo recipes of all types and schematics for the Vertibird Gunship and the Vertibird Transport. Also downloading these to the pip-boy, you return to the original page and prepare to click on the Vault-Tec folder when you smell smoke. Looking up from the terminal, black wisps are rising from the rear of the computer. Not only that, but the servers around you are beginning to smoke as well, rapidly filling the room. >Roll me a 1d100+8, DT 85. bo3
Anonymous
Quoted By:
Rolled 8 + 8 (1d100 + 8) >>6232444 Anonymous
Quoted By:
Rolled 20 + 8 (1d100 + 8) >>6232444 Shit so we did have a limit. If there is no more damage we have a hope of recovery.
Anonymous
Quoted By:
Rolled 63 + 8 (1d100 + 8) >>6232444 arcade coming with that fire extinguisher
Anonymous
Quoted By:
goodbye servers filled with knowledge to the brim
>>6232426 1. A Mojave Hunting Guild would be ideal, due to how much wildlife there is around to kill not just in the Canyon, but it needs time to be established first and then people can get in, learn and then work. We are already occupied with doing what Heck asked us, and then we will be occupied with making our farms and help the sharecroppers. The action economy might not allow us to do it soon. But its something that should be done.
2 Too south. In general. At the moment, we cannot afford to bother going there, not with the attention other things take. Boulder City is a far better idea to resettle at the moment : near the lake, near the dam and on the road for Novac. But when we re-settle any settlement or create new ones, we have to think that we need to be able to patrol the roads to that settlement and being able to defend that settlement. With Nipton we really can't do that right now.
3 Thats much better, just remember that only a portion of Freesiders will want to settle in other places. Many want to stay here in Vegas. Is still enough of a large portion for populate different places, even if Freeside will keep having an high pop.
4 Could work.
5 Then we need to work in Bonnie Springs something. Or use our authority. But again, action economy remains. What we do first. How much.
6 I am considering having Raul and his apprentices teach that to people, even if i really want them working on those wells and pumps of the Kings first (unsanitary). And Hand tools or crafters aren't raining from the sky. So might as well do something else for Raul instead of being in Sloan without fuel for those vehicles....
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 16:16:15 No. 6232491 Report You put your helmet back on and activate the oxygen recycling system. Whether House wasn’t as altruistic as he put on or the hardware had suffered unexpected damage. The result may still be the same. [ARCADE, GRAB THE EXTINGUISHER!] You quickly plop down on the terminal and initiate an immediate shutdown system-wide. It may corrupt some data, but some is better than all at this point. Entering and executing the code, you physically unplug the monitor from the system at large and turn your attention to the smoking servers. Small fires have begun to peek through the housing, threatening to engulf the entire facility. Taking out Knock-Knock, you begin to bust open the casing of the servers, opening them up to more air but also allowing Arcade to extinguish the fires. Speaking of Arcade, he runs in coughing from another room and wordlessly begins to spray the growing flames. Unfortunately for you both, the extinguisher is a dud and the nozzle seems to have degraded to the point of uselessness. [Arcade, get back out of the room. This is going to be loud.] “Say no more, Courier. Good luck with this mess!” As he runs out from the room coughing, you pick up the canister and let Knock-Knock drop to the side. Unholstering Maria, you fire a round into the fire extinguisher, exploding the canister and spraying its fire-retardant foam all over the corner of the server room. Mercifully, the lingering smoke is sucked out through external vents and the server room temporarily staved of oxygen to kill any other potential fire. If you hadn’t ordered Arcade out of the room, he very well could have asphyxiated. A detail you don’t bother telling him later. The physical damage is relatively minor, a handful of servers destroyed or damaged, but the damage hasn’t spread out of the room you’re in. The data tells a different story. The two folders you downloaded are intact, having been locally downloaded to the pop-boy and the terminal. The remaining files are a mess of corrupted data and locally-locked segments, making very little of it usable in the immediate. If there’s a silver lining, it’s that it is possible to sift through the chaff and find usable data in the mess. It’s relatively time-consuming and there’s no promise of what actually survived, but it’s better than House’s entire trove of information being lost to time. Deciding to not dwell on what was potentially lost, you link up with Arcade near the elevator and descend to the last part of the facility.
Anonymous
>>6232491 Welp, that’s frustrating.
Anonymous
so it was because of the vote tie we checked both ? Otherwise we wouldn't have this roll ? i have seen an anon that assumed we could check them all during the vote. But majority voted for single things.
>>6232504 honestly the data we gained is useful enough that i do not mind, that everything else is burned or need to be slowly slowly slowly recovered (far future with the amount of work we have to do).
We aren't going to use the downloaded data for a very long time anyway, except maybe some basic few things of the Mojave Industrialization Plan when we have resolved at least a few problems or made them more manegeable.
What i do mind is that it looks because it was for the tie that we checked both files. I thought the Qm would break with a roll or something, and we would look at one thing. Are we going to have similar rolls if ties aren't resolved ?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 18:12:03 No. 6232537 Report >>6232528 Wasn’t because of the tie, promise. Wouldn’t let gameplay be impacted by that.
I had planned on it happening after the first choice, but considered the fact that an anon rolled an unnatural 100 for exploring Lucky 38 so gave you an additional for free, more or less.
To surmise, roll you guys did was unrelated to tie. If it really needed to be one or another, would just roll 1d2
Anonymous
Quoted By:
If so, i would prefer we have a tie breaker post before we comtinue with choices and rolls. For the result i am completely fine with it. But if there other ties and not breaking them means risk something like this or Arcade risking to die for free if I rolled lower, then a tie breaker post is very much welcome and i would prefer to stop for it gladly.
Anonymous
Quoted By:
>>6232537 Ok then carry on.
Anonymous
Quoted By:
Rolled 18 (1d100) >>6232444 Anonymous
Fucking dice. The Enclave intel was kind of a dud but it was basically a freebie so whatever. His Nevada plans and Big MT files might have been pretty useful but they're probably not too devastating a loss. The biggest loss is the files on the Securitrons and whatever the fuck Project Kingfisher is.
Anonymous
Placeholder Action Plan for next turn.
Courier: Create a service to generate and monitor revenue for the government.
Meet with the BoS to discuss the current situation (Helios One, Black Mountain), and their future role and relationship within the region.
Military: Begin consolidating and standardizing the various militias under the Mojave Banner, and focus on patrolling trade routes. Boone, take Lily and some Securitrons to relieve Novac.
Industrial/Scavange: Begin the initial phase of the Mojave Industrialization Plan that we can reasonably achieve, and Ted’s ideas for our Agricultural Industry, with the focus on feeding Freeside.
Research: Talk to Big MT and see if they’re interested in trying to solve some of our problems scientifically.
Other: Have Cass increase trade with the NCR and the Legion. Earmark funds and manpower to assist Bonnie and Novac with their situations.
Westside Food Relief Deal [Answer Here]
>>6232593 We can data mine when the Mojave settles down.
Anonymous
>>6232593 at least we got some decent info with the industrial plan
>>6232596 We don't have a research action at the moment you can see it in the vote option. And i'll be honest, we might not be able to do both of those for industry at the same time. For trade i would probably have Cass remake her own Caravan. A state caravan could be nice for restart some trade in the Mojave. Beyond that is a good action plan. Here is mine.
Courier
- Talk with the old geezers for getting their aid in training men (talk with Boone first so he doesn't just shoot them)
- Meet with the BoS
Military: Militias, but also asking ourselves if we want to create two militias that currently don't exist at all (Freeside and Strip). Will need someone to help train them beside the old geezers. If we can send Boone to Novac that's great.
Industrial/Scavange:
- Continue the efforts with Heck Gunderson for a mass push clearing of land and farm land for the expansion of Heck's coming Slaughter houses and ranch locations around freeside or conversion of it into said things.
i don't think we are done in doing this.
Misc
- Send Arcade to create and set up a cold/hot shower at the Old Mormon Fort for medical tools cleaning and doctors hands cleaning.
This would be pretty easy to make. More importantly the bathhouses are weeks away.
- Send Raul and his apprentices engineers to begin working on the wells and pumps of the Kings in Freeside, instead of staying in Sloan.
i don't consider this an action because at the moment they are doing nothing but looking at vehicles that cannot move in Sloan. Wanting them to work in Freeside would be very useful at the moment.
Anonymous
>>6232593 What stupid ass statement is that, we got the designs for engery weapons and the ammo to recycle said cells which more or less is just plug them in to recharge.
We also got verified designs, so more or less a rapid response force AND the markings of sites of other Enclave goodies. Which may or will easily outfit our entire armed forces as we grow to match the NCR
Anonymous
>>6232611 It’s why the Research ‘Action’ is just a glorified quick check in to see if they’re bored.
As for your concerns, we could phase the combination as generalized Work Program, I just wanted to highlight our initial goals since the main purpose is to give Freeside some productive jobs so they can actually buy from the food caravans in the short term.
We don’t need two extra militias, we need a highway patrol.
We also don’t need to clear more land, we need to start building our agricultural capacity or increase trade, or Freeside starves.
And if you want to improve medical aid and sanitation in Freeside, state that as the goal. I’m certain they’re already cleaning their tools and hands, the main problem is regular sanitation in general.
And we need a revenue service if we want to actually fund any of these projects guys.
>>6232626 Ain’t stupid, just a different perspective. He’s just more focused on immediate short term gains compared to mid-long term gains we got from the Enclave info dump.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:fOc2cCfC Wed 30 Apr 2025 23:09:36 No. 6232637 Report While the lowest level of the Lucky 38 complex may be called R&D, it’s more of a large personal workshop of Mr. House. Unlike the sterile environment of the server room, this feels like the intimate home of a genius detached from Humanity. The warm artificial light is still running, and aside from a thin layer of dust over the entire lab, House could have been in this room just hours ago. Arcade is the first to move out from the elevator, heading over to the first table filled with equipment you only have passing knowledge of from your time in the Big Empty. “Wow, Robert House’s personal workshop. I never liked the guy, too capitalistic and autocratic for my taste. But he certainly had an eye for lab equipment. This is just stellar. Looking around, it seems that he had everything from a molecular biology station to a chemical engineering table. Obviously most of this space is devoted to different aspects of engineering, but wow. This is just wow.” More so than with the foreign currency, Arcade is truly in his element here. Leaving him to drool over the different gizmos, your eyes are drawn to the corner of the room. There you find yourself looking at the largest Securitron you’ve ever seen. Easily twice as large as a normal Mkll and slightly larger than the berzerk version you destroyed back at Big Empty. Leaving Arcade to his toys, you walk closer and see that there is a small workbench set up near the large robot. Aside from assorted tools, you find an official report by the United Stated Department of Defense. Most of it is banal regulatory language and almost destroyed due to age, but a handwritten note halfway through does catch your attention. Robert, You’ve heard the news but I apologize for your bid being denied. No one disagreed that it is one of the best robots on the market and could surely have other uses, but the MK3 is just not exactly fit for the urban combat we have envisioned for the next generation robotic soldier program. I’ll let you know the next time I’m in Vegas, we’ll go to that vodka bar with that one waitress you like. -Trent Setting the stack of papers down, you take a step back and shine your pip-boy light on the Securitron. It really is imposing, though very similar to the Mkll and Mkl Securitrons you’re used to. Instead of the gunsteel blue color of the traditional model, this one has a dusty tan color that makes it perfectly at home in the Mojave.
Anonymous
>>6232626 The energy weapon and power armor schematics are nice but they're mostly useless to us right now except as bargaining chips with the Brotherhood. The X-01 schematics would be particularly valuable to the Brotherhood. We'd probably earn some points with Lost Hills if we gave the locations of the still hidden bunkers but I'd also prefer looting them for ourselves.
Anonymous
>>6232637 Huh. If we can get this thing online now, we could send it to Black Mountain for a test run.
Anonymous
>>6232632 So far research actions have been ignored since we can't do them.
That could be better i suppose.
I dont agree, it would free up securitrons from both Freeside and Strip for us to deploy as needed. We aren't going to get any high way patrol anytime soon, unless we free up Securitrons or instead of working on militias we work on that. I am working with whats given, and i am thinking this militias cant do long patrols and also defend their settlements. What they can do is probably short patrols and also defend the settlements. Securitrons they could do long patrols nicely making the roads safe.
We just started doing work on Gunderson land, the sooner we finish it, the sooner his activity is online. Unless the work there now passively goes on his own already, finishing it would help.
There is not something like i described in Old Mormon Fort, the place is always bloody and fairly dirty for the share amount of people coming in. The place is mostly just tents and some medical equipment. Is a small improvement to buy us time when the medical situation is critical.
Anonymous
>>6232658 >Giving the BoS any of that tech >even more so giving them X-01 schematics Actual mald man, X-01 and 2 are the best PA out there short of hellfire.
Also the energy weapons help us get a far more streamlined and effective thing out there.
Anonymous
>>6232719 Who the fuck said anything about just giving them the schematics? We'd obviously expect something in return
and would keep copies of them for later . Besides, House noted that producing power armor in any useful quantity was impossible so the power armor schematics might not be that useful to us even in the long term.
Anonymous
>>6232736 Remember it is in /qst/ and not many Anon's are smart.
Thats where your wrong, Glory to the Enclave and its industiral stockpiles to outfit entire units with PA in damn near every game. Anonymous
>>6232742 >Remember it is in /qst/ and not many Anon's are smart. The average retarded /qst/oid is still leagues above the smartest akun user. I checked it out during the hack, it's fucking bleak over there.
Anonymous
Quoted By:
>>6232746 Coomer brain does that, But thats cause you can't bully nearly as hard here.
Anonymous
>>6232666 I say we hold off on sending it out. For sure test it, but save it as a card for later.
Anonymous
>>6232753 Fair point. Maybe send it with another 30 or 40 securitrons to clear out the gecko horde in Red Rock Canyon instead?
Anonymous
Anonymous
Quoted By:
>>6232756 Yeah that could work. I think to the north is Marcus and south would be Gunderson. Just send some people to scout the west and we should be good to go. If gecko is edible we will get food for the people.
Oh! maybe we could turn the area into a gecko farm after some thinning of the horde.
Anonymous
>>6232700 The lack of research actions is because we didn’t have the facilities or idle manpower for them- now that we know the outcome of Big MT, we can hit them up and ask if they want to solve a problem or two.
I disagree with the highway patrol- all we need to do is supply some Freesiders with caps and a pistol, and we solve two problems with one stone, backed up with a pair of Securitrons. And while I do agree with freeing up Securitrons, we can lean on the Kings and create a pseudo civil defense force instead just draw them down to a QRF of 25.
Problem with the land clearing is, you’re focusing on a long term problem when we need a short term solution, as
>>6231761 kindly states ‘so long as New Vegas doesn’t starve in the meantime’. We need an immediate starvation relief, not future relief. Hence why we need more food caravans for either the Legion or NCR.
And I’m remarking that cleaning up the Fort isn’t going to solve the bigger issues of dirty water and the lack of general sanitation in Freeside. Don’t get me wrong, it will help some, but it doesn’t address the bigger problem
>>6232736 I don’t trust the BoS with it, so it’ll have to be a great deal to get me to agree to it that they’ll never agree to rn.
Anonymous
Quoted By:
>>6232777 We could hunt wildlife to eat and train people at the same time. Do that NCR training mission, but for freeside people.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 01 May 2025 04:31:43 No. 6232799 Report The tread seems much tougher, slightly wider and you have no doubt it’s as durable as the previous models, if not more. Trying to remember the specifications of this model from the paper, it should have dual .30 caliber chainguns on each arm with alternate firing modes for a scaled-down plasma caster. Knox is also capable of non-lethal methods of crowd control, being equipped with tear gas and an electrical stun charge. Instead of rockets like its counterparts, this custom model is built to fire mini nukes, either individually or in a MIRV pattern. Suffice to say, this is the ultimate killing machine. In addition with minor self repairing, the Mklll is capable of battlefield command, taking advantage of an actual brain inside of the Securitron giving it a level of autonomy no other model is capable of. This allows it supreme command of other units and Securitrons rivaling the best tactical officers. The armor is an advanced blend of experimental alloys and polycarbonate shells around sensitive joints and circuitry. There also seems to be an active protection system that destroys incoming missiles. While Arcade may be in awe of the lab, you’re in love with this robot. Stepping back closer, you notice a dusty nameplate and wipe your hand along its body, revealing the name “Patton”. Feeling like a child again, you look around for a way to power Patton up. Finding a series of wires connected to the rear of the new robot commander, you follow them to a nearby terminal and crack your neck in anticipation. The startup sequence was simple and within minutes Patton comes to life and shakes off the wires connecting it to its impromptu housing. Instead of a policeman or a soldier chomping on a cigar, the face of a masked soldier wearing a futuristic tan combat helmet appears. Patton: Securitron Prototype Mklll code name ‘Patton’ reporting for duty, sir! Arcade notices the commotion and approaches behind. [Patton, I am your Commander and Chief, and you are under my command. Please confirm this directive.] Patron: You’re not Robert Edwin House. You’re an interloper. Arcade: He doesn’t look like a happy customer, Courier. Try a few overrides? [Patton, activate Lucky 38 Executive Override 6252020 Romeo Echo House. Recognize new primary user, Courier 6. Confirm.] The whirring of the Securitron’s gattlingp cannons slows as the monitor dims for a few seconds. Patton: Recognizing Courier 6 as primary user. Patton ready to serve, sir! Arcade: What a brick shithouse. I shudder to think what House would have done with an army of these. [Well now we have it. Come on, I think we’ve seen all there is to see down here.] Arcade: If you don’t mind, Courier, I’d like to stick around down here for a bit. There’s some crates to open and research notes I’d love to pour over. I’ll have Veronica come down and help me. [Don’t break anything, Arcade.]
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 01 May 2025 04:33:31 No. 6232800 Report A few days later, Arcade gives his report on House’s lab. Gained:>Knox >Functioning Research Laboratory >10 damaged Securitrons
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 01 May 2025 04:48:48 No. 6232808 Report >>6232800 There’s also a note with Arcade’s report.
Courier,
I’ve been reading through House’s notes and I’ve found something that may be of interest to you. His antechamber controls all of his Securitrons, as well as multiple facilities and Lucky 38 itself. While our friendly robot friend has been doing that himself, it sounds like there’s a way to have you plugged into the system. Not permanently of course, but short bursts of time. I can only fathom the possibilities but being able to leverage the entire might of the Securitron army and House’s many facilities? It could be something. Let me know if you want to pursue this research and I can get started on it. Feel free to help, I don’t know how hard this could actually be.
-Arcade
Also wow, a lot of writing. Thanks for bearing with me on this stuff, no idea what got into me. New turn tomorrow night or the next.
Anonymous
Quoted By:
>>6232808 Hell yes, we'd have an eye on all the mojave and be able to apply our intellect across a vast area.
Anonymous
Quoted By:
Well, now that we've House's workshop to function as research facilities, we can attempt at least some small-scale prototyping, reverse-engineering and testing. It's a bit expensive to start but if we can design improvements to whatever we're going to do using it, it could mean significant savings: e,g using it to develop a way to produce basic chemical fertilisers or another agricultural aid like fungicide/pesticide/insecticide which would help us expand farms or improve outputs. Some basic chemical sprayers would also be good for hospitals, load it with disinfectant and spray down rooms to make them sterile. Similarly we could use the facilities to try and develop some useful basic machines for us to produce (and the machinery needed to produce them!!!) like a bicycle/tricycle & (attachable) handcart/wheelbarrow or something like a harvester, thresher, planter or plow, probably brahmin-pulled.>TLDR - If we can use this research capacity to quickly boost our food income or something, very valuable, might be worth using a Courier Action to try and develop some sort of animal repellent (deter attacks on farms and eating of crops by wildlife) or a simple crystal radio. Radio would be useful for PR purposes as previously discussed.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:IgJWVbDT Thu 01 May 2025 14:23:58 No. 6233010 Report Quoted By:
>>6232800 >knox Patton not Knox. Little Easter egg for you old players
Anonymous
Quoted By:
You know, given Doctor 0 was able to more or less take apart and rebuild the securitrons, we should consult him at some point in the distant future on plans to make more. Or even before that, at least facilities to repair them from catastrophic injuries beyond even the auto-repair features.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:IgJWVbDT Thu 01 May 2025 16:44:45 No. 6233104 Report Quoted By:
Rolled 4 (1d4) For Raul’s training
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:IgJWVbDT Thu 01 May 2025 16:46:22 No. 6233106 Report Quoted By:
Rolled 33 (1d100) 84 or under
Anonymous
>>6232808 > His antechamber controls all of his Securitrons... I know this would be an investment for later, but we could start it now as well. Since we don't have good education in place. Why not see about using some robots to play educational programs in towns and mix in some propaganda if needed. Do it like an hour or 2 a day and watch our people become just a bit smarter.
Also maybe this gives the smaller towns a tiny boost to protection and maybe even communication. If people have a big problem letting the robot know could get it relayed to us by Yes man.
Anonymous
>>6233108 If it was worth the couriers time we could literally spend some days being a teacher of our own anywhere in the mojave through a securitron.
Would have been useful to have our brain do that, but we've decided to let our brain be within us.
Perhaps consider the possibility of night classes. I don't believe house needed to sleep plugged into those. We're one of the best teachers in the entire mojave after all.
Focus on engineers, doctors, important personel rather than kids per say. That can come later with a revamp of Jane mayhaps.
All future things, of course.
Anonymous
Quoted By:
>>6233119 Yeah that would do us some good as well. We could come up with a education plan with the followers.
I was thinking something like educational kids shows on repeat or pre-recorded show for simple things. So we will have something easy to help improve people. I'm sure there be quick survival things that others don't know or think about. Like wash your hands, were there is smoke there is fire, what is edible wild life, and how to cook it. Then Jane could be tasked for a proper school set up at a later time.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 01 May 2025 22:54:25 No. 6233241 Report New Vegas Region
Month 2, Week 1 & 2
-------------------------
Population (Rough Estimate): 67,000
Freeside/New Vegas/North Vegas: 64,000
Novac: 2,000
Goodsprings: 500
Jacobstown: 500
Nellis: 1,000
New Vegas Outskirts: 1,000
Sloan: 250
Bonnie Springs: 250
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside (INDEPENDENT): Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm (UNCONTROLLED): Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac (UNCONTROLLED): Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Economy
Tariffs: Low 5%(+20,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+17,000 caps/turn)
Upkeep: 15,000 (-15,000 caps/turn)
Treasury: 315,000 caps (100 Gold Bars)
Food
Very Low (Stable)
Simple diet
With the disruption in food supply, Freeside particularly has been hit hard and the food stores are nearly empty. The slow increase of food to the city and the Gunderson cattle drive has once again saved the city form complete starvation. Farkas reports that the total deaths from starvation are at least 2200. Food caravans have increased to Freeside but many lack the funds to purchase food.
Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas
Medicine
Very Poor (Stable)
Scavenged industrial medicine, sparse home remedies
https://pastebin.com/WUaGdbQc TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 01 May 2025 22:55:25 No. 6233242 Report Crisis ------------------ WARNING: LOW FOOD SUPPLY If NCR sharecroppers leave the region, you will have a sharp decrease in food production. Freeside itself is bordering on starvation. Food supplies will be exhausted in 4 weeks. Farkas estimated over 2000 Freesiders have died from starvation so far and numerous others killed and injured in food riots. There are rumors of cannibalism. There is now a surplus of food in Freeside, though a lack of funds. WARNING: SANITARY CRISIS Though the immediate medical crisis has abated, there is a severe sanitary crisis in Freeside. Julie Farkas has raised great concerns over the potential of a cholera outbreak. Due to the weakened bodies of those suffering malnutrition, it could decimate the city. WARNING: CASINO COLLAPSE With the failure of the NCR to pacify the region and their retreat, the tourists to the region have dried up. The only money coming in is from food and beverage sales, as well as rooming from those too scared to leave the strip. The Casinos have seen a slow but steady increase of travelers WARNING: MOJAVE ABSENCE While a majority of the Mojave knows who you are, many haven’t seen the Courier since the battle of the dam and are unaware they are in your new nation. There is also very little power projection aside from guarded strongpoints. WARNING: TRADE COLLAPSE With the NCR pulling out of the Mojave, many of the traders who moved with the army are heading back West. The region will see a large impact in the short term to commerce and transportation, leading to a series of cascading failures. WARNING: NIPTON RAIDERS It seems that the last sizable group of Raiders in the Southwest Mojave has taken Nipton as their base of operations. Numbers are hard to predict, but potentially hundreds of bandits inhabit the abandoned town. WARNING: RED ROCK LIZARDS One of the largest families of geckos you’ve ever seen has moved into the Great Khan’s former home. While posing danger to nearby travelers, it has opened up suggestions of food farming and other economic possibilities. WARNING: BOS ACTIVITY While you were told the Brotherhood would wait, they instead launched a seemingly successful assault on Black Mountain, seizing the powerful radio installation. Suggestions: Find short-term food and medicine for the people of Freeside until a stable supply can be found. Find alternative engineers for the dam. Create the Mojave Armed Forces. Meet with the Enclave Remnants. Investigate House’s systems. Find the mysterious soldiers. Give each department a directive.I can't use text colors this thread :(((. Also have added info to Pastebin to keep post lengths down
Anonymous
>>6233242 Didn't Trade/Casino start getting unfucked?
Anonymous
>>6233245 We're up to 37 thousand credits per turn, even accounting for the doubled length of turns that means our take from the casinos has risen by 3500 caps per week (+ 70%) and our tariff on imports and exports has outright doubled. We've also got 15000 caps of expenses from the departments now which is...frankly a pretty low ratio. Our income could be cut in half and we'd still be making a surplus of a bit over a fifth of expenditures.
Anonymous
>>6233253 Well yes but I meant from people actually coming back and what not, Not our income.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:IgJWVbDT Thu 01 May 2025 23:11:43 No. 6233256 Report Quoted By:
>>6233255 >>6233245 It’s gone up a bit. It’s definitely trending upwards. Who knows, maybe the families aren’t coughing up enough caps.
Anonymous
>>6233241 >>6233242 Well seems like the situation has remained stable which is better then the situation degrading
>Courier Action - Tour the Mojave, don't set out to do anything specific but get out there and let the people see us solve small problems, escort a caravan, distribute some medicine, fix a generator and do what the people are used to having us do. It'll be good for morale in general and it'll give our cabinet a chance to act as cabinet members and start fixing problems >Cabinet Actions Obviously every cabinet member will begin this turn using their newly acquired budget to hire admin staff and set up basic offices in vegas. What's listed with each department is what I'd like to see them begin to do beyond these basic admin tasks.
>Sec State - Expand our diplomatic infrastructure, try to figure out what other nation states are out there that we could reach out to, particularly Zion, they ought to like us and could probably export food to us. But generally figure out what groups are out there that are organized enough for us to bother sending out diplomatic missions too and assess how much each of these diplomatic missions would cost us beyond her standard monthly budget. With any spare time and finances available focus on improving diplomatic relations with the NCR particularly the NCR business class and try to encourage them to vacation and invest in the Mojave >Sec Commerce - Establish a formal service to man the border crossings, assess caravans and travellers wealth and impose our tariffs as a way to increase our revenue generation. Figure out how much it would cost for us to create a proper tax collection agency and give us guidelines on what it would take to make the Mojave safe enough for our tax collectors to operate >Sec Defence - create a veteran training cadre be it from mercenaries, NCR veterans or any other source we need a capable team ready to train any future force we form. Assess the various militias loyal to the courier figure out their capabilities and what they need if the training cadre is available have them provide training to the militias. Assign the militia's areas of responsibilities along transit routes from the NCR to Vegas to help protect the roads. Perform a assessment on what it would cost and how long would it take to raise a company sized element of troops equipped and trained to at least the NCR standard so we can better plan our future military expansion >Sec Science - Hire foreign experts to build a dedicated research team and give us proposals on how to increase regional education availability be it schools radio programs etc.. and provide us a estimate on how much each program would cost >Sec Energy - Hire foreign experts, lay the groundwork of expanding regional power infrastructure and provide us cost benefit analysis on the various ways we could increase power production. Namely restoring dam turbines or repairing the wind farm and any other options he can come up with. Anonymous
Quoted By:
>>6233264 >Sec. Interior - find a replacement for himself as quarry junctions foreman ensure the workers are paid and try to get them to start back production even if they have to do the work with hand tools. Establish a recycling center somewhere in Freeside, where freesiders can exchange salvage for a fixed rate of caps based off what sort of salvage they bring in this will serve to increase liquidity amongst freesiders, give them some purpose, clear ruins of a lot of detritus making repairs in the future easier and generate resources for our future projects >Sec. Agriculture, Sec. HUD - work on resettling freesiders in nearby agricultural colonies namely the sharecropper farms and the abandoned farm to the north. Ensure they receive basic agricultural training and equipment hand tools, seeds etc… >Sec. Health - Hire foreign experts to supplement follower medical personnel, investigate herbal remedies that could provide a cheaper alternative to chems for medical needs. Develop plans on how to increase regional healthcare access >Sec. Tourism - Start a advertising campaign in the NCR to encourage tourism look into what it would cost to repair the Bison Steve casino in Primm >Sec. Transport - Figure out how much it would cost us to perform basic repairs on the roadway between the strip and the NCR border crossing, see if he can find any pre war automobiles that are in a repairable state and if possible move the ones in the most promising condition to some central storage area. >Post - Establish Post offices in those settlements loyal to us (Strip, Freeside, Goodsprings, Jacobstown, and the Gunderson ranches as well as a post office at the NCR border to hopefully allow our citizens and visitors a way to communicate to friends or family in the NCR) Hire some couriers and get a basic mail service up and running Anonymous
>>6232637 >>6232799 Question for the QM
House is out of the picture, but did we actually smash his brains in, or did we just disconnect him from the system?
If he's still alive then I like the idea that by the end of the quest, The Courier goes down to talk to him one last time and let him know that his plan for saving the human race won't die with him, and that we've managed to successfully put it into motion. The details aren't the way he would have handled things, but we managed to inherit and usurp his dream rather than destroy it.
I also wonder what Ulysses would think by the end of all this. Maybe he'd put down his jacket, and from then on wear the flag of the Mojave on his back.
Anonymous
Quoted By:
>>6233242 >Courier The courier
>Military Assuming Black Mountain has been totally cleared, the 30 Securitrons from there should be reinforced with the 15 guarding the (destroyed) vault 3, 20 from The Strip and 34 from Freeside. They should then move in-force towards Nipton and attempt to clear out the raiders. If Black Mountain has not been totally cleared, forces should all route there instead and clear it before the damn brotherhood finish the job.
If either of these actions is completed swiftly, forces should proceed to clear out the NCRCF and then disperse to clear the area between the NCR border and Goodsprings.
>DEPTs State and Commerce given severe overlap in obligations are to cooperate. Their focus is primarily to be on securing revenue and preventing fraud by the casinos. Encouraging trade and economic activity is tertiary as of this moment.
Health and Human Services are to begin food as payments job program for simple work like cleaning streets, sorting scrap, hauling, etc. HHS are also to canvas the population for persons suitable and amenable for relocation out of Freeside to pursue a life elsewhere AS WELL AS orphans who are suitable for adoption elsewhere. As of now, relocation is to be primarily focused on Goodsprings and Bonnie Springs.
Science should begin using the House Workshop facilities to try and repair the broken Securitrons - any fixed are to be assigned to Freeside immediately. Failing this being an acceptable action, they should begin working on a simple and affordable crystal radio design.
Lastly, Interior should expand their efforts to include a single mine inspection per turn (at most), until all the unoccupied and unexplored mines have been exhausted. They may spend a portion of their budget to recruit mercenaries / guards to assist them in travelling to and from these mines as well as in inspecting them.
DESU, don't get why we've got a Department of energy whenever 98% of their work is a dozen turns away from necessity / realistically being important. Their standing orders are basically just "make sure the electrical grid stays up and maybe source some spares for the dam"...it's not like we're getting money for power from the NCR rn which'd make attempts to expand to that wind plant a potential money maker.
Anonymous
Quoted By:
>>6233242 >Courier Action >Talk with the BoS >Meet with Enclave Remnants. We might be on a timer with these two things
>Military Action Continue to clear out the Mojave from raiders
>DEPTs State and Commerce given severe overlap in obligations are to cooperate. Their focus is primarily to be on securing revenue and preventing fraud by the casinos. Encouraging trade and economic activity is tertiary as of this moment.
Health and Human Services are to begin food as payments job program for simple work like cleaning streets, sorting scrap, hauling, etc. HHS are also to canvas the population for persons suitable and amenable for relocation out of Freeside to pursue a life elsewhere AS WELL AS orphans who are suitable for adoption elsewhere. As of now, relocation is to be primarily focused on Goodsprings and Bonnie Springs.
Science should begin using the House Workshop facilities to try and repair the broken Securitrons - any fixed are to be assigned to Freeside immediately. Failing this being an acceptable action, they should begin working on a simple and affordable crystal radio design.
Lastly, Interior should expand their efforts to include a single mine inspection per turn (at most), until all the unoccupied and unexplored mines have been exhausted. They may spend a portion of their budget to recruit mercenaries / guards to assist them in travelling to and from these mines as well as in inspecting them.
Anonymous
>>6233242 Courier Action: Deal with Nipton, bring 200 Securirotrons (100 drawn from Strip and Freeside), test out Payton’s tactical command abilities.
Meet with the BoS to discuss our issues and bring some Followers to staff Black Mountain and Helios One in conjunction with the BoS leaseholders.
Military Action: Standardize and coordinate the militias, have Boone and Lily relieve Novac with 25 Securitrons.
Industrial Action: Begin implementing a work program following the Mojave Industrial Program and the Gunderson plan. Earmark 10k caps each to Bonnie Speings to build housing with some Freesiders and Novac for humanitarian relief.
Research: Have Arcade pursue the antechamber research, get Big MT on cracking BoS communications.
Other: Focus on reviving regional trade.
Directives (whenever they get around to it)
State: Form a diplomatic corp, improve trade.
Commerce: Improve trade, set up tariff station, create a revenue service.
Defense: Set up the Armed Forces and begin training. Boone can set up a Recon Squad to hunt bandits and those mysterious soldiers. Focus on trade routes and Novac first.
Science- Begin training up doctors and teaching medicinal herbal remedies recipes we can produce at scale. Provide medical assistance to Novac.
Energy: Gather some Followers to head to Helios One, begin training up electricians.
Interior: Pay his people, focus on mining. Buy dynamite if able. Focus on the Mojave Industrialization Program.
Agriculture: Focus on Food Production. Refurbish farms, and setting up some slaughter houses to feed Freeside.
Housing and Urban Development: Begin a work program for Freeside, building up housing in Freeside, Bonnie Springs, and Novac.
Health & Human Services: Focus on sanitation and medical aid for Freeside and Novac.
Tourism: Entice tourism, and set up advertisements outside the Mojave. Prepare a radio ad campaign for Black Mountain radio station.
Transportation: Focus on improving the roads and railway.
Postmaster General: Focus on his ideas. Set up a bounty system and spread the word on the bounties on prominent bandits. 300 caps for the head of a named lieutenant, 1,000 for decapitating a bandit group (literally). Proof needed for payment, notable performance provides additional Strip benefits.
Anonymous
Quoted By:
>>6233242 And might as well bring it up- take the Westside deal with the intention of renegotiating our arrangement regarding water and water rights when Freeside has fully stabilized.
Anonymous
>>6233278 I like your actions. While I think we should not pull our big unit south to test it. We should remove bandit out post.
Anonymous
Quoted By:
Also, considering our rising income, we should probably reinvest it into expanding the budgets of Health & Human Services, Housing & Urban Development, Tourism or Agriculture. Defence could receive a boost too but frankly, I assume we're still assembling our military staff and stuff. State and Commerce could be expanded too, but considering their overlapping obligations as of rn, they've got an effective budget between them of twice as much as any other department. Our current expenditure is 15000 caps (departments recieve 2500 caps per month, turns are 2 weeks, 12 x 2500 / 2 = 15000) while our income is 37,000. We could double the budget of all departments immediately or, more reasonably, of around 4-5 of them. The four I highlighted at the start of this post, plus the Department of the Interior, who have such broad purview at least in theory that a bigger budget for them might alway be justified. Sticking with just those four though, if we decided to quadruple their budgets, the new expenditure would be 30,000 caps (8 x 2500 / 2 = 10000, 4 x 10000 / 2 = 20000) which is still 7 K below our current (growing!) income. That'd be ten thousand caps going to farming, housing, establishing new tourist attractions (and promoting existing ones) and expanding our medical coverage / aid. Ideally we'd also add in either State or Commerce to round out the bunch and try and cover the increased cost by accelerating the establishing of a taxation / tariffing force. That'd add another 7500 per month, 3750 caps per turn, for each department given such a budget increase. If we did it for both State and Commerce (giving us an effective 20,000 caps on boosting tax income!) we'd only be losing 500 caps per week at current income.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:7YslnH6H Fri 02 May 2025 02:17:40 No. 6233357 Report STORY CHOICE One of the final steps of your plan for future control of the Mojave was taking Mr. House out of the picture. Yes Man clued you in on how to disconnect him from the system, but there were multiple ways of going about it. Donning your remnant armor, you had marched up to the penthouse of the Lucky 38, liquified Jane and dismantled the Securitrons guarding the elevator down to the antechamber. Shaking the shock of seeing House’s shriveled, centuries-old body, you disconnected House from the Lucky 38 system. He was more or less dead then, but you decided to…>Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. >Keep him alive. Sort of. While it’s true that he may die due to exposure to outside bacteria, House is still alive and stuck back in his pod. Though after months of zero outside stimulation, who knows what state of mind he’s in.
Anonymous
>>6233357 >Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. That'd be fucked up, don't leave him to suffer.
Anonymous
>>6233357 >Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. I see no reason to have been cruel.
Anonymous
>>6233357 >Other (if possible) >We came prepared to extract his brain! The body might die but House's brain can be saved. And if it can be saved, he can be given a new body later. As is the case many times in fallout.
Like no really I can name a dozen. Including ourselves.
The information he has there should not be wasted. And perhaps one day we might convince him to our cause.
Anonymous
>>6233372 Also if we put him in a new body he can't be THAT mad at us, I mean his old one resembled a glowing one without the radioactive charm.
Anonymous
>>6233313 Thanks anon, I appreciate your comment!
And while I do agree with not revealing Patton too early, I do feel he can still command from the Lucky 38.
Or we just give him a couple stealth boys to hide him during transport.
>>6233359 >>6233363 I mean, we got a perfectly good brain jar back in Big MT- don’t see why we couldn’t have just immediately teleport over and have him talk to Mobius in the jar while we were consolidating power.
Honestly, we could probably give him and Jane (the program) an actual body whenever we meet with the Institute, which seems like a novel ending for him compared to his immobilized canon endings.
Anonymous
>>6233242 Great. The Brotherhood took Black Mountain without us, now they're probably going to feel entitled to keep it. I'm starting to notice that we ignore shit for way too long sometimes. Anyways I'll support this anon
>>6233278 >>6233357 I'll support
>>6233372 if you'll allow it otherwise
>Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. Anonymous
>>6233242 ACTIONS
Courier
>Talk with the BoS (we want some Followers in both Helios One and Black Mountain, and want to know WHY they didn't inform us about not agreeing to our combined assault, or not inform us about their assault, or not inform us about wanting to do it in a certain timeframe) >Meet with Enclave Remnants (talk with Boone about it, we need the Old Geezers, yes they are war criminals, no we just want to use their war experience as trainers) Military Action: Standardize and coordinate the militias, have Boone and Lily relieve Novac with 25 Securitrons.
Industrial Action: Begin implementing a work program following the Mojave Industrial Program and the Gunderson plan. Earmark 10k caps each to Bonnie Springs to build housing with some Freesiders and Novac for humanitarian relief.
Research: Have Arcade pursue a basic fertilizer research
Other: Raul fix those damn wells and pumps of the Kings in Freeside NOW !!!!
DIRECTIVES
(goes without saying that they need to get a staff and other basic things first)
State: Form a diplomatic corp, improve trade.
Commerce: Improve trade, set up tariff station, create a revenue service.
Defense: Create a veteran training cadre be it from mercenaries, NCR veterans or any other source. Then set up the Armed Forces and begin training. Boone can set up a Recon Squad to hunt bandits and those mysterious soldiers. Focus on trade routes and Novac first.
Science- Begin training up doctors and teaching medicinal herbal remedies recipes we can produce at scale. Provide medical assistance to Novac.
Energy: Gather some Followers to head to Helios One, begin training up electricians.
Interior: Pay his people, focus on mining. Buy dynamite if able. Focus on the Mojave Industrialization Program.
Agriculture: Focus on Food Production. Refurbish farms, and setting up some slaughter houses to feed Freeside.
Housing and Urban Development: Begin a work program for Freeside, building up housing in Freeside, Bonnie Springs, and Novac.
Health & Human Services: Focus on sanitation and medical aid for Freeside and Novac.
Tourism: Entice tourism, and set up advertisements outside the Mojave. Prepare a radio ad campaign for Black Mountain radio station.
Transportation: Focus on improving the roads and railway.
Postmaster General: Focus on his ideas. Set up a bounty system and spread the word on the bounties on prominent bandits. 300 caps for the head of a named lieutenant, 1,000 for decapitating a bandit group (literally). Proof needed for payment, notable performance provides additional Strip benefits.
DEALS
>Take the Westside deal IMPORTANT
>DOUBLE THE CURRENT BUDGET OF ALL DEPARTMENTS if our income is growing and we can afford it, then lets invest further in them
>>6233357 STORY CHOICE
>Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. Anonymous
>>6233529 Actually, I'll also add accepting Westside's deal to that. We should have done that ages ago.
Anonymous
Three OOC questions for Survivalist : - Did we loot the Legion Camp after the battle of Hoover Dam ? If so did we store the loot somewhere or sold it ? - Did we loot the Fiends and Vault 3 of Fiends equipment ? If so did we store the loot somewhere or sold it ? - If we did loot both and store it, how much equipment does it amount in total ? Because with the NCR one we can outfit a company.
Anonymous
Anonymous
>>6233357 >Other (if possible) >We came prepared to extract his brain! Too good an opportunity to pass up
Anonymous
>>6233242 The map is very nice
Glad you added Bonnie Springs. Very nice to know where it is. Shouldn't the Dam be blue if its ours though ?
Are you going to add other important place in future updates of the maps ? Bitter Springs, The Legion Fort, the other vaults. I would like to have Camp Golf and Guardian too visible. If possible in future updates of course.
Mostly because I want us to make multiple settlements near the lake
Anonymous
Quoted By:
>>6233357 >Keep him alive. Sort of. While it’s true that he may die due to exposure to outside bacteria, House is still alive and stuck back in his pod. Though after months of zero outside stimulation, who knows what state of mind he’s in. I do feel giving House his own Institute body would be a kino way to end his story.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6KtCIvLO Fri 02 May 2025 13:42:04 No. 6233743 Report >>6233359 >>6233363 >>6233654 >Killed him >>6233372 >>6233383 >>6233529 >>6233692 >Putting his brain in a jar (will cost a courier action this the) No need to call the vote yet. If attempting to save him wins, we can choose which Courier action to replace it with
>>6233676 Yes you looted the Legate’s camp. Never made it to Fortification Hill because of no interaction with legion. Sold most of the duplicate armor and weapons, but kept duplicates of every item there. Kept the denarus, healing powered, etc
No to vault 3. Never came across it due to not having the NCR headhunting missions and the facility was destroyed by Boone.
Truthfully you do have enough armor and weapons to outfit a company, say, 250 people. But the issue with that is it would consist of everything from soldiers wearing T-45 to Powder Ganger armor
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6KtCIvLO Fri 02 May 2025 13:45:34 No. 6233745 Report Quoted By:
>>6233705 Could turn the dam blue, thought it looked better black on the map haha.
And for other locations, I figure this ain’t so much to what the locations the courier knows about, but rather the ones that are important to him currently. Unless there’s a specific location that comes up through the turn, I’ll slowly add locations throughout the map.
But consider the courier knows every location in the Mojave by this point.
Anonymous
>>6233372 >>6233474 While I do think aim for the best ending one can is great. I do worry we would just make a new enemy for our self. We would need to see about a fail safe.
>>6233658 I knew there was something else beside the wells needing cleaning in freeside. IIRC it was a trade deal that we can change later. They just want to keep their independence. Which is fine with me since we don't have the manpower to enforce everything.
Anonymous
>>6233383 yeah i am sure he will be smiling over the fact we have stolen everything from him and he can't do anything about his plans for Vegas because he is either a brain in a jar for that write in a place he might not escape and surrounded by questionably sane people, or driven mad and naked if kept alive here with the option of not killing him.
I would not be a dick to him further and i would just kill him when we took power, claim his legacy and be done. There is only one ruler of the Mojave, and by our own narrative told to all the world on the Radio, House retired and decide to give us his place. For most in the wastelands retired means probably dead. I would prefer to keep it that way. On top of that we have already enough enemies here and more to come.
>>6233691 thanks
>>6233743 thanks for answers
Anonymous
>>6233751 I think people just like to make absurd choices. That and just straight up greed toward House personal genius and knowledge that he has very much no reason to give up to his usurper. I recon the server burning is the main reason for that write in.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6KtCIvLO Fri 02 May 2025 16:03:00 No. 6233816 Report >>6233815 >>6233809 I mean if anyone could rehabilitate House and convince him to join the cause, it’s the courier, right? Right?
Anonymous
>>6233809 I disagree.
>>6233816 I mean putting him into a functioning human body again would be a decent start to an apology.
Anonymous
>>6233817 thats its quite evident. I also do not agree with your decision. House will resent this and become an enemy. Perhaps one that can do nothing, a prisoner of a body that is not even his to control. But who will have the time to control him and watch over him ? We are occupied here.
>>6233816 yeah man i am sure House will even give us a kiss on the cheek in his new form, and go "wow man your idea sure was something. Thanks for destroying the plan of a lifetime and the peak of all my efforts, placing my brain in to a robotic body and leaving me here with this mad scientists." before forcefully breaking his new head on us out of sheer hatred and spite, while trying to choke us.
Anonymous
>>6233822 House may resent it and become an enemy - or he may recognise that we could've done far worse (like leaving him to die of starvation, exposure, dehydration, organ failure and so on in the darkness of his room in the Lucky 38). Also the two choices aren't "House dead" or "House in the Big Empty". Robo-Brains can be found in the NV area in game, finding and repairing one to host him is entirely feasible. Similarly, there is no reason to suggest that he couldn't, if he HAD to be in the Big Empty, be given control of a Lobotomite body.
And setting aside those points, because I can admit that his physicality might be significantly less important to him than it is most people (entirely probable) but frankly if we have to give him a reason for us overthrowing him? The Tunnelers. They're a decade away from the Mojave by the estimate of Ulysses, House's plan was working on a timeline of decades at a minimum; the effort needs to be made now, not later, and convincing him of what we know would've taken an extraordinary amount of effort. That's to say nothing of, for example, the Sierra Madre - we know that Elijah is out there, House would know who we mean, and we can very much detail the danger he too represents. Similarly the represented by locations like Vault 22 can't be ignored either.
>TLDR - If house is as smart as you seem to believe, chances are he can be made to understand, even if not to enthuse. Anonymous
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>>6233751 The Fail Safe is we don't let him regain consciousness until we are absolutely ready, and keep his brain as far away from the lucky 38 as possible in BigMT.
House himself won't remember his time as a disembodied brain anyway, though his brain can tell him. But that's a conversation for another time.
It's not like we the courier were aware of what our brain was up to while we were asleep.
---
Well, i digress there seems to be canonically in fallout 2 methods of brain in a jar:
-The brain as a separate sapience from the conscious being, with its own emotions and memories (ala BigMT)
-The brain as "the person themselves", with full cognizance and recollection. We see this more in the older style fallout games
It should be safer if we aim for the former. Plus, there's technology in fallout to extract information from brains regardless. But maybe, just maybe, we can attempt to negotiate with his brain instead.
Anonymous
Quoted By:
>>6233830 Being civilized is the bare minimum for someone like House, the problem its why we are keeping him alive. We decided to took power for the opportunity presented, Tunnelers or no Tunnelers. And he is a man with a great mind and knowledge.
Yes we could even keep him here, in a jar. We have many choices for how he ends up that i am sure he will be all so happy to learn about.
House, intended to put a lot of trust on the Courier. He would had made him is second. The man enters briefly in his service, and House recognizes on the get go how good it is, and gives him serious tasks. Tasks with no small amount of trust placed on them. And the Courier betrays him. House even tries to convince us to not go with this and reconsider it during our takeover, there is monitors of him trying to talk. I feel if the Courier was made his second, House would listen to the coming of such enemy especially with the Courier being vital for his victory over both NCR and Legion.
Sierra Madre. We unleashed that. We could have put the word end on the life of Elijah right there and then but choose gold.
Anonymous
>>6233822 In the evil karma House ending, House himself was terrified of the Courier and placated him with everything he could want. He felt he found a match, someone he couldn't predict no matter what, but it was much more preferable to be alive than not.
House would rather live. And if he was intimidated by the courier in one ending, chances are if given a second chance at life he might be very not inclined to bite the hand that feeds.
My idea would be to keep House essentially asleep as a Brain, like our brain was (but with extra protections so it doesn't do scheming like our brain did in the evil karma BigMT ending where after the courier died it wanted to test if reality was real and launched nukes or something). When we are ready, when Vegas is a shining jewel he could be proud of, when we have a brand spanking new body for him just like he was in his prime, then we wake him up.
Add to that, we can also develop a truth determining device to maximize our perception to tell if he's lying and check if he'll be willing to play ball with us and won't betray us later.
Is there a risk he could betray us? Certainly. But we just need to only wake him up when we've stacked the deck in our favor against that risk.
If there's one thing House understood, it's chances and percentages. If he is lead to believe that the chances of success in betraying us are extremely low, he'll take the next best thing. In one of the cut endings, House signs an agreement to be annexed by the NCR rather than dying. He's a man who wants to live.
Anonymous
Quoted By:
>>6233849 This. Also on this point, if we can get the brain-storage tech working reliably, might be worth opening that to the public as a end-of-life / terminal-illness treatment. Creating an Afterlife-In-Vegas would be a neat thing.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6KtCIvLO Fri 02 May 2025 17:21:06 No. 6233854 Report Happy Friday Wastelander, let’s coast into the weekend with some good news, and I have a lot of it for you.
I’m not sure if you’ve taken the walk to New Vegas lately, but I forgot to take my six-shooter with the last time I took the trip and you know what? Didn’t have to draw it once. These roads have been the safest I’ve ever seen, and we have the Courier to thank.
It’s not just more tourists to New Vegas however. We all know that Freeside has had some, ahem, food insecurity issues lately and while I’ll be the first to admit that there is more work to do, any progress is good progress.
One more for you folks. The enigmatic Brotherhood of Steel, those folks in the South who love all things technology, have reportedly launched a successful attack on Black Mountain, running off the mutants that were calling it their home. It remains to be see what they want with those radar arrays, but I’m never being taken off the air so have no fear.
It’s a wild, wild wasteland out there.
https://youtu.be/1WaV2x8GXj0?si=YSNyYyxouwj2Hv0X Anonymous
Quoted By:
>>6233854 Based Mr New Vegas posting.
Anonymous
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>>6233242 >>6233241 >Courier Action Meet with the Enclave Remnants - we were told by Judah Kreger to talk with them
Meet with the BoS at Black mountain - gotta see if they need/want anything and the next step of there plan.
>Military action Boone and Pattron + 100 Secturtions head to deal with the NIPTON raiders or contain them.
>Departments. State and Commerce: get trade flowing and set up a way to ensure we are getting paid properly from Tariffs AND casions with visiters
Department of Defense: You know what to do, Start getting those Milita's up and to standing army or some form of proper unit.
Interior and transportion: Get to work on setting up or seeing what needs to be done for mines to work on getting the roads up to atleast 'Roman' style for them.
Housing and Health: Work on clearing out ruined buildings and clearing sewer lines or atleast organizing for them so that nothing spreads rapidly and with the rubble new tents or cheap houses/lean too
Research: Alright Arcade, Your time to shine get back into houses RnD and find us cheap-o-medical healing stuff.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 00:11:41 No. 6234029 Report Calling it, looks like we left House alive. Taking his brain out will be a courier action unless there's widespread pushback. Short timer before he dies from poop germs Will look through turns tonight, not calling anything. Finally getting around to playing oblivion remastered
Anonymous
Quoted By:
>>6234029 Well if we are doing it, we do it right. I assume we should double check with Big MT. Otherwise make a clean room, get the jar and grab doctors or do what Big MT did to us for next action.
Anonymous
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>>6233357 >>Kill him, it was the only mercy of them all. He had no hope of surviving outside the pod and I wouldn’t stick him in the technological hell of his own creation. Anonymous
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>>6233242 >Courier Action [House's Brain Preservation Program]
>Military Action Continued clearance of the raider program, with aforementioned by other anons inclusion of militia training supported by securitrons. Let's get them to work together with the robots. Boon and Lilly on the job. Let's emphasize Nipton where possible.
>Individaul Cabinet Actions Generally what this anon said
>>6233278 regarding cabinet stuff
Anonymous
ok let's look at settlements again. Living - Strip : ours, well-defended (wasteland standards), Securitrons. Lawful. Private guards exist for casinos. - Freeside : not ours, defended (w.s.), Securitrons, Kings only a gang. Barely Lawful. - Bonnie Springs : not ours, no defenses, no militia, Lawful. Need to take over, make a militia. It can be a fundamental point for creating patrols toward Goodsprings. - Goodsprings : ours, no defenses, militia, Lawful. In the future defenses will need to be made. - Jacobstown : ours, defended (w.s.), militia, Lawful. Its safe for do new activities. - Primm : not ours, no defenses, militia, unknown situation. We need to take it. If we don't have Primm, trade toward the border is not in our hands. - Sloan : not ours, no defenses, militia, Lawful. If work can return and there are patrols, its under us. - Novac : not ours, no defenses, militia, Lawful. The place bleeds its population, it needs a robust militia, settlers, robust defenses, work and activities. Patrols are needed, trade towards it cannot remain alive otherwise. The problem of Novac it's isolation. Dead - Boulder City : near dam, lake and river, in a key position between Vegas and Novac. Ruins. It's a top priority for resettlement, militia, defenses and work. Farming needs to be done. Its crucial for patrols from Vegas and Novac. - Nipton : the southern settlement of the Mojave. Bandits haven, a natural target for NCR (we could block NCR by building our own fortified border block in front of theirs). Primm needs to be secured first, for ensure patrols and trade. After that it requires everything, rebuilding, resettlement, militia etc... - Nelson : ruins, ransacked by the Legion. Just like Nipton it needs everything, but like Boulder City and Novac it must have a good militia and defenses. Farming should be possible near the river. - Bitter Springs : ruins, needs everything. Its position near the lake makes it good for farming. Abandoned places that could be transformed in settlements - Cottonwood Cove : river, the legion slave raid center for the Mojave. There is housing and buildings around. Will need several things, especially militia and defenses. Farming should be great. Remove the barrels. - The Legion Fort : near the Dam, fortified, large, and primitive. It's very rocky. Not exactly great for settlement but there is worse. It can be easily taken, even with wildlife and raiders being there now. Or we could destroy it for scraps and materials too. Later. - Camp Golf : near the lake, an ex NCR camp, needs to be transformed to be made into a settlement alongside other efforts like militia, defenses, work and patrols to reach it. Promising farming. - Camp Guardian : same as Golf, a lot of work to be done, without a large building. Also promising farming. - Callville Bay : an abandoned place likely filled by dangerous wildlife, promising farming and fishing. Will need plenty of work in everything.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 13:57:08 No. 6234341 Report >>6234327 That’s about the whole kit and caboodle, anon. Thanks for doing my job!
Anonymous
>>6234341 np survivalist. the situation demanded a brief review of what we are dealing with. Especially with anons wanting to go to Nipton. We have not Primm so i guess we are passing around it .....we will need to take Primm soon after then. Otherwise Nipton cannot be kept nevermind restored
I was thinking of adding South Vegas Ruins and Red Rock Canyon to "Abandoned places that could be transformed in settlements", but the first is..... without much people beside some small raiders, Fiends survivors and wildlife, its also just ruins. Its probably double the amount of work of Freeside, but Freeside at least has the high pop that makes it worth (and we barely started the immense work Freeside needs). Red Rock Canyon its too invaded by wildlife, with a few buildings so need plenty of work and first needs to be cleaned.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 15:35:17 No. 6234372 Report Alright happy Saturday. Let's take a look at what these turns look like. Seems
>>6233278 had the most votes so I'll take mainly from him but seems most players are agreed
Courier
>Remember that House is currently rotting in the Lucky 38 basement, attempt to remove his brain to keep him alive >Head to Black Mountain with some technicians/followers. See what's going on there Military
>Standardize and coordinate the militias, have Boone and Lily relieve Novac with 25 Securitrons Industrial
>Begin implementing a work program following the Mojave Industrial Program and the Gunderson plan. Earmark 10k caps each to Bonnie Speings to build housing with some Freesiders and Novac for humanitarian relief. So 30k caps spent between the three Research
>Direct Arcade to begin research into House's antechamber system and Securitron control (asking the big MT scientists to work for you sounds like a courier action desu) And it looks like for Cabinet Directives:
Commerce: Improve trade, set up tariff station, create a revenue service.
Defense: Set up the Armed Forces and begin training. Boone can set up a Recon Squad to hunt bandits and those mysterious soldiers. Focus on trade routes and Novac first.
Science- Begin training up doctors and teaching medicinal herbal remedies recipes we can produce at scale. Provide medical assistance to Novac.
Energy: Gather some Followers to head to Helios One, begin training up electricians.
Interior: Pay his people, focus on mining. Buy dynamite if able. Focus on the Mojave Industrialization Program.
Agriculture: Focus on Food Production. Refurbish farms, and setting up some slaughter houses to feed Freeside.
Housing and Urban Development: Begin a work program for Freeside, building up housing in Freeside, Bonnie Springs, and Novac.
Health & Human Services: Focus on sanitation and medical aid for Freeside and Novac.
Tourism: Entice tourism, and set up advertisements outside the Mojave. Prepare a radio ad campaign for Black Mountain radio station.
Transportation: Focus on improving the roads and railway.
Postmaster General: Focus on his ideas. Set up a bounty system and spread the word on the bounties on prominent bandits. 300 caps for the head of a named lieutenant, 1,000 for decapitating a bandit group (literally). Proof needed for payment, notable performance provides additional Strip benefit
These may take a few more weeks at least to start in earnest but better to give them clear orders now. For the more specifics of the directives, will take from other anons. Such as Roman roads, and ideas for tax collection.
Anonymous
>>6234327 To be fair, once we've tamed the wastes a bit more (e,g once the Nipton raiders are gone) the need for significant militia forces will be pretty reduced since they're the last major force of raiders operating in our area. Plus at that point, people may start moving into these various settlements of their own accord.
What I would say is directing resettlement to Nipton, Goodsprings, Bonnie Springs, Primm and Sloan are our immediate priorities for expansion in terms of "throw freesiders here" since they constitute the main points of the Vegas-NCR trade corridor. Expansion to Nelson or Cottonwood Cove could be useful, might reveal undiscovered potential, but would be not only much harder to defend but also disconnected from trade and communication. I would note Boulder city as a exception to this "focus on the trade corridor" plan I'm suggesting, since it is such a useful location relative to the dam. Still, until we've a supply of concrete (Sloan) and lumber (Jacobstown) amongst other things, reconstructing the literal dynamite'd town is probably not on the table.
Questions for QM / NPCs:
1) Gunderson, King and Farkas - How are we doing in terms of food supply? Both short-term famine relief and long-term supply creation.
2) Kreger - Given the Nipton group represents the last "major" group of raiders in the Vegas area, what sorts of size are the "minor" ones?
1) Gannon, what sorts of things can we produce using the tools and equipment of House's Workshop?
2) Weintraub, do you have any suggestions for new attractions inside or outside of the strip? Similarly, what would it cost to bring a recording studio for radio plays online? Would export to the NCR (Holotapes for rebroadcast / listening to) be possible?
3) Cassidy & Gunderson, given your knowledge of the NCR, trade and agriculture, can you recommend any suppliers of machinery and tools? Seeds and livestock besides Brahmin or Bighorners?
Anonymous
>>6234376 ....i will not even try making see you reason.
Anonymous
Anonymous
>>6234371 >go to Nipton I just want to keep bandits from building up strongholds. We could try to big brain use it as a way to mop up most of them in a small area. That said to keep things from becoming a game of Whac-A-Mole. We should at least control primm after this turn. It we give us more of the places along our road to the border.
It could be worth grabbing the rest stop at the cross road as well.
>>6234372 If we can pay for the food deal from west side. Before heading to the brother hood. I think that is the only thing I would like to add.
Next turn we could see about sending people to other towns to support them. Assuming the Military can start sending groups after this.
Anonymous
>>6234417 >Assuming the Military can start sending groups after this. The last remaining major human threat is Nipton, beyond that we're dealing with wildlife and smaller gangs which are probably going to be endemic for awhile (there are gangs in Freeside to supply guns and killers, along with a large desperate population to turn to raiding if they don't). One thing that might be worth doing is setting up regular patrols of Securitrons between the NCR border and various settlements to act as caravan guards - people can just time leaving to when they do. Travelling at walking / pack animal speeds would limit their ability to cover ground however, so we might be better off with regular patrols just along the route, reliant on the speed of the robots being enough to rapidly respond to attacks/threats.
It might also help to, hypothetically, look into expanding the number of robots we've got ASAP - Securitrons are very nice but even a dozen Protectrons would be a nice addition since they could replace Securitrons in Freeside without too much worry. Salvage and repair shouldn't be impossible, even if fabricating entirely new ones is off the table for now.
Human soldiers would also work but they've got their own downsides, especially if we're not employing them in fixed defensive positions where they've the advantage of fortification to deal with lacking training, gear and morale as of rn. Admittedly, we could build fortifications along the roads and man them, but that could become expensive.
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 16:59:59 No. 6234444 Report >>6234395 Hey hey we're all splinter elements of the Courier's brain, here!
>>6234376 Gunderson: My herds are spread thing and getting cattle from the NCR to here, or vice versa, is near impossible so it'll probably be about a year until we've hit the initial goals of heads.
Farkas: There's a little surplus food in Freeside, but the issue is price. Gunderson is surprisingly offering fair prices for his steer, but we have no money to purchase it so in some cases, it's going bad. The Casinos are the first to get their choices of all agriculture products. As for other food sources, seafood is nearly nonexistent and the farms are just now getting back to normal but could be months until harvest. We're making progress though, I just fear how many will die before we're out of the woods.
Gannon: Honestly, prototypes. His workshop is more like a lab? A very very very good lab, but a lab nonetheless. Perhaps we could create prototypes that could go into full production elsewhere.
Kreger: I can't say for sure without going out myself. but I would say no bigger than 25-50. They can ransack a caravan pretty well but would do well to steer clear of settlements or any other large-scale raids. Of course, letting these groups form together gives us a Fiends or Nipton situation. I don't want to say impossible, but we're a long way from a bandit-free Mojave. Even the NCR still has issues, so I've heard.
Weintraub: Well Primm is still on the table, but I had another recent idea. What if we do a museum to YOU! I mean you're already so strong, handsome, fierce and....well I'm getting ahead of me. But talking to tourists from the NCR, your fame is growing throughout the Republic and people want to know more about you.
Cass: Ag stuff is Heck's department but I have a few connections back in the Republic. Issue is, no one is really buying that stuff out here yet. I know you have the money for it, I could pull some string but it would be expensive as it's more or less a personal order to the NCR from the Mojave and the Long-15 is just that, long.
>>6234417 Good call Anon. A few anons spoke in support of the Freeside deal so will factor that in. Will pull the Securitrons from Freeside and the Strip equally.
>>6234437 Thanks!
Anonymous
>>6234435 Wasn't Nipton bandit control recent? At least the map a few days ago didn't have red. I assume there is always a chance another will pop up with that.
>caravan guards We could set up leave times like a bus. Mixed in with random patrols to limit planned attacks.
>expanding the number of robots Mojave Industrial Program should be getting us towards that goal. I just hope the mine workers stick around. Then we should just need to buy or explore for the other ores.
>expensive Everything has a cost and more working people will feed back into our growth.
Anonymous
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>>6234444 >seafood is nearly nonexistent To be fair, Lakelurks are pretty god damn terrifying.
>but we have no money to purchase it so in some cases, it's going bad. Okay so the "food as payment for work" scheme is definitely a good idea to resolve this imbalance, at least short-term.
>Arcade Would you say you are capable of using it to produce replacement parts for heavy machinery? E,g the Dump Truck and Excavator at Quarry Junction?
>Kreger Well that's a bit bigger than I expected but, hey, progress is progress.
>What if we do a museum to YOU! Courier Action Figures with real corpse-gibbing action (corpses sold separately).
>>6234463 Yeah but that, I assume, is because we've been clearing out elsewhere and it's about as far from Vegas as you can get and still (literally) be on the map.
Anonymous
>>6234408 if you dont want militia or anything at all for defend settlements i have little point to try and talk about them. You have a evidently firm belief on not having militia and garrisons and that bandits being killed in Nipton mostly ends them across the region. Or that nothing else will arrive. And the whole people just move on their own accord why. Are we talking about the same people those Freesiders that don't feel safe outside, and that likely would want protection along the roads or in the new place they settle ? I am not interested in arguing, we cannot agree and don't see it the same way.
>>6234417 you are going to Nipton first. You have seen they arrived and decided to assault them. Until we get Primm, Nipton remains isolated. You have picked your choice.
>>6234444 I am not agreeing with that sorry.
Anonymous
>>6234476 >Nipton first. Yeah? We can still grab primm after the Nipton raid. Unless a misunderstanding is happening. I agreed with you saying we needed to grab primm. Having no control that far between towns would do us no good.
Anonymous
>>6234435 An I-15 convoy system actually sounds like a really good idea since, especially without the CC running caravans, it's going to be a lot of smaller traders with less security and more vulnerable to bandits and wildlife. It's two days walk from Mountain Pass to central Vegas (which I'm taking to be the Stratosphere Tower, aka the L38). Jean is almost perfectly in between and one day's walk from both Vegas and the border, so I think we'd benefit from establishing caravansaries at both Mojave Outpost and Jean and running perhaps one convoy a day in each direction between the three places (i.e. every morning, a convoy departs from MO to Jean, Jean to MO, Jean to Vegas and Vegas to Jean) to arrive by sundown with a stop at Primm on the southern leg. If we task some Securitrons to each convoy then we can exchange a portion of our forces for making our trade more or less unassailable while in our territory (for those who make use of the system, that is - they're free to chance it alone if they miss the departure and don't want to wait until tomorrow) and we can replace the Securitrons with human guards or cheaper robots when they become available. Convoy escort should always be a free service for the traders - it's more than the NCR does for them.....
>>6234444 I mean, we are also a long way from the sea so it figures that we don't have much seafood. Even a certain Gaulish fishmonger would struggle this far from Lutetia.
An exhibit somewhere on the Strip letting tourists know who were are would help demystify us to people back in California - if we want that. We should go and wander the Strip and casinos sometimes in the evening and just mingle with and chat to tourists. Could be a small extra draw if visitors know they have a chance to meet the legend.
Horny Sarah does make me wonder just who else we've slept with in the prelude to our takeover.
>>6232421 Neither the alkali or titanium refineries in Henderson OTL exist here? Well, that's a dream squashed. Booooo.
Anonymous
>>6234476 >you dont want militia or anything There is a giant difference between "once we eliminate major threats, the need for a large militia in every settlement is greatly reduced compared to now" and "you don't want militia or anything at all to defend settlements". For one thing, the militia rather already exists even if informally. I'd be quite happy to look into supplying munitions and training - but the ability of even fifty men with whatever weapons they can scrap together (literally or figuratively) is less than 6-8 Securitrons. We'd be better off spending the caps buying broken robots and salvaging the turrets of pre-war military facilities to fortify towns and that was something I had been thinking about highlighting for the dam. See the end of the post for more about that since it's now relevant.
>You have a evidently firm belief on not having militia and garrisons and that bandits being killed in Nipton mostly ends them across the region. If the QM tells me "you have eliminated all but one major bandit/raider group", yes, it is entirely reasonable to believe that killing that last group mostly ends the threat of raiders across a region. One might even go so far as to say it is literally the accurate interpretation of that fact.
>Or that nothing else will arrive. I mean we're surrounded by vast amounts of desert in every direction, have the river as a natural barrier to most wildlife and humans, the NCR and Legion both clear out as many of the threats in their lands (in the case of the Legion, very successfully)...new threats can come in, certainly, but the logistics of it means it won't happen fast or easily for them nor that they will have the immediate coordination to strike before a response can be made, that they will get in without being intercepted by regular patrols, etc.
>people just move on their own accord why People go scavenging in the wastes, join caravans travelling through the wastes, go hunting in the wastes, etc. A portion of the population of freeside walk to the Sharecropper farms to work. There is no reason to think that they will not exploit opportunities if they are available to leave Freeside and settle elsewhere. The main thing I'd argue preventing them doing so right now, besides the remaining dangers and the short timescale we've been in power, is their total lack of income with which to prepare to do so: it is very difficult to buy the tools and provisions to set up a farm if you can't even afford enough food for today, let alone tomorrow.
Anonymous
>>6234508 (CONTINUED)So, as mentioned above, I wanted to suggest that we look into fortifying The Dam ASAP. Why? Many reasons: one, it's our present border with the Legion if they decided next turn to return; two, it's our single most important asset outside of Vegas; three, it makes it harder for infiltration of the dam by NCR/BOS/Other forces covertly; four, most important, of the 175 Securitrons presently posted outside of Vegas (The Strip + Freeside, going by the pastebin) 100 of them are located at The Dam.
So, if we could free up even 15 from The Dam, that represents a 20% increase in the Securitrons outside of Vegas that we're able to deploy to settlements or to combat raiders. If we somehow managed to cut the requirement in half, that would be a 66% increase in our ability to enforce our laws and eliminate threats. It also makes the dam more visibly intimidating and less visibly attractive as a target, if we desire trade with the Legion, presenting a strong border to discourage them is only smart.
Examples of actions we might undertake to fortify The Dam are numerous: strengthening the doors of the structure itself would be a simple example, digging earthworks would be labour intensive but could be extremely useful against both the Legion and other threats. Mine fields, traps, walls, barbed wire, automatic turrets (improvised or the pre-war models) and even potentially installing the howitzers in suitable locations. As it stands, manning them might be beyond us - but we could ask the Boomers to do it for us in return for something. We could also look into more exotic potential defenses like gas traps (lethal or non-lethal) that would target humans and not robots as a way to maximize our advantage in relying on Securitrons.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 18:42:48 No. 6234519 Report >>6234494 >Neither the alkali or titanium refineries in Henderson OTL exist here Titanium does, will update map. Forgot to include it in the post.
Anonymous
>>6234494 Such a convoy system should be fairly easy to establish - good idea on the locations though frankly looking at QM's map i'd want to rely more on the existing / known occupied settlements to create.
>I mean, we are also a long way from the sea so it figures that we don't have much seafood. Even a certain Gaulish fishmonger would struggle this far from Lutetia. God damn we have a man of taste here - was watching "The Big Fight" just yesterday. I mean the lake is right there, presumably there are things living in it besides Lakelurks. Long term, creating some sort of fish farm would be an efficient way to get protein into the diets of the population, since cattle are pretty land expensive (grain crops for the win). Short term, not sure if anyone in our population has any skill at fishing given most waters are irradiated and all, but maybe there's a ghoul or two that knows something.
>An exhibit somewhere on the Strip letting tourists know who were are would help demystify us to people back in California - if we want that. Eh, a fairly simple exhibit would be a good start: Benny's gun, the bullet from our head, a nice little tie-in to the Mojave (State) Courier Company and then the broad strokes of a few adventures / our rise to power which then ends with something along the lines of Disney's EPCOT film talking about our plans for Vegas / wanting to help rebuild and surpass the old world.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 18:57:30 No. 6234529 Report >>6234372 Okay Rolls
House's Brain 1d100+8 (DT 75)
Military
Going around to the different settlements and getting a headcount, Boone and Lily to Novac. 1d100+7 (DT35)
Industrial
>Begin first steps of Mojave Industrial Program, send small aid package to few towns. 1d100, higher the better Research
>Arcade looks into House's system, 1d100+3 (DT 70) Other
>Give these directives to each department, accept Westside's trade deal As I stated before, I will only allow the roll if it has the correct bonus on it. We'll go forward with this so yes if you roll a 1d100+8 and get 100 but it's supposed to be 1d100+6, that 100 is no good! And please give time for other anons and lurkers to roll as well, will ask for double roll if needed.
Anonymous
Anonymous
Rolled 25 + 8 (1d100 + 8) >>6234529 I forgot to do dice+
Anonymous
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Rolled 95 + 7 (1d100 + 7) >>6234529 military
Anonymous
Rolled 82 + 7 (1d100 + 7) >Told to talk with the Enclave remnants by the guy we put in charge of defense.
>Actively fucking ignored again by people. >>6234372 Also, Man can't wait for the issue when Boone finds out who the fuck is the defense department lead like he said he'd have issues with.
>>6234529 Sure am glad nobody can fucking read, and wants to keep throwing stuff away. I feel like that fucking Senator from last thread.
Anonymous
>>6234540 >>Told to talk with the Enclave remnants by the guy we put in charge of defense. >>Actively fucking ignored again by people. If the Enclave vets buffing any potential to get an army are also a timed event that are consistently ignored by anons, then lmao
Anonymous
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>>6234546 Well I know at the very least they ain't getting any younger. lmao.
Anonymous
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Rolled 13 (1d100) >>6234529 Industry
Anonymous
>>6234540 He also said "We should try to take control of and standardize the numerous town guards and militias. " One thing at a time. We can ask the 'association' for help next. I feel we can get things started and then get that help for training.
We can check out primm and talk to them next turn.
>>6234546 I know they are old, but that would be kinda funny. Boone would have less to be mad about then.
Anonymous
>>6234550 >One thing at a time >Put Boone in charge of training spec dudes, The guy who has said he'd kill or not work under Krieger or any Enclave last thread. sure anon, Sure. Anonymous
>>6234538 F, guess the "do we kill him or not" vote was really decided by the Dice Gods.
>>6234540 >Told to talk with the Enclave remnants by the guy we put in charge of defense. >Actively fucking ignored again by people. To be fair, the limitation on courier actions kinda makes "hey talk to someone" a bit of a problem when we also need to deal with various concerns. I mean unless QM wants to let us basically talk to X many people per turn for free or something.
>Boone Bah, clearly the solution is to create different armies (Directorate of Internal and Special Security (Militarized Police, Special Forces, Intelligence, etc), Office of Popular Organisation (Militia, Cadets, Reservists, etc), Bureau of Defense Concerns (Standing Army, Robots, etc)) and keep Boone only dealing with one of them (DISS), which is frankly where he's needed 98% of the time - might have him teach sniping at some point I guess? That or throw him at teaching militia to be crackshots to compensate for their lacking gear.
Anonymous
>>6234552 Hey you said people forgot about what Kreger told us to do. I never said boone had to work for the guy. Right now is seems he is just getting a head count, but I believe he is supposed to be helping Novac. So I am not sure if wording of the QM is off or just make something easy to get rolls. We can make Boone his own rangers and different department is that is the worry. Otherwise Kreger said if we want help ask, but nothing about needing to ask them first for anything.
>Kreger: I guess it’s my turn. Well I don’t have much to say but the only soldiers you have under your control are those robots. They’re great in a firefight and can police to an extent, but nothing replaces the dependable grunt. We should try to take control of and standardize the numerous town guards and militias. Then we should train soldiers from scratch, specialized soldiers too for certain rolls. I don’t know if my, *ahem* associations would assist. You’d have to talk to them but I’m here so maybe that says something. You don’t have enough robots to be everywhere and I don’t know if we have a way to replace them.
Anonymous
>>6234529 Well shit, I didn’t know we were being this cruel. Guess 100 Medical, 100 Science, 10 Intel with Big MT tech can’t really save the man.
>>6234540 I understand your pain
>>6234546 I mean, real talk, if this was still the game we would’ve already been doing SpecOps missions with them Fallout 4 style.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 19:39:34 No. 6234564 Report >>6234557 >I mean unless QM wants to let us basically talk to X many people per turn for free I might actually institute this going forward. I mean you already have two courier actions but it seems not worth it to have to spend valuable courier time just talking to someone. I'll probably just add it to a diplomacy tab going forward
>>6234561 I infered the military count as a Boone and Lily going through and getting a headcount from the controlled settlements and then heading to Novac to assist in any security they need this turn
Also just need Arcade's roll and we'll be good.
Anonymous
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Rolled 24 + 3 (1d100 + 3) >>6234563 >I mean, real talk, if this was still the game we would’ve already been doing SpecOps missions with them Fallout 4 style. Probably, though now you mention it...QM, how many Nociception Regulators and Monocyte Breeders does Dr Usanagi have? They might not make them spring chickens but they'd help a fair bit with old age I'd imagine - maybe the Reflex Booster, Hypertrophy Accelerator or Optics Enhancer too depending on what old age has weakened...
>>6234564 Thanks QM, that makes talking to local leaders and such much more reliably attractive. Rolling now.
Anonymous
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research roll done
Anonymous
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Rolled 87 (1d100) >>6234564 Yolo
Anonymous
>>6234564 Which I think makes sense getting the head count like that. I doubt boone is going to get mad for that. Otherwise it seemed like that could be seen as Boone working for the guy. So I was just making a note of it for the conversation.
I like your style QM, I trust you're not going to dick us over. I'm more or less just trying to understand the other players right now. Or as you put it the other parts of our brain.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 03 May 2025 20:09:45 No. 6234588 Report >>6234580 Thanks anon, glad you're playing.
I'm far from a good runner of these so I tend to defer to what I consider the player's best intentions for this. There's no logical reason for Boone to figure out who Kreger is and the Courier would want to keep that hidden for as long as possible lol
Anonymous
>>6234564 >I infered the military count as a Boone and Lily going through and getting a headcount from the controlled settlements and then heading to Novac to assist in any security they need this turn I probably wouldn’t have minded had we not just crit the military roll on a glorified beancount mission. Unless the Nipton Raiders are actually joining up under our banner, this would’ve been the perfect roll to wipe the floor with them or any other bandits, and present that show of strength to the BoS talks.
A shame.
Anonymous
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>>6234590 >had we not just crit the military roll on a glorified beancount mission. Counterpoint, we have just surveyed and organised the SHIT out of these militias. Chances are that will come with useful bonuses - that or Boone and Lily both found time to pass on some lessons or endear us to the people as they went or something. Hell, maybe they found a few Desert Rangers that want to work for us or any other number of things.
Anonymous
>>6234487 Acceptable.
>>6234508 >look into supplying munitions and training And what about their numbers. Novac is low on pop. What if say we resettle Nipton. Do we make a militia there ?
Is still 50 men that we can keep there. Its not something like Securitrons that we have low in numbers, and can't produce yet. Most militias around in this settlements are just made with what these settlements have, I doubt they will be expensive as buying destroyed wrecks of robots. They are probably cheap, some i bet don't even have armor on them. Even if we standardize their equipment, i don't think we would go for something expensive. Salvaging wrecks of robots and turrets around should be doable though, the Courier probably did a lot of that wrecking robots and turrets, if he has the entire legendary weapons arsenal.
Its the only one large group we heard of so far that moved in the Mojave. And even if we eliminate it, we still have many minor groups around to deal with.
Currently we do not have many patrols around, and Vegas is very much known. I don't believe the desert, the Legion or NCR are enough of a deterrent. They should, but if someone is ambitious and prepared enough its not. Perhaps killing this large group of raiders will have others reconsider coming here. But we are not in their minds.
They would exploit those opportunities if they feel safe, even if i would prefer resettlement is done under our efforts. And not starving is also a requirement indeed.
>>6234517 The legion is currently sending free loot and fertilizer to the Boomers, by wasting their raider squads on them.
Lets say they do also look on us, next turn. The Dam is the worst thing to attack. Not only the numbers of Securitrons there is more than enough to be a serious risk to an army, but we would definetly send more once we hear of an attack. If i was them i would return south and then move on the center of the mojave.
While fortify the Dam is not a bad idea, the solution for secure it definetly is Boulder City and the Fort. Which we can easily take both if we feel like. Taking is one thing, we need more than that. Anything else :
>like strengthening the doors of the structure itself would be a simple example, digging earthworks would be labour intensive but could be extremely useful against both the Legion and other threats. Mine fields, traps, walls, barbed wire, automatic turrets (improvised or the pre-war models) and even potentially installing the howitzers in suitable locations would be also nice for the Dam. In regard to human soldiers it all depends on the cash. On how much trained we want them, and with what equipment. Militiamen are probably easy, a standard trooper like NCR and Legion might take between some weeks or months. We aren't lacking in manpower.
In regard to infiltration, we need to make a department of intelligence later on. Beyond that adding cameras and sensors would be a good idea for the Dam. Also we have 16 Securitrons and 2 autodocs to repair.
Anonymous
>>6234631 >And what about their numbers. Novac is low on pop. What if say we resettle Nipton. Do we make a militia there ? Okay, point of clarity - my assumption is that everywhere that is settled will have / has a militia because frankly of course they do. We do not need to do anything to cause the existence of a militia. The last two hundred years are sufficient for that. Now, to answer the "their numbers" point, unless you intend to professionalize the militia (at which point we're not really talking about a militia anymore, are we?) I once more return to the point of "settled = militia" - wastelanders are entirely familiar with the concept of fighting to defend themselves and their property/community/family. If we settle 80 families or 200 people, I'd expect a militia of 40-100 people, possibly more, rarely perhaps less - with the only real concern I'd have being how many of them are using underpowered guns (or lack guns entirely).
If by militia you have been meaning a full-time guard force rather than the semi-organised defense of the community by the community, then that's another matter entirely and frankly not my priority in terms of establishing human forces right now. I am infinitely more concerned with establishing human law enforcement who can reduce our obligation on the Securitrons to the peace and stability of Freeside and the Strip. They'd be at least somewhat suited to your purposes I suppose, and there's no reason they couldn't be given guns to provide to deputies, forming a "professional" militia - but my concern is less raiders and more conventional gangs and unrest.
>Is still 50 men that we can keep there. Okay but is that the best use of the caps? Suppose you do have those fifty men and to equip and train one takes just fifty caps and they demand ten a month in payment; that'd mean 2500 caps to raise them and 500 a month to keep them. Maybe that's worth it, on the other hand, that's quite a lot of caps to replace 6-8 Securitrons.
>Its the only one large group we heard of so far that moved in the Mojave. And even if we eliminate it, we still have many minor groups around to deal with. Okay, another point of clarity - at no point have we had it confirmed that they moved "into" the Mojave. Seems more likely that the retreat of caravans from across the Mojave meant the majority of raiders concentrated on the one remaining regularly used route between us and the NCR - further encouraged as we went about clearing out every other part of the wastes around Vegas itself. Nipton had previously been friendly to raiders, they knew it was unoccupied and ideally located for their purposes, like-meets-like and fear of us possibly also adds a incentive to stick together.
Anonymous
>>6234666 (CONT)>Currently we do not have many patrols around The main reason for that is about 6/7ths of our Securitrons are stuck playing beat cop in the Strip and Freeside or guarding The Dam. We need crime-fighters more than war-fighters right now because that's a far easier job to train people to do and requires a lot less equipment in terms of firepower.
>Vegas is very much known. I don't believe the desert, the Legion or NCR are enough of a deterrent. They should, but if someone is ambitious and prepared enough its not. Perhaps killing this large group of raiders will have others reconsider coming here. Known doesn't make the desert any less inhospitable, the river any shallower or the NCR-Legion efforts any less deadly nor total.
If there ARE such raiders, which is a fairly unlikely proposition. Anything east that was a raider died to Caesar, anything west dies to the NCR if it gets too big / can't hide, the Divide cuts off 1/2 of the routes from the NCR, the Long 15 is patrolled and difficult to travel, north of the Mojave desert is the Great Basin desert, south is the Sonoran desert. There's also a number of mountains and canyons to consider. Supposing somewhere outside of the Legion and NCR there is a raider gang that hears about Vegas and decides they want to come, first off, they've got to work out a route to get to us which isn't easy for the prior stated reasons and even more like the radiation in the ground, radiation in the water, radiation in the food, the wildlife, other raiders and non-raiders like bounty hunters or the fact that almost all maps are pre-war (severely out of date) or basically made by word-of-mouth. Even supposing they work out a route using a good map, they'd need to have the supplies (or know they can get supplies) for the majority of / all of the journey - which is going to be a lot - along with confidence in their weapons, armour, medical supplies, etc. Even supposing they have a route and supplies, they also need to have enough actual organisation to make the trip without splintering, in-fighting, people deserting or deciding to turn back. Even supposing they have a route, supplies and don't pussy out? They still have to actually make it through all the dangers of the wastes to get to Vegas without getting killed along the way...or, if they are so successful as to be strong enough to be a concern if they made the move to us, they stay where they've clearly already got a good thing going rather than trying to muscle in on the place that just got cleared out by robots with Gatling lasers.
>The legion is currently sending free loot and fertilizer to the Boomers, by wasting their raider squads on them. ...yeah, no-
>"...we’ve had those skirt wearing savages start poking their noses around the northern outer fence. A few volleys of 155m was enough to send them scurrying..." -the above doesn't suggest "raider squads" nor that the Boomers are under any sorts of constant attack. Scouts =/= anything.
Anonymous
>>6234684 (CONT)>Lets say they do also look on us, next turn. The Dam is the worst thing to attack. If you wanted to make a single hit-and-fade attack that would totally destroy literally every single bit of value that Vegas has, The Dam would be the target. It represents the majority of the power supply in the region and the source of clean water. Damage to it could cause drought, famine and the collapse of the power supply. Even destroying just the transformers, let alone the turbines and pumps, would leave it effectively totaled until replacements could be made or found. That's to say nothing of the risk to the NCR engineers, who are quite hard to replace and are needed to perform constant maintenance. The NCR trying to force a re-negotiation due to their loss would be a reasonable outcome.
>Not only the numbers of Securitrons there is more than enough to be a serious risk to an army, but we would definitely send more once we hear of an attack. Yeah and by the time those reinforcements arrive they could potentially have overran the dam.
>While fortify the Dam is not a bad idea, the solution for secure it definetly is Boulder City and the Fort. Boulder City is 90+ % rubble, there's not much to secure there right now. As for the Fort, it's on the far side of the river which puts it in a rather bad place in terms of keeping it easily secure.
>Which we can easily take both if we feel like. Taking is one thing, we need more than that. ???
Anonymous
>>6234519 Have you considered making an online version of the map, like an image file hosted on Google Drive you can smoothly upload new versions of as it changes?
>>6234525 I could never get enough of the comics when I was in school and the library had most of them I've been imagining that Jean exists and some remnants of the old service station are still standing as well as the ingame skydiving airport (real place, by the way), it's just not notable enough to make it onto QM's map since it's tiny and devoid of anything of interest. With the Powder Gangers gone, we could also convert the old NCRCF into a secure motel - its placement on QM's map is pretty misleading since it's only just outside Jean off I-15, both in game and in real life. Either way, there just isn't really any other locations that are conveniently one day's travel from both the border and Vegas.
I was mostly just having a joke at the "sea" part of it. I'm not sure what sort of fish population the Lakes Mead and Mojave can support if we can deal with the lakelurks, perhaps we can do some algae farming though this is difficult to establish with the variable water levels. We can feed the cows hay and such waste plant material from the arable farms, or just leave it to Heck to sort out. We're only providing permission and security support, after all.
Ya know, I wonder if the Mojave Express still has us on their employee roll - if they're still operating round here, that is.
Anonymous
>>6234707 Based. >NCRCF into a secure motel A decent idea, if not, it'd also make a good military base.
> I'm not sure what sort of fish population the Lakes Mead and Mojave can support if we can deal with the lakelurks Not enough for all of Freeside by any means but enough to supply the tourists and such with fresh caught fish (and maybe some fresh-water mussels).
>or just leave it to Heck to sort out. Well yeah but if we want to do corn-biofuel, land efficiency is a concern.
Anonymous
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>>6234734 >some fresh-water mussels God, the mussels. Invasive zebra and quagga mussels are a plague on the Colorado IOTL and a significant nuisance for Hoover Dam by way of having to be constantly scraped off the infrastructure. But given the potential for radioactive contamination and sewage pollution in the lake, I'm not sure if eating filter feeders is wise.
I'm just talking about the crops in respect to cattle fodder. Though I'm unsure if we'll need to go down the route of biofuel (at least long term) since we apparently have a coal mine right over the river so, once we restart mining and get some facilities built, we can manufacture synthetic fuels from coal gas at scale without cutting into our food supply or even step back a few centuries to steam power.
Anonymous
>>6234666 ...neither Freeside or Strip as it. Just an example. We do have to do that though. Most of those freesiders will certainly have no cash to have a gun, they will occupy themselves with other stuff if they are resettling say Nipton. Most of them can't even afford food. Also Novac is seriously depleted in people, and likely cannot just settled=militia, because they need badly help and that militia of theirs is probably butchered. Not every settlement is the same and can do everything right.
>unless you intend to professionalize the militia (at which point we're not really talking about a militia anymore, are we?) I did not say that ? I said "even if we standardize their equipment, i don't think we would go for something expensive" is really different.
> If we settle 80 families or 200 people, I'd expect a militia of 40-100 people, possibly more, rarely perhaps less - with the only real concern I'd have being how many of them are using underpowered guns (or lack guns entirely). Are we talking about the freesiders that can't afford to buy food ?
Your assuming it will cost you that. At the end of the day, if we are going to take over this settlements we will be payed by them whatever tribute they make and get back easily the cost of anything garrisoned there. Securitrons are only needed on places where a major enemy could arrive.
>>6234684 I already know that reason, and i have pushed forward for a police by quite a while. Eitherway it remains we aren't patrolling everywhere.
It didn't stop other groups coming here before, i am not saying billions are coming or that they will not suffer for making that choice. Maybe no raiders will come anymore like you say. But there are other things out there. We ain't in the mind of Survivalist for future enemies coming here.
Its free loot and fertilizer, their corpses are now there.
The Boomers didn't really give us a full description of their numbers, they just informed us its something they easily dealt with. Maybe its just scouts. Or no. I didn't say the boomers where under constant attack, raider squads attempt to do raids not constant attacks. And they are small groups. More mobile. Difficult to detect.
>>6234689 ....single hit and fade attack on the Dam... yeah i am sure it will work out against the Dam, the massive structure. Against robots which are heavily armed and mobile, and not NCR troopers.
..yeah sure overran in a second, forgetting than an army of such numbers will be seen prior by us and that needs time to be organized before battle. The legion ain't ghosts and neither an hive mind. They will approach the Mojave and the Dam even more carefully this time, they lost here already two times.
if we gain the capacity to seriously fortify the Dam, then we can rebuild Boulder City. The Fort is very much accessible, but if its an issue we can dismantle it.
We need to do more than just taking those places, build them up is needed. Obviously.
Anonymous
>>6234758 >...neither Freeside or Strip [h]as it. They do though. The Strip for one thing doesn't have a significant population but what population it does have primarily comes in the form of the Three Families who are effectively a paramilitary organisation and population each. As for freeside, it yet again has militia in the form of the gangs and groups that the population have self-organised into: The Kings being an obvious example of such an organisation.
>Most of those freesiders will certainly have no cash to have a gun, they will occupy themselves with other stuff if they are resettling say Nipton. See "##" 2 down
>Also Novac is seriously depleted in people, and likely cannot just settled=militia In that case we put 10 Securitrons there instead of 6-8 and resettle people there until the militia is sufficient. Problem solved.
>Are we talking about the freesiders that can't afford to buy food ? ##
You already conceded this point - to quote you - "And not starving is also a requirement indeed." so drop this sort of foolish attempt to beat a dead horse when you yourself have already admitted my point. To restate it for anyone else reading this however: as it stands, yes, right now Freesiders don't have the opportunity to freely exploit and expand across the wastes thanks to a lack of personal funds; this is a temporary state of affairs and every action we take to employ people, generate jobs and so on changes this.
>Your assuming it will cost you that. At the end of the day, if we are going to take over this settlements we will be payed by them whatever tribute they make and get back easily the cost of anything garrisoned there. Except that's absolutely false. We don't run a sales tax internally rn, our income is ENTIRELY through tariffs at the border with the NCR and the cut we get from the casinos. Additional settlements do not cause additional income for us because we do not tax sales, salaries, land or anything else. The only things that currently produce profit for us are greater trade and greater tourism. Changing that is possible, but would require vastly more infrastructure in terms of commerce and state staff and bureaucracy than we will have any time soon.
>Securitrons are only needed on places where a major enemy could arrive. Oh but I thought the quantum raiders waiting just out of view were going to spontaneously materialize any day now everywhere we don't have a "strong" militia? Or do you want to discuss "where a major enemy could arrive" from? You know, the thing I spent a major part of my last block of posts explaining is a series of incredibly limited avenues?
Anonymous
>>6234807 >Eitherway it remains we aren't patrolling everywhere. Ah of course, the quantum raiders are equipped with advanced doppler raider and night vision to accompany their chinese stealth suits and thusly will find every gap and exploit it in order to bypass whatever coverage we give.
>It didn't stop other groups coming here before Yeah people have arrived here before but how many of them did it with a choice? Powder Gangers came with the NCR. Same for the Khans, Jackals and Vipers - all three of them fled from the NCR's advance. The Fiends meanwhile have no known origin but hypothetically could've came from somewhere else, though I doubt it given their utterly lacking cohesion / difficulties. Even the god damn BOS Mojave Chapter were sent here more or less against their will by the elders back west to avoid dealing with internal issues.
>Maybe no raiders will come anymore like you say. Not no more raiders, I am saying we aren't going to have a 200 person gang descend out of the hills to try and raid a town. That sort of organisation might form locally, but it would happen slowly as smaller groups merge - something we'd have weeks of warning about and could prevent by being proactive in eliminating raiders - like we have been.
>But there are other things out there. Yes, there are, but most of those aren't going to be stopped by any number of men with hunting rifles. Deathclaws are canonically capable of taking down power armoured BOS troops and shrugging off incredible amounts of damage. Cazadors are arguably worse. Elijah is out there, somewhere. Threats exist, but the problem is there is only so much that militia can be expected to stand against and most of the things which can make the trek to the Mojave wasteland are likely too dangerous for them to really handle.
>Its free loot and fertilizer, their corpses are now there. >The Boomers didn't really give us a full description of their numbers, they just informed us its something they easily dealt with. Maybe its just scouts. Or no. I didn't say the boomers where under constant attack, raider squads attempt to do raids not constant attacks. There was literally no mention of corpses and now you are trying to deflect by focusing on my use of constant (as in it's been two months and your previous post framed it as if they're still going at it, constant, not as in 24/7, the word can be used to describe both). There is nothing to suggest the Legion did more than scout or poke around and even less to suggest they did it more than once or twice.
>....single hit and fade attack on the Dam... yeah i am sure it will work out against the Dam, the massive structure. So the sheer size of the dam makes it unassailable? Oh well good news everyone we don't have to defend it at all.
Anonymous
>>6234811 >Against robots which are heavily armed and mobile, and not NCR troopers...yeah sure overran in a second Don't be facetious. Assuming invulnerability against a force like Caesar's Legion is utterly foolish. They are now aware of the Securitrons which means that they will, on some level, be preparing a method to face us. How successful they are is hard to say but the reach and how great the resources the Legion has is significant.
The Legion are capable of stealth and Securitrons are not suited to guard duties given their difficulty in small, narrow or other spaces their bulky body can't move through easily. Similarly, their wheel-based movement precludes ladders. Suppose they spend a day sneaking into locations they know about from the last two attempts to breach the dam (plus whatever Frumentarii can find in terms of maps from pre-war and such) and in each location they manage to get a Legionaries with a bundle of pulse grenades or other explosives. Whenever the frontal attack begins, they charge out and detonate amongst our robots or bide their time until they clump up to take down more of them. All the while Legionaries with various weapons lay down suppressive fire from a scattering of positions on both banks.
The initial volley of coordinated fire kills 7-8 Securitrons before they take any attempt at return fire. Each grenadier, let's suppose 5 of them, manages another 2-3 kills - that's anywhere from 17 to 23 dead Securitrons within moments of the battle starting from a series of propositional conditions that doesn't account for the potential of them using distraction attacks on Goodspring or somewhere else to draw any response force away from the dam before launching the attack, the potential for them to trap the routes we might use to reinforce the dam (note: they don't need a lot to slow us down a fair bit, since Securitrons aren't exactly equipped with mine clearing equipment or wire cutters - a decently dense minefield, even if most of it is fake, would take time to avoid or clear - razor/barbed wire can't be crossed without it getting gummed up inside of the wheel and potentially immobilizing the Securitron. Then there's the potential to use dogs with bombs attached in order to repeat the grenadier trick.
Supposing each of the remaining Securitrons manage two minutes of resistance, we'd have 168 to 144 minutes to respond - ignoring the potential for them to dig in or the difficulty we'd have dislodging them from the interior of the dam where our superior firepower struggles against reduced fighting ranges / their melee focus.
>Obviously I'm going to be frank, your posts read like you are a ESL phone-poster with the spelling, grammar and frankly structural mistakes. It is obvious to you maybe, but not to me. At times your writing reads like you, and I want to make a point I am not talking solely about your posts to me, are outright attempting to create an argument or come across as angry / standoffish.
Anonymous
Oh god, we're ripping out his brain?
I never would have asked with
>>6233266 in that case. I just like... wanted to ponder about the epilogue at the end of the quest.
Even if removing his brain had worked, he would have been down there for months in sensory deprivation?
Fuck, now I feel even worse; I always assumed he had gone into long term sleep like he said after the Lucky 38 suffered decades of power failures.
Anonymous
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>>6234955 In all honesty, if I knew the DT for the brain transplant was going to 25% and was going to take two whole weeks, I would’ve chosen to just kill the man instead of torturing him in this fashion. Like, the character vibes from this is just going to fuck with me now.
Anonymous
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>>6234832 Yeah quantum raiders i described whatever. And invulnerability and
unassailable because i don't find believeable your prepared attack that takes out the entire 100 Securitrons in less than a day. I will not even bother for the rest because this is just getting tiring and some of it i find it very ridicolous, and I dont want this quest to be filled by paragraphs of this argument. Consider it a win, i will vote for what i want anyway and keep my opinions.
I was right to not even want to argue before. English is not my first language, and yeah i write like shit i suppose i cannot take for granted if you understand or dont understand what i write. I replied to Survivalist normally and the other anon i told him he wanted to go to Nipton first, when we have not yet Primm.
Anonymous
>>6234955 >he would have been down there for months in sensory deprivation? Is that explicitly specified? House has a sleep mode he activated while waiting for things to calm down after the bombs drop. Our Courier could have put him in that when we had Yes Man take over, as well as in preparation for the surgical procedure.
Worse comes to worse, we the Courier can hopefully just erase that bad time from his memory and when we restore his consciousness it'll be like he simply got knocked out when we took control.
His own brain might be able to help with that if we can convince it to work with us.
Memory alteration technology exists in Fallout, such as the Mesmetron, which we could refine.
Anonymous
Quoted By:
>>6234588 You're doing well QM! Keep it up. And going by the intention of the players rather than the wording is the most reasonable thing to do (along with confirmation of intent).
Anonymous
Quoted By:
>>6234955 >>6234980 I would also not put it beyond House for him to have an emergency case scenario plan where he has a virtual reality space for him, in the hopes that someone on the outside might fix things. Like Dr Braun and Tranquility lane. . .preferably with less psycopathic little girls playing god.
If Yes Man disabled something like that without our asking and kept him conscious the entire time, we're going to have words with him.
Anonymous
Quoted By:
When I proposed the removal brain action it was under the intent that it was, ideally done, as close to the time as we were forced to disconnect house as much as possible. And if it had to be done much earlier than Hoover dam, we'd have figured out a way to put him back into sleep mode to let Yes Man take control. Not to keep him awake in a black hell, or more likely, staring into the lid of a glass container or if he went blind, hearing the sound of the thrum. He wasn't deaf nor paralyzed in the game when the courier forces him to wake up and saw him in person at least. And he had enough cognizance of his body to speak with his real voice and move his contractured arms. So it wouldn't be *true* sensory deprivation. Just the very uncomfortable experience of being in his aged body in his pod. (Which isn't great either, yes. Still, hopefully from time to time he revists being in his body so the shock isn't so great) But yeah, I don't think that's anyone's intent. If it happens as a result of consequence, that's unfortunate and I can only apologize. But I still have hope even in that scenario, we have means to make amends.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 04 May 2025 14:47:31 No. 6235083 Report Quoted By:
>>6234955 Can say that he wasn’t sitting down there trapped in his own rotting body with nothing to do, there was a self induced coma system.
As for the high DT, hopefully that’ll make sense when the post goes up. It’s not just for the surgery itself. I apologize if I misunderstood the players but as with the Boone situation, I always defer to the players assuming the best case scenario.
This one that the courier character wise wouldn’t let house rot in his body consciously
Anonymous
Quoted By:
Also, it occurs to me that we've a obvious solution to education sat right in our hands; assuming we can produce cheap crystal radios (which is frankly very believable) then we can use radio broadcasts to release educational material across the airwaves. A single Follower's teacher can record a lecture and then that can be broadcast across the whole Mojave and rebroadcast at a future date. A dozen teachers can theoretically educate hundreds at least somewhat, even if less effectively than in-person tutelage (and less effectively than this system with textbooks, writing materials, etc). If nothing else it should be possible to teach basic numeracy, languages, some technical skills and potentially even some fairly advanced topics. The running costs are extremely low (we've already got radio broadcasting equipment since Mr New Vegas is ours and his AI seems capable of doing a lot more than rote pre-programmed script-reading given his ability to react to events in NV. Presumably we'd be able to feed the lectures into the system in the same way that he plays songs) and it bypasses the need for physical schools and such at least a little bit for now. Also has the advantage of it being able to reach adults as well as children since anyone can tune in to learn. Considering the lack of education in Freeside, this could be extremely valuable if we're teaching useful general knowledge as well like signs of particular illnesses, how to treat wounds, etc.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 04 May 2025 18:45:13 No. 6235267 Report A few days after the excursion into the Lucky 38 facility, you find yourself in the penthouse ruminating about your interactions with House. Perhaps that was your most excruciating decision, but ultimately there was no other option. House needed out of the picture. You put him back in the antechamber, keeping him alive but you have no doubt that he’ll be dead within weeks at this point. If there was only another option…. WAIT You jump off the couch and rush out to the balcony of the Lucky 38 cocktail lounge. Whipping out your transportalponder and teleport over to the big empty. Arriving on the Sink balcony, you rush in past the Sink personalities and down to The Think Tank. Dr. Borous is the first one to notice your entrance. Borous: Courier! Long time no see, we’ve all been working on some experiments we’d- [No time. Where can I find the lobotomite machine? You know, the one that scoops out brains?] You hear Dala float up behind you, her recognizable purr warming up as she gets a good look at you. Dala: Look who brought their powerful cardiovascular system around here. How may we service you, Courier? Borous: He said he wants the lobotomite machine, the one Mobius destroyed. Dala: Ah yes. Sorry Courier. Shortly after you left, Mobius found himself in a mentats-induced rage and took a wrench to the machine. [Can you fix it?] Klein: OF COURSE WE CAN! WE JUST REFUSE TO, ON ETHICAL GROUNDS. Okay, you don’t have time for this game. [Okay, ethical grounds. Where is this machine then? So I can avoid it on ethical grounds.] Klein: DEEP IN THE BOWELS OF THE THINK TANK. [Okay, always a pleasure guys. I’ll see you later.] Dala: Oh Courier, one more thing. Your robot dog Rex, seems to have been performing coitus with Roxie, creating a batch of cyber puppies. They’ve been running around chewing through wires and attacking the lobotomites. Dr. Borous wanted to ask for one of the puppies but was too nervous to. [Yeah, okay. Thanks again guys.] Your plans of rehabilitating the Think Tank seem more and more insane by the day. But another task for you for another day. Based on your exploring months ago, you remember a service ladder near the front of the facility. Exiting into Big Mountain, you take a minute to acclimate yourself with the vast research playground. Nowhere else in the wasteland like it. While walking over to the manhole, you consider the practical applications of leveraging this scientific wonder for your purpose. Sure you need the required manpower, but once Big Mt got underway, could anything stop you? This reverie follows you as you climb down into the dark of the maintenance tunnel, surprised that it has held up so well for hundreds of years. While you had it marked on your map, you’ve never taken the time to investigate the lobotomy machine. A few minutes of killing rad roaches and finding your way through the labyrinth, you encounter a large room, around the size of the Think Tank.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 04 May 2025 18:46:15 No. 6235270 Report Quoted By:
The first impressions give organ, but the musical kind. There is a large central apparatus at the far side of the room attached to the wall, with large pipes running from it out through the ceiling, while others snake their way on the ceiling to tubes organized throughout the room. There seems to be 32 of them, arranged in 4 rows of 8. Most of the tubes are broken by this point, their glass shattered and strewn around the room. It seems these are where the surgeries are performed, as what seems to be a mini auto-doc is inside of each tube. Walking up to the central apparatus, you find that there is indeed a large monkey wrench has been lodged in what looks like the main monitor for the machine. While given enough time you’re sure you could repair this, you’re not sure how much time House has left. Instead, you sprint out from the underground and travel back up to the Sink to talk to the Auto Doc. You don’t trust the judgement of the Think Tank and you’ve never actually extracted a brain from an individual while attempting to keep them alive. The talk with the Sink Auto Doc was pleasant as usual, but also incredibly enlightening. Your fears were confirmed when told that due to the unique damage to your brain, the same process could not be repeated on someone else as it was on you. But he did instruct you on the procedure, telling you the supplies and equipment needed. The trip to the Y-17 Medical Facility was much more uneventful than when you took it the first time, with most of the hostile residents having escaped into the wastes or slain by your hand. While most of the medical facility lay in ruins by Ulysses’ hands, there is an intact operating room with all of the equipment you should need. Now the only thing missing is the patient, Mr. Robert House.
Anonymous
Quoted By:
>>6235267 Based Think Tank hilarity.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 04 May 2025 20:23:22 No. 6235341 Report Standing in front of House’s antechamber, you’re truck by a feeling you don’t feel often, a gnawing sense of anxiety. Why? House was in your way to creating the Mojave that the people deserved. Who knows what he would have done with you when you weren’t needed anymore. He’s a ruthless businessman, a dinosaur from a different age. Then why are you so damn nervous? Before you put House back in the antechamber months ago, you were certain that it would induce a coma, much like what happened to him immediately after the war. That’s what the Followers told you from what they could glean of his system. Rolling your neck to get out the nervous excitement, you input the command to reopen the chamber. Like months before, a hiss fills the room while the chamber depressurizes and matches the environment outside. “Please…just kill me. Don’t keep me alive like some…circus animal. I can’t take another hour inside of there.” Uh oh. [Wait, you were conscious the entire time? I thought the chamber would put you into another coma. That’s what the Followers told me.] “And…and you thought them infallible? I had such high hopes for you…and the Mojave. Please kill me if there’s any ounce of good in you.” Oh no. “I will not be…some brain in a jar for you to ogle at. You have made your choice, now carry it out you imbecile!” This isn’t going nearly as well as you had hoped. But you know what’s best for him, right? Besides, you don’t plan on just leaving him on a shelf somewhere. [Please trust me, House. I have a plan. Look on the bright side, the surgery might kill you anyway.] And with that parting thought, you inject a Med-X cocktail into his frail, sickly arm and watch as he quickly lapses into unconsciousness. It’s an easy affair to unhook him from his harness, though you’re incredibly careful to avoid any damage that could cause a fatal heart attack. Carrying the unconscious 261 year old visionary in your hands, it’s a quick trip out to the front of the Lucky 38, where tourists get just the briefest glimpse of their Courier Six carrying a mummified man before a flash of light leaves nothing but swirling smoke. Reappearing on the Sink Balcony, you're quick to make your way down and out of the Think Tank, steadily moving towards the medical facility while his words race through your mind. He misunderstands your goals and your intentions. They are so similar to his and if the two of you could work together? All he needs to see is the good you've done for the Mojave so far. The raiders are almost exterminated, food production has steadily improved and you're actively attempting to improve the lives of everyone in the Mojave. You have the humanity that he so sorely lacked.
Anonymous
>>6235341 Well shit. That's unfortunate.
Make a note to work on memory erasing in the future... we probably shouldn't leave that kinda trauma in a man if we can help it. Yikes.
Also make a note to install virtual reality for cerebral sometime in the future...we don't want that happening to anyone else. Or us, just in case, if we ever plug ourselves in should the need arise.
Anonymous
>>6235341 Okay, so, we're fucking castigating the followers over this. They just subjected a guy to god damn locked-in syndrome in awful conditions for a month because they either wouldn't admit the limits of their own knowledge. Priorities: once we've decanted house's brain, we want to secure ourselves a large volume of Bio-Med Gel. This shouldn't be difficult, Big Mt should have a lot in stock and if not, robobrains, cyberdogs and so on can be harvested for it. Why do we want it? Well, simply put, if a human body, even a dead one, is submerged into a vat of Bio-Med Gel it may regenerate from essentially any damage as seen in Fallout 2; downside is that if the body isn't properly decanted it may suffer "Post-Cryonic Syndrome" and spontaneously disintegrate.
Controlled exposure to and release of House's body from a tank so filled could restore at least some vitality to his body for later use. In combination with electro-muscular stimulation to restore physical strength, immunity replacement/building (bone marrow transplant for example) and so on could in theory further restore functionality to his body. He is, however, always going to have a 261 year old body so I'm not sure how much such an attempt at restoration can achieve. Even reconnecting the brain would be possible thanks to the regenerative properties of Bio-Med Gel. Assuming that won't work, the next best plan is transplantation either to a lobotomized body or into a cloned body of some sort but both of these have potential for greater difficulty.
>>6235377 Agreed. Frankly the followers deserve to at the very least get a verbal lashing for this unironic act of torture. Don't need to work on memory erasing all that much though, the Think Tank are already equipped with it at least semi-successfully (See Dr 0 removing memories of his dog if you finish that quest right).
Anonymous
Quoted By:
>>6235379 Oh yeah that's right!
Also Mobius removed the Think Tank's memories of the outside world in the first place too.
Anonymous
>>6235379 Also I think the body really is done for, that is, unless BigMT can do something that can reverse systematic infection in a decrepit 200 year old body kept alive by machines and cryostasis. That'd be a neat challenge to posit to them, particularly Doctor Dala.
Though, more practically, it might only be worth keeping as spare genetic material in case we ever pursue cloning in the future. We may have a tiny lead, as Vault City has therapeutic cloning of human tissues and there is the botanical garden.
But DESU that far future project may be easier to just put him in a lobotomite instead. Find a nice young healthy one, get rid of the problem of them dying when they hit the forcefield, and we can even do the cosmetic surgery to make them look just like House was in his prime.
All things distant and less immediate than saving the Mojave, but always fun to talk about future plans!
Anonymous
>>6235387 >Also I think the body really is done for, that is, unless BigMT can do something that can reverse systematic infection in a decrepit 200 year old body kept alive by machines and cryostasis. I mean if it can restore a eye that was removed after being damaged by shrapnel from a mine (General Clifton, Fallout 2 again) there's a decent chance it can at the very least keep the body from decaying further.
Anonymous
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>>6235399 Yeah. We can always try to put it in the freezer. A different one.
Anonymous
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>>6235399 Must say it's nice to have more anons with fallout lore knowledge, we seem to have several here.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 04 May 2025 22:30:31 No. 6235434 Report These thoughts leave you quickly as you get to work. Laying him on the operating table, House’s breathing becomes increasingly weak. His body is failing. You put him on a ventilator, hooking up IVs and giving him a strong cocktail of painkillers and anesthesia. Changing into a clean pair of scru, you prepare House’s body for its biological death, But not not before taking a sample of his tissue for any potential future needs. Donning a surgical mask, you get to work. Even with the support of the advanced equipment and your superhuman endurance, it’s a trying surgery and the hours run together but by the end, you have House’s brain in a jar filled with bio-gel. The surgery wasn’t perfect however, with him entering into a sort of “coma” that the Sink Auto Doc says can last for days to weeks to months. He’s asked Blind Diode Jefferson to send you a radio signal when House’s brain becomes conscious, but you’re still torn on how you’ll deal with the situation. Big Mountain, specifically Mobius, has the capability to clear the memories of House back to a certain point. But can you trust the addled doctor? Otherwise maybe you could bring House around, convince him you’re better together. That you’ve done wonders for the Mojave. Or maybe there’s a third option that you’re just not seeing. If nothing else, it sounds like you have time to stew on it.That's right, QM is kicking the can down the road to deal with later. I assume this pleased no one and annoyed everyone.
Anonymous
Quoted By:
>>6235434 DESU, throwing it down the road is ideal since we really don't have the time or assets to deal with it rn.
Anonymous
Quoted By:
>>6235379 >Frankly the followers deserve to at the very least get a verbal lashing for this unironic act of torture. To be fair, we're the one who didn't bother checking.
Anonymous
>>6235434 That's two major brain surgeries where the patients head didn't explode!
Huzzah!
We're probably the best neurosurgeon east of the NCR and west of the Commonwealth/Capital Wasteland. That's still human. (mostly)
Anonymous
>>6235533 Wait, what's the other one? We didn't operate on Caesar.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 05 May 2025 02:34:35 No. 6235557 Report The Mojave Rehabilitation plan is a beautiful document created by a true visionary.
Among other issues, it was created with the assumption that House would not go into his decades-long coma and that the first steps would be taken months after the bombs dropped, not centuries.
Therefore, the members of the council responsible for the implementation spend the two weeks deciding what was still applicable and what was just impossible due to the time difference and just plain different realities.
For example, the MRP had expected nearly 4x the population in Vegas to work with, and that’s after his planned natural culling of the population.
Secondly, there was assumed to be much kore industry still remaining even if it had shut down in the wake of the apocalypse. This went hand in hand with his plans for using transportation that had decayed centuries ago and potential resource caches that had been picked over long ago.
There are elements of the MRP that you don’t have to worry about however. One of those being that the average Mojave resident is much more acclimated to living in a wasteland than the Vegas resident would have been in the immediate aftermath. Their skills and lifestyle make a significant minority of the MRP defunct.
There was also a lot of focus put on counteracting any lingering authority Nevada, or the United States had but since both of those are long dead and you’re the undisputed master of the Mojave, that’s also a moot point.
All in all, the two weeks spent doesn’t result in anything done in practice but the council assured you that Revised Mojave Rehabilitation Plan should be ready to be rolled out at any time.
The first stage of the 6 part plan is a general work’s program that will put caps on the hand of unemployed freesiders and force them to clean up their streets. The RMRP requires 40,000 caps for this first stage and will take two months to accomplish.
Lewis has promised a rundown of all 6 stages in the next few days.
Other than that, you sent a care package of 10,000 caps each to Freeside, Novac and Bonnie Springs. The thanks poured in shortly after. Bonnie Springs used it to begin the construction of a new bunkhouse for their workers. Novac used it to patch up some lingering damage from the battle of the dam and specialized medicine for some of the injured. Freeside, you guessed it, spent it all on food.
While the 10,000 caps doesn't make a dramatic difference, it is a gesture that residents take notice of.
>>6235538 yet Anonymous
>>6235434 >that spoiler Kicking the can down the road doesn't annoy me, I just feel really bad for House.
Anonymous
Quoted By:
>>6235434 I’m largely fine with it- to me, I think keeping House and trying to give him a real life back is more interesting than the benefits and challenges he brings to the table.
A long road, sure, but I think a neat one.
>>6235557 >The RMRP requires 40,000 caps for this first stage Take my caps!
Anonymous
>>6235341 same House.
>>6235434 It didn't please me before to not do him the favor of putting him out of his misery (and instead leaving him there suffering and pretty much begging to be put out of his misery), and it doesn't please me now. I don't feel annoyed, i didn't want to do this action because i had a hunch it would turn out like this. I prefer a clean slate, this looks more like a mess. Disappointed is more fitting than annoying.
Majority won, so it is what it is. When we have time we will find a way with House. or not.
>>6235557 >The RMRP requires 40,000 caps for this first stage and will take two months to accomplish. If this is a choice we can do now. I approve of using 40k caps.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P8GVei1w Mon 05 May 2025 12:03:20 No. 6235811 Report >>6235587 You can always bring Jane to life as a way to say sorry.
>>6235725 Yeah the caps budget can just be included in the next turn under any of the actions. Kinda like with the bath houses.
Anonymous
Quoted By:
>>6235811 >Yeah the caps budget can just be included in the next turn under any of the actions. Kinda like with the bath houses. cool
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P8GVei1w Mon 05 May 2025 12:29:42 No. 6235827 Report Quoted By:
Arcade may be one of the most intelligent men you know, but even he has his limits. While he would never admit it, his intellect is relative. Compared to other wastelanders, he’s perhaps in the .1% and his academic portfolio spans everything from medicine to history. But his capabilities pale in comparison to House's. Arcade learns this painful truth in the two weeks he spends trying to understand House’s monitoring systems. For starters, it’s nothing like anything in the wasteland, be that pre or post war. Even before the apocalypse, this would have been science fiction and beyond belief. Real cutting edge stuff. Another wrinkle is how the entire system was built and coded. According to Arcade, it was built exactly how you could have expected. By a small group of masters of their craft never expecting or wanting the system replicated. While there may be notes in House’s systems, they’re currently corrupted and/or locked down and need to be cleaned up to be usable. There’s also just too much to cover for one man, even if he is exceedingly intelligent in his own right. There’s the coding that goes into controlling the systems and the Securitrons, the hardware of keeping someone alive for hundreds of years while still keeping him conscious, and being very very careful to not set off any potential tripwires left by House. When Arcade submits his report to you, he assures that a breakthrough is close, he just needs more time and the help of those he’s bringing onboard the Science and Technology Department. It seems what House said is true, the Followers knew even less about the system than they were putting on. It remains to be seen if that’s his bruised ego talking or if he legitimately is beginning to grasp the basics of the enigmatic House’s system. Nonetheless you’re left with a feeling of frustration at the lack of progress on multiple fronts. Perhaps that’s governance for you.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P8GVei1w Mon 05 May 2025 15:21:40 No. 6235912 Report Quoted By:
As the next round of reports prepare to come in, you find yourself unusually frustrated with the progress of the Mojave. You can’t be everywhere, and yet those under you keep failing or stalling where you would have made strides. You keep reminding yourself that for some reason, you’re exceedingly gifted in all aspects and while not infallible, you’re the closest thing to it in the wasteland. Sitting alone in the cocktail bar of the Lucky 38, you pour some Laphroaig 30 Year scotch and gaze out over the Strip. Your brief respite is ended by Boone entering from the elevator, but the usually stoic and reserved sniper seems in much higher spirits. “Courier, I wanted to come and give this report to you in person. There’s a small favor in there but I don’t imagine you’ll have an issue granting it.” He walks over to the bar and puts his rifle on the marble countertop. Sitting down next to you, he glances to the scotch you’re nursing. Getting the gist, you wordlessly pour a neat and turn to face him. Grimacing as he shoots back his drink, a rare smile cracks his dusty features. “Because I only drink when I’m happy. And today, I’m happy. So you had me go around a few settlements and take stock of their defensive situation. That didn’t take too long and I’ll have a written report of that for you soon, but Lily and I had a run-in on the way down to Novac.” He reaches over and grabs the bottle before pouring a double neat. “This is good stuff. Well we’re heading down from the direction of Boulder City with Lily running screening about half a day ahead while I brought up the rear with the Securitrons. Around the abandoned El Dorado Gas Station, Lily reported a firefight between raiders and a group consisting of, ‘cowboys, robot men and people wearing canvas sacks’, according to Lily.” You can’t help but raise your eyebrows at that, your mind racing on what she could have meant by that. “I had that same reaction. We delta tango’d it there and caught the unknown units wrapping up their firefight. It wasn’t a collection of motley units from different factions working together for the common good, it was an NCR special forces unit. Thankfully they were still using the same comms and I was able to make contact. They’re a mix of special forces that were cobbled together to evacuate a VIP and some expensive equipment from Camp Golf. When the VIP ran off after losing communications with NCR command, they were unsure of the tactical situation and held position. They realized they were on their own and began attacking raider groups, thinking the Mojave had descended into a lawless wasteland. They might not have believed who I was if I didn’t know one of the guys in the group. Hugh Linden was in the same class as me at Fort Sierra when we did our First Recon training.”
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P8GVei1w Mon 05 May 2025 15:23:47 No. 6235915 Report He takes a minute to collect his through and finish his second glass of scotch. You patiently await the point of this story he’s telling you. This is probably the most he’s talked in a sitting since you’ve met him. “I managed to convince them that the Mojave is not in anarchy and that the current government has signed a treaty with the NCR. They weren’t too happy to hear that the Securitrons were with me but they ended up giving me the benefit of the doubt. We all traveled down to Novac together and after giving the town those caps you donated, they started warming to the idea that maybe you aren’t some evil warlord intent on allying with the Legion. They said they’d stick around for a bit and see if they like it better here than out West. They’re not too happy with that VIP tucking tail and running, apparently. I sent them to McCarran to billet there.” [That's sure something, Boone. Really lucky I sent you down there then. I get the feeling that there’s something else though.] “Yeah. We deployed the Securitrons to Novac and Lily took a particular liking to the Dinosaur there so she’s decided to stay for a few weeks more. She’s like a grandmother and no one was brave enough to tell her no so they’ve taken a liking to her. But the something else is the tactics the raiders used. It wasn’t exactly the same, but it’s suspiciously similar to how the Legion raid. The individual raider is not Legion stock so that’s not my worry, but the tactics they used gave me pause. The NCR forces thought the same. They were tracking this group from Nipton, if that says anything.” Realizing his glass is empty, Boone gets up from the counter and grabs the bottle of scotch with one hand and his rifle with the other. “See you around, Courier. I’ll be at McCarran when you need me.” Well it seems that you know what destroyed that Securitron weeks ago. But the more you learn about the raiders down at Nipton, the more worrying it becomes. Swiveling around and gazing back out at the Strip, it seems that you always get the good with the bad. > Gained Bear Team One. Consisting of 5 Rangers, 9 Heavy Troopers, 4 First Recon and 2 Veteran Rangers.
Anonymous
Quoted By:
>>6235915 Hmm. Expensive equipment, you say? Considering the team never made it out, is said expensive equipment still there for us to retrieve ourselves? I wonder who the VIP was and if they've survived.
Now that's one of the best chance things to happen to us yet. Having these guys around will be a huge Boone to establishing our own military and we might even be able to draw some of the Rangers who left with the NCR back to the Mojave in the future once it becomes known.
As for Nipton, I will once again propose just shelling the whole place flat. Either that or we siege them and starve them out.
Anonymous
>>6235915 Hopefully these special forces won't be a fifth column for us to deal with and will take our orders even if we decide to turn on the NCR lol
Anonymous
Quoted By:
>>6235928 They really wouldn't be happy about having to fight their former comrades in any scenario but - given they've been abandoned and likely written off and declared dead back home - if we win their loyalty by treating them well, sticking by our principles and proving to be a better steward of the Mojave than the NCR ever was, I think they'd stick with us if the NCR invaded but it might be a hard sell to get them to partake if we were the aggressor.
Anonymous
Quoted By:
>>6235915 Are the NCR Heavy Trooper's suits functional or are they basically still big burly guys lugging around plates of heavy metal Legatus Lanius style?
Cause maybe we can fix that.
Anonymous
Quoted By:
>>6235557 >The RMRP requires 40,000 caps for this first stage and will take two months to accomplish. That works out to 4 turns at 10,000 caps even if we do pay all up-front. Pretty neat.
>>6235915 >Bear Team One Ah sweet.
>Nipton Raiders Ah shit.
>>6235928 Main value for us is as experts to train soldiers, not so much fighting power long-term - so long-term that's not too much of a risk so long as our troops don't become too loyal to them. Rangers / First Recon are the focus as far as I am concerned: we don't have the industry or money to do the NCR's "bury them in conscripts" approach to security. at least for now, but we do have the ability to train a small number of expert wilderness survival / tracker / marksmen who can patrol with heavy rifles and deal with issues.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SvhgHAEK Mon 05 May 2025 18:21:16 No. 6235967 Report Looking at your schedule, you have a trip down to Black Mountain that you’re really not ready for. Pushing that off to the very last minute, you sit down at your desk and begin writing out the first set of directives to each department. While you’re aware that they won’t be able to start on these for a few weeks, it’s better for them to have initial goals and not waste taxpayer money. Commerce: Garrett’s main focus is to improve trade, particularly the revenue granted from it. To this end, she will set up an actual Mojave tariff station at the NCR border, as well as up North where a small but steady stream of traders come from and over at Hoover. While that’s easily the smallest source of income, it could improve with more external diplomacy. This will be an overall effort to create the Mojave Revenue Service to properly and fairly tax different sources of revenue around the region. Defense: Kreger is to set up the Mojave Armed Forces and create an outline of a training regiment. Boone will lead a program to basically recreate First Recon whose main focus is to hunt down raiders and other threats that traditional forces can’t deal with. A mixture of the NCR Rangers and First Recon. Science: Medical Science will be the first focus of this department, with training doctors and other healers who can establish a firm floor to launch other medical improvements from. Special interest will be taken to make sure new “healers” are able to be mobile, instead of treating established clinics. Energy: The followers most suited for the role will be taken to Helios One and ensure power keeps flowing to Freeside. New electricians will be trained, with the help of Raul when permitted. Interior: Sloan’s miners are seen as irreplaceable and will be put on payroll. Any extra funds will be used to purchase dynamite and other supplies on the open market to begin cement production. Will also assist in rolling out the Revised Mojave Rehabilitation Plan. Agriculture: The immediate task for Ted is to refurbish farm and grazing land that has been abandoned or neglected. Closed to Freeside, Gunderson’s food production facilities will begin to be laid out and constructed. Housing and Urban Development: In conjunction with the Department of The Interior, begin a work program for Freeside to clean up the streets, improve housing and other basic “get people to work” jobs to stimulate the economy. Health & Human Services: Focus on sanitation and medical aid for Freeside and Novac. This includes setting up new rules and regulations for waste disposal and medical care. Tourism: Create proposals for new ad campaigns back in the NCR as well as new ideas for tourist attractions throughout the Mojave. Prepare a radio ad campaign for Black Mountain radio station.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:qZ0EfasG Mon 05 May 2025 18:22:16 No. 6235969 Report Quoted By:
Transportation: Evaluate the most important trails for travelers and merchants, evaluate the damage and what needs to be done. Look into asphalt and other alternative solutions for repairing damage. Postmaster General: Set up a bounty system and spread the word on the bounties on prominent bandits. 300 caps for the head of a named lieutenant, 1,000 for decapitating a bandit group (literally). Proof needed for payment, notable performance provides additional Strip benefits such as comped suites. Also orders the creation of a series of rest stops funded by the government and used for messengers and couriers. As you finish writing out these directives, you also have Cass accept the Westside trade deal and divert the necessary Securitrons from Vault 3 and those that were still at Black Mountain.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 05 May 2025 22:10:34 No. 6236081 Report Quoted By:
During your walk down to Black Mountain, you run through your mind the many different reasons the Brotherhood had to take the facility. There’s no real reason that they would believe it would be hidden from you. There’s also the understanding that if you ordered it, they would be wiped out to a man and their chapter left to the dustbin of history. Elder Hardin may be a little more bullheaded than his predecessor, but you never thought him stupid. You don’t have an answer by the time you arrive to Bonnie Springs, seeking to deliver them their aid package personally. The small town looks better than it did when you came across it full of raiders months ago, and you can certainly see the potential for it to be another productive town similar to Goodsprings. Staying the night, you’re introduce to many of the farmhands working on Gunderson’s ranch. Many of them have the same story, but you’re pleased that a sizeable minority came here AFTER the battle of the dam, lured in with a promise to start again. It gives you ideas for the advertisements you can run when Black Mountain is operational. The small group of followers is around half a day behind, being escorted by Securitrons and will assuredly stay at Bonnie Springs as well. Heading further south, you’re pleasantly surprised by how safe the routes are in this area. It seems that the private sector and public sector cooperating has made this stretch some of the safest in the entire wasteland. By the time you approach the first Brotherhood patrol, your guess on the reason for their action is simply impatience and a want to contact their leadership on the West Coast. Not the worst transgression they could have committed but one that can’t go unaddressed. Being taken up the path to Black Mountain, you see the recent signs of battle with the mutants holding the hilltop. You’re not sure the losses the Brotherhood had taken but it couldn’t have been easy. Taking a dose of Rad-X, you make your way deeper into the facility and make note that any humans deployed to this facility will need to take care on keeping radiation levels low. It’s more than a little ironic you had been to this place months ago, clearing out the mutant garrison and rescuing Raul. Now, the BoS has cleared the facility and this time they probably don’t plan on leaving any time soon. Bypassing a particularly radioactive crater, you’re brought to the main building where the powerful transmitter is based. It seems the Brotherhood has set up a decontamination chamber on the outside of the building where individuals leave their armor before entering the structure. Knowing you’re just as dangerous out of your armor as in it, you oblige and strip down to your fatigues and enter into a hive of activity. Brotherhood scribes are in the process of completely rebuilding the inner workings of the facility, fitting and wiring much of the burnt out electronics.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 05 May 2025 22:11:04 No. 6236082 Report Paladin Hardin comes out from a side room and approaches and shakes hands. “Courier, I’ve been expecting you. I have an office off to the side, it’ll be much quieter. Come. You follow him into a sparse room, not much larger than a janitor’s closet. There's not much aside from two old chairs and a banged-up metal desk. Grabbing the open seat, you sit down and rest your weary legs. Hardin takes a seat across from you. “So I know what this is about and upfront, I want to apologize for launching the assault before your forces had joined. It wasn’t my choice, I was facing extreme pressure from my council and truth be told, I was as impatient as anyone else to get this facility working. It’s been years since we’ve heard from Lost Hills and if it wasn’t for what we’ve heard from traveling merchants, we would have never known if they were still standing.” Just about what you expected. Doesn’t excuse their actions but does put things into perspective. Hardin leans back in his chair and exhales. “It was easier than we thought, but we still lost irreplaceable personnel. It’ll be worth it when we can establish contact however. And I’m sure Lost Hills will be appreciative of your gracious handling of our chapter.” [That brings up my other reason. What’s the future of your little chapter here out in the Mojave?] “Not much. With your firm grip on New Vegas and the dam, there’ll be little worth investing in out here. We’ll be brought up to sustainable levels and left to operate more or less independently. Unless you’re kicking us out, here’s a proposal for you.” Hardin reaches into his desk and pulls out a sheet with scribbles of pencil on it. “I’ll have to wait for approval from my superiors to put this in official writing but here it is. We’ll fix this facility up and we staff it jointly. We’ll be able to communicate with Lost Hills and you should have more than enough power for whatever purposes you need it for. We also promise no more expansion anywhere else in the Mojave and we’re willing to begin opening ourselves up to the region by providing technical services to residents around here. It goes without saying that we hope to continue to have productive relations with your new government.”>Agreeable for all sides. You have a deal, Hardin. >Actually, how about this… (Write in, along with anything else you want to discuss with him.) Yes, ANOTHER negotiation
Anonymous
Quoted By:
>>6236082 >>Agreeable for all sides. You have a deal, Hardin. Anonymous
Quoted By:
>>6236082 >Agreeable for all sides. You have a deal, Hardin. I don't see anything to object to here. Sounds like a very workable arrangement.
Anonymous
>>6236082 >Agreeable for all sides. You have a deal, Hardin. Does this include the Radio ad Campaign and the messages of Marcus ?
The only thing i am thinking is a defensive agreement in case two states wants to do something. But i recon we already have it. I imagine his superiors will not allow him an alliance yet.
Tell him we will prepare to hit Nipton soon and vanquish those raiders. That's about it, In the future we could do coordinate patrols near his territory. We will not mention the error they did this time.
Anonymous
>>6236082 The facility bring both Black Mountain and Helios One? Sounds good.
>See if you can pass a Speech check for more goodies >Accept It’s a shame I don’t quite believe it, but if Big MT manages to crack their encrypted communications, I’m good. Just need advanced warning if Lost Hill wants to try something funny.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 05 May 2025 23:19:04 No. 6236115 Report >>6236111 You still have access to Helios but haven't sent anyone there yet, this is basically the same sharing program as there.
>>6236103 >Does this include the Radio ad Campaign and the messages of Marcus ? You'll be able to send those just fine
Anonymous
>>6236115 What about the local trade and caravans? Will they remain unmolested?
I guess later on it may be neat to do something joint together.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:qZ0EfasG Mon 05 May 2025 23:23:39 No. 6236118 Report Quoted By:
>>6236117 You could ask for their help in guarding local routes but they have stopped shaking them down for tech when you first took over. Seems that was an obvious no no
Anonymous
Since I've been thinking about it a lot and brought it up a couple of times, I've put together a proposal for a plan of attack on Nipton next turn.>Component 1: Artillery Borrow some brahmin to wheel our five howitzers down I-15 to the junction with Nipton Road, which is ten miles from Nipton and well within range. Set them up pre-sighted on the town and give some of the troopers we just picked up a crash course on loading and firing, which shouldn't take long. Courier stays here to supervise the guns as they open fire.>Component 2: Securitrons We have four groups of 25 Securitrons apiece situated on each side of the town and the roads in and out. The bandits will then face a choice - stay in Nipton as the shells start falling and get blown up or try and run into the waiting arms of the Securitrons and get exterminated. They are likely to be disorganised as they try and run, but there'll be no escape for them.>Component 3: Spotters 1st Recon and the Rangers are excellent spotters and scouts. They don't need to directly participate in combat but, if we site two groups of them on the bluffs about three miles away to the north and south with some binoculars, they will have a commanding vantage point to see everything the bandits are doing. They can spot fleeing groups of bandits and direct our Securitrons to hunt them down and provide advance warning of any organised breakout attempts so we can group up more forces to stop them or even aim the artillery at them. They'll have no idea their every move is being watched. The TLDR is to flush them out and break them up with artillery bombardment and hunt them down in groups as they try to flee.
Anonymous
>>6236082 >Agreeable for all sides. You have a deal, Hardin. I don't remember the full history of this chapter but, we want to help people. If they want to help people it's all good.
I imagine when it comes to the mad science of big Mt. There would be the problems.
Anonymous
>>6236082 >Agreeable for all sides. You have a deal, Hardin. BOS represent another body in terms of technical expertise and experience outside of the Followers and our personal friends / associates. Sure, a lot of their focus is on warfare and pre-war stuff, but if nothing else they ought to have acquired some designs for general living needs that we can work from - to say nothing of them having at least some experience and skill at producing arms and munitions as well as repairing and maintaining robots and power armour. It would definitely be worth talking to them about getting access to the pre-war material Elijah had them gathering on farming and other "not dangerous" pre-war technology.
Depending on how much we want to give them, could reveal the location of a pre-war vault for them to restore and habitate; they're self-contained and self-sufficient, at least in theory, unlike their current accommodations that need outside supplies of food. Probably not worth it unless we can get something very useful out of them (like, for example, a few dozen scribes dedicated to training up some Freesiders to replace the NCR's engineers in the dam or to help bring pre-war industry back online) but it would be a nice gesture that in the short term costs us nothing since we can't exactly afford to / aren't able to restore the vaults while they have the expertise to probably do it and love their bunkers.
>>6236133 Decent plan, I'd like to add a Step 0, having the courier check that there aren't any hostages or anything inside of Nipton before we start a (largely) indiscriminate artillery bombardment. Ideally we'd also find where they're storing most of their firepower and blow that sky-high in the first volley. It might also be worthwhile to use gas instead of explosive shells, if we can improvise some, since that'd leave more loot intact for us to reuse for equipping soldiers and such.
What I would say is we can definitely route more than a hundred Securitrons to this fight; setting aside the potential to rope the NCR in (if we can see NCR citizens being held hostage / convince them to help) or mercenaries (payment in caps or loot), we could call in some of the BOS to reinforce us. Even a few Paladins or Knights would add a fair bit of firepower and experienced human grit to our robotic forces. Also there's probably at least a few scribes that'd do better than Freesider grunts in operating the artillery. We could also pay a number of people to temporarily replace Securitrons in freeside as peacekeepers: throw the money at The King, he knows Freeside and therefore can find trustworthy non-members of his gang.
Anonymous
Quoted By:
>>6236139 >full history of this chapter Not much to it since they're a minor faction: founded officially to find tech in Mojave, really made to get rid of politically inconvenient members (see: Elijah); does so semi-successfully (with Elijah pushing them to recover a wider range of tech than traditional brotherhood, focus not just on "this is too dangerous for anyone but us" but also "this is useful for humanity" stuff) until arrival of NCR; gets their shit kicked in and retreats to Hidden Valley; hides there until Courier intervention; now active again since NCR has fled and we're nominally friendly.
Anonymous
Quoted By:
>>6236142 Also good suggestion to check for hostages. I think we still have the Omertas' chlorine stockpile somewhere we could replace some explosive payloads with, but it's going to take time and I'm not we have the density of firepower to deliver the gas quickly enough to be deadly across the town. We could try turning it into the much more toxic phosgene if we have a chemical lab somewhere since the process is quite simple. Else, we could try and smuggle the gas bomb into town at night and activate it remotely.
100 Securitrons is the minimum I'd want to go ahead with, if we think we can draw 200 without depleting other places too much, we should.
Anonymous
Quoted By:
>>6236082 >Agreeable for all sides. You have a deal, Hardin. They took Black Mountain on their own, offering joint ownership seems pretty generous.
Anonymous
>>6236133 I think this is a generally good plan, though I would caution as someone who worked with mortars (infantry portable artillery) for half a decade. Direct Lay (aiming at a visible target) of any artillery weapons is difficult in the best of circumstances and you can expect to have I would say at the rate of fire a virtually untrained crew could achieve half an hour of fire before you consistently get all of the guns on target. Obviously courier intervention could speed this process up but it’s still not something we’ve done before we’re just naturally good at things. I also would say this would be a very expensive operation from an artillery ammo perspective and I don’t know how readily we can replace rounds.
In short I support the plan but I think inaccurate artillery would lead to us loosing an element of surprise and possibly enabling the raiders to organize a proper breakout. I think this threat is mitigated by how much superiority our securitrons will have and as I can’t come up with a better plan I do support this operation but would advise courier leadership be present
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 06 May 2025 01:05:08 No. 6236190 Report Quoted By:
>>6236133 Great map, will definetely get bonuses for the operation when conducted.
Letting you guys play this out however you want, including just having the courier walk in and handle it himself of course.
Regarding artillery, if used, will drain the ammunition.
Anonymous
>>6236181 We could ask the Boomers to loan us some artillery expertise and negotiate with them to buy shells from their massive stockpiles, or we can see just how deep Big MT's stock of saturnite shells goes. As for accuracy, we could also wheel the guns up Nipton Road under cover of night to less than a few miles distant for direct fire, which is basically point blank range for artillery and could compensate for the lack of crew experience (the NCR left us some range tables, right?) and they should still be safe behind the Securitron lines. But what do I know, I'm just a civilian.
Ultimately, the primary purpose of the bombardment is to force the bandits to leave the town and engage us in a pitched battle on our terms rather than having to assault a large, dug-in enemy force and potentially have to go through the hell of house clearing. Killing some and fragmenting and disorganising the group would be an excellent bonus, but it's not strictly required.
Anonymous
Quoted By:
>>6236193 Honestly the boomers seemed to have mastered their guns, based off the timely and accurate fire they use to defend the airbase it might be worth trying to in the short term contract one of their gun crews but ideally in the long term pick up a few boomers to train our future artillery crew
Anonymous
>>6236133 The only issue I have with this plan is since these raiders are likely affiliated with the Legion, there's a possibility they have captives. The last thing we need right now is to give the NCR more ammunition to drag our name through the mud by blowing up a bunch of civilians. But if there are captives and we free them then that just makes us look good especially if there are any NCR citizens among them. I think our next personal action should be scouting Nipton with Boone and Bear Team One.
Anonymous
>>6236195 The issue I see with that is, one we can’t let this sore fester especially if they’re legion affiliated we need this dealt with sooner then later last thing we want is the Legion back in the Mojave and if we can’t wipe out their pawns they might see us as weak enough to try for either the dam or cottonwood cove. Especially cottonwood cove since we have no eyes on hell they could be they’re already supporting and supplying these raiders we sure as shit don’t know.
Secondly we really ought to talk to the enclave, lot of expertise their we’d like to keep on our side plus we can trust Boone to do the scouting. He doesn’t need his hand held the way a securitron or NCR conscript would
Anonymous
Quoted By:
Could be worthwhile having a team set up in primm. Then with both roads covered courier action stealth nipton. For talk action ask BoS and boomers for support. We make a mess for a signal and save people if there is any in town.
Anonymous
>>6236197 Okay, then the Courier can lead an assault on Nipton with Patton commanding a large force of securitrons while Boone leads the Bears. Unless we confirm they don't have captives beforehand, I'd rather assault Nipton than shell it even though I'm a little worried they'd try doing to us what the NCR did to them in Boulder City.
Speaking of Bear Team One, if they do decide to defect to the Mojave we can rename them Rogue Coyotes.
Anonymous
Quoted By:
>>6236208 If we do confirm hostages, we could lead a force to do a smash and grab rescue before we launch the main attack (with or without bombardment) to remove collateral damage to civilians from the risk assessment.
Anonymous
I personally think we we should use the Securitrons to cordon off the area and surround them for a siege, use Bear One as a reserve force (maybe a squad of BoS as well), and have the Courier just clear house and be the fire that drives these animal into the guns of our Securitrons. We also got Big MT right there, so maybe we can ask them to release the rad-scorpions on them?
Anonymous
>>6236280 Speaking of Big MT we should talk to them. Give them something to work on before they make more monsters to let loose on the Mojave.
Anonymous
Quoted By:
>>6236208 Cool symbol
If you remove the guns and put the Platinum Chip behind the skull then I'd be 100% on board with this as the flag
Anonymous
>>6236282 Next Turn proposal
Courier Action: Deal with Nipton. Draw up 200 Securitrons to lay them to seige (100 from Freeside and the Strip). On the way, check out the situation in Primm, and give the Sheriff some Securitron ‘deputies’ to control the situation.
Meet with the Enclave Remnants
Military: Send Boone, ED-E, and Bear One (if willing) with some Securitrons to hunt down raiders, or to participate in the battle for Nipton under their own digression. Test out Patton’s tactical capabilities against the raiders.
Industrial/Scavenge: Greenlight the first phase of RMRP, and have Veronica and Rex assist with its implementation. Earmark another 10k caps for Bonnie Springs, Novac, and Freeside. Cordon off Red Rock, and see about the feasibility of setting up an local industry there, starting with hunting the lizards closest to any potential travelers.
Research: Just check in with Big MT properly, see what they’ve been up to.
Other: Advertise for tourism and a skilled workforce over the radiowaves. Have Cass check in with the NCR embassy about what they want percentage wise from our portion of the dam, and begin preparing for a diplomatic outreach to the Hub and any major caravans in Legion territory.
Additional directives
Energy: Seek out or train Dam engineer replacements, and bring back online the Wind Farms whenever feasible.
State: Rizz up Westside, low-key check on the feasibility of the Courier becoming Westside’s Presidente.
>>6236208 Sounds neat- in the meantime, maybe we can have a single-headed bear, make it like the Bear lost their second head, given their NCR command was decapitated and left them for dead? Something to think about.
Anonymous
Quoted By:
>>6236282 Agreed, and sorry about accidentally tagging you in
>>6236357 Anonymous
Quoted By:
>>6236082 >>Actually, how about this… (Write in, along with anything else you want to discuss with him.) >Clemancy for any personal that the BoS may or may not want dead that come to (insert whatever the fuck we are called here.) start a new life or live a new life. Anonymous
>>6236208 cool symbol and name, would fit with Bear One if they decide to join us.
>>6236357 I would consider hunting down those mysterious soldiers, with Boone, ED-E and Bear One. Whoever they are, they are dangerous and untouched. If we don't want to use Boone and fellows on Nipton that is. In regard to the Courier action, i would prepare for battle if we are passing by Primm since we have no clue of what happened there. Arcade should continue his research (or perhaps study the work method of House ?).
And we really want Raul on fixing those Kings pumps and wells in Freeside. Haven't heard anything about those lately....
That additional directive with Westside i would keep it very low-key. Maybe have it ask through payed intermediaries even, it sounds like a delicate question. The rest is good.
As a last thing i would either increase the budget of all departments, or instead considering adding a new one, Intelligence (having spies is a necessity of any state and, there is a lot of things happening that we have no clue about. Spies come in handy for that, and for counter other spies. Can't think of a character for lead it, Boone is more for special forces. Lily as a vice could be funny. Maybe we could have teams of Nightkins and humans in the future).
For the near future we will need to put an action for doing some work for help and revitalize the sharecroppers, the warning text about them did not change much. Or throw at them money if they have already an idea for resolve their problem. Beyond that probably making an hunting guild (with all the wildlife around, an organized association of hunters could make a difference and bring food and other goods obtained from the wildlife. Westside was interested in doing things with us, and the Thorn is in their territory, this could be one such thing), and send Veronica and Rex for grabs wrecks of robots we destroyed previously in the past across the Mojave (then we make one action for fix those, plus the 16 Securitrons and the 2 auto-docs. All in one go, pretty sweet). And by that point, probably making a police in Vegas.
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:qZ0EfasG Tue 06 May 2025 11:51:13 No. 6236455 Report >>6236453 Sick, fallout fan stuff like this really has come a long way lately
>>6236401 Might not have made it clear in the other post but the NCR soldiers were the mystery soldiers out near boulder.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:qZ0EfasG Tue 06 May 2025 12:12:15 No. 6236467 Report Quoted By:
Rolled 66 (1d100) Want 79 or below
Anonymous
Quoted By:
>>6236455 one less problem then
Anonymous
>>6236133 I would add to position at least a few securitrons to relay both live fire corrections as well as act as a ballistics calculator.
>Mr Soldier Face: "Set the gun to elevation X, turn it Y degrees. Fire." That sort of thing. all the humans have to do is load the shells and the crank the handles.
In the not so distant future, we can see about attaching motor units to the howitzers for even faster correction, and possible integration into the securitron network. In due time.
Anonymous
Quoted By:
>>6236479 My hope is that we can see about investigating the Robco Factory too and see what we need to get robotic production up and running.
if the Mechanist could do it as a solo op with their RobcoFactory, maybe there's hope for us.
Or, as always, we can just steal some robots from BigMT as an immediate stop gap solution.
At some point don't forget to ask Doctor 0 on what his capabilities for BigMT securitron construction is, since he built several of his own.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SvhgHAEK Tue 06 May 2025 13:06:06 No. 6236486 Report Quoted By:
Calling vote, agreeing to deal with Hardin. That should do it for this turn. New one out maybe tonight, working on some misc write ups and I think all this thought has given me some sort of carpal tunnel in my right arm lmao
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:qZ0EfasG Tue 06 May 2025 13:46:38 No. 6236498 Report Quoted By:
Another shockingly fair deal from the Brotherhood. While you want to be suspicious, they’re in a position of severe disadvantage. They’re short on personnel, stretched thin between three locations and even if they get reinforcements from their head chapter, you will be able to monitor who and how much they bring in. If they’ll do the work getting the station fixed up, you really can’t say no compared to everything else you’re working with. [A fair deal, Hardin. It’s refreshing. I’ll look past this little incident as you’ve played straight with me before. I have a few Follower technicians coming to man the station with you. I ask that you give them the same hospitality you would your own scribes and bill me for any supplies they use up.] As was with the Helios deal, a relieved smile comes across the elder’s face. “That shouldn’t be an issue, Courier. You’ll know when we get this facility fully working and it’ll be at your service. I will be sure to let my superiors know how easy it is to work with you. I’m sure there’ll be further opportunities down the line. If there’s nothing else?” He stands up from his desk and extends his hand out again. Shaking, you search his face for any hint ot betrayal. [That should be it. A pleasure as always.] As he walks you back to the airlock, you desperately try to find an angle. Could it really be so cut and dry? These thoughts follow you back to New Vegas but for now, the situation has been resolved in your favor. A refreshing change.
Anonymous
Question about Elijah, is there a reason not to tell the BoS or do they already know about him?
Anonymous
>>6236532 No they don't know.
The reason is probably because we allowed him to live and in control of dangerous things. The BoS wouldn't have a good reaction to learn that, they didn't have great memories of him.
i assume the ones that voted in 1st thread to keep the crazy old man alive have something in mind. I don't lol ¯\_(ツ)_/¯
Anonymous
>>6236560 I just thought it was interesting, even if I prioritized keeping our friends alive since gold is meme in a No Trade scenario.
Reading more into it, it will negatively affect the NCR and local trade, as well as the dam when the other shoe falls. It’s why the Crimson Caravans deal was such a steal, since they would be the ones paying most of the cost of maintaining trade while the dam is potentially out of commission, denying them their half of the revenue.
The Legion traders will have the advantage of not dealing with Elijah’s nonsense. Also, we should invest in the gas mask industry for no discernible reason.
Anonymous
>>6236572 >Gas Mask Industry lol that's a funny joke. i remember someone saying it would be interesting. Even if i find what Yes Man would says more fitting. I don't think we told anyone, its kind of embarassing. Can't help but think of the "Somehow Palpatine returned" meme only with the Courier keeping a straight face.
Anonymous
Quoted By:
Hm, unless we want to kill ncr and are sided with Elijah some how. When they reestablish contact it would probably do us some good having BoS keeping an eye out. We just might be able to us this as a team op for building up trust with the main branch or the like.
>>6236572 Having something prepped would likely help in the long run. Maybe that's what we have Big MT work on.
Anonymous
>>6236357 I forgot to add a low sales tax as well lol
>>6236401 Thing is with Primm, is it was anything serious we would’ve heard about it by now from the lack of trade going through Primm itself. While it might be concerning, it probably isn’t battle-worthy.
As for the King pumps, just put it as a Health Directive if we’re worried about it.
As for increasing budgets, we should focus on increasing revenue before we increase the regular budget.
For the sharecroppers, it’ll probably require meeting with them to understand and address their issues.
As for the robots, we could create a scavengers guild in the short term have have a better payout for the goods we want, like robots and stuff.
>>6236574 Ain’t much of a joke, and telling the Brotherhood will ruin the relationship. It’s not embarrassing, why would we want to discuss what happened in the Sierra Madre with anyone?
And the Palpatine thing implies Elijah was vaporized in the first place instead of MIA.
Anonymous
>>6236586 We don't have to tell them all the details. We can give the info of what weapons, tech, how we met a BoS that seemed to have gone mad, and the like. So we can have some kind of plan if a fight breaks out.
Granted as I am reading more on the details. It seems the cloud was made by people form Big MT. So if we are lucky we may have something to counter a few of the items used.
Anonymous
Quoted By:
>>6236607 >We can give the info of what weapons, tech, how we met a BoS that seemed to have gone mad, and the like That implies a level of trust we haven’t built up between our to organizations, and again, Elijah is more of a wildcard than a dedicated enemy.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 06 May 2025 20:53:40 No. 6236673 Report Quoted By:
REPORT: REVISED MOJAVE REHABILITATION PLAN Courier, Here’s the attached document for briefs of the revised proposal for the Mojave Rehabilitation Plan. This is the product of collaboration with Secretary Garrett, Secretary Gunderson, Secretary Trejo and Secretary Haversam. Subject to any changes you want. We can provide further detail for any of these points at your request. We kept is short for your sake. -Chomps Lewis (Will be added to pastebin for tracking)>Stage 1: Alleviating The Population The first step is to keep people busy and to begin to address shortages of clean water, medicine and food. This means funneling money just to put Freesiders to work, get money flowing through the local economy and begin to build up infrastructure for future stages. For our sake, this is employing poor freesiders to work under the watch of “supervisors” from The King to clean up neighborhoods and buildings throughout and surrounding Freeside. While it’s a given that there will be much corruption in having gang members handle the work, it’s a reality that until a bureaucracy is built up, these are necessary operating costs. Any usable scrap will be collected and the rest burned or disposed of outside of Freeside, allowing expansion inside the city. We have predicted this taking two months and 40,000 caps. >Stage 2: Staple Production The next stage focused directly on the construction of new food sources, diversification of said food sources and looking at facilities such as canning and drying to keep stores of bumper croups around the region. The water supply will be monitored to ensure sustainable drawing from Lake Mead and surrounding sources as increased agricultural and sanitation efforts will exponentially increase water use. This will be carried out by the clearing of fertile land for grazing and agriculture, sourcing of technicians for advanced agriculture and industry. Estimation of 6 months, 75,000 caps. In collaboration with increased food production, current industrial buildings will be renovated and expanded. Heavy industry will be sourced form NCR if possible or salvaged and repaired. Focus will be initially on basic hand tools, cheap consumer goods and equipment for exploitation of natural resources. Manufacturing will be kept low specifically to employ the largest number of citizens. Good is for 20 tons of goods produced within a year of program completion. 8 months, 120,000 caps.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 06 May 2025 20:54:11 No. 6236675 Report >Stage 3: Return of Services The focus of this stage is for a return of basic services like widespread medical accessibility, plumbing and electricity, modern sanitation, fire and policing, as well as the establishment of an educational institution for basic, intermediary and advanced degrees. The details will be left to those in charge by this point, but the bottom line is stability and a trust in institutions being created by the Mojave Government. New, updated housing will be constructed throughout the region to reflect resource realities and wasteland living. The University of Las Vegas will be renovated and updated to reflect current needs. The current funding of government departments will be increased to nearly 4x the current rate. Other spending is expected to rise to 50,000 caps/month to provide basic services to not only Freeside but other towns. Revenue is expected to be raised by increased customs, more revenue brought from The Strip. >Stage 4: Technological Investment Points of interest such as REPCON and Helios One will be used to begin the research and construction of technology produced only in small quantities in the NCR and elsewhere. Production of advanced material such as titanium, aluminum and advanced circuitry will begin in the Mojave. Further sites in the Southwest and beyond will be secured for anything of use including schematics, resources and irreplaceable machinery. Goal is to begin mass production of the Securitron Model for baseline testing of industrial and technological capabilities. Timeline anywhere from 1 to 3 years. Cost indeterminate.>Stage 5: Client States The largest barrier for the completion of this plan are natural resources and the carrying capacity of the region. Leveraging assumed unmatched technological advantages, subjugates neighboring land and peoples to provide foodstuffs, natural resources and anything that the Mojave cannot provide. This will also assist in protecting the region from outside threats. No timeline nor cost given. >Stage 6: Spaceflight Courier, we’re a little stumped with this one. All of House’s plans lead to the same outcome, space travel to leave the planet. Nevada isn’t the worst place to begin this, but we’ll leave it up to you if this is the goal of the Mojave. Even the most optimistic estimations for the timeline puts this 50-75 years away. But if anyone can do it, well you’ve heard it before. But if these stages are carried out, with tweaking when necessary, this is the natural outcome.
Anonymous
>>6236675 Hmm. Spaceflight is definitely an end goal of all this, but it should be to re-establish satellite infrastructure rather than to leave the planet, which should be doable much earlier than House's plan for manned spaceflight at scale. Earth might be scarred and burned, but it's still home. Its people might be lost and scattered, but they're still human. The new world might be scary and barbarous, but it's salvageable. As a famous astronomer once said, like it or not, the Earth is where we make our stand. We and our future descendants owe it to everyone to stay and fight for the better world we want to see - for the Mojave and beyond.
Anonymous
>>6236675 As tempting as it is to just tell the planet to screw itself and go into space, as some factions like the Shi and House himself seems to want to advocate, nah.
"Not yet"
>>6236764 Yeah. We'll be very tempted to continue expanding the Mojave State into a proper civilization, cleaning up the wasteland, etc. than utterly abandoning the planet earth. I could much rather see us trying to use GECKS and BigMT to pump atmosphere onto the moon before going on a wild excursion to find a different habitable world.
If we have a moon base, *then* maybe we can talk about going beyond the solar system.
Anonymous
Quoted By:
>>6236764 I just hope we don't fall into the same pitfalls as our neighbour to the west, however. The NCR started off on a strongly idealistic foundation and those values continue to dominate its popular culture at a grassroots level but - in practice - it has become unequal, corrupt and overstretched and is still struggling to make the transition from the frontier spirit to ordered civilisation in many respects.
I suppose that the Great War was like dropping a glass dish. You can gather up the shattered pieces and make something new out of them, but it can never go back together again the way it was and, if you try, it's not quite going to work. Perhaps that's what the NCR did wrong, especially if what it's trying to emulate was deeply flawed to begin with.
Anonymous
>>6236770 I just hope we don't fall into the same pitfalls as our neighbour to the west, however. The NCR started off on a strongly idealistic foundation and those values continue to dominate its popular culture at a grassroots level but - in practice - it has become unequal, corrupt and overstretched and is still struggling to make the transition from the frontier spirit to ordered civilisation in many respects.
I suppose that the Great War was like dropping a glass dish. You can gather up the shattered pieces and make something new out of them, but it can never go back together again the way it was and, if you try, it's not quite going to work. Perhaps that's what the NCR did wrong, especially if what it's trying to emulate was deeply flawed to begin with.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 07 May 2025 02:17:46 No. 6236792 Report New Vegas Region
Month 2, Week 3 & 4
-------------------------
Population (Rough Estimate): 66,000
Freeside/New Vegas/North Vegas: 64,000
Novac: 1,000
Goodsprings: 500
Jacobstown: 500
Nellis: 1,000
New Vegas Outskirts: 1,000
Sloan: 250
Bonnie Springs: 250
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside (INDEPENDENT): Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm (UNCONTROLLED): Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Economy
Tariffs: Low 5%(+20,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+15,000 caps/turn)
Upkeep: 20,000 (-20,000 caps/turn)
Treasury: 320,000 caps (100 Gold Bars)
Food
Very Low (Rising)
Simple diet
While there are massive issues with food supply and accessibility, the worst may be over. With Westside’s cheaper imports and Gunderson’s cattle, Freeside has access to food and the increased trade in the city has filtered caps down to the poor. While it’s not uncommon that a child may starve to death, it’s not as widespread as it was weeks ago.
Water
Average (Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas
Medicine
Very Poor (Stable)
Scavenged industrial medicine, sparse home remedies
https://pastebin.com/WUaGdbQc Remember, this turn and going forward, you can include a diplomacy action for the Courier. This turn can't be an action accomplishing anything other than meeting an individual or group.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 07 May 2025 02:20:18 No. 6236793 Report Crisis ------------------ WARNING: LOW FOOD SUPPLY Food supplies have slowly increased in the last few months and while death by starvation still happens, it’s far more rare than it was weeks ago. While the situation is still tenuous, the first harvest from the newly renovated farms will bring Freeside out from the brink. Now, the biggest issue is the lack of funds to purchase food with. WARNING: SANITARY CRISIS Though the immediate medical crisis has abated, there is a severe sanitary crisis in Freeside. Julie Farkas has raised great concerns over the potential of a cholera outbreak. Due to the weakened bodies of those suffering malnutrition, it could decimate the city. WARNING: CASINO COLLAPSE With the failure of the NCR to pacify the region and their retreat, the tourists to the region have dried up. The only money coming in is from food and beverage sales, as well as rooming from those too scared to leave the strip. The Families are eagerly awaiting the tourism campaign and urge greater funding and focus on bringing in travelers. WARNING: DIMINISHED TRADE Due to the Crimson Caravan leaving the Mojave, trade traffic is down nearly 50%. While it’s allowed smaller groups to fill the vacuum, there is a severe impact on regional trade as well as trade from the NCR proper. This is impacting the natural development of industry and commerce in the Mojave. WARNING: NIPTON RAIDERS It seems that the last sizable group of Raiders in the Southwest Mojave has taken Nipton as their base of operations. Numbers are hard to predict, but potentially hundreds of bandits inhabit the abandoned town. WARNING: FREESIDE POLICING The Kings, Followers and Freesiders have all started clamoring for a policing force not made up militarized robots. Kreger has warned that the more Securitrons pulled for operations and patrols means that security on the Strip and Freeside will begin to wither. WARNING: RED ROCK LIZARDS One of the largest families of geckos you’ve ever seen has moved into the Great Khan’s former home. While posing danger to nearby travelers, it has opened up suggestions of food farming and other economic possibilities. Suggestions: Find alternative engineers for the dam. Create the Mojave Armed Forces. Meet with the Enclave Remnants. Continue to investigate House’s systems. Begin the RMRP. Create a national identity. Clean up House’s corrupted data. Begin scavenging in the region. Explore abandoned factories.
Anonymous
>>6236793 Does the 'free talk' action kick in this turn?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 07 May 2025 02:27:25 No. 6236802 Report Anonymous
>STAGE 1 -40,000 / 4 turns (10,000 per turn) >STAGE 2 -75,000 / 12 turns (6,250 per turn) & 120,000 / 16 turns (7500 per turn), TOTAL (13,750 per turn for 12 -> 7500 per turn for 4) Past this point there's no time estimates or caps given - though frankly 16 to 20 turns into the future is far enough away that we'll get there when we get there. Considering our cash reserves of...around 280-290 thousand, not 100% sure what Department budgets are rn...We can afford the combined costs of 1->3 from reserves alone (not accounting for Department running costs but we've got those covered already more or less) which is a pretty good sign that this is affordable even without tackling further targets for income. I would definitely look to short-cut to stage 3/4 through help of the BOS and Followers since they represent the sorts of specialists we need to restart such research and construction. Should also look to leverage our connections to the New Canaanites to get good connections with tribals and settlements beyond the NCR that could supply us with raw materials (and whose lands are ideal for searching for resources and pre-war facilities). Getting NCR immigrants with experience as industrial engineers and such would help too, to the point we might benefit from announcing we'll fund businesses setting up local expansions / people starting businesses here (with the funding equating to partial state ownership, works for Freesiders too desu, though their businesses would likely be more "farm, restaurant, brewer, etc" and less "machinist, pharmacy, smelter, etc").
Anonymous
Thinking about Nipton. Instead of shelling it and potentially getting some bad publicity for killing civilian captives, how about we personally lead Patton and 100 Securitrons to assault the town at night while Boone and his NCR buddies sneak in from the opposite side to free any captives they find and, more importantly, find some captives of their own for us to interrogate? Preferably people who seem important.
Anonymous
Quoted By:
>>6236793 >FREESIDE POLICING We will need to get people out protecting the streets. If we want to move more units around.
For sure I want us to talk with Big MT and BoS to see what help for nipton we can get. If not to just get Big MT something to do in the talks with them.
Then we talk with the Enclave people about help. We need to train up some police and military units quick.
Quick action plan idea is
Courier Scouts to nipton checking on primm on the way and gathers info. While there if there is way to slow their actions I say we do it.
military: Should be train some new recruits from a cap incentive to at least patrol areas to free up the robots. Once we get some gear up people we can move from there on boomer help to train or use our guns to shell.
Other: Maybe see about Marcus leading some mutant cops or fighters for the army? Use the other action to get it motion.
Anonymous
>>6236560 I wanted Elijah alive because I felt that he'd be a really cool threat for the late game. I don't want us to eventually snowball where the quest becomes boring because of how hard we are winning, and I think Mr. Crazy-cloud-man is a much more interesting finale crisis than something like the Tunnelers.
>>6236793 I say that the two priorities are the last bit of food crisis, and then the raiders.
The Gecko's in Red Rock Canyon would be a huge supply of food for the short term. That ought to last about a week or maybe two. Pay people from Freeside to go clear out the Geckos and then bring the meat back. Send one of our friends like Veronica along with some securitrons (about ten or 15?) so that people don't just get massacred by vermin.
The Courier himself can handle the Raiders in Nipton.
That's three birds with two stones. Furthermore, once the raiders are quelled, that'll be good for trade, and thus also a bit of help towards people visiting the Casinos. If the families are still unhappy, maybe we can offer to cut back on how much money they are expected to give us, and can keep a bigger portion of it for a while; instead of 15,000 caps maybe only have them give us 7,500 to calm them down.
After that, it's just the sanitary situation, which can be alleviated (but not solved) by throwing caps at the problem.
>>6236675 Question for the QM and/or The King:
What is the likelihood of a fire breaking out in Freeside? Worse, how bad would the damages be? One of my biggest fears at the moment is that our main population base goes up in smoke and we're not ready for it. Call me paranoid, but all it would take is a handful of disguised Fumentarii to go discreetly go around committing arson to through a massive wrench in our plans.
Anonymous
>>6236793 Courier Action: See about rectifying the trade and tourism situations, and begin a PR offensive over the airwaves. Assist with revenue generation.
Meet with the Enclave Remnants
Diplomacy the NCR to check what they want percentage wise from the dam if feasible.
Military: Create the Armed Forces and the New Vegas Police, get them trained to a decent level to begin regular patrols. Earmark the funds for standardization, training, and payroll.
Industrial/Scavenge: Greenlight the first phase of RMRP, and have Veronica and Rex assist with its implementation. Earmark another 10k caps for Bonnie Springs, Novac, and Freeside. Cordon off Red Rock, and see about the feasibility of setting up an local industry there, starting with hunting the lizards closest to any potential travelers.
Research: Just check in with Big MT properly, see what they’ve been up to.
Other: Advertise for tourism and a skilled workforce over the radiowaves (assuming a different Courier Action). Have Cass check in with the NCR embassy about what they want percentage wise from our portion of the dam (if Courier diplo is tied up with Enclave) and begin preparing for a diplomatic outreach to the Hub and any major caravans in Legion territory. Set Sales tax to 5%.
Additional directives
Energy: Seek out or train Dam engineer replacements, and bring back online the Wind Farms whenever feasible.
State: Rizz up Westside, low-key check on the feasibility of the Courier becoming Westside’s Presidente.
Interior: Begin gold mining as soon as feasible, and refurbish New Vegas Steelworks enough to refine it.
Anonymous
>>6236802 So we have an action, a free talk with whoever and a diplomatic action?
>>6236793 Courier Actions
>Lead a force of 100 Securitrons to assault Nipton >Meet with the Enclave Remnants >Go to Primm to meet an actual human and get a better idea of the situation Military Actions
>While the Courier assaults Nipton, have Boone and Bear Team One attempt to infiltrate the town, aiming to find and free any captives if possible (and safe to do so) and/or attempt to locate, capture and extract whoever is in charge of the raiders >Create the Armed Forces and the New Vegas Police, get them trained to a decent level to begin regular patrols. Earmark the funds for standardization, training, and payroll. Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories Research Actions
>Have Arcade continue research on the Antechamber Other Actions
>Begin the first stage of the RMRP >Earmark another 10k caps for Bonnie Springs, Novac, and Freeside. Anonymous
I have an idea for a joint project with the Brotherhood. Project rainfall The machine they use to create dust storms, I think could potentially be modified and expanded to instead seed rain clouds throughout the Mojave desert. If such could be done, it would improve the amount of water running through the Hoover Dam, and facilitate the repopulation of plant life in the local area. It would probably help the local farms expand with the sudden increase in water availability. They probably won’t need the use of their storm machine anyway. Since with our latest deal, the Brotherhood can’t really keep their location unknown while trying to invite traders and customers needing their stuff repaired. It could be a joint project between the followers and the brotherhood, and in exchange, we could even try to help them by sending out tens, potentially 100 labourers to try to see if the other bunkers in lost hills could be dug back out and repaired. And fortify the entrances to the hidden valley. This would even help Freeside since these workers would then actually have a job we’d be paying them for instead of killing one another.
Anonymous
Diversifying the Mojave ecosystem would also help with our Tourism issue and our nation's future long-term industry. For example. If someone would arrive in our city with some Foxglove tree saplings, then we could begin the production of fast-growing hardwood lumber. As well as mass production of charcoal. Something that would allow for further production such as refining iron out of old rusty scrap from the old pre-war ruins and cars. Meanwhile, the tourism industry would see a massive increase, as people would come to visit the vibrant lands surrounding New Vegas and begin to see the Mojave as almost a return of the earth from before the war.
Anonymous
Anonymous
>>6236785 1. We still have to solidify the ideals we have for our nation, rather than vaguely be "good karma courier".
Who and what is our nation? What do we stand for? What's our preamble?
2. Naturally, we shall also strive to be an immortal autocrat. As House did. So we can control said culture.
3. Honestly the NCR is simply emulating the Old World faithfully, whether they realize it or not. They're in the 1800s American frontier phase, waiting to transition to the 1900s Industrial America phase. They are and will follow the same pattern. It's up to us to decide if we want to try sometihng different. As Caesar is.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 07 May 2025 11:38:53 No. 6237054 Report >>6236836 Department budgets are 2500 caps a month each, so 1250 a turn.
>>6236948 Two courier actions that can be anything, and an only meeting action.
>>6236879 King: Not a chance, or it would have happened years ago. Most of Freeside is metal and concrete, get it?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 11:58:48 No. 6237059 Report >>6236967 >>6236980 Great idea anon. Remember that Big Mt also had a rain machine on the micro scale. Surely there’s no danger in it paying with their tech.
>>6237048 God Emperor Courier when? Truthfully he’ll live until at least 150 with his augmented self and natural endurance
Anonymous
Quoted By:
>>6237059 Looks like this courier too will need to start going around for some holy grails if we want to avoid going the compromise routes (brainjar/ghoul/supermutant/etc.)
Anonymous
Quoted By:
>>6236764 >>6236770 I think House’s goal in that was to expand humanity beyond one planet to avoid an extinction level event.
For our purposes, we can use it as an aspirational purpose to reinvigorate the Mojave and create a shared identity, and it doubles as an excuse to develop our technological base and create a missile/rocket force to become the Mojave’s Rocket Man.
>>6236785 It’s the natural decay of a republic- the ambitious rise to the top to try and achieve power via any means.
>>6236967 I think Big MT’s Meteorological Research Station is better suited to the task, but I wouldn’t mind working on the BoS research/equipment in collaboration. Maybe we can even increase the rainfall upstream for a larger Lake Mead.
As for the laborer idea, I like it.
>>6237059 It’s more macro- it’s how Ulysses found Big MT, as well as what keeps most wanderers out.
Anonymous
>>6236793 >WARNING: CASINO COLLAPSE Until Nipton is cleared, any improvement in income and reputation is going to be thin on the ground since they're a major block to free trade and movement between the NCR and us. Still, ideally we'd use this turn to record radio messages for broadcast to / sending to the NCR for them to broadcast (payment pending agreements) since it'll take at least a few weeks for most of the parties such a message attracts to arrive in the Mojave. Getting them set off now minimizes the travel time / delay we'll notice.
We'd also benefit by establishing additional attractions beyond the casinos to get a take from. Camp Golf has a pre-war hotel that, obviously, had an attached golf course; Red Rock Canyon and its Lizards are a decent opportunity for safari tourism against a relatively easy but still impressive (and tasty) hunting target; the Dam itself could be made into an attraction to at least some degree; similarly, establishing venues for stuff like boxing, racing, theatre or competitive shooting could help attract tourists and diversify our income away from the three Casinos a bit while also generating jobs staffing, supplying and performing for Freesiders. These facilities might take a bit to come online but, with the food supply issue, getting people working on them now might be worth it just to cut down on idle hands while long-term generating additional income. Also should look into making a museum full of Legion war loot, since that'd make a great attraction to NCR civilians and would serve as part of the Founding Myth for our new nation.
>WARNING: LOW FOOD SUPPLY Food-for-work as a program keeps the bottom-most out from starvation, giving a pittance of actual money in addition would be wise however given it would allow them to build a reserve of caps in case of sickness and such. Even a single cap a day adds up over a fortnight or two while remaining relatively low for our end in terms of expenses. Continued expansion of farms outside of Freeside and having people work them will further resolve this, since each new farmer is reasonably self-sufficient and presumably feeds their own workers too, so doubling down on that might be viable.
We should make a token effort at fishing, since we've no idea how safe or unsafe nor how productive or not it might be - but it would be a source of calories that we can bring in right now, rather than waiting on harvests to come in. There are a number of small boats along the river, salvage, repair and then figure out how many people we've got that can even swim. Also might be worthwhile having Boone and the Rangers train a few Freesiders to track, shoot and hide from wildlife (tying into the safari tourism idea). Also, more short term, a detachment of Securitrons could kill a few geckos and carry two (or more) back each.
We could also try using mushrooms as a way to convert food and organic waste into a edible (or medicinal) crop but that'd require specialist skills to do.
Anonymous
Quoted By:
>>6237104 >WARNING: FREESIDE POLICING 200 people would give us a ratio of 320 to 1, population to law enforcement (counting the law enforcement themselves) which is probably sufficient if we keep the Strip Securitrons as the metaphorical hammer and anvil to back them up on anything serious. If we wanted a bit more, 320 law enforcement gives us 200:1 as a ratio which is a lot (0.5% of the city would be police) but in the short term might be needed. Assuming we organised them into patrols of 4 men, that'd be between 50 and 80 patrol squads; ideally we'd split these further into patrolling pairs in areas where we're expecting little resistance / antagonism and if we consider a area near perfectly safe, single man patrols might be possible. If that's not enough, an even 400 would mean 1 in every 160 people would be law enforcement.
Armaments should ideally be 9mm pistols or sawn-off or single shotguns and hunting rifles in a pair, giving the ability to hold back a crowd or eliminate a threat at range - with a compromise between effectiveness and firepower; the hunting rifle also has the benefit of dealing with armoured targets (e,g any mercenaries or gang members who are wearing metal armour) while the shotgun could provided with beanbag or other less-lethal rounds in addition to slug and buckshot. The 10mm pistol meanwhile is small, concealable, light and reasonably cheap/reliable in a common calibre. Further ideally, each should be equipped with a flare gun to compensate for lack of radio communications and batons to non-lethally disable people. Uniforms aren't on the table right now but we can make do with armbands, patches, metal stars, etc.
Avoiding corruption short-term can be achieved by short-listing people who are independently vouched for by at least two of the following: The Kings, The Followers, the general public and the local business owners. To further avoid corruption, we could make sure the areas each officer patrols are not areas that they are from or connected to so there's less risk of personal connections from before their employment affecting their decisions - it would limit the effectiveness of the "human element" (knowledge of people, back streets and shortcuts, etc) which is why I'd advise against doing it since it would only prevent corruption for a time. Any individual who wants to be corrupt, will eventually forge the appropriate local connections that'd enable them to do so.
>>6236837 Reasonable; if nothing else we should probably at least do some scouting to work out just how many dozens of raiders we're talking about. 3 hundred raiders is a very different proposition to assault than 6-8 hundred.
>>6236980 Smart ideas, establishing gardens would also be good for production of some medicines and as a public amenity.
>>6237054 >Department budgets are 2500 caps a month each, so 1250 a turn. Remnant from when I included discussions of later stages where it's mentioned the budget would rise 4x for departments.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 17:32:05 No. 6237176 Report Quoted By:
[i:lit]Shady Sands[/i:lit] It was a surprise when you were summoned to meet with President Kimball, though a welcome one. You were cautious to attach yourself too close to Kimball, but with the recent successes on the Western front and his well-hidden desperation, it was too good an opportunity to pass up. You still wouldn't bet on the outcome of the election, but Hanlon is the only real competition right now and he doesn’t have the same political skills the incumbent has. Clearing the rest of your schedule for that day, you tell your little tease of a secretary that you're leaving for the day. She's been holding out so far but you'll get between those legs by the time your first term is over. Tightening your tie, you step out of the Congressional building and into the hot Californian day. Being in a bit of a hurry, you decide to skip the trolley and wave down a cab. It'll be a bit more expensive, but hey, it's the taxpayer's money. Waving down a rusted, yellow cab, you straighten your tie again and mentally check over your notes. Kimball’s aide didn’t mention what the meeting was about, only that the invitation shouldn’t be discussed with my colleagues. Normally you decline such cloak and dagger activities but the chance of a career advancement this massive is too tantalizing to pass up. Maybe an endorsement in your next election or even a cabinet position. You know that dumbass Ramirez is on his shit list, but you’re getting ahead of yourself, you just need to be calm and collected. The cab driver honks his horn to get your attention, jerking you out of your thoughts. There goes his tip. “Hey mac, where do ya need to go?” [1600 California Avenue, please.] “Woah Mr. Fancy over here. Alright, buckle up Mr. Smith.” This man’s colloquial attitude has already gotten on your last nerve. You slam shut the partition slot and settle in, enjoying the relatively smooth ride. While infrastructure improvement has been slow going in The Boneyard, Shady Sands has modern, pre-war quality roads. Even brahmin-pulled carts give a pleasant, albeit slow, ride around the city You find yourself nodding off and dreaming about your secretary when the taxi abruptly stops, lurching you forward. “Told ya to buckle up. Anyways, fiddy-three bucks, or thirdy bottle caps. Your choice.” [Fifty-three bucks? Jesus, does this taxi ride come with a blowjob?] “Sorry buddy, for once you congressmen aren’t fucking me today. Tell your boss that prices are getting bad around here, maybe he’ll listen to ya.” Hardly. You begrudgingly pay him the fare and step out, once again straightening your tie. You get having everything be a play on words of a bear, but you’ve always hated the name for the President’s residence. If you ever weasel your way up the ladder, the first order of business is changing it.
Anonymous
Quoted By:
>>6237048 Well the Courier seems to be fairly caring and protective. He listens to the ones under him, consider their opinions, approves them.
He travelled around. Kicked out the Khans, Legion, NCR. Took over the power of House. Helped the BoS. The Boomers, Kings, several settlements.
Exterminated the Fiends. Some White Gloves and Omertas.
I can see him combining some good elements from House, Legion and NCR, while removing negative ones. But he would still remain an autocrat. Just not like Caesar.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 17:34:06 No. 6237179 Report Quoted By:
You walk into the building and to the help desk, taking note of the Veteran Rangers posted inside and out. “Welcome to The Bear’s Den, how may I help you?” Stupid name. [Congressman Armstrong to see President Kimball, please.] “Alright let me just look up the appointment.” She takes a few seconds to type into her terminal, her long, painted nails hitting the keys for her. She’s not as hot as your secretary but her tits more than make up for it. “Ah, here we go. Take this badge and you’ll be escorted to The Den.” She hands you a lanyard with the President’s seal attached. You don’t remember security being this stringent in the past. “Right this way, sir.” The gruff voice of one of the veteran rangers beckons you and without another word, he stomps down an adjacent hallway. To the original architect’s credit, the building is actually very nice. It’s apparently not as large as the actual White House, but not like you’ve ever been. Oil paintings of the different NCR presidents, as well as of the capitals of the states of the NCR adorn the hallway leading to Kimball’s office. You bet New Vegas doesn’t have something this nice. The ranger knocks on the door, before an aide opens it up and beckons you in. It seems that you’re the last to arrive. Kimball and vice-president Cobel are sitting in two plush chairs while Cassandra Moore stands between them, rigid as always. Kimball announces your entry. “Congressman Armstrong, thanks for joining us. We’re just getting started, please take a seat.” Sitting down, you sink into the plush chair as you struggle to maintain respectable posture.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 17:35:07 No. 6237180 Report Quoted By:
Cassandra speaks up. “As I was saying, the northern theater is going well so far, but it’s mostly due to the stores of munitions. Once those run dry, and they will, we run the risk of losing any progress made.” Kimball leans in. “Well we have a logistical problem, I’m as familiar with it as anyone else. But we’re running into a larger issue, this war against The Legion is one of survival. We cannot coexist, the ideologies are the antithesis of each other. To that end, the NCR military must go through a complete overhaul, one no one here is capable of implementing. I hate to admit it, but Hanlon has both the experience and expertise to enact the necessary reforms for fighting this kind of war. My expansionism must be replaced with aggression and caution, something Hanlon knows all too well..And who knows who else may throw their hat in the ring. If Mayor Murphy announces….” Now this meeting just became very interesting. [green]Mr. President, you and I know very well that Hanlon won’t ever accept a position within your cabinet, even if you offered him my job. I don’t know what you can offer him..[/green] For the first time in a whole, Aaron Kimball gives a genuine smile. This is where our friend from Congress comes in. All eyes turn towards you. The President speaks again, a dangerous glint in his eyes. [green] Congressman Armstrong here will use his impressive array of contacts to help pass a series of domestic overhauls that will quiet the doves.[/green] [Respectfully sir, where do we expect to get the money? We were planning to scale back funding before our, er, withdrawal from the Mojave.] A look of annoyance falls across his face. Are you out of line? [green] The taxpayers will just have to support us, besides, most of these services will be used to better their day to day lives. Small price to pay, right?[/green] [Mr. President, forgive me if I’m out of line but there’s another option here. The Mojave.] General Moore shoots up even straighter in her seat. [green]”I don’t want to hear about that fucking desert from some limp-“[/green] Kimball holds his hand up. He’s giving you a chance to plead your case but this is very dangerous territory. [Thank you, Mr. President. What I mean is I think there’s a lot of juice to be squeezed still. The CC has shuttered their chapter, sure, but that means they’re even more reliant on smaller caravan companies to supply the region. On top of that, our tourists presumably make up a large percent of their income. We can put the screws on them, get some big wins heading into the last 8 months of the election. Dissuade any real challengers.]
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 17:36:56 No. 6237182 Report Quoted By:
He leans back in his chair and tents his fingers. Vice President Cobel finally speaks up. “I see where you’re coming from, but if we threaten to halt travel to the region and put pressure on the smaller NCR caravan companies running routes to the Mojave, they can shut off power and water to us. I don’t have to stress how damaging that would be.” You’ve got them. Taking a steady breath, you look around the room. Moore and Cobel look dubious but Kimball just leans back in his chair. Standing up and approaching you from across the sitting circle, you get up as well. “Thank you for coming out, Congressman. If it aligns with your schedule, I’d like to see you here once a week, maybe about 30 minutes or so each time?” He shoots his hand out. You shake in and are shocked by the strength of his grip. [Anything I can do to help, Mr. President. I look forward to it.] As you’re escorted back out front, you feel awfully hungry. Hopping on the trolley back to Congress, you make up your mind to finally give your secretary what she’s been wanting.
Anonymous
Well, gentlemen, it seems it is time to deal with the NCR once more. First off, if they're going to try this we need a three pronged approach: damage control within the NCR; mitigation within our own territory; lastly, retaliation.>Damage Control We have connections through the Followers, Gunderson and the BOS to within the NCR. Black Mountain Radio should allow us to project our voice deep into the NCR, to reach the BOS in their hidden bunkers. When that happens, if the BMR is insufficient to take control of the air waves, we bribe the BOS to...intervene. Radio jamming their broadcasts, strengthening our own using their local transmitters or damaging the NCR transmitters (take down a powerline or two or sneak our message in and play it over their radios for us). Spark-gap transmitters are a simple way to jam the radio waves, entirely within the reach of the BOS to produce for fairly cheap - stick them up somewhere and they'll generate broad-band interference that'll degrade other radio signals. Blockading their airwaves should be a last resort however since it won't be popular - overpowering their radios with more powerful local transmitters however would be far more acceptable and something the BOS should be able to help with. Same goes for the Followers, though less the jamming and more taking advantage of their connections in intelligentsia and among the educated workers to shift the narrative on their end; polite pressure on newspapers to run stories that are neutral or favourable to our position, a protest in the Boneyard by students of the University - anything of that sort which will give us a bit more leverage and common/popular support while undermining the heavy-handed NCR position. Similarly Gunderson can give us an in with the brahmin barons and industrialists, maybe even knows a newspaper or two. Donations to them could easily see them sway public opinion - assuming Farkas can't use our good deeds as evidence they should help us. The NCR wants to portray us as the "gun-toting robo-raider warlord of Vegas" or whatever they're going to style us as. There are countless angles for us to lean on: The NCR are imperialists and trying to strong arm a newly independent state like they have done countless tribes; Kimball's government are breaking the peace treaty they signed, what good is the word of the state if not holding itself accountable; The politicians are risking another enemy when they can't afford it - what if they weaken Vegas so much the Legion rolls over them; They're pushing Vegas right into the hands of the Brotherhood/Legion/Enclave/Raiders; The Courier has been spending the state's income on famine relief, housing and sanitation projects - this isn't hurting a warlord, this is preventing a good Samaritan helping people; If the Courier is so dangerous, why antagonise him right now; The NCR is just afraid to have a rival and wants to crush any possible alternative to the power of Shady Sands; etc.
Anonymous
>>6237217 >Mitigation First, the good news: we have enough caps to survive at current expenses for the whole period (16 turns, call it 17 just to be safe, before their election - 17 x 15000 (Departmental upkeep) = 255,000 caps) and we can freeze out the expenses we've got a fair bit. It would mean delaying the industrialization plan's second stage however, unless we can recoup at least some of the costs during the period.
The following Departments could be scrapped more or less entirely in terms of funding without affecting critical state-functions: Transportation and Science&Technology. This would lower our expenses every turn from 15,000 to 12,500 and would greatly improve our position to endure even a total loss of income (unlikely given even in the immediate aftermath of the retreat of the NCR we still had some income). Tourism, since we aren't receiving many tourists if the NCR prevents them coming would be a easy target for further cuts. Similarly, a reduction in the budget of the Post Office may be a reasonable addition given it is very much the narrowest Department in terms of focus. Reducing those would let us drop as low as 10,000 per turn with their total elimination. If we eliminated those four departments, our expenses would then stand at a total of 170,000 for the next eight and a half months which gives us enough room to pursue Stage 1 & 2 without too much worry of running into bankruptcy.
Introducing ultra-low flat-rate business taxes (3 caps per month or per year) would give us an immediate return to liquidity - it could however be difficult to enforce and would raise operating costs for businesses while only offering so much of a return. We could also introduce a one cap a month or per year tax to get electricity from the grid which would have very obvious advantages and disadvantages.
Shifting to rely on state-backed barter along the lines of the food-as-wages system with coupons for various extra goods (alcohol, drugs, better housing, etc) acting as further cashflow, we could bypass the requirement for caps at least somewhat internally for a time - at least until the price of food dropped low enough people would rather not work for it (though if the farms are owned by us, that could be prevented...) but by that point we'd hopefully be able to start selling them toasters, bullets, alcohol and so on; luxury rather than subsistence goods from artisinal or factory production systems.
Anonymous
>>6237219 I'd at least consider smuggling and trying to bypass the taxes or whatever else the NCR is going to try and use to manipulate us by any number of letter-of-the-law means (e,g if they decide to block caravans crossing the border, okay, they're no longer caravans they're brahmin going to a slaughter house that just so happen to be carrying personal property of the people herding them which they may choose to sell or not - they try blocking that, we use the Mojave Courier Service as a bypass for the one-mile stretch at the border A-B-C where A and B both rely on brahmin but the space inbetween is all humans, etc, etc).
Increasing the trade running across the dam to the Legion would result in an eventual increase in income; we already have at least a few traders coming across the border that way, a few more wouldn't hurt but finding people willing to make the route might be hard. Our best bet would be a state caravan company were it not for the fact Boone, the NCR and everyone else is not gonna like it. We could also attempt to open businesses to increase circulation and retention of caps within the Vegas economy that transit through our hands. Bars need booze, breweries are a thing we could open if we didn't want to get into the actual game of bartending.
>Retaliation Our retaliation should rely on similar tricks as Damage Control to manipulate the internal view of our actions but I can not stress enough that we can't immediately respond by shutting off the power and water. What I would suggest is establishing in the NCR public consciousness that we will shut off the power in a month and will not touch water beyond reducing it to levels (month by month) which the Followers tell us are required to avoid a drought in the NCR. We will play up the fact that we are only defending our own interests and that we were perfectly content to keep a good relation going between us and the NCR - that we enjoyed being the great city in the desert that they all flocked to - and that we would love for them to come visit us again. We want a slow but constant reduction in terms of water to play up our reluctance, while the immediate loss of power is the loss of a luxury by comparison. This is a reasonably velvet-glove-and-iron-fist approach, played right (100 Speech, 10 Charisma) it could reframe us as like the NCR's founders being extorted by raiders, though that'd be exceptionally lucky.
The alternative is we lean on the fact we can totally ignore our income dropping off so long as we don't spend too many caps and basically go hard and fast to force the issue with the NCR towards either resolution with us or revolutionary change (at the ballot box) or riots which force one of the two. The disadvantages of this approach should be obvious, even if it worked we'd still be suffering long-term a reduction in trade and tourism from sore feelings. There are other responses, but these are the good ones.
Anonymous
I find it hilarious that Kimball is about to sabotage his nation just for political points. Honestly, we could play hardball and totally shut off the dam to them, replacing their personal with BoS as a last resort if necessary, and hard pivot to trade with the Legion. Or, we can do all of that while providing free electricity and water as a ‘donation’ to opponents of Kimball, and throw the ball in his court if he wants to shut down the dam entirely or not. We push that message plus others out through Black MT, Big MT transmission station, and handsomely paying every courier to spread the word all over the NCR, see if we can gather a coalition to threaten Kimball’s powerbase. He’ll either have to sue for a shittier deal on his end or risk losing the Mojave entirely. Maybe we can have Cass contact the NCR’s other neighbors as well. Meanwhile, we use the situation Kimball imposed on us as both a unifying factor and an excuse to begin flirting with the Legion to our NCR sympathizers- they can’t really argue against it if Kimball playing hardball means mass death in the Mojave. Fact is that we need Legion trade if we have any hope of salvaging this mess without more mass death, and Caesar will probably humor us just to give the finger to the NCR. We can also begin withholding more water in Hoover to dry up the river down stream- really affect the logistics of the current NCR-Legion War in a way that benefits us by affecting the river’s water levels.
Anonymous
>>6237281 >Honestly, we could play hardball and totally shut off the dam to them, replacing their personal with BoS as a last resort if necessary, and hard pivot to trade with the Legion. It would be an exceptionally risky play and likely burn a lot of bridges - potentially even among Companions or Followers - as well as definitely having lasting impacts on trade and tourism. Replacing their personnel with BOS and Followers as we're able is definitely a good move though - goal with the followers being to ensure the BOS can't pull any shenanigans just in case.
>Maybe we can have Cass contact the NCR’s other neighbors as well. Problem is, there aren't any of note. The NCR is the first thing to actually grow to the scale it exists on, on this coast of the US. It is the big fish in a tiny pond.
>Or, we can do all of that while providing free electricity and water as a ‘donation’ to opponents of Kimball How? The NCR controls the pipe and pump networks beyond our lands needed to move the water wherever its going - same for the transmission lines and transformers. It's not like we can mail this stuff to their front door. We can claim we're sending it in support of Hanlon, but depending on how they spin things that could work against him AND us by portraying it as us meddling in their politics.
>they can’t really argue against it if Kimball playing hardball means mass death in the Mojave. I mean they kinda can, it'd be a bit hypocritical or spiteful of them to do so but that'd describe Boone to a tee.
>Fact is that we need Legion trade if we have any hope of salvaging this mess without more mass death Nope. I've run the numbers. It would not be enjoyable and curtails our ability to act but we literally just ignore the actions of the NCR since our farms have started coming online / first harvest.
We have 320k caps as of the last turn post. We can easily reduce our Departments to between 170k and 212.5k caps. The cost of Stage 1 and the food-related portion of Stage 2 amounts to 120k. That means even with the least cutting possible, we're at 320k / 332.5k or 96.2% of the way to total funding even before accounting for income over the 16 turns that this is expected to take to run through. Even if the NCR managed to cut our revenue down to 10% (3.5k caps per turn) that would still work out to 56k caps over the period and we can expect they'd cave at least a little bit before the election in an attempt to save face.
>We can also begin withholding more water in Hoover to dry up the river down stream- really affect the logistics of the current NCR-Legion War in a way that benefits us by affecting the river’s water levels. Not sure how long it takes for the reservoir to fill but it would be an idea yes.
Anonymous
Generic thought here we need to mitigate the amount of economic leverage the NCR can put use against us in the future. That means we need to expand our economic ties with anyone else in the wasteland to balance the scales against the Californians. As far as I see it we’re hemmed in by two super powers with their own political interests tied with any and all economic activity we may conduct with them. To our west lay the Californians who are unreliable but extremely wealthy and willing to do buisness with us. To our east is the legion we don’t have a lot of business with them now but if I remember previous posts some independent traders do cross the eastern border. The only flank where we aren’t bordered by these two supper powers is a north eastern corridor through Zion. So next turn I think it would be wise to send an official diplomatic and trading mission to the legion and the tribes of Zion. Make it public and let it get back to the NCR a warming of relations between Vegas and the legion will be seen as a threat and maybe get them to reconsider anti Vegas economic actions and well Zion isn’t going to be much of a economic player by itself but it is the Mojave’s door into the wider wasteland. >send official diplomatic and economic missions to the tribes of Zion and Caesar’s legion
Anonymous
Quoted By:
Yeah we pretty much need to replace any NCR personnel we have with BoS or Followers instead. And try our best to be more independent from NCR influence. Also we should at the very least consider the idea of trading with the Legion.
>>6237289 >>send official diplomatic and economic missions to the tribes of Zion and Caesar’s legion I can support this.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Wed 07 May 2025 22:10:37 No. 6237293 Report I’ll say this and it’s a little meta. There is no power compared to the legion and NCR around you, but there are factions that would be considered civilized and near peers.
Anonymous
>>6237286 >How? The NCR controls the pipe and pump networks beyond our lands needed to move the water wherever it’s going - same for the transmission lines and transformers. It's not like we can mail this stuff to their front door. No, but we can mail our intentions far and wide in the NCR and stir up discussion on why there’s blackouts and water shortages if the Courier is sending both through. It does require coordination, but we can outsource that to the other couriers.
>depending on how they spin things that could work against him AND us by portraying it as us meddling in their politics So? I’d rather take the reputation of a political meddler than a warlord tyrant intent on being cartoonishly evil. And if it scores us some points with some political partisans, having some allies within the NCR is better than simply becoming a hated pariah with none?
>I mean they kinda can, it'd be a bit hypocritical or spiteful of them to do so but that'd describe Boone to a tee. Anon, we can’t discount literal lifesaving trade with a larger neighbor just because it’ll ruffle some feathers. We ain’t getting in bed with them to gank on the NCR ffs, and the NCR started this diplomatic clusterfuck, not us, and Boone will have to deal with that fact.
>Nope. I've run the numbers. It would not be enjoyable and curtails our ability to act but we literally just ignore the actions of the NCR since our farms have started coming online / first harvest. Hate to break it to you, but I ain’t going to support kneecapping our development just to weather the NCR’s bullshit when we can just, like, literally trade with our other neighbor and play them against each other to our gain.
>Not sure how long it takes for the reservoir to fill but it would be an idea yes. That’s irrelevant- the main point is we can control the strategic position of the NCR and Legion downstream with plausible deniability, and we totally should leverage that fact.
>>6237289 >So next turn I think it would be wise to send an official diplomatic and trading mission to the legion and the tribes of Zion Agreed
>>6237293 Oh, that’s good to hear. Hopefully we’ll meet them eventually.
Anonymous
>>6236948 I'm worried about moving the robots right now. Otherwise with the new info, I say change the other action into the send out out envoys to nearby factions.
Ask BoS and followers for a had with repairs if ncr pulls out for the dam. If there is time ask Marcus if mutants want a job for next protection or workers.
Anonymous
Quoted By:
We might need to revive that trade caravan of Cassidy. For the moment, just for internal trade in the Mojave. If the small caravans operating here are mostly NCR ones this move of theirs could be a problem. For everything else i am not much afraid, we might need to lower what we gain from the families for a bit. For the department of Tourism, they should still do that directive, even if its done slowly and with a few funds. Creating a desire of tourism, of Vegas in the NCR will help us i feel. And for research i think is a priority once the Antechamber is done, that we have Arcade research that mushroom affecting the crops of the Boomers (actually Survivalist is that still going ?), if he can find a solution we help once again a strong ally of us and their food is back in the Mojave trade.
Anonymous
>>6237305 I can support it but why would sending envoys out to other independent factions be a Courier Action?
Anonymous
>>6237314 When I initially suggested the action I intended it as a general we need to do this as soon as possible. While I don’t think a courier action is necessary to accomplish this objective having the courier jog up to Zion and then into Legion territory would give us the best chance of positive outcomes.
I mean we’re a known figure in Zion and I believe a friend too Graham and if anyone is capable of negotiating on equal footing with Caesar or Lanius it’s the courier. But if we have to send more traditional diplomats as not a courier action I’m sure that’ll work out as well
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 07 May 2025 23:30:30 No. 6237330 Report Quoted By:
>>6237320 >>6237314 Cass: I can’t speak for up north with those tribes, but I do think it’s best if you go. If you can’t, which I wouldn’t blame you for, Dale Barton has made inroads with their trade community and he owes me a favor. Can’t promise miracles but he can make it clear the Mojave is seeking greater trade with the Legion. I don’t like dealing with those queers wearing skirts but I have to admit it could some short term issues. Especially if it stops kids from starving to death in Freeside.
Anonymous
>>6237320 Joshua's more likely to blow Caesar's brains out than talk to him
which would probably be to our benefit to be fair , Caesar refuses to even publicly acknowledge Graham is still alive and regularly sends assassins after him plus he almost certainly despises us, Lanius isn't ever going to deal with us because he's intent on invading the Mojave again eventually and has told us this to our face. I don't know how anyone could think trying to cozy up to the Legion is a good idea. I was thinking more Arroyo or the Khans.
Anonymous
Quoted By:
>>6237314 Think of it as a sign of respect and giving us the best odds for opening things up.
Anonymous
>>6237335 The khans are in Wyoming by now too far away to be practicable in the short term and trade with arroyo would have to go through the ncr. I’m not saying we expect the tribes of Zion and legion to get along but both could be made to see advantages in at least trading with us on a more formal basis.
The legion benefits from dealing with us for no other reason then throwing sand in the eye of California and theoretically if we were willing we could trade advanced weapons to them (if nothing else we have the howitzers and the couriers inventory to bargain with but I imagine if we pushed we could start producing some arms, or better yet buy arms from the California’s sell them to the legion at a massive up charge that feels kinda poetic) the legion has shown willingness to deal with the van Graffs so I imagine they’d deal with us. Mind you I don’t think we should do that but an increase in commerce between our states would benefit both of us.
The tribals of Zion could benefit from buying advanced goods of every sort from us and we could maybe import food from them.
My whole point is we can’t remain dependent on the Californians they can’t be counted on to deal fairly with us and so we need other options right now we have two we know of for sure Zion and Caesar
Anonymous
>>6237359 I definitely think we should find better trade partners then the legion but right now we don’t know if any and we cannot be dependent on the Californians at least under the current administration, they’re too unpredictable and too ambitious
Anonymous
>>6237362 Sorry one last thing in regards to the khans because I’ll admit they’re only about a two week walk away (distance from Las Vegas to Cheyenne the largest city in Wyoming) assuming the road is reasonably safe all the way their at least to the point where a well guarded caravan could make it through. Trade is probably possible but we’d still have to go through Zion (quickest route), NCR, or Legion territory to get there. Honestly worth exploring after we get over the immediate crisis
Anonymous
>>6237289 >we need to mitigate the amount of economic leverage the NCR can put use against us in the future. That means we need to expand our economic ties with anyone else in the wasteland to balance the scales against the Californians. Agreed and agreed. Developing our internal economy would greatly help too, since being able to produce what we need means less reliance on imports and being able to keep more caps from going west.
>As far as I see it we’re hemmed in by two super powers with their own political interests tied with any and all economic activity we may conduct with them Entirely correct and yeah, independent traders are a thing.
>The only flank where we aren’t bordered by these two supper powers is a north eastern corridor through Zion. The southern and north-western borders are both a bit undefined thanks to The Big Empty and The Divide respectively, going by the location of the markers for the two of them on QM's map.
>>6237293 Could you give us any particular examples + locations? For the sake of working out where and who we're going to be needing to talk to.
>>6237362 One easy solution would be checking ED-E's data logs. He ought to have traveled through at least a few friendly communities, which would give us a rough idea of what lies to our east for a fair distance, if admittedly only along a single road/route.
>>6237370 Definitely, though frankly if we can get reliable trade to Zion, we can look at establishing a embassy / enclave there from which to then send caravans on to the Khans. Doesn't mean much from our end but does mean there is somewhere out there they can retreat to if something happens.
>>6237294 >we can mail our intentions far and wide in the NCR Hopefully, but at the end of the day that depends on people listening and caring. Not impossible I grant you, I suggested such actions in my own posting, but the continued supply of material takes a bit of bite out of the statements in my opinion.
>So? It could undermine Hanlon's election chances, effectively giving Kimball exactly what he wants (political win) even if they can't get the caps from us.
>reputation of a political meddler than a warlord tyrant intent on being cartoonishly evil. They can paint us with both.
>Anon, we can’t discount literal lifesaving trade with a larger neighbor just because it’ll ruffle some feathers. I agree. I'm just making 100% clear that we may end up suffering in that regard: personally Boone's personal skills aren't that impressive whenever we've other members of First Recon and the Rangers (+ the Courier) to train future soldiers and other humans in marksmanship and such.
Anonymous
Quoted By:
>>6237286 >Hate to break it to you, but I ain’t going to support kneecapping our development just to weather the NCR’s bullshit Fair enough, my point there was solely that you are exaggerating the danger / issue we're facing. "The NCR's actions are not going to result in thousands of deaths" was the main thrust along with giving a scale to the danger we face. Our income in turn 2 (lowest income recorded thus far I believe) was 10,000 caps in a single week. My estimate of our income dropping to 10% from currently known income would be equal to 1750 per week. That is to say less than a fifth of what we were making in the immediate aftermath of the battle of the dam whenever trade was cratering, the casinos weren't operating properly, etc. It is entirely possible that this will occur but it isn't by any means certain to drop so precipitously.
Assuming we cut out even just the Transportation Department and non of my other suggestions, to carry out ALL of Stage 1 and 2 plus regular operations? 13,750 caps times 16 plus 240,000 (40,000 + 80,000 + 120,000 for the Stage 1 & Stage 2 investments) = 460,000 caps. We've already got 320,000 which means we'd need only 140,000 more over those 16 turns, not accounting for whatever income we manage before they start their actions against us.
That's 8750 caps per turn or 4375 per week. 25% of our current income per turn. My point is not that we SHOULD just ignore the NCR - I was attempting to express just how much we COULD ignore them. Trying to generate internal incomes or shift away from reliance on caps for our construction projects were examples of measures beyond just ignoring them, though I would love if we could access similarly vast income streams I don't see them as likely to materialize. I also however don't think that the NCR will stick to its guns for eight months straight if we cut the power and slowly dial back the water.
>when we can just trade with our other neighbor and play them against each other to our gain. Fair, my main concern is long-term how that'll affect relations with the NCR if we're seen getting along with the Legion but I grant that is arguably putting the cart before the horse - can't worry about good relationship whenever they're actively cultivating a bad one. One issue as I see it though is we've not got anywhere near as much to offer the Legion right now. We can tax traders, sure, but we can't get anything for the casinos given the Legion itself doesn't like "degenerate" things and the majority of people under them are probably not wealthy enough to make the trip. We might get some visitors but I'm fairly sure they're going to be 90% Frumentarii. Similarly, we don't have mass production of any goods that'd be appealing to them, at least beyond food and leather, maybe hand tools once Stage 2 is underway...
>That’s irrelevant If it fills in a week, that means we can only do it for a week. I consider it relevant
Anonymous
>>6237294 >Hate to break it to you, but I ain’t going to support kneecapping our development just to weather the NCR’s bullshit Fair enough, my point there was solely that you are exaggerating the danger / issue we're facing. "The NCR's actions are not going to result in thousands of deaths" was the main thrust along with giving a scale to the danger we face. Our income in turn 2 (lowest income recorded thus far I believe) was 10,000 caps in a single week. My estimate of our income dropping to 10% from currently known income would be equal to 1750 per week. That is to say less than a fifth of what we were making in the immediate aftermath of the battle of the dam whenever trade was cratering, the casinos weren't operating properly, etc. It is entirely possible that this will occur but it isn't by any means certain to drop so precipitously.
Assuming we cut out even just the Transportation Department and non of my other suggestions, to carry out ALL of Stage 1 and 2 plus regular operations? 13,750 caps times 16 plus 240,000 (40,000 + 80,000 + 120,000 for the Stage 1 & Stage 2 investments) = 460,000 caps. We've already got 320,000 which means we'd need only 140,000 more over those 16 turns, not accounting for whatever income we manage before they start their actions against us.
That's 8750 caps per turn or 4375 per week. 25% of our current income per turn. My point is not that we SHOULD just ignore the NCR - I was attempting to express just how much we COULD ignore them. Trying to generate internal incomes or shift away from reliance on caps for our construction projects were examples of measures beyond just ignoring them, though I would love if we could access similarly vast income streams I don't see them as likely to materialize. I also however don't think that the NCR will stick to its guns for eight months straight if we cut the power and slowly dial back the water.
>when we can just trade with our other neighbor and play them against each other to our gain. Fair, my main concern is long-term how that'll affect relations with the NCR if we're seen getting along with the Legion but I grant that is arguably putting the cart before the horse - can't worry about good relationship whenever they're actively cultivating a bad one. One issue as I see it though is we've not got anywhere near as much to offer the Legion right now. We can tax traders, sure, but we can't get anything for the casinos given the Legion itself doesn't like "degenerate" things and the majority of people under them are probably not wealthy enough to make the trip. We might get some visitors but I'm fairly sure they're going to be 90% Frumentarii. Similarly, we don't have mass production of any goods that'd be appealing to them, at least beyond food and leather, maybe hand tools once Stage 2 is underway...
>That’s irrelevant If it fills in a week, that means we can only do it for a week. I consider it relevant
Anonymous
>>6236793 Courier Actions
>See if we can personally meet with the Legion's caravans for trade opportunities. >Start up the State Caravan we're building up, have Cass make deals with Dale Barton, to at the very least bring economic relief in the short term. >Meet with the Enclave Remnants We should probably go to the tribes in Zion too, even if they can't help in trade having a good ally is valuable.
Military Actions
>Create the Armed Forces and the New Vegas Police, get them trained to a decent level to begin regular patrols. Earmark the funds for standardization, training, and payroll. >Assign Judah Kreger to create it. Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories Research Actions
>Have Arcade continue research on the Antechamber Other Actions
>Begin the first stage of the RMRP With all the discussion going on between anons and the NCR making moves I think we should brace ourselves and prepare for the worst.
Anonymous
On the vague subject of diplomacy while it’s not relevant at the moment, what if we reached out to the families of New Reno and see if any of them would like to rebuild the Bison Steve in exchange for them letting one of the Vegas families operate a similar institution in the area of Reno. Could help us forge ties with the NCR underworld and would probably help our tourism. Again that’s not something we should be doing now but a idea for the future
Anonymous
>>6237387 To be honest, there is the temptation to run it 50/50 with Heck solely so we can rename it from the Bison Steve to the Brahmin Heck.
Anonymous
>>6237382 Let's do some maffs. The maximum capacity of Lake Mead is 3.2*10^10 cubic metres. The average flow of the Colorado into Lake Mead is about 500 cumecs. At that rate, Hoover Dam can hold about two years of average Colorado River flow. How much water we can store depends on how much available space we have in the reservoir - based on the water level, I'd estimate the lake is about half full so we might be able to actually turn the taps off for the whole eight months until the election if we so wanted depending on how big the spring melt coming up in a few months is and what the climate is like in the basin these days.
Anonymous
Quoted By:
>>6237394 Fair, I mean I'd make a point that if the dams up river have failed then the redirection of flow away from the Hoover Dam / delta downstream is much reduced which'd mean a lot more waterflow through our area. On the other hand, the dam hasn't been overflowing so clearly it can't have increased too much...
Oh also whenever communication is regained with the BOS in the NCR, we should offer ourselves as a sanctuary for their non-combatants to protect them from the NCR and help them recover from the decimation of their numbers since they can actually live on the surface here and have as many kids / families as they want without having to covertly source food or figure out ways to house their population within a limited number of bunkers. Their technical expertise (and any pre-war machinery / blueprints / texts they can smuggle out) would be invaluable but also they'd be a great way to get a spy network inside of the NCR if we can gain enough of their trust.
Anonymous
>>6237391 Tempting but not that advantageous
Anyways I’ll put forward my suggested course of action for this turn
>>6236792 Courier Action 1
>Head up to Zion establish official diplomatic contact with the tribes of the region, invite them to establish consulates in Vegas and try to work out a trade deal of some description. Courier action 2
>Lead a assault on Niption following >>6236133 plan Free talk action
>Meet with the Enclave Remnants Cabinet actions
Most departments can keep chugging on what they were doing last turn
>>6235967 I don’t see a reason to change much other then state and just add some extra responsibilities to commerce
Secretary of State
>Have Cass leverage her connections with Dale Barton to open up official connections with the legion focus on normalizing trade, establish what goods or services we have they may be interested in trading (probably for food stuffs or hard currency) try to formalize the Colorado as our shared border officially and set up a meeting between the courier and whoever is in charge over there Secretary of Commerce
>Establish a national merchant company prepare a caravan to head to Zion with the Ranger and a caravan to head east to the legion though hold off on sending it until we see how the diplomacy shakes out Anonymous
>>6237359 >I’m not saying we expect the tribes of Zion and legion to get along but both could be made to see advantages in at least trading with us on a more formal basis I don't think it will work for the reasons I stated. Joshua hates Caesar, Caesar wants Joshua and the Courier dead and Lanius won't be interested in anything we have to say unless it's a declaration of war. I doubt the tribes of Zion would even be interested in trade, the best we can hope for from them is probably support from Joshua and the Dead Horses when we inevitably go to war with the Legion but I suppose it wouldn't hurt to try asking Joshua if he can lend us a hand.
>and theoretically if we were willing we could trade advanced weapons to them We're NOT selling ANY weapons to the Legion, especially advanced weaponry. That is an unbelievably retarded idea.
>My whole point is we can’t remain dependent on the Californians they can’t be counted on to deal fairly with us and so we need other options right now we have two we know of for sure Zion and Caesar I agree but licking Caesar's boots instead of Kimball's is a stupid solution to the NCR problem. We need to find other independent "civilized" factions to deal with and maybe strengthen ties with the Brotherhood if we can. Maybe we can try to get into contact with the Shi?
Also, apparently the NCR is fighting someone up north? I'm guessing it's Arroyo, someone up in Washington or some angry Canadians.
Anonymous
>>6237416 I think building relationships with the brotherhood and the Shi are fantastic ideas. The issue is any and all trade and communications with those factions will have to go through the NCR, we are between a rock and another rock with a tiny gap up towards Zion.
We need to explore every opportunity to increase our economic autonomy from the NCR currently we have two practicable options all I’m saying is explore both.
Also I agree we shouldn’t sell arms to the Legion it’s an option if we absolutely have to stay afloat and the bear is being far more aggressive towards us than it currently is.
But right now we need the legion to balance the scales against the NCR it’s the unfortunate truth of being a regional power stuck between two great powers. Either of them could crush us militarily if they ever could concentrate enough forces (they currently can’t because they’re to busy with each other), right now the NCR can also try to crush us economically our economies are fairly intertwined and that gives them leverage over us. A few anon’s have pointed out that we can probably weather the economic pressure at least until the NCR election that’s great news but we still need to prevent this from happening in the future, and until better options present themselves we need the Legion to act as a counterweight
Anonymous
>>6237421 >The issue is any and all trade and communications with those factions will have to go through the NCR True.
>But right now we need the legion to balance the scales against the NCR it’s the unfortunate truth of being a regional power stuck between two great powers. Okay but again I don't think that the Legion will be willing to negotiate with us. We fucked Caesar hard at Hoover Dam and he isn't likely to forgive us.
Anonymous
>>6237421 Don't we have the Mojave Brotherhood, and they have Black Mountain's radio station? Can't we just pass messages to the other brotherhood and possibly Shi through them?
Anonymous
>>6237372 >It could undermine Hanlon's election chances, effectively giving Kimball exactly what he wants (political win) even if they can't get the caps from us. Free water and electricity is going to undermine his chances? Suuure.
Listen, if NCR politics is more dysfunctional and polarized than irl, ultimately the average NCR wastelander isn’t really going to care about the power games of elites but about his material prosperity, and the real benefit is upsetting Kimball’s black and white enemy narrative with a realpolitik understanding.
>They can paint us with both. I’m sure they already are, the question is if we can make something else stick.
>>6237382 >"The NCR's actions are not going to result in thousands of deaths" Anon, thousands have already died due to a lack of adequate trade, and thousands more will die from what few caravan still around pulling back to the NCR from the screws getting pulled. This is a life or death issue to those staving children.
>Similarly, we don't have mass production of any goods that'd be appealing to them, at least beyond food and leather, maybe hand tools once Stage 2 is underway... We got concrete, and we got gold. That’ll be enough to weather the NCR’s screws while keeping development on pace and not starving our nation in the process.
>If it fills in a week, that means we can only do it for a week. I consider it relevant Anon, we could flood the river like the Nile then quickly choke it to a trickle at a whim- I ain’t worried that it’ll fill to capacity, since we control the flood gates themselves.
>>6237416 >I agree but licking Caesar's boots instead of Kimball's is a stupid solution to the NCR problem. And who’s suggesting we allow Legion to occupy New Vegas? No one is suggesting to lick his boots, deleveraging our economy from the NCR doesn’t suddenly make us Legion vassals lmao
>>6237437 >We fucked Caesar hard at Hoover Dam and he isn't likely to forgive us. Actually, Caesar was quite reasonable in the previous iteration of the quest, and I do think he’s rather deal with an independent New Vegas rather than an NCR controlled client state.
Anonymous
>>6237289 Personally I'd want to approach this by looking to exert more soft power and gaining leverage within the NCR, rather than trying to close them off per say.
If at all possible, look to controlling the NCR's economy from within than rivaling it from without.
Anonymous
>>6237446 >No one is suggesting to lick his boots, deleveraging our economy from the NCR doesn’t suddenly make us Legion vassals lmao And what stops us from becoming over-reliant on the Legion instead? Shaking hands with Caesar could kill trade and tourism from California especially with all the anti-Mojave propaganda Kimbal's administration is already putting out.
>Actually, Caesar was quite reasonable in the previous iteration of the quest Seems a little out of character but whatever.
Anonymous
>>6237473 >And what stops us from becoming over-reliant on the Legion instead? How about the dam and the railroad to the NCR, for example? Like, what, we’re going to suddenly ignore the NCR demand for power and water after Kimball’s gambit? Or the fact that connecting the railways makes mass transit feasible for tourism and trade?
>Seems a little out of character but whatever. Not really? Like, we didn’t choose the anti-Legion reputation endings, we chose wildcard neutrality. A bit of a shame, idolized NCR reputation would’ve been worth it’s weight in gold.
Anonymous
>>6237490 You think NCR citizens are going to want to do business in the Mojave or frequent our casinos when we're making deals with possibly the most hated man in the NCR? I'm not so sure.
>Not really? Like, we didn’t choose the anti-Legion reputation endings, we chose wildcard neutrality It wasn't really neutrality. A faceless nobody came out of nowhere, killed a bunch of his men, sent his top guy running back east and kicked him out of the Mojave.
>A bit of a shame, idolized NCR reputation would’ve been worth it’s weight in gold It's more interesting this way. Though it would have been fun to use our celebrity status to screw with Kimbal.
Anonymous
>>6237384 I think RMRP just needs to approval to use the caps.
>>6235811 So if we can use the other action to scout nipton and primm. I would be down to back it.
>>6237401 I feel that would lead to higher DT if we assault with out some info. Plus there is problems with us pulling some of the robots. With what Kreger warned us about. I believe we can wait a turn to scout and build some kind of police force. Then we can move to assault.
Anonymous
Quoted By:
>>6237501 >You think NCR citizens are going to want to do business in the Mojave or frequent our casinos when we're making deals with possibly the most hated man in the NCR? Yes- it’s really not that hard to contemplate. They need our water and electricity to function, and selling concrete and gold to the Legion isn’t really going to ruffle any feathers. A military pact would be a different story, but no one is advocating allying with the Legion.
>It wasn't really neutrality. A faceless nobody came out of nowhere, killed a bunch of his men, sent his top guy running back east and kicked him out of the Mojave. And? I’m not saying he was ecstatic at the prospect, but he’s pragmatic and we didn’t embrace full devil reputation with the Legion.
That may change later, sure, but what would even be the point of having a vote on our faction reputation if Caesar was going to treat us like the devil regardless?
>It's more interesting this way. Ehhhh…. I personally think dealing with the NCR’s mixed feelings from idolizing us and the fact that we basically upended their presence in spite of our invaluable help in the most shocking fashion possible to be more interesting.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Thu 08 May 2025 13:09:42 No. 6237645 Report Good discussion about those nameless grey faces in the NCR.
Anyway, looks like 4 proposals for turns this time around. Probably calling it this evening, would like a little more consensus than we have so lurkers please throw support behind one of these <3
>>6236923 One vote here
>>6236948 Two votes here
>>6237384 One vote here
>>6237401 One vote here
Anonymous
Quoted By:
>>6237416 >I doubt the tribes of Zion would even be interested in trade The issue is more what we could get back from them. The distances involved mean most food won't travel well, if it was even worth the purchasing cost (they're not exactly growing huge fields of corn or anything). They're not comfortable salvaging and exploring pre-war buildings so their supply of scrap and tech is near-nil, even compared to other tribals. They could be a source of tribal meds and chems but again, how well do they travel and arguably more important, is there a demand for them in Vegas? Medicine maybe, but tribal chems don't have the established market that chems like jet do.
They would be a source of hides, the occasional small volume of rare metals (gold, silver, etc) might turn up too and they could definitely be a source of wood or charcoal but I don't know if the transport cost of the material would outweigh the actual value of it. The Sorrows also maintain geckos as livestock / pets / guard animals, so I suppose that could be a useful trade good, at least until we've a breeding population set up here.
New Canaan and all the tribes arrayed in support / fealty / alliance with it however are a favorable trading block to form relationships with. The exact state that New Canaan is in is unknown but they were a civilization roughly similar to Vault City at one point, chances are they have at least some small scale production of valuable materials like electronics, refined metals, pre-war medicines and so on. They should also have at least a few educated experts who we might be able to hire/contract for our own purposes.
>We're NOT selling ANY weapons to the Legion, especially advanced weaponry. That is an unbelievably retarded idea. I mean if we set up a forge-line producing hundreds of machetes, axe-heads or pick-heads, I've 0 issue selling them to anyone, even raiders. As a wise man once said "either you sell arms or you don't" - the moment the gun or knife is out of our hands it can be resold anywhere. We can at the very least avoid directly enabling the purchase of advanced weapons by the Legion however, that I definitely agree on since it would reduce the advantage that Securitrons bring to our potential future fights with them.
>Maybe we can try to get into contact with the Shi? Not sure if they're still independent at this point but even if they were, they lie on the far side of the NCR from us meaning that the NCR can still make a trade blockade between us and them or some such.
>NCR is fighting someone up north? Could be any of the three or Enclave remnants or Supermutants or some particularly tough tribals - it's hard to say - though the fact they're relying on artillery to push through / hold suggests that whoever they're facing are well-equipped and dug-in...maybe it's more BOS?
Anonymous
>>6237421 >we still need to prevent this from happening in the future Very fair, that's something my math can't really help with - though I would add that if we can get through Stage 1 & 2, we would be in a position where the NCR might start depending on us for trade since we'd be industrialised and a net-exporter for food products they currently need (what with their famine) as well as having a diversified and stable internal economy that would be able to generate its own revenues rather than relying on border traffic and NCR visitors.
>Capatcha Speaks (see image) Augury: we must goad the NCR.
>>6237438 We do and technically BMR is a shared installation that we own.
>>6237446 >Suuure If you don't get it let me spell it out for you. If we're Mr Bad Man, anyone we support must clearly be favourable to us. Anyone favourable to us is also a Mr Bad Man, by proxy, and so our support for Hanlon damages his chances. In the same way that if Putin came out in support of a politician, it would be used to cast them in a bad light.
>power games of elites but about his material prosperity If that's the case then they really will only notice the continued supply and not whatever reason we give for it. In which case, they will continue to support Kimball.
>realpolitik understanding Which could work but frankly depends on us managing to get the public narrative in our hands. My assumption is it will be contested.
>something else stick. Which is what I advised as option 1: the careful withdrawl of the support the dam offers to the NCR, right to the drought-line and 0 power, while making use of radio broadcasts and on-the-ground message distribution to ensure we are portrayed at least occasionally as not being the enemy and just trying to defend the people of Vegas, etc, etc.
Anonymous
>>6237660 (CONT)>Anon, thousands have already died due to a lack of adequate trade, and thousands more will die from what few caravan still around pulling back to the NCR from the screws getting pulled. This is a life or death issue to those staving children. Quoting from back here
>>6234444 and more recently
>>6236792 , the issue has moved past solely food production and into having caps in the hands of the poorest to purchase the food. Quote from
>>6236793 " While the situation is still tenuous, the first harvest from the newly renovated farms will bring Freeside out from the brink. Now, the biggest issue is the lack of funds to purchase food with." It is entirely possible that the NCR withdrawing support further will cause more starvation but I would point out that if the issue returns, Red Rock Canyon is a immediate source of further food income, fishing the lake is another and that we are continuing to expand our food supply even now.
Overall, the loss of trade will not directly cause deaths - the issue is it will reduce the trickle-down supply of caps to the poorest which will in turn cause them to be unable to purchase food potentially. We could bypass this issue by mandating a food-tax / tithe directly from the farms of 5% of harvest which we then supply to the poorest in return for labour (if working age or elderly) or education (if children). It would be quite sustainable and help to bypass the caps limitation for a number of our projects.
We could also take advantage of our gold reserves and create our own local currency (using the Lake Mead water supply as a further backer) which would let us bypass the issue of caps for a time, even if we would need to be careful/persuasive when we do so - a courier action to announce it and explain it to the people via radio for example. Large denominations have gold backing, there's an official exchange rate between gold and clean water and thus the small denominations are backed by water.
>>6237454 That would be ideal but we've not got any export industries set up yet for soft or hard power. If we'd had a bit more time, I was going to suggest setting up radio play production for export to the NCR for rebroadcast. That would've given us at least some small voice and value to play with, but as of right now, we're not exactly producing anything they critically need.
>>6237511 >I think RMRP just needs to approval to use the caps. I'd assume so since it seems kinda similar to the bathhouses. Speaking of which - QM - ETA on the bath houses finishing?
Anonymous
Quoted By:
>>6236792 >>6237663 eta is written in the pastebin of the turns. Two weeks in this case
Anonymous
>>6237660 >In the same way that if Putin came out in support of a politician, it would be used to cast them in a bad light Yes, and that would work on people that are already ideologically captured (i.e. hardcore Kimball-ites), but this’ll ingratiate ourselves with the doves and Harlon country, and provide such a dissonance in rhetoric vs reality that the independence will question the narrative.
Risky? Sure, but it’s better than having Kimball dictate our relationship with the NCR (unless we want to show our tummy to him until we get stable trade going).
>If that's the case then they really will only notice the continued supply and not whatever reason we give for it. In which case, they will continue to support Kimball ..? Anon, Kimball country was going to get supplied regardless, and support him regardless. We’re talking about Harlon country, the guys that’ll actually be impacted and looking for a reason why. And honestly, sorta looking forward to helping New Reno and turning our relationship into a dark horse friendship.
>Which could work but frankly depends on us managing to get the public narrative in our hands. My assumption is it will be contested Indeed it will, but if we cultivate our Courier assets? The message will get out, and keep in mind, it’s us contesting Kimball’s message, not the other way around.
>careful withdrawl of the support the dam offers to the NCR, right to the drought-line and 0 power, while making use of radio broadcasts and on-the-ground message distribution to ensure we are portrayed at least occasionally as not being the enemy and just trying to defend the people of Vegas, etc, etc. If you want to go that route, I think more potent would be sending out the clear message to the public that the NCR is already violating it’s treaty and it’s word, and if it continues, a publicly scheduled decrease at regular intervals will continue until the situation is addressed or the NCR becomes complaint with it’s obligations. No fuss, and it puts the ball in the NCR’s court to deal with it, which may encourage other Senators to break ranks to try and peacock in restoring power and water, which we’ll oblige.
>>6237663 >Overall, the loss of trade will not directly cause deaths - the issue is it will reduce the trickle-down supply of caps Agreed, and I’d be sympathetic to the food tax if we weren’t already outsourcing our food production to major third parties that we don’t have direct control over (Westside, NCR sharecroppers, Heck, etc). And this doesn’t address the elephant in the room of the Families, which we’ll have to meet with to make sure we’re all onboard with our NCR policy in the short term.
>We could also take advantage of our gold reserves and create our own local currency That’s not the issue- the issue is NCR trade and tourism is being weaponized against us for political gain, and we’ll need to deleverage ourselves from the Bear’s maw to take the sting out of that bite.
Anonymous
Honestly I feel we’ve beat this subject to death we need to move forward id recommend instead of continuing this debate everybody just starts voting on which one of these
>>6237645 plans we want to go for this turn.
Or propose something better if you’ve got something better
Anonymous
Quoted By:
>>6237645 I manly wanted to see if we can add scouting to the other action. Otherwise a minor change to plan of another.
Courier Actions
Send out out envoys to nearby factions. Hoping to open Legion's caravans and Zion for trade opportunities. Open to spending caps to Cass to up the caravans growth and speed up the possible new trade.
>Meet with the Enclave Remnants Military Actions
>Create the Armed Forces and the New Vegas Police, get them trained to a decent level to begin regular patrols. Earmark the funds for standardization, training, and payroll. >Assign Judah Kreger to create it. Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories Research Actions
>Have Arcade continue research on the Antechamber Other Actions
Pay the 40000 caps to begin the first stage of the RMRP
scout nipton and check in on primm on the way.
Anonymous
Quoted By:
>>6237694 I mean, beyond me supporting
>>6237401 ’s additional directives, it mainly comes down to whether we want to focus on Nipton to the potential detriment of stability in Freeside, focus on trade and diplomacy instead while we build up a police force, and whether anons believe they can greenlight the RMRP Phase 1 with just caps or a dedicated action.
The whole NCR discussion is about figuring out our future NCR policy.
Anonymous
>>6237645 Might as well throw my own hat into the ring...
>Courier Actions 1) Help set up NV Police Force: candidate selection, basic training, etc.
2) Make speeches via radio on the following subjects: RMRP program; Food Situation; NV Police Force; Elimination of Raiders.
>Courier Diplomacy-Only-Action Meet with Primm, find out what is going on / happened with them.
>Military Action Deploy available Securitrons towards Novac to clear out hostile wildlife and raiders.
>Research Action Arcade, continue work on the Antechamber.
>Industrial Action Establish fortified (against wildlife) hunting facilities near Red Rock Canyon.
>Other Begin Stage 1 RMRP, Departments broadly continue standing orders - Secretary of Defence to focus all efforts on NV Police Force.
Okay, so, my logic is fairly simple. Clearing out Nipton was a high priority because trade with the NCR was critical. If that trade is about to fall away then clearing out Nipton can wait compared to securing Novac against local threats. Similarly, scouting out Nipton only matters if we're going to attack imminently since the situation will change even in a single turn since two weeks is a long time.
Therefore, the Courier can be focused on two very important tasks and finding out what is going on in Primm. First, establishing the NVPF to relieve Securitrons from guard duty ASAP so we can employ them to more aggressively secure the wasteland and expand to new territories as well as reducing unrest. Second, making speeches on the radio to secure popular support, galvanise our workers (motivation is critical when so many have so little hope for change) and to publicize how things are improving.
The industrial action is an attempt to compensate for any imminent loss of food from the NCR as well as ensuring that the Geckos don't end up growing so large as to be a threat to local settlements. Research continues as-normal because frankly the Antechamber is a very useful thing if we can work out a best way / how to use it.
Anonymous
I do want to point out no matter what the courier does to select and train men for our army or a police force. We will never get a functional unit in just two weeks (one turn) it takes months to train a decent soldier and even longer to train a decent police officer. While you can get away with rushing training some the last thing we want to do is turn out half trained men especially if we expect them to interact with our citizens. All it takes is one jumpy soldier or lawmen to gun down some poor half starved free sider and the whole place will go up in riots. I’m not saying rushing for a police force or military are necessarily bad ideas but it’s a long term project not a short term one
Anonymous
>>6237691 >Yes, and that would work on people that are already ideologically captured (i.e. hardcore Kimball-ites), but this’ll ingratiate ourselves with the doves and Harlon country, and provide such a dissonance in rhetoric vs reality that the independence will question the narrative. I don't agree. I have already shown how it could easily backfire. Further, I do not agree that it creates a significant dissonance.
>Risky? Sure, but it’s better than having Kimball dictate our relationship with the NCR (unless we want to show our tummy to him until we get stable trade going). That's not the only alternative. I have already laid out multiple alternatives.
>Kimball country was going to get supplied regardless, and support him regardless. We’re talking about Harlon country, My point was that if the only way people pay attention is a disruption in supply, not disrupting the supply means they won't pay attention. Doesn't matter if they're in Hanlon or Kimball favoring territories, they are still going to not notice because to them nothing happened - and if nothing happened, they won't change from whoever or whatever they already are.
>Indeed it will, but if we cultivate our Courier assets? The message will get out, and keep in mind, As i'd highlighted, we should - and it will - but we are facing severe opposition that is entrenched.
>it’s us contesting Kimball’s message, not the other way around. No, we're the outsider and we're not going to be the first one to the presses no matter what. The moment the policy is announced, the NCR will already have their press spinning it to the people before we've even made a reaction - if they haven't had their press preparing people to be angry at us for a week or two before hand with sob stories of Mojave terror and a bloodthirsty courier. Even supposing we didn't have to deal with them intentionally suppressing whatever message we try to spread or broadcast, we are going to be second runner in the race from day 1.
>and I’d be sympathetic to the food tax if we weren’t already outsourcing our food production to major third parties that we don’t have direct control over (Westside, NCR sharecroppers, Heck, etc). It's undeniable that we've provided a lot of funding to the sharecroppers and Heck plus security and such. We could reframe it I suppose, start up a charity and collect donations, but that's much the same if we're wanting to actually feed hundreds of people potentially. If nothing else, we can ask our advisors what they'd think of it as a solution / policy.
>Families, which we’ll have to meet with True.
>NCR trade and tourism is being weaponized against us...need to deleverage ourselves... ...so an action which gives us independence from the cap-flow of the NCR by providing a alternative source of currency...isn't a solution to the weaponizing of NCR trade and tourism? Can't get much more de-leveraged than "we don't need your money we have our own"...
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:SvhgHAEK Thu 08 May 2025 17:12:34 No. 6237713 Report Quoted By:
For the RMRP, just putting in the caps will launch it but obviously the more time and money put to it will help the rollout and the payoff. That’s not to say there won’t be hiccups no matter what
Anonymous
>>6237706 If we were aiming to train anything like a modern beat cop, sure. We aren't though. We have no laws on police brutality that they have to obey, no rules around when they can or can't perform stoppages and searches, we don't have any regulations around possessing drugs, firearms, explosives or dangerous chemicals. Prostitution is legal, there are no road laws, no ordinances against loud noise, against street vending, against begging, etc, etc.
Similarly we lack any courts, labs and prisons as it stands so it's not like we're going to be trying to train them in these two weeks to gather forensic evidence and avoid contaminating a crime scene, we're similarly not going to be teaching them to operate a radio or anything like that. They might receive training to take witness statements but given, again, the lack of a court system this is mostly for investigative use and won't need to be perfect yet.
We are effectively establishing a force of Constables and Watchmen. Their job is very simple: be on the streets and stop people committing crimes; crimes like murder, arson, theft and rape. You don't need an education to handle these things at least somewhat effectively; you just need the determination to intervene and the equipment and skill to intervene successfully.
Anonymous
>>6237715 If that’s all we’re hoping to accomplish why not have the courier appoint sheriffs from amongst the population (for freeside at least, GoodSprings, Novac, Bonnie springs could maybe elect they’re own sheriff) and let the sheriffs appoint deputies and task them with maintaining order in their neighborhoods or settlements. Less administrative and economic burden on our administration for more or less the same result
Anonymous
>>6237706 >>6237715 What they said. We are just getting someone with a gun to make people feel safe. We can improve them as time goes on and free up the big guns for other task.
>>6237702 I would like to still set up trade routs with the other factions, but I get the logic. Since we need more food for the people, jobs, primm info, and police to free up units. That being said no harm in getting those roads protected to ncr. Hoping we can get the rich people back. I doubt the trade war will slow people that want to have the fun we can give.
Anonymous
Quoted By:
>>6237706 It will take a bit for both even if we go for bare minimum (few weeks). In general i would look at what kind of recruits show up at Mc Carran, and see what work the instructors need to do here for both police and military. Thats the only way we get a clear picture for police and soldiers. Having the old geezers of the Enclave here will help us quite a bit.
I am hoping that once we make the Mojave Hunting Guild, we can start making some leather armor for the police. Should be possible to craft for us. Right now the police will just have their clothes, a weapon and something for identify them.
The soldiers get what the NCR left behind.
Anonymous
>>6237710 >I don't agree. I have already shown how it could easily backfire. Further, I do not agree that it creates a significant dissonance That’s because you’re treating the NCR as a vaguely pro-Kimball monolith instead of understanding that the people we would be signaling to is already anti-Kimball and anti-intervention. We ain’t playing to the Kimball warhawks that want lots of big baddies to rile up their base, we’re playing to the people who don’t want to fight and are dissatisfied and disillusioned with the current administration.
The whole Putin argument is predicated on one party’s opinion being a monopoly across the nations, which is clearly not the case of they’re trying to increase public support by turning us into a villain in the first place.
>That's not the only alternative. I have already laid out multiple alternatives Being blunt, I don’t view the ‘quietly take our beating’ as a viable strategy. Like, showing our tummy to Kimball while we deleverage from the NCR dam engineers is more viable because it keep critical trade and tourism flowing into New Vegas.
>My point was that if the only way people pay attention is a disruption in supply, not disrupting the supply means they won't pay attention Yes- which is why we’ll increase supply to New Reno and Redding after ‘hearing their plight from the incompetence of the current administration’. I ain’t advocating we simply continue uninterrupted supply in the face of Kimball’s demands, just a short term one to highlight the necessity of good relations with Vegas. It’s about playing the game instead of just ignoring it.
>but we are facing severe opposition that is entrenched And their opposition will welcome us in response. We ain’t playing to Kimball’s base here.
>No, we're the outsider and we're not going to be the first one to the presses no matter what So? That’ll happen regardless, this is about creating a counter narrative that Kimball’s opposition will lap up because their news said the Mojave War was going well before they got their asses Afghanistaned.
>It's undeniable that we've provided a lot of funding to the sharecroppers and Heck plus security and such That doesn’t solve the collapse of trade and tourism, and that is the core contention for me.
In regards to the food taxes, maybe we can talk to Ted over it.
>...so an action which gives us independence from the cap-flow of the NCR by providing a alternative source of currency...isn't a solution to the weaponizing of NCR trade and tourism? …anon, the flow of caps isn’t the problem, the problem is the flow of goods and services to New Vegas until we reach Phase 3. Creating another currency won’t solve the NCR applying political pressure to New Vegas traders, tourists, and caravans to cut off critical inflows of goods and services. We should tease our gold to entice them, but that won’t solve the trade shortage until we find alternative caravans.
Anonymous
>>6237723 I mean the turn I've laid out is vague enough that that shouldn't be beyond what might / will occur - though I'd add that any sorts of election / public candidacy approach will take time to produce any candidates, let alone the dozens-to-hundreds we desire. I also disagree that such a thing would reduce the admin or economic burden, since this as a system is already insanely admin light and the deputies would likely still demand payment (they're at risk of getting hurt/killed after all).
>>6237724 I'd like to pursue trade and clear out Nipton too - but beyond the reasons stated in that turn, I'm also nervous about how dangerous Nipton might turn out to be. Ideally I want to go in against it with a lot more than a hundred Securitrons - 200 being my target. That way even if the "hundreds" of raiders turned out to be near a thousand, we'd still have a strong advantage, even accounting for their defensive positions.
Anonymous
>>6237731 >...pro-Kimball monolith... instead of...dissatisfied and disillusioned with the current administration. Fair.
>The whole Putin argument is predicated on one party’s opinion being a monopoly The thing is our name is a monopoly across the majority of the NCR because we are so unknown. We aren't a hero in the NCR, we're barely known prior to the events of the 2nd Battle. The first time that the average NCR Citizen heard about us is when their army got kicked out of Vegas on our orders. We are starting out with a negative reputation having failed to broadcast anything positive to the NCR for weeks. Likely this will have solidified this mix of mystery and fear, meaning that the starting position from anyone who hears about us is "that's the warlord who fucked us/the NCR over".
>they’re trying to increase public support by turning us into a villain in the first place. Their goal is not to turn us into a villain, their plan is that we can't retaliate WITHOUT stepping into that role, at least as far as they see it. In their eyes the only leverage we have is the dam and that means the only action we can take is to shut off power and water. They want us to "pay our fair share" to balance their budget and score a political win, thinking our only alternative is to give them a political win by appearing to be the villain.
>I don’t view the ‘quietly take our beating’ as a viable strategy. Well it's a good thing that was neither of the two strategies I originally put forward, ain't it? Please cease characterizing my opposition like this.
>I ain’t advocating we simply continue uninterrupted supply in the face of Kimball’s demands, just a short term one to highlight the necessity of good relations That makes a lot more sense, even if I still don't 100% agree with it.
>their opposition will welcome us in response. Might welcome us. They might also see us as a jumped up walk-the-wasteland fuck who threw a general off a dam and threw them out of Vegas. As a possible wolf-in-wolfs clothing waiting to bite out the throat of the NCR. An Enclave puppet or any other number of conspiracies for explaining how a random mailman did what we did.
>So? So you can't claim "it'll be Kimball contesting us!" when we're going to be the second one to print, air or speak. You were wrong. That is what is "so".
>That doesn’t solve the collapse of trade and tourism, and that is the core contention for me That isn't intended to resolve it anyway. It is purely to prevent deaths as you are so worried will occur - I highlighted the potential for it to replace caps in the RMPR and similar projects because that is also a utility of a food-tax and food-pay system
>the flow of caps isn’t the problem Okay but as I'd detailed previously we can reach the start of Stage 3 of the RMPR with our current cash stockpile. Also it's a bit contradictory to say that the flow of caps isn't the problem when a large portion of my debate with you has been about the caps.
Anonymous
>>6237732 Frankly I was going to make an argument with you, historically deputies in the American west were volunteers appointed to accomplish a specific task then disbanded following the completion of said task thus they didn’t often expect pay. But as I thought about it our issue isn’t rural policing it’s very urban policing and I agree a constabulary system does make more sense for the Vegas area at least.
Furthermore after rereading your proposal for the turn
>>6237702 I believe I could endorse it and drop my turn plan if you could agree to task the state department and commerce department to begin the process of opening up diplomatic and trade channels with the tribals of Zion and the Legion
Anonymous
>>6237761 >historically deputies Yeah, honestly wouldn't be against having deputies either / as well but as you say, this is urban policing - we're not forming a posse to deal with cattle rustlers, we're getting beat-cops to work daily patrols as a full time job. That needs payment.
>task the state department and commerce department to begin the process of opening up diplomatic and trade channels with the tribals of Zion and the Legion Agreed, I would've included some stuff like that but was worried about the vote closing before I'd finish my plan.
Anonymous
>>6237750 >The first time that the average NCR Citizen heard about us is when their army got kicked out of Vegas on our orders And the second time is when we assisted in the evacuation of the NCR’s wounded from the region. And you know who else was there to witness this first hand? Harlon, who has the biggest microphone in the NCR besides Kimball that the people will listen to.
>Their goal is not to turn us into a villain, their plan is that we can't retaliate WITHOUT stepping into that role, at least as far as they see it. Yea, and the joke will be on them when we either buy off the dam personal or embrace the BoS and start turning off the NCR percentage by 1/5th every month because they reneged on a deal they agreed to in good faith.Their plan essentially boils down to ‘villainize the Courier for clout’ unless we show them our tummy and temporarily capitulate until we secure other sources of trade and dam engineers (which is a viable strategy, don’t get me wrong). Unless Elijah swoops it to take the heat like the Brother of Steel he is.
>Well it's a good thing that was neither of the two strategies I originally put forward, ain't it? Actually, I consider ignoring the consequences to be literally that. The other strategy is legit.
>Might welcome us These are the doves and anti-interventionists, and they still need our water and electricity, so if we put our good foot forward with them, I imagine they’ll reciprocate with their good foot as well, regardless of personal opinions.
>So you can't claim "it'll be Kimball contesting us!" when we're going to be the second one to print, air or speak Anon, that’s splitting hairs- it doesn’t matter who’s first or second in this contest, the point is we need to fight the narrative regardless of how Kimball’s base perceives it.
>That isn't intended to resolve it anyway. It is purely to prevent deaths as you are so worried will occur - I highlighted the potential for it to replace caps in the RMPR and similar projects because that is also a utility of a food-tax and food-pay system Anon, an increase in the money supply doesn’t correlate with an increase in the size of the labor or product markets, it just creates inflationary pressures in New Vegas.
>Okay but as I'd detailed previously we can reach the start of Stage 3 of the RMPR with our current cash stockpile For the moment- if trade shrinks, so does our market. That means less supplies of equipment, technology, caps… and the same demand, until the market itself shrinks from shortages.
>Also it's a bit contradictory to say that the flow of caps isn't the problem when a large portion of my debate with you has been about the caps. It isn’t. If the costs were inflexible, you’d have more of a point, but value itself is flexible, and thus so is the cost in caps.
Anonymous
I still hold that we should talk with the Enclave Remnants instead of putting it off like we did with the BoS. Now more than ever we need to make sure our military is up to par.
>>6237511 >So if we can use the other action to scout nipton and primm. I would be down to back it. That sounds good by me.
Anonymous
>>6237842 >And the second time is when we assisted in the evacuation of the NCR’s wounded from the region. DESU, I have my doubts they bothered to report our assistance. Though I will grant you that it may have been mentioned.
>Harlon, who has the biggest microphone in the NCR besides Kimball that the people will listen to. ...alright, you've got a good point here - but if we were going to capitalize on it, I'd want to talk with him. Directly. Face-to-face would be too slow, but a bounced radio broadcast - BMR to BOS to him and back - that could possibly be arranged. That'd let us work out a solid plan with his voice on the inside.
>embrace the BoS and start turning off the NCR percentage by 1/5th every month because they reneged on a deal they agreed to in good faith. That's something I could agree with - though do you mean a 20% reduction every month or reducing to 0.8 of the previous months flow? e,g 0% in 5 months in the first case vs not in the latter. Academic point I suppose but clarity is useful.
>Actually, I consider ignoring the consequences to be literally that Which - I can not stress this enough for like the 5th time in a row - wasn't either of the two strategies I put forward at first at the end of
>>6237221 . The first was a more diplomatic removal of all power immediately and slowly dialing down the water, stopping just above the point that would cause a drought in the NCR. The second strategy was to cease all supply to the NCR immediately and wait for them to either come grovelling or for the election.
>doves and anti-interventionists Fair.
>Anon, that’s splitting hairs No. It is extremely important who gets the first shot off because that sets the initial tone and the first word is all too often the last word in the minds of Joe Q Public. Also, even if it wasn't so important, you'd still have been wrong in saying that we'd get the first word out and therefore be acting with initiative rather than having to be at least somewhat reactionary to whatever strategies they've used / will use to defame us.
>Anon, an increase in the money supply doesn’t correlate with an increase in the size of the labor or product markets True but the increase in money supply correlates with our ability to make use of those markets no matter what size they may or may not be.
Anonymous
>>6237845 Next turn we ought to be free to do so with the Courier Diplomacy action since it'll take time for any delegations from Zion and the Legion to arrive, the Boomers and other communities are mostly okay and the BOS are busy calling home.
>>6237846 >it just creates inflationary pressures in New Vegas. Yes and no. That's more an issue for a fiat currency - what I am describing is a commodity-backed currency, so long as gold and water are desired, we have no created value and therefore have not inflated anything...within reasonable limits at least, currencies are a bit complicated. Also it must be noted that what I am suggesting wouldn't affect the value of a cap at all since it would remain a independent currency; your concern would be valid if I wanted to start printing our own caps however.
>For the moment- if trade shrinks, so does our market. Correct.
>That means less supplies of equipment, technology As you might recall I earlier asked Cass and Gunderson's son about importing tools and machinery from the NCR.
>>6234444 where they stated that no one out here is really buying such things out here yet and so there has been no real trade of them. We are as it stands already disconnected from the NCR's markets for such goods thanks to our existing isolation at the far end of the Long 15. I fully admit it would likely change as we begin these programs but short term, no, our market for industrial machinery and such would be unaffected by this trade war.
>It isn’t. If the costs were inflexible, you’d have more of a point, but value itself is flexible, and thus so is the cost in caps. Yeah but that doesn't change that a large portion of our costs are going to be human labour who can be paid this way. If the costs were inflexible, you'd have more of a point, but payment itself is flexible, and thus so is the cost in caps.
Anonymous
>>6237849 We should meet up with Primm using next turn's diplo action instead, since speaking with the Enclave has been happening since the first thread. It'd be best not to put that off because of that.
Anonymous
>>6237854 >since speaking with the Enclave has been happening ...The remnants are in contact with the Enclave?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 08 May 2025 22:40:58 No. 6237857 Report Okay we're getting there. Two turns to choose from, anons. If no one votes/is a tie by tomorrow morning, will roll dice.
First Turn Proposal from
>>6237702 >Courier Actions 1) Help set up NV Police Force: candidate selection, basic training, etc.
2) Make speeches via radio on the following subjects: RMRP program; Food Situation; NV Police Force; Elimination of Raiders.
>Courier Diplomacy-Only-Action Meet with Primm, find out what is going on / happened with them.
>Military Action Deploy available Securitrons towards Novac to clear out hostile wildlife and raiders.
>Research Action Arcade, continue work on the Antechamber.
>Industrial Action Establish fortified (against wildlife) hunting facilities near Red Rock Canyon. Will cost 10,000 caps but will be done next turn
>Other Begin Stage 1 RMRP, Departments broadly continue standing orders. Secretary of State & Commerce to reach out to Legion & Zion. Secretary of Defence to focus all efforts on NV Police Force.
Proposal 2 from
>>6236948 Courier Actions
>Lead a force of 100 Securitrons to assault Nipton >Meet with the Enclave Remnants >Go to Primm to meet an actual human and get a better idea of the situation Military Actions
>While the Courier assaults Nipton, have Boone and Bear Team One attempt to infiltrate the town, aiming to find and free any captives if possible (and safe to do so) and/or attempt to locate, capture and extract whoever is in charge of the raiders Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories around Mojave, particularly ones not touched until Courier got there Research Actions
>Have Arcade continue research on the Antechamber Other Actions
>Begin the first stage of the RMRP >Earmark another 10k caps for Bonnie Springs, Novac, and Freeside. >Create the Armed Forces and the New Vegas Police, get them trained to a decent level to begin regular patrols. Earmark the funds for standardization, training, and payroll. (Will have Kreger draw up military training plan, costs included, unit info etc) Please vote here for
>First Proposal >Second Proposal Sorry if this seems stale, just want to make sure it reflects the will of the Courier's schizophrenic thoughts Anonymous
Quoted By:
>>6237855 I have no idea.
That was a misspeak on my part lmao, meant to say Enclave Remnants Anonymous
Quoted By:
>>6237857 I'll vote for the first one since it's more fleshed out with what people have been discussing.
AutistAnon
Quoted By:
I'm choosing first option. Will someone disagree?
Anonymous
Quoted By:
>>6237857 Voting 2, because its the only one that again has us meeting the Enclave remnants, When talking is now a free fucking action.
Anonymous
>>6237857 The second is cool and has hot courier action, so I'm leaning to that. Also, I specifically would like to explore the RobcoFacility so having veronica do that is nice.
Speaking of just where IS Yes Man? he's been MIA for a while now. I know he's busy doing stuff, but a little update now and again is nice.
Anonymous
>>6237857 I’d like to vote for
>first proposal But I would like it to include these amendments discussed here if possible
>>6237826 If editing at this point isn’t possible QM I fully understand but well the diplomatic outreach I think is important enough to make a point of asking
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 08 May 2025 23:12:45 No. 6237872 Report >>6237868 Yes Man: Hi Courier! Sorry I've been slow lately, tracking every Securitron, keeping an eye on all major settlements and scanning radio waves for danger has been taking a toll on my systems.
This is also a good time to tell you that in two weeks (after this turn) I will be going offline for repairs and upgrades to my system. So if there's anything you want to ask me....ask away!
>>6237870 Should be added under >other actions. As it's an agency directive and not a courier action if I read correctly
Anonymous
Quoted By:
>>6237872 Shit boss your right, that’s what I get for rushing
Anyways
>First Proposal Anonymous
>>6237872 What upgrades are you undergoing?
Anonymous
>>6237857 First action. If we can get wood from the tribals. I wonder if we can start a barbecue revolution. People come to gamble and good food. On top of preserving food with smoking.
If the tribals have tobacco or other plants that will help luxury improvements and medical.
Anonymous
Quoted By:
>>6237900 Tobacco would make a fairly ideal export product given the high quality ceiling on it. Personally one thing I'm thinking we should capitalise on is bighorners. Setting aside their wool (they're mutated sheep after all) and milk (canonically a product of theirs), they have very large horns. Perfect for carving into anything from knife or rifle handles to jewelry or pipes.
Anonymous
>>6237900 Jacobstown sells wood, no need to import any.
Anonymous
>>6237933 TBF, it's entirely believable that we'd be able to run through the local supply of lumber in a matter of months / years if we really focused on producing wood products. Getting alternative sources isn't a bad idea.
Anonymous
>>6237938 How much fucking lumber do you think gets burnt through? We don't have to worry about a winter and wood burning like that.
Anonymous
>>6237942 One example I could think of is fire arm furniture, we do intend to make an army at some point and the forests around jacobstown aren’t that big.
But in general once we get a past the point of crisis our civilians will need to be buying a tons of wood products, everything from tool handles, and furniture too paper product and packaging material. Let alone industrial uses of wood like railroad ties which would quickly demolish the available supply of good lumber in the Mojave
Anonymous
Quoted By:
>>6237951 Yes, but for right now we don't need to truly worry too much about it. We are barely a civilization as is and ontop of that we can do a reforestation style thing too.
Anonymous
>>6237942 Cooking fuel is a big concern and I'd add that desert nights are perfectly capable of reaching the 30s or more rarely the 20s farrenheit (just at or below freezing point) in the winter before accounting for wind chill. A lot of Freesiders aren't living in fully enclosed structures so that's a issue at least part of the year. Beyond cooking fuel and small heating fires, unless we've used electric boilers for the bath-houses I'd assume those are using wood as well. Now, all these demands can be electrified thankfully since we've the dam's power to work with, but that's a lot of hot plates and heaters to work out a way to supply.
Another serious limiter is the fact we, I assume, don't want to clear cut. These are mountain woodlands, clear-cutting is just asking for landslides even if we set aside the ecological damage we'd be doing. Harvesting trees that are on steep terrain may be totally impractical too, in which case we lose out on a lot of effective acreage potentially. Then there's the issue of the trees not all being managed - we're not looking at a forest which has been planted with the goal of harvesting for lumber. A great number of trees are going to be stunted and only good for firewood because they're too close to another tree. Others are going to be great for harvesting - in 5 to 15 years - while other trees that would've been perfect will have been damaged by rot. Then there's going to be the actual issue of the acreage not equaling planted acreage: 200 acres of forest are not the same as 200 acres of trees planted 8 ft by 8 ft from each other to ensure they've enough root space to fully grow. It is also a region which can suffer wildfires, so potentially a lot of good lumber has / will be lost to that at any point in time.
As for what we need all that wood for? Setting aside the prior mentions of cooking and heating: construction, furniture, flooring, wood chips, tool hafts, paper, boats, bikes, carts, boxes, crates, doors, art, musical instruments, cutlery and utensils, insulation, toys and sports equipment, barrels (for brewing), charcoal, shoes, tires (seriously),
>TLDR Dependent on many factors, the thousands of acres that Mt Charleston IRL has might be greatly reduced in actually useful lumber, especially short term before we can establish effective land-management practices.
Anonymous
>>6237846 >DESU, I have my doubts they bothered to report our assistance Colonel Moore was there to remark how we would’ve made a great NCR state after the battle to evacuate. And General Moore is sitting in Kimball’s inner circle. It was mentioned.
>I'd want to talk with him Sure, we can set it up after our response.
>do you mean a 20% reduction every month Yes- and we state a month after we reach 0% we expel the embassy if we want extra time pressure.
>The second strategy was to cease all supply to the NCR immediately and wait for them to either come grovelling or for the election Ah- the original wording made me assume we’d just eat the cost with no response, my bad.
>It is extremely important who gets the first shot off because that sets the initial tone and the first word is all too often the last word in the minds of Joe Q Public Maybe- depends how disillusioned Joe is about the system. Part of the reason why we can’t move first is because this info is meta, but I don’t mind waiting a turn or two to spread our intentions via mass courier after Kimball’s move before cutting off the dam supply. Just tell the diplomat that we’ll need time to contemplate an official response lmao
>True but the increase in money supply correlates with our ability to make use of those markets no matter what size they may or may not be. …no? Like, that’s only true if demand for the money outstrips supply, and the humble bottlecap is already king in the wasteland.
>>6237849 >That's more an issue for a fiat currency That’s only because of the ease of the money printing, but it’s the same with gold, albeit less so because of the labor intensive process of creating it.
Off tangent, makes me wonder if we can have a gold-backed and water-backed currency desu.
>your concern would be valid if I wanted to start printing our own caps however Funnily enough, that is also a scheme I have, though we’d want to be slow and diligent about it to not destabilize our local market.
>our market for industrial machinery and such would be unaffected by this trade war Yes, and I’m hoping we radically change that soon desu
>Yeah but that doesn't change that a large portion of our costs are going to be human labour who can be paid this way. If the costs were inflexible, you'd have more of a point, but payment itself is flexible, and thus so is the cost in caps If it was just human labor, I’d agree, but we’ll be sourcing heavy industry from the NCR (unless the Legion lands are full of disused machines). And if the cost of living go up, so too must wages (though that’s less of a concern now that we got the basic necessities roughly figured out).
Anonymous
Quoted By:
To put it in perspective, to heat a single kilo of water from 20 degrees to boiling point is 336 KJ. Supposing that was the only demand a Freesider had in terms of wood / energy for a whole month, that'd be 21.504 GJ for the entire city. Now, energy per kilo varies for wood based on species and the dryness of the wood but let's use a nice round number I found of 20.8 MJ per kg. That'd mean 1,034 kg per month - of dried wood. Green wood can have very high moisture percentages so easily double that. So 2,068 kg of wood gets Freeside as a whole a single kilo of water at boiling point each...a month. If we assume they want a kg of water boiled a day however, that'd suddenly be 2068 kg of wood per day - and at this point I add that this assumes 100% of energy from the burned wood is going into the water, which it isn't. At best we're probably getting around a quarter of the energy, maybe as low as a twentieth or twentyfifth. Supposing it's a quarter, now it's 8,264 kg of wood per day. To provide a single kilo of boiled water to everyone in New Vegas per day - and no lighting, cooking or heating for anything else really. Oh and also, looking up one of the species native to and dominant on Mt Charleston, it's quite unsuitable for a lot of our lumber needs. The Bristlecone IRL covers in excess of 18,000 acres of Mt Charleston and it produces a gnarled, twisting trunk. They are also famously slow growing - with the oldest ever living tree known being one of them. Beautiful trees, great for tourism if they're still around, bad for industry and fuel.
Anonymous
>>6237872 Do you mean the Luck38's system? Or your own personal software?
Can you show it to us? (We do have [Robotics 100] after all)
Anonymous
>>6237972 >It was mentioned. I must be forgetting, fair enough then.
>my bad. No problem now that we've cleared that up.
>this info is meta Yep, which is basically my point - our first warning will be them fucking us over which I'd assume will actually come after them breaking this policy shift to the press and then a few hours / days later whatever response we make will hopefully get through.
>Like, that’s only true if demand for the money outstrips supply I'm saying that we can't buy shit if we don't have liquidity. This'd be a way to put money into our hands, however much or little it would actually be worth is another debate entirely and one I've already gave my opinion on - that being that there's no reason it'd be worthless since gold has such value (the NCR managed to make a gold backed currency even if they had been set up longer and shit) and water for small denominations is basically what bottle caps are / started out as (see below) which means we'd basically just be making a nationally backed bottlecap.
>makes me wonder if we can Caps are intended to be backed by water from the Hub back in Fallout 1 / 2 era. Them being dominant elsewhere in the wastes is a Bethesda laziness / member berry moment. So we kinda already do.
>that is also a scheme I have It occurred to me too, though honestly I'd imagine a nation-scale printing effort of the sorts we'd need to balance the books would get quickly sussed out.
>we’ll be sourcing heavy industry from the NCR I mean partly - House's actions preserved a lot of heavy industry within the Nevada area and we can definitely get at least a few things from the Legion's lands. I'd also add that between the BOS and Followers, we've a pair of expert groups at keeping and making pre-war technology or similar work with post-war resources. Also honestly I've my doubts just what sorts of heavy imports we'd be able to get along the Long 15 even without this sort of trade war: the NCR can likely out-bid us for anything significant and useful and they've definitely got an interest in doing so even without intending to screw us over.
Anonymous
>>6237967 Since industrial use will be volumetrically minor and I can't imagine most Freesiders are burning Mt. Charleston wood given the lack of logging infrastructure and transportation - it's construction that would really devour the limited stock of construction-quality lumber around Mt. Charleston. Xeric forests are scrubby and grow slowly. As for rail sleepers though, we can use sub-construction-grade wood like salvaged timber and small trees that aren't worth cutting up for board or even use concrete sleepers if we feel so extravagant.
Really, for a large reserve of quality lumber we have to go up onto the Colorado Plateau. The forests up on the Kaibab Plateau in particular are large and far better quality than any pockets of forest we'd find down here - they might be quite far but the logistics aren't really a function of distance since, if we send an expedition to set up a logging outpost on Kaibab, we can just flume the logs down the Colorado for free. Now I imagine logging around Point Sublime, bringing them down the cliff by ropeway, dragging them in bundles down Tuna Canyon and chucking them into the Colorado to fish out of Lake Mead in a day or two's time.
Anonymous
>>6237988 Yep - that's actually one of the few things that makes trading for them with the tribals very viable - we're right next to a (not entirely navigable but hey, they're logs, a few bangs and scrapes can be dealt with) major river that they can just toss their logs in with a harversters-sign so we know who to pay.
Also yeah, industrial wood use ought to remain fairly low unless we decide to mass-produce nitrocellulose or something. Might get a bit high if we want to produce tons of wood-bodied / framed vehicles though.
Anonymous
>>6237992 I'm not sure the Virgin River up towards Zion is really suitable for fluming logs. It's shallow, flat-banked and full of sand and meanders so it'd struggle to carry a big log and it would just get stuck on the banks or a sandbar. It might be something that's only really doable in high flow periods during the spring melt or after sustained heavy rain. Its typical flow for most of the year is <three cumecs and it's rarely so much as knee-deep.
Anonymous
>>6238001 Eh, dredging is always a option and the main advantage of fluming is we don't need pack animals - worst comes to worst we'd have tribals with log-hooks tugging them around bends and clearing stuckages. The lumber must flow.
Anonymous
>>6237979 >I'm saying that we can't buy shit if we don't have liquidity. And how are we going to ensure whatever currency notes we do back with gold isn’t going to get counterfeited? Unless we’re going full Caesar here with literal gold coins?
And man, do we need to start mining and processing that gold mine then.
>It occurred to me too, though honestly I'd imagine a nation-scale printing effort of the sorts we'd need to balance the books would get quickly sussed out. Honestly? I doubt it. Casinos are a great way to launder the numbers, and if we keep the currency introduction subtle and reasonable instead of obvious like the NCR, we could probably skate away with a decent chunk of pocket change per capita of tourists, and that’s if we don’t begin selling commodities directly to the market pump up our numbers.
>the NCR can likely out-bid us for anything significant and useful and they've definitely got an interest in doing so even without intending to screw us over Don’t forget, they do have an existential war to fund, and that will cut into their budget.
Anonymous
Anonymous
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>>6237857 >Second Proposal I wanted the industrial action to be the hunting near Red Rock, but assaulting Nipton takes higher priority.
Autist Anon
Quoted By:
here is a New Vegas map. I have no clue if it's been posted yet.
https://fallout.fandom.com/wiki/Map:FNV_World_Map TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 09 May 2025 14:02:28 No. 6238152 Report Quoted By:
Rolled 1 (1d2) Alright unless I counted incorrectly, it seems to be a tie. Leave it up to the dice god
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 09 May 2025 14:26:23 No. 6238159 Report Can I have the following please 1) Help set up NV Police Force: candidate selection, basic training, etc. 1d100+8(DT35) 2) Make speeches via radio on the following subjects: RMRP program; Food Situation; NV Police Force; Elimination of Raiders. 1d100+8(higher the better)>Courier Diplomacy-Only-Action Meet with Primm, find out what is going on / happened with them.>Military Action Deploy available Securitrons towards Novac to clear out hostile wildlife and raiders. 1d100(DT50)>Research Action Arcade, continue work on the Antechamber. 1d100+3 (DT45)>Industrial Action Establish fortified (against wildlife) hunting facilities near Red Rock Canyon. Will cost 10,000 caps but will be done next turn 1D100 (DT35)>Other Begin Stage 1 RMRP, Departments broadly continue standing orders. Secretary of State & Commerce to reach out to Legion & Zion. Secretary of Defence to focus all efforts on NV Police Force. 1D 1D100 (DT50) - this is for getting in contact with legion & zion
Anonymous
Rolled 91 + 8 (1d100 + 8) >>6238159 Anonymous
Quoted By:
Rolled 71 + 8 (1d100 + 8) >>6238159 speeches
Anonymous
>>6238162 I guess I should have said, rolling for police
Anonymous
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Rolled 62 (1d100) >>6238159 >Military Anonymous
Quoted By:
i suggest too update a few times before rolling.
>>6238165 i think its fine you still placed the correct +8.
Anonymous
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Rolled 87 + 3 (1d100 + 3) >>6238159 >Research Anonymous
Since we are making those hunting facilities near Red Rock, next turn we can establish the Mojave Hunting Guild. There is plenty of wildlife around to hunt, even out of Red Canyon and no small amount of freesiders in search of work. And we should also establish our own trade caravan. Keeping alive trade between our settlements will be paramount, and there is no shortage of people that wouldn't mind working in it. Beyond that, talk with the old geezers of the enclave, they aren't getting any younger... And of course we can move on Arcade taking a look on the Boomer crops....(maybe we can exchange saving the boomer crops with getting their bio-fuel specifics ? And some food. It would be ideal for the near future if we want those vehicles in Sloan moving and working)
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 09 May 2025 16:26:11 No. 6238187 Report Quoted By:
>>6238165 Still counts.
Just need the Industry and Diplo roll now
Anonymous
Rolled 96 (1d100) >>6238159 Industrial
Anonymous
>>6238189 I was happy until I realized this wasn’t for the RMRP but some lizards in Red Rock ;_;
Knew I should’ve went with trade diplo
Anonymous
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>>6238191 I know what you mean I feel like we’ve used all our luck and we’re just now coming up on what I think is the most important roll of the turn
Anonymous
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>>6238072 >And how are we going to ensure whatever currency notes we do back with gold isn’t going to get counterfeited? ...Okay so the obvious point is that the equipment and training needed to effectively counterfeit is a high barrier for entry. If we're talking paper/fabric notes, that means getting the same material or close enough to what we're printing, the appropriate or similar enough dyes and inks and also being able to actually print at-scale. For coins, alloys, moulds or presses. We've not exactly got a thriving casting, stamping or printing industry for them to find workers from nor the tools nor even the materials frankly.
If you want an easy solution that costs us literally nothing? House had all those denominations of various international pre-war currencies. Those are filled with high-tech anti-tampering / replication methods, are literally stacked in the thousands and don't have any other value beyond collectors pieces. Use the various kinds of currency to represent different denominations. If they're handing it in to us more or less immediately after getting them to buy food, water or whatever else because we're the primary party that'll be honouring them at first, we don't have to worry all that much about losing them.
>Casinos are a great way to launder the numbers True - whorehouses, bars and so on too...
>they do have an existential war to fund Counterpoint: every factory they set up makes that war easier to fight. Even something utterly unrelated to the actual war like a factory producing socks makes equipping conscripts cheaper and frees up manpower while likely also increasing taxable revenues.
>>6238178 Yep, which fits in perfectly with the eventual goal of transitioning the hunting into a tourist industry.
Anonymous
Rolled 20 (1d100) >>6238159 Legion + Zion diplo
Slightly cruel that this is a roll for both Zion and the Legion rather than two; diplo-fail with one shouldn't really impact the other.
Anonymous
Anonymous
>>6238206 Well, F. At least the other rolls went well. We had an Average roll before modifiers of 71.667
>99 (91+8) for forming the police So, good news, we ought to be able to pull a LOT of Securitrons out of Freeside in the near future with such a good roll. Also ought to help with reducing unrest and very importantly, creating steady employment for dozens-to-hundreds of Freesiders, directly and indirectly which'll help cut down on the poverty a fair bit.
>79 (71+8) for our radio speeches Public approval, galvanising the work force, calming the people and breaking our silence as a ruler - and it all went fairly well.
>62 (62+0) for operation near Novac Another successful fortnight in our 3 day special military operation. Hopefully will help accessing the scrap supply near Novac.
>90 (87+3) for studying the Antechamber Hopefully we've made a breakthrough - or - at least worked out what we can.
>96 (96+0) for the Red Rock Hunting Camps Meat, hides, a neutralised wildlife threat and yet more jobs for our people.
>20 (20+0) for diplomacy F, at least it's not a NAT 1.
>>6238209 Focus on the high average and it makes that roll a bit less painful.
Anonymous
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Hey, on the plus side we're able to get fortified against those darn desert critters and do a killer speech!
Anonymous
>>6238206 >>6238206 That’s rather depressing
>feelsbadman ;_; Anonymous
>>6238213 I'd honestly be willing to sacrifice at least half of those for the good diplo roll lmao
Anonymous
>>6238218 >>6238219 Do not the doom posting. Consider instead that this could just mean that our diplomacy is very slow going or there was a language barrier or something.
Anonymous
>>6238213 Your right it’s a good thing we will be able to pull some securitrons out of Vegas because we’ll need them to go open the trade routes through Zion by force and repel the third Legion assault on the dam.
No I’m being a bit dramatic but I agree with
>>6238219 I’d trade literally failing all the other rolls for a exceptionally good Diplo roll
Anonymous
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>>6238220 I might be high on copium right now, but I hope you're right and this is something we can smooth over with some actions.
Anonymous
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>>6238222 >I’d trade literally failing all the other rolls for a exceptionally good Diplo roll This lmao
Anonymous
Personally, I am pretty happy that the negotiations likely have soured. But that has to do with the fact that Caesar's legion is a failing state. The game even points out that Lenius isn't a statesman, but a warlord. He isn't one to negotiate, with his legacy being one which has, and will only be, about the men he has murdered and the lands he conquered. In the absence of Caesar, the legion will likely eat itself (if it hasn't already begun doing so) I think instead of allying with The Legion, New Vegas should instead use the opportunity to take from it. The NCR and its population absolutely HATE The legion, they are seen as an ontological evil westwards. So, instead, why not commit to war with the legion? The loot in the currency they keep, which is mentioned to be made of prized metals, would help quite a bit to pillage, and even more if we could find the mines the legion makes use of. We would also be able to free large populations of slaves, a lot of them women and children, which could easily support the idea of New Vegas being a bastion of freedom and a new chance at life. It would be costly, and by all means, such a campaign would likely require lots of both armed men and securitrons. But I believe it could benefit us greatly. We could probably even have Boone set up a radio broadcast asking any soldier in the NCR if they would want to contribute to the war effort as volunteer soldiers.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dhjLI/hl Fri 09 May 2025 18:20:05 No. 6238242 Report While currently a nuisance, the gecko population in Red Rock Canyon has the potential of once again cutting off the important western route from the South Mojave to New Vegas. After taking weeks to clear raiders and other hostile wildlife from the area, you’ll be damned if a bunch of lizards say you back. Earmarking 10,000 caps for supplies and manpower, you seek to is read create a series of reinforced hunting blinds around the opening of the canyon, keeping back any large hunting parties of the geckos. Seeing as it’s an issue for him as well, Heck offered some of his hands to be hired out, and a few Goodsprings residents also decided to take you up on the work offer. Within days of the work crew arriving on-site, a series of boons are uncovered that not only make the project as successful as possible but also trickle down to benefit other aspects of your burgeoning nation. It seems that the Khans were in a great hurry to leave, or just didn’t want to take some of the stuff left behind. While attempted to be hidden, the workers found all of the construction material needed. Wood and metal scrap, barbed wire, hand tools and even a working generator to electrify the wired fencing used to restrict movement of wildlife. There were also a handful of troves found that paid for the manpower used, meaning that the project itself was free to you. Not only that, but a drug lab full of expensive and rare equipment was found buried in a shallow valley, which was immediately sent to the Followers in Freeside to help produce more sophisticated medicine such as Med-X and basic antibiotics. Within two weeks, the Geckos are more or less restricted from movement into the greater wasteland and those who have volunteered to man these stations are rewarded with plentiful hides and meat from the critters who wander too closely.
Anonymous
>>6238229 I’ll level with you I started writing a rant on why this is a horrible idea but I don’t think at this point it’s really worth getting into the details so I’ll bullet point my general concerns with this theory.
1. We do not know the current condition of the Legion we have no evidence they’re collapsing. From what I remember we didn’t kill Caesar it’s not impossible he recovered from his coma or even the legion managed to find the part to fix the autodoc on its own. So no guarantee wee facing Lanius and even if we were he’s not incompetent just savage.
2. The legion is a nomadic army with settled tributary populations, ask the Chinese how well chasing the mongols into their steppe went. It’s just very difficult for a non nomadic army to pin down a nomadic one and actually score a definite victory. They could just draw us in indefinitely stretching our supply lines and picking away at us until they find a battlefield of their choice and counter attack.
3. Even if we win we lack the ability to occupy they much territory we would just be replacing the legion with the anarchy that plagued the region prior to Caesar’s rise and I don’t think that would serve to benefit us at all
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 09 May 2025 18:29:59 No. 6238251 Report >>6237891 >>6237977 Yea Man: My systems are the ones getting the upgrades. Among other things, it allows me to be more assertive which my programmer thought necessary to better govern! Additionally, it will also help me command the new Securitron Mkll as I can’t fully grasp the extent of their combat applications. This may sound very boring but it was seen as necessary. You’re a computer whiz so you understand better than everyone else. I’m transforming from a support system to overthrow House to a governing system better able to assist you in running an entire nation! Isn’t that swell?
Anonymous
>>6238229 >Caesar's legion is a failing state Counterpoint, that's why diplomatic success would be great, because we can use their collapse like the collapse of the USSR: turning legion commanders into puppets to run a giant extractive economy that gives them luxuries and the weapons to maintain power / fight amongst themselves while we in return get the raw materials and potentially even population to run our factories.
>So, instead, why not commit to war with the legion? Well, setting aside their ability to cause serious damage to us, there's also not any actual reason for us to do so rn. We don't have the sorts of military that can sustain a long-ranging expedition nor the ability to replenish casualties or losses in equipment. Beyond that even, we've also not exactly got surplus money to plow into a war when we're busy with the RMRP for at least the next year or so, if not longer.
Realistically in the short term, we've no need nor reason to pursue war with the Legion. In fact, engaging in a war with them could delay their collapse by giving them external threats to unify against. It is far more reasonable and practical to expand up to whatever border of control they project and await obvious signs of weakness in a few months or years than it is to aim at conquest from day 1. After all, Lanius might just be a warlord but he is a perfectly competent one. The legion can be held together by fear of him for a fairly long time.
Anonymous
Anonymous
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>>6238222 I think we are still okay. Its a negative, but it ain't abysmal. We can find a way to work around this.
Our future attack for retake Nipton will still send a message of strength to not fuck with us, if nothing else (and we can improve relations with Boomers and BoS for ensure they are our solid allies. Should make everyone around us think twice before invading).
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 09 May 2025 19:29:53 No. 6238283 Report The area around Novas has always been a quieter part of the Mojave, even during the NCR-Legion episode. With the Brotherhood having an expanded presence nearby and trade all but drying up around the area, even Raiders haven’t bothered to pop up like the nuisance they are. However, Novac is still part of the “Mojave Experiment” and cannot be fully ignored. Even though a platoon of Securitrons have been deployed doesn’t mean they should just sit around the Dinosaur while Lily plays grandmother to the residents of the greatly-diminished town. Instead, you order the Securitrons to mount extended patrols up and down the I-95 to keep back hostile wildlife incursions and make the lone bandit group think twice about venturing out of whatever holes they decide to stay in. It’s not the bug extermination that warranted the report sent to you by Kreger. What caught your attention was when a 3-bot Securitron patrol stationed down near Cottonwood Cove encountered an unknown group traversing to the far side of the Colorado River. When the Securitron demanded identification, they opened fire and were promptly dealt with. The remains were found downriver and investigated by Boone. He identified them as disguised Legionary Frumentarii agents. Kreger could not collaborate the report due to his inexperience with the legion but remarked that Boone’s reputation precedes him and if anyone knows a legionnaire. Nothing else of note was reported aside from a tense standoff with a BOS patrol that was defused when the Brotherhood Knights received orders from Elder Hardin to stand down. Novac is slightly safer for the efforts, but the Legion run-in is perhaps a symbol of a larger mystery at play.
Anonymous
>>6238242 Perfect: it cost us 0 caps, it got us an improved production of medicine and now the geckos are producing meat, hide, bones and whatever else for us without threatening trade or travel.
>>6238283 We should entirely expect this. The Legion needs a path to infiltrate the NCR (assuming they aren't infiltrating us) and our border is relatively porous to both them and the NCR. Taking Camp Guardian will help us secure the river, but that's a long-term goal and will require enough troops to actually man it.
Good to hear the Novac area is mostly safe at this point - still good to clear it out since it was one of the few remaining communities we'd needed to give some attention to. Tensions with the BOS is concerning, might be worth talking to Hardin / finding out what their precise issue was/is. I mean they don't like advanced tech outside of their hands and robots are definitely that, but we're nominally allies so...
Anonymous
>>6238283 >Cottonwood Cove I wanted it to make a settlement for us :(
Hopefully they are just using it as a small base and it didn't become the center of raids of the past, it should be possible if its only Frumentarii. Maybe we can do a quick clean up of them and claim the place.
>>6238287 >The Legion needs a path to infiltrate the NCR (assuming they aren't infiltrating us). I feel its connected with those Nipton raiders. Maybe they are funding them ? Still, we don't have yet a department of Intelligence. If the legion is sending spies, infiltrators or finding informants in the Mojave we cannot know yet. Unless we enhance security.
There is a lot of locations on the lake and river to take, our eastern border will not be secure for a little while. Certain ex military camps can be made in to settlements, due to their position. Like Golf.
BoS might be the usual diffidence/racism they have with wastelanders. Maybe we should offer to cooperate on something. We didn't fight in Black Mountain, but we can do it in Nipton (we are going with a considerable force there, so they cannot be afraid of losing men). Or we can coordinate patrols for avoid future problems. Training exercises. That kind of thing.
Anonymous
Quoted By:
>>6238293 >I wanted it to make a settlement for us Same and we will - I doubt the Frumentarii are maintaining any bases given their roles as infiltrators and spies.
>I feel its connected with those Nipton raiders. Oh probably - the raiders represent a source of slaves (taken in raids), a threat to the NCR (however minor), a thorn in our side and so on.
>department of Intelligence That's gonna be a long time coming desu - training constables in a fortnight is possible; grunts in a month entirely believable; intelligence agents that're worth a damn could be half a year. Our best bet is just to get some human intelligence up and running through the brothels, bars, hotels and caravan masters - unusual customers and such. Problem is the Frumentarii are trained and experienced, some of them even born and raised in the NCR if I remember right - the cover runs deep, so detection will be difficult. Especially since it ain't like we do passport checks or use photo ID or anything.
>our eastern border will not be secure for a little while Luckily for us, infiltrators aren't able to cause many issues right now - beyond maybe attempting a terrorist attack. Once we've factories and such, they could damage infastructure that we desperately need however. Validating the loyalties and origins of our employees will become more important with time. Further luckily, we have the Followers and BOS who are at least somewhat difficult to have infiltrated and will form at least part of our core of workers and such going forwards.
>Maybe we should offer to cooperate on something. Hmm...well, there's a number of things we could offer them. We know the location of multiple vaults, joint operation and restoration of one of those could be a interesting operation. Joint patrols and training would be good too. Maybe "shore leave" in Vegas as well - as our range of attractions expands to be more than booze, whores and gambling at least. The BOS strike me as the types that'd enjoy a good hunt, museum, concert or similar such event. Might also be worth trying to arrange a joint-medical treaty given our auto-docs would be a useful resource for them and their expertise at maintaining them and producing medicines would be useful for us.
One idea I did have was using them as a unironic orphanage service: young children or babies in Freeside presently we don't have the resources to care for if abandoned would be perfectly good material for them to raise as their own; they've got manpower issues which this would help alleviate long-term. Unless handled very carefully however this could easily backfire on any number of parties.
Anonymous
>>6238251 Will it be a governing system anybody can access or just the 'elected leader' or whoever we say?
Also, Can we take a look at the programming as well?
Anonymous
OOC question survivalist what map making software did you use to make the Mojave map?
Anonymous
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>>6238206 RIP to the poor bastard we sent across the Colorado, I guess.
>>6238283 Okay so the Nipton raiders are definitely Legion soldiers in disguise. They definitely need to die.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 00:33:22 No. 6238396 Report Quoted By:
>>6238313 Yes Man: I suppose I never thought of it like that, but I guess whoever holds the Platinum Chip has authority due to my programming. And since you have the Chip, you're the boss! And you're welcome to poke around, just be careful because I'm not sure how stable the programming is that the Followers did!
>>6238388 Paint.net for color map and Worldographer for the hex map Anonymous
>>6238005 We *can* dredge to make a better channel, but we'd have over 100 miles of river to keep dug out and it'd be a constant battle against silt keeping our heavy machinery always occupied and have to be redone after every flood and still not able to operate for significant periods of the year - at that point, we'd be better off laying a cheap narrow-gauge railway all the way along the I-15 roadbed to Zion, only doing it when the river is in flood or building a small water-storage dam near Rockville to allow for periodically flushing the river system with enough flow to allow fluming when ambient flow is not high enough.
Anonymous
>>6238415 Along side the fact the Colorado River is basically the legions western border without they’re cooperation I very much doubt we could conduct any meaningful work on the river.
Though the flip side of that coin is the legion may have reason to keep portions of the river dredged for their own use
Anonymous
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>>6238418 This is the Virgin River we're talking about, not the Colorado. Since the Legion's "in" to the region in the form of the White Legs were crushed, it should still be outside Legion territory though the exact borders of the Legion (for a given value of "border" anyway) are not detailed on. Since the next crossing point of the Colorado is at Marble Canyon and we know the Legion has made it as far as SLC, I suppose their border might be a bit to the east of Zion.
Glen Canyon Dam is probably under their control as well, though the savages won't have any use for it and the whole thing is almost certainly entirely inoperable.
Anonymous
>>6238415 I think you are being overly pessimistic about the practicality of this idea but frankly if it won't work it won't work.
https://www.americanwhitewater.org/content/Wiki/access:nv As the above records, by Nevada state law, the entirety of the Virgin river is considered navigable and this includes for the purposes of moving logs. It's entirely possible that this requires maintenance which hasn't been performed in-universe as you highlight for quite some time. However given the greatly reduced demand of water outside of the river (irrigation of fields and water for cities no longer really being a major factor in watershed reaching us) we can assume a higher flow of water occurring both at peak and lean times for the river which should be helpful in keeping portions or all of it navigable.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 03:08:00 No. 6238466 Report Speaking of larger mysteries, you make it a point to head down to Primm to find out why a robot was the only one they could send to represent the town. Whole Postmaster General Nash is from Primm, he’s been spending most of the time in New Vegas with his wife to help coordinate governmental actions. You know the city itself is still there, as traders and travelers pass through it constantly to get up to the North Mojave. Realizing that Primm has the potential to be one of the most important locations in the region sans New Vegas, you take a squad of Securitrons from The Strip and head down South. Staying the night in Goodsprings, Trudy is nice enough to hold a banquet in your honor at the Prospector Saloon. Doc Mitchell is there, as is Sunny and Easy Pete. Chet had packed up and left when the NCR had evacuated, though you aren’t surprised knowing how flakey he seemed. The night ended on a high note when you and Sunny had a Tequila and Scotch contest which ended in a hazy albeit fun singing session with the radio. Departing the next morning, you reflect on your visits throughout the region and commit yourself to speaking more to the average wastelander. These are the people who helped you out along the way and these are the people you’re ultimately doing this for. The walk down to Primm is quiet, unnervingly so. You pass the occasional traveling caravan, heading to and fro and spend a few minutes getting their thoughts on things but there’s no Powder Ganger threat, no Radscorpions straying onto main roads. But you also notice how empty the Mojave seems to be now, much emptier than it was at least. Where there were rest stops and homesteads now lay abandoned or consist of burnt out husks. But things gotta get worse before they get better, right? That’s what you tell yourself as you approach the Bison Steve Hotel. Now cleared of Powder Gangers, it was supposed to house hundreds of travelers, merchants and NCR officials but since the withdrawal, it’s about as empty as the rest of the town. Seeing a few Primm residents walking to and from, you order the Securitrons to hold position near the Bison Steve and walk over to the Vikki and Vance casino. The last time you were here, you returned Vance’s 9mm Submachine Gun to its rightful spot. Admittedly, Primm does look a lot better since then. There’s more lighting poking out from windows and nailed up boards, the Vikki & Vance Casino has a healthy gambling population and a gaggle of smaller businesses have popped up to support the travelers from the NCR border. “Howdy, traveler! Welcome to the Vikki & Vance Casino! Obey the rules and have a great time!” Ah, Sheriff Primm. Probably not the smartest idea you’ve ever had to install him as the law in Primm. It almost makes you miss Deputy Beagle. Instead, you look for a place to get some dinner. Heading to the restaurant counter at the far back of the Casino, you take this time to blend in and get a lay of the land.
Anonymous
>>6238439 I've just been looking at river flow charts and date-matching pictures of it and think it'd really struggle to carry a log for much of it. Picrel is what it looks like on a slightly above average day (~120cuft/s) and describes much of the river - shallow, rocky and sandy. There's not much agriculture going on in the watershed or any major river diversions so while there will be less water abstraction, it's unlikely to be a huge difference.
https://waterdata.usgs.gov/monitoring-location/09413500/#dataTypeId=continuous-00060-0&period=P365D I think we'd need >250cuft/s to reliably move logs without getting them wedged everywhere, significantly more for large trees.
It's not that I think it's impossible (well, I don't think it's practical to dredge and the effort would be better spent elsewhere) - it's very possible - but that the river is not navigable for logs in its usual state, is unpredictable and may only be suitable for fluming logs during spring plus a few brief times a year outside of that without some water management infrastructure like a dam. If we're unlucky with snowpack and rain, we may have to go months in between lumber drives.
I still think Kaibab is a better spot if we can set up there and don't tread on the Legion's toes since the quality and volume of lumber is much better and we're not dependent on an uncooperative river for transport.
Anonymous
>>6238467 To be fair, this is a river almost 200 years into the future so it's entirely probable that it has cut itself a deeper path but, I concede.
What I would add though is that we'd ideally have tribals be bringing the logs down river and then returning on foot with whatever they've bought, so the manpower concerns are theirs not ours - so long as we can offer valuable enough goods (like modern medication, metal tools, etc) they'll make the effort to bring us whatever we're willing to buy.
>I still think Kaibab is a better spot if we can set up there and don't tread on the Legion's toes since the quality and volume of lumber is much better and we're not dependent on an uncooperative river for transport. I mean in an ideal world we'd find out a independent merchant under the Legion has bought a bunch of slaves and set up shop / there's a community already there lumbering and we'd just buy wood from them. Then we don't even need to go near the Legion.
On a completely different note, one thing we should look into producing is GFRC - Glass-Fibre-Reinforced-Concrete as a alternative to rebar / steel reinforced concrete whenever we can. It's not substantially different in performance, beyond a few obvious points, but it would mean far less of our metal production / supply going into construction - even if mass-producing glass fibre might be a bit more inconvenient.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 03:32:06 No. 6238472 Report >>6238466 “Welcome to the Vikki and Vance Casino. My name is Darlene, what can I get you?”
She hands you a piece of paper with some basic food items written down and their prices scrawled adjacent.
[32 oz Brahmin Steak with a baked potato, please. House Scotch neat.]
“Good choice darling, coming right up.”
She turns to head back into the kitchen and you look around at the patrons nearby. Seeing a prospector, you lean over.
[You from around here?]
The man looks up from his beer, his cracked features turning to a grimace.
“Nah, I came out a few years ago. Worked with a group picking through some locations around Novac. But that was when there were buyers.”
He takes a long pull from his beer.
[Who bought it? The NCR?]
“They did. A few companies up in Freeside did too. Between you and me, I think some of it ended up in Legion land through those who have the stomach to trade over there. At least there were buyers. And now? That Courier fella seems to be trying but there’s really nothing going on in the Mojave.”
[Are you leaving then? Heading back to the NCR?]
“Maybe. Go up north maybe. Most of the NCR is tapped dry, prospected for decades. Same to the East. Seems my kind is a dying breed.”
He shoots back the rest of his beer and throws a handful of caps on the counter.
“Who knows. Maybe he’ll figure this whole thing out and I’ll be back. I like it out here”
Without another word, he saunters from the restaurant and out of the casino. Perhaps to new frontiers.
“Here’s your dinner, darling. Let me know if there’s anything else.”
She sets down a plate with an admittedly delicious looking dinner before pouring your scotch.
[How busy do you guys get? I’m assuming stuff has died down since the NCR left?]
The waitress takes a minute from wiping the counter down to think for a few seconds before responding.
“Well things got better when that one fella came and cleared out the hotel. More visitors, more soldiers. When the NCR lost at the dam, we were absolutely swamped for a few weeks after. Made more money than I knew what to do with. Since then, it’s gotten a little better but no one is really coming to Primm. They’re either on their way to New Vegas or they’re traders with no real reason to stay here beyond a night. It’s a shame, I think this town could really be something.”
You’re about to ask for some suggestions when a distant explosion draws you out of conversation. Leaving the waitress and rushing outside, you see a plume of smoke coming from the direction of the Mojave Outpost.
>Head there immediately with the 5 Securitrons in your company >Hold your position and request Securitron reinforcements. Protect Primm from any potential attack >Write In Anonymous
Quoted By:
>>6238472 >>Hold your position and request Securitron reinforcements. Protect Primm from any potential attack Anonymous
Quoted By:
>>6238472 >Hold your position and request Securitron reinforcements. Protect Primm from any potential attack I don't see any reason to believe that a plume of smoke over there means there's a great threat of Primm being under attack imminently - in fact I'd go so far as to argue that the opposite is true. What I would however add is that us and five Securitrons will not change the fate of whatever is going on.
Which also assumes that us intervening would be wise - the NCR might be performing a false flag to kick off our trade war - or its a fight between BOS and NCR - or a legion terror attack at the border - or any other number of things. What is definitely the case is no one has any reason to think we'd be here right now - and so we've no obligation to get involved. If we do nothing, no one need ever know we were here - but if Primm does come under attack, us being here will make a big difference.
Plus, whenever we've more than a few Securitrons, then we can move to investigate.
Anonymous
Quoted By:
>>6238472 >Head there immediately with the 5 Securitrons in your company Here we come, to save the day!
But seriously, the Legion attack from Nipton is probably aimed just at NCR, considering Primm is quiet. That means if we don’t help, Kimball might use this as an excuse to shut down travel through the Outpost, and that need to be rectified immediately.
Anonymous
>>6238472 >Hold your position and request Securitron reinforcements. Protect Primm from any potential attack Oh no, I guess they're going to have to shut the border!
>>6238471 Having a closer look at Zion, it seems to suffer many of the same problems as Mt. Charleston - stunted trees, sparse forest and steep slopes. However, on the other side of I-15, we have Signal Peak. On its lower flanks are many large groves of good trees and if could talk some of the tribals into moving over the road to log the summit and get the logs down in one piece, we'd have all the high-quality sturdy pine we could ever want. It's just a longer way to the river, where the logs could be stockpiled until water levels permit moving them.
Anonymous
>>6238472 >Request Securitron reinforcements for Primm and leave the 5 you already have here while departing to the Mojava station ASAP. WE are more then capable of fixing it ourselves, But Primm needs guards.
Anonymous
Quoted By:
>>6238472 Backing
>>6238497 It's best to leave some guards here and we can solo a lot.
Anonymous
Quoted By:
>>6238472 Supporting
>>6238497 We're always up for a good fight.
AutistAnon
Quoted By:
>>6238497 Agreed backing this.
Anonymous
Quoted By:
>>6238497 Support
Might as well give him some ‘deputies’
Anonymous
>>6238483 >if could talk some of the tribals into moving over the road Signal Peak ought to be easy to secure actually. We know Zion is friendly and defended just like we know that Dead Horse Point is since that's where the main portion of the Dead Horses live. Further, we know that Daniel wanted to evacuate The Sorrows to the Grand Staircase. Using those three areas as a rough border of Legion influence, Signal Peak ought to be occupied by semi-friendly tribals that the New Canaanites have contacted at least once or twice.
Also, on a semi-related point, if we want to maximise appeal to tribals we should probably create some games-of-skill to go with our games-of-chance. Fairground games and other such challenges.
Anonymous
>>6238472 >Head there immediately >also call for reinforcements just don’t wait around for them Anonymous
Quoted By:
>>6238627 Actually strike this
Supporting
>>6238497 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dhjLI/hl Sat 10 May 2025 13:49:54 No. 6238658 Report Rolled 65 (1d100) >>6238497 Okay good write in Anon.
Short vote time but I think we’re all onboard.
Can I have 1d100+8
BO3
Anonymous
Quoted By:
>>6238483 Actually, I change my mind
>>6238497 Would mostly support this, but we should take one Securitron to ride on the back of. It's half a day's walk to Mojave Outpost so, if we're aiming to get there in good time, we need some form of transport.
>>6238620 Thing with the Legion is that their MO of assimilating tribes means they don't really have a set border per se, just zones of control surrounded by zones of influence. We know they have at least influence over a lot of Utah including Salt Lake City way to the north so it's possible their control is patchy and inconsistent over much of the state. Route 89 and Route 191 are their only ways north into the state so I think it's likely they have at least some control along one or both of the them. Signal Mountain and the Kaibab Plateau are our only good sources of lumber where the logistics could work for the foreseeable future and the former is our best shot.
Anonymous
Quoted By:
Rolled 37 + 8 (1d100 + 8) >>6238658 Anonymous
Quoted By:
Rolled 78 + 8 (1d100 + 8) >>6238658 Yolo
Anonymous
Quoted By:
Rolled 12 + 8 (1d100 + 8) >>6238658 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:kacmd60T Sat 10 May 2025 18:06:54 No. 6238804 Report Quoted By:
The closest Securitrons are maybe half a day away at least, even with them going at full speed. Hell, you might not even get there on time. It’s about 3 hours by your speed and the firefight may be concluded with the attackers having melted back into the desert by that point. Even if you’re too late to stop the attack, you’ll be damned if they get away with it. Rushing over to where the five Securitrons are loitering, you direct four to hold each intersection of the Main Street of Primm while you hitch a ride on the fifth. While you’re one of the fastest men in the Mojave, even you have your limits and you might need the extra firepower. [Securitron, take me to the Mojave Outpost. Fast as you can.] *SIR, YES SIR! Climb aboard, sir!* While the other four Securitrons head in opposite directions, you clamber up and grab a hold along the carapace of the robot. It won’t be the easiest ride of your life, but you’ll get there in about an hour or so. As the Securitron races towards the outpost, you take stock of your inventory. You hadn’t expected a protracted fight, having the All-American, Maria, Thump-Thump, Chance’s Knife and a healthy amount of plasma grenades. While you’re packing enough ammo to outfit a platoon, the Desert Ranger Combat Armor you found from Zion is what will give you the edge. Untying the poncho that was disguising your equipment, you mentally run through everything once again. Short of an invading army, you should be able to hit them with shock and awe. To the Securitrons' credit, you arrive at the opening of the Mojave Outpost canyon within an hour. The sound of steady gunfire has taken over the quiet night, with the occasional explosion accompanying what sounds like a vicious and protracted exchange. [Stay here, only let what looks like civilians through.] *SIR, YES SIR.* While a Mkll isn’t impervious to damage, you’d hate to run into one in the night. Taking out All-American, you give yourself a healthy helping of chems and quickly make your way up the road.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 20:00:10 No. 6238889 Report The closest Securitrons are maybe half a day away at least, even with them going at full speed. Hell, you might not even get there on time. It’s about 3 hours by your speed and the firefight may be concluded with the attackers having melted back into the desert by that point. Even if you’re too late to stop the attack, you’ll be damned if they get away with it. Rushing over to where the five Securitrons are loitering, you direct four to hold each intersection of the Main Street of Primm while you hitch a ride on the fifth. While you’re one of the fastest men in the Mojave, even you have your limits and you might need the extra firepower. [Securitron, take me to the Mojave Outpost. Fast as you can.] *SIR, YES SIR! Climb aboard, sir!* While the other four Securitrons head in opposite directions, you clamber up and grab a hold along the carapace of the robot. It won’t be the easiest ride of your life, but you’ll get there in about an hour or so. As the Securitron races towards the outpost, you take stock of your inventory. You hadn’t expected a protracted fight, having the All-American, Maria, Thump-Thump, Chance’s Knife and a healthy amount of plasma grenades. While you’re packing enough ammo to outfit a platoon, the Desert Ranger Combat Armor you found from Zion is what will give you the edge. Untying the poncho that was disguising your equipment, you mentally run through everything once again. Short of an invading army, you should be able to hit them with shock and awe. To the Securitrons' credit, you arrive at the opening of the Mojave Outpost canyon within an hour. The sound of steady gunfire has taken over the quiet night, with the occasional explosion accompanying what sounds like a vicious and protracted exchange. [Stay here, only let what looks like civilians through.] *SIR, YES SIR.* While a Mkll isn’t impervious to damage, you’d hate to run into one in the night. Taking out All-American, you give yourself a healthy helping of chems and quickly make your way up the road. About halfway up the path, you notice two men milling about next to an old overturned truck. They’re trying to hide their weaponry, but no one has better eyes than you. Activating a Stealth Boy, you circle around and try to get closer. “…No idea what we’re doing here. Headache’s been good but why are we hitting this place?” Another man lights a cigarette and grunts in response. “No idea, dude. Why cut off the only real point of entry for those fat, lazy NCR tourists? Also, did you see those guys that came into town the other day? Total freaks.”
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 21:00:30 No. 6238926 Report Quoted By:
You’ve heard enough. Taking out your knife, you close the distance and plunge into the base of the smoking man’s neck. Before he falls to the ground, you’re on the other and sweep his legs out from under him. The two of you fall to the ground and he’s only able to get a shocked yelp out before your hands are gripped around the man’s throat and his windpipe is broken. Retrieving your knife, you wipe the blood and brain matter from the blade before continuing up the hill. Near the crest of the path, you take cover behind a boulder off to the far side of the canyon and scan ahead. It seems like the bulk of the attackers have taken cover behind a flatbed truck, laying heavy fire onto the main building of the Mojave Outpost. Scattered around and ahead of them are bodies and dead pack animals. From where you are, they seem to be highly-organized raiders, but raiders nonetheless. Whoever’s holed up in the outpost can’t withstand the withering fire for long, you need to make a move. Just as you take aim at the furthest enemy, a portion of the firing line breaks off at the behest of the man who must be in charge. They quickly form into a squad of 8 and head around behind the outpost to flank the defenders. Now or never. Five shots drop five bodies to the ground and a pair of plasma grenade sails out to quiet the rest. The sharp crack of incoming fire makes you duck back behind the boulder. Wagering a look, you glimpse a different squad of enemies split into a pincer and attempt to catch you defenseless behind your cover. Strapping on another Stealth Boy, you toss a plasma grenade out to distract the incoming enemies and bolt out across the interstate. Having bought yourself some time, you crawl next to a corpse splayed out in the middle of the road. It seems to have been a trader judging by its attire. Laying All-American down next to you, Thump-Thump is pulled out to finish the fight. The two pincers regroup behind your former boulder, confused for just a moment before they begin scanning the area around them. You don’t give them the chance to sight you and begin lobbing 40mm downrange, eviscerating the outsmarted raiders. Getting up from your morbid cover, the only thing left is to kill that last squad and try to capture their leader. Making the most out of your Stealth Boy, you sprint between under Unification Statue to the first building of the Mojave Outpost, which is the barracks for travelers and the stationed NCR soldiers. Peeking in, you find a few bodies scattered around the main room and a woman lying over the bar. Not seeing movement, you quietly close the door and head to the administrative building. The shooting has completely stopped, letting an eerie silence fall upon the NCR Border Crossing. Turning the corner to come behind the building, you nearly run into three surprised raiders and what must be their leader as he’s quick to react to your intrusion.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 10 May 2025 21:11:05 No. 6238937 Report Quoted By:
Deciding to fight forward instead of retreating, you advance and rapid fire your carbine into the closest man. You quickly run dry and as one man is dropping dead to the ground, you sling the carbine and pull out Maria. Shoving the handgun right under the neck of the next closest man, you pull the trigger and hold the dead weight while the other two men unload on their dead friend. You feel a few rounds impact the armor and decide to toss the body forward, using the distraction to shoot dead the last of the raiders. Now it’s you and the mystery man. But he’s quick. Before you can get your knife out, he’s drawing his own blade. A gladius, you're not surprised. He swings down to try to cleave your skull in two, but you lean into the attack and the blade ineffectively bounces off the rear of your plate carrier. Pushing his attacking arm up into the air and wrapping your right leg around his left, you both crumple to the ground. Mystery Man drops his weapon during the fall and instead of reaching for it, he tries to go for your throat. You tuck your chin to your chest and jump off of him, leveraging your superior strength to push him further to the ground. You backstep to give yourself some room and pick Maria up from the ground and your opponent draws a small knife from his boot. You aim the 9mm Handgun at him. [Put down that knife, or I’ll shoot. And as you’ve seen, I’m better than anyone else you brought.] Instead of responding, he gives you a sneer that could kill and draws the blade across his throat. He’s dead before he even hits the ground and no amount of first aid could save him. You leave the bodies behind and circle back around to the front of the administrative building. Thankfully, you got there before the majority of those at the Outpost were killed. A few terrified NCR Border Guards were all that stood in the way of 60 or so civilians being killed, kidnapped or worse. It’s only a slight consolation as 15 other bodies are scattered around the outpost, with another 6 inside of the barracks. Talking to survivors, it seems that the group came under the guise of travelers and when the guard had asked for the crossing tax, they opened up with hidden weapons and started shooting everyone. Looking over the bodies had revealed nothing, just the normal loot a raider would carry. Their leader had even less on his person which leads you to believe he was purposely trying to conceal his identity. Two things are certain from this attack, those being that these bandits are from Nipton and that the NCR is going to have a field day with this.
Anonymous
Caesar told us to go fuck ourselves and now the NCR has more controversy to smear us with, great. We should have razed Nipton to the ground this turn.
Anonymous
>>6238961 Again, wait until we actually see what the outcome of the diplomatic action is. As for the controversy, attacking might not have prevented this depending on how quickly we could begin our assault. Considering the plan was to investigate / search / scout first, it's entirely possible we'd have seen these guys leaving and been given the choice to intercept a random raid (as far as we could tell) and risk blowing the element of surprise or to begin our assault without intercepting them.
We did what we did.
Anonymous
I'm sure we'll be alright.
>>6238965 I personally don't think it's the Legion. It might be the Van Graffs or some other faction that wants us down.
Anonymous
>>6239007 Eh, evidence points to it being Legion. Van Graffs are powerful but not "slice your own throat" powerful nor do they have that sort of loyalty from their men. The fact the blade is a gladius also implies Legion, though hardly conclusively. The only groups besides Caesar I'd expect to have that sort of dogged "death before dishonor" loyalty to them would be the BOS or Enclave. For a absurd suggestion, it could be the Institute, though to what purpose I couldn't imagine beyond "fuck over possible competitors".
Anonymous
>>6238961 I guess we’re hitching our ride to the BoS wagon then. And Caesar is apparently dying to brain cancer this time around.
Anonymous
>>6239082 There's not much of a BOS wagon to hitch to - if anything it's the other way around. Also, frankly we will survive whatever economic hit is coming. The worst outcome of it is we end up having to slow down and engage in some creative accounting tricks to get around the NCR's efforts or double-down on internal development with a focus on creating internal revenue, even if it'll likely be less efficient than milking the NCR.
Anonymous
>>6239033 Aside from our involvement with Big Mt., I don't think the Institute would even know nor care about us.
Although, I would pay irl money to see House's reaction to what became of CIT. He'd have a fucking aneurysm upon finding out how retarded they're acting.
Anonymous
Quoted By:
>>6239109 Hey now, QM may or may not go with any / all of Fallout 4.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:kacmd60T Sun 11 May 2025 02:16:30 No. 6239131 Report You return to the Lucky 38 a few days after the debacle at the NCR Border. You don’t doubt that the ambassador will be requesting a meeting very soon but for now there’s more pressing issues. Taking the elevator up, you do a double take and reach for your rifle when you see a Securitron with the face of Jane standing outside of your office. “Hello Darling, Secretary Gannon has left you a holotape on your desk. Also, I should tell you that Secretary Gannon and Yes Man have reprogrammed me as a personal secretary for you. They think you have too much on your plate so they’ve got me set up nice and dandy for ya! Just holler if you need anything, hun” Well that’s something. [Thank you, Jane. I’ll be sure to let you know if there’s anything I need.] You head into your office and close the door but keep the safety off of your rifle. Just as “Jane” said, there’s a holotape sitting on the desk. “Courier, sorry I couldn’t be there to give you the report in person but I rarely know when you’re around. As I’m sure you’ve seen, I’m attempting to alleviate that by giving you a personal assistant. She’s, well its job is to help keep your schedule in order and her system is connected to Yes Man’s so I’m not worried about her going rogue. Anyway, thanks for giving me a few extra weeks to dig through House's systems and while there’s no certainty with that weirdo, I feel like I have an almost complete understanding of the system. I’ll quickly go over what it allows you to do and if you have any more questions, just ask and I should be able to fill in the blanks. First, plugging into the system allows you to see every Securitron individually, or in groups. There’s seamless coordination with the robots and I can only imagine the military applications. The system also keeps you conscious and healthy 24/7, I imagine you could live forever short of any malfunctioning with the hardware. You also have complete control of facilities connected to the House network, in theory at least. H&H Tools, Cerulean Robotics, New Vegas Steel and Hamilton’s Automobiles all seem to be hooked up to the system even if they aren’t currently operable and I’m able to add more if we connect them with the House override. I’m not sure what that means, but preliminary investigations seems that you’d be able to control all manners of production at these facilities when they’re fully operational. Other than that, you’re able to be fed a constant stream of information from the aforementioned Securitrons and radio transmissions. I don’t like this system, Courier, and I feel like there’s even more about it that we won't know for sure until you get in it. With great power comes great responsibility, remember that.” You let his words play through your head as you kick your feet up on the desk. If there’s anyone in the wasteland who can be trusted with this power, it’s you. Right?
Anonymous
Quoted By:
>>6239131 Put Graham in there!
I trust him!
AutistAnon
Quoted By:
Probably should only do this once things get more stable.
Anonymous
>>6238246 >>6238257 What if, instead of going in for the post-apocalyptic equivalent of Vietnam, New Vegas would instead commit to tactical raiding?
You've made good points that New Vegas couldn't commit to a long, drawn-out battle against The Legion and its tributaries. but what if our own forces were to act as a nomadic force?
When we've freed up some of our securitrons, and found out the situation within the legion, we could buy/borrow some brahmin from Heck and send out a request for NCR soldiers looking for Legion blood and Mercenaries looking for caps that New Vegas was making a war party. This party would regularly go into Legion territory and raid both Legion camps and tributaries.
Any Caps found would be given to the mercenaries. All gold and scrap found would be kept for New Vegas, and any slaves freed would be able to join the caravan or leave if they wanted to.
Said war party could do simple incursions into legion territory and leave back towards the Mojave when they either feel like they are filled on Loot, they have taken more than acceptable amounts of casualties or if they can't find easy to spot locations of interest, in which case scouts will be sent out to find out more for the next incursion.
It wouldn't be perfect, and The Legion will definitely be angered. But i feel like from this update, it seems like they themselves already see us as being on a war footing with them.
Anonymous
>>6239312 I’d like to point out that Primm remains untouched, even though it’s a softer target than the Mojave Outpost.
Considering that this is a Legion black op, Vulpes and his master Caesar doesn’t want this connected back to the Legion. Why? I can only speculate, but I imagine part of it is so as to not antagonize New Vegas into open war with the Legion, else why all the subterfuge?
It’ll be curious to see if Caesar views a powerful New Vegas as weakening the NCR, given our independence and their dependence on the Hoover. Dunno.
We could probably sell electricity and water the Legion client states, now that I think about it.
Anonymous
>>6239347 True. Primm is untouched, but i feel like that more so has to do with the fact that the Legion likely wants the NCR and New Vegas to fight.
If they attacked Primm, it would just be an annoyance. But with this border attack, well, with the NCR already looking for a fight, Caesar basically gave them easy justification on a silver platter.
Which makes me think he probably wants a weak New Vegas as well. If he can get us and the NCR to soften one another, then that's two conquests for the price of one.
Also i think it will probably be hard to sell electricity and water to legion states, but that more so has to do with the fact that Legion probably doesn't use a lot of electricity, and that we probably don't have any water pipes and cable networks leading out of the Mojave in that direction.
Anonymous
>>6239087 >>6239082 I previously posted (
>>6236967 >>6236980 was me) the idea of an agreement between New Vegas and the BOS to help both. i thought about it for some time, and i think i have an agreement we could present to them.
Here is the agreement:
https://rentry.co/5zq37xzp I made it into a Rentry because it became quite big.
Anonymous
>>6239312 Eh, such raids might be worth it but the problem is they'd attract just as much attention to us while also leaving us much more vulnerable. While the war party is ranging inside of the Legion, they aren't at home defending us. Considering the Legion has sufficiently superior numbers and capacity at ambush and maneuver too, such a tactic also leaves us liable to be encircled in the field. We'd break out but we'd be at risk of losing a lot of momentum and men - as well as whatever loot we'd secured. That's one of the other issues, loot. We don't have enough pack animals to transport any significant amount of material back. We can get them, sure, but that'll take awhile.
>>6239347 I think it might have been a partly opportunistic attack but I think Caesar's goal is to delay the Vegas Region getting strong enough to actually constitute a threat to him & making sure relations between the NCR and us remain frosty. The longer we're not interested in allying, integrating or otherwise helping the NCR's war or able to consider starting our own, the better for him.
>>6239362 You're giving a lot of ground to the BOS, at least as I see it.
Anonymous
>>6239360 >i feel like that more so has to do with the fact that the Legion likely wants the NCR and New Vegas to fight How? We don’t even have soldiers beyond our Securitrons, and everyone knows it. They’re also ignoring the fat wallet NCR tourists traveling on the roads, focusing solely on the Outpost.
I think they just want to put pressure on the Outpost to force them to shift other NCR resources away from the Legion front, and New Vegas was only a lesser concern.
Also, while the Legion doesn’t use electricity, their tributaries do, and that could be fruitful. As to the pipelines and cable networks, Hoover Dam would service Arizona and Colorado as we before the bombs fell, so all we’d really need to do is check on the infrastructure and repair it to get it up and running again.
>>6239368 That presupposes that he knows what our plans for the region are. My bet is he thinks we’re some upjumped warlord, same as the NCR.
As for keeping relations frosty, he’d be doing a lot better instigating a false-flag attack against us in NCR uniforms. As it stand, the NCR will do more damage to relations shooting itself in its foot than Caesar could ever hope to achieve with this black op.
And really, finding some specialized engineering staff ‘appearing suddenly’ at the Hoover Dam would put a death knell on our only collaborating project with the NCR, and drain NCR of even more of its resources to a neutral regional power.
Anonymous
>>6239382 >That presupposes that he knows what our plans for the region are. My bet is he thinks we’re some upjumped warlord, same as the NCR. I'd bet on that too. However my point was more that Caesar is aware we can do the same as the NCR does - constructing factories and other near-modern facilities - if we can get the caps for them. Even if we ourselves didn't engage in war against him, if we start producing bullets and bandages, let alone anything more advanced, selling them to the NCR affects his war with them.
He also knows we've got House's tech and systems under control and chances are he considers that the main threat from us - imagining any number of pre-war horrors or miracles might've been in House's hands. Maybe even thinking House is still in control and we're just a puppet.
>As for keeping relations frosty, he’d be doing a lot better instigating a false-flag attack against us in NCR uniforms. Problem with that is it'd be much harder to pull off. Sending in two or three Frumentarii to get a raider gang to move against the weak border guards of the NCR in return for a reward isn't too hard. Getting them to switch into NCR uniforms and antagonise the death-bots would be very difficult by comparison. To say nothing of the greater distance between the border and us, more chance of being spotted early and such.
Then there's the fact that the NCR wouldn't have a reason to perform the attack which would make it immediately suspicious. They pulled out because they weren't in a position to win a fight against us locally and have stayed out because opening a war against us would be costly and pointless - at least short term. Therefore, anything short of an overwhelming invasion would just seem...off. Say 60 conscripts "come across the border" and attack Goodsprings or something. The immediate question for us would be "why" but the very next would be "where is the rest".
Such an attack isn't going to do anything but sour relations which, at least publicly, neither side currently wants (even if we know the NCR's highest levels think differently). The NCR makes money taxing cross-border trade, their citizens enjoy vegas and they get at least some useful imports from us I imagine. On the whole there is no reason for them to interrupt the good times in such a way. For that reason, it'd be a bad false flag for the Legion to try and pull. Hell, they'd be better off trying to instigate a fight at the border in BOS uniforms in an attempt to get the NCR riled up about us harboring them / not preventing that.
>finding some specialized engineering staff That feels unrelated to the above so I'm gonna assume it's related to the third post I was replying to? BOS at dam good, don't think we need to give them so much to get it, would help push renegotiation with NCR for better deal on dam and in trade war.
Anonymous
>>6239368 Yeah, there would definitely be risks. Although those problems could be mitigated in several ways. For example, one might be able to get the Boomers to help by flying over Legion lands to see troop movement and scout out potential raiding targets, even bomb defensive forts before a raid would commence to soften them up. The potential future of our Courier doing a Mr House and controlling the securitrons would probably help a lot in directing a far-off warband both out of and during combat.
And who knows? Maybe a raid could come home with some advanced tech the Legion had hidden behind their couch cushions. Caesar kept at least some of it, after all. That at least makes it worth it in my eyes.
And on the BOS deal, a lot of what the BOS would be getting are generally simple things for us to do and would also help us.
The correctional facility being in BOS hands projects stability in the region for traders. And there doesn't seem to be any local resources for us to exploit. The labourers would also be people who now have incomes, something that could help Freeside a lot with its...dire lack of real usefulness.
Our last agreement with Hardin has already opened up Hidden Valley as a part of the local Mojave community. So supporting their growth, with the bunkers, would also support our local economy. Especially since the BOS is one of the last places capable of true manufacturing still left in the Mojave. Allowing easy access to the BOS would both support the economy as well as deepen their view of us as an ally. If we do it right, we could probably even integrate the local Brotherhood chapter into New Vegas. And even if our relationship with the BOS would sour later, the schooling idea was added to allow us to slowly become independent in our ability to train engineers.
I view it as benefiting an ally, and potentially making a future puppet.
Anonymous
>>6239402 >Boomers Eh, a single aircraft can't do that much scouting - to say nothing of the fuel demand for so many hours of flying. There's also the issue that disguising their movements is something Caesar's legion could/would quickly pick up if they haven't already. It's not like we've a scouting camera to mount to it to create photos for later review, all the information will be from real-time eyesight.
Plus the danger - Caesar has shown himself in past willing to use advanced weapons when needed - an airborne threat would certainly qualify. It might take him a few months to find a SAM that'd work, but it ain't like a flying fortress was built to deal with those so short of retrofitted flares and prayers, it would likely take out the aircraft. If we can fix up a small plane - a jet or a turboprop - then I'd be a bit more optimistic since it ought to be easier to refuel and a harder target even if it can't bomb anywhere near as well.
>simple things for us to do and would also help us. I mean yes excavating those bunkers would be simple, but I think you are undervaluing them a fair bit. Also I don't particularly want our joint facilities to be in Hidden Valley for the simple reason of being too close to the BOS center of control if relations happen to sour. Ideally we'd operate Vault 34 or a re-excavated Vault 3 or some such. They're more suited to scientific work anyway, though I admit it could complicate work on the dust-to-rain idea.
Personally I'd like to get them helping us clean up, contain and study the Vault 22 research. We can convince them it can't just be buried by pointing to our logs from Zion - the vault dwellers made it out and spread it to the outside world; we have no idea if there are other stable colonies of the fungus waiting for hosts or even hordes of hosts in distant parts of the wastes. So, setting aside the potential biological research we might make (improved crop yields are a huge boon desu) and the ability to restore a science-focused vault for future research, we'd also be tackling a pre-war scientific danger, something which the BOS very much considers their mission.
Anonymous
>>6239432 >The correctional facility being in BOS hands projects stability in the region for traders. DESU, I was considering the correctional facility for our own military and police to use. It's decently fortified, centrally located, designed for human habitation and along the NCR-Vegas trade corridor while not being directly on it. I'd also considered that we probably should look to having some sort of prison and that there's no reason not to use it for that. What I would say is that I don't see any reason to think the BOS will particularly want it beyond "free stuff" given it lacks any pre-war technology of interest to them and is decidedly less fortified than their usual haunts. Also given how the BOS recently had trouble interacting with one of our own patrols, I caution that they might cause issues with traders and travelers - especially NCR ones and especially those who have advanced technology in their possession.
>Our last agreement with Hardin has already opened up Hidden Valley as a part of the local Mojave community. So supporting their growth, with the bunkers, would also support our local economy. Did it? I don't recall that but fair enough. I would however point out that the bunkers are not ideal spaces for manufacturing by any means, their main benefit would be further high-security living space for the BOS as well as whatever pre-war salvage or facilities were hidden within those bunkers. For all we know there's a vertibird hanger down there or a dozen sentry bots.
>Especially since the BOS is one of the last places capable of true manufacturing still left in the Mojave. Agreed.
>Allowing easy access to the BOS would both support the economy as well as deepen their view of us as an ally. I mean if you want to increase their ability to support our economy, give them something nearer Vegas like Camp McCarran as a joint facility. The proximity to the city would make it easier to have scribes work in and around the city and return to the protection of knights and paladins at night and given it is to be our probable military headquarters, sharing at least some portion of the large facility would show trust. It's also a larger and more accessible facility if we want to move machinery in or out - be that items under repair or manufacturing setups - on the point of which, is the monorail still in operation?
>If we do it right, we could probably even integrate the local Brotherhood chapter into New Vegas. Eh, I have some doubts we'll ever get that close - but we can at the very least get sufficiently inter-meshed they can't betray us without damaging themselves more.
>independent in our ability to train engineers. I guess but the followers are a probably easier option for a fair bit of that. Plus Raul and a few other technical experts do already exist to train others. I'd probably prefer to approach them with each of these deals separately, even if at the same time, rather than as a single agreement.
Anonymous
>>6239382 If we're going to try and sell electricity to Caesar's vassals, we might be better off doing that from sources other than Hoover Dam since that would cut into the amount of power we have available for ourselves. I might suggest sourcing electricity for export to the east from the Davis, Headgate Rock or Parker dams after we restore them (if they still exist) or even Glen Canyon if that's not under Legion ownership already since they're outside the McCarran Treaty and they're closer to populated areas.
However, the cost of adding additional capacity for export aside, we'd be restoring the infrastructure on the Legion side from scratch without the industrial capacity and pool of expertise of the NCR at our backs. The logistics and costs of scrapping and replacing or repairing any collapsed or damaged pylons, substations and thousands of miles of HV cable sound extremely daunting. Assuming we can find customers on the Legion side that is, we border the Legion heartlands that may be more likely to be under Caesar's direct control rather than vassals.
After we've got a few more major electrical infrastructure projects under our belt and developed more of the infrastructure, resources and expertise to carry them out, we could start to turn this focus outwards and work on restoring a regional grid connecting the vast hydropower generation potential of the lower Colorado and any extra solar and wind assets with independent communities, other regional powers and Legion vassals alike as customers all through the southwest, potentially as far away as Idaho. Becoming a major regional electrical contractor and exporter at fair rates would win us a lot of friends and give us an incredible amount of soft power to help us build a literal power bloc of our own as we restore electricity to places that haven't seen it for generations and bring the wasteland back to life, one streetlight at at a time. While it's a dream for years in the future, I think it's a worthy one to hold.
Anonymous
>>6239440 That or we need to look into how to produce MF cells or Electron-Charge cartridges or something. There's got to be one of the energy ammos that works as a conventional power source - I mean the car in Fallout 2 ran on MF cells, so it ought to be workable. The real question is how to produce the cells. The fact they're working through fusion suggests hydrogen or helium or something.
Assuming it to be hydrogen, shouldn't be too hard for us to electrolysis some water and...then whatever the Fallout science is. I assume not too hard since the BOS use energy weapons in their day-to-day operations, if the ammo was hard to produce you'd think they'd be more sparing in their use.
Anonymous
>>6239362 I'm personally not against making this deal with the BoS.
>>6239402 Inevitably the question from all the NCR volunteers would rise: Why didn't New Vegas join the NCR if it's waging open war against the Legion? Why are we still insisting on keeping New Vegas independent, when annexation and direct funding from Shady Sands would make our chances better? No matter how we answer these questions, it'll eventually spread to the rest of the population in the Mojave, likely making sympathies for the NCR increase and giving us less influence in our own nation.
And also circling back to what e6h/S7h3 said, more men against them means less men at home. We still have raiders everywhere. And as for the Boomers, them being out there means they won't be able available to do recon for us elsewhere should we need it.
>>6239435 The idea you mentioned earlier of running a giant extractive economy could work out great if we get positive diplo with the Legion. Ideally we should take advantage of the instability in the Legion, using any potential civil war on their end to get us more men, land, resources, etc.
An idolized Legion reputation would've made this more interesting, with the idea of fighting Lanius for command of his forces (and if we killed Caesar this the Legion might've begun to truly splinter). It could've led to a game of trying to convince/strongman whatever Legion's post-collapse states and their generals emerge while balancing their interests while the NCR breathes down our neck, leading to near endless possibilities and interesting routes.
Not to say wildcard isn't fun, but it is interesting to imagine 'what ifs'. >Did it? I don't recall that but fair enough. It's in this update:
>>6236082 >“I’ll have to wait for approval from my superiors to put this in official writing but here it is. We’ll fix this facility up and we staff it jointly. We’ll be able to communicate with Lost Hills and you should have more than enough power for whatever purposes you need it for. We also promise no more expansion anywhere else in the Mojave and we’re willing to begin opening ourselves up to the region by providing technical services to residents around here. It goes without saying that we hope to continue to have productive relations with your new government.” Anonymous
>>6239435 The correctional facility could be used as a new military base. It can be remade for that. Though our military needs quite the time to grow for even begin to use anything more than Mc Carran as a military base, and we arent building any police station in New Vegas anytime soon so police and military will need to work in the same place together for a few years probably.
We could keep it as it is for future central prison of the Mojave but its a long way for that. First thing needed, is rail and road for transport then guards and some other stuff.
Alternatively either we can if worthed to make it a settlement, or we could dismantle it for materials.
I dont remember Hardin being open for work to us, i think he remains isolationist and any diplo will probably be slow since is BoS. He was happy with our decision and our clemency with his errors, but he or we didn't say anything about the future.
Mc Carran is a bit too close home even if we become the best allies and friends with BoS, i don't feel comfortable with someone else being in our military current headquarters.
Anonymous
Quoted By:
>>6239473 Definitely would be interesting to co-opt the Legion if we had that reputation yeah.
>It's in this update Ah, okay yeah - technical services is a bit different from opening up Hidden Valley to the Mojave. It is a fair point though, though I maintain that having them nearer to Vegas would maximize the economic opportunities.
>>6239478 >NCRCF Fair enough.
>McCarran is a bit too close home even if we become the best allies and friends with BoS, i don't feel comfortable with someone else being in our military current headquarters. To turn it around, I imagine the BOS would feel similarly about us being inside of Hidden Valley - which is why my preference for joint facilities is the Vaults. They're sufficiently remote but full of potential for both parties.
Anonymous
>>6239469 Nuclear fusion was still very much an emerging technology at the time of the Great War and even all the resources of the Old World (with a bit of sabotage from Vault-Tec) struggled mightily to scale it up to the point where it would be useful for grid-scale power generation, which was never achieved. We don't have Mass Fusion's research to continue, it would send the BoS into a frenzy and even if we did have the tech, it would require a tech base several levels above what we have to deploy and maintain at scale - I don't believe even MF cells have been manufactured since the War. While we could become a supplier of small fusion power supplies if we have the tech, I think we'd be better off sticking with more conventional technologies that we can make work with spanners, welding torches and cursing for the grid considering the practicalities of the wasteland.
If our hydropower resources reach their limit, we can seek to replicate HELIOS 1 or go into wind power as additional capacity. Without the whole death ray thing, the underlying technology of solar thermal power is quite simple with just mirrors, servomotors, a boiler tower and a steam turbine and wind turbines are even more simple to construct. Speaking of wind turbines, there's a wind farm just across the river near White Hills and I wonder if it's still there ITTL.
Anonymous
>>6239523 >Nuclear fusion was still very much an emerging technology at the time of the Great War...grid-scale power generation, which was never achieved. Wiki would disagree: first commercial use for power generation was 2053, though that was after a decade of research by Mass Fusion. MF cells were released in 2066 and the use of fusion expanded continuously up until the war itself.
https://fallout.fandom.com/wiki/Nuclear_fusion >We don't have Mass Fusion's research to continue Yeah but we have actual working examples and damn near certainly at least some of the theory they developed considering it'd been around for 24 odd years by the time the bombs dropped and the research underlying it around even longer. That means it should've trickled into University level education if not College level considering the massive growth in fusion tech pre-war.
>it would send the BoS into a frenzy If the BOS are going to go crazy because we're trying to redevelop a frankly civilian pre-war technology (fusion power) then we'd be best off burying Hidden Valley and never thinking about them ever again. I don't think this is a accurate characterization of them and scaremongering about them is not a useful point in this discussion.
>even if we did have the tech, it would require a tech base several levels above what we have to deploy and maintain at scale >I don't believe even MF cells have been manufactured since the War. I mean the fact that the Courier can recondition drained ones for reuse implies it can be done with fairly simple equipment and skill. Takes only 25 Science skill to do so after all. Further ED-E produces 35 a day after Lonesome Road, so clearly it doesn't require a huge facility or anything, especially since this capacity of his can also produce Energy Cells, Satchel Charges and Flamer Fuel. Similarly, Muggy can produce 50 per day when fully upgraded.
>While we could become a supplier of small fusion power supplies if we have the tech, I think we'd be better off sticking with more conventional technologies that we can make work with spanners, welding torches and cursing for the grid considering the practicalities of the wasteland. Yeah and that's great but the reason I was suggesting this as a export product is solely because of the "practicalities" of trying to maintain a power grid in the Legion compared to just selling these to caravans heading to the subservient but advanced communities of the Legion's lands.
Anonymous
>>6239398 >However my point was more that Caesar is aware we can do the same as the NCR does That’s an assumption of intent based on long term threat (years to decades) that Caesar may not even have. Keep in mind, we’re also a wildcard with either no previous history with the Legion or one of neutrality. Combine all that with him intentional not targeting New Vegas tourists or Primm beyond the Outpost with his deniable assets, and I just don’t see the rationale beyond hitting the NCR while trying to treat us with a velvet fist.
>selling them to the NCR affects his war with them Sure, but the NCR already has producers for that at scale- the bigger play is trying to keep Vegas as a NCR regional competitor instead of a pseudo vassal state.
>On the whole there is no reason for them to interrupt the good times in such a way. For that reason, it'd be a bad false flag for the Legion to try and pull Same logic I have with this attack- the bandit attack is a tragedy, but shouldn’t have affected New Vegas if we didn’t have an inside perspective into Kimball’s inner circle, and Caesar doesn’t. I believe it was an attack just on the NCR while trying to keep Vegas out of it.
>>6239435 >For all we know there's a vertibird hanger down there or a dozen sentry bots. I mean, don’t we know? We got House’s intel on the Enclave and their bases lol
>I mean if you want to increase their ability to support our economy, give them something nearer Vegas like Camp McCarran as a joint facility I’ll befit it in order to socialize them and make them less trigger-happy with wastelanders.
Anonymous
While discussions are going on. For our military organization, I guessing starting out we will got for Enclave as our main grunt training, Boone training our scout/rangers, and BoS style heavy troopers. Until we can make our own gear. We have the NCR and hopefully items in the Enclave locations form the notes. If trade can be kept up we should have some ammo. Otherwise to save ammo I assume we will have a mix of people and robots. Let the Securitrons suppress and have our human units flank or support. What thoughts or plans do y'all have in mind for our budding army?
Anonymous
>>6239544 The 2053 claim was a Mass Fusion fraud, fusion didn't come into play for real until the mid-2060s so it had more like a decade of history pre-War. While I get that it quickly saw widespread pre-War use on the small scale and was implemented here and there in individual projects, it never cleared the hurdle of scaling up enough for grid use.
That one's my bad, I was thinking of their reaction to the *cold* fusion technology in the TV show, which was a revolutionary development that would be a red rag to them. While the TV show isn't canon here, their attitude to that sort of thing is - new developments in regular fusion would likely get their attention given it's a tech they use extensively themselves, but not the "oh fuck we've got to secure this right the hell now like we're fucking Blood Ravens" kind of attention.
I think we've crossed some wires here, I was talking about the likes of an industrial-scale fusion power plant generating hundreds to thousands of megawatts rather than a small fusion battery, which would be a fiendishly complicated facility utilising brand new designs of a tech that extremely few people have any real knowledge of the functioning of. The Falloutverse is still coasting on the Old World, its people depending on archaeotech that they don't understand and institutional knowledge of fusion is ~zero outside of perhaps the eastern BoS and NCR. To me, a lot of the fusion battery crafting and such seems more along the lines of just repeatedly refilling existing ones rather than truly making new ones from scratch. Given the conventions of Fallout's atompunkness and game mechanics glossing over a lot of the technological nitty-gritty, I don't know how complex to produce fusion cells really are.
I'll concede on portable power sources being better for exporting into Legion territory. Most of them are never going to have a proper grid, just individual facilities and machines making use of electricity on a case by case basis and would love fusion cores. The wired distribution network I mean would be more for the "civilised and near peer" independent powers that apparently exist around us that would be more receptive to having a stable electrical supply and diplomatic overtures as well as any Legion vassals or successor states who could break free after the Legion collapses. After it is repaired, the high-level distribution grid would need some linesman teams but otherwise being relatively low-maintenance with the local grids being the responsibility of their owners.
Mostly unrelated, but I've had a comb through various articles and think this is a very rough outline of the Legion's annexed or otherwise subjugated territory based on the locations and tribes they have conquered.
Anonymous
Quoted By:
>>6239574 >That’s an assumption of intent based on long term threat (years to decades) I mean to a degree but we've already shown what to the outside seems like either insane luck or insane knowledge of technical fields - defeating house and taking control of his advanced tech to an outsider was presumably done by some technical method. Plus for all he knows we're going to try for integration into the NCR on our terms rather than House's / with us getting the rewards rather than House - short-sighted, despotic and greedy but entirely believable.
>NCR already has producers for that at scale I mean yes and no, they've definitely got producers and at scale but they're also still definitely a industrializing economy dependent on mass-labour for a lot of things, to say nothing of salvaging and scrapping. Any factory is still yet another thumb on the scales against the Legion.
>Same logic I have with this attack Entirely agreeable logic, I'm just spit-balling at what it could be if its more than it seems.
>I mean, don’t we know? We got House’s intel on the Enclave and their bases lol Of which Hidden Valley isn't one. It's just a pre-war military base with a bit of advanced tech, he knew about the Remnant's Refueling station and probably knew about Hidden Valley, but it wasn't Enclave so if he did, it would've been in a different folder...on the now semi-FUBAR computers...
>I’ll befit it in order to socialize them and make them less trigger-happy with wastelanders. That too - though for that I'd want to have them work with the Followers of the Apocalypse and with our hunting teams (whenever they start doing "pest control" on Cazadores and Deathclaws).
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 11 May 2025 21:23:50 No. 6239637 Report Quoted By:
Arcade’s words resonate with you over the next few days. You are the nation, for better or worse, and you have the ability to bring people and groups together in a way no one else can. You truly may be the most powerful and capable man in the entire Wasteland and while building a nation from scratch is a near impossible job for anyone, you’re probably the best equipped for it. It’s that final realization that crystallizes your role in all of this. Arcade warned against a cult of personality around you, but the reality is that you’re the beginning and the end of the Mojave experiment and it’s time to step into the role. You leave your office to find Jane standing dutifully right by the door. [Jane, will you please switch over to Mr. New Vegas’ transmitter and come into my office? I had some words to say to the people.] “Of course, darling. I’ll get everything set up and all you have to do is just talk to my screen here and everyone in the Mojave will hear!” Heading back into your office, you sit down behind your desk and roll your neck out. Your silver tongue is unmatched in the wasteland but you still need to choose your words carefully. Taking a sip from your trusty Vault 13 canteen and clear your throat. [Give me a recording of this, Jane. I have a feeling I’ll want to play this over the radio at Black Mountain. Give me a countdown from five.] Jane has wheeled herself up in front of your desk and the face of the lovely secretary has been replaced by the number 5 which then begins to count down. It’s showtime. You take a deep breath and put words to the silence. [This is Courier Six, speaking to you from the Lucky 38 here on the strip. The last time I spoke to you all, I talked about my vision for the Mojave and how much potential there is here. But I’ve also witnessed the tears you’ve cried. The pangs of hunger felt throughout Freeside, the threats of raider attacks on rural settlements, the fear of the unknown. I have walked many roads and I have seen many things, but nothing has surprised me more than the grit and tenacity of you all here in the Mojave.] You take a deep breath and move into the subject matter at hand.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 11 May 2025 21:24:20 No. 6239638 Report Quoted By:
[But it was I who walked with you on the street, handing out food and medicine to the hungry and sick. I brought food to Freeside from all around the Mojave and beyond, working with our neighbors and allies alike to make sure you know where your next meal is coming from. Where the NCR or Mr. House would have seen a nuisance, I saw true suffering and put an end to it. When the Fiends started threatening the innocent, I destroyed those committing this evil and put Motor Runner’s head on a stake. A scourge on New Vegas for years and I handled it in months. I directed my Securitrons to clear the routes of vermin and brigands, bringing a level of safety to the Mojave that has never been seen before. But we’re just getting started, because as I speak, trusted members of the Mojave Provisional Government are implementing the first stage of the Revised Mojave Rehabilitation Plan. It might seem like a lot of fancy words to you, but I promise that this will put caps in your pocket so you can put food on the table. Very soon, we will be asking for those willing to work to report to locations around Freeside. We need good, upstanding citizens to serve in the newly created New Vegas Police Force and we need those willing to clean up the streets that have been neglected for so long. I am committed to getting New Vegas back to work, you will be the forgotten Wastelanders no more!] You feel you’re getting into your groove here, time to bring her home. [You have been beat down, forgotten, exploited and discarded. But no more. I will speak to you often, with these fireside chats. It’s only right that you know what The Courier is doing to make your lives better, what The Courier is doing with the trust you have placed in him. Trust, that’s all I’m asking for you. Give me the chance to dry the tears of those who still weep here.] You signal Jane to cut the transmission and the microphone icon on the screen is replaced with her usual picture. “Fantastic job, Courier. You have a much more talented tongue than Mr. House ever had hehe. I’ll have a recording of this for you in a few days, holler if you need anything else sweetie.” You exhale and lean back in your chair. You’re not sure what the actual impact will be, if any, but you feel excited for the infinite possibilities for the future.
Anonymous
>>6239614 Depends on what our goal for the army is really. If it's just defensive, I'm not too worried since sandbags and barbed wire can do a lot of heavy lifting. If we're planning on human-heavy offensives, things get a lot trickier.
>If trade can be kept up we should have some ammo. Otherwise to save ammo I assume we will have a mix of people and robots. Yes and no, taking inspiration from the early PLA might be wise in this regard. They really focused on bayonet drill for their infantry because of limited ammo supply. A good way of looking at it is this - if you want 200 infantry to fire 50 rounds for rifle practice, that's 10,000 rounds you've used up. 50 rounds of rifle practice isn't that much but 10,000 rounds kinda is. Until we've got some sort of decently large-scale production going, weapons training is going to be a very expensive proposition.
>What thoughts or plans do y'all have in mind for our budding army? I've a fair bit of familiarity with the early PLA and British Home Guard so, frankly, I want to focus on resource-cheap training like infiltration, fieldcraft, bayonet, first-aid and marching practice. Then we can take the best of them and introduce rifle training, those who were less capable we shuffle over either to learning to operate our howitzers or we give mock hand grenades and double down on infiltration and bayonet practice. Assuming we want them for offensive operations at least.
If we're concerned with defensive operations, largely the same, except for taking our worse performing infantrymen and doubling down on first aid and maybe spotting / loading for heavy weapons.
Anonymous
>>6239620 >The 2053 claim was a Mass Fusion fraud...mid-2060s so it had more like a decade of history pre-War...I think we've crossed some wires here...fusion power plant...small fusion battery...fiendishly complicated facility... I want to disagree but I'm shattered today so wiki-diving isn't on the table rn. Doesn't particularly matter given the recognized miscommunication. I don't understand how the confusion arose but it doesn't matter since you get what I mean now.
>That one's my bad, I was thinking of their reaction to the *cold* fusion technology in the TV show...While the TV show isn't canon here... The TV show is an abomination and if it isn't canon here, probably shouldn't be thinking about anything from it. I sure as hell ain't.
>their attitude...new developments in regular fusion would likely get their attention I mean maybe but equally it seems likely to me that they would be more interested in cooperation and purchasing than they would be in shutting down and/or seizing it.
>The Falloutverse is still coasting on the Old World, its people depending on archaeotech that they don't understand Kinda? It can't be denied that the NCR are managing to crawl back into the 21st century, even if it's in a scattershot and small scale way. The issue is often less their understanding and more the ability to produce spare parts or wholesale new units of technology. It's a bit like if you lived in Zimbabwae and couldn't order parts from outside of the country - it doesn't matter how well you understand your computer, you can't get a new motherboard except by salvaging from something else. That is why House's plan to reindustrialise - and him preserving so much of the pre-war industry - matters so much. We have the potential to begin producing spare parts and new examples of various machines, which suddenly means a lot of pre-war facilities go from "irreparable" to "operable".
>institutional knowledge of fusion is ~zero outside of perhaps the eastern BoS and NCR. We do have the Followers, BoS, The Courier, Big Mt, The Think Tank & so on. It's entirely probable we know a fair bit if not absolutely everything.
Anonymous
Quoted By:
>>6239680 >To me, a lot of the fusion battery crafting and such seems more along the lines of just repeatedly refilling existing ones rather than truly making new ones from scratch...I don't know how complex to produce fusion cells really are. The crafting yes that's reconditioning, but not Muggy or ED-E. As for how complex to produce they are, that's kinda up to QM, but I think I've made a decent case that by studying ED-E and Muggy we should be able to work out how to produce them - and if we can work out that, it's mostly just a question of feeding the materials and power in to get cells out.
>I'll concede on portable power sources being better for exporting into Legion territory...wired distribution network... Yep, I mean the other reason I'd want this is because it'd make a great trade good with the BOS and would make equipping at least some of our units with laser weapons potentially viable. Plus, very importantly, if we can produce MF cells or other energy ammo and we know vehicles can be ran on them, that means we've got a workaround for the severe limitation on our fuel supply - even if we can only use it to run a few dozen trucks or something, it would help a lot with logistics and industry potentially.
>Mostly unrelated, but I've had a comb through various articles and think this is a very rough outline of the Legion's annexed or otherwise subjugated territory based on the locations and tribes they have conquered. White-Legs took Salt Lake City but they didn't stick around and based on the ending slides of the DLC, should be falling apart to attacks by other tribes after losing in Zion, so I don't know how much power the Legion really has in that area with them declining over time. Beyond that, seems entirely reasonable.
Anonymous
>>6239665 >I've a fair bit of familiarity with the early PLA and British Home Guard ... Neat. I feel you will have some good ideas when we are in a pinch.
We will probably be doing defensive fights until we get infrastructure to support the troops. It's a good thing we have people like Boone to do Special Operations. I think infiltration and taking out key targets is what will win our battles, unless our words carry us.
Anonymous
>>6239614 When we do soldiers it will still be Krueger work. Beyond that the Courier work if we place him in it. Now we placed the Courier in helping Krueger and the department of defense for help in creating the New Vegas Police force.
Overall, we will probably have Krueger and the Courier review all military units, the old geezers might look in to make worthy grunts. But they could also do our power armored special section (beside our personal armory, there is probably a few more PAs and the ones of the remnants. 1 squad or a few squads at best. Elite soldiers. Just as a precaution i would also train a few pilots for the Vertibird). Boone i can see him using Bear One and shaping them to be our spec ops. I don't see us having heavy troops since we cannot craft for now, only buy.
The Enclave secret locations will give a nice plus of equipment but I think we would just use it for the few power armor troops we would manage to make, or our own spec ops.
I see it difficult to make most of our army standardized in equipment. For a while at least. It will be very hard with no industry, not even artisans level. Robots we will mostly repair what wrecks we can find in the mojave from our previous adventures (+ the 16 securitrons), and after that buy or find them out of the Mojave. Resources and industry are the main problem for produce robots really. We will have more robots than most in the wasteland, but our human army can be quite numerous if we want. Freeside main resource is the population after all.
My near future military objectives :
- a well trained, disciplined and motivated army. I would be fine if their equipment is NCR tier, if we can do slightly better is excellent. Above 3000 men maybe. Realistically just 300 or 500 is fine for near future. New Vegas need time to get unfucked, same for the Mojave. And we need to make more money too.
- a decent police force for New Vegas. Maybe with armor and dogs if we can afford it cash wise.
- decent sheriffs in all settlements out of New Vegas, with multiple squads of deputies under them
- decent settlements militia, more organized and standardized perhaps
- Security check points in all settlements entrances as well other important locations. Something for increase our presence and security across the Mojave.
- Mojave Rangers for patrol the wilderness and keep an eye on less watched places, unlikely to be made in the near future
- Defenses and fortifications in settlements or important places that lack them or could see a defensive improvement. I expect war in the future, a stronger defense is quite welcome. Construction work also provides jobs.
- start a department of Intelligence (find a character for lead it, put some founds in it, begin the basics)
- personal guards of the Courier (not sure what name they will have etc... but it could be cool. Securitrons can t follow us everywhere)
- Produce ammo (like Mojave Rangers)
Anonymous
>>6239725 >Neat. I feel you will have some good ideas when we are in a pinch. Depends on the pinch but yes. In fact I was considering going into considerable detail about what we might want to copy from the PLA but as of right now it'd basically be 3-4 ideas.
>1) Bullets are expensive, men only slightly less so but time is cheap. Unless you are fighting on the defensive, you can always choose when you engage the enemy. Engaging should therefore be done in such a way as to minimize exposure and maximize the damage dealt. Crawl for an hour to get to a high point, spend fifteen minutes perfectly still waiting for a patrol to pass, whatever it takes to get into the right spot - and if you can't, disengage and try again from another angle - and if you can't make it work, disengage entirely. Being victorious tomorrow is better than being a corpse today. (Note: do not confuse this with cowardliness, take a fight if the risk is manageable, but seek confidence in the attack before firing the first shot).
>2) The bayonet does not need to reload, to be maintained, to be resupplied or to be silenced. You can kill a thousand men with a single bayonet and never carry a single round of ammo. You can kill them in the dark, in the rain or right next to their friend. The bayonet is light, reliable, robust, easy to use and does not jam. The spear has killed for more years than you have hairs, and will kill yet again.
>3) The attack you can see is not the one that kills you. The ideal attack is one where surprise is maintained throughout, even as individual formations or soldiers are identified by the enemy, other units should continue to move as covertly as they can to take suitable positions and then open fire. In this way, the enemy can not be fully prepared for the next blow, even if they are aware they are under attack.
>4) Suppression can be replaced by distraction. You do not need suppressive fire to take a position. You merely need to make them focus on firing (and looking) at one face of your assault while the others take positions which will let them engage and eliminate rapidly and reliably. Shouting, hollering, shooting and other methods of drawing attention, convincing the enemy that the threat is there rather than elsewhere, can lead to a significant reduction in losses without expensive expenditure of ammo.
Note: all of the above is not strictly entirely applicable to us but these are the points I'd highlight for any sorts of short-term fighting force of humans. Longer term we can supply LMGs and assault rifles and enough rounds for them to melt their barrels rather than run dry - but short term, we don't really have the guns or ammo for any sorts of large-scale fighting force in a serious campaign. Focusing on ambush and infiltration tactics to deal with this imbalance and minimize manpower losses is a effective compromise between the ideal and the real, with it at least constituting effective training in avoiding the same happening to us.
Anonymous
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>>6239727 >I see it difficult to make most of our army standardized in equipment. We might be able to if we're very lucky. A National Guard armory or military base could supply us with hundreds of near-mint rifles and plenty of ammo for them (see: White Legs and their SMGs) but finding such a thing untouched in the wastes is rare. Not impossible by any means but rare.
Producing rifles and pistols is within our power given the local Gun Runner factory and plans to redevelop the Vegas area. Problem is mostly cost and timescale honestly. If the factory can produce 80 rifles a month, that'd be pretty great, but if they cost a hundred caps a piece, we're not going to be sustaining any sorts of stockpiling of spare parts or raising entire new formations of infantry regularly. Prices could be a fair bit higher than that even given how rare machinists, good materials and so on are.
There's also the question of what weapons we want to standardize on. The Service Rifle is a decent bit of kit, but if we want those we could just buy NCR for awhile or see if whoever makes them in the NCR wants to set up a factory in Vegas through a licensing agreement. If we can produce MF cells, I'd want to try and get lasers into production, which we'd want to anyway for the Securitrons for spare parts and such - but short-term that's unrealistic as hell.
Our best bet is probably to get a list of all the guns used by the various local militias and then reorganise them, putting all the guns of the same calibre or make together so they can share parts and stockpiles. That would at the very least give us the best bet as being able to standardise on a unit-level even if we can't on a national level.
Anonymous
>>6239680 The 2053 date is specifically talking about Mass Fusion's Cleanpower systems, which MF claimed to be fusion reactors but were actually fission-based generators and MF was lying about it. The first real fusion cells hit the market in 2066 as an offshoot of the power armour program.
While the series is being gleefully ignored for canon here, the Brotherhood's obsession with acquiring and controlling advanced technology is very well-established and something like cold fusion would be the ultimate crack to them. Fortunately, that whole storyline will not be present. And by attention, I just meant interest, not necessarily the decision to try and seize it from us since it's not the kind of dangerous or revolutionary technology that might trigger that kind of response. If we did make fusion advances, the BoS would definitely be interested in it though they might be more about the underlying tech so they can do it in-house from their own tech base than buying the physical product.
The NCR and BoS are perhaps the only societies that can be said to have a solid grasp on the technology they use for the most part, but they are the exception to the rule and deep scientific expertise is very few and far between elsewhere outside isolated groups and individuals. It's only the efforts of the Followers and the resilience of Pre-War tech that stops things regressing even further and enables the whole technobarbarian thing.
If it's going to take a while to produce new fusion cells, we could bootleg it and string up catenary wires along key roads in and around Vegas to allow us to run vehicles like trolleybuses. They're already electrically powered, they just need a source of electricity. Same goes for potentially electrifying our rail network if the locomotives except the one(s) the NCR was using are missing functional fission cores or even diesel.
Ah yes, I forgot that SLC's Legion association was via the White Legs' Legion affiliation. With their imminent demise, Utah becomes just that little bit safer and the Legion's influence retracts just that little bit more. Perhaps we can talk to whoever takes over in SLC after the dust settles (...and maybe make it worth our while to eventually restore the Utah segment of Path 27?).
>>6239614 We can substitute our lack of resources and smaller size with professionalism. Every shot will count, so they better not miss and we can introduce training on unconventional infantry strategies to leverage our forces most effectively.
As we kickstart mining and industry, we can make use of more firepower. We have the seeds here in the Mojave for a successful indigenous munitions industry - we have lead for bullets, copper and zinc for casings, potash and saltpetre for smokeless powder, the latent industrial capacity to put all these things together and Gun Runner expertise to make it run smoothly. Same goes for the weapons themselves and we have the potential to produce explosives and missiles locally as well.
Anonymous
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>>6239727 >My near future military objectives : 3000 people would be about one-in-twenty-one people being in our armed forces. That's pretty insanely high, especially considering we've not got an industrialized economy or agriculture to sustain them yet and very high even after that. Dogs are a must for police, not just for detecting illegal substances but for intimidation factor when dealing with gangs. Most of the next few points I've no comment on. I agree that we want our own Rangers formation, intended to operate somewhere between Special Forces, Law Enforcement and (very well armed) Wildlife Management.
Defenses are something we can definitely get started on fairly soon - they'll provide jobs, yes, but they're also a easy way to make further public investments into the futures of the Mojave and its communities. Pretty hard to be hated when we're visibly protecting everyone after all. Plus, it'd make good training for our troops to dig and raise defenses too.
>Produce ammo I mean we can get some hand-loading stations set up and begin producing rounds, but if we want any sorts of significant output, we need to get proper machinery built, develop sources of primers and powders and definitely get a source of new brass casings. For right now, I'd focus on primers and powders then casings. Those have a open market and can be made use of by anyone, civilian or military, even if they're less ideal than complete rounds for logistics and fighting purposes.
We'd also ideally want to decide on one or two calibres / types of bullet to produce. I'd single out 10mm, 5.56mm, and 12/20 gauge as top contenders - the first is the most common pistol round, the round used in everything from Service Rifles to Varmint Rifles and the last two are great for civilian market sales while we work out how to do this stuff at scale.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 12 May 2025 00:43:19 No. 6239766 Report Whether it was your rousing speech or the competence of the fledgling bureaucracy, the rollout for the New Vegas Police Force has been nothing short of a miracle. After your radio message, a series of recruiting stations had been established throughout Freeside that would accept those wanting to either work as a cleanup crew or as an actual, employed police officer. You remember weeks ago when you tried the same thing to get farmers out to the sharecropper farms. Your fears are completely unfounded however and any expectations are completely blown out of the water. After the first fireside chat, there are long lines at the Freeside stations eager to volunteer their skills. While they may not be needed currently, the few employees of the Department of the Interior Health and Human Services have recorded their names, their rough area of habitation and skills. There’s no certainty that they are who they say and many may be lying for hopes of a luxurious job but skills ranging from caravaneering, construction, agriculture, plumbing and just about everything else under the sun. Even if their skills are lacking, their enthusiasm certainly isn't. The call for policemen and women hasn’t been disappointing either and it should come as no surprise that a vast majority come from The Kings, a benevolent gang that is more concerned about caring for Freesiders than extorting the local populace. The “King Creed” is actually adapted to be the official Handbook for proper LEO behavior due to its commitment on fair mediation and a strong code of conduct. After its all said and done, 500 individuals are chosen to be the first class of the New Vegas Police Department, with Kreger remarking on their raw professionalism and skills in urban fighting. He’s so impressed that he thinks they can function as two companies of militia if needed without any time needed to convert. It will take months for the NVPD to fully integrate into the city and surrounding area but it’s seen as the first and biggest step taken to free up Securitrons for other uses and bring a level of legitimacy to the Government. Until changed, the police force will fall under Kreger’s and the King's purview. The total cost of the police force is also much cheaper as the officers are still relying on what amounts to bribes to carry out their services, but there is a new level of professionalism that the officers are proud to serve under. While their uniforms are as ramshackle as their equipment, they’ve all sewn in a Lucky 38 poker chip to their jacket or shirt to show they have the authority of The Courier. >It will cost 20,000/month to pay the wages of these officers to mostly eliminate their patronage system >The NVPD also needs guidelines on how to prosecute crimes. Currently there’s much vigilante justice undertaken with no regard to any potential rights of the individual. While harsh and frowned upon by the Followers, the streets of Freeside are exceedingly safe.
Anonymous
Quoted By:
>>6239761 >the Brotherhood's obsession with acquiring and controlling advanced technology is very well-established I mean yeah but usually /dangerous/ technology. That's part of the reason why Elijah was considered an odd Elder, his obsession extended to civilian technology like agriculture.
>just meant interest Oh definitely, if nothing else because they use MF cell weapons and any possible way to produce ammo for them has value to them. Assuming they don't already know how to of course.
>The NCR and BoS are perhaps the only societies that can be said to have a solid grasp on the technology they use for the most part Enclave too though I suppose that's not exactly a good example of another society with that sort of grasp.
>catenary wires Definitely workable, though getting that much good cable short-term might be difficult.
>whoever takes over in SLC after the dust settles New Canaanites might be the ones desu, if they've already got good relations with the surviving locals and want their hometown back. If nothing else I imagine they'd want to get their vault back, however damaged or destroyed it might've been, it was still a pre-war facility with fresh water, power, etc.
>>6239766 >Currently there’s much vigilante justice undertaken with no regard to any potential rights of the individual. While harsh and frowned upon by the Followers, the streets of Freeside are exceedingly safe. https://www.youtube.com/watch?v=mRA5FBtbHHM Patronage system can remain for now, don't really have the caps to stop it and they're tackling the crimes that "actually" matter given the streets are safe and such. Worst comes to worst, we let people give their opinion on individual officers anonymously and the ones abusing the system get removed from their roles.
Anonymous
>>6239766 Well we got no choice but to pay them even if it is expensive we can’t turn away highly motivated volunteers we’ll just have to make up the income some other way
As far as setting up a criminal code we don’t have a lot of options, we currently don’t have a functioning prison system so imprisonment is generally not an option.
>Minor Crimes Petty Theft, Bar room brawls, etc….
Assess a fine based off the severity of the offense, the fines will be used to compensate aggrieved parties and any surplus will be used to set up some sort of police pension, whoever we appoint chief of police can handle the details.
If the offender can’t pay the fine we’re left with the choice of community service or physical punishment. As we don’t have the infrastructure to set up a community service program at the moment we’re going to have to rely on good old fashion beatings. If someone commits a minor crime and cannot or is unwilling to pay the fine the officers are to strike them as many times as the officer feels necessary to correct their criminal behavior.
>Major Crimes Murder, Rape, Major theft
I mean again without a prison or judicial service we’re really limited to summary executions for the time being. Wont be pretty but its not like deaths uncommon in freeside and we can move away from such drastic actions once we expand our law enforcement infrastructure
>Moral Crimes Drug Dealing, Prostitution, Human Trafficking (Slavery)
If someone wants to participate in these immoral industries within freeside they’ll need to pay a license fee monthly to operate they’re business say ten percent of their profits or something this will go to cover expenses involved in operating the police department. I know it’s scummy I know it’s open to corruption but for the time being it’s the best we can do, we need to discourage these behaviors somewhat to increase people’s productivity in freeside and we need to pay for our police force
>We need to build a city jail at least, along with expand the force with administrative and rear echelon personnel. People who can deal with licensing businesses (in a more formal sense) ensuring people perform assigned community service, guarding prisoners etc… Anonymous
>>6239777 Prostitution should be legal. I see no reason to make it a crime, what two or more consenting adults do in private is none of our business especially since Gomorrah is just a fancy whorehouse. Same argument could be made for chems though selling to kids should be illegal. Slavery should be completely illegal, however.
Anonymous
>>6239817 I’m not commenting on the morality simply saying since these business at the moment are operating essentially tax free and will benefit from the enhanced security provided by our police force they can be expected to help pay for it through licensing fees. I’m not suggesting restricting any of these operations frankly I doubt much slavery is happening the NCR occupation and anti Legion position of the kings has probably driven any of that out of freeside.
Long story short until we develop a more advanced taxation apparatus I don’t see a issue in institutionalizing and formalizing the “shakedowns” our new officers are going to be conducting with or without our permission
Anonymous
>>6239819 Fair enough but I still think slavery should be outright illegal. I don't really see a reason to allow it even in theory. It's a bad look.
Anonymous
>>6239777 >Well we got no choice but to pay them even if it is expensive we can’t turn away highly motivated volunteers we’ll just have to make up the income some other way Oh the 20,000 isn't their pay - that's to get them to stop taking bribes. They're getting paid obviously but a fair bit less than they otherwise would - considering it's 500 police officers, 20K caps works out to 40 caps per person to get them to not be a little crooked which is honestly fairly reasonable.
>As far as setting up a criminal code we don’t have a lot of options Eh, we're good enough for now. Later we can look to pick at the US Penal Code, NCR Penal Code, common sense, common law and figure out if there's anything there we need. Frankly, more a job for The King and Farkas than us, they can suggest stuff for us to veto or greenlight.
>we currently don’t have a functioning prison system so imprisonment is generally not an option. Imprisonment would also be terrible because right now there's a fair bit of the population struggling to get fed. If we're offering them the opportunity to get fed and housed for free, that's a very negative incentive. Not to mention how much it'd cost us. If we wanted to though, the NCRCF is right there.
>As we don’t have the infrastructure to set up a community service program Give me 10,000 caps and we can have it. Construct some dorms at the Sharecropper Farms and make farmwork a legally accepted repayment for defaulting on debts, failing to pay fines, etc. Don't need all that much fortification if we use bars over the windows and bar the door at night, 72 prisoners, 24 guards (shifts: 3 of 8 or 4 of 6) plus admin / medical staff.
>ten percent % Based income from businesses is hard to enforce even IRL, we've not exactly got the IRS to work for us here. A flat fee works better for us because it's more predictable too; people can have good months or bad months, but if they're working, they're paying. Also means it much less worthwhile to try and dodge the fee if you're a high earner. What we could do is regulate streetwalkers out, to force more traffic to the casinos / larger businesses to make it easier to track but it won't actually change much.
>we need to discourage these behaviors somewhat to increase people’s productivity in freeside Eh, not really. We've a huge surplus of labour rn, discouraging can wait until we're running through the majority of the population. As of right now, those businesses are generating employment and distracting people from their issues.
>We need to build a city jail at least, along with expand the force with administrative and rear echelon personnel. ...not really right now, no. If we did then the update would highlight those requirements. Frankly it seems likely that the 500 includes admin and such seeing as 500 beat officers would mean 1 per 128 people or so.
>>6239837 Slavery already had been illegal under the NCR and House, no reason for people to think that's changed.
Anonymous
>>6239841 Except by saying "Hey you can do it if you pay us." you're basically saying "Hey, it's legal."
Anonymous
>>6239777 We will need to make sure primm is protected, but there is fixing up the Correctional Facility. Personally I'm thinking we fix a vault up until we can make the jail safe to use. Then we can user prisoners for basic labor or work programs. Until then yeah we just have to keep it simple corporal punishment or executions.
>>6239841 Setting up a farm for criminals or the like would be great. Otherwise I was think heavy labor or the like when we start on the ruins.
Anonymous
>>6239845 Do you mean slavery or something else? Because my point was unless we do something to make it, it isn't present in Vegas rn. It hasn't been for years at this point, so it's not like there's any slavers or slaves sat around to benefit or suffer from it...yet. Definitely don't do it though, for moral and material reasons.
Anonymous
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>>6239847 Sloan will always need dumb labour, same for our other mines too - just don't let them near the mining explosives. Oh and we could also make military service an option, that's a classic.
Anonymous
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>>6239777 Personally, I think a business license fee and a personal license fee for prostitution would make sense- direct which areas will have prostitution and make sure they get regular check ups to keep clean and prevent outbreaks is smart. Drug production should be more centralized given its medical and combat applications, and ‘sanctioned’ dealers given clean party drugs to curb the worst excesses while satisfying illicit demand, criminalize detrimental drugs. Ban slavery, but maybe work out an indentured servant deal in working laborious industries or armed forces, with the opportunity for payed work if the crime wasn’t major. Exile could be a decent in between if execution isn’t warranted.
Eventually we should build a prison under a mountain.
Anonymous
>Drug production should be more centralized given its medical and combat applications DESU if we want to do that, three-fold path: introduce minimum standards for production of various drugs with certification from the Followers for staff and for facilities sufficing for operation & institute random sampling of all produced product (paying the street price for the sample if it passes, if not, immediate action). This then leads into the second, create a path to be trained in the production of drugs, chems and medicines by the Followers both as general and specific certification. Lastly, begin producing drugs ourselves and selling them onto the market. The first and second give us a register of who is trained and has facilities for producing what substances while the latter gives us some organisation which they could be put into / under over time or during wartime conditions. I'd also suggest rather than focusing on the drugs themselves, in terms of social consequences, we should leave that to the Followers and just provide support for now. If we want to make any actual difference, look into producing Fixer at scale.>criminalize detrimental drugs. Okay that's insanely vague.
Anonymous
>>6239904 We don’t have the luxury rn to create party chems, so of course we’ll leave it to the Followers. But the drug market will need to be controlled eventually.
>Okay that's insanely vague Not really? Med X and Mentants could be regulated but don’t necessarily degrade society beyond an individual’s inhibitions. Jet and Psycho are detrimental, due to the hallucinogenic and psychotic properties as well as the addiction.
The classifications should be for Medical, Addictive, or Harmful as the standard for regulation whenever we get around to it.
Anonymous
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>>6239925 >We don’t have the luxury rn to create party chems I mean we should. Setting aside Jet (though we shouldn't given the utilities it can have in combination with VATS) or the more specialized variants like Rocket or Turbo - you've still got drugs like mentats that have plenty of helpful properties beyond their fun benefits.
>But the drug market will need to be controlled eventually. Well yeah but you could say the same about firearms possession or explosives. The question is, do we want to make a hassle by muscling in now.
>Jet and Psycho are detrimental, due to the hallucinogenic and psychotic properties as well as the addiction. Psycho sure. Jet though, no. It's issues are purely the addictive quality and the negative re-framing it creates in a users mind, where the euphoric high becomes their new mental baseline, effectively inducing depression chemically. If jet wasn't addictive (which is part of what makes the depression occur) then it would be perfectly acceptable as a drug - it's a short term, high intensity euphoric hallucinogenic - perfectly safe and perfectly enjoyable.
Also, EVERYONE, look at the wiki page for "Rushing Water" - aka a type of non-addictive Jet.
>https://fallout.fandom.com/wiki/Rushing_water Now, I don't know how easily we can scale up production, but considering it can be made on a hot plate, it really can't be that complicated.
>Medical, Addictive, or Harmful You seem to be missing Recreational from the list there but beyond that, reasonable.
Anonymous
>>6239766 Approve 20k
Inform Krueger and King that a city prison is something that will need to be established (one of the ex-vaults of the city could be an idea ?). Ask council opinions on improvement and future additions to the law. We need to build a city jail at least, along with expand the force with administrative and rear echelon personnel. People who can deal with licensing businesses (in a more formal sense) ensuring people perform assigned community service, guarding prisoners etc…
>Minor Crimes Petty Theft, Bar/Street brawls, Minor Vandalism, Minor Arson, Familial Violent Beatings
Fine based off the severity of the offense, the fines will be used to compensate aggrieved parties and any surplus will be used to set up some sort of police pension, the appointed chief of police can handle the details. If the Fine is not possible in caps, cash or trade good, it will be done through labour (need to have a prison). Repeated offenses of this crime will receive force.
>Major Crimes Murder, Rape, Major theft, Cannibalism, Banditism, Slavery, Major Vandalism, Major Arson
Answered with force, until a city prison is established then arrest might be done (if the police deemed it achievable during their encounter with a major crime). In case of heavy resistance contact the military for assistance.
>Moral Crimes Drug Dealing, Prostitution
They’ll need to pay a license fee monthly to operate they’re business (ten percent of their profits), and provide acceptable treatments of their employees and accept medical controls. For drugs they will need to provide numbers of drugs production and distribution. Any sexual disease or drug outbreak caused by them, will see the fee on these two activities quadruple instantly, with a punishment of force also being given. These two activities are incentivized to donate when possible to the Health Department.
>Trade Crimes Any traders found selling trade goods that look and are spoiled, rotten or heavily dangeorus will pay a fine based on quantity of their trade goods and their trade goods will be taken and destroyed by the Police Force. Food traders are to contact the Agriculture Department for sell in bulk if they cannot find buyers, and fear their goods risk to be spoiled/rotten.
>Terrorism and Espionage Activities They will be met with force, with a preference of capture only if possible. Executions will be done after interrogations. The military is to be immediately contacted in this case.
>Kids If its a minor thing, like a familial violent beating, the police force is authorized to use force (avoiding death) and enforce an hefty fee for the criminal/s. If its major, the police force is authorized to use maximum force for ensure death or execution for the criminal/s. Selling drugs to kids or their attempted prostitution will be met with deadly force and immediate revoke of all possessions.
Anonymous
>>6239977 Seeing how this is just a better written version of my proposal this one has my support
Anonymous
Quoted By:
>>6240006 Seeing how my ID has changed apparently
>>6239777 was my original post
Anonymous
Quoted By:
>>6240006 i see it as you laying the foundations and me building over it. Team work
Anonymous
Survivalist will the directives also have a time frame to be completed by the departments ? (like bathhouses)
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Mon 12 May 2025 13:56:08 No. 6240021 Report Quoted By:
>>6240016 I have a timer on the backend for the projects, falling another council meeting in would give you a firmer timeline.
Departments have only been funded for about a month so a lot of admin stuff is still being undertaken.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Mon 12 May 2025 15:28:58 No. 6240045 Report After Kreger oversaw the swearing in for the first batch of New Vegas Police, he heads over to the Lucky 38 to give you a report on the preparations for the Mojave Armed Forces. As he enters your office, you’re surprised to see him wearing a smart black uniform. It looks old, though very well taken care of. He salutes you before sitting in the chair across from you. “Sir, I’ve spent the last month finding instructors for the future recruits of the Mojave Armed Forces. They’re a mix of former NCR, some Legion mercenaries, reformed gunslingers and a few that will put the fear of god in the recruits. I’ve talked to Moreno and he’s willing to serve as the Senior Drill Instructor, if you’ll have him. We’ve drawn up three different directions we can go for our military, each have their downsides and benefits.” He pulls three different papers out of a folder and turns them around to face you. “These are obviously not set in stone and we can adjust in the future. The first plan has us building a small core of very experienced infantry with a professional officer corp that is supported by a large contingent of militia. The second is the exact opposite. In the pre-war United States, the national guard was more professional militia and while they had normal jobs, they would also drill and train with each other and could be called into active duty at any time. While the soldiers wouldn’t be as good as professional infantry, I would consider them better than a militia and slightly better equipped. The last option is to not have a standing force at all but have a very small but incredibly well-trained special forces group that can engage in precision, highly violent actions against much larger forces that render them completely useless. It’s not out of the question that we can do all three down the line, but unless you want to massively increase funding for us, one bite at a time.” Looking over the forms, each do seem to image a pro and con. >Any questions for Kreger? >Approve the Infantry Plan >Approve the National Guard plan >Approve the SOCOM plan >Other
Anonymous
>>6239848 If we go with the route that says "Hey, slavery is illegal but the punishment is a fine" like that other anon said, it WILL cause slavery to start happening in New Vegas overnight. The casinos'll just start nabbing people on the street.
Anonymous
Quoted By:
>>6240045 >>Approve the National Guard plan >Other >DOUBLE THE DEFENSE BUDGET (if we can afford it, which I think we'll be able to, I don't mind axing this). It's more resilient against losses, is better for the current threats we face, and will naturally let good soldiers show themselves off which we can then offer to move to the infantry, and then the cream of the crop for the infantry can be later moved to the special forces. Build from the bottom up, y'know?
Anonymous
Quoted By:
>Approve the National Guard plan We need them for numbers, not extreme quality. If we need superior troops, we have the Securitrons. If we need the special forces, we have The Courier / our companions / elite groups such as the Enclave Remnants or ask the Brotherhood for some elites.
Anonymous
Quoted By:
>>6240046 >It's not slavery, it's indentured servitude - the Regulators
>>6240045 >Approve the National Guard plan Anonymous
>>6239977 >Approve 20k HELL NO. That's 20k per month to do nothing significant in terms of safety or competency. It's a longer term concern, the present police force works entirely acceptably.
>The rest of that I've already gave my opinion on basically all of this - also I entirely disagree we need a jail at all. The present system works, the followers approve and they're about as universal humanitarian as you get in the wastes, just leave it be. We need the caps and manpower elsewhere.
>>6240046 True but that's an issue with what he wrote, not what I did.
>>6240045 >Approve the Infantry Plan SOCOM would be ideal for dealing with raiders and such since those are very much brief but intense fighting but it can't hold ground / a frontline which would leave us reliant on militia. National Guard is decent at holding ground but will have higher casualties and greater difficulties when in combat than the Infantry, who frankly are the best option. We do not have the weapons, ammo, money or logistics to support a large force in the field, National Guard or Infantry, so the greater numbers of the former do not greatly aid us in the immediate term.
Longer term however, the national guard are also less preferable because as our economy expands, specializes and industrializes, we're going to want to keep them at home performing their jobs rather than fighting on the front-lines. The infantry side-steps that issue by not involving the general population in warfighting and is also better able to retain expertise and experience: if you are a part-time soldier, you are more likely to abandon that career to focus on your civil occupation than a full-time soldier; which means any training which went into you is wasted. Right now that's not too much of a problem but as we start introducing more advanced equipment, tactics and so on, it is increasingly burdensome.
I would note that the National Guard plan reminds me of the French military of the Inter-Wars / early WW2. They suffered for their reliance on conscript-reservist forces. We don't presently need a huge military, nor can we afford or create one. I see no advantage to not focusing on Infantry over National Guards except possibly at some point of in-flexion in the future where we go from being unable to afford a huge army to being able to afford and create advanced gear - the months or years between those two transitions is where the National Guard would be most useful, effectively recreating the NCR's military.
Anonymous
Quoted By:
>>6240045 >Approve the Infantry Plan I don’t have a strong argument beyond personal preference for this, I do like the idea of having more support for the militias as they will be our first responders in most cases and having a respectably sized body of professional soldiers to back them up. Seems like the best strategy to me
Autist Anon
Quoted By:
>Approve the Infantry Plan
Anonymous
Quoted By:
>>6240045 >Approve the Infantry Plan I agree with
>>6240058 I think once we get basic gear production up we can set up a National Guard. It would be to many bodies for what we have. Thankfully we can use this to get trainers for the guard or pick the top people for SOCOM later.
Anonymous
>>6240045 >Approve the Infantry Plan >What are we looking at first and foremost to roll out for the infantry in this plan? Do you have any suggestions for ease of use weapons, Specific type of armor, ect or do you wish to handle that all within your budget? Anonymous
Quoted By:
>>6240045 >Approve the Infantry Plan >Contingent on Bear One: if they stay, progress to the National Guard Plan whenever feasible, and if they leave, switch focus to SOCOM when feasible. Anonymous
>>6240045 >Any questions for Kreger? Might as well ask a bunch...
1) What sorts of numbers are we looking at under current funding for the three options?
>2) How far can we expect each option's resulting troops to march - then fight - in a day? 3) How are we doing in terms of ammo supply? Spare parts for guns?
>4) Do we have any significant standardisation yet? A uniform? >5) How quickly could a unit or soldier be trained to acceptable competence by the standards of each option? 6) What are your plans for integrating the Securitrons into each option?
>7) What's the plan for our artillery pieces or are they not included in these formations/options? 8) I assume we're going to be conscripting some of the Followers into an adhoc medical core when/if this unit gets deployed.
Anonymous
Quoted By:
>>6240045 >What’s the timeline for these plans, and how much? >Have Jane pencil in a meeting with the Enclave next turn We’ll need to do this now or we’ll get distracted again.
Next’s turns diplo will be concerned with the NCR, and after that either Trade talks or BoS meeting to discuss training up an engineering staff for the dam.
Anonymous
Quoted By:
>>6240045 >Approve the Infantry Plan Also supporting starting to plan a meeting with the Enclave Remnants and all of the questions
>>6240116 has
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Mon 12 May 2025 19:51:32 No. 6240172 Report 3 for national guard
6 for infantry
Will keep the vote open until tonight but looks like we’re trending in one direction.
>>6240097 Kreger: we have enough leftover equipment from the NCR to outfit a full company of infantry. This is their armor, rifles and some miscellaneous equipment such as entrenching. Far from where I want them to be at but it’s a cost effective move to make. On that note, the Freeside recruiting call managed to nab a series of veterans and veteran mercenaries that I want to immediately fold into a company of 200. I’ll need a month to get them back into fighting shape but we should be able to waive the construction cost for forming the company. That being said, here’s the rough estimate for cost of an infantry company.
Infantry Company
Size 200
Uses: Offensive/Defensive actions, Garrisoning, Trade Protection, Reconnaissance in force. Can be broken down to squads.
Creation Cost: 50,000 caps
Upkeep: 10,000/month
Training Time: 2 Months
Unfortunately, I’ll need money to turn McCarran into a training facility but honestly I would prefer the old NCR Camp Golf. It gives me a better variety of terrain to work with and expands our sphere of influence. It’ll cost 30,000 caps to buy the necessary equipment and renovate the camp to train any type of force we need.
I can promise you that they will be better than an NCR conscript, certainly more motivated, but equipment is an issue. We have no real domestic military production with the Gun Runners only producing for the families and other groups. They would love the business I'm sure.
>>6240097 Kreger: The funding for my department is just handling administrative costs and I’ll need that doubled to handle staff to coordinate the training of the recruits and to actually run day to day military operations. It’s one thing to have soldiers, but any good army is built on the back of a bureaucracy.
Moreno will work those boys into the ground so we can expect an average pace of 30 miles a day with a common infantry loadout of 60 pounds on a straight march.
As I said, equipment is our biggest issue here. The cost of creation for a company will cover the initial equipment of light leather armor, a simple firearm such as hunting rifle or service rifle such as the NCR uses. I would really stress talking to the Gun Runners to sign a contract with them for maintenance support. In short, our soldiers will be lean and mean but they’ll be fighting with sticks and rocks, they may even have to share the rock.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Mon 12 May 2025 19:57:56 No. 6240175 Report >>6240116 I don’t have the numbers for special forces because that really does depend on our focus but including numbers for militias and national guardsmen.
Militia Company
Size: 200
Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
Creation Cost: 20,000 caps
Upkeep: 5,000/month
Training Time: 1 Month
National Guard
Size: 200
Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
Creation Cost: 30,000 caps
Upkeep: 5,000/month
Training Time: 2 Months
I plan on using a platoon of Securitrons for each company to provide heavy fire support which will heavily augment the poor equipment. They’re an incredible force multiplier and allowing us to use those robots will increase their combat capabilities tenfold.
As for the artillery, we don’t have enough to use them in any practical way so unless we increase their numbers, I say train some men on the weaponry and sit them somewhere for garrisoning. Maybe the dam.
Finally, we’ll train certain soldiers in the unit for battlefield first aid but having a dedicated military hospital would do wonders for experienced soldier loss. I’m sure you know but a vast majority of deaths don’t happen in combat but through sickness and injury. Leaning on the followers is fine but from what I know of them, good luck getting them to agree to serve in a military role.
Anonymous
>>6240045 >>Approve the Infantry Plan We need to make more money. A lot more money and build the Mojave economy from the basics.
Anonymous
>>6240045 >Approve the National Guard plan Seems the most versatile for our situation.
Also +1 to tell Jane that we're planning a meeting with the rest of the Enclave Remnants.
>>6240172 Would this be a weekly/monthly expose or is it a one time payment? This is assuming we don't need to outfit more or there isn't any problems.
I'd vote for paying it right now if it's only a one time thing.
Anonymous
>>6240203 I'm talking about the 30,000 cap payment for the training grounds/equipment and not the 10,000 one per month
Anonymous
I think we’re going to have to generate some short term liquidity to handle all of these expenses, and to help us set up some more reliable income streams. I’ve had the idea of a Mojave stock exchange for a while, but unfortunately I don’t think we’re in a position to establish anything so complex, however we do have some assets we could liquidate. >Next turn or this turn if possible announce we are going to sell the states shares in the three strip casinos, anyone’s able to buy I’m assuming that since house essentially handed the families the casinos he retained some ownership of their business, obviously he wouldn’t have explained it to the families that way but the tribute they pay us could be seen as our dividend of their profit. While the families might push back on that interpretation they don’t really have the power to resist us so what we say goes. This will give us an influx of caps to pay for our young armed forces and create new sources of income for the state. I dont see any other way to acquire a large surplus of liquid currency in the short term. Short of liquidating our gold reserves and we do kinda need those to establish a currency in the future
Anonymous
>>6240186 >A lot more money >From the basics We should probably discuss what industries we want to try and establish in the immediate term. The RMRP will bring lots of stuff online but it is based on the pre-war facilities and House's plans. Chances are there are things he wouldn't think to, didn't know to or didn't want to pursue. Also our priorities are a bit different given our more populist / humanitarian focus on Freeside.
Bighorners produce wool, so even if we can't make a factory to produce fabric / clothes, we can probably build a place to process the wool into yarn - see the video at the end of this post for the IRL process we'd be replicating. Similarly, Bighorners and Brahmin are both sources of milk, so cheese, cream and other such products are on the table - considering the casinos even have refrigerators that seem to work, we could even make ice cream. Lastly, hides from the prior and from wild animals (like the geckos) could be processed into any number of products. Same goes for their bones and horns.
We might be better off turning the bones into bonemeal or bonechar - the former as a food additive gives lots of calcium, the latter meanwhile is a decent fertilizer. Similarly, we could make a Haber-Bosch reaction vessel and try to get production of ammonia for nitrogen-fertiliser up and running. Issue with that is less materials (you react hydrogen and nitrogen from the atmosphere in the presence of iron as a catalyst) and more the vessel itself, because the reaction needs a high pressure and temperature to sustain itself. Additionally, ammonia can be used to make nitric acid - useful for manufacturing nitrates used in explosives.
Anonymous
>>6240172 >>6240175 So strange meta question then here.
What are we looking at for rolls then between a Infantry company, Natty and Milita? Like when used?
Cause a Infantry is the same size as the other 2 and double the upkeep (Without maintance apprently?) and damn near 1 Milita and Natty unit together.
Eitherway I'm game for giving him the extra funding for both.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 12 May 2025 21:12:47 No. 6240223 Report Kreger: Let me compile the different costs on one document for you (will put these on pastebin as well)
>Will need budget doubled to pay for misc. personnel and supplies at training facility in addition to 30,000 caps one time to renovate facility >Unit upkeep is doubled when actively engaged in fighting, cost is based on market value of ammunition/weapons and other supplies. Multiple ways to decrease this cost Militia Company
Size: 200
Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
Creation Cost: 20,000 caps
Upkeep: 5,000/month
Training Time: 1 Month
National Guard
Size: 200
Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
Creation Cost: 30,000 caps
Upkeep: 5,000/month
Training Time: 2 Months
Infantry Company
Size 200
Uses: Offensive/Defensive actions, Garrisoning, Trade Protection, Reconnaissance in force. Can be broken down to squads.
Creation Cost: 50,000 caps
Upkeep: 10,000/month
Training Time: 2 Months
>>6240205 One time cost for the 30,000
>>6240222 Still working on it. I have a force ratio for the Securitrons, will post for infantry down the line Anonymous
>>6240223 Well sure, Kreger can take the pay, Rather it done now with the fact we are constantly dealing with amounts to enemy soldiers/juiced raiders
Why would unit upkeep double when actively fighting at the Infantry company level? Logically it'd have the supplies to eat a turn or two would it not? I could see Milita company and too an extent suffer that however. Also give me the funny numbers you ape. Anonymous
>>6240211 ...and of course I forget the video
>https://www.youtube.com/watch?v=ZrcRCIPuoKY >>6240208 >short term liquidity We could see if the casinos are willing to pay their next few weeks/months of payment to us now, in return for not paying for a longer overall period. E,g 3 months of our take now (based on what it would be for this turn) in return for not paying anything for 4.5 months. They'd probably refuse to do that much cash, but it could be a way to get liquidity. Beyond that, bringing the Lucky 38 back online would be reasonably cheap (the casino is in working order and 99.7% intact to pre-war conditions/standards) and would give us a 4th casino with a far higher cut of the profits once we've got it running - though given what the NCR plans to do, this might not actually end up being profitable.
Alternatively, we've flexibility in the deployments of Securitrons now that they're not needed in Vegas as much. That means we could offer them to escort caravans or secure prospecting sites for people. It wouldn't be a lot of cash immediately but it would be another revenue stream. Would also be a decent idea to sell rights to the prospecting site as part of the deal too - total exclusivity for a period, plus guards and escort to and from the site - would be expensive but might be able to attract groups of prospectors. We could also sell Gunderson a bunch more land for future use or rights to do other business within our territory in return for a lump sum. Similarly could offer a "border trader" license that'd waive future tariffs across our border in return for a lump sum now (+ flat yearly payment?).
Another idea would be having a vote for the mayor / leader of Vegas (to act as a representative of the people that they themselves choose) and go with "one man, one vote, for one cap". Assuming a fifth of Vegas voted, that'd be 12,000 caps. We should also consider sales of surplus militaria, drugs, clothes and so on we seized from the NCR - but also that we've taken from raiders and criminals. Clearing out Nipton ought to give us a fair bit more of all that plus whatever valuables and cash they've got. Could also try and grow our trade with the Boomers, BoS and such to increase our local economy, former would certainly appreciate any surplus grain we've got for conversion to aircraft fuel.
The fines people want the police to use against minor crimes would also be a source of immediate liquidity. In fact if we include seizing the assets of serious criminal offenders, doing some police work ourselves could easily give a pretty big windfall of caps. Personally not too worried about short-term liquidity given our cash-reserve, real issue is concern with depleting it without a way to replenish it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 12 May 2025 21:22:14 No. 6240231 Report >>6240225 Because the supplies a unit carries and consists of is literally just what they can carry and consists of a level of scrounging for food from the countryside.
Anonymous
>>6240231 So the 200 infantry soldiers doesn't include any logistics support for that? Just... Whats on them and the berrys they can grab from some poor settlements bush?
Anonymous
Quick action thoughts for later.>Diplomacy Gun Runners and Enclave Remnants We want to talk to these two for the army. I think talking with the remnants would be good before checking the bunker we learned of. Unless the “V-B1 Refuel 9304” is already known to them.>Courier action Explore “V-B1 Refuel 9304” with luck could have a transport to us. Since the closest cache that is a few day’s walk up North. I think it would be worth checking the bunker first for a transport. Then we see if we find some gear with the other place after. Military action Likely setting up that training camp or medical. Industrial action + Other Explore abandoned factories or mines and we use the other action and have the Courier explore first. With the chance of useable factories we can hopefully expand our goods to trade for income. Otherwise we listen to The Families about them wanting "tourism campaign and urge greater funding and focus on bringing in travelers". There is also the Geckos we can try making money with. Likely trade is still gonna be hard with the current hit on the boarder. Still we can try other thing depending on the out come of this turn.
Anonymous
>>6240234 We need ti talk with the Enclave and find out what else matches with them. That can be a decent source to outfit stuff and/or more.
BUt we need Cass or w.e. our diplomatic is to get ahold of the NCR and find out/push wtf happened at the border crossing.
Anonymous
>>6240235 Yeah with that border attack. We will have to see what we can do and talk it out if we want to keep trade going. I assume we will have to set up guards on the NCR border and for traders.
Depending in how our talks go with Caesar's Legion. We will hopefully build some kind of non-aggression pact. Then use Boone and crew to deal with infiltrators from nipton.
Anonymous
>>6240238 Honestly I'm of the opinion its the NCR doing this or a break-away faction to stirr up trouble. But it could also be a bitter Legion.
both sides are fucking pavement ape tier nations Anonymous
>>6240240 I didn't think of it that way. Yeah it could be some kind of false flag.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 12 May 2025 21:59:10 No. 6240246 Report >>6240233 Basically lol. Some of the soldiers will have specialized skills like the field medical and officers within the unit. Otherwise they caps price is going to skyrocket lmao
Anonymous
>>6240208 >>6240227 We could give Cass 10k caps and send her to the Hub with insider information on our retaliation plan with the dam to play the stock exchange or make some friends. Give Heck an inside scoop too for a favor or three and some cash.
>>6240234 We need to immediately club Nipton to death, and then mitigate the diplomatic fallout from Headache’s shenanigans as much as possible.
Anonymous
Quoted By:
>>6240233 There's a reason I made such a big deal out of the bayonet back here
>>6239752 and such a big deal about logistics basically everywhere. We don't even have pack brahmin in our military yet which means everything arrives on the backs of our infantry (discounting whatever our Securitrons might carry) which means 60 pounds of gear per person is our operating limit. 60 pounds of which at least some is taken up by their weapon, mess kit, any spare clothes, medical supplies, food, water, cooking gear and utensils, etc. We're not exactly flush for weight to spare and especially so as we move away from friendly settlements and bases where we can at least get reliable food and water.
Anonymous
>>6240246 I want to see the stat-lines for the NCR and Legions Mr. QM.
>>6240241 Ya idk why people seem to forget that the NCR isn't anywhere near as the 'good guys' outside of just 'Slavary man bad'
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 12 May 2025 22:08:25 No. 6240252 Report >>6240251 >I want to see the stat-lines for the NCR and Legions Mr. QM. Gotta buy that DLC
Anonymous
Quoted By:
>>6240252 I got the money and the slurs in the back-pocket.
Anonymous
>>6240234 Don't need the military action to set up that stuff, that can be done just by giving Kreger the caps. We should use our sudden surplus of Securitrons to sweep aside all remaining resistance. Assuming we trust 5 police to replace 3 Securitrons, that'd let us leave only 49 in Freeside going by the info pastebin's displacement of forces. Re-route 30 from McCarran (Bear Force One are there, they can hold it for now) and 20 from the Strip, that's 350 Securitrons. As we pass by Primm, take 10 of the 25 there.
Now we've got 360 Securitrons to attack Nipton rather than 100. Once that's done, begin clearing all the nearby wastes of anything dangerous. Sweep from the NCR border down to the river by cottonwood cove, then curve back up towards Novac and Vegas. Let's finish cleaning up the majority of our immediate territory in one grand action.
Alternatively, if we trust the police to hold Vegas near-entirely by themselves for a bit, strip another 40 from Freeside and another 100 from the strip. 500 Securitrons on the offensive. May god have mercy for they aren't programmed to have any.
Anonymous
>>6240240 The guy leading the raid on the Mojave Outpost was a Frumentarii but the other raiders seemed to be random thugs which makes me suspect that a few of the leaders in Nipton might also be Frumentarii without the raiders even knowing. That explains why they use Legion raiding tactics and why we caught three Frumentarii crossing the Colorado down by Cottonwood Cove, they were likely contacting their men embedded within Nipton.
>>6238889 >“…No idea what we’re doing here. Headache’s been good but why are we hitting this place?” >“No idea, dude. Why cut off the only real point of entry for those fat, lazy NCR tourists? Also, did you see those guys that came into town the other day? Total freaks.” I think this refers to the Frumentarii our securitrons killed. It also shows that the average raider isn't even aware their bosses are Legion. I'm also convinced that the Legion is doing this to hurt the Mojave, not the NCR.
Anonymous
>>6240262 >a few of the leaders in Nipton might also be Frumentarii without the raiders even knowing. ...Actually now you've got me wondering if the entirety of Nipton might be a front for Frumentarii / Legion operations using raider patsys and muscle. It wouldn't be the first time the Legion did something like that I think...
Anonymous
>>6240262 Can you point out where exactly it was stated he is a Frumentarii? Not being a dickhead but I'm legit asking because I wouldn't put it past those retards or an internal faction of the NCR. Who hate us for throwing them out from doing shit and false flagging stuff.
Both sides still want this area but the games different now. Anonymous
>>6240268 I mean he used a gladius to slit his throat and defaulted to melee in combat against us rather than a gun - all pretty good signs of being a Legion affiliate.
Anonymous
>>6240269 I'm not saying it isn't legion, I'm just stating do we have any 100% proof of it? Cause again, Its really not hard to false flag folks.
I'm up for killing both, But we need to have a healthy level of paranoia.
Anonymous
>>6240262 >I'm also convinced that the Legion is doing this to hurt the Mojave, not the NCR. I guess we’ll find out if/when Vuples decides to approach us on Caesar’s behalf in regards to his health.
>>6240268 Dude had a gladius and slit his own throat rather than be captured, and we keep getting multiple reports of Legion groups in civilian clothes crossing the Colorado into the Mojave. Do the math.
Anonymous
>>6240271 At this point I'm starting to think YOU'RE a false flag, anon.
Anonymous
>>6240264 Fuck the Legion, fuck the NCR. We should have nuked both the bastards, dealing with these retards is such a fucking hassle.
>>6240268 He had a gladius and killed himself with it. Legionaries usually commit suicide before allowing themselves to be captured, that's why the NCR capturing Silus was such a big deal. And since the Nipton raiders are using Legion tactics, it all points to Frumentarii infiltrators.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:kacmd60T Mon 12 May 2025 22:48:52 No. 6240281 Report The last important task on your list this week is finally sending out feelers up north to Zion and over to the Legion. You really should be taking the trip up north but you can’t justify the weeks it would take for the round trip. Instead, you ask Cass to head up the efforts to send envoys to both lands expressing your wishes to open up normal diplomatic channels. While the Sorrows and Dead Horses are close allies of yours, it’s unclear what they can provide beyond a safe border up north. The Legion however can massively alleviate basic shortages of food and medicine, as well as natural resources that aren’t found entirely in the Mojave. If nothing else, it may be good for a line of communication to be opened with the Legion to avoid any potential skirmishes that could turn into a full scale war. Cass is certainly earning her pay as she sends out Dale Barton, a well known Legion trader, and Mack Twinhorns who did work with the Happy Trails Caravan Company before its shuttering months ago. It will be weeks before they return, but it’s a start. Cass has asked where you would like to place a legion embassy, along with a snide comment about making sure it comes with a healthy supply of young boys. In keeping with a newly developing tradition, both Mack and Dale were given a $1,000,000 Lucky 38 poker chip as a mark of authority from The Courier.
Anonymous
>>6240272 Attacking the Mojave Outpost doesn't affect the NCR at all but it does fuck us over pretty thoroughly. Trade and tourism from California are going to be impacted heavily because of that and I doubt that's an unfortunate coincidence.
Anonymous
>>6240277 Hey I voted to nuke them. Total Enemy collapse.
>>6240274 You can trust me fellow Cow-merchant. I would never want the government weakened to take over. >>6240286 Nah it fucks us over the most which is why i was saying eh, Maybe NCR tomfoolery?
>>6240281 >Across from the NCR one clearly. Anonymous
>>6240288 The Legion has as much reason to want us to fail as the NCR.
Anonymous
Quoted By:
>>6240291 ya? I said that literally above which is why I wouldn't trust either of them or just go off face value?
Anonymous
Quoted By:
>>6240286 I’d like to point out that attacking the outpost is either a breakthrough into NCR backlines, a diversion from the main assault, or diverts critical manpower from the Legion frontlines to reinforce a point that the NCR isn’t going to operate against the Legion from. I’d also like to point out that Primm, despite being guarded by a single robot, remains largely untouched, and so to do the tourists not in the Outpost itself by the raider’s own admission.
Cause, real talk, Caesar doesn’t need deniable black ops and the Mojave Outpost to fuck with us, he could simply begin mass raids on our territory in open colors to make us hurt.
And again, if Caesar still has cancer, then he pretty much needs us, and needs to be on our good side, otherwise Caesar takes a dirt nap and his legacy project falls apart immediately afterwards.
I just don’t see.
Anonymous
DESU, we'd be better off not over-obsessing with a single event like this - for all we know the Legion did it to target someone crossing the border that day - a Senator's relative or a scientist or a high ranking officer on vacation. Without further evidence or reasons, just chalk it up to them taking a easy chance to punch the NCR in the face. Setting that aside, economic plans people. That's what we need right now - ways to get caps, businesses to set up, etc, etc.
Anonymous
>>6240311 Generally agree but since we’ve freed up securitrons we might as well set up some patrols along the Colorado and deal with the nipton raiders. It won’t really cost us anything other then damaged securitrons
Anonymous
>>6240211 I like the ideas.
I am good with anything done with crafting. Maybe we can start with clothing since we have geckos being killed, and also Heck bighorners and brahmins. Or really anything that can get some artisans up and running in New Vegas.
I am still of the idea of making the Mojave Hunting Guild (for teach people how to be hunters and then how to treat the killed prey and so on), and of course make our own Caravan for the Mojave trade (self-explanatory). Beyond that i am thinking some basic wood industry in Jacobstown, but that's not in Vegas. A group of new Prospectors lead by Veronica perhaps ? Work is work, we need money to go around. A thing to consider is that New Vegas lacks a market of its own (it was never a wasteland city with much trade or production. If we can change that a organized market would be too strong an attraction for many traders across the wasteland to not visit at least once if not regularly). I remember people had basic entertainment ideas for also make money like a cinema, dog racing, bighorners rodeo, expanding/improving the Thorn, fighting tournaments etc.... we could also talk with the King about making the building the Kings use in their own casino. Remains their place, but now they are a family with their own casino.
>>6240227 Bringing the Lucky 38 back online is one thing i wanted from the start but it was always on the back burner.
There is just three things about it :
- We need to educate/prep a staff and security* (*optional if human) for it. Shouldn't be an issue for both roles, ton of people in search of work that would love to work directly for us, and we have a lot of people that know how casinos are run.
- Leave some robots in front of the no access areas and in the no access area (I would repair those 16 securitrons for that reason too)
- That security checkpoints idea i had in mind for settlements entrances and important places ? Well that would apply here too. Its just my suggestion but before the Lucky 38 is back in business having those around would help us for security.
With the Lucky 38 being our residence/government building, there is some stuff that intertwines but a solid security makes that a no issue even with coming tourists. With the return of the Lucky 38 as a casino, we would receive a positive increase of tourism. If the city is in good conditions the effect would be even better (no starvation and disease).
Once the Lucky 38 opens again, i would make a black card membership for enter the Lucky 38. Something that you need to pay some caps for get it (2500), but first before purchase of this black card, you need the approval of the other 3 casinos and your conduct must be clean before you are given entrance.
In the future we might want to also build a government building nearby (also because the departments will get bigger and will need an official space to work from), while the Lucky 38 keeps being our residence and a casino, with use for governance decisions too.
Anonymous
>>6240311 I already gave a plan
>>6240249 , but real talk we’ll probably need to source Vegas engineers in order to take control of the dam fully and free up the NCR’s percentages. At current rate and not the monopoly rate, That’s easily 110,000-120,000 caps per turn that’ll be freed up from current NCR demand, and we can talk to the Hub and other people for favors or deals in exchange for water/electricity, discounting insider information.
Another thing is we simply take control of Sunset Sarsaparilla bottling facility and their bottling robots and begin printing caps as tin supplies allow, and if we do get caught we can simply back it by the Dam water and continue on.
We could also create either the New Vegas Bank or the New Vegas Reserve. Though, honestly, just begin gold mining and process gold bars at the steel foundry, and use some of the gold to produce jewelry and other gold products.
We can also declare fines for the NCR breaking their part of the treaty, and either use it as a bargaining chip or the rational to kick them out and force them to ‘settle their debts’ if they want to continue the supply.
Mass jet production to sell south of us- in fact send someone down to poke around and see if we can trade with the locals.
See if we can sic Big MT on some logistical bottlenecks for difficult to produce Old World goods.
Lucky 38 Exclusive- only big ticket clients with a shitton of caps allowed to gamble at the Lucky 38 whenever the NCR resumes travel.
Begin a state caravan company with 10% dam revenue to rub the salt into Crimson Caravan’s faces whenever we actually get paid from that shit.
I’m sure we can get more creative as we go on.
Anonymous
>>6240259 Yeah we could have the Securitrons start a clean up on the way to primm and novac. I would say still keep some Securitrons at freeside and the strip locations. Just not sure how few to keep the families in line.
>>6240249 >Nipton I was thinking once the army unit was set up we could push nipton. Granted we can likely still do it with the robots and few human fighers we got.
Anonymous
>>6240337 >I was thinking once the army unit was set up we could push nipton. Granted we can likely still do it with the robots and few human fighers we got. No, it needs to be an immediate and extreme response in order to preempt the NCR’s shenanigans and see if that falters their hardline response. 500 Securitrons, Patton, and the Courier will send the statement to everyone that we will not tolerate such a blant attack in our territory. It’s about sending a message.
Anonymous
>>6240327 Well yeah but that's a bit of a given.
>>6240332 >I like the ideas. Good!
>Mojave Hunting Guild I support it because it's something we'll be able to monetize via tourism (safari is a classic rich man's game after all) and it helps create a cadre of wilderness and wildlife experts to train our military.
>Jacobstown I'm hesitant just in case workers we bring in do a racism to the mutants. Beyond that agreed.
>Prospectors lead by Veronica Maybe? Might be more of a Arcade thing given his department.
>New Vegas lacks a market Setting up a grand market would be a good way to promote trade - it'd also make it easier to police what comes into and out of the city as well as preventing crime / theft.
>basic entertainment ideas A number of those were me - giving the Kings a casino is a good idea, though I'd suggest a theatre or concert hall sort of focus.
>Bringing the Lucky 38 back It's a good idea, I'm nervous about it from a security perspective but opening up the lobby at the very least won't cause many issues - we can delay opening up the hotel / bar-and-restaurant areas. Slot machines don't need staff but can provide decent returns despite that after all, making the lobby area ideal for our first addition to the strip.
>>6240335 Your plan is kinda risky but not a bad idea - though inside of the NCR we'd be better off with NCR dollars if we've any number of those lying around - which we should.
>Vegas engineers Agreed. The NCR probably wouldn't let us drop the deal entirely even if we did replace their engineers though.
>printing caps Also risky as previously discussed but, also as previously discussed, with the casinos and other means of concealing the supply of new caps, definitely worth at least considering. I do think creating a local currency backed by electricity/water rights could work once we've wealthy enough population to really start charging something for those things.
>New Vegas Bank Could be useful but until we've enough money circulating outside of ourselves, it'd basically just be another name for the treasury.
>We can also declare fines for the NCR breaking their part of the treaty Oh 100%, they're gonna pay for each day that the deal is broken.
>Mass jet production Ayy, welcome aboard the narco-state train. Did you look at the Rushing Water wiki page btw?
>Big MT Decent idea, I'd aim for better ways to produce electronics or better ways to produce food more than anything else. Former makes restoring pre-war tech easier and eases producing Securitrons a fair bit, latter means we can fix our near-famine status all the quicker.
>Lucky 38 Exclusive Agreed, that or we make it so the only way to get into the 38 is to win big at one (or all) of the other casinos. Maybe a lottery system? Something neat and thematic to luck would be good...
>state caravan company 100%, we're gonna need it to move construction materials about if nothing else.
>>6240337 I'd suggest
>>6240343 Also it'll be cool as fuck.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 01:02:48 No. 6240379 Report Okay, Infantry. Calling it. Kreger smiles at the decision, seemingly hoping that was your choice all along. “This is the correct choice for the situation, sir. Let me know when you want me to start training that group of leftover veterans. Otherwise I will be awaiting the funds to turn Camp Golf into the premier Mojave Armed Forces training center. I will give you the honor of naming the facility.” He gathers his papers and salutes you before spinning on his heel and leaving your office.
Anonymous
>>6240355 >though inside of the NCR we'd be better off with NCR dollars if we've any number of those lying around - which we should We should dump all of our NCR cash reserves- I’d be surprised if the Hub ever gave up on the bottle cap, with all the NCR money printing (we should totally print NCR money btw).
>The NCR probably wouldn't let us drop the deal entirely even if we did replace their engineers though. Yea, but what can they really do? New Vegas: Revenge of the NCR? It’ll spell the end of Kimball’s reign, and cause the NCR military’s reformation, but I’d probably prefer dealing with Hanlon anyway if we’re not taking the NCR to the cleaners.
>Oh 100%, they're gonna pay for each day that the deal is broken. Honestly, we frame it as the NCR essentially stealing the water and electricity with the treaty suspension, and we charge them the cost of the NCR percentage demand for their noncompliance with their obligations. We wait a couple turns to get our ducks in a row and rack up their debt, and then we start shuttering their supply sent by 1% per day until compliance, and give the short term excess to the sharecroppers and Westside for popularity points. Maybe we can even negotiate with the Hub’s water sellers to sell it through them in the interim to recoup some of the shortfall.
>Ayy, welcome aboard the narco-state train. Did you look at the Rushing Water wiki page btw? Aye- we can even use the bottling factory for its intended purpose at a slight cap markup.
>Agreed, that or we make it so the only way to get into the 38 is to win big at one (or all) of the other casinos. Maybe a lottery system? Something neat and thematic to luck would be good... Ideally, we’d like to cultivate the big heavy hitters in the wasteland, but I wouldn’t mind embracing/employing such competent gamblers to rinse the bigwigs of their caps.
As for a lottery system, I was thinking a pass for exceptional service and a pure gold bottlecap with specific hidden indentations that we’ll honor with a 10k credit limit, tied to buying a Sunset Sarsaparilla around, what, every 70k units sold or a 100k cap profit made as the hidden ratio?
Hell, we can even posit complex puzzles and absurdly hidden scientific knowledge over the radiowaves and newspapers, with the people getting it right getting the credit reward. Or create a discount Olympics with the winner getting an all expense paid trip.
>>6240379 Do it Kreger.
The Lee Oliver Training Center, but I would be willing to support a better name.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 01:42:50 No. 6240397 Report New Vegas Region
Month 3, Week 1 & 2
-------------------------
Population (Rough Estimate): 68,000
Freeside/New Vegas/North Vegas: 65,000
Novac: 750
Goodsprings: 600
Jacobstown: 600
Nellis: 1,000
New Vegas Outskirts: 2,000
Sloan: 250
Bonnie Springs: 350
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside (INDEPENDENT): Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Primm (UNCONTROLLED): Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Economy
Tariffs: Low 5%(+45,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+25,000 caps/turn)
Upkeep: 20,000 (-20,000 caps/turn)
Treasury: 295,000 caps (100 Gold Bars)
Food
Low (Rising)
Simple diet
While there are massive issues with food supply and accessibility, the worst may be over. With Westside’s cheaper imports and Gunderson’s cattle, Freeside has access to food and the increased trade in the city has filtered caps down to the poor. While it’s not uncommon that a child may starve to death, it’s not as widespread as it was weeks ago.
Water
Average (Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas
Medicine
Very Poor (Rising)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The Freeside baths are contributing to cleaner streets.
https://pastebin.com/WUaGdbQc TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 01:44:26 No. 6240398 Report Crisis ------------------ WARNING: LOW FOOD SUPPLY Food supplies have slowly increased in the last few months and while death by starvation still happens, it’s far more rare than it was weeks ago. While the situation is still tenuous, the first harvest from the newly renovated farms will bring Freeside out from the brink. Now, the biggest issue is the lack of funds to purchase food with. WARNING: BORDER ATTACK Though The Courier helped avoid a disaster, news of the attack on the NCR Border Crossing has made it back West and caused an uproar with fingers being pointed at everyone from the Legion to the collapsed state of the NCR. Ambassador Dawes has requested an emergency meeting. WARNING: NIPTON RAIDERS It seems that the last sizable group of Raiders in the Southwest Mojave has taken Nipton as their base of operations. Numbers are hard to predict, but potentially hundreds of bandits inhabit the abandoned town. Signs point to heavy Legion influence. WARNING: GOVERNMENT FUNDING Multiple cabinet members are claiming that in order to execute their directives, they’ll need increased funding for staffing and program costs. They are also asking for a dedicated government building, currently working out of a large apartment in Freeside Suggestions: Find alternative engineers for the dam. Give Kreger the money he needs. Meet with the Enclave Remnants. Create a national identity. Clean up House’s corrupted data. Begin scavenging in the region. Explore abandoned factories. Decide what to do with the Red Rock Lizards. Find supplies for military units. Create a Legion embassy. Create a system of laws.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 01:45:04 No. 6240399 Report You attend the commissioning of one of the new bathhouses in Freeside. It’s a long, scrap construct that could use some architectural care but it is the most invested in sanitation in years. Secretaries Farkas and Gannon are there, along with a throng of Freesiders who are waiting to do their business like civilized folks. The Followers are planning to generate revenue for upkeep by charging for soap to use in the heated baths and selling the night soil to nearby farms. After cutting the piece of cloth draped over the entrance, you do your fair share of handshaking and greetings before you step off to the side and catch your breath. Out of the corner of your eye, you’re approached by a particularly scruffy vagrant in soiled clothing. Luckily for you, you’ve become quite adept at recognizing members of the frumentarii, Caesar’s elite espionage unit. Reaching for your weapon, he holds his hands up. “You truly are as perceptive as I was warned about. Courier, I am not here on bad terms. I was sent to negotiate with you regarding something only you can accomplish for us. If you refuse to hear me out, I ask to be let go in peace. You may not think it, but there is honor in this line of work.”>Response
Anonymous
>>6240398 >dedicated government building Would Camp McCarran work or maybe a floor on lucky 38?
Ambassador Dawes has requested an emergency meeting, more people to talk with.
>>6240399 There is harm if the meeting gets seen, but it still could be worth hearing out. If it goes well we can worm in some ideas to benefit us.
Anonymous
>>6240392 >Lee Oliver Training Center lmao
How about the Civil Protection Training Grounds?
Pick up that can. >>6240398 Courier Actions:
>Explore “V-B1 Refuel 9304” >Do some business with the Gun Runners >Meet with the Enclave Remnants Military Action:
>Give Kreger the money he needs and help facilitate deals for the New Vegas Army Research Action:
>Have Arcade continue research on the Antechamber Industrial Action:
>Send Veronica, ED-E and Rex to explore abandoned factories around Mojave, particularly ones not touched until Courier got there >>6240399 >Response >Hear him out. Sure, why not.
Anonymous
>>6240398 >>6240405 Just to be clear, the military vote isn't for the sake of increasing salary to 20,000 caps, but to pay for that training facility.
Also adding to this:
Other:
>Create a Legion Embassy Anonymous
>>6240392 >dump all of our NCR cash Entirely reasonable, though if Cass does manage to make huge profit out of whatever we do, I'd suggest buying minority shares in the companies of the NCR. That way we've a future income off various sources within the NCR of NCR dollars just in case they manage to strengthen their currency / fix their issues.
>Yea, but what can they really do? Not much but possibly something nasty if they're desperate or angry enough.
>Hanlon Agreed, he's less of a politician. Plus his focus on not having his people die in a pointless war in the Mojave ought to extend to other expansionism, which will help prevent us running into NCR settlers and having border conflicts as we push out.
>stealing the water and electricity Great framing.
>1% per day Takes 69 days to lower to 50%, very nice anon.
>bottling factory For internal use sure, I'd highlight though that since it's not addictive, for export regular jet is arguably better - at least for satisfying existing customers. Internally however it's a great substance if we can keep the precise method of producing it behind closed doors for as long as possible - after getting the Followers to prove it as non-addictive but providing the same sort of high as Jet. God knows there must be thousands of people in the NCR who'd give it a try just out of curiousity about what Jet feels like, having not wanted to touch the "dangerous" version.
>at a slight cap markup. Nah, gotta make our money's worth out of every unique export we can.
>38 ideas The idea of using the casino as a front for recruiting is hilarious and brilliant.
>Lee Oliver Training Center Hmm...Burned Man Training Center? NORAD II? The House Memorial Training Centre?
>>6240399 >Response "I was a Courier - I know the honor in bearing messages and I know the way to treat a messenger. Follow me, to privacy, then speak."
Anonymous
Anonymous
>>6240397 Yo! our income went up a good amount.
Tariffs: Low 5%(+20,000 caps/turn)
Casino Tribute: Intermediate (+15,000 caps/turn)
Tariffs: Low 5%(+45,000 caps/turn)
Casino Tribute: Intermediate (+25,000 caps/turn)
We got an extra 35,000 a turn.
>>6240405 >>6240409 If we can talk to more in our diplomacy Ambassador Dawes should be done. With the new income it could be good for the deal with the Gun Runners or staffing.
>>6240411 Yo! I like that response. Let it be known we don't shoot the messenger, maybe?
Anonymous
>>6240398 Courier Actions
>Meet with Ambassador Dawes. >Explore the Securitron vault beneath Fortification Hill. >Meet with the Enclave Remnants. We shouldn't ignore Dawes for too long. Not when there's been a terrorist attack on the border.
Military Actions
>Give Patton command of 70 Securitrons and order them to attack Nipton from the east. >Have Boone lead Bear Team One and 30 Securitrons in assaulting Nipton from the west. We still need to test Patton out, might as well let it loose on Nipton.
Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories around Mojave, particularly ones not touched until Courier got there. Other Actions
>Mark a space in McCarran across from the NCR's embassy for a future Legion embassy, if diplomacy with the Legion ever works out. I do like the idea of spitting in the NCR's eye like this. But we shouldn't bother investing resources in building an embassy for the Legion until we know they're willing to work with us.
>Give Kreger the caps he needs >>6240399 >Hear him out Might as well.
>>6240405 I think Arcade's already done all he can with the Antechamber until we've taken it for a spin.
Anonymous
>>6240404 McCarran might be a bit inconvenient to get to, so possibly not unless the monorail is still operational. Lucky 38 is a decent idea, though it's not exactly flush with office space there ought to be enough computing power through Jane and such to computerise at least part of the bureaucracy.
>Ambassador Dawes has requested an emergency meeting Probably should meet with him ASAP.
>>6240405 Civil Protection Training Grounds will either be the National Guard or Police facility.
>Plan comments As I said previously, don't have to use the military action to let Kreger get started. Don't know if dedicating the military action will accelerate, reduce costs or improve the outcome but if it does, decent idea. Personally think the focus for the action needs to be finishing off the Nipton raiders.
Also don't care for the Industrial action. That's something the RMRP is going to do, our priority should be on the industries that can be set up that aren't reliant on factories and pre-war machinery until we've gotten to stage 2 of the plan.
>>6240418 >We got an extra 35,000 a turn. Excellent! Curious how much it'd rise to after eliminating Nipton and further securing trade and travel between the NCR and Vegas.
I'm gonna try and write up another turn.
Anonymous
Quoted By:
>>6240437 On second thought, it might be a bad idea to mark a space for the Legion in McCarran until we see how things pan out with the Legion. It'll just provoke the NCR, especially if they figure out the Legion is behind the attack on the Mojave Outpost.
Anonymous
>>6240398 >Courier Action Nipton- it’s about sending a message.
Meet with Enclave, Diplo the NCR
>Military Krieger gets his funds, send
>>6240259 ’s 500 Securitrons with Patton to Nipton to cleanse the area of raider and rescue any civilians. Boone and Bear One can also participate.
>Industry/Salvage Begin mining, emphasis on the gold mine. Begin producing gold bars and metal workers for jewelry whenever feasible.
>Other Focus on the trade and tourism situation, air Mr. Vegas interview us of our daring rescue of NCR civilians over the airwaves.
Increase cabinet funding by half. Have Jane dictate
>>6239977 ’s unfunded system to the police as Rules of Engagement until revised, the Legion Embassy will be set in Bolder City for convenience and to send a message.
>>6240399 You say the Bull is not here on bad terms, yet the frumentarii boldly attack the lifeblood of New Vegas. Now the Bear’s other head turns towards us in rage, intent on biting the hand that feeds it, and now you call upon honor? Seems it’s not just the Bear that has two heads.
Before I hear you out, I do demand a comparable reparation for the severity of the slight on my honor that will bleed Vegas dry, to see if your words hold more weight than a Bull’s breath.
Anonymous
Quoted By:
>>6240440 >unless the monorail is still operational Since we didn't complete any NCR quests, we didn't stop the Legion blowing up the monorail
Anonymous
Anonymous
Quoted By:
>>6240440 The monorail is blown.
>Industrial action While it is stage 2 I think we should hit it sooner to make sure nothing else gets looted and prep it.
That said we could decide what to do with the Red Rock Lizards.
If we are attacking then using our other or main like
>>6240451 would be good. Also may as well see about if our other free followers what to join for a field day.
Anonymous
>>6240411 >Takes 69 days to lower to 50%, very nice anon. ;^)
Though we can also do it by per NCR precent if we want a bigger splash.
>Nah, gotta make our money's worth out of every unique export we can. Slight cap markup being the cap itself to contain the product, demand will handle the rest of the equation.
>Hmm...Burned Man Training Center? NORAD II? The House Memorial Training Centre? We could start naming them after our lovely ladies as well. Camp Cassidy, with a rose emblem.
>>6240440 We could use Repconn HQ for the government for the moment.
>>6240456 Can I ask which write in? Or is it both the Plan and the Legion response?
Anonymous
>>6240458 >>6240456 Very fair.
I meant the Response to the legion. That isn't how you treat any messenger/ambassador/ect.
Hell by all accounts if it was a Legion attack on the NCR. It wasn't an attack on us.
Also, I highly doubt the guy has the money to pay us right now and its a shit way to see where diplomacy goes. Anonymous
>>6240464 > That isn't how you treat any messenger/ambassador/ect Good thing he isn’t any of those, unless he left his Legion credentials in his other less soiled pants.
Being serious for a moment, signaling that we do know that they are fucking around with our vital trade and tourism routes will tell them to stop provoking an international incident in New Vegas if they want something only we can provide.
And besides, the reparations message is meant to be sent to his masters, I don’t expect him to have a cap on him.
Anonymous
>>6240470 So again I'm saying it might NOT have been the legion or if it was it was let happen as a hit.
But the Legion and NCR are by all accounts still at war, while I hate the fact we're a 'proxy' nation in it. If they hit the NCR side... Thats kinda just on the NCR even if it fucks us and I'd rather we tell that to Caesars face.
I don't trust vulpius at fucking all.
Anonymous
>>6240398 >Courier Actions 1) Meet with Enclave Remnants.
2) Meet with Gun Runners.
>Courier Diplo-Only 3) Meet with NCR ambassador.
>Military Assemble 500 Securitron assault force (
>>6240259 ) along with Bear Force One, proceed to Nipton while eliminating any threats encountered along the way.
>Research If there's anything more to discover about the Antechamber, work at that. If not, attempt repairs on our broken Securitrons.
>Industrial TBD
>Other Increase the budget of the Departments (bar Science and Technology, Transport, Post-Master's and Energy which should only rise to 1500 per turn) to 3000 per turn. The Department of Defence additionally is to receive a up-front payment of 30,000 caps. This should lead to a total cost for the Departments of 30,000 per turn or 60,000 per month.
>Explaining actions So, Courier is clearing the diplo plate hard and fast. Military are blowing up the last remaining major/noteworthy threat in our immediate area. Research is doing the same as it has been for awhile...and I am assigning what feels like 100% of our income to the Departments despite personally not thinking it's a great idea given the imminent trade war with the NCR.
This is a 20% increase in what I consider the minor departments, a 140% increase in the budget of the other more important departments respectively. I was tempted to increase the department of defense by 300% because 10,000 per month is the upkeep for a infantry company as it stands. However that is far in excess of what Kreger actually requested as he only wanted a doubling of their budget, so that extra 40% ought to give decent wiggle room in his actions.
>The TBD Industrial action So, I've a bunch of ideas for what we could do here. One of them was, as another anon wants, founding a State Caravan Company. Even had a nice title for it already worked out "Mojave Rose Trading Company" to reference Cass and a rather nice varietal of rose which'd work as a symbol if we made a stylized graphic of a rose (Maybe the lucky 38 as the stem or something?). I also considered just using it to double down on yet more agriculture - or on trying to have / help the Followers set up larger scale production of medicine...I'm not sure what would be best, so I'm looking for suggestions - that or for people to show support for a particular idea I've mentioned here or earlier in the thread since I mentioned a bunch of ideas earlier (Bighorner wool -> yarn; animal skin -> leather and hide; milk -> dairy products).
>>6240458 >the cap itself to contain the product Ah, I thought you wanted to sell it near-cost.
>lovely ladies Anon, we don't have enough camps for that - can't show favoritism in the harem, it causes bad feng-shui.
>Repconn HQ Good idea.
Anonymous
Quoted By:
>>6240474 I understand your reservations on trying play hardball on the Legion in this negotiation. However, it’s clear to everyone, including Yes-Man in his warning in
>>6240398 , that this is in fact a Legion Black Op, and it is directed at the only trade route that’s keeping our nation in the black and from teetering into failed national status. I am not amused by these shenanigans, especially if it results in cutting into our critical revenue streams, especially since they said they need our services immediately after their massacre on the Outpost.
I will hear him out, I just want compensation for whatever shenanigans the NCR pull from their tomfoolery.
And Caesar will hear of this, since this meeting was instigated by him personally.
Anonymous
>>6240477 I could support the Department budget increases, just keep in mind that the NCR trade war will seriously hurt if it doesn’t come to a quick resolution.
Specifically on Defense though, I do feel that investing the other 160% you planned on as an investment in our military-industrial complex to be well worthwhile, especially with your Gun Runner synergy.
> One of them was, as another anon wants, founding a State Caravan Company. Even had a nice title for it already worked out "Mojave Rose Trading Company" to reference Cass and a rather nice varietal of rose which'd work as a symbol if we made a stylized graphic of a rose (Maybe the lucky 38 as the stem or something?) I’d support it- we need trade circulating, and if we aren’t attempting to reroll the Zion Legion diplomacy, the setting up Mojave Rose is the next best damn thing we can do.
As for an alternate idea, I do thing creating a gold industry would significantly help us out.
>Ah, I thought you wanted to sell it near-cost. Sell our drugs at cost? What are we, hippies?
>Anon, we don't have enough camps for that - can't show favoritism in the harem, it causes bad feng-shui Gotta admit, Camp Cassidy has a nice ring to it. And we can go by Companion names instead- Camp Boone, Camp Arcade, etc.
>Good idea. Thanks
Anonymous
>>6240440 >Civil Protection Training Grounds will either be the National Guard or Police facility. Sounds good.
>As I said previously, don't have to use the military action to let Kreger get started. Don't know if dedicating the military action will accelerate, reduce costs or improve the outcome but if it does, decent idea. Personally think the focus for the action needs to be finishing off the Nipton raiders. More or less yeah. We could make things run smoother/faster/better if we focus on it.
>Also don't care for the Industrial action. That's something the RMRP is going to do, our priority should be on the industries that can be set up that aren't reliant on factories and pre-war machinery until we've gotten to stage 2 of the plan. That's fair. My thought in supporting that write-in the anons made before me was to see if there was anything that could be useful for us, or at least something that could bring short term relief.
>>6240437 Looking it over, it did sound like he was saying that experience would be the best teacher here. Though I feel like he might be able to squeeze some more stuff concerning it, since I feel like we should be completely sure of anything weird happening before we decide to jump in it.
>>6240418 >If we can talk to more in our diplomacy Ambassador Dawes should be done. With the new income it could be good for the deal with the Gun Runners or staffing. I agree. I'm more of the opinion we should use any money for a potential Gun Runners deal so that we can equip our soldiers with quality weapons at a faster rate.
Anonymous
>>6240491 >just keep in mind that the NCR trade war will seriously hurt if it doesn’t come to a quick resolution. Yeah that's a major concern of mine. Honestly to be frank, if I'd been the one setting up Departments, the minor ones wouldn't exist...maybe the postmaster for the meme but for the most part those departments seem either redundant or vestigial rn while still consuming caps. My hope is mostly that the additional money will let them get some projects off the ground that'll in turn give us additional income sources / boost trade.
>gold industry it would but only if we're willing to export it really - at least until we're in a position to do a gold backed currency.
>hippies ...I mean Farkas is and Arcade kinda...
>nice ring to it Oh definitely - on a similar note, I'd want to name the bath houses after people too.
>>6240492 Makes sense on the whole.
Anonymous
>>6240497 I do feel Energy’s budget should be the full 300% and given the task to train, find, bargain, convince, or bribe any engineering staff needed to run the Hoover as his top priority.
>it would but only if we're willing to export it really Sorta the point, and it has the benefit of being appealing to both superpowers.
>Oh definitely - on a similar note, I'd want to name the bath houses after people too. The Farkas Bathhouse? Or do we name it after Kimball, and call it taking a Kimball?
Anonymous
>>6240477 It'll probably be best to get our trading company going up to support our troops supply lines.
Otherwise figuring out what to do with the geckos would help her supplies or income.
Anonymous
Quoted By:
>>6240501 >I do feel Energy’s budget should be the full 300% and given the task to train, find, bargain, convince, or bribe any engineering staff needed to run the Hoover as his top priority. Decent idea but I'd rather do a lump-sum if they can find any such opportunities. Fact is we've not got the infastructure to train anyone - we could sponsor some people to go to Universities in the NCR I suppose, but beyond that our only hopes are to hire from the NCR or bribe the ones already here.
>Sorta the point, and it has the benefit of being appealing to both superpowers. Fair enough then.
>The Farkas Bathhouse? Or do we name it after Kimball, and call it taking a Kimball? I was thinking more organisations: The Followers Bath, The Kings Bath, The Families Bath, etc.
>>6240502 >Otherwise figuring out what to do with the geckos would help her supplies or income. I mean we're eating them now, so the next thing is making use of their hides and such. Similar skill set as processing Brahmin and other leather, if we could set up production chains making use of the processed material, we'd be able to give our troops leather armour (backpacks, shoes and so on too) much cheaper.
Anonymous
Might as well ask QM some of these questions actually: 1) Cass, if we formed a caravan company, how profitable could / would it be?>2) Cass and Kreger, not sure which of you (or someone else) would be able to talk about how much money we'd save on upkeep for our military formations if we bring down the cost of clothes/uniforms... 3) All of you, would you consider the Repconn Headquarters a suitable structure for a administrative headquarters or do you have another more preferred location?>4) Are we currently mining at Sloan / turning the limestone into cement? 5) Farkas and Arcade, if given caps and Freesider manpower, how much production capacity for chems and medication could you create?>6) Weintraub, what caused the sudden huge rise in tourism and trade?
Anonymous
>>6240477 >>6240398 support
I will support this action, though research we could have also add the 2 broken auto-docs. But its fine even with just the 16 Securitrons. We should get those back online, and then have Arcade work on the Boomers fungus unless is gone.
Mojave Caravan Company, yeah we should go with it and make it. Better now than never.
We have a lot of other ideas as well to do for create work and jobs (that are piling up), but unless we use other actions for make those is one at a time with industrial.
We need to start doing this ideas though, otherwise they will just take dust and we risk to forget them. We have to keep in mind that next turn we will be probably occupy an action with rebuilding/resettling Nipton (overwhelming military force dropping on the raiders will slaughter them, they do not stand a chance. Hell we can call Hardin and ask him if he wants to kick some raider ass together backed by a powerful army. Show his people that we are allies and that we are the real deal). After this attack we probably should leave some Securitrons in Nipton, some in Primm and Sloan (i want these two to understand they are under us), maybe some in Bonnie Springs and Jacobstown (Victor is still in Goodsprings, but there is no one in these places). The rest can return to their previous positions.
//
Survivalist, Bonnie Springs isn't on the map anymore!
>>6240458 Repconn HQ looks a bit far from New Vegas it self.
>>6240409 we can wait on a legion embassy until we know their intentions. And those intentions better include not being near their Fort again and not getting their foot anywhere near Cottonwood Cove. I would prefer to restore a building for the government first, or build a new one instead than getting them an embassy for the little good will shown so far (thinking they can fool around our Mojave).
>>6240502 Clothing, use that resource. But needs an action.
Anonymous
Quoted By:
>>6240477 I'll support this
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 14:01:25 No. 6240718 Report You lead the legion spy over to a side alley to give the two of you privacy. “Caesar is sick, his health quickly deteriorating since the second failure of Hoover Dam. The best doctor we have procured has diagnosed him with a brain tumor. He refused to operate on it, stating its advanced nature as making the surgery impossible. Your medical skills are legendary, second to none we know of. You are also no friend of the NCR, even if you are no friend of ours either. We ask you for one of two things. You travel to Legion land and operate on Caesar, removing the tumor, or you provide us with an AutoDoc capable of conducting such an advanced operation. In return, Caesar will grant you one boon. I am not allowed to discuss what that boon could be, only Lucius or Caesar has that honor.” [Before I agree to anything, we must discuss the Legion influence in Nipton and their attack on the NCR Border Crossing. That’s an unacceptable breach of my sovereignty.] The Frumentarii agent is taken aback momentarily before he gives you a grim look. “I am sorry Courier, but that is not my right to talk about. If you agree to see the mighty Caesar, you will be able to speak to him and Vulpes Inculta. I am just the messenger, as you say. If you agree to the proposition, meet at the given coordinates in two weeks time. Vulpes Inculta will be there waiting for you. If a full day passes, he will assume you have denied the proposition. Vale.”>If you take the Legion up on their offer, it will take both Courier actions next turn but allow you to undertake a diplomacy action before you leave. really wish I could use text color :(((
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 14:13:41 No. 6240722 Report Map with Boonie Springs readded
>>6240549 Cass: With the current economic activity of the region? We'd be operating at a loss but it's more so the freedom that would give us and the lower startup cost for projects. Contracting out to smaller caravan companies for material transportation is very expensive.
Kreger: If we sourced all of our own equipment sans the weaponry, we could bring the creation cost down to half. If we source our own weaponry and equipment/uniforms, we could bring upkeep and creation cost down by nearly 75%. Though there will be costs of production of these materials of course.
Arcade: Repconn would be a great option actually, as long as some Securitrons are deployed. Truthfully, it's good it wouldn't be in New Vegas as we don't want to be seen as playing favorites but we will have to build a mode of transportation to and from. It's a far walk from the city and back.
Farkas: I don't think it's a good idea to create chems of any kind and honestly having us turn into a narco-state is not something I'm okay with. If you're talking about actual medicine, then that's always possible but will require long-term investment into the material, equipment and personnel but would let us rival just a handful of places in the wasteland.
Weintraub: I actually don't know haha, we've seen an uptick in traffic but nothing like the income we're taking in. Maybe the Families know you're getting serious about income taxation and are finally giving you what you're owed?
Anonymous
>>6240718 I imagined it was about Caesar tumor.
>>6240722 nice map!!
question Farkas : How much would it cost to transform the Old Mormom Fort in a suitable hospital ? What about building smaller clinics in the Mojave settlements ?
question Weintraub : I want to open the Lucky 38 as a casino, not now but soon i want to make an event out of it. How long it would take to educate and train a proper staff and security for it ? Let's say by employing some freesiders without jobs. How much should i invest in his personnel ?
question Krueger : I have thought about making security checkpoints at the entrances of each of my settlements, and in important places such as the NCR border, Hoover, the Strip and the Casinos. As a way for increase my security and presence in the Mojave. What you think is going to cost to build them, and who should be placed there guarding them ?
Anonymous
>>6240718 Well before I put forward my proposal I’d like to briefly discuss my thoughts on the matter. The question of what we do here really comes down to do we prefer having Caesar or Lanius as a neighbor. Both men are competent war leaders Lanius is perhaps superior in this regard if slightly, while Caesar is far superior as a statesmen and in general more reasonable than Lanius. I see more benefit in maintaining the stability of the Legion through helping Caesar then dealing with the uncertain future Lanius would bring with him.
However the Legion leadership are known schemers with the exception of Lanius really so we can’t risk handing ourselves over to them. This all could be a overly complicated ruse so I would propose a counter offer
>Caesar may travel to New Vegas to receive treatment he will be allowed a honor guard of praetorians and he will receive the best treatment and hospitality we can provide. We will also personally promise his security for the duration of his stay. This will remove the personal risk to the courier and involve a leap of faith from the Legion if they’re willing to do this I suspect it would signal a substantial longterm thawing of relations between Vegas and Flagstaff.
However since we’re promising Caesar safety we’ll have to be very mindful of NCR actions Kimball if he catches wind of this will almost certainly try something and well there’s Boone and Bearforce 1 which are too loose cannons to be privy to any of this.
>Dispatch Boone and Bearforce 1 on a long range scouting mission along the upper Colorado North of the Mojave to see if there’s any places where the Legion has crossed the river to our north. It will get them out of the way and serve to increase our knowledge about the wider wasteland
Anonymous
>>6240718 >If you take the Legion up on their offer, it will take both Courier actions next turn but allow you to undertake a diplomacy action before you leave. Can we tell him that we'll do it, but not next week? Is there a time limit to this?
>>6240733 >This will remove the personal risk to the courier and involve a leap of faith from the Legion if they’re willing to do this I suspect it would signal a substantial longterm thawing of relations between Vegas and Flagstaff. >However since we’re promising Caesar safety we’ll have to be very mindful of NCR actions Kimball if he catches wind of this will almost certainly try something and well there’s Boone and Bearforce 1 which are too loose cannons to be privy to any of this. I sort of like this idea. We already have experience in that front, so we should be able to keep anything bad from happening without a crazy DC. The Courier can protect Caesar from any would-be assassin the same way he protected Kimball.
It would be poetic if we not only saved one head of state, but two.
Anonymous
>>6240718 Next turn being after this, right?
We should accept and go personally- frankly we can also diplo the Legion vassals on the way as a twofer.
>>6240733 >>6240744 You all know Boone and Bear One will absolutely try to assassinate Caesar if given the opportunity. I don’t want to rock that boat.
Anonymous
>>6240733 There is others that don't like Caesar that live in Vegas.... its better to go to him or in a neutral place really. Keeping things hush hush, if we want to do this is very much better. If its a trap they are welcome to try, its the Courier not an average wastelander. The Legion could do much by being in Vegas with Caesar, its a perfect occasion for plant more frumentarii and the like. Lanius might be more unpredictable, but he is not a statesman. The Legion is not yet truly a state like the NCR, if it remains in this state of limbo it will not be able to use all the conquests it did for create something lasting.
It will get them out of the way..... but back ? Who knows. They might be fine with trade because the Mojave needs to survive, but us protecting Caesar in our city and then saving him from his tumor ? Testing loyalties of our men there.
>>6240744 Except with Kimball nobody knows it was us saving him, multiple times. Doing something like this sounds very much like we are visible and would backfire on our neutrality to have the man in our city, when we have no intention of being overly negative with NCR for now. Bringing him to Vegas would make free chaos for us for no reason too. He isn't a beloved figure in the Mojave.
Anonymous
Quoted By:
>>6240718 I say we do it for at least getting breathing room. With kaiser alive a bit longer to keep ncr in check. We can keep growing from both factions until we can unify other third parties.
Anonymous
Quoted By:
Fully acknowledge there’s risk in bringing Caesar to Vegas, I support healing him no matter where we do it. However I like the added control we have by bringing Caesar to Vegas not only during the surgery but during the negotiations that will follow. He’s smart enough to know how vulnerable he will be and I think he’ll enable us to extract better terms from him
Autist Anon
Quoted By:
Did we hire Sheriff Myers that guy is fucking terrifying.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 16:31:44 No. 6240768 Report "Caesar cannot be moved from his current position. This is not a trap, Courier. He is too sick to even break camp, we've held position for a month. If you don't heal him, that will be his resting place. This paper has the coordinates, you will meet Vulpes there who will take you to Caesar. Vale."
Without letting you answer, he fades into the throng of Freesiders eager to use the Bathhouse. Even for someone of your perception, you're unable to pick him out of the crowd.
>>6240730 Farkas: The Old Mormon Fort wouldn't be the best place for an actual hospital. There are plenty of other locations around Freeside that can be fixed up, but the Fort is too open.
Weintraub: The Lucky 38 is remarkably well-kept so aside from minor maintenance and staffing, it could be turned into THE attraction on the Strip. If you use Black Mountain to advertise the grand reopening, it could draw thousands at least!
Kreger: The checkpoint construction isn't the issue, it's staffing. I'd want a half company at least at the smaller settlements and up to a company at the more important locations such as The Dam and McCarran. Right now, we have Bear Team One and you.
Anonymous
Quoted By:
>>6240615 The auto-docs is a bit of a longer-term concern desu, reason I want to see if the Research action can fix Securitrons is rn if it can't we need the Courier to do it - spending our actions on fixing is pretty wasteful whenever we're so influential on the success of actions elsewhere.
>Arcade work on the Boomers fungus unless is gone. Eh, my next priority would actually be having him work on explosives and/or fertiliser production. We need/want a supply of the former for Sloan and other mining - a supply of the latter meanwhile would be a decent export and boost our per-worker and per-acre productivity in farming. Very useful for making our existing and future investments do more.
>Mojave Caravan Company It does seem like it'll be one of the better uses of our action, especially since it'll help cut down on future costs.
>but unless we use other actions for make those is one at a time with industrial. I mean we've a Department of the Interior, of Tourism, of Agriculture and of Commerce for a reason. Their existing budgets (prior to expansions I've suggested) aren't/weren't really sufficient to act on their own (setting up the Red Rock Canyon Hunters took 10,000 caps, even if it did refund - the departments were getting 1250 per turn so even assuming 0 admin or accounting costs, that'd be 8 turns to do what we did in one, if a fifth of their budget is used outside of funding projects, they'd need 10 turns) but now with their expanded budgets, that should be a bit more practical for them to get to work on.
>After this attack Seems reasonable, personally I'd aim for 10 Securitrons in every settlement as a minimum. Depending on how Freeside and the Strip respond to us removing so many, I'd want to dedicate the rest to patrols and continued clearing of threats; especially since we can harvest valuables from dead wildlife and raiders to help fund our government.
>>6240718 Right, so, we're taking this offer I assume? Cause I see no reason to have the Legion destroy itself in the short term. It's not like we could take advantage of their disintegration to expand east whenever we've so much still to do closer to home. Plus this ought to secure decent relations short-term even without using the favour since Caesar will read into our choice to help probably.
Anonymous
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>>6240768 So we will need another place in Freeside for an hospital, thats okay I guess. We will use Old Mormon Fort for something else when we get to that point (bighorner rodeo building ?). Small medical clinics shouldn't be an issue to build in other settlments, probably 10k-20k each.
Lucky 38 we just need to recruit/educate staff and security from the population of Freeside (that should love us), and then make an event out of it while prior to that inform people on the radiowaves. New Vegas is in better conditions than the past, but I don't know if it could feed a wave of tourism.
Security checkpoints too bad we cant staff them yet. But its nice to know it shouldn't be an issue in building them.
If we are going to make the government building in Repconn HQ in the future instead than in New Vegas, an administrative city will likely build around the building naturally (I would call it Mojave City. Simple and to the point). Unless we decide how things go and plan such a thing before it happens. What i mostly fear is that this government building, would not be behind the defenses of New Vegas.
We should give Crimson Caravan building to our own Caravan if we end make it.
Anonymous
Quoted By:
>>6240722 Right, so, Caravan Company is definitely worth doing - not just for the economic and logistic advantages long-term or the short-term helping to spread our growing food production about. The "lower startup cost for projects" is huge; if it can knock 10% off of setup up businesses and such, that'd be a huge saving across the RMRP and whatever else we're doing (e,g converting Camp Golf into a military base).
Similarly, it sounds like setting up local at-scale production of fabric and leather and their products would help reduce military costs (and other equipment costs) a fair bit. Definitely worth considering, especially since it should also be highly profitable.
I see a synergy between establishing a state Caravan Company and Repconn, in that we could probably make a few Brahmin carts to act as public transport between settlements and facilities, ran at-cost and escorted (or even pulled) by Securitrons.
>Farkas Pic related. Entirely seriously though, we're not making drugs illegal any time soon, wouldn't be able to do so beyond our borders and they're highly profitable. The ethics of it go out the window when we don't even have the caps to prevent children starving in the streets. We need income now, we can question the ethical conundrum (if we even consider there to be one) of funding orphanages, soup kitchens and schools with drug money later.
Also, yes, "actual medicine" too - as if there's a difference between the Med-X someone takes to feel good and the Med-X they get given by a doctor to not feel bad beyond the former probably having been adulterated. Anti-Parasitic medicines should be top priority given the conditions that Vegas has existed under for so long but will also be a decent export. Buffout, Mentats and so on would be great too, the former for improving the physical conditioning of our troops and workers while the latter for general sale given their status as a party drug, mental aid and so on.
>Weintraub Seems likely the Families noticed we've got police now and are worried we might actually have the forces to enforce our will on them or something. Might be worth..."renegotiating" our contract with them. Replace their enforcers with more NV Police and "graciously" demand a higher percentage for taking on the task of protecting their business...it'd need a good roll but if we could do it, we'd disarm the families and grow our income...possibly even enough to cover the 20,000 per turn fee to end their mostly-harmless patronage system.
Anonymous
Quoted By:
>>6240722 Right, so, Caravan Company is definitely worth doing - not just for the economic and logistic advantages long-term or the short-term helping to spread our growing food production about. The "lower startup cost for projects" is huge; if it can knock 10% off of setup up businesses and such, that'd be a huge saving across the RMRP and whatever else we're doing (e,g converting Camp Golf into a military base).
Similarly, it sounds like setting up local at-scale production of fabric and leather and their products would help reduce military costs (and other equipment costs) a fair bit. Definitely worth considering, especially since it should also be highly profitable.
I see a synergy between establishing a state Caravan Company and Repconn, in that we could probably make a few Brahmin carts to act as public transport between settlements and facilities, ran at-cost and escorted (or even pulled) by Securitrons.
>Farkas Pic related. Entirely seriously though, we're not making drugs illegal any time soon, wouldn't be able to do so beyond our borders and they're highly profitable. The ethics of it go out the window when we don't even have the caps to prevent children starving in the streets. We need income now, we can question the ethical conundrum (if we even consider there to be one) of funding orphanages, soup kitchens and schools with drug money later.
Also, yes, "actual medicine" too - as if there's a difference between the Med-X someone takes to feel good and the Med-X they get given by a doctor to not feel bad beyond the former probably having been adulterated. Anti-Parasitic medicines should be top priority given the conditions that Vegas has existed under for so long but will also be a decent export. Buffout, Mentats and so on would be great too, the former for improving the physical conditioning of our troops and workers while the latter for general sale given their status as a party drug, mental aid and so on.
>Weintraub Seems likely the Families noticed we've got police now and are worried we might actually have the forces to enforce our will on them or something. Might be worth..."renegotiating" our contract with them. Replace their enforcers with more NV Police and "graciously" demand a higher percentage for taking on the task of protecting their business...it'd need a good roll but if we could do it, we'd disarm the families and grow our income...possibly even enough to cover the 20,000 per turn fee to end their mostly-harmless patronage system.
Anonymous
Quoted By:
>>6240477 >TBD INDUSTRIAL ACTION Given general support and further information acquired from Cass, this action is now to be "Found the Mojave Rose Trading Company".
>>6240768 >the Fort is too open. ...I have never in my life heard someone describe a fort as "too open". Rather the inverse of the intention of a fort. More seriously though, if I was going to make a suggestion about where to put a hospital for Vegas, I'd be looking at the NV Medical Clinic ran by Dr Usanagi. It's small, at least going by the game, but we could expand it with a few wards and other facilities without too much issue (once we've concrete up and running, doing it with scrap probably won't end well). It's close enough to Vegas for most purposes but far enough away we could even make it into a quarantine if needed. Ambulances would really be required for perfect service but short term, we can rely on people walking in or doctors visiting with stretcher bearers to get them back or whatever other method the Followers suggest.
>I'd want a half company at least at the smaller settlements and up to a company at the more important locations such as The Dam and McCarran. ...assuming he means a half-company between all the smaller settlements and assuming The Dam, Vegas and McCarran plus Repconn HQ...that'd be 4.5 companies or 225,000 caps creation cost plus 45,000 caps per month (22,500 per turn) in upkeep. If we establish the leather and wool working facilities, we can get that creation cost down by 50% to 112,500 caps - the way it was described here (
>>6240722 ) that wouldn't affect upkeep cost but that might be a miscommunication. Suffice to say, until our income has just-about doubled again, that sort of force isn't gonna be on the field.
My advice would be to use fortification to make the checkpoints more viable but the amount of construction work we'd need to fortify the perimeter of settlements probably outweighs the security benefit. Once we've a supply of concrete however, constructing pillboxes and retaining walls might be a bit more viable, even if it would still be a misuse of caps and labour when we've got so many other higher priorities. If we can get barbed wire into production, putting a fence or two of that around settlements to direct traffic to a fortified checkpoint would be fairly cost effective but it wouldn't be as secure.
Anonymous
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>>6240757 >>6240761 Alright, that's fair.
>>6240718 With this in mind, I'll also support taking the offer to go there.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:lEp+rV+F Tue 13 May 2025 19:44:40 No. 6240823 Report Quoted By:
Good Evening to all you wastelanders out there. There’s a new smell in the air, do you know what it is? No? Well I don’t either but I can tell you what it isn’t, the smell of last night’s mole rat stew.
If you didn’t know, Freeside has opened a whole lot of Bathhouses throughout the city that will, for the first time, let hundreds of Freesiders do their, ahem, business in peace. For a very small price, you can also purchase actual soap from the Followers to really get those hard to reach places. Now I know I’ve said a lot of positive things about the Courier, but who else would have funded something like this?
So the next time you’re walking through town and you DON’T catch a whiff of the unwashed masses, you know who to thank.
This is a squeaky clean Mr. New Vegas, signing off.
https://youtu.be/4KmKkV3ddAo?si=-NSbNta4dn56ew9w Anonymous
>>6240477 >FINAL MODIFICATION Realized that I technically didn't make use of the "Other" action since budget changes are kinda a freebie and that I'd forgot to give a budget to the Caravan Company Industrial action.
>20,000 caps for founding Trade Company. (Industrial Action) >20,000 caps for setting up hide processing - aiming to cover everything from actually tanning / processing hides to making goods out of them. (Other Action) TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 13 May 2025 21:24:21 No. 6240862 Report Turns look like this
>>6240405 Has three votes
>>6240437 One vote
>>6240451 One Vote
>>6240477 Three votes
Since two turn proposals have plurality, we will choose from one of the two
Please vote here
Proposal One
>>6240405 Courier Actions:
>Explore “V-B1 Refuel 9304” >Do some business with the Gun Runners >Meet with the Enclave Remnants Military Action:
>Give Kreger the money he needs to construct the training facilities and help facilitate deals for the New Vegas Army (finding sourcing for non-firearm gear) Research Action:
>Have Arcade continue research on the Antechamber Industrial Action:
>Send Veronica, ED-E and Rex to explore abandoned factories around Mojave, particularly ones not touched until Courier got there Other Action:
>Construct Legion Embassy (must choose where to place) Proposal Two
>>6240477 Courier Actions
>Meet with Enclave Remnants. >Meet with Gun Runners. Courier Diplo-Only
>Meet with NCR ambassador. Military
>Assemble 500 Securitron assault force (>>6240259 ) along with Bear Force One, proceed to Nipton while eliminating any threats encountered along the way. Research
>If there's anything more to discover about the Antechamber, work at that. If not, attempt repairs on our broken Securitrons. Industrial
>Creation of the Mojave Rose Caravan Company (20,000 caps to found) Other
>Increase the budget of the Departments (bar Science and Technology, Transport, Post-Master's and Energy which should only rise to 1500 per turn) to 3000 per turn. The Department of Defence additionally is to receive a up-front payment of 30,000 caps. This should lead to a total cost for the Departments of 30,000 per turn or 60,000 per month. >Invest 20,000 Caps into hide processing Anonymous
Quoted By:
>>6240862 >Voting for Proposal 2 >>6240857 Ideally with these modifications
Anonymous
Quoted By:
>>6240862 I'm the guy that wrote #2, just making my support for my own plan clear.
Anonymous
Quoted By:
>>6240862 support proposal 2!
Anonymous
Anonymous
Quoted By:
>>6240862 >Action 2 I want 1 since I think we can change things in nipton after healing, but 2 has the NCR talks we should do.
We can explore the factories next turn, but likely we gotta keep the fight going. I hoped to scout the town first as well.
Autist Anon
Quoted By:
Proposal 2 for me as well.
Anonymous
Hold on. If Caesar's so sick that they're afraid to even move him then who ordered the Frumentarii to begin operating in our territory? Vulpes? Lanius?
Anonymous
>>6240950 Vulpes and Lanius are probably entering the civil war stage that was hinted at in lore.
Anonymous
Quoted By:
>>6240960 Lucius does exist to balance them out somewhat he’s by far the most measured of the big three Legion subordinates and I doubt he would stand for infighting at least openly while Caesar still draws breath.
We also know that he has some involvement with the frumentarii as he assumes command of their operations if you kill Vulpes.
The other possibility is frumentarii are receiving very general orders to fuck with the NCR and are doing it the best way they can think of. It always felt to me some frumentarii at least were greater a vast degree of discretion in how to accomplish they’re objectives particularly the way Karl operates and Ulysses description of his own time amongst the Legion
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 14 May 2025 00:30:45 No. 6240983 Report Quoted By:
>>6240950 ahh that is the question, anon FERO_ACTUAL !!8qfnh8Rn/rP
FERO_ACTUAL !!8qfnh8Rn/rP ID:4irh5NXD Wed 14 May 2025 00:38:45 No. 6240991 Report Proposal 2 sounds decent, though I don't particular care for the Military Action compared to Prop 1.
Anonymous
>>6240991 The only actual difference is a likelihood of better outcomes on sourcing gear - bar guns - but Kreger had noted that meeting with the Gun Runners would be a good way to do that for the guns. So frankly it's very much similar in terms of what effect it should have. I'd add however that with the addition of investing into hide processing, a lot of non-gun gear ought to become cheaper and easier to get which achieves a similar end to Option 1 too.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 14 May 2025 02:03:41 No. 6241046 Report Okay, calling it short because it seems there's pretty clear consensus
Gun Runner Meeting
1d100+8 (DT45) Rolling for initial attitudes as they are NCR-affiliated
Military
>>6240996 Please give me your military plan. Will ask for a series of rolls as it progresses
Science
Securitron Repair
1d100+5 (DT 65) (will give you guys a freebie and have Raul repair with Arcade overseeing)
Leather Industry
1d100(DT30)
Anonymous
Quoted By:
Rolled 74 + 8 (1d100 + 8) >>6241046 >Gun Runner Meeting Anonymous
Rolled 18 (1d100) >>6241046 I'm rolling STRICTLY for the leather industry.
Anonymous
Quoted By:
Rolled 25 + 5 (1d100 + 5) >>6241046 Securitron repair
Securitron Repairman
Rolled 51 + 5 (1d100 + 5) >>6241046 I want Boone and Patton added to the military action, otherwise we gucci.
Securitron Repairman is on the case!
Anonymous
>>6241049 Time for everyone to have assless chaps.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 14 May 2025 02:13:03 No. 6241055 Report >>6241053 Kek
Man you guys have gotten some pretty bad rolls this entire quest lmal
Anonymous
Quoted By:
>>6241053 >>6241055 The Tanning is too weak of a juice.
Anonymous
>>6241046 >Please give me your military plan Right, so, I desire opinions from the Anons.
>PLAN A (Picture related) NOTE: distances/locations on map are representative, not literal AKA "Spook them with overwhelming blunt assault to break morale and make them run along the remaining ease route of egress, abandoning defensive position - right into waiting firing line / ambush". If it works, they'll be taken in the open and gunned down with little hope of resistance and probably will have abandoned any slaves / prisoners. If they don't seem to take the bait, our reinforcements can roll on in from the far side and complete the encirclement - by which time they ought to be completely focused on the initial assault and thusly vulnerable to a sudden attack from the rear.
Assume force spread of 400 for initial assault and 100 as the blocking / reinforcing unit in terms of Securitrons - all humans with initial force, with orders to advance in close-order with Securitrons and focus on securing civilians above all else. Securitron grenade launchers should volley tear gas initially if possible, to disrupt enemy as much as possible, see plan F for more precise details of how the Securitrons should behave.
>PLAN B Surround the settlement and begin playing obnoxiously loud noise over Securitrons and launching the occasional rocket near-but-not-into Nipton. Do not stop for 5 days straight. Eliminate anyone who attempts to breach the cordon. Attack after these 120 hours of non-stop audible assault have been performed.
>PLAN C Deploy human forces to harass the settlement from direction of NCR border while loudly proclaiming themselves as NCR soldiers - dressed in their NCR gear. When/if the enemy realises "how few" they are and move against them, pull back - leading the forces that followed into an ambush by the Securitrons. Repeat as many times as the enemy will fall for it, then proceed with Plan A, B or D. If sufficient number of raiders eliminated, skip to PLAN F
>PLAN D Surround the town with Securitrons and have Bear Force One snipers under Boone pick off all visible human targets for a hour or two. Once this is done, Bear Force One Heavy Troopers and Rangers close to the town under covering fire of snipers, determine centres of enemy resistance. Provide positive confirmation to Snipers. If they can't eliminate the threat, Securitrons either level it with rockets / volley grenades through windows or Heavy Troopers and Rangers breach-and-clear. Snipers reposition around or even wtihin township as locations are secured to gain improved LoS on possible targets and to ensure continued covering fire of snipers. Securitrons advance up alongside Snipers and behind Heavy Troopers and Rangers to secure intersections and prevent retaking of buildings by Raiders.
Anonymous
Quoted By:
>>6241072 >PLAN E Human Forces attempt covert infiltration at night while Securitrons surround town. Human forces locate and identify all raider-heavy structures and locations along with ammo, fuel and supply dumps. Human forces locate and exfil any and all non-raiders they can. If spotted or needing to "go loud" (silenced weapons presumed to be equipped but heavier ordinance should be carried and is considered going loud) human forces fire off flaregun - Securitrons immediately volley-fire all designated targets and begin advancing on town to exfil human forces and rescued non-raiders.
>PLAN F All units advance, target at discretion, broadcast demand to surrender ("Throw away weapon and lie down on your front with your hands clasped and extended out in front of you." and attempt to rescue non-raiders where possible.
>THOUGHTS Personally, I think plan A could work best but it could let them scatter into the wastes if not performed correctly and doesn't do much to ensure survival of captives beyond hoping the raiders abandon them. Plan D and E basically the opposite, with the caveat of being insanely risky for our human troops. Plan B is...unethical but would definitely degrade any resistance. Plan C is a very middle-ground option and, as noted, could lead to most of the other plans.
Gut feeling C->A/D is probably best as a combination if we don't feel confident that Bear Force One could pull off the stealth mission. If we felt they could E is superior for obvious reasons.
Anonymous
...Oh jesus christ these rolls.
>>6241052 >Boone and Patton Oh, right, companions are a thing. Definitely yeah, unless Boone is busy training troops or something he should help.
Anonymous
>>6241075 I mean, at least we got the Gun Runners on our side?
Of course, we just burned the equivalent of a militia company on some assless chaps…
Anonymous
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>>6241087 Hey, look at it this way, the low DC threshold means that failure shouldn't be too bad.
Anonymous
Quoted By:
>>6241072 If we have Lily it would help with Plan E and get us info to better attack. Have the Patton and the Securitrons prep Plan A. If the Securitrons have no problems with night attacks. Even better to push the attack if the gear and numbers are no problem.
Others wise after the exfil we can move to harass with snipers and/or hit and run. I assume we will have speed on our side unless there are pit traps or the like.
Anonymous
>>6241046 so which roll is military ?? beside the first this rolls are kind of disorganized.
Anonymous
Quoted By:
>>6241072 i'll go with PLAN A. They are nice plans but i prefer this one of what your offered.
Anonymous
>>6241046 also we do no roll for trade caravan and ambassador?
Anonymous
By the way anons, on the Caesar question. How do you think the NCR would react if we told them we've been asked to heal Caesar and what could we get from them if we promised to mess up the surgery? Probably have to fast track it with Kimball or some other bigwig but we could really undercut them here. The other alternative is of course using some BigMT tech to implant a ticking timebomb in him and effectively holding a damocles sword over his head. Food for thought.
Anonymous
Quoted By:
>>6241225 If we can convince Kimball and his cronies to stop being fucking assholes by offering to assassinate Caesar for them then it might be worth it or at the very least it could do wonders for our image throughout the NCR if we were the guy who slit Caesar's throat. But war with the Legion would be inevitable once someone replaces Caesar.
On the other hand, I think Caesar would be a lot easier to negotiate with than Lanius, Vulpes or Lucius. And he might be grateful enough that the Legion doesn't fuck with us for a while. Though if it was ever discovered that Caesar was on the brink of death and we helped him, I think we would be incredibly fucked.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:1WawXiHM Wed 14 May 2025 13:00:54 No. 6241253 Report >>6241175 No military roll right now, will be a series of them for each stage of combat when it happens
>>6241223 Don’t need a roll to create a caravan company as Cass has enough experience. Suppose I could have gave it a really low DT but you guys have been rolling pretty badly as of late lmao
Maybe be a roll for NCR negotiations depending on how they go. Have trust in me anon, ain’t my first rodeo
Anonymous
Anonymous
Alright, think that's been enough time for any opinions on the plans to be given. QM, we'll go with PLAN A, in an attempt to make this a fairly decisive fight and avoid having a urban slog as much as possible.
Anonymous
>>6241305 Why would we not infiltrate and have units prep Plan A? We can still scout things and push into plan A when things go hot.
Anonymous
Quoted By:
>>6241312 Know what? You're basically the only one who gave an opinion, might as well honour it. QM, PLAN E->A.
Anonymous
>>6241225 Why would we mess it up? We are the ones that would need to deal with quite literally the blunt of the legions attacks/spies/ect if Cesar dies under our care.
Also he has a great trading if underdeveloped nation of people. Heal root, ect can be used to reach farther and undermine him while alive. Not include we may be able to safely go for tech in the legion if we save him and transport it back.
Anonymous
So... does anybody voting for helping Caesar have a plan for dealing with Boone once he finds out? Because I strongly doubt [Speech 100] is going to cut it.
Anonymous
>>6241322 Yeah, trade with the Legion is the optimal outcome for us. There are so many trade goods that we can massively outcompete their native production on, if Caesar won't raise barriers to trade and markets can be made to accept foreign goods. Fact is they're stuck with largely tribal or low-tech production methods, we aren't. Fabric/clothes, shoes, "complex" metal objects (think buckles, hinges, etc) and hand tools ought to be easy sales that we can have far better margins than them on. If they desire lenses for binoculars / monoculars, we can produce those very cheaply too and at far higher quality than whatever methods they've got.
>>6241338 >Implying he'll ever find out We just say we're going on a trip to Zion to arrange trade - frankly we could even do that on the way back depending on the location that Caesar's camp is currently at. Boone need never know where we went.
Supposing he did find out, I'd probably hinge the defence on "Lanius / Vulpes are worse" which is definitely true. Caesar is a tool, but he does genuinely want to create something more than the blunt and brutal instrument of the Legion. Lanius meanwhile hasn't the aptitude nor the knowledge nor the interest in that. Vulpes meanwhile probably could do it, but he is a genuine believer in Caesar's ideology of strength and purity. Neither of them can ever be better than Caesar and they both can definitely be a lot worse.
That or the more concerning outcome of the Legion shattering and their organised war against the NCR turning into hundreds of raider gangs pouring across the Mojave and every other route to the NCR possible, searching for fresh slaves and plunder, no longer the organised advance it presently is - which means a pretty damn high likelihood of troops getting through and causing havoc in the NCR interior and definitely a solid chance of the Vegas area getting brutalized.
Anonymous
>>6241072 I like plan B and C, but the question is if we want to send a message that’ll be received well by the NCR. If there’s a situation where I plan A and F were to translate to diplomatic and PR wins, I’d be more for it. But it’s Kimball we’re dealing with, so I largely defer to the group.
>>6241338 Easy- don’t let him find out.
>>6241343 >Fabric/clothes, shoes, "complex" metal objects (think buckles, hinges, etc) and hand tools ought to be easy sales that we can have far better margins than them on Same with actual metal ingots.
>We just say we're going on a trip to Zion to arrange trade - frankly we could even do that on the way back depending on the location that Caesar's camp is currently at We could say we’re going after the perpetrators of the attack, and bring back a random raider head.
Anonymous
>>6241343 Even then at the end of the day we can acquire I'd assume half-way decently made products from the legion thats low-tier style stuff. Those Clothes/shoes/ect until we get our own industry up and turn it back on them.
Also general food and once more the 'safe range' so to speak of reach through the legion to other sites and eitherway, there coinage is useful to melt down if push comes ot shove.
>>6241338 Quite simple, Boone already will have issues with Kreiger in charge once/ect its known his Enclave, and that we can just say we're siponing away resources from the legion.
The end goal at the day is uniroically total Legion and to a lesser extent NCR death to ensure our survival.
Sure not death for the NCR but a state of affairs where they aren't a real peer or super power tier threat to us. Anonymous
>>6241352 Plan F is basically the default behaviour for Securitrons I assume, though honestly this raises another point - we don't have a prison so god knows what we'd do if we end up with 80+ prisoners from this battle. We could give them to the NCR to placate their anger over the attack / get some good PR maybe. Failing that though, we shouldn't enslave them - even setting aside moral arguments, they're militant and so unruly, we'd need lots of armed guards to get any actual work out of them. We could expel them beyond our border I suppose but that's basically just letting them die of exposure or dehydration...or animal attacks...could throw them to the mercy of the Followers but they've got their hands full rn with Vegas...
>Same with actual metal ingots. Margin on those is worse. They can heat and cast an ingot in a similar time-scale to us, though it may cost them more to do so and be of lower quality. Metal objects involve hours or days of skilled labour investment, which we can automate and mechanise. Since we're reliant on caravans to carry them, weight is our primary evaluator for trade-value since 200 kg of steel at 120 caps is a worse proposition than 90 kg of steel axe heads at 150 caps.
>perpetrators of the attack Eh, maybe, but I think that'd seem weirder honestly.
Anonymous
>>6241371 Yep - also probably can arrange some sort of "steel for slaves" and free them on our border, returning NCR citizens (who want to return at least) to their families and integrating the rest locally.
>ensure our survival. We're aided in this by the fact the NCR is turning inwards after their expansionist era; if we encourage this (invest in NCR media and control narrative, produce and export media with similar supportive messages) we could direct their development towards internal economic growth and consumerism, looking to redirect as much wealth away from the government and rich towards the middle and lower classes. This would as a result also encourage their rich to flee to Vegas, where taxes are lower, especially as we advance in terms of QoL. This would also be preferable because lower and middle class consumption is far easier for us to satisfy and the expansion in their surplus wealth will directly increase the tourist industry we can sustain. Downside, it would help make their nation more stable by reducing unrest.
Further, if we could encourage abandoning or shortening of the draft / encourage draft dodging, the NCR would struggle to maintain the army needed to pursue expansion - cutting them off from that option, at least for a time, until they can offer enough money to make it appealing to be in the army again, enabling expansion (which would be harder if we raise middle and lower class wages while discouraging rising taxes on most of the population). Ideally we'd combine this with some tactical land purchases off of the NCR to secure clearly marked lines of control to our north and south, pushing their control back a bit locally (if Hanlon is in power, we could definitely push it as lightening the load of the NCR military and extending a zone of no-contact with the Legion that'd help shield the NCR from raids and conflict.
The Legion meanwhile, as previously discussed, are a potential gold-mine of resources, population and consumption for low-tech products and can probably be convinced to trade land. They are also sufficiently low-tech that they can't really sustain radio communications internally for example, so chances are we could operate that for them and make a decent amount of money in return. Similarly there's probably some trade to be made where we use robots to clear up radioactive waste material for them.
If we can push the borders of both of them back just a little and secure markets in both, we can pursue expansion northwards into Utah as we industrialize and develop the Vegas area without too much interference. House's MRP had a roughly 3-year period until the first new Securitron might be produced. I think this is reasonable, given the sheer variety of products contained in a Securitron. I do think we could be producing Protectrons far sooner, maybe single-unit numbers in half that time. They're basic but if we can make them, then we can make automatic defenses that the Legion and NCR would struggle against.
Anonymous
In fact, if we do get around to producing Protectrons (which we should!) I'd look at simplifying (and improving) their design further. For example, the hand-mount lasers could be replaced with 10mm / 9mm SMGs. That'd make them a bit more ammo dependent and shorter range (they're not exactly accurate to begin with) but on the other hand the power supply can probably be reduced and there's no need for producing lasers in order to make them.
Anonymous
>>6241417 Logistically it might be better just to focus heavy on figuring out how to replicate their self-replenishing 9mm ammo capability rather than having to devote large supply chains to keep the robots shooting.
Anonymous
>>6241380 >we don't have a prison so god knows what we'd do if we end up with 80+ prisoners from this battle Easy- hand them over to the NCR for trial and execution. It’s an easy diplomatic and PR victory there.
Like, unless we’re embracing community service with a bomb collar for a couple years, that’s all we can reasonably do.
>Margin on those is worse Aye, but that’s where scale comes in- even if the margin is 1 cap, producing 10k ingots is 10k caps, and this would allow us to drive the local Legion under our economic influence if we oversaturate the local market to dive out our competitors.
It’s definitely more of a long term consideration though, and that’s only if we can outcompete the local blacksmith in tools themselves. Really, the greater margin for the intermediary product maybe connected to the NCR rail network.
>>6241392 All great ideas- as for Securitron production, we do know Big anyways producing their own smaller bugged variant for a while- maybe we can tap into their smaller production line in the interim until we recreate our own.
>>6241417 >>6241423 Maybe throw Big MT on that? They should have the experience for it.
Anonymous
Entirely unrelated thought: Barstow in the NCR at the far end of the I-15 to "Jean" is 113 miles, 110 or so miles to Goodsprings. If we use Baker, on the I-15 as a stopping point, it's 114 miles (59 to Baker then 55 to Jean). How much do you think people would pay to skip that uncomfortable stretch of desert travel to instead be flown across it? Not practical short-term (unless the Boomers are producing a heck of a lot more fuel far cheaper than I'd expect) but it would be a neat gimmick to attract more tourism and earn more money from them.
>>6241423 DESU, we're going to want 9mm / 10mm production for export and police use if nothing else. Also kinda assume that the "infinite ammo" is a bit of hand-waving in the games like all NPCs having effectively infinite ammo - QM's running with it but as a reminder when people started talking about taking rockets out of the Securitrons he did shut them down a bit.
>>6241427 >Aye, but that’s where scale comes in- Yeah but my point is that we're not going to ever achieve great scale while we're effectively relying on mules to move stuff and that even if we were willing to cart everything to the Legion border / a hundred miles in, the next 2-3 hundred are going to be done by small trading caravans and such - who are going to prioritise value-dense products and who probably won't be able to handle our ability to produce raw materials.
>outcompete the local blacksmith in tools themselves Oh there's no doubt that we can. At least depending on the tool. Saws, files and other high-manhour tools are where we'd make the best profit, but even simpler stuff like machetes and pickaxes still require a lot of labour to shape out of ingots, to say nothing of hardening and other treatments they need to do their jobs well / last.
>Really, the greater margin for the intermediary product maybe connected to the NCR rail network. Probably - especially since the NCR would take I-beams of steel and such for internal use in construction while the Legion can't really make use of that.
>smaller bugged variant Yeah, but transporting any amount of material from Big Mt is inconvenient. At best it's a good source of the internal circuitry, sensors and so on that the Securitron needs - but whatever they've got in terms of frame production and such is a bit too bulky to meaningfully ship back.
Anonymous
Quoted By:
>>6241447 Normally I agree, the only reason I believe that Securitrons uniquely replenish their ammo is cause House said they did.
The other robots in the wasteland presumably just resupply in the various robot recharging ports we see, and presumably have so much ammo in them the occasional wastelander waltzing in and getting obliterated hasn't depleted them. Possibly built to specs with anticipated chinese invasion in mind.
Anonymous
>>6241447 IIRC the QM said we're not going to sell infinite ammo, but more that the securitrons form of ammo works only for them.
Generally I'm inclined to agree. I can see them using some low form of matter synthesis ala the vending machines.
which is a meta both the QM mentioned wanting to avoid and I am trying to steer clear from too lol Anonymous
Thinking more on the idea of air travel and the practicality/impracticality of it, a thought occurs to me. We've electrical power enough to make such a short-haul flight eminently practical in both heavier and lighter than air configurations potentially. To explain, there are three possible configurations we could aim for short-term: hydrogen-fuel, hydrogen-cell, electrical-battery. Hydrogen cell and electrical battery are functionally identical: the cell reacts hydrogen with air to generate power with water as a waste product; the electrical battery skips this middle stage by storing power directly; both of them then feed the resulting power through a motor to turn a propeller. Hydrogen-fuel however would see us use either a internal combustion engine or jet engine like a traditional aircraft uses kerosene. Of the three, the battery-driven is the best approach in my opinion, for the simple reason that we can't be assured that Barstow has surplus cheap water to crack into hydrogen - but we can be sure that the electrical power we're sending out to the NCR passes by there. So, we build a basic airframe (be that a zeppelin or plane) able to carry a dozen passengers and 2-3 crew with battery power onboard for say, 70 miles of range. The craft flies from near-Vegas after charging from the dam's local power supply, over to Baker or Barstow, then recharges there, before returning. Kinda makes me wonder just how much fuel the B-29 uses actually...400 gallons of avgas an hour? ...Cruises at...220 mph? Okay, so a round-trip from Barstow would be, 150 miles after accounting for landing and takeoff (about a third more than the actual distance)...call it 1040 litres of fuel...maybe we SHOULD try talking to the Boomers about using their aircraft for passenger transport...Of course, if we start coal mining we can make that into fuel potentially which'd make fuel a non-concern. Plus there's gonna be a train along this route eventually - but it would make for pretty great PR / tourism-attraction. though the price of a aircraft ticket would be pretty prohibitive, I imagine people would still pay.
Anonymous
>>6241467 Oh and nuclear aircraft I guess but since our only source of nuclear material is salvaging old world stuff, not sure how safe / effective / powerful that would be...anyway, fuel in this case is basically near-pure alcohol (plus additives to prevent knocking and shit) since they're synthesizing from corn and I doubt they're making petrol. That means if we setup industrial scale brewing from our crops, we could probably make this an actually realistic idea.
It'd be horrifically expensive, but if we can charge an arm and a leg for it, it could be worth it - if nothing else the Boomers get to fly their aircraft about a lot more and hopefully become a tiny bit less xenophobic.
Anonymous
>>6241447 >How much do you think people would pay to skip that uncomfortable stretch of desert travel to instead be flown across it? On a Vertibird? Probably requires some licensing, but I’d support it just to help train up our pilots.
Or we can pay the BoS for a zeppelin or three.
>Yeah but my point is that we're not going to ever achieve great scale while we're effectively relying on mules to move stuff and that even if we were willing to cart everything to the Legion border / a hundred miles in, the next 2-3 hundred are going to be done by small trading caravans and such - who are going to prioritise value-dense products and who probably won't be able to handle our ability to produce raw materials. That depends entirely from the margin we’re operating from- we should encourage our own metalworking industry anyway, but if the margin is low enough and it’s excess supply, I can imagine us producing at a low enough market rate to be cost-effective to transport even by mule.
>Probably - especially since the NCR would take I-beams of steel and such for internal use in construction while the Legion can't really make use of that. Caesar might, depending on his plans for his second pick for a capital city.
>whatever they've got in terms of frame production and such is a bit too bulky to meaningfully ship back. Until we clear the tunnels.
>>6241467 >>6241480 I mean, we probably have a couple uranium mines and enrichment sight available given the atom-punk nature of this AU, and irl there was a nuclear waste disposal sight in Nevada we can utilize- if we send in ghouls and super mutants, we can probably turn the spent nuclear waste into nuclear batteries for more low-scale electric juice.
Also, we have Searchlight’s Airport plus others not on the map we can scavenge directly for military usage. Wonder how much it’ll cost to transport some aircraft from the airports/air graveyards in Legion lands? We can probably do it with a discount BoS zeppelin for scavenging.
Anonymous
As far as transport options go we could pretty easily make simple electric cars or carts might be a more appropriate term. Just use securitron motors to drive either the front or rear axle and have some steering up front. We don’t even necessarily need rubber for tires we could have them run on steel or wood rims with “leather” cladding to operate as tires
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:mibXlqjo Wed 14 May 2025 21:33:51 No. 6241510 Report The Nipton battle will be the last thing written before the next turn so you’ll have some time to hammer out a plan if there are any changes made
>>6241453 *shudders in 2017 post-scarcity arguments*
Also note on the Securitrons/any robots, will just consider them having some magical replenishment capability but it can only be used for that singular robot. Happy medium
Anonymous
Quoted By:
>>6241510 Oh it's gonna be fun to resume those ;) Anonymous
>>6241502 >On a Vertibird? ...Well now you've got me wondering how comparatively fuel efficient vertibirds are VS the B-29. We'd need to scrub the Enclave ensignias but if anyone asks, the flight crew are BOS.
>That depends entirely from the margin we’re operating from- we should encourage our own metalworking industry anyway, but if the margin is low enough and it’s excess supply, I can imagine us producing at a low enough market rate to be cost-effective to transport even by mule. Okay, let me explain what I mean - If there are 10 caravans of an average of 5 brahmin each able to carry 400 kg of cargo who visit on average once a turn, that'd mean our maximum exports per turn is 20,000 kg. If we produce 50,000 kg of steel, they physically can't carry most of it away so they won't buy any of that extra 30,000 kg. If we turn it into things, the weight won't go down, but the value (and thus sale price) of the weight they can carry goes up. Also makes them more dependent on us if we isolate more of the production chain inside of Vegas.
We're not really going to have "excess supply" for the foreseeable future of almost anything. Even food as of right now we're only a bit above starvation - if we want good nutrition for our population we need even more food, so they can have variety and volume. Same goes for clothes, booze, tools, lightbulbs and everything else - we've 68,000 people (and growing!!) and nowhere near the economy for that population - yet.
>Until we clear the tunnels. Even then we'd have to hope the rail network between here and there is intact enough. I suppose we could send Securitrons if it wasn't intact. Have them carry stuff back...
>probably have a couple uranium mines and enrichment sight available given the atom-punk True but it's also having the knowledge and such to make use of it. Hydrogen and batteries are fairly simple to do honestly. They've just got a lot of disadvantages.
>Searchlight’s Airport >airports/air graveyards in Legion lands Good points, if nothing else might be worth getting the Boomers to look at the aircraft at Searchlight - see if there's any they'd like to buy to fix up...
>>6241509 Definitely a goal ASAP, personally first electrical goal has to be producing some very basic cargo trains to move stuff about between Sloan and such. Once we've got those, probably try and make some decently powerful motors so we can get powered mining tools (e,g jackhammers, boring tools for blasting holes, etc) going to help Sloan and our other mines. Personal transport I'd aim short-term towards pedal-powered vehicles since we've so many people, having them power vehicles isn't too much of a problem - plus they'll be cheaper and not compete for resources with more important projects (like restoring factory robotics and such).
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:mibXlqjo Wed 14 May 2025 21:46:45 No. 6241521 Report The leather industry in the Mojave is pretty lucrative compared to other regions with the varied wildlife giving high-quality products at reasonable prices. It’s actually one of the few exports the Mojave has right now. There’s also the military application of such an industry. Boots, armor and other additions all come from leather products and buying them on the open market can be expensive. While you’re slated to have a meeting with the Gun Runners, you imagine it’s easier to start from the ground up with hides. You don’t fully know which department this falls under so you ask Ted to handle the start-up and have it fall in his portfolio. Unfortunately the first real responsibility he’s given leaves much to be desired. One of the biggest issues is that his father owns a majority of livestock in the Mojave now, just a little over 50%. So instead of buying the animals from his father and raising concerns of corruption, he purchases from smaller groups at a slightly higher rate. The second hurdle was the decision to build a leather shop from the ground up or buy one outright and take over the operation. Ted deferred to the latter and purchased Enrique’s Southwest Leather Emporium to be able to immediately produce leather for the Mojave Armed Forces. Unfortunately, Enrique may have embellished some of the details in the quality of the shop because most of the tools needed were replaced and some minor damage was fixed on the shop. But within two weeks, the Mojave government has a leather shop in the outskirts of Freeside. Ted learned that it’s better to just purchase hides from butchers instead of keeping the animals on-site>Leather Shop produces 20 lightweight leather armor/turn. Upkeep is 1,000/turn >Upkeep can be doubled to double leather production (can only be done once per building) >25,000 caps & 2 months to create another leather shop >Surplus armor can be sold on open market >Effort can be spent to increase efficiency/decrease costs, government owned ranches will decrease cost as well (Numbers are subject to change, as is everything. Delicate balancing act here)
Anonymous
>>6241510 >hammer out a plan Well, some of the details are basically already decided. Courier actions are gonna be going to help Caesar, since I think that's broadly supported, research action is probably going to be fixing whatever Securitrons got/get damaged attacking Nipton or if we have no losses somehow / all are fixed? Probably try and use the prototyping abilities of House's workshop to produce some new parts to fix the machinery we found at Sloan.
That just leaves the Industrial and Other actions - and frankly I'd probably dedicate both of those to helping accelerate the RMRP. The sooner we've cleaned up Freeside, the sooner we can get started on the next stage where we're actually going to start producing shit. That or round 2 on trying to establish leather/hide production - or switching to focusing on producing yarn/wool-cloth...
>>6241521 ...Honestly this is entirely acceptable, it's a shame that the caps didn't go farther but on the other hand, the business is in working order and produces 10% of the armour needed to raise a infantry company per turn for 1,000 caps. Considering the companies take 2 months to raise, that means 40% of the armour needed can be produced - supposing we had the whole amount stockpiled, cost of the formation gets "cut in half" so presumably we're going from 50,000 to 25,000, a saving of 25000; 40% of that so...huh.
We'll spend 4,000 caps in upkeep to save 10,000 caps in raising the formation. Which implies that on the open market these leather armour retail at...250 caps each. Pretty good though I imagine that this facility alone won't cut the raising cost entirely by 50% but the core point is the leather production is now giving us what we need to sustain an army, producing enough leather armour to raise a entire new company every 5 months (and can produce twice as much if we wish it to) and lowering the cost of doing so.
Anonymous
>>6241531 I’d support an action that buys 4 more shops for 100k caps, just to see if we can cut down on the costs with a non-shit roll.
Also, Ted’s a good man
Anonymous
Quoted By:
>>6241542 >I’d support an action that buys 4 more shops for 100k caps, just to see if we can cut down on the costs with a non-shit roll. DESU, not a terrible idea, though I'd aim at just another two - 30% per turn, 120% of the required armour in the two months it takes to raise a company, meaning we've got all the armour we need and, hopefully, cover Upkeep with the remaining 20%.
>Also, Ted’s a good man Yep, he might've made a few errors here but frankly that's understandable given he had no experience with the industry and was somewhat mislead by Mr Enrique.
Anonymous
>>6241531 Oh wait, my tired ass did the math wrong. In 2 months the workshop produces 40 leather armour - we need 200 for a company - that's 20% not 40%. That means we spend 4000 caps to save 5000 caps, each armour retails for roughly 125 caps by that accounting.
Which means
>>6241542 is right in wanting 4 more shops so we've enough armour production to be training a infantry company constantly. If/when we aren't training an infantry company, per turn, the five shops produce 50 armor at 25 caps profit, 1250 caps per turn...which means it'll take the 5 shops...96 turns...48 months or 4 years to break even on investment...
Okay, yeah, we gotta cut those fuckin' costs or raise the armour value.
Anonymous
>>6241563 Your math is flawed- at 5 shops producing 20 units each per turn is roughly 100 per turn, 200 a month. The reason why is so we could pump out 2 military companies per training period in case we need forces quickly, and to arm our police forces in 2.5 months.
Also, the market price is 160 in game, so that 125 may just be the bulk price. At 60 cap margins, it’ll be 1,200 per shop, 6,000 per turn overall from selling to the market.
Anonymous
>>6241575 I'm assuming we're not doubling the upkeep, yeah, if we do that we could supply twice as many and generate twice as much profit - so long as demand for leather armor holds.
>Also, the market price is 160 in game, so that 125 may just be the bulk price. At 60 cap margins, it’ll be 1,200 per shop, 6,000 per turn overall from selling to the market. Also true and a very fair point, though QM may correct either of us. There's also the point that, frankly, we don't have to produce leather armor for profit. Shoes are probably better for most purposes, they demand far less material and everyone wants good shoes compared to only a few people in a hundred having any need for armor.
Supposing the market price didn't drop (we're talking selling 200 suits of leather armour per month, in a region with a population of 68,000 - after a year that'd be enough for 3.53% of the population) or rise, that'd be...20 turns, 10 months until we break even on our investment. If we mandate that the Red Rock Canyon hunters have to give us the hides from their hunts (in return for us handling butchering and not charging anything else say - which is entirely reasonable given we're the ones that made the investment to secure it) then that would give us a supply of free hides to run these workshops off of / with. Supposing that got upkeep down to 90 caps per armor, profits rise to 70 per armor and the time-to-break-even drops to just over 17 turns (17.143), AKA 8-and-a-half-months.
Anonymous
Quoted By:
>>6241521 Not too bad, slowly but surely building our local economy. Clothing is just the first step of many though. But it will help even for the military.
I can see even more reasons to establish the Mojave Hunting Guild later on. Gotta keep in mind all our ideas
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 14 May 2025 23:48:27 No. 6241610 Report This is all work in progress, but here's what units look like and their progressions. I am not trying to get too stuck in the mud with numbers. Willing to hear suggestions to tweak ratios. Militia Company Size: 200 Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons. Creation Cost: 20,000 caps Upkeep: 5,000/month Training Time: 1 Month National Guard Size: 200 Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons. Creation Cost: 30,000 caps Upkeep: 5,000/month Training Time: 2 Months Infantry Company Size 200 Uses: Offensive/Defensive actions, Garrisoning, Trade Protection, Reconnaissance in force. Can be broken down to squads. Creation Cost: 50,000 caps Upkeep: 10,000/month Training Time: 2 Months Militia/Conscript- Amateur soldier armed with, usually, poor equipment used as a stopgap measure or unwilling conscripts supplied with bottom-barrel equipment. Can only be upgraded through training or experience. 1:3 combat ratio to NCR Trooper 1:5 combat ratio to Recruit Legionary Minutemen - Veteran militia, formed after a militia company has seen 4 engagements. Does not need any different armor and/or weaponry. Can be upgraded directly to seasoned infantry with necessary equipment. 1:2 combat ratio to NCR Trooper 1:3 combat ratio to Recruit Legionary Infantry: Your traditional soldier, volunteer or conscript-turned soldier who has average stats, basic gear. The backbone of most large civilizations. Can be reached through experience, proper training, and/or equipment. 2:1 combat ratio to NCR Trooper 1:1 combat ratio to Recruit Legionary Seasoned Infantry: Like basic infantry but better in every way. Formed after a company has 4 engagements and needs "average equipment" such as combat armor and semi-automatic rifles. 3:1 combat ratio to NCR Trooper 2:1 combat ratio to Recruit Legionary Elite Infantry: The highest rank for an infantry unit. Can only be obtained after a company has 6 engagements and needs "excellent equipment" such as Reinforced Mkll Combat armor and carbines. 6:1 combat ratio to NCR Trooper 8:1 combat ratio to Recruit Legionary
Anonymous
>>6241610 Okay so just to make sure I'm understanding this correctly: 2 units of Minutemen to 1 unit of NCR troopers?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 00:00:03 No. 6241625 Report Quoted By:
Anonymous
>>6241520 In regards to the simple electric vehicles I was thinking of rolling them out as public service vehicles not really personal use at least not in the short term.
Ambulances, Busses (or well at the size scale we’re talking vans), patrol cars, mobile soup kitchens, hell freaking bookmobiles (if your not familiar mobile library’s used to typically serve low income and rural regions) whenever we start a literacy drive.
They could also be used in the short term to fulfill light utility and logistical rolls. Obviously we’re looking at the distant future before we really start making these but I think they’d be reasonably cheap and might make sense to prioritize before trains.
Anonymous
>>6241585 Honestly, we can cut upkeep by ranching some Brahmin ourselves, or export to the tribals and Legion. We can it a leather shop in Bonnie Springs (and Goodsprings if they want it) for non-market value.
Or we focus on value added- reinforced leather armor is 1,600 caps for the same weight, and the regular gecko backed leather armors is 500 and 2,000 (1,999 actually, but I’m rounding up) respectively. Hell, we don’t even need to mandate giving the hides for free- we can achieve a little more than double of material costs profit-wise if we process the material ourselves, and since we’re the main buyer, we could probably get them cheaper than market price if we buy in bulk and cover the transport cost ourselves.
>>6241610 And how much militia do we control already?
Anonymous
>>6241640 Entirely reasonable and yeah, I'm not expecting electrical vehicles to filter into the wider population at all quickly - beyond maybe a few into the hands of Gunderson and the Families since they're probably wealthy enough. One issue I can foresee is a imminent rise in accidents...
>Buses Eh, I'd focus on trams. It'll require us to have rails / tracks for them to run on / in but if they're sufficiently light, we can just use formed concrete for now. Also safer since they can only move in predictable ways.
>Mobile soup kitchens These we can leave as brahmin pulled and in the style of WW1 field kitchens.
>before trains I mean proper trains that could go to the NCR are definitely off the table for a long time. Something that's got the ability to tug 1-2 carriages of cargo between Sloan, Sharecropper Farms or such to Freeside is more achievable and definitely needed for moving large quantities of limestone from Sloan or helping to get workers (fertiliser, farming machines, food, etc) to/from the farms. Also useful for moving scrap from Novac for processing into new steel or such.
Anonymous
>>6241655 Don’t get me wrong a simple electric rail engine would be fantastic and frankly only marginally more expensive than my electric carts. I am concerned about the expense involved in restoring the railways to serviceable condition and then keeping up on their upkeep that all seems pretty expensive to me.
However my opinion doesn’t matter a ton, I would say next turn we can ask Raul to look into both options and then Survivalist can rule on the cost. Until then anything we discus in terms of cost benefit analysis is merely speculative.
Anonymous
Quoted By:
>>6241653 >cut upkeep by ranching some Brahmin ourselves Yeah, plus the meat can be used to feed Freeside's poorest or whatever.
>focus on value added Very true, there's also the possibility about using some research actions to develop improved processing methods that'd let us use lower quality hides or improve the performance of our armor or something.
>Gecko-Backed Needs green, golden AND fire gecko hides. Red Rock Canyon hasn't been noted to possess a population of any of those, though admittedly we know what causes golden geckos to occur - radiation. We also know of other places where they do occur - and where fire geckos occur. Might be worth a research action into the latter to work out what causes them to be able to breathe flames...green geckos are the sticking point really, because they're native to Zion and not the Mojave. Admittedly, not having them would still leave the more useful two of the three resistances added to the armour - poison is a fairly rare threat in the wasteland compared to fire and radiation.
>>6241664 Very true, though I'd add that we can do a lot of cost-cutting by cannibalizing other sections of rail across the mojave for rail sections to replace any rusted rails in the bits that matter to us. Especially since there should be double-tracked lengths of rail when we're probably not going to have more than 2-3 trains total even optimistically speaking for quite some time, which makes that sort of capacity for travel both ways at the same time kinda redundant.
Anonymous
>>6241640 The issue would be powering them, we don't exactly have spare nuclear cores coming out of our arse or fuel to run a generator with. This is why I suggested stringing up some overhead wires and fitting them with trolley poles.
>>6241655 We have proper, pre-War locomotives to hand that will be fully capable of hauling full-size trains and we have at least one (at least mechanically) functional one though the condition of the rest we have lying around in various railyards around the Vegas area is yet to be assessed.
>>6241664 The desert environment is very favourable to track longevity so with very slow rot and rust, relatively light rail traffic and little vegetation overgrowth, tracks should need minimal maintenance after the initial repairs. If we choose to electrify the tracks, that will need more maintenance. Perhaps a 3rd rail system would be better than a catenary for reducing maintenance and construction costs if we go that route.
Side note, Heck promised to get some rail engineers out from California to help us with this. Any word on those?
Anonymous
>>6241694 >The issue would be powering them Lots of ways to achieve that tbf - pneumatic tanks pressurized at "stations", fly-wheels ran up by and drained down for electricity, basic lead-acid batteries if we can find a good amount of lead too. Plus in the case of trams at the very least, they don't need to be much faster than walking for them to prove popular.
>This is why I suggested stringing up some overhead wires and fitting them with trolley poles. Also a workable solution though it has its own issues (its a lot of wire that needs to be fairly good at conduction, which might prove hard to find in sufficient quantities).
>We have proper, pre-War locomotives to hand that will be fully capable of hauling full-size trains and we have at least one (at least mechanically) functional one though the condition of the rest we have lying around in various railyards around the Vegas area is yet to be assessed. Fair point though I still think developing some alternative plans isn't a bad idea - especially since we've no idea how hard those are to operate or maintain.
On a related point, we should really look at getting the Boomers to lend their technical expertise to us - I'm fairly confident given their lack of external trade, they must be pretty good at maintaining pre-war shit AND at making guns, parts and at least some explosives. Perfect for getting some sort of machining industry off the ground to produce the parts to fix all the shit in the wastes.
Anonymous
>>6241694 I was assuming that we would salvage ideally or manufacture (much more complicated) some batteries and then just charge the vehicles off our existing grid range would then be a concern. But as long as we were operating in areas where we already have electric infrastructure we could just plug them in. And if we wanted them to work over longer distances say moving material from Sloan to Vegas or the NCR border to Vegas we could either expand our infrastructure along the route. Something we already have other reasons to do or set up dedicated charging stations. Which I assume would be cheaper then repairing rails but again that’s just an assumption
Anonymous
I went back and checked the paste bin and currently we have those 4 apprentice mechanics from Michelangelo’s workshop effectively doing nothing at the moment. If no one comes up with any better use of their time next turn I will probably propose we have them prototype an electric cart. A single one won’t be impossibly expensive and it would be a good way to get them some experience working on a project as a team and reveal whatever sort of issues my idea will have for larger scale implementation
Anonymous
>>6241710 Throw them under Raul and sort through the shit the Freesiders are currently hauling out of Vegas for anything of value / use?
Anonymous
>>6241723 Seems like a solid plan, worst case scenario we waste some caps and Raul’s time. Best case scenario we come up with a prototype that can be rolled right into full production.
I also had the thought we could export these things if they’re cheap enough, I’m under the impression they’re is some sort of automobile market in the NCR so if we can offer a cheap alternative for the average wastelander that could be a lucrative market.
Obviously that’s a stretch at this point but I think it’s a fair ambition
Anonymous
>>6241729 >export Eh, if we're going to try and do something like that I'd prefer to work on producing radios. They're more useful for our military, for education, for the economy and as an export.
Anonymous
>>6241737 Fair enough, it was simply an idea that crossed my mind, radios will have their own complexities when it comes to scratch manufacturing. But it’s definitely something we need to pursue at some point it may be worth throwing Arcade at that particular problem if he ever has some free time. I feel like radios are more up his wheelhouse then Raul’s
Anonymous
>>6241740 I mean a bit but our goal has to be producing a cheap and reliable radio so it can be kept by as many people as possible (and sold to them) which is very much what I'd want Raul for. He's a wasteland expert in terms of salvage and repair, throw him, Arcade and Veronica into a shed and let their respective experiences result in some basic shit that works better than it has any right to.
Anonymous
>>6241741 Honestly I think it’ll be hard to pull Arcades attention from more pressing research but whenever we can get that brain trust together we really should.
I don’t think there’s much we would want to manufacture that those three wouldn’t have as much collective expertise on as anyone else in the wasteland.
Anonymous
Quoted By:
>>6241743 >from more pressing research I mean maybe? But what other research do we have? The issue with running factories and such isn't booksmarts - we know about the concepts involved. At most research can give us designs for manufacturing equipment and machines to be built but what we really need is the workforce to operate them and that isn't something built in a lab so much as trained in the field / in schools.
We could maybe turn him towards reverse-engineering some advanced things, but until we've the industry to produce them, advanced weapons or armor aren't exactly vital to study. That really just leaves "low-tech" and "scratch" solutions / products like developing animal repellents or insecticides from herbs and such or, of course, a "wastelander radio" for us to produce and export/use.
It might be useful to have him turn "book knowledge" / survival recipes into practically designed processes for making chemicals and medicines at-scale (e,g fertilizers, stimpaks, etc), I'd even suggest throwing the Courier at designing such things at some point since those would be great exports (and often chemical processes need lots of power which we've a huge surplus of rn).
Point is, the most pressing research after "how the fuck do we use House's shit" is basically "wasteland problems", "invent new product" or "improve production efficiency". On the point of which, when I first suggested this idea last thread, it was either Farkas or Arcade himself who called out cheap radios as a great idea, so it's clearly a thing he's at least somewhat interested in...
>collective expertise Yeah, I mean collectively you've a 200~ year old mechanic who has at least some pre-war education, a BoS scribe (near-best post-war experts in tech) and the Enclave-to-Followers doctor (with general education elsewhere between those two). Throw in Ted Gunderson and maybe a Vault-educated person and we've got basically every major intellectual tradition around covered.
Anonymous
>>6241743 Actually a fun idea would be to give Raul, Arcade, Veronica, and the courier one apprentice and the same amount of caps and see what kind of vehicle each of them come up with.
Though obviously we could never afford that many of our resources to be stuck on the same project
Anonymous
Quoted By:
>>6241705 There are large deposits of lead and copper ores around, so we should have plenty of both of those materials for batteries and wires once we get mining off the ground. Until then, there are plenty of copper cables we can yank out of destroyed buildings or pull up from streets we don't need. We can also use common steel cable for catenary wires, even if it isn't as good conductivity wise. I like the idea of fuel cells for portable power sources since they should be quite easy to manufacture and fuel, though I suspect FC tech never got off the ground in the Falloutverse given the ubiquity of portable nuclear reactors.
>>6241706 I mean, it's a valid plan with battery swap stations around, just that by that point it seems easier to put some basic overhead wires up since we'd need to wire the whole thing up anyway.
>>6241710 I wouldn't necessarily say they're doing nothing since they are currently training to be mechanics. Putting them to work on projects may disrupt their education if we're hamfisted enough with it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P5GPqJ/t Thu 15 May 2025 02:56:41 No. 6241787 Report Quoted By:
You’ve been told that an army is only as strong as its supply line and a courier may know this better than anyone. The NCR relied on the Long-15 to supply a massive force in the Mojave and you saw firsthand how limited supplies can hamstring any substantial force. It’s this reality that causes you to personally head to the Gun Runner’s facility to negotiate a contract for them to supply your fledgling armed forces. You’re no stranger to the Gun Runners as you’ve both spent and sold tens of thousands of caps worth of merchandise at their automated kiosk and are excited at the prospect of them potentially expanding operations in the Mojave. The Mojave Branch point of contact is Isaac Farmen who oversees the shrinking business. Walking up to the familiar Kiosk, Isaac is standing there in a greasy tank top and cargo pants. He gives you a wide smile and walks up to shake your hand. “Courier, it’s an absolute privilege to make your acquaintance. I’ve actually seen you shopping here before but I had no idea you’d become ruler of the Mojave haha. Anyway, I’d like to give you a tour of our workshop before we talk shop. Follow me” He leads you through the rusty metal fence and toward the front doors. [I’m surprised you haven’t packed up shop and went back to the NCR like a lot of others have.] “Oh, we're operating at about 50% capacity. It was too expensive to move the heavy machinery back and there is still a market in consumer small arms. Obviously if we come to an agreement, I’ll ask for further resources from headquarters back west.” The two of you enter a large, well lit room after passing a bored looking guard. The walls are lined with a series of machines that you only have a passing knowledge of. The center of the room has long, metal tables with firearms of varying stages of assembly. “This is where the magic happens. From here, we get the raw materials from a series of vendors around the region. variety of sources in the Mojave where we convert to our uses, drill what needs to be drilled and assemble here. From start to finish, the only thing we don’t do ourselves is finding the scrap and wood.” You walk closer to the machines, some having been draped with a thick linen cloth. There are empty spots in the rhythm of the manufacturing process where machinery is missing.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:P5GPqJ/t Thu 15 May 2025 02:57:44 No. 6241788 Report [How many guns do you produce a month? What’s the limit right now with current hardware and personnel?] Isaac spins on his heels and furrows his brow. It seems like he’s about to lie. “100 rifles, easy. More than you’ll need I would imagine.” You notice his right hand tighten and his eyes twitch almost imperceptibly. [Isaac, this is exceedingly important that you tell me exactly how much you can produce, it’s a matter of national security. If you continue to lie to me, I’ll walk right out of that door.] The Gun Runner envoy gives a shocked expression before quickly transitioning into a sheepish grin. “You’re good, Courier. I’m sorry, we’re at maybe a quarter of that. Really it’s whatever the market demands. If we’re running full shifts and supply isn’t interrupted, I can promise 25 primary firearms a month. If we come to an agreement, I can get this chapter the personnel it really needs. Full capacity with 24/hour shifts, we could easily produce 200 a month. But that wouldn’t be cheap, of course.” [Okay Isaac, let’s talk business.] He ushers you to a side room which looks to be his office. Filing cabinets burst with papers and folders and he has to clear off a spot on his desk to see you eye-to-eye. You take an empty seat across from him. [Did your secretary leave too?] The light joke seems to break up the tension from earlier and Isaac relaxes. “Something like that. Okay, so it sounds like you want what we do for the NCR. We provide you rifles and the spare parts as well as any instructors for the upkeep of the weapon. Now if you want a standard rifle similar to the NCR Service Rifle, that’ll cost more due to us having to pay a licensing fee for it but it’s a battle-tested and reliable rifle meant for mass-production. If you have a different weapon in mind, let me know and I’ll tell you if it’s possible and at what price and production point. Finally, if you want a weapon made form scratch for the unique challenges of the Mojave, we can also do that for you but it’s the most expensive and time consuming of the three.”>Let’s go with the modified NCR Service Rifle >I want to create a unique firearm for the Mojave Armed Forces (What requirements do you want) >There’s already a gun I want mass-produced. Here it is (What gun?)
Anonymous
>>6241705 There are large deposits of lead and copper ores around, so we should have plenty of both of those materials for batteries and wires once we get mining off the ground. Until then, there are plenty of copper cables we can yank out of destroyed buildings or pull up from streets we don't need. We can also use common steel cable for catenary wires, even if it isn't as good conductivity wise. I like the idea of fuel cells for portable power sources since they should be quite easy to manufacture and fuel, though I suspect FC tech never got off the ground in the Falloutverse given the ubiquity of portable nuclear reactors.
>>6241706 I mean, it's a valid plan with battery swap stations around, just that by that point it seems easier to put some basic overhead wires up since we'd need to wire the whole thing up anyway.
>>6241710 I wouldn't necessarily say they're doing nothing since they are currently training to be mechanics. Putting them to work on projects may disrupt their education if we're hamfisted enough with it.
>>6241754 You know what that sounds like? A Top Gear Special. Can they make it from New Vegas to The Boneyard in vehicles they made for under 500 caps?
Anonymous
>>6241788 >There’s already a gun I want mass-produced. Here it is (What gun?) >Also I'd like to offer you a chance to license to produce some other weapons eitherway and maybe even compete with the Van Gruffs your competitor if your game. >Offer to license them the right to produce the AER9 Laser Rifle, and M-21 Assault Carbine for us to have a cut of course as the 'license holder' >Request them to produce the AER9 Laser Rifle for us if possible. GUYS REMEMBER FROM THE ENCLAVE FILES.
>the Enclave folder are a series of schematics from the United States military on the eve of the end of the world. The A-1 Urban Plasma Rifle is included, as is the AER9 Laser Rifle, the M-21 Assault Carbine and the classic Fatman among many others Anonymous
>>6241788 Okay, so, suggestions for our new weapon:
>Survivalist's rifle. Functionally it's similar to the post-war NCR Service Rifle but is a pre-war design that behaves quite differently and which we have a working example of for them to work from.
Chambered in 12.7mm (reducing the magazine size from 20 to 10 rounds, though this could be changed I imagine) this rifle deals 2.67 times more damage per shot, has a 14.5% the spread, 92.9% the fire-rate and weighs the same as the Service Rifle. Downsides are a higher strength and much higher skill requirement as well as the rifle's bullet weighing 2.46 times as much, but we can ignore those a bit.
There is no need to pay a licensing fee for what is most assuredly not a patented firearms design (at least in the NCR - though any patent or copyright from the US or Canada has long since expired...) and this rifle does a decent job. The higher damage per bullet will help deal with armoured threats (e,g particularly dangerous wildlife, robots, etc) while the low spread helps to keep shots from being wasted. The much heavier bullets could be an issue however even if the greater firepower and accuracy help to minimise wasted ammo or need for follow-up shots.
>Automatic Rifle It's a BAR. Arguably a worse weapon than the above in a number of ways but if the Survivalist's is too similar to the NCR rifle, this would be an alternative though I don't think it's particularly attractive personally, as the gun (at least in-game) has too many downsides from a very high spread to firing less than a thousand shots before breaking.
>This Machine .308 conversion of a M1 Garand. It's a bit more accurate than the Service rifle, hits even harder than the Survivalist's rifle (55 vs 48 damage), etc, etc. Has much the same downsides as the Survivalist's rifle, though I would praise .308 as being shared with the hunting rifle which would make a factory producing this ammo good for export since it's a common round.
Anonymous
>>6241807 If we do those weapons, a part of me wants to guarantee or at least region lock the sells for us. I hate for the other factions to get equal weapons.
Yet it would probably be half a year before we can produce their own. Maybe we can buy this store out for the government, at a later time.
Anonymous
>>6241790 Fair enough on the point of mining.
>>6241807 ...Okay yeah if we can get a good deal for the production rights to those (and don't mind them immediately being used by the NCR!!!) definitely a good idea.
>>6241812 >Maybe we can buy this store out for the government, at a later time. Shouldn't be too hard, just a couple hundred thousand caps...maybe a million.
Anonymous
>>6241814 >>6241812 I mean, odds are SOME of them are gonna get produced. Remember the NCR can buy plasma/energy weapons from the Van Gruffs.
Ours are just you know 'properly' designed.
Anonymous
Quoted By:
>>6241815 Oh definitely, but that doesn't mean we have to / want to help them. At least until we're the ones making and selling them...
Anonymous
>>6241788 >There’s already a gun I want mass-produced. Here it is (What gun?) >M-21 Assault Carbine Put at least one of those Enclave schematics to good use.
Anonymous
>>6241788 Is the weaponry available restricted to those found in games? I'm a fan of the HK G3 as something that is simple, reliable and with a powerful shot that has wound up just about everywhere in the world. Else something from the AK family?
Really, NCR? You didn't even come up with that thing, it's a Pre-War weapon. Hell, you're still coasting on old stockpiles ffs.
>>6241807 About the AER9, it uses a lot of titanium in its construction so that'll require a redesign to downgrade it with steel if it's to be made. I believe the Gun Runners are already making the M21 as well.
Anonymous
>>6241818 Interesting alternative, the round weighs 65.4%, does 72.2% of the damage, can fire almost 4K (3745) rounds, around 3x the fire-rate, weighs 6 pounds compared to 8.5 - comparing to the Service Rifle. I would note it has a very high spread, though that's probably down to it being a "assault carbine" (aka shortened barrel and such to make it easier to use in close-quarters).
It's also worth noting that 5mm in NV has -10 to all DT (and -25 DT if you use AP rounds) so the low damage is compensated for by ignoring a lot of armour.
Anonymous
Quoted By:
>>6241827 The Marksman Carbine is an option too but I imagine that would be a bit pricier.
Anonymous
Quoted By:
>>6241810 When I did a quick look at the New Vegas weapons. The Battle rifle/This Machine was the weapon I think we may want. It has the close-quarters problems and weight, but I think it will save ammo at the start and work as a base. I am just not sure about it's use in the desert. The sand could cause malfunctions. Maybe we can do modifications to fix that.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 04:27:25 No. 6241860 Report Courier wouldn’t have This Machine but would have a battle riffle and the Gun Runners are familiar with the rifle of course. >tfw no cowboy repeater country
Anonymous
Quoted By:
>>6241819 Well H&K do exist in Fallout, the G11 is in Fallout 2. I don't know if they can make a G3 but they could probably make something close from scratch.
>>6241860 Can they mass produce Medicine Stick?
Anonymous
I'd suppose part of it also depends on doctrine we intend. As it stands, we've got Securitrons who frankly are better suited for automatic / suppressive fire than humans given their greater durability under fire, being able to be repaired and of course, the superior properties of gatling lasers compared to machineguns. To say nothing of rockets, grenades and their submachinegun in giving them total superiority in firepower...
So the question becomes, what do we want our infantry to do? If we want them to be primarily defensive or supporting forces, holding fortifications and supporting the advance of a Securitron-heavy formation that has overwhelming firepower and speed, a semi-automatic self-loading rifle like the Battle Rifle is a eminently acceptable middle ground between firepower and cost. It would however, as shown here
>>6241610 , limit us to "Seasoned" infantry at best. The Assault Carbine would fulfill one half of the requirements of "Elite" infantry.
The Assault Carbine meanwhile gives a lot more firepower to our infantry, especially at closer ranges where the high rate of fire and large magazine present the opportunity to respond to an ambush or other problem with a mag-dump. The lighter weight of the individual rounds will make it logistically easier to transport them to where they're needed. I'd also highlight as previously mentioned the DT reduction which very much so makes even great armour much less effective and for a number of lesser armors penetrates them entirely.
Assuming the cost is anything comparable, the AC is infinitely superior to the BR I'd argue. If the cost is anything more than about twice as much, I have severe doubts we can afford it even if it may still be worth it at that price.
Anonymous
>>6241886 I would also add, the Assault Carbine is better suited for those roles where the Securitrons struggle - door-to-door urban fighting and other cramped spaces - but also that the nature of the Carbine is it is probably more suitable for modification compared to a Battle Rfile. There are a wide variety of possible extensions, modifications and upgrades the Assault Carbine could receive (a few which the Battle Rifle easily shares) which it likely already has accommodation for.
An underbarrel grenade launcher, laser sight, flashlight, flamethrower or shotgun? Probably some designs in the Enclave files for at least a few such attachments. Night vision or magnification optics? Probably in there somewhere too. A silencer, extended magazines (which are a GRA product so definitely should be possible), etc are probably in there too.
Then there are the more experimental stuff we could add: a under-barrel laser designator that helps Securitrons deliver their firepower where their human squadmates want it; carbon-fibre or fibre-glass bodywork to reduce weight; exotic weapons underbarrel like the sonic emitter, pulse or plasma pistol; maybe even some sort of ripper in place of a traditional bayonet...
Anonymous
>>6241819 >The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2] Would the gun runners be able to make some of this parts with their machinery ? I feel like Van Graff are better suited for any energy weapon production. Even if they are really scummy so is hard to trust them
https://fallout.fandom.com/wiki/Laser_rifle_(Fallout:_New_Vegas) >>6241788 >There’s already a gun I want mass-produced. Here it is (What gun?) >M-21 Assault Carbine most guns in the enclave files are beyond our capacity. same for the gun runners. this one is still costly but it's okay. I would prefer energy weapons but i don't feel like they produce them or can manage to produce them. Perhaps later on when we make more money and have our own industry
https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons#Rifles Anonymous
>>6241983 >Would the gun runners be able to make some of this parts with their machinery? Going by the GRA, they produce the AEP-7 and the Tri-Beam Laser Rifle (which is effectively three normal laser rifles firing together in terms of firepower and behaviour). So yeah, parts shouldn't be too much of an issue.
If we're going to try for energy weapons though, there's two technical specs we're going to want. The Spirtel-Wood 9700 from the Gun Runners for the custom green-lasers that do extra damage and the Followers blue-laser technical specs they can get from ED-E. In combination, we should be able to devise a Tri-Beam laser rifle that does something like 35x3 damage instead of 22x3 or possibly even more, while also being more accurate and generally superior. Frankly should pursue the two technical specs for improving Securitrons as well.
>Van Graff are better suited for any energy weapon production Funny thing, the Van Graff variant laser rifle is literally worse compared to the baseline model. Lower damage and lower max condition.
>can manage to produce them Definitely a concern, though they do seem to have a wide variety of machinery, the real issue I see is reliable supply of high quality materials needed for the more advanced components of a laser rifle.
Anonymous
>>6241991 >two technical specs While i like the idea, i can't help but have the sensation that the cost of a laser rifle would considerably increase with these upgrades.
>Lower damage and lower max condition. I dont remember using any Van Graff weapon, just the standard ones looking at their stats they are worse yep. But i am not surprised, though i expected better from them being the main energy weapons sellers.
>supply of high quality materials And for us, we are only getting those once we have more mines working and refineries. And we are just talking about the main gun for our soldiers, we likely can't afford much else for a while (except pistols and combat knives). This is going to be a long road ....
Anonymous
Quoted By:
>>6241610 Where do the securitrons land in regards to this?
Would they have their own special stat block, or would they basically count as Elite Infantry but with a few caveats (such as being unable to climb)?
Anonymous
>>6241886 >>6241913 Hmmm, that's actually a good point.
If the securitrons are going to be the heavy fire power and automatic weapons, then we'd want two things for our standard infantry that cover the remaining weaknesses.
1. A good pistol for close quarters and clearing buildings. Revolvers or the 10mm would work well. There's an additional benefit to the 10mm pistols since they use the same type of ammo as the securitrons submachine guns.
2. Some type of hunting rifle for long range. Doesn't have to be a sniper rifle, but the .308 is a good choice since it allows the soldiers to shoot from a safe distance. This has the benefit of keeping our troops from putting themselves at too much risk, while also letting them kill from afar, which is something that the securitrons struggle with... aside from the rockets, but those aren't ideal for precision.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 14:13:22 No. 6242051 Report >>624202 Good question! Will update pastebin with this
Mkll Securitron has a 10:1 against NCR conscript, 6:1 against NCR ranger, 2:1 against veteran ranger
Mkll Securitron has 8:1 against legion recruit, 4:1 against Legion Decanus, 1:1 against Legate
As for the gun discussion, seems like no real consensus has been reached so I won't stymie it yet.
Two votes for the M-21 though. This would be the medium level of "expensive and hard to build" since instead of metal and wood it's a polymer but I suppose can be replaced for standard steel and wood. It's also intended to be a paratrooper weapon, so that's fun. Definitely one of the lightest choices you can make.
>>6241818 >>6241983 Anonymous
>>6242028 >>6242051 I'm thinking the battle riffle, if cheaper, could be our starter weapon and work for the Militia if needed. The M-21 will be for the vets and close quarters units.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:gWeZsabf Thu 15 May 2025 14:42:59 No. 6242055 Report >>6242054 The battle rifle would probably be the cheapest along with the NCR service rifle.
I’m not going off of game cost as each carbine is like 8600 (mostly due to the rarity) but it would be expensive. If you agree to 50 of them a month, it would probably be around 500 caps per unit.
Anonymous
>>6241997 >i can't help but have the sensation that the cost of a laser rifle would considerably increase with these upgrades. The Spirtel-Wood maybe but the modification that the Followers derive from ED-E gets applied to him for free, so it can't be that expensive given the budget constraints they're operating under in game. Plus, the best way to look at what it does is this: it turns his 15 damage attack (an upgraded laser pistol in terms of damage) into a 20 damage attack (almost as strong as a baseline laser rifle!) while also reducing spread, increasing fire rate, adding critical damage and a few other things as I recall. Assuming that the same held true for other lasers weapons in terms of damage increase, the 22 damage of a laser rifle would become 29-30, hopefully without any significant increase in cost or other issues.
As a more moderate middleground than the tri-beam, the regular laser rifle can get a beam-splitter modification which would do about 21x2 damage for a MF cell (compared to the 3 required by a tri-beam laser) with the Followers ED-E modification while otherwise being fairly reasonable. Overall, it's definitely worth investigating just because we could outfit the Securitrons with this and give ourselves a pretty significant boost in firepower / army strength.
>Van Graff weapon I don't remember them either but they're on the wiki.
>expected better DESU, I'm glad they're worse - means they're easier to beat when we start producing our own.
>>6242028 >>6242054 Battle Rifle is a decent starting point desu and (at least in my opinion) seems more suitable short-term. After all, even after we retire it from the frontline, it would still be useful for the police (marksman rifle), private use or for cadets to train with.
What I would say however is going by the numbers here
>>6242055 , 50 M-21s would cost us 25,000 caps. That's a fairly insane amount of money for us to throw at weapons manufacturing, at least for now. If we can get 50 BRs for a fifth of that, it's no question in my mind - because even if the M-21 is ten times better, we need the caps for other things.
Anonymous
Made a emblem/logo/stamp for our new Trading Company.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 18:38:38 No. 6242126 Report >>6242108 >>6242054 Battle Rifle
Around 125 caps per unit at 150/month. Much cheaper due to its simple structure and cheapness of materials.
>>6241818 >>6241983 Carbine
>>6242123 That looks great anon! Glad to see the OC start coming back! Writing up Cass' post now so perfect timing!
Anonymous
>>6242126 At 125 caps per unit and 150/month, that's 18,750 caps per month. In a four month period we receive enough rifles for 3 companies, at a cost of 56,250 caps. If we can establish supply of the materials which they're using, can probably recoup some of the cost by selling them the steel and other stuff they're using...
Anonymous
Anonymous
>>6242108 >Overall, it's definitely worth investigating just because we could outfit the Securitrons with this and give ourselves a pretty significant boost in firepower / army strength Well shit- we could’ve researched that like a turn or two ago! I guess we’ll wrap that in with Securitron repairs and upgrades.
Also a bit surprised that the self-repair on them isn’t working desu.
>>6242123 Kino art mate! Now we just need a poker chip to complete the ensemble!
>>6242126 >Battle Rifle >Around 125 caps per unit at 150/month. Much cheaper due to its simple structure and cheapness of materials. I’m sold on it- we can invest in greater production for the Enclave hardware later.
>>6242135 How much cost do you think we cut in company upkeep and creation overall?
Anonymous
>>6242180 >How much cost do you think we cut in company upkeep and creation overall? Kreger said if we could get a good deal on guns and supplying our other gear, 75% off - not sure how close to that we are but 2/3 or so seems possible, at least if we pace our recruitment to match production of equipment.
Anonymous
>>6242185 Leather is one thing, but there is much more to it too. At least for the professional infantry Krueger made a plan for. And we can't afford for them anything more than a main gun right now lol
Still we just started working on creating an economy for the Mojave, the more we make in terms of activities and work, the better it should get (wood industry for example might help military in a way or two being from something obvious to less noticed stuff. A mojave hunting guild would greatly help because it brings more material for leather industry and more food, both vital for our army. A great market in new vegas will increase traders and thus profits, but it does need to be appetible first, but that would put more cash in our hands). Then well there is taxes and laws. And when we start resettling settlements that are in ruins.... more cash. Combat medics and combat engineers will only be a thing we can afford with more education probably, otherwise they will have an insane price 1 x company of soldiers.
Anonymous
Quoted By:
>>6242126 Carbine, Idk why you didn't count my vote.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 21:40:53 No. 6242207 Report 3 votes battle rifle, 3 votes carbine Will hold off longer, writing some other stuff right now. Creating a unit with the inventoried guns and armor will drop the creation cost 75%. The additional upkeep during combat will be halved but "peacetime" upkeep will stay as is. Will add all of this to the paste as well
Anonymous
>>6242126 I'll change my vote from the M-21 to Battle Rifle. Though how much would it cost for them to mass produce the Brush Gun or Trail Carbine?
Anonymous
>>6242207 I'll vote for battle rifle, it seems like a good mix of quality and versatility. We can always select sidearms or other additions to their kit later.
fuck, I really hope we don't end up having to kill boone over the Caesar thing Anonymous
Quoted By:
>>6242209 We just need to make sure nobody ever finds out about us helping him. Alternatively, we could just do nothing and let him die.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 15 May 2025 22:02:17 No. 6242215 Report >>6242208 >Though how much would it cost for them to mass produce the Brush Gun or Trail Carbine? Honestly same price, they seem very similar weapons
Anonymous
>>6242196 >Leather is one thing, but there is much more to it too. At least for the professional infantry Krueger made a plan for. Eh, leather is pretty much everything. Backpacks, waterskins, boots, their armour and even some kinda shitty sleeping bags / rolls.
>And we can't afford for them anything more than a main gun right now lol I mean there's a question of if we /need/ anything more. As it stands they already trade at a one-to-one with the Legion and one-to-two with the NCR's conscripts. That's pretty damn excellent when you consider that even with just Battle Rifles they'll be able to get to the next level of experience / quality (once we source better armour, of which I'd argue gecko-backed armour should definitely qualify since it's about as armoured as combat armour while being notably lighter) where those ratios chance to one-to-two and one-to-three.
Consider that that reasonably means they should trade against your average raider band at one-to-three or so, and at the next level of experience, even one-to-five or so, reliably and just with BRs. If we give them ACs, I've no doubt that a well supplied unit of infantry could go through a lot of raiders without issue. Also, we definitely can afford to give them more than a main gun - they're called Securitrons. Direct-fire artillery of both rockets and grenades plus laser HMG support as standard.
>Still we just started working on creating an economy for the Mojave, the more we make in terms of activities and work, the better it should get Yep. One thing I'm thinking we should really focus on is setting up at-scale production of medicines and drugs. It's not beyond our reach for at least a few simpler substances and now that we're out of famine, we could dedicate a Industrial or Other action to setting up medicinal plant farms to grow broc flower and xander root or whatever else by the hundreds or thousands in order to mass produce the basic inputs.
Even if we can't produce new needles for stimpaks in massive numbers, there has to be a ton of emptied needles out there - boil and wash them out, refill with the good shit and we've got a steady supply of a insanely important medication that basically everyone needs. If we can manage the same for Fixer, we can even justify producing addictive substances by offering free addiction treatment, subsidized by the sale of the addictive substances like Med-X, Jet, Turbo, Mentats, Buffout, Booze, etc. Plus the obvious advantage that it'd be a easy thing to sell back into the NCR which'd help to discourage the development of their own pharmaceuticals industry - while also giving us a growing body of people with at least a working knowledge of the sciences (chemistry and biology primarily, but still) to try and train as engineers and shit.
Anonymous
Quoted By:
>>6242215 Oh shit I'll vote for the Trail Carbine instead then
Anonymous
Quoted By:
>Voting for Battle Rifle
Anonymous
Just spitballing here, but what if we formed a Department of Justice and put Meyers in charge? We're reaching the point where proper due process is necessary, but we also don't want things to bog down in technicalities until we can get together and hammer out proper laws to work off of. Meyers both has a strong sense of justice and no tolerance for those who would abuse it, and I'd rather err on the side of vigilantism than the permissive shit that breeds corruption.
Anonymous
Quoted By:
>>6242247 Total waste of time and money, present policing system has no complaints and provides acceptable coverage. Also we don't have the caps for it either. Writing laws is a bit more understandable, we need to form a clear and concise set of rules for further things to enforce but as of rn we don't have prisons or anything. When we do get around to that, he's a good choice, but until then we've much higher priorities than satisfying modern conceptions of civil liberties.
Anonymous
>>6242216 sort of. there is other stuff. Beside we want something better for the future i recon, leather is not going to be used for all of those.
right now we can't afford anything more really. If we need more ? Perhaps. It wouldn't hurt to have other weapons. It would make a company of soldiers even more deadly, more versatile. Aye aye securitrons, but i was talking about the soldiers themselves. It will not be anytime soon really but a man can dream.
We could produce more medicine it would help, though i am more interested in seeing that Guild and other things done. We need more jobs, once an acceptable amount is in Vegas we can look in to that. I am not against it.
>>6242247 We could keep the idea for later. Currently though we need to make sure New Vegas has more jobs, secured food and other matters like properly taking over the Mojave are accomplished. Once that is done, and actions like opening the Lucky 38 as casino are made, we might look in to that. If we have an higher budget than now that is, possibly growing too.
The only department i want is the Intelligence one at the moment. But justice i wouldn't mind. It might help define what is justice in our country without identity.
Anonymous
>>6242264 >something better for the future Oh definitely but as of rn, the units we're raising are wearing leather armour, presumably leather shoes and probably wearing backpacks to carry their shit. Their non-gun gear is therefore mostly leather, barring small items like knives or mess kit.
>right now we can't afford anything more really. DESU, if we take any significant amount of loot from Nipton, chances are we can. I mean frankly if nothing else, clearing out raiders is good in this regard because they should provide us with weapons, ammo and armour (along with chems and their precursor materials). Even their quality / condition is terrible, sell them on the open market and use the caps to fund purchases.
>We need more jobs I mean it would be more jobs - well paid ones at that given the delicate work - though the issue is how long it would take to set up and start producing. Once it does, so long as the inputs are met, it will print money since everyone wants more medicine (and a lot of people want more drugs). One thing I would add is that we've got a Department of the Interior who haven't got that many responsibilities rn. I assume their budget has/will current be going towards getting Sloan up-and-running / concrete flowing, but I'm not 100% sure what else they're trying to do rn. We could always throw them a bone in terms of workload / importance and direct them to pursue these sorts of things, in cooperation with the followers, Department of Science&Technology, etc.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 00:08:16 No. 6242269 Report “The battle rifle, huh? Do you know the name is actually the M1 Garand? Great choice, solid and dependable and relatively easy to produce. We have a few Isaac scribbles something down on a blank piece of paper on his desk. “There’s also the matter of the actual contract. Unless you need more, our minimum supply is 100 rifles per month. As I stated earlier, we could go up to 200 a month but anything more and we’d need some investment from the government itself. We are thinking 125 of the battle rifle at, let’s say 175 caps per. This covers the ammo as well, 4 magazines of 8 rounds each for each soldier. You don’t have to take the deal right now, go home and think it over but we’re the only ones in the Mojave who can do this.”>Gun Runners Contract: 2 Years, 125 rifles/month at 175 caps each, rounding up to 22,000 caps a month for additional support. Contract can be renegotiated for more rifles but not less.
Anonymous
>>6242269 >We have a few- Did part of the post get amputated there?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 00:13:02 No. 6242274 Report Quoted By:
>>6242271 Ugh, yeah. Didn’t say much, just that they had a few models to copy off of.
No This Machine as that’s an NCR quest
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 00:17:04 No. 6242280 Report After your productive meeting with the Gun Runners, you return to the Lucky 38 late. But the hour does not matter to the many guests stumbling in and out of the casinos or pop-up bars that line the strip. While still not up to the level of pre-independence New Vegas, there’s a slow but steady stream of tourists as relations warm with the NCR for now. The families show their appreciation of this change with a bouquet of good liquor of all types. Lucky 38 doesn’t have a shortage of quality drink but between the many meetings and late nights, you find yourself draining top shelf bottles. You see your ever present secretary right outside of your office as usual. [Good evening Jane, anything new to report?] “Hello Courier. Yes, Secretary Cassidy stopped by to visit with you but I had to inform her you were out. She left a message on your desk but I say, she seemed quite intoxicated.” [Thank you Jane.] You enter your office and shut the door. Kicking off your boots and hanging up your duster, you go over to pour a double neat of Lagavulin and plop down behind your desk. Just as Jane said there’s a holotape sitting there which seems to be an increasingly common mode of communication between your secretaries. You take a swig of your drink and pop the tape into the pipboy. “Howdy cowboy. It seems I *hiccup* just missed you again. I’ve heard of your stamina but you continue to impress me haha. Uhm I don’t do this too often and maybe I’ve had a little too much to drink. But thank you, Courier. I’ve had a lot of men buy me a drink in the bar but no one’s ever bought me a caravan. I’ve never met anyone like you, Courier. You do such wonderful things for your friends and complete strangers *hiccup* while asking for nothing in return. Well I was coming up to show you how much I appreciate everything but it seems I just missed you. Rain check. I’m taking one of these bottles for the road so you can just take it out of my check. See ya around, stud.” Cass may have taken a bottle of your liquor but she left a copy of the charter for the “Mojave Rose Trading Company”. Reading it over it seems that Cass is able to break even with the upkeep by servicing private groups while not working in state projects. Any expansion of the caravan will require caps from the treasury however.>Small Caravan Company added. Will decrease the cost of construction projects by 20%.
Anonymous
>>6242269 Why the fuck is the m1 Garand classified as a battle rifle? Also, Really that won out over a Carbine? No wonder our soldiers are gonna eat shit and die.
Anonymous
>>6242282 We can always go order the Carbine as well. It and better armor will be needed for the unit upgrades.
If I have time after work I wanted to go in game and look at nipton for a battle plan.
Anonymous
>20% decrease in construction project costs WEW. Okay so, time to double or even triple down on construction of new industries and facilities. Also, question to QM, if we make our countryside safer, will the MRTC begin producing a profit rather than breaking even?
>>6242282 Because it fits - it's a semi-auto rifle-calibre longarm - battle rifle is a retroactive designation to distinguish such weapons from intermediate calibre equivalents that we now also know as assault rifles.
>No wonder our soldiers are gonna eat shit and die. How about you eat shit, if you wanted a different outcome you had all the time in the world to argue in favour of the Assault Carbine.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 00:27:01 No. 6242291 Report >>6242282 Oh anon, the Garand was the best rifle of World War 2! If it can beat the fascists it can beat anyone!
>>6242289 >profit Not at current size. Would need to be enlarged to turn any meaningful profit
>>6242286 That would be cool! Nipton battle is last thing being done this turn so you have time
Anonymous
>>6242289 I don't have all the time in the world to sit here and spoonfeed you apes anything, even more when not one of you can't be assed to read up the same thread and see what blueprints we have. Go be a nigger somewhere else.
>>6242286 Which is fair but more bitching about the weight, We were told around 60ish pounds for the soldiers and on average with parts made from WW2 9.5 pounds which is the surprising part cause atleast a Carbine shaves some of that off.
>>6242291 Not saying it can't, but now the soldiers for infantry unit have 50ish pounds left to play with. Not including ammo carry.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 00:38:34 No. 6242298 Report Quoted By:
Anonymous
>>6242294 Yeah, yeah, be a fuckwit somewhere else yourself - the carbine cost 375 caps more per unit AND had a third of the delivery rate. This is to say nothing of the higher cost of support for the more complex (and more expensively built) firearm. If the support and production cost of these is 22,000 per month (11,000 per turn) then god knows the Assault Carbine could be double that thanks to the spare parts alone.
Anonymous
If we're going to go with bolt actions of all things for our militia, I hope we get to work pronto on more readily available and preferably in-house built support weapons.
Anonymous
Quoted By:
>>6242315 The Garand is still a semi-automatic weapon, not a bolt action. We're not quite that low-tech.
Anonymous
>>6242308 >M..Muh production value Wow Anon, Your so smart. lets see the total weight of a M1 Granda as our Depart of Defense even made mention of it on the infantry.
9.5 pounds empty, Oh thats nuts if its a wood stock and all else. NOT including ammo.
Lets factor in what a ww2 soldier carried for the m1 ammo wise During WWII a typical rifleman would carry around 11.6 pounds (5.3 kilograms) of ammunition. often totaling around 100 rounds.
21ish pounds of of the 60 base we have ALREADY used up for this one thing. Not including any armor.
Hell even if just going off if the Carbine was a m1 of that you know what THAT weighed?
5.2 lb (2.4 kg) empty 5.8 lb (2.6 kg) loaded w/sling
Sure you can lower both with 'plastic' but did YOU see large plastic replacements on the unmodded guns when they came to semi-automatic weapons outside more modern stuff in game? Cause I sure as fuck didn't.
Anonymous
>>6242317 >>6242308 Actually LETS go on step better and use the IN GAME WEIGHT for it.
The assault carbine from NV weighed a total of 6 pounds.
The battle rifle that was chosen, aka the M1. Weighs a total of Weight 9.5
These are both unloaded firearms for the common person. We're not sitting at a 3 weight difference which idk if you noticed. We're in a fucking hot as well place that will dry up dehydration and require other logistic matters to come up.
Lets now factor in weight of the Carbine ammo for 1 bullet. 0.017 using the IN-GAME numbers which is a 5mm
The Rifle? .308 per bullet 0.055.
But sure anon. Clearly the logistics don't actually matter to you.
Anonymous
Quoted By:
I think a good next step in our armament program would actually be to pick up some sub machineguns for squad leaders. The battle rifle with its higher caliber round and enclave grade marksmanship training will hopefully make our troops a menace over open country but I’ll admit the rifle could be a little unwieldy in close combat adding a smg of two too the squads table of organization would certainly prove useful. I then think the follow on priority should be hand grenades or equivalent at least one per soldier. And finally a squad level light machinegun or platoon level heavy machinegun
Anonymous
Also with the logistics debate, if I remember correctly our secretary of defense (his name escapes me at the moment) said he imagined a squad of securitrons supporting each of our infantry platoons. That’s a lot of pack mules for platoon level equipment water ammo etc… hell we know a securitron can reasonably carry a loaded for bear courier that has to be at least three hundred pounds. That’s a lot of additional carrying capacity for our infantry
Anonymous
>>6242325 He also said each soldier carrys 60 pounds of weight. Which adds up faster then people think. Also while he can 'imagine' something, How long until that is gonna happen?
We don't even have a production site set up yet or the bare basics for the stuff to even go INTO a securitron. Let alone a squad of them.
Anonymous
Quoted By:
>>6242326 We do have a reasonable reserve of securitrons at the moment I don’t think availability will be an issue in the short term at least.
Personally I would support even assigning a single securitron to each squad I mean 300 lbs (best guess at the moment) of carrying capacity lets say we dedicated all of that to carrying water rations a gallon of water weighs around 8lbs and each soldier should be drinking a gallon to two a day a single securitron could easily carry three days worth of water for a squad.
I’m not trying to really get involved in the argument I’m just saying we have ways to mitigate current supply concerns at least somewhat
Anonymous
>>6242317 >>6242320 Weight would be more of a concern if we were invading far from our supply lines- since we’ll largely be operating locally, weight is less of a concern compared to actually arming our under-equipped militiamen.
We’ll revisit the Assault Carbine when we actually have enough caps to build the production lines at a cheaper per unit cost.
Anonymous
>>6242333 Hopefully by then we are producing our own firearms in house and not having to buy them at all. Which at that point hopefully our units actually have proper just support units like
>>6242325 brought up from the past.
Anonymous
>>6242317 >>6242320 >MUH WEIGHT, MUH WEIGHT OMH GAHWD OUNDWOUDNOASNFAOSMFOAUSN Shut the fuck up, it's heavier but so much fucking cheaper.
>Clearly the logistics don't actually matter to you. Bitch I literally did bullet weight comparisons for the Survivalist's Rifle to the NCR rifle. I KNOW THIS SHIT ALREADY.
The cap saving matters far more than the weight saving because, yes, logistics is critical - but right now we need the caps more than we need a few pounds of carry weight. We aren't planning on fighting 800 fucking miles away, we're not planning on fighting a WW2 style war either. We are concerned with securing settlements and facilities, with limited expansion (especially to the north) and with patrolling trade routes / our interior. None of these tasks is going to be made vastly harder thanks to the greater weight of rifle and shot - especially when the individual shots are far more damaging which helps to compensate for their greater weight even if not entirely.
These rifles are a stop-gap measure, because I don't see us getting stuck into a proper war for at least a year (if ever in the foreseeable future) and at the same time, we desperately need the caps elsewhere. Setting up production for leather armour is a god damn simple project compared to everything else but any sizable production of that would eat a huge chunk of our cash reserve. We've got an entire industrial economy to build, so throwing caps at guns that are going to sit guarding checkpoints not fighting 98% of the time isn't worthwhile.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:2vamTk11 Fri 16 May 2025 01:31:32 No. 6242338 Report All this gun autist talk and you’ve forgotten the most important thing. Cass wants to fuck you!!! Fitting that the courier is more worried about guns though. Look on the bright side, there’s barely enough ammo to use them anyway
Anonymous
>>6242337 Lmao, Clearly the fuck not if you have this goofy ass brain scheme that its better to cheapen out now like some common inner city slut for our armed forces.
What next you gonna cheap out on the police force or medical supplies because 'I can pinch a few caps from the top'
Those fucking routes take quite a while to actually travel and in a god damn DESERT the weight fucking matters because you need to carry extra water and all that other fun stuff. Every fucking pound counts.
As for 'every shot far more damaging' Did you see a modifer for what type of gun/bullet used? I sure as fuck didn't, With a plus that a 5mm is still going to rip apart damn near anything that isn't fucking metal armor, should be CHEAPER and MORE COMMON.
And there it is, you don't actually see spending the money on those 'checkpoints' as something that matters. When we just saw the NCR one get damn near bodied, We have sketchy people wondering around and we don't actually know how Legion/NCR relations will change at this point. AND too top it all off, We have the raider problem which is STILL causing stuff.
Your worse then a nigger, your a fucking jew.
Anonymous
>>6242336 That was also a concern- we should probably mandate that they employ locals if they aren’t already.
But in all honesty, we’ll probably be investing more in the gun industry before think about equip us with the carbine- and I do mean 5 or 6 figures here.
>>6242338 I thought she was waiting under our desk to ‘surprise’ us desu
Anonymous
Quoted By:
>>6242338 Ah yes, the old Courier past time: seed the wasteland in between trying to fix it.
Anonymous
Quoted By:
>>6242338 Maybe when she stops being such an NCRphile and starts being a fellow based gun autist for a free New Vegas we'll consider it, lmao
Anonymous
Actually that brings up something we should probably come up with a plan for our succession. I mean obviously becoming a immortal god emperor is plan A but what is plan B
Anonymous
>>6242346 the same way we took control, Our successor can take control. Rather simple.
>>6242342 I would hope we they are hiring locals, But who knows.
Anonymous
>>6242340 Anon, it’ll take 25,000 caps to produce 50 per month- that’s more than a militia company for 1/4 the guns to arm them.
At 50,000 caps per two months, that’s 100 guns- that’s the cost of our actual Infantry company for 1/2 of the guns to outfit them.
It just ain’t going to work without a five or six figure investment mate. A good gun today is better than the perfect one tomorrow.
Anonymous
>>6242349 My point of the matter was we had a much better gun in general to pick from and run with. That while cost 'more' wasn't really gonna need replacing for quite a long while and shared ammo with quite a few other common weapons which we could spread into. The cost upfront is a steep thing yes but long term its better overral.
Mini-guns/ect all use 5m as well. We had/have 1 standard ammo ANY of our troops could've grabbed and used in worse case situtions.
Anonymous
>>6242348 We could encourage them to do so, though I imagine after a big enough investment it’ll be cheaper to train and employ the locals than import NCR workers at a higher cost.
>>6242351 I’m dubious at the notion of the cost being worth it, and I was thinking about floating producing the M3 Grease Gun as a cheaper alternative for our militia units.
At current rate, 125 guns produced per month for 22,000 caps (44,000 caps per company), that means we can pump out military companies reliably without worrying about their armament so much, a free company ever 4 months. With the carbine pre-investment, we’ve be waiting four months to outfit a full company at 100k caps per company on just arms.
It simply isn’t feasible right now until we either have the revenue to support such purchases or, better yet, enough investment to produce it in-house without worrying about their NCR stealing the designs from under our nose.
Anonymous
Quoted By:
>>6242326 >How long until that is gonna happen? We have about 400 Securitrons that aren't presently or in the near future likely to be dedicated to patrols. Assuming the 200 man platoon splits into 5 platoons of 40 men and that a squad of Securitrons was 10, that'd mean, that'd mean we have enough Securitrons for a force of 1600 infantry. That's vastly more than we're liable to have any time soon, so it's very much already possible to do.
>>6242338 >Look on the bright side, there’s barely enough ammo to use them anyway Also this, it's all well and good to complain the bullet is heaver - but the world war two combat load was like 80+ rounds easy. We're giving our guys fucking 36 rounds. You might all recall me saying (
>>6239665 ) about how training our 200 man unit in marksmanship could quickly rack up into the thousands of rounds. We don't have anything near that many to spare.
>>6242340 >"cheapen out" You want to spend 4x as much per weapon that offers at best minor benefits given the situation we are in and likely to find ourselves in for the foreseeable future. As for the other two, laughable suggestions whenever one cost us literally fucking nothing to set up and costs little if anything to run rn while the other was intended to generate a profit.
>Those fucking routes take quite a while to actually travel and in a god damn DESERT the weight fucking matters because you need to carry extra water and all that other fun stuff. Every fucking pound counts. Yeah
>As for 'every shot far more damaging' Did you see a modifer for what type of gun/bullet used? I sure as fuck didn't, Did you see a modifier for logistics either? No? Still going to whine like a baby?
>With a plus that a 5mm is still going to rip apart damn near anything that isn't fucking metal armor Yeah, at a cost of taking a lot more bullets to do so.
And there it is, you don't actually see spending the money on those 'checkpoints' as something that matters. When we just saw the NCR one get damn near bodied, We have sketchy people wondering around and we don't actually know how Legion/NCR relations will change at this point. AND too top it all off, We have the raider problem which is STILL causing stuff.
>When we just saw the NCR one get damn near bodied, The NCR one that was barely guarded by troops that are literally 50% of the effectiveness of our troops as a baseline (at best since the border guards might not be armed as well as conscripts)? Those ones? The ones who were ambushed? Those ones?
>Legion/NCR relations will change at this point. AND too top it all off, We have the raider problem which is STILL causing stuff. Securitrons and Securitrons, next.
>Your worse then a nigger, your a fucking jew. We have this thing called a budget Anon. I know it's hard for a retard to understand but I've made a lovely little image to help you get it
Anonymous
>>6242358 By the cost cutting desires in general, We should've just dumped the money into getting the weapons off the ground locally but whats done is done. Simple as that.
The Grease gun isn't a bad alternative for militia units but we will just need to see.
Anonymous
>>6242342 >we’ll probably be investing more in the gun industry before think about equip us with the carbine Pre-requisites come first. Steel, polymers, aluminium, etc. Also production of bullets - which means primers, casings and powder (smokeless). There must be a point made that giving a assault rifle to our troops when we can't supply full combat loads of bullets for even semi-auto rifles is definitely a bad idea - they probably won't mag dump, but they can and sometimes will.
>>6242358 M3 is a- ...okay question, QM, is the M1 or M2 carbine a option rather than the M1 Garand?
Anyway, Grease Gun is a good idea, though it using 9mm instead of 10mm is an annoyance given that's a more common calibre.
>>6242361 Okay but how much do you think it would cost to get producing weapons locally? If we can't even get more than 20 suits of leather armour production capacity for 25,000, I'd imagine any number of rifles to be vastly more expensive. Easily add another 0 just to produce 10-20 rifles per turn - and that's before we account for finding the skilled labour to work the machines...
Anonymous
>>6242361 I wouldn’t mind that either- it’s mainly an argument about what we want first. Lower costs with a fully armed company creation, or building up the industry to actually produce the shit we want?
Both are valid. But paying 100k per company when we could simply invest those caps into improving productivity and efficiency of said guns? We all know which has better long term value.
As for the Grease Gun, was mainly thinking about making it a staple of the King Police force- call ‘em the Greasers!
>>6242368 >Pre-requisites come first Agreed, which is why I said it probably a six figure investment.
>Anyway, Grease Gun is a good idea, though it using 9mm instead of 10mm is an annoyance given that's a more common calibre I mean, we could update the caliber- or maybe this AU had a 10mm Grease Gun? Up to the QM, but I wouldn’t mind going with the more abundant ammunition for it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 02:54:12 No. 6242388 Report Quoted By:
>>6242368 >QM, is the M1 or M2 carbine a option rather than the M1 Garand? Nah I'm locking you guys in on the M1 Garand. They are somewhat different guns. Besides, let's just say the M1 and M2 aren't found in the Mojave
Anonymous
>>6242375 Honestly rather just build up the industry, We could outfit a infantry ourselves or would've assumed short of ammo but people wanted to outsource.
And I hate that they would most likely buy that idea up.
Anonymous
>>6242358 If we staff the Mojave branch of the GR with locals, it could also allay concerns we might have over, for example, our weapons supply being dependent on a foreign company. It'd be a lot easier to seize their operations if they tried to pull out or in the event of hostilities if it wasn't so full of Californians.
I'm pretty sure the NCR already has the designs (either originally or reverse-engineered by OSI) to a lot of these weapons since they were ubiquitous before the Great War and some, like the carbine, are already in service with their forces here and there as well - they just don't really do energy weapons given their high cost and complexity.
I think the M3 would be a great situational addition to our units and is already found in fairly large numbers in the Mojave as the "9mm submachine gun". In the long run when our industrial capacity picks up, I want to roll out one of the early automatic battle rifles (or a design similar to them) as our main service rifle like the HK G3, FN FAL or M14, or step back a bit in calibre for a first-gen assault rifle like the AK-47 or M16 (the "Assault Carbine" is the M4 carbine, which is a variant of the M16). Just some kind of automatic weapon that is still relatively simple, reliable and cheap.
Anonymous
Quoted By:
>>6242394 >Honestly rather just build up the industry Agreed on that front, but we need a stopgap to standardize our military. A 9mm pistol ain’t going to cut it, and I’m hopeful that a standard M1 will produce a better than the average odds given against the NCR/Legion mooks, given how expensive it is in comparison to buying whatever pipegun that’s available from the general market.
>>6242396 >Just some kind of automatic weapon that is still relatively simple, reliable and cheap. Agreed, and with any luck, we can get started on the other Phases after we deal with the NCR.
Anonymous
Quoted By:
I mean if we want a short-term and simple advantage against our regional competitors, we should look at making rifle grenades. They'd give each infantryman a relatively long-range fuck-you to anything that isn't wearing very heavy armour. That'd depend on us getting production of ammo / explosives up and running however.
Anonymous
Also, question QM - 4 magazines of 8 rounds for each soldier - great, but is that...all? Or is that 32 rounds per month for each soldier? E,g are we getting 32 complementary rounds with each rifle OR a regular supply of ammo for each guy we field, corresponding to the number of rifles bought/sold.
Anonymous
>>6242266 there is a lot of leather, i think every bits help. Your bighorner idea for wool as an example. Also unrelated we might want those NCR glasses for sand and the like. Which makes me realize we might want to produce glass further ahead, could be of help for construction industry or even military.
The raiders might have some goodies, though i have no idea ..... what happened to the laser rifles of the fiends ;(
It would pay and give jobs, but delicate jobs require a different approach. I am not sure most Freesiders are there yet. Thats why i imagine rougher but simpler jobs could be more easily made for them. I admit, that i could be underselling the freesiders existing potential but i want mostly the basics set up.
>Department of the Interior who haven't got that many responsibilities i think they are dedicated to paying Sloan miners and the like for avoid they go away, as well acquiring tools for do their jobs. At the moment, honestly i am completely fine if they fully concentrate on bringing Sloan back online and under us. There is still the issue of no fuel in the two vehicles that work there (one of the reasons i wanted to help the Boomers with their crops problem was getting their bio-fuel). After that is resolved, they could set up one or more of these activities for us.
>>6242280 >>6242338 Lovely
she needs to run for catch him!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 12:29:53 No. 6242541 Report >>6242455 I’m going to say that’s monthly, far from enough ammo. I’m going to say that’s monthly any additional ammo will be wrapped up in a “utilities package” with other basic gear you want for the infantry to simplify it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 13:07:15 No. 6242551 Report Quoted By:
You’ve destroyed your fair share of Securitrons whether those be under the control of House or the rampant creations of Dr. 0 but you’ve never taken the time to break one open and look inside. This is a perfect task for two of the more gifted Secretaries you have in Arcade and Raul. The idea is that Arcade will know what the innards are and how the pieces work together while Raul would know how to fix them. That was the idea at least. The reality was different as explained over dinner one night. Arcade starts by explaining how simplistic the interior construction and wiring of the robot is. This is why the Securitron itself can self-repair as there’s very little to get damaged on the robot itself. The problems arose when Arcade didn’t recognize one single piece of electronics inside of the body of the Securitron. That is the root of the secret of the robot, it’s all made specifically for the Securitron which makes it nearly impossible to fix if parts are destroyed beyond repair and also makes it impossible to build without the exact manufacturing process House would have used. As daunting as the challenge is, Arcade thinks that he and Raul made good progress and if given more time can crack the secrets of basic maintenance on these robot miracles. Before leaving you to the rest of your dinner, Arcade ashamedly admits that he ruined one of the damaged Securitrons by completely disassembling it and being unable to put it together again. He is now using the individual pieces as test pieces for experiments and practiced repair efforts.>-1 Damaged Securitron
Anonymous
>>6241072 So far from looks of things in game. We can say east of town is hilly and would give our units cover. Which should be get for the people from novac.
Anonymous
>>6242590 They have a road to speed up travel, but the down hill part leaves them open to being spotted by the water tower. Still probably the best side for the stealth team to come from and set up.
Anonymous
>>6242593 With the west mostly open land. It should let our units have freedom to rush it, but it does leave them open. Depending on changes to the town.
Anonymous
>>6242595 Other notes is there is a ramp into town from the west. North/ north east there is rocks that could cover us a bit. With the down side being the water towner and any spotters on the rocks.
Anonymous
>>6242596 They probably know, but if luckily to the south west of nipton is a nice area to just round up everyone. If road still damaged we could push them into the cliff area to deal with runners.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 15:28:25 No. 6242608 Report Quoted By:
>>6242590 >>6242593 >>6242595 >>6242596 >>6242599 Great work Anon! Will definetely use this to enhance the capabilities of the battle plan as well as lowering DT.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 15:33:11 No. 6242610 Report Quoted By:
For as capable, energetic and headstrong you are, you’re not immune to pushing things off until it’s far too awkward to bring it to light. The Enclave Remnants are one of those things you’ve put off far too long. Their age aside, you’re not sure how much the elderly Enclave squad can really assist in your nation building but you owe them some lip service if nothing else. Of course you’ve already enlisted their leader’s help in forming the new Mojave Armed Forces but Judah Kreger has already been involved for over a month by this point. He has also mentioned wanting to use Morneo as a Senior DI but as training is not set up yet, there’s a chance he hasn’t bought in. You ask Arcade to finally bring the remnants back together again but are surprised to hear that the remnants regularly meet weekly at the bunker. You invite Arcade along and the two of you walk the route towards Jacobstown. You’re pleased to find semi-regular patrols of Securitrons as part of the agreement with Westside and even a Super Mutant Caravan loaded down with firewood heading back into the Mojave. Where once you were battling creatures to even make it to the tucked away former resort, it’s a long if boring walk now. Eventually you and Arcade take a shortcut through the woods and come across the n trapdoor which brings you to the vault door. [Dear old friends, Remember Navarro.] Arcade: Hey, you remember. It’s a pretty catchy passcode, isn’t it? I think the rest are already here. The two of you enter the Vertibird station and find the rest of the remnants sitting at the far end of the facility in the the ready room. Daisy: Howdy boys, glad the two of you finally made it! Moreno: You let a couple of old fucks beat you out here haha! Come and pull up a seat boys. You and Arcade grab a spare metal chair from the corner and join their little pow-wow. Johnson: We got to thinking you forgot about us out here. But I’ll tell you what, no one forgot about the Enclave when we landed on that dam haha! Henry: We don’t need to rehash the battle, all of us were there! I think the Courier has something to ask us. The remnants turn to you, it seems that Kreger may have primed them. The remnants are silent for a few moments before Moreno breaks the silence.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 15:34:12 No. 6242612 Report Moreno: Hell, I was in the minute you threw that dumbass Oliver off of the dam. That was something, Courier. Yeah I’ll help, I think screaming at some recruits could help me regain my youth. As long as you never get on your knees for the bear, I’ll be there. [That’s great, Moreno. I think being a drill instructor suits you just fine. What about the rest of you?] Daisy: I don’t think you’re going to have a Vertibird fleet any time soon but I don’t have a real good reason to leave. Consider me the first member of the Mojave Armed Forces Air Force. [Your flying skills will come in handy I’m sure, and I’ll make sure you have everything you need for your bird. Maybe you’ll be teaching a new generation of pilots before long!] Henry: Well since we’re giving our terms, I suppose I just want my research funded. Arcade is a much better secretary than I could be so I certainly don’t want his job. I think I’ll stay in my lab up here but there’s a vault nearby that I’ve heard rumors of. They were doing something really interesting with genetics that I wouldn’t mind trying to crack. Give me a funding stipend and I’ll stick around, sure. [Your expertise is few and far between here in the Mojave and I don’t think it’ll be any issue to give you the funding you need. I’ll use Arcade as an intermediary but if there’s anything important, you can come straight to me. Johnson, I suppose that leaves you. Johnson: Well my eyes aren’t too good and I certainly can’t ruck like I used to. Honestly, I don’t want to lift a gun anymore. I’d like to help people. Now I don’t know what that means but if you can find a way for me to help, I think I’d like that. I have a lot to atone for. Moreno: Oh this shit again. We were following orders and even if we weren’t, we did it for the good of the wasteland. Do you think those savages wouldn’t have cut our heads off- Kreger: Enough! Not in front of the Courier. I thank you all for coming and we’ll meet again next week. Now, can I have a few minutes alone with the Courier please? Moreno and Johnson glade daggers at each other but quietly depart. Daisy and Henry give their goodbyes and Arcade gives you a strange look before leaving as well.
Anonymous
Quoted By:
>>6241072 With plan A in mind for the set up. We may want a Orange 25 small break off push from our main force to keep people from running north on the rail. Blue side from novac - bear one, boone, 100 Securitrons and Red 375 Securitrons + Patton. From boone's side we have the Securitrons and bear one set up in blue and extra the green area.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:4T4FeXCl Fri 16 May 2025 15:47:35 No. 6242618 Report Kreger turns to you when he’s sure the others have left the bunker. Kreger: I’m trusting you with this information because, well I think I trust you. I’m not the patriot that Moreno claims to be but I don’t vilify the Enclave the way Johnson does. There’s a lot that was bad, but I can’t help but think about all of the good people who gave their lives for what they believe in. Follow me. Kreger gets up out of his chair and walks over to an unassuming metal box welded to the wall of the main room next to the Vertibird. Kreger: This is an emergency transponder for this refueling station, V-B1 Refuel 9304. I mention this because if you activate it, it’ll send out a “help” signal using Black Mountain to boost it to cover nearly the entire United States. I guess I’m giving you the choice because I’m too much of a coward to make up my mind on it and it’s not my decision to make anymore. He lets out a shaky breath before turning away from the metal box. Kreger: Activate it, destroy it, or leave it be. Whatever you choose, I think it’ll be the correct decision. Hell, there may be nobody out there still listening and who knows if they’ll respond to a potentially faulty emergency signal so many years later. He steps back and gives you a sharp salute. Kreger: I should get back to my duties. Sir. With that, you’re left in the empty enclave bunker with a decision you never thought you would have to make. >Activate the emergency beacon. Who says someone will come answering anyway? >Destroy it. My feelings of what I know about the Enclave aside, I don’t want my authority questioned by a “shadow government” >No one else knows about this. I’ll make my decision later when I have a stronger base of power
Anonymous
Quoted By:
>>6242618 >Activate the emergency beacon. Who says someone will come answering anyway? I bet this is either Chicago or whatever happened to Granite's squad. The latter would potentially be of great help to us, and I doubt the former could do any harm. Either way, I'm gonna vote to open the Mystery Box. Anonymous
Quoted By:
>>6242618 >>Activate the emergency beacon. Who says someone will come answering anyway? Anonymous
Quoted By:
>>6242618 >No one else knows about this. I’ll make my decision later when I have a stronger base of power It might be good to wait until we're a bit more setup to be approached by Enclave remnants. If nothing else because they will still be at least somewhat isolationist and probably disinterested in living here when things are still pretty shit. Also just in case they decide to do something which Boone notices. People are worried about him noticing us healing Caesar or noticing the Enclave Remnants who have years of hiding here. I'd rather wait a bit to be in a better situation before introducing a suspiciously accented group of new highly educated and literate immigrants who all just so happen to have no idea what life is like in the NCR.
Give it a year or so, once we've clearly got factories coming back online and are returning to
TRADITION something that could be called industrialized, then we can call them in a wow them with the idea that there's an actually friendly nation with some serious resources willing to back / help them not die to the NCR / BOS / Wasteland.
Also good to hear that Dr Henry wants to work on Vault 22's data. I'd highlighted it previously as a site of high interest for us; the vault is largely intact so restoring it (bar the fungal infestation) shouldn't be too hard, which would give us large and modern scientific facilities for chemistry and biology; the research is concerned with improved crops, something very much useful to our farms given our food situation remains near-critical AND because even if the research is a bit of a dud, we might be able to defang the fungus enough to at least use it to grow plants to turn into biofuel, even if they remain dangerous to consume. Plus the advantage that once the research is finished, we can use a highly advanced and secure medical and agricultural research facility to develop new drugs, cross-breed crops and god knows what else.
Anonymous
Quoted By:
>>6242618 >>No one else knows about this. I’ll make my decision later when I have a stronger base of power It has it's use. I think breaking it would be safe, but I think we can talk it out with some of them.
Anonymous
Quoted By:
>>6242618 >Activate the emergency beacon. Who says someone will come answering anyway? NCR terrorists, BOS Techno-communists and wasteland ner-do-wells fear the sight of APA and a plasma caster. Besides, the technical knowledge would be fantastic.
Anonymous
Quoted By:
>>6242618 >>No one else knows about this. I’ll make my decision later when I have a stronger base of power Later
Anonymous
Quoted By:
>No one else knows about this. I’ll make my decision later when I have a stronger base of power
Anonymous
>>6242514 Producing glass is definitely a focus given we need lenses for laser weapons, scopes, cameras, binoculars and plate glass for windows, greenhouses and a number of other things. Glass retorts, tubes and flasks for chemistry, bottles, jars and needles for various products, to say nothing of using glass in jewelry in place of gemstones.
>The raiders might have some goodies, though i have no idea ..... what happened to the laser rifles of the fiends ;( I assume either QM is going with "their gear was so shit it wasn't worth the effort of carrying back" or...something. I mean we killed at least a hundred or so raiders by now. Assuming each of them had just ten caps of shit, that'd be a thousand by now...In the case of the fiends, I guess a lot of their shit might be buried in Vault 3 thanks to Boone's...solution.
>I am not sure most Freesiders are there yet. Probably not, but luckily for us we can just train them to safely produce a thing (e,g stimpaks) at scale first THEN expand their education out from there on the job through night classes that act as paid overtime to enable production of multiple chems / drugs / products.
>underselling the freesiders existing potential I mean there are definitely people who are producing chems and shit already. So we could basically just nationalise the drug trade by hiring them to work for us instead of whatever gangs are currently paying them or something...worst comes to worst we make a point that we're going to sell at a lower cost than them because of our better margins until they're either out of business or onboard with our plan or something...
>completely fine if they fully concentrate on bringing Sloan back online Oh agreed but we just increased their budget a fair bit so seeing if they've any ability to do stuff in other areas might be good.
>getting their bio-fuel Reasonable, easier solution - construct a gasifier and we can turn wood into wood gas that a internal combustion engine can run off mostly well. It's not as good as diesel and does require some little modifications to engine timings and shit, but it'd be pretty easy AND it can be done with scrap wood, so tree bark and sawdust can power it once we've any sorts of logging industry.
>>6242541 32 shots monthly is equal to 704 shots yearly. Per soldier that's actually not that bad. It's not exactly ideal (assuming 120 rounds as combat load, we've 5 per year plus 100~ rounds for training which ain't exactly stellar) but if we can augment that with battle-salvage and using them primarily to support Securitrons, it's workable.
Also the obvious point that it's per company even if not in combat; once we get to the point of infantry garrisoning places that are unlikely to be attacked but need to be defended, the majority / all of their monthly resupply can be redirected elsewhere. If we have 6 companies and 2 of them never see combat, that bumps the numbers to 1056 bullets of resupply to the combat companies. Still not great, but better.
Anonymous
Quoted By:
>>6242618 >Activate the emergency beacon. Who says someone will come answering anyway? Myster box time. The east coast has fallen by this point of time and so has the west.
Anonymous
Can I ask what those who want to activate the emergency beacon are expecting to show the Enclave to get them to come here / support us / take interest?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 18:20:11 No. 6242664 Report Quoted By:
>>6242660 >show the enclave Fisto obviously
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 16 May 2025 18:30:58 No. 6242667 Report Quoted By:
>>6242652 >fiend gear May not have written it out well but when the fiends were ambushed they were blown up by a combined barrage from the Securitrons so not much was lefts
As for the vault, much more likely as Boone didn’t spend time to loot.
Anonymous
Quoted By:
>>6242618 >No one else knows about this. I’ll make my decision later when I have a stronger base of power Let us cook before inviting them in
Anonymous
Quoted By:
So, no matter if we stick with these guns or move to the carbines (or laser weapons) at some point in the future, I think we can all agree we need to get a handle on the ammo situation. That's got to be a high priority and luckily for us, we've got most of the materials we need nearby. Brass for casings is easy - zinc is mined regularly in Nevada and we've got IRL deposits near Goodsprings. Copper is the other component, Anons have noted sources also in our area so no concern there. Next the actual projectile, lead or steel - but again the Goodsprings deposits produce both lead and zinc so although we're going to have to mine a lot there, we can get at least some of both even without other mining operations. That just leaves the primer and powder. Primer is a fulminate of any sort - mercury, silver, etc - so we just need some chemistry setup and to run it and form primers out of the product. The powder is a bit of a sticking point but worst comes to worst, blackpowder is easy. Preferably though we'd be making cordite or another early smokeless powder... Assuming we can get supplies of material, we can set up presses to produce hundreds or thousands of rounds per turn or month, which in turn means more than enough ammo for anything we might equip our troops with - to say nothing of the value of bullets as a trade good.
Anonymous
>>6242660 Securitrons, mostly. Maybe the opportunity to live a new life
if they're Granite's people we can promise adventure and a place where they can stay. Ideally we could convince them that this is a place worth dying for. Anonymous
I think that in regards to the enclave it’s best to assume the worst case result, obviously I think we’d all love for a couple hundred or so well educated and well equipped people to immigrate to new Vegas. But we sure as shit can’t count on it because again historically with very few exceptions the enclave or at least their leaders are unrepentant bastards. At the bare minimum we ought to make sure Houses missile defense system is still functioning, either to fend off a Vertibird assault or perform its original role of stopping incoming missiles. I find it unlikely whatever enclave forced remain would embark on this course of action as even if there is a enclave out there in Chicago or wherever, they can’t be that powerful after the setback at the rig. But I could be wrong and survivalist could have just handed us Pandoras Box
Anonymous
>>6242618 >Activate the emergency beacon. Who says someone will come answering anyway? The only people I can see responding to this are more Remnants or the Midwest Enclave. The East Coast Enclave should have been wiped out already.
>mfw Colonel Autumn shows up at our door Anonymous
>>6242660 Valuable knowledge in general, semi-competent personal, IF it connects then we can find out where the next base is they are operating out of, and/or the ability to larp as if we are them to just in general profit.
Any 'major' Enclave faction is gone or dead at this point with the East coast in cannon having been its last major hurrah so to speak and getting crushed. So whatever is left should be around what our remnants are. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8ja3y8Zg Fri 16 May 2025 21:18:37 No. 6242752 Report >>6242725 Kek
Colonel Autumn, a misunderstood patriot
Anonymous
Quoted By:
>>6242720 Seven hundred and change robots do not make that enticing of a offer, especially when it means living within spitting distance of both the Legion and NCR in a nationstate with near-no infastructure. If we can get to the point where we can make more Securitrons, that'd definitely be different because by that point we ought to have gotten rid of the slums and reestablished stuff that'd interest them like public schooling, industrial production and so on.
>>6242723 >worst case Oh yeah there's this too. We get a bunch of hardasses who come here with orders / the goal of silencing the signal / hiding evidence of the Enclave in the region OR who negatively react to the Remnants as traitors/deserters OR any other number of bad outcomes. I consider it unlikely to occur - what I consider more likely is they show up, look at our shit and go "wow, what a shithole" and leave - ignoring any future signals from our beacon.
Anonymous
Quoted By:
>>6242723 You only need a couple of rockets and those birds go down, Now we have tasty tasty hardware to loot like goblins.
Anonymous
>>6242732 >Valuable knowledge in general, semi-competent personal More than a lot of the wasteland, sure, but enough to make them want to stick around or expend resources on us rather than doing whatever it is they're currently doing?
>IF it connects then we can find out where the next base is they are operating out of ...why in gods name would broadcasting an emergency signal give us the location of their origin? That...that makes no sense. At best we'd get a heading when/if we spot their vertibird flying in - but they could use an indirect flight-plan or land outside of range of detection and approach on foot to compensate for that.
>ability to larp as if we are them to just in general profit. I don't see that as likely as it stands. What would we trade them? The closest thing we've got to a valuable resource to them is the dam but unless there's intact electrical infastructure, we can't send the power to wherever they're based. Maybe biofuel, but we've not got any production of that right now.
>Any 'major' Enclave faction is gone or dead at this point with the East coast in cannon having been its last major hurrah so to speak and getting crushed. So whatever is left should be around what our remnants are. That's a big assumption, way too big for me to agree to. Even setting aside the fact that the Chicago Enclave were still around after F3 or the presence of the Enclave in F4 or the presence of them in F76 in the form of the secret service and Whitesprings. There are almost certainly more Enclave out there beyond the size of our remnants.
>>6242725 I'm expecting this to go like it did in that one Fallout Civ Quest where we ended up living at Big Mt. We summon the Enclave, we show them around (and our situation there was far more impressive than here in terms of what we had set up) and then they leave because nothing we showed them was good enough.
Either contacting the Enclave matters because they've significant resources and can help us OR they're tiny bands of remnants who have very little and communicating with them is going to be a drop in the bucket for our problems. We can't know for sure which is the case, but what we can know for sure is that in either case, what we can offer them right now is not impressive.
If we can get to the point that Freeside isn't a shithole and we've got some factories coming online - that is to say a year or two away - we can contact them and point to how quickly we're advancing and how we'd love to have them onboard. If we contact them now and all they see is a shithole, they're liable to not pay attention even if it stops being a shithole.
Anonymous
>>6242759 Jfc you again nigger. You asked, I'm not changing my vote either way but here.
>More than a lot of the wasteland, sure, but enough to make them want to stick around or expend resources on us rather than doing whatever it is they're currently doing? Considering we can be a launching point for future NCR tier memery which is one of the most hated enemies they have?
>...why in gods name would broadcasting an emergency signal give us the location of their origin? That...that makes no sense. At best we'd get a heading when/if we spot their vertibird flying in - but they could use an indirect flight-plan or land outside of range of detection and approach on foot to compensate for that Simple, Odds are they are going to receive it and actually check the message/SOS with its own back point which can be traced OR if its an SoS that they 100% will come in low and fast.
>I don't see that as likely as it stands. What would we trade them? The closest thing we've got to a valuable resource to them is the dam but unless there's intact electrical infastructure, we can't send the power to wherever they're based. Maybe biofuel, but we've not got any production of that right now. Possibly far more about the NCR update to date, food? Water?
>That's a big assumption, way too big for me to agree to. Even setting aside the fact that the Chicago Enclave were still around after F3 or the presence of the Enclave in F4 or the presence of them in F76 in the form of the secret service and Whitesprings. There are almost certainly more Enclave out there beyond the size of our remnants. The Chicago Enclave was more or less RnD retards larping and completly brushed over and out. IF you want to talk any real 'stronger' ones, You'd have to look into Canada/Alakas, Or Mexico and/or the navy locations. None of which are around us.
Anonymous
Quoted By:
>>6242618 >No one else knows about this. I’ll make my decision later when I have a stronger base of power I don't fully trust it. While I don't think there would be anything seriously capable of threatening us, I want to sit on it for a bit longer.
>>6242590 While this is good planning, remember the ingame map uses heavily abridged scales and we're mostly using the real-world map here. In reality, Nipton is on very flat, open terrain with no cover in all directions and the bluffs to the north and east are about three miles away.
Anonymous
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>>6242752 God bless Colonel Autumn!
Anonymous
Quoted By:
>>6242761 >Considering we can be a launching point for future NCR tier memery which is one of the most hated enemies they have? Ah yes because they're going to look at us and decide the nation of 68,000 wastelanders who can barely feed themselves is going to be of any real help against the NCR who out-number, out-tech, out-produce and out-grow us by massive margins. Also, if you think there are barely any Enclave left, I'll be frank - I don't think they honestly give a fuck about trying to "meme" the NCR anymore so much as they do surviving.
>Simple, odds are they are going to receive it and actually check the message/SOS with its own back point which can be traced You are making no sense. What the hell do you mean by a back point? How does them checking it lead to us being able to know where they are?
>if its an SoS I mean that is explicitly what I'd take an "Emergency Transponder"
>Possibly far more about the NCR update to date Again, if there are only tiny remnants left, they aren't going to be able to use that information so they aren't going to buy it even assuming they might desire it.
>food? Water? Unlikely as hell, even setting aside their puritanical beliefs (which would extend to wastelander food, believing it almost certainly at least somewhat irradiated) we'd still be left with the logistics of it. They presumably live a long distance away, if that's the case, unless they plan on doing caravans, all trade would be through air travel. Transporting food and water by air costs a lot of fuel for very little value to them, so unless they're actively starving or something, I don't think that's happening.
>The Chicago Enclave was more or less RnD retards larping and completly brushed over and out. Proof? There is basically no information about Chicago beyond the Enclave having a presence there and the BOS apparently too - but that chapter of the BOS went non-communicative with the rest after awhile - which as far as I am concerned is reasonable proof they were eliminated by something. Might as well have been the Enclave for all we know, which would imply a reasonably strong force of Enclave in the area.
>IF you want to talk any real 'stronger' ones, You'd have to look into Canada/Alakas, Or Mexico and/or the navy locations. None of which are around us. Again, proof? Fallout TV show disagrees, also we've no idea what the situation looks like in New Mexico or actual Mexico or any-fucking-where that the games didn't touch. For all we know in the middle of Colorado is a dozen Enclave bases while Texas has a half dozen vaults or something. We know nothing, the only one who does is QM and he ain't telling.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8ja3y8Zg Fri 16 May 2025 22:16:49 No. 6242774 Report 5 For pinging 6 For waiting Too even to call. I’ll probably drunkenly stumble in here later and call it but will leave it open for now. >inb4 iFunny watermark
Anonymous
Quoted By:
>No's are gonna win it again because X-fear reason >It will never be touched on again as proven when people instantly forgot we had blueprints for the gunner runner stuff Its just like last time, where people didn't bother to do anything but hyper focus on one thing. God bless.
AutistAnon
Ping it I vote to send out the call.
Anonymous
>>6242660 crack
I honestly find a bit funny the notion of them moving their ass here. Like someone pointed out
>>6242759 , we are still a shithole and we are developing the basics as we speak. We don't fully control the Mojave yet either. Its better than nothing sure and there are friendlies, but its not great. If they are a few families in shitty conditions, maybe i could see them moving (depending on their position). If they are more than that, not said and done things get difficult there. If they are an actual force...then i don't see them being quite cooperative at the start lol. In that case they might still have old beliefs
Anonymous
Quoted By:
>>6242817 There's also the point that if they're families / lone survivors, how many of them actually have the equipment to detect the transmission or to get to us / "help" us given we are using an emergency broadcast to contact them.
Anonymous
>>6242774 What do we really know about the Enclave? Also what do we want to be about?
I mainly know of them as the bad guys. Depending on who shows up and how things would be a fight. Since it is an sos we are sending out. If they are not Fanatics I'm sure we can talk them down. If we set up thing right we could probably welcome them with open arms.
Especially if it's random solo groups like The remnants here. I get the feeling we can win them over and change there ways. Yet that can still open us up to infiltration.
Anonymous
Quoted By:
>>6242618 >No one else knows about this. I’ll make my decision later when I have a stronger base of power We should at least have everything in freeside fixed up before we go calling in backup. Also be better buddies with the Brotherhood.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 17 May 2025 01:19:34 No. 6242836 Report >>6242831 You’ve walked the NCR a lot so you’ve heard of them as war criminals of the highest order, almost mythological. Arcade has told you about them being very misguided. Honestly you haven’t heard of anything good about them
But the remnants are good people so that counts for something.
Anonymous
Quoted By:
>>6242836 >So what you'd hear about the BoS then Anonymous
Quoted By:
>>6242618 >Activate the emergency beacon. Who says someone will come answering anyway? I want that mystery box.
Anonymous
Quoted By:
>Activate the emergency beacon. Who says someone will come answering anyway? Press button it is needful to see what it does. Thank you for this quest greetings from your fan in Jaipur QM, you have fans from all over the world!
Anonymous
Quoted By:
>>6242618 >No one else knows about this. I’ll make my decision later when I have a stronger base of power I want to use it eventually, but I want to be damn sure we're ready for whoever or whatever comes knocking when we turn it on. Even if the wider Enclave remnants aren't hostile or opposed to our authority (which is a really big if), there's advanced factions like Big MT and the Institute out there who are presumably capable of detecting said signal, and might come sniffing around themselves. (Yes Big MT is on our side, but who's to say there aren't yet-undefined others with sufficient tech?)
Anonymous
Quoted By:
>>6242618 >>Activate the emergency beacon. Who says someone will come answering anyway? Autist Anon
Quoted By:
If we ever have to do election campaigns, I suggest doing direct copies of IRL election campaigns. An example [
https://x.com/LKYMM23/status/1869393302556148191 ] [
https://x.com/kunley_drukpa/status/1923380073492578431 ]
instead of 'mud flat' or 'swamp', it's "desert" "dust bowl"
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 17 May 2025 13:56:43 No. 6243104 Report Okay, mystery box. Thank you to everyone who participated and turned on their vpns>writing
Anonymous
>>6243104 It was still a tie, no? I counted nine for, nine against.
Anonymous
Quoted By:
>>6243104 >...turned on their vpns Fuck that got me.
Anonymous
Anyway, moving past this turn, I think our next priority has to be getting Sloan back in working order. My reason for thinking this is very simple: the caravan company has already cut the cost of construction by 20% - if we can get local supplies of good quality building materials, we can hopefully get another reduction which will make our various departments far more capable of performing their duties. I'd add that attempting to create a supply of pre-cut timbers would be advantageous since that'd also cut down the time it takes to raise structures. We're probably not ready for pre-fabricated / assemble-on-site construction, but having 2-by-4s and such would mean less time has to be spent preparing materials for each project compared to installing / erecting. Might also be a good idea to look for suitable clay for brickmaking / pottery when we can.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8ja3y8Zg Sat 17 May 2025 15:32:56 No. 6243143 Report >>6243138 I was a social science major so counting isn’t my strong suit but counted 9 in favor of and 8 against. Wish I could link them but spam etc etc
Anonymous
Quoted By:
>>6243140 I agree with the brickmaking. It could save wood needed for other things.
I think should also repopulate the south area, If we get nipton this turn. I assume we will lose more bots this fight. We should train two units after this. One to protect the area and the other to do sweeps. I also still want to check the old builds for stage two of the plan. Since we will likely need to do some prep work to speed things up.
Probably next turn plan could be heal bull man, training yard + make unit, support mine set up and/or set up Concrete brick making, Talk to some/ Don't leave Cassidy hanging we have guns to talk about.
Anonymous
>>6243140 Right, so checklist for Sloan
>Secure a supply of explosives Call up the Gun Runners again, I suppose
>Repair the machinery Doable
>Secure a supply of fuel or modify the machinery This will be more annoying. Either we'll need to get on coal liquefaction or see if they're actually modifiable
>Ensure the concrete plant is functioning Should be OK, it was running only a few months ago
>(optional) Establish a means of shipping in bulk Just resume what the NCR was doing. Functional trains and functional tracks.
Checklist for wood
>Secure a supply of wood See what Jacobstown has to offer or get started on the Signal Peak operation
>(optional) Make getting them down here easy I'm talking about water, which we've already been over. Jacobstown should be all right but the latter may require some etra planning or hydraulic works.
>Construct a sawmill Will take more resources
As for bricks, I like the idea but don't know where we would get clay from since there are no clay units in the regional geology I can find - it's all igneous, limestones or sandstones. Perhaps we would be better off making breeze-blocks or gypsum blocks instead.
>>6243143 Nope, you're right.
>>6242789 didn't paste the vote option itself so I missed that.
Anonymous
>>6243153 Honestly even if we can't repair the machinery, we still need the concrete - plus if the majority of the distance between the quarry and concrete plant (near boulder city if I'm not mistaken) is being covered by railway, hopefully our State Caravan can supply a few Brahmin to handle moving it at either end of the train's journey to and from the train.
Anonymous
>>6243180 Yeah, it just means we'd be running a much less mechanised operation without the draglines and excavators, which will drop a bomb on the output and no trains means it's a pain to transport a commodity that's bulky and heavy in large quantities. However, one of the dump trucks is fully functional, so we can use that for ferrying rock and concrete around. Hell, it might be the only working ground vehicle in the entire Mojave.
Unrelated, suptg link to the previous thread because it hasn't been linked so far
https://suptg.thisisnotatrueending.com/qstarchive/2025/6221809/ Anonymous
>>6243199 I mean we should have a train somewhere around here - the NCR certainly did and I doubt they got that out of here - and we can get biofuel off of the Boomers if we can supply corn for them to turn to fuel / if their crop issue has resolved. The real issue is the explosives but as you say, the Gun Runners can probably supply that - and if they can't, we can probably make some sort of explosive like nitroglycerin or something.
Also even if the boomers can't supply oil-style fuel, internal combustion engines can be modified to work off of coal gas OR wood gas. Just need to build a simple gasifier, modify the engines a tiny bit and accept lesser performance characteristics.
Anonymous
>>6243199 >>6243204 Even if we don't have a train we could build up to it. Having an electric powered truck on rails could still be of help.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:/Xr7nry8 Sat 17 May 2025 17:18:46 No. 6243206 Report Quoted By:
You lose track of time as you stare at the nondescript metal box bolted to the wall. Your mind races with the consequences of this action, including nothing happening. What do you really know about the enclave? Well they’re not the NCR or Legion and if they aren’t friendly? What’s one more opponent in the wasteland? But if they are friendly, if they see how you’ve harbored former Enclave members and are no friend to the NCR then maybe they could see the potential of the Mojave. Opening the transponder, there’s very simple wiring with a metal switch right in the middle. Closing your eyes, you reach out and flip it “on”. Nothing happens, as is expected. Yet you leave the Remnants Bunker with an itching feeling in the back of your brain.
Anonymous
>>6243204 I have brought up that we have a working train and the trackage between Sloan and Boulder City more than once before, but people still seem to be treating the whole network as needing to be done from scratch. We haven't checked it out yet, hopefully the locomotive was nuclear and not diesel (I would think nuclear, since it would presumably have been running up until the War instead of being an ancient thing dragged out of storage like the diesel dragline).
We can very much do syngas or synthetic liquid fuel from wood or coal and that's the route I'd like to go down in the future. We have asked the Boomers about acquiring the corn then use to make their fuel before and were rebuffed, so I'm not sure we'd be able to get much fuel off them either and won't have a surplus of food for some time yet. If the dragline is diesel-electric instead of diesel-mechanical or diesel-hydraulic, we can bootleg something together and wire it up the the power grid.
Manufacturing explosives ourselves will be annoying. Most of them don't really need any special ingredients, it's just a multistep process involving a lot of chemistry. Knowing our luck, some prize specimen will probably take out a cigarette and skip to Stage 6 of the the MRP.
>>6243205 That's actually not a bad idea. If we can't use the locomotives for whatever reason, it would be fairly trivial to modify the dump truck to run on rails, where we could use it to tow small consists around like a railcar mover as well as carrying its own cargo. Might even be easier than using the road, which is still full of holes right now.
Anonymous
>>6243212 >running up until the War Also because there's no way that the NCR was fueling a diesel train for any length of operating time without it being insanely expensive for them to do so. As for the Boomers, the rebuffing was because they'd had a crop blight, not an actual rejection - "sorry, our usual surplus is FUBAR, if we had it we'd share" vs "no deal".
Also yeah, manufacturing explosives is annoying but we're going to need production of propellants for bullets and such - there's a fairly big difference between blasting agents, high explosives and propellants - but a lot of the basic steps are the same, just different materials. Plus we don't need tons of the stuff at first - if we set up explosives production right now, they can start stockpiling or blasting, doesn't matter if we can't clear the rubble until later...
Honestly, might be worth asking the followers or BOS how much it would cost for them to produce / give us the setup to produce enough explosives, just throw caps at the problem and move on to focusing on the machinery.
Anonymous
Quoted By:
>>6243244 >throw caps at the problem and move on For explosives I think it would be worth it. We will need them in war and production.
Anonymous
>>6243244 They were clearly shipping diesel out to operate the dragline, so they must have had some fuel production and logistics in place. The dragline is a relic that was old even at the time of the War, so they presumably didn't have much choice other than to pull it out of mothballs and throw some diesel at it while the trains would have had to have been nuclear if they were running after the 2050s energy crisis but our supply of nuclear cores is also limited.
I forgot about that detail, we can go to the Boomers again later but they are presumably producing ethanol for their aircraft and we'll need to process it some more before we can feed it into a diesel engine.
Smokeless powder for ammunition requires more mineral inputs than explosives. Chiefly, it needs potassium salts, acids and potash as inputs - we have no shortage of salt and the ingredients for acids, but the nearest potash deposits are up around Boyd, south of Caliente. We'll need to set up a mine there before we can start ammunition production or see if the Legion has any for sale from the Arizona or Utah potash mines.
Anonymous
>>6243264 Fair point about the dragline.
As for smokeless powder, cordite. The double-base version requires nitroglycerin, gun-cotton, acetone and petroleum jelly (in small amounts), it's hard to set off in this form however, so we ideally want to then react it with nitroguanodine to get the triple-base version which reacts more easily but even if we're stuck with double-base, it can be made to work.
Guncotton would also work as a suitable mining explosive if we can't get anything better btw - 6x the gas generation of a equal volume of blackpowder with less heat and smoke. Better explosives would be nice, but if we can't get better, it's always a option.
Anonymous
>>6243270 Cordite, cordite, cordite. If we produce that, it would be more versatile than smokeless powder and we could also use it for manufacturing artillery shells too.
We could see about manufacturing ANFO for industrial explosives as a simpler alternative to dynamite.
Anonymous
>>6243285 Issue with ANFO as I see it is the "Fuel Oil" bit, but if we make substitutions, yeah definitely.
Anonymous
Quoted By:
>>6243286 There are quite a few other things we can substitute for bunker oil. It just has to have flammable long-chain hydrocarbons, which can be easily extracted by coal pyrolysis.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 17 May 2025 21:12:03 No. 6243325 Report Quoted By:
With the Remnants handled and some very skilled but old “consultants” added to your fledgling government, it’s time to deal with what could be a death blow to the progress you’ve made the last three months. As you walk through The Strip and towards the NCR Embassy, you run through all of the ways that the assault on the border crossing could have been avoided. You should have stationed Securitrons around and at the crossing itself. You should have leveled Nipton the minute you caught wind of an organized presence of raiders. You could have… Yet the reality is that these things happen and if it wasn’t this it could have been something else. A lot more people would be dead if it wasn’t for your quick thinking and the luck of being down in Primm at the time. Time will tell if Ambassador Dawes will see it thay way and there’s a non-insignificant chance that the whole situation has already been decided by that prick in Shady Sands and this is all political theater. That dark thought clouds your mind as you pass the NCR ambassador guards and head to the main building. The ambassador’s staff seems to have returned to a somewhat pre-independence level with a secretary taking her place at the front desk and a handful of aides scurrying back and forth. Though truthfully there may not be too many places in the Wasteland deserving of an embassy. You have on your best suit knowing that you’re not exactly in the strongest spot here and looking presentable though still very dangerous can go a long way. The secretary sees you approach the desk. “Welcome, Courier Six. The Ambassador and his team are eagerly awaiting your arrival. Please, follow me.” Team? Maybe you should have brought a few of your Secretaries though the reality is your ability still surpasses all of them in the ways that count. Though you wouldn’t have minded Cass tagging along…. That’s another thought you banish away as you’re ushered into the innermost conference room. While the embassy may be staffed it seems that they skimped on maintenance as the wallpaper is peeling and nothing looks too terribly clean. Ambassador Dawes is sitting opposite of you at a long mahogany table flanked on both sides by the aides you recognize from the McCarran Treaty. They had the decency to place ice cold water on the table at least. The Ambassador leans over to shake your hand as you approach the table. Dawes: Courier Six, I’m glad to see you alive and well. You’ve been a very busy man, so I’ve heard. You grasp his cold and clammy hand while suppressing a shudder. [Ambassador, I’m sorry it’s not on better terms. I imagine I know what this is about.] The two of you take your seats while he puts on a sad face. Dawes: Yes, it's unfortunate that we're not enjoying some Sunset Sarsaparilla over happier times. We both know about the attack on the NCR Border Crossing and while your, ahem, quick intervention averted further catastrophe, this is very bad.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 17 May 2025 22:11:50 No. 6243375 Report [As you said, Ambassador, it could have been much worse and the reality is that this is the wasteland. These things happen everywhere. I am committed to increasing Securitron Deployment at the crossing and along the paths up to New Vegas.] Dawes: That’s a great start and I’m heartened that you’re taking such necessary steps. Unfortunately, the populace back in the NCR isn’t as placated as I am. President Kimball is considering a shutdown of the Mojave border until a future time where he can be sure his citizens are properly protected. Motherfuckers. That Sword of Damocles has been hanging but you never thought they’d go through with it. Dawes: Of course there are ways to talk us off the proverbial cliff here. Assuming you commit to necessary security enhancements in the region, President Kimball is prepared to forget this entire episode for an additional 10% of current water AND electricity from the dam in addition to the 60% we are already receiving. In return, we will provide 20,000 caps a month to pay for the increase. A very generous deal if I may add. >NCR increased power and water consumption to 70% each >Pay 20,000 caps a month for this increase at a price of 1,000 caps per percentage
Anonymous
>>6243375 Well, Ambassador, I was recently contacted by a representative of the Legion. Perhaps I could be persuaded to decline their request in exchange for forgetting this whole attempt at extortion.....
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 17 May 2025 22:43:56 No. 6243404 Report Quoted By:
>>6243391 Definitely an option to dangle that over them
Anonymous
>>6243375 I’ll just pretend you didn’t spit in my face and call it rain.
How about this- you pay 10% of the electricity at the previously agreed to price, and I’ll donate the equivalent in water percentages as good faith until the security situation gets sorted.
You should take my generous offer, otherwise I’ll simply wait until the Bear’s other head comes to make a deal instead.
[Logic here being, we can spin the water donations into good PR, while still getting our caps and preserving the price precedent. If we can’t preserve the price precedent, walk away- we’ll simply find our tourists in the Legion client states instead until Harlon wins or we get our dam engineers.]
>>6243391 That’s cute, but I’d rather not show our hand to Kimball of all people.
Unless we’re throwing it out there as the Legion trying to normalize New Vegas relations and not telling them we’re planning on healing Caesar.
Anonymous
Quoted By:
>>6243375 >Decline Don't blink first.
>>6243391 -1
Even if we were considering doing that, best not to tell them about how we willingly spoke to them.
Anonymous
>>6243413 Nuts, I thought QM wasn't finished writing and that was just some snark on my mind rather than a serious proposal of what to do.
Otherwise, my actual proposal would be about on your lines. We can absolutely PR it up afterwards to detract from any credit Kimball might get for it and spin it in our direction. But we absolutely can threaten to move up our priority of détente with the East if this is what the West comes out with.
Anonymous
>>6243391 You never threaten like that when your in a weaker position, What is wrong with you.
You threaten the enegery and water they need/want.
>>6243375 Well if they shut it down, Then sadly that would mean no more energy or water transfer back home at all due to the conditions being so 'unsafe'
Anonymous
>>6243413 I'll support this. We could use the caps anyways.
Anonymous
Quoted By:
>>6243426 >What is wrong with you. see
>>6243419 Anonymous
>>6243375 I am trying to think if they broken anything from the Treaty , but we don't people on he inside. Assuming none that House payed off contacted us.
The Treaty of McCarran
1.The complete cessation of hostilities between the NCR and the territory of the Mojave under the control of New Vegas.
2.The opening of trade between the two nations, levying an equal tariff percentage of 10% on goods for both nations to be collected at the NCR Border Crossing, formerly the Mojave Outpost.
3.Future negotiations to be planned for territorial claims by the NCR and New Vegas.
4.The use of the former NCR embassy for use by the NCR Diplomatic Corp, allowing NCR citizens to one again travel to New Vegas, if the roads in the Mojave are safe for NCR citizens.
5. The redeployment of NCR engineers to the Hoover Dam at no cost to New Vegas, in return for 60% of the current production of water and power routed to the NCR. Any increase to the water and/or energy demand will result in 10,000 bottlecaps to New Vegas per percent increase.
6. The NCR will encourage immigration and investment into New Vegas, specifically for those engaged in agriculture and manufacturing.
>>6243413 We shouldn't be pushed over for sure and I like were you are going with this. If things do go bad we have the boon for healing, assuming we don't fail that. It could get us something to make up for the cut to income.
Maybe we get the BoS people on training repair personnel. We got some info from BoS and I think we can push to get our people ready. That could be use it push the NCR repair people in a way and drop their gains.
Anonymous
Quoted By:
>>6243431 It's not a technical breach of the treaty right now, they're just trying to get us to give them a 90% discount under article 5 on our own volition, which we are within our rights to do. Now, if they do close the border, that would break articles 3 and 6.
Anonymous
Quoted By:
>>6243431 >The complete cessation of hostilities between the NCR and the territory of the Mojave under the control of New Vegas. Could argue this as a example of hostilities.
>Any increase to the water and/or energy demand will result in 10,000 bottlecaps to New Vegas per percent increase. They're attempting to bypass this part, so that's a direct breach of contract.
>The NCR will encourage immigration and investment into New Vegas, specifically for those engaged in agriculture and manufacturing. Could also argue that closing the border is exactly the opposite of this - but I imagine they'll counter with "if the roads in the Mojave are safe for NCR citizens." from #4.
Anonymous
Quoted By:
>>6243391 Support. And hell, just to mess with them we can go and heal Caesar anyway, just have to make sure we're not followed and do everything in disguise at Caesar's camp.
This is all about diplomacy people, we have to play our enemies against each other. Being in the weaker position, we can afford to switch sides on a dime, they can't.
Anonymous
>>6243413 >>6243428 Actually, I'd like to make a suggestion. I don't like how vague "until the security situation gets sorted" is. I think we should offer them the 10% water for a fixed amount of time after which they have to pay the full amount or have the water we send reduced. Maybe a year?
Anonymous
Quoted By:
>>6243449 While I understand wanting a hard timeline, in reality our timeline will be whenever they need an percentage increase above the current levels or when we finally have enough engineers to kick them out and increase the price to 20,000 caps per percentage.
Also keep in mind the wording- our ‘donation’ could be concluded at any time we feel pertinent, with maybe an exception for the families of the bereaved.
Actually, maybe we can do a fundraiser in the NCR on their behalf, something like a donation match if we got this deal finished? It’ll be a hell of a PR win.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 00:17:42 No. 6243458 Report Rolled 9 (1d100) >>6243413 Looks like we're pushing back against this. Let's see how well it's accepted
1d100+8 BO3 please
Anonymous
Rolled 92 + 8 (1d100 + 8) >>6243458 Is this an opposed roll? If so, lol. Lmao. Guy just can't get a break.
Anonymous
Quoted By:
Rolled 85 + 8 (1d100 + 8) >>6243458 Actually I want to hardball them down to 50% NCR percentages and increase the percentage price to 20k per percent :V
Anonymous
Quoted By:
>>6243459 >Unnatural 100 The Art of the Deal.
Anonymous
Quoted By:
Rolled 56 + 8 (1d100 + 8) >>6243458 I am glad to see best of 3.
Anonymous
>>6243458 >>6243459 Holy shit, can we just hardline them into accepting the status quo/better terms plus them buying more outright?
If so, I’ll tell the Families that this Diplomat’s money isn’t good on the Strip and to tell him to have a good time.
Fuck, I’ll even take the good alcohol and drink with Caesar to his good health after this!
Anonymous
Quoted By:
Rolled 16 + 8 (1d100 + 8) >>6243458 Rolling for the heck of it
Anonymous
>>6243458 Kimball didn't send his best.
Anonymous
>>6243467 Oh Kaiser! I got one hell of a story to tell ya. It will keep your spirits high while I cut into your brain.
>>6243474 inb4 they send in Senator Armstrong.
Anonymous
>>6243474 Dawes should get a penalty to dealing with the Courier at this point considering he's now two for two on getting completely run over in negotiations. He's been our greatest diplomatic asset.
Anonymous
>>6243478 I’m serious about telling the Families that the NCR’s Diplomatic Core’s money isn’t good no good- I think they’d love to show them a good time of it means increased tourism.
Anonymous
Quoted By:
>>6243483 Frankly, I wouldn't be surprised if they had a "no using the casinos" rule for their diplomats a long time ago. Way too much possibility of somebody diplomatically sensitive getting wasted and causing an incident that House would have used against them.
Anonymous
Anonymous
>>6243476 It occurs to me that we can simply declare Caesar's tumor inoperable and effectively permit his death without the Legion thinking we snubbed them.
Anonymous
Quoted By:
>>6243492 If we had a favorite lined up to take over the Legion, I would back it.
Anonymous
Quoted By:
>>6243492 And then have to deal with his 2 retarded underlings and 1 half-way competition guy?
Anonymous
Quoted By:
>>6243492 While I personally think Caesar is a gay bald retard, I'd rather deal with him than Lanius or Vulpes.
Anonymous
Quoted By:
>>6243492 Or imagine if we were able to put someone elses brain in Caesar. A loyal brain to us, one with good enough acting skills to impersonate caesar.
Or failing that, implant some kind of mesmetron mind control device.
Anonymous
>>6241585 Thought occured to me, having seen the effects of the Caravan Company, to run the numbers on the leather shops again. Only to notice I'd seemingly misread the numbers last time. Turns out the shop produces twice as many armours as my previous calculations allowed for.
>25,000 caps = 1 shop; 20 armours for 1,000 caps OR 40 for 2,000. When I ran the numbers last time, I somehow halved these armour production rates. Running with these numbers:
>20% off (Caravan Company Construction Discount) of the 25,000 to create a new leather shop means 20,000 per shop. >Taking these same sale values (160 per armour sold) and assuming doubled upkeep >For 100,000 caps and then 10,000 per turn of operation, we get 200 armours per turn >200 armours at 160 caps per armour after upkeep (-10,000) means 22,000 caps profit per turn >Time-until-break-even-point: 4.54~ turns; round up to 6 turns or 3 months, the last turn of which is basically pure profit. Now, problem is these are assuming we've the NCR to export to, because we'd saturate the local market pretty quickly but the 20% reduction really helps cut down on the turn-around time for them.
So yeah, unless we can find a better investment (and if the NCR market stays accessible) mass production of leather goods might be a good short-term economic diversification.
Anonymous
>>6243512 We might find customers in the East for quality Mojave leathercraft as well as a manufactured good they don't have anything against.
Anonymous
Quoted By:
>>6243517 Oh definitely. Also we're going to want blacksmiths aprons and shit like that for industrial / chemical workers, along with leather gaskets and bands for machinery - at least until we can make synthetic rubber or something.
Anonymous
>>6243517 I can't see a reason why the Legion wouldn't want leather in general. It will be weird having to handle the conversion rates though between them, NCR and our own currency tho.
Anonymous
Quoted By:
>>6243531 Worst comes to worst we do a in-kind trade with the Legion and get agricultural goods off of them or scrap metal, sell that locally or into the NCR and then enjoy the caps that gives us.
Anonymous
>>6243531 You mean an amazing new way generate profit for our national bank!
I’m serious, we could legit offer a currency conversion for a flat fee for traders or tourists.
Anonymous
>>6243531 Correct me if I'm wrong but I remember Legion money literally being gold coins, we can just melt it and turn it into bars if we need to.
>>6243547 >we could legit offer a currency conversion for a flat fee for traders or tourists. not a bad idea
Anonymous
>>6243531 There is a fixed exchange rate between denarii and caps and caps and NCR dollars (at least in the game), so we can be a conversion intermediary as well (perhaps there's space here for a clearing house industry to facilitate NCR-Legion currency conversion with us as the neutral intermediary). Though I suspect that at ground level in the Legion, there's still a lot of bottlecap use like in the NCR since Legion currency is commodity money and in limited supply and Legion characters often carry bottle caps.
Anonymous
Quoted By:
>>6243551 >Correct me if I'm wrong but I remember Legion money literally being gold coins, we can just melt it and turn it into bars if we need to. They might get a bit miffed if we do that since it is kinda destroying their currency and all. Also, I've got to assume that Caesar is familiar with mercantilist policies around precious metals and would try to avoid depleting his gold / silver reserves.
>>6243559 Almost certainly, especially since a lot of neutral traders travel out beyond Legion lands where caps are still in use.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 02:34:43 No. 6243567 Report Quoted By:
It just doesn’t make sense. Who is this Ambassador who’s so continually out of his depth? First the McCarran treaty and now his absolute disgrace of a “diplomatic” overture? It’s almost like he’s some sort of… [Nepo Baby.] Dawes looks confused for a second before giving you a look that could strip the paint off of the wall, if it had any left. You stare into the soul of the mousey little man sitting in front of him. The longer you stare, the smaller he seems to get. [You’re a Nepo Baby, Dawes. I don’t know who your father is, mother or whoever the hell is the competent and accomplished one. You’re nothing, Dawes. Nothing. You have been sent out here to fail and if I reached out and snapped your neck, President Kimball would send me a gift basket.] To Dawes’ credit, he’s shaking not out of fear but absolute seething anger. You keep up the pressure. [It’s obvious that what you offered is an absolute slap in the face and if I didn’t have grace, I would have walked out. But I want to do you a favor here, you and your team. If you don’t walk out of here with a favorable deal, then you’re ruined and your team here will be shoveling Brahmin shit.] Dawes’ aides turn green and begin whispering among themselves. Of course you can hear them, they’re thinking of turning on the Ambassador. Dawes: We could take our engineers out of the dam! You won’t have power or water, Courier! We’ll close the border, no more tourists to Vegas! The families won’t like that! And no trade? How do you expect to build up this shithole without NCR industry?! Dawes has shot out of his chair and is jamming his finger in your face. He’s completely lost his composure. You are as cool as the ice in the water on the table. [Dawes, you’re embarrassing yourself. The Brotherhood has been training on the systems for months and we can shut down most of the turbines as New Vegas needs much less than the entirety of the NCR. Regarding closing the border, the Legion has been more than amicable with us and the further you push the Mojave away the closer we’ll be forced to get to the Legion. You can’t afford another Mojave campaign, especially with the Legion having dug in like a tick on the ass of a Bighorner.] The aide right to the side of Dawes clears his throat. Abrams: I am Deputy Ambassador Abrams. Will you please give us all a moment? Dawes is completely deflated at the usurping of power by his deputy. You of course oblige his request. [Of course, Deputy Ambassador Abrams. I’m going to go chat up the cute secretary out there in the lobby.]
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 02:41:28 No. 6243574 Report You get up and leave the floundering diplomats to their devices but not before giving Dawes a smug grin. You end up chatting the secretary up for a solid 20 minutes before being beckoned back inside the conference room. It turns out the cute secretary plays for the other team but you make a mental note to send Veronica out to run an errand at the embassy soon. Returning to the conference room, you notice a distinct lack of a certain mousey ambassador. Abrams: Thank you for giving us some time to discuss the current situation. Here’s the revised proposal which is more agreeable to all sides. >Purchasing of an additional 5% power at 50,000 caps/month with a donation of 5% water to the NCR that will be widely advertised >Mojave will provide regular patrols and garrisons at the Border Crossing and paths leading to New Vegas >Mojave will hand over any prisoners taken connected to the attack on the crossing >The NCR will not alter the asking price of the price-per-percent for the remainder of the treaty. NCR will keep the border crossings untouched and will not interfere with tourism or trade >Accept >Deny >Attempt to throw one more thing on
Anonymous
>>6243574 >Attempt to throw one more thing on >2% Water donation. >Mousy stays the Ambassador here for a while longer. Anonymous
Anonymous
Quoted By:
>>6243574 >Attempt to throw one more thing on Encourage the Hub to get off their asses, and give the Mojave Rose the red carpet treatment in the NCR, and you got a deal.
Though if Headache and her band has a bounty now, I wouldn’t mind collecting.
>>6243578 Rather not mess with percentages, we’ll get more from encouraging the Hub to trade with us then we’d get from 3% more water.
Anonymous
Anonymous
Quoted By:
>>6243574 >Accept Seems a perfectly good deal to me - at most maybe worth defining when our donation of water will cease (e,g a month after the election).
Anonymous
Quoted By:
>>6243574 >>Accept While I think the trade add on isn't bad. I think we can just follow the water hype train.
Anonymous
Quoted By:
>>6243574 >Accept Seems good to me.
Everyone walks away looking reasonable, which is great for relations. We just have to be sure we get Nipton unfucked.
Anonymous
Anonymous
>>6243574 >>Accept Very nice
We will want to invest some cash in our caravan company for increase its size (both for NCR trade but also because we need to build our own internal trade with our hands).
What I am thinking:
- Gift them the ex Crimson Caravan head quarters (unless we already did)
- Create a solid workforce and guards after recruiting from Freesiders for 3 caravans
- Have them build 4 trade posts (Bonnie Springs, Goodsprings, Primm and lastly one at our new Mojave Government Border [first security checkpoint here possibly ?]), and begin trading through them. This should be very beneficial (and i am more positive of our own caravan creating our internal trade than small indipendent ones or small ones of the NCR).
In the future we will create tradeposts also for Jacobstown, Sloan, Novac, Nipton and Hoover Dam (later on also in new settlements). And maybe ask our allies if they want us to build one near their territory (Boomers, BoS, Westside ?).
Beyond that for make it look more appetible for outside traders we need more products and industries for them to come all the way up here. After that we set up our organized great market in New Vegas and they will arrive like flies to dung. Then its just a matter of opening the Lucky 38 once we have the staff and security measures we deem the bare minimum, for increase tourism by a lot.
Anonymous
>>6243771 Hey, the NCR is infamous for their painfully high taxes, right? What if we made the Mojave a tax haven for NCR industries? It seems like it could be a good way to lure them out here and jumpstart our own industrial capabilities.
Also a side note, we should really start setting the groundwork for later boundaries on Heck's influence. We need to remember that he got where he is through thuggery, and once the honeymoon phase ends and he can't claim more land easily he's going to start taking it through any means available.
Anonymous
Quoted By:
>>6243574 >Accept Lol, lmao even
Anonymous
Quoted By:
>>6243779 They have a lot of taxation yeah. We are slowly creating our tax system with one of our departments, we could do that but it sounds....unwise to fully accomodate them. They are not our companies in the end. Like Heck Gunderson is still part of the NCR economy even if he wants to work with us and expands here. But i feel they will just occupy the local economy and be a death sentence for local activities. With only the ones we build being in a strong position. Its kind of happening already with Heck for agriculture.
>Heck Well we can start with setting up our laws. By truly claiming Bonnie Springs and by also ensuring to create OUR own strong agriculture and expanding upon it. After that is just a factor of military, and once its online the tax system.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:ebEl6Iv9 Sun 18 May 2025 14:34:51 No. 6243816 Report Quoted By:
You don’t take long before you sign along the dotted line. The power and water is relatively negligible from your supply and the PR may do wonders for tourism to the region. If nothing else, the inability to change pricing written in stone is worth its weight in metaphorical gold. You make a note to ask what the current rate of consumption is for the dam, as well as deploy overseers to make sure the NCR are truly taking only what they are agreeing to. [You gentlemen have a deal. And while I’m sure there’s a rule against the diplomatic corp partaking in the pleasures of the Strip, you boys may want to make use of it while you can. I’ll send word out to the families, the NCR diplomatic corp’s money is no good here haha!!!] You take the time to shake the hands of each and every one of the aides who helped ink such a reasonable deal for the Mojave though are dismayed not to be able to rub it in the face of Dawes. You later hear that Ambassador Dawes is being reassigned to serve as the Ambassador for some place called “The Warren”. It’s a shame you won’t get to bully that little guy anymore. >+50,000 caps\month >+5% water and electricity use >Mandated patrols at Border and paths leading to New Vegas
Anonymous
50k we can do a lot more now :) Hell we can use 50k to rebuild and resettle Nipton in to a proper settlement. Or we could split it in different things, like increase the budgets of departments or multiple investments across the Mojave.
Anonymous
>>6243852 I'd suggest throwing the first 50K to the State Caravan Company or at Sloan / concrete production. That or another round of bathhouses (First set cost 50,000 for 4; 20% off now so it'd be 40,000 for 4, so we could get another 5 online) or another public amenity - could use it to build a proper hospital for the Followers to work out of or a bunch of school halls (if we're doing like early public schools, can have pretty huge classes so teacher supply is less of an issue).
Could put it into funding construction of a bunch of new tourist attractions as well, there's a nice irony in using the NCR's money to get more NCR money after they tried to cut us off entirely. Might be worth using it to basically buy out the Vicky-and-Vance, Bison Steve, Atomic Wrangler and such to increase our income and monopolise tourism.
Anonymous
Quoted By:
>>6243852 Resetting, Army, and Tech people.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Uk26m+He Sun 18 May 2025 17:04:48 No. 6243899 Report Alright it’s time for the main course. Can I please see the military plan in its current state?
Anonymous
>>6243899 Referring back to
>>6241072 , the little bit of discussion there was, was for-
>Plan E while robots assume positions for Plan A >if we extract hostages without detection, proceed with assault along the lines of Plan A with whatever information about strongpoints, ammo dumps, HVTs the infiltration team was able to find. >if we're detected, robots come in to distract and extract infiltrators / hostages. 500 Securitrons, also Patton because I think we'd kinda forgot he existed (I know I did) and whatever Companions aren't busy with something (e,g Boone, Lily, Ed-E, etc) to help where appropriate.
Anonymous
Quoted By:
>>6243911 Correction:
>>if we're detected, robots come in like Plan A while trying to distract from and extract infiltrators / hostages. To prevent a implication that we'd not commit the robots to rolling over Nipton and instead just to extracting, since that was a possible reading of the previous way I'd wrote this.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:Uk26m+He Sun 18 May 2025 18:04:02 No. 6243917 Report Rolled 4 (1d100) Okay great plans, a lot of great miscellaneous effort as well. Will bode well for the first real military action. Kreger is excited. First stage is scouting by Bear Team one led by Lily and Boone. Please give me a 1d100+6, BO3. Rolling against me but a failure isn’t really a failure
Anonymous
Quoted By:
Rolled 28 + 6 (1d100 + 6) >>6243917 Based Recon in Force
The propaganda will be delicious
Anonymous
Rolled 95 + 6 (1d100 + 6) >>6243917 Kill raiders
Anonymous
Quoted By:
>>6243874 Either Sloan or State Caravan would be good. I would say State Caravan for develop our trade first.
Afterwards we can throw it at more baths and then Sloan.
Anonymous
Quoted By:
>>6243924 pls take this roll
i crave violence
Anonymous
Quoted By:
Rolled 46 (1d100) >>6243917 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 18:50:59 No. 6243945 Report >>6243924 Kill raiders
Behead Raiders
Slamdunk raiders into trash cans
Writing
Anonymous
>>6243899 I supported before the other anon plan. And found it good. The only thing i was thinking as a plus was calling Hardin and ask him if he wanted to kill some raiders together lol
>>6243945 DEATH!!!
Anonymous
>>6243955 Eh, might've been worth bringing the BOS in but there's something to be said for doing this all on our own: the first true test of our military -passed with flying colours(
>>6243924 )! The real question is, do you think we'll manage to somehow do it all sneaky-beaky like?
Anonymous
Quoted By:
Also, great news! Nipton ought to be ready to move into once we get rid of the corpses, what with us steamrolling their resistance, we hopefully didn't level most of the town.
Anonymous
Quoted By:
>>6243961 There is that. I don't mind.
Maybe. Its a lot of raiders though. Keeping the element of surprise would be nice.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 21:44:19 No. 6244047 Report Quoted By:
Nipton has been in the back of your mind since even before the attack on the border crossing but after all of the grief that plucky little “raider” group has put you through, there’s nothing that’s stopping you from ordering a full attack on the town. This will be the first large-scale military action taken under your watchful eye and while you’re too busy to join in on the festivities, Patton will be streaming the battle from the perspective of the Securitrons, but you’re anxious about not being in the thick of it with the rest of the troops. Kreger and Moreno are also overseeing the battle but back behind the front lines. You pull Bear Team One from McCarran as well as 500 Securitrons from around the region to act as an overwhelming force on the potentially outnumbered raiders. Security in the Mojave may take a slight hit temporarily but those same Securitrons will return to their standard patrols when the battle is over. As the Securitrons are assembling, Boone will lead Bear Team One in scoping the surrounding terrain, patrols in and out of the town, if there are hostages and where they’re kept as well as any other information necessary for the main assault. It’s time to trust in those you chose to lead this defining moment of your early rule. ***Just outside of Nipton*** You thought your days of deep recon were over and while the adventures with the Courier were nice, there was nothing else like conducting recon in force with fellow operators. [Lindy, where are we at] The fellow First Recon flips you the bird as he peers through your pair of binoculars. The two of you are sitting in the bluffs just north of the raider town with the rest of Bear Team One sprinkled West and East to watch the comings and goings. “Callahan has his team set near some abandoned ranch. The raiders pass within half a mile of it on their patrols but nothing that raises suspicion. Boone, we’ve been watching the same shit for a week, when are we getting some?” Linden always had the sharpest eyes of your training class. [Kreger just radioed, the Securitron force will be here by nightfall. Once they’re set up, we’ll be going in.] The last week has been a textbook case of extended reconnaissance that would make even your salty senior instructor smile. “Hey, what's the deal with Kreger? He’s obviously ex-military but doesn’t seem NCR, or hasn’t said anything to us about it. Probably some merc company leader but he seems, I dunno, off?” You’ve had the same thoughts but keep them to yourself. You trust the Courier, and therefore you trust Kreger.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 21:44:50 No. 6244048 Report Linden stays silent which suits you just fine. You take the opportunity to look through your scope at Nipton. It’s had a bad run of luck between the original Legion sacking and now these raiders, or at least that’s who they’re attempting to disguise themselves as. In the week monitoring the town, you’ve seen a few HVTs that are definitely Legion by now they carry themselves, but the rest seem to be standard raiders cobbled together into a formidable force. If the Courier hadn’t ordered their destruction when he had, who knows what worse they could have done aside from the attack on the border crossing. Your heart rate elevates and you start to boil over with anger at the thought of that attack but quickly steady yourself with the task at hand and run through the targets of interest in the town. The town hall is the largest building in the town and serves as both the barracks for the bandits and where most of the hostages are kept. The handful of houses surrounding town hall consist of lodging for the suspected Legion leaders or the raider unit leaders. The general store contains most of the plundered loot and is considered a secondary objective. Nipton has standard defenses that are expected for a town with a garrison of its size. Walls blocking off most of the street entrances and hardpoints with automatic weaponry and some heavy hitting anti armor such as the Anti-Material Rifle and some rocket launchers. Your radio clicks twice, a message from Kreger letting you know the Securitrons are assembled. [Alright Lindy, tell Bravo and Charlie to get into position. Robots are up near Novac and will be moving down in a few hours. Check your NODs and get cozy.] You click back and begin going over your gear. This is what you live for.>1d100+7, BO3
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 21:45:21 No. 6244049 Report Anonymous
Quoted By:
Rolled 51 + 7 (1d100 + 7) >>6244048 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 21:45:53 No. 6244051 Report Rolled 28 (1d100) >>6244049 AHH
Anonymous
Quoted By:
Rolled 52 + 7 (1d100 + 7) >>6244049 I pray for Total Raider Death
Anonymous
Quoted By:
Rolled 53 + 7 (1d100 + 7) >>6244048 Crucify filthy raiders
Anonymous
Quoted By:
>>6244051 Do we get bonus for having numerically consecutive numbers on our rolls?
It's like the Price is Right
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sun 18 May 2025 23:17:42 No. 6244112 Report Quoted By:
***Nipton Road Pit Stop*** **21:54 Moreno: The rest of the Securitrons are deployed, though I imagine the dust clouds they’ve put up have alerted the tangos in Nipton. The “bear cubs” ready to roll? This whole thing’s hinging on them. Johnson: We both know how good the NCR special forces can be, and I only imagine they’ve gotten better with time. They’ll carry out their end of the bargain. Moreno: Wish you could join them, Johnny? Maybe you can service them after they fuck up the mission, eh? You grip the edges of the counter you’re leaning over. Their bickering has been going on for the better part of an hour and the focus you had is just about gone. [And yet neither of you are out there, so how about you show some respect to them, Moreno? And yes, they’ve just breached the perimeter and are moving to their primary targets. The encirclement by the Securitrons are complete and small arms fire is being traded between the two.] Johnson: Is ehh, what’s his name, Patton? Is Patton out there with them? You check the map, having marked Patton with a Sunset Sarsaparilla Star Bottle Cap. [Aye, he’s over with the bulk of the force just beyond the Nipton Pit Stop. He’s relaying information back to Courier Six.] Moreno: I bet he’s kicking himself for missing this, it ain’t a real party until he shows up! You can’t help but agree with him. It’s not an ideal situation but being head of state means delegation and the Courier can’t be everywhere at once. A small light in the distance draws your attention out through the smashed windows. [That’s the flare, it seems like they’re going loud.] Moreno: I knew they couldn’t keep from fucking it up.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 19 May 2025 00:00:03 No. 6244129 Report Rolled 13 (1d100) ***Nipton Trailer Park*** You’re shocked it went as smoothly as it had though you knew the hostages would have made too much noise. You and Linden are crouched back behind a burnt out car with Lily scouting the road up ahead. Linden: Looks like it’s the Town Hall team. Poor bastards, toughest assignment of them all. You nod grimly and try to make out grainy green images through your NODs. You’ve always hated these things. [That’s why it was Charlie Team’s job. Nix and Cullen can handle just about anything. The heavies should be moving to hit the Northwest strongpoints now. Once Lily is back, we’ll charlie mike and link up with Charlie.] Linden: Hope it’s more exciting. Those sentries were sleepwalking and that HVT slit his throat before we could extract anything from him. You’re about to respond when you feel the ground shaking. To her credit, you feel Lily before you see her. Lily: Hi dears. There’s 8 mean men coming here, they seem scared and angry. It’s taken some getting used to but Lily has really grown on you. She’s like the grandmother you never had in a weird and almost off putting way. [Thank you, Lily. Please get behind that trailer home with the metal rooster on it until the shooting starts and you can sneak up behind and help us get the bad men.] Linden looks back at you and you motion for him to move to the other side of the road behind a pile of tires. Lily: Okay dearies, be careful because grandma doesn’t have any bandaids on her right now. Lily lumbers off to her spot and you double check your ammunition levels before adjusting your NODS. These things really suck. >Moving into the final stage of the battle, the Nipton leadership has been nearly decapitated and Bear Team has opened up gaping holes in the defensive perimeter >Securitron forces are moving in to drive out resistance or force a surrender Please roll 1d100+7, BO3
Anonymous
Rolled 95 + 7 (1d100 + 7) >>6244129 time to prove Moreno wrong
Anonymous
>>6244132 YEAH BABY YOU KNOW WHAT TIME IT IS
Anonymous
Rolled 17 + 7 (1d100 + 7) >>6244129 Anonymous
Quoted By:
>>6244133 rocking double trips too
>>6244134 don't worry I got this bb
Anonymous
Rolled 100 (1d100) >>6244129 can't stop won't stop
Anonymous
Anonymous
Anonymous
Anonymous
Quoted By:
>>6244136 That's vegas baby!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 19 May 2025 00:27:46 No. 6244150 Report >>6244136 First natty 100 of the quest
I may have not mentioned it but we run in a boon system here. The action will be a full success so you can use the boon here for a unique reward and outcome or save it to potentially counteract a nat 1
>Save >SPEND IT ALL Anonymous
Quoted By:
>>6244150 Save it for now. We literally just got a 97 above it.
Anonymous
Quoted By:
>>6244150 >>SPEND IT ALL I know the smart move is to save it, but I think the reward could help us. Be it prisoners for the next NCR chat, loot to kick off our army, or a way to quickly rebuild nipton to start.
Anonymous
>>6244150 Would saving it count as a full crit on the roll we use it on or just a generic autosuccess?
If it still counts as a crit later I vote to save it, otherwise use it now.
Anonymous
Quoted By:
>>6244136 >>6244150 fuck voting
let anon who rolled it decide
KEEP WHAT YOU KILL
HE IS A WARLORD NOW
Anonymous
>Idiot diplomat? Mogged. >NCR? Shaken down. >Hostages? Rescued with ease. >Bandits? Completely atomised. Oh yeah, it's been a good turn all right. It's all coming up Courier Six.....
>>6244150 If the distinction is that we get something truly unique over the existing roll of 95+7 versus only being able to use it to negate a 1, I'd rather cash it in and keep riding the rollercoaster.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 19 May 2025 00:36:11 No. 6244158 Report >>6244156 >>6244154 Yes, it’ll be a maximum success within my parameters for not using it but using it will result in a unique and very very good outcome. Obviously it’s situation specific so up to you anons to decide
Anonymous
Quoted By:
>>6244156 HE HAS SPOKEN
YOU KNOW WHAT TO DO OP
Anonymous
Quoted By:
>>6244156 No it just results in a unique and very good outcome of that situation its used in. Save it for now, we still got other matters to attend too.
Like a myster box that was triggered, Legion interactions, ect Anonymous
Quoted By:
>>6244158 If we can only get a unique outcome by using it right now, then let's use it right now.
Anonymous
>>6244158 So the banked crit is only for overriding a crit fail in the future or can it be applied to make a success elsewhere an extra special success?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 19 May 2025 00:45:10 No. 6244170 Report Quoted By:
>>6244167 Going to say no, it’ll just be used to avert a crit fail to a normal fail.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Mon 19 May 2025 00:50:42 No. 6244174 Report >>6244167 Deleting that post. Thought about it and you’ll be able to use it for any action.
Anonymous
Quoted By:
>>6244150 >Save We can't stop winning!
Anonymous
>>6244174 In that case, I'll save it for later. We've already got a stonking victory with a 102 so, while the crit special would be nice, there are going to be events later where it would be even nicer.
Anonymous
Quoted By:
>>6244185 THE WARLORD HAS SPOKEN
LET IT BE DONE OP
Anonymous
Quoted By:
>>6244150 >>SPEND IT ALL IT'S VEGAS, BAYBE!
Anonymous
Quoted By:
>>6244174 Alright, that's what I wanted to know. Switching to save it.
Anonymous
Quoted By:
>>6244150 >SPEND IT ALL ALL IN
Anonymous
So, re-evaluating our position a bit - our financials are about to explode. As it stands, we've got a confirmed increase in income of 50,000 caps per turn. As of
>>6240397 , the start of this turn? We had 70,000 caps per turn in income. We now have, assuming no further growth (not likely) 120,000 caps per turn of income.
To put that in perspective, 120,000 caps would be enough to construct 15 new bathhouses. It is roughly 2/5 of our current treasury and god knows it is enough to begin looking at some seriously large and long-term projects. It is also enough that we could begin both parts of Stage-2-RMRP right now and have 0 worries about keeping our reserves high, even if/when we pursue actions as Stage 2 is carried out.
Anonymous
Quoted By:
>>6244150 >Save Let's save it for another important roll
Anonymous
Quoted By:
>>6244136 Moreno's going to seethe. Total Raider Death has been achieved. God bless the Mojave and nobody else!
>>6244150 >SPEND IT ALL Anonymous
>>6244196 once tourism is back NV will be rolling in the dough
Anonymous
Quoted By:
>>6244150 Depends on what Boon we’d get rn, but I can think of at least two or three other things we’d want to spend this gold nugget on desu.
Anonymous
>>6244196 I think we're pretty much ready to move on to Stage 2 anyway while we wait for the farms and ranches to ramp up. We've ticked off most of Stage 1 already and things are looking up, so we have some breathing room to start looking forward a bit beyond running around making people not kill each other or starve. I'd say our priorities at this stage are bringing NV Steel back online to start forging new tools, rehabilitate or prospect for various mines (particularly coal, copper and gold), begin concerted repairs to critical infrastructure (particularly transportation and associated vehicles) and see if we can't get some of our own manufacturing going for ammo and explosives.
Anonymous
>>6244196 I notice you’ve been quiet on the boon front- got anything interesting to add to the conversation?
Anonymous
>>6244265 Okay, let's see...
>New Vegas Steel >H&H Tool Factory >Cerulean Robotics >Quarry Junction >REPCONN Test Site >Samson Rock Crushing Plant >Searchlight Airport >Nevada Wind Farm >Gypsum Train Yard >Various assorted mines (possibly depleted) At the very least, there's a bunch of options for refurbishment if we want to put in the effort.
Anonymous
>>6244196 It will do us some good with the income to prep things for Stage 2 for sure. See what we need to buy and jobs we can roll out for people. Getting more state or not Gunderson farms rolling, more people trained in repair, and production in tools going would be good.
Anonymous
>>6244303 All of those are options plus the titanium refinery and the coal mine over the river, I'm just trying to stick with what I think we have the technical expertise to do, the economy to both run and make use of and what is most important currently (that being tools, chemicals and basic resources). Though Quarry Junction aka Sloan is in operation right now, just at a presumably severely reduced rate with the restricted equipment supply (i.e. explosives and tools) and lack of fuel for the machinery.
As a surplus thought, I wonder if one of our RnD specialties in the future could be microelectronics. They are very underdeveloped in the Falloutverse in favour of vacuum tubes and basic transistors with lots of room for improvement and it dovetails nicely with our future robotics sector.
Anonymous
>>6244247 I mean it never shut off since the NCR never closed the border - we're not yet back to 100% of pre-2nd-dam-battle income yet but we're getting there I'd imagine.
>>6244265 I'd like to throw Ted a bunch of cash (either lump-sum or budget growth) to keep investment up, especially to increase the diversity and quality of foodstuffs so our population are healthier / happier, but that's admittedly a low priority.
>>6244302 0 opinion. I trust QM to give us something good no matter what. I would highlight a concern that if we save it, we're going to have a debate each time people suggest deploying it - which means it's probably only going to be used to negate a NAT 1 since that's probably the only thing to reliably unify Anons.
>>6244334 Could. One thing I'd like to look into (and QM can comment on this) is if the NCR subsidizes all higher education or if student loans are a thing here. Idea I had was we could basically set up advertisements in the NCR offering 2-year job contracts with decent pay, but, 100% payment of your debt. Even if student debt isn't a thing, probably would still work just by offering a lump-sum at the end of the contract.
>>6244347 We're almost certainly going to develop micro-electronics further, since robotics is going to be a major part of our military and almost certainly our economy since we're going to likely grow our demand for educated labour faster than our education system will ever spit them out - even if we dose the water supply with mentats...
One thing I would say no matter what economic route we're going down for internal development / industrialisation, we shouldn't forget to throw at least some of this cash towards the population and towards tourism / culture stuff. One thing we might want to look into, though I forget if I'd suggested it, is producing radio plays (and/or films): we've got Black Mountain Radio or Mr NV for broadcasting, we've got a huge population of penniless voices to source from in terms of actors and such. Could also use it for education (radio-schooling and public notices / lectures from experts in various fields) and something along the lines of a limited stock market...
It's hard to predict what sort of income it could bring (export and sale of tapes for rebroadcast / relistening for example) but short term it would be a nice thing to add QoL without too much infastructure since we just need recording equipment which we've kinda already got given the amount of electronics we've got and the memory banks of the Securitrons / Lucky 38.
Anonymous
>>6244357 >0 opinion. I trust QM to give us something good no matter what. I would highlight a concern that if we save it, we're going to have a debate each time people suggest deploying it - which means it's probably only going to be used to negate a NAT 1 since that's probably the only thing to reliably unify Anons. I’m sure he will, but I believe your second point is too pessimistic- there will be commonalities that unify anons. Take for instance our future negotiations with Caesar, or one of potentially using it to elevate another roll on House’s databanks.
While I’m sorta excited to see what the mysterybox entails, I wonder if we can get more bang for our buck on a different action.
For the radio idea, we could sell ad space in between shows, or just promote different New Vegas attractions and the Mojave Rose if there isn’t a client atm.
Anonymous
>>6244453 Those are good ideas for the radio action yeah, the main purpose of it is basically to get started on trying to make a unifying culture for our people beyond whatever already exists. I'd also like to shill chems/medicines as a industry to establish ASAP again. Exceptional as a export, extremely useful internally and a amazing way to get favour with the Followers (donate medication and "safe" chems).
Anonymous
Anonymous
>>6244458 >chems as an industry I really don't want us to be the drug runners of the west, because addiction can and does ruin the shit out of otherwise productive people. Not to mention the Followers would not be impressed by it in the slightest; just agreeing to help the Garretts make alcohol was already stretching their morals. Medicine and lesser chems like mentats might be fine, but publicly patronizing the serious shit like jet will probably have repercussions on our relations with them, especially if we try to make it an export industry.
Anonymous
>>6244196 >>6243874 i think we should do an investment in our State Caravan Company (get it to have multiple caravans, have it build trade posts in our settlements at the border and at Hoover Dam, plus gift it the ex Crimson Caravan quarters), one investment in Sloan for concrete production and another round of new bathouses.
The turn after we resettle Nipton maybe with an investment too for improve the settlement or restart the nearby farms to it, transform REPCONN HQ in to our government building (i believe this will likely make the departments more efficient and organized : we will need to relocate some Securitrons there, for the future we can build an admnistrative settlement around it) and create our laws (grab the laws already made and add other things).
After that we should look in to making that Mojave Hunting Guild, increase leather production and other ideas that we had that are going to get lost (i am going to ask Survivalist if he can place them in suggestions), and then we can work on RMRP more and provide a bigger help to Ted with agriculture.
>>6244468 Yeah i am not interested either in drugs, medicine production is fine but i see little point in starting a decline of relations with Followers when the relation we have is exceptionally great.
Anonymous
>>6244468 >addiction Addictol / Fixer. The Sink Auto-Doc can cure them for free too, so chances are we can design a program / reverse engineer whatever it does too. I've no issue with us also mass-producing Fixer, if anything I'd consider it a priority to hopefully resolve any outstanding addictions in our population - after that if it's the case that we include the cost of addiction treatment into the sale-price of our products, that's A-okay with me.
>jet Covered this already, we can convert it into a non-addictive version that provides a similar high, simple as and canonically possible.
>especially if we try to make it an export industry. Recreational substances are (mostly) illegal in the NCR and the Legion proper don't use any drugs (though their client states might), producing recreational drugs / chems would be a secondary focus because frankly they're very useful substances and a portion of the appeal of Vegas is the legality of drugs here compared to the NCR for tourists, to say nothing of the population's own enjoyment of the substances. The actual drugs that I'd be aiming to export are anti-parasitic and anti-radiation drugs. Maybe whatever recreational substances the NCR does allow - presumably alcohol and smoking but maybe marijuana or other "safe substances".
>>6244475 >State Caravans Eh, not sure what the trade posts really do - if anything I'd integrate that with the Post-Master's department: if you want to contact or contract the State Caravan, the post-office just seems like the place to do it - while at the same time, if the post-office wants to move a bunch of stuff not by-courier, the caravan seems the logical answer. TLDR - Just build some post offices. I do 100% agree on giving them more cash to expand their numbers however, main thing I'm not sure of is how much money to give. Part of me thinks it'd be funny to drop 100,000 into Cass's lap though.
>Sloan Definitely
>Bathouses That'd leave 80~ thousand to work with from the 120~ thousand income...not accounting for the upkeep of departments.
>Nipton Reasonable.
>REPCONN HQ 100%.
>Mojave Hunting Guild Agreed.
>decline of relations with Followers Eh, I think the risk of that is a bit overblown though I acknowledge it is a risk.
Anonymous
>>6244484 You realize doctors being able to cure addiction is an abstraction for the sake of gameplay, right? If we had an easy cure for addiction that would be a world-changing discovery. Same deal with fixer; it's a temporary substitute that doesn't actually resolve the underlying addiction, like nicotine patches.
Anonymous
Quoted By:
>>6244475 actually i am going to make a suggestion pastebin myself later, ease the work of survivalist.
Autist Anon
Quoted By:
Remember, there is a multitude of Gold and gem mines/caves all around that could help strengthen the currency mostly at the Jacobs town mountain.
Anonymous
>>6244492 >You realize doctors being able to cure addiction is an abstraction for the sake of gameplay, right? Arguments founded in what is or isn't an abstraction of gameplay are quite pointless - ultimately it comes down to word-of-QM and he's not spoken on this, so I am quite free to construct plans based on a entirely reasonable interpretation of the gameplay and world.
I mean if we're going to go down this route, in Fallout 1. 2 and Tactics addiction only lasted a few days (9, 9 where the first two days in both cases were the delay between taking the drug and addiction and 2 total, no delay after effect of drug ends respectively) for all drugs bar Jet which didn't feature in 1 or Tactics - but in 2 a "Jet Antidote" was developed which was so effective it broke the Mordinos plan to control the wastes through addiction.
>If we had an easy cure for addiction that would be a world-changing discovery. You mean like all the other world-changing discoveries that Fallout casually tosses out? I mean I was discounting the Fallout 3 house upgrade that cures addictions and perks but they're options too.
>Same deal with fixer; it's a temporary substitute that doesn't actually resolve the underlying addiction, like nicotine patches. Directly contradicted by the fact it is a permanent removal rather than temporarily suppressing the effects within gameplay and how it features in quests.
>https://fallout.fandom.com/wiki/High_Times >https://fallout.fandom.com/wiki/NVDLC02Ricky.txt >https://fallout.fandom.com/wiki/Fixer There is at no point an implication that it is temporary beyond the idea that multiple doses are potentially needed to kick an addiction - but as mentioned in Dialog #123: "You don't show any signs of physical dependency. Nothing I can do for psychological dependency, I'm afraid." which is why. Removing the physical need doesn't change the psychological one - but if the physical need is eliminated there is no grave danger of going cold turkey because there won't be any withdrawal, making a cure for the willing easy.
>https://fallout.fandom.com/wiki/VFSJulieFarkas.txt And in the case of Addictol it is very much explicit by-lore both in and out of the games what it is and what it does.
https://fallout.fandom.com/wiki/Addictol_(Fallout_4) TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Mon 19 May 2025 10:48:25 No. 6244512 Report Quoted By:
Going to be busy most of the day so aiming to get the conclusion of the battle done but no promises. Haven’t looked at the Boon vote but will call it when I write this afternoon. We’ll finish this turn out and then we’ll have the last turn of this thread I think. I really want to have my formatting options back
Anonymous
>>6244509 >You mean like all the other world-changing discoveries that Fallout casually tosses out? Yes, considering that doctors already having the ability to do so would utterly invalidate the Followers questline where you need to figure out how to sober up Hoff and Ronte.
>It's psychological dependency, not physical That doesn't really affect my point that it's a debilitating condition we don't have the means of casually fixing the way you're hoping.
>Directly contradicted by the fact [Fixer] is a permanent removal rather than temporarily suppressing the effects Your own source points out it's a coding error that it isn't temporary.
>Addictol Nobody this side of the US seems to have heard of it, so unless the QM retcons it in somehow we're presumably operating without it.
Like, I'm on board with making and marketing an addiction-free derivative of Jet (and possibly other chems if such a thing becomes possible somehow), I'm just saying to leave the highly addictive drugs aside in any med/chems we decide to mass produce.
Anonymous
>>6244528 See, I actually had a full reply written out but I can't be fucked so-
>Nobody this side of the US seems to have heard of it so unless the QM retcons it in somehow we're presumably operating without it. >Unless the QM How about I save us another 8 posts of argument and just point at ^ and say "yep" rather than trying to convince you of my position? Because I think it's fairly clear we're both pretty convinced by our own evidence.
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Mon 19 May 2025 14:34:24 No. 6244629 Report Regarding the Addiction question Addictol is not produced in the wasteland and the current supply is the current supply. Very possible to produce it but not a focus by the NCR and no one else has the capability. You’d have to find/re create the ingredients There are other ways to fix addiction, particularly through machinery like the auto docs but it’s a very unpleasant experience so not exactly something that people are lining up for. And it only helps the physical withdrawl, not emotional dependency. So to surmise, if you want to make an industry of curing drugs that’s an option but the gameplay of curing drugs isn’t exactly the reality
Anonymous
>>6244629 AKA exactly what I'm saying. Addiction-curing drugs existed pre-war but there isn't a post-war significant supply nor huge stockpiles from before the war since it's a niche product which limits the ability to use it to resolve chemical dependency because supply is unreliable/unavailable. It also doesn't treat the "root causes" of people turning to drugs nor any non-somatic dependency. If you turn to Jet because your life is shit, being cured with Fixer might reset your bodies need for the chemical, but you as a person still can crave the high / pleasure and the escape it represents from your problems.
Point is though, if someone wants to get clean, with a supply of fixer the problem is very greatly simplified - and even without fixer - auto-docs can do the job too, if unpleasantly. As all they need to do once the physical issues are resolved is break the mental cycles which can be done by isolation from the substances and situation which put them there in the first place. Can they relapse? Yes. Will they? Depends on the individual and their circumstances. It's no different than IRL drug addictions in that regard - if you give yourself the opportunity to fail, it is possible you will fall back into old bad habits. There's a reason that the trope of an AA-member having to avoid all booze is a trope after all.
What that means is, for our purposes, we just make a point to the Followers that these things are true:
>1) The majority of addicts have little interest in being cured because they are using drugs to avoid other problems. >2) The Fixer we produce enables those who do want to be cured, to be cured far more reliably, safely, comfortably and easily. >3) That the drugs we produce are at least high-purity and unadulterated at time of sale, in clean needles or other containers, compared to whatever back-alley chemistry is presently being sold. >4) Addictive substances are in many cases immensely useful for non-recreational purposes, for which having relief from addiction is therefore desirable. We make money from the sale of drugs, then turn it to improving the life of the people so they have alternatives for relaxation and stress-relief that aren't addictive substances. We invest in improving living and working conditions so people don't end up using the substances to ignore hunger, the cold, pain, tiredness or other issues. In this way we cut down on the number of people who are dependent on the drugs to make their lives tolerable and the number of people turning to drugs to make their lives more tolerable. Having Fixer in large quantities also makes it reasonably possible to make use of buffout and other substances for our military, both in training (buffout & mentats for physical and educational development) and in combat (Turbo for example) without worrying about addiction crippling the potential of our troops.
Anonymous
>>6244776 The Followers are never going to be on board with us selling drugs to our own people regardless of what excuses we give them.
Anonymous
>>6244782 >excuses Then they're utterly retarded and fail to consider how to effectively resolve problems.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Mon 19 May 2025 21:09:45 No. 6244789 Report >>6244785 To be fair that’s a common complaint against them
Anonymous
>>6244789 True but that doesn't mean we can't try and un-retard them. Worst comes to worst we get them some mentats and a Logic Co-Processor so they can go from INT 1 to INT 5 at least some of the day...
Anonymous
>>6244790 It's less a matter of intelligence and more just the fact that they're a bunch of bleeding hearts.
Anonymous
Quoted By:
>>6244790 Actually, on that point, just remembered we should look into the research that Light Switch 01 and 02 work off of in the sink. 01 can boost INT by 2 along with 5 in Science and Repair, for 02 it's Charisma, Barter and Speech, both for 12 hours after exposure. That'd be useful for various places: industrially and scientifically, 01 is great; for tourism and entertainment as well as public-facing persons (e,g police officers) 02 has lots of utility as well.
Anonymous
>>6244776 >Having Fixer in large quantities also makes it reasonably possible to make use of buffout and other substances for our military, both in training (buffout & mentats for physical and educational development) and in combat (Turbo for example) without worrying about addiction crippling the potential of our troops. Okay, no.
I thought we were finding common ground, but there is a huge difference between selling nonaddictive drug variants and forcing people under our control to use them for any reason. It is exactly the same argument Razz used for having the Misfits use drugs to meet their metrics, except qualified with the bid that everything would have been alright if they had just used Fixer. Even setting aside that Fixer is explicitly temporary, all these other chems also have in-universe short- and long-term health repercussions that the Followers are entirely right to oppose being forced upon people.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Mon 19 May 2025 21:59:49 No. 6244810 Report Looks like we’re saving the Boon. Still a great success though
Anonymous
>>6244791 True but let me put it this way: 10,000 caps builds a bathhouse; supposing jet sells for 8 caps a dose, would they rather have the bathhouse after selling 1250 doses OR no bathhouse and a back-alley chemist instead makes some shit that's 8% lead paint and the money goes into gangs? They get to keep their hands clean and the cycle continues unabated or they take action to change the world.
>>6244797 >forcing people under our control to use them for any reason We're not operating on the basis of conscripts, consent can be a determination used to select individuals for it. The same can be true of other augmentation like implants. There was no implication of force in my writing and it would be inadvisable to use force, however, that doesn't change the utility that these drugs present in accelerating training and improving performance.
>exactly the same argument Razz used Except for the fact that Psycho's issue isn't long-term addictive properties but rather that the short-term side-effects and long-term damages (which are evidenced explicitly) are undesirable.
>Even setting aside that Fixer is explicitly temporary QM literally just told you it isn't in this quest. Your opinion has been declared invalid in this regard. Please familiarise yourself with
>>6244629 .
Anonymous
Anonymous
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>>6244782 Pitching
>3) That the drugs we produce are at least high-purity and unadulterated at time of sale, in clean needles or other containers, compared to whatever back-alley chemistry is presently being sold. might get them on board to a degree. They understand damage mitigation. (It's a plot point in FNV, so)
Anonymous
>>6244817 >all these other chems also have in-universe short- and long-term health repercussions that the Followers are entirely right to oppose being forced upon people. In the case of Mentats, the only canonical evidence of side-effects is migraines as a withdrawal (or possibly over-use) symptom. There is supposition that Dr Mobius's behaviour and mental problems are due to his consumption of mentats and psycho. However this is not conclusive by any means: for one thing psycho is known to be independently significantly damaging to the brain and the nature of his issues is shared with the rest of the think-tank and could also be labelled as a result of the mind-wiping or their extended lives or side-effects of being submerged in bio-gel for so long, potentially without proper maintenance. There is also the point that despite having been at it for literal decades, more than a century, he is still lucid and largely self-aware, implying either a limited maximum or a slow rate of decline occurred even with constant and significant abuse of both substances.
As for buffout, the wiki reports no side-effects and there is little in-game I can think of to suggest there were/are any. Also med-x is not!Morphine so we very much know what to expect there and I doubt anyone is going to protest to giving our troops that, including the troops themselves. Jet-derivatives we've already covered, between Fixer and non-addictive jet variations, I'd suppose weaning someone out of a addiction to be reasonably possible.
I do not intend to give our troops Psycho or Slasher. The canonical evidence around what it does mentally, both temporarily and long term, is firmly against dosing anyone with it who we want to remain a functional part of society. The evidence around these two is far firmer than around the other drugs. In theory with further research (it was rushed into deployment without complete medical testing) it might be possible to eliminate these side-effects, though that in fact may be true of almost any substance given the nature of science in Fallout.
I admit that the other drugs may have downsides and side-effects too but I disagree that there is significant evidence to it beyond their addictive qualities and supposition based around comparisons to similar real life substances. Even then, that is what informed decision making and consent alleviates - along with professional medical utilization to minimse damage and maximise gain. To say nothing of the potential to alleviate any possible side-effects with substances like Bio-Med-Gel or other regenerative substances or options like the Phoenix Implant.
Anonymous
>>6244821 >I admit that the other drugs may have downsides and side-effects too but I disagree that there is significant evidence to it beyond their addictive qualities and supposition based around comparisons to similar real life substances. Which is my whole point. You're treating addiction as the only downside to drugs in an expanded game where the damage to a person's overall health is relevant instead of being handwaved as extending outside the scope of a video game.
If people choose to use them, then these consequences are on their heads; so long as they aren't ruined by addiction that's their own personal business. But making their use a formal requirement for just about anything is the line where it becomes dangerous and we become morally responsible for any damage that they would inflict upon people's health.
At the end of the day, all drugs have their consequences, even if you use medicines to ameliorate them.
>Please familiarise yourself with >>6244629 Fixer and Addictol are two different drugs. It's even acknowledged in FO4.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 20 May 2025 00:05:24 No. 6244888 Report ***Nipton*** **03:42** You’re standing with Linden, Nix and Pearson in front of the Nipton Town Hall while a platoon of Securitrons march the prisoners taken in the battle to the same holding pens the hostages were held in. Linden walks over and nudges you before lighting a cigarette and walking in the opposite direction with Nix. Turning around, you see Secretary Kreger and another older man walk towards you. Judging by the other man's gait, he’s also military. Kreger: Congratulations, Son. This was a textbook military operation on all levels. Aside from some superficial damage, we didn’t lose one unit. Bear Team One conducted themselves with supreme professionalism and I’m proud. But where are my manners? This is Johnson, the best marksman I’ve ever known. I bet he’d give you a run for your money in his heyday. You doubt that. But now’s as good a time as any to broach the subject. [Marksman, huh? You still have the eyes for it. Who’d you serve with, a mercenary band back West? You two walk like professional soldiers.] Kreger freezes for just a moment while Johnson regards you with a cold glare. Johnson: We both had some good teachers, and no it wasn’t out West. We were north up in Utah and out here for a while before we hung up our guns. That’s until your Courier came knocking. Kreger: Boone, can you give us a Sitrep here? We’ll be going over Patton’s recording eventually but want to hear it from you. You motion for the two men to take a seat on a crumbling stone wall while you mentally run through the last three hours. [Linden, Lily and I had infiltrated the southern defenses at 21:34. We eliminated our target and engaged a squad moving toward our position to presumably check in on the dead HVT. Charlie squad shot their flare off and we moved to assist. That’s when the Securitrons began their assault. Ranger Marius then apprehended who we know as “Headache” before he could kill himself. Headache may have a few broken bones but he’s still fit for interrogation.] You motion at the line of shambling prisoners as they’re herded into the holding cells.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 20 May 2025 00:06:43 No. 6244890 Report [From there, the decapitation strikes worked perfectly and with leadership being eliminated, the raiders began routing before either being cut down by the Securitrons or throwing their weapons down. Last count I had was 115 prisoners, almost half injured. We have yet to do a thorough clearing of the buildings in Nipton but it remains to be seen what they had for plunder.] You see the grin of Kreger in the flickers of the fires that are dying out around Nipton. Kreger: Damn fine work, all of your men. You make sure to give them my best and I’m giving a week’s liberty for The Strip, paid for from whatever we can salvage from here. Let’s go Johnson, I wanna take a look at these boys in the cage. The two geriatrics begin in the direction of the holding pens while a squad of Securitrons rumbles past. You plop down against the wall of a former house and catch some shuteye while you can. It feels good to be back.>98 Prisoners captured, being handed over to NCR forces next turn >Bandit leader “Headache” captured and available for interrogation. NCR does not know of his capture >After Bear Team One’s escapades, 45,000 Caps of loot taken >No casualties for the Mojave Forces >+45 Leather Armor >+25 Tier 2 Weaponry
Anonymous
>>6244888 complete aside, i ran lbq and lbq2 and you write better than i do
Anonymous
Quoted By:
>>6244890 Time to pump and dump that one when given the chance for information
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Tue 20 May 2025 01:20:47 No. 6244915 Report Anonymous
>>6244857 >Which is my whole point. You're treating addiction as the only downside to drugs in an expanded game where the damage to a person's overall health is relevant instead of being handwaved as extending outside the scope of a video game. It is the only proven downside (outside of the case of Psycho) and so I have to act on the information available to me: hypotheticals around what the drugs may or may not do is entirely reasonable but ultimately I presume these substances to be exceptionally effective compared to their downsides and especially so with coordinated and precise usage.
>If people choose to use them, then these consequences are on their heads; so long as they aren't ruined by addiction that's their own personal business. Question, if someone is ruined by alcohol rather than Jet do you care? What about if smoking is what does them dirty? Some people get addicted to gambling, we're still gonna run the casinos right? Suppose someone bankrupts themselves out of an obsession with a celebrity?
>But making their use a formal requirement for just about anything is the line where it becomes dangerous and we become morally responsible for any damage that they would inflict upon people's health. True but in the case of soldiers we'd already taken moral responsibility for their lives, futures and bodies. If subjecting them to buffout during training means they can carry another dozen pounds into combat, that has a lot of potential to save their lives or the lives of those around them. If we give them mentats to accelerate and improve their recall of first aid, weapons maintenance and other training, that could save their lives too. If we give them combat drugs, if we give them Med-X, if we do this that and the next thing.
There's a reason why I singled out soldiers. We could be giving these drugs to civilians working construction or whores or whatever, but there are far more reasons to not do that than for soldiers where the very nature of their work means that life, limb and mind are already on the chopping block when or if things go wrong. If we're going to go down this rabbit hole, you're also going to have to reduce their carried load from 60 pounds of gear since that IRL has been shown to cause skeletal damage over time and you've set the standard as avoiding any damage that would affect their health.
Anonymous
>>6244917 >At the end of the day, all drugs have their consequences, even if you use medicines to ameliorate them. Yes, but the fun thing is all drugs have positive consequences too. That's why people take them after all.
>Fixer and Addictol are two different drugs. It's even acknowledged in FO4. I'd make a point that his post failed to mention Fixer by name at all - and that "the current supply is the current supply" would imply it is meant to cover both, since as we both know Addictol isn't present on the east coast in the games. Plus "very possible to produce but not a focus by the NCR" implies that the knowledge of how to produce Addictol, and not Fixer, is present. That'd imply that this isn't even a matter of discussion because even if Fixer is temporary we'd just need to produce Addictol instead. Also, setting aside the actual drugs for a minute, this still doesn't remove the ability of auto-docs and machines to do this too.
Anonymous
Quoted By:
>>6244918 Correction: "how to produce Addictol, and not Fixer, is present" should be "---and not JUST Fixer--"
Anonymous
Quoted By:
>>6244890 very nice, Nipton is ours and can be resettled (though an investment likely needs to be made anyway, for create some work around this parts like those farms near Nipton...)
Courier SIx might want to make a note for the mummies to say something (people wanting to know them is normal...it builds trust even !). Maybe they can talk about their favorite food. Surely they can find common ground, and smartly avoid vaguely violent silences.....very nice, Nipton is ours and can be resettled (though an investment likely needs to be made anyway, for create some work around this parts like those farms near Nipton...)
Courier SIx might want to make a note for the mummies to say something (people wanting to know them is normal...it builds trust even !). Maybe they can talk about their favorite food. Surely they can find common ground, and smartly avoid vaguely violent silences.....
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 11:26:12 No. 6245139 Report Last roll of this very successful turn. Can I please have 1d100, BO3 for what state Camp Golf is found in and how the initial renovations go according to Kreger’s plan
Anonymous
Quoted By:
Rolled 72 (1d100) >>6245139 Anonymous
Rolled 88 (1d100) >>6245139 Anonymous
Rolled 79 (1d100) >>6244917 >I presume these substances to be exceptionally effective compared to their downsides And I think this is the fundamental distinction between our stances: whether we presume the negative consequences of enforcing drug use in any capacity will be worth the benefits it supposedly offers. To me, it seems you're gambling everything on anti-addiction drugs being a silver bullet that would make it all work out while simply assuming the long-term health impacts won't be significant, despite having no real reason to assume that's the case. Remember that Mentats are associated with dementia and other mental illnesses while Buffout is associated with decrease in mental function, and those aren't necessarily the only downsides they have, just the only ones mentioned.
Most everything else you mentioned that I disagree with falls under reasons I've already mentioned, so I'll avoid going in circles there.
>>6245139 Natural 1 delivery, please sign here.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 12:53:07 No. 6245167 Report >>6245149 Man, just a super turn from the courier
Anonymous
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 14:14:21 No. 6245205 Report Quoted By:
>>6245191 No way lmao. left Behind
Is foundational for the “civ” template and I remember catching the last few threads but never contributed.
I appreciate you saying that about my writing but it’s easy when you pull from an established IP like fallout but yours was unique. Appreciate it again, maybe that’s what I’ll read from scratch now (inbetween writing ofc)
Anonymous
As I was messing with the garden. I wondered what pesticides or anti bug stuff we would use in the fallout. I imagine diatomaceous earth would still work for some pest. Will we be able to bake and grind up Mirelurk as a replacement? Would it be frowned upon to use feral ghoul scarecrows?
Anonymous
>>6245224 I presume we're trying to avoid BigMT super chemical sciences eh? ha
Anonymous
>>6245225 Yeah, I would hate for the sharecrops to become a new experiment. We could end up with corn cobs that walk around on their own and find a need to eat.
Anonymous
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Speaking of Big MT I just remembered X-8 research center. The splicing terminal, I wonder if we can make a desert super crop with it. If we are lucky we can also go for a better radiation absorbing fungi.
Anonymous
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>>6245224 To be fair, diatomaceous earth is really good on anything small and land-bound, and it should be easily available unlike pyrethroids (which need to be either synthesized or harvested from large quantities of chrysanthemums) or organophosphates (which are literally nerve gases, though they're hilariously easy to synthesize with the right equipment).
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 21:51:51 No. 6245376 Report Quoted By:
*…is in remarkably good condition. Most of the NCR training equipment was left to us and aside from a few lakelurks, the facility is untouched. The caps you earmarked have gone towards replacing what was necessary, new furniture, and parts and labor for specialized training courses. The timeline for completion will be in a month, much ahead of schedule. Other than christening it with a name, this will be the premier armed forces training facility in the Region. -Secretary Judah Kreger* You sit the letter down and lean back in your chair. Yeah, it’s been a good few weeks. You don’t have much time to truly enjoy the lands you rule with a benevolent fist, but Jane has mandated some “R&R” for the sake of your wellbeing. You were hesitant to leave your office at first but after Kreger’s report on the Battle of Nipton and this letter about the training center’s progress, you feel you’ve afforded yourself some recreation. And yet ever industrious, you realize you owe Secretary Cass a night out on the town. Now you’re as professional as the next courier and you know why intimate relations are not conducive to a functioning government, especially when the scorned woman is a fiery redhead who holds her liquor as well as you do and is almost as good a shot. Seeing as it’s still early in the evening, you take a stroll out to Westside to what’s serving as the Government Agencies Building for every Department. It’s not much but it’s intact and structurally sound. While walking there, you take notice of how clean and orderly the streets are becoming. It’s nothing like The Strip and won’t be without major infrastructure overhauls, but the rotting garbage piles are smaller than before and the scent of human waste is no longer wafting in the cool summer air. It’s hard to always find tangible impacts of your decisions, but walking the wastes gives you a good perspective on things. You shake yourself out of your reverie as you approach the consolidated government building. A pair of Securitrons stand guard outside while you check in with an awestruck NVPD officer. You indulge the young man by a few minutes of smalltalk before wishing him luck and heading to the second floor where Cass’s office should be. You see plenty of new faces who are quickly filling out the clerical caste of the Mojave society. These tend to be immigrants from the NCR or locals who possess sufficient literacy and critical thinking for the task of building a nation from scratch. Before long you’re at the door of the Secretary of State’s office, given the largest room due to its (and her) importance. Before entering, you put your ear to the wooden door. “….fucking local suppliers are trying to fuck me….should walk down there and shove my-“ Same old Cass. You decide to forgo the knocking and enter unannounced.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 21:55:02 No. 6245379 Report Quoted By:
“Who the fuck- oh, it’s you. Not too often Mr. Bigwig makes the trip to the other side of the tracks. What’s the occasion?” Cass’ office is sparse and only populated by three other desks that each have a mountain of paper on them but doesn’t match the red tape avalanche waiting to happen to your Secretary. [That’s a hazard right there, Cass. You’re the only one here tonight, what would happen if all that falls on you? It would crush my dainty Secretary of State!] You know that’s the quickest way to rile her up and it’s doing the trick judging by Cass’ quickly reddening cheeks. “Ah, you came to annoy me while I’m trying to teach these retards how to run a caravan, huh?” [No Secretary Cassidy, I’ve come to invite you out on the town. I need some time out of the office and apparently you do too. Consider it an order if you need to.] You turn to head towards the door, stopping and listening for Cass to follow. It takes nearly a minute of you standing in the doorframe with your back to her but she gives a dramatic sigh and gathers her things. “So, where are we going then? Taking a girl out to the Ultra Luxe? Or are we going to go catch a show at the Tops?” She doesn’t attempt to hide the sarcasm in her voice. [Believe it or not Cass, I haven’t lost touch with the common man. There’s a little pop up bar near the Old Mormon Fort that’s gotten some pretty choice liquor from the NCR. I figure we mosey on over and see what trouble we can get into.] Cass gives you a soft snort before shrugging her shoulders and continues to follow you through the Freeside streets. “Things have gotten better here. It was touch and go for a while, especially in those first few weeks. I helped pull security on a few of the food kitchens the Followers were running. Not sure how many kids we turned away….But I think we’re in the clear now. People will always be poor and hungry, but things are different. Especially with that new work program you’ve rolled out.” [Do you only talk about work now, Cass? I figure you’d be prickly under the collar being stuck in an office all day.] “You’d be surprised. Before my caravan got put under by CC, I was pretty involved in the administration of it. There’s a reason they had to resort to killing my staff and torching everything. It was making too much money.” [And you think I’m doing a good job? That we’re going in the right direction?] The two of you stop walking and Cass leans against a long-ago burnt out light pole. “As good a job as anyone can do. I’d tell you if you’re worrying me. I sound like such a dork saying it but keep listening to yourself, I guess? People like and trust you and if you lose them then what’s this all for?”
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 21:59:09 No. 6245383 Report Quoted By:
You rock back on your heels in mock shock, mouth agape. [Why Miss Rose, I did not think you were capable of such tender advice.] “Oh fuck you. Alright mailman, where’s this bar? You better not have used it as an excuse just to talk my damn ear off.” You can’t help but let off a laughing fit you haven’t had for months. The two of you head the short distance to a dilapidated one story building with neon lights and pink, plastic birds stuck into the broken concrete. The sound of some country song or another is playing through the still summer night while a bored bouncer eyes the two of you warily. You drop a handful of caps in his hand for the cover and head to the entrance right behind Cass. As she enters the doorway, an audible gasp escapes before she spins toward you. “THEY HAVE A MECHANICAL BULL HERE?” That’s news to you but that probably explains the exorbitant cover. Play it cool, Courier. [Well duh, what’s some exotic liquor if there’s not some fun to have with it?] She grabs you by the hand and pulls you into the Freeside HonkeyTonk. Beer turns to liquor which turns to shots as you race Cass to show who has the most chest hair. You and her are sitting at a small table in the corner of the room talking about nothing in particular. You’ve both lost the ability to ride the bull after the 19th shot of something called “Kraken’s Rotgut” but it seems that you’ve almost got one over on her. You don’t tell her that she’s a much better rider than you. [B-By my count, we’re uhhh, tied. Got one more in you, Red?] Cass looks as bad as she feels, though there’s no way she’s going to let you drink her under the table. “You’re on, bub. Tequila with the worm? Finish and I’ll forgive you for calling me Red.” Fair enough. You reach out out and shoot back that last shot, letting the disgust shake through your body before slamming the glass back in-
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 22:00:38 No. 6245385 Report You wake up in your room with sunlight streaming in through the Penthouse windows. Looking around, you’re still wearing the same duster from the night before and there seems to be something like paper taped to the back of your head. You groan and throw the covers over your head. It feels like there’s an ice pick going into each eyeball while someone is mixing the contents of your stomach together with a spoon made of suffering. Mustering up the courage, you move the covers down to your chest and rip the paper off, pulling some hair with it. You squint your eyes and try to make out the scrawl. *I won. I don’t think tequila is your drink of choice, or maybe it was the 20 drinks we had before it. The secret is I spiked yours with Med-X. Anyway, you left me waiting again. Seems to be a theme with you, mailman.* There’s red lipstick marking where she sealed the note with a kiss. Seems you’re 0-2 with Rose of Sharon Cassidy.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:8v1otc92 Tue 20 May 2025 22:22:28 No. 6245393 Report Apologies for the slowdown, can’t promise it’ll speed up much the next few weeks. Take this unashamed pandering as a bribe
Anonymous
Quoted By:
>>6245151 >to me, it seems you're gambling everything on anti-addiction drugs being a silver bullet I mean auto-docs work too, just far more infrastructure intensively and less simply - at which point it'd look more like something for spec-ops than the regular infantry.
>while simply assuming the long-term health impacts won't be significant If buffout, mentats and jet mean a soldier is around eight, twenty or fourty years from now to complain about a bad heart, twitchy nerves or depression, they're at least around to complain.
>Mentats are associated with dementia and other mental illnesses Only evidence of that I see on the wiki, as I covered earlier, is supposition based around Dr Mobius. He also consumes psycho, a substance with definite detrimental effects on the brain and has been consuming it for decades by the time of meeting him in game. To say nothing of the memory wipes, near-total isolation / lack of stimulus and the side-effects of improperly / under-maintained bio-med-gel on a suspended brain. The only other evidence of side-effects is possibly causing migraines - but again - the context of it implies this is a withdrawal symptom not a symptom of use itself.
>Buffout is associated with decrease in mental function I have seen no evidence of this on the wiki, though I admit that the page for buffout is strangely sparse on the details.
>Most everything else you mentioned that I disagree with falls under reasons I've already mentioned, so I'll avoid going in circles there. Appreciated, though at this point the argument is basically settled since there's not much more to argue over until we've more in-quest evidence how this stuff works.
>>6245224 Probably natural deterrent substances: easiest way to short-step a biological arms race is just to copy whatever plant has a good defence. It won't work universally but spraying a plant extract is cheaper rn than developing chemical infrastructure to produce complicated stuff.
>>6245393 Is fine QM, shit's been written well and updated regularly, slowing down a bit won't do any harm.
Anonymous
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>>6245385 Can't win em all
>>6245149 Courier can't stop
Anonymous
Anonymous
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>>6245228 Dr. Borous: "And so I said to myself, what are PLANTS but the PREY of HERBIVORES? Do they not also deserve MEANS? MEANS of protection?
Anyway, that's why I spliced in just enough piranha DNA to give them CUTTING JAWS and COOPERATIVE swarming behaviors."
Anonymous
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>>6245167 It's all coming up Courier Six!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 21 May 2025 02:05:52 No. 6245491 Report New Vegas Region
Month 3, Week 3 & 4
-------------------------
Population (Rough Estimate): 69,000
Freeside/New Vegas/North Vegas: 66,000
Novac: 750
Goodsprings: 800
Jacobstown: 700
Nellis: 1,000
New Vegas Outskirts: 2,500
Sloan: 300
Bonnie Springs: 350
Nipton: 0
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside (INDEPENDENT): Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Primm (UNCONTROLLED): Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Golf: Intact pre-war building, military tents, electricity, plumbing, guard towers, expansive training grounds
Economy
Tariffs: Low 5%(+45,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+25,000 caps/turn)
Additional Dam Income: (+25,000 caps/turm)
Upkeep: -47,000 caps/turn
Treasury: 335,000 caps (100 Gold Bars)
Food
Low (Rising)
Simple diet
While there are massive issues with food supply and accessibility, the worst may be over. With Westside’s cheaper imports and Gunderson’s cattle, Freeside has access to food and the increased trade in the city has filtered caps down to the poor. While it’s not uncommon that a child may starve to death, it’s not as widespread as it was weeks ago.
Water
Average (Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas
Medicine
Very Poor (Rising)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The Freeside baths are contributing to cleaner streets.
https://pastebin.com/WUaGdbQc TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 21 May 2025 02:06:38 No. 6245492 Report ALERTS ------------------ WARNING: LOW FOOD SUPPLY Food supplies have slowly increased in the last few months and while death by starvation still happens, it’s far more rare than it was weeks ago. While the situation is still tenuous, the first harvest from the newly renovated farms will bring Freeside out from the brink. Now, the biggest issue is the lack of funds to purchase food with. WARNING: NIPTON & HEADACHE Though the raider gangway be defeated, Nipton is a shell of its former self with most buildings severely damaged, any industry and productivity having been ravaged long ago. Headache, the enigmatic raider boss, is also ready to be interrogated if you wish. WARNING: CAESAR Two weeks ago, a Legion Frumentarii approached and asked for your help with healing Caesar’s illness. The deadline is here and it’s your decision if you depart the Mojave for two weeks to travel deep into Legion land and heal the most hated man in the wasteland. (Doing so will leave you with one Courier diplomatic action) WARNING: STRETCHED FORCES While there’s no pressing need, more and more Securitrons are deployed to guard travel and trade routes or to isolated towns around the Mojave. Kreger is pushing for the creation of infantry companies to take over standard patrol duties from the irreplaceable Securitrons. WARNING: RMRP STAGE 2 Stage 1 of the RMRP is winding down and has been agreed to be an overall success. Many in your cabinet worry that when the funds dry up from Stage 1, the economy built on government funding will collapse and undo previous progress. Suggestions: Find alternative engineers for the dam. Create a national identity. Clean up House’s corrupted data. Begin scavenging in the region. Explore abandoned factories. Decide what to do with the Red Rock Lizards. Create a Legion embassy. Create a system of laws. Increase industry. Begin tracking water and energy usage.
Anonymous
>>6245492 >Courier actions >Explore “V-B1 Refuel 9304” >Go to visit Caesar to cure his illness. Main reason is because its better to deal with Caesar then his 2/3 lower lifeforms under him.
Military Action:
>Kreger keep trucking, Get the camp finished up and the first infanty squad up and running. >Take Boon, and Patton alongside 100 securitrons to cull the Red Rock Lizards finally or atleast bring them down to harvestable levels. Research:
>Arcade work on uncorrupting the data from houses well... data Industrial:
>Fund Stage 2 of RMRP Other:
>Start working on a National Identity with Cass >Set up Legion Embassy Its short and simple, But The legion thing is the main thing.
Anonymous
>>6245492 Courier Actions:
>Meet with Caesar >Use the free diplomatic action to talk with Dale Barton about trade. Military Action:
>Give Kreger the money he needs and complete any military projects he has Research:
>Have Arcade research the fungus the Boomers have. >Have the Followers look into repairing the auto-docs. Industrial Action:
>Get Veronica, Rex, Raul and the engineers he's been training, to look at any abandoned factories around the place. See if we can begin producing anything. If it's not possible then look into laying the groundwork for our own industries later on. Other:
>Create a Legion Embassy Anonymous
Quoted By:
>>6245492 Courier goes heal
I feel like we should talk to primm for gaining control, Nellis to check in on the boomers, or Big MT they my need Direction or help.
>diplomatic Hey BoS, would you bee willing to be paid to train some engineers? I assume they will need money to trade for items they need. Maybe have Raul join to help teach a bigger group or at least pick who would be worth teaching.
>Industrial Lets get Stage two into gear and if the action isn't needed lets get Rerconn HQ set up for the government. Veronica and Rex I assume will be helpful in the salvaging what can be used.
>military Creation of infantry I would if it would be a problem to have Boone and Lilly join in the training.
>Research Arcade
I am thinking we should look into ways to improve water. We will need it at some point.
Anonymous
Quoted By:
>>6245510 We just have the diplomatic action for the courier. I believe the main Courier and other action gone if we heal.
Anonymous
>>6245491 >Additional Dam Income: (+25,000 caps/turm) Isn't it meant to be 50k?
>>6245492 Courier Actions
>Heal Caesar Hopefully nobody will ever find out we did this.
Courier Diplomatic Action
>Check in on Bear Team One and thank them for their work in Nipton. Offer them 1000 caps each from the captured loot and the hospitality of the Strip as a reward for their excellent performance. They aren't a part of our military
yet so we should reward them for their service. Especially since they managed to capture the commanding Frumentarii alive.
Research Actions
>Have Arcade study and attempt to repair the damaged Securitrons again Once Arcade has a good understanding of the Securitrons, I'd like to have him and Doc Henry study Patton. Iirc Patton is basically a Securitron robobrain so he falls into Doc Henry's area of expertise.
Industrial Actions
>Send Veronica, ED-E and Rex to explore abandoned factories around Mojave, particularly ones not touched until Courier got there. Other Actions
>Fund and begin Stage 2 of the RMRP. >Double the budgets of each department. >Have Boone lead the interrogation of Headache. From that update with Cass, I get the idea that the various departments could use a few more bureaucrats to lighten their work load.
>>6245510 I think we should work on recovering House's data personally next turn. I also think we should spend that Boon on it.
Anonymous
>>6245492 >Courier actions 1&2) Go heal Caesar <-- This takes both actions remember, so any plan that doesn't account for that is invalid!
>Courier Diplo Hold conference with Departments to get updates on their plans as of this moment and discuss any issues they've got. Keypoint of the meeting beyond that: how each department can support the RMRP and what they need in terms of support / permission to do so.
>Military Action Focus on training Infantry company.
>Research Action Clean up corrupted data. Focus on recovering anything relating to "Securitron Vault and Expansion" - Big Mt, Vault-Tec and Project Kingfish are secondary to this - the 250 / 500 year plans are even lower priority given they're so long-term.
>Industrial Action Support RMRP Stage 2.
>Other Action Support RMRP Stage 2.
>Non-Action Stuff 1) Start both parts of RMRP Stage 2: 120,000 + 75,000 caps as that are required should be given over immediately.
2) Provide "Mojave Rose Trade Company" with 50,000 caps OR enough to go from "Small" to whatever the next size up of caravan is.
3) Begin raising an infantry company.
4) Military forces that aren't assigned to a defensive / escorting duty, continue wildlife and raider clearance operations.
>Explanation Getting through RMRP as quickly as possible has obvious benefits since it is what prevents us really doing big projects that require complex materials / manufacturing. Similarly, expanding the national trade company should hopefully either start bringing in yet more caps (and / )or further reduce the cost of building operations, which will help with the RMRP. Also, obviously, more trade within the nation should hopefully help reduce prices of various goods for population and for us.
The research action hopefully will reveal anything about the Securitron vault which isn't presently known - like additional Securitrons on a lower level or stockpiles of industrial machinery or something. The Diplomatic action is essentially to get an idea of what the departments have managed to do with their limited time and budget thus far and to see if they've anything particular they'd want to raise, complain about or suggest - might be a bit pointless but might also reveal stuff that we've overlooked.
Raising an infantry company, as a action, in an attempt to get the first one out a bit sooner. Once they're out, they'll be able to relieve our Securitrons for more dangerous offensive operations rather than defensive / escort duties, so the sooner they're out, the sooner we can expand / clear out threats / explore.
Healing Caesar is healing Caesar, enough said.
Anonymous
>>6245611 Note: this plan does run through a lot of our cash reserve all at once (335,000 cash in reserve, -47,000 upkeep, -295,000 for turn-actions (at most, Mojave Rose may take less!) and +95,000 income = !!88,000 caps!!), but, we can cut down on future expenses a bit by keeping the Industrial / Other actions focused on supporting the RMRP which has already been paid for rather than seeking independent actions - do that for even a single turn and our treasury will be back to around 50% of where it is rn.
Accelerating RMRP Stage 2 is, I'd argue, one of the highest priorities we can have since it ought to massively improve our economy, food situation and industrial capacity. I'd also expect our income to keep rising, so it shouldn't be too bad in terms of recovering from the lump-sums I am pushing to pay out.
Anonymous
>>6245492 >Courier Meet with Caesar
Diplo the Legion vassals on the way- if not feasible, talk to the BoS and the Energy Department about training some dam personnel.
>Millitary Interrogate Headache, coordinate with the militias to relieve the Securitrons in standard patrols.
>Industrial Begin the 2nd RMRP phase, begin tracking the energy and water usage. Build a leather shop (20k caps) in Bonnie Springs, and earmark 20k to rebuild Novac.
Research: Continue current research priorities. When finished, focus on reclaiming water supplies and water treatment. Give Doctor Henry what he needs to conduct his own research. (Remember to talk with Big MT about their projects.)
Other: Be present when you gift Cass enough caps to turn the Mojave Rose into a serious competitor (whatever the amount). Set the Legion Embassy in Bolder City.
>>6245611 >>6245619 Would rather wait on the House data until after Caesar is dealt with desu, and with the focus of preserving the data.
Anonymous
>>6245651 >until after Caesar is dealt with Why?
>and with the focus of preserving the data. I'd say that's a given.
Anonymous
>>6245492 Well, I can see the way the wind's blowing, but I'm still going to throw my hat in.
Supporting
>>6245611 except with the caveat of "see Caesar intending to declare him terminal". This lets us deal a mortal wound to one of our most dangerous enemies without seriously compromising relations with them.
...Really, I don't care that much about the Legion as much as not having to kill Boone when he inevitably finds out.
And don't kid yourself, he's going to find out.
Anonymous
Quoted By:
>>6245666 >kill Boone when he inevitably finds out. >And don't kid yourself, he's going to find out. Fucking how? Telepathy? The only members of Caesar's legion who know we're going to go there are the Frumentarii and even then, I'd be surprised if more than a half dozen or so actually know. The likelihood of anyone who sees us while at the camp ever seeing us again is low - and entirely preventable by wearing a mask or helmet. It's not like Caesar is going to publicize his tumour, ever, so as far as anyone who isn't in the know is concerned, we'd just be a random non-Legion member who met with Caesar - there must be at least a dozen such men a week between people delivering supplies or messages, making petitions and so on.
Literally all Boone will ever know is we went missing for a bit, which is very much a Courier thing to do - and barely of notice if we provide a half-decent excuse for doing so, especially since he and we are both very busy. It wouldn't even be that hard to arrange a false schedule for the time where we're away so even if he goes looking for us, he can't find us but we're supposedly still present.
I'd be more concerned with him thinking we went to meet up with the Enclave who supported us at the dam than us going to see the Legion.
Anonymous
>>6245666 I'd be willing to vote in favor of just ignoring Caesar entirely and letting him die if it had enough support but I think most anons want to save him. That said, if Caesar dies then the most likely candidates to take his place are Lanius or Vulpes and neither of them will be willing to negotiate with us.
Anonymous
>>6245652 I would like to actually finish being able to repair our Securitrons now that everything’s quiet, and I’d rather a +8 be put on House’s data, given the sensitivity of it being lost. Arcade hasn’t exactly been giving me confidence in his research efforts of late.
>>6245681 I mean, do you want to be dealing with an unruly Legion when we haven’t even got a basic economy, let alone a war economy? We’d be basically signing up as a NCR client state under Kimball, and there’s be no point in having neutral reputation with the Legion since Lanius is planning on total waring us into oblivion.
Anonymous
Quoted By:
Count my vote towards any option that lets Caesar die. I don’t want that man helped and would rather any other plan, even if it is a dumb one, win rather than give the legion any help. Let their time crumble so that we might be able to civilize their peoples one day.
Anonymous
Quoted By:
>>6245686 Thing is, that logic also goes for Caesar himself. He would absolutely take the Mojave by force if he could, the difference is that he's also willing to negotiate in the meantime in hopes of obtaining a key advantage later. Lanius would just wait until he thinks he finally has enough forces to take the land and defend it from the NCR, then Leroy our asses.
In the end, this isn't a matter of who's in charge of the Legion as much as the fact that the Legion is there in the first place. The Legion wants the Mojave, and our choices boil down to whether we want them to have a competent conquerer or an aggressive one at the helm.
Anonymous
Quoted By:
Would it be possible to only remove part of the tumour? Give Caesar another 6 months, maybe a year before it comes back again. Keep him reliant upon us to heal him. Or we could figure out a way to replace his brain with a Big MT brain and set up a radar fence around the mojave when Caesar comes back.
Anonymous
Quoted By:
>>6245686 The main reason I prefer letting Caesar die is because we'll be fucked if it's ever publicly revealed that we saved his life and even if it's unlikely anyone other than Caesar will ever know, I'd rather not have a second sword hanging over us. I'm not convinced it'll even be worth it in the end and I think war with the Legion is inevitable either way.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Wed 21 May 2025 11:32:02 No. 6245706 Report Quoted By:
>>6245606 >50k That’s a month and we’re on the last 2-week turn before we transition to 1 month
Anyway anons. Might just leave Caesar decision to a vote the time of surgery. I have a few surprises that may change minds over the situation
Anonymous
https://pastebin.com/z8vZKF5i Made the Turn Suggestions pastebin.
>>6245491 Survivalist, a small request would it possible to also have the stats of the police force in the pastebin ? Thank you (also in your map Jacobstown is now named Jacontown !)
>>6245492 >Courier - Courier goes East to Caesar, well armed and dangerous, making mental notes of what he sees and visit (we will write them down at home)
Perhaps a little tracker could be placed inside Caesar, or a small section in his body could be created for release a deadly poison (if war one day starts, we could send a signal and decapitate the head of the legion. A nifty little trick, to disorganize the Legion for a little while). This will likely involve a DC if we decide to do it. I don't see why not do it. War will happen, and the Legion doesn't have any great medical or tech capacity for see us doing something like this.
>Courier Diplo - Talk with the Families (see how they are doing, chat a bit, tell them we have plans for Vegas, ask if they have any new ideas for the Strip. we haven't talk with them by quite a bit)
>Industrial - Begin the 2nd RMRP phase, invest 200k to begin all parts of Stage 2.
>Military - Recruit and Train 1 Infantry company, at the new camp....Camp Rex ! (in honor of our dog. Camp Rex will need some defensive walls in the future)
>Research - Arcade keeps doing what he is doing
>Other >Have Boone lead the interrogation of Headache (leave him alive for later..). >Provide "Mojave Rose Trade Company" with 50,000 caps for expand its operations of trade in the Mojave (if we didn't already, also gift them the ex headquarters of Crimson Caravan in NV) >Earmark 20k to Bonnie Springs and 20k to Novac for help them >Take 90 Securitrons from Freeside and then : deploy 30 at the new Camp Rex, deploy 30 in Primm and deploy 30 in Bonnie Springs. The security and presence of the Mojave Government needs to be felt and seen here. >Mr New Vegas : talk about the victory at Nipton and that the raider leader Headache will face public execution for his crimes, the new security across the wasteland, and the work of the government. The Courier has big plans for the Mojave and he will make them ! Anonymous
>>6245492 >>6245512 Adding to my vote:
Other:
>Begin the 2nd RMRP phase And a vote to not let Caesar die.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Wed 21 May 2025 12:42:32 No. 6245718 Report >>6245708 >turn suggestions Super helpful anon, thank you. The little blurb I include at the end of my turn doesn’t really do it justice on how much you guys can/need to do
Anonymous
>>6245492 Gonna give it an attempt at suggesting a plan.
PLAN:
>Courier Discuss with Hardin (BOS) about your current predicament, see if he will accept the agreement proposed by the Courier (this one
https://rentry.co/5zq37xzp )
Essential points of the agreement:
The State of NV uses manpower and helps restore and entrench the brotherhood locally
The state of NV envelops the Mojave Brotherhood into itself as citizens, but allows for a large degree of autonomy and an area of military control for the brotherhood as shown in the pic above.
BOS is to repair and renovate the Hoover Dam, and additionally help protect it
Hardin joins our council
BOS will help develop projects in collaboration with NV, both military and civilian.
This would all be discussed from the point of view that the BOS are not a state, and doesn't have the ability to survive against those around them. Meanwhile, we would both support them, and if they help us, we would allow our local BOS to prosper in exchange for their current on-paper autonomy. Kind of a "Hardin, we are both in deep shit in many ways. You are stuck in a small hole in the ground and i got a bear and a bull riding my ass. A bear and a bull, you don't like either. How about we scratch each other's backs?"
>INDUSTRY Start the first part of the RMRP phase (75k caps) and use an additional 25k caps to renovate the old houses in Goodsprings, and the old abandoned ranch to improve crop field sizes and settle workers who can start apprenticing as farmers.
>MILITARY Train one infantry company, and have it set up camp in Boulder City as a quick response force to help Hoover Dam if it is suddenly invaded.
Using explosives, destroy most of the easy paths of travel to the Hoover Dam from the eastern side of it. Set up defensive lines and pitfalls at the eastern part of the Hoover Dam for any invading force to fall into (with Rebar and barbed wire at the bottom of said pitfalls), as well as mines and defensive walls along the Hoover Dam for cover and to help a retreating defence.
Have the NCR border crossing be reinforced from both sides by constructing additional walls, creating dug-outs and ammunition storage on the NCR side, making an invasion from either side harder to break through. Say it is as a precaution to help the NCR against legion attacks if NV were ever to fall. (while also helping us defend against the NCR if they start a war)
>RESEARCH Have Arcade look into ways to construct new parts for the securitrons, either copies of the old tech or new tech able to replicate its functions.
>OTHER >Provide "Mojave Rose Trade Company" with 50,000 caps to expand its operations of trade in the Mojave, like the guy above me suggestion-wise said. It should do us good. >Take 80 Securitrons from Freeside, 50 go to the Hoover Dam, and 20 go to the NCR border to help patrol and defend. The last 10 go to help defend Hidden Valley workers while under renovation. Pic is how i imagine the map would look afterwards.
Anonymous
Quoted By:
On the problem of Caesar, i decline his offer and would rather prepare for the defence we inevitably will need to commit to, since Caesar, or Lenius, will go to war one day, no matter how much we'd placate The Legion. oh, also forgot in OTHER>Hire some labour forces to begin cannibalizing the abandoned southern NV for repair parts and gravel used in new construction within freeside, anything able to be renovated is no-go but falling apart buildings are a-okay. the area in purple is the part i was thinking about.
Anonymous
Anonymous
Quoted By:
>>6245718 Np
What you made is still useful. I will probably add it in the pastebin. Alongside anything else like a proper road and rail network. And a COURIER section.
>>6245708 >>6245492 I ll change my vote to support this anon plan instead. They are similar anyway
>>6245611 Anonymous
>>6245492 >>6245512 I will back this because of the the industrial action while still funding the 2nd RMRP phase. Time to get some factories up 'n running, lads.
>>6245710 >>6245775 I'd like to also suggest funding the New Vegas State Caravan that Cass is running, making it go from "small" to larger like the other guy suggested, and to give Dr Henry the caps he needs for his research. And to have any unassigned military forces we have keep protecting our citizens and continue hunting raiders and wildlife. What do you two say?
Anonymous
Quoted By:
>>6245787 >I'd like to also suggest funding the New Vegas State Caravan that Cass is running, making it go from "small" to larger like the other guy suggested, and to give Dr Henry the caps he needs for his research. And to have any unassigned military forces we have keep protecting our citizens and continue hunting raiders and wildlife. What do you two say? I can support that too.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Wed 21 May 2025 18:52:16 No. 6245806 Report Happy hump day wastelanders, this is the always loyal Mr. New Vegas bringing you another busy news bulletin update.
You know folks, the Courier has me so busy that I’ve had to hire an assistant! It’s not just Freeside who has seen employment skyrocket, your humble newsman has had to expand his operations. But enough about me, how about the Mojave?
In a stunning victory over the Nipton Raiders, Courier Six has announced no casualties on the side of the Mojave Armed Forces and over a hundred prisoners which will be turned over to the NCR for legal proceedings. Secretary of Defense Judah Kreger had this to say, “While young, our armed forces showed that they have the ability to conduct large and complicated military operations domestically. This should be a deterrent to any hostile force wishing to make this region their plaything.”
What a statement by our Defense Secretary and what a statement made by our brave robots on the frontlines. I don’t know about you folks but I am feeling safer already.
Moving on, the NCR Ambassador to the Mojave, a Mr. Devin Dawes, has resigned his post citing “health reasons” and the position will temporarily be filled by his deputy, Mark Abrams. Let that be a reminder to anyone who thinks they can outmaneuver our dear Courier, it may be hazardous to your health!
One more for you folks. New Vegas has seen an increase of economic activity due to government funding of Freeside and increased travel from the NCR but the affluent of New Vegas have opened a gym near Michael Angelo’s workshop. That’s right folks, people are PAYING to lift heavy things and run around. If that’s not a sign of the changing times, I don’t know what is.
New Vegas truly is the place to start again.
https://youtu.be/RUz1pZ_LujU?si=RZt1r21YS2nYnDHS Anonymous
Quoted By:
>>6245492 Supporting
>>6245787 's version of
>>6245512 I like U6NyIKFg's choices more, but it doesn't seem like it's gonna win.
>>6245806 >gym opens Based.
We should promote healthy living for everyone, and get payed for it. Maybe we get an extra perk kek
Anonymous
Quoted By:
>>6245787 >I'd like to also suggest funding the New Vegas State Caravan that Cass is running, making it go from "small" to larger like the other guy suggested, and to give Dr Henry the caps he needs for his research. And to have any unassigned military forces we have keep protecting our citizens and continue hunting raiders and wildlife. What do you two say? Since the others anons are supporting this add on, I'll support it too.
Anonymous
Guys I hate the legion too but Ceasar is far easier and better to deal with atleast for a longer time then Vulpus or Linaius or his moderated 3rd in charge guy. We need to play for time and if his alive, atleast he will be more focused on other stuff then just 'Vegas was my greatest defeat crush it' or 'I'm gonna bleed Vegas then the NCR' Also I can see vulpius or the moderate guy uniroically start using proper real tech like the NcR and lesser extent us sooner then Lanius or Cesar. Plus if the NCR thinks the legion is still alive and us being a 'buffer zone' for a few years is a slightly easier spin for them to accept. Same with the legion towards us if we don't have a extremely one sided retard running it's caveman like people.
Anonymous
Quoted By:
>>6245826 Honestly, I think Caesar would allow us to build up the local civic institutions and tolerate us networking with the local Legion commanders if we make it clear we aren’t interested in usurping his rule and are only interested in the security architecture of a post-Caesar Legion, which I do think he’ll find reasonable enough to tolerate if we’re not directly challenging him.
Anonymous
Quoted By:
>>6245806 a small activity opens nice
Anonymous
Quoted By:
>>6245708 updated with the new things
Anonymous
>>6245826 Except there's the part where Caesar is explicitly the only one who can run the Legion sustainably. That's exactly the reason why we need to let him die. Anybody else will be only be a serious problem until the Legion starts shaking itself apart; Caesar will keep it a major threat until he dies, and that optimistically assumes that he doesn't get over his megalomania and start grooming a protege.
There is only one sure solution to the Legion, and that's to ensure Caesar dies.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:dpdE3QKK Wed 21 May 2025 21:39:38 No. 6245858 Report Quoted By:
>>6245766 Nice, you edited the hex map! Props to you anon
Anonymous
>>6245853 You say that, But Lanius will be able to 'correct' or at-least its implied when you convince him to head back east that HE or the Legion will return.
Vulpius will have to kill alot of people and that may buy a few years if that will come back without any shred of caring about 'don't use modern tech/ect' because his very much an ends juistfy the means type of guy.
Both lead to a 'stronger' but potentially smaller legion if that which will really really want to outright crush New Vegas. Where as a bitter Caesar wants mainly revenge on the NCR and proven to 'throw away' those that fail.'
the 'only' sure solution to the legion is to bide our time and use superior tech and weapons to crush them in one swift strike thats wipe the ENTIRE upper command staff of the legion which we are not in a position to do.
Fallout is weird how if you just stab/remove abit of the head. Those factions always come back stronger or stronger in the weridest ways. BoS and Enclave, NCR with the soldiers here just being 'conscripts' ect Anonymous
>>6245859 The Legion's failure is that it IS a cult of personality around Caesar by his own design, and in the endings it's made clear that Lanius and Vulpes are delusional about being able to hold it together without Caesar's charisma and statesmanship.
War with the Legion is a foregone conclusion; the question is whether we'll take the path that assures the Legion's death, or the path that allows them to persist in exchange for favor that they fully intend to disregard at some point.
Anonymous
>>6245872 Its not made clear at all the legion goes away. Both of them have there own styles of Legion that will end up sparking. One of more tribalism and brute force, One of sneaky unity stealth tier stuff.
While war with Legion will happen no matter what, Its better if we farm what we can from them in the short term to prepare for the long term conflict. Killing Caesar doesn't do anything but paint a rally cry/maryt flag for them and a drive to burn us faster.
Anonymous
Quoted By:
>>6245876 >Killing Caesar doesn't do anything but paint a rally cry/maryt flag for them and a drive to burn us faster I don't think anyone is advocating for assassinating Caesar, just letting nature take its course.
Anonymous
Quoted By:
>>6245611 Supporting this plan
Anonymous
Quoted By:
>>6245876 Which is why we examine him and tell them that it's too late, nothing can be done at this point.
While they won't be grateful, they'll acknowledge that we didn't just brush them off and preserve relations for the immediate future, which is basically the best we could hope to get out of them anyway considering their intentions toward us. It's not quite the best of both worlds, but it's still a solid compromise that cripples the Legion while still permitting us time to get our shit in order before they attack again.
Anonymous
Quoted By:
There is no benefit to Caesar dying any time soon. If he dies, the thing that's bottling the NCR up goes with him. If he dies, the Legion will splinter, likely giving us a fresh wave of issues to block trade and risk assaults against our settlements. If he dies, trade through the Legion lands dies too. If he dies, we don't get the boon and lose a chance for good relations, in favour of neutral at-best, both with him and any possible successor.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Wed 21 May 2025 23:32:30 No. 6245906 Report Not calling it yet but looks like these are the two leaders
>>6245512 5 votes in support here
>>6245611 4 votes support here
Anonymous
Quoted By:
>>6245906 I'll support
>>6245611 then
Anonymous
Quoted By:
>>6245906 For some reason I thought the other was our second Courier action. I guess then I will support
>>6245512 We will need to explore those factories for the RMRP.
Anonymous
Quoted By:
>>6245906 Guess I'll change my vote here
>>6245510 too here
>>6245512 Anonymous
>>6245512 Since this is the other plan that's getting the most support, I'll raise the issues I've got with it:
1) Dale Barton isn't here to talk to rn,
>>6240281 , since he and Mack Twinhorns are both off on expeditionary diplomacy. We might run into him at Caesar's camp, or we might not.
2) I have doubts that the fungus which was causing them problems is still around, given it has been a few weeks - they've probably burned the diseased crop if they had any left, given they had gotten the situation under control by the time we talked to them.
3) Creating the Legion Embassy is kinda pointless when we're not even sure if the Legion will want to maintain a permanent diplomatic presence in NV. It's also suspicious to Boone and such that we go out of our way to establish it before a request is made.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Thu 22 May 2025 00:43:00 No. 6245951 Report >>6245948 >no dale barton Good catch. Instead of Barton, there’s a few legion-adjacent traders the courier would talk to instead
Anonymous
>>6245948 >1) Dale Barton isn't here to talk to rn, >>6240281 , since he and Mack Twinhorns are both off on expeditionary diplomacy. We might run into him at Caesar's camp, or we might not. The general idea was to talk about trade with the Legion. Yes I do hope we run into him as we're going throughout their territory, but I generally want to begin trade talks with the Legion (gives them less an incentive to go to war with us, helps our food shortage).
>2) I have doubts that the fungus which was causing them problems is still around, given it has been a few weeks - they've probably burned the diseased crop if they had any left, given they had gotten the situation under control by the time we talked to them. If the fungus is completely gone, then we can have Arcade help the rest of the Followers fix the auto-doc.
>3) Creating the Legion Embassy is kinda pointless when we're not even sure if the Legion will want to maintain a permanent diplomatic presence in NV. It's also suspicious to Boone and such that we go out of our way to establish it before a request is made. We can just say that it's better to know where they are than have them moving around in secret. Keep your friends close and your enemies closer.
>>6245951 Well that solves that, much obliged QM.
Anonymous
>>6245954 Yeah, alright, on the whole that addresses my concerns - still prefer my plan but reasonable.
Anonymous
Speaking of fungus, do we have anything in mind for Vault 22? You know, the potential zombie apocalypse chilling in a random cave west of Vegas?
Anonymous
>>6246004 I think we just needed to fund and do an action for one of the Enclave remnant that wanted to look. That said we should set up a biohazard research area or a clean up team.
Anonymous
Quoted By:
>>6245955 That's fair, thank you.
>>6246004 We should probably get that checked out soon. Maybe looking into the Boomers fungus (if there's any left) will give us ideas?
inb4 it becomes an endgame event Anonymous
>>6246005 >That said we should set up a biohazard research area or a clean up team. Not a bad idea in general. There's many biohazards in general around the place.
Anonymous
>>6246004 I want to continue the research and once finished make use of the vault (which I'd restore in the process of the research) as a biological and medical research facility. Dr Henry has expressed interest in eventually working on it
>>6242612 and it'd be pretty ideal in terms of advanced research projects to resume / continue, since it resolves two big issues fairly easily: food supply and fuel supply. If we can grow twice as much corn from the same amount of ground, we can get twice as much biofuel and that makes sustaining advanced machinery and vehicles much simpler. Also because we should really try and get a lock on a vaccination or fungicide that'll work against it.
>>6246005 >>6246007 My advice would be equipping a few Protectrons with flamethrowers and chemical sprayers, then remote-controlling / directing them through wired or wireless connection to a human operator; minimise the chance of a person getting infected and if we can't disinfect the robots, we can seal them up somewhere.
Anonymous
Oh another project Dr Henry would be useful for - cyberdogs. Canonically in Fallout 2 he had a complete set of schematics for producing them and the end-reward for not handing them over to a gang lord (who wanted to produce them for his own use) is him giving you a enhanced cyberdog "Mk 2". So yeah, Dr Henry can probably produce said blueprints or at the very least direct us on how to produce them once he has time to draw / write stuff out again.
He also worked on a mutagenic serum to reverse supermutant transformation, though it did not work, resulting in it killing them. Might still be worth pursuing further though, since that'd potentially be appealing for various "low-grade" supermutants.
Might also be worth checking if he has researched / can research the cause of ferals amongst ghouls and how to prevent or reverse it. Maybe even work on an all-out ghoulification cure...
https://fallout.fandom.com/wiki/Doctor%27s_papers https://fallout.fandom.com/wiki/Mutagenic_serum Anonymous
>>6246098 That's actually a great idea, provided there's nothing too rare or unconscionable involved. Cyberdogs would be a solid intermediate between regular soldiers and securitrons, and can canonically be made fit for military-grade operations. Hell, we could even zip over to Big MT and bring him Old World-tier schematics at some point.
Obviously this would have to wait for our robotics industry to develop, but if securitron production proves too tough to crack this might be a viable alternative in the meantime.
Anonymous
Quoted By:
>>6246108 >Obviously this would have to wait for our robotics industry to develop, I mean the fact that a gang boss in F2 thought he could make them suggests they should be fairly simple to produce even right now, at least a prototype or two...
Anonymous
>>6245948 i would prefer first our government building than an embassy in Vegas, but its whatever at this point. I guess we will have them bite with the NCR embassy in the Strip, and run a few more frumentarii around NV.
I'll try and push for make a fortified security checkpoint in the Strip next turn, so we can put our first soldiers there and we open the Lucky 38. Get more cash in, plus make the place more secure and monitored. Pretty sweet for me.
Too important place not to have it, so might as well try it. And making laws too, don't want any legion traders thinking they can get slaves here be with words or force.
Anonymous
>>6246011 Maybe once we fully figure out how Securitrons are made we can make specific robots for the job. I'm sure Mr. House would be a good help in this regard, if we can get him to cooperate.
>>6246098 >He also worked on a mutagenic serum to reverse supermutant transformation, though it did not work, resulting in it killing them. Might still be worth pursuing further though, since that'd potentially be appealing for various "low-grade" supermutants. >Might also be worth checking if he has researched / can research the cause of ferals amongst ghouls and how to prevent or reverse it. Maybe even work on an all-out ghoulification cure... If we're able to do that, it could be a game changer. Though I think it might be worth pursuing at least a little, I doubt it'll be easy, and would cost us a few hundred thousand caps minimum.
Also it would be funny if we managed to do something the Enclave as a whole wasn't able to. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Thu 22 May 2025 16:43:49 No. 6246258 Report >>6245512 It seems this is the winner with this as an add on
>>6245787 Thanks for playing and let’s see if that Luck 10 is going to hold out. Some big spending this turn.
Courier Action won’t need an initial turn
>Finding out about Legion Trade 1d100+8, higher the better
Military
>Kreger will be using discretionary funds for some smaller military projects. 1d100 (DT25)
Research
>Arcade goes to Nellis to look into their corn blight 1d100 (DT55)
>Have the Followers attempt to fix the autodocs (normally wouldn’t allow two actions but the arcade one is pretty simple) 1d100 (DT85)
>Also funding 15,000 caps to Henry’s research into his “vault” interests Industry
>Send selected members and the four novice mechanics to investigate factories/locations of interest that the Courier visited previously to ensure their low chance of prospecting 1d100+5(DT35)
>Funding RMRP Stage 2 75,000 caps Other
Create a legion embassy (will give options at the prompt) at cost of 25,000 caps for renovations. Courier will presumably ask for an ambassador during his visit East
Also going to spend 50,000 caps to upgrade Mojave Rose Caravan to “Medium” size.
Anonymous
Quoted By:
Rolled 69 + 8 (1d100 + 8) >>6246258 Legion Trade
Anonymous
Rolled 13 (1d100) >>6246258 Military
Anonymous
Quoted By:
Rolled 76 (1d100) >>6246258 arcade goes to nellis
Anonymous
Rolled 99 (1d100) >>6246258 >All these lack of modifiers Damn
Anonymous
Quoted By:
Rolled 81 + 5 (1d100 + 5) >>6246258 That 69 better means something Survivalist!
Anonymous
>>6246263 You know, I should be most disappointed with this roll….
>>6246273 But this one makes me depressed. Is there a way to nudge it into boon? Just out of pity?
Anonymous
Quoted By:
>>6246279 I did not wish it to be a crit, for the lack of modifiers.
Anonymous
Quoted By:
>>6246273 we didn't assign any characters to assist, but to be fair most of them don't fit with any of these.
25k free estate. damn the legion as it good in NV.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Thu 22 May 2025 17:32:40 No. 6246289 Report Quoted By:
>>6246279 >only 1 loss I’m going too easy on you guys if anything
Anonymous
Quoted By:
More great rolls nice
Anonymous
Quoted By:
>>6245708 took out the legion embassy suggestion since we did it
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Thu 22 May 2025 19:39:35 No. 6246366 Report Basking in the thrilling victory of the Battle of Nipton, the potential of the Mojave Armed Forces seems endless. With you busy “elsewhere”, you direct Kreger to use his discretion to expand on the military plans of the Mojave Armed Forces. Whether it’s his age, the massive spending undertaken by the government or potentially his timid nature, Kreger was incapable of putting anything sold in place. He first toured the defenses of Primm, Novac and Goodsprings to get a feel for what he’s working with before heading to Hoover and seeing the former NCR defenses still standing. Wanting to experiment with a few different defensive styles, he spent 15,000 caps on miscellaneous construction material and manpower to create some unorthodox mobile defenses to test Securitron capabilities against. They ranged from sandbags to water barrels to “cacti walls” that can be pushed on sleds. The report he ultimately submits shows no concrete outcome but Kreger claims it was instrumental in the future development of infantry-protective devices. Whatever that means. >-15,000 Caps
Anonymous
>>6246366 Kreger just couldn't stop his innate Enclave desire to spend limited funding on silly things.
Anonymous
Anonymous
>>6246155 >I'll try and push for make a fortified security checkpoint in the Strip next turn, so we can put our first soldiers there and we open the Lucky 38. Get more cash in, plus make the place more secure and monitored. Pretty sweet for me. Eh, I'd prefer to use them to re-secure the river: scattering them across the former NCR watch-stations and at Cottonwood Cove to try and make sure we're not getting any more Legion infiltrators. Definitely should try and open the 38 though.
>>6246217 >specific robots for the job Specialised robots might be good but there's a reason that the "plug-and-work" Protectron was so adopted pre-war: a single ubiquitious design cuts cost, makes spare parts cheaper, training and re-use easier, etc, etc.
>game changer Definitely, though if we had such treatments / drugs / methods, I'd imagine the Followers would start demanding we share the knowledge for free. That'd suck but it would still be good PR to do so.
>>6246366 Honestly not the worst use of time/resources, even if it didn't turn out anything practical. In hindsight, we probably should've told him to use the 15,000 caps to commission specialist / squad-weapons from the Gun Runners: a pair of HMGs alone would make fighting the Legion a lot easier.
Anonymous
>>6246258 If we're going to push ahead with the Legion embassy, let's at least do the intelligent thing and bug the shit out of it so we might know what they're up to.
Anonymous
>>6246431 Honestly, we should open up the Lucky 38 on the anniversary of our victory at the Hoover Dam- by then, the 2nd RMRP should be finished and the regions should be safer and wealthier to highlight our good rule.
Anonymous
>>6246431 >Eh, I'd prefer to use them to re-secure the river: scattering them across the former NCR watch-stations and at Cottonwood Cove to try and make sure we're not getting any more Legion infiltrators. We will not be on the same page on that lol, the sentiment is the same though. I just want to make our settlements and important places safe first XD
>Definitely should try and open the 38 though. it would be great if it could be more monitored. Like a security checkpoint to pass through....
>>6246437 we have no bugs.
>>6246438 or we could do it and get more money.
Anonymous
>>6246437 To be fair, do we even have the tech / resources to do that?
>>6246438 As conceptually neat as that is, that means not getting any income from it for another...8~ months, 16 turns. Not unacceptable by any means, but it's a lot of resources to leave on the table when we need them right now. Plus, personally, I think a Military Parade / something along the lines of a World Exhibition might work better for our one year anniversary...
that or if we can get lightbulb production going before then, relighting every street of Freeside all at once in a grand illumination might be a neat idea. >>6246445 >We will not be on the same page on that Fair enough, though I would add an additional advantage to deploying our troops to Vegas would be possibly scaring the families into giving us yet more cash.
>Like a security checkpoint to pass through.... Anon...you do remember what the entrance to the strip looked like in game, right...?
Anonymous
>>6246447 the strip entrance is fortified but ain't exactly like a proper checkpoint and for enter the casinos...... well it could be improved on all of them ! Also Freeside lacks it too. I am just saying, i want to make sure we check properly even more than once everyone that enters in our place of power.
Anonymous
>>6246452 >proper checkpoint I mean it seems pretty checkpoint-like to me, what with the armed guards, need to provide proof of entry (even if it is just a cap-check) and the fuck-off-tall wall surrounding the whole area...
>i want to make sure we check properly even more than once everyone that enters in our place of power. Okay but as a alternative, we could just...secure the river and check people crossing at the dam and NCR checkpoints? That'd be 99% of visitors (at least until we're trading with Zion / north more) and require a fraction of the resources...
Anonymous
>>6246445 >or we could do it and get more money. Frankly I’d be less concerned about the money and more concerned about giving people access to our seat of power, but even with the money argument, we’d get more from waiting til an appropriate time to celebrate and hyping that up instead of randomly opening it with no forewarning wiggle the region is still near starvation levels.
>>6246447 We’d get more resources by properly implementing a sales tax, and again, reopening the Lucky 38 should be on a significant day to our rule to emphasize the historic occasion rather than we opening it like a whore greedy for caps.
Anonymous
>>6246412 >>6246431 You laugh, but Mobile Cactus Wall technology will save us when the Third Battle of Hoover Dam kicks off.
>>6246447 The Followers literally made a bug capable of eavesdropping on House's systems (even if he detected and fried it in 39 seconds). Arcade should absolutely be able to slap together something.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Thu 22 May 2025 22:51:19 No. 6246470 Report The scourge that afflicted the Boomer’s crops is worrying to say the least, so as you prepare for the trip East, you instruct Arcade to travel up North and see if he can ascertain the impact and if any help can be provided. You also assuage his worries by having him be accompanied by a squad of Securitrons so he doesn’t get mistaken for a savage. The report that Arcade follows up with is worrying but has its silver lining. The “Outsider’s Pox” had eradicated an entire season's corn harvest resulting in loss of power to some facilities and harsh rationing of fuel and food. It was only due to the valuable skills and inventory the Boomers had that they were able to buy foodstuffs at above market price. Though far from a scientific powerhouse, the Boomers isolated a few samples and have graciously given us a sample for study. The worrying trait of the Pox is its transmission to humans through consumption of the infected corn. Similar to ergotism, ingesting the infected corn would result in confusion, flu symptoms and severe agitation bordering on aggression. Strangely, the symptoms don’t show up in livestock when given infected product. A few specimens are given to Arcade and he is bringing the sample to Dr. Henry who had raised interest in studying the specimen. Arcade also raised concern of a new and highly virulent agricultural disease that could permanently collapse the food supply in the region, not to mention the worrying transmittal to humans. The Boomers nonetheless give their regards and thanks for checking in on them and now that their crisis has abated, are ready to continue normal, if reserved, relations with the rest of the Mojave.
Anonymous
>>6246457 >We’d get more resources by properly implementing a sales tax At a cost of stifling local economic growth and holy shit no we wouldn't, do you have any idea how hard it is to actually tax sales? We're in a society where the average person is illiterate and therefore most businesses are operating with 0 actual book-keeping, reliant on all-cash transactions with very little if any sorts of banking. Setting aside for a moment the difficulty of finding out who is running a business and liable therefore for taxes (because it's not like we have a registrar of businesses and their owners) because, hey, our slightly-corrupt / bribe-able police force do know the locals (who could easily bribe them to ignore failing to pay enough tax) we'd still have the actual issue of, you know, determining sales.
How many cuts of meat does a butcher make from a Brahmin? What do they sell them at? Are they always sold at the same price or do they haggle with customers? What about stock that's nearly rotten, do they sell that for cheap or eat it all themselves? What if they're engaging in barter - if the butcher trades a baker a flank of Brahmin in return for some yeast so his wife can home-brew alcohol, do we tax that? What if the butcher claims that they were robbed or their store was broken into at night so they have no caps to give?
Taking another example, a prospector sells a stealth-boy to someone earning 300 caps or such, how do we know that such a sale ever occurred? After all, the prospector can just deny having sold it, it's not like we've got a inventory of their possessions or of their findings nor do we have any reasonable proof that any of them would find such a thing and without a permanent storefront (which is probably very rare in Freeside compared to improvised carts or other street-vending). Then there's the issue of false names or selling goods under false names: bottles of vodka marked is pure water; pure water as dirty water, etc, etc.
Then there's the other question - are we taxing all sales or only profit? If all sales, say goodbye to a lot of low-margin businesses and a rise in the price of everything. If only profit, now we need to know their costs and total income - if the butcher now claims that he had to replace his cleaver, when he really didn't, do we then go and check with whoever he supposedly bought it from? What if he claims it was a travelling trader or that he bartered for it with a stranger? Then there's the question of non-goods sales: if a whore works seven hours a night but only reports working five, how do we know? Same goes for a musician or a doctor, pimps too on the point of whores, given they aggregate the income and therefore tax responsibility - if he claims that he doesn't run a girl, do we have a way of proving she's a independent whore? What if he claims a girl was sick last week or something?
Anonymous
Quoted By:
>>6246465 Electronic bug and one-off production vs audio bugs and numerous production is the issue. Especially since we want them to operate for the foreseeable future and not just a few minutes to rip out some data / peer into a network.
>>6246470 Concerning, though uh...if we were very immoral, spreading this to the NCR and Legion would have beneficial effects, when the time comes.
Anonymous
>>6246455 >seems pretty checkpoint-like to me sure but you know could be more. And lets say we don't do it there in the Strip for that reason, Freeside could still use one on his entrance.
>secure the river and check people crossing at the dam and NCR checkpoints I don't mind doing that, but the majority of our settlements lack anything to check on people.
>>6246457 People will arrive in mass once they hear of it, and if we work on transportation its not an issue to reach Vegas. An investment in roads or rails would do us well too. Its not an impossible task to do frankly.
>instead of randomly opening it with no forewarning wiggle didn't say i don't want to publicize it (in fact all the times i proposed it in thread, more than once, i said quite the opposite i want to talk about it a lot and on the radiowaves too), i just want to do it instead of waiting an awful long amount of time. Beside we can make the occasion, we can make the new event. We are a new state anyway. Whats one more important day in the year, its not like the wasteland as many.
>whore greedy for caps. ok uncalled for but..... it would be a waiting of many weeks and months. While the perfectly ready casino sits there taking dust. And we are on month 3 of week 3&4. I believe we took over and the second battle happened all in month 0. We wait on the historic occasion, when we could give jobs to freesiders with the positions of staff and security of the lucky 38 while also making secure cash right in to our pockets.
Anonymous
>>6246475 Chill man, I ain’t about to go full Soviet here- ain’t even advocating a medium tax rate. I’m just saying that a low tax rate on the profit- net profit, if you’re worried about specifics- would net us more revenue than trying to pander to the tourism that hasn’t yet risen beyond pre-takeover levels, even with all the massive inefficiencies and rampant illiteracy.
>>6246482 >People will arrive in mass once they hear of it, and if we work on transportation its not an issue to reach Vegas Only if we hype it up extensively beforehand, and if we get the rail network online, I’d probably approve of it after 2-3 months of pushing the Grand Opening.
>i just want to do it instead of waiting an awful long amount of time In-universe and gameplay wise it wouldn’t be long for us, and I’d prefer to use the opening to highlight just how far the Mojave has come, which would fit nicely with the RMRP Phase 2 and the anniversary of the 2nd Hoover Dam Battle.
>ok uncalled for but..... it would be a waiting of many weeks and months Maybe, but it’s to highlight the point that I’d rather send a message over a minor revenue increase- and no, it ain’t going to suddenly compete with the dam revenue, let alone the tariffs and tribute revenue, or an actual sales tax on caravans whenever trade isn’t dire.
Like, real talk, I’m going to want a Boon to begin setting this up- I want the staff solid and loyal, not a frumentarii in disguise or a Kimball nutjob trying to make a name for himself.
This is the seat of our power, not a side hustle, and I’d want us to roll in the top 1/5th percentile on multiple occasions to get this shit properly sorted.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 23 May 2025 01:18:05 No. 6246534 Report As you’re scribbling off orders to the rest of your government, you suddenly remember the broken down Auto-Docs the NCR had left as part of their “agreement” for the ceasefire. Right now they’re not worth more than the scrap they’re made of but if they could be repaired? It would mean three more expert doctors to assist the Followers in Freeside. While the health crisis has abated, it’s not uncommon for poor Freesiders to die from wounds and sickness due to the shortage of trained medical personnel in the Region. You write off your wishes for the Followers to focus some time on those machines but don’t expect much. On the way to their deployment, Raul and his mechanics stop by the Old Mormon Fort to also see if they can lend a hand. It's a surprise when you hear that not only did Rual’s boys fix those machines up in an afternoon, they seem to a particular model that not only provides full medical diagnostics and procedures but also is able to provide exceptional plastic surgery. Julie doesn’t know of many services back West that could replicate the same skills of these three Mk lll’s and if marketed correctly, could draw some real high-class clients out to the Mojave. While she doesn’t like the idea of wasting valuable medical resources on something so superficial, the exorbitant prices that could be charged can be reinvested in the welfare of Freesiders. Kreger has a different direction with plastic surgery. He thinks that if the Mojave Armed Forces ever create an intelligence apparatus, they could not only steal the identities of targets but could hide any turncoats and whistleblowers.
Anonymous
>>6246516 >would net us more revenue than trying to pander to the tourism that hasn’t yet risen beyond pre-takeover levels, even with all the massive inefficiencies and rampant illiteracy. I can not stress to you enough just how far removed we are from the potential to do any sorts of complex taxes and sales tax is definitely not simple. You want to introduce taxes? A pole tax only requires to know that a person is resident within our country and ain't dead, with the only real administrative oversight beyond that being "have they paid this year?" - but even that needs a census to really be effective since we have no definite track of population right now.
Anonymous
>>6246546 You are the only one trying to make it complex friend- I fully understand that it’ll be more of a charity of what the bigger market players think they should pay, and not be as effective as the NCR at levying said tax, but it’s still better than nothing.
Anonymous
>>6246575 >You are the only one trying to make it complex friend Says the guy who wants to skip straight to a tax format that relies on lots of information and is thus incredibly unreliable until we've a vastly more developed bureaucracy and society.
>I fully understand that it’ll be more of a charity of what the bigger market players think they should pay, and not be as effective as the NCR at levying said tax, but it’s still better than nothing. Okay but you could piss off infinitely less people if you actually just framed it as charitable donations or did literally any other form of taxation. I mean for god sake, why is your default a sales tax and not something far easier to police like a tax on land or livestock? Hell we'd even have an easier time taxing booze or chems than what you are suggesting.
Anonymous
>>6246578 >incredibly unreliable until we've a vastly more developed bureaucracy and society I already accepted that fact Detective Homes- please try to keep up.
>mean for god sake, why is your default a sales tax and not something far easier to police like a tax on land or livestock? Because the Survivalist keeps this lil’ metric in the Economy section.
>Sales tax: None (+0 caps/turn) Which implies the ability to levy such a tax in absence of evidence to the contrary.
Anonymous
>>6246470 >Strangely, the symptoms don’t show up in livestock when given infected product. *screams internally*
This is totally a mutation of the Vault 22 fungus, isn't it? And the livestock's meat and products are going to be a vector of mass infection.
Anonymous
>>6246604 Hmm. It seems completely different to the fungus both in symptoms in humans and method of transmission, and it seems more threatening as an plant disease than a human one. I would assume the affected have recovered given lack of mention of deaths as well. But still, we should immediately burn any affected crops and animals.
Anonymous
>>6246582 >I already accepted that fact Detective Homes- please try to keep up. Cope.
>Because the Survivalist keeps this lil’ metric in the Economy section. Yeah and I don't care. This isn't one of those things where the effects of creating any sorts of universal sales tax is going to only be to the negative. If you really want to just get cash from big businesses, just establish a relationship with them similar to that which we have with the families.
>>6246604 I mean that or the nature of ruminant digestion compared to human digestion is a factor: livestock in this case most likely is either Bighorners (Sheep) or Brahmin (Cows), both of which have far more powerful stomachs in certain senses compared to humans. Something being broken down by them but not by us is all too likely...
As for it being Vault 22? Not likely. One of the signs of Vault 22's genetics is a sudden ease of growth for plants and as seen in Zion, a propensity to spore-launching configurations. The fact this isn't airborne also doesn't fit, though it may have been and being outside simply neutered it too much to be noticed.
Anonymous
Anonymous
>>6246620 >Cope. Ain’t cope if you failed to understand my point lmao
>Yeah and I don't care Unless you can come up with a coherent game mechanic argument instead of strawmaning my point, then please stop embarrassing yourself.
Anonymous
Quoted By:
>>6246637 >coherent game mechanic argument Okay so you are actually retarded, got it.
>please stop embarrassing yourself. Delusional.
Anonymous
>>6246534 >He thinks that if the Mojave Armed Forces ever create an intelligence apparatus, they could not only steal the identities of targets but could hide any turncoats and whistleblowers. I wonder if it wouldn't be feasible to get some lobotomites and turn them into not-synths. Of course we'd have to fix the issues with the lobotomites but it'd be a powerful tool to have in our arsenal.
Anonymous
>>6246715 A good and horrible idea, stick it onto the fridge next to converting them into beautiful flesh automatons to replace whores and sales personnel.
One thing I would add that this surgical capacity may be useful for, which the Followers don't seem to appreciate, is corrective cosmetic plastic surgery. To explain what I mean, there are a number of deformities and remnants of injuries which can be simply corrected with plastic surgery. The deformation of the lip known as a cleft lip for example occurs regularly if somewhat rarely (1-in-high-hundreds to a thousand and change or so) but is quite disfiguring and disadvantaging. Then there are things like clubfeet that require more detailed and deep surgery but, arguably, they too are corrective and cosmetic.
It's all well and good to say that these electronic surgeons are better used to perform life-saving surgeries, but the ability to correct visible deformity in a society where accumulative radiation damage to genetics probably has made these sorts of things more common can't be understated. This is to say nothing of correcting significant scarification from chemical or fire burns.
Autist Anon
>>6246715 Maybe as a form of capital punishment?
Anonymous
Quoted By:
>>6246715 >>6246723 >>6246736 I'm down for getting use out of people (justly) condemned to capital punishment, but the very nature of it as a public punishment means anyone condemned that way would be useless as cover identities for intelligence agents. And messing with lobotomites just seems mean. It's not their fault they're homicidally insane, after all.
I think we should commandeer one of the Auto-docs, quietly spirit it away to the Lucky 38 or some other highly secure location, and covertly employ it for Kreger's idea of black ops cosmetic alteration.
Anonymous
Quoted By:
>>6246516 We need to hype it up, but like i asked here
>>6240768 see what Weintraub say
And this can be done by us easily since we have access to that radio.
It would be very long gameplay wise, for how long you want to wait is going to be middle of next thread if not start of third thread. Months are not passing by rapidly when we are stuck in the weeks system do to our situation. Overall i find the idea of waiting so long malicious, since is both wasting an opportunity of work for our people and increasing income which in our current situation is not a bad thing and in fact we should welcome it instead of shaming it. Lore wise instead ? We are there not using it, after i asked Weintraub about it (which i consider automatically canon, since Survivalist answered with her), and we fully know people in Freeside need jobs for buy food and some of them are still dying from starvation. While also fully knowing casinos want tourism to return and are asking us about it.
I doubt it will be minor income with thousands possibly coming, and really its no small thing when it would increase tourism if not outright revive it on his own (thus helping the other casinos too that want a return of tourism). Nobody said its going to be above dam income, but its income all the same. And a billion times better than implementing taxes when most of the Mojave (Freeside) doesn't even have proper jobs for buy food.
>I want the staff solid and loyal We could do all of this if we want. Educating a staff ? We have the people for it. Training security ? We have the people for it. At this point multiple populations of the Mojave that love us ? We have them. Freesiders on their own at this point might be as well starting kissing the ground where Courier Six walks, with everything he is doing for them (and 100% of them probably as no love for either NCR or Legion). Looking through the candidates that show up for see who is an infiltrator ? Nothing stop us from doing it. Talking on the radiowaves about the future opening ? Can be done. Preparing it as an event ? Can be done.
>whenever trade isn’t dire. maybe opening the most iconic and visible casino would also .... help revive trade.
>>6246534 one more reason to have the department of Intelligence shows up in front of us. Also a way for make money
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Fri 23 May 2025 12:11:10 No. 6246751 Report Garrett: Unfortunately, a region side sales tax is both ill advised and decades away, due to points highlighted dealing with the decentralized nature of our “country” and the low literacy rate of our people. I also have worries about the impact on economic activity especially with how poor the average Mojave resident is. We’d have much more luck targeting a specific industry but that’ll bring up accusations of targeting and favoritism. Our surplus is amazing right now and as we improve the Mojave we should see a steady increase to casino tribute. If nothing else, that’s where you create a formal tax. Weintraub: I’m torn on using Lucky 38 as a regular ol’ casino. For starters, we won’t get the, privacy, we need but there is a security element of it if you’re going to keep your office, residence and council meetings there. On the flip side, marketing it properly especially when Black Mountain is repaired could bring tens of thousands of tourists for the event, especially if you’re making an appearance. It would make use of the last, unused casino in New Vegas and there’s a definite monetary component of it. I suppose the compromise is to open the Courier Museum in the first few floors of the Casino. It’ll keep a vast majority off limits to the masses while still being a very valuable tourist attraction.
Anonymous
>>6246751 Firmly opposing opening any part of the Lucky 38 to the public. Yes, it could bring in loads of money, but it's also an Old World trove of technology, the seat of our power, and presumably the basis of the network Yes Man is operating off of.
We would open a gaping security hole in critical infrastructure in exchange for... more money? Not even anything unique? Yeah, no. Set up the Courier Museum in Vault 21 or something if you really want to.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Fri 23 May 2025 13:11:54 No. 6246773 Report >>6246770 Goodsprings was suggested to be built as a sort of shrine in the previous iteration and I always thought that was cool. If you want to go in the “cult of the courier” direction ofc
Anonymous
Quoted By:
>>6246770 its her hotel, why the hell does it need to be repurposed as our museum. Its her activity not our own.
>>6246773 meh i prefer something like that in vegas instead than having something weird like that in goodsprings
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6iFw4XYG Fri 23 May 2025 14:48:19 No. 6246788 Report Quoted By:
In keeping with spending barrels of caps, you authorize the spending of 15,000 caps for Dr. Henry’s science projects. You haven’t been to Vault 22 but you know the location and you know of the dangers based on stories you’ve read in Zion and the root of the curse from the Big Empty. You instruct Henry to practice the utmost care, putting on a holodisk and paper everything you know and have heard about the vault. In retrospect, you probably should have deployed Securiteons to keep any wastelanders out but if what you fought at X-22 is the same as what’s in the vault, you have pity on anyone unlucky enough to stumble in. You also decide to take the next step and expand the Mojave Rose Caravan Company. While there’s a small part of you eager to please Cass, there are plenty of pragmatic reasons to expand operations. The larger the company, the more useful it may be to the government especially as the next stages of the RMRP consist of high-level manufacturing and a greater effort in construction of new facilities. There’s also the underlying need for a robust caravan company to run private contracts throughout the region, though Cass has warned that continuing the funding of the MRCC can negatively impact private outfits due to the perceived unfair advantage. Nonetheless, you authorize the large sum of 50,000 caps to increase the overall size of the company as well as give them the CC’s old headquarters to base out of. It’s both a logistical solution and a middle finger to those fuckers in Shady Sands. You only wish you’d be there to see the look on Cass’ face when she realized her responsibilities are being expanded. It really should fall under Garret’s authority but no one knows how to run a caravan better than Cass. At least no one you know. You also decide now is the best time to begin Stage 2A of the RMRP, which calls for the increase of foodstuffs to where the Mojave is potentially an exporter, or at least has a healthy surplus. You’re not exactly sure if Stage 1 has been a success but from what you’ve been able to gather, it’s successful enough and further investment will keep this artificial inertia running until private enterprise can rise. That’s the idea anyway. Seeking to get input at the next council meeting, you spend the 75,000 caps for Part A and hold off on Part B until a future time. Sighing with unease at the amount of funds spent in a single sitting, you convince yourself that they are all necessary and if there’s anyone who knows how to find money, its you.>140,000 caps
Anonymous
Quoted By:
>>6246751 ya I'm also against opening the Lucky to anybody. Considering it alone has a defense grid that logically could be turned back on and has an anti-chamber to hook up into?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 23 May 2025 18:10:40 No. 6246854 Report Quoted By:
While you wouldn’t be here to oversee it, nor would you anyway, you’ve finally gotten around to scavenging points of interest in the Mojave. Unlike other broad scavenging missions, you’ve written five places that Raul, his 4 handymen, Veronica and Rex are to look at H&H tools, the Sunset Sarsaparilla Factory, Vegas Steel, Cerulean Robotics and American Technologies due to these places having been sealed up and protected by robots for the hundreds of years since the war. While there’s no promise that they haven’t been touched in the months between you’re exploration and their scavenging now, the fearsome reputation they had should hopefully have dissuaded scavengers in the meantime. The report you receive on your return from the East is about as optimistic as you could have hoped for. H&H tools has a near-intact assembly line for the production of advanced power tools. Though the factory is suffering from flooding and the machinery hasn’t been turned on in over 200 years, Raul doesn’t see anything wrong from a precursory glance though the stagnant water has him worrying about any internal issues such as rusting or mold. The systems in H&H have blueprints for tools like nail guns, jackhammers, drills, hand cement mixers and just about everything else feasible there, though the more advanced tools will need resources outside of just iron, steel and wood. The offices of H&H need work though Raul and Veronica don’t see much use renovating the office space outside of a small administrative office. Interestingly enough, the blueprints on file do not have schematics for simple hand tools such as hammers and screwdrivers but Veronica and Raul do not consider that much of a roadblock. New Vegas Steel is an even more amazing find, as the systems have been running on a “factory automation test” for over 200 years and Raul cannot find anything malfunctioning throughout the entire plant. Raul does want to shut the plant down to undertake maintenance on every machine, but he’s amazed how intact the entire facility is on the inside. Veronica is equally amazed but notes that the material the factory has been recycling for hundreds of years is completely unusable and will need to be cleared from the facility. Due to the robots having been destroyed by you, a new workforce will heed to he raised but the factory is automated enough that the personnel would number around 60. More if the plant is to run 24/7. Nonetheless, this is perhaps the greatest find of the five and Raul is asking Secretary Lewis and Secretary Garret to come take a look at the plant.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Fri 23 May 2025 18:11:11 No. 6246855 Report The Sunset Sasparilla factory may not have as much immediate use but it’s also nearly untouched over the last few hundred years. If there’s ever a wish to remake the Sasparilla, or any soft drink, it would take some effort but the facility is more or less prepared for it. The real value is in the bottle cap presses that, while not running, are still in relatively good condition and can begin production when given the material. Veronica mentions the possibility of replacing the Sarsaparilla cap design with a custom one though doesn’t know the impact of producing caps ourselves and not just switching to a different currency. Cerulean Robotics in Freeside is not as pristine as the previous two locations and requires much more work to begin production. However, Raul thinks that enough time and resources can repair the machinery to begin producing Protectrons. While it’s above his skill level, he and Veronica believe the plant could be switched over to produce more sophisticated robots. Finally, American Technologies is a smaller facility in Northeast Vegas, on the outskirts and tucked into a crumbling industrial park. You had stumbled upon the location while on your way to Nellis and after unlocking multiple terminals, doors and destroying a few turrets, you found a two-story research laboratory focusing on experimental electronics. While the AT cannot assist in manufacturing on any reasonable level, Veronica claims that some of the prototypes and research the facility was engaged in is decades ahead of what she’s found elsewhere in the Mojave. That’s not saying much of course but with an intact lab geared towards advanced robotics, the opportunities are apparent to everyone. The scavenging crew has more or less left all five facilities alone, due to not having nearly as much time to comb through them meaning valuables that can be sold on the open market are still tucked into nooks and crannies. Raul asked Secretary Kreger to deploy a squad of Securitrons to each location to deter any scavengers in the meantime.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:xU8F7VxY Fri 23 May 2025 22:49:53 No. 6246925 Report New thread going up later tonight. Want those text formatting abilities
Anonymous
>>6246855 God, If we somehow start selling soft drinks in general. That alone is gonna drive folks nuts.
Anonymous
Quoted By:
>>6246953 This is low-key the path to absurd wealth.
Anonymous
>>6246925 So, we getting a hot Legion gf? Is it Caesar’s daughter? Inquiring minds must know!
Anonymous
>>6246974 Her name is Bulpes Binculta, and she is very interested in seeing inside the Lucky 38 and hearing about your plans for the Mojave.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:EYc6MOyw Sat 24 May 2025 01:35:46 No. 6247014 Report Quoted By:
Anonymous
>>6246989 It's him in a skirt and wig, isn't it?
Anonymous
Quoted By:
>>6247579 Isn't the skirt standard-issue?